#suggestions-discussion

1 messages · Page 714 of 1

magic verge
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i was referring that the point terraria makes also involves giving you a wooden fishing rod or whatever its called to fish

queen sail
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You know what you can also get with a wooden fishing rod

magic verge
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and calamity gives you a 400 fishing power accesory from the first boss

queen sail
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10 shoes

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Then change that

karmic stone
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Fishing only becomes mildly important later in the game, not the second you spawn

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Just commit Flesh/Soul catcher

lost agate
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one day i will get DS to not have fishing drops i swear

karmic stone
queen sail
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Literally change DS’ drop pool to not have fishing drops

magic verge
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no, because nobody is complaining about fishing being too op because fishing sucked and calamity improved by speeding it up

fervent zealot
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. . . . . .

magic verge
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fishing also was a passive process even if you had to click like 2 times every minute

fervent zealot
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everyone knows fishing is overpoered as shit

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even in vanilla, where it's slow

lost agate
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reaver shark yes

magic verge
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wasnt reaver shark nerfed?

queen sail
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Fishing was always broken

lost agate
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also how in gods name is fishing passive

queen sail
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It was just boring

fervent zealot
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fishing is literally active

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herbs growing is passive

karmic stone
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I mean, i used to listen to ASMR while fishing

queen sail
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The fish don’t catch themselves

magic verge
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throw line, wait 1 minute with your wooden fishing rod, click again, repeat

lost agate
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you dont have to sit near the herbs to make them grow

karmic stone
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but that made me lose alot of important shit so CompleteFailure

fervent zealot
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literally

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go afk

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come back, harvest and replant herbs

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repeat

karmic stone
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wooden fishing rod
again, why

magic verge
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i dont want to wait to play a game, whats your point

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why gate behind time

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i dont get it

fervent zealot
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. . .

queen sail
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The difference is you can mine for 346 iron ore and come back for 15 dayblooms

karmic stone
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we are telling you not to wait what

queen sail
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And have 0 fish because guess what

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You didn’t go fishing

magic verge
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"we are telling not to wait" "go afk" ????

fervent zealot
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you can literally do nothing and herbs will still grow.

magic verge
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but i dont want to do nothing, i want to get potions to fight stuff

karmic stone
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you can
keyword

magic verge
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you know playing the game

fervent zealot
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.

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you have no idea what you're even talking about, do you?

queen sail
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“I hate waiting” well i’m pretty sure this game isn’t for you then taxevasion

lost agate
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can we just

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you know drop it already

queen sail
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I tried honestly

magic verge
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democracy will prevail

karmic stone
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I really did

lost agate
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cuz like, idek what even is the point

karmic stone
fervent zealot
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in the time it took for this conversation to take place i harvested enough herbs to make potions for 10 new bosses

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i rest my case.

karmic stone
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democracy will prevail
🚪 🚶

magic verge
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anyways that was my ted talk

hearty plaza
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i hate shiverthorn tbh. i grind 10 items and one(1) of them has bloomed. other herbs are ok because they dont take 10 years

radiant meadow
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@open brook all the ore slimes drop the same amount of ore

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@lost agate would bloom stone be moved to prov? It's uelibloom themed because pbg used to spawn uelibloom.
also, I assume aero stone would be removed from Aquatic Scourge?

lost agate
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Yeah we talked about it a bit

karmic stone
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By the way, is there any real reason Aerialite is locked behind Mind and Hive?

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Besides mechanics

radiant meadow
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what should it be locked behind instead?

lost agate
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thing is, we either push hote to post provi, change the name of the stone or redesign it and move it to plant or smth

karmic stone
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I mean, it doesn't fit thematically, and there's no lore on why they do this

besides mechanics

lost agate
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Moving it to post provi isnt really all that convincing imo

fervent zealot
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what about redesigning the bloom stone into the moon stone and making it a ml drop

lost agate
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kinda ruins the point of the damaging aura

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didnt suggest smth for bloom stone since i wanted this suggestion to get attention first

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one thing at a time as some may say

magic verge
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wouldnt that cut hote viability too much?

lost agate
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yes thats what im saying

fervent zealot
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moving the stone to provi would unless it got a huge buff

magic verge
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you could always buff hote anyways

radiant meadow
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personally, I'd rather keep aero stone where it is actually

lost agate
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why?

quick ice
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Aerialite would work well with a Pre-HM Skyboss

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But I doubt the devs want to add any more bosses to the game (Except what they’ve announced)

radiant meadow
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there aren't many jump boosts obtainable so early. Balloons require you to get lucky enough to snag a grav pot and not be like me and pancake yourself on the bottom of an island
and frog leg requires a good amount of fishing

ashen warren
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or jungle catching

lost agate
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well but you cant ignore the fact aero stone is way more valuable than a simple balloon

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and like, killing DS isnt nearly anything complicated

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Its inconsistent and too useful

radiant meadow
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isn't a balloon like just as high?

lost agate
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maybe, but a balloon doesnt give you dmg

radiant meadow
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the damage is negligable ngl

lost agate
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and you dont see people use ballons on HM or the like

radiant meadow
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3% of 20 base dmg is like 1

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that's because balloons have upgrades

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aero stone upgrade is post cultist

lost agate
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well that doesnt make balloons boost jump height less

radiant meadow
#

?

lost agate
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actually hold up i gotta look up smth

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i dont wanna look like a fool cuz vanilla is being inconsistent

radiant meadow
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I'd rather nerf aero stone than move it

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I can check in game which one is higher

lost agate
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sure

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i dont see why nerf it instead of moving it and perhaps buffing if neccesary so it fits thematically

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but you do you

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and like, the point of the suggestion isnt only "aero stone is op"

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its more about consistency and thematic

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when i did my run a while ago, i was able to decipher which stone was dropped by who until i got to aero stone, i just guessed until i got it

radiant meadow
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no boosts: 6
aero stone: 7
shiny red balloon: 10
bounding potion: 10

lost agate
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isnt aero stone 12 since its a 100% boost?

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Anyway, the point i was trying to make is that no new players i going to inherently think "oh this dry worm drops the aero stone" since they didnt know DS used to trigger aerialite

radiant meadow
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nope, that's not how jump boosts work I guess

lost agate
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so if they didnt randomly get aero stone while killing ds they may end up looking at hote then wondering "where do i get this" they try perfs or hive since those unlock aerialite, thats the most logical relation, then turns out they get nothing

radiant meadow
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vital jelly is 9

lost agate
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Anywho you get what im saying?

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i might just remove the last paragraph of the suggestions since its derailing the original intent of the sugg

radiant meadow
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ye, if the suggestion isn't about balance, remove that from the suggestion

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because I don't see any real issues with balance here

lost agate
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Aight done

hoary hinge
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they should just rename the relics a bit

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make aero stone be like sand stone or earth stone

nocturne crow
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The Blossom Stone confused me and still does. When I looked at that, I thought it was a drop from Plantera rather than PBG.

hoary hinge
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the other three have fine enough names to fit their bosses but if you wanted to avoid referring to the ores you could make them be Freeze Stone, Flame Stone and Life Stone or something

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or just make the bloom be plague stone though that doesn't feel that natural lol

nocturne crow
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It really doesn't, lol. But then again, the stones themselves only drops from calamity minibosses and bosses.

lost agate
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Sand stone doesnt really fit with what the item does

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Also like sandstone exists already

radiant pawn
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blossom stone looks more like a provi drop

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because uelibloom aspect

lost agate
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Yes i wanted to suggest a change for that too but one thing at a time

radiant pawn
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and also hote is like pre ml right?

echo pond
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Yes

radiant pawn
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it should be post ml tbh

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iirc the buffs it gives you normally are really high for ml

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but not sure

nocturne crow
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The stats for it could be updated for progression pre-ml and then post-ml.

ashen warren
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hote with vis off scales to scal or so

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I'd say it's pretty op when it's current.

quick ice
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Bloom stone could be renamed "Pestilence Stone"

hoary hinge
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call the Aero Stone the "oasis stone" because the desert scourge used to be a water based worm didnt it? and the desert used to be a great sea?

quick ice
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nah, it would be better as a hivemind/perforator accessory

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it's better than the Balloon and Frog Leg, which are both available at the same time as the Aero Stone

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seperating them would help promote the use of the Balloon/Frog Leg rather than grinding the Aero stone if that matters to people

lost agate
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again

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what does oasis or desert or whatever has to do with the boost the item gives?

void kelp
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Aren’t bars planned to be placable; they just need sprites?

hollow idol
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Ive seen a lot of people make placed bar sprites

open brook
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Who thinks that have the honor to ping me?

radiant meadow
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astral bar is placable

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that's about it

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If I get some good tile sprites, I could probably code them

hollow saffron
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speaking of bars being placeable, why wasnt that a thing

queen delta
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They still need sprites

radiant meadow
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Gram is making cryonic and perennial bar sprites I think, so they might get in one of the upcoming updates
(probably not the upcoming one due to time constraints)

tired haven
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It is 95% limited by sprite work

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So yeah, just waiting is a key

civic pond
karmic stone
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I'm guessing they lose their contact damage while doing so right

lost agate
#

right

acoustic ferry
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AI Type Supreme Cataclysm AI
Damage 0 (melee)
already done according to wiki

lost agate
#

but that can change

karmic stone
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Oh really

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Shush

acoustic ferry
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D :

tropic marsh
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it just means that you don't have to stand there going "ok what now" when your only option is to whack them

lost agate
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mwahaha

ashen warren
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just use normality relocator to tp on top of the brothers five heads

sand umbra
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five 5heads

lost agate
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i only have 4 tho

tropic marsh
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And I don't know for certain whether they should have contact damage

sand umbra
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get a 5th then

tropic marsh
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I suppose it would make sense

sand umbra
hoary hinge
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I'm actually not sure if they even can be tped onto with normality

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someone please test this lol

lost agate
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you can

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they will just get far away in a milisecond

tired haven
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You can, but they will be here for 0.05 secs tops yes

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Just enough for 1 icicle stab I suppose

ashen warren
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so yeah 50stabs per brother

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at 10sec each

karmic stone
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So teleport 100 times

lost agate
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nothinh much

ashen warren
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so 1000seconds

tired haven
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Hmm yes 20 minutes

ashen warren
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see? viable

sand umbra
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mfw nearly 20 minutes for bros phase alone

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that's a bruh moment if I've ever seen one

lost agate
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youre telling me you dont take 20 minutes with other weapons too?

karmic stone
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Just use adrenaline for the Coldheart HDfailure

ashen warren
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looking forward to the no relocator death defiled true melee sc no hit

tired haven
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Don't forget shrooms

karmic stone
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no relocator
RoD momentum

tired haven
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Yeah gl with rod animation time

ashen warren
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rod is actually impossible because by the time you've switched items they're already out of range

tired haven
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Well unless you have even more exotic ways to hit things like tarragon aura

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(which isn't true melee anyway)

lost agate
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ngl i do actually want true melee to have another mechanic that isnt just swing sword

karmic stone
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Teleport even further beyond

sand umbra
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mood

tropic marsh
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funny you mention that shooks

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we working on that rn

civic pond
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whip swords haha ok bye

ashen warren
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the penetrator tbh

lost agate
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wait a minute what even was the original topic

tired haven
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I want some phaser things but it's just plain

civic pond
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i think it was something about the brothers

tropic marsh
sand umbra
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a sugg about having bros swap sides of the arena occasionally

karmic stone
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Uh, brothers moving or smth

lost agate
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oh yeah

sand umbra
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which conveniently links itself to this exact topic TaxEvasion

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sorta

lost agate
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touche

queen sail
sand umbra
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honestly it's something I hadn't even considered but now that I'm aware of the idea I wholeheartedly support it

karmic stone
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Only thing i'm worried about, is what they would do while moving

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If they keep on shooting it's most likely going to result in cheap hits

sand umbra
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naturally, their projectiles would cease momenteraily for that exact reason

civic pond
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besides

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wouldn't cal herself be shooting you still..?

karmic stone
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But ceasing fire completely, plus them having to move kind of slow so that you can achieve a modest amount of true melee hits would look weird (??)

zenith hazel
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tbh I like the brother switching sides concept as a surprise attack, not to provide room for true melee

civic pond
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then make it both

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:cosmicbrain:

sand umbra
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it would do both, realistically

lost agate
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ideally you want smth else too

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to spice it up even more

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but for now i have no idea

zenith hazel
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I’d love to have them instantly switch positions by teleporting to surprise players

lost agate
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nah tp isnt as surprising

sand umbra
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teleporting is overrated

queen sail
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Skeletron teleporting

karmic stone
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Leave a trail of [X] while moving?

queen sail
sand umbra
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the real big brain move is to have them fire their respective attacks up and down while crossing sides

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or something similar to that

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...I say, and then I immediately remember what skulls are

zenith hazel
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alternatively, when they line up with each other, have them charge at you, leading to them switching sides

lost agate
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problem

karmic stone
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Make them spin like the old seeker phase

hollow saffron
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brav that sounds harsh imo

lost agate
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unless theres some delay to that dash its just gonna eat you

hollow saffron
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^

sand umbra
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wouldn't be too hard to add a noticeable tell for said dash

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on a somewhat-related note, why the hell are SCal and her bros so jittery all the time when lining up with the player

zenith hazel
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just a relatively slow dash

karmic stone
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A slight change of position should do, considering how hard locked they are on the player, it should be noticeable

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Like EoC's horizontal charge but made for 2

lost agate
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@sand umbra cuz theres no way to align them perfectly

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so they just constantly try, thats why they jitter

sand umbra
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are you certain

lost agate
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im pretty sure

sand umbra
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it seems relatively simple (and there are multiple vanilla bosses that have some location, for some reason or other, set in direct relevance to the player or at least seem to)

lost agate
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theres no way to do that without making it just instant movement, aka teleport

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so for it to looks at least natural it cant be exact

sand umbra
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ah

lost agate
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tho dont take it for given, i havent seen much into npc code

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also what examples are you talking about?

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im actually curious

hoary hinge
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i think they were referring to how Retinazer's AI always tries to be directly above you in phase 2 when firing high damage lasers and to the left/right of you when firing rapid lasers

tired haven
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Mmm isn't that what scal already does?

lost agate
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yes

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but faster

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like way faster

sand umbra
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did a check of Twins, which was what I was thinking of

lost agate
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yeah the twins do the same

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they just arent as fast so the jittering isnt nearly as noticeable

clear basin
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Ya like slimes?

quick ice
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Sure?

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But this mods slimes are all lame

radiant pawn
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this mods slime are all made

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you just insulted the legendary astrageldon slime

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no one insults him

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he's a deity, a forgotten warrior

ashen warren
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in going to eviscerate you (under my hands)

zenith hazel
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doesn't crabulon already drop glowing mushrooms?

ashen warren
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iirc he does

worldly saffron
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not sure if he drops that many

zenith hazel
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35 should be plenty, especially since he's very easily farmed in hardmode

ashen warren
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enough to refund his own summon item

radiant pawn
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35 should be enough

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Make Armageddon drop x6 times the items instead of 6 bags
This isnt much of an annoyance, but something that can be "cooler" if you place it on those words idk
Dropping 6 times the items in a single bag rather than 6 bags in armageddon imo sounds a lot more fun to do and managable when farming for stuff

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how does this sound?

tired haven
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Sounds like we'd get defiled bags fixed

radiant pawn
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wdym defiled bags fixed?

tired haven
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because arma bags would be insane

(you can activate defiled after bossfight and open bags to benefit from higher drop rates)

radiant pawn
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ooh yea

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fixing it is a good thing or a bad thing

clear basin
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Fix implies good

radiant pawn
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So should i put it in suggestions? or nah

rugged mist
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wouldn't you just be able to activate armageddon after the boss fight and benefit from 6x multiplied bag drops

clear basin
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No

radiant pawn
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No

clear basin
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Because the boss drops 6x bags

rugged mist
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talking about in the case of this suggestion

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which would replace that with bags dropping 6x items

radiant pawn
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but what if arma makes bosses drop a special bag that gives 6 times more the items?

clear basin
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Ultra bag

queen delta
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I like that idea tbh

cosmic steeple
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Make an alert after killing a boss with Armageddon for say wath Armageddon is still active ?

tired haven
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I'm not entirely sure what's the point of having 6x less bags, but I guess you could put that

queen delta
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But my problem with it is how less rewarding it is

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6x bags for nohitting a boss is a very good reward

clear basin
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That’s true

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brjng it back to 10 bags tbh

cosmic steeple
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And me ? Does that's a good idea ?

queen sail
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Armageddon is useful for money farming early bosses at a later point in progression

queen delta
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You’d need to also make the bag drop like 10x more coins to compensate for the less loot you get

clear basin
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Oh yeah when are they gonna make difficulty indicators

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Cmon devs

radiant pawn
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You’d need to also make the bag drop like 10x more coins to compensate for the less loot you get

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thats why 6x times the loot/items

clear basin
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Maybe after 10 years in calamity 2.0.4 devs will make difficulty indicators

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@cosmic steeple the grammar in that suggestion is beyond questionable

radiant pawn
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^

cosmic steeple
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I'm not English sorry lol

queen delta
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That’s fine

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If you’re open to it, I could revise it and you could edit it in

queen sail
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Also that suggestion is pointless, to put it bluntly

queen delta
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Yeah, its already been suggested a few times

queen sail
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The issue would stem more from not knowing armageddon is active before you enter a boss fight

queen delta
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one of them by me

clear basin
#

Difficulty indicators

cosmic steeple
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👌

radiant pawn
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and if you are a casual player

hollow saffron
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how would difficulty indicators help lol

queen sail
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Also should we get rid of levi iou

queen delta
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Also there needs to be a reason for your suggestion

radiant pawn
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you wouldnt use arma unil you can farm cryo

queen delta
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I use arma as soon as I kill DS

hollow saffron
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it's all fun and games until someone accidentally uses Armageddon in hardcore mode

clear basin
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They tell you what difficulty you’re in...?

hollow saffron
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isn't arma usable on all difficulties tho

radiant pawn
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yes

hollow saffron
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^

clear basin
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I don’t see what the difference is

hollow saffron
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so how would a difficulty indicator help

queen sail
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Yeah but that’s not the point

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Because arma’s used for farming and people can forget to turn it off

clear basin
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The indicator tells others and yourself what modes you have activated

hollow saffron
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the best reminder that can be done is to send a status message after the defeat of a boss that you may want to disable arma

queen sail
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Imagine farming DS for coins or fargo ench materials and then you go to fight Golem or smth

cosmic steeple
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Maybe add a reason for farming cryogen , brimstone elemental and aquatic Scourge
Like an obligatory item in the craft of the pickaxe with 200% ( Mining chlorophyte ) or something else

hollow saffron
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and if you're farming multiple bosses in a row then you may forget

queen sail
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Whoops, you forgot to disable arma, no run for you

hollow saffron
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yira

cosmic steeple
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Yeah ?

hollow saffron
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kelvin catalyst is a thing

queen sail
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Yira they drop souls

cosmic steeple
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Yeah I know

hollow saffron
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souls are also a thing too

cosmic steeple
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But do an reason for killing them instead to kill mechanical boss ?

hollow saffron
#

easier

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and SOULS

rugged mist
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people usually prefer them to the mech bosses

clear basin
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Also yes ditch iou as I suggested a million years ago

rugged mist
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because they're way easier

radiant pawn
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Oh yea iou exists

hollow saffron
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what's the point of the iou anyway

queen delta
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Cryogen, Brimstone Elemental, and Aquatic Scourge serve as an alternative to the mech bosses

cosmic steeple
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Does I suggest it ?

rugged mist
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it was around since before nonlinearity

radiant pawn
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I mean

clear basin
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To discourage progression breaking

cosmic steeple
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Okay

clear basin
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Which is dumb

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It’s a sandbox game

cosmic steeple
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Thanks

queen sail
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Old item when the mod focused on balancing itself to Terraria’s “balanced progression”

rugged mist
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yeah idk why iou is still a thing

hollow saffron
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Besides the alt mechanics also have the briny accessory

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abandon

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abbadon

rugged mist
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none of the other bosses punish you for progression breaking

hollow saffron
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Which is a godsend against Calamitas

queen delta
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IOU is dumb

radiant pawn
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IOU is a cool (useless) item if you beat levi pre hm or go to a pre hm world and beat him to get your item 100% guaranteed

hollow saffron
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^

rugged mist
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i thought it was pre-plantera

clear basin
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I suggested it a while ago so just refer to that

radiant pawn
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it i pre boss

hollow saffron
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prehm

radiant pawn
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it is*

cosmic steeple
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So maybe add a special thing to Leviathan ?

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Because we can easily skip it

radiant pawn
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no

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just leave her item pool for hm only

queen sail
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Thing is is that IOU is locked behind plantera

radiant pawn
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thats the problem ^

hollow saffron
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^

queen sail
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...which is when you have access to a literal bunch of shit

radiant pawn
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you have IOU until Plantera

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And when you can craft items with IOU

hollow saffron
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Really tho siren and Levi have oddly placed loot

queen sail
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Dungeon guns, moon event weps, etc

queen delta
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Nah, either keep the ??? exclusive to hardmode or remove the IOU and properly reward the player for beating them

hollow saffron
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In most of my playthrough she I never used their items

radiant pawn
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you dont because terra blade/edge, terraflame, and more exist

hollow saffron
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Except for the sirens heart

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Which is prehm

queen sail
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Yata we’re a mod where it’s possible to skip the entirety of hm and go straight to the celestial tier bosses

clear basin
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I’m on mobile so I can’t link my suggestion, but someone else can if you want

queen sail
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Because of Eidolist Tablet

hollow saffron
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why beat bosses early when you can skip the majority of Hardmode in a single step slobbyjoy

queen sail
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Same thing goes for prehm tbh, but vanilla allowed it

rugged mist
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i mean have fun with that

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beating LC early hardmode

hollow saffron
#

daedalus

queen delta
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Daedalus is bad

radiant pawn
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daedalus

hollow saffron
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oh wait that got nerfed

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uh

radiant pawn
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but armor not bow

hollow saffron
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kelvin catalyst

radiant pawn
queen delta
#

Its still bad for LC even in vanilla

radiant pawn
#

kelvin cata or absolute zero

queen delta
#

Kelvin

hollow saffron
#

kelvin hellyes

radiant pawn
#

arbalest😎

queen sail
#

Anyways

clear basin
#

Hey yata pester the devs to implement my Levi and as suggestion

queen sail
#

Remove IOU.

Reason: There’s a dissonance between killing Levi prehm and killing Levi pre-Plantera. On one hand, killing her in prehm nets you the IOU...which means that your due reward is locked behind a progression point where it’ll probably be outclassed. On the other hand, killing her pre-Plantera nets you the reward regardless, despite only being a couple of tiers away from said progression point. On that note, that’d render killing her at a time when it’s considerably noteworthy is rewarded with a slap to the wrist, while killing her at a time closer to the point you’re intended to kill her actually rewards you properly. Why though, when we have a major focus on nonlinearity? (It’s possible to immediately go to LC at the start of HM) People who beat Levi prehm should be properly rewarded.

radiant pawn
#

Are three ❕s a bad thing?

clear basin
#

Kirby that’s essentially my suggestion again

queen sail
#

How long has it been since your sugg tho

clear basin
#

Idr

queen sail
radiant pawn
clear basin
#

Also add as to your suggestion

queen delta
#

❕ was meant to be an indicator that it wasn’t reviewed by a mod yet but people decided to use it as a “dislike” or “disagreement” button

queen sail
#

And a fair point is that IOU has existed for a very long while

clear basin
#

as has a similar problem, he won’t drop shit until hm

queen sail
#

Ever since levi was conceived, when the nonlinearity schtick wasn’t around

#

At this point, IOU is just a leftover from the mod’s old days

clear basin
#

Idk why you’re explaining this to me ik already

#

I pioneered this movement

hollow saffron
#

LOL

radiant pawn
#

IOU is 100% item drop but useless item drop that crafts useless items

queen sail
#

By the time you use IOU, say hello to moon event gear

hollow saffron
#

imagine using IOU

clear basin
hollow saffron
#

for real though you're beating levi in prehardmode so like, props to you

queen sail
#

Sept

#

:echthink:

clear basin
#

Yes ik

hollow saffron
#

why not give the player multiple treasure bags instead

clear basin
#

I’m just sending this so people can read it

#

Also so you can add as to your suggestion

queen sail
#

So uhhhh

#

It’s gonna get bluechecked, right

clear basin
#

/grey checked

#

Yeah

queen delta
#

Grey check is for mobile

clear basin
#

Ik yata

queen sail
#

So you want me to post a pic of your sugg with my sugg?

clear basin
#

No, just add as to your suggestion

hollow saffron
#

Make Siren/Levi drop more treasure bags when beaten in Prehardmode

Reason: Anyone who beats these bosses in prehardmode is pretty insane, and it's rarely done. GIving them some sort of reward that is actually viable(unlike IOUhellyes) would make it worth it.

clear basin
#

As I said 100x over

#

Xultronix that’s bad imo

radiant pawn
#

At this point y'all memeing levi item pool

clear basin
#

^

hollow saffron
#

why is it bad lol

radiant pawn
#

why tf would you want 100 treasure bags on pre hm

hollow saffron
#

i said more

#

not 100

#

i never specified

radiant pawn
#

you are complaining about progression breaking when that will make it worsetaxevasion

rugged mist
#

just remove IOU it doesn't need anything more than that

queen delta
#

I probably wouldnt give kirby’s a blue check just cuz its only focused on levi and the reason given is pretty different

queen sail
#

Alright revision

#

Added AS

void kelp
#

tbh I’d be happy to see the IOU removed bc it just seems like a fun challenge anyways

queen sail
#

If that’s fine

#

:echthink:

rugged mist
#

getting levi items prehm is a good enough reward

hollow saffron
#

at least give the player a treasure bag that drops one of each siren/levi item instead

clear basin
#

It’s the same reason, rewards for killing things

hollow saffron
rugged mist
#

it doesn't need to have a weird special reward beyond what the boss normally drops

clear basin
#

Ok then add more bags for defeating Fishron early

#

Or cultist

#

Or dog

#

or Yharon

radiant pawn
#

So you are saying Siren Song pre hm

#

Thats progression breaking lmao

#

you can melt WoF

clear basin
#

Yeah ok

queen sail
#

That’s

#

The point

radiant pawn
rugged mist
#

if you can manage siren/levi prehm you deserve to be able to melt wof

radiant pawn
#

what

#

no

#

Doing Levi pre hm is like doing Adult Wyrm at any stage

clear basin
#

Yeah...?

radiant pawn
#

just pointless

queen sail
#

Adult Wyrm is literally impossible prehm

clear basin
#

You beat him you get rewarded

#

Duh

#

Common sense

radiant pawn
clear basin
#

It’s really plain to see

#

This is a sandbox game

rugged mist
#

what's even your argument against this I don't get it, there's literally no reason for IOU to still be a thing

clear basin
#

Progression break if you want

radiant pawn
#

Im not saying IOU should be a thing

queen sail
#

This entire mod literally snaps progression in half

#

To focus on the game’s sandbox side

radiant pawn
#

but you are saying for your hard work to beat levi pre hm

#

use her weapons up until aureus

clear basin
#

Alright lura then remove reaver shark and eidolon tablet and rune of kos recipe

radiant pawn
#

thats not my point here what the fuck

clear basin
#

this is a SANDBOX GAME

queen sail
#

Then what is your point

radiant pawn
#

if you get levi pre hm you will ignore every ore you can get because you already have powerful weapons until Aureus

#

because you have stronge weapons

rugged mist
#

yeah but here's the catch

queen sail
#

Then good for you

clear basin
#

Kirby let me see your revised suggestion

rugged mist
#

you have to beat levi prehm

clear basin
#

Lura you do realize you need to beat levi

radiant pawn
#

you dont have to

queen sail
#

Because you beat a literal fucking tank and a projectile spammer prehm

#

Also sure scop in dms

radiant pawn
#

here, whats your point on needing to beat Levi

rugged mist
#

if you want the overpowered weapons you keep alluding to, then yes, you do have to

radiant pawn
#

she's optional anywaystaxevasion

rugged mist
#

im not saying you need to im saying that your entire argument hinges on the fact that supposedly getting levi's drops in prehm would be overpowered

#

but i'm saying that in order to get said items you'd have to manage to beat levi in prehm in the first place

clear basin
#

Lura your point is held together by straws

queen sail
#

Keep in mind that killing levi herself is a considerable task due to her bulk and damage

sand umbra
#

🛬

queen sail
#

At hm you’ll probably be able to tank some hits but prehm you’ll be taking chunks every time

clear basin
#

A similar argument lura, you can beat duke pre mechs

sand umbra
#

what the hell's going on in here

radiant pawn
#

Levi pre hm is just like dungeon guardian on pre hm too
But

queen sail
#

Smth smth remove levi iou

clear basin
#

nothing Thomas you don’t need to act like the world is on fire

radiant pawn
#

You know what i fucking give up you do you

queen sail
#

Levi is not like dg

#

Because you’re intended to beat levi

sand umbra
#

I wasn't, and I'd appreciate if you wouldn't get aggressive with me every time I show up, thanks. HDfailure

radiant pawn
#

you say "this can break progress-" "ITS A SANDBOX LOL"

#

i give up

clear basin
#

Ok bye then lura

rugged mist
#

the mod literally takes measures to remove linear progression

clear basin
#

Also Thomas you kinda do that every time you get in a channel so it’s a little stale

queen sail
#

Lemme just dm you my sugg tom

clear basin
#

From now on I will try to not be aggressive, ok @sand umbra ?

#

Is this ok?

radiant pawn
#

the "this is a sandbox game!" arguement has been used so many times for an excuse its just tiring

#

H

clear basin
#

I mean what other argument do you need

rugged mist
#

that's literally the reason the mod removes progression requirements

clear basin
#

I still don’t even see you have a point

queen sail
#

Explain to me what Terraria is

rugged mist
#

your counterpoint of "you can get gear earlier than you should be able to" is invalidated by every other boss you can beat before its intended progression

#

which is every boss

queen sail
#

You can go to golem as soon as hm starts btw

#

Essence of cinder + solar tablet frags

sand umbra
#

can I question what point is being made by each person here

clear basin
#

Reward the player for beating bosses

rugged mist
#

basically

sand umbra
#

because this whole thing seems to be going in circles and it's too early in the morning for me to bother decoding this myself

rugged mist
#

remove IOU

#

that's the entire suggestion

#

just let levi drop items normally if beaten prehm

queen sail
#

Reward the player for beating bosses at an earlier point in progression in the long run

clear basin
#

Lura seems to think this is problematic but I can’t understand why

sand umbra
#

@radiant pawn can you give me your thoughts on this, please and thank you

clear basin
#

Thomas do you accept my declaration?

sand umbra
clear basin
#

Litty

sand umbra
#

I also accept the declaration that you made on this exact damn sugg a month and a half ago.

#

Which reached just shy of double the star req and got sent to dev server.

clear basin
#

(I meant the declaration about me not being a dick but thanks)

queen sail
#

I kinda just thought of it while i was browsing fargo server tbh

#

People were talking about killing betsy before OOA tier 3

clear basin
#

Oh yeah we were

queen sail
#

Then somebody mentioned that IOU bad, and i thought “Yeah, why does IOU still exist :echthink:”

sand umbra
#

the point is, this has already been suggested, highly agreed with, and sent to dev server

#

I don't really see a reason to suggest it again, as much as I agree with it

clear basin
#

There is no harm in doing it again

radiant pawn
#

@sand umbra nah i just give up dw its pointless now

sand umbra
#

it's not pointless

#

otherwise I wouldn't have ponged you

clear basin
#

ping

#

pong

radiant pawn
#

it is, its almost accepted by everyone now that levi should give you her normal loot pre hm so whats the point showing my disagreement if no one doesHDfailure

#

even if its not accepted by devs, a lot of people agree with that

#

so what gives

ashen warren
#

Because you might be the one who's actually correct.

#

¯_(ツ)_/¯

clear basin
#

I was gonna say because this is the internet say what you want

ashen warren
#

that too hueh

lost agate
#

What in tarnation is going on

clear basin
#

Nothing shucks nothing

ashen warren
#

it's alright old man shucks

#

you go back to your lawn HDFailure

lost agate
#

no ur old

clear basin
#

If something was happening that was bad you would have heard about it by now

#

Just a friendly discussion

queen sail
#

Cucks HDfailure

lost agate
#

I never heard of the bad things that were happening when i was a mod so like

#

But alright

sand umbra
#

either way

lost agate
#

Ok so lemme see these suggs

queen sail
#

Basically scopio’s sugg saying properly reward people who beat levi and AS prehm

clear basin
#

We aren’t talking about the current sugs btw

sand umbra
#

tl;dr Levi and AS should give their normal drops in pre-Hardmode 2: electric boogaloo

clear basin
#

my old sug

lost agate
#

Loot bag with 6x the items means making a new bag for each boss

clear basin
#

Yeah we know

queen sail
#

I made the same thing after seeing people in fargo’s meme on IOU despite Calam’s nonlinearity

lost agate
#

Armageddon indicator has been suggested before but as a more general thing

quiet abyss
#

^

lost agate
#

Aaaaaand levi dropping its stuff is smth i kinda agree with

clear basin
#

Speaking of adddifficultyindicators

queen sail
#

Why don’t we make arma a buff smug

#

Easy to see

sand umbra
#

buff cap

rugged mist
#

because buff limit exists

lost agate
#

Cuz buff limit sucks

ashen warren
#

buff slots h

lost agate
#

Yeah

queen sail
#

Damn HDhurdur

sand umbra
#

buff slot cap is garbage

queen sail
#

Redcode big meme

sand umbra
#

but it exists, and so we must work with it

clear basin
#

Oh you guys wanna hear something funny

ashen warren
#

22 buffs including debuffs deal with it

queen sail
#

What

sand umbra
#

hoping Journey's End kills it h

clear basin
#

Certain red projectiles make me lag to holy hell

#

Yes, only red ones

#

Redcode pls

lost agate
#

Chloro bullets make me lag

queen sail
#

Not for me fsr

clear basin
#

When I say lag I mean slideshow

lost agate
#

You arent shooting enough

queen sail
#

Though tbf

lost agate
#

Grab something like onyxia or halibut

sand umbra
#

Certain red projectiles make me lag to holy hell

your game is a bull and it likes the red so it focuses way too hard on the red and not actually making itself run properly

#

wheee

queen sail
#

I haven’t used chloro bullets in a while

#

:echthink:

lost agate
#

Fair

sand umbra
#

okay so actually

#

Chloro Halibut is guaran-fucking-teed to lag your game

#

and it's great

lost agate
#

Then you realize that chloro bullets actually have a sprite

tired haven
#

Challenge accepted

sand umbra
#

believe it or not, they do

lost agate
#

And the dust overload is just there as a fuck u

clear basin
#

So yeah reward the players for beating tasks insurmountable

#

:)

lost agate
#

Insurmountable?

tired haven
#

1000 lightning rod sentries, on the other hand...

sand umbra
clear basin
#

Insurmountable meaning big, unrealistic, difficult

#

Carving a mountain with a spoon is an insurmountable task

sand umbra
#

honestly I could probably do this myself in about five minutes but at the same time it's probably even easier to change directly on Calamity's side

#

that, and I have other things I need to focus on that are more pressing issues echhh

lost agate
#

The what

sand umbra
#

the what what?

lost agate
sand umbra
lost agate
#

What were you trying to do

sand umbra
#

referring to having Levi and AS drop normal shit in pre-Hardmode

lost agate
#

Oh that

queen sail
#

Shucks appears as white name on my screen

sand umbra
#

instead of AS dropping nothing relevant and Siren/Levi dropping an IOU that you can't use until post-Plantera

queen sail
#

:pepehands:

lost agate
#

Oh no im white name

sand umbra
#

oh shit

queen sail
#

Dammit discord

hollow shell
#

@cosmic steeple Do you wanna look over your suggestion again
because it's unreadable (for me at least)

#

and also, add a reason

cosmic steeple
#

I'm not english sorry lol , I'll do that

#

Wait

radiant pawn
#

Make an alert/notification which says if Armageddon is still active or not for when a boss is alive or killed

#

@cosmic steeple is this better?

#

tried to help with english when im almost as bad as you in english taxevasion

cosmic steeple
#

That's almost that

#

I have change the message Zero.

hollow shell
#

Alright, ye, I get it now

#

People have suggested similar things before

#

Thank you for editing

cosmic steeple
#

Nope

#
  • Maybe add an other utlity to the Armored Digger instead of just make it drop Draedron Remote
hollow shell
#

Makes sense.

#

Armored Digger does drop Lead Wizard, but that's a rare thing

cosmic steeple
#

Oh , I did not know that eheh

#
  • Make that after we beat Moon Lord , we can rarely cross the Sepulcher (Less strong) and that if we beat, we get the Eye Of Extinction

Also maybe a weaker variable for the Hardmode which (** maybe **: It appears only after killing the Armored Drigger and when we kill it, it gives the Eye of Desolation (It's just an idea ))

#

Say me if that's good

radiant pawn
#

moon what

#

so you mean that sepulcher normal enemy that drops the summoning items for Cloneamitas and SCal?

#

eh...?

#

doesnt sound appealing

cosmic steeple
#

Moon Lord eheh

#

He may drop it but the item is stil craftable

night cradle
#

Both of the eyes are in the fine places in terms of being obtainable and in terms of progression placement imo
I don't think making the summons drop from an enemy would be a good idea if crafting them is already a good way to get them

hoary hinge
#

the eyes are non consumables so having them drop from an enemy you can fight multiple times would get annoying

cosmic steeple
#

Yeah , I forgot that

night cradle
#

Yea

hoary hinge
#

we alrady have every time we fight providence and yharon we have to trash something worhtless

#

we don't want more of that

#

@radiant pawn unless you propose we make special armageddon treasure bags for every boss in the game that have different item IDs, with your suggestion you could kill a boss, turn on armageddon and open the bag to get 6x loot

hollow shell
#

I believe Lura is asking for a new bag item

#

which would uhh
it'd break other mod compatibility a bit

#

because we'd have to specifically program all of them, instead of running a function that affects any given boss drop

#

I would kinda like a better reason on that suggestion, actually
It mostly chalks up to "it'd be cool" and "it'd be fun" without really specifying why?

#

And I don't really see why dividing the drops into 6 bags is that much less manageable than stuffing 6x drops into one bag

#

I guess if you're doing several Armageddon kills in a row, sure
but I dunno why you'd need to do that like, more than twice, for any reason...

hoary hinge
#

that and i don't see how a bag that explodes into 6x loot is any more manageable than 6 bags

night cradle
#

it's not that necessary imo
since opening one and getting six times the items is essentially the same as it is right now on arma
the only thing different is... saved time on opening bags?

hoary hinge
#

especially since you can stack them to 999

hollow shell
#

Saves you some clicks
when you're
farming with Armageddon

foggy grove
#

The only problem I have with Armageddon is that you can get Expert mode loot in Normal Mode

lost agate
#

Well you see

night cradle
#

it's not that much of a problem

#

it's a sandbox game

lost agate
#

6 bags are still more manageable

#

You got what you wanted on one bag? You can save the rest

hollow shell
#

eh it's still weird having the mode-exclusive items be taken out of their mode

lost agate
#

Instead of just loot explosion and lets hope that fits your inventory

hollow shell
#

It's not like it's a progression-breaking thing
which is a more valid sandbox argument

lost agate
#

But yeah, theres too many downsides for this to be feasible

foggy grove
#

Yea back when Revengeance was permanent, Rev+ loot stayed in Rev+, and Expert mode loot had to be earned with Armageddon in normal mode

Now you can unlock all expert mode loot in normal mode and all rev and even death items in Expert

hollow shell
#

We just need an item to toggle Expert Mode now...

lost agate
#

You can also just go to an expert world in vanilla and get whatever you want

#

This is nothing new of an issue

tired haven
#

I mean, you could just visit secondary expert world, and you could do the same with permanent rev
^, ye

#

And disabling items just because of formal "hurdur this is the wrong mode" is kind of weird

#

demon heart does disable itself and it is really distractive

hollow shell
#

I personally don't think it's that weird

clear basin
#

It is

hollow shell
#

Why make items mode-exclusive if you let people get them in any mode?

clear basin
#

Rewarding the player that’s why

tired haven
#

Because presumably you can't get them unless you are well over the point of new difficulty

lost agate
#

Or you actually know you can

tired haven
#

The only exception is when boss loot on normal lets you beat the same boss with ease on harder mode

lost agate
#

Not everyone thinks instantly "oh i just turn on rev and open bag"

hollow shell
#

Yeah but they can totally do that

#

with no punishment

#

Never have to fight the boss in Rev yet get their Rev loot

clear basin
#

I didn’t even know you could do that lol

#

Didn’t cross my mind

lost agate
#

I mean

tired haven
#

you can even get cosmic plushie without doing the whole hardcore at all heh

lost agate
#

They could also only make a new world before when it was permanent

#

Now it only takes less time

clear basin
#

We all knew that crab

tired haven
#

I mean, it's the same thing really then

hollow shell
#

Cosmic Plushie outta be fixed too

clear basin
#

Tbf I forgot you could turn rev off

hollow shell
#

That feature was only added relatively recently

lost agate
#

The only difference from how it was before to how it is now is the time to make a small world and turn on rev

clear basin
#

I turn it on then trash it

foggy grove
#

Yea I just find it a little offputting that I have to follow an honor code to not play with items from higher difficulties

tired haven
#

Obv the solution to that is to introduce rev and dm versions of bags (obv partly sarcasm)

lost agate
#

Nothing stops you in vanilla to kill eoc on expert when youre on normal mode

tired haven
#

The expert eoc itself does, kinda

hollow shell
#

wdym?

lost agate
#

Except if youre like post skeletron

#

And you wanted a dash

tired haven
#

Which is probably why they didn't lockdown all the expert drops
And yes, fair enough

lost agate
#

Just make small world kill eoc, get dash

tired haven
#

Dash in particular is one of the accs you really miss out in normal

hollow shell
#

(luckily we have a bunch of those in Calamity)

tired haven
#

Others are quite less mandatory

#

And ye

#

Though counterscarf is rev+, isnt it?

lost agate
#

Early ones are also locked on difficulty

#

At most you get valor

foggy grove
#

It is rev+ but absolutely nothing stops you from getting it on your first kill in expert

tired haven
#

Cryo lore, actually

hollow shell
#

Statis's Ninja Belt and Cryo Lore are relatively early

#

earlier than Tabi in vanilla

#

wait shit

lost agate
#

Wh

hollow shell
#

dumbass

#

just Cryo Lore, then

foggy grove
#

Isnt statis ninja belt crafted with tabi?

hollow shell
#

yeah it is lol

foggy grove
lost agate
#

Also, as a said, nothing stops you from getting expert items when playing normal mode either

hollow shell
#

with making a new world, right?

tired haven
#

Yes

foggy grove
#

You do have to actually make a new world and refight all the bosses in a harder difficulty

lost agate
#

No not all

foggy grove
#

Instead of just kill him in easy mode, activate rev and profit

tired haven
#

expert is not easy mode but w/e

#

(just some snobism, forgive me)

hollow shell
#

Maybe, maybe, perhaps, Expert items should be properly mode-locked too

#

along with Rev n stuff

lost agate
#

Thats an issue with the game itself

hollow shell
#

Yeah and we are prolly able to fix it

#

Not like we've avoided vanilla changes up until now

lost agate
#

They didnt make any form or way to check what exactly gave you the bag

#

It just gets dropped

#

And like

tired haven
#

I'm against locking down expert items
It's not consistent with vanilla and will cause massive backlash

What can be done though is making it so expert mode items are never mandatory or too overpowered in first place

lost agate
#

Yes

foggy grove
#

The making a second world problem cant really be fixed, but honestly Im fine with that being the only way to get stuff. Its just too easy in calamity with armageddon and rev reversal

hollow shell
#

Why do we care about making things consistent with vanilla?

tired haven
#

Usual players don't go out of their way to obtain expert items in normal world unless needed

hollow shell
#

We can change vanilla.

tired haven
#

But should we?

hollow shell
#
Calamity Mod Wiki

The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.
The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to ...

lost agate
#

Yes things have been made

hollow shell
#

This is a big fuckin page

lost agate
#

Doesnt mean everything should

foggy grove
#

I think we shouldnt lock the items, but just remove the incredible cheese methods to get them in lower difficulties

hollow shell
#

Yeah I'm not saying that we should just because we can
There's a reason for it
and that is actually makin items mode-exclusive like they were meant to be

lost agate
#

People who play it smart would just get flipped off by this change

tired haven
#

I mean, there are indeed things that were good to change from vanilla, and I didn't deny that
This one will only limit player options however

#

For no real reason given there is little to almost nonexistent abuse of that "feature"

#

Just making rev exclusive items actually having you to defeat rev boss should do

foggy grove
#

^^^

hollow shell
#

Okay

lost agate
#

Which is what happened when they were direct drops

hollow shell
#

The Rev+ exclusivity thing is a more important fix considering it's much easier to do anyhow

#

Considering, with the Expert drop one, you at least have to fight the boss in Expert

lost agate
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Yes because bags

foggy grove
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Armageddon in normal mode tho

tired haven
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Yeah

hollow shell
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You do not have to with Rev

lost agate
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How exactly

hollow shell
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Armageddon is a challenge as well

foggy grove
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True I guess

hollow shell
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It was said earlier, wasn't it?
Kill boss in Expert, get bag, activate Rev, open bag, deactivate Rev

Play Expert with Rev rewards

tired haven
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Ye it was

lost agate
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Yes thats the problem

foggy grove
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Yea thats the issue

lost agate
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Im asking whatever you think is the solution

foggy grove
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Probably easiest solution is make rev items drop directly

hollow shell
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A few options.
One being that you need to be in Revengeance to use any Rev items.
Another being we somehow modify bag code to check whether it was Rev when they dropped.
Or that.

tired haven
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Revengeance versions of bags, perhaps
Doesn't even need a different sprite, just a name and to somehow replace regular bag

hollow shell
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That could be done too (but I'm not sure if that's the best solution)

lost agate
#

Thats kind of what your second option is

hollow shell
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Nah I wasn't suggesting we make new bags

foggy grove
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I mean, expert mode bags statistically have better drop chances than normal mode drops, so if rev had unique bags, all of the items could be boosted again

tired haven
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It is slightly different in technics

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Since it's not a new bag but rather a new variable to modify old bag

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I presume

hollow shell
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I was thinking we program in some new flag
on bags
which gets triggered when it drops in Rev

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yeah

foggy grove
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Ye

hollow shell
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if we could somehow make a function that modifies all bags without having to actually go in and modify each bag individually
that'd be preferable
but I don't know if it's possible

foggy grove
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Also slightly related question:
All expert mode items have rainbow rank, and a lot of rev items have unique rank, so why are some like the counter scarf just normal rarities?

tired haven
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Well, technically all expert items have a regular tier too

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Rainbow just overlaps it

foggy grove
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Ah I didnt know that

hollow shell
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Yeah but
Rev items don't have rainbow overlap em

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sometimes

tired haven
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That's also true, and probably could be addressed

hollow shell
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which is just an inconsistency thing, I don't think there's rhyme or reason behind it

sand umbra
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🛬

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SuperHot take: we should have a unique rarity for Rev+-exclusive drops

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that aren't legendaries

tired haven
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All of that, for a blink of color...

sand umbra
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that way we can consistently mark them all as one rarity and it'll look cooler

hollow shell
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That could be neat but I dunno how we one-up Rainbow

sand umbra
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.

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this is true

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it's hard to one-up the single greatest rarity in the game

lost agate
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Reading rainbow text hurts me sometimes

hollow shell
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I meant like, conceptually

lost agate
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Dont make it a dark color and we good

hollow shell
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Donor rarity

foggy grove
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I mean, the orange rank feels above rainbow to me, just because of the implications behind it

sand umbra
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what if Rev+ drops cycle between various shades of red and orange

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or something

hollow shell
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I was thinking that yeah

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Red and Orange and maybe Purple
to get all the shades of the Calamity/Calamitas fire palette

tired haven
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Calamity fire may be a bit dark, shamefully

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Though that's hard to judge without actually trying

lost agate
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Donor tier is kind of that

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also smh sors i never said i liked donor color either

foggy grove
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What color isnt used yet? If any? taxevasion

lost agate
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Brown?

foggy grove
sand umbra
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that one color of that one metal everyone cares about

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or at least I don't think Gold is a rarity yet

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🛫

lost agate
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Yellow is

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So like

foggy grove
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Amber is pretty much gold rank

hollow shell
#

m
Yellow & Amber & Bright Orange

foggy grove
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Lime and Green and Pure Green taxevasion

lost agate
#

Actually

sand umbra
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purple and violet

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h

lost agate
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Is there anything light blue

foggy grove
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Not bright light blue

lost agate
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Oh hey

sand umbra
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turquoise and the original blue rarity

#

something between those two isn't taken though so that could work

queen delta
#

Only way to one-up rainbow is to do a different kind of rainbow

hollow shell
#

Cyan's a pretty light blue

foggy grove
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Og blue is dull and turquoise is turquoise

queen delta
#

Instead of the whole text being rainbow, it’d be a gradient that sweeps across the text

lost agate
#

Is there a tier with cyan?

hollow shell
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Yes

sand umbra
#

yes

hollow shell
#

Vanilla

lost agate
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Dammit

hollow shell
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Yata we'd need to program that from scratch and it'd be painful

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but it sounds cool

sand umbra
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it's the third-highest vanilla rarity, generally attributed to post-LC stuff

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honestly what bothers me is like

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at this point every good rarity color for Rev+ shit is already taken

lost agate
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Thats where you make new effects

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But like red code so i promise nothing

sand umbra
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redcode is meme

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honestly having Rev+ items cycle through various colors wouldn't really be that hard, I think

lost agate
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Depends

hollow shell
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I think we could probably settle on one type of color cycle, like the red-orange-purple
and maybe make the Legendary items no longer have unique rarities so it doesn't get confusing/samey

sand umbra
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especially given that both the Rainbow rarity AND Legendary drops already do it

lost agate
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Leggies do?

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Huh

hollow shell
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They all have unique cycling rarities yes

sand umbra
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Leg drops generally cycle between two colors, ye

lost agate
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Might need to look into that

hollow shell
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It's not hard to make colors cycle, not at all

sand umbra
#

e.g. B-Flux goes between yellow and green, Cosmic Discharge goes between blue and purple, etc.

hollow shell
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but making them cycle in a specific way
is difficult

queen delta
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How about animated tooltips? All letters bounce in a wave

hollow shell
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What you do is you replace one of the RGB values with a "disco" variable which constantly rolls up and down between 0 and 255

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which is what we and vanilla do

queen delta
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yes im picking stuff that’d be a nightmare to code

hollow shell
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yeah Yata that'd be ridiculous lol

lost agate
#

gameboy startup sound plays

tired haven
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Gradient rarities HELLYES

foggy grove
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I mean, how many non legendary rev+ items are there even?

hollow shell
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Lemme count

lost agate
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There a gradient dust and its the best thing

foggy grove
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If there arent too many, I dont see why they cant just all have semi unique gradient rarities

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Like counterscarf gets pink- red cycle

hollow shell
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about 30

lost agate
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Lets you do things like circles made out of dust that actually dont look like powder

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I used it to make wind blade look pretty

hollow shell
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Vanilla has about 20 Expert mode exclusive items
(if you don't count the big amount of Developer armor sets and accessories)

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(which maybe should be counted
so, I will)

tired haven
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Won't the weapons (2 yoyos) also count?

lost agate
#

Does gravity globe really need to count CompleteFailure

hollow shell
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there's about 80 or 90 Expert items if you count all the Dev shit

tired haven
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Yes it does CompleteFailure

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Imagine powercreep of expert mode

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gross CompleteFailure

lost agate
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I still dunno wtf power creep is

tired haven
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It's when you implement shit that is the same but better

sand umbra
#

this actually reminds me of a sugg I was gonna make

rugged mist
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It's when you're powerful and also a creep

sand umbra
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gimme like 2 secs

lost agate
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Thanks azura very cool

hollow shell
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You ever notice how the items added in 1.3 are way better than items added in 1.0 and 1.1?

Power creep.

lost agate
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Oh i see

foggy grove
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I just counted all not dev/legendary/donator rev items, and I only counted about 20

rugged mist
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Ye generally its like

tired haven
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Yea what source said

lost agate
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So like "we want you to use these items so we made them more powerful than the rest"

tired haven
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Pretty much

lost agate
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Which makes the supposed alts in ores just nonsense

rugged mist
#

There'll be something added early on which is a simple thing, and then later down the road something else comes in at around the same level of accessibility which is just blatantly better

hollow shell
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To make the new updates seem cooler and better, you make shit that is outright better than stuff of the past

foggy grove
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I remember the good ol days when people actually used the excalibur mood

hollow shell
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Luckily it seems like they're going to be cracking down on that in 1.4
At least they said they would.

tired haven
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I like hearthstone in that regard
5 mana 5/4 with taunt? Here, in our expansion there is 4 mana 5/4 with taunt

lost agate
#

I wouldnt mind about alts as much if they at least fucken made them have the same sell price

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But no demonite bar is 16 silver cheaper than crimtane bar

tired haven
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hmm

hollow shell
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There's something of a power creep with Calamity in relation to vanilla as well
which we do make some effort to fix but it exists

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Calamity items being better than vanilla items

lost agate
#

Brain farted

foggy grove
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Power Creep in calamity is obvious with armor
I have never seen anyone use chlorophyte/turtle/beetle armor in calamity

hollow shell
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See:
Ocean Crest granting infinite underwater breathing, drops from the first boss

tired haven
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It is probably a necessary evil for mods to do powercreep
Otherwise people just go vanilla route

Still doesn't excuse it fully for me though

foggy grove
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Or hallowed

lost agate
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Hallowed wasnt that good anyway

#

Not after they made stuff likr chloro

tired haven
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Turtle is bad by itself, and I used all 3 others, though mostly during true melee which needs specific stats

foggy grove
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Yea I just always find myself using the calamity armors, starting from victide all the way to auric tesla with one exception being luminite sets

sand umbra
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what's funny is that Chlorophyte armor is literally only better than Hallowed armor because of the crystal

tired haven
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Plantera tier sets are pretty good compared to reaver