#suggestions-discussion

1 messages · Page 718 of 1

sand umbra
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within 3 seconds

civic pond
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Now stop complaining about zergs death and get some QoL HyperFailure

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wait

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3 seconds?

elder mist
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what biome

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forest?

sand umbra
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forest, yes

civic pond
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jesus christ

elder mist
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yeah that's pretty decent

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wym jesus christ that's old zerg

civic pond
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wait forest = purity right

sand umbra
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ye

elder mist
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yes

civic pond
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ok

sand umbra
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War Potions aren't as absurd but can be obtained before defeating any boss

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and will more or less fill the same purpose

civic pond
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i've never had that happen to me actually

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only in evil biomes and such

elder mist
civic pond
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🤔

sand umbra
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I know way too much about Reduced Grinding, send help

elder mist
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in evil biomes I'd usually get the cap of ~160

lost agate
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smh nobody cares about zen

sand umbra
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correct

lost agate
civic pond
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zen is like

elder mist
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because we want more mobs and more blood

civic pond
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for abyss and dungeon

elder mist
civic pond
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more drops more loot

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😤

elder mist
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even in abyss

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due to the reduced effect it's probably worse than regular calming pot

civic pond
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that depends.

lost agate
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the reduced effect got removed afaik

sand umbra
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nah, Zen still does its job and does it well

elder mist
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oh?

civic pond
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I think zen is fine

sand umbra
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or at least, from my experience, it does

elder mist
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I see

acoustic ferry
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the only way people would care about zen is if bosses didnt auto-apply it to you
and removing that would be terrible

civic pond
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Why would zen be nerfed actually

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gek

lost agate
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as some people put it, you activate pacific mode

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or whatever that mc mode was

civic pond
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pacific.

sand umbra
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peaceful difficulty

acoustic ferry
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I live in the Pacifist Ocean.

sand umbra
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I still think there should be some sort of intermediate potion for each type but that would kinda tie into my Alchemy Table upgrade line idea as it is in my head rn and that's a whole 'nother can of worms in and of itself

civic pond
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Bottom line

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I think the zerg nerf was needed

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gek

radiant meadow
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intermediate potion requires new sprite though

elder mist
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tldr zerg sucks so im just gonna use insanity potion instead

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quik n easy

lost agate
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have fun

teal ibex
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zen was also super busted it just also conflicted with terraria's inherent necessity to grind

acoustic ferry
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make ms paint placeholder sprite

sand umbra
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I will make new sprite if I can learn how2potion
t

teal ibex
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so people don't have much urgency to use it

radiant meadow
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stacking zerg w/ battle is probably pretty strong though

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and with a candle

elder mist
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it didn't though hec cause whenever people used it it's because they wanted no mobs

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people would never use zen whenever they wanted to grind

lost agate
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yeah but you know

teal ibex
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well yes but that use case is inherently low and that's why people don't determine it to be useful

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that's why i said it's also broken

elder mist
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🤔

lost agate
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50% spawn rate to 4000% or so

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post skelly

civic pond
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yikes

elder mist
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yum

lost agate
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if thats not an absurd upgrade idk what is

sand umbra
elder mist
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those are the numbers i like to see

lost agate
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yeah you like op stuff i know

elder mist
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i don't like op stuff

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i like fun stuff

sand umbra
elder mist
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you didn't suddenly become op by using zerg

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or did you?

lost agate
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you did

elder mist
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wrong

lost agate
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grinding wise

sand umbra
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post-Skeletron Blood Moons are easily farmed and actually become like infinitely easier to farm once you have a Zerg Potion

lost agate
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you fucking destroyed the system

sand umbra
elder mist
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all it did is remove time spent in grinding

hoary hinge
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it doesn't take skill to farm 4500 blood orbs to craft your potions

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that's why in my most recent run i did it with no non-healing consumables

teal ibex
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the less time you're not op is the more time you are op, ein

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time is a factor of power

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if you can achieve things quicker you are weaker for less time

elder mist
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i don't think so

hoary hinge
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but yeah i liked zergs reducing the time it took to get stuff

elder mist
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mainly because zerg is useless on what actually gives said power

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which is bosses

teal ibex
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yes but this game is not a vacuum chamber

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and the means to beat said bosses have to be obtained before you fight said boss

elder mist
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which you obtain from another boss

teal ibex
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zerg trivializes that process

sand umbra
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pre-Hardmode Cadence Potions

elder mist
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the only times I remember going out of my way to use non boss weapons is maybe in hardmode

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and ig pre slime god

teal ibex
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well yes but you are not everybody

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many people use many non-boss weapons

elder mist
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care to tell me then what weapons zerg is helping you get outside of hardmode

teal ibex
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for those players, zerg makes that process much faster -- fabsol literally made a very particular change to make weapons correlated with grinding resources more powerful than those otherwise

elder mist
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to use against bosses

teal ibex
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whether or not that was successful, it means there is an inherent philosophy that grinding means getting better weapons

elder mist
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I don't deny that

teal ibex
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zerg reduces the weight of that process, you have better weapons sooner

elder mist
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But taking 5 years to get stuff to spawn is not really what someone would call enjoyable

teal ibex
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i don't disagree, but you're also not exactly playing much of a game when you use zerg

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you're holding M1 until one of the enemies drops that thing you were looking for

elder mist
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im not playing vanilla terraria

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yes

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most people play calamity for the bosses

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not for the exploration

teal ibex
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i'll amend my statement

elder mist
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hm

hollow shell
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Well I mean
You could argue that without Zerg, you're still holding M1 until you get what you need, just for a lot longer

teal ibex
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well, to a point

elder mist
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that's correct, yeah

teal ibex
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if you're super lazy and not willing to engage in stuff like water candles and finding ideal spawning locations, sure

elder mist
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not technically wrong

teal ibex
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zerg just removes all other existing elements

elder mist
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that's the thing

hollow shell
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Even if you're moving around to clear up the NPC table, you're not exploring

sand umbra
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because what is there to explore

elder mist
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unless you're above ground zerg also requires you to make a proper place to farm

sand umbra
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🛫

lost agate
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sigh

elder mist
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you can't just waltz in underground in your hellevator pop a zerg and voila

teal ibex
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i'm not really implying exploration is the factor at hand, but rather that there are things you can do to meaningfully improve the grind without just clicking a potion

elder mist
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cause most weapons aint gonna go through blocks

hollow shell
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I've got a better idea concept idea

Bring back the Zerg effect but make it a bitch and a half to set up/acquire

teal ibex
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well sure but finding an ideal zerg location is more trivial than creating a place to farm without it

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the ideal solution is scaling potions still in my eyes

hollow shell
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Some exploratory or other non-farming process for getting a Zerg-like effect

elder mist
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you don't find ideal zerg locations, you create them

teal ibex
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it's just also effort

elder mist
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outside of aboveground ofc

acoustic ferry
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you can find a location that would be easiest to make into a farm

teal ibex
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i mean, i've stumbled upon workable zerg locations a fair handful of times

elder mist
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I haven't

teal ibex
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not always but it's not an impossible task

elder mist
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I had to put my pickaxe to good use

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on a suitable place

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before taking any advantage of a zerg

teal ibex
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that's certainly good, then, my experience just seems to differ to that extent

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i've certainly had to do the same but i don't recall it being a prominent factor for me

elder mist
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it's pretty rare for you to get a suitable spot to just pop a zerg in like, say, underground evil / hallow without at least modifying it a bit

teal ibex
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i usually have to do a small hallowing out of a little section for me to be in but beyond that i've usually already got a decent place on my minimap for it that i just go to

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i also play on large worlds tho

elder mist
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I play exclusively large worlds too ye

teal ibex
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ultimately i'm the one who suggested it should be removed and even i would have preferred there to be something that filled the void. i did make sure to be very particular about that

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but if i had to choose between a calamity with zerg or without zerg, i'd have chosen without because it's more interesting to me personally

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and that's really why this discussion can't get anywhere

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it's just too subjective in its current state

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hopefully that can change and the void can be better filled in the future with a more interesting, or at least more reasonably prices alternative

worn salmon
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the suggestion about the zerg pot

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kinda agree

sinful violet
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If we wanted to get creative like hec said, I'd go for a solution which might feel more engaging.

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Like you'd have to clear out a large area, then set something up.

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I don't know how NPCs detect houses or shit, but something similar with specific items in a certain area placed like a sort of ritual.

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That kind of engagement might be more fun, I don't know.

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And so it's not so easily repeatable you add something like eternia crystal in the sense that you have to obtain a trigger item.

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That's the only creative solution I can think of.

ashen warren
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I think forcing it to building smth like that wouldn't nerf a 30x spawnrate enough and anything lower too much.

sinful violet
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What

ashen warren
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Forcing one to construct a zerg ritual in every place someone wants to farm would make it incredibly weak for anything below a ludicrous spawnrate, but having a ludicrous spawnrate is the problem in the first place.

sinful violet
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No not really?

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And there's no saying how much you could adjust in that system, the length of the time you have, the amount of enemies spawned, etc

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The main problem was the lack of engagement once you simply turned on Zerg.

teal ibex
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i think having some kind of ritual style setup would make the spawnrates of something at least akin to zerg reasonable

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there just needs to be some equal effort to outweigh the spawnrates really, and as long as that's apparent in whatever triggers i think it'd be an ideal middle ground

ashen warren
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If the setup needed to use zerg to any kind of potential outweighs the time saved by using zerg, why use zerg in the first place?

sinful violet
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The setup would be much more engaging and rewarding than just running around waiting for rng to stop fucking you over, even if it took a comparable amount of time.

hoary hinge
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...i don't think you understand the levels people are willing to go to just for an increase in efficiency of farming, especially if you're farming for a long time

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like e.g. if i was trying to farm out sandstorms to gear up a server of 15 people

sinful violet
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Also I don't think you're getting your words across sequence, I can hardly understand half of what you're saying darylsweating

ashen warren
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think of it this way

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If it takes 2 hours to farm a really good weapon for a boss

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And 15 minutes for a weapon that's a little bit worse.

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And 1 hour to kill the boss from 0 familiarity.

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Which is the better option?

hoary hinge
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that 1 hour is subjective

sinful violet
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What?

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That situations completely convoluted

queen sail
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First scenario sounds like a stretch even in Terraria

hoary hinge
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a player like myself would just use gear from the previous boss which would not fall under either 2 hours or 15 minutes because i know the bosses well enough to do that

queen sail
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:echthink:

hoary hinge
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meanwhile a player new to calamity might take way more than 1 hour to kill a boss with zero familiarity

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so they'd want the better weapon anyway

ashen warren
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With the removal of zerg low% drops are gonna get worse.

hoary hinge
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oh yeah they totally are

woeful ginkgo
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like conference call

ashen warren
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like a lot

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The time it would take you to farm the weapon would exceed the time it would've taken you to just kill the next boss.

hoary hinge
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you're speaking to the guy who has 4 conference calls without trying to farm them because he wanted to make an arena for the skeletron lore boost 🙂

sinful violet
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Sequence what's your point here? You lost people from the first sentence and now the topic's shifted.

hoary hinge
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@ashen warren again, that is subjective - there are players that aren't good enough to beat bosses without the VERY BEST GEAR available to them

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so they'd endure even 6 hours of farming

ashen warren
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People do get better as they fight a boss, but I can see that.

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My point is this: if zerg takes too much time to use then it's a net 0 time save

woeful ginkgo
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I was never lucky with conference call, might be also because I used peace candle+ zen potion when building my arena

ashen warren
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Zerg is all about timesave.

sinful violet
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Yeah and my point is still the same

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The amount of farming and the mindlessness of it was the main issue zerg or not, without zerg just took longer.

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I'm saying by adding engagement and more of a reward, even if it takes a comparable amount of time, which it really shouldn't, and we can control that, it fixes the issue of monotony.

ashen warren
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..That implies that it's not zerg that's the problem, but the way terraria has grinding set-up.

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Which I will fully agree with.

sinful violet
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That is indeed what it's implying.

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I was offering a solution to both to begin with, or at the very least saying that we needed one, whatever it is.

ashen warren
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warframe farm design for terraria tbh

proven tide
ashen warren
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yeah I can 100% see that

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nerd has arrived

proven tide
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require fourteen parts for every material involved in a platinum shortsword

ashen warren
proven tide
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i don't think so

teal ibex
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@ashen warren i wholly agree that the setup should be shorter than the payout, i think that's intrinsic to the idea of setting up a ritual or some other such object

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or at the very least is more easily repeatable after its first occurrence like with zerg blood orb farming

ashen warren
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you just gave me an idea I quite like
gonna write it out

ashen warren
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Hi there.
hopefully this is non-specific enough

It's obvious that the zerg/zen nerf has left a lot of people feeling disappointed, however I propose a solution that doesn't touch water candles, battle potions, or zerg potions.
The meta of grinding set by zerg and the extreme fall in the patience of the community because of how brokenly strong zerg was can hopefully be repaired.
However the current mind-numbing nature of grinding in terraria isn't going to be fixed with a zerg nerf, and especially with certain materials, the zerg nerf has removed enjoyment.
This difference is like night and day, going from 30x to +60% is like comparing a bullet to a bicycle, except I'm not going to suggest to buff zerg.
Instead there's another item that I think would work, one that can help with grinding and hopefully engage the player, The Demon Trophy.

This suggestion would make it that after WoF is deleted you can now place the demon trophy anywhere, and with certain arena requirements fulfilled, right click it to bring up a menu of enemies.
This list could have stuff like enemies you've killed with potential "research weapons", or enemies you've killed a certain amount of times, etc.
What matters is the list, you could then pay money or resources to start a rush of the enemy/enemies you want, with them spawning at a heightened rate for a certain period of time.
Having it still work with zerg and so on would be the optimal outcome here.

Rarer enemies would probably still have a lower chance to spawn even with the trophy boost so it's not broken, and If needed drop rates could be messed with, or enemy ai made harder, but in essence it's a way to spawn the enemies you want to fight.

Why?
Somewhat obvious, an engaging but also time-saving way to grind specific items that doesn't bring back an incredibly unbalanced system.

void kelp
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starred

ashen warren
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Any criticism?

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I always want to make sure I'm not just spouting stuff that makes no sense thi

hollow shell
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Maybe should save it till later cuz it'd count as a chain suggestion if posted currently

ashen warren
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The more chaining comes up, the more it feels overly restricting.
I feel like it should be made more clear what exactly chaining is.

hollow shell
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Posting a suggestion relating to one posted immediately prior

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(assumedly) Betinho is suggesting we revert the Zerg change because Zerg is shit now
and you're suggesting an alternate solution to that same problem, of Zerg being shit now

ashen warren
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I guess I can see that?
To me chaining was when it referred to the other suggestion.

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At least that's what I was lead to believe via the pin in this channel.

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and the suggestion don'ts doc

hollow shell
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m.
It's most clear when it does directly refer to it, yeah
But you were spurred to write your suggestion from his suggestion (or at least the discussion that resulted from his suggestion)

ashen warren
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it was indeed the latter HDFailure

hollow shell
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You could have one sentence referencing Betinho at the beginning of your suggestion and it'd be a clear chain

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I'd say just
play it safe and save it for after 1 or 2 other suggestions get posted

ashen warren
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Perhaps that should be added to the doc for clarity?

hollow shell
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The 'save it' bit?

ashen warren
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Something along the lines of "if your suggestion looks like obvious chaining by including one sentence referencing a previous suggester at the beginning of your suggestion then don't post it or wait until later" or smth

hollow shell
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Yeah perhaps

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Does anyone remember who's pin it was that disallowed chain suggestions originally

void kelp
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terry?

hollow shell
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Was it Achilles? Ein?

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Nah it was not Terry

hollow shell
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Thank you

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I ask, because

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@unique vector Could you help me articulate a pretty solid reason why chaining suggestions should be disallowed?

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You were the one who disallowed em and I don't know if I could give a really good reason.

prime creek
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I really dont think zerg needed to be changed

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Like at all

lost agate
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Well, for the ones with obvious chaining, they feel way out of context when sent to devs like "in response to this guy suggestion" then when the sugg gets to devs it either gets confusing or feels like we are missing context

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As for not so obvious chaining, it just gets tiring

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Remember the yoyo sugg train?

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But well thats my grain of salt

ashen warren
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jojo suggestions by that one guy

lost agate
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Now im gonna go before theres more complaining about zerg

hollow shell
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Well the JoJo suggestions would fall under a different rule

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and yoyo suggs would prolly go in Frequently Suggested

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but I don't think either would count as chaining
because they weren't really, in response to previous suggestions

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They were trends

lost agate
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Dunno then

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If chaining is done consistently it just ends up as said trends

proven tide
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@hollow shell

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wrong
edit: specifically in response to the comment about chaining being posting a suggestion relevant to the topic of a previous one

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chaining is, as it sounds, chaining from a previous suggestion

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as in, being linked to

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making a suggestion on a topic similar to/the same as a recent suggestion is not a problem

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making a suggestion that says alternately to, or instead of, or following on from, or similar directly regarding a previous suggestion is the issue

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as part of the point being made by the suggestion actually lies elsewhere

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so if someone said
Give Brimmy a more accurate shotgun blast of fireballs in her cocoon phase to make the attack more significant, as it's currently rather inconsequential and easy to deal with.
and someone then suggested
Increase the damage of Brimmy's fireball shotgun blast in her cocoon phase, as the attack is too easy currently.
that would be fine

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but if the response instead said
Alternately to that, increase the damage of the fireballs to make getting hit more punishing.
that would be chaining as it is linked to the previous suggestion

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can you imagine the message "Alternately to that, increase the damage of the fireballs to make getting hit more punishing." showing up on its own in the dev server?

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all suggestions should be standalones for that reason, hence why chaining is disallowed

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the fact that "chaining" has gone from meaning "making a literal chain of suggestions that link to each other" to "suggesting something remotely relevant to recent ideas" is

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very frustrating

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Alternately to that, increase the damage of the fireballs to make getting hit more punishing.
⭐ 102 ✅ 3

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Increase the damage of Brimmy's fireball shotgun blast in her cocoon phase, as the attack is too easy currently.
⭐ 102 ✅ 3

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👍

hollow shell
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I was under the impression that chain suggestions were disallowed in order to reduce crowding up #suggestions-voting with similar ideas, solutions to the same problem
Depending on the situation, it could end up with one of them political situations that I forgot the name of
Where you have two solutions to the same problem, so people's votes get split between them cuz they're choosing the solution they prefer, and so neither of them end up reaching 90

proven tide
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from sugg don'ts

hollow shell
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Yeah I added that an hour ago

proven tide
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keyword being alternatively

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suggestion politics hour

tired haven
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Just remove the chaining words and post as is 5head

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Nobody will figure that out

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in fact I just read through chat history and seems like it was covered whoops

civic pond
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@cedar jacinth bro

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bro thats a specific item suggestion

proven tide
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mmmmm

civic pond
proven tide
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yeah it counts

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should prolly eliminate before you get eliminated

cedar jacinth
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Whoops sorry

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Good thing someone said it before I got beaned

ashen warren
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👁

cedar jacinth
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Don't worry, This will never happen again. I apologize for not reading the pins before suggesting.

hearty yew
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@weary helm Since I realize this is about to get delivered

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What actually is your suggestion

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There's no suggestion there

radiant meadow
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they want zerg pot/chaos candle buffed

hearty plaza
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i think it's "make zerg/chaos candle multiply spawn rates by 3x or 4x"

queen sail
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He’s saying that the current zerg/chaos spawn rate boost is ech and wants it buffed

hearty yew
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Okay. That may be true.

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I'm just making sure we don't miss his intent when we deliver the suggestion

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Like, does he want Zerg specifically buffed? Chaos Candle? All four?

queen sail
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Just zerg and chaos

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Apparently

radiant meadow
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^

sinful violet
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I think we can interpret it our own way as long as it's buffed in some way darylsweating

queen delta
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+1% buff

young fog
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:angery:

hearty yew
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I'd definitely be okay with them being buffed, I didn't star the suggestion because I didn't know what exactly I was starring

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I searched for messages by him, he hasn't said anything since

odd terrace
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Peace Candle was super convenient. You could just plop one down in your dungeon arena teleporter location and you wouldn’t have to worry about mages fucking with you before/between boss summons

young fog
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The thing that made Zerg unique was because of how stupid it was

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Now it's just Yet Another Spawn Raiser™

odd terrace
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Maybe Zerg Potions and Chaos Candles were too over-the-top, but now they’re just shit

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I didn’t catch the changes in #changelogs so I thought Chaos Candle was bugged after the patch

karmic stone
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Cosmilite gel
Does this count as specific items sugg

terse sundial
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yes

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@ashen warren specific item suggestions aren't allowed currently

ashen warren
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just examples is all

sand umbra
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he mentioned them being examples but ok
this does prove something, though

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that something being that ranger's selection of crafts is rather. limited compared to other classes

queen delta
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Yeah this is a specific item suggestion

sand umbra
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(the last major ammo type crafted, before anyone starts bringing it up, is Holy Fire bullets directly after ML is downed)

queen delta
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Either edit it to be less specific or remove the suggestion

ashen warren
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k

sand umbra
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could probably just delete the examples and people wouldn't complain

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because somehow examples are specific items ig

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either way, the point is that they'd like for there to be more bullets/arrows/ranger ammo in general

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a wider variety of things for rangers to use with their shooty mcbangbangs and quincy, son of quincy bows that create i-frame ignoring exploding tornadoes

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ideally we also need more ranger accessories; there's plenty of precedent for them to exist
that's just my 2.5 cents though

queen delta
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Idea: Devourer of Gods rocket: literally shoots DoG worms that eat tiles and bosses

fervent zealot
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apotheosis rockets??

queen delta
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yes but it has body segments too

lost agate
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sticking bullets

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Dear god thats gonna be quite visual

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You use these with onyxia and yharon turns into a porcupine

civic pond
left sparrow
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Lmao

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Phangasm+sticky arrows=porcubirb

austere lion
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Scourge of the Seas and Dune Hopper should swap sprites

frail mantle
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why

lost agate
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they wouldnt even fit thematically

austere lion
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beacause Dune Hopper has aquatic scourge's sprite and Scourge of the Seas has desert scourge's sprite

fervent zealot
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but... both come from DS

sand umbra
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Scourge of the Seas has AS-type sprite too what

fervent zealot
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dune hopper, the rare variant, is the one with the odd sprite, so why would they be switched

sand umbra
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I think the thing of it is moreso the Scourge of the Seas' sprite looking out of place compared to the other Aquatic Scourge drops

austere lion
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because dune hopper's sprite suits better with scourge of the seas

sand umbra
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whether that's because of a variation in palette or just the other drops having older sprites isn't really something I can answer

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but either way, both sprites would arguably be out of place regardless

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Dune Hopper's sprite (as Scourge of the Seas) just less so because it wouldn't contrast as much with the other drops from the same boss

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actually, now that I think of it, Scourge of the Seas looks sorta like a Dune Hopper resprite

lost agate
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I mean

#

dune hopper would look simplistic af in a hm boss

sand umbra
#

all of the other AS drops already look simplistic

civic pond
#

holy

#

the difference daryl

sand umbra
#

that and the differences in palette actually cause SotS to stick out like a sore thumb amongst them

queen delta
#

just simply resprite the other ones HahaYes

sand umbra
lost agate
#

(thats actually the intent)

sand umbra
lost agate
#

but well, do you think SotS sprite would fit in pre hm?

#

cuz i dont

queen sail
#

Frous did AS

#

You could just ask him to resprite it to fit

sand umbra
#

...how the hell does point in progression relate to how good a sprite should be

#

at all

lost agate
#

Smth smth

#

if theres game progression theres also visual progression

queen sail
#

Uhhhhh

#

Dune Hopper?

lost agate
#

cuz why get hyped over the fancy swords if they dont look visually better than anything else

civic pond
queen sail
#

Why use Voltaic Climax when Void Vortex has a cooler sprite

lost agate
#

because voltaic is a tier lower?

#

i had these conversations with spriters

#

everyone saw it that way

#

so uh, if i have to repeat this conversation here well....

queen sail
#

Anyways what does this have to do with SotS

lost agate
#

because the guy was talking about it

#

and how dune hopper and SotS should change sprites

queen sail
#

Honestly SotS is getting resprited regardless so this was mostly pointless

#

Jace confirmed he was going to redo it because it looked ech to him

lost agate
#

Uh well then

queen sail
#

Said smth about redoing nanoblack reaper and scarlet devil too iirc

sinful violet
#

AS stuff is still more likely to get resprited than SOTS taxevasion

sand umbra
#

SotS is part of AS stuff
checkmate

queen sail
#

Who here remembers when AS was actually a DS resprite

sinful violet
#

Anyone who was around when spriting and art was.

#

Back on topic nerds

queen sail
#

:cri:

lost agate
#

@worldly saffron see, if we had that, its calamity armor.

worldly saffron
#

well technically it's only 33% calamity armor

#

and 67% vanilla

lost agate
#

well yes but still thats some odd logic

#

like "i dont wanna rely on calamity, so calamity, give me some armor"

worldly saffron
#

yeah, I could've stated it better

#

like, "Calamity armors made from pure vanilla ingredients"

zealous ridge
#

Hey, question, is discussing rogue mechanics fair game now, since the update is kind of out? i had an interesting idea for a sub-class of rogue weapons, and was wondering if such a thing would even fall under suggestion guidelines. I ask because it's kind of a gray area as far as specific suggestions go, so if i could have some clarification that would be cool. thanks!

#

note that i wouldnt suggest specific items, just an idea for a type of weapon

queen delta
#

It does say specific item suggestions so if your suggestion is just an idea for a subclass, then it'd probably be fine

zealous ridge
#

alright, cool

#

i was kind of inspired by how you can throw glowsticks without removing stealth.

i thought it would be cool if there was a subclass of rogue weapons that could be thrown out, dealing no damage but not reducing stealth, and when right clicking it would cause all active "traps" to do something that inflicts damage, consuming stealth and having different effects depending on the weapon itself.

I think some currently existing weapons could be adapted to work in this way, and it could be really interesting to play around with if it was implemented...
its not very fleshed out yet, but i thought it was an interesting enough concept to discuss

hollow shell
#

Hm

#

This is kinda on the specific suggestion border

acoustic ferry
#

does sound cool though

zealous ridge
#

yeah, i see what you mean sors

#

its totally fine if it isnt sent to the dev server bcuz its too specific, i do want to open the floor to talking about class mechanics though

queen delta
#

I don't consider it specific item suggestion

zealous ridge
#

in general, i think the stealth mechanic is way better now, but some nuance regarding its mechanics like having certain weapons play with the mechanic in interesting ways would be cool imo

ashen warren
proven tide
#

UNGUN YOU WOULD REALLY DO THAT MID-CONVERSATION GUN

zealous ridge
proven tide
#

anyway, i feel the gui constraints/headaches would be fun

hearty yew
#

why don't we simplify that a lot

#

demon trophy becomes a placeable item instead of a permanent +25% spawn rate

#

you only ever get one, but wherever you place it (and you can move it), it's like an ultra water candle

#

& it stacks with everything else

#

like "whatever spawn rate you already had, triples it"

#

something like that

queen delta
#

Yeah but perhaps buff it since it wouldnt be permanently bound anymore

hearty yew
#

that's what i just said

queen delta
#

Ah

hearty yew
#

it's not permanent

#

it's now "3x final spawn rate"

queen delta
#

I was typing it as you said it

hearty yew
#

meaning it triples zerg, triples battle, triples water, and triples them even when they are stacking

queen delta
#

Yeah sounds like a good idea

hearty yew
#

i don't think anyone on the programming team wants to code a complex gui just to solve the zerg headache

teal ibex
#

could even make it quirky like x2^Z where Z is the number of active spawn increasing effects

#

water battle and zerg would get it up to 8x at that point

#

add chaos and it's 16x and at that point you've basically got old zerg

proven tide
#

@ashen warren get here you nerd

#

stop rambling about your homestuck fetish and receive feedback

sand umbra
#

so I like this idea

#

but also UI is absolutely fucking retarded to program

proven tide
#

thank you

sand umbra
#

and realistically I don't think anyone's going to put in that much effort for a UI simply to solve a grinding issue when there are likely much more simplistic and effective solutions

proven tide
#

also the 'research weapons' is thi and i have no idea what to make of it

#

but selective zerging sounds amazing

sand umbra
#

selective spawn boosting is an amazing idea, yes

#

perhaps a series of potions or other utilities that increase the spawn rates of specific enemies or enemy types

proven tide
#

idea: spawnboost potion that, when activated, boosts the spawnrate of the last enemy you hit

#

rather than ui fuckery

radiant meadow
#

boosting the spawn rate of only one enemy sounds icky

#

the only thing that does that is the Clamity debuff

#

which does it by disabling all non clam spawns CompleteFailure

proven tide
#

which is bruteforced iirc

sand umbra
proven tide
#

yep hue

hollow shell
#

Yeah all SS enemies check for Clamity before attempting to spawn

proven tide
#

all ss enemies

#

so if you teleport the clam beyond ss range

#

like mp respawn memes

hollow shell
#

It won't have an effect, yeah

proven tide
#

good to know

radiant meadow
#

so like if I couldn't get a vanilla npc to spawn in the astral biome, I don't see how I can boost the spawn rates of an individual enemy CompleteFailure

sand umbra
#

I'd probably look into it more if I understood anything about NPC spawns

#

but I've never had a reason to look into that stuff up until now so slobbyjoy

queen delta
#

Imagine boosting only pumpking spawn rate

radiant meadow
#

I wanted enchanted nightcrawlers to spawn in astral biome

sand umbra
#

that would actually be god

radiant meadow
#

but like Terraria commit not work so like lol

proven tide
#

boosting pumpking spawnrate?

#

nah that's manageable

#

boost mourning wood spawnrate

radiant meadow
#

that's why there's only Twinklers rather than Twinklers and nightcrawlers

proven tide
sand umbra
#

boosting only Pumpkin spawn rate
I'm sorry, did you mean: post-DoG Pumpkin Moon with literally any spawn rate boosts

hollow shell
#

Ah yeah, because mob spawns are defined in their own files
and we don't have Enchanted Nightcrawler files..

sand umbra
#

featuring fifty fucking Pumpkings at any given time

hollow shell
#

There probably is a way to get them to spawn

#

I just don't know what

radiant meadow
#

I tried to do it in global npc file or something

proven tide
#

pumpkings aren't the problem when you die

radiant meadow
#

I think the best option is to replicate the npc but when you catch it, get the vanilla critter

proven tide
#

mourning wood is the king of spawncamp

#

besides the point

hollow shell
#

Yeah that'd be the best solution, prolly

sand umbra
#

Mourning Woods need to
not spawncamp tbf

proven tide
#

that's

radiant meadow
#

which I will do at one point

proven tide
#

hmmm

#

rogue update: now featuring worms

sand umbra
#

it all comes back to worms

hollow shell
#

Wow, I can't believe they're finally adding worms to the Calamity mod

#

I was wondering if they were gonna do that

lost agate
#

vro,.,.

sand umbra
#

damf, such a revolutionary addition

hollow shell
#

worm critters with Worm AI when

sand umbra
#

soontm

ashen warren
#

oh geez I was playing wf what happened

hollow shell
#

People think your sugggestion is too complex/specific and hard to program

sand umbra
#

anywho
I could look further into this, if only for the purpose of providing potential solutions
personally I don't have a reason to look into specific spawns but either way I can take a look see at vanilla sauce and see what I can come up with

hollow shell
#

Ozz suggested just making Demon Trophy a special spawnrate booster

#

placeable

#

a special Chaos Candle

sand umbra
#

tl;dr: UI is retarded beyond belief to program so instead just give Demon Trophy a practical purpose as a general spawn rate booster

ashen warren
#

that's
what I didn't want

#

and missing the point

sand umbra
#

don't get me wrong

#

I love your idea

ashen warren
#

It's intended to be a way to have grinding not be slamming your head against a wall as well as timesave

hollow shell
#

If the idea was feasible then, that'd be great

but it would be really fuckin hard to pull off

sand umbra
#

but also like. I know firsthand how fucking stupid UI is to work with and I don't think anyone's realistically going to go through the effort to solve a problem like this

zealous ridge
#

It doesn’t fit for calamity methinks

#

I think it would be an interesting standalone mod

sand umbra
#

especially given the seemingly-unnecessary complexity of the sugg
this is why I delved into the idea of a series of potions or other utilities that boosted the spawnrates of specific enemies or enemy types

#

which led us here

ashen warren
#

I genuinely think that changing how terraria does grinding would make it a better game

sand umbra
#

so do I!

ashen warren
#

as-is it's

#

shit

sand umbra
#

but also it'd be retarded to get working because redcode is a fuck

proven tide
#

wf grind time

#

r word bad

#

<honking sounds>

sand umbra
#

tl;dr: the simple truth of it is that while I love the sugg personally, realistically speaking it's way too complicated and annoying to do to ever be done within Calamity proper

#

or just be done in general

ashen warren
#

having the spawnrate be buffed via a math equation was actually the original idea

#

the thing hec said earlier

#

hec was the guy who made me come up with this

#

hmm

#

would it be simpler if you could put banners in

#

like, burn banners for 10m of superfarming

hollow shell
#

No, because part of the problem is getting specific enemies to spawn

sand umbra
#

by the time you have sufficient banners you probably already have what you're looking for tbf

zealous ridge
#

general purpose suggestions like yours, sequence, are too broad to be relegated to calamity mod specifically imo. It’s a great idea, but it lacks a real connection to calamity... there are items and concepts like that in cal I don’t nessecarily agree with, fluffy general balance changes that try to right terraria’s wrongs, and I don’t like that aspect of calamity too much because it doesn’t feel like it’s focusing on the unique content anymore

hollow shell
#

Unless you just mean, use any banners
as general fuel for Zerg

zealous ridge
#

but I could see it being implemented anyways, it’s not like I’m a dev or anything

ashen warren
#

the problem is that there are fundamental problems calamity needs to address or the game can't really progress

#

there is bloat

#

dead ends

#

bad grinding

#

stupid ai

hollow shell
#

oof

ashen warren
#

I love the game, but when calamity takes terraria as seriously as it does you need to fix certain things.

zealous ridge
#

eh, I see where your coming from

hollow shell
#

Oh we've been trying

ashen warren
#

If calamity went a more thorium route and stopped being super in-depth

#

then these wouldn't be needed in my book

zealous ridge
#

I’d perfer there be a sub-mod called “calamity’s vanilla rebalancing” then I would be happy in a perfect world

#

I don’t mean to discredit what the devs have been doing to balance the game out to their liking

hollow shell
#

I don't know if you could convince anyone to just
stop caring so much about the game

ashen warren
#

Calamity tries to have a really tight balance

#

..on a game that has fundamentally broken balance concepts

zealous ridge
#

yeah I know

#

It’s just my big stinky opinion lmao

ashen warren
#

was talking to rover lmoa

#

cause I was pre sure he got the wrong message

zealous ridge
#

I’m honestly glad it touches boss balance and such, because a part of calamity is it’s brutal difficulty and how it can augment fights to be super interesting

#

Oh well, i understand

ashen warren
#

but yes, the point of the suggestion was an engaging enough way to farm and a way to restore farming for something that completely snail-esque

zealous ridge
#

I think it achieves that goal well honestly

ashen warren
#

Changing it to a chaos candle ripoff is a bruh compared to it

zealous ridge
#

but idk, I see it working better as the focus to another mod, like how magic storage works

ashen warren
#

calamity: entropy's edge HyperFailure

sand umbra
#

No.

proven tide
#

Yes.

#

Goozma in EE when

sand umbra
#

Never because Goozma is already in Dimensions.

#

But yeah. I hate programming UI. I've already had to learn about it and it is an absolute fuck to get working.
It's why I'm wondering if there's any way to simplify the suggestion from a programming/developmental standpoint while retaining its original purpose.

ashen warren
#

that's what I'm trying to think of

#

it could be changed to just spawning like 200 medusas or whatever but I still can't think of a good way to select anemones

sand umbra
#

anenamonames

ashen warren
sleek wadi
#

How about giving each enemy a "Data" drop that only drops when they're killed with these research weapons(to prevent inventory clutter), and these drops work like eternia crystals for the demon trophy

ashen warren
#

.

#

did

hollow shell
#

Not sure if this solves anything?

ashen warren
#

I left research weapons in

#

kill me

sleek wadi
#

It solves the issue of UI, but then it probably brings up a different issue

sand umbra
#

Ideally, from what I can think of, it'd be a series of potions or other utilities crafted with various materials that can temporarily increase the spawn rate of certain entities (e.g. Pumpkings, Ice Queens) or entity groups (e.g. profaned creatures, rare Dungeon enemies).

#

But as I've mentioned before I have no idea how feasible that is.

hollow shell
#

Yeah I guess that solves one of the two big issues

#

The other big issue being specific enemy spawns

ashen warren
#

perhaps biome packages?

sleek wadi
#

Yeah the core of the suggestion is essentially making a ton of enemy-specific events, and events are suffering

ashen warren
#

500 stone and a zerg pot crafted together

#

drop in demon trophy

#

Caverns rush

#

¯_(ツ)_/¯

sand umbra
#

okay so problem with research

I have no idea where enemy spawns are handled in vanilla sauce happyfish

#

or how they're handled, for that matter

ashen warren
#

it's really stupid

#

every biome or event has a custom spawn number

#

the fastest in the game is 20

#

slowest is 600

#

there are 60 ticks in a second right?

#

Every tick there is a 1 in [spawnrate] chance an enemy will spawn

#

So with 20 it's 1 in 20

#

With 600 it's 1 in 600

#

this is from the vanilla wiki btw

queen sail
#

Battle potion is also slow

#

Tbh

sleek wadi
#

So this altered demon trophy would make a specific enemy's spawn rate 1 in 20?

queen sail
#

And it doesn’t affect events either iirc

ashen warren
#

well the original suggestion was rather simple

#

You used it like arma or def, and lost like all your defensive buffs.

#

However it "doubled" the spawnrate before zerg and so on.

#

so it'd halve 600 to 300

#

then zerg, battle, and water candle would reduce it further

gusty geode
#

I like that

worldly saffron
#

@swift bison seems to be a fine suggestion

#

I think that person should have a 1 month "watchlist" role so that they're strictly monitored after the pardon, and after that month they're not feeling the mods breathing down their neck.

swift bison
#

^ yes

#

given that that is what the "warned" role already is ill add that to the suggestion

zenith hazel
#

the whole 1-month watchlist thing is already a thing

swift bison
#

isn't that what being warned is?

zenith hazel
#

in terms of ban appeals, we’re still trying to come up with a good way to approach it

#

and yes that is what being warned is

#

it’s not an important issue rn since not many are willing to appeal for a ban

radiant meadow
#

that may not be true

#

it's probably a lot of people don't know how or if they can

swift bison
#

that was my impression as well

#

i actually thought there was no method of appealing bans

radiant meadow
#

you can if you DM a staff member

swift bison
#

oh, ok

zenith hazel
#

main problem is, you won’t know who’s staff unless you ask around a lot

radiant meadow
#

ye

swift bison
#

Would it be alright if I were to inform certain people who were previously banned but now (as far as I have ever seen) act as upstanding internet citizens that ban appeals are possible and how to go about applying for one

zenith hazel
#

isn’t that how it works currently? people ask around for info on mods on this server and DM them?

austere lion
#

Does setting a spawn point near the polterghast arena and kill the polterghast after being killed count as cheating?

ashen warren
#

uhh, why here? thonk

#

You thinking about making a polterghast anti-cheese suggestion?

austere lion
#

no

#

im just asking

warm tinsel
#

I like the Silva one, let's vote bois

arctic wren
#

thoughts on the zerg pot change - why not make several 'tiers' of buff pots
like say there could be one made using unholy essences or something that works similar to the old zerg in power
and weaker ones you unlock as you go through (pre)hm at various stages, like say a post-golem upgrade
same would go for zen potion

#

that way it wouldn't immediately trivialize farming for the entire game while being a powerful option for end-game farming for those who want to use it

ashen warren
#

not exactly a new idea, and is also one I object to by virtue of overdoneness

#

¯_(ツ)_/¯

warm tinsel
#

Tbh the zerg tiers could work

The Silva magic instead, I could see it work wonders if implemented like this, really helps as a higher risk-reward

worn salmon
#

o

placid moth
#

@quartz hare I'd appreciate it if you stuff all that into a google doc

#

Then have a small summary of your changes, with the doc link.

quartz hare
#

tested by myself + some info from wiki

lost agate
#

All that just to say that claymore needed a buff

#

Also uh

sand umbra
#

mfw testing on dummies but not on the dummy thicc boss they're meant to be used against

lost agate
#

^

quartz hare
#

but i cant just say "its bad lole buff it"

sand umbra
#

test these things again with proper gear on Provi and then we'll talk

#

🛫

lost agate
#

With dummies ele spear would be fucking useless

#

But in reality it shreds provi a new one

#

So yeah

#

Also

#

Literally no gear

#

My dude do you have any idea how much dmg youre missing with no gear

quartz hare
#

yes

lost agate
#

Reminder that old p90 literally depended on one accesory to make things eat shit

zenith hazel
#

solstice claymore is useless? hold on

terse sundial
#

solstice claymore is something I've never tested

quartz hare
#

holding on

zenith hazel
#

I'll test it rn if you want

terse sundial
#

Please do

lost agate
#

Mfw

terse sundial
#

Also testing on dummies isn't the best way to dps test

lost agate
#

Ein tested it and killed provi on 3 minutes

terse sundial
#

I would test on bosses instead of dummies

#

tends to yield better results

zenith hazel
#

yeah test it on provi mainly, not dummies

quartz hare
#

i will test on provi too

zenith hazel
#

dummies don't give accurate numbers

quartz hare
#

in that case

zenith hazel
#

I'll do the testing, you don't have to worry

#

about 3 and a half minutes and around 6k-8k dps, is that good enough for you?

distant gyro
#

may I leave my input

opal barn
#

no taxevasion

distant gyro
#

because I will now assert that ark of the elements is wildly overrated sometimes

#

not saying that it's a bad weapon ofc

lost agate
#

Its decent but not absurdly strong

opal barn
#

isn't it very easy to get too

lost agate
#

I think

distant gyro
#

Ark of the Elements is surprisingly weak at its fullest power (9.5k; even star wrath was better). Still very good overall
Devastation is like Swordsplosion but not as good in terms of crowd control (16k on provi who is a large target; 4k with some spikes on guardians who are small and fast).
Elemental Disk is short-ranged, hard to use, and iframes exist albeit not that bad (9.5k avg on provi with a negligible boost for guardians; king of dps spikes)
Elemental Lance seems really bad at first (6.5k) until you start to do some true melee (19k). Pretty hard to use for crowd control due to the large spread.
Elemental Shiv is pretty strong when used correctly (14k, 19k with true melee). If an enemy moves vertically a lot then it drops (6k). It drops even harder if you can't even hit the target. Not recommended if you don't know how to use. Goes sicko mode after Provi finishes her cocoon attack (potentially spiking to 18k!)
Greatsword of Judgement is decent but definitely not as a standalone (7k). Worse on fast targets; overall not beneficial as support for bosses
Omega Biome Blade is consistent and easy to use due to its homing (11k). Also good for fast targets such as guardians and Provi herself.
Plague Keeper is consistent but very underwhelming even with Plague Hive (7.5k with and 6k without). Bees can't really catch up to fast enemies neither.
Solstice Claymore isn't that good without the power of true melee (9k without, 16k with)
Star Wrath is somehow better than Ark at its prime (10k). Falls against slower enemies. Especially hard to use if a target is offscreen. Doesn't even pierce
Stellar Contempt is decent but flares are easy to miss. (13k)
Swordsplosion does well on large targets like Provi but not worth the farm though worth the mention (16.5k). Horrid on small fast targets (3k)

opal barn
#

o

distant gyro
#

All these tests were done on provi herself

#

with on-par melee gear

lost agate
#

I think kill times are important

#

Also doesnt ele spear get like 14k dps spikes without true melee?

#

Last time i tried it did

quartz hare
#

edited it recently

#

its hard to test it on providence

lost agate
#

Also is this glass cannon?

distant gyro
#

kinda

#

there's no crimson effigies nor alcohols

#

but there weren't many defensive accs either

lost agate
#

Hmm

#

I dunno, if youre getting only 6.5k on ele lance then i have my doubts

distant gyro
#

this is tested when some weapons are buffed and nerfed/reworked

#

ele lance was one of them iirc

lost agate
#

Well then

distant gyro
#

ele lance was nerfed but buffed in true melee afaik

#

so I didn't question the number there

quartz hare
#

this was last edit

#

tested all the weapons 3 times on provi

lost agate
#

And with no gear still?

quartz hare
#

yes

lost agate
#

.

distant gyro
#

no gear is bad

quartz hare
#

ik

distant gyro
#

solstice claymore is bloated in base damage so the more damage you have, the better the gap is from ark

#

at least I think that's how it works CompleteFailure

#

taking defense into consideration and all

tired haven
#

It'd be actually opposite

#

The less damage buffs you have, the more effect defense has on you

#

So solstice would end up in a great benefit compared to said ark if you use both with no gear

lost agate
#

Well yes but

tired haven
#

the problem is, you always want to maximize that gear

lost agate
#

3 people have proved that solstice is far from useless

#

So like

distant gyro
#

also solstice changing depending on time of year is pretty interesting CompleteFailure

acoustic ferry
#

is it really though? PensiveDoGCowboy

tired haven
#

All that changes is a DoT debuff, and we all know how major these are

#

(not)

ashen warren
#

cough

#

see also my sugg that got like infinite+1 stars

elder mist
#

use luxor's gift with solstice and suddenly double / triple the dps from the projectile

#

luxor's gift barely works with a lot of the postml weapons because they aren't a single-projectile shot or anything similar to the point where luxor's won't add that much damage

#

but solstice has high base damage and is single projectile

lost agate
#

luxor being good on a not so fast weapon
DankEyes

#

Thats nice

nocturne crow
#

Speaking of Luxor's gift, the summon effect. Is that supposed to be on a timer of like 15 minutes? It keeps despawning without giving me any lead on when it despawns.

queen sail
#

Projectile limit maybe

placid moth
#

You could argue it's kind of different

queen sail
lost agate
#

Grax aint a hammer

proven tide
#

I'm saying

#

C o m b i n e t i m e

distant gyro
#

Grax's a hammering axe

#

byeah

normal otter
#

Grax is a hamaxe

#

Previous suggestion is for an alt fire, mine is for a new item

lost agate
#

The what

#

Hold on, last time i checked it wouldnt remove walls

#

It is a hamaxe

#

:confusion:

normal otter
#

Grax removes walls and trees

sand umbra
#

Grax is a hamaxe, ye

distant gyro
#

it has been a hamaxe for a while now shx

normal otter
#

Thats what a hamaxe is for

distant gyro
lost agate
#

Well mine rarted i suppose

normal otter
#

The axe part is decently fast for post-ml, but the hammer part is what im focused on now

placid moth
#

Question, when we remove walls, why can't we do it in the centre of the huge amounts of walls and we have to start from the edge of the walls

normal otter
#

Something something, bad vanilla code probably

sand umbra
#

that's not bad vanilla code

#

that's how removing walls is designed in the first place

proven tide
#

hence why i reckon it's time to combine the suggs

#

oop slight delay

sand umbra
#

whether that's intentional or not is up to your own interpretation, but I doubt it isn't or it wouldn't exist in the first place

proven tide
#

tl;dr give the grax the aforementioned crystyl crusher-esque wall-destroying alt-fire

lost agate
#

You dont do that accidentally

proven tide
#

fixes both problems

placid moth
#

Such a pain when you want to make a base in a place with natural walls

sand umbra
#

yeah it's annoying if you wanna make a home in certain spots with lots of natural walls everywhere

#

with no reliable locations to work inward from without it taking eons

#

e.g. the amount of bullshit I had to go through to make a Sunken Sea home for Amidias--

placid moth
#

relatable

cyan lagoon
#

Yeah I agree the guardians should all be one buff

#

If heart of the elements got it, why can't PSA

placid moth
#

Might as well remove that bonus minion slot from offensive guardian

cyan lagoon
#

Maybe not replaced with burnt out, though

#

How it is currently can work

terse sundial
#

@near crown just because wulfrum is meant to be like tungsten, doesn't mean it was intended for only be for one world type

#

the goal was to have a simple and easy way to get class specific armor pre-boss

#

It's a neat concept, but not one that I think will see much traction

near crown
#

Fair nuff, theming's major 😂 though

ruby cobalt
#

on top of that, nobody's going to sprite another botched pre-boss armor

near crown
#

German tungsten in silver worlds

terse sundial
#

@spice cedar Re-adding the old scal fight is off limits

lost agate
#

Iirc scal isnt gonna get nerfed anyway

spice cedar
#

ah fair

frail mantle
#

so she won't be nerfed, she'll just be degraded to normal boss status?

spice cedar
#

deleted my suggestion

#

When I heard Scal was no longer gonna be classed as a superfight I assumed that meant some hefty stat nerfs but ig it makes sense to not

hollow idol
#

@rain estuary another brief thing you MIGHT want to add is the fact that music files are much smaller now, so it wont be too problamatic

gusty geode
#

Why aren't they music boxes, anyway
Some of those are great tracks, it's a shame that they're going to waste

#

Also
I've said before that we need more enemies
But I wasn't sure what could be added
Now I think i got something tho

#

Add a few enemies to different biomes that push the theme the lore establishes for them
I.e. Crimson enemies that hint at how the entire place is Cthulhu's still-living remains
Or Corruption enemies that fit the "evolving by conglomerating" idea with the Hive Mind, splitting into smaller enemies on death or combining into bigger, stronger ones over time
And/or hinting at the fact that it was made by this unknown ancient civilization

formal cobalt
#

Can I just say I hate the Anti-Cheat effect on bosses?

civic pond
#

well you just did

formal cobalt
#

oh

#

ok

#

I'll leave then

#

I saw that someone suggested to remove it in July, and it got a Green Check Mark. So I don't think I should suggest it again.

civic pond
#

They might get changed in the future

#

when more bosses are added im not sure

formal cobalt
#

might

#

then they'll just add it to the new, later-game bosses

#

and the problem will still be there

worldly saffron
#

@wary flume better yet, add that feature to Grax, ik I'm late

keen nebula
#

How about an NPC that helps you find world generated loot easier / giving that functionality to an existing NPC (such as the Wizard), perhaps?

#

By giving the coordinates of blocks you put in a slot like the guide does

civic pond
#

sounds more like a QoL thing really

#

Other mods do it

keen nebula
#

Really?

#

I could use that

civic pond
#

Prolly

#

There are like a bajlgaeigmellion QoL mods

keen nebula
#

Dang. I thought that was a really cool idea. Maybe the Wizard would've put his crystal ball to use or something.

civic pond
#

who knows

bitter topaz
#

please don't worship people.

#

there's no need to point out that someone is potentially using a channel solely due to their status as an influental community member.

empty geyser
#

I was trying to say that a great suggestion is incoming but ok

queen delta
#

Still contributes nothing in any case

teal ibex
#

this is pretty funny timing because i was just thinking about suggesting "easier" double jump bottle recipes

#

but yeah hermes is quite literally dirt cheap atm

#

however, swiftness potions aren't a perfect solution

#

starter bag gives you 3

hollow idol
#

iirc the recipe was made because fab's patience when getting the boots (dont quote me)

queen sail
#

what's the current hermes boots recipe

hollow idol
#

10 silk

teal ibex
#

10 silk

#

70 cobwebs, effectively

tired haven
#

Water walking boots has 8 potions in recipe iirc, which is pretty far from 3 in the bag (if the recipes would be done to be equal)

hollow idol
teal ibex
#

tru but water walking boots are much rarer

#

so i'd expect that to be a factor in the recipe

tired haven
#

(and much more useless)

teal ibex
#

not wrong

#

how about a feather or two?

#

there's some on the boots themselves

tired haven
#

Mayhaps, doesn't sound too bad

queen sail
#

10 Silk
3 Feathers
5 Swiftness Potions

#

:echthink:

teal ibex
#

defo 2 feathers

#

one for each side of the boot

tired haven
#

Well, feather farming is a bit wonky early on, but that's the price to pay for not going underground too much

#

Plus more guaranteed

teal ibex
#

ye it seems like a reasonable compromise

#

also spices up early game a bit more

#

also goes in tandem with the idea i had

tired haven
#

What would be the easier bottle recipes tho asquint

teal ibex
#

what i wanted was more environmental crafting recipes

#

you know how you can craft a water bottle by standing near water with a bottle?

#

now apply that to cloud blocks, a blizzard, a sandstorm, and haha tsunamis are a meme

tired haven
#

I'm just curious
Also hmm, I see where this is going

teal ibex
#

and theoretically expand upon it for other things as well

sand umbra
#

tsunami in a bottle requires standing in Duke Fishron's sharknadoes

teal ibex
#

excellent

sand umbra
queen sail
#

Get rid of feathers in sandstorm bottle recipe when

#

We got, like

#

10 (different) feathers in there already

sand umbra
#

actually, why does Sandstorm take normal feathers

#

given it already requires Desert Feathers

queen sail
#

That's

#

What I just said thomas

tired haven
#

harpy feathers, mind you
they are far from normal

sand umbra
#

they're not given a special name in-game so I'll call them normal all I please

queen sail
#

Ice bird when so it can drop icey feathers for blizzard bottle recipe

tired haven
#

Ice golem chuckles in distance

teal ibex
#

GRRR

queen sail
#

Btw

#

Did you guys give wings certain effects for the sole sake of giving the fuckton of useless wings in the vanilla game a purpose

teal ibex
#

that was the idea as i understand it yeah

tired haven
#

Yes

mystic widget
#

Nerf moab and maybe i will use other wings

teal ibex
#

ok time for the verified youtuber suggestion chain

tired haven
#

chains eww

teal ibex
#

don't worry i'll get warned for chaining and then we can start a warned chain

#

unfortunately, however, the muted chain was cancelled for some reason. hecticSmug

tired haven
#

banned chains do exist, however

queen sail
#

Actually

#

Crafting a sandstorm in a bottle only in the midst of a sandstorm would be interesting

#

Since it locks that recipe to post ds

teal ibex
#

exactly 👀

worldly saffron
#

and maybe you should be able to get tsunami in a bottle during rain or something

teal ibex
#

yeah tsunami for me would be ocean during rain

#

though it's not really used in anything afaik, at least not bundle of balloons which is what really matters to peeps

mystic widget
#

Fart in a jar in the sunken sea maybe?

teal ibex
#

we can just remove that item from the game frankly

mystic widget
#

No

#

It is peak comedy/s

hollow saffron
#

@teal ibex nice idea

#

a shame i cant react with a star

teal ibex
#

problem solved

hollow saffron
#

thank

#

wait what

#

i still cant

#

oh well whatevs

queen sail
#

Unfortunately Fart in a Jar cannot be removed due to it being used in the Fargo Speed Soul

queen delta
#

Fargo can always just adjust the recipe

#

Pretty much anything you do to vanilla items will conflict other mods

teal ibex
#

it's the only way to salvation

queen sail
#

Btw uhhhhhhhhhhhhhhhhhh

teal ibex
#

the modded community as a whole must reach this conclusion

queen sail
#

Is there gonna be a new armor to fill the gap between yharon and calamitas once draedon comes out

#

:echthink:

queen delta
#

Probably gonna stay auric tesla

mossy shale
#

when has calamity ever cared about breaking other mods

#

just fix your mod around it lmoa

queen sail
#

Probably ever since Thorium and Calamity worked together to disable Warp Core during DoG

#

:echthink:

mossy shale
#

well that was the case of thorium breaking something in calamity

sand umbra
#

when has calamity ever cared about breaking other mods
just fix your mod around it lmoa

#

Sulf Sea/Abyss and Aquatic Depths.

mossy shale
#

ok can't argue with that one

sand umbra
opal silo
#

Omega core vs DoG

mossy shale
#

still doesn't change the fact that the only examples are with thorium and calamity

sand umbra
#

because Thorium is the only major example that Calamity makes an active effort to co-exist with

#

there are likely other smaller examples, although I can't think of them

lost agate
#

fargos

mossy shale
#

masomode still barely works in rev+ but at least there was an attempt

queen sail
#

It's mostly with Thorium because hey who

#

Guess what the two biggest mods on the browser are

#

And guess what two mods people tend to play together with

mossy shale
#

i wish there were post-ml bard and healing stuff that goes along with calamity progression

#

but i doubt that's ever gonna happen

queen sail
#

We are literally two opposites

#

The only reason they're played together is because people want coolness

mossy shale
#

thorium adds a lot of enemy variety that fits well with vanilla

#

you barely use any of the actual weapons since calamity stuff is almost always better

#

but all the other stuff besides the items fit well

#

the only real problem is the throwing class

#

would be amazing if there were any compatibility between that and rogue

#

but it looks like that's never gonna happen

sand umbra
#

there's some semi-compatibility between them

#

(throwing boosts rogue, but not the other way around)

mossy shale
#

even thorium throwing?

sand umbra
#

yes

mossy shale
#

huh didn't know that

sand umbra
#

you seem to forget that throwing is a vanilla class

mossy shale
#

i thought thorium recoded the throwing class much like calamity did

sand umbra
#

a horribly treated one, mind you echdemon

#

but a vanilla class nonetheless

mossy shale
#

too bad they can't flesh it out at this point or else they'd have to make a 5th lunar pillar

queen sail
#

Ah yes

#

The Lunar Events

#

aka literal filler between LC and ML

sand umbra
queen sail
#

Seriously the potential in a celestial invasion about aliens taking over terraria and it's just

#

"Kill 150 enemies and then kill this literal floating target dummy"

hollow saffron
#

ikr

#

couldnt it be more like a raid in minecraft

#

where you have waves

#

and at the end of the 5th wave ML spawns

#

with like 30 seconds inbetween each raid

tired haven
#

The waves stuff reminds me of suspiciously similar concept no one likes
🅾 🇴 🅰

queen sail
#

OOA is an interesting concept with botched execution

sand umbra
#

the thing is
OOA is a good concept done bad

wraith geode
#

Agreed.

sand umbra
#

Celestial Pillars are a bad concept done bad

wraith geode
#

Debatable.

queen sail
#

Generic enemies, land requirements, no creation/destruction allowed, ungodly long buffers between waves, and an interesting boss fight that you won’t see because you have to kill it in under 20 seconds

wraith geode
#

That's the OOA all right!

queen sail
#

It’s either generic walking mobs, flying enemies that home in on the crystal, and the occasionally rare mob that does something that’s not the aforementioned two

sand umbra
#

responses:

  • enemy distribution is way too simple, yes, but also there are tons of enemies from both directions, it's similar to why Solar Eclipse enemies are relatively simple despite largely being post-Plantera
  • land requirements are so shit doesn't fuck up
  • Creative Shock is fine, if you ask me
  • wave buffer time is way too long I agree
  • who the fuck fights Betsy in the first place for any reason other than her drops and Defender Medals
wraith geode
#

*People who want the stuff from her

#

To be fair, isn't that why you fight any boss?

#

The loot?

sand umbra
#

it's part of the reason, but it shouldn't be the only reason

#

I fight bosses like Duke Fishron and LC because they're fun