#suggestions-discussion

1 messages · Page 712 of 1

clear basin
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Then you should know not to be offended when your ideas are butchered to holy hell

ashen warren
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yep

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I remember what happened to the guy who discovered nuclear fission

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the nuke

clear basin
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Please don't compare yourself to these greats

ashen warren
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sorry

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I'll come back here when I have another idea

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Hopefully its more feasible, but probably won't be

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I usually know when my ideas will get rejected and for what reasons

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but i share them anyway, because my assumptions just might be wrong sometimes

zealous ridge
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It’s good to troubleshoot and ask what works and what doesn’t

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although they are not allowed to be suggested, people are allowed to discuss ideas for specific items, or at least giving certain tiers more of a certain class/subclass

lost agate
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@tiny agate the correct price would be 50 copper actually

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If you make the math

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I can change it real quick

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Any other item you know of that has this problem

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That isnt artic arrows, terra arrows or ice stars

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Cuz i changed those already

tiny agate
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No, I had just noticed recently how rot/tooth balls how those have a high price and how it could be easily exploited

lost agate
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Aight thanks

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Oh you serious, demonite bar sells for 8 silver less than crimtane

tiny agate
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I'd recommend looking at the consumable throwing weapons

lost agate
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Yeah that sounds like a good idea

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Im gonna make rot balls 50 copper too cuz fucken vanilla inconsistencies

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Its 8 more copper than what it should but i rather prefer consistency

tiny agate
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Yeah

foggy grove
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What if Warding was made useful by making it +4% defense instead of +4 defense? thonk

tired haven
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Sounds even worse in current realities

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You rarely have over 100 defense

foggy grove
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Actually yea true

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Didnt think of that taxevasion

lost agate
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Im pretty sure you can reach well over 200

sand umbra
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in late-game you rather commonly have over 100 defense

foggy grove
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But thats only late game

lost agate
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So its a nerf on early game yes

tired haven
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And that's when you get slapped for 800 as well so defense becomes eh

foggy grove
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I was thinking of a way to make warding actually comparable to menacing throughout the game

sand umbra
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So its a nerf on early game yes

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early-game is already the only point in the game where Warding is helpful in the first place

distant gyro
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how about +4 defense and +4% defense

tired haven
distant gyro
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two birds in one stone

sand umbra
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to make it a percentage boost alone would kill it off

foggy grove
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Or 4% DR instead of 1%

distant gyro
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no way

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imagine 20% DR

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just from reforges alone

ashen warren
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dr cap and op early-midgame

sand umbra
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pick one

distant gyro
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you're already approaching the cap with worm scarf and full warding in that case with 30% out of the 33% cap

foggy grove
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So if 4% DR is too powerful and 4% defense is too weak, there has to be something inbetween thats balanced

tired haven
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2% dr 2% defense 9head

distant gyro
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4 defense + 4% defense I tell ya

hearty plaza
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2% dr?

sand umbra
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DR doesn't really do much early-game in the first place because nothing outside of sometimes Rev+ bosses hits hard enough for DR to make a noticeable difference
h

distant gyro
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yea 2% DR 2% Defense sounds good

ashen warren
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yes but it's 20%

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a whole fifth

sand umbra
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yes

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a whole fifth of that 20-30 damage you took, how powerful

tired haven
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Btw dr hard softcap gets reworked in new update

sand umbra
distant gyro
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yea you're taking 240 damage instead of 300 damage from a death mode DS head

tired haven
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imagine getting hit by ds head

sand umbra
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imagine using Death as a baseline

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iirc

foggy grove
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So, should I make the suggestion for 2% dr and 2% def?

ashen warren
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no that's rev HyperFailure

hearty plaza
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DeathmodeLUL

tired haven
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20 / 72 / 90 / 259
thinkies

sand umbra
placid moth
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Increase the DR cap if you are gonna suggest such a change

ashen warren
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hahahhahahaa

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That will never happen.

foggy grove
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DR cap is changing next update

placid moth
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Oh, what is it changing to

ashen warren
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scales now

foggy grove
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The soft cap is changing into a diminishing return scale

sand umbra
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it's overall going to be more effective rather than just being a meme later on

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will be less effective at lower numbers, but more effective at higher numbers

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compared to current DR

foggy grove
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Im just trying to make a full warding playthrough just as effective as a full menacing playthrough

queen sail
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Okay sooooo

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Is there a reason Maneater Bulbs and Trapper Bulbs have different drop chances

clear basin
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Idk

karmic stone
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Trappers have stronger jaws, and they normally end up biting and breaking their own bulbs troughout their lifespan

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(I dont know either)

hearty plaza
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trappers tend to be explodier when they die

lost agate
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Well its simple, by the time you need to use both or either, whats easier to kill?

queen sail
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The only reason i see maneater bulbs getting the better drop chance is because they become rarer in hardmode due to angry trappers existing

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And even then you can probably just farm the jungle late prehm to stock up beforehand

lost agate
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Well i dont think anyone would like if they got screwed over by not doing that beforehand

queen sail
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Or just remove the inbetween wave timer/buffer

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Aka one of the main reasons why this event is boring

teal ibex
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i'm pretty sure all the drops are actually really solid

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it's just that the event sucks

clear basin
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They're also dope as hell

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Aerial bane stupid strong

fervent zealot
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bane is the only strong one though

clear basin
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Yeah but they're cool so idc

ashen warren
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ranger blows the curve as per usual

fervent zealot
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aerial bane is literally more broken than most clam weapons for that matter actually

clear basin
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Don't forget infernal brand memes

fervent zealot
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boti is ogre drop, earlier tier

ashen warren
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brand of inferno is an undertuned meme strat imo

clear basin
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Psycho knife as well

fervent zealot
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and yes it is in fact a meme strat not just out of the bag gamebreaking like bane is

tired haven
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Brand of the Inferno also isn't a weapon, just a buff station failure

distant gyro
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Phantom Phoenix is cool

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but it's just there for the sake of being there

tired haven
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(btw gotta spoil it for you, both Flying Dragon and Sky Dragon Fury are poopoodoor)

distant gyro
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also TOIW is already buffed in calam but still irrelevant as ever

tired haven
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Betsy's Wrath just, exists

fervent zealot
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betsy's wrath is immune to being good

tired haven
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Can't say it's too bad but the general debuff is resisted by the world

ashen warren
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betsys wrath actually p alright imo

clear basin
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Ichor 2

fervent zealot
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aside from half of everything resisting its debuff it's an alright weapon, yeah

ashen warren
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too bad its stuck in the limbo between "not quite good enough to use on its own" and "not quite enough debuff duration/vulnerable enemies to use like golden shower"

tired haven
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Reminds me of cursed flames book a bit

queen sail
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Isn’t betsy’s curse just a better ichor that isn’t relevant because ichor must solely remain the only relevant debuff

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:echthink:

fervent zealot
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it's not relevant because too many things are immune to it

lost agate
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Oh hell no

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Who would buff ooa stuff

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We are still dealing with sentry memes

tired haven
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It's not relevant in vanilla because like 3.5 enemies actually suffer more from BC than from Ichor

fervent zealot
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you think we want to buff sentries?

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:ech:

tired haven
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Duke, ML, paladin, some random crap

lost agate
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No

ashen warren
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betsy curse is also harder to apply (hi ichor flask)

lost agate
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But ooa stuff boosts sentries

fervent zealot
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all we want is the random weapons literally nobody uses to get buffed

ashen warren
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golden shower is really fast to switch to, fire, and switch back but betsys wrath has piss use time

lost agate
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Well someone should specify that

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Cuz suggestion just says to buff all

fervent zealot
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you could have deduced that by reading the convo

tired haven
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Drops do not include buyable stuff tho?

fervent zealot
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and ^

tired haven
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And sentries with armor are exactly what is bought

lost agate
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Oh ... Right you buy the armors

fervent zealot
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and the sentries

tired haven
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But I agree it should be more clear

ashen warren
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so what we need to do is buff valhalla knight chestplate to +40 regen hellyes

lost agate
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As you can see i didnt touch ooa ever

queen sail
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Who does tbh taxevasion

fervent zealot
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exactly

tired haven
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Just a list of weapons will go, there are only 8

fervent zealot
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that's why buff ooa drops hueh

lost agate
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The buyable stuff are pretty fucken strong

queen sail
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Betsy’s drops is literally the best reason you’ll go there

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Atm at least

lost agate
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The actual drops, i think only aerial bane and betsy wings are something to look for

queen sail
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But the issue is more of the event tbh

night cradle
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^

tired haven
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I mean, yes, but fixing the event itself is far more effort

queen sail
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Generic mobs, a few minibosses per se, and let’s not forget

lost agate
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The issue also comes from the fact theres literally no indicator to know OOA got a buff post golem

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So a lot of people dont know it even exists

tired haven
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(tavernkeep's shop)

queen sail
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The ungodly long buffer between each wave because you have to be more prepared for even more generic mobs :)))))

tired haven
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But nobody looks there so

lost agate
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Yeah but who checks taver-yeah

queen sail
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Oh boy

lost agate
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Its like, we have this entire event and we didnt bother notifying you

clear basin
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To the latest suggestion, I say make burnout on death much more punishing

queen sail
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And even if you did find the event it’s so tedious and boring with so little reward early on that there’s barely any incentive to do it again

lost agate
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Yeah

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Also, afaik burnout already kills death adren if it goes totally stale

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So buffing that more is asking for death adren to end up doing literally nothing if it goes stale

clear basin
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Idk man

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@balmy jewelvs figure it out ig

distant gyro
clear basin
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Ah well

queen sail
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Use high iq to properly use death adren or suffer

lost agate
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Ah yes ping devs when one is here taxevasion

tired haven
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Or get brimmy cocoon and commit armageddon use during bossfight

lost agate
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Lemme go check smth real quick

clear basin
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Shucks- ah forget it

lost agate
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burnout to 165% on death
Yeah no

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I can accept removing burnout on rev but not buffing it on death

swift bison
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Masodeath already exists

opal barn
clear basin
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Masodeath is ass so no

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Bad suggestion

queen sail
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No

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And also why

ashen warren
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Geez Chill out It's a SUGGESTION

terse sundial
ashen warren
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THAT'S WHY ITS CALLED THAT

terse sundial
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calm down

ashen warren
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They just called my idea trash just for no reason

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That's why it's called a suggestion

terse sundial
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critiquing a suggestion doesn't mean it's trash though?

ashen warren
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Look up

terse sundial
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suggestions are taken seriously here, that's why people are critiquing it

ashen warren
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"Serious"

"Masodeath is ass so no"

"Serious"

terse sundial
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i've already told you to calm down

ashen warren
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Just saying, how is that "serious"

terse sundial
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some people are more mature than others

queen sail
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Still consider the fact that 1) This does not improve the mod in any way whatsoever, 2) Fargo server doesn’t have a very good opinion of Calamity and 3) Death isn’t a good mode anyways

terse sundial
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now, there really isn't much of a reason behind your suggestion, also ^

ashen warren
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I was gonna say it in this channel

terse sundial
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say what?

ashen warren
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I made this...

queen sail
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This suggestion more or less sounds like “I want muh difficulty and suffering so combine two mods that have difficulty modes”

ashen warren
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Some people out there want challenge

terse sundial
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can you explain to me what that doc is?

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Death mode is a challenge to many people

ashen warren
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yeha

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and Death + Masochist is an even bigger challenge

queen sail
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Death mode is more or less there for people who pretty much just want to flex

plucky matrix
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Death isn’t a good mode anyways
hm?

ashen warren
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And the spreadsheet is just showing what tit would be like

terse sundial
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there is already some fargo-calamity connections

young fog
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squints in defiled shroom death nohits

queen sail
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It’s mostly just added difficulty on top of significant changes added in rev

terse sundial
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there still isn't a reasoning behind your suggestion

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if you have one, add it to your suggestion by editing it in

ashen warren
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My reasoning is so that we can have a harder challenge and maybe some fun

worthy raptor
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I hate having fun in video games

ashen warren
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So that some viewers can watch their favorite YTers try to defeat the challenge

tired haven
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Wait who loves fun in video games?

terse sundial
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so the point is to create a mode for content creators?

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i'm not sure that I'm following

ashen warren
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Yeah, and as I've clearly been saying, for everyone to have a harder challenge and more contemt

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content*

terse sundial
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so you created a suggestion to make content creators suffer?

ashen warren
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No wth

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LISTEN

terse sundial
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you're not being clear here, also once again I told you to be calm

ashen warren
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I've clearly been saying it's for a harder challenge for everyone

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I've been saying that the whole time

terse sundial
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then edit that into your suggestion

worthy raptor
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imo playing with masomode and death on is already a good way to achieve what you want, and a better way for the mods to integrate if such a thing were to happen would be for the mods to spread their already existing mechanics to the enemies and bosses of the other mods instead of making all new mechanics to accompany it

ashen warren
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That more than the content creator idea

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Idfc anymore

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^

queen sail
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Terry’s mostly in charge of masorev/death compatibility anyways so

ashen warren
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Screw this

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ignore my suggestion

void kelp
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it’s basically already in existence

ashen warren
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go on with life

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idfc anymore

fervent zealot
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why though

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most of the compatibility goes on fargo's end, not calamity's

ashen warren
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My bad

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hold it

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I accidentally pressed enter

swift bison
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everyone on the fargo's community either is or pretends to be strongly anti calamity

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mostly pretenders

ashen warren
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how?

swift bison
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like almost everyone there pretends they hate calamity

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only on that actual server tho

ashen warren
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calamity bad

fervent zealot
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calamity bad

hearty plaza
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im anti calamity because of melee bloat and summoner starve

ashen warren
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is literally a meme at this point

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See, not only Fargo's community

fervent zealot
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it's kinda past its prime by a few months

hearty plaza
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i've considered my answer and that answer is no

ashen warren
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Bruh there's no way you read that all

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I just put it on

lost agate
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And yes the calamity bad meme

radiant meadow
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Not really a fan of this

hearty plaza
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you fool, you don't know how fast i read

radiant meadow
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especially considering all of the other priorities we have

lost agate
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Or the fact not even terry wants to go beyond what we have for compatibility

ashen warren
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i draw the line at making both mods' ai changes work

lost agate
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Pretty much

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So no, im not gonna star that cuz that just aint gonna happen

bitter topaz
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if it’s just a flat no i may as well remove the stars

lost agate
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Also thats very much a specific suggestion

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And if you look closely a specific item suggestion

ashen warren
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Lordbidoof, there are 10000 people online and about 5 people said something

lost agate
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Not all 1000 people talk

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And youre not gonna have the opinion of all them

queen delta
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@ashen warren nice

ruby cobalt
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in fact, it's barely 200/40k that exist here

lost agate
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Just accept it

fervent zealot
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:gringe:

worthy raptor
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@ashen warren smh we had already managed doing that

ashen warren
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5 oit of 10000 people online

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@queen delta @worthy raptor damn yall watchin

worthy raptor
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my eyes, disguise

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you wouldn't have seen them even if you wanted to

queen delta
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balls? smalls

lost agate
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Wat is happening lol

fervent zealot
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hell

ruby cobalt
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a leak that rustled jimmies

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dw, it'll fix itself soon

tired haven
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I'd just say that the additional difficulty is better formed by the player than by modes like that, especially a collaboration between both hard modes with different approaches

bitter topaz
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yes, but terry gave it a no and he effectively co owns fargos
just accept the fact that your suggestion sucks

ashen warren
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5/10000

ruby cobalt
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you may leave now

worthy raptor
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I just think if something like a collaboration between fargo's and calamity was gonna happen it would involve masomode giving effects to calamity bosses, which even then I don't think terry has much of an interest in doing

tired haven
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I think it's not 5 anymore

queen delta
lost agate
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Idek if hes just trolling or what daryl

fervent zealot
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5 of 10k people cared enough to respond

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perish

ruby cobalt
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hey, you're just 1 out of 10000, who would care if you got muted or banned?

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🤔

tired haven
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I see at least 8, actually

ashen warren
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i guess even if fabsol came down and directly said no, that doesnt matter because he's also only 1/10000, need the other 9999 lurkers to speak up first

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😔

tired haven
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1 of them being the dev that is directly affected by suggestion-- yea

dusty stirrup
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Alright anyway we don't need another mode in this mod, and basically everyone here's been against this suggestion (alond with it having its reactions removed), we can move on now

lost agate
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Mhm

hardy wing
worthy raptor
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salutations farg man

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you're late

fervent zealot
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greetings compadre

dusty stirrup
tired haven
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Imagine being a late lurker

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One of the 9995

queen delta
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Hello fargowowilta

hardy wing
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OWO ?

queen sail
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Surprised that we attracted so many know people with one suggestion

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Including both of the meme men themselves

ashen warren
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insane/misery mode would be cool to see just because of more difficulty

queen sail
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:echthink:

dusty stirrup
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Or we could just fix deathmode

ashen warren
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MrAtomicFox your late its already screwed

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its done

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not a sugggestion

dusty stirrup
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Anyway yes, no need to go back to this subject

lost agate
ashen warren
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oh good 😂

worthy raptor
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honestly for more difficulty couldn't there be something like damage being changeable in the funny txt for editing boss health and lethal lava n'd stuff?

queen sail
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That was a sugg in #suggs but it didn’t get anywhere iirc

worthy raptor
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ye i'm not surprised

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the amount of difficulty options avaliable both with the standalone mod and by mixing them is ridiculous

queen sail
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I mean tbh you shouldn’t really play mods with extensive content together

hardy wing
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Funny stats increase txt mod????

queen sail
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If people want cross content, that’s up to the devs on both sides

hardy wing
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Cross compat is already hell itself just with enchants exploding every update
Imagine a whole mod variant to keep track of

worthy raptor
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imagine modding

hardy wing
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Imagine finishing stream @worthy raptor

worthy raptor
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touche

lost agate
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I think that the consensus of that dmg thing just ended like "whats the point if amping it a bit may get you instakilled already and that condition, why not just use armageddon"

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Pretty much nothing really challenging nor fun, just make you die faster

queen sail
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chlorophyte bullets

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lag

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I get a shit ton more lag out of terra bullets than chlorophyte ngl

void kelp
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do you have dust set to minimum?

sand umbra
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the thing of it is that Chlorophyte Bullets shit out a retarded amount of dust without specifically setting the relevant graphics option lower

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shouldn't need to reduce the overall quality of the game just to not lag

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h

queen sail
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Is that why they have a cool trail or smth

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:echthink:

sand umbra
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yes

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the trail consists of approximately five billion dusts per bullet

sand umbra
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isn't this the whole point of shrine items

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although I can totally see it being more for consistency with Jungle Shrines

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multiple of these can spawn per world, easily

placid moth
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Yeah, that could speed up the process if I didn't have to dig through the entire Desert

civic pond
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and in some cases the shrines dont even generate

placid moth
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They don't ?

civic pond
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last playthrough i did

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literally illuminated the whole fucking place

placid moth
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Relatable

civic pond
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used cheats afterward, and still nothing

swift bison
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change chloro bullets to having a much less laggy but equally cool afterimage trail iirc

hallow kraken
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The desert shrine doesn’t generate in small worlds

primal cairn
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Crystyl crusher alt fire just destroyed part of my castle, however I think people have already complained about crystyl crusher alt fire being too dangerous, should I just not post a suggestion about this?

hallow kraken
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Don’t post

primal cairn
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Ok

lost agate
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i thought luxor was one of the easiest to find

primal cairn
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Hey

tiny agate
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maybe instead of having more shrines spawn, it could be an extremely rare fishing drop?

primal cairn
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So I just found out that eidolists can spawn as soon as you enter hardmode, and according to the wiki they can drop the eidolon tablet whenever, even if you haven’t killed golem or something

opal barn
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That's the point of them yes

primal cairn
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Couldn’t someone summon the celestial pillars pre mech bosses?

echo pond
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Yes that's intended

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Yes

primal cairn
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Isn’t that a bit game breaking?

opal barn
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Try beating them pre-mech

fervent zealot
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calamity is anti linearity

opal barn
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Not that easy as you might think

fervent zealot
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you can do cultist pre mechs but it's not very feasible

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golem as the first hm boss and then cultist is god though

echo pond
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You're free to try to kill LC as your first Hardmode boss

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You can also skip the Mechs and fight Plantera, or skip Plantera and fight Golem

primal cairn
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Shouldn’t it only drop eidolon tablets like post plantera if ectoplasm only drops post plantera? What if someone who didn’t know what the item did used it and they were stuck with celestial towers at the start of hardmode?

hallow kraken
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Also should mention that suggestions about the non-linearity changes are banned

primal cairn
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Oh

fervent zealot
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people don't accidentally kill cultist pre mechs

echo pond
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If someone didn't know what it does, they're not beating Lunatic Cultist

fervent zealot
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and again, people also don't accidentally wander into the dungeon in hardmode but pre plant

primal cairn
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I keep on forgetting about the cultist part

teal ibex
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yeah if you summon cultist you know what youre getting into lol

tired haven
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I don't see anyone beating cultist but being stuck on pillars

You literally, just, kill 100/150 mobs of your class pillar and get a weapon

fervent zealot
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^

primal cairn
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for some reason my brain keeps on telling me that it just summons pillars and skips cultist

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I thought I was an idiot but I didn’t know I was this retarded holy crap

hollow saffron
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Calamitas Boss rework

Of course, after attempting to alleviate the plight of players who get a zombie-pigmanlike swarm of starborne worms trying to dissect them for anatomy class, why would I not go on a revamp of Clonelamitas? The boss is clearly just a reworked Retinazer, and its concept isn't very original as a result. Given that in the lore, the clones of Calamitas were made in her style(albeit lesser forms anyway), I felt it would be time to rework the fight a bit.

Phase I(100-75%)

Clonelamitas spawns into the world. Instead of being a blatant Retinazer clone, she will have two different attacks: a brimstone fireball that slows down over time and can travel through blocks, and a slow brimstone bomb that slows down and eventually explodes into mini Brimstone Darts if it hits a block/after 5 seconds(like the Scal fight). During this phase, she has moderate defense.

Phase II(75-50%)

At this phase, Cloney becomes 'enraged', much like the current fight. She gains some defense and her brimstone fireballs can explode upon hitting the player, At 70%, she summons a Catastrophe. Catastrophe has the ability to shoot homing missiles at the player, and will typically remain a bit further from the player than Calamitas.
Phase III(50-30%)

#

Upon reaching 50% health, Calamitas will summon the ring of Soul Seekers. Soul Seekers will summon Life Seekers every so often. Life Seekers, much like their name, will track down the player - upon damaging the player, Calamitas will gain a little bit of health back. When she reaches 40% health, she will summon Cataclysm. Cataclysm stays a bit closer to the player than Calamitas, and will summon Brimstone Hellblasts(like the ones in the Scal fight, but nerfed) that slowly accelerate over time.

Phase IV(30-0% health)

Upon reaching 30% health, Calamitas will move a bit faster and periodically charge at the player. When she reaches 20% health, she will ressurect both of her brothers as well as 5 Life Seekers. She will summon 10 Life Seekers upon reaching 10% health, and her projectiles are fired a bit faster. This continues until she is killed.

Expert mode: Calamitas gains 50% DR when her brothers or Soul Seekers are alive.
Revengeance: She attacks more aggressively and is invincible during the brother/soul seeker phases.
Death: Calamitas' slow brimstone bombs summon more projectiles upon exploding. Life seekers will heal her faster, and homing projectiles home a bit better.

#

pls tell me if the wiki's description of the bossfight is outdated taxevasion

hollow shell
#

I realize you've submitted suggestions like these before
however
that doesn't stop it from being incredibly specific

hollow saffron
#

Oof

#

So should I just cancel it lol

sand umbra
#

keeping this in mind

#

don't mind me, just looking for inspiration as usual

hollow shell
#

(to be honest your Astrum Deus suggestion could have been much more compressed
like "Have smaller groups of worms spawn at points in the main worm's health instead of all at once, similar to the Perforators, to reduce lag, etc")

#

Do you think you could sum up the kind of changes you're looking for in Calamitas?

hollow saffron
#

fair

#
  1. Rework her attacks to be less Retinazer-like, and do the same for the brothers. Have some sort of inspiration frmo the Scal fight
  2. If it's not already a thing, have Clonelamitas' defense and attack speed increase with each phase.
  3. Have the life seekers actually heal the clone, come on its in their name. taxevasion
  4. Make the brothers stay closer/further from the player than the clone does.
sand umbra
#

things I'd like to see changed about Clonamitas:

  • make phase 1 not bootleg Retinazer maybe
  • make Catastrophe not an asshole a.k.a. don't have him spawn during seekers (I made a suggestion based around this fact the other day)
  • make Cataclysm's fire breath not extend 5 miles away from Cataclysm himself
#

and that's about it

hollow saffron
#

So should I post the list version tbh

fervent zealot
#

yes

hollow saffron
#

with the difficulty-based changes

#

yeah, i think its less specific and more consise

hollow shell
#

Preferably not verbatim

#

but

hollow saffron
#

like it doesnt pass the character limit taxevasion

hollow shell
#

yes

fervent zealot
#

part of the reason specific item suggestions died was also to avoid huge formatted out things that blot out the sun and everything under it

hollow saffron
#

fair

#

wait wdym by verbatim

hollow shell
#

Word for word

#

You could adjust it a bit is what I'm sayin

hollow saffron
#

ahok

fervent zealot
#

aka condense it down to occupy as few rows as possible™

hollow saffron
#

lol

hollow shell
#

nu

fervent zealot
#

realistically speaking the best way to get views, and therefore stars, is to be as concise as possible so it's always in your best interest

hollow shell
#

Alternatively people see a lot of words and go "ooo this sure is well-thought-out, it's probably good" and star it

hollow saffron
#

Lol

fervent zealot
#

yeah but that also blots out other suggestions which is the coroporate way of doing things

hollow saffron
#

But if it's an entire dissertation then it's probs not good

sand umbra
#

I thought the best way to get views was to be funny while still getting to the point

#

and also bolding important shit

hollow shell
#

yeah I'm not sure if there's any reason why suggestions should take up multiple messages due to character limit anymore

fervent zealot
#

if your suggestion is that long use a google doc

hollow shell
#

m
but, I dunno what could even go in a doc now

sand umbra
#

funny how I often did that starting out

#

and never got enough stars on my suggs until I stopped doing it

fervent zealot
#

well yeah almost nobody reads docs
still beats taking up pages of suggestions with just one suggestion

frosty kindle
#

generally as of recent, if a suggestion is long enough to warrant a doc then it shouldn't be posted in the first place imo

fervent zealot
#

that's true but shh we're not trying to scare off the bad suggestions today

frosty kindle
#

since either people aren't gonna read it or it's too complex and/or specific

hollow saffron
#

Calamitas Boss rework

Of course, after attempting to alleviate the plight of players who get a zombie-pigmanlike swarm of starborne worms trying to dissect them for anatomy class, why would I not go on a revamp of Clonelamitas? The boss is clearly just a reworked Retinazer, and its concept isn't very original as a result. Given that in the lore, the clones of Calamitas were made in her style(albeit lesser forms anyway), I felt it would be time to rework the fight a bit. However, typing out entire PhD defense statements for a rework(like I did for AD) is entirely too lengthy, so I thought I'd summarize the changes I would like to see in a list, and include some difficulty based changes as well.

** - Rework her attacks to be less Retinazer-like, and do the same for the brothers**. Preferably some sort of inspiration from the Scal fight would be welcome, like how Scal has homing gigablast projectiles that explode into brimstone darts.

  • If it's not already a thing, have Clonelamitas' defense and attack speed increase with each phase.
    ** - Have the life seekers actually heal the clone, come on its in their name.** What's the point of calling them life seekers if they don't even heal the clone? taxevasion
    ** - Make the brothers stay closer/further from the player than the clone does.** This would probs add a bit more character to the fight, by having one brother be able to stay further/closer to the player. (It's also a thing in the Scal fight too.)

Expert mode: Calamitas gains 90% DR when her brothers or Soul Seekers are alive.
Revengeance: She attacks more aggressively and is invincible during the brother/soul seeker phases.
Death: Calamitas' attacks deal more damage and inflict Brimstone Flames for longer. Life seekers will heal her faster, and all homing projectiles can home in better.

#

is this better

#

oh no its still an essay 😔

fervent zealot
#

you can probably just obliterate the first paragraph and put it into a summary at the end

hollow saffron
#

fair

fervent zealot
#

or just gut all the non bolded text and have your reasoning paragraph be condensed

queen sail
#

Tbh i’d like it if Calamitas currently wasn’t just The Triplets

hollow saffron
#

Calamitas Boss rework

** - Rework her attacks to be less Retinazer-like, and do the same for the brothers**. Preferably some sort of inspiration from the Scal fight would be welcome, like how Scal has homing gigablast projectiles that explode into brimstone darts.

  • If it's not already a thing, have Clonelamitas' defense and attack speed increase with each phase.
    ** - Have the life seekers actually heal the clone, come on its in their name.** What's the point of calling them life seekers if they don't even heal the clone? taxevasion
    ** - Make the brothers stay closer/further from the player than the clone does.** This would probs add a bit more character to the fight, by having one brother be able to stay further/closer to the player. (It's also a thing in the Scal fight too.)

Expert mode: Calamitas gains 90% DR when her brothers or Soul Seekers are alive.
Revengeance: She attacks more aggressively and is invincible during the brother/soul seeker phases.
Death: Calamitas' attacks deal more damage and inflict Brimstone Flames for longer. Life seekers will heal her faster, and all homing projectiles can home in better.

Of course, after attempting to alleviate the plight of players who get a zombie-pigmanlike swarm of starborne worms trying to dissect them for anatomy class, why would I not go on a revamp of Clonelamitas? The boss is clearly just a reworked Retinazer, and its concept isn't very original as a result. Given that in the lore, the clones of Calamitas were made as, well, clones, it doesn't make much sense that the clone has entirely different, out-of-whack attacks and AI from the real thing.

queen sail
#

With every post tronix comes closer to outwriting the bible

hollow saffron
#

kirby you should have seen the original sugg

sand umbra
#

yet you'll never outwrite me

frosty kindle
#

:WeirdFlex:

queen sail
#

Silence, train

hollow saffron
#

ok, imma post it
if you have any objections speak now or forever hold your peace HDfailure

sand umbra
#

I'S NOT A TRAIN

#

REE

hollow saffron
#

i guess that means no objections then

sand umbra
#

no objects

queen sail
#

Ye ig

sand umbra
#

and no ions

hollow saffron
#

😳

sand umbra
#

so yes, no objections

queen sail
#

P sure doppelcal hasn’t received any significant changes lately besides changing the phase switch

sand umbra
#

aside from post-Provi variant becoming more difficult in coming update, which we still don't know the implications of

#

the last major change to the Calamitas Clone was at least a few updates ago

hollow saffron
#

harder postML phase CompleteFailure

sand umbra
#

and it was making there not be a billion brothers in the fight

queen sail
#

And ye her fight is more or less just the Terraria fan idea of The Triplets

#

In concept

sand umbra
#

anywho I'm keeping all this in mind regardless of what happens

quick ice
#

Woah, my enemy change suggestions have been noticed this time

#

Also the Clonelamitas changes sound nice, I’m not sure how current fight is but making it similar to S-Cal would be nice, so long as they both differ a little bit

hallow kraken
#

What I was thinking of before making my Cal suggestion was a charge attack that fired projectiles in four directions while charging

#

Also, imagine if the brothers were more aggressive with their charges

#

Like low HP EoC

#

And what about an attack where Cal circles around the player, firing projectiles while doing so, and charging at the player at a random direction when the circling is finished?

karmic stone
#

not worth

sand umbra
#

@ashen warren have you tried it against AS and Desu

karmic stone
sand umbra
#

if not, I advise you to do so

#

and just against multi-segment or large bosses in general

#

Kelvin Catalyst given more than one opportunity to hit is pure, unadulterated TaxEvasion

frosty kindle
#

real taxevasion hours with the Kek Catalyst

lost agate
#

kelvin not worth
kelvin too op
im getting really mixed messages

ashen warren
queen delta
#

Kelvin Catalyst is one of the few non-exo weapons that take a lot of grinding to make

#

Let's keep it that way

#

It's really good too, so the grind is worth it

frosty kindle
#

the grind is absolutely worth imo

queen delta
#

Kelvin Catalyst made early-hardmode melee good again

ashen warren
#

well, maybe not as low as I put it but still it's a really annoying grind for a weapon that you stop using in late/end-hardmode

#

:V

#

It's pretty much a weapon like apoth and drata in terms of recipe

queen delta
#

Ever since Icebreaker became rogue, melee early-hardmode was incredibly bad

#

Then don't get the weapon

ashen warren
#

Which means that it's pretty cool

queen delta
#

Pick another one

ashen warren
#

I really like kelvin tho

lost agate
#

if the recipe gets lessened then kelvin gets the big boot taxevasion

queen delta
#

Then endure the grind HyperEthanJudge

ashen warren
#

hm

queen delta
#

If you nerf the recipe, the weapon just gets kicked back down to the same level as the other weapons

#

And melee becomes bad again

ashen warren
#

perhaps it could be a less painful but more demanding recipe progression-wise, without naming any specific materials on my part

queen delta
#

wym?

sand umbra
#

you either get a massively viable but hard to obtain weapon or an easy to obtain but not so massively viable weapon

#

pick one

queen delta
#

Most of early hardmode melee weapons are filler and as easy as a drop from a boss, enemy, or bought from permafrost for a few measly coins

frosty kindle
#

fab usually has the thought of making a weapon stronger for its tier depending on how hard the grind/RNG gate is

queen delta
#

Let's keep Kelvin special

frosty kindle
#

for me, the RNG-locked weapons come as no problemare reasonable even if some don't have good luck

queen delta
#

fishbunjin has the kiss of RNGesus so naturally he loves rng

ashen warren
#

I have terminal RNGitis

radiant pawn
#

so you want the kelvin grind to not be satisfying?

foggy grove
#

Is there a 2nd requirement to have a suggestion sent to the devs other than 90 stars?

terse sundial
#

no

#

it's not automated

foggy grove
#

Ah ok

#

thx

terse sundial
#

we have to do it manually

queen sail
#

I’m late to this but Kelvin Catalyst is a donor wep so anything affecting it needs approval from the donor themselves iirc

distant gyro
#

Patron originally wanted Frozen Key in the recipe CompleteFailure

foggy kindle
granite owl
#

bruh face

queen delta
#

Cryo drops frozen key so uh not that rare lol

worthy fiber
#

20% chance anyways iirc

tired haven
#

More than cryo stone so w/e smugdance

queen delta
#

It’s already happening next update iirc

sand umbra
#

this is happening next update, yes

worldly saffron
#

Made my first suggestion, what do you all think of it?

sand umbra
#

read what I just said CompleteFailure

#

this is already gonna be a thing in the upcoming update

worldly saffron
#

ah

#

sorry, didn't know what you were replying to

#

since it's redundant I'll just delete it

hollow saffron
#

imagine reading #changelogs and sending your suggestion here before posting it

hearty plaza
#

what was the suggestion

queen delta
#

Pretty sure that change wasn’t listed in changelogs tho

sand umbra
#

it's not

#

lol

foggy grove
#

So I'm currently trying to rebuild the entire abyss to bring some more purpose to it and make a suggestion about it, so I put together a list of the things the abyss does very well and the things that are a bit lacking:

Pros:

  • Amazing atmosphere, fits very well
  • Great progression throughout the game, from the first exploration around Skeletron to the final adventures around Polterghast
  • Difficulty in navigation. Some may see this as a downside, but it adds to the general feeling of the area

Cons: (Pretty much the borders)

  • Border on side of abyss feels very unpolished and thrown in, doesn't even adjust to voidstone near the bottom
  • Bottom border of abyss is literally a flat sheet of voidstone
  • Bottom interior of abyss feels too rough and angular
  • Layer 1 feels absolutely useless and is easily forgettable. Whenever I'm playing the game, I always think of the abyss as 3 layers and not 4 since the 1st layer is pretty much an empty nothing that just leads to the 2nd layer. Also it is sometimes massive on large worlds...

I'm trying to keep the good things about the abyss while adjusting the lacking things to make them better. I've already redone the borders, but I don't entirely know what I should do with the 1st layer. I want to make it more than just an empty layer with nothing in it, but still have it just be a lootless transition to the deeper sections. What do you guys think should be there?

sand umbra
#

imagine reading changelogs before telling someone to read changelogs

#

okay so actually

#

why is layer 1 completely irrelevant

#

literally one of my biggest issues with the Abyss

#

layer 1 ain't shit

#

make it possible for things to spawn in layer 1 and we good

foggy grove
#

I was thinking of changing the worldgen of layer 1 entirely

#

Since currently it's just an empty drop

sand umbra
#

see, here's the biggest issue with the Abyss

#

and by extension, the Sulf Sea

#

there's like no room for them to flourish

#

because Terraria oceans are small as all mother fuck

#

a lot of the issues with both actually stem from that fact because they both directly rely on the Dungeon-side Ocean

foggy grove
#

Well I'm pretty much changing anything I can, so if you have any suggestions about the abyss, whether it requires increasing the side of the ocean drastically or not, I'd like to hear it

sand umbra
#

see here's the thing

foggy grove
#

I want to see how "cool" I can make it

sand umbra
#

unfortunately, it's not exactly something the devs can reasonably fix with the tools currently available

foggy grove
#

I'm aware of that, this is mainly just for fun

sand umbra
#

or at least, not within my realm of knowledge

foggy grove
#

And as a proof of concept for maybe in the future when they can take a few ideas here and there to improve it

sand umbra
#

if Journey's End adds fatter oceans I will back this wholeheartedly

#

the Abyss is near top dog on my list of Calamity biome favorites, second only to the Astral Infection

#

and even then, the Abyss feels the most complete of the...three? four? Calamity biomes

#

by an honestly pretty wide margin

foggy grove
#

Yea, the other 3 biomes lack a lot imo

#

They are really cool and I like the ideas, but you only really use them once in a playthrough, just for a few items or a boss, then never again

sand umbra
#

...oh yeah the Sunken Sea exists

foggy grove
#

Yep

sand umbra
#

that makes it 3 others then, ye

#

Astral Infection is nice but still needs something more

foggy grove
#

The astral infection was a step in the right direction in terms of biomes, compared to the Astral meteor alone, but it still needs a little more

sand umbra
#

Brimstone Crags are TaxEvasion

karmic stone
#

I finished my draft

sand umbra
#

and Sunken Sea is kinda just there for Amidias and Clam Crusher

karmic stone
#

Are you done or should i wait a tad bit

#

Dont wanna interrupt this sugg's convo

foggy grove
#

I mean, I never got any suggestions to what I should do to my abyss taxevasion

#

I know the devs won't make the abyss look like mine, but I want to see how I myself can improve on it as a whole

karmic stone
#

Suggdisc time it is then

sand umbra
#

no

karmic stone
#

Give Plantera and Polterghast resistance to true melee weapons

As of today, both fights can be stalled at p1 very easily until adrenaline is ready, Plant can be decimated with either the SubShocker or the Fetid (no), and although the same thing could be done on Polter, the available weapons just won't cut it (no pun intended) before Polter noms you completely.

That would have been the case if it just hadn't happened for 2 of the 4 best armors for true memeing to be available around this stage, the first one being Tarragon armor, what's the set bonus you ask?, well, it's really simple, you gain extra life regen sometimes when hit, obviously this absolute unit of a set bonus will change the tide and trivialize the fight if you do the adren-build strategy (refer to: first paragraph).

It also kinda gives you 75% fucking DR on the press of a button, probably, i don't know.

But after you meme Polter one time, what's next? You obviously won't change armor to farm it since Tarragon is obviously the perfect armor for Polter.

Except for the fact Bloodflare's Blood Frenzy just, exists, giving you a decent a amount some fancy Damage Reduction (Dee arr) and guess what, extra melee stats.

TL;DR Read the whole thing you piece of sub-human true memelee

#

🚕vasion

foggy grove
sand umbra
#

okay so let's not make true melee even more irrelevant than it already is

#

yes? okay good

#

Polterghast is literally the last boss aside from maybe Cosmic Discharge or Mourningstar vs. Yharon where true melee is considerably relevant/viable

karmic stone
#

My other option was to just nerf Tarra and Bloodflare, but that came to your point

sand umbra
#

and for the latter there are infinitely safer options

#

hell, for Polter there are infinitely safer options than Stellar Striker or Holy Collider

lost agate
#

Isnt true melee vs these two missing suicide?

karmic stone
#

As of now Plant and Polter are a 30ish seconds fight if you try it

lost agate
#

You literally run into a barrage of projectiles or getting eaten

sand umbra
#

true melee in late-game as a whole has a tendency to be just taunting fate

foggy grove
#

What difficulty are we referring to here?

When I did Death Mode, they would both basically one shot me if I got too close, I can't imagine true melee would be good in any case

sand umbra
#

trying to do it on even just Expert is suicide

lost agate
#

Hell nin said melee would suck vs new plantera until i reminded him floodtide exists

fierce hedge
#

Add more items maybe for Post Polter Sunken Sea

sand umbra
#

sunken sea

fierce hedge
#

Or Post ML

foggy grove
#

Sunken sea just needs an overhaul in general

karmic stone
#

I forgot to specify this is rev/ and mostly death in the sugg smugyon

tired haven
#

As true melee expert I can only say bruh to that suggestion
Trying to limit already subpar on most bosses class is kinda anticlimactic
And it's not like you can do that with no setup whatsoever either

fierce hedge
#

Oh a bit off topic but congrats on mod @tired haven

sand umbra
lost agate
#

But yeah

sand umbra
lost agate
#

If youre taking rippers memes in the equation then uh...

sand umbra
#

SuperHot take: rippers should never be used as a baseline ever

lost agate
#

Theres several other safer weapons that could do the same but a lil slower

#

Why cripple true melee of all things

sand umbra
#

because Rev rippers exist sorta and Death rippers are just a meme

#

and there's no point in limiting a variant of melee that is already pitifully subpar in most cases even further

lost agate
#

Also remind what good true melee weapon is there for plant

queen delta
#

fetid baghnakhs and mantis claws ig

sand umbra
#

mantis claws are post-pl0nt

foggy grove
#

You basically have to be inside of them for that tho

queen delta
#

oh right

lost agate
#

Yeah claws have -1 range

sand umbra
#

yeah fetid shredclaws have the range of a fucking peanut

queen delta
#

fucking peanut

tired haven
#

Sub shocker mostly

sand umbra
#

all of the claw weps have virtually no range

karmic stone
#

I tested both a bit before drafting the sugg and i still feel like their fights are sex easy with this strat and Pre-[X] gear

sand umbra
#

Sub Sandwich Shocker just shits all over Plantera from what I remember

#

and I mean, with all due respect, Add

#

you do realize most people don't even bother with true melee in the first place, right

karmic stone
#

Specifically both fights, like true melee has a Mt. Everest sized spike in víability

sand umbra
#

because the point is that there are infinitely safer options

lost agate
#

The whole point of true melee is hitting like a truck

sand umbra
#

and getting hit the same way

lost agate
#

Yes

sand umbra
#

it's the unfortunate truth of true melee as it is right now

lost agate
#

Its hard to decide which way to go

#

Tanky af to resist more or glass to hit harder

tired haven
#

the answer is taking the best from both, at least last time I played

lost agate
#

One makes you survive the other is only good if you stack a crap ton of dmg

sand umbra
#

and then there's Mutilator which lets you do both at the tail end of Polter's fight

lost agate
#

Only at the end sadly

sand umbra
#

ye

tired haven
#

To be fair if you are able to survive other 80%, might as well

karmic stone
#

with all due respect
Not offended by any of this, no, i personally still stand by my point, but ofc i'm gonna receive the appropiate feedback

#

So in conclusion, should i bother to give it a shot?

lost agate
#

And like if u kill smth so fast with true melee, then gg, you overbuffed yourself enough for that to happen

tired haven
#

There is nothing inherently wrong with that suggestion, I'd have even agreed if it was some other class without the facetank part

#

So probably go for it

karmic stone
#

Will do, thanks everyone for the feedback

lost agate
#

Idk true melee balance is very iffy

#

Almost every boss can die almost as quickly if you do it well

wary flume
#

Removes Melee Damage

karmic stone
#

What

lost agate
#

I think you meant throwing

sand umbra
#

fun fact: melee is secretly also throwing

lost agate
#

Ono

karmic stone
#

Redcode momentum

sand umbra
#

the devs added throwing as a fakeout

queen delta
#

Could you make the TL;DR less snarky and rude?

sand umbra
karmic stone
#

Kay kay

wary flume
#

Solar pillar is being changed for mining

lost agate
#

Wh

#

Why did you even put a TLDR

#

If it was gonna be that

wary flume
#

When I figure it out I am going to create the biggest meme mod

foggy grove
#

thoughts?

hollow saffron
#

what

#

clean that corruption ffs

foggy grove
#

That's astral infection taxevasion

tired haven
#

Modified entrance into the abyss
it's astral infection

hollow saffron
#

breh

#

also i dont think that entrance fits

foggy grove
#

The problems I have with the abyss were the borders and the entrance, so I'm trying to fix both

Borders were EZ, entrance is really hard

karmic stone
#

Would love for layer 1 to be more interesting, but making a maze-like structure the entrance would make it really hard for the first visit and really annoying for future visits

foggy grove
#

Im trying to figure out what looks good and actually has a purpose for existance unlike the current layer 1 abyss

hollow saffron
#

how is the entrance hard

karmic stone
#

Oxygen memes

tired haven
#

I'm controversially neutral about that suggestion, which means no because coding nothingness is bleh

hollow saffron
#

recall potion memes

#

set a bed in the acid sea taxevasion

tired haven
#

How is recall gonna solve oxygen problems?

karmic stone
#

Wh
Why would you recall immediattely every time you enter

hollow saffron
#

also gills potions taxevasion

#

amidias' blessing AmidiasEvasion

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sirens heart PensiveDoGCowboy

tired haven
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Yeah because not getting hit in a maze is even easier than in open space

hollow saffron
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arctic diving helmet

foggy grove
hollow saffron
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that change i can accept

foggy grove
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Well do you have any specific ideas for the first layer I could try? It seems like the general consensus is that the first layer is useless and needs something, but I can never get anyone to suggest anything

tired haven
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🤷 seems just about the same for me
Is there anything inherently wrong with the cone and slightly floating shrine in current worldgen?

hollow saffron
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first layer needs enemies

foggy grove
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The floating shrine Im fine with, I just tried something new
The cone also isn't inherently bad, it's just the roughness and angularness of it I don't really like

It doesnt feel natural

wary flume
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This is suggestions not general talk or am I missing something

hearty yew
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@karmic stone if a boss is too easy with a cheese strategy why would we help you?

foggy grove
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This is "suggestion discussion"

hearty yew
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I don't understand why you say help

foggy grove
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My suggestion is abyss changing, and we are discussing it

wary flume
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Uhuh ok

tired haven
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(btw the "help" is a joke, kind of)

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(almost like "fixpls")

foggy grove
karmic stone
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I used the stall p1 argument as a rough example, this can be done in any normal battle if you get adrenaline and decide to use it on any viable true melee weapon, then let either Tarra's/BFlare's set bonuses do their work

hearty yew
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Yes

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This is because calamity tries VERY hard to make true melee viable whenever possible

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Cause fab really likes it

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A lot of the time it's only viable through cheese because bosses are extremely mobile projectile fountains

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But I guess the idea is "This being viable with cheese is better than it not being viable at all"

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I don't really agree with that since the set bonuses can be abused

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Especially tarragon

karmic stone
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I still feel like both fights are stupidly easy with only 30ish secs of dodging stuff and a few more secs of true adren, but i know where you're coming from

queen delta
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Well yeah if you gear up well and go straight into their face and use everything you got against them, while having tanky stuff, it would become stupidly easy

quick ice
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maybe nerf true Melee a little, but a big-nerf would make it harder to playthrough with than it already is

queen delta
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True melee was already nerfed a ton

lost agate
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yeah remember old holy collider

tired haven
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I miss times when I was able to have 500k dps on scal

lost agate
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and pre melee speed cap stellar striker

tired haven
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It was almost legit strategy due to being forced to stay in the middle to pull that off

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(not completely because baghnakhs had 2000hp/s restoration)

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But now the striker barely has 60-100k on regular targets SAD

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Neither the dummies work in the fights

radiant meadow
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does it need a buff?

tired haven
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Probably not. I'm just missing the old one

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(and there is no proper weapon for scal like I wanted for a good year now)

radiant meadow
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true melee working on scal would require some super fat long ass sword

tired haven
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or icicle that acts like a regular sword

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It's pretty much edge case but at least there is sufficient damage source without being melted by scal face when she dashes

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Fun fact: earth/animus damage is certainly not enough to make anything good out of her dash

radiant pawn
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just make a true melee blade that ignores DR

sand umbra
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bros

radiant pawn
sand umbra
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not only do swords beyond a certain size not exactly animate correctly when swung

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but to make a sword that big would be nothing short of completely impractical

tired haven
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just say it will look dumb, I don't think there would be many against that point

sand umbra
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I mean yeah that too

tired haven
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30 blocks long sword derpeline

stoic elbow
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i finished true melee recently pls add

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everything DoG and afterwards is just not fun anymore

radiant pawn
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add a true melee sword that shoots a projectile that reaches SCal

stoic elbow
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Should just make the Dragon Pow a true melee weapon

civic pond
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nope

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no can do

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it spits projectiles everywhere

stoic elbow
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There's a lot of true melee weapons that activate projectiles on hit like the dragon pow

civic pond
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but DP already fires them regardless iirc

radiant pawn
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and dragon pow wouldnt count as true melee

jovial spire
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It still hurts mu mind that DP counts as true melee

radiant pawn
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it does?

civic pond
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no

queen delta
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Yeah fsr

radiant pawn
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but its a flail

civic pond
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it doesn't?

tired haven
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It does but as a bug

queen delta
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It benefits from true melee bonuses

civic pond
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oh

radiant pawn
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How is a flail true melee

civic pond
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I know whip flails and normal flails count

jovial spire
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All non projectile flails are true melee

civic pond
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i dont want to get into this argument again aa

stoic elbow
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A flail is a melee weapon

tired haven
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too bad, we are rolling in

jovial spire
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DP, however, is a flail with projectiles

civic pond
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ech.

tired haven
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Yep

radiant pawn
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so it counts as True Melee? Because those projectiles spawn ON HIT

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or what

civic pond
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Flails are a good example of true melee that allow you to do considerable true melee damage without getting close to a boss for instant death.

tired haven
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It has sparks on swing

jovial spire
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It still has natural projectiles yeah

radiant pawn
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Ooh

stoic elbow
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hey at least it might make true melee actually fun past a certain point

tired haven
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Petals appear on hit yes

civic pond
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Cosmic discharge then

stoic elbow
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its not very fun when DoG (seemingly?) ignores i-frames and when bosses are just scripted to always keep a certain distance from you

tired haven
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Too bad cosmic discharge is like 5 blocks short off scal face

radiant pawn
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Dash + lmb

civic pond
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not true

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i cant get past the brothers phase with it

radiant pawn
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you chug those 5 blocks off difference for a secondhellyes

stoic elbow
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flails being true melee would just be fun

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i dont see whats wrong with it

civic pond
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some of them already are.

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Bottom line is, flails with projectiles are not true melee

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and they cant be unless they dont already fire them

radiant pawn
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Dragon Pow counts as True Melee but doesntdeepthonk

stoic elbow
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but DP spawns projectiles on hits doesnt it

radiant pawn
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Yes

stoic elbow
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then why not true melee

civic pond
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it spawns then naturally too

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without hits

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iirc

stoic elbow
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does it? 🤔

radiant pawn
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But it also shoots projectiles when swinging it

stoic elbow
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i didnt realize that

civic pond
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ya

radiant pawn
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Apparently

lost agate
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becuase of the sparks that almost do nothing

civic pond
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so its not true melee

stoic elbow
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idk just remove the sparks then

civic pond
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but a bug kinda makes it one

stoic elbow
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now true melee has a fun weapon for scal

civic pond
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i think you'd have to ask the patreon to do that

stoic elbow
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oh its a patreon weapon

civic pond
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its a donor item after all

radiant pawn
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So dragon pow is the good true melee for SCal?

civic pond
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also melee already has a bjalaiganellion options for scal

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cosmic discharge

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🔫

radiant pawn
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Oh shit right dragon pow is donor item

stoic elbow
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I didn't even know cosmic discharge existed

civic pond
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rev drop from devourer

tired haven
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~~isn't the patreon also the dev or I messed them up? ~~

stoic elbow
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I must've just ignored it then

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whoops

civic pond
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thats as close as you get to true melee afaik

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the dev?

queen delta
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Buildmonger is the patron of dragon pow

civic pond
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ye

tired haven
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yes, I confused it with something

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w/e

civic pond
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now im confused

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we

tired haven
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whatever

civic pond
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yep ok

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end of discussion 🏃

tired haven
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Now I need to think how to fit 6th melee exo weapon without being shamed for the rest of my life

civic pond
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another patreon item?

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😔

queen delta
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exo spear

civic pond
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ok actually

foggy grove
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exo gun 👀

tired haven
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Exo true melee spear
Sounds unholy

civic pond
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nadir?

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doesn't count

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but spears are cool sad

queen delta
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Honestly, a true melee sword that actually absorbs ALL enemies and bosses on every swing

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making true melee scal possible cuz every swing pulls her towards you

civic pond
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succ sword

queen delta
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Exo tier of course

tired haven
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The big succ sword

civic pond
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ok but honestly

tired haven
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woo yeah

civic pond
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the only solace i have for true melee

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is shield bonking

tired haven
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Shame that you can't even deal sufficient damage then

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Since your weapon will touch enemy for like 5 frames

civic pond
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sad

radiant pawn
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Exo Scythe

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gamers rise up

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we need an exo scytheHyperYharimJudge

tired haven
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How about an exo flying knife?

civic pond
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gay ngl

tired haven
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smh

radiant pawn
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chad scythe vs virgin flying knife

tired haven
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friendly reminder that using that as degoratory term is not acceptable in most communities

radiant pawn
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wait does flying knife count as true melee

tired haven
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It doesn't

civic pond
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ech fine

radiant pawn
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i was getting worried

civic pond
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but how about something that isn't Exo melee

tired haven
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unless..

civic pond
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what was that

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do my eyes decieve me

radiant pawn
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i took my own L

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exo torch

swift bison
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exo scythe is celestus

sand umbra
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Celestus is not a scythe

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it is a boomerang

lost agate
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Its a boomerang scythe

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Or how we call it over here, a scythe you throw

sand umbra
lost agate
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you can throw scythes believe it or not

hearty yew
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all scythes in calamity are either swords or boomerangs in disguise

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this is not a problem

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because it's consistent with vanilla

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nanoblack reaper is a "boomerang"

lost agate
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theres no defining trait for scythes other than their sprites

random flume
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i would kill for a potion that highlights projectiles

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plaguebringer was so aids cause i just couldnt see his stingers

distant gyro
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tbh omniscience potion should do that so it actually becomes relevant

tired haven
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It is already relevant SAD

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ye it should, maybe as a special bonus effect like yharim stims

sleek wadi
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A potion like that would help for Cryogen as well. Small projectiles+Blizzard=pain

distant gyro
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make omniscience potion see hostile projectile hitboxes

sleek wadi
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wtf why does everything look like minecraft now

tired haven
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because terraria is 2d minecraft
chuckles and wants to cease

shut mango
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Well, AlchemistNPC already has Greater Dangersense for a long time. It makes all enemy projectiles glow in yellow.

sand umbra
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and?

hollow shell
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So we know it's possible I guess

severe vapor
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I recognize two of the people here and almost worship one as a god

ashen warren
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It does have issues though.

severe vapor
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It sounds like a good idea

proven tide
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in later-game it dulls projectiles

ashen warren
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It tends to fuck with projectiles in a not nice way if there are shaders.

proven tide
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early hm it's alright for cryo and brimmy and as

ashen warren
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Specifically ones like moonlord and so on.

proven tide
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but with things like the ml's eyebols

ashen warren
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Leviathan though.

proven tide
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is bad

severe vapor
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So it's a good idea on paper but not actually a good idea

ashen warren
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The way alchnpc dangersense works.

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yes

zenith hazel
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I can see this getting usage for like really small projectiles tbh

shut mango
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Excluding some projectiles may help here

zenith hazel
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but like, most projectiles are decently sized anyway

ashen warren
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Hi alchnpc dev TaxEvasion

shut mango
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Not the best place for meeting, but ye, hi!

wary flume
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It would only be useful for slow projectiles imo because alot of the games projectiles are fast and large, most are also clearly visible

ashen warren
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see also: stingers from pbg

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"slow"

shut mango
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It was created specifically for Queen Bee's stings, PB stings and Aquatic Scourge toxic clouds.

wary flume
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If toxic clouds don't scream Visible I don't know what does

zenith hazel
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the problem is that pbg’s projectiles aren’t even small, the stingers are just small and kinda hard to notice

shut mango
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Toxic Clouds were invisible in nighttime before

zenith hazel
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it’s like the same case with hive mind’s blobs but that’s getting fixed soon

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toxic clouds are visible now

wary flume
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The stingers from pbg may be harder to see but you if you know the attack it is fairly easy to avoid them

zenith hazel
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doesn’t change the fact that they’re hard to see

wary flume
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What is the point of adding something for a single boss though?

zenith hazel
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if pbg’s offscreen then it’d be hard to predict her attacks, meaning you wouldn’t even notice a small ass stinger coming towards you

wary flume
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There is already an accessory that helps do the pbg fight anyway I don't see a reason to add a potion for a single boss

zenith hazel
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it’s not just pbg, it’s ravager too

shut mango
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Specifically doesn't mean that it can't be used for some other bosses.
EoW Vile spits are affected as well.

zenith hazel
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the sparks that come from its legs are sometimes hard to see, meaning you could run into them

ashen warren
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technically speaking most post-ml weapons are made for just 1 boss

wary flume
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^^ I somewhat disagree but yeah

zenith hazel
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in that case, why not suggest making those projectiles easier to see?

wary flume
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I didn't even know there were sparks I have accidently nohit ravager aswell so yk

ashen warren
zenith hazel
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weird flex but ok

wary flume
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Not trying to flex

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But ohkay

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I feel asthough it would be easier to make the stingers and sparks easier to see instead of making a potion that some people could potentially see as broken

zenith hazel
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that’s what I just said

wary flume
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I extended on what you said

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Stingers could get an off green glow for example that differs to the background colour idk

ashen warren
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Just give them a glowmask iirc

wary flume
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I have no idea how modding works 😄

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I just play stuff made

ashen warren
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It's what makes things glow

wary flume
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Yeah

ashen warren
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like the lights on destroyer

wary flume
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yaw alright

zenith hazel
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bruh I would’ve loved that when I didn’t have mod

ashen warren
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brahv

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Part of me has no idea why it wasn't already a thing ngl.

zenith hazel
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but then again, role hierarchy exists iirc

tired haven
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That's actually smart way to go around discord role hierarchy limiting color choices

frail mantle
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the Oracle exists