#suggestions-discussion
1 messages · Page 714 of 1
and calamity gives you a 400 fishing power accesory from the first boss
Fishing only becomes mildly important later in the game, not the second you spawn
Just commit Flesh/Soul catcher
one day i will get DS to not have fishing drops i swear

Literally change DS’ drop pool to not have fishing drops
no, because nobody is complaining about fishing being too op because fishing sucked and calamity improved by speeding it up
. . . . . .
fishing also was a passive process even if you had to click like 2 times every minute
reaver shark yes
wasnt reaver shark nerfed?
Fishing was always broken
also how in gods name is fishing passive
It was just boring
I mean, i used to listen to ASMR while fishing
The fish don’t catch themselves
throw line, wait 1 minute with your wooden fishing rod, click again, repeat
you dont have to sit near the herbs to make them grow
but that made me lose alot of important shit so 
wooden fishing rod
again, why
i dont want to wait to play a game, whats your point
why gate behind time
i dont get it
. . .
The difference is you can mine for 346 iron ore and come back for 15 dayblooms
we are telling you not to wait what
"we are telling not to wait" "go afk" ????
you can literally do nothing and herbs will still grow.
but i dont want to do nothing, i want to get potions to fight stuff
you can
keyword
you know playing the game
“I hate waiting” well i’m pretty sure this game isn’t for you then 
I tried honestly
democracy will prevail
I really did
cuz like, idek what even is the point

in the time it took for this conversation to take place i harvested enough herbs to make potions for 10 new bosses
i rest my case.
democracy will prevail
🚪 🚶
anyways that was my ted talk
i hate shiverthorn tbh. i grind 10 items and one(1) of them has bloomed. other herbs are ok because they dont take 10 years
@open brook all the ore slimes drop the same amount of ore
@lost agate would bloom stone be moved to prov? It's uelibloom themed because pbg used to spawn uelibloom.
also, I assume aero stone would be removed from Aquatic Scourge?
Yeah we talked about it a bit
By the way, is there any real reason Aerialite is locked behind Mind and Hive?
Besides mechanics
what should it be locked behind instead?
thing is, we either push hote to post provi, change the name of the stone or redesign it and move it to plant or smth
I mean, it doesn't fit thematically, and there's no lore on why they do this
besides mechanics
Moving it to post provi isnt really all that convincing imo
what about redesigning the bloom stone into the moon stone and making it a ml drop
kinda ruins the point of the damaging aura
didnt suggest smth for bloom stone since i wanted this suggestion to get attention first
one thing at a time as some may say
wouldnt that cut hote viability too much?
yes thats what im saying
moving the stone to provi would unless it got a huge buff
you could always buff hote anyways
personally, I'd rather keep aero stone where it is actually
why?
Aerialite would work well with a Pre-HM Skyboss
But I doubt the devs want to add any more bosses to the game (Except what they’ve announced)
there aren't many jump boosts obtainable so early. Balloons require you to get lucky enough to snag a grav pot and not be like me and pancake yourself on the bottom of an island
and frog leg requires a good amount of fishing
or jungle catching
well but you cant ignore the fact aero stone is way more valuable than a simple balloon
and like, killing DS isnt nearly anything complicated
Its inconsistent and too useful
isn't a balloon like just as high?
maybe, but a balloon doesnt give you dmg
the damage is negligable ngl
and you dont see people use ballons on HM or the like
3% of 20 base dmg is like 1
that's because balloons have upgrades
aero stone upgrade is post cultist
well that doesnt make balloons boost jump height less
?
actually hold up i gotta look up smth
i dont wanna look like a fool cuz vanilla is being inconsistent
sure
i dont see why nerf it instead of moving it and perhaps buffing if neccesary so it fits thematically
but you do you
and like, the point of the suggestion isnt only "aero stone is op"
its more about consistency and thematic
when i did my run a while ago, i was able to decipher which stone was dropped by who until i got to aero stone, i just guessed until i got it
no boosts: 6
aero stone: 7
shiny red balloon: 10
bounding potion: 10
isnt aero stone 12 since its a 100% boost?
Anyway, the point i was trying to make is that no new players i going to inherently think "oh this dry worm drops the aero stone" since they didnt know DS used to trigger aerialite
nope, that's not how jump boosts work I guess
so if they didnt randomly get aero stone while killing ds they may end up looking at hote then wondering "where do i get this" they try perfs or hive since those unlock aerialite, thats the most logical relation, then turns out they get nothing
vital jelly is 9
Anywho you get what im saying?
i might just remove the last paragraph of the suggestions since its derailing the original intent of the sugg
ye, if the suggestion isn't about balance, remove that from the suggestion
because I don't see any real issues with balance here
Aight done
they should just rename the relics a bit
make aero stone be like sand stone or earth stone
The Blossom Stone confused me and still does. When I looked at that, I thought it was a drop from Plantera rather than PBG.
the other three have fine enough names to fit their bosses but if you wanted to avoid referring to the ores you could make them be Freeze Stone, Flame Stone and Life Stone or something
or just make the bloom be plague stone though that doesn't feel that natural lol
It really doesn't, lol. But then again, the stones themselves only drops from calamity minibosses and bosses.
Sand stone doesnt really fit with what the item does
Also like sandstone exists already
Yes i wanted to suggest a change for that too but one thing at a time
and also hote is like pre ml right?
Yes
it should be post ml tbh
iirc the buffs it gives you normally are really high for ml
but not sure
The stats for it could be updated for progression pre-ml and then post-ml.
Bloom stone could be renamed "Pestilence Stone"
call the Aero Stone the "oasis stone" because the desert scourge used to be a water based worm didnt it? and the desert used to be a great sea?
nah, it would be better as a hivemind/perforator accessory
it's better than the Balloon and Frog Leg, which are both available at the same time as the Aero Stone
seperating them would help promote the use of the Balloon/Frog Leg rather than grinding the Aero stone if that matters to people
Aren’t bars planned to be placable; they just need sprites?
Ive seen a lot of people make placed bar sprites
Who thinks that have the honor to ping me?
astral bar is placable
that's about it
If I get some good tile sprites, I could probably code them
speaking of bars being placeable, why wasnt that a thing
They still need sprites
Gram is making cryonic and perennial bar sprites I think, so they might get in one of the upcoming updates
(probably not the upcoming one due to time constraints)

I'm guessing they lose their contact damage while doing so right
right
AI Type Supreme Cataclysm AI
Damage 0 (melee)
already done according to wiki
but that can change
D :
it just means that you don't have to stand there going "ok what now" when your only option is to whack them
mwahaha
just use normality relocator to tp on top of the brothers five heads
five 5heads
i only have 4 tho
And I don't know for certain whether they should have contact damage
get a 5th then
I suppose it would make sense

I'm actually not sure if they even can be tped onto with normality
someone please test this lol
You can, but they will be here for 0.05 secs tops yes
Just enough for 1 icicle stab I suppose
So teleport 100 times
nothinh much
so 1000seconds
Hmm yes 20 minutes
see? viable
youre telling me you dont take 20 minutes with other weapons too?
Just use adrenaline for the Coldheart 
looking forward to the no relocator death defiled true melee sc no hit
Don't forget shrooms
no relocator
RoD momentum
Yeah gl with rod animation time
rod is actually impossible because by the time you've switched items they're already out of range
Well unless you have even more exotic ways to hit things like tarragon aura
(which isn't true melee anyway)
ngl i do actually want true melee to have another mechanic that isnt just swing sword
Teleport even further beyond
mood
whip swords haha ok bye
the penetrator tbh
wait a minute what even was the original topic
I want some phaser things but it's just plain
i think it was something about the brothers
it's in #calamity-mod-talk
a sugg about having bros swap sides of the arena occasionally
Uh, brothers moving or smth
oh yeah
touche
honestly it's something I hadn't even considered but now that I'm aware of the idea I wholeheartedly support it
Only thing i'm worried about, is what they would do while moving
If they keep on shooting it's most likely going to result in cheap hits
naturally, their projectiles would cease momenteraily for that exact reason
But ceasing fire completely, plus them having to move kind of slow so that you can achieve a modest amount of true melee hits would look weird (??)
tbh I like the brother switching sides concept as a surprise attack, not to provide room for true melee
it would do both, realistically
I’d love to have them instantly switch positions by teleporting to surprise players
nah tp isnt as surprising
teleporting is overrated
Skeletron teleporting
Leave a trail of [X] while moving?

the real big brain move is to have them fire their respective attacks up and down while crossing sides
or something similar to that
...I say, and then I immediately remember what skulls are
alternatively, when they line up with each other, have them charge at you, leading to them switching sides
problem
Make them spin like the old seeker phase
brav that sounds harsh imo
unless theres some delay to that dash its just gonna eat you
^
wouldn't be too hard to add a noticeable tell for said dash
on a somewhat-related note, why the hell are SCal and her bros so jittery all the time when lining up with the player
just a relatively slow dash
A slight change of position should do, considering how hard locked they are on the player, it should be noticeable
Like EoC's horizontal charge but made for 2
@sand umbra cuz theres no way to align them perfectly
so they just constantly try, thats why they jitter
are you certain
im pretty sure
it seems relatively simple (and there are multiple vanilla bosses that have some location, for some reason or other, set in direct relevance to the player or at least seem to)
theres no way to do that without making it just instant movement, aka teleport
so for it to looks at least natural it cant be exact
ah
tho dont take it for given, i havent seen much into npc code
also what examples are you talking about?
im actually curious
i think they were referring to how Retinazer's AI always tries to be directly above you in phase 2 when firing high damage lasers and to the left/right of you when firing rapid lasers
Mmm isn't that what scal already does?
did a check of Twins, which was what I was thinking of
yeah the twins do the same
they just arent as fast so the jittering isnt nearly as noticeable
Ya like slimes?
this mods slime are all made
you just insulted the legendary astrageldon slime
no one insults him
he's a deity, a forgotten warrior

in going to eviscerate you (under my hands)
doesn't crabulon already drop glowing mushrooms?
iirc he does
not sure if he drops that many
35 should be enough
Make Armageddon drop x6 times the items instead of 6 bags
This isnt much of an annoyance, but something that can be "cooler" if you place it on those words idk
Dropping 6 times the items in a single bag rather than 6 bags in armageddon imo sounds a lot more fun to do and managable when farming for stuff
how does this sound?
Sounds like we'd get defiled bags fixed
wdym defiled bags fixed?
because arma bags would be insane
(you can activate defiled after bossfight and open bags to benefit from higher drop rates)
Fix implies good
So should i put it in suggestions? or nah
wouldn't you just be able to activate armageddon after the boss fight and benefit from 6x multiplied bag drops
No
No
Because the boss drops 6x bags
talking about in the case of this suggestion
which would replace that with bags dropping 6x items
but what if arma makes bosses drop a special bag that gives 6 times more the items?
Ultra bag
I like that idea tbh
Make an alert after killing a boss with Armageddon for say wath Armageddon is still active ?
I'm not entirely sure what's the point of having 6x less bags, but I guess you could put that
But my problem with it is how less rewarding it is
6x bags for nohitting a boss is a very good reward
And me ? Does that's a good idea ?
Armageddon is useful for money farming early bosses at a later point in progression
You’d need to also make the bag drop like 10x more coins to compensate for the less loot you get
You’d need to also make the bag drop like 10x more coins to compensate for the less loot you get
thats why 6x times the loot/items
Maybe after 10 years in calamity 2.0.4 devs will make difficulty indicators
@cosmic steeple the grammar in that suggestion is beyond questionable
^
I'm not English sorry lol
Also that suggestion is pointless, to put it bluntly
Yeah, its already been suggested a few times
The issue would stem more from not knowing armageddon is active before you enter a boss fight
one of them by me
Difficulty indicators
👌
and if you are a casual player
how would difficulty indicators help lol
Also should we get rid of levi iou
Also there needs to be a reason for your suggestion
you wouldnt use arma unil you can farm cryo
I use arma as soon as I kill DS
it's all fun and games until someone accidentally uses Armageddon in hardcore mode
They tell you what difficulty you’re in...?
isn't arma usable on all difficulties tho
yes
^
I don’t see what the difference is
so how would a difficulty indicator help
Yeah but that’s not the point
Because arma’s used for farming and people can forget to turn it off
The indicator tells others and yourself what modes you have activated
the best reminder that can be done is to send a status message after the defeat of a boss that you may want to disable arma
Imagine farming DS for coins or fargo ench materials and then you go to fight Golem or smth
Maybe add a reason for farming cryogen , brimstone elemental and aquatic Scourge
Like an obligatory item in the craft of the pickaxe with 200% ( Mining chlorophyte ) or something else
and if you're farming multiple bosses in a row then you may forget
Whoops, you forgot to disable arma, no run for you
yira
Yeah ?
kelvin catalyst is a thing
Yira they drop souls
Yeah I know
souls are also a thing too
But do an reason for killing them instead to kill mechanical boss ?
people usually prefer them to the mech bosses
Also yes ditch iou as I suggested a million years ago
because they're way easier
Oh yea iou exists
what's the point of the iou anyway
Cryogen, Brimstone Elemental, and Aquatic Scourge serve as an alternative to the mech bosses
Does I suggest it ?
it was around since before nonlinearity
I mean
To discourage progression breaking
Okay
Thanks
Old item when the mod focused on balancing itself to Terraria’s “balanced progression”
yeah idk why iou is still a thing
none of the other bosses punish you for progression breaking
Which is a godsend against Calamitas
IOU is dumb
IOU is a cool (useless) item if you beat levi pre hm or go to a pre hm world and beat him to get your item 100% guaranteed
^
i thought it was pre-plantera
I suggested it a while ago so just refer to that
it i pre boss
prehm
it is*
Thing is is that IOU is locked behind plantera
thats the problem ^
^
...which is when you have access to a literal bunch of shit
Really tho siren and Levi have oddly placed loot
Dungeon guns, moon event weps, etc
Nah, either keep the ??? exclusive to hardmode or remove the IOU and properly reward the player for beating them
In most of my playthrough she I never used their items
you dont because terra blade/edge, terraflame, and more exist
Yata we’re a mod where it’s possible to skip the entirety of hm and go straight to the celestial tier bosses
I’m on mobile so I can’t link my suggestion, but someone else can if you want
Because of Eidolist Tablet
why beat bosses early when you can skip the majority of Hardmode in a single step 
Same thing goes for prehm tbh, but vanilla allowed it
daedalus
Daedalus is bad
daedalus
but armor not bow
kelvin catalyst

Its still bad for LC even in vanilla
kelvin cata or absolute zero
Kelvin
kelvin 
arbalest😎
Anyways
Hey yata pester the devs to implement my Levi and as suggestion
Remove IOU.
Reason: There’s a dissonance between killing Levi prehm and killing Levi pre-Plantera. On one hand, killing her in prehm nets you the IOU...which means that your due reward is locked behind a progression point where it’ll probably be outclassed. On the other hand, killing her pre-Plantera nets you the reward regardless, despite only being a couple of tiers away from said progression point. On that note, that’d render killing her at a time when it’s considerably noteworthy is rewarded with a slap to the wrist, while killing her at a time closer to the point you’re intended to kill her actually rewards you properly. Why though, when we have a major focus on nonlinearity? (It’s possible to immediately go to LC at the start of HM) People who beat Levi prehm should be properly rewarded.
Are three ❕s a bad thing?
Kirby that’s essentially my suggestion again
How long has it been since your sugg tho
Idr


Also add as to your suggestion
❕ was meant to be an indicator that it wasn’t reviewed by a mod yet but people decided to use it as a “dislike” or “disagreement” button
And a fair point is that IOU has existed for a very long while
as has a similar problem, he won’t drop shit until hm
Ever since levi was conceived, when the nonlinearity schtick wasn’t around
At this point, IOU is just a leftover from the mod’s old days
IOU is 100% item drop but useless item drop that crafts useless items
By the time you use IOU, say hello to moon event gear
for real though you're beating levi in prehardmode so like, props to you
Yes ik
why not give the player multiple treasure bags instead
I’m just sending this so people can read it
Also so you can add as to your suggestion
Grey check is for mobile
Ik yata
So you want me to post a pic of your sugg with my sugg?
No, just add as to your suggestion
Make Siren/Levi drop more treasure bags when beaten in Prehardmode
Reason: Anyone who beats these bosses in prehardmode is pretty insane, and it's rarely done. GIving them some sort of reward that is actually viable(unlike IOU
) would make it worth it.
At this point y'all memeing levi item pool
^
why is it bad lol
why tf would you want 100 treasure bags on pre hm
you are complaining about progression breaking when that will make it worse
just remove IOU it doesn't need anything more than that
I probably wouldnt give kirby’s a blue check just cuz its only focused on levi and the reason given is pretty different
tbh I’d be happy to see the IOU removed bc it just seems like a fun challenge anyways
getting levi items prehm is a good enough reward
at least give the player a treasure bag that drops one of each siren/levi item instead
It’s the same reason, rewards for killing things

it doesn't need to have a weird special reward beyond what the boss normally drops
So you are saying Siren Song pre hm
Thats progression breaking lmao
you can melt WoF
Yeah ok

if you can manage siren/levi prehm you deserve to be able to melt wof
Yeah...?
just pointless
Adult Wyrm is literally impossible prehm

what's even your argument against this I don't get it, there's literally no reason for IOU to still be a thing
Progression break if you want
Im not saying IOU should be a thing
This entire mod literally snaps progression in half
To focus on the game’s sandbox side
but you are saying for your hard work to beat levi pre hm
use her weapons up until aureus
Alright lura then remove reaver shark and eidolon tablet and rune of kos recipe
thats not my point here what the fuck
this is a SANDBOX GAME
Then what is your point
if you get levi pre hm you will ignore every ore you can get because you already have powerful weapons until Aureus
because you have stronge weapons
yeah but here's the catch
Then good for you
Kirby let me see your revised suggestion
you have to beat levi prehm
Lura you do realize you need to beat levi
you dont have to
Because you beat a literal fucking tank and a projectile spammer prehm

Also sure scop in dms
here, whats your point on needing to beat Levi
if you want the overpowered weapons you keep alluding to, then yes, you do have to
she's optional anyways
im not saying you need to im saying that your entire argument hinges on the fact that supposedly getting levi's drops in prehm would be overpowered
but i'm saying that in order to get said items you'd have to manage to beat levi in prehm in the first place
Lura your point is held together by straws
Keep in mind that killing levi herself is a considerable task due to her bulk and damage
🛬
At hm you’ll probably be able to tank some hits but prehm you’ll be taking chunks every time
A similar argument lura, you can beat duke pre mechs
what the hell's going on in here
Levi pre hm is just like dungeon guardian on pre hm too
But
Smth smth remove levi iou
nothing Thomas you don’t need to act like the world is on fire
You know what i fucking give up you do you
I wasn't, and I'd appreciate if you wouldn't get aggressive with me every time I show up, thanks. 
Ok bye then lura
the mod literally takes measures to remove linear progression
Also Thomas you kinda do that every time you get in a channel so it’s a little stale
Lemme just dm you my sugg tom
the "this is a sandbox game!" arguement has been used so many times for an excuse its just tiring
H
I mean what other argument do you need
that's literally the reason the mod removes progression requirements
I still don’t even see you have a point
Explain to me what Terraria is
your counterpoint of "you can get gear earlier than you should be able to" is invalidated by every other boss you can beat before its intended progression
which is every boss
can I question what point is being made by each person here
Reward the player for beating bosses
basically
because this whole thing seems to be going in circles and it's too early in the morning for me to bother decoding this myself
remove IOU
that's the entire suggestion
just let levi drop items normally if beaten prehm
Reward the player for beating bosses at an earlier point in progression in the long run
Lura seems to think this is problematic but I can’t understand why
@radiant pawn can you give me your thoughts on this, please and thank you
Thomas do you accept my declaration?

Litty
I also accept the declaration that you made on this exact damn sugg a month and a half ago.
Which reached just shy of double the star req and got sent to dev server.
(I meant the declaration about me not being a dick but thanks)
I kinda just thought of it while i was browsing fargo server tbh
People were talking about killing betsy before OOA tier 3
Oh yeah we were
Then somebody mentioned that IOU bad, and i thought “Yeah, why does IOU still exist :echthink:”
the point is, this has already been suggested, highly agreed with, and sent to dev server
I don't really see a reason to suggest it again, as much as I agree with it
There is no harm in doing it again
@sand umbra nah i just give up dw its pointless now
it is, its almost accepted by everyone now that levi should give you her normal loot pre hm so whats the point showing my disagreement if no one does
even if its not accepted by devs, a lot of people agree with that
so what gives
I was gonna say because this is the internet say what you want
that too 
What in tarnation is going on
Nothing shucks nothing
no ur old
If something was happening that was bad you would have heard about it by now
Just a friendly discussion
Cucks 
I never heard of the bad things that were happening when i was a mod so like
But alright
either way
Ok so lemme see these suggs
Basically scopio’s sugg saying properly reward people who beat levi and AS prehm
We aren’t talking about the current sugs btw
tl;dr Levi and AS should give their normal drops in pre-Hardmode 2: electric boogaloo
my old sug
Loot bag with 6x the items means making a new bag for each boss
Yeah we know
I made the same thing after seeing people in fargo’s meme on IOU despite Calam’s nonlinearity
Armageddon indicator has been suggested before but as a more general thing
^
Aaaaaand levi dropping its stuff is smth i kinda agree with
Speaking of adddifficultyindicators
buff cap
because buff limit exists
Cuz buff limit sucks
buff slots h
Yeah
Damn 
buff slot cap is garbage
Redcode big meme
but it exists, and so we must work with it
Oh you guys wanna hear something funny
22 buffs including debuffs deal with it
What
hoping Journey's End kills it h
Chloro bullets make me lag
Not for me fsr
When I say lag I mean slideshow
You arent shooting enough
Though tbf
Grab something like onyxia or halibut
Certain red projectiles make me lag to holy hell
your game is a bull and it likes the red so it focuses way too hard on the red and not actually making itself run properly
wheee
Fair
okay so actually
Chloro Halibut is guaran-fucking-teed to lag your game
and it's great

Then you realize that chloro bullets actually have a sprite
Challenge accepted
believe it or not, they do
And the dust overload is just there as a fuck u
Insurmountable?
1000 lightning rod sentries, on the other hand...

Insurmountable meaning big, unrealistic, difficult
Carving a mountain with a spoon is an insurmountable task
honestly I could probably do this myself in about five minutes but at the same time it's probably even easier to change directly on Calamity's side
that, and I have other things I need to focus on that are more pressing issues 
The what


What were you trying to do
referring to having Levi and AS drop normal shit in pre-Hardmode
Oh that
Shucks appears as white name on my screen
instead of AS dropping nothing relevant and Siren/Levi dropping an IOU that you can't use until post-Plantera

:pepehands:
Oh no im white name
oh shit
Dammit discord
@cosmic steeple Do you wanna look over your suggestion again
because it's unreadable (for me at least)
and also, add a reason
Make an alert/notification which says if Armageddon is still active or not for when a boss is alive or killed
@cosmic steeple is this better?
tried to help with english when im almost as bad as you in english 
Alright, ye, I get it now
People have suggested similar things before
Thank you for editing
Nope
- Maybe add an other utlity to the Armored Digger instead of just make it drop Draedron Remote
Oh , I did not know that eheh
- Make that after we beat Moon Lord , we can rarely cross the Sepulcher (Less strong) and that if we beat, we get the Eye Of Extinction
Also maybe a weaker variable for the Hardmode which (** maybe **: It appears only after killing the Armored Drigger and when we kill it, it gives the Eye of Desolation (It's just an idea ))
Say me if that's good
moon what
so you mean that sepulcher normal enemy that drops the summoning items for Cloneamitas and SCal?
eh...?
doesnt sound appealing
Both of the eyes are in the fine places in terms of being obtainable and in terms of progression placement imo
I don't think making the summons drop from an enemy would be a good idea if crafting them is already a good way to get them
the eyes are non consumables so having them drop from an enemy you can fight multiple times would get annoying
Yeah , I forgot that
Yea
we alrady have every time we fight providence and yharon we have to trash something worhtless
we don't want more of that
@radiant pawn unless you propose we make special armageddon treasure bags for every boss in the game that have different item IDs, with your suggestion you could kill a boss, turn on armageddon and open the bag to get 6x loot
I believe Lura is asking for a new bag item
which would uhh
it'd break other mod compatibility a bit
because we'd have to specifically program all of them, instead of running a function that affects any given boss drop
I would kinda like a better reason on that suggestion, actually
It mostly chalks up to "it'd be cool" and "it'd be fun" without really specifying why?
And I don't really see why dividing the drops into 6 bags is that much less manageable than stuffing 6x drops into one bag
I guess if you're doing several Armageddon kills in a row, sure
but I dunno why you'd need to do that like, more than twice, for any reason...
that and i don't see how a bag that explodes into 6x loot is any more manageable than 6 bags
it's not that necessary imo
since opening one and getting six times the items is essentially the same as it is right now on arma
the only thing different is... saved time on opening bags?
especially since you can stack them to 999
Saves you some clicks
when you're
farming with Armageddon
The only problem I have with Armageddon is that you can get Expert mode loot in Normal Mode
Well you see
6 bags are still more manageable
You got what you wanted on one bag? You can save the rest
eh it's still weird having the mode-exclusive items be taken out of their mode
Instead of just loot explosion and lets hope that fits your inventory
It's not like it's a progression-breaking thing
which is a more valid sandbox argument
But yeah, theres too many downsides for this to be feasible
Yea back when Revengeance was permanent, Rev+ loot stayed in Rev+, and Expert mode loot had to be earned with Armageddon in normal mode
Now you can unlock all expert mode loot in normal mode and all rev and even death items in Expert
We just need an item to toggle Expert Mode now...
You can also just go to an expert world in vanilla and get whatever you want
This is nothing new of an issue
I mean, you could just visit secondary expert world, and you could do the same with permanent rev
^, ye
And disabling items just because of formal "hurdur this is the wrong mode" is kind of weird
demon heart does disable itself and it is really distractive
I personally don't think it's that weird
It is
Why make items mode-exclusive if you let people get them in any mode?
Rewarding the player that’s why
Because presumably you can't get them unless you are well over the point of new difficulty
Or you actually know you can
The only exception is when boss loot on normal lets you beat the same boss with ease on harder mode
Not everyone thinks instantly "oh i just turn on rev and open bag"
Yeah but they can totally do that
with no punishment
Never have to fight the boss in Rev yet get their Rev loot
I mean
you can even get cosmic plushie without doing the whole hardcore at all 
They could also only make a new world before when it was permanent
Now it only takes less time
We all knew that crab
I mean, it's the same thing really then
Cosmic Plushie outta be fixed too
Tbf I forgot you could turn rev off
That feature was only added relatively recently
The only difference from how it was before to how it is now is the time to make a small world and turn on rev
I turn it on then trash it
Yea I just find it a little offputting that I have to follow an honor code to not play with items from higher difficulties
Obv the solution to that is to introduce rev and dm versions of bags (obv partly sarcasm)
Nothing stops you in vanilla to kill eoc on expert when youre on normal mode
The expert eoc itself does, kinda
wdym?
Which is probably why they didn't lockdown all the expert drops
And yes, fair enough
Just make small world kill eoc, get dash
Dash in particular is one of the accs you really miss out in normal
(luckily we have a bunch of those in Calamity)
It is rev+ but absolutely nothing stops you from getting it on your first kill in expert
Cryo lore, actually
Statis's Ninja Belt and Cryo Lore are relatively early
earlier than Tabi in vanilla
wait shit
Wh
Isnt statis ninja belt crafted with tabi?
yeah it is lol

Also, as a said, nothing stops you from getting expert items when playing normal mode either
with making a new world, right?
Yes
You do have to actually make a new world and refight all the bosses in a harder difficulty
No not all
Instead of just kill him in easy mode, activate rev and profit
Maybe, maybe, perhaps, Expert items should be properly mode-locked too
along with Rev n stuff
Thats an issue with the game itself
Yeah and we are prolly able to fix it
Not like we've avoided vanilla changes up until now
They didnt make any form or way to check what exactly gave you the bag
It just gets dropped
And like
I'm against locking down expert items
It's not consistent with vanilla and will cause massive backlash
What can be done though is making it so expert mode items are never mandatory or too overpowered in first place
Yes
The making a second world problem cant really be fixed, but honestly Im fine with that being the only way to get stuff. Its just too easy in calamity with armageddon and rev reversal
Why do we care about making things consistent with vanilla?
Usual players don't go out of their way to obtain expert items in normal world unless needed
We can change vanilla.
But should we?
Yes things have been made
This is a big fuckin page
Doesnt mean everything should
I think we shouldnt lock the items, but just remove the incredible cheese methods to get them in lower difficulties
Yeah I'm not saying that we should just because we can
There's a reason for it
and that is actually makin items mode-exclusive like they were meant to be
People who play it smart would just get flipped off by this change
I mean, there are indeed things that were good to change from vanilla, and I didn't deny that
This one will only limit player options however
For no real reason given there is little to almost nonexistent abuse of that "feature"
Just making rev exclusive items actually having you to defeat rev boss should do
^^^
Okay
Which is what happened when they were direct drops
The Rev+ exclusivity thing is a more important fix considering it's much easier to do anyhow
Considering, with the Expert drop one, you at least have to fight the boss in Expert
Yes because bags
Armageddon in normal mode tho
Yeah
You do not have to with Rev
How exactly
Armageddon is a challenge as well
True I guess
It was said earlier, wasn't it?
Kill boss in Expert, get bag, activate Rev, open bag, deactivate Rev
Play Expert with Rev rewards
Ye it was
Yes thats the problem
Yea thats the issue
Im asking whatever you think is the solution
Probably easiest solution is make rev items drop directly
A few options.
One being that you need to be in Revengeance to use any Rev items.
Another being we somehow modify bag code to check whether it was Rev when they dropped.
Or that.
Revengeance versions of bags, perhaps
Doesn't even need a different sprite, just a name and to somehow replace regular bag
That could be done too (but I'm not sure if that's the best solution)
Thats kind of what your second option is
Nah I wasn't suggesting we make new bags
I mean, expert mode bags statistically have better drop chances than normal mode drops, so if rev had unique bags, all of the items could be boosted again
It is slightly different in technics
Since it's not a new bag but rather a new variable to modify old bag
I presume
I was thinking we program in some new flag
on bags
which gets triggered when it drops in Rev
yeah
Ye
if we could somehow make a function that modifies all bags without having to actually go in and modify each bag individually
that'd be preferable
but I don't know if it's possible
Also slightly related question:
All expert mode items have rainbow rank, and a lot of rev items have unique rank, so why are some like the counter scarf just normal rarities?
Ah I didnt know that
That's also true, and probably could be addressed
which is just an inconsistency thing, I don't think there's rhyme or reason behind it
🛬
SuperHot take: we should have a unique rarity for Rev+-exclusive drops
that aren't legendaries
All of that, for a blink of color...
that way we can consistently mark them all as one rarity and it'll look cooler
That could be neat but I dunno how we one-up Rainbow
Reading rainbow text hurts me sometimes
I meant like, conceptually
Dont make it a dark color and we good
Donor rarity
I mean, the orange rank feels above rainbow to me, just because of the implications behind it
I was thinking that yeah
Red and Orange and maybe Purple
to get all the shades of the Calamity/Calamitas fire palette
Calamity fire may be a bit dark, shamefully
Though that's hard to judge without actually trying
What color isnt used yet? If any? 
Brown?

that one color of that one metal everyone cares about
or at least I don't think Gold is a rarity yet
🛫
Amber is pretty much gold rank
m
Yellow & Amber & Bright Orange
Lime and Green and Pure Green 
Actually
Is there anything light blue
Not bright light blue
Oh hey
turquoise and the original blue rarity
something between those two isn't taken though so that could work
Only way to one-up rainbow is to do a different kind of rainbow
Cyan's a pretty light blue
Og blue is dull and turquoise is turquoise
Instead of the whole text being rainbow, it’d be a gradient that sweeps across the text
Is there a tier with cyan?
Yes
yes
Vanilla
Dammit
it's the third-highest vanilla rarity, generally attributed to post-LC stuff
honestly what bothers me is like
at this point every good rarity color for Rev+ shit is already taken
redcode is meme
honestly having Rev+ items cycle through various colors wouldn't really be that hard, I think
Depends
I think we could probably settle on one type of color cycle, like the red-orange-purple
and maybe make the Legendary items no longer have unique rarities so it doesn't get confusing/samey
especially given that both the Rainbow rarity AND Legendary drops already do it
They all have unique cycling rarities yes
Leg drops generally cycle between two colors, ye
Might need to look into that
It's not hard to make colors cycle, not at all
e.g. B-Flux goes between yellow and green, Cosmic Discharge goes between blue and purple, etc.
but making them cycle in a specific way
is difficult
How about animated tooltips? All letters bounce in a wave
What you do is you replace one of the RGB values with a "disco" variable which constantly rolls up and down between 0 and 255
which is what we and vanilla do
yes im picking stuff that’d be a nightmare to code
yeah Yata that'd be ridiculous lol
gameboy startup sound plays
Gradient rarities 
I mean, how many non legendary rev+ items are there even?
Lemme count
There a gradient dust and its the best thing
If there arent too many, I dont see why they cant just all have semi unique gradient rarities
Like counterscarf gets pink- red cycle
about 30
Lets you do things like circles made out of dust that actually dont look like powder
I used it to make wind blade look pretty
Vanilla has about 20 Expert mode exclusive items
(if you don't count the big amount of Developer armor sets and accessories)
(which maybe should be counted
so, I will)
Won't the weapons (2 yoyos) also count?
Does gravity globe really need to count 
there's about 80 or 90 Expert items if you count all the Dev shit
I still dunno wtf power creep is
It's when you implement shit that is the same but better
this actually reminds me of a sugg I was gonna make
It's when you're powerful and also a creep
gimme like 2 secs
Thanks azura very cool
You ever notice how the items added in 1.3 are way better than items added in 1.0 and 1.1?
Power creep.
Oh i see
I just counted all not dev/legendary/donator rev items, and I only counted about 20
Ye generally its like
Yea what source said
So like "we want you to use these items so we made them more powerful than the rest"
Pretty much
Which makes the supposed alts in ores just nonsense
There'll be something added early on which is a simple thing, and then later down the road something else comes in at around the same level of accessibility which is just blatantly better
To make the new updates seem cooler and better, you make shit that is outright better than stuff of the past
I remember the good ol days when people actually used the excalibur 
Luckily it seems like they're going to be cracking down on that in 1.4
At least they said they would.
I like hearthstone in that regard
5 mana 5/4 with taunt? Here, in our expansion there is 4 mana 5/4 with taunt

I wouldnt mind about alts as much if they at least fucken made them have the same sell price
But no demonite bar is 16 silver cheaper than crimtane bar
hmm
There's something of a power creep with Calamity in relation to vanilla as well
which we do make some effort to fix but it exists
Calamity items being better than vanilla items
Brain farted
Power Creep in calamity is obvious with armor
I have never seen anyone use chlorophyte/turtle/beetle armor in calamity
See:
Ocean Crest granting infinite underwater breathing, drops from the first boss
It is probably a necessary evil for mods to do powercreep
Otherwise people just go vanilla route
Still doesn't excuse it fully for me though
Or hallowed
Turtle is bad by itself, and I used all 3 others, though mostly during true melee which needs specific stats
Yea I just always find myself using the calamity armors, starting from victide all the way to auric tesla with one exception being luminite sets
what's funny is that Chlorophyte armor is literally only better than Hallowed armor because of the crystal
Plantera tier sets are pretty good compared to reaver
moment if I've ever seen one





