#suggestions-discussion

1 messages Ā· Page 716 of 1

prime creek
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you need horseshoe to negate the damage

lost agate
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Ah then misremembered

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Also yes calcium pots

quick ice
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however I don't agree with removing fall damage just because you're on a mount, since there isn't any real reason to do so

queen delta
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Slime mount is only post-KS so it should keep fall damage but the jellybean mount shouldnt have fall damage

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Since its post-ML

quick ice
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it his fall damage even though it can fly?

prime creek
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i guess i'll change the suggestion to making wing fall damage immunity function on mounts

karmic stone
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@cloud surge
It used to be way too cheap for what it was worth

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Now you need to atleast do something considerable

terse sundial
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@prime creek fall damage on mounts is negated with calamity wings but not vanilla ones for some reason

karmic stone
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And believe me, after you've beaten SPrime once it's not that hard

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To kill the enraged one, just make sure to make a gold watch

prime creek
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im using calamity wings tho

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the ones you get from cryogen

cloud surge
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I take fall damage from jelly Bean mount and I have calamity wings

terse sundial
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I used Tarragon Wings and the bean mount got no damage

prime creek
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myth busted

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weird

terse sundial
cloud surge
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I'm using Elysian tracers

prime creek
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oh

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maybe its the 'wing' wings that block fall damage

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but idk if theres a difference

terse sundial
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Soul if Cryogen works also, make sure that you are on 1.4.2.106

prime creek
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i am

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i took fall damage

cloud surge
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I'm on 1.4.2.105

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So I don't count

terse sundial
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Why are we getting mixed results here, I am on the final test version of .106 which is identical to the live version

zenith hazel
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try updating your mod then

cloud surge
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And about the burden breaker, I think it should be craftable but the crafting more expensive than before

quick ice
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what was the original recipe?

cloud surge
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Because I agree that it was way too cheap

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Platinum, one of each soul, bones

prime creek
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it might be that it doesnt block extreme fall damage

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how far are you falling to test it?

cloud surge
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I'm falling for like 26 dmg

prime creek
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i fell like halfway through my hellevator and died

terse sundial
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I'm falling from the top of my large testing world to the surface

prime creek
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bruh

queen delta
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Jellybean mount is extremely inconsistent with fall damage

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Sometimes i get it, sometimes i dont

cloud surge
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Ah

terse sundial
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Even after updating, all calamity wings and tracers aren't causing fall damage while vanilla wings are

zenith hazel
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apparently, this only applies to slimy saddle

prime creek
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pff

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faster fall speed maybe?

radiant meadow
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@prime creek I literally just fixed all clam wings in the past update

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and jellybean can't take fall dmg

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ever

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at least unless you're outdated

prime creek
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nah i have the latest update

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could it be a mod conflict?

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i have luiafk and alchemist on as well

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oh also fun fact, using the luiafk infinite buff things nullifies anti-buff

tired haven
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I'd imagine it also ignores draconic elixir cooldown

hearty yew
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...what the fuck?

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i was pretty sure we fixed wings doing fall damage w/ mounts

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like we force-fix it in 1.4.2.106

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because calamity changes all vanilla wings anyway

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if you have any vanilla wing equipped it makes you fully immune to fall damage as you should be

terse sundial
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@elfin maple The Dark Spark is intentionally held on the side, this is how the patreon donor wanted it

elfin maple
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ok

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so remove suggestion

lost agate
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(thats also actually how you should hold a prism)

queen delta
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Yeah dark spark did the opposite of what last prism did wrong

elfin maple
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yeah

hearty yew
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It's also on bugs document.

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šŸ™ƒ

hollow shell
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But why is the player emitting a beam of light from themselves that gets refracted by the prism?
We'll never know.

cobalt rose
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its a magic prism
it shoots light because magic
bam mystery solved

tired haven
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You emit mana that is then transformed in the light by magic powers

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(would actually enjoy going deep into "mana = universal, omni-dimensional energy" theory but gotta sleep soon so)

placid moth
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you emit light, that is then absorbed by the prism to excite electrons, which then de-excites to release photons of differing wavelengths, hence all the different colours

tired haven
placid moth
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aye, fair enough.

tired haven
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Add a chance for post-Yharon Eclipse enemies to drop Darksun Fragments

As it stands, current Darksun farming is solely trying to filter Mothrons out of the swarm that has no purpose but distraction and a few coins. Ideally, the enemies should receive unique drops, but a passable solution would be to make them an alternate source of Darksun Fragments. The chance should be slim enough to keep Mothrons as the main source of material, but it would still help a lot with making Eclipse a bit varied in approach.

How is that looking?

placid moth
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Eh, sure.

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For some reason, Ice Queens and Pumpkings often spawn more often in the event than Mothrons do

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Do they just have obnoxiously low spawn rates or

tired haven
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Likely
Moons almost never leave you with no miniboss/boss alive

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Mothron only spawns as frequently with zerg

brazen bramble
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@prime creek and anyone else that wants to know, the wings + mounts fall damage is actually a tmodloader bug that hasn't been fixed yet, and there's actually a mod called 'mount fix' (i believe) that fixes it
The way this fall damage works (maybe only with mounts/tmodloader) is it takes the height of the last time you touched the ground and calculates the fall damage from there

quiet abyss
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Calcium potion also negates the fall damage when using mounts regardless of whether you have wings equipped or not as well iirc

distant gyro
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I'm pretty sure that's fixed now

brazen bramble
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I tested that a long time ago, so that might be true, but then again it happened for some people in here

distant gyro
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according to 106 changelogs it's fixed

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(which means it's a new fix so ofc no one have the new test results for it)

radiant meadow
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I fixed all clam wings this update

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next update should include a vanilla wing fix

carmine stream
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i zerged and got a moth immediately though

void kelp
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in the moon events, the later waves are exclusively bosses and mini bosses, which is why you encounter them with a greater frequency since you destroy the normal mobs

hollow saffron
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imagine using only vanilla items

runic heath
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If that darksun change was implemented it would also save having to beat the mechs for low%

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Afaik

tired haven
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... yes it would
huh

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Or not, apparently, since trigger stays on mothron

runic heath
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You’re right

tired haven
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You could just get darksun for yharon p1 refights in some extreme cases like summoner farming

lost agate
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Wouldnt that be a lil inconsistent with the other events?

tired haven
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It would be
Should it not be?

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(i mean, blood moon kinda works in that way)

lost agate
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Idk, im just saying it would be inconsistent

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Actually, do stuff like mourning wood drop nightmare fuel?

runic heath
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Just says pumpkings on the wiki

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And that’s all I remember dropping it so

lost agate
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Hmm

tired haven
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Pretty sure only pumpkings do, yes

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Same goes for ice queens in frost moon

lost agate
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Then yes that would be inconsistent

civic pond
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oh

lost agate
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If that gets in i would prefer if that happened for the other events too

civic pond
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ok honestly

lost agate
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Just random chance of dropping 1-2 on enemies

proven tide
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Does this count as a specific item suggestion?

civic pond
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I kind of like this idea because its more consistent than meld blobs dont shoot me ech

tired haven
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It's actually not that inconsistent to have eclipse work that way
It's basically a combination of Pumpkin/Frost Moon's "only boss" drops
and Blood Moon's "enemies with low chance" drops

lost agate
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I suppose so

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Kinda sad blood moon has no minibosses now that you mention it

tired haven
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Yeah
at least 1.4 adds nautilus, heh

civic pond
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blood nautilus ech

lost agate
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Inb4 its only on the ocean

runic heath
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That is kind of the purpose of meld blobs

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But you can only make the xeroc pitchforks iirc

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At least pre ml

shut tide
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and what about the other classes? All sorts of things!

tired haven
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Mmm you can do all the weapons and wings

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Only armor is postML

sand umbra
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it's supposed to be the purpose I think except Meld Blobs take two completely irrelevant crafting mats to even be usable, make exactly 1 rogue weapon, and have no other use for rogue

civic pond
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^

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My weird issue with meld blobs is that they only drop at the nebula pillar..?

lost agate
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Its more of a general class item

civic pond
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gek

zenith hazel
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nova fragment
did you get this off of tremor’s wiki or something

shut tide
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no actually

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Ive never played tremor

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is there a nova fragment in tremor?

runic heath
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Yeah I just realized they make other weapons my bad I only really paid attention to the rogue parts

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But it would make sense if they dropped from more things and be more rogue focused?

shut tide
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I just think there is uneven variety with rogue in comparison to the other classes pre-ML

runic heath
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Yeah

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Well the rogue expansion is coming soon ā„¢

sand umbra
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part 1 of rogue expansion is here, even

runic heath
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I need to update my game lol

shut tide
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Oh crap, there is a nova fragment from tremor mod @zenith hazel

runic heath
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Tbf I haven’t played in a week so

lost agate
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Btw how is the optimization doing for you folks?

sand umbra
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granted, the issue still persists, but part 2 is still on the horizon so I'm willing to bet a new post-LC rogue mat will be added maybe when that update happens

shut tide
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Guess I'll have to come up with a different name before it gets hated on

runic heath
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Yeah probably a good idea not to have two items with the same name

civic pond
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i mean to be fair

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a name isn't necessary

runic heath
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tremor mod be like I heard you liked mod compatibility so we removed souls of might

civic pond
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if it gets implemented it'll be named something regardless

runic heath
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True just the concept is relevant

radiant meadow
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nobody would want to code a new pillar anyways

hoary hinge
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i thought meld was supposed to be the rogue fragment thing

sand umbra
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it's supposed to be a general class thing apparently?

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except then that raises the question of why Xeroc armor was made rogue

radiant meadow
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it's supposed to be general class which is why xeroc armor was all class

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xeroc armor was made rogue because people wouldn't stop asking for it afaik

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as well as why meldiate bars make weapons for all classes bar summon because lole

civic pond
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i dont understand why xeroc would be a general class armor

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h

distant gyro
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because yes

lost agate
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Yes people wouldnt stop asking for xeroc rogue armor

runic heath
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Astral armor was already and all class armor? That’s pre ml though.

civic pond
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that always struck me as more of an exploration armor

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because of its bonuses and such thonk

tired haven
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Back then astral was on Plantera tier so Xeroc was fine

distant gyro
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back then xeroc armor was also preml just like a lot of other things

radiant meadow
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elemental gear and seraph tracers pre ml taxevasion

queen sail
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Tbh if we added a ā€œrogueā€ fragment that drops from each pillar we’d probably be ripping off soa

quick ice
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That’d rip off a bunch of mods by having a rogue/thrown fragment

frail mantle
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one solution could be making a new fragment that's obtained differently than the others

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for example, it could be dropped by Post-Cultist Astral enemies

tired haven
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Astral pillar echdemon

civic pond
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:omegafailure:

frail mantle
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yea new pillar is a no momentum

civic pond
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part of me craves consistency

frail mantle
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what i meant is that normal Astral enemies could begin dropping Fragments during the Pilar Event

civic pond
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but i wont say a word

tired haven
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Yeah, I understood, just that it seemed pretty fun coincidence in biome design

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(especially the fact astral spawns override other biomes and even co-exist with pillar ones)

quick ice
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You could change the pillar thing by having 2-3 Large Astral Monoliths spawn

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Which would buff Astral enemies in the area and cause some sort of a special effect such as large falling stars

tired haven
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and then you need to chop it down? Because that would be pretty... unique imho

quick ice
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Oh no, I meant Large Astral Monolith* enemies
(Autocorrect god)

tired haven
runic heath
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I mean there is already the whole thing with atlases

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It would make sense since there is reason to go to the astral biome in general

tired haven
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It's kinda eh to just increase enemy size

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Should become a dedicated miniboss

runic heath
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Could make atlases more of a miniboss

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But that could conflict

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Since you could be trying to farm for rogue stuff and then spawn deus

quick ice
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That or you could make a new astral miniboss based off some other enemy

queen sail
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Just

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Put in an ad worm w/o the boss ai

runic heath
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just another worm boss

tired haven
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Never too many worms

civic pond
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ungodly serpent

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šŸƒ

runic heath
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Petition to change the name back to devourer of thots smh

radiant pawn
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Armored Digger (DoG sprite)

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šŸƒ

queen sail
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Why does ds drop them, actually

placid moth
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Probably had too many Anglers for lunch

plucky matrix
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but mining is boring and I like having an alternative meltingdaryl

fervent zealot
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then fish.. without broke accessories smugyon

plucky matrix
fervent zealot
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or.. y,know, actually get the stuff from the angler instead of a boss

versed mica
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Nah

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That would be too much effort

plucky matrix
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yeah but by the time you're at the point where you don't need fishing anymore you'd have like idk 7-10 quests completed

tired haven
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I'd have agreed with moving the items if I wasn't so biased against fishing quests as a concept

fervent zealot
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honestly an alternative solution probably exists but i don't want to expand the suggestion

sand umbra
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šŸ›¬

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make fishing quests not retarded

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you could pick between a variety of quests at random or just between quests in general
doing new quests you haven't done before would potentially grant you unique shit
doing more annoying/difficult quests would grant you better stuff
just as some preliminary ideas

also the Angler could maybe be a bit less of an asshat

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thank you for coming to my TED talk

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šŸ›«

lost agate
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šŸ›«

runic heath
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Fishing quests not refreshing daily but instead you just catch each fish at your own pace

versed mica
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That would be great

runic heath
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So there is still incentive to make different lakes in different biomes

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But you just catch quest fish when you do

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It still seems a little bare bones but I can’t think of a way to make it more involved that wouldn’t involve a decent bit of work

tired haven
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Fargo's mod straight up disables cooldown on quests, which is pretty blunt but potent solution

runic heath
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Yeah for sure

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Cause like right now it takes 12 hours to do 30 quests which doesn’t even guarantee everything

fervent zealot
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actually tbh lemme edit that in real fast

runic heath
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Like if someone wants to grind fishing they should be able to

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But at the same time there is something to be said for the potion grind for those not playing alchemist npc

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But that’s more of a thing HM than PHM

hollow shell
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I assume you meant "fishing" when you said "mining"

fervent zealot
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nope

hollow shell
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What does mining have to do with it

runic heath
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Fishing for crates

fervent zealot
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fishing destroys any incentive to mine in hardmode or phm, because crate fishing

hollow shell
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I see
You could specify that maybe

runic heath
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My rogue world I didn’t even break any altars

fervent zealot
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everyone and their mom knows to fish for crates these days

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it's a given

hollow shell
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I didn't.

fervent zealot
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wh

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how do you even

hollow shell
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Because I don't like fishing

fervent zealot
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~~well then this suggestion not meant for you in general taxevasion ~~

runic heath
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Tbh you gotta get the max 600+ fishing power for the insta fish

lost agate
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I dont like getting crates either

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And its still doable without the ultimate fisher accesory

fervent zealot
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and yeah, that's the main reason

lost agate
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At most you need a sonar potion

fervent zealot
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you can still do it, just not effortlessly to the point of invalidating mining

lost agate
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Its still not that hard

fervent zealot
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because as it stands anyone with a brain is just going to fish instead of mine due to how easy calamity makes fishing

lost agate
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The thing also is

tired haven
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iirc at 400+ fishing power loot tables break and you start getting gibberish

runic heath
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Interesting

fervent zealot
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skip pickaxe difficulty with reaver shark for the one calamity ore you might want to mine (or just abuse aero slimes tbh)

lost agate
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Finding ores like adamantite also sucks ass most of the time

runic heath
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I don’t think I experienced that and I thought I got that high once or twice

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But I should test around

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A while ago I calculated the max to be 617 but I never tested that

fervent zealot
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again, you can still fish
i just think that those early grinds shouldn't be absolutely eviscerated out of existance

tired haven
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Hmm, maybe it's just a gossip from my side

fervent zealot
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as much as i myself hate them, i know those parts of the game have to at least exist

runic heath
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When I get a chance I’ll try it out

lost agate
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I mean, the fact they made crates drop these bars as soon as hm starts its exploitable already

tired haven
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And, well, personally I'd prefer spend an hour mining in the ambient early hm environment than an hour sitting there and clicking left click to death

lost agate
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Removing fishing drops would just slow the process down a bit if anything

fervent zealot
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that's kind of the point

sand umbra
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iirc at 400+ fishing power loot tables break and you start getting gibberish

fervent zealot
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slow down the process to disincentivize rushing fishing asap

sand umbra
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unfortunately, no, although I wish that was the case

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get a random ML drop from 400+ fishing power out of nowhere OmegaFailure

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and a bunch of other random shit

tired haven
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Gibberish means stuff like bass, not random drops, lul

fervent zealot
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hold on i just had a terrible idea

sand umbra
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bass

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lel

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you get that all the time

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you can still get normal fishing catches aside from the stock one with high fishing power, from what I've observed

tired haven
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Well, you tend to get it less when fishing power grows, but suddenly it starts appearing in tons again

sand umbra
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RNG be like that sometimes, I guess

tired haven
fervent zealot
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purple clubberfish startin to look like bass at any fishing power over 200

lost agate
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Is there even any mod that modifies the jungle temple

sand umbra
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this one, for starters

lost agate
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Well duh

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But i mean another mods

sand umbra
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I'm mildly certain there's some other mod out there that adds Temple shit

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or at the very least, some mods that plan to

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and as such, those kinds of additions would be directly overridden or conflicted with by Calamity's modified temple gen

lost agate
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Well unless someone comes up with any mods that adds worldgen to there im not too sure

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The worldgen got changed because temple memes are fucking awful

hollow shell
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Better safe than sorry imo
Cuz what we do right now makes the Temple unmodifiable by any other mods, as far as I'm aware

sand umbra
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^

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which can directly come into conflict with other mods that, even if they don't change the Temple right now, may very well plan to in the future

lost agate
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I dont remember if it only makes the main room bigger

queen sail
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It changes to always be a large temple iirc

lost agate
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Nah

hollow shell
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The words "Completely overwrote vanilla Jungle Temple generation" in the changelog
seem to imply to me that Fab yeeted original generation code and told the game to use his code instead

lost agate
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Well idk

hollow shell
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ok

lost agate
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I didnt really look at the code myself

mossy shale
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Might be true. When using worldgenpreviewer mod, the "Jungle Temple" generation step is replaced with "ActuallyGoodJungleTemple" step

hollow shell
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lol

sand umbra
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so it's a custom pass

lost agate
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I dunno if that really overwrites other worldgen tho

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If its not post worldgen or smth it shouldnt

sand umbra
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will need to look more into this

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I haven't studied worldgen very thoroughly but this definitely does seem like it could be problematic

queen sail
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Does old power cell spawn golem outside of temple

lost agate
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Yeah "dont fix what isnt broken"

hollow shell
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No, Kirby

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Gotta be in the temple

lost agate
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We need to find a mod that actually modifies worldgen on temple

mossy shale
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I mean terracustom doesnt work that well in relation to jungle temple generation anymore, but you guys usually ignore that since it isnt tmodloader

lost agate
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What even does terra custom do

mossy shale
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Like the "No temple" generation option just doesnt function anymore

lost agate
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Why is that even an option

queen sail
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How would you even progress the game

hollow shell
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It's called TerraCustom for a reason

mossy shale
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I mean terracustom allows you to customize literally every facet of world gen

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Including no temple if you really want that

queen sail
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Brb gonna customize terracustom to delete terraria

mossy shale
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Theres even a no trees option

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But anyways, I'd consider at least a config option. If it has the possibility to break something, you should be able to disable it

fierce hedge
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@tired haven To make things make more sense, i'd add Pumpkin and Frost moon enemies drop them too. For obvious reasons

tired haven
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Meh tbh. Bosses start spawning non-stop on latest wave here

queen sail
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Okay but like

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Last wave on moon events are just bosses

tired haven
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^

queen sail
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It’s an nf/ee gold mine

fierce hedge
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Thats true

radiant pawn
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@fervent zealot i learned the bad way the following

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never suggest changing a progression break to not break progression

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they hunt you downtaxevasion

fervent zealot
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i already knew, i had to try anyways

radiant pawn
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Electric Feathers are already noticeable

lost agate
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Electric feathers?

radiant pawn
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those projectiles that bumblebirb shoots

lost agate
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Oh those

radiant pawn
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that look like their fucking beak is a rocket

lost agate
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Theyre very noticeable imo, unless you are in a pitch black place or smth

radiant pawn
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oh wait "underground"

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why would you fight bumble underground tho

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and grass walls make those projectiles noticeable already

hollow shell
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@toxic aurora It'd probably be good to specify that you mean Bumblebirb's electric feathers in the first sentence

radiant meadow
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I did something next update that will help a little with that

void kelp
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why would you fight birb underground

lost agate
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Oh you did term- OH right

radiant meadow
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yes, I sent my blessing to the gods

queen sail
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Why are you fighting it in a closed space

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You’re fighting a mothron underground

toxic aurora
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i do fight plantera, obg and birb underground

radiant pawn
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i can get slightly behind pbg

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but not birb

cobalt rose
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i always fight pbg underground wtf

radiant pawn
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surface pbg better

radiant pivot
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I always fight plantera underground 😳

terse sundial
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@toxic pagoda The Abyssal Tome was the second best option for WoF before it was nerfed slightly. It's still one of the best options for WoF

hollow shell
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@toxic pagoda It's not recommended to suggest exact numbers

terse sundial
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It doesn't need a buff

toxic pagoda
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Ok but I believe it’s damage last time was 40

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Uhh

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I just TESTED it, which was my point of my suggestion in the first place

hollow shell
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if you think it needs a buff then you should just say that it needs a buff
What if 35 isn't the best value?

terse sundial
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Theres no way it was lacking?

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What was the kill time that you got with it?

toxic pagoda
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Could be too good but it’s in the middle of what is was before and what it is now so I thought 35 was a good idea Sors

terse sundial
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rev + no rippers

toxic pagoda
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Lemme just say Eldritch>>>>>

hollow shell
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It'd help to give exact DPS numbers and/or kill times

toxic pagoda
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Yeah I was just looking at what generally had more DPS which was definitely eldritch

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Oh yeah kinda rip black anurian as well

terse sundial
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?

toxic pagoda
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It’s just okay now

lost agate
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Ok hold on

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Eldrith tome is short ranged and doesnt go through blocks

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Meanwhile abyssal is long ranged and goes through blocks

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Eldritch has a reason to have better dmg

terse sundial
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That too ^

lost agate
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So yes that gives the right for abyssal tome to be weaker

#

If you think it suck ass you clearly didnt use all its potential

terse sundial
#

There is no way abyssal tome is lacking damage though seeing as how it was still really good even after the nerf

lost agate
#

Mhm

terse sundial
lost agate
#

If it really sucked ass it would have had some of the nerfs reverted before the release

toxic pagoda
#

Perhaps that’s true but I have yet to officially test both tomes with equal accessories, modifiers, etc

lost agate
#

Well then

toxic pagoda
#

I just want to determine how much practical use the tome now has

terse sundial
lost agate
#

A lot

#

It literally eats hungries

toxic pagoda
#

Yea ig that’s true

#

But that’s its sole use basically

lost agate
#

Its not

toxic pagoda
#

Don’t even say lighting

lost agate
#

No

toxic pagoda
#

Hellwing staff is a thing

terse sundial
#

?

lost agate
#

Actually hold on

terse sundial
#

I'm so confused

#

xvader please

lost agate
#

2:20 for WoF, 220-450 dps

#

Literally official dps tests

toxic pagoda
#

Ok

#

Thing is what about other weapons, and WHEN those tests were

lost agate
#

At the same time

#

And they are all good

terse sundial
#

I don't even know what you are trying to argue here @toxic pagoda

toxic pagoda
#

Being up to date and having comparison are major elements to show the viability of a weapon

lost agate
#

I...

toxic pagoda
#

But hey ur probably right

terse sundial
#

These tests were made when the weapons were nerfed for .105

lost agate
#

I literally compared them with everything at that tier

#

Last update

toxic pagoda
#

Ok

lost agate
#

Ok

toxic pagoda
#

Thing is when I was using it it was really only good against hungries and that’s about it

terse sundial
#

Not every weapon needs to be amazing for certain things

#

2:20 is a good time for WoF

#

Average is around that mark

toxic pagoda
#

I think what you meant to say is some weapons have the right to be engineered for specific things

#

Which pertains to abyssal tome

terse sundial
#

?

lost agate
#

Just leave it

toxic pagoda
#

But then again this isn’t vanilla where there can be a weapon that lasts for several bosses

#

This is calamity where you go from one weapon to another for certain fights

lost agate
#

Youre using it on hardmode?

toxic pagoda
#

Abyssal tome?

lost agate
#

What else?

toxic pagoda
#

No I deposit abyssal tome bc I rushed lazinator

lost agate
#

Then...what other boss... ??????

toxic pagoda
#

I used abyssal tome against hungries then it was gone once I killed WoF

lost agate
#

Im actually lost for words

toxic pagoda
#

Reason being

#

Is there something offensive about me depositing Abyssal tome

queen delta
#

What’s your point exactly? You’ve never been clear about it

terse sundial
#

There's no point even trying to extract it from them

toxic pagoda
#

I’m just contemplating whether abyssal tome deserves to be an extremely viable weapon or a hungry-destroyer-4000

terse sundial
#

This convo is done

civic pond
#

if its already viable then there's no need for a buff ech

terse sundial
#

Doge please

toxic pagoda
#

Yeah it’s better if I don’t even respond to that

radiant meadow
#

I recommend just say buff rather than telling us how much to buff its damage.

#

because stuff like that requires testing.

toxic pagoda
#

That’s what sors was saying

radiant meadow
#

and rover would be correct

toxic pagoda
#

And the update is still pretty recent in which abyssal tome got a damage decrease so some people may not understand why my suggestion is there

radiant meadow
#

except you're talking to the people who tested the weapons

toxic pagoda
#

I mean if it doesn’t matter that abyssal tome is only really good for WoF and nothing else then it doesn’t need a change

lost agate
#

Its still good for hard mode exploring

toxic pagoda
#

Eeeehhhhhhh

#

Hellwing staff is a literal light hack

lost agate
#

Who said its about light

toxic pagoda
#

Hellwing staff for light, eldritch tome for saying goodbye to enemies

lost agate
#

And have you seen aqua scepter on vanilla being used after WoF, if at all?

toxic pagoda
#

Yes but awhile ago.

#

What’s it like with this mod?

lost agate
#

Literally the same

toxic pagoda
#

Is it any good?

lost agate
#

Better than actual hardmode weapons, no

toxic pagoda
#

Or could you use storm spray and do the same damage

lost agate
#

Because why farm hardmode weapons when pre hardmode ones do just as well

#

But oh well

#

I give up

#

Profaned rock could be easier to mine yeah

toxic pagoda
#

What I did was get the wizard, get a spell tome, destroy the hardmode sandstorm with eldritch tome (tried abyssal tome but not as good), then got relic of ruin, which I hope we all can say is better than abyssal tome

lost agate
#

As it should

queen sail
#

Why does prov still have the bigass profaned rock cube btw

toxic pagoda
#

Lol

queen sail
#

Thought we gave the drops actual tiers

lost agate
#

I mean, its free rock so thats a plus

queen sail
#

If it is then reduce the mining time for it

lost agate
#

Well yes

#

I already starred it

queen sail
#

Even with mining boost accessories from other qol mods it takes like

toxic pagoda
#

I wanna make a tier list for the satisfaction of treasure bags

queen sail
#

5 years to get rid of it all

#

Actually

#

Program prov to only spawn the box in hell tbh

toxic pagoda
#

That would be interesting

queen sail
#

It’s clutter if you kill her in the hallow

toxic pagoda
#

And no one cares about hell (sorry signus)

#

HE STOLE YOUR SUGGESTION KINDA @queen sail

queen sail
#

What sugg

toxic pagoda
#

Look at this dude

queen sail
#

Bruh

lost agate
toxic pagoda
#

He must be banished to the shadow realm

hollow shell
#

...

toxic pagoda
queen sail
#

Okay since my phone was being a meme

#

I was saying that

#

When I was talking about the prov box, i was talking about the sugg

toxic pagoda
#

Bru

#

h

#

Didn’t even bother to look at the times you said what you said and when he suggested what we suggested

#

šŸ—æ

#

But even so you had an interesting idea of having the cube only be in hell

#

Oof I have AP Enviro HW to do now

quick ice
#

it'd also be nicer if it was smaller

carmine stream
#

just have a platform, not a box

quick ice
#

Planetoid Outer Spawning: Instead of making planetoids unable to spawn on the outer thirds of the world, just make them somewhat rare in these regions. it's weird how they're so clustered around the center just to be non-existent if you go exploring in the outer edges, and it would incentivize more exploration in the early game to get some extra loot.

#

Evil Planetoids: Planetoids that can be around as large as the ore planetoids, but more rare. They're made of one of the 2 evil biomes respective blocks, with 1-2 Shadow Orbs or Crimson hearts in the middle of these planetoids
Why?: More variation in planetoids, as well as providing an alternative place to fight the Corruption/Crimson bosses and a way to get their Orb/Heart loot without buying it from NPCs.

#

^
thoughts on these 2 suggestions?

hollow shell
#

Evil Island and Evil Planetoids?

#

Also, adding more orbs/hearts to the world still doesn't make them renewable

#

They'd need to be purchasable anyway

quick ice
#

of course they'd still need to be purchaseable, but it would provide a possible option to get the items without purchasing

radiant meadow
#

you can get them from crates taxevasion

quick ice
#

fair

hollow shell
#

Dear god

#

We've just gotta add Brain of Confusion and Worm Scarf to those crates and we don't need the Dryad to sell em

#

We already don't need her to sell Band of Starpower and Panic Necklace

quick ice
#

that's a good idea, since Dryad is cluttered as all hell

radiant meadow
#

I mean, everyone complains about fishing though GWchadThink

#

I'd rather add recipes to items like band of starpower and panic necklace

fervent zealot
#

fishing is how you make things renewable effortlessly

hollow shell
#

So is adding it to an NPC shop

quick ice
#

adding it to an NPC makes it even more effortless

radiant meadow
#

fishing shouldn't be a requirement to make sigil of calamitas because bad rng

hollow shell
#

I mean

#

.. I think the solution here is clearly to make fishing more interesting

radiant meadow
#

how do you do that?

quick ice
#

so you add fishing up enemies like 1.4?

hollow shell
#

everybody hates fishing but it is a useful game mechanic that vanilla (and us, somewhat) puts a lot of focus on for some reason

radiant meadow
#

also coding fishing drops w/ tmodloader is like ass so whatever you suggest, it better be worth it

queen sail
#

So much focus that you can literally skip every ore because of a shark

hollow shell
#

(this has been brought up before, of course)

sinful violet
#

Dryad cleanup time
Remove goblin battle standard to Goblin Tinkerer
Move desert medallion to Amidias
Remove panic necklace and band of starpower
Add both teratoma and bloody worm food at the same time
Remove Bloody worm tooth and rotten brain
Move seafood to amidias
Remove naughty present and pumpkin moon medallion

#

*reminder that this was a thing

radiant meadow
#

already did top 2

hollow shell
#

Sounds good

radiant meadow
#

and seafood

quick ice
#

Jungle Rose and Natures Gift could both be moved to Witch Doctor

hollow shell
#

Are they in the public update, Ben?

radiant meadow
#

that would push mana rose rng back more in progression

#

and yes

hollow shell
#

aight then I'll update wiki

sinful violet
#

oh good

#

I won't lie I forgot about it myself

radiant meadow
#

I think naughty present and pumpkin moon medallion should still be sold by someone though

sinful violet
#

I'd say wiz but he's pretty packed

#

Naughty present could go to perma

quick ice
#

the weapons Wiz sells can go

sinful violet
#

Personally I don't think it's necessary for them to be sold

radiant meadow
#

he sells the weapons to avoid dungeon rng

quick ice
#

they're all obtainable from enemies/fishing, but Magic Missile could stay since it's the hardest to get if you have bad rng

radiant meadow
#

and I just made the arms dealer/cyborg sell the guns/rocket for consistency daryl

quick ice
#

yes but by that logic the Astral Enemy weapons could be sold by him or another npc to avoid that RNG

queen sail
#

If wiz has the dungeon mage weps, lockem to like

#

Post ml or smth

hollow shell
#

They're Post-Golem

#

so technically not immediately post-Plant

quick ice
#

Post-PBG might be more balanced since Golem is directly after Plant

#

anyway I'll dump a few quick NPC Shop change suggestions in a second

#

NPC Shop Change Ideas:

  • Celestial Sigil to Amidias because Lore
  • Cryo Key to Permafrost since he's very related to Cryogen.
  • Jungle Rose and Natures Gift to Witch Doctor since they're more jungle related
  • Pumpkin Moon Medallion and Naughty Present to Clothier post their respective event cause Dungeon-Ectoplasm stuff.
ashen warren
#

Amidas expressly didn't want to do the summoning, why would they carry that around?
Sure, why not.
Dryad is obtained earlier, Mana rose would have to be buffed
Eh

hollow shell
#

The flower one is arguable, because the Dryad sells sunflowers and jungle/flower walls

quick ice
#

fair, but the Cryo Key and Megallion/Present ones are good imo

ashen warren
#

Sure, if anything, you could obtain Perma before regular wizard

hollow shell
#

Cryo Key just makes sense

#

Should be done.

ashen warren
#

And Clothier isn't used for much except dungeon walls anyways

#

Which I feel should go to painter because he supplies walls the most

hollow shell
#

I don't think the Painter's inventory can fit those

quick ice
#

i'll check

hollow shell
#

Clothier having dungeon walls is fine

#

He's pretty related
to the dungoen

quick ice
#

alright yeah, Painter can barely fit the Dungeon Walls if he had to

#

only has 32 slots filled from the start and the most he can carry at a non seasonal time is 37 items

sand umbra
#

and about half of those are different colors of paint

#

because of course they are

quick ice
#

It’d be cool if you could, ya know, mix some of the colors

ashen warren
#

bno

hollow shell
#

It'd be cool if Terraria natively allowed separate NPC shop inventories

lost agate
#

yeah

quick ice
#

That would be cool

ashen warren
#

If only

queen sail
#

But of course

#

A mod has to do it for them

quick ice
#

Maybe it’ll happen if they dump another 5 paintings onto the painter

#

Also since we’ve been talking about NPC suggestions, Travelling Merchant could get some more items

ashen warren
#

Oh come on, they have plenty of items

#

Like frost barrier and that's it

quick ice
#

Frost Guards such a random item for him to have too

radiant meadow
#

I already moved cryo key

#

It's in the public update

hollow shell
#

(During Christmas, the Painter's inventory can actually get overfilled and make some stuff unsellable, because he gets several new wallpapers to sell during Christmas and the devs never realized that it'd be too much)

ashen warren
#

oh cool

#

thanks

quick ice
#

Very cool

hollow shell
#

Are you sure, Ben?

radiant meadow
#

Should be

#

Unless some merge crap happened

hollow shell
#

It appears
that Permafrost does indeed sell the Cryo Key

#

... but the Wizard does too

radiant meadow
#

Shit

#

I'll fix that

#

Do you guys want me to also move moon events to clothier?

sand umbra
#

It'd be cool if Terraria natively allowed separate NPC shop inventories

#

that would be god

#

(also, Clothier selling moon events sounds about right, given that both of them require Ectoplasm --- a material inherently native to the Dungeon, where the Clothier sorta resides prior to the Terrarian coming in and memeing on Skeletron. look, it's the best explanation I can come up with here, just roll with it CompleteFailure)

radiant meadow
#

Okay, then I'll do it

sand umbra
#

šŸ‘

hollow shell
#

The reasoning is a bit loose

#

But, spreading out Dryad's packedness is good

radiant meadow
#

I mean, does dryad have a better reason?

sand umbra
hollow shell
#

Prolly not

cobalt rose
#

dryad was probably initially given the items because she arrives after you've defeated a boss.

formal cobalt
#

Someone let me know if they're already in. I haven't played the latest update

queen sail
#

@formal cobalt Soonā„¢

hollow idol
#

iirc once the infection gets some bigger changes they will get in

queen sail
#

Also they’re still making aureus and deus’ proper drop pools iirc

formal cobalt
#

so should I remove the suggestion?

cobalt rose
#

yes.

scarlet dagger
#

For the rogue celestial shard idea, why couldn’t it just be a random selection of 4/5 pillars that spawn

#

Ofc you don’t want 5 simultaneous pillars, but not having 1 is fine

#

If necessary the missing pillar’s fragments could be treated like the original idea for rogue fragments

#

dropped in smaller quantities by the other pillars

fervent zealot
#

not having a pillar is actually awful though

#

what if you're playing the one class that gets fucked

scarlet dagger
#

well it could drop in smaller quantities from the other pillars, as the original suggestion for rogue fragments handled that issue

#

anyway iirc there is a way to convert fragments

#

and I think having new pillar enemies would be really cool and a way to make that generally static part of the game more interesting.

left crest
#

Dont make this change, flesh totem/CotBG is a godsend against yharon and making it only have a chance to activate when it usually has enough time to recharge would just make it bad

hollow saffron
#

how is the blood god core useless

#

bruh theres increased health

minor marlin
#

Same for Affliction/Heart/Community

#

And it's still technically the same damage reduction, just fragmented with a bit of rng

lost agate
#

You would be surprised just how much CotBG tanks hits when the cooldown ends

#

Just having that at random would be kinda op

minor marlin
#

You would only have a 20% chance at all times, and only for half of what it can do right now.

#

Essentially my thought process is this: assuming you take a hit every two* seconds, it procs every 10 seconds. Halve the DR from the effect and you get the same overall DR in 20 seconds.

frosty kindle
#

having it at random would not only make a much more powerful effect proc much more often, but it'd favour the lucky pshhhh i wouldn't be complaining and penalize those unfortunate enough @ Ein

ashen warren
#

You only have so much health, that doesn't hold up.

frosty kindle
#

^ That too.

ashen warren
#

Especially considering higher diffs, I can only see this really working on normal.

frosty kindle
#

Your main task isn't to facetank anyways, it only comes up when you'd get hit occasionally/rarely, usually in-time for the cooldown to have finished by then as more of a "buffer"

cobalt rose
#

also being able to facetank basically gets rid of any challenge.

minor marlin
#

My primary opinion on it is I would like it to a proper "tank" accessory. But currently, that's only the case every 20 seconds. I just want it to be overall more useful, albeit less powerful on activation.

ashen warren
#

Compared to something like the rogue mirrors and the black belt it sucks.
Since you still take damage even if it procs.

#

I could handle a DR buff and slightly nerfing the cd reduction.

frosty kindle
#

also note that it would only work for contact damage, whereas the RNG-belt lineage works for almost anything, and completely nullifies damage and gives lots of i-frames

ashen warren
#

The tank meta is silly amounts of DR or if that doesn't work then it's healing.

#

And both are nerfed šŸ™ƒ

minor marlin
#

Are you proposing that I make it stronger, vibtra?

#

A higher chance of proccing for less DR, or the inverse?

cobalt rose
#

No. We're saying that it shouldnt be RNG.

minor marlin
#

So if you would prefer it to be less RNG, wouldn't just a higher proc rate be better? Tanking implies preferring to just getting hit, imo.

ashen warren
#

Like I said, buff the DR it already gives and maybe rebalance the contact reduction effect if needed.

frosty kindle
#

While the change idea may seem interesting, I feel as if RNG shouldn't be the end-all-be-all, we already have the belt(s) that have the gimmick of dice-rolling.
Either stays as is, or probably has % chance to half the damage dealt (no longer limited to contact), and provide a small damage resist for any further attacks for a set duration, then goes into a cooldown phase if you're really keen on having a dice-roll do the work.

#

Although I'd personally keep the item as is due to it being a nice buffer "when i need it", there's the possibility that an idea can get considered.

ashen warren
#

speaking of dice
that new acc is neato taxevasion

#

What I want is the damage aura back.

minor marlin
#

Ah, that's an interesting idea. A sort of contact-damage equivalent to the Evolution.

#

Well, to put it into better words, you get a flat damage reduction during the cooldown that only expires if you get hit by a projectile.

ashen warren
#

stats are a no-no fyi

#

Combined with no specific item stuff it gets a bit taxing to explain what you're meaning without breaking a rule tbh.

minor marlin
#

You could just say delete the numbers

tired haven
#

I'd argue that the 100% chance with cd is much better than what is about to be proposed, because if you do get hit out of sudden you know it's gonna be only a half, and if you get hit by contact more than once in half a minute, you either know what you were doing with the build to afford that or you die miserably regardless

elder sparrow
#

For the rogue pillar u can just summon another one after one or two are killed, kinda like new alien reinforcements or smth
Some people don't like grinding the pillars even with Calamity reducing the enemy kill count to 100(?)
If another pillar were to be added, new enemies (along with sprites) and weapons must be added, maybe another gimmick kinda like how Solar has its meteors and vortex has pp. It also has to be themed

cobalt rose
#

How about an item which summons the rogue pillar, and having said pillar not required to be killed in order to summon Moon Lord.

elder sparrow
#

That's not a bad idea actually, more work for rogue tho

fervent zealot
#

how about you just destroy the idea of a pillar because it'l never work in correspondance to the others

elder sparrow
#

And the player might just neglect that pillar entirely bc a large amount of weapons exist for rogue i presume

fervent zealot
#

having a fragment drop from every other pillar is the most realistic solution, and having a post cultist boss that drops it is the best case scenario

lost agate
#

tremor did the pillar idea iirc

#

you can guess what happened

void kelp
#

it sure did

elder sparrow
#

Just stating the inconveniences with having another pillar

hollow saffron
#

how about not adding pillars since thats in the donts iirc

elder sparrow
#

I realized these after writing my own pillar idea lol

cobalt rose
#

The theme for the rogue fragment could be asteroid. The high velocity sorta goes along with throwing things and asteroids can be hard to detect, hence the stealth aspect.

lost agate
#

thing is

#

its literally an all class crafting item

cobalt rose
#

wdym

lost agate
#

Think about it

#

What do you make with meld bars

cobalt rose
#

Oh, i see.

lost agate
#

So yes

#

Dropping from all pillars is the best alternative

#

A change of theme is beyond me

cobalt rose
#

I guess the only problem is that meld bars can craft weapons for all classes despite having a rogue-only armor set. For pretty much all other bars and shit that you can craft themed weapons and armor, you can have an armor set for any class.

lost agate
#

Well xeroc was all class before

#

But people wanted their rogue armor

minor marlin
#

Reposted my suggestion because it got borked.

cobalt rose
#

Xeroc Armor could go back to being a post-cultist armor set and we could introduce a new rogue fragment (that doesnt have to have its own pillar) along with fitting items. (we only need two weapons and an armor set, as well as wings because thats what all the other fragments have)

lost agate
#

Xeroc wasnt a post cultist set

cobalt rose
#

It was at one point.

lost agate
#

Well then why make it one again when you have astral

cobalt rose
#

That is true.

lost agate
#

At most meld needs more rogue items to be like the other celestial mats, mostly focused to one class but has uses for other classes

#

A meld boomerang could do nicely imo

cobalt rose
#

also, if it's going to be dropped by all pillars then it shouldnt be dropped by cultist because why would it get special preference

lost agate
#

But thats to the point of specifics

#

Uh bud

#

It doesnt drop from cultist anymore

#

Like months ago

cobalt rose
#

Oh. My bad.

#

Havent been back to calamity for a while so i don't know everything thats changed

proven tide
#

@bright mountain Okay, that's certainly an idea, but what would it change about mod progression that necessitates a shift in placement?

zenith hazel
#

most people fight DS after EoC?

proven tide
#

Not as far as I'm aware

#

DS is actually an easy Victide grind to prep for EoC IMO

bright mountain
#

i spend alot of time in the tmodloader community and most of them fight it after

#

well.. without rev and death and shit

#

i just think theres not much gap between progression of ks and eoc

#

and there is more between eoc and eow

#

probably just my opinion

lost agate
#

Because pre hm its as non linear as it can get

zenith hazel
#

then why move DS to post-EoC to make it even smaller?

lost agate
#

Also GTB is a good boss smh

bright mountain
#

what

zenith hazel
#

between EoC and EoW has crabulon, so does between KS and EoC with DS, so what’s your point here?

bright mountain
#

gtb is a good boss but as i said it doesnt normaly get fought before every other boss so it makes the fight too easy

lost agate
#

I do tho

bright mountain
#

gtb is amazing imo. (scrouge not so much from my expirence)

lost agate
#

I fight ds and gtb pre eoc

bright mountain
#

hmm idk

#

you dont really have too much space to work with so probably keep it the same

lost agate
#

Eoc from my experience was always a small gear check

#

So i just did bosses to gear up

zenith hazel
#

DS gives you more stuff to work with for EoC

bright mountain
#

but if was developing a mod personly i dont think its a good idea to have a boss in that position

#

idk

lost agate
#

I mean

bright mountain
#

i dont like the fight with ds but i like the loot

lost agate
#

Literally all the major mods i have used do pre eoc bosses

bright mountain
#

rly?

lost agate
#

Yeah

zenith hazel
#

then why not suggest a DS buff/rework?

lost agate
#

Its on the donts

bright mountain
#

yeh i was kinda meaning that

zenith hazel
#

exactly

bright mountain
#

donts?

lost agate
#

Yeah the doc on the pins

bright mountain
#

not to suggest a boss rework

lost agate
#

Wh

#

No

#

Dont suggest what should be an easy boss to be buffed

bright mountain
#

ah

#

idk i just feel like it should get reworked

lost agate
#

Wait wait

#

So whats the point of this again? DS happens too soon? DS is too easy? What is it?

#

Cuz tbf if you expect ds to be some complex ass boss youre really expecting too much for an early boss

hexed furnace
#

isn't the ds difficult in death mode

lost agate
#

If youre not careful it can eat you yeah

zenith hazel
#

it’s fast as hell and its head pretty much kills you if you’re low

lost agate
#

But its a very simple fight all things considered

#

As it should

bright mountain
#

i dont enjoy ds because it happens a bit too soon to get better use out of the content without cal gamemodes and because its probably needs a better fight/ai

#

idk

zenith hazel
#

so the problem is both

lost agate
#

I mean

bright mountain
#

basicly buff it up one boss, give it better but similar ai, and possibly change some drops

lost agate
#

KS is literally slime ai

#

EoC is just dashing

bright mountain
#

ik ks isnt the best

zenith hazel
#

also wdym ā€œget better use out of the content without cal gamemodesā€?

bright mountain
#

i dont use the drops ecept for the fishing ones

lost agate
#

Well thats on you

bright mountain
#

ik

lost agate
#

Half the drops are useful af

bright mountain
#

i deleted the suggestion

zenith hazel
#

the drops are not that bad tbh

lost agate
#

Huh

zenith hazel
#

aero stone, sotd, dune hopper, barinade, etc.

bright mountain
#

idk probably because last time i faught it i didnt enjoy it because ut was death mode

lost agate
#

im still waiting on that aero stone suggestion i made

bright mountain
#

but thats just death mode

#

its hard

zenith hazel
#

then it’s subjective

#

people’s skills vary

bright mountain
#

mhm

#

probably aswell because my friend forsed me to play death when i havent even finished calam before

lost agate
#

Ugh i had another sugg in mind but i forgot what it was

zenith hazel
#

death mode isn’t for everyone anyway

bright mountain
#

mm

zenith hazel
#

the aero stone dropping from hive or perfs one?

lost agate
#

Yeah

#

I had another sugg in mind but forgot what it was

proven tide
#

Why do you reckon that should happen

gusty geode
#

I see that suggestion about a config to disable Calamity's changes to vanilla content just got
Ignored GWjiangoNegaLUL

ashen warren
#

If oiled worked on anything but On_Fire I'd be more inclined to star

lost agate
#

Wait it only works with on fire?

ashen warren
#

pretty sure?

zenith hazel
#

it should work with other flame debuffs tbh

lost agate
#

Well im gonna add that to the suggestion

zenith hazel
#

imagine oiled with demon flames

lost agate
#

Or make a separate one idk

ashen warren
#

Imagine if demon flames was actually relevant.

fierce mulch
#

"When an enemy is under the effects of this debuff, it takes increased 2 extra damage over time from On Fire!,Ā Cursed Inferno,Ā Frostburn, andĀ Shadowflame." From the wiki for oiled

lost agate
#

What i actually wanna do is sleep rn

#

So i'll see ya tomorrow

zenith hazel
#

gn

fierce mulch
#

Is the wiki wrong? Because it could be

#

Night

ashen warren
#

So it's both a flat increase, and just for like 5 debuffs.
gamer

#

gn shucck

fierce mulch
#

4 debuffs

#
  1. Make it good
ashen warren
#

cursed inferno isn't 2 debuffs lmao

fierce mulch
#
  1. Make more things apply it
gusty geode
#

Really tho
I see no reason not to do it
Improves compatibility with other mods ("but Calamity's not good with other mods" that's exactly what a change like that would help to fix)
Makes things easier/harder for people, depending on their preference (cheese could be completely worked around by saying no-hits are only eligible when using Calamity's balance)

ashen warren
#

a lot of the changes calamity makes to vanilla are to make weapons better

lost agate
#

It was already said that it just wont happen

ashen warren
#

It nerfs the hahawowbowsbadamifunny meme and crystal bullets for good reason too

#

If a boss was designed around an op bullet or whatever that just means the boss might actually be a decent threat with cal on.

gusty geode
#

Some people a lot probably but still may prefer them to be broken
Plus there's the whole issue of whether or not a mod should mess with the balance of the game it builds off to begin with
For better or worse

lost agate
#

Its a mod

ashen warren
#

A mod is a modification.
Technically speaking adding stuff isn't in the name.

lost agate
#

Its literally messes with the game

#

And i said, that balance config just wont happen

gusty geode
#

Any reason for that besides "it makes the game better?"
Not trying to start a fight
Just seems kinda dumb to me

lost agate
#

And why did this had to be bringed up when the suggestion had passed already

#

And it has been discussed already

#

The outcome wont change

bitter kiln
#

just means i'll just disable calamity when playing with other mods unfortunately xD

gusty geode
#

I scrolled up and saw zero discussion on that one in particular
Idk
Was just confused, is all
Seems like a simple change to make, and if you prefer Calamity's stats you can just
Not turn them off

#

Beauty of a config, nobody's forced to adhere to the other's opinion

bitter kiln
#

tbh i mainly wannted it cause i like calamity's quality of life improvements aka crafting accessories that would normally require farming but disliked how it changed vanilla weapon dmg/def ratings thus making other mods unballanced with "vanilla" content

gusty geode
#

Yeah
It's just being courteous to people who disagree with the changes
Kinda like the config on the DR cap
Not everyone believes glass cannon is the only way to play

#

On the topic
Still think being punished for using minions as a non-summoner should be toggleable

#

If it isn't already

bitter kiln
#

tbh that wouldn't be so bad if there was a good minion early like in hardmode a minion that applied ichor/cursed flame so you can focus on more dmg

ashen warren
#

being able to just add free dps is stupid but whatever

#

Luckily iframes exist or it'd be worse.

bitter kiln
#

i mean there's a self imposed 1 summon minion challange where you aren't allowed to use any summoning sets/accessories and only have minions kill the boss but you know with the dmg reduction that's kinda... just a meme now

ashen warren
#

Why are you holding a non-summon weapon as a pure summoner..?

bitter kiln
#

because the challange was orginally done in vanilla so you'd hold a rod of discord in case you needed it

gusty geode
#

Why is RoD still going basically unpunished

obtuse hawk
#

Tell me, did anyone suggest adding a button to instantly remove all summoned minions?

gusty geode
#

It's called right-clicking the buff icon

ashen warren
#

Because every time fab tries to nerf RoD idiot children stir a fuss.

gusty geode
#

Didn't stop him from going through with all the other big controversial changes

obtuse hawk
#

@gusty geode, imagine that: you are fighting Perforators as pure summoner.
You have to be focused on: dodging worms, dodging rains and clicking buff icon that constantly changes position.

bitter kiln
#

build a better arena? xD that's kinda calamity's solution

obtuse hawk
#

xddd

gusty geode
#

Then why would you be deleting minions

obtuse hawk
#

No, that's a bad solution.

ashen warren
#

buff icons don't change position unless you're inflicted with a debuff
and deleting minions during a boss..?

bitter kiln
#

at least for me whenever i struggled against a boss building a bigger boss arena made it either cake walk or just really easy

#

example is probly dog doing him without any support aka platforms/rope/potions active is kinda fun

ashen warren
#

The longer you spend on an arena the far easier the game gets yes

obtuse hawk
#

Perforators arena just cant be "bigger". Making them longer not gonna help all that much and adding more layers is pointless cause crimson have limits.

ashen warren
#

Biggest example of this is plantera

#

The crimson does not have limits

#

You can mine crimstone at this point and use crimson seeds.

bitter kiln
#

i think polterghast is best now that i think about it due to how small the dungon areas usually are and how enclosed they often are

#

making a custom dungeon helps but dunno if that was the intent of that boss

ashen warren
#

yeah it's kinda both really
Though the jungle can generate a decent room to fight plant in.

obtuse hawk
#

Yes, at this point I can do that, but why wouldnt blocks block my horizontal movement? The MAIN movement?

ashen warren
#

It is 100% the intent, bouncing darts in an enclosed space? bruh?

#

How do you mean?

bitter kiln
#

yeah that's probly the only bad boss i think there is in calamity mod since all others can be done without a custom area

obtuse hawk
#

Making crimson bigger vertically is just not a good idea for me.

ashen warren
#

The worms are vulnerable out of the crimson, platforms can help deal with them, using blocks at the top of the arena can block ichor shots.

obtuse hawk
#

My point is: there should be a option to despawn summoned minions without clicking buff icons. It takes time. Expecially if using something like RoD or BoC lore item.

ashen warren
#

why

bitter kiln
#

you can also use a 10 platform 5 block setup to block their projectiles since this'll also mean the perferator will float above you

obtuse hawk
#

It's not only a problem while fighting boss. It's a HUGE problem while caving for example.

#

Clicking buff icon doesnt take all that much time, yeah, but when minions stuck or somehow refuse to attack enemy I want them to attack (and mouse2 doesnt help), I'm forced to despawn them.

#

Also Queen Bee fight was 99% of me just clicking on QB with crab equipped.

gusty geode
#

And that's why I don't bother with pure summoner

ashen warren
#

Trust me, they do that anyway.

#

Summons are notorious for being terrible with ai.

bitter kiln
#

tbh pure summoner is best and worst class if you know that the defenders items are kinda broken with calamity aka often just murdering bosses insantly

gusty geode
#

That's something I'd pay to see
SCal with sentries only

bitter kiln
#

take for example when you can obtain the spike crag staff and use it to instantly kill plaugebringer

#

that's not that hard lol xD use the profaned energy staff and spam it's summons in one spot

#

provied u can dodge decently it's pretty ez

#

since most if not all turrets remove i frames for some reason

obtuse hawk
#

Yes, defenders gear does work a bit too well with calamity sentries, but it clearly cant be applied to prehardmode.

ashen warren
#

easy
vid or didn't happen

#

Summons have bad ai, this is already known.
There is already a perfectly valid option to turn off summons, the only thing you need to worry about is not having tunnel vision so you get hit while you're performing an action that takes less than a second.

#

Multitasking is basically how this entire game works, bosses are just another part of it.

#

Go ahead and post the sugg if you like, I can't stop you and who knows maybe the masses will agree with you.

bitter kiln
#

tbh i say easy because they are "well designed" there are few if any cheep attack so once you have the skill to beat it... it's just a matter of mastering the pattern

ashen warren
#

an scal that takes an hour is still an scal that takes an hour but I can see your point

#

Seriously though, record it and post it on yt and you can have the big clout.
even better as a nohit

bitter kiln
#

xD i've only ever done that once tbh and that took me ages of dying and retying

#

never doing it again till they add an item that let's me insta die with use of wings so i don't have to just sit and wait for the attacks to hit & kill me

#

think they'll ever update supreme cal to be able to be done with 10 players? xD cause atm i think that would be impossbile with how the projectiles spawn atm

proven tide
#

@fast ledge it would be helpful if records (not necessarily video) demonstrating the combination's power would be provided

fast ledge
zenith hazel
#

what update are you using?

fierce hedge
#

flex

proven tide
#

@left sparrow Alright, what'd the reasoning be?

#

That feels like melee bloat with extra steps

left sparrow
#

Rogue weapons are daggers and scythes and a whole buncha other things like that, I feel like it would need a close-ranged attack with the weapon itself just to make it more than a projectile

proven tide
#

Don't get me wrong, I see where you're coming from with the shanks and axes and that, but it feels more like that'd just be an expansion of melee in rogue clothing

#

Rogue is the yeet class, so I feel it doesn't need to be made more than a projectile

#

All mage weapons are equally just projectiles, but there's enough flavour and variety to not necessitate more melee mechanics to round them out

#

I feel that rogue is in the same situation

ashen warren
#

I do like the rogue melee that exists tbh

left sparrow
#

The flex?

ashen warren
#

It swings like the ghastly spear thing or smth

proven tide
#

Also, this is only half of the rogue update; I think it'd be best to withhold large rogue-based suggestions until it's complete

left sparrow
#

Oh that, right

ashen warren
#

Or banshee hook?

#

That one.

left sparrow
#

Aight, then.

#

So a big chunky no to the idea?

ashen warren
#

I feel like slightly more of the weapon I mentioned would be neat, but no subclass bull.

#

We already have lots of content as-is

#

calamity is very much bursting at the seams

left sparrow
#

We need MORE

pliant bone
#

gives plaguenades a melee attack

ashen warren
#

smoke bomb taxevasion

#

just adding more content with barely a reason is how you get tremor

quiet abyss
#

There's quite a lot of rogue weapons that'd just make no sense to make them melee.

#

You can't really justifiy things like the bombs as melee.
Brackish Flask, Ballistic Poison Bomb, Plaguenades etc.

pliant bone
#

When you try using the Reaper as a melee but it instead makes you fly into DoG's mouth.

left sparrow
#

Oh shit

rugged mist
sand umbra
#

right-clicking with The Reaper now spins it around you very fast yeeting you forward in the process and making you easy pickings for DoG

#

you're welcome

rugged mist
#

"It's annoying to scour a new world for items so I want to fish for a 1/50000 item instead"

what

sand umbra
#

yes I literally just came in here to make this joke

tiny agate
#

I mean if it supposed to be rare it should also have a rare chance

fierce hedge
#

Maybe not 0.0000001% chance

tiny agate
#

Though 1 in 50k is probably too rare

#

Like 1 in 5k?

fierce hedge
#

Even halibut isnt that rare

#

Lmao

tiny agate
#

Or 1k?

fierce hedge
#

0.1% chance

#

Hk

#

Hm

lost agate
#

You would.... Probably find it faster by looking through the world than just going for rng

fierce hedge
#

^

lost agate
#

Cuz reminder people still have the luck to kill 100 cryogen and get no cryo stone

tiny agate
#

True, i mean it would always be convenient to have that option also

fierce hedge
#

Plus

#

Shrine items aren's even that good

lost agate
#

Some are

fierce hedge
#

Its okay to have

#

But not needed

lost agate
#

Not all sadly

queen sail
#

You could also wait for the next fargo update if you want

#

Banner support’s incoming

lost agate
#

For shrine items?

#

How would that work?

queen sail
#

Yeah but the banner recipes are doubled/tripled iirc

#

They’re mainly doing it because grind hell

tiny agate
#

You need all legendary and rare variants

lost agate
#

Yeah fargo has this tendency of making you grind a lot

queen sail
#

Well, for the rarer items, anyways

lost agate
#

Not saying its bad or anything

queen sail
#

The regular calamity banner recipes are just qol

sand umbra
#

but then you get into all the rare stuff needed for enchants

#

legendaries, shrine items, RIVs galore

queen sail
#

Also tbh fargo grind is nowhere near as bad as grealm tbh

sand umbra
#

there basically isn't a single Clam enchant that doesn't require one of those three, at least

queen sail
#

Oops tbh used twice in the same sentence

tiny agate
#

Also making some late game weapons for fargos is incredibly tedious

left crest
#

I don’t think auric tesla enchant requires any of those but it also requires all the auric armor and all the exo weapons and that’s even worse

opal barn
#

Kinda offtopic from the suggestion it is now

left crest
#

As for the actual sugg, that’s an ok idea but if it’s that rare why not just look for the shrine item

tiny agate
#

I think that just having another option to getting the item would make it more convenient in getting and like i had also said, in multiplayer it would be a lot more annoying to get two of an item if only one shrine of each type is in a world

#

(Though i might be wrong about the number of shrines)

civic pond
#

wa

#

oiled is a real debuff ech

lost agate
#

Yeah

#

And its inflicted by the whooping amount of 1 weapon