#suggestions-discussion
1 messages · Page 715 of 1
especially since it has more class-specific bonuses
it's not a huge difference, not by a long shot, but it's there
What i dont like about turtle is like
I mean, hallowed armor can be made with 1 mech boss
Chlorophyte needs all 3
Then again, the whole cobalt-mythril-adamantite-hallowed tree is just stats+
Ok you return 1/3 of the dmg taken to the enemy
But how is that useful when bosses hit for like 1/100000 of their total hp
turtle armor buff moments?
Thorns-esque effects always seem to be balanced poorly
typically I go Wulfram, one of the vanilla metal armor sets, Crimson, Statigel, one of the vanilla harmdode sets, Hallowed, Astral, Luminite, Silva, Godslayer, Auric Tesla
i typically skip out all other armors because i'm lazy
Ah yes the good ol days when you had to craft cobalt, mythril, and adamantite to craft together into the best set 
Especially since most games aim for enemies to have far more hp than player
(The good ole days of a different console?)
I meant PC 1.1.2
Yeah
But yea I guess
That was a thing??
thorns-esque effects generally seem to be balanced heavily in the enemy's favor
Yeah sors
Im an OG terraria player
All 3 hm ore armors for hallowed
So yes
The hardmode ores and hallowed set actually took time to make and was worth doing
And if you were on console, hallowed armor and all 3 ore armors again for another armor set
Which is kinda stupid
I mean I guess Hallowed was the ultimate final armor of its day
It was
daily reminder that the Turtle armor thorns effect is literally the Thorns Potion set bonus
Then 1.2 happened and the entire tree dissapeared and now its essentially useless
I still believe hallowed is underrated, because it's the easiest set to get without excessive farming
and that neither one deals appreciable damage from getting hit because nothing deals enough damage outside of Expert+ bosses for 1/3 to be powerful in the first place
h
Thomas it's acutally twice the thorns potion
thorns reflects half damage turtle reflects full damage
no
thorns potion deals 1/3 damage
although I was wrong, turtle armor deals full damage
but yeah turtle does do reasonable damage but its not worth ever getting hit to use it
...except that damage still isn't enough for it to be relevant because by the time you get turtle armor bosses hit for a minute fraction of their total health
cos well obv

Which is pretty laughablr anyway
Player hp is 500, and plantera's hp is 30k+
mhm
Nice 1 to 60 ratio
Calamity has some thorns which are like 5x or 10x the damage inflicted on the player
which is better
just run 60 people into him 
Pretty sure shadowspec has 100x
m
demonshade, sorry
demonshade is right after a boss with effectively 40mil health
player HP around that point is somewhere around 700-800
Yeah, it's just about as heh
so that's around 70k-80k damage to BR-tier opponents from taking full damage, discounting revives
1k with potions


With that you become the smelter 
using grav potion or grav globe with ml lore is ok but not ok
now
grav globe imo is ok, because AS AN ACCESORY it lets you swap gravity when you are standing on a platform
and as a potion effect that doesn't take an acc slot and isn't Expert-mode exclusive, along with being able to be obtained before any boss
you can do all that and more
grav potion as a 2 minute buff giving you the ability to swap gravity no matter if you are on a block or not is also ok
@mossy shale Why does Burden Breaker need to be nerfed
Do you know how it's obtained now?
but wait now that i remember many people use alchnpc and luiafk so they can have an infinite supply of grav potions nvm 
that burden breaker nerf suggestion hurts my feelings
an item thats already painful enough to get needs to be nerfed
mfw I'm not even referring to shit like AlchNPC and Infinity with my sugg
although factoring them in amplifies the issue tenfold
With the same example I can prove why draconic elixir is a bad idea, or yharim stims, or any powerful potion really
and its impossible to use it against bosses so how
ITT mechanical cart is literally worthless
the importance in your sentence crab is the following
make burden breaker a minecart
Yeah but mechanical cart is literally worthless anyways
''why draconic elixir is a bad idea''
I chuckled a bit
You need to kill Dungeon Guardian or daytime-enraged Rev+ Skeletron Prime
in order to obtain Burden Breaker
it's fine with its current functionality
draconic is just there almost no one uses it almost 
a Dungeon Guardian in Hardmode, specifically
^
I won't even talk bout BB suggestion because it is just uh, no
I still want burden to drop from drae remote tbh
Same ngl
just use skybridge builder, clap on burden breaker
You guys dont understand my minecart woes
boom you have yourself minecart
I mean technically it does drop from Drae Remote
if you let it turn to day
I still want burden to drop from drae remote tbh
also make a suggetion to add a minecart

instead of doing it at the expense of BB
would be more accessible and enjoyable tbh
I made a sugg on this a couple months back smh
wait rover wouldn’t that be a specific item sugg
make a suggestion to make draedon remote interesting tbhh
Yeah its a win win tbh

I mean like a "Add a minecart" suggestion
Weren’t we talking about how Draedon’s Remote exists “for challenge” last time we argued about it 
I think it'll get bluechecked but that still will signify the want for it
Make a burden breaker minecart for the drae remote drop obv 


Also minecart 
And who said challenges cant be rewarded
Minecarts are only significant in early prehm
Burden Breaker Mk. II as a minecart
It doesn't, afaik?
in some shooters
I honestly like to think of it similarly to non-linearity mechanics or optional bosses
you don't have to do it, but if you do do it, you get rewarded for it
also Mk. II means improved
sors im joking btw dont take it seriously 
... okay?
Sure
Anyway yeah
Burden Breaker doesn't need to be nerfed
If you want minecarts, make a suggestion telling Calamity to add a minecart or two
I mean yes, drae remote exists for the challenge atm, doesnt mean it cant change
minecarts could be utilized more as a mechanic imo
exo minecart for example
not extensively like other shit but like
just some extra stuff to make it not just mount that requires rail
im dead serious exo minecart could be an interesting concept
SPecifically a BBMK2 that is a hyperfast minecart would be a specific item suggestion
so
don't suggest that specifically.
(especially given later-game mounts can outspeed minecarts that aren't the Expert-exclusive Mechanical Cart)
Imagine a minecart that didnt need rails
How would that even work
Like a mount?
That would pretty much just be a mount yeah lol
If you use space or the up arrow you go up diagonally
lowkey like profaned bike
a very unique one at that, though
A lot of things relogic made could be expanded on to be something more if they stopped focusing on quantity over quality
If you use the down arrow... Well you go down
But its fast horizontally
Faster than ufo at least
i just want vanilla throwing to be a thing
That would be some pretty cool movement.
but its impossible
Now THATS a burden breaker mk 2
so, fabsol mount?
BB that you can steer
shucks shouldnt it be faster than brimrose or fabsol mount?
because ufo is dead slow compared to other mounts
I mean depends
the treatment of vanilla throwing is a crime and that's all I can say on that
back to mount meme
I never said when you get it
Like why are boomerangs melee
If this is a minecart thing then it'd have a fuckload of momentum, and be very hard to turn around
Also fabsol mount flies for a bit
guess ur right
Its a different thing
UFO gets free movement at a decent speed in comparison to shrimy truffle so it passes
You need to constantly touch ground
a minecart that flies with ''celestial'' rails that spawn while youre moving
Byeah
w+d goes diagonally
and if you jump and press down key your rails dissapear until you release the down key
I can imagine a very cool looking but potentially very hard to code item resulting outta this
Magic Minecart mount, acts like a minecart but doesnt need rails. You can move vertically slowly but horizontally it ZOOMs
tbh yeah
“hard to code”
I mean
Looks at Terry
I made rox

<_<
Nothing that more complex iirc
and if you double tap left key or right key you can auto bump yourself to the opposite direction
Use the god coder’s almighty powers
the auto bump thing?
I mean
would it still be op if it was very late game? like yharon p2 tier?
The speed could at least reset
post yharon p2 i mean
So a downside to it would be that you cant turn around without getting off the mount
Or you could put it in whenever tier but have it so turning around resets your speed
Ez
im wondering if the auto bump thing i said counts as op even if it is post yharon p2 or even post scal
or also what shucks said

Combine BB with Mech Minecart: this mount, speed rises exponentially like BB
Damn I want to put this in #suggestions-voting but it counts as a specific item suggestion right
Yeah unfortunately
... could just suggest to add a minecart after Mechanical Minecart and don't specify much
and give a reason
Quick opinion question: Is Astral armor considered vastly superior to Ataxia armor or around the same tier?
astral is tier after the ataxia, though the ataxia is better in most cases
at least to use for one class only
since the astral is multiclass
Ok thx
Ill just group them together for this case
Burden breaker minecart + bumpy tracks 
Just to make sure that I understand the Profaned Soul Artifact correctly, is it the case that you only gain the extra slot if you have fewer than 7 slots, otherwise you gain a damage boost?
Also, it’s a bit unclear by the wording on the wiki whether the extra slot is lost upon being damaged.
I think it does, but I’m not 100% sure.
@odd terrace Are you speaking from experience or are you just going off of what the wiki says
just going off of the wiki for a suggestion is generally a bad idea unless it has something to do directly with the wiki
Yeah
Wiki can be flawed
That change may have already been made but it was unnoticed by editors
I'm lookin thru source now
Alright, yes, there does still exist one conditional minion slot with the Offensive Guardian
Getting burnt out removes the minion slot
What would this do that would help improve the mod @ashen warren
Given that you have no reason to go to these biomes during blood moon anyway, nothing really
Would also make farming in evil biome during a blood moon (for... whatever reason) a living hell.
make a boss that uses the same weapons and armor you have and in expert (if you want) uses some of the expert bosses extra moves/phases and it could be like yharon where once you defeat him you have to do this and when you refight him maybe even add dialogue between phases.
New boss suggestions arent allowed
Boss suggs are a big nono
Should we put Lead Core out of Silva chestplate and put it into somewhere more logical
Like the Absorber/Sponge or Asgardian Aegis (or Valor)
Because let me tell ya it’s pretty annoying to farm some prehm enemy for one drop just to complete a full set of viable Yharon P2 armor
oh yeah why is lead core in Silva chestplate?
Dunno but i like extra grinding
:T
Keeps me playing longer
Yeah, but that's artificial length
For the same reason you need vitamins for a shield
I mean yeah, but that shield is supposed to be the immunity shield
Well this breastplate is supposed to be immunity breastplate too if thats the logic
Hell lets not go that far
Why the item itself is called Vitamins is an entirely different question
You need a blindfold
Honestly the shit you need to make ankh shield themselves are weird
Because the game follows no logic so dont look too much into why a lead core is in a breastplate
But like
why tho

At least using the mats in the Ankh shield makes sense
because that shield is supposed to be the immunity shield, as i said
That...
"Ankh" shield
Still doesnt excuse you use a literal piece of cloth for it
Now, grant you, the things you use IN it themselves makes no fucking sense
Like a blindfold and Vitamins
v i t a m i n s
Then why are you questioning silva then
But at least the immunities themselves make sense to put in the Ankh Shield
If all items were as easy to get as buying from an npc, all playthroughs would last an incredibly short time and would be boring
What does Lead Core have anything to do with Silva Armor
sigh
Immunity
its the breastplate of immunity if you go by that logic
Or we can add like 10 more items so it makes more sense?
Please do actually 

I’d love more items that take longer to get
Enjoy your days of farming
I said just dont have the lead core but whatever
Lead core isnt even that hard to get anyways
I could turn on torrential tear, go to sulphur sea, and get it within 5 mins
No zerg needed
Think the other question is why is silva the breastplate of immunity
Because its the most late game armor that isnt auric tesla and demonshade
And please don’t say that “it makes it unique”, it’s literally just a breastplate
?
And don’t we have aegis for most debuff immunity anyways
No afaik
But for real now
Isnt it better to give the breastplate the irradiated immunity if it doesnt instead of just deleting the item from it just so it doesnt have much porpuse?
Well there you go, easy fix
just a thought: would it make sense to add various debuff immunity items to Silva armor
since it has an enormous immunity list
“This accessory gives you immunity to a biome debuff that you will probably not even encounter”
Wait silva actually has immunities?
Thomas what have you named yourself now?
yes
It does iirc
where do you think Auric Tesla gets all its immunities from
Silva has a lot of debuff immunities iirc
it gets them from Silva armor
wait
and they both share that immunity list with the Margarita and Purified Jam
why? I don't fucking know, they just do 
So what's the point of the Ankh Shield line again?
You’re bad at dodging and hate knockback
...to give you debuff immunities before that point?

Silva armor is very late in the game
Best dash in the game
Silva armor is a higher tier than asgardian aegis
And yeah that
Eh I'm just a dum
What do we do for aegis tbh
Asgardian Aegis mainly holds weight due to its dash and other shield-like capabilities
which retain relevancy even well after obtaining Silva armor
Because its more needed?
Because its more needed?
Needed for what though
Elysian Tracers are literally two fights earlier than Celestial Tracers
I mean, I don't know about you
But a dash is pretty good
and serve just about all the same purposes
BR
the only difference is that Celestial Tracers are slightly faster and give more wing time
and for some reason are exactly one major boss later than the shoes they're an upgrade from
You are gonna be using the wings part of tracers more than the shoe part in scal
You can only go so far with a dash until its too much
Tracers wingtime iirc
you can also run into things extremely easily with Celestial Tracers
^
Not if you’re good at handling it
When i first started nohitting scal, i found myself easily running into projectiles
So then
But now im very easily able to weave thru projectiles with no problem at all

Because people actually touch ground
And go back up as soon as they touch it
Like dog is the only post ml boss where horizontal movement is a priority
Where half the bosses would kill you if you fly all time
Not all people play the same way
So dont go around questioning why something is this way when it may just be preference
..e
Like ok you fly all the time vs scal, but are you actually sure everyone does too?
Have you seen literally everyone do it?
You ever consider that the main way to dodge a bullet hell is free movement
Which... Also is considered in running?
The free movement of not being able to run yes
You wanna run in a closed box?
Can I interrupt this conversation with a document arguing my opinions on some armor changes?
Sure
Yeah
This convo isnt really going anywhere anyways
conversation
Sure
https://docs.google.com/document/d/1gNTkUB6oI62kLZmAkU8GWlj7w4UM1tnM8JGu_kQXMTU/edit?usp=sharing
TLDR:
Necro Armor needs +5 Defense
Frost Armor needs Warmth Potion Effect
Turtle Armor either needs DR, higher Defense, or stronger thorns effect
Honestly isn’t that a general issue with most calamity armors
The rest i can agree with, dunno about necro tho
Or that prehm vanilla armors are just defense memes
Wh
@queen sail yeah, prehm- oh.
What does calamity have to do with the fact this armors needs some buff
Aerospec Armor and Reaver Armor conflict with vanilla sets a lot
And daedalus
That doesnt mean turtle armor is good
Also the Necro armor suggestion is mainly to balance it against Aerospec, not vanilla
Or that frost armor is literally missing the one very thing its based around
oh wait I'm dumb
But sure whatever
If everything is gonna devolve into calamity nitpicking then i aint gonna bother
So when it comes to Turtle Armor, would better thorns effect be better, or DR?
dr
Yeah
Aight
For necro armor, does the thing even boost dmg or does it only give less ammo consumption?
Necro Stats:
16 Defense
+15% Ranged Damage
20% Ammo Preservation
What does Aerialite give?
Ranged Aerospec Stats:
18 Defense
+8% Ranged Damage
+8% Ranged Crit Chance
+17% Movement Speed
+50% Fall Speed
Fall Immunity
Taking over 25 damage spawns homing feathers
^ That
Also im pretty sure ranger and melee people use frost armor over other things
Was just about to post lmao
Whenever I go Melee, I go straight from Titanium to Chlorophyte+
Chlorbruh
Titanium actually has universally lower stats to Adamantite, but has the Shadow Dodge
That's what makes them balanced imo
You can make frost earlier thn chloro
I know
Adamantite, Titanium, and Frost were compared in the document
Chlorophyte was compared with Turtle and Hallowed
I'm just saying I always prefer to use Adamantite or Titanium and not Frost
How do you balance an armor that has no noteworthy set bonuses to “you are occasionally invincible”
By having its counterpart have no set bonuses
A few stats doesnt balance out literal invincibility
^
True, and isn't that why the invincibility was nerfed in Calamity?
Yes
Its still invincibility at the end of the day
At least, Calamity tried to balance it
It's still broken right now
Why do you think some endgame modded bosses have some kind of counter effect to shadow dodge
Well either way,
Adamantite has higher stats
Titanium has invincibility
Frost has frostburn 
Stats are nothing to shadow dodge
Frostburn had good stats too iirc
frostburn is actually a somewhat decent debuff at that tier
Like some really good ones
Frost Stats:
43 Defense
+16% Melee Damage
+11% Melee Crit Chance
+8% Movement Speed
+7% Melee Speed
Attacks inflict Frostburn
i think
i think frost should be obtainable post-cryo and inflict glacial state as well as frostburn
It doesn’t matter what your stats are if it gives a chance to literally tank an attack for nothing
Melee Titanium Stats:
49 Defense
+15% Melee Damage
+14% Melee Crit Chance
+14% Movement Speed
+8% Melee Speed
Shadow Dodge
Frost has mostly lower stats than Titanium, and vastly lower than Adamantite
Youre missing the ranged stats from frost
Frost Stats:
43 Defense
+16% Ranged Damage
+11% Ranged Crit Chance
+8% Movement Speed
Attacks inflict Frostburn
There's the ranged benefits
Well there you go
I wrote all of this in the document
You could literally use both melee and ranged and do well
Also yes bumble, frostburn can be decent
Nothing ground breaking but it can be good extra dmg
It's Damage reduction, if that's what you meant btw
defense reduction 
Fixed "defense reduction" 
But yea, frostburn does 8 damage per second. For bosses with 50k health, does that really make a difference?
imagine
a 20 hp debuff on every segment on a worm
that could be balance breaking depending on the tier
Not to mentions its some cool looking particles
more like lag
Good for exploring if you dont wanna use torches all day
worms are immune to DoTs because, as you can observe with EoW if you have a weapon that inflicts debuffs at that time: DoTs on worm bosses, if they can afflict more than like 5 or 6 segments, are absolutely game-breaking
Destroyer was pretty much the reasons why worms are dot debuff immune
it's why Destroyer is the one vanilla boss to be immune to every debuff in the game bar that one Cupid's Arrow meme nobody cares about

Could you imagine if you could inflict electrify on a worm?
Destroyer vulnerable to debuffs died so quickly the game couldn’t register his death properly
It was that bad
Projectiles that split on contact on each segment 

TFW Phase 2 DoG dies in 3 seconds after spawning because Celestus + Nanotech 
actually
I never understood why they only gave turtle the thorns effect and nothing more
now im starting to see why devourer is immune to shred and demonflames

assuming they do anything
Me neither ngl
because thorns is useful obviously
Like ok you have spiky turtle shells, you covered spiky but where is the turtle shell
I mean, we ask the game who also put titanium as alternative of adamantite
Get hit in a game where getting hit is probably something you don’t want happening
shadow dodge
Also the game who makes alt sell for more
shadow doge
The only thing good about Turtle Armor was how you could 2 shot the Dungeon Guardian back in 1.2
Tbf adamantite mage is p sweet
Honestly if you want the bad hm ore armors to be useful convert them into enchs
but so is literal invincibility
They’re useful when they’re that
There is actually quite curious thing about shadow dodge
hm?
speaketh
It helps you more the less you get hit (because of cooldown), but at some point it stops affecting you at all, you will survive regardless
just don't get hit™
Also, Ninja Belt+ gives you a chance of avoiding a hit
:pog:
Isn't that essentially the same?
But yes for 99% of situations titanium is god
But ninja belt is rng
god
Titanium is guaranteed
from my experience titanium has just been the abuser of i-frames
It still is
Titanium is just
why is this a fucking set bonus
available to all modes before defeating any Hardmode boss, at that
Because balance
and for all three "main" classes
Tbh if it gave you only 33% to dodge shit, it would still be powerful
jesus christ
ok but a chest is not astrum aureus
Or should I say, fractal dart?
mm yes time to use any ranged weapon
Isn't Adamantite vastly superior to Titanium when it comes to no-hit runs?
Better everything stats, and the dodging hits doesn't matter since you can't get hit anways
Time to pull out the document for the 100th time
Which is only notably good on mage since mana reduction
I getit thx
Well then yes, sure
just yeet destroyer and get hallowed
kill shadow dodge or give adamantite something equally as retarded
I'd prefer the first thing

mainly because you cannot beat invincibility with anything that isn't invincibility
or at the least.


hi people
the big issue with this suggestion is that it ultimately entirely removes content for very little benefit
and as hard as it is to believe, some people do play the mod in expert mode
I love expert mode calamity
Yeah I don’t think limiting other player’s choices is a good idea
imagine having to rescale all of calamity just because of a game update

and besides what's the reason
this doesnt seem like a hard task at all
hey @hollow shell if you're not busy can you evaluate how hard it would be to move all revengeance boss AI and drops to expert
(sorry for ping but it was for the greater good)
it is a simple task but one that ultimately removes content from a demographic of players that is less common than the majority
Sounds at the very least very Tedious
well, its just causing expert to always preactivate revengance
yeah well that means moving boss AI
I guess it wouldn't be hard to do
But dear god that's such an extreme change
but i kinda see now that removing a diffuctly may be dumb
One problem I have with this is that I find Normal mode too easy and Revengeance is too hard...
Expert mode feels perfect for how I play
redcode memes 
it's not hard to do at all, you'd just force revengeance mode when loading in expert
fair
You can also toggle Rev mode off if needed.
didnt think of that
but there is a demographic of players that don't like adrenaline/rage but also really don't want to play normal mode
however i think the death mode suggestion should be considered
the real problem is that the gap between revengeance and normal is insane
I really still think Master should be replaced with Death.
master mode is just discount revengeance
i think it's a bit hasty to replace a mode that we know nothing about with deathmode
^^^^
Is master mode even technically its own difficulty setting?
In the 1.4 trailer they showed the world creation screen and only Normal and Expert where there
No Master mode to be seen
You have to kill expert moonlord, i think
'nothing new' wow such lazy

:(
frick whoever said normal is baby mode
i went with normal cause it was my first experience with mods
i started straight on revengeance 
I played on Death mode when I first played the game... Died repeatedly to Desert Scourge cuz random spawn memes
I'd not quote red like that tbh
red is known to joke
If you look a bit more there are tons of joke claims like "beating the boss on master mode gives you guaranteed dev set"
like. 10000 signatures and 15$ and moonlord legs will be a boss

I think the main reason everyone expects this to be the case, and by extension somewhat accepts it as a fact of life
is because we have literally zero evidence to prove the contrary

there's nothing to imply Master Mode will be more than just bass-boosted Expert
Exactly, yeah, but still, holding horses instead of stomping the master mode before it comes out seems more rational to me
^
Nobody really expected 1.3.6 to become 1.4 out of nothingness
To be fair crabbar
These are the same people that boosted the shit out of prehm bosses and statboost memed almost every hm boss for expert
And the same people who have a notorious reputation for making questionable design choices
:echthink:

🇺

No wii
@hollow saffron I know I'm late, but same, my first ever calamity playthrough was rev
and I think that when Master Mode comes out it'll probably be somewhere between expert and rev in difficulty
but we can't confirm
smh
all we can do is hope master mode is more than artificial difficulty
inb4 x5 HP and everything 1 shot you 
Everything looks to hit much harder in the preview, but not so much like death mode.
Response to all master mode complaints: you’re just not a master yet
@fervent zealot master mode is 3x health and thats it
so yeah artificial difficulty 
that would kinda break the non-linearity thing Calam has
I like @worldly saffron's idea because it's said the Perforator is made from the remains of the Brain in the lore item, so this would make sense lore-wise as well

No
maybe instead make the Cysts have reduced spawn rates pre-Brain/Eater
well, it's not completely breaking linearity either
The lore was written back when the cysts were post eow/boc, but now that it's been changed, the lore could be considered outdated
how do you accidentally kill a cyst when it has like 1000 hp?
well, lets see
They have 1000 HP and summons don't target them...
- someone could be fucking blind (me) and not see it

yeah but how? the cyst itself stands out from everything around it
- AOE such as Crystalline and weapons that bounce like Dune Hopper
if you don't notice that you're hitting the cyst with crystalline after shooting it like 30 times to kill a cyst then that's on you
or you know, you could just be stuck since Crystalline and Dune Hopper are your best weapons
but since you all care so much how about I remove the suggestion
The HP it has, the only times when you accidentally kill the Cyst, is when you're late game and just start doing drive-by's with 10k+ DPS, senselessly attacking things.
From the pin (removed most of the quote tho)... Brav is just trying to ask you why does that even happen...
Debunking does not = Trying to make you delete your suggestion.
ok, let me put it this way
do you think I'm going to aim my Crystalline and Dune Hopper to comply with the cyst's wishes of not being killed
and keep in mind this is not on the surface
this is in the enclosed underground where there isn't much room
I get the dune hopper argument but not so much with crystalline considering it doesn’t have much range to begin with, meaning you should be able to see what you’re hitting most of the time
the brain of cthulhu has almost entirely died in this picture
i don't disagree it can be an issue, but you have to admit it's pretty fringe if it took an entire in-progression bossfight to occur
Doesnt the boss give zen?
if theres a cyst just freaking leave the place, come back then spawn it
do cysts not despawn
They do if you get far enough away, they're just like any other enemy
oh lord
okay
I don't like getting heated over suggs at all
but I don't think I've ever disagreed more with a sugg than I do with this one
there are people that play normal and expert Calamity, believe it or not
^
call them filthy casuals if you will, but they most certainly exist, and they want, maybe...a calmer experience while still getting the general gist of the Calamity vibe from their playthrough?
Its not fair honestly to shit on people for playing baby mode
it really isn't
The species Normalius Vidolius does indeed exist, despite how rare they are. Not surprising, to be frank. The species is almost extinct.
Some people just play the game casually at a selected difficulty
I mean, as someone who has beaten Death Mode, I still enjoy Normal Mode sometimes
Especially the week after I beat SCal, I was done with difficult games...
f-formatting.,,..

could Expert mode use a little more meaning? absolutely!
merging an added difficulty that is supposed to be a step up from Expert with the difficulty it's supposed to be a step up from
would not only be infuriatingly difficult but would also serve no practical purpose and is NOT the correct way to go about it
^
Like
what would even be the point of merging them
If you want to play revengeance, just play Revengeance
By merging them, anyone who wants to play Expert but not Rev is fucked
I accidentally said Expert but shhh
Ok before this discussion goes on longer
Bottom line
Sugg not being implemented, not happening ever
case closed
^
I like chags suggestion
but honestly it feels more like an extra vanity thing
should be left more to another QoL mod
^
Stardust Guardian does pitiful damage for some reason
oh indeed.
yeah yeah mechworm
smh Hype already said summons wont become pets so thats a no to the vanity mod
i play expert calamity
Chlorophyte Crystal pet
chaos spirit pet
PSA pet
Nerf the nebulash, it has higher dps than the solar eruption
It's supposed to 
Wait, Lash is Aureus right?
yes
Nvm 
nebulash is good but it suffers against defense
solar eruption less so
its probably fine
I like pets, I give my vote
nebulash is really good it doesnt have to be nerfed 
Boss suggestion 
@ashen warren
It's fine, read the rules before you post any more suggestions in the future.
it's ok, just be more careful next time
Still havent added a new message to #suggestions-voting telling you to read rules or pins. :/
Yeah sure there’ll be people that still wont read, but if it even helps a few cases, its already done more help than harm
like a bots message? we in AC have it like that, our bot sends a message in the channel that says to read pins and when a new suggestion has been sent the old message gets deleted and the new one sent, that way it's always at the bottom for people to read
Adding it would be better than not!
hey, are the 9 suggestions that have reached the 90 Stars going to be sent to the dev server? Currently they're all there with no indication of being sent, despite some having been at 90+ Stars for a while
They will be soon, remember that the people who deliver suggestions ain't robots and have their own lives to deal with.
my bad, I thought there was a bot that sent them
Though now that you mention it, hmm since I'm free rn gimme a bit while I deliver them.
wait what was the boss suggestion?
^
Leave it be
custom chests in worldgen : spasm
Thoughts on making class emblems interchangeable among themselves or making guide respawn as soon as WoF is killed/despawns so it can be farmed faster?
i love this idea because it makes there be unique chests too that you can flex
The point of shrines is actually struggling to find them
Otherwise you find luxor in 5 minutes if youre unlucky
Im ok with the chests but not the priority for metal detector
^ tbh
I'd like to see a Sunken Sea shrine which can only be opened after Giant Clams been defeated in HM
That and each shrine to be Symmetrical and use achest that fits their biome better
I mean, they do fit their biome for the most part
Also arent they simmetrical already?
Underground/Surface should Use Gold, Ice Should use the Ice Biome Chest or an Ice chest, Crimson/Corruption could use their biome chests from dungeon
they're symmetrical in shape, but the chest doesn't sit even in the middle
So you want shrines to use the same chests that are everywhere else
And gold doesnt even fit surface
Its also confusing since people may think youre gonna get vampire knives just by looking at the chest
it's Surface/Underground right?
also I guess you're right about the Crimson Corruption Thing, but Ice being glass doesn't make sense
Yes but its mostly surface
alright then, All chests are fine as they are except Ice
tbf, ice biome chest is used in the ice tomb
and it does not have staff of the frost hydra
it is?
In that case, doing the Corrupt/Crimson Chests for shrines should be fine
and speaking of the Ice Tomb, why does it exist? It's just an out of place structure that's a counterpart to the Pyramids that's pretty unecessary
Because you get good loot out of it too
And because otherwise ice biome has a whole bunch of nothing
true, but adding an out of place Pyramid wannabe doesn't help deal with the lack of content in the Ice-Biome
Why is it out of place even
It's a giant hunk of ice shaped like a tomb despite no lore for it's existence, and it's loot is just a collection of various ice items that aren't based around a dead Pharoah such as the normal Pyramid
And if you wanna go that route, why have temple when its a wannabe dungeon
Oh so you want it to have pharaoh stuff
Pyramids* are also out of place imo
Just so its called wannabe more
Piramids are out of place too then
The fact one of your arguments its the fact it doesnt have pharaoh stuff after calling it wannabe really confuses me
And does everything need lore to exists?
The entirety of terraria had no lore until some time ago
no, I just think that the Ice Tomb could be removed since it's a random chunk of ice slapped into the Ice Biome with an accessory
How rare are those ice corridor things anyway
one per world
With Arctic Diving Gear
it's a 1/3 chance for the Diving Gear
Literally everything in the world are random chunks of blocks
I’ve only ever had one
Also pyramids
okay, I guess so
By your logic everything else has this issues, piramids are random chunks of bricks slapped into the desert with an accesory
Sky islands are just random chunks of blocks slapped into the sky with an accesory in it
The Pyramids are out of place, but I'd rather we stop arguing about this for now since I won't be able to get a suggestion on removing the Ice Tomb implemented
And im telling you why i think its not out of place and that your logic is flawed
the ice tomb doesnt have anything unique though, while sky islands and pyramids serve a unique purpose
That would work
hey guys, here's a suggestion that I was thinking about submitting. Thoughts?
Enemy Spawn Changes: I've noticed 3 enemies in the Underground/Caverns which seem out of place, which are the Cryo-Slime, Bloom Slime and the Sun Bat. here are my ideas of where they should be moved to.
- Sunbat should be moved to the Space Biome in Hardmode, since it's literally a SUN bat. Also, it resembles the Sunskater in it's palette and how they both give Holy Flames on contact
- Cryo Slime should be moved to the Ice/Snow Biome, since Cryonic Ore spawns there.
- Bloom Slime should be moved to the Jungle since Uelibloom ore spawns primarily in the jungle.
Slimes aren't exactly what I'd put in different biomes, mainly for farming purposes.
Like, sunbat is 100% justified
I'm up for Sun bat in space since they're one of the not-so-many source of cinder and their spawn is mostly bloated by other stuff, plus it would have good synergy with the Mini Saucer enemy, making space the meta place to farm cinder
But the slimes don't really need to be anywhere else but underground,
it's still a Sun Bat
but the bat has clear similarities to the Sunskater
so putting it in the space layer would make it redundant since sunskater is already there
it has a very similar palette if not the exact same palette, and they both inflict holy flames and they both drop Essence of Sunlight
also the other 2 essences aren't in the Underground, cause they're meant to be acquired in biomes that you usually don't go to
that's fair
Check suggestions donts
@crisp spear no
Is there STILL nothing telling him to read it anyways?
Oof sorry, can someone send/tell where I can read the suggestion rule thingy
@sinful violet Yo edit the channel description on #suggestions-voting to say to read the pins and check the Suggestion Don'ts document in the pins before suggesting.
It currently says "dump it in here" which isn't very true considering the numerous rules we have in place
It's in the suggestions channel pins, Smol
Thanks I’ll check it out
That's definitely an artifact from way back when 

Ah I see my mistake, thanks for pointing out my mistake
what suggestion did Dr. Smol post?
It was a stoopid one about adding a event/boss and I didn’t read the pins/rules
oh god no not more bosses
Yeah I realize my grand mistake
Yikes
granted if we count variants such as Angry Scryllar it barely crosses the 100 mark
true
I remember back in a version 2 years ago it said 150+ enemies
screenshot of the mod desc in that version
It's 139 enemies if you count boss servants
so I think if you do include variants that'd take it over 150
before abyss, astral, and sea
No idea
Maybe it's a technical number, so each segment of a worm's body counts as an enemy NPC
that too
Each segment of Ravager's body, each Profaned Guardian...
yeah a friend did the research and it barely met 150 with the worm body segs
each worm counts for 3-6 different NPCs depending on how detailed they are
hey guys, so I found a sprite a while ago which was supposedly a scrapped Sunken Sea Enemy
seems like a Crystal-Crab for the Sunken Sea, any devs know why it was scrapped?
what
Here's a pic of this supposedly scrapped enemy by the way
Where'd you find it?
I don't think I remember this
is it fake/fanmade or was it ever actually a thing
it wasnt a thing as far as i know.
there's a document in the lore server that has a dozen or so enemies that are meant to be enemies that were sprited for an update and revealed, but weren't ever implemented
so it could be unofficial/fanmade, but I'm not sure
generally speaking if something was scrapped it was for a reason so asking why or asking for it to be reimplemented is generally a fruitless endeavor
yeah, I figured as much but it'd still be interesting to know why
Alright, checked, it was indeed a planned thing
But it wasn't implemented because it didn't jive well with the rest of the Sunken Sea. Biome's meant to be primarily peaceful and this was an aggressive enemy
especially since there's a few animated sprites in this list of supposedly scrapped sprites
ah, gotcha
Probably shouldn't suggest that it be added, assuming that it'd fall under the technically of the "don't suggest readding of removed features" rule
then explain the giant clam
Giant Clams peaceful unless you attack it
Sea Serpent is the only enemy that I remember which is actively agressive to the player at all times
Is it possible to forcefully disable autouse of weapons via accessories?
I thought it would be cool to give gloves of precision that trait, so they will check out with the name and also synergize with stealth builds
It might be possible
I'm sure there is a way I just don't know how convenient and not-buggy that way will be
what's the worst that could happen
disabling autouse

oh mb forgot this was terraria we were talking about not a well coded game
Hmmst, so it wasn't tested but may be possible, I see
I don't know why it would have been tested considering you proposed the idea just now
the very concept of forced no autouse, not the item itself, heh
I see
Yeah that doesn't seem like it would have been done before
Usually people want to add autoswing
Yeah
Maybe check in with the WeaponOut boys (Voodoo Arm) or the guy who made Omniswing and see if you can just set their Trues to Falses
Would try to check
(do I take that as the suggestion is valid?)
I doubt they'd add it since it'd be better for Weapon out/a different mod, but you can try suggesting it
That kind of nerfs the fire rate even more
but it also encourages precision a great deal more
The slowdown may always be reduced or removed
Has anyone used the glove properly to say thats neccesary?
Cuz the thing came out today so i dont think it has been taken to full potential yet to be reworked like that
Well, it's not exactly a rebalance, more of "make thing more unique"
Likely the idea would fit better as separate accessory, but I believe it would make a nice gimmick for gloves of precision (also a worthy counterpart concept-wise to the other glove pair that changes your gameplay drastically)
it's totally possible to disable autoreuse on items with an accessory
there could just be a new item added in which could do the "No Auto-Swing" effect
although it'd probably also end up effecting stuff like blocks 
Well, not quite tbh
Does it improve the precision from base level? (which is ideal arc on most rogue weapons iirc and only depends on your own aim really)
Well, most weapons are accurate already
How do you change something that is already a thing?
removing autoswing would give the illusion of increasing precision
that's how you "change" it
Clicking manually to attack is slightly morr precise than holding autoattack
It only makes it more of a hazzle to the brain
Stealth is also a hazzle to the brain, to a certain degree
And I'd like the accessory which would help a bit to support this playstyle at the cost of further increasing skill floor
And i still stand by the fact not a lot of people are gonna star a change to an accesory that came out today and most havent used
Then I'd preserve it for later, I suppose
again, if there's a new accessory made for it that would be an ideal option
@cobalt rose No need to suggest that. 
if the community and the devs like it, then it could be added to the mod without taking out something many haven't experienced yet
oh? will that be added in the future or will it not happen ever
I guess I found that slightly inconvenient gloves of recklessness do something extremely unique to your playstyle but precision don't
I mean
But yeah, again, separate accessory may be better
No auto use isnt exactly unique
Already happening vader
ok good. 👍
And has literally no downside to a weapon that has no auto use already
will there still be 2 unique Providence accessories, or just 1?
@nova reef uh... astral bricks exist
they do? i tried looking but couldnt find them
(but it will fall under specific item suggestion now that I noticed) 
I think no autouse to things that do have autouse is pretty extraordinary
Also, how many rogue weps exactly do not have autouse? I can't even recall any ngl
mangrove chakram is one
That got changed
(mainly because its like the magic dagger and autouse wouldd be broken)
ah, my bad then
wait really
i didnt realize they used the ore
Yes, and it wasnt op
Pierce iframes do their dirty work iirc
did i like have a false memory or something
seashell boomerang and icebreaker aren't auto reuse
Just checked the wiki, these two and glaive do not
Giant Squid Rework: Currently, the Giant Squid is a pretty strange enemy. It's ridiculously large due to the 2 tentacles hanging down below it, which causes it to get trapped between the islands of the abyss. So, I've got 2 ideas to fix it.
1: Remove the 2 hanging tentacles below the squid. I know that it would make it seem inaccurate to what it's meant to look like in real life, but these tentacles seriously inhibit the Squids movement and make it a negligible threat to the player.
2: The worse option in my opinion, but if the squid was able to go through blocks it could keep it's large size and become an actual threat to the player.
thoughts on this suggestion? I'd like to just do whichever option you guys think is better
All 3 are before plantera where you get the said gloves
Also hmm, second option sounds neat
Doesn't have to always phase through walls, can do it reaper shark-style (once stuck)
The red here is what I'm proposing be removed in option 1
oh, that would be interesting
what would determine if it was stuck in this case tho
big brain option
I don't know exactly due to no code knowledge on that AI, but reaper shark never really gives you a break
change squid's collision hitbox to not include the bottom two tentacles, but keep damage hitbox the same
is that possible?

I'd stab you with a rusty scarlet devil terry
perish
if so that would be an ideal option, cause the Squid does look better and more realistic with the lower 2 tentacles
@prime creek i think thats already in
nah
if you have wings then it's a nice QoL change
tested it like 2 mins ago
calcium potions also exist byeah







