#suggestions-discussion
1 messages · Page 721 of 1
mixed class playthroughs be like
it probably wouldn't
I have a funny feeling it would freak the fuck out in MP
also i usually only have 2 weapons in my hotbar
yeah
same shucks
everything breaks in mp
terraria also has very strange code
yeah
i mean
redcode hurts
entity entanglement be like
entanglement?
i was thinking quantum entanglement lol
you're about right
uh'
so when one entity is observed by the player, another one on the other side of the world(spawn limit moment) gets observed and its state is simultaneously determined?
it's just really weird and maybe you can entangle players and two people control the same player
wait what
idk

we're getting off topic
yeah
@ashen warren don’t separate your messages like that when suggesting
combine them or something
done
done^2
@tropic yoke i'm glad you're a fan of change #59, it was a spur of the moment thing as you can see in #mod-announcements.
I programmed it, and I'd be happy to add this to it. If you can tell me how to edit NPC death messages during runtime (and/or actually get the Angler to gib instead of just disappearing in a puff of smoke), let me know and I'll implement it.
until then, while I'm sure your suggestion will get enough stars to be approved, i don't think we'll be able to make it happen
i'll look into it for you guys
time to source code dive
redcode is the bane of all existence but i'll give it a shot
apparently terraria has a child safety mode that censors blood and gore
i have no idea why i ended up in ChildSafety.cs in the first place, maybe because angler doesn't die like other npcs
wait there are different death messages from dying from teleporting depending on the player's gender
oh for "his" and "her"
FINALLY i found something related to the angler's death message
or not i'm not exactly sure
actually it being the only instance of "... has left" i could find it probably is
that's it i give up
i feel like all empathetic emotions i used to feel have been replaced with a deep desire for violence
how the hell does this game even run
It Just Works™
due to terraria's anomalous property of being able to run despite it's code it has been taken in by the scp foundation to be contained
terraria doesn't work too much though
anyways the closest i got to figuring this out was line 853 of Content.en-US.Legacy.json and line 341 of Lang.cs
if that helps at all
Honestly, considering I've got about 60+ mods in tow, I'm honestly surprised I can even run my game.
massive respect to the tmod devs for making it actually usable
@glacial gate Lunic Eye's damage comes from all the damage boosts on all classes iirc
We'd leave all the potion ingredients and stuff to AlchNPC too.
offtopic channel suggestions are on the suggestion don’ts doc @carmine sphinx
an offtopic channel was hellish to deal with for the moderators, no need to bring it back
Thats why i tought of the 6 hour slowmode
it’s still an offtopic channel
Fab hates alchNPC so an NPC that sells potion ingredients probably won’t sit well with him
Yeah the potion npc I use isnt even from alchNPC, its legit just one potion seller. From the dude working on waves of aeternos or whatever its called
then it’s another mod’s work, not calamity’s
Fair enough. Just felt like it might be a nice qol thing, which is why I also suggeated maybe botanists or biologists
Either way it's one of the least concerning things for me
again, Fab won’t like that because it’s lazy
NPCs like those trivialize the farming process
Double fair
not really the channel for that
Yeah upon looking back the only things that can be a pain to grind for that arent boss loot (which you rarely need to grind for potion wise) is like victide shards or worm teeth, since I'm in a crimson world. Botanist would still be nice but eh, actual farming isnt terrible, just something I forget about a lot
you can farm worm teeth by fighting hive mind since it spawns devourers, victory shards are easily obtainable via DS and EoC
Oh I forgot about hive mind ngl, though farming the devourers is a bit harder being a summoner since the minions just tear through whatever is nearby, and immediately turn back to anything that moves after their specific target is dead.
I just all in all forgot about DS and EoC having them ngl
Can just battle potion and water candle the underground corrupt
because ther are no hardmode calamity mounts
something better than that
why does it matter that there are like no hardmode calamity mounts?
Sounds like a specific item
is it something that is completely apocalyptic?
its still possible to do a playthrough using only mounts
it would be nice
its still possible to do a playthrough using only mounts
what kind of an argument is this
'it would be nice' honestly isnt really much of a reason
i mean for movement
provided you get the slimy saddle/dog mount
and after that point you only move using mounts
The addition of a wider variety of mounts would not only allow for the potential for more creative ideas with mounts to begin with, but also provide a wider array of transportation options that aren't completely obsolete due to Calamity's very existence.
calamity doesn't add any new flying mounts untill post-moon lord
i know
Worried they'll be too powerful for general play? Lock 'em to higher difficulties, as there's plenty of precedent; literally half of Calamity's mounts are locked to Revengeance Mode, though keep in mind that that's another thing that may bother those looking for a wider variety of things to ride off into the sunset.
well fuck; I guess all flying mounts are bootleg ufos then
lol

no but the brimrose is infinite and doesn't land
brimrose accelerates
ufo's don't afaik
what atlix said
what about a hadarian mount
The point is, there are no real drawbacks and plenty of potential advantages to adding a wider array of mounts to the game. More creativity with mobility options and dodging strategies, more variety at points that may sorely lack it aesthetically or just flavor-wise in general, etc. It's a prospect that would ultimately benefit the mod as a whole for all parties involved.
hadarians have no use other than getting wings
ok

Why am I making a point about this when I don't really care about mounts? That's for me to know and for you to find out.
Thank you for coming to my TED Talk.
🛫
ye
👏
I'mma go continue verifying data sheet on boss rush, bye 
bye
what about gaze of crysthabruh
that's post-darksun which is post-ml
why does people like to add bruh to all the items they refer to?
bruh is just a fun word to say
I'd like more preHM mounts. I desire a seahorse mount
So I can give Amidias tha line "Why are you riding my children?"
@solemn flame A) other attacks in what sense and B) wy tho
that'd
not even be in the top five worst lines in the mod
Don't worry the worst/best line still goes to the Wizard
"I'd let Permafrost coldheart MY icicle!"
A) not physical attacks like his solar flares B) he is the only being keeping the immensely powerful moonlord under control. He would probably also be very mentally stable
He seems more psychic than summoner
(I do have more NPC lines that will be added)
I forgot how godly the reactions NPCs have to mounts can be
NPC quotes in general though
I had a lot of fun with the Bandit lines
Hey, if government officials can get tax, why can't I?
mental damage
the Bandit is the single greatest thing to come of this update and you cannot convince me otherwise
How do you even.
I'll probably get official art of her soonish
you should do that™
LC reminds you that everyone is dead, thus giving the player mental trauma and depression, slowing down their speed to 10%

it's a Good Update™
you can get mental damage by causing the player themselves to undergo physical pain
because their character is constantly getting confused and instakilled for no reason




Nice emote chain you guys have going on here
I only posted it for the message 
let's just get ben in here to react again

But we talking LC here so like
Well, nothing really bothers us, along with one big brimstone scar, to leave another smaller one on a nose or smth

This suggestion was just quite badly phrased, I believe (or I just try to invigorate it for w/e reason)
lunatic cultist makes you bleed hyperrealistic blood
@mellow bay whoopsie but you can already buy paintball gun
ye, latest update makes Painter sell his gun
has been a thing since 104 afaik

you can buy paintball gun for 15 gold
since it’s already a thing... cocks gun
:echceasebegone:
what does "mental damage" mean in this case :peepodetective
Do you mean give the player headaches
Because if it was just a different damage type then it would change literally nothing
no
You can, except it's either accelerated or reversed by a random amount within 1000% and 5000%
the vortex pillar levitation effect
permanently active during cultist fight
cause fuck life
Give Cultist bullethell phases
How about making the cultists respawn once every in game week
permanent confused+distorted debuff that you can't be immune to 
cultist flips your gravity on and off in 2 second intervals and confuses you on and off in 4 second intervals, also you cant be immune to it and he forces odd mushroom effect
Why silva stun effect is only for melee class? (even for not true melee, just for all melee weapons). this is unbalanced
i mean
is this maso cultist
Coral Cannon
ex, more like
it is understandable for it to be melee only
why would you want silva stun on other classes than melee
And it isnt unbalanced
because melee already is unbalanced
every class is unbalanced in their own way, except ranger, this one is plain op
And coral cannon
The best thing is Silva stun barely matters at that point of game
Yharon and SCal are immune
Every single other mob dies in fractions of seconds
@quartz hare can you make your suggestion more specific
Uh... You know its not only about spawn rates right
yes
If you only look at half the stats then damn
Another case of simple comparison lead to bad conclusions
Yeah so what
Peace is still worse than tranquility by a long shot
The rate at which the enemies spawns is similar yes, but if the max npcs was 10 then peace makes it so its 7 while tranquility makes it 4 enemies max
Also that number is wrong and the correct one is in #wiki-basic iirc

Don't want to edit rn because mobile editing is an annoyance
Zen is still pretty damn strong all things considered
it all stacks as well

@quartz hare Can you like atleast say what you want changed, it's not exactly clear when all you say is "why?"
also with a valid reason alongside it
how about more ranger sets for pre-seletron or pre hivemind
why particularly ranger
o missed vistide my bad
cause its a pain to fight one of the 2 boss with molten armor with a bow n arrow
and wulfrum is kinda low defense
I don’t think adding more ranger armors would be necessary
yeah i agree now
If you want actual tier inconvenience, you have to clear whole pre-"HM boss" stage in statigel as rogue
such classism
(and even then it only takes cryogen to get daedalus)
although mollusk armor is also a thing
Thou hast been pingithed
Ah, angler death message...
Uhh...
I'm not sure how to do that myself.
It's simple as coding goes I think
it was hell going through 200 quests
I never did.
I did all of them
The angler achievements are the least-obtained by everyone on steam with Terraria.
Let's see...
200 days... 24 minutes each day...
~100 hours on a character, not including missed days and the time between starting and getting the angler.
Angler achievements are so obnoxious that fargo made a mod that has the sole purpose of setting a character’s number of completed quests to 250
Of all the quests an NPC could give Relogic made it fishing
Have you read the pins?
i was gonna suggest a change to the enchanted axe's projectiles disappear after a while
It's already getting nerfed iirc
oh
nice
i thought of suggesting because i was re-killing the perforator hive and i used the stealth strike (somehow)
and 2 queen bees summoned
@midnight leaf bosses after scal are already planned.
and well, you're not allowed to suggest bosses
oh sorry and yay
the one recent boss suggestion I don't miss and it's for something that's well-known to be already planned
end me
do you mind me asking what boss is planned
anywho, yeah, there are already post-SCal bosses planned
This made my day, than you terror blade number zero four!
as well as a pre-SCal boss that's post-Yharon
in Caltalk prolly
ye, cal talk
it's a bit buried in the pins by now, but you should be able to find the endgame progression plans pretty easy
I really hope we get to fight the big bad yharim himself
Probably
smh thats when the rogue update is planned 
smh the rogue update is already upon us
very thanc
we really need more endgame magic weapons
why
we have enough i swear
all we have is yharims crystal and that other one I forgot what its called
Staff of Blushie too
like the amount of magic and ranged weapons should be the same as melle or at least close
also Apoth if you want spell tomes
Oh hey, dance of light too
Ah yes
yea
The melle class
you know what im mean
i mean
is it really necessary
Melee tends to have more options than other classes at most points of the game
yeah I went melee on my first complete run
the later you get into the game the less options there are for all classes
that is indeed true
shadow dragon is more focused on flight instead of speed iirc
^
^
hence why it’s good for yharon phase 2
shadow dragon but faster sounds like a pain if you want to use it for scal
shadow dragon
scal
Hueh

fab pony hours
Dragon is also a donator item, right?
imagine spelling it right
whats wrong with it
does it have ridley syndrome?
Well, it makes player 4 blocks high hitbox, and also doesn't really give you control like wings or ufo
The lazer machine gun is pretty much converted into somethinng better immediately and for the razor pine there are all ready much better choices right after plantera
Is this a suggestion to add music boxes for vanilla tracks?
Vanilla already has all music boxes. It's a suggestion to add music boxes for modded vanilla tracks if that makes sense
The one's from Calamity extra music
There are two but what about the rest?
Sorry 3
Just found the meteor one
calamity's affiliation with extra music is non-existent
go pester Turq about it and get told to "waddle off" or something
But that's so stupid. I would understand if there would be no extra Clam. music boxes but there are 3 and rest just doesn't exist. There should be rest of them if they already added some
They probably need to be sprited, and like drh said, we aren't affiliated with extra calamity music, the dev team here isn't the dev team there
We aren't the ones who would solve that problem
And is there discord or reddit for Calamity extra music mod?
And if not who is taking care if it?
The discord server for extra music is in #other-discords
Turquoise is the one managing it iirc.
Don't pester them about it, though, no one likes being rushed.

Also known as “class to be deleted or something in 1.4”
it's still semiofficially supported in tmodloader tho
actually it's not just throwing that's left out
symphonic, radiant, classless, etc also aren't affected by rage and adrenaline
rippers with lunic eye
tl;dr : Rage and Adrenaline only affects 5 classes - Melee, Ranged, Magic, Summon, Rogue
I wouldn't mind actually.
nothing else.
lunic eye but it's actually a weapon kek
classless I can understand
ripper dynamite would be omega dumb
ripper re guns would be literally gamebreaking
although; the big although -- Snowball and Beenades (impact, not bees) are affected by Rippers
but the reason they are affected is a meme : shared projectile type
I'm pretty sure the dev team is going to make the adrenaline and rage work with all damege types
redcode striking both snowballs and beenades to be a ranged weapon and not a throwing weapon

@wet vapor Suggestions merging or making rogue and throwing more compatible are off limits, please read the suggestion don'ts doc in the pins of this channel first before suggesting
Rogue and Throwing are already somewhat compatible, for now, it won't be changed further
adrenaline boosts for all damage would be dope though, imagine an adr. boosted boulder or flame trap
people aren't ready for the boulder meta vs. destroyer
rippers being changed to all damage I think would be a nice idea
Wdym?
rippers currently only affect melee, ranged, magic, summoning, and rogue damage
iirc it should be a small change since tmodloader now has a global damage increase setting
Ah
Wasn't it that the Nebulash falls off on a high defense targets or something
From what I have heard
@shut tide If you could add some dps tests and boss kill times with each of the weapons in Revengeance Mode without Adren or Rage in your post that would help make your point
Nebulash deals more DPS, I suggested that a while ago
Also I think nebulash should be nerfed instead
This suggestion I made is a re-suggestion
In fact back when hide was pre-golem adrenaline+lash instantly killed any boss up to ML
I suggested this like 4 months ago
But anyways, I’m surprised it still hasn’t been nerfed yet
exactly
I still think some actual dps tests in there would help more
once there are some on there, i'll remove the 
Nebulash does more vs unarmored targets
Solar eruption does more vs enemies with more defense
Like deus
Nebulash is fine, solar eruption is fine but a small buff wouldnt hurt
just for it to be more obviously an upgrade
Did you try using fire boozes? (fireball, cinnamon roll) That may be the edge that would make it decent weapon
Well, 1.25x dmg sure will
@terse sundial suggestion
jen, are you gonna edit that, or...?
we're on it, chief
yeah, I'm letting terry handle this
@bright vapor
this is a ☑ aint it 
Ye
Good work Terri!
Jen
But also like, I wouldn't even want this suggestion to exist
@bright vapor PLEASE just discuss your suggestions in here first
Have you ever learned how to suggest
dont discuss in #suggestions-voting
They just doubled their sugg 
to the garbage pile it goes
I don't even know what they are asking at this point
spareable scal
ah
Cal npc basically
For calamita to be a quest npc
do the good ole snus under table
so, add the reactions back or delete the sugma?
don't do shit until he responds
^
if he doesn't within 5 minutes delete it
@bright vapor it’s planned in the future so commit begone
Give it 5 yeah
:echceasebegone:
well, pinged him two mins ago so clock is set 
He had to get in here to see the pings and went back to sugg to answer there
let that sink in
and it's gone
cool and good
quick, check audit log to see who we hang
Oh okay
nobody's being hung today
I deleted the "oh okay" message
Sorry i just joined the server
I'd suggest you read the rules and the pins on every channel
Not really an excuse but ok
^
Ok
I just saw that as it got deleted wth
discuss your suggestion here before posting it to #suggestions-voting 
Do that first, yez
The Angler Death message is now my most liked suggestion x'D
Want me to make gibs?
I'll f***ing do it.
Don't think I won't, cuz I will.
Do not test me plebian.

take this channel seriously, please
nice my ranger suggestion has 65 stars
it probably won't get to 90 but that's the best this suggestion has done so far
@ashen warren that is for Calamity Mod Extra Music Mod which is separate from Calamity. The invite to the extra music discord is in #other-discords. This is not the place to suggest that, so I am going to delete your suggestion.
rip
honestly im thinking to suggest lore items for minibosses(at a lower drop rate than lores for bosses)
I don't see a real point to that
Yeah, there's no need to shove lore all over the game
minibosses are just... there
we’ll eventually get some fan lore for them but I don’t think we should have lore items
found this in #suggestions-voting, missing it's 🏁 emoji 
Theres a lot of suggestions that are missing the flag
partiularily, ancient ones 
ancient stuff doesn't get a flag
I believe the only thing stopping there from being a banner is a lack of sprite
For what?
that's exactly the reason why Twinkler and Fearless Goldfish Warrior don't have banners
Ghosts generally have a blue texture a red/pink polterghast won't look right
The uh, pbg and the like effects are just filters
I know, but it would still be nice to be able to apply the filters outside of the fights themselves
I reckon it'd be nice but this seems like more of a thing for another mod to add
ye just recolored all 3 polters + their animations with phanto palette, it isnt as aesthetically pleasing as current polter, and its being resprited at the moment anyways
@DanielTheRobot#3605 I believe that's why it has the red in the core
It's no secret that ectoplasm is far more commonplace and accessible in the dungeon than phanto so it makes sense that the majority of the body would be some form of accrued ectoplasm outer layer
Twinkler probably won't get a banner because Fireflies don't have banners
I love me some black humor, poking fun at Yharim with Ignalius' mask would be great
"Yharmom's scorched arm"
genuine evil
Ikr
hey, could I post a suggestion in #suggestions-voting that relates to the new updates content and may be considered a spoiler?
hey pirtstmem, there are currently 8 Pre-Hardmode summon weapons so I'm a bit confused as to why you're asking for more
slime staff isnt good, ya know..
if anything we need more post-Moonlord Summon weapons since there are only 8 of those, despite it having as many bosses as Pre-Hardmode (Without Alternate Bosses)
actually summoner weap need "pre-Boss"weap..
okay but can the Slime Staff kick the shit out of literally every boss post-ML up until Signus
Slime staff does well on DS and KS
And you get another summon from DS
that said, Calamity does add a couple useful summons that are obtainable very early on
sun spirit staff also exists around that point
when we play summoner only run, actually we should kill Perf/HM with seabound sunspirit and slime only..
after HMor perf has no problem.
and the problem here is...?
kill Perf/HM with seabound sunspirit and slime only..
You can get impstaff though?
if seabound staff can do fine with perfs and hive then why do we need another summoner weapon?
queen bee fight with slimestaff galaxy brain
so what’s the argument here?
no, QB fight with Imp Staff because that's where you start getting not-trash summons 
although QB with Slime Staff is probably doable
imps are just 🅱etter
so what i want to say is
rogue got more some options for pre-HM,
warrier already have many option,
ranger and socerer to
summoner need to have more options
And summoner too 
I think the issue here is just Summoner overall seeming to possess fewer options than other classes
^
but even then, it's not that easy to fix it
what i want to say
with Summoner it's harder to make unique summons
p. sure summons are ass to program
they are
fungal clump, luxor’s, 3 slime summons, imps, hornets, both evil summons, sun spirit, herrings,... do we really need more?
it should be fine with simple AI summon
We would have like 20 summons in pre hm if we could
as I said, pre-boss summon right.
yeah but why would they make boring weapons
part of me wants to fantastically doubt you but the other part of me is like. at this point I wouldn't be surprised given what I've heard about summons 
lead tomahawk and iron francisca's are boring too
there are 2 pre-boss summons, Sun Spirit Staff and Slime Staff which both fair well enough against scourge to get you a Seabound Staff
I mean
because they’re early-game weapons meant to be used until you get crystalline
but they are ore rogue weap, which mean pre boss, so they shouldnt be interesting
^
A normal projectile has like 70 lines tops of code
i think summoner need like to that
do we really need a weapon that is made from literal iron/lead bars to be cooler than something like crystalline?
of course not
simple, earlygame summon
I mean I think throwing an infinitely-piercing axe is pretty interesting
A summon projectile can go well over 300 lines
As I say, i think boring summon weaps is ok.. if they are in balance. right
Think of it this way
like teardrop cleaver or other..
making unique summons is another can of worms
calamity really likes worms
...aren't worm summons horrible to program
honestly, with the way things are rn, pre-hm summoner is fine for the most part
just a random thought
it has its downs but it’s still decently good
Projectile that has homing, infinite piercing, said homing can be done in many ways which can be homing for a moment (aka dashing) or stuff like that
Ok you got that? Good because we are like halfway through
what i want to say is..
re-using AI is ok. just need more option for summoner run..
or any summoner main player..
quality > quantity
early game weapon didnt need too many quality
You get 2-3 options for early game summoner, right
Slime Staff and Sun Spirit Staff, then Seabound Staff if you kill preboss miniboss worm
DS is boss.
Said projectiles needs to resummon itself if you get too far away, and it has to home in on you when no enemy is nearby, but said homing needs to be in a way that makes it look like its just following you like a pet, you see how it randomly moves you when you stand still? Yeah you code that too
We done? Yeah, but im talking about flying summons, grounded summons have more to it
he has trasure bag. so he is boss
we dont need another preboss summon, as someone who did a summoner run, and it would be a lot of work for the devs
Anyway my point is
so. no mor early game summon?
I think they get the idea, summoner is hell
Wr can make summons its just gonna take a while
We have some planned already actually
Youre welcome
We made the black hawk summon recently, so we arent abandoning summons just yet
yes we can see that
I wonder, I am not cheating or whatever?
que
heals hero
Champion*
But seriously, this is way too specific, all Rogue weps are already getting neato stealth strikes, though i did like the non-stealth strikes effects, and overall it was nice to read
Cobalt Kunai functioning-ish as a rogue Cursed Dart would be 
so like bootleg spear of paleolith
Actually bootleg consumable SoP is Crystal Piercer in my suggestion
Isnt that suggestion kind of specific tho
Its just offering new changes to already existing weapons so i think it follows the rules
If we go by definition of specific item suggestions, it didn't state you can't modify existing item in whatever manner
Though, obviously, abusing that will be as obvious and inconvenient as actual SIS
I suppose so
So...
I really like the idea of the hardmode-ore rogues actually have interesting abilities, but I don't really think that'd help all that much, since they're flawed in concept
By the time I've gotten enough Titanium/Adamantite to get Forge/Armor/etc. and to spend it on consumable weapons, I'd have probably already beaten Cryogen and got a better rogue weapon
Probably gonna get blue checked but I dont care
it'd be a lovely thing either way
Oh dear
It's probably better than the weird json hack
Thats the least i wanted to hear
would also allow for some other things to be moved there that until now have been vis-toggles (Asgard's Valor/Elysian Aegis/Asgardian Aegis dashes, Ethereal Talisman mana flower effect, etc.)
although if it's spaghetti then I will
gladly put up with Aegis ruining my look.

Pretty sure for the json you only load it up on code and use the variables from there
Afaik
It's still in-game and also better for multiplayer sync
Yeah but if its spaghetti its gonna be an experience
An Experience™
I just hope it happens eventually
Just have homo weirdus do it for you guys
tbh 
Homo who
Config guy who made most of fargo souls toggles
Ah i see
you mean toggle man™
god, glowmasks are ass to code and make look correct 
but they look cooool
Does this count as a SIS?
pretty much
@meager wharf
anyways, i got a suggestion that i should probably post here to get feedback on if it's even a good idea
it being that Supreme Calamitas should do some sort of attack while transitioning to phase 2 at 40% health, maybe spewing out a bunch of brimstone hellblasts in set directions
i kinda wanna suggest it because that point of the fight is kind of a pace killer, and it would make that part at least a little bit more interesting rather than an obligatory phase 2 transition
sort of like eye of cthulu spits out smol eyes when he changes phases?
pretty much like that
yeah the phase change is not really that impressive as she just goes back to doing what he was doing pre change
since it's sorta boring for her to just spiiiiin and boom, phase two
SIS = specific item suggestion
ah, I see
alright, so i guess i'm gonna go ahead and do the suggestion thing, see what happens after i post it
Just craft a potion out of defiled runes
mmmmm, tasty rune juice
@queen sail yes, but potion should increase chances not as much as DR and no negative things (wings dont work and enemies can crit you), and also it is not only rev+
I think it will be useful to farming something like turtle shells
Ops
defiled rune is the wing removal and sometimes enemies critting you
or at least i believe that's what it do
hell yes, necro, good suggestion
thanks
also scal is pretty weak for final boss (same difficty as yharon, dog, she really needs a big buff)
Tbf she’s going to be moved from super boss status soonish
same difficty if u are fully prepared for the fight*
Soon ™
Others: scal is so easy, need buffs Me: beat bumblebirb in normal mode on third attempt
wait, who said that?
ehhh, see I'd agree with that if I didn't like having a few seconds to reset my grip or scratch my hands or something like that
Imagine if a phase transition stopped being a phase transition and turned into just another attack
no stopping
Bleh
I honestly like it when there’s some space inbetween since having a moment for a hydration break or even just to catch your breath would be good
autopause
Or just clicking out of the window
that’s only valid with autopause, roofon
clicking out of the window leaves you with scuffed controls when re-entering and autopause is just... why also not allowed in nohits which is the only way I can find myself enjoying scal but that's just me and not the majority
I use autopause all the time fro water breaks
Also like, ok she spawns bullets when spinning
Alright now good luck dodging the dart shotgun inmediately after
I dont see anyone complaining about yharon phase transitions so like
And if you wanna use super boss as an excuse, well let me remind you that superboss != Madness incarnate
Otherwise scal would use all of her attacks at once
Superboss or not it still needs to be a fair fight, so yeah
^
Tbh
The dart shotgun and the following pattern may be slowed down just enough to fit a proper attack in, so when you're finished with a spin she just starts her regular attacks
It shouldn't be overwhelming but still racks up the pace a bit
Just to remove the only break you get in the fight?
Perhaps
I dont really like the idea
But you still gotta pay attention or youre gonna get a projectile to the face
I do like that idea. It is special interaction (by far not all bosses have an attack when they transform phases) and removes the weird gap when you just sit here for like 3 seconds straight, in overall tense fight.
It is not ideal and it can be disastrous if done wrong, like overlapping with said dart shotgun, but there is an idea to polish out
The shotgun was just an example
There could be several other attacks that could corner you
Including the ones before the transition
Gently disagrees in bh5
What
There are tons of overlapping attacks left yet there is also a whole bullethell upon you
And it still feels fine for the most part
Well because thats the bh with the least amount of each projectile type
And the bh5 is often the most insane
Which can have horrendous results if you end up in a bad pattern
Says the guy who wouldnt stop dying on bh5
Aka me
tbh, who would stop dying at bh5 
And you wanna make 40% that same situation?
also, hope I didn't understand the convo wrong:
just because one of the attacks later in the fight might be able to corner you/is unfair doesn't justify an attack earlier in the fight to be the same imo
Not really. Again, there can be a smaller delay so when you are done with a spin, only then scal kicks in with regular pattern
Also yes
I understand that all attacks don't have to be top difficulty
imo the real brunt of scal's difficulty is the fact that attacks overlap
Using one of the last attack as an excuse is bleh
so while i agree that a delay would be ideal, crab, i also think it conflicts with like
the entire fight
If you start the transition with scal close to you, youre dead
what have i done
bullet phase 5 has moons and skulls, bullet phase 1 has over 1000 damage, therefore all bullet phases should have moons and skulls and do over 1000 damage
you have made a suggestion
Nothing stops it from using the same principle and then nerfing it a bit according to the fight progression
nothing stops it, no, but a lot of people disagree with it
Just because you dont wanna wait 3 second?
Of course they do disagree
Also please, don't personalize that
Also guess what, scal would stop after the transition to make it fair
Which takes us back to the begining
Scal does nothing for a moment
wait would she?
I wouldn't care less if there is 3 seconds gap or not. I just want the fight to look and feel cooler if possible
yeah true
i probably should have mentioned it in the initial suggestion, but i feel like if the attack were to happen, it should be nowhere near as hard as her bullet hells
i was kinda just thinking "oh hey a couple of projectiles come out of her while spinning, nothing that major but still looks pretty cool"
And it may be in not doing that particular suggestion real, but I'd like to hear objective "why" first, and I won't insist once I hear that, but will endorse the discussion beforehand
And yes, it could be as simple as another shotgun but with 360 spread (basically gigablast ig)
yeah
just something simple to signify that she's not messing around anymore
but if it's truly a bad suggestion, then i could remove it
it's not a bad suggestion, it's an scal suggestion
it will be contentious no matter what you say
personally, i find the lack of activity during the transition to be an important moment of contrast. when you get to that moment for the first time and see her stop attacking, it stands out
sure, having a bunch of bullets the whole way through is pretty anime, but you lose out on that stand-out moment in the fight
that's true, but then again, scal is just an anime character in terraria
i guess either way can go
it's the devs' decision to put it in or not
If you ask me, a moment of silence after a storm is more impactful than a storm all the way
If you get what im saying
yeah
So having the attack continue in the moment where you should be thinking "oh shit something is gonna happen", ruins the whole feeling
See ml for example
You dont build tension by sending more threats
The entire world starts going silent
Its such a change of mood and it really builds tension
Mmm, that's true for veteran fighters,but there is a genuine doubt newcomers would expect a break at exactly 40% when something is gonna happen since scal started spinning
But I guess the whole "eye of the storm" thing is fair
Now how would the ml buildup feel if you had to fight pillar enemies in the process
And no they dont expect a break at 40%
You also dont expect total silence after pillars
Thats part of the shock
The unexpected
Tho, a little more effects in the phase transition would be neat
Like dust and what not
But i dont really support harmful projectiles
yeah that would be better
Ye, guess a bit of fancies would fit the theme more than an actual attack
maybe if possible, she could do something like a red forbidden sun explosion that doesn't harm you, but that would probably confuse the hell out of people
and man, speaking, while his entrance is cool as hell, the magic gets kinda ruined knowing that it happens every time you summon him
that could be a suggestion all on its own
making moon lord no longer force you to wait if you summon him via the celestial sigil either after the first time you summon him, or after you kill him once
That has been suggested a lot
ah
Fargos does it at least
yeah, with the celestially sigil
though i was talking more about the vanilla summoner
but i guess you can also get reduced grinding or something and fix that
Dunno if you can change the vanilla one to be instant
@winter gorge smh add a reason
Oh, a random thing to remember, is astral meteor a 100% chance after first waffle kill? (then 20 and 5 accordingly)
The chance for the second and third ones got removed iirc
i think the extra meteors were removed from wall of flesh
now aureus is the only way to spawn extra ones
anyways, now i'm actually thinking about removing the transition attack suggestion, and changing it into an added visual effect one
Wanted to suggest a minor enemy in space that drops stardust
May be as simple as infected harpy
Mostly for when the meteor for some reason doesn't spawn in the world or is barely accessible, and so you could still get aureus summon without cheating
Since waffle drops one at guaranteed, it may be slightly redundant, which is why I clarified
mostly removing so that i don't keep the starts
could be something like fallen stars and some new material
or souls of light/night i guess
Recipe is kinda, meh
It's not that much similar to fallen stars, since it has the infection bits, and if it actually is, then fallen stars in summon recipe are kind of filler
But that also could work, ofc
astral infected harpy, wyvern?
Starskeeter
okay it's done
but yeah, maybe some sort of infected monster could be cool
i was thinking more of an astral sunskeeter
yeah there we go
now this is good I like this
Skeet family is good
we need more skeeters in calamity
Do the Sunken Sea and Astral Infection have ambient tiles but the abyss and crag don't?
Copper greaves.
Copper greaves.
Copper greaves.
Copper greaves has one point of defense
give it additional defense bonuses tbh since the % improvement is so small— nearly mitigable— early game and wulfrum is supposed to be better than the other readily accessible armors
honestly rework most of the earlier armors to incorporate flat damage increases because low damage increase %'s are basically useless early
suggestion time suggestion time suggestion time
Give the Wulfrum Helmet (Summoner) a point of defense.
Reason: It’s a piece of armor and Wulfrum is meant to be a better early game armor than Wood. Do I need to say anything else? 
I feel like I went overkill on suggestion length...
At least feels like so on mobile
it's sorta lengthy but pales in comparison to some suggestions that we shall never speak of
SIS era be like 
SIS era be like <><><><><><><><><><><>
:why: era be like
god i remember pre suggestions discussions era and it was just....
hell in a pure form
and I was one of the fiercest warriors of that one 
well, more of active than fierce but you get what i meant
wait hold on
don't you need to be in the astral infection to summon aureus and deus?
which sadly kills the suggestion?
only to summon deus
i remember reading about that in the current version's patch notes
p sure aureus can be summoned anywhere
you need the materials to craft the summon anyways

not anymore, newest patch changed that doge
The main problem Ive noticed with astral infection gen is that if the meteor is too far underground, the surface wont be infected
Its happened to me at least 4 times now
yeah, astrum aureus can only be spawned in the astral infection now
just read up again
STARSKATER
STARSKATER
Do it please
Was this really changed? Ouch
Wiki still states aureus can be summoned anywhere, but that may be due to update delay
Changeligma says so
yeppers peppers, it's in the 100% cha-chinglog
Aureus and Deuces Wild can only be summoned in the Infection proper now
(which really makes it even more pertinent that some way be added to obtain Stardust without a physical Infection present)
nice
Now we also may need astral powder
To spread it 
(or just ask steampunker nicely for a solution ig)
oh btw, since I just sent a ton of suggestions over a few days ago, here is a status of suggetions that have been approved, denayed, and implemented (kinda a wall of text, you've been warned)
Recent Suggestions Approved
https://discordapp.com/channels/225030931008847874/263382359397761025/640648626632261653
https://discordapp.com/channels/225030931008847874/263382359397761025/640418767829991434
https://discordapp.com/channels/225030931008847874/263382359397761025/640271932318679061
https://discordapp.com/channels/225030931008847874/263382359397761025/638632458308288513
https://discordapp.com/channels/225030931008847874/263382359397761025/638351002696679424
https://discordapp.com/channels/225030931008847874/263382359397761025/638252194537144330
https://discordapp.com/channels/225030931008847874/263382359397761025/638033939868549140
https://discordapp.com/channels/225030931008847874/263382359397761025/637707724494209055
https://discordapp.com/channels/225030931008847874/263382359397761025/638856149629927444
Recent Suggestions Rejected
https://discordapp.com/channels/225030931008847874/263382359397761025/637686729264070666
https://discordapp.com/channels/225030931008847874/263382359397761025/637786247393312780
https://discordapp.com/channels/225030931008847874/263382359397761025/639283742229397546
Recent Suggestions Accepted
https://discordapp.com/channels/225030931008847874/263382359397761025/639365861605507093
https://discordapp.com/channels/225030931008847874/263382359397761025/638906701461848075
https://discordapp.com/channels/225030931008847874/263382359397761025/638709046924279808
https://discordapp.com/channels/225030931008847874/263382359397761025/638132349313351775
https://discordapp.com/channels/225030931008847874/263382359397761025/637849074703532053
@mossy shale regardless of whether this suggestion gets approved, I am moving the configs over. it is on my todo list.
I'm going to do this more often, as otherwise it's a buildup of suggetions
Give the abyss some luv
tbh some of the abyss is bland, but isn't the bottom supposed to be desolate 
i think it'd be neat, it just seems weird
the abyss doesn't have a lot of flat space for background tiles so wall or background stuff would probably be a lot better
Even if it's supposed to be bland and desolate, but right now it is only voidstone blocks and walls.
There's bound to be at least some neat geography down there.
fair enough.
Hydrothermal vents would look
in the abyss.
Tf is a prop tile
Like the rocks you break to get worms.
Prop tiles are decoration but unobtainable and natural
They make the world feel more real.
And natural light
The creatures do that enough.
It's supposed to be dark.
Imma fill the abyss with it
You can light it up if your character has enough buffs on, tho
Ichor/Cursed torches.
I want the whole abyss to be bright
We're gettin' a little offtopic.
im down for this.
Tha hell is a prop tile
Uh, i really think you should add that definition in the sugg
And the rocks you find on the surface that have worms
cuz this is legit the first time i heard someone said prop tiles
Should I say ambient objects?
Background objects, maybe
You uhhhh
I can't add an image in the edit
yes
I’d edit it into the original post
Might wanna delete the pic and add a link of the picture to the original sugg instead
attach a discord link then
does the abyss currently have tiles like that, because ive seen sprites of them floating around but its dark
the image will be imbed naturally
attach that link to your original sugg then
isnt there mineable lumenyl there already?
actually this suggestion reminded me of something i've been meaning to post for a while









