#suggestions-discussion

1 messages · Page 720 of 1

hollow saffron
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only 4 themes

formal cobalt
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I really wouldn't mind if it was done when the Music Mod updates normally

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It's just something I'd be interested in seeing

half basalt
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Is Calamity Extra Music made by this team, or a different one?

formal cobalt
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I believe a different one

half basalt
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Oeuf

formal cobalt
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don't quote me on that

half basalt
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Fyre: I believe a different one

brittle merlin
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extra is made by a different team

half basalt
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Oof

brittle merlin
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@ashen warren makes the extra music mod

half basalt
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I was going to suggest adding Dokuro's extra music to it, but

queen delta
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Yeah extra music mod is an unofficial calamity addon by turq

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the music he makes and presumably a few others go in that mod

gusty geode
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So
Work's going ok on the mixing corruption enemies
Got 9 or 10 different components that can be mixed into new enemies
One of which is Hardmode exclusive
Feel like I'm getting to the hard part now
That being the enemies formed by different combinations

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Also
If you're looking for practicality in something like this
It basically let's you filter enemies as you see fit, killing or sparing different components to make the big one you want appear more

hollow saffron
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so basically a corruption enemy frick chamber

gusty geode
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Yeah HDfailure

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So here are the 8 (counted) available "sequences"

Flier
Worm
Slime
Attack
Defense
Speed
Magic
Cursed (hardmode only)

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Just as an example
Eater of Souls would be formed with 2 Flier Sequences
What do y'all think you'd get mixing different amounts of those ideas?
Just realizing I should get a public doc for this, hold on

hollow saffron
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so basically different status effects

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like minecraft spiders on hard mode

gusty geode
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Not necessarily
Enemies would be formed from mixing those ideas
Multiple of the same idea would make said idea stronger
I.e.
Like I said, 2 Flier Sequences would create an Eater of Souls
Adding, say, a Worm Sequence instead of a second Flier
Would create a flying worm enemy of some kind

haughty laurel
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the solar flare worm

gusty geode
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lel

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Or, say
An enemy with 2 Slime Sequences and 1 Worm Sequence
Would have elements of both a worm and a Slime
With the Slime elements being more prominent

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It's complicated

brittle merlin
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how would a slime worm even work?

gusty geode
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Idk
Worm that shoots slime balls?
Or is just
Made of slime?

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A worm not able to dig through blocks that instead bounces off walls in an attempt to ram the player

brittle merlin
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oh turq made a worm like that

gusty geode
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As for the others
The 3 "stat sequences" would alter enemies too, even if it looks like you could get away with that not being the case
Defense Sequences would give enemies abilities and behavior to make them tankier
Attack Sequences would make enemies hit harder and have attacks that are harder to dodge
And Speed Sequences would make enemies faster and more mobile

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Magic Sequences add... well, magic to the mix
Granting stuff like teleportation and other abilities that don't fall under the other categories

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And Cursed Sequences, only spawnable in Hardmode, throw in Cursed Flames

void kelp
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wait what are these sequences— enemy generation modifiers?

gusty geode
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They're smaller enemies that can combine into bigger ones that emulate the attributes the component Sequences represent

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It's a weird sorta chemistry idea
Inspired by the Hive Mind's lore to do it

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I think it'd give the Corruption all the new enemies it needs to feel as full as the Jungle

void kelp
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ahh

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to play off the idea that the corruption is also a living biome

quick ice
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it'd be nice if Calamity expanded Corruption & Crimson in Hardmode, as well as implementing some of the old minibosses that they sprited for the Hallow

gusty geode
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https://docs.google.com/document/d/1yES4rhX5Tzt_1fNHPQw0r33o7eUAdcUP1j54HnL9e00/edit?usp=drivesdk
Here's a doc for anyone who wants to put in their ideas
Actually got an idea in mind now for the Crimson that's as complex as this

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Ignore the Sequence AIs GWjiangoNegaLUL

quick ice
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Magic Sequence should be Dark Mummy, Corrupt Mimic, Cursed Hammer

gusty geode
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Fair

quick ice
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cursed should be World Feeder and Clinger

gusty geode
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Definitely

quick ice
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this would be cool if there was unique AIs for it all

gusty geode
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True
I imagine most of the bigger enemies would have more unique AIs though I can't get this image out of my head of a Slime with armored spider legs that has the spider AI

quick ice
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I just want enemies in the mod that actually pose a threat and aren't just designed for swarming

gusty geode
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Well
Guess that brings me to the beginnings of my idea for the Crimson HDfailure

quick ice
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like the Desert Tortoise is a nice addition and all since it's just a random enemy in the Desert, but it's only defining characteristic is being larger which makes it harder for it to actually get to the player in the desert

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^
Just an example by the way

gusty geode
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Idk about the specifics yet
But it needs to be built on the idea
That the Crimson is the living, breathing remains of a dark god
The land itself is a single living thing

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I wanna pull inspiration from those trials from Zelda Skyward Sword
Either killing a certain enemy, not killing a certain enemy, or even just existing for too long in the biome
Would set off these bigger, tougher enemies to start spawning
Like Cthulhu's immune system waking up to eliminate the invasive organism that is your dumb ass

quick ice
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that'd be interesting

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so basically the longer you're in the Crimson, you'd recieve debuffs that would increase the aggressiveness of enemies and cause more powerful enemies to spawn

hollow saffron
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more like accidentally having bad omen when walking into a village on hard difficulty

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enemies spawn in waves, and tougher ones spawn later

quick ice
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0-0

quick ice
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hey @tardy stirrup delete that, provide feedback on suggestions here

tardy stirrup
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oh

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sorry

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but yeah the antiaris mod has the tower keeper boss that has a rather unique summon

quick ice
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it's fine

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yeah things like Antiaris Tower Keeper have a neat summon and seeing something like that as an alternate way to summon Cryogen would be neat

ashen warren
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ree merging suggestions

quick ice
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I just slapped them together since they're both Astral-Generation suggestions. Should I seperate them?

ashen warren
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yes

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while i personally agree with both of them, others might not

quick ice
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true

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yeah I was messing around on a testing world and noticed all the clay in the Astral Infection, so I figured I'd make a suggestion for it

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then the Hive thing is just to make the underground more interesting since there's almost no reason to go down in it, and I'm planning on making a few suggestions for it to improve the Underground Astral Biome (Maybe snow too)

zealous ridge
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is "more stealth strike effects for pre-existing rogue weapons" too broad a suggestion, or is that the base for a good idea?

fervent zealot
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sounds pretty fine to me tbh

zealous ridge
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hmm okay...

lost agate
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Well we... Are already doing that

zealous ridge
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ah i see

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good to know, thanks

lost agate
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Youre welcome

zealous ridge
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yeah, i just thought it would be a good step towards increasing the prevalence of stealth in bossfights

quick ice
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hey, so I assume it's been suggested for the Astral Monolith to get a furniture set?

zealous ridge
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It is frequently suggested

quick ice
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figured

granite owl
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2k DPS on provi what

proven tide
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@still cliff why?

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on top of that, it's an expert drop, not normal

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wait never mind i realise you mean pre-hardmode thOiNk

still cliff
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done.

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I fixed it

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Like

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You obtain the shield of cthulhu

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And then

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U dont have anything to combine it with

worthy raptor
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it's kind of it's own thing tbh

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it's the only shield in the game that behaves that way

ruby cobalt
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but do you need to combine it?

worthy raptor
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and just shoving it into another recipe for no reason just kinda feels meh, especially since it doesn't really add any challenge into getting whatever it is you now would need the shield for since everyone's gonna have one

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in the end it wouldn't change anything aside from inflating a recipe

still cliff
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Hmm

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But

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Idk

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It would be more preferble
To add a weapon post-Scal named
The Belt
Desc:
It was one of the most powerful weapon of Calamitas's Dad, it's yours now
Dmg: 1.000.000
Critical strike chance: 50%
(Non autoswing)
(Its like the morning star but way more dmg)

worthy raptor
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see the best part is this isn't even the first time this kind of joke suggestion has been made

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but it has been a while

sinful violet
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excuse me

zenith hazel
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no

still cliff
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•-•

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wut did I do?

zenith hazel
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it’s pretty much a meme suggestion

worthy raptor
hollow saffron
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^^^^^^

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I always make suggestions when i feel there is a reason to

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to get feedback

lost agate
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Ok uh hold up

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Obsidian shield already goes for ankh shield, which goes for another dash accesory

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And like

Its the only item that isnt a material
Like.... No its not

ruby cobalt
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shucks, before you go full serious mode please scroll a bit up

lost agate
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Oh no, yeah i saw, i just wanted to say that

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Now i go

exotic dock
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probably add SoC to asgard's crafting recipe

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but that's also pointless

night cradle
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That'd be pointless since Asgard's Valor is an all-mode accessory

sand umbra
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that'd also unnecessarily lock Asgardian Aegis back to Expert Mode except this time Asgard's Valor goes with it lel

lost agate
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If SoC really needs an upgrade i would prefer if it wasnt just as early as post skelly, and that it also wasnt another "combine shields for a shield", something more interesting instead if you get what im saying

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Sadly i have no ideas rn

zenith hazel
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MOAB is already post-mechs though, techncially

proven tide
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lightning response

zenith hazel
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also why @mystic widget ?

mystic widget
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My name?

proven tide
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also it's not post-mechs, is it?

zenith hazel
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why are you suggesting that?

mystic widget
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Idk

zenith hazel
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it requires 3 souls so it technically is

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that's not a reason

proven tide
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oh wait does it thonk

lost agate
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It does

sand umbra
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yeah MOAB takes the mech souls now

mystic widget
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Oh

proven tide
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well, that's neat

mystic widget
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Nice

zenith hazel
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it's not entirely post-mechs though since you can kill alt-mechs

sand umbra
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(and got a 25% flight time buff to compensate but given its already low flight time you wouldn't realize that in normal play without seeing its stats before and after)

mystic widget
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Oh yea

zenith hazel
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since it's pretty much implemented already, I'll go ahead and delete it then

mystic widget
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It is honetly really good against plantera

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Make the moab immune to potions or lore items that increase flight time

sand umbra
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...?????

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why

mystic widget
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moab + yharon lore item = speed of light ascension

zenith hazel
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why are you using MOAB post-yharon?

sand umbra
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so you're going to cuck yourself out of Celestial Tracers to use MOAB

mystic widget
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Im not

sand umbra
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yeah ok

zenith hazel
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then why are you using that as an example?

mystic widget
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Because i tri3d it in a cheat server and holy crap

zenith hazel
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that's not helping your argument at all

sand umbra
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MOAB is perfectly fine for the point you obtain it and are supposed to use it

zealous ridge
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has anyone suggested a placeable buff field item for the rogue? i want to know if it's redundant to ask for it...

terse sundial
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yes, it has been suggested before

zealous ridge
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i know something akin to the crystal ball for rogue has been suggested before, but alright

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thanks merk

radiant meadow
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the idea is planned

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but it's not concrete or anything

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there isn't any sprites or set idea yet afaik

zealous ridge
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ah i see

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my idea was a sort of ink lamp or smth post skeletron that improved your stealth regen, even when moving, when near it

quick ice
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if it's related to Rogue Stealth making it come from an Abyss Chest would work

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since the Abyss has the cloaking glands and the enemies that cloak themselves, it would fit there

zealous ridge
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that idea is kind of already encompassed in the ink bomb, to some degree

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but yeah, not a bad idea

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if devs already have plans for something like that, though... i wont discuss it further than that

quick ice
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hey Devs, are there already plans for Sunken Sea fishing items?

radiant meadow
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yes

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but nobody sprited them yet

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so I can't program them yet

quick ice
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couldn't you just use a placeholder sprite that you make in like 2 minutes?

radiant meadow
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well, there's a crate I guess, but I'm not adding just a crate

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trust me, if I made a placeholder, it'd be absolutely hideous

quick ice
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and implement the finished sprite once someones made it

zealous ridge
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good to know the stuff is planned atleast

quick ice
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no I know it'd be hideous, but it'd only be for the devs to see since it's a placeholder until a spriter gets to the actual sprite

radiant meadow
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I'm not going to add hideous sprites to the mod

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and fishing is not a high priority anyways

quick ice
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alright

quick ice
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hey @toxic pagoda can you provide current stats for the Weapon? DPS for the spear at melee range and DPS for it's projectiles would help

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that and an estimate of how far the projectiles currently go

toxic pagoda
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I'll test it with same tier melee gear

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buffs or nah

quick ice
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no buffs, I'd recommend no accessories or armor either

toxic pagoda
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ok

quick ice
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use DPS Meter to calculate DPS and use a ruler to measure to the best of your ability how far the projectiles go in as straight a line as you can get

toxic pagoda
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ig that wouldnt help much anyways

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and yeah I wont aim up

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Earthen Pike isn't "bad" but it's too okay-ish to actually keep with you to use along with the other melee weapon options

quick ice
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yeah, those Stats help a lot

sand umbra
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imagine testing without accessories or armor

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bonus subtracted points if that's also against dummies

night cradle
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^

frail mantle
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Usually for testing a weapon you use it vs a boss you’d normally use it against

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Iirc you should test it in Rev, ripperless with non-glass gear

sand umbra
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with what the average person would most likely use in the scenario where the weapon would be used, ideally

lost agate
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Wasnt earthen pike nerfed cuz armor crunch actually works now?

radiant meadow
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you mean buffed?

lost agate
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Hold on, earthen pike gives armor crunch right?

quick ice
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wiki says so

lost agate
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Well armor crunch became stronger with the dr changes

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So i have no idea how good it is rn

quick ice
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is just cuts defense into 1/3rd of it for enemies

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so if it has 30 defense, it's cut down to 10 defense

lost agate
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Well

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It wasnt working before

radiant meadow
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it changed

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only reduces defense by 15 now

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will update wiki in a minute

quick ice
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alright

lost agate
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Then yeah i was right

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Pike got nerfed one way or another cuz it was doing some serious stuff

quick ice
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I'll try it against Destroyer or Cryogen in a second

radiant meadow
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edit conflict my ass >:C

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and you got it wrong

terse sundial
quick ice
ashen warren
zealous ridge
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hi, i have another question
if i were to, as an example, make a suggestion that requests a pretty major change to how rogue's weapons function, would it be worth anything to post it in #suggestions-voting ? would posting it and/or having it be sent to the dev server be a waste of time/space because the suggestion would be so broad? Or would suggesting it have some value?

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also, looks nice scourge, although i doubt asking for exact achievments and their names alone would affect how the achievements come out

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and achievments are frequently suggested

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i like it, thomas

exotic dock
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never understood why some cavern chest items have recipes and some others don't

zealous ridge
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i imagine this was inspired by the cal talk flare gun hunt?

sand umbra
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It'd been on my mind for a decently long while prior, but Markie's fantastically unsuccessful hunt for a Flare Gun is what finally pushed me to suggest it.

placid girder
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is flare gun not a crate drop?

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wtf

zealous ridge
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nope

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doesnt drop from crates afaik

radiant meadow
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crafting recipes are easy to make

brittle merlin
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uh thomas

sand umbra
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Ye?

brittle merlin
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i got the flare gun in 6 golden chests in my world

frosty kindle
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As much as i like many things RNG, i feel like the vanilla items have a common, nasty trend of being locked behind a dice roll - and that crafting recipes are nice

sand umbra
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so many things in vanilla are locked behind RNG it's absurd

frosty kindle
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Also apothe, key word here is RNG
Thomas isn’t in any good relation with RNGesus

sand umbra
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byeah, the Flare Gun is one entry in a surprisingly long list of vanilla items that are unnecessarily locked behind RNG

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which to me is echhh

zealous ridge
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could be made out of copper, wood, gel, and a torch perhaps

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but yeah

novel pebble
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I honestly like it, but when it comes to Calamity, I don't understand why the Flare Gun still doesn't have a recipe yet

lost agate
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Because it wasnt that neccesary

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Now i can see it being neccesary

zealous ridge
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with the introduction of spark spreader, though, yeah

lost agate
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Tho, it needs to be somewhat harder to get than getting from chests

zealous ridge
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literally required if you wanna go a flamethrower playthrough, and youll need 2 if you want to also craft firestorm which is great for DS

lost agate
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Maybe victory shards or smth

sand umbra
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(additionally, for whatever it's worth: the Firestorm Cannon has an upgrade that is then needed for the Elemental Blaster)

queen sail
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Saw scourge’s calam achievement list and decided to make one for myself

zealous ridge
queen sail
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Will probably share later

zealous ridge
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k

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alright, can i ask a question related to a suggestion im making?

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or should i ask in cal talk

queen sail
zealous ridge
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ech

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not bad

sand umbra
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this reminds me that I had an achievements doc a fair while back

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I should go back and tidy that up

karmic stone
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@queen sail

Gelatine Retribution
No

queen sail
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What’s wrong with that one

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Also of all the boss achievements that I didn’t know what to name without making it just their theme name and you chose that one

quick ice
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hey Thomas, here's an idea for a Flare-Gun Recipe
6 Iron/Lead Bars, 10 Torches and for a Flare Recipe it can just be an iron bar and a torch make 100 flares

sand umbra
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why the hell would I add a recipe

quick ice
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or they could just add the Flare gun to the Starter Bag

sand umbra
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no

queen sail
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Starter bag is too cheap

sand umbra
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I intentionally made the suggestion vague about what alternative method could be used to obtain the Flare Gun

quick ice
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hm, okay

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but what kind of other alternative methods would work to make it more easily obtainable?

sand umbra
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there are plenty: crafting recipes, fishing crates, and NPC purchases, to name a few
as for which one gets used, that can be decided by the devs

radiant meadow
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npc purchases sound lame

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and probably ends up bloating someone's shop

sand umbra
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dryad meme

frosty kindle
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I mean hey merchant already sells flares

radiant meadow
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I'll add it to the dryad's shop, of course

queen sail
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If Dryad’s shop gets overloaded just make Dryad 2™

sand umbra
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I was thinking Merchant, ye, since he already sells Flares

queen sail
sand umbra
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it wouldn't be too farfetched for him to have the Gun itself too

tired haven
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Travelling merchant OmegaFailure

radiant meadow
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so how does 5 Cosmilite Bars and 10 Gel sound?

frosty kindle
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Well he only sells flares if you have a flare gun or upgrades (i think) in inventory

radiant meadow
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crafted at an effulgent manipulator

quick ice
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sounds good

frosty kindle
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(Does merchant sell flares if you have firestorm cannon or similar in your inventory?)

sand umbra
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(yes)

frosty kindle
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(Gaming)

quick ice
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Cosmolite Flares when?

sand umbra
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he does indeed sell them if you have Firestorm or Spectralstorm in your inv

radiant meadow
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he probably sells double flares if you have normal flare gun and one of the upgrades

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If he does, I will fix that

frosty kindle
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I think the check runs once iirc, not sure

void kelp
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@still cliff that's what's known as a specific item suggestion

terse sundial
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^

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Specific item suggestions aren't currently allowed

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If it isn't changed to something else in the next 4 mins, i'll delete it

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gone

tired haven
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reduced to "don't"s

radiant pawn
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wait what

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merchant sells flares???

void kelp
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yeah, if you have a flare gun in your inv

sand umbra
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if you have the Flare Gun or the Firestorm or Spectralstorm Cannons in your inventory, yes

radiant pawn
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and i killed myself finding flares in underground chests

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fuck my ranger playthrough would've been easier

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oh well

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and if there is no crafting recipe for flare gun

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make the gun be sold by Arms Dealer then

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he has the cleanest and most empty shop of all the npcs, and in calamity he sells boomstick

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a good gun thats in underground jungle

teal ibex
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ye i think having him sell it makes the most sense to me

sand umbra
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I agree

hollow saffron
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same

elfin maple
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i hope it goes well this time

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i think this is like the third time i've done this, let me check how they've done previously

radiant meadow
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which ones always fire the same projectile besides astreal defeat?

elfin maple
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well a lot of them

radiant meadow
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oh and making rocket launchers shoot more than one projectile type is like hell in and of itself so don't expect anything from those

elfin maple
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yeah

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i know that

radiant meadow
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oh and there's astral blaster I guess

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and slag magnum

elfin maple
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a whole lot of them do that

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anti-materiel rifle, soma prime

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i think it will go well this time, it's formatted better and relatively short

lost agate
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i mean

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vanilla also has stuff that changes bullets to another thing

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like venus magnum i think

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so if you wanna change all of them well...

elfin maple
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i'm pretty sure venus magnum doesn't do that

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yes it does not do that

radiant pawn
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but

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there are a lot of bows that fire their unique projectiles with wooden arrows

frail mantle
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Venus Magnum transforms bullets into Hight Velocity Bullets

elfin maple
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i'm fine with the ones that change wooden arrows since wooden arrows don't do anything special

radiant pawn
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^

elfin maple
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it isn't doing that for me

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does a mod change it?

radiant pawn
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what

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it shouldn't do that

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have you updated?

frail mantle
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it only changes Musket and Silver bullets it seems

elfin maple
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makes sense

frail mantle
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at least that's what the wiki says

radiant pawn
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wait nvm

elfin maple
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i'm fine with those since they don't do anything special on their own

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the only thing i have an issue with is when it replaces all projectiles with another no matter the ammo type

sand umbra
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so you wanna kill Aerial Bane

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gacha

elfin maple
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actually that can easily be fixed

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just use a global npc and some trickery

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and by that i mean modifying the ai of projectiles

sand umbra
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I don't think you realize how much work is actually involved in making that happen

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especially given that not all vanilla weapons even utilize the normal Shoot method

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and furthermore, some weapons are literally only worthwhile because of their special mechanic

elfin maple
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those can still be maintained is what i'm saying

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i think all it will take is some sort of switch on a global projectile that applies the ai to projectiles, while keeping the old ai so that it keeps all of the properties of the ammo while also having the weapon's own special projectile behavior applied to the projectile

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i'll try to do this

sand umbra
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  1. it's GlobalProjectile, not GlobalNPC
elfin maple
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yeah

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my mistake

sand umbra
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b) read what I said

not all vanilla weapons even utilize the normal Shoot method

elfin maple
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then let's not do that

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we can leave those the same if we can't do much about them

sand umbra
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there are a good handful of weapons that don't utilize the normal Shoot method and instead just use this one method in Player.cs that nobody knows or cares about

elfin maple
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that's fine

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let's leave those alone then

sand umbra
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and even barring that, what practical purpose does it serve to change these bows?

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given that anything they can do with a normal arrow, another bow can more than likely do better with the same arrow

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well. bows, guns, anything really

elfin maple
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read the top of my suggestion

sand umbra
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I did.

elfin maple
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i said that this should be done since that concept is basically how ranger class works

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using different weapons and ammo, if the ammo doesn't matter then what's the point

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besides a bit of stats

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i'm gonna try to do the global projectile trickery now and see if it works just to make sure and maybe make doing this a bit easier for you guys

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although it probably doesn't matter since you guys probably know a lot more than me

hearty yew
#

@elfin maple as a Dev, let me talk a bit about combinatorial explosion

#

calamity has a lot of ammo

#

most of which people NEVER use

#

are we supposed to add the effects of every random ammo to every weapon?

#

like

#

this is mostly a problem with arrows to be fair

elfin maple
#

no you don't need to add the effects of every ammo to every weapon, and that is a problem if people never used them

#

and this would fix that

#

seeing as there would actually be a point to using them, if nothing changes then why use them

#

i'm gonna try to apply what i said in my post to my mod and hopefully it should be relatively simple

hearty yew
#

I recognize this is a problem and it bothers me

#

Both that calamity has tons of useless ammo and that many calamity ranged weapons don't respond to ammo

#

The ranger landscape isn't as streamlined as it should be

elfin maple
#

yes

#

how do you think the first (and probably best) one could be done

#

i know it'd need a global projectile of course but "trickery" is just the absence of knowledge on how to do this

#

my idea is to fire the projectile, but somehow assign a value to that projectile that makes it behave differently via a global projectile

#

which shouldn't be too hard

#

i've just asked the tmod discord for a bit of help on this

queen sail
#

I’m still a bit :echthink: on 90% of post ml bows having their unique functions nullified if the player isn’t using regular arrows

elfin maple
#

that's not what i'm proposing

#

i'm proposing that they keep their unique functions but apply them to the existing functions of the ammo type used rather than overriding it

queen sail
#

I uh

#

Wasn’t referring you, sorry

#

I was just thinking in general due to the topic about ammos and bows and such

elfin maple
#

oh ok

elfin maple
#

i think i've figured it out, now to test it

torn mulch
#

Sorry if I am wrong about anything in my suggestion...

karmic stone
#

All info is right iirc

#

though i think only some messages need those depending on wheter it's obvious or not

sand umbra
#

hasn't that message been changed like 3 times by now

lost agate
#

Uh

#

Hold on

sand umbra
#

or am I retarded as usual

lost agate
#

You want the aerialite message changed or the astral ore?

sand umbra
#

because I swear it said you can mine Astral Ore, then stopped saying it for a little while, then started saying it again

lost agate
#

Im getting mixed messages

torn mulch
#

Astral ore

karmic stone
#

Astral as an example, Aerialite needs a change

#

-Smanta

torn mulch
#

I was using aerialite as an example

#

wat\

sand umbra
#

Change the message when you are able to mine astral ore.

karmic stone
#

wh

torn mulch
#

XD

lost agate
#

Well yes

#

But you say "x thing is like this but y thing isnt, i would like to see that changed"

#

Its very contradictory

torn mulch
#

But cryogen is another example. I think that is what byou are saying, at least?

lost agate
#

And yes the bolded part says something

sand umbra
#

the first sentence of the sugg mentions the Astral Ore message, which is noticeably different from every other ore-related status message Calamity ever sends because it directly mentions the ore it affects

lost agate
#

But the reason is hinting another

#

Also like

#

Would you assume the seal of the stars means astral ore?

torn mulch
#

It could be changed to something else

lost agate
#

Like what

#

All im saying is that the reason is very weirdly worded btw

torn mulch
#

Like "The Astral Meteor shines brightly..." idk XD

#

Oh I see

#

I'll edit

lost agate
#

Shining wouldnt say its breakable now

#

Just that it shines more, which also doesnt

sand umbra
#

so do you wanna also change the Sunken Sea message while we're at it then

#

because the Sunken Sea message doesn't exactly state anything becomes mineable and given that you are able and in fact encouraged to explore the Underground Desert prior to DS it's entirely possible to locate the Sunken Sea long before fighting it

lost agate
#

Well thats a mood

sand umbra
#

just like how, given that you are able and in fact encouraged to go to the Astral Infection at least once before Astrum Deus, it's entirely possible to locate such long before fighting LC let alone Deuces
and by that point you've probably found the big fat chunk of Astral Ore that clearly will not let you mine it

lost agate
#

Yes

#

You see you cant

proven tide
#

When this technically counts as a specific item suggestion

lost agate
#

But youre telling me you want to make you not know when you can?

hollow saffron
#

imagine having a specific item suggestion with lore for an insignificant 'boss'

lost agate
#

Lemme remind you, youre doing pillars

#

You dont have time to explore to find out after a vague message

hollow saffron
#

^

lost agate
#

Also like

sand umbra
#

Deus literally can only be spawned in the Astral Infection because of its spawning method
I would imagine a message sent literally right after the god of the stars gets fucked would imply pretty heavily you can do things with the fat chunk of ore that until that point has not been mineable

lost agate
#

SS doesnt only become mineable

sand umbra
#

but that's just my 2.5 cents

radiant meadow
#

oh, the last time king slime lore was sent was october 2018

lost agate
#

The entire biome turns on basically

torn mulch
#

The first time you played, when you beat Desert SCorge and you saw th message, what did you do?

radiant meadow
#

I guess it's not a blue check CompleteFailure

lost agate
#

Thomas

torn mulch
#

Shucks

hollow saffron
#

the first time i played calamity the sunken sea wasn't a thing CompleteFailure

lost agate
#

People still struggle to find out that some stuff has crafting recipes

hollow idol
#

the first time i played, ds spread water smh

#

but anyways

hollow saffron
#

lol

torn mulch
#

Did you know you could mine blocks in the Sunken Sea after beating Desert Scourge Shucks?

queen sail
#

Is that sarcasm

torn mulch
#

no

queen sail
torn mulch
#

I is a legit question

hollow saffron
#

imean 'the depths of the desert are rumbling' or whatever the message says implies that you should go underground

#

you are a legit question taxevasion

queen sail
#

Shucks is a beta tester

radiant meadow
#

Shucks is a dev

hollow saffron
#

lmao

torn mulch
#

uhm

karmic stone
hollow saffron
#

i wonder if a dev knew something about the game

torn mulch
#

XD

queen sail
#

unfortunately, you are not HDfailure

hollow saffron
queen sail
#

Oh

#

You are

lost agate
queen sail
#

:preech:

terse sundial
queen sail
#

I have committed brain moment

torn mulch
#

I was just saying, if you didn't know you would've went to the wiki and saw

#

Same with beating Deus

lost agate
#

Going to the wiki for that stuff is bleh

queen sail
#

Solar he’s a dev

hollow saffron
#

yeah and as such the messages wouldnt need to be less vague

#

therefore negating your point

lost agate
#

What

queen sail
#

Also is it that vague tbh

#

The most vague is probably

lost agate
#

Also, you dont need to say im a dev

queen sail
#

Perennial

lost agate
#

I used to play the game too, long before getting dev

queen sail
torn mulch
#

We could make it hint about Astral ore

lost agate
#

It already does

hollow saffron
#

^

queen sail
#

It literally says “You can now mine Astral Ore”

hollow saffron
#

'The seal of the stars has been broken! You can now mine Astral Ore!'

#

yeah

torn mulch
#

ik but without saying that

queen sail
#

You honestly cannot get any less vague with that

hollow saffron
#

^

torn mulch
#

It is different from all the other status messages

karmic stone
#

Then there's the ominous ones like

#

"A faint ethereal click" smth dungeon smth

hollow saffron
#

'The barrier between worlds was weakened.'

queen sail
#

Bruh

#

That’s alch full

karmic stone
torn mulch
#

Imagine "Screams are echoing from the dungeon... There are many new enemies in the dungeon and biome chests can now be opened!"

queen sail
#

Uhhhhhhh

#

Isn’t the dungeon part already an indicator

hollow saffron
#

^

torn mulch
#

exactly

lost agate
#

Does the message really need to change just because its different?

queen sail
#

It literally already says “Hey there’s shit going on in the dungeon”

torn mulch
#

They would think to go the astral meteor is it included that

void kelp
#

I think it’d be useful for consistency but nothing more

lost agate
#

Having all the status messages be the same would be kinda repetitive imo

torn mulch
#

ik I said it was a small change...

queen sail
#

Also it says it for astral ore because astral ore already exists by the time you fight deus

#

It’s just impossible to mine until you kill it

hollow saffron
#

'The integrity of the Astral Ore has been compromised!'

karmic stone
#

"Screams are echoing from the dungeon"
"The ground is glittering with cyan light"
These two for example are good enough because if i see "Dungeon" i immediattely go check it out

#

same for ground

hollow saffron
#

ground != underground

queen sail
#

The ice caves are crackling with frigid energy...

#

ice caves

#

It straight up tells you where to go

sand umbra
#

fuak it
something something
The seal of the stars has broken, weakening the heavenfallen star.

queen sail
#

That works

torn mulch
#

yeah

hollow saffron
#

'The seal of the Star has been weakened...'

torn mulch
#

should I put that in my suggestion(i'll say that it came from you)

sand umbra
#

if you want ¯_(ツ)_/¯

torn mulch
#

idk lol I think it would help

sand umbra
#

Not my best work. Just figured I'd throw together something that still gives the general implication of "hey you can mine this ore that's been here for an entire progression third now" without being so...direct about it.

torn mulch
#

I know that it is better than what I could come up with XD

toxic pagoda
#

before I suggest it, do you guys think infernal blood/starlight fuel cell need to be for different bosses in hardmode

sand umbra
#

no

toxic pagoda
#

ko

#

ok

#

idk cause you get plasma root and red lightning early in pre hm/ post ML

#

which is very unlike infernal blood

radiant meadow
#

Fixed for next patch already @hoary hinge

hoary hinge
#

niiiiiice

worn salmon
#

"Go mine astral ore, stupid"

zealous ridge
ashen warren
#

Why not

teal ibex
#

personally i'd just do something along the lines of "the astral meteor cracks" or "grows brittle" or "other thing that makes it sound like you could break it with a blunt object"

void kelp
#

it helps out w consistency to not be as explicit for sure

hearty yew
#

@hoary hinge already done

#

you can delete the suggestion

lost agate
#

Yeah i kinda forgot to change that when i changed mourning star

hoary hinge
#

@hearty yew Done, though I thought that there was a special reaction mark to mark stuff that's "already in next patch don't worry" so I assumed it'd just get that and I'd leave it

hearty yew
#

If there is I don't know it

#

I just always comb suggestions chat to make sure people don't suggest things w already did or are already doing

#

It's pretty common for me to swoop in here just to say "We're already doing this, you can delete your suggestion if you want"

radiant meadow
#

there isn't a reaction like that

#

it's assumed that you delete your suggestion if it's irrelevant

#

people just don't delete them though and then get pings later saying it's already done

elder sparrow
#

Jump boost for king slime lore might be a bit too much and it's not a major boss, then again some bosses like AS and siren & leviathan aren't that major ig

#

A lore item would be fine tho

radiant meadow
#

isn't AS one of the best lore items?

tired haven
#

A lore item that makes you stick in place, the opposite of slime god lore thinkies

elder sparrow
#

Basically another Well fed buff so yes

radiant meadow
#

also, if that was the lore effect, it'd do crap in normal mode

elder sparrow
tired haven
#

In fact the buff is too minor to call it actually best

#

Smth along the lines of 2/1 dmg/crit

elder sparrow
#

Yea but it certainly isnt useless

tired haven
#

Well it's still one of useful, ye

elder sparrow
#

I mean some may think ravager lore is useless bc they need wing time, so..

tired haven
#

Just play on defiled 9head

#

Don't need wing time if can't have any

elder sparrow
#

Now that is just brain

elfin maple
#

i think i've managed to get the first solution i proposed in my suggestion to work

elder sparrow
#

Some wepaons in vanilla already do this, like shadowflame bow ice bow marrow among many others

elfin maple
#

you mean replace wooden arrows?

elder sparrow
#

Do they not convert all arrows to whatever tarrow

#

Or am I not remembering correctly

elfin maple
#

not sure

#

well i'm just trying to implement the best solution just to make sure it's actually possible

#

and so far i think it is

elder sparrow
#

There's no real harm in doing it anyway

tired haven
#

I'm pretty sure a lot of bows already only fire special arrows when loaded with wooden/endless quiver

#

Unless I miss some idea

elfin maple
#

yeah

#

my goal here is to basically splice the behavior of different projectiles together

tired haven
#

Oh, I see then

elfin maple
#

take the anti-materiel rifle

#

iirc it's the one that summons more bullets if you crit?

tired haven
#

Yes

elfin maple
#

alright

#

currently it replaces all bullets with a bullet with that behavior, but with my solution we could have that as well as maintaining the properties of the ammo type used

elder sparrow
#

Crystal/frostspark bullets + skullmasher now that's what I'd like to see

tired haven
#

Tbh, there is likely a huge balancing shift if such weapons would be able to inherit additional projectiles or velocity boost or w/e, since they are balanced around being basic

elder sparrow
#

Yes I would predict that

elfin maple
#

ye that's one of the problems with balancing ranger class

#

you have to account for all the different ammo types

#

although i actually like what sort of results you get from this

#

for example, i made a sniper rifle that gives all projectiles 5+ penetrate

#

if you use chlorophyte bullets, something interesting happens in that the bullets jump from one enemy to another

hearty plaza
#

chloro bullets with that would be sweating

elfin maple
#

it's pretty good

#

i like it when that kind of stuff happens

#

anyways i think i've got my thing working

#

it works, well except for the fact that it curves away from enemies

#

simple fix

#

and it doesn't apply to other projectiles

#

i've done it

#

it's possible and i can and will give you guys the code

radiant pawn
#

the king slime lore suggestion is bad for this reason

#

ks is not a boss

#

i mean he is but at the same time not

hearty plaza
#

he drops a treasure bag; he's a boss

radiant pawn
#

and the story can be summed up to: big chunky slime that other smol slimes considered their king

hearty plaza
#

so? still drops a bag

distant gyro
#

only two can spawn atm

#

I think that's enough nerfing

night cradle
#

^

lost agate
#

Didnt you literally just say legendaries are useless?

radiant pawn
#

the nerf is enoguh now

lost agate
#

This is some serious mixed messages

#

Hold on a second

distant gyro
#

what

lost agate
#

Isnt right click the homing projectile?

radiant pawn
#

it is

sand umbra
#

I. don't think this person has the right Briny Baron

lost agate
#

:confusion:

distant gyro
#

ok

sand umbra
#

or

#

oh wait, okay I see

radiant pawn
#

:hmm:

distant gyro
#

I want to assert a second video

lost agate
#

Assert dominance

sand umbra
#

so this person wants to nerf the already very situational left click of Baron

#

but buff the right-click that works in all scenarios

radiant pawn
#

is it that useless though?

sand umbra
#

I shouldn't say useless

distant gyro
sand umbra
#

left-click is more. extremely situational

hallow kraken
#

True melee lul

distant gyro
sand umbra
#

it is inherently a true melee function

radiant pawn
#

yea situational suits better

sand umbra
#

this makes it incredibly situational which makes me wonder why it'd need to be nerfed

distant gyro
#

35 seconds kill hours

sand umbra
#

doesn't sound too outta the ordinary to me

hallow kraken
#

Let’s also not forget that it’s hard to get the baron

radiant pawn
#

^

#

and the guy said legendaries are useless

#

i still dont understand the "...so it lingers"

#

wdym that the projectile "lingers"

hallow kraken
#

And of course no reasoning is given for both the buff and nerf so

elfin maple
#

yeah you have to state why you want that to be changed

#

also please be more specific as well

#

for example:
Balance Briny Baron
Nerf it's left-click attack so only one sharknado can spawn, but buff the right-click attack so it lingers. Not like a 1-tick hit but like the normal enemy immunity frames (please explain what this means as well)

#

this is a better way to format it

#

among many other things

radiant pawn
#

but that still doesnt give a reason for the nerf or bufftaxevasion

elfin maple
#

yeah

night cradle
#

There should be also an explanation on why you want it to be nerfed
And provided example on why is it OP/UP

elfin maple
#

because i have no idea what it is

#

@ashen warren

hallow kraken
#

a n d w h a t d o e s
l i n g e r m e a n

elfin maple
#

^

sand umbra
#

the best example I can think of would be Daybreak or EE's Typhoon Disks

#

which stick to enemies after they hit

elfin maple
#

here's a better way to format your suggestion

Balance Briny Baron
Nerf it's left-click attack so only one sharknado can spawn, because the current left-click attack is overpowered due to [put reason here] and this would fix it.
Buff the right-click attack so it lingers. Not like a 1-tick hit but like the normal enemy immunity frames [explain what this means because i have no idea] because it's currently underpowered due to [reason].

civic pond
#

did i hear daybreak

radiant pawn
#

the debuff? Ah yes what a good debuffhellyes hellyes

hazy glacier
#

I’m thinking about unique boss summoning things

#

but I’m not sure if the one I have right now is worth suggesting

opal barn
#

It's almost like there's a channel to discuss suggestions before posting them

hollow saffron
#

^

hazy glacier
#

that’s why I didn’t post it

#

but I’m also too lazy to discuss; give me like 10 minutes to think

hollow saffron
#

didnt post it because he wants to discuss it
too lazy to discuss it

#

what

brittle merlin
#

what

#

what is this suggestion supposed to mean

vocal grotto
#

I'm confused

terse sundial
#

@obtuse kestrel modded items not working well in item frames is just a fault of modding

vocal grotto
#

Oh, item frame stuff?

brittle merlin
#

i thought it meant like if you use the rock, it builds a large shrine for it

hazy glacier
#

I think he’s saying he built a shrine for the rock

terse sundial
#

what I got from it is that they made a shrine for the rock, but it didn't work because if item frame memes

hazy glacier
#

but couldn’t put it in an item frame so he had to put it in a chest in the shrine

terse sundial
#

^

hazy glacier
#

also yeah I wasn’t kidding about the 10 minutes thing; I’m back, and ready to get learn why my suggestion is not something that could work as per the usual

#

basically, what if The Slime God was summoned by using Bloody Water/Unholy Water on a teratoma/perforator cyst (the opposite water on the opposite evil, respectively)

terse sundial
#

@obtuse kestrel Can you please reword your suggestion to make it more comprehensible? Also at this point you're asking for a bug fix, which really shouldn't go in suggestions.

#

I'm removing the suggestion in 4 mins

hearty yew
#

merk: remove it now

#

it's been 4 minutes

#

also it is not possible to do this

obtuse kestrel
#

im fine with it

hearty yew
#

Unfortunately we can't allow any modded items to be placed in item frames

#

It's a TML limitation

obtuse kestrel
#

ok

hearty yew
#

We could make a craftable "Rock on a pedestal" furniture item or something

#

Or a "Rock mounted on the wall" furniture item

#

Like, we could make a special furniture item for the rock

obtuse kestrel
#

that would be cool

ruby cobalt
#

someone would have to sprite it

hearty yew
#

But it can't be placed on vanilla item frames due to TML limitations.

obtuse kestrel
#

ok

hazy glacier
#

also depends on what the ped—

hearty yew
#

Basically: You can re-submit your suggestion as "Add a placeable form of the Rock as an effective Boss Rush trophy"

hazy glacier
#

the rock, on a rock

hearty yew
#

Of course.

obtuse kestrel
#

ok

#

im go write a new suggestion

cyan lagoon
#

@terse sundial oh

#

Same time eh

terse sundial
obtuse kestrel
#

also where can i thank all of the wonderful people who are developing this mod

terse sundial
obtuse kestrel
#

k

elfin maple
#

i think i'll make a revised version of my ranger suggestion since it seems lots of people think i want to remove the projectile behavior from those weapons which is not the case

#

seeing as it has 8 ❕

#

i'll clarify as early as possible that almost all of the existing projectile behavior can be retained, and that you can just tack on the behavior of the ammo projectile

quick ice
#

uh, Rebmiami

#

the ❕ just mean the devs haven't seen it

elfin maple
#

i know

#

people use it if they don't like a suggestion

civic pond
#

i mean thats generally the case

lost agate
#

Uh no its not that we havent seen them

#

Its that mod havent checked it

terse sundial
#

^

cyan lagoon
#

Nor is it supposed to be a dislike reaction

lost agate
#

Mhm

elfin maple
#

i know people use it for that though

teal ibex
#

those people are not people you should appeal to

terse sundial
#

people still use it as one because they refuse to read the legend in the pins here

teal ibex
#

they're misusing a system to be a nuisance

terse sundial
lost agate
#

Well we have had so many discussion about it and at the end of the days nothing happened

#

So whatever

elfin maple
#

and that's not exactly why, i just think my suggestion wasn't very well worded

#

as in it wasn't entirely clear on what exactly i was proposing

#

i've rewritten most of it and here's what i've made so far:

#

Since I think my last suggestion wasn't entirely clear and could have misled some people as to what I was proposing, I made a new one.

Change ranger weapons that always fire the same projectile
The whole point of ranger class is combining different weapons and ammo. Every weapon and each ammo type have their own unique properties, and the player can combine them to get various interesting effects.

However, Calamity adds several weapons that always fire the same projectile no matter what ammo is used.
I propose that these weapons be changed in a way that retains their existing properties without making the ammo type completely irrelevant.

I've just done this exact thing with one of my weapons, and it's extremely easy to implement. Using my method, which involves using a global projectile to change the behavior of the projectile fired by the weapon, almost all of the unique behaviors of the weapon's projectile can be retained while still having all the properties of the ammo type used.

Take the anti-materiel rifle for example. It always fires a high velocity bullet that summons more bullets on a critical hit. However, this bullet inherits none of the behaviors of the ammo used. Chlorophyte bullets? No homing. Meteor shot? No bounce. Using my method, you can keep the gun's critical hit effect while still keeping the properties of the ammo projectile. If this poses a threat to balance, then you can just tweak some stats/behavior of the weapon or ammo. Besides, all of the ammo types don't need to be equally balanced. If one ammo type doesn't do well with one weapon, the player can just use another ammo type.

Changing this also fixes another issue: all the ammo Calamity adds. Why use it if it doesn't change anything? Since so many late-game ranger weapons don't care about ammo, the ammo types added later in the game don't really have much of a reason to be used. My proposal helps solve this problem, since the ammo type will actually have an impact.

zealous ridge
#

i like the wording a lot more

#

but my largest worry currently is how balance would be affected

elfin maple
#

if this throws off balance then just buff/nerf the ammo

#

or change something about it

zealous ridge
#

i would personally add that to the suggestion, probably in the second to last paragraph since that's where balance is brought up mostly

elfin maple
#

yes

#

how about "If this poses a threat to balance, then you can just tweak some stats/behavior of the weapon or ammo."

zealous ridge
#

that sounds good to me

elfin maple
#

might add another thing saying that it's fine if all ammo types aren't equal

#

"Besides, all of the ammo types don't need to be equally balanced. If one ammo type doesn't do well with one weapon, the player can just use another ammo type."

#

alright i'll post this

terse sundial
#

@elfin maple I'm deleting the other one then

elfin maple
#

okay

terse sundial
#

we normally have a one week grace period for resuggestions, but yours needed a revision so I'll allow it

elfin maple
#

thanks

quick ice
#

for my suggestion, have both parts been suggested before or just one part of it?

zealous ridge
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Nerf the Ink Bomb's DPS

This accessory, while on a decent cooldown, is easily one of the most broken pre-HM rogue items.

With an adrenaline charge and some clever positioning, the Slime God can be killed incredibly quickly by the accessory's ink clouds due to the boss's knockback immunity and tendency to stay in the same area for short periods of time. Against the Wall of Flesh, a once difficult and skill-based fight was turned into a simple game of dodging lasers until adrenaline is charged and just walking up to the boss and eviscerating it with the Ink Bomb's clouds.

Nerfs include having the ink bomb (and possibly its upgrade, the abyssal mirror, which I don't have experience with) not be affected by adrenaline, or significantly nerfing how many i-frames the clouds ignore.

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hmmm, what is the opinion on this?

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if giving DPS numbers would help, ill try and get them

quick ice
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please do give DPS Numbers with appropriate armor and non-reforged accessories

terse sundial
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a dps test would be good, I remember bringing this up during testing

last star
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Add an armour set that scales with the game (ik what ur thinking OMG ITS OP but wait there is more( joke intended))
the armour would scale with boss progression BUT only with its added buffs and bonuses, the armour stays at idk lets say 10 armour total and that never changes,

this armoud would be the best DPS armour in the game if you never ever get hit, but about the equivalent of iron armour is survivability

this armour would be interesting for people who want an extra challange but also an extra bit of reward (instead of just doing the (think its called iron heart but not certain))

this armour would serve to reward dodging and HARD punnish getting hit but also provide high damage or movement abilities

not entirely sure if this is a reasonable suggestion so let me know please 😄

terse sundial
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iirc it still has a high dps because it requires the player to purposely dodge everything up until adren is charged, then get close/ get hit with adren popped

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it's a lot of work just to pull it off

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@last star No, we are not introducing an armor that scales with progression ever

zealous ridge
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really? i believe i did it once on accident

last star
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its not really an armour as much as an accessory that takes 3 slots as it wouldnt provide much armour and more other buffs

zealous ridge
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still very unlikely

queen sail
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How would you even do an accessory that takes more than one slot

runic heath
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why would you do that

last star
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by making it a set bonus on an armour set with useless armour stats

zealous ridge
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feels more like a big meme

last star
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simmilar to a 1 hit playthrough

zealous ridge
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to use, at least

last star
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but rewarding in dmg

lost agate
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Its not gonna happen anyway

zealous ridge
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the principle of that is already embodied in several accessories that already exist

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take the DSA and RTN

last star
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yea but those dont scale iirc

zealous ridge
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and if you want armours, take Demonshade

queen sail
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what’s dsa supposed to be sorry i forgot

last star
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and u can use those with other armours

zealous ridge
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dimensional soul artifact

last star
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yea but that is late game

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i mean smth u can get early

queen sail
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@last star we are not going to do progression scaling items for the same reason that legendary weapons no longer scale

lost agate
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Even ataraxia lost its scaling

last star
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fair

queen sail
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Ataraxia scaled?

last star
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was just about to ask ^

lost agate
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Not via progression

last star
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are there other kinds of scaling?

queen sail
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We’re talking about progression scaling though

lost agate
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But the more you hit with it, the more dmg it dealt

runic heath
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there are a few things that scale

lost agate
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Which ofc resetted when getting hit

runic heath
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heart of elements and halibut cannon

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although one of those is a complete meme

queen sail
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The only progression scaling piece of equipment is The Community

mental path
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defence reforges on accessories

queen sail
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And that’s a legendary levi drop

runic heath
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HoE scales

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and is a piece of equipment

queen sail
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Oh right

last star
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no?

queen sail
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That too

runic heath
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yes

queen sail
last star
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i might be dumb but how does it scale?

queen sail
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I forget about HotE sometimes

runic heath
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tl;dr more damage

last star
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huh

runic heath
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and hitting more times per second

last star
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tdil HoE scales

runic heath
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halibut also scales but that's a meme weapon so

last star
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why does it even scale? (halibut)

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op at lvl 1 anyway

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llol

runic heath
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because over time it becomes less good

zealous ridge
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the problem with getting an armor early and using it for the rest of the game is, that it monopolizes progression if you just want to have amazing damage boosts for the whole game

runic heath
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it works up until DoG

hollow saffron
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ikr chorizo

runic heath
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Well it technically works past then, but it gets outclassed

hollow saffron
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its like if you were to beat the enderdragon with gold tools

runic heath
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and yeah it kind of sucks when you just stick with one armor set the entire game

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It just does weird things for progression

mental path
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halibut but armor

hollow saffron
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halibut is kinda eh postml

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really tho getting it is just a flex

last star
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@zealous ridge the better option would always be to use a different armour than what i suggested, But the idea behind it was that it would be an alternative way to the 1hit toggle item (cant remember name) and would be nice as a raw dmg armour by definition being a RAW dmg only armour and not providing actuall armour

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getting it = proof of lack of social life

runic heath
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why not just use armageddon

last star
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cause armageddon only works on bosses and doesnt provide any bonuses outside of grinding

hollow saffron
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^

runic heath
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That's the point though it's for flexing/grinding

last star
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yea but the armour i suggested would be well always a thing, helps u kill shit faster but also die one hell of alot faster

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essentially trading armour for dmg

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could even make the armour set your resistance value to 0 and turn wtv resistance you would have had into a raw dmg increase

terse sundial
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it's not going to happen

last star
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oki, was just an idea i had

hollow saffron
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oof denied

last star
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what about the armour suggestion but making it into an accessory?
like no scaling with progress but having the accessory take however much resistence/armour you currently have and through some formula translate it into a %dmg increase?

so for example any armour you equip in addition to this accesory like this accessory + turtle armour or whatever
would make the armour nolonger provide armour and instead dmg.

so the higher the protection value that the armour has the more armour would get "absorbed" into a damage boost, perhaps even make this a toggle effect?

opinions on this accesory?

runic heath
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No reason to make it a toggle effect when you could just take it off

last star
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what if the toggle would "invert" the effect? like all of your damage boosts turns into some form of protection?
(the weapon you were using would deal its base damge and not 0)

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roofon what do u think about this idea instead of the original armour suggestion? (not sure about the toggle effect yet tho so may delete that part)

foggy grove
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An item that exchanges defense for damage?
Reaper Tooth Necklace ech

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Dimensional Soul Artifact ech

last star
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true but the item would swap whatever Current defense you have would turn into damage

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not a static value

foggy grove
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Reaper Tooth isn't a static value, it cuts defense in half
If you have 30 defense, you now have 15
If you have 160, you have 80

last star
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eya but the dmg value it gives

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is static

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so for example my item with wood armour and the item with godslayer armour would be way different

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you know how i mean?

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higher armour = higher amounts avalible to be translated into damage

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atleast thats the idea

foggy grove
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Usually people go for higher defense while sacrificing damage
So basically using this item, you would sacrifice damage for higher defense, just to have more damage
Sounds kinda redundant, since many would rather just not go for high defense in the first place and have the higher damage straight away instead of getting it through circular logic

last star
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i see ur point but this would open alot more build ideas

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the math would be different but idk how it would playout as i havent tested it

foggy grove
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Yea it would require extreme balance to not be vastly more powerful or useless compared to just stacking offense

last star
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but balancing it wouldnt be tooo hard eitehr as mostly high end players would be able to do use it reliably

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but it would be interesting to see it

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not sure about balance but

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would be neat

lost agate
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We already had a convo about bosses dropping the loot of the class they were killed with

harsh latch
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i just said WoF because it is the only one that requires a dumb npc to respawn if you want to fight it again

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I understand why with others this wouldn't make sense

tired haven
lost agate
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  1. potential ass to code
  2. Too convenient for the player
  3. Removes grinding entirely
  4. There may be several weapon for a single class, so making that work would be something
tired haven
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Granted, one that passed was about emblem, and not weapon, but still the same issue

lost agate
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While yes i know the farm conditions for WoF are ass, these issues still show

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Most convenient thing you have is the fleshy doll from fargos

tropic yoke
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So...

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About changelog #59

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Would it make sense to say that the angler was thrown to the thrashers when they're killed by thrashers?

harsh latch
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no, he "leaves"

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you can't kill him cause he's a child or whatever

tropic yoke
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But it should say he was thrown to the thrashers.

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That's the whole joke.

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I mean, you kill lost girls and hornet grubs.

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Ehh, whatever.

lost agate
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It could be done if modifying npc death messages isnt ass

tropic yoke
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Surely it wouldn't be more ass than making 5 new biomes.

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Right?

lost agate
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Who knows

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Terraria code is a world of surprises

tropic yoke
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"How troublesome could 1 death message be?"
-Me

tired haven
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I'd be mostly against that because the fact angler leaves instead of dying directly affects game age rating and some policies like child abuse

lost agate
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My dude, they got a naked npc

tropic yoke
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You also kill it.

tired haven
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:leshrug:

tropic yoke
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Kill the naked npc to get a metal detector

lost agate
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I meant dryad but yeah that too

tropic yoke
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Oh

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x'D

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He can still, like, turn into smoke tho.

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The whole Amidias quote is child abuse if my idea is.

tired haven
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the whole existence of a single child in terraria world is a child abuse

tropic yoke
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^

tired haven
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why did they have to make a single npc a child anyway? it's not like jokes about being trout monkey of fishing would be weaker if angler was adult

tropic yoke
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Maybe it's to make the player angry when they realize they can't kill him.

tired haven
elfin maple
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you know what as soon as i make a boss that drops several different weapon classes i'll try to do that, maybe in singleplayer by:

  1. Checking what weapon class the player is holding
  2. Dropping a weapon of that class
    although that may be problematic when it comes to modded classes
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or with treasure bags

radiant meadow
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what if the player isn't holding a weapon?

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like rod of discord for example

elfin maple
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if the boss was killed by a projectile you could check what class the projectile is, since each projectile has a class

tired haven
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False

elfin maple
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if the boss was killed by a debuff then i have no idea

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ok

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the projectile.(class here) might not be reliable though since it could be assigned incorrectly or not at all?

tropic yoke
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Whatever weapon was held last.

elfin maple
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is that what you're saying

hollow saffron
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imean if the boss was killed by a debuff check what weapon inflicted the debuff

elfin maple
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you can't really do that

tropic yoke
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Or what the class of the projectile to kill the WoF was.

elfin maple
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yeah

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check the weapons in the player's hotbar?

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that could work

tropic yoke
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No, the killing projectile would work best.

hollow saffron
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for mixed-class people make it so the boss keeps track of the projectile type that struck it and then gets an average for the weapon drop

tropic yoke
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If it's the seashell...

lost agate
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Its really not that easy

hollow saffron
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besides this doesnt count for true weapons such as the marked magnum and the golden gun anywys

elfin maple
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yes

tropic yoke
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Or maybe... Deal with the worst HM sword and just kill WoF again.

lost agate
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Theres no "who inflicted this debuff"

elfin maple
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^

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debuffs are kinda just there

tropic yoke
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Same

elfin maple
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you can't tell how it was inflicted

hollow saffron
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instant damage HyperFailure

elfin maple
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but to be fair you probably won't use debuffs to kill bosses

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specifically kill

tropic yoke
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How about WoF and the bag drops an item that can be crafted into the vanilla items like the leviathan's IOU an item thing.

lost agate
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And counting how many projectiles of which class hits a boss require rewriting the boss ai for something im not even sure you can check

elfin maple
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they could help but you aren't just gonna use debuffs

tropic yoke
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That'd work.

elfin maple
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that's a good idea

hollow saffron
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i feel like counting the projectiles would be like how in minecraft mobs used to run away from an exploding creeper

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it caused lag because everything was checking to see if a creeper was close to them

lost agate
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Uh no not at all

elfin maple
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probably not

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but i have an idea

lost agate
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Its all around way more complex

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You got projectiles yes

hollow saffron
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fighting bosses with projectile spam weps such as the elemental disk would be HyperFailure

lost agate
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But swords and the like arent projectiles

hollow saffron
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yee

elfin maple
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mhm

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although many melee weapons that don't look like projectiles are, like spears

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actually i think it's just spears

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flails and yoyos are obviously projectiles

lost agate
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Thats because there was no use style for spears

elfin maple
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mhm

radiant meadow
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arkhalis-type weapons too

lost agate
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You just glue a projectile into a player and call it a spear

elfin maple
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yep that's how spears work

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could this work by checking what class of weapons are on the player's hotbar?