#suggestions-discussion
1 messages · Page 719 of 1
- That doesn’t change that it’s literally just going back and forwards between two hordes of zombies and Martian Drones
- The fact that she has an entire moveset in comparison to most event minibosses going by a set cycle of 2-3 attacks
I don't fight Betsy because she's fun
You fight WoF for progression, but it essentially boils down to loot
Also mmm, fun is subjective (though betsy fight (especially initiation) is far from popular)
Betsy's fight is just really wonky even from circumstance alone because it's in the third tier specifically of the last wave of a relatively obscure event nobody likes going through to begin with
Imagine if Ice Queen was literally more than
• Rain icicles
• Spin icicles
• Shoot ice beam
*cough
Though the thing with the moon events is that they make up in numbers
And each enemy is semi-unique.
Also ice queens don't want to break the crystal you so fiercely defended for like 8 minutes
instead of you that is
True, true.
Because muh tower defense

Now if only the crystal didn't need protecting during a boss fight, wouldn't that be swell?
Which is what i meant by “killing betsy in under 20 seconds”
yeah, I know
After 20 seconds that crystal is bound to be gone one way or another
unfortunately
either from Betsy herself or from you abandoning your duties as 500 Ogres suddenly exist at the crystal's location

Don't remind me.
Like all you can really do atm to make it less boring is removing the UwU inbetween wave buffer and prepare for more generic fighter ai mobs
To summarize: Event's fucked, yo.
weird.
And who even asked for a crossover
also a valid point
true, but DD2 frankly got the better end of the stick.
Dryad as a playable character
I dunno, aerial bane is godly
Who wields Meowmere
and dd2 also got a bunch of terraria fans playing the, honestly, kinda eh game.
it's like OOA, but 3d.
(Yes, I know that sounds dumb the way I worded it, but that's really how it feels.)
I mean I only played the first dungeon defenders and it was a pretty fun tower defense, but it did not translate into terraria very well
it is a lot of just waiting
and if you have statis blessing, and know how to stack lightning aura towers, the enemies can't really move
since they can cry
yeah, but we shouldn't have to exploit mechanics to have fun in an event. That's the issue.
Even in vanilla they go down as easy as spamming razorblade typhoon
Calamity trivializes a lot of OOA with new gear
Can't even say it's a bad thing because in vanilla you aren't really able to fight it on tier without going tryhard
(and if you fight it later, the gear you get is now obsolete)
Vanilla events have a tendency of needing you to go really tryhard to get any form of decent gear imo
yeah.
GL getting a blizzard staff without trying your ass off
daily reminder that Martian Saucers beat out Rune Wizard contact and all of ML's attacks for the highest-damage attack in the game
I remember setting up this tryhard lihzahrd trap contraption for the moon events in 1.2 and spamming vamp knives
in the form of a deathray on an opponent that easily catches up with you
wanna talk about cheesing
The thing that gets stuck on your house
Flying Dutchmen literally get stuck on NPC hotels
Probably
Because OOA can be cheesed to a point where only innately flying enemies bother you
And that's for anti-cheese event
yup
Literally just the wyverns and the kobold kamikazes
And betsy, kinda
Betsy moreso focuses on you
(also those beetles in wave 2 of tier 3 but I forgot they exist)
so as long as you have shit to dispatch the other flying nerds, you can lure Betsy a fair bit away from the crystal
and fight her on her own merit
Unfortuantely, you will mostly be at the center trying to make sure the crystal doesn't die
that's the unfortunate truth of it, ye
For the few instances where i tried OOA this is what happened
1: "oh this is easy"
2: more enemies start spawning
3: realize my weapon sucks and that sentries barely hold on to themselves
4: crystal dies
5:???
6: profit
The moment the flying enemies spawn is the moment the dps race starts
dungeon defenders without any walls to stop the enemies
It's always about flying enemies
Because literally all sentries perform less effective against them
That's... yeah.
dungeon defenders is not a game that works in 2d
Crowd control weapons incase the zombie ai mobs get too close
After a while I just started piling Lightning Auras around the gem while wiping out everything on the ground.
Ranged weps for the kobold kamikazes and the wyverns
Im talking tier one btw
P much
Cuz i literally always forget ooa exists after tier 1
OOA really wasn't executed that well tbh
Like
You get 7 coins max at the highest tier iirc
And the best shit that comes in the shop is, like
20-40 coins for one piece of an armor
That's straight up MMO level grinding
The costs are pretty fine imho, if it wasn't for initially boring event
You have to beat 2-3 pumpkin moons to gear up as summoner unless you annihilate wave 15
This is not much different
With pumpkin moon there's a constatn influx of spooky wood
Because an enemy that spawns in droves as well as a common miniboss drops it
hey wait do ogres still have their drops even once you get to tier 3?
Yes
Yes
alright im gonna go get brand for memery
With OOA you get the coins after you finish waves or the entire thing
whas that thing
Is the reason Calamity doesn't add much to OOA because of how boring and forgettable it is
Mayhaps
yes
Also that thing is Clash of Clans' Firecrackers building
Devastates flying enemies but can only target them
no one even does ooa anyway
Smite ooa timer when
unless its for brand or vesuvius
step 1: be in a multiplayer world
step 2: set up a duping station before you start ooa
step 3: dupe eternia crystals. enjoy your infinite sentries and walk away for like a year
I mean at that point you don't really need to fight ooa at all
"You call item duping a valid speedrun strat?"
funny
Hec: "Hey, as long as it works."
its not like someone beat minecraft in 1 minute and 30 seconds by using a tool assist
henks in 1.4
Ah, if only terraria had a tas tool at this point
There could have been 18 minutes ML likely
And calamity in less than an hour
Or TAS could find an exploit in noodly red code and end up beating ML in less than 5 minutes

Nah, this is the wrong noodle code you think of
Smth like mario 64 
Red's noodles only prevent you from breaking the game even further so far
I miss Cosmic Disgust.
^
what would be a good class to pair with summoner for a two person run
offtopic
not really the right channel to ask
Feels like a missed channel honestly
Help and advice?
Well, there is a doc with all new content added to the update in #calamity-mod-talk pinned messages that you can view
Not sure if adding a tooltip to mark the new updates would be that needed
perhaps not, it was just something I thought of that might be handy, and you don't have to leave the game to do it.
SoC is perfectly fine as it is imo
And I doubt it's underused, since it's omega useful early-game
^
it's useful for essentially any boss that charges at you, like Queen Bee, Cryogen in the last phase or even Duke Fishron
And Counter Scarf exists, yes, but it allows player to dodge projectiles with a cooldown, while the Shield allows to block melee attacks without it
Effectively making these two alternatives, at least in my opinion
yea
And there is sorta an indirect upgrade to it, Asgard's Valor
And further Asgardian Aegis so yeah
in my opinion, the SoC is anything but 'underused', and I often use it up until wings or even master ninja gear
^
What are the rules about reposting or extending on to someone else's suggestion
not technically allowed
Because I suggested adding a hammer with an alt fire similar to the Crystyl Crusher and someone has suggested adding something better than the Grax which is basically what I asked for
just don't say something like, "adding to the suggestion above" or something
HaZeYesterday at 5:07 PM
Give an item an alt fire similar to the Crystyl Crusher that destroys walls, Walls take to long to destroy in large amounts
This is more for qol than anything.
if you want to add, you should probably mention the author of the previous suggestion to add it on their suggestion
at least that's what I heard in there
MadMan310Today at 2:57 AM
Add a more powerful hammer
Currently, the most powerful hammer is the grax, which is pre-providence. This hammer, while being fast at destroying walls, still takes a considerable amount of time to destroy a lot of walls.
Adding an extremely powerful hammer (or hamaxe) in would help a lot, if it would be about crystyl crusher-level fast.
Post-DoG would be a good time to have one since dev items aren't allowed.
@zenith hazel It is quite similar to what I asked for 😐
surely it's a good thing that they want the same thing as you? it might help with gaining attention...
Would you like a patent for your suggestion
Maybe but following rules is also a good idea
So I am looking for clarification more than anything
hmm... maybe try sorting this out with the other guy?
this is a very grey area when it comes to suggestion rules
It is fine and all just was unsure on how ruling worked if you're ok with it I am
yeah just ask the other guy to be sure
you could collaborate!
@ashen warren A) that's not a suggestion B) #changelogs already happened last update (downloadable in #mod-downloads) C)
D) run before you get killed
uwu
uwu hours
latest is on the browser, even
@ashen warren it already happened
I have the latest version and it is still astrageldon slime’s theme
well, evidently you don't
because it was changed this update
which has been around for five days
you need the music file
Well I have all the new rogue weapons
it's separate
ik
which released over a month ago
Yea he still has astrageldon slime’s theme
What mod versions do you have
Music mod
v1.4.2.1
Is that outdated?
that's vague and most likely outdated
Well I might in a few seconds tag caution accidentally
I lagged out on a different device
or make the sound itself a softer sort
besides you can lower the sfx volume and still have the music around
oh come on, we both know that's not a viable solution
when one sound is overpowering having to lower your environmental awareness just to tone it back is
sub-ideal
can DSD get the same treatment please
do the minecraft thing and have sliders for different sound sorts 
DSD is fucking deafening
Deep Sea Dumbbitch.
doofenshmir—
If you've ever thrown it you know what I'm talking about
it's absurd
I already lowered its volume
maybe give it the aureus treatment too
i don't know why, but this update, ele blaster got a lot louder than it was before
the sound cooldown thing?
yeees
Its lowered in this update
oh
well done
lemme check it
A fat like 30% of the volume iirc
I used it this update
iirc it was still pretty earblast
If you use it in closed spaces its still a bit loud
But otherwise its fine
I think its just the pitch of the sound or smth
just turn down your pc volume
Np
that's not nearly as viable as my solution vruh
Im trying to lower the volume from a lot of things
You also lose every sound instead of just sfx.
Thing is, if its the use sound, that makes it 10x harder
talking to the vomit of letters btw shucks
Yeah ik
As i was saying, if its the sound on tile collide or the like its piss easy
But use sound is uh...
what I do is just have the use sound blank and then call the sound when the item is actually thrown/used
that way I can mess with the sound however I please
Thats a solution yes
Other is copying the sound into another sound legacy and lowering it from there
Aka like the shadowflame situation
Which are absurdly more complex solutions than what they should be
Like, cant there be something like item.SoundVolume or smth?
MY TIME TO FUCKEN SHINE
@grand badger welcome to the club
This looks like it has been a very long time in the making
it was posted a while ago
It's kinda been a thing that lore presence sucks as-is but nothing seems to happen even with lots of suggs about it
Suppose it has low priority, between the bug-fixing, new items and working on the rogue class
it's a shame really, the calamity lore feels much cooler than the official terraria lore that was revealed on the last anniversary
¯_(ツ)_/¯
Thorium does it good too with some of their bosses, you use a flare gun to summon grand thunder bird, viscount literally has it's own arena you are forced to fight him in... I think itd be cool if calamity had summon methods like this too

Shield of Cthulhu
U N D E R U S E D
I mean, with integrating some of the lore into the calamity boss fights, I think Astrum Aureus would be a good start.
Lorewise, it's a machine built by Draedon that was taken over by the disease, dormant in the infection until reawoken by an outside threat. What if when the astral infection generates during hardmode, you can find a deactivated Aureus just sitting there in the infection, and the first time you fight it you need to do something to threaten it, like hit it with the clentaminator for example, then the fight begins.
I like
Also the Astrum Deus spawning mechanic, while unique, still feels like it was thrown together, since it's just "kill this rare mob 3 times". It doesn't feel like there was a reason for the Atlases specifically, or any tie to the lunatic cultist (I know that part is a game mechanic and not lore but still)
would be neat
hitting aureus with a clentaminator
Thats obscure as shit
How would anyone know you have to do that
the in-game guide npc 

Like ok, you want more tie to lore when summoning bosses? Ok
But who in their right mind would assume that you trigger aureus with a clentaminator?
I would think trying to mine it would be an easier option
Ok but do you resummon him if you die?
instead of despawning, aureus sits down and deactivates
a new aureus spawns every morning/when you reload the world

Well that would need an interesting bit of animation
MP is gonna be broken for a lot of things
Around 700 blocks from its initial spawn
Also I do want to point out, at least for me, biome locking fights is always annoying for me more than immersive. It just means I have to set up my arena in specific areas
as opposed to having one central area
Like the Scal and Yharon fight, what if bosses always forced an arena on the player?
I don't like that idea
Yharon and Scal it makes sense for, you're at the stage of the game where you can freely move pretty much anywhere you want.
But like, imagine DoG with a forced arena. It'd have to be a giant platform, which is essentially what players already do.
But look at it this way. If they forced an arena to that player, then the player doesn't have to always spend hours trying to build arenas.
I don't think there's a single arena in the game that takes more than 20 minutes
and most of them are reusable
My DoG arena took 5 minutes, it's only really death mode underworld providence that takes time afaik
building arenas is a part of playing terraria though
it wouldn't be the same when you just take the summoning item wherever and plop it because it makes an arena for you
sc?
it wouldn't be the same when you just take the summoning item wherever and plop it because it makes an arena for you
yeah uh. isn't this literally exactly what SCal does
the Eye of Extinction straight-up makes the arena for you, the only thing you're doing is maybe picking a specific spot and having like a row of platforms or w/e
and I'm talking realistically, I don't care about nohits here
I'm talking about the average player's experience when playing through the mod on their own merit
I mean, the entire SCal fight is a forced bullet hell, it's nowhere near as natural of a fight as DoG or Providence
I'm comparing it to Terraria boss fights as a whole, not bullet hells has a whole.
The SCal fight is a combination of both, so it compromises some aspects of both
Also sc makes an "arena" yes
But its barely enough to be considered an helpful arena in any form
You got a square yes, but that square doesnt help with being comfortable on bhs, that square doesnt help when begining the fight
Its a limitation more than an arena



one emote tells me sooo much
emotes are the best way to communicate
except no


Just gonna say, alternate spawn methods’ve been on our minds for a while
Maybe killing enough Plaguebringers could summon PBG
Calamitas Rain
Like
You keep bringing down the enforcers of the area
Eventually enough lost signals happen for the big guns to be called in
Or
Better idea that kinda extends off something I mentioned yesterday
I had said something about Corruption enemies splitting and recombining to fit the theme Calamity establishes for it
You could summon Hive Mind by allowing enemies to keep fusing, getting bigger and bigger until a full-sized Mind is formed
I'm trying to imagine a brand new player experiencing that and just sitting there, watching it happen.
Lol
To be honest, that actually reminds me of the concept from the old game Sinistar.
That'd honestly be kinda scary in gameplay
Every kill causes the enemies to split
You gotta keep the smallest ones contained or risk them recombining into bigger ones
Sounds like a lotta fun
Sounds like work for an invasion I would honestly put up with.
I'll see if I can't get a doc up about it
Hopefully this doesn't get shot down as pointless by the devs
There comes a point where an idea is too cool not to do, regardless of practicality imo
Know what
Starting to wonder if this has too much potential
Plan I had laid out was a number of small "component enemies" that would be spawned from killed enemies
They'd attack for a bit before beginning to chase other enemies to combine with them, buffing them or even completely changing them into new ones
And not just existing enemies, there'd be dozens of new ones spawned from combinations like this have an image in my head of a Blight Slime with spider legs that resemble a Corruptor's mouth
Would it be the same for the crimson or would there be a different gimmick there
honestly this idea sounds cool as fuck but imagine trying to get it to work under Terraria circumstance
When two enemies get close together
Delete one and buff the other
Or delete both and spawn a new one in their place
That's how the combining part would work, I imagine
And that seems like the hardest part
A bunch of enemies coming together to form something? goozma time
But yeah in general I think that would be cool the biggest worry would be that it exasperates the issue of accidentally spawning hive mind
Or with other bosses in general.
It would overall be a cool addition imo just as long as like with astrum deus you can craft a summon item for the boss afterwards
yeah, let's make such an effort to summon a boss that's not even required for progression 
To summon yharim, you must solve a riddle that appears in the jungle temple post-scal
yharim fight always begins with a five minute unskippable cutscene*
with voice acting
If something, optional bosses are the ones that special summoning conditions apply to in the best way
(except betsy, her special condition is just a drag)
And a boss fight thats just basically MKX interactable cutscenes
Pfft...
Quick-time events only
Yeah there is definitely a balance to strike between unique summon methods and how much effort they take
ML and Betsy come to mind
Since destroying celestial towers takes a decent amount of time, and OOA is just relatively tedious
not to mention that ML takes a minute to spawn even using a sigil
It would be nice if ML’s minute long summon time only applies to the pillars since at least it makes sense there because if you’ve just gotten done fighting at a pillar you need time to get into position and stuff
It definitely sucks when people try to farm using the Sigils when going for the Grand Dad or a very specific drop.
good way to spawn golem but lets just dont:
golem is inmovile until you activate him WITH the key
Golem’s spawn is unique in the first place
You have to interact with an object as opposed to just summoning it
But yeah as someone who forgot I could just nurse cheese ML having to wait a minute for every spawn was terrible
But besides that there is a 2.5% drop chance item tied to ML which means regardless you have to sit through that if you want to farm for it
not even one
there are two of them 
Grand Dad and Infinity --- which are, amusingly enough, the two biggest memes of the whole RIV set
There was a suggestion made about this on August 31st
tbh reduce ML spawn time after his defeat iirc
tbh use something like fargos and have the instant summon
tbh cheat sheet speedhack 60
wouldn't you still have to wait a whole second
yes, if you want to wait less, just make that 600
ok does anyone else not like how similar a lot of hive mind and perf drops are
Meh
They are actually quite different if you look closer, but they still follow the same theme for most part, which is good for alternate evils
Yeah theyre alts
It would be more worrysome if AS drops were like brimmy drops or smth
idk some are just about the same like the shortswords
That's the issue of shortswords having little to be unique in first place
I mean
They are mostly stabstab
Lights bane and butcher sword are kinda the same too
And like, yes, shivs barely do anythign at that tier
Meanwhile bloodbath and shadowdrop staff, while having a similar pattern, are extremely different in gameplay
Tooth balls and rot balls are consumables, and those also share the lack of unique mechanics in game

At least they'll get stealth strikes so hopefully that pads em out a bit
The problem with making them different is that you handle them very well or you end up like the vanilla alts
oh yeah if theyre getting unique stealth strikes thats p good
I'm more concerned with the dank creepers vs blood clots
Oh yeah
Where one's fuck and the other's god
Yeah
also wym like the vanilla alts
laughs in fetid bagnakhs vs whatever the fuck the corruption chain knives are
One is better in sell price and all
Like demonite and crimtane bars
Good alts very wow
oh like being blatantly better
i make millions every year by selling tooth balls
crimson
Ah fuck i forgot to change the sell price of tooth balls
yeah its prob just a me thing because i tend to do both evils
I mean chain guillotines are also decent (in vanilla)
They just do not share the same niche with baghs and the latter has much higher risk-reward and thus more remarkable
buff guillotines when 
guillotines are worse because of mechanic
Buffing effectively the high end ranged melee option, henk
buffing them to compete with bagnadahks or whatever the fuck they're called is a very, bad idea
though in calamity they are lacking, obv
they way guillotines work compared to bagnahks is kind of odd
Time to compare clinger staff and life drain then 
Myes one is essentially sentry and another is uhhh aoe
And both are somewhat useless
👍
Thoughts on adding a visible debuff for the Core of the Blood God's cooldown?
Buff icons cap kinda whispers no but mmm
I dunno, plenty of other accessories already have it
like Prof artifact and Counter scarf
Just would like the consistency, ya kno
I think you're free to suggest that, just expand on the reasoning and it's good
What about a proper cooldown for Silva, so you don't have to die for it to reset? Like 5-10 minutes or something.
what about adding a visual effect whenever the Core of the Blood God like a particle similar to the one of the Brain of Cthulu pops out the character once the cooldown's off
I am guessing the reason buff cap can’t be increased is red code?
however, it works only on new characters
you have to have the mod enabled when you create new characters; you can't use other characters made beforehand without the mod enabled
weird
does this fall under the shadowspec rule
yes, as it implies that the furniture is made with shadowspec bars
e
@ashen warren please read the pins first
ok
there is a doc in that details what you cannot suggest
anything involving shadowspec is off limits
either delete it or change it to something else
deleted
can shadowspec bars be made to craft shadowspec bars
yes
ahem wulfrum summon weapon
slime staff is not bad
but eh maybe
the biggest issue with early game summons is that hermit crab is jank unless it's been changed
Hermit isn’t useless but sure
it isn't useless it's just jank
It is good for early events such as goblin army
just made a big brain suggestion
why is the spacing so weird
:bruh:
That seems stupid
i still think bars of life should be post ml
Why?
they have barelly any use preml
Why are we discussing moving materials around?
only for a few stray weapons
Also how would bars of life be obtainable post-ML
Action that means they are better post moonlord anyway
with the regular materials and unholy essence
i made a suggestion
if you think its bad dont fucking judge me
there are postml pre providence items needing bars of life
If you’re worried about being judged when this should be taken serious I really think you shouldn’t have suggested it
orrrr discussing it here first instead
We’re just giving constructive criticism
Also you’re saying to move them post moonlord when majority of the items are needed post moonlord that just seems like more work for the devs
If it’s your first suggestion don’t take it bad if we disagree with it, since most of us have suggested before or have critiqued suggestions
They’d have to rebalance all items that are Pre-Providence
This is exactly how my first suggestion went, in circles and horribly wrong
they wouldnt have to rebalance
What about the few items pre ml
they could have astral bars instead
That takes time, and they have much more important things to do like making rogue items for Rogue Update: Episode 2
Not until next update
cough if it gets accepted im guessing atleast 1.4.4
Bruh astral Bars and decent weapons don’t make sense either
Overall this kind of suggestion doesn't have a lot of priority/necessity, but i can see why
.-.
Also if it gets 90 ⭐️s and isn’t accepted, don’t feel bad. Tons of suggestions are sent to the dev server and maybe 1 in 25 are actually accepted
Don’t take that number seriously though, I’m just making it up
don’t meme please
ok
also that would entail moving omniblade and hyperius bullets to post-deus which is... an interesting design choice
yeah you can edit it
k
make the spacing a bit less weird please, it floods the channel
ok
I mean, you can always replace the bar of life in these recipes
albeit it's a fair bit of work
No
You can, but again there are more important changes/features to be implemented and changing bars of life’s placement in the game seems pointless
The reasoning behind this is that they are mainly usedd post moonlord so move them post moonlord?
yet there are a few things pre
made some edits
There is long-term purpose of them being separated from chaotic which opens on the same tier, but as of current there is no reason to shuffle them
...
I mean chaotic is used for armour while bars of life are not
(But both are used for weaponry)
Eh tbh
I just want to hear the actual reasoning behind that move other than "they should personally be Post ML."
Reasoning should never include words like “Personally” or “I think”
Self-star
This seems a tad bit drastic, and it doesn't help that there's no "Why" in here
5*
And darksun fragments are only really used for like 5 items pre-yharon p2
Would it make sense to move them as well?
When providing a potential solution to the problem they’re fine, but for a flat suggestion such as this reasoning should be based around a balancing issue or using logic
It’s not bad, just unnecessary
^
should i delete
Up to you, it doesn’t matter though
It may be a nice touch if the mod was practically finished, but for now there are higher priorities
And mhm, judge for yourself. It doesn't inherently break rules, just may be unpopular
Though if I were you and wanted to fix it, I would have added deeper reasoning
Bars of life should have an armor set imo
You’ll improve over time, but if you want to improve try posting the suggestions here first and ask for critiquing before posting it in #suggestions-voting
ok
Yeah, practice makes perfect
Just don't get upset too much and seek for improvements
ok
Now, time to make a draft like I originally came here to do
Evil Islands changes: Currently, evil islands aren’t very helpful for fighting the biomes respective bosses or encountering the enemies. This is in part due to the lack of evil blocks on the island and the height, both of which I think should be changed
More evil blocks: To fix this problem of there not being enough blocks to make the evil islands function as a biome, there are 2 possible solutions. Either the island be made larger (Ideal option so the EoW and Perforators don’t fall off as easily) or some of the Evil Ore can be converted to Evil grass, but both would help increase the amount of evil tiles so that these islands function as a biome.
Decreased elevation: The other factor that makes it hard to fight the evil bosses in the biome is the height of the island overriding the biome. If the height was decreased to be around 50 tiles below normal sky islands, I think it would help solve this issue and let the islands register as an actual evil biome
I agree with this
Aren't they
Not
Supposed to be functioning biomes tho
Just providing the means to build functioning biomes
You can’t do that until Hardmode as of now
I still strongly disagree with the idea of both world evils in one world at all but whatever
Can with grass
The biomes don’t spread, and you can’t get evil grass iirc
It spreads through grass pre-hardmode
Or at least it did last I checked
Grass does spread, but only grass
Even then, you can’t get the alternate world evils grass without its powder
You don't really need that anyway given good amount of sandstone to emulate evil biome, but you need big flat surface for bosses to spawn correctly
#suggestions-voting just jumped for joy 👀
boing
Why do we need both world evils at once again anyway
Quality of Life
oh?
same reason the planetoids and Ice Temple exist, to serve as a quality of life structure for those who want to fight all the bosses and access all of the games content
Imo you should have to go out of your way for that
If you can do it all on any world, makes every playthrough more samey
your opinion is wrong
I guess so, but the elevation change I suggested would still be nice so you don't have to destroy the whole island to have enough blocks
Baked the only thing that makes a playthrough the same is how you deem it's played
with the rogue update out, is discussing its changes in here alright? if it isnt the right channel, then i can bring the topic somewhere else, but i do want to hear the general opinion of the changes made to rogue and how the class can be improved...?
If you have suggestions on how to improve it, here's fine
General discussion of it should be in #calamity-mod-talk
okay, thanks mrrp
Add flavor text when a boss is enraged or invincible
Honestly, Fab did it with PBG's enrage once, so I figured out we can arrange stuff and make it cooler with a simple config.
That said, here's the list:
Desert Scourge: The great worm hardens...
Hive Mind: The rotting masses scream...
Perforator Hive: The bloody spawns lunges at you...
Slime Deities: The slimy deities hates the change in gravity...
Cryogen: The ice castle rushes to get you...
Brimstone Elemental: The Elemental really hates cowards...
Aquatic Scourge: The worm rushes to hurt you even more...
Leviathan and Siren: A powerful song protects the two friends...
(Will continue this if you like the idea)
maybe
For the Mechs for example, Anti-Gravity Module activated, proceeding with extermination
And
Solar energy empowers the mechanical terrors...
A reference to the instakill yeah?
who in the hell says slime deities
maybe not those specifically but nonetheless
any indication of enrage like that would be great
You're thinking about Goozma Ferox lol
slime gods :flushd:
Lol maybe, but it's also easier
I mean, The Slime God enrages
But we may have killed the core already so it should say deities to reference any remaining slime god
Well
there are no more powerful slimes after them
not anymore at least so its valid
oh wait the core is the actual "god"
Irradiated slime god
fear
pre-nerf irradiated slime was
So why aren't the Crimulan and Ebonian Slimes called anything else?
definitely something
didn't this exact thing get suggested and sent tuesday? 
I'm meh on this... Mostly because:
- clogging chat could be annoying
- no indication for when not enraged anymore which solves only half the problem, if this were added it would make clogging chat even more prevalent
- barely solves a problem to begin with (is invincibility, increased speed, increased damage, and solid/instakill barriers on later fights not enough? and if not, why?)
well no
@zealous ridge the issue is that most people don't know why the enrage happens
or that it happens in the first place
namely the latter
and no, you can't use "they can look on the wiki" as a counterpoint
if you have to look on a wiki to know something important like that about a boss fight there's probably something wrong
im not using the wiki as a counterpoint
and under the assumption these are added, i would suspect that there would be one message indicator tops
didn't this exact thing get suggested and sent tuesday? hecticHmm
This?
this = enraged boss indication
is fine, was just making sure because I see the wiki used as a defense mechanism for things like enrages having no indicator quite a bit
having the message show up barely tells you that leaving the biome is the issue
but it does tell you, which is what's important here
I still think this would be better than nothing period
imagine a player who consistently leaves a biome that forces an enrage
they're gonna come in here first and blast about how unfair the boss is
because i see complaints all the time of "why the fuck did (x) boss just one shot me"
besides
PBG especially seriously needs this
if text is a problem
if they see the message each fight, they'll assume -- like they should! -- that they're doing something wrong
it should be a link to the wiki
no
wa
that's literally the exact thing I was proofing my argument against
(and even still, this already got suggested tuesday and reached over 130 stars, so i don't know why it's coming up again)
:thinkies:
it is slightly different mind you
well
ok ok ok. it should be two links to the same wiki page

flavor text rather than roar
jaja funni
well then if it was already suggested i guess thats it then
exactly, this is mostly redundant
meme it?
this isn't a meme channel, you really should move on
why delete, at the very least this proves that it's a "frequently suggested" thing so i dont see why it should be deleted
fair enough
bloat
byeah
it's already blue checkmarked anyway
which is the objective way to say something is frequently requested
im tempted to resuggest buffing daybreak or goldplume 
there's no reason to use daybreak currently so sounds ok to suggest
i did.
what was your suggestion, for reference? buff damage?
oh fuck wait i just had a stroke
as long as you have killtimes versus the actual bosses you should get a testers attention on the matter at the very least
then probably don't 
what was the previous one
"resuggestion
Buff daybreak
As of now daybreak is considerably weak for its tier and is outdone by many other weapons. Its not very viable for crowd control, moonlord, or multiple targets at once. I suggest a plain base damage buff to it to at least make it viable for its tier."
so far one of my most hopeful suggestions was implemented :cheer:
yeah goldplume
I don't see the issue with giving it autoswing
or buffing its damage/giving it some other effect
windblade just tends to.. outdo it?
either of those would help it immensely
i mean its just so underwhelming
making the feathers do any damage at all would make it better
without autoswing, it implies that its supposed to hit super hard, but it doesnt
so its just kind of useless, sausage maker outdoes it despite being in the same tier
or at least, weapons that require more effort to use than just holding down the attack button
the set bonus
skyblaze?
glaze, sorry
feathers stick and explode
example: enraged bosses have a red outline that tells when are those bosses enraged
/ the set bonus of aerialite
and do more damage
there was already a suggestion like 3 days ago suggesting a roar or red hue
this one probs should be deleted but i'm not gonna ping a mod over it 

if a boss is enraged just amplify your sight to see pixel movements 
i disagree, but whatever the devs think would be best
and except Yharon, you can tell easily when a boss is enraged or not
i thought storm weaver's insane enrage speed was it's intended normal speed until i looked up that hes supposed to be fought in space
because i had nothing to compare it to
as somebody who regularly has to tell people about boss enrages, no, it's not that easy
it is imo
if hec has to regularly tell people about it
no its not
Time to pull out the "A Hat in Time Deathwish Vignette effect" I guess 
and in your anecdotal experience it doesn't require a change, fair enough, but lots of people get needlessly confused by it
resuggestion
Buff Goldplume Spear
As of now it's not a very viable choice, especially compared to windblade.
Weapons without autoswing tend to hit harder and goldplume doesn't really fit that description. To either make it more interesting/viable I suggest to either give it autoswing, increase its damage, or give it some effect like skyglazes feathers sticking and exploding. These are only ideas. 
h
anything i should change 
especially people playing rev/death for the first time, since there's ai changes and whatnot
some people just think the enrages are the boss and realize they hate calamity and never play it again
goldplume shreds bone man iirc
seems alright to me
the last time i used it on bone man it did like 3 damage per feather 
Would be nice to see the numbers of how much wind blade dominates the goldplume spear, but eh
im scared of putting numbers in a suggestion now 
base damage wind blade has 27
and goldplume has 23..?
something along that
dps tests would be better
plus effectiveness from range is something to take into account
Base damage means roughly about nothing
and i think it has decreased damage on the feathers?
haven't used it in a while so might be wrong
goldplume has way worse dps outside of the spear's range, while wind blade can hold its own at a longer range
i'll try bee.
biggest problem as i see it is how goldplume sucks total balls at any range outside of the spear itself, and offers nothing unique at close range compared to sausage maker
I mean to be fair
Goldplume's projectiles are effected by gravity
Windblade has the succ
Actually I tried Goldplume against QB in such a way that all the feathers hit while she charged
windblade tends to require less effort to use

:bruh:

So it's just bad in all ways
actually try and fight
try
Keyword
goldplume is just like the aerialite pickaxe
mhm

You don't go farther than that 
alright alright fine
its more representative of actual gameplay situations in all fairness, although it is more effort
what would be some good ways to improve the goldplume, then?
bumble brought up the feathers sticking in and exploding on enemies/walls
What other crowd weapon does melee have at that point
Because if there's not much, explosions would be nice
Wind blade, to an extent, has piercing and the ability to pull enemies in, keeping groups together
Pretty sure yat bloom w/ symbiote aces goldplume.
I'd be willing to bet it does normally without symbiote but I have no clue at this time.
Ok so there's Wind Blade, Yat bloom does great as well (just came from a melee PT) and Oathsword, which is ass to get
And i really don't see much else on the list
arkhalis probably also
night's stabber and more importantly carnage are both after sans
Yes
Ye
allllllright
qb is pre skeletron
if you have goldplume, you should have areospec
realistically you could just test on Skeletron

fine
well.
I tested em both on a dummy and skeletron
Goldplume - slightly harder to use, projectiles do mediocre damage affected by gravity and just better close range. Dps was around 30-40 with consistent hits, but close up it can reach around 90
Windblade - autoswing, projectiles hit twice and do considerably more damage, better from farther away. With consistent hits it can hit around 100 Dps. Close up around 160ish
gear was Aerospec helm, breastplate, leggings, grand gelatin, band of regen, skyline wings, feral claws, SoC, and lightning boots.
i pray i didn't miss anything 
and from my expierence goldplume could use a change of effect/buff
@sleek glacier have you ever thought about:
dodging
using a weapon like the elemental disk that takes care of them quickly
zen
honestly from my experience theyre not too bad
I'm really tired of responses to nerf requests being "git gud"
and they're a lot nastier when you have to deal with server lag
you should have wings by that point in the game
imagine playing on calamity servers 😳
I do
well do the servers have a bad connection
thomas if you dont have enough space to circle then dash
ooook im going ahead with the goldplume buff.
do you realize the environment Happy Phantom Spirits are fought in in the first place
you do not have that kind of dodging room available without extensive prior work
the dungeon is also a gangbang
They could use a bit of a damage nerf
usually the main work i do in the dungeon post ml is making a polter arena
that too. there's also 500 other things trying to eat you in the Dungeon at any given time
the dungeon is a MESS, it really needs to be looked at as a whole and reworked
Yeah, most of the naturally made dungeon is unsuitable for dodging them
^
honestly i feel like they could be nerfed but only if all other phantom spirits get unique attacks/buffed
because the other variants are just not tough enough
its especially bad when a necromancer joins in while you're trying to run from a happy phanto
necromancers 
n e c ro m a nc ers
or really just any of the mage skeletons
diabolists arent too bad
honestly all of the casters in the Dungeon are horrible to deal with
ragged casters are really annoying
Ragged Caster
just as a product of how wonky Dungeon gen is to begin with
theyre all horrific if you have ranged weps too
even more so if youre in a tight space
Just a question, doge. Have you suggested this before?
i have
And has that suggestion gotten 90 stars and sent to the dev server?
Nope
yat they're good, dw

Just making sure
but tbh the fact that phantom spirits are basically just resprited versions of dungeon spirits is quite unoriginal
but this is something I would like to see tbh
I'mma sum of everything about the dungeon in one phrase. The Dungeon is a shitshow. Nuff said
I may submit some tests about getting this a slight buff
What do ya'll think about smiting Happy Spirit's ranged attack and giving it less knockback resistance
👍
@sleek glacier i would suggest you add on to your sugg asking for original attacks/stuff for other phantoms to make the idea more original
they are a cooler color though
^
probably give it autoswing and reduce the usetime and useanimation
I don't care about the resprite, I just care about the fact that I get utterly destroyed by them even when I'm kitted out with the best gear I can muster
The exploding feathers theme woulda been neat
few weapons dont have autoswing
because RSI sucks
Repetitive Stress Injury
All my suggestions will help subclasses become stronger 
that can cause it, yes
ah
yeah i dont like my hand hurting
I only reached 80 DPS max with goldplume because of it

about to bring up the amount of geometry dash youtubers who have had to quit over finger pain
i could think of something
hm?
for goldplume spear
yeah i can understand why rsi sucks tbh
just use an autoclicker doge
just disconnect your mouse while the left click button is down
wdym you tried?
i dunno

^ye
Goldplume spear spawns a DG that attacks enemies every swing
dungeon guardian?

dungeon guardian.
i dont think that would really fit with the theme tbh
i feel like it could be made so every time it attacks an enemy it summons feathers from the sky
*feathers that pass through blocks, mind you
Sweet Dreams Doge 🛌
Came in late but
Regarding the happy phantom spirit nerf
Isn't it balanced out by being a lot rarer than the other emotions
cya
Did i do it, did i snipe you
@gusty geode polter fight
besides that the fact that it is the only spirit with a unique attack that differentiates it from the dungeon spirit is kinda disconcerting
like some on we dont need more unoriginal resprited rehashed versions of vanilla enemies(plague enemies im looking at you)
but look at the spirits:
- Sad Spirit: 80 damage (140EX, 161Rev), 1500hp (3000EX+)
- Angry Spirit: 90 damage (160EX, 184Rev) 2100hp (4200EX+)
- Happy Spirit: 100 (200EX, 230Rev) (contact), 120 (240EX, 276Rev) (bullet), 9000hp (18,000EX+)
That REALLY doesn't seem balanced to me
^
maybe make the sad spirit inflict temporal sadness
_> or make the Happy Spirit more managable?
yes do that too
sad spirit dies as soon as it spawns it already has temporal sadness 
lol
angry ones could summon the polter mines
and throw them at the player
oh wait this isnt an open space
nvm
_> what the hell dude? You're basically saying "make the lesser ones nastier"
yeah and maybe nerf the happy one
the lesser ones are just resprited dungeon spirits
they can already make your day suck in the chaos that is the dungeon, they don't need to be stronger
nERF THE HAPPY ONE AND MAKE THE REST A BIT MORE OF A THREAT
like bring them more in line with each other
make them generally more dangerous but not have 9000 frickin hp
Or at the very least give them UNIQUE attacks
Im not gonna suggest this myself because of chaining so chaos you have the best chance of suggesting it right now
or just not burn off over half your HP in a single shot
BRUH i JUST said to nerf the happy one and give the others unique attacks, are you reading 
That or the happy one could not inflict marked
I don't play on Deathmode, only Expert
I play on revengeance
i manage quite well because the elemental disk is wonderful against groups
I use swords for the most part
e
?
basically "ok"
Phantom Spirits are post-ML enemies, I'd say they're fine
they need more uniqueness imo
so do a lot of enemies in this mod
those aren't meant to be unique, and at least plague Derpling exists
sounds original 
That would mean adding more songs to the music mod tho
For one tiny reason
:echthink:
not a lot. There are only 2 (3 if you count Fly of Beelzebub) songs with lyrics in them
well thats a super tiny reason









