#suggestions-discussion

1 messages · Page 719 of 1

sand umbra
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I fight bosses like new Rev+ EoC because they're fun

queen sail
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  • That doesn’t change that it’s literally just going back and forwards between two hordes of zombies and Martian Drones
  • The fact that she has an entire moveset in comparison to most event minibosses going by a set cycle of 2-3 attacks
sand umbra
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I don't fight Betsy because she's fun

tired haven
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You fight WoF for progression, but it essentially boils down to loot

Also mmm, fun is subjective (though betsy fight (especially initiation) is far from popular)

wraith geode
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She's a shittier version of Fishron.

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Projetiles and dashes, but that's about it.

sand umbra
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Betsy's fight is just really wonky even from circumstance alone because it's in the third tier specifically of the last wave of a relatively obscure event nobody likes going through to begin with

queen sail
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Imagine if Ice Queen was literally more than
• Rain icicles
• Spin icicles
• Shoot ice beam

wraith geode
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*cough

queen sail
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Though the thing with the moon events is that they make up in numbers

wraith geode
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And each enemy is semi-unique.

tired haven
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Also ice queens don't want to break the crystal you so fiercely defended for like 8 minutes

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instead of you that is

wraith geode
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True, true.

sand umbra
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oh yeah also OOA has a crystal

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that you have to defend

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whilst fighting off Betsy

queen sail
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Because muh tower defense

sand umbra
queen sail
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I feel like they tried sticking too much to how OOA handles itself

wraith geode
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Now if only the crystal didn't need protecting during a boss fight, wouldn't that be swell?

queen sail
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Which is what i meant by “killing betsy in under 20 seconds”

wraith geode
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yeah, I know

queen sail
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After 20 seconds that crystal is bound to be gone one way or another

wraith geode
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unfortunately

sand umbra
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either from Betsy herself or from you abandoning your duties as 500 Ogres suddenly exist at the crystal's location

wraith geode
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Don't remind me.

queen sail
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Like all you can really do atm to make it less boring is removing the UwU inbetween wave buffer and prepare for more generic fighter ai mobs

wraith geode
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To summarize: Event's fucked, yo.

queen sail
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Also why Dungeon Defenders 2

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What is that game

wraith geode
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weird.

queen sail
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And who even asked for a crossover

wraith geode
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also a valid point

tired haven
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I mean, if crossover happened, it's devs on both sides who wanted that

wraith geode
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true, but DD2 frankly got the better end of the stick.

hollow saffron
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what did DD2 get

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@wraith geode

queen sail
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Dryad as a playable character

queen delta
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I dunno, aerial bane is godly

wraith geode
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Who wields Meowmere

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and dd2 also got a bunch of terraria fans playing the, honestly, kinda eh game.

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it's like OOA, but 3d.

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(Yes, I know that sounds dumb the way I worded it, but that's really how it feels.)

runic heath
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I mean I only played the first dungeon defenders and it was a pretty fun tower defense, but it did not translate into terraria very well

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it is a lot of just waiting

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and if you have statis blessing, and know how to stack lightning aura towers, the enemies can't really move

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since they can cry

wraith geode
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yeah, but we shouldn't have to exploit mechanics to have fun in an event. That's the issue.

queen sail
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Even in vanilla they go down as easy as spamming razorblade typhoon

runic heath
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I wouldn't say it makes it fun

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I would just say it makes it easy

tired haven
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Calamity trivializes a lot of OOA with new gear

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Can't even say it's a bad thing because in vanilla you aren't really able to fight it on tier without going tryhard

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(and if you fight it later, the gear you get is now obsolete)

lost agate
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Vanilla events have a tendency of needing you to go really tryhard to get any form of decent gear imo

wraith geode
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yeah.

lost agate
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GL getting a blizzard staff without trying your ass off

sand umbra
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daily reminder that Martian Saucers beat out Rune Wizard contact and all of ML's attacks for the highest-damage attack in the game

queen sail
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I remember setting up this tryhard lihzahrd trap contraption for the moon events in 1.2 and spamming vamp knives

sand umbra
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in the form of a deathray on an opponent that easily catches up with you

tired haven
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(and can be cheesed by a floating shoebox)

sand umbra
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not the point

queen sail
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Daily reminder that flying dutchman exists

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Yknow

sand umbra
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wanna talk about cheesing

queen sail
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The thing that gets stuck on your house

sand umbra
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Flying Dutchmen literally get stuck on NPC hotels

tired haven
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Probably
Because OOA can be cheesed to a point where only innately flying enemies bother you

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And that's for anti-cheese event

wraith geode
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yup

queen sail
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Literally just the wyverns and the kobold kamikazes

tired haven
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And betsy, kinda

sand umbra
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Betsy moreso focuses on you

tired haven
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(also those beetles in wave 2 of tier 3 but I forgot they exist)

sand umbra
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so as long as you have shit to dispatch the other flying nerds, you can lure Betsy a fair bit away from the crystal

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and fight her on her own merit

queen sail
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Unfortuantely, you will mostly be at the center trying to make sure the crystal doesn't die

sand umbra
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that's the unfortunate truth of it, ye

lost agate
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For the few instances where i tried OOA this is what happened

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1: "oh this is easy"
2: more enemies start spawning
3: realize my weapon sucks and that sentries barely hold on to themselves
4: crystal dies
5:???
6: profit

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The moment the flying enemies spawn is the moment the dps race starts

acoustic ferry
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dungeon defenders without any walls to stop the enemies

tired haven
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It's always about flying enemies
Because literally all sentries perform less effective against them

wraith geode
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That's... yeah.

acoustic ferry
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dungeon defenders is not a game that works in 2d

queen sail
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Crowd control weapons incase the zombie ai mobs get too close

wraith geode
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After a while I just started piling Lightning Auras around the gem while wiping out everything on the ground.

queen sail
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Ranged weps for the kobold kamikazes and the wyverns

lost agate
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Im talking tier one btw

queen sail
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P much

lost agate
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Cuz i literally always forget ooa exists after tier 1

queen sail
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OOA really wasn't executed that well tbh

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Like

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You get 7 coins max at the highest tier iirc

lost agate
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Theres no freaking indicator you unlocked another tier

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Like fucken wh

queen sail
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And the best shit that comes in the shop is, like

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20-40 coins for one piece of an armor

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That's straight up MMO level grinding

tired haven
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The costs are pretty fine imho, if it wasn't for initially boring event

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You have to beat 2-3 pumpkin moons to gear up as summoner unless you annihilate wave 15

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This is not much different

queen sail
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With pumpkin moon there's a constatn influx of spooky wood

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Because an enemy that spawns in droves as well as a common miniboss drops it

acoustic ferry
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hey wait do ogres still have their drops even once you get to tier 3?

tired haven
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Yes

queen sail
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Yes

acoustic ferry
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alright im gonna go get brand for memery

queen sail
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With OOA you get the coins after you finish waves or the entire thing

tired haven
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heh

acoustic ferry
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whas that thing

queen sail
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Is the reason Calamity doesn't add much to OOA because of how boring and forgettable it is

tired haven
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Mayhaps

hollow saffron
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yes

tired haven
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Also that thing is Clash of Clans' Firecrackers building
Devastates flying enemies but can only target them

hollow saffron
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no one even does ooa anyway

queen sail
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Smite ooa timer when

acoustic ferry
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unless its for brand or vesuvius

hollow saffron
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/kill @e[type=terraria:ooa_timer]

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thank me later

teal ibex
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step 1: be in a multiplayer world

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step 2: set up a duping station before you start ooa

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step 3: dupe eternia crystals. enjoy your infinite sentries and walk away for like a year

hollow saffron
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^^

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dont forget to dupe the medals and then buy everything from the tavernkeep

tired haven
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I mean at that point you don't really need to fight ooa at all

queen sail
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"You call item duping a valid speedrun strat?"

hollow saffron
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funny

queen sail
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Hec: "Hey, as long as it works."

hollow saffron
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its not like someone beat minecraft in 1 minute and 30 seconds by using a tool assist

tired haven
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henks in 1.4

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Ah, if only terraria had a tas tool at this point

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There could have been 18 minutes ML likely

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And calamity in less than an hour

queen delta
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Or TAS could find an exploit in noodly red code and end up beating ML in less than 5 minutes

hollow saffron
tired haven
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Nah, this is the wrong noodle code you think of

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Smth like mario 64 OmegaFailure

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Red's noodles only prevent you from breaking the game even further so far

queen sail
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That's right

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It makes sure it breaks itself first

placid moth
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I miss Cosmic Disgust.

gusty geode
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^

bold valve
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what would be a good class to pair with summoner for a two person run

quartz hare
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offtopic

frail mantle
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not really the right channel to ask

tired haven
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Feels like a missed channel honestly

red spindle
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Help and advice?

night cradle
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Well, there is a doc with all new content added to the update in #calamity-mod-talk pinned messages that you can view
Not sure if adding a tooltip to mark the new updates would be that needed

limber glacier
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perhaps not, it was just something I thought of that might be handy, and you don't have to leave the game to do it.

night cradle
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SoC is perfectly fine as it is imo
And I doubt it's underused, since it's omega useful early-game

frail mantle
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^

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it's useful for essentially any boss that charges at you, like Queen Bee, Cryogen in the last phase or even Duke Fishron

night cradle
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And Counter Scarf exists, yes, but it allows player to dodge projectiles with a cooldown, while the Shield allows to block melee attacks without it

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Effectively making these two alternatives, at least in my opinion

frail mantle
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yea

night cradle
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And there is sorta an indirect upgrade to it, Asgard's Valor
And further Asgardian Aegis so yeah

limber glacier
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in my opinion, the SoC is anything but 'underused', and I often use it up until wings or even master ninja gear

night cradle
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^

wary flume
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What are the rules about reposting or extending on to someone else's suggestion

zenith hazel
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not technically allowed

wary flume
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Because I suggested adding a hammer with an alt fire similar to the Crystyl Crusher and someone has suggested adding something better than the Grax which is basically what I asked for

zenith hazel
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just don't say something like, "adding to the suggestion above" or something

wary flume
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HaZeYesterday at 5:07 PM
Give an item an alt fire similar to the Crystyl Crusher that destroys walls, Walls take to long to destroy in large amounts
This is more for qol than anything.

night cradle
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if you want to add, you should probably mention the author of the previous suggestion to add it on their suggestion
at least that's what I heard in there

wary flume
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MadMan310Today at 2:57 AM
Add a more powerful hammer

Currently, the most powerful hammer is the grax, which is pre-providence. This hammer, while being fast at destroying walls, still takes a considerable amount of time to destroy a lot of walls.
Adding an extremely powerful hammer (or hamaxe) in would help a lot, if it would be about crystyl crusher-level fast.
Post-DoG would be a good time to have one since dev items aren't allowed.

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@zenith hazel It is quite similar to what I asked for 😐

limber glacier
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surely it's a good thing that they want the same thing as you? it might help with gaining attention...

placid moth
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Would you like a patent for your suggestion

wary flume
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Maybe but following rules is also a good idea

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So I am looking for clarification more than anything

zenith hazel
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hmm... maybe try sorting this out with the other guy?

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this is a very grey area when it comes to suggestion rules

wary flume
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It is fine and all just was unsure on how ruling worked if you're ok with it I am

zenith hazel
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yeah just ask the other guy to be sure

limber glacier
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you could collaborate!

distant gyro
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@ashen warren he already does

proven tide
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@ashen warren A) that's not a suggestion B) #changelogs already happened last update (downloadable in #mod-downloads) C) checkthepins D) run before you get killed

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uwu

distant gyro
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uwu hours

sand umbra
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latest is on the browser, even

cyan lagoon
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@ashen warren it already happened

ashen warren
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I have the latest version and it is still astrageldon slime’s theme

proven tide
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well, evidently you don't

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because it was changed this update

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which has been around for five days

exotic dock
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you need the music file

ashen warren
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Well I have all the new rogue weapons

exotic dock
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it's separate

sand umbra
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actually no, not even this past update

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this was changed in .105

exotic dock
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ik

sand umbra
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which released over a month ago

hollow saffron
ashen warren
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Yea he still has astrageldon slime’s theme

queen sail
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What mod versions do you have

ashen warren
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Lemme check

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v1.4.2.106

queen sail
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Music mod

ashen warren
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v1.4.2.1
Is that outdated?

distant gyro
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that's vague and most likely outdated

versed mica
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Well I might in a few seconds tag caution accidentally

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I lagged out on a different device

ashen warren
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ocb I can see but eleblaster?

proven tide
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or make the sound itself a softer sort

ashen warren
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besides you can lower the sfx volume and still have the music around

proven tide
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oh come on, we both know that's not a viable solution

ashen warren
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I frequently dick around with those

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idk it is in every game I've played so far

proven tide
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when one sound is overpowering having to lower your environmental awareness just to tone it back is

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sub-ideal

sand umbra
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can DSD get the same treatment please

proven tide
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do the minecraft thing and have sliders for different sound sorts hellyes

sand umbra
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DSD is fucking deafening

ashen warren
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dsd..

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darksun.. dork?

sand umbra
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Deep Sea Dumbbitch.

proven tide
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doofenshmir—

ashen warren
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oh god

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yeah lmao

sand umbra
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If you've ever thrown it you know what I'm talking about
it's absurd

lost agate
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I already lowered its volume

proven tide
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maybe give it the aureus treatment too

harsh latch
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i don't know why, but this update, ele blaster got a lot louder than it was before

proven tide
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as in, just then, or uh

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for the prev update

ashen warren
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the sound cooldown thing?

proven tide
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yeees

lost agate
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Its lowered in this update

sand umbra
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oh

proven tide
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well done

sand umbra
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lemme check it

lost agate
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A fat like 30% of the volume iirc

ashen warren
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I used it this update
iirc it was still pretty earblast

lost agate
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If you use it in closed spaces its still a bit loud

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But otherwise its fine

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I think its just the pitch of the sound or smth

austere lion
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just turn down your pc volume

sand umbra
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okay yeah it's like infinitely better now

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jesus

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thank you heartlad

lost agate
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Np

ashen warren
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that's not nearly as viable as my solution vruh

lost agate
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Im trying to lower the volume from a lot of things

ashen warren
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You also lose every sound instead of just sfx.

lost agate
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Thing is, if its the use sound, that makes it 10x harder

ashen warren
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talking to the vomit of letters btw shucks

lost agate
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Yeah ik

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As i was saying, if its the sound on tile collide or the like its piss easy

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But use sound is uh...

sand umbra
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what I do is just have the use sound blank and then call the sound when the item is actually thrown/used

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that way I can mess with the sound however I please

lost agate
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Thats a solution yes

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Other is copying the sound into another sound legacy and lowering it from there

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Aka like the shadowflame situation

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Which are absurdly more complex solutions than what they should be

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Like, cant there be something like item.SoundVolume or smth?

sand umbra
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ideally, yes

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but as we both know, Terraria is a...far from ideal workspace

proven tide
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MY TIME TO FUCKEN SHINE

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@grand badger welcome to the club

grand badger
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This looks like it has been a very long time in the making

ashen warren
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it was posted a while ago

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It's kinda been a thing that lore presence sucks as-is but nothing seems to happen even with lots of suggs about it

grand badger
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Suppose it has low priority, between the bug-fixing, new items and working on the rogue class

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it's a shame really, the calamity lore feels much cooler than the official terraria lore that was revealed on the last anniversary

ashen warren
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"lore"

grand badger
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¯_(ツ)_/¯

mossy shale
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Thorium does it good too with some of their bosses, you use a flare gun to summon grand thunder bird, viscount literally has it's own arena you are forced to fight him in... I think itd be cool if calamity had summon methods like this too

lost agate
gusty geode
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Shield of Cthulhu
U N D E R U S E D

foggy grove
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I mean, with integrating some of the lore into the calamity boss fights, I think Astrum Aureus would be a good start.
Lorewise, it's a machine built by Draedon that was taken over by the disease, dormant in the infection until reawoken by an outside threat. What if when the astral infection generates during hardmode, you can find a deactivated Aureus just sitting there in the infection, and the first time you fight it you need to do something to threaten it, like hit it with the clentaminator for example, then the fight begins.

gusty geode
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I like

foggy grove
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Also the Astrum Deus spawning mechanic, while unique, still feels like it was thrown together, since it's just "kill this rare mob 3 times". It doesn't feel like there was a reason for the Atlases specifically, or any tie to the lunatic cultist (I know that part is a game mechanic and not lore but still)

void kelp
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would be neat

lost agate
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hitting aureus with a clentaminator

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Thats obscure as shit

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How would anyone know you have to do that

distant gyro
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the in-game guide npc HyperFailure

lost agate
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Like ok, you want more tie to lore when summoning bosses? Ok
But who in their right mind would assume that you trigger aureus with a clentaminator?

void kelp
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I would think trying to mine it would be an easier option

lost agate
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Ok but do you resummon him if you die?

ashen warren
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instead of despawning, aureus sits down and deactivates
a new aureus spawns every morning/when you reload the world
ech

lost agate
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Well that would need an interesting bit of animation

cyan lagoon
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Could just only happen off screen

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Like how the lunatic devotes and old man respawns

lost agate
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I suppose

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Hopefully it doesnt break on MP or smth

cyan lagoon
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There would probably have to be a set distance for it to respawn

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Like say

tropic marsh
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MP is gonna be broken for a lot of things

cyan lagoon
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Around 700 blocks from its initial spawn

tired haven
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"If it exists, it breaks Terraria MP"

tropic marsh
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Also I do want to point out, at least for me, biome locking fights is always annoying for me more than immersive. It just means I have to set up my arena in specific areas

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as opposed to having one central area

nocturne crow
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Like the Scal and Yharon fight, what if bosses always forced an arena on the player?

tropic marsh
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I don't like that idea

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Yharon and Scal it makes sense for, you're at the stage of the game where you can freely move pretty much anywhere you want.

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But like, imagine DoG with a forced arena. It'd have to be a giant platform, which is essentially what players already do.

nocturne crow
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But look at it this way. If they forced an arena to that player, then the player doesn't have to always spend hours trying to build arenas.

tropic marsh
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I don't think there's a single arena in the game that takes more than 20 minutes

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and most of them are reusable

foggy grove
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My DoG arena took 5 minutes, it's only really death mode underworld providence that takes time afaik

opal barn
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building arenas is a part of playing terraria though

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it wouldn't be the same when you just take the summoning item wherever and plop it because it makes an arena for you

ashen warren
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sc?

sand umbra
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it wouldn't be the same when you just take the summoning item wherever and plop it because it makes an arena for you

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yeah uh. isn't this literally exactly what SCal does

tropic marsh
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Someone was saying for that to happen with more bosses

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not just scal

sand umbra
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the Eye of Extinction straight-up makes the arena for you, the only thing you're doing is maybe picking a specific spot and having like a row of platforms or w/e

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and I'm talking realistically, I don't care about nohits here

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I'm talking about the average player's experience when playing through the mod on their own merit

foggy grove
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I mean, the entire SCal fight is a forced bullet hell, it's nowhere near as natural of a fight as DoG or Providence

lost agate
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I mean, every bullet hell ever is limited by space

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So i dont see how its forced

foggy grove
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I'm comparing it to Terraria boss fights as a whole, not bullet hells has a whole.

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The SCal fight is a combination of both, so it compromises some aspects of both

lost agate
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Also sc makes an "arena" yes

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But its barely enough to be considered an helpful arena in any form

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You got a square yes, but that square doesnt help with being comfortable on bhs, that square doesnt help when begining the fight

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Its a limitation more than an arena

sand umbra
lost agate
sand umbra
lost agate
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one emote tells me sooo much

sand umbra
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emotes are the best way to communicate

lost agate
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except no

sand umbra
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except yes

lost agate
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Well time to say everything via emotes

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Gl deciphering it

sand umbra
tired haven
sinful violet
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Just gonna say, alternate spawn methods’ve been on our minds for a while

gusty geode
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Maybe killing enough Plaguebringers could summon PBG

mossy shale
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Calamitas Rain

gusty geode
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Like
You keep bringing down the enforcers of the area
Eventually enough lost signals happen for the big guns to be called in

mossy shale
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If you kill enough regular Calamitas you summon supreme Calamitas

gusty geode
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Or
Better idea that kinda extends off something I mentioned yesterday

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I had said something about Corruption enemies splitting and recombining to fit the theme Calamity establishes for it
You could summon Hive Mind by allowing enemies to keep fusing, getting bigger and bigger until a full-sized Mind is formed

nocturne crow
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I'm trying to imagine a brand new player experiencing that and just sitting there, watching it happen.

gusty geode
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Lol

nocturne crow
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To be honest, that actually reminds me of the concept from the old game Sinistar.

gusty geode
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That'd honestly be kinda scary in gameplay
Every kill causes the enemies to split
You gotta keep the smallest ones contained or risk them recombining into bigger ones
Sounds like a lotta fun

nocturne crow
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Sounds like work for an invasion I would honestly put up with.

gusty geode
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I'll see if I can't get a doc up about it
Hopefully this doesn't get shot down as pointless by the devs
There comes a point where an idea is too cool not to do, regardless of practicality imo

gusty geode
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Know what
Starting to wonder if this has too much potential
Plan I had laid out was a number of small "component enemies" that would be spawned from killed enemies
They'd attack for a bit before beginning to chase other enemies to combine with them, buffing them or even completely changing them into new ones
And not just existing enemies, there'd be dozens of new ones spawned from combinations like this have an image in my head of a Blight Slime with spider legs that resemble a Corruptor's mouth

mossy shale
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Would it be the same for the crimson or would there be a different gimmick there

sand umbra
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honestly this idea sounds cool as fuck but imagine trying to get it to work under Terraria circumstance

gusty geode
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When two enemies get close together
Delete one and buff the other
Or delete both and spawn a new one in their place
That's how the combining part would work, I imagine
And that seems like the hardest part

runic heath
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A bunch of enemies coming together to form something? goozma time

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But yeah in general I think that would be cool the biggest worry would be that it exasperates the issue of accidentally spawning hive mind

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Or with other bosses in general.

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It would overall be a cool addition imo just as long as like with astrum deus you can craft a summon item for the boss afterwards

opal barn
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yeah, let's make such an effort to summon a boss that's not even required for progression taxevasion

queen delta
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To summon yharim, you must solve a riddle that appears in the jungle temple post-scal

ashen warren
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yharim fight always begins with a five minute unskippable cutscene*

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with voice acting

tired haven
#

If something, optional bosses are the ones that special summoning conditions apply to in the best way

#

(except betsy, her special condition is just a drag)

queen delta
#

And a boss fight thats just basically MKX interactable cutscenes

nocturne crow
#

Pfft...

Quick-time events only

runic heath
#

Yeah there is definitely a balance to strike between unique summon methods and how much effort they take

#

ML and Betsy come to mind

#

Since destroying celestial towers takes a decent amount of time, and OOA is just relatively tedious

#

not to mention that ML takes a minute to spawn even using a sigil

#

It would be nice if ML’s minute long summon time only applies to the pillars since at least it makes sense there because if you’ve just gotten done fighting at a pillar you need time to get into position and stuff

nocturne crow
#

It definitely sucks when people try to farm using the Sigils when going for the Grand Dad or a very specific drop.

radiant pawn
#

good way to spawn golem but lets just dont:

#

golem is inmovile until you activate him WITH the key

runic heath
#

Golem’s spawn is unique in the first place

#

You have to interact with an object as opposed to just summoning it

#

But yeah as someone who forgot I could just nurse cheese ML having to wait a minute for every spawn was terrible

#

But besides that there is a 2.5% drop chance item tied to ML which means regardless you have to sit through that if you want to farm for it

sand umbra
#

not even one

#

there are two of them godglasses

#

Grand Dad and Infinity --- which are, amusingly enough, the two biggest memes of the whole RIV set

runic heath
#

There was a suggestion made about this on August 31st

frail mantle
#

tbh reduce ML spawn time after his defeat iirc

sweet crow
#

tbh use something like fargos and have the instant summon

tired haven
#

tbh cheat sheet speedhack 60

sweet crow
#

wouldn't you still have to wait a whole second

tired haven
#

yes, if you want to wait less, just make that 600

placid girder
#

ok does anyone else not like how similar a lot of hive mind and perf drops are

tired haven
#

Meh
They are actually quite different if you look closer, but they still follow the same theme for most part, which is good for alternate evils

lost agate
#

Yeah theyre alts

#

It would be more worrysome if AS drops were like brimmy drops or smth

placid girder
#

idk some are just about the same like the shortswords

tired haven
#

That's the issue of shortswords having little to be unique in first place

lost agate
#

I mean

tired haven
#

They are mostly stabstab

lost agate
#

Lights bane and butcher sword are kinda the same too

#

And like, yes, shivs barely do anythign at that tier

placid girder
#

or tooth balls and rot balls

#

also yeah every shiv sucks ass

tired haven
#

Meanwhile bloodbath and shadowdrop staff, while having a similar pattern, are extremely different in gameplay

placid girder
#

which is sad

#

yeah the mage weapons are p good iirc

tired haven
#

Tooth balls and rot balls are consumables, and those also share the lack of unique mechanics in game

sinful violet
#

At least they'll get stealth strikes so hopefully that pads em out a bit

lost agate
#

The problem with making them different is that you handle them very well or you end up like the vanilla alts

placid girder
#

oh yeah if theyre getting unique stealth strikes thats p good

sinful violet
#

I'm more concerned with the dank creepers vs blood clots

#

Oh yeah

#

Where one's fuck and the other's god

lost agate
#

Yeah

placid girder
#

also wym like the vanilla alts

sinful violet
#

laughs in fetid bagnakhs vs whatever the fuck the corruption chain knives are

lost agate
#

One is better in sell price and all

#

Like demonite and crimtane bars

#

Good alts very wow

placid girder
#

oh like being blatantly better

fervent zealot
#

i make millions every year by selling tooth balls

placid girder
#

crimson

lost agate
#

Ah fuck i forgot to change the sell price of tooth balls

civic pond
#

corruption what

#

uh oh stinky

placid girder
#

yeah its prob just a me thing because i tend to do both evils

tired haven
#

I mean chain guillotines are also decent (in vanilla)
They just do not share the same niche with baghs and the latter has much higher risk-reward and thus more remarkable

civic pond
#

buff guillotines when ech

fervent zealot
#

guillotines are worse because of mechanic

tired haven
#

Buffing effectively the high end ranged melee option, henk

fervent zealot
#

buffing them to compete with bagnadahks or whatever the fuck they're called is a very, bad idea

tired haven
#

though in calamity they are lacking, obv

civic pond
#

they way guillotines work compared to bagnahks is kind of odd

tired haven
#

Time to compare clinger staff and life drain then Henk

#

Myes one is essentially sentry and another is uhhh aoe

#

And both are somewhat useless

#

👍

minor marlin
#

Thoughts on adding a visible debuff for the Core of the Blood God's cooldown?

tired haven
#

Buff icons cap kinda whispers no but mmm

minor marlin
#

I dunno, plenty of other accessories already have it

#

like Prof artifact and Counter scarf

tired haven
#

Well, that's why the mmm

#

Eclipse mirror has one too, and armor revives, and etc.

minor marlin
#

Just would like the consistency, ya kno

tired haven
#

I think you're free to suggest that, just expand on the reasoning and it's good

minor marlin
#

What about a proper cooldown for Silva, so you don't have to die for it to reset? Like 5-10 minutes or something.

lost agate
#

It would have to reset your max hp

#

Otherwise theres no point in doing so

true glen
#

what about adding a visual effect whenever the Core of the Blood God like a particle similar to the one of the Brain of Cthulu pops out the character once the cooldown's off

runic heath
#

I am guessing the reason buff cap can’t be increased is red code?

frail mantle
#

increasing buff cap is possible

#

iirc Dradon made a mod that removed it entirely

void kelp
#

however, it works only on new characters

#

you have to have the mod enabled when you create new characters; you can't use other characters made beforehand without the mod enabled

runic heath
#

weird

hollow idol
#

does this fall under the shadowspec rule

terse sundial
#

yes, as it implies that the furniture is made with shadowspec bars

ashen warren
#

e

terse sundial
#

@ashen warren please read the pins first

ashen warren
#

ok

terse sundial
#

there is a doc in that details what you cannot suggest

#

anything involving shadowspec is off limits

ashen warren
#

oh oof

#

welp

#

atleast i got another one lol

terse sundial
#

either delete it or change it to something else

ashen warren
#

deleted

runic heath
#

can shadowspec bars be made to craft shadowspec bars

ashen warren
#

yes

mystic widget
#

ahem wulfrum summon weapon

runic heath
#

slime staff is not bad

#

but eh maybe

#

the biggest issue with early game summons is that hermit crab is jank unless it's been changed

wary flume
#

Hermit isn’t useless but sure

runic heath
#

it isn't useless it's just jank

wary flume
#

It is good for early events such as goblin army

ashen warren
#

just made a big brain suggestion

zenith hazel
#

why is the spacing so weird

civic pond
#

:bruh:

wary flume
#

That seems stupid

ashen warren
#

i still think bars of life should be post ml

wary flume
#

Why?

ashen warren
#

they have barelly any use preml

quick ice
#

Why are we discussing moving materials around?

ashen warren
#

only for a few stray weapons

quick ice
#

Also how would bars of life be obtainable post-ML

wary flume
#

Action that means they are better post moonlord anyway

ashen warren
#

with the regular materials and unholy essence

#

i made a suggestion

#

if you think its bad dont fucking judge me

quick ice
#

I don’t agree with that since Uelibloom exists

#

They’re fine as is

ashen warren
#

there are postml pre providence items needing bars of life

wary flume
#

If you’re worried about being judged when this should be taken serious I really think you shouldn’t have suggested it

civic pond
#

orrrr discussing it here first instead

ashen warren
#

i did take it serious

#

shut up

#

its my first suggestion

#

jeez

quick ice
#

We’re just giving constructive criticism

wary flume
#

Also you’re saying to move them post moonlord when majority of the items are needed post moonlord that just seems like more work for the devs

quick ice
#

If it’s your first suggestion don’t take it bad if we disagree with it, since most of us have suggested before or have critiqued suggestions

ashen warren
#

all they need to do

#

is add unholy essence to their recipe

#

then its post ml

quick ice
#

They’d have to rebalance all items that are Pre-Providence

wary flume
#

This is exactly how my first suggestion went, in circles and horribly wrong

ashen warren
#

they wouldnt have to rebalance

wary flume
#

What about the few items pre ml

ashen warren
#

they could have astral bars instead

quick ice
#

That takes time, and they have much more important things to do like making rogue items for Rogue Update: Episode 2

ashen warren
#

if it gets accepted

#

you expect it to happen quickly?

quick ice
#

Not until next update

ashen warren
#

cough if it gets accepted im guessing atleast 1.4.4

wary flume
#

Bruh astral Bars and decent weapons don’t make sense either

civic pond
#

Overall this kind of suggestion doesn't have a lot of priority/necessity, but i can see why

ashen warren
#

.-.

quick ice
#

Also if it gets 90 ⭐️s and isn’t accepted, don’t feel bad. Tons of suggestions are sent to the dev server and maybe 1 in 25 are actually accepted

#

Don’t take that number seriously though, I’m just making it up

ashen warren
#

i know

#

wait

#

i got the perfect 1

zenith hazel
#

don’t meme please

ashen warren
#

ok

zenith hazel
#

also that would entail moving omniblade and hyperius bullets to post-deus which is... an interesting design choice

ashen warren
#

am i allowed to edit it?

#

or change it

#

a bit

civic pond
#

yeah you can edit it

ashen warren
#

k

zenith hazel
#

make the spacing a bit less weird please, it floods the channel

ashen warren
#

ok

tired haven
#

I mean, you can always replace the bar of life in these recipes
albeit it's a fair bit of work

mystic widget
#

No

quick ice
#

You can, but again there are more important changes/features to be implemented and changing bars of life’s placement in the game seems pointless

wary flume
#

The reasoning behind this is that they are mainly usedd post moonlord so move them post moonlord?

#

yet there are a few things pre

ashen warren
#

made some edits

terse sundial
#

But the real question is, why?

#

I see no purpose to moving them around

runic heath
#

just remove bars of life from yharon dragon egg recipe

#

this is a joke

tired haven
#

There is long-term purpose of them being separated from chaotic which opens on the same tier, but as of current there is no reason to shuffle them

ashen warren
#

...

runic heath
#

I mean chaotic is used for armour while bars of life are not

tired haven
#

(But both are used for weaponry)

#

Eh tbh
I just want to hear the actual reasoning behind that move other than "they should personally be Post ML."

ashen warren
#

its mainly used for post moonlord items

#

only 4 items have bars of life preml

quick ice
#

Reasoning should never include words like “Personally” or “I think”

karmic stone
#

Self-star
This seems a tad bit drastic, and it doesn't help that there's no "Why" in here

ashen warren
#

5*

tired haven
#

And darksun fragments are only really used for like 5 items pre-yharon p2

#

Would it make sense to move them as well?

ashen warren
#

well i guess my first suggestion was bad

#

lol

quick ice
#

When providing a potential solution to the problem they’re fine, but for a flat suggestion such as this reasoning should be based around a balancing issue or using logic

#

It’s not bad, just unnecessary

tired haven
#

^

ashen warren
#

should i delete

quick ice
#

Up to you, it doesn’t matter though

tired haven
#

It may be a nice touch if the mod was practically finished, but for now there are higher priorities

And mhm, judge for yourself. It doesn't inherently break rules, just may be unpopular

ashen warren
#

ye

#

lol

tired haven
#

Though if I were you and wanted to fix it, I would have added deeper reasoning

hearty plaza
#

Bars of life should have an armor set imo

ashen warren
#

i suck at writing things

#

especially suggestions

quick ice
#

You’ll improve over time, but if you want to improve try posting the suggestions here first and ask for critiquing before posting it in #suggestions-voting

ashen warren
#

ok

tired haven
#

Yeah, practice makes perfect
Just don't get upset too much and seek for improvements

ashen warren
#

ok

quick ice
#

Now, time to make a draft like I originally came here to do
Evil Islands changes: Currently, evil islands aren’t very helpful for fighting the biomes respective bosses or encountering the enemies. This is in part due to the lack of evil blocks on the island and the height, both of which I think should be changed
More evil blocks: To fix this problem of there not being enough blocks to make the evil islands function as a biome, there are 2 possible solutions. Either the island be made larger (Ideal option so the EoW and Perforators don’t fall off as easily) or some of the Evil Ore can be converted to Evil grass, but both would help increase the amount of evil tiles so that these islands function as a biome.
Decreased elevation: The other factor that makes it hard to fight the evil bosses in the biome is the height of the island overriding the biome. If the height was decreased to be around 50 tiles below normal sky islands, I think it would help solve this issue and let the islands register as an actual evil biome

civic pond
#

I agree with this

gusty geode
#

Aren't they
Not
Supposed to be functioning biomes tho
Just providing the means to build functioning biomes

quick ice
#

You can’t do that until Hardmode as of now

gusty geode
#

I still strongly disagree with the idea of both world evils in one world at all but whatever
Can with grass

quick ice
#

The biomes don’t spread, and you can’t get evil grass iirc

gusty geode
#

It spreads through grass pre-hardmode
Or at least it did last I checked

tired haven
#

Grass does spread, but only grass

quick ice
#

Even then, you can’t get the alternate world evils grass without its powder

tired haven
#

You don't really need that anyway given good amount of sandstone to emulate evil biome, but you need big flat surface for bosses to spawn correctly

teal ibex
sand umbra
#

boing

gusty geode
#

Why do we need both world evils at once again anyway

quick ice
#

Quality of Life

civic pond
#

oh?

quick ice
#

same reason the planetoids and Ice Temple exist, to serve as a quality of life structure for those who want to fight all the bosses and access all of the games content

gusty geode
#

Imo you should have to go out of your way for that
If you can do it all on any world, makes every playthrough more samey

quick ice
#

your opinion is wrong
I guess so, but the elevation change I suggested would still be nice so you don't have to destroy the whole island to have enough blocks

wary flume
#

Baked the only thing that makes a playthrough the same is how you deem it's played

zealous ridge
#

with the rogue update out, is discussing its changes in here alright? if it isnt the right channel, then i can bring the topic somewhere else, but i do want to hear the general opinion of the changes made to rogue and how the class can be improved...?

sinful violet
#

If you have suggestions on how to improve it, here's fine

zealous ridge
#

okay, thanks mrrp

warm tinsel
#

Add flavor text when a boss is enraged or invincible
Honestly, Fab did it with PBG's enrage once, so I figured out we can arrange stuff and make it cooler with a simple config.
That said, here's the list:
Desert Scourge: The great worm hardens...
Hive Mind: The rotting masses scream...
Perforator Hive: The bloody spawns lunges at you...
Slime Deities: The slimy deities hates the change in gravity...
Cryogen: The ice castle rushes to get you...
Brimstone Elemental: The Elemental really hates cowards...
Aquatic Scourge: The worm rushes to hurt you even more...
Leviathan and Siren: A powerful song protects the two friends...
(Will continue this if you like the idea)

ashen warren
#

maybe

civic pond
#

honestly though

#

that would give a good indication

#

ESPECIALLY in multiplayer

warm tinsel
#

For the Mechs for example, Anti-Gravity Module activated, proceeding with extermination

And

Solar energy empowers the mechanical terrors...

#

A reference to the instakill yeah?

lost agate
#

who in the hell says slime deities

civic pond
#

maybe not those specifically but nonetheless

#

any indication of enrage like that would be great

warm tinsel
#

Well, I do cuz it's easier

#

And you guys are free to discuss the rest

karmic stone
#

You're thinking about Goozma Ferox lol

civic pond
#

slime gods :flushd:

warm tinsel
#

Lol maybe, but it's also easier

civic pond
#

byeah

#

im totally down for this sugg

karmic stone
#

deities
easier
gods

#

:flushd:

warm tinsel
#

I mean, The Slime God enrages
But we may have killed the core already so it should say deities to reference any remaining slime god

sand umbra
#

am I the only one that never quite understood why it's called the Slime God

civic pond
#

Well

#

there are no more powerful slimes after them

#

not anymore at least so its valid

#

oh wait the core is the actual "god"

tired haven
#

Irradiated slime god

civic pond
#

fear

sand umbra
#

pre-nerf irradiated slime was

warm tinsel
#

So why aren't the Crimulan and Ebonian Slimes called anything else?

sand umbra
#

definitely something

teal ibex
#

didn't this exact thing get suggested and sent tuesday? hecticHmm

zealous ridge
#

I'm meh on this... Mostly because:

  1. clogging chat could be annoying
  2. no indication for when not enraged anymore which solves only half the problem, if this were added it would make clogging chat even more prevalent
  3. barely solves a problem to begin with (is invincibility, increased speed, increased damage, and solid/instakill barriers on later fights not enough? and if not, why?)
sand umbra
#

well no

#

@zealous ridge the issue is that most people don't know why the enrage happens

#

or that it happens in the first place

teal ibex
#

namely the latter

sand umbra
#

and no, you can't use "they can look on the wiki" as a counterpoint

#

if you have to look on a wiki to know something important like that about a boss fight there's probably something wrong

zealous ridge
#

im not using the wiki as a counterpoint

teal ibex
#

and under the assumption these are added, i would suspect that there would be one message indicator tops

karmic stone
#

didn't this exact thing get suggested and sent tuesday? hecticHmm
This?

teal ibex
#

this = enraged boss indication

sand umbra
#

is fine, was just making sure because I see the wiki used as a defense mechanism for things like enrages having no indicator quite a bit

zealous ridge
#

having the message show up barely tells you that leaving the biome is the issue

teal ibex
#

but it does tell you, which is what's important here

civic pond
#

I still think this would be better than nothing period

teal ibex
#

imagine a player who consistently leaves a biome that forces an enrage

#

they're gonna come in here first and blast about how unfair the boss is

civic pond
#

because i see complaints all the time of "why the fuck did (x) boss just one shot me"

#

besides

sand umbra
#

PBG especially seriously needs this

civic pond
#

if text is a problem

teal ibex
#

if they see the message each fight, they'll assume -- like they should! -- that they're doing something wrong

civic pond
#

it could be a visible indicator

#

like tinting the boss or something

#

i dunno

opaque pecan
#

it should be a link to the wiki

sand umbra
#

no

civic pond
#

wa

sand umbra
#

that's literally the exact thing I was proofing my argument against

teal ibex
#

(and even still, this already got suggested tuesday and reached over 130 stars, so i don't know why it's coming up again)

civic pond
#

:thinkies:

zealous ridge
#

it is slightly different mind you

civic pond
#

well

opaque pecan
#

ok ok ok. it should be two links to the same wiki page

sand umbra
civic pond
#

They just suggest different indicators

#

also can you not meme

zealous ridge
#

flavor text rather than roar

civic pond
#

jaja funni

teal ibex
#

roar was an example

#

the suggestion asks for indicators

#

this is just another example

civic pond
#

well then if it was already suggested i guess thats it then

teal ibex
#

exactly, this is mostly redundant

civic pond
#

soooo..

#

delete it? or

opaque pecan
#

meme it?

teal ibex
#

this isn't a meme channel, you really should move on

zealous ridge
#

why delete, at the very least this proves that it's a "frequently suggested" thing so i dont see why it should be deleted

civic pond
#

fair enough

teal ibex
#

bloat

civic pond
#

byeah

teal ibex
#

it's already blue checkmarked anyway

#

which is the objective way to say something is frequently requested

karmic stone
#

The other one was bluemarked as well

#

^

civic pond
#

im tempted to resuggest buffing daybreak or goldplume ech

acoustic ferry
#

there's no reason to use daybreak currently so sounds ok to suggest

teal ibex
#

just make sure you do practical testing for it

#

otherwise you'll get nowhere lol

civic pond
#

i did.

zealous ridge
#

what was your suggestion, for reference? buff damage?

civic pond
#

oh fuck wait i just had a stroke

teal ibex
#

as long as you have killtimes versus the actual bosses you should get a testers attention on the matter at the very least

civic pond
#

my previous one already got in

#

🏃

teal ibex
#

then probably don't bingPog

civic pond
#

yes i wont.

acoustic ferry
#

what was the previous one

civic pond
#

"resuggestion
Buff daybreak
As of now daybreak is considerably weak for its tier and is outdone by many other weapons. Its not very viable for crowd control, moonlord, or multiple targets at once. I suggest a plain base damage buff to it to at least make it viable for its tier."

acoustic ferry
#

o thonk

#

goldplume then

civic pond
#

so far one of my most hopeful suggestions was implemented :cheer:

#

yeah goldplume

#

I don't see the issue with giving it autoswing

#

or buffing its damage/giving it some other effect

#

windblade just tends to.. outdo it?

zealous ridge
#

either of those would help it immensely

civic pond
#

i mean its just so underwhelming

acoustic ferry
#

making the feathers do any damage at all would make it better

zealous ridge
#

without autoswing, it implies that its supposed to hit super hard, but it doesnt
so its just kind of useless, sausage maker outdoes it despite being in the same tier

civic pond
#

precisely

#

non autoswing weapons tend to do bigger damage

#

and it really.. doesn't

zealous ridge
#

or at least, weapons that require more effort to use than just holding down the attack button

radiant pawn
#

the "text enrage" suggestion is very old now

#

try coming up with new ideas

civic pond
#

Perhaps making the feathers explode?

#

similar to uh

acoustic ferry
#

the set bonus

zealous ridge
#

skyblaze?

civic pond
#

that weapon

#

yes skyglaze

zealous ridge
#

glaze, sorry

civic pond
#

feathers stick and explode

radiant pawn
#

example: enraged bosses have a red outline that tells when are those bosses enraged

acoustic ferry
#

/ the set bonus of aerialite

civic pond
#

and do more damage

teal ibex
#

there was already a suggestion like 3 days ago suggesting a roar or red hue

#

this one probs should be deleted but i'm not gonna ping a mod over it bingDerp

tired haven
radiant pawn
#

if a boss is enraged just amplify your sight to see pixel movements taxevasion

zealous ridge
#

i disagree, but whatever the devs think would be best

radiant pawn
#

and except Yharon, you can tell easily when a boss is enraged or not

acoustic ferry
#

i thought storm weaver's insane enrage speed was it's intended normal speed until i looked up that hes supposed to be fought in space

#

because i had nothing to compare it to

teal ibex
#

as somebody who regularly has to tell people about boss enrages, no, it's not that easy

radiant pawn
#

it is imo

acoustic ferry
#

if hec has to regularly tell people about it
no its not

tired haven
#

Time to pull out the "A Hat in Time Deathwish Vignette effect" I guess hathonk

teal ibex
#

and in your anecdotal experience it doesn't require a change, fair enough, but lots of people get needlessly confused by it

civic pond
#

resuggestion
Buff Goldplume Spear
As of now it's not a very viable choice, especially compared to windblade.
Weapons without autoswing tend to hit harder and goldplume doesn't really fit that description. To either make it more interesting/viable I suggest to either give it autoswing, increase its damage, or give it some effect like skyglazes feathers sticking and exploding. These are only ideas. feelsgreat

#

h

#

anything i should change ech

teal ibex
#

especially people playing rev/death for the first time, since there's ai changes and whatnot

#

some people just think the enrages are the boss and realize they hate calamity and never play it again

radiant pawn
#

goldplume shreds bone man iirc

acoustic ferry
#

seems alright to me

#

the last time i used it on bone man it did like 3 damage per feather taxevasion

tired haven
#

Would be nice to see the numbers of how much wind blade dominates the goldplume spear, but eh

civic pond
#

im scared of putting numbers in a suggestion now daryl

#

base damage wind blade has 27
and goldplume has 23..?

#

something along that

zealous ridge
#

dps tests would be better

#

plus effectiveness from range is something to take into account

tired haven
#

Base damage means roughly about nothing

acoustic ferry
#

and i think it has decreased damage on the feathers?
haven't used it in a while so might be wrong

civic pond
#

gek

#

any particular thing i might test them both on

zealous ridge
#

goldplume has way worse dps outside of the spear's range, while wind blade can hold its own at a longer range

tired haven
#

Skeletron I guess

#

Maybe queen bee

civic pond
#

i'll try bee.

zealous ridge
#

biggest problem as i see it is how goldplume sucks total balls at any range outside of the spear itself, and offers nothing unique at close range compared to sausage maker

civic pond
#

I mean to be fair

#

Goldplume's projectiles are effected by gravity

#

Windblade has the succ

zealous ridge
#

your point?

#

is the succ just generally more useful

#

?

civic pond
#

frankly yes

#

or how shall i put this

karmic stone
#

Actually I tried Goldplume against QB in such a way that all the feathers hit while she charged

civic pond
#

windblade tends to require less effort to use

karmic stone
#

13 minute fight

radiant pawn
civic pond
#

:bruh:

tired haven
zealous ridge
#

effort required isnt a problem if the payoff was worth it

#

which it isnt

civic pond
#

the payoff is

#

gek

karmic stone
#

So it's just bad in all ways

civic pond
#

Quick question

#

Just turn on godmode and sit inside qb

#

or actually fight daryl

zealous ridge
#

actually try and fight

karmic stone
#

try
Keyword

radiant pawn
#

goldplume is just like the aerialite pickaxe

zealous ridge
#

mhm

radiant pawn
karmic stone
#

You don't go farther than that HDfailure

civic pond
#

alright alright fine

zealous ridge
#

its more representative of actual gameplay situations in all fairness, although it is more effort

#

what would be some good ways to improve the goldplume, then?

#

bumble brought up the feathers sticking in and exploding on enemies/walls

karmic stone
#

What other crowd weapon does melee have at that point

#

Because if there's not much, explosions would be nice

zealous ridge
#

Wind blade, to an extent, has piercing and the ability to pull enemies in, keeping groups together

ashen warren
#

Pretty sure yat bloom w/ symbiote aces goldplume.
I'd be willing to bet it does normally without symbiote but I have no clue at this time.

karmic stone
#

Ok so there's Wind Blade, Yat bloom does great as well (just came from a melee PT) and Oathsword, which is ass to get

#

And i really don't see much else on the list

ashen warren
#

arkhalis probably also

#

night's stabber and more importantly carnage are both after sans

civic pond
#

im supposed to use aerospec for qb right

#

god i haven't done this in forever

zealous ridge
#

Yes

karmic stone
#

Ye

civic pond
#

allllllright

ashen warren
#

qb is pre skeletron

zealous ridge
#

if you have goldplume, you should have areospec

sand umbra
#

realistically you could just test on Skeletron

civic pond
#

fine

#

well.

#

I tested em both on a dummy and skeletron

#

Goldplume - slightly harder to use, projectiles do mediocre damage affected by gravity and just better close range. Dps was around 30-40 with consistent hits, but close up it can reach around 90
Windblade - autoswing, projectiles hit twice and do considerably more damage, better from farther away. With consistent hits it can hit around 100 Dps. Close up around 160ish
gear was Aerospec helm, breastplate, leggings, grand gelatin, band of regen, skyline wings, feral claws, SoC, and lightning boots.

#

i pray i didn't miss anything ech

#

and from my expierence goldplume could use a change of effect/buff

hollow saffron
#

@sleek glacier have you ever thought about:
dodging
using a weapon like the elemental disk that takes care of them quickly
zen

#

honestly from my experience theyre not too bad

sleek glacier
#

I'm really tired of responses to nerf requests being "git gud"

hollow saffron
#

bro theyre really easy

#

just circle them

sleek glacier
#

and they're a lot nastier when you have to deal with server lag

hollow saffron
#

you should have wings by that point in the game

#

imagine playing on calamity servers 😳

sleek glacier
#

I do

sand umbra
#

ah yes, circling in the dungeon

#

that can't go badly at all

hollow saffron
#

well do the servers have a bad connection

#

thomas if you dont have enough space to circle then dash

civic pond
#

ooook im going ahead with the goldplume buff.

sand umbra
#

do you realize the environment Happy Phantom Spirits are fought in in the first place

hollow saffron
#

yes i do

#

ive fought them like that multiple times

sand umbra
#

you do not have that kind of dodging room available without extensive prior work

acoustic ferry
#

the dungeon is also a gangbang

signal prairie
#

They could use a bit of a damage nerf

hollow saffron
#

usually the main work i do in the dungeon post ml is making a polter arena

sand umbra
#

that too. there's also 500 other things trying to eat you in the Dungeon at any given time

sleek glacier
#

the dungeon is a MESS, it really needs to be looked at as a whole and reworked

queen delta
#

Yeah, most of the naturally made dungeon is unsuitable for dodging them

sand umbra
#

^

hollow saffron
#

honestly i feel like they could be nerfed but only if all other phantom spirits get unique attacks/buffed

#

because the other variants are just not tough enough

acoustic ferry
#

its especially bad when a necromancer joins in while you're trying to run from a happy phanto

hollow saffron
#

necromancers suffering

sand umbra
#

n e c ro m a nc ers

acoustic ferry
#

or really just any of the mage skeletons

hollow saffron
#

diabolists arent too bad

sand umbra
#

honestly all of the casters in the Dungeon are horrible to deal with

hollow saffron
#

ragged casters are really annoying

signal prairie
#

Ragged Caster

civic pond
#

I hate blackout

sand umbra
#

just as a product of how wonky Dungeon gen is to begin with

hollow saffron
#

theyre all horrific if you have ranged weps too

#

even more so if youre in a tight space

queen delta
#

Just a question, doge. Have you suggested this before?

civic pond
#

i have

queen delta
#

And has that suggestion gotten 90 stars and sent to the dev server?

civic pond
#

Nope

terse sundial
#

yat they're good, dw

civic pond
queen delta
#

Just making sure

hollow saffron
#

but tbh the fact that phantom spirits are basically just resprited versions of dungeon spirits is quite unoriginal

terse sundial
#

but this is something I would like to see tbh

signal prairie
#

I'mma sum of everything about the dungeon in one phrase. The Dungeon is a shitshow. Nuff said

civic pond
#

I just tested it too

#

Goldplume is just.

#

underwhelming

terse sundial
#

I may submit some tests about getting this a slight buff

karmic stone
#

What do ya'll think about smiting Happy Spirit's ranged attack and giving it less knockback resistance

civic pond
#

👍

hollow saffron
#

@sleek glacier i would suggest you add on to your sugg asking for original attacks/stuff for other phantoms to make the idea more original

acoustic ferry
#

they are a cooler color though

civic pond
#

Honestly

#

happy spirits hp is all i hate

acoustic ferry
#

^

civic pond
#

should be like a glass cannon

#

🔫

terse sundial
#

probably give it autoswing and reduce the usetime and useanimation

sleek glacier
#

I don't care about the resprite, I just care about the fact that I get utterly destroyed by them even when I'm kitted out with the best gear I can muster

civic pond
#

The exploding feathers theme woulda been neat

hollow saffron
#

honestly happy spirits could like

#

not gang up on you

civic pond
#

few weapons dont have autoswing

sleek glacier
#

because RSI sucks

hollow saffron
#

minecraft combat update v2 moment

#

whats rsi

sleek glacier
#

Repetitive Stress Injury

civic pond
#

All my suggestions will help subclasses become stronger HyperFailure

hollow saffron
#

hm

#

like, spam clicking?

sleek glacier
#

that can cause it, yes

hollow saffron
#

ah

civic pond
#

yeah i dont like my hand hurting

#

I only reached 80 DPS max with goldplume because of it

hollow saffron
#

about to bring up the amount of geometry dash youtubers who have had to quit over finger pain

lost agate
#

i could think of something

civic pond
#

hm?

lost agate
#

for goldplume spear

hollow saffron
#

yeah i can understand why rsi sucks tbh

brittle merlin
#

just use an autoclicker doge

civic pond
#

think away

#

i tried daryl

#

or actually i'd love to hear shucks

hollow saffron
#

just disconnect your mouse while the left click button is down

brittle merlin
#

wdym you tried?

civic pond
#

i dunno

hollow saffron
civic pond
#

i couldn't get it to work

#

anyways this aint sug talk

hollow saffron
#

^ye

queen delta
#

Goldplume spear spawns a DG that attacks enemies every swing

hollow saffron
#

dungeon guardian?

zealous ridge
queen delta
#

dungeon guardian.

hollow saffron
#

i dont think that would really fit with the theme tbh

civic pond
#

i dont think thats being serious tbh

hollow saffron
#

i feel like it could be made so every time it attacks an enemy it summons feathers from the sky

#

*feathers that pass through blocks, mind you

civic pond
#

Well thats all folks

#

i just hope this gets implemented

karmic stone
#

Sweet Dreams Doge 🛌

gusty geode
#

Came in late but
Regarding the happy phantom spirit nerf
Isn't it balanced out by being a lot rarer than the other emotions

hollow saffron
#

cya

karmic stone
#

Did i do it, did i snipe you

hollow saffron
#

@gusty geode polter fight

#

besides that the fact that it is the only spirit with a unique attack that differentiates it from the dungeon spirit is kinda disconcerting

#

like some on we dont need more unoriginal resprited rehashed versions of vanilla enemies(plague enemies im looking at you)

sleek glacier
#

but look at the spirits:

  • Sad Spirit: 80 damage (140EX, 161Rev), 1500hp (3000EX+)
  • Angry Spirit: 90 damage (160EX, 184Rev) 2100hp (4200EX+)
  • Happy Spirit: 100 (200EX, 230Rev) (contact), 120 (240EX, 276Rev) (bullet), 9000hp (18,000EX+)
    That REALLY doesn't seem balanced to me
hollow saffron
#

^

civic pond
#

Also considering the dungeon is like, the worst environment to dodge in

#

🏃

hollow saffron
#

maybe make the sad spirit inflict temporal sadness

sleek glacier
#

_> or make the Happy Spirit more managable?

hollow saffron
#

yes do that too

acoustic ferry
#

sad spirit dies as soon as it spawns it already has temporal sadness sad

hollow saffron
#

lol

#

angry ones could summon the polter mines

#

and throw them at the player

#

oh wait this isnt an open space

#

nvm

sleek glacier
#

_> what the hell dude? You're basically saying "make the lesser ones nastier"

hollow saffron
#

yeah and maybe nerf the happy one

#

the lesser ones are just resprited dungeon spirits

sleek glacier
#

they can already make your day suck in the chaos that is the dungeon, they don't need to be stronger

hollow saffron
#

nERF THE HAPPY ONE AND MAKE THE REST A BIT MORE OF A THREAT

acoustic ferry
#

like bring them more in line with each other
make them generally more dangerous but not have 9000 frickin hp

hollow saffron
#

Or at the very least give them UNIQUE attacks

#

Im not gonna suggest this myself because of chaining so chaos you have the best chance of suggesting it right now

sleek glacier
#

or just not burn off over half your HP in a single shot

hollow saffron
#

BRUH i JUST said to nerf the happy one and give the others unique attacks, are you reading taxevasion

#

That or the happy one could not inflict marked

sleek glacier
#

I don't play on Deathmode, only Expert

hollow saffron
#

I play on revengeance

sleek glacier
#

ah

#

oh jesus...

#

so you're getting slammed even harder than I am

hollow saffron
#

i manage quite well because the elemental disk is wonderful against groups

sleek glacier
#

I use swords for the most part

hollow saffron
#

e

sleek glacier
#

?

hollow saffron
#

basically "ok"

quick ice
#

Phantom Spirits are post-ML enemies, I'd say they're fine

hollow saffron
#

they need more uniqueness imo

quick ice
#

so do a lot of enemies in this mod

hollow saffron
#

indeed

#

plague enemies

#

sunskaters

quick ice
#

those aren't meant to be unique, and at least plague Derpling exists

hollow saffron
#

sounds original taxevasion

queen sail
#

That would mean adding more songs to the music mod tho

#

For one tiny reason

#

:echthink:

proven tide
#

scal's theme without lyrics

formal cobalt
#

not a lot. There are only 2 (3 if you count Fly of Beelzebub) songs with lyrics in them

proven tide
#

four

#

wait hang on lemme double-cheeeck

hollow saffron
#

well thats a super tiny reason