#suggestions-discussion
1 messages · Page 713 of 1
@frozen basin The Oracle
yeah oracle
It's pretty cool.
there's also azathoth but 
yeah true
Probably stupid question - But would it be more logical to use The Oracle or Dragon Pow? 'Cause the 2 have a huge damage gap from what I can see. Unless The Oracle matches it by afflicting debuffs, etc. I haven't actually gotten that far yet, I'm just looking at the recipe browser to see how the values are late/end-game lol
Are you talking about base damage, like their damage stats?
@hollow shell Yeah
Base damage means very little as you go through Post-ML, because ignoring immunity frames becomes a thing
Just know that anything in the same tier is going to be about equal power when used correctly
Alright, thanks.
np
Yeah I got confused by that too
There's only a few exceptions that stick out
Alrright, I know what death mode does, right, but the fact that Destroyer is "approaching" me EVERY SINGLE night is just annoying. I just entered hardmode? What am I suppost to do If I dont want to die and there's no way I can dodge Destroyer's shots? Restart world? Isnt that just a bit unfair?
What do you guys think of suggestion to decrease his "approaching" rate in death mode?
Disable Death
Well, maybe, but this damn worm is harassing me 4th time in a row and I remember him doing that a lot before the patch.
go underground

imo death mode spawns aren't bad because you can evade it exactly 59 seconds after approach message by leaving the biome
Do you mean, if I leave whatever biome I'm in, Destroyer will just refuse to spawn?
If that doesnt work, that means, I'm forced to speedrun very beginning of hardmode to get moon-sunlight thingy.
no
Honestly, just get Cosmolight at the start of the game via CheatSheet
examples for some spawns :
eye of cthulhu/mech bosses/aureus - go underground
desert scourge - leave desert
queen bee/birb/plaguebringer goliath - go underground or leave jungle
evil bosses - leave evil biome
the list goes on
you can literally evade every single spawn with this tactic
Oh... thanks. That will help.
@neon python I heard custom death messages will be in eventually 
for now it's a ☑ iirc
got ya
Suggestion: make SCal and her brothers stay closer to the player
Reason: You wont be able to hit Scal with yoyos on low resolution PC
Just use a different weapon then
But I want to make a yoyo playthrough
The fight doesn't need to change just because you have a small resolution and want to do a self imposed challenge, that would screw up the fight for a lot more people

@neon python already did that for next update
Although there is still only one message
Adding more than one makes the code get extremely messy
Great! 1 different message is still a hell lot better than the rod of discord death message :D
player name went to the hospital
<player> got eviscerated under Terry’s hands.
@neon python Death messages already done for next update
I like that one.
"<player> died, lol."
Player stepped on a Lego.
I LiKe iT
Lmao
unless a falling star spawns literally inside a planetoid hive...?
@odd terrace That should already be the case, if the larva is offscreen it cannot break from external sources
It’s happened to me several times
arent falling stars classed as player projectiles iirc
Unless it was fixed recently.
also like, it's extremely unlucky that a fallen star can spawn within the planetoid
yeah, they are
so yes, this suggestion is valid lmao
Are you sure it was a falling star that did it
but more importantly yeah falling stars cant reach a larva because they dont go through blocks
^
I’ve seen them inside of planetoids
did this happen on a small world?
Large
hm
now thats a thonk
it's super unlikely that it will ever spawn perfectly within the hive planetoid and hit the larva in the first place
especially on a large world
I assume it’s falling stars doing it. I don’t see any other plausible explanation for Queen Bees randomly spawning while I’m sitting in base (and then later finding an empty hive in a planetoid).
It’s happened a few times to me so far
It’s not too surprising when you realize how common fallen stars actually are
I’ve gotten close to 100 from using a Ceaseless Hunger Potion at ~4:00am
I’ve gotten close to 100 from using a Ceaseless Hunger Potion at ~4:00am
yea but those fall around the world
its too unlikely for a star to spawn inside a hive
in what stage of the game are you rn?
'cause it could've been your own projectiles
That entire suggestion about the hive is the definition of this emote 
The random QB spawns will forever be a mystery
For example
I once used Voiddragon in a random direction
And the projectile explosion caused a larva to break
the queen bee larva can break from: literally nothing the moment you load a world
it's just kind of an issue that has too many factors to ever fully resolve
The only thing larva misses to be absolute destroyer of templates is random chance to collapse every frame
Just in case you block it too good

sounds like a good maso ex change

if (type == TileID.Larva)
WorldGen.KillTile(i, j);
}```
the game updates completely random tiles somewhere in the world every tick
Actually, if you are gonna implement the random breaks, how about not actually breaking larvas so you have to clean them yourself


Doesn't she already do?
Last time i checked she did iirc
when i dont know yet so ima chck
she already does
Well you should know if you suggest something like that


Lol
Why would she not sell astral solution if she was in the astral 
It's the sole source of astral solution, in fact
It’s a thing vanilla does for certain town npcs
oh she does

No
or remove it?
i deleted it
A bruh emote is not getting added
:bruh:

||:ech:||
|| dont read this you will be cursed like to not be cursed and 10000000000 years of goodluck
||
Cease thanks
-2 mod points for yata for threatning members

Bad yata, bad
Seriously tho, don’t do that stuff here
@ashen warren There are no plans to convert existing thrown items to rogue. However, other mods' throwing equipment and armor does provide boosts for Calamity rogue items.
also any debuffs to throwing also affect rogue
Also @ashen warren, don't include two separate suggestions in one message
It makes it difficult for people to vote on whether they want it or not
The throwing-rogue compatibility thing is a Don't, as well.
Throwing is getting removed in 1.4 and the Rogue expansion update is coming soon
no need to tie them any closer together if it's just gonna get undone
ahh didnt know that, thank you for explaining
@ashen warren dont say hi and then a suggestion
^
say a suggestion
Sorry if im coming out as too fast
jus put your suggestion in, man
#suggestions-voting isnt for talking
you don't need our permission
oh dam well ok
even if it's garbage, the worst that'll happen is maybe someone will just say why it's bad in here
There are not many flamethrowers in the game, and i was thinking
how about a flamethrower shaped like a goose that honks when you use it
i mean, compared to most mods, calamity has quite a few
yeah
hell i'd say calamity has enough flamethrowers to do a full playthrough with them if you're enough of a masochist
True
but then again I don't know
I just feel like i need more because I just think they are neat
Hm...
overloaded blaster counts as a flameth- oh right it uses gel
overloaded blaster is so good
But like, there is many post sup clam weapons, so how about a flamethrower? because it might be a good transition from photoivisorator
photo viscator never gets love 
and i need the satasfaction of burning things in STYLE
post-scal weapons are dev weapons
^
How about like a starter flamethrower?
there are only 2
and only OLB is good at all
and I would rather use copper shortsword than shade thrower
i think you're really underestimating how fun shadethrower is
some weapons can just be fun, and that's all they need
i was thinking, like a flamethrower you can use right up until WOF
also they aren't supposed to be all over progression
as a starter?
no not then, in the middle of the beggining
they're a subset of the range class, not their own class
also that'd be stupid op
LISTEN MAN I LIKE WHEN THE FLAMES GO PHSOOOWO AND ITS COOL
But if not that...... then.........

rocker launcher perhaps? ?? ?? ? ? ??
we understand this, but we're just telling you reasons why the mod does these things
Specific Item suggestions aren't currently allowed
and why it doesn't
Gotcha
if you aren't going to edit your suggestion, i'm just going to remove it for the time being
h
Its already been decided that quality > quantity
no point adding some emotes if no one uses them
so i just went with some well known ones

I personally prefer more emotes over quality ones since this is just a discord server but many has agreed on that so oh well
Read what I said
i know
We could have unlimited emote slots and we’d still have this
dev tier photoviscerator is just photoviscerator but the local iframe cooldown is set to 1 instead of 5 
Idea totally not stolen from #wiki-basic 
uhoh
@hardy wing dont meme in #suggestions-voting 

why do we have
but not a single ech or a single pogchamp
wtf fargo say "hey this deserves 10 thousand more stars because I agree" in here not in #suggestions-voting, you memer
Fargo walking in to break the rules 
it really do be like that
thanks for the support mr fargo person mutant sans
this is power
Dark fargo taking authority over fargo (circa, 1990 colorised)
:echthink:
@ashen warren its useless to make throwing stuff rogue now
since those will change into ranged on journey's end
i've been told that already lmao
its out of topic but i think fargo's mutant can do that
with flails. throwing spears and knives
you right click that item and it transforms into throwing iirc
but transforming them to rogue is another story
transforming an item to thrown is one thing, yeah
the moment you factor in things like Calamity's rogue class, all hell breaks loose
oh yeah
I actually tried once...and ended up making the Shadowflame Knife classless as a result because lole

I should note that making a projectile inherit rogue properties is perfectly doable
it is turning the item itself rogue, to allow it to fully benefit from rogue bonuses, that to my knowledge isn't doable
(that said, it IS possible to make rogue variants of weapons, and to make them have all the characteristics of the original weapon, but deal rogue damage)
honestly ech would be nice
thing is, people will be spamming it like they have with tax evasion
isn't that usually when their first added
the topic of adding unnecessary emotes doesn’t sit well with Danny
i dunno
I just want ech tbh
it’s sparked arguments and I’d want to avoid that
"unnecessary" is kind of vague
considering we have at least 3 variants of smugs
and 
look, I don’t wanna start another god damn war among mods, which is why the whole emote thing is very concerning to us
tl;dr emotes cause us intense pain for reasons we really can't go into
Also I think this needs a blue check
it’s a very long story, like what Bidoof said

weird, I remembering seeing a ton of emote suggestions
Brav that's not an issue anymore and he's admitted there was no need for himself to get heated about it.
If it comes up again we have another system which we can fall back to.
oh ok
but still, it’s preferable to not have that debate again if it ever comes up, I’m just taking some precaution
I'd ask... but nah.
While we're at Candle tweaks, how about we make it so that the Chaos/Tranquility Candles, the Drunk Princess's Candles, and the Corruption/Crimson Effigies apply their respective buffs constantly, rather than with a speedy refresh rate?
As it is now the refresh is dependent on FPS so if you lag hard enough there will be gaps between the buff running down and it re-applying itself, leading to enemies spawning on off frames or health flickering up and down.
yes/no 
good talk
If spaghetti allows us yes
then here goes
vanilla does it with uhhhh
🅱eans tiles
like campfires
so maybe you could rip that 
erm
i missed a message 
i sense a chain suggestion approaching
a related suggestion is not a chain suggestion unless it overtly mentions or relies on a previous suggestion
are you sure it's gonna be a chain 👀
Or he literally just wrote or and left it
it started with "or"
oh my god
Lmao i cant even star that or
@marble token or have the projectiles home 
That seems a tad overkill but a slight home maybe. Just something man it's so sad lol
@proven tide Problem:
Vanilla also just has a speedy refresh rate for those (an even shorter buff duration actually), along with other 'constant' buffs in both vanilla and Calamity
The only thing I can assume from this is that the tModLoader function for checking if the player is nearby a tile is just not very efficient or doesn't run on every frame
oh yeah; this is big brain time.
(also, the vanilla functions for tile vicinity granting buffs are defined in the Lighting file. Just thought I'd point that out)
(that same file has a section where it sets the campfire bool to false.. twice, in the same block of code
where nothing in the 3 lines between the two false-settings could possibly set it to true)
(Because proofreading.)
that good?
This technically should be bluechecked but I'm letting it slide because the original was from January and this new mod seems useful
the vanilla functions for tile vicinity granting buffs are defined in the Lighting file

did you expect anything else?
Does this trip the specific item thing?
no, rekindling existing items is cool as i understand it
obviously within reason, completely overhauling without any consideration isnt excellent
ok rework other useless expert items then
does hive pack fall under that category or have i not used enough beenades with it on?
Hive Pack is fine as it is
hive pack is amazing what are you smoking 
People use Hive Pack ?
as a material for plague hive sometimes for bee gun and bee's knees
What about beenades?
Don't want to put this on suggestions just yet, but how are people feeling about changing every sprite on April 01 to clams?
It would be something I guess
Would take a lot of time for something that wouldn't last all that long
Very true.
is something like a Totality Soul a good suggestion
here's the explaination
its derived from the lore itself, the presence of a dryad that which soul had sunken deep into the abyss, clumped up into a pile of energy
maybe gives some hp buffs but found at the very bottom of the abyss
specific item suggs got memed a while back

I like the idea, but like. SI suggs aren't allowed
yes
getting shitted on by eidolon always wouldnt be fun honestly, some rock bottom abyss stuff would be nice
I mean you get terminus there - the fact Yharon drops it is just a leftover from when people played on worlds without the update that added shrines
shrines can fail to spawn
though, having a 1x1 hidden breakable spot actually buried in the voidstone at the bottom would be neat
related to silva
the fact Yharon drops it is a holdover from back when shrines failing to spawn was a fairly common thing, iirc
It stayed as a failsafe cuz who knows anymore
worldgen 
Like look, fab had to replace the temple worldgen entirely cuz people wouldnt stop calling golem bs for things that arent even a thing from golem
I have like an entire collection of temple worldgen memes
This being the worst one so far
temple gen is an enormous meme
and a hilarious one at that when you're not on the receiving end of it
Its even more of a meme when you check its code
rand that always returns true
if (WorldGen.genRand.Next(1) == 0)
the single most unimportant line ever written in redcode
such random
it pushes the seed to a value with the maximum likelihood to break the temple
I mean it literally has functions to ignore errors
of course it does, who am I kidding

so that's why errors appear with TML installed at all from time to time
maybe
like suddenly a random error just comes up for seemingly no reason
usually an index out of range error or something, I might be retarded and it might be something else entirely
Idk really
who fucking knows at this point
Not even god knows
(i mean technically you could just compile the game without that string of a code and test but who will care for this)

🏁 for doge’s emote suggestion since
exists

@mossy shale you can craft exodium and cinderplate
Also there’s no Auric Slime iirc
I've literally said that in the suggestion
Why slimes though
Because it's good to be consistent
There’s barely any place in space
Maybe they can be flying slimes or something
Well who says we cant have another flying slime?
Me
Damn 
Also yeah apparently there isnt an auric slime
Damn the wiki lied
Saying that exodium cluster is the only ore without a slime counterpart
why would you need that much aurum and exodium tho
To be consistent with every other ore
you literally need like 60 exodium for the whole game iirc
you'll only be in trouble if either A - you have a world without planetoids, or B - you're playing a 30+ player server
Doesn't it also spawn in sky islands?
it spawns on high sky islands yeah
but yeah either way any exodium we get from a slime would be likely sold
Well I just like consistency and Calamity likes avoiding stuff that's non-renewable and reliant on worldgen
i play on 10 player servers usually
okay, but exodium is already renewable so i guess the only problem there would be auric
and yeah the exodium recipe is kinda jank but i'm fine with it
the game becomes trivially easy so we focus on building
@lyric citrus i don't want to go off topic too long but 1 question - doesn't the game scale super high with 10 players? or does calamity turn that off
we usually fight bosses with 3 players so probably but idk
not everyone plays at the same time
@mossy shale wdym wiki lied btw
pinpointing the question further being what page (so it could be edited)
Sorry for late reply but it's on the Exodium Cluster trivia
"This ore does not have a Slime counterpart."
there's nothing about being the only ore without a counterpart
latest revision was on October 1 so it wasn't a recent change either
Could've sworn it did. My bad
Guys I know you can craft exodium
I'm just saying there should be a slime to be consistent with the other ores
Rename Exo Weapons to Auric weapons iirc
it's in the very first sentence how do people keep missing it
Apart from building
Why would we need an auric ore slime
you can already make everything you need from your class or accesories
With less than 700 iirc
We dont have cosmilite slimes too but we dont complain
Cosmilite Bars drop from DoG
dog is a hard boss but no one complains about farming DoG
so that's. not really a fair comparison at all
You can mine auric and everyone says "we need auric slime"
Lemme guess, you're also gonna point out we don't have Luminite slimes because there's already another renewable source of Luminite available to begin with?
The idea is it exists in a limited quantity and isnt a renewable resource
The big takeaway here has nothing to do with how you obtain Auric Ore be it from mining or whatever enemy.
It has to do with the fact that it's non-renewable in the first place.
Cosmilite can be farmed infinitely
Well see exodium isn't limited anymore
Lemme guess, you're also gonna point out we don't have Luminite slimes because there's already another renewable source of Luminite available to begin with?
gosh you found me out
Why does it have to be slimes? You could get creative and go with exodium harpies or something
And auric diggers
The amount of auric you need to make everything you need is far from the amount in the world
"alloy vultures" 
Auric drones made by draedon or smth 
Because you could be greedy
auric drones are probably a good idea idk
Auric wulfrum drones
I thought you could get a crap ton of auric ore
makes a buzzing noise
Probes used by Yharim for _ _ _
Funny!

Out
Literally the things i’m saying have 0 legitimate effort/thought put into them
Like the auric veins are fucken huuuuge
Gotta love the generic "if you know what I mean"
reason?
reason x2?
roar of the auric dragon
Like there’s no reason stated why they’re so big in comparison to other calam ores
You can’t say “muh crafting” because most exo tier equipment recipes have rather cheap material costs
making enemies drop exodium or auric is just saying i want to build with this block
just hack the ore in to build
we dont make every boss a worm boss because consisency
uniqueness also isn't a reason to have Auric Ore veins the size of Jupiter when you can mine one vein and never need it again
to put it on the opposite side of the coin
auric ore veins are now capped at five blocks
thats more of a overtuning problem
most Auric Ore stuff is fantastically cheap
Because boss designs are honestly just up to the devs
as far as the ore req itself goes
Time to make auric ore veins as big as natural crimtane veins
Actually wait just suggest Draedon to be a worm

Perfection
The exodium recipe isnt so bad even
gamer time
To get auric ore you have to install a mod in minecraft that you gain access to after killing yharon and then find the ore in that mod and it gets transferred to terraria
Well would you rather have to demolish all your world just to get enough for a weapon?
We already do tbh
just add a lore reason why auric is so abundant and there you go
Reminder it still only spawns very deep
Only minor part of the world currently tho
considering I don't have to do that with any other ore that works literally the same way as I'm suggesting Auric Ore works
I mean I have to deal with SoA modded ore spawns so 
no, I wouldn't rather have to demolish all of my world just to get enough for a single weapon
which is why I mentioned adding a renewable source of it to compensate for Auric Ore veins not being humongous
Auric ore is unique because of its big veins and you wanna take that away?
lets make auric ore fight back
what reason does Auric Ore have to have enormous veins in the first place
Every auric ore you break spawns yharon
whenever you mine one, an exoblade with super-enchanted sword AI pops out
...exoblade enchanted sword
CalaMaso memes 
I'm saving that one for later
You need about 340 auric ore for an average gear set with 1 exo weapon
Which is about 3 current veins
auric ore, but it has meteorite mechanics and is protected by swarms of exo weapons 
Hue
Swarms of drataliornuses smh
not drat because drat sucks
Well if that’s the issue why don’t we do things for the other ore veins
apotheosis exes
Because you want to remove the only thing that makes one of the many ores interesting
You want to make auric ore like mining cryonic ore
How do it for it the rest if you wanna remove the only one who is mildly interesting as of rn
too tiring that you want to zerg out some slimes
I have an idea, every time you mine natural auric ore block you summon enraged yharon
mining auric ore spawns yharim boss
minin yharon spawns auric ore
Auric armor is a godly aura so you need to be god to get close
You have to land the final hit on yharon with a pickaxe to get auric ore
You need Yharim's yes to mine Auric
@cosmic steeple this is a common suggestion and also seemingly implemented
In the next update iirc
@cosmic steeple already suggested, already added
Changelogs
Shhh~
Imagine not discussing your suggestions in suggestions discussion before suggesting your suggestions in suggestions
It aint on changelogs iirc
Already been considered a lot
So considered its implemented
mhm
Either way it's just cherry-picking on wording, since it is implemented in next update
already been done
Actually
i'll just delete it at this point as there is literally no reason for it
who knows

because you suggest it not do it
perrenial clinger
Maybe it's hard to go actually creative for enemy designs and following one line seems more fitting
Chaotic chaos elemental
Slimes are known as free material source, especially ores
slimes dropping Exoblade
Not that far from truth
They will drop spelunker potion so you find that auric ore vein

make that a 1/10million chance of spawning
Lol
you can get Exoblade from a slime in prehm by a regular slime
1 in 10 million chance
Halibut 2.0
it is a meme suggestion sadly so i cant say it
I mean hey
and defiled rune makes it more rare
Rare chance to get a full set of endgame gear when you open the starter bag

1st april starter bag
But yeah
dont know what yall are meming about, those were how legendary weapons worked
Well, they had scaling at least
I could see some ore slimes to be made more interesting or as an entirely new enemy
(it didn't really help but wasn't natively broken either)
right now they are bouncing loot boxes
Bloom slimes could be made like jungle slimes but hyper buffed
I remember when my friend got a legendary weapon and used it for like the whole run while I had to keep scrambling around to get new things and keep up
Fun times
yeah legendary weapons literally were the best weapons in the mod
Perennial could be made into smth like an enemy that spits spores and gas
Seeing how perennial is based around that
hitting a perennial slime makes it explode in to a spore cloud similar to how other plant based forms reproduce
like it dies in one hit
and deals lot of damage in the explosion
🛬
Not so dangerous if you kill it from far away
why is Aerialite underground and why is it an ore
Cuz random blocks in the sky would be aids
then turn it into a unique material that drops from certain Sky Island/Space layer stuff
🛫
Aero = ???
Cryonic = Cryons, probably
Perennial = Snatchers that look like Plantera?
Uelibloom = Tortoises, because suffer
aero is from air
Oh yeah i would really like if cryons had more of a porpuse
Yeah lol
How does it spawn from killing 200 IQ tho
It spawns very close to the surface

Victide could be from jellyfish... if it wasn't already renewable
because the death of the boss infuses the underground, which air pockets recieve magic and condense in to ore
Well hive mind is literally plugged into the ground
Anywho thats kind of a #lore-discussion thing
Victide, Statigel, Mollusk, Ataxia, Bloodflare, Omega Blue, and Godslayer are all renewable armors that do not require slimes
Iirc
Because other things drop it yes
ye
Well statigel literally comes from slimes already
Forgot ataxia
Silva isn’t if there’s no planty mush
Nah aerialite is renewable
clouds arent
Planty mush is fishable
and other sky stuff
Because tenebris can’t spawn w/o it
yeah, but i said armor
other idea: Aero Slimes could also rarely drop it ig
:echprime: no
eh, I'd prefer if the boss actually dropped it rather than just a normal enemy
All the stones are boss drops
That would be inconsistent thomas
Hot take : Bloom Stone still exists and is titled after Uelibloom which was spawned by Peanut Butter Gamer at some point

Yeah but idk if i want HoTE to be post provi
?????
Rare prov drop but prov has samurai badge

or retexture it and move it to, hear me out
plantera
alternatively plantera yea
Byeah
Its just a matter of what you want
Just a name change or an entire tier and redesign change
Dunno how strong it is rn
It does things
If its lackluster as it is rn, why nerf it
Speaking of which is Toxic Heart still meh
Flower boots effect is lol btw
Wait you get a summon from bloom stone?
No HotE
Yeah all the stones are mostly just stat boosts
Bloom stone has a debuff aura and flower boots effect
Well, not a debuff aura per se, but enemies take damage near you
Bc you didn’t take a shower

Dryad's Bane happen


dryad’s bane is a meme
Edited the sugg a bit
oof it got bluechecked
Yours? Yeah it has been suggested a lot
o 90 stars
i mean the others where differant
1 i found was to make a system yourself
another was to put it into the vanilla system
and the original
was for another mod that was taken doen because it wasnt compatible with latest tmod version
and thats every time
Yharims getting added anyways
^

@civic pond btw guess what
your suggestion got in
you know which one?
Well it didnt get in exactly like you suggested but mourning star got its tier changed
Wasnt it mentioned somewhere that it was being moved to post-provi?
Byeah
o
I had to nerf it a crap ton cuz it wouldnt stop melting signus lol
im very glad to hear that
ayy, not going to get overshadowed by cosmic discharge immediately
I dont think its really is
After all you got stuff like the last mourning in there already
at the very least viable, it makes my flail only run easier.
also i did a le funny in the recipe
69 solar fragments?
:squint:
No not that
awe
Imagine making a weapon solely out of solar fragments then needing more to upgrade it
What the people think about my suggestion?
i thought cryo slimes only spawned underground anyway
and its not really a massive amount
The slimes are meant to be an alternative to mining to speed up the game a bit
I think that you should probably separately post one of your two suggestions in that message
cuz there's two in there, 1. Make Cryo Slimes not spawn in normal underground, and 2. Make Cryo Slimes drop less ore
People could vote on them separately, agree on one and not the other
They're there to reduce grind
Not really what I meant
I meant copy/cut one of those suggestions out of that message and paste it into a new message
That way the ⭐ reaction appears for both of em
Right now, it's hard for me to read because of the grammar, so I can revise it for you if you want
Also, I'm pretty sure cryo slimes only spawn in cavern layers
If they spawn on the surface, that must not be intended
He's not talking about them spawning on the surface
he means that they can spawn anywhere underground, when it should only be in snow underground
Ah, nvm I get it now
The ore slimes do drop a lot of ore though
The same could possibly be said for Bloom Slimes, and that they should spawn only in the Underground Jungle
but technically Uelibloom isn't Jungle-exclusive cuz it spawns in all world mud, including the lil patches here and there
well yes, that's a good thing
It’d be interesting if you could make them more rare overall but make them significantly more common around large clusters of ore
That'd defeat the purpose a lil bit
They're supposed to help you when you don't have ore
Or biome exclusive besides near their ore, such as Bloom/Perennial in jungle and by their respective ores and Cryolite in Ice biome/by Cryolite ore
Make Cryo Slimes spawn only in underground snow biome.
Right now, they spawn anywhere underground, rather than just the underground snow biome, which doesn't really fit them well.
Nerf the amount of cryonic ores the Cryo Slime drops
Cryo Slimes drop a bit too much cryonic ores, deeming mining a bit redundant. Reducing the amount of ores it drops should make mining them more relevant.
Yes, but people could use the ore they have and develop large farms from it to grind them in an AFK grinder or just running around where they placed the ore
Is good now?
honestly them spawning around ore clumps would be a nice alternative that lets you kill for the ore instead of suffering through the underground
Thx
Also if cryo slime needs a nerf in how much ore they drop, Aerialate needs it more
They take less ore to craft each bar but drop just as much ore
Actually I could make a lot of suggestions for slimes in this mod, but I’m pretty sure it would get turned down like last time
its always better to discuss changes here first before posting
When i made a farm for herbs i got like 10 every 5 minutes
xd
just a matter of knowing when to pick them
what about the ice one
it blooms at night iirc
It wasn’t turned down for being bad, but because the devs didn’t want to make slimes difficult/interesting since they’re only purpose is to reduce grind
if you use a planter at least
shiverthorns can take days
plus you regularly use potions in rev+, its practically mandatory
Just make a huge planter and go afk for a few minutes
and you are likely to do more than one try per boss
then just make a rather big herb farm
~~alchnpc lite
~~
i never had issue with herbs personally
5 times as fast is too much, and blood orbs exist (or whatever the blood moon potion ingredient is)
you can say the same about fishing, "just fish for 10 minutes", but instead we got ultimate fishing accesory
i prefer the later improvement
well you know
also good luck restocking potions via blood orbs
Tbf herb farming is automatic
like, getting in mass
5 times mpre herbs is actually very overkill
Fishing is manual
and yes that too
and 400 fishing power is not overkill?
You could make the suggestion to reduce the required blood-orbs
You can wait for herbs but you have to fish yourself
it just speeds up a boring mechanic of the game
Unless you get luiafk
no because fishing is still manual
potion farming is pretty fine in calamity all things considered
you have blood orbs for a more manual method of grinding, and herbs grow plenty fast
for herbs you let them grow, slap them every once in a while
Reduce it from 10-5/4 might be good (might be wrong), or have it change based on if you’re at a bottle on a table or an alchemy station
there is a reason calamity already gives you 20~ bags of herbs
main planetoid
Yeah, you get a ton from the Huge-Planetoid
Well thats because planetoids are just a big ass QoL
Speaking of Planetoids, were they ever meant to be something besides QoL structures?
sometimes just go there if youre lazy
The only herb i see could use a change is Shiverthorn, otherwise the only materials that are a true pain to obtain are fishes
so when do we get a calamity accessory that gives you multiple lines
fishes always strained me
if you got almost anyone w a potion vendor im sure you can do something to improve over that aspect of the game
thats because people dont even wanna do a herb farm
Herbs are annoying to constantly farm after awhile
i get literally all of my potions from pots, chests, and crates
i have never farmed herbs and i have never not had enough of a given potion
i chug potions like water and having to wait for them is the reason i use a potion vendor mod
Not trying to shove in personal experiences, but my decently sized herb plant has yielded me 400ish of each herb thus far (Except Shiverthorn)(Pre-Cal)) and that's enough for anything if you're conservative
Also make sure to always use the Staff of Regrowth
just boosting how many plants per harvest you get is just flat lazy
yeah, it is
and likely to be op af if you get a proper farm
op at what
one day and you get 100 of each herb
getting more potions doesnt mean getting op
Oh is it now
What
youll be performing the same with 120 potions than with one

because most of them have some kind of wall behind them
have you seen how much extra dmg a wrath, rage and archer potion can net you with a bow?
you canT just get all the potions from the get go
also non herb potions would still be unnafected
Almost every potion uses herbs
Doesn’t almost every potion use a herb
non herb potions
Those exist?
Rarely is there a potion that doesn’t require herbs
im talking about calamity ones
Like Astral Injection
they still need item drops
Well vanilla potions exist too
...which lasts for 3 seconds 
I mean, even endgame potions like the Elixir use something, in this case fireblossom
and theyre nothing to shrug off to
And im p sure the only potions you dont need herbs for are not that meta
non herb potions, like
I’m gonna go search up every potion that doesn’t use herbs
Calamity and vanilla
Bud
Bruh
also, the good ones from vanilla also need non herb materials
zerg and zen need calming and battle potions
Elixir, like i just said
Those that use vanilla potions don’t count
hell half of these are upgrades of other options
Because the vanilla ones need herbs
yes
And combi potions are the same thing
you would have still need to farm for enemy drops whats your point
Combo pots are the ones that require the most herbs 
Enemies are different
even if you have a massive farm youll still need that demonic bone ash
You are talking about herbs
And how does your sugg relate to that?
which you get in no time
or essences or whatever
No red herrings
i wonder when people will understand that QoL things can be op
valid point.
Alchemist npc but every potion is 1 plat prehm, 5 plat hm, and 20 plat post ml
Yes but QoL is also stuff like antisocial or luiafk
Hell, if you're gonna make 120 pots like you said, you may as well use LuiAfk for the unlimited buff items

my suggestion relates that i can get demonic bone ash in 10 seconds and 10 minutes to get a herb
herbs are passive.
Then wtf is your herb farm
10 minutes for 1 herb?
In 10 seconds you can get 1 bone ash
The fuck kind of farm do you have 
In 10 minutes, with planter boxes and a staff of regrowth, you can get at least 20+ herbs
Like
you can literally just run around the world and get some
planter boxes don't boost growth
i was talking about one blooming in 10 minutes, i can also zerg hell and get 100 ashes in 10 minutes
The main planetoid even comes with a few planter boxes
theyre pretty so shush
what herb are you even talking about
ah yes
The planters make it so you cant accidentally harvest them with things like swords
the typical just zerg argument
All herbs apparently
wtf
its not an argument, it was a counterargument
literally what in the name of hell is your herb farm if it's that bad
I'm still on it but only for Shiverthorn
still an argument
A counterargument and an argument are the same what
i hate shiverthorn. it always takes 10 years to grow for me
im not gonna bother
Basically here’s my thoughts
“Herbs take too long to grow in comparison to zerging enemy drops”
that wasnt my point at all tho
zerging is already a hyperaccelerated form of farming
that the time wall clearly here is the herbs
makes me glad zerg is being changed
and yes, herbs are passive, so what, i dont want to wait for something necessary
You have been talking about how long it takes for herbs to grow and that we should get more per yield
Make a pot that accelerates herb growth
The point is why do you have to wait
That’s literally the entire point of Terraria
why didnt you get the herbs before hand
why are you literally just sitting there waiting for herbs
do something else while they grow
the point terraria makes is also wooden fishing rod
what
What
waht
Fishing rod... ok im done
wooden
hueh
At this point I feel like you’re cherrypicking miniscule points just to try and prove you have a position in the first place
this is literally going nowhere









