#suggestions-discussion
1 messages · Page 710 of 1
Because you have to gather the materials to begin with
it dropping its very much just a reward for doing it in a harder mode
You dont have to gather the materials anymore if youre lucky
Why even make that the case in the first place? Just straight up have them drop, no crafting should be needed.
No other boss has a mode where they only drop materials. It's fucking retarded.
uh fella
ok first of all, why the agressiveness
second of all, why does every boss have to be the same?
three, why is this such a big deal out of nowhere?
I'm not sure if it is a good idea to make people farm a superboss if they want a specific drop
that too
"Oh this boss is so unique! I have to farm like hell to make this bosses drops! So amazing!"
Again, why the agressiveness
So, basically 50% of the bosses
Also wrong, expert and rev exclusive drops exist
But why only have crafting materials drop? At least drop one of the drops as well.
The weapons arent locked behind expert mode
Expert has always been the "get extra stuff" mode.
I know.
True. But it's not "Only be able to actually get this bosses drops from the boss on this difficulty" mode.
Learn how to do boss scal consistently and she won't be dumb 
She still drops essence
Then she should have drops.
not yetto
Thats for later
She will, when she's not the strongest boss anymore
Yeah
"That's a special tool that we'll save for later."
they're even pink rarity
Imagine playing normal mode and calling boss dumb
Imagine playing normal mode at all honestly
^
Nyabine, I don't think you know what I mean.
Elitism is funny haha.
I mean the drops. Not the boss itself
Why you even want her to drop shadowspec weapons
When she drops calamitous essesnce in all modes and you can use them to craft the shadowspec weapons anyway
alt acc spotted
Oh wait this is suggestions discussion

Statistically speaking weapon drops are far inferior to crafting, even if you don't stick to a single class
The passive agressiveness is strong with this fella
i don't really see the issue with her being able to drop a weapon on normal mode too tbh 
My opinion is having her drop them in expert+ is basically having a chance to save you a short grinding period as a reward for beating the boss outside of Easy mode
Well yes nin but the argumentation is being quite smth here
Elitism is the whole damn server.
For someone that didnt even suggest the thing actually
I'd understand if it was random drops and then expert+ shadowspec bars
But this I don't understand
So now im an elitist, well alright
@ X be the change you want to see in the world
oh hey i recognise you you're that guy who wanted astralgeldon
crafty, real talk
Why?
Oh well then
I mean what Sequence said.

The "Elitism is fun" thing.
bro that ain't the topic
Ik.

i mean i don't think it's really a big deal either way since all modes are able to craft the weapons, normal not dropping anything is mostly arbitrary but also insignificant also i'm just talking about the suggestion itself here idk what the actual fight going on is so i'll probably just dip lol
nin I know just as little as you


So are you actually here to discuss the suggestion or just to throw hate?
@arctic notch can you calm down please?
if you’re going to contribute to the discussion, at least convey them in a civilized manner or in the very least, understandable way instead of throwing a fit about “elitism”
Bruh, I tried to leave so that the discussion would end.
elitism is fun
what on earth happened sequence
I only said one thing about it. That's not a fit last time I checked.
doesn’t seem so from your overall tone
And how about we drop this whole fucking thing, and move on from it, okay?
Anyway, im just gonna star that anyway cuz i think it would be neat
crabbar boss
shoots seafood wedges at you
stage 2 consumes 1000 shrooms and instantly kills you
nay
don't
no meme suggs please
^
Add to apoth and friends tho @ terry n muse
Just curious, do a lot of people do Calamity in Normal Mode?
Yeah, I found it relatively easy on Revengeance
Except King Slime, I legitimately had trouble with that
Normal mode is actually super easy
Very
Revengeance was challenging but not too much so, only truly hard boss was slime god who I cheesed with Lionfish
@ripe nimbus ^
?
CrabBar's message.
you can quickly disable slime rain by murdering king slime albeit a tad inconvenient
oh, wait, really?
Ye
you can download the nohitqol mod to do /changeproficiency <class> <level> command
how to download? it is a task up for you to find out, all of the information is hidden in plain sight within this server

If it were me, instead of killing off the slime rain completely, I would at least reduce the chances of it happening immensely after King Slime's very first death in a world. But the odds don't seem all that bad to begin with.
it already is considerably less after killing king slime
and less again in hardmode iirc
Even if it did happen in hm, it's basically pointless. All your weapons after post-hm are too strong and just messes up some farming choices on the surface.
you can summon king slime at will.
it's easy enough to summon him after the first kill and end it early
alternatively, use cheat engine to change proficiency
besides, not everything is designed around nohitting
not to mention it isn't a strict ban anymore
Holy shit Cheat Engine
Now that's a name I haven't heard in a while
@ripe nimbus The reason it’s a soft cap instead of a hard cap is because, if you so choose, you can still farm for proficiency more even after reaching the point that should be the “maximum” for that stage of the game if you really want higher prof levels even despite the fact that it’ll take much longer. Plus, even if you aren’t intending to farm beyond the soft cap you could potentially have, say, gotten to hardmode with level 5 prof along with some points already for level 6, which gives you a bit of a headstart and makes you get to level 6 faster. Meanwhile, hardcap would mean you have to gather all the points for level 6 without any headstart whatsoever. It may not seem like that much of a change, but I see no reason to change it from soft cap to hard cap.
Also, don’t put nohitting as a factor in your suggestions. Nohitters are in a very small minority, and while it’s ok to cater to some of nohitter’s needs every now and then with some minor stuffs, you should not be suggesting things that cater to their needs at the cost of it having drawbacks for average players. Even if they’re very minor drawbacks.
Amen
Before the nohit qol existed, I rarely ever got above the cap.
The only time I did so was
Prehm - When I was fighting WoF last.
Hm - Never actually.
All of this can be solved as said by Brav, cheat engine or just making a new char and transferring items when considering the nohit qol didnt exist back then
Wasn't there a setting that was implemented you can change to remove the proficiency completely?
Yes
I believe that is a config yh
You would be missing out on a few percents of stats
but, yeah
I actually think that the reason the config for that was added was because of no-hit judging purposes
(I could be wrong but iirc)
At least one of the reasons
Im guessing it is more of people complaining why it existed
I remember a lot of complaints on the update proficiency got added
@tranquil vale congrats, that's the first actual suggestion chain in quite a while
@tranquil vale no chaining suggestions please
oh oops sorry
It would be better for you to rephrase it to stand on its own
The logic being if it was sent to the dev server it would start with an alternative to [something the devs don't have access to] which is really inconvenient
in general suggestions shouldn't rely on the context of exterior posts or events to make their case
if that makes sense
I got to prof 12 as summoner before moon lord despite not mainong summoner just because I liked having minions out while I used weapons that didn't interfere with their DPS and I had Heart of the Elements from as early as you can get it
@faint kindle No.
@faint kindle reason?
someone else take over the logic words
Not even reason. literally impossible
well if he's not gonna say anything...
yeah, what Tera said, mobile calamity is not possible
Mobile version is literally impossible to do.
I'm just going to answer you that mobile is not possible
not in sugg don'ts 
It's just because terraria on mobile has no mods and gets a bit boring
Well, mobile can't be modded.
it's impossible to mod on mobile
Oh ok
so far at least
So if you want to play modded you just need to stick with the pc version.
PC version is way better than mobile anyways.
even if, performance will be terrible
yeah mobile is way too unintuitive in its core
Alright, I'm on Android so other games are often easier to mod I was just wondering about this one
There might be modding capabilities for mobile in the future
After the 1.3 update, maybe it's more possible than ever...
But
there's no way to do it yet
Nobody's tried, or the people who tried failed
modding on any console other than pc is really, really, really, really difficult to do because console companies usually have strict quality control filters that require some clearance before content can be released
it's why updates for games on cross platform stuff often times happen on different dates, because that filter isn't necessary on pc, or at least is far easier to get through
Even skyrim never got mods I thinl
if you're modding content on consoles it's just legally and technically a lot weirder, at least that's my understanding
i think big enough games do sometimes get it but it's usually a bit sketchy anyway
It's also a mega pain in the ass to test it because console development is already very interesting
skyrim on console got mods but not even 1% of quantity of pc mods
Yeah I think a friend was explaining that to me
to get mods you have to get them individually cleared
Levis video of beating scal with a controller is the closest thing we'll get
I'm thinkin about homebrews and rom hacks on consoles like the Wii
but I assume that's different than modding in some ways
Homebrewing on the Nintendo consoles is like modding Terraria with Java before TmodLoader showed up. It wasn't exactly official. That's how I see it.
Well tModLoader doesnt make it official either
Just makes it easier and more modular (compatibility friendly)
It would be nice if official support came to terraria
If I'm not mistaken, I thought I saw a post from the devs of Terraria that it might happen.
Not entirely sure. But I'm not exactly expecting miracles to happen anyways. Besides, for all we know, this could be a PC exclusive thing depending on possible issues for console/mobile users.
If they go through with it
I know texture pack support with be a thing
That I heard as well
Iirc they planned on fixing redcode, making the game easier to work with for modders
Steam workshop support??
Doubt it
But the game will supposedly be more malleable
Yeah ik it's not likely
@lyric citrus Can you add a reason for your suggestion?
is explodable even a word?
Explosionable* prolly

But anyway, i'm assuming they want to make every vanilla block susceptible to explosives
Which would break alot of progression stuff
howzabout making Hardmode ores actually blow-up-able because that's totally a word once the world is in
le gasp
Hardmode
a lot of Hardmode shit in particular can't be blown up period even after you're past the point where you can obtain it legitimately by other means
Cuz explosives wack
explosives omega wack
ok ok i did it

I think it'd be smarter to make them explodable after they've lost relevance
the main progression it would mess with would be chlorophyte tbh
Lihzard bricks can be replaced with jungle grass for farming purposes
Wdym
or rather, have them susceptible to explosives
Making Pre-HM ores only explodable in Hardmode
making Hardmode ores only explodable Post-ML (or the early-HM after Plantera maybe)
Lihzahrd Bricks post-ML as well, maybe a lil bit later
but on similar rules to those the OED uses
(e.g. Lihzahrd Brick could be blown up post-Golem)
yeah
honestly i kinda like that dungeon bricks can't be exploded
ravager is pre all bosses
because it makes spikes really easy to clear
5head
pre-boss Ravager
just use slimy saddle cheese 6head
bam, you now have access to ataxia
or at least, ravager drops


i don’t like the fact that you can’t mine dungeon bricks without bombs ever
because i would love to blow up my dungeon
also slimy saddle can no longer hit dummies during boss fights
oh that’s nice
ok. astral ore
i don’t like slimy saddle cheese
Radiant Star pre-Cryogen be like
"vro"
but yeah, I can see this being neat if it follows progression-based rules like the OED's
always bothered me that even with a Blossom Pickaxe and the power of literal gods
you still cannot blow up shit like Desert Fossils.

Who would win?
A pickaxe that fires a literal eradication beam
Or
Some sea rocks that exist at the same time as a meme worm
:echthink:

i just don’t get why i cant mine desert fossils with dynamite after killing moon lard
especially since the veins are so damn huge
See this is why veinminer
i prefer explosions
more fun
i feel like the only reason the brimstone monsters persist during acceptance phase is because people want to laugh about someone losing at 1%
@harsh pivot finally a reason to enter the abyss other than the reaper tooth necklace
i think maybe remove yharon dropping terminus would be better but that’s me
it can be too.
well both add accessory and
but I don't know why Terminus is the abyss shrine item
it’s lore iirc
Abyss shrine was always intended to have terminus iirc
Yharon drops it because of the possibility of worldgen memes
Ok, but it doesn't make sense to be So hard to take
it’s hard to beat too
yes
Which you could probably do by the time you reach early post ml
Yes
Which is probably when you’re supposed to, anyways
calamari’s lament before providence
Yharon drops it because there were times where it was possible for the Abyss shrine to be overwritten in the first place, iirc
which isn't really a thing anymore
Yharim’s slated to drop it in the future anyways so
it was a failsafe; a way for people who that happened with to still challenge the Boss Rush
Well, it can be craftable in this case
Eh
With some Post ML boss drop
yeah
I'd prefer actually using that space below the shrine for something but that's just me 
or moving the shrine itself down a little further
I don't read the lore, so some origins of items is unknowing for me
@sand umbra pUt A bOSS iN tHe aBySS, mAYbE cTHuLU
Lets hope it doesnt gen inside a wall cuz haha random depth layers in world

stop
the boss is called eidolon wyrm aka dungeon guardian 2 electric boogaloo
@queen sail Ow yEah BaBY
Also what the hell was I pinged for.
Abyss doesn’t need a boss tbh
yup
Also tom bc you mentioned adding more to abyss layer 4
if you can kill adult eidolon wyrm you deserve a halibut cannon
And like
People have suggested adding a boss to the abyss
even if it is to be intented to kill
When it already has 3 minibosses to account for it
and fighting in water is a pain on the ass
Adding more =/= adding a boss
just with a duke fishron mount it is worth it
brimrose > duck fishron
Also tom bc you mentioned adding more to abyss layer 4
...??????????
Also @lyric citrus you just chained your comment, edit the second one into the first one

"Thom"
they’re separate suggestions
the implication was that one could change the Abyss shrine to be more uniquely shaped
h
you can support the rockets suggestions without the explosions one
it had nothing to do at all with Abyss boss meme
Yhea, but if the devs see the second one, they will see:
when you say "on the same topic as above", that's chaining
Yes but considering how some just want more content
It’s just old memes in the end so
"on the same topic as above"
the Abyss does not need a boss at all
Which is bruh
remove that part please
ok happy
that's better
if it needs anything, it just needs a bit more variety in drops, particularly post-Polterghast
not a humongous amount, but like. just some more stuff to pick from, I guess
to be frank, the Abyss feels the most...complete, I guess? out of the Calamity biomes
omega blue is so cool and i wish it were slightly better
i disagree it feels the least complete
It’s complete in comparison to something like the crags
But that’s getting a revamp sometime so :peepoyay:
honestly, most of the issues I have with the Abyss are things you simply cannot solve without oceans being fatter to begin with
I felt like if the profaned crags and the astral biome had a shrine
Terraria oceans are pitifully small in width
so it's not exactly easy to place an entire biome under the Ocean and have it being enormous justified

Abyss rectifies this by being deep as all mother fuck
i like the idea
it's not a perfect solution, but it's really the best we have
Abyss would be nice if it was more spread out bc atm it’s just a large hellevator without an entrance to hell with some gen in the middle
But again,
Hm
I mean, again, it's not necessarily something we can fix normally
just by virtue of how small Terraria's oceans are to begin with
perhaps in 1.4 we'll get some fixes towards that, but who knows
Well if they’d add more than stat boost mode, golfing, and kites

Only noteworthy things i saw from the 1.4 trailer were blood nautilus and bestiary
and a supposed "bullet hell" boss lady that I'm calling it right now will be exactly what I planned Titania to be
Tit iana
if it's a Hallow boss I swear to god
anywho, we're getting off-track here
But uh yeah
point is, Abyss shrine containing Terminus is fine
Maybe
Apparently Yharim’s going to drop it considering his fight with Xeroc
Also should sunken sea get more stuff?
:echthink:
Definitely think Sunken Sea needs more stuff
Agreed
and, despite world gen memes, I kinda wish there was a config option to generate old crags

It’s got an NPC for pre-Hardmode and an armor set and some weapons Hardmode
Still better than Crags though
Crags are covered for, Abyss has been discussed, and former piss seas areeeee
Just an entrance to the abyss p much
Sulphurous sea really doesn’t need much
Sulphur Sea is really only good for an easy gatligator and easy abyss materials
Oh and AS I guess

Sure, it could use stuff for fishing but it’s not nearly as important as every other biome except Abyss
Wait was Astral ever discussed for extra content
Astral content additions is currently being done in the form of giving Aureus and AD proper drop pools
Ok, so I’ve been thinking of a suggestion for a while and I would like to discuss it before I post anything to suggestions
Basically, it’s that the last time I fought regular Calamitas which was a week ago, I was kind of disappointed about the fight
I don’t care about the recent poll
The fight just felt repetitive and boring
It’s mainly because of her attacks, which calamitas herself only has two of
The lasers can be avoided by running and occasionally flying up, the fireballs can be dodged by having eyes
And the brothers aren’t too interesting either
Catastrophe’s projectiles can only hit you if you’re circling or on the ground
Cataclysm is literally just spazmatism
The shield is also boring
Calamitas clone doesnt have to be that complicated since its just a pre-plant boss
Catastrophe could be made more interesting tho
see what clonelamitas needs is to become invulnerable at every 10% interval of health for 15 seconds while random projectiles spawn from offscreen travelling with cardinal velocities
what Clonamitas needs is for Catastrophe to be more fair and for double-bro phase to be more fair
What I’ve also been thinking is that there should only be one brother phase, but the brothers have more hp and do, well, more
for the double brothers phase, the brothers should
- have lower max HP and possibly lower damage
- be synced up somehow
- not clash with each othear

Welp, guess I’ll go post this to suggestions
terry don't forget she also needs to trap you in a box with unbreakable blocks
that'd really make me feel like batman
Oh so do we need to get pre nerf clone back 
pre-nerf Clone

I'm having flashbacks to when she summoned fucking
four brothers at once
which was horrible for all parties involved
Also that entire suggestion is a mood
Im not gonna bother cuz i have a funny feeling i would get nowhere
Just reminder we are talking about a pre plant boss, and not even plant herself has that many attacks
I'm pretty sure he's talking about the boss itself being boring, not its difficulty
Plantera at least has the benefit of unique behavior
Calamitas is an eye boss at her core, and not as drastically unique as SCal
I suppose
Not to say she should be as complicated as SCal, I'm sayin that SCal doesn't suffer from eye-similarity-syndrome as much
But having her have an arsenal as big as like, idk, provi is not the way imo
the more bosses are added, i assume its harder to make them unique
as time goes on that is
Well Cal was one of the firsts
and she hasn't changed much compared to the likes of slime god and doggo
Hell, even desert scourge
I think the most major change Calamitas ever got was no longer reviving upon death..??
I'm not sure if that's a thing, I thought I heard about something like that in testerland but I haven't fought her in a longwhile
originally the phase 1 of the fight before "you underestimate my power..." didn't happen at 75%
instead she had a way smaller hp bar and it happened at 0% and her HP bar like tripled in size when she went to phase 2
Okay yeah that was a change.
She also uhh...
Life Seekers work differently now compared to the past
Actually you know what nvm I was uninformed
also back then the brothers had like no HP at all but she summoned them both at 100% of phase 2, then like 3 times after that and on death mode she summoned 4 brothers instead of 2
Reading Calamitas's wiki page, she actually looks pretty different to when I fought her last
yeah you know what's up
the fight basically became "dodge until you had adrenaline, then activate it and burn the brothers before they even get the chance to charge, rinse and repeat"Q
if you tried to take them on properly without using rippers on deathmode you'd have 4 spazmatisms and a retinazer chasing you and that's way too much for pre plantera
if you abused rippers the fight was a snoozefest and the only "hard part" was the curve lasers that were easy to stop with walls in your arena, and the seekers that did very little anyway
oh don’t forget that you could cheese the first brothers phase
they spawned right on top of her so you could skip it entirely w sub shocker
various other weapons as well
Speaking of phase 1, why does it exist
assuming death adren
It's meant to be a fakeout ig
definitely worked on me
It could be a bit shorter
worked better when she had the reduced hp bar
the reduced hp bar made you go "there's no way the fight is this easy"
the current hp bar makes you go "this fight doesn't seem too bad - wait why is the sky red"
i feel she should do something when she enters phase 2 though
Honestly it'd be cool if she just completely lost control after losing enough hp and just changing forms or something
Considering she's a failed experiment that escaped confinement
like she should spawn a mini Sepulcher or something that rams you i dunno i want to match the shock you used to get when you got rushed by the brothers the first time
hm
The way she talks doesn't really scream "experiment on the run" to me either
aye, I’d love more erratic clone
It’s also cool because the current fight feels less hectic than the new king slime
Her dialogue hasn’t changed since she was created p much
Yeah that's the issue with it
Barring the additions of The brothers have been reborn!
because back then she was actually calamitas
Just give doppelcal mutant boss dialogue 

i feel that she isn't even aware that she's a clone which is pretty cool to me tbh
but if they change her dialogue then that's fine by me i guess as long as its good
It'd make more sense if she was a complete replica of scal
Or atleast somewhat humanoid
I’d like more attacks for calamitas to make the fight not “run away from laser kill brother run away from laser”
that and keep in mind when that clone thing happened maybe calamitas hadn't come up with most of her techniques so this clone is basically "out of date" and she only recently learned how to become invincible and send bullet hells at you
then again that might be reading into game mechanics as lore too heavily
That or Yharim cloning memes happened

We all know that cloning never works in Calamity
I think it was just a cloning meme
as the reason why Calamitas is drastically different from SCal in terms of ability
Honestly it's just the whole "cloning makes downgrades" thing again
well yeah but calamitas isn't a downgrade as much of a totally different fight
like sucal doesn't even fire curving lasers she shoots hellblasts and darts
She is basically considered one tho
Hm
I wonder
Should Wizard also sell Water Bolt?

Like yeah he sells magic missile bc it’s a pain in the ass to get but at least dungeon crates (as memey as they are) provide a way to get infinite dungeon weps
Whereas Water Bolt is finite bc it spawns based on worldgen
that or add a way to craft it
Yeah but imagine there being a scenario where worldgen doesn’t spawn a water bolt at all
Whether it be bugs or abyss voring a possible space for it
Subsuming Vortex needs something that, while generally considered to always spawn, is based on rng
as much as I understand the point of Water Bolt only being used in one recipe, Kirby has a point here
Water Bolt, by way of crafting tree, is necessary for mage's only reliable exo-tier option that doesn't require 500 years of farming
and it is entirely possible, though by no means common, for Water Bolt to just not exist in the Dungeon whatsoever
The only mod I currently know of that allows a source of Water Bolts is Fargo Souls
And that’s a 5% drop from maso dark casters
(and imkSushi)
Coming in a little late here
But I think DoppelCal's first phase fakeout worked a lot better when her theme was that boss 2 cover
Not much point to it now
I mean, doesn't really change the point that
there needs to be a reliable way to obtain Water Bolt if it's gonna be necessary for a late-game craft
Indeed
It not drop from dungeon crates?
nope
Water Bolt is weird as a Dungeon wep because it's not actually obtained the normal way at all
you find it on random bookshelves
it drops from nowhere else at all and has no other consistent method of being obtained
Water Bolt is only found on dungeon bookshelves
Makes sense considering it's widely considered the best
so if worldgen really fucking hates you and doesn't spawn a Water Bolt
Not chests
well
so should it also be sold by the wizard?
or should it be crafted
both are super easy to do
Either or.
Either way works tbh
either way works, tbf
Just as long as it’s not a pain
okay, I'll make it crafted with 500 yharon soul fragments
ok
you're right, it should be crafted with Subsuming Vortex :wesmart:

Tbh idk why everything needs to have a reliable means of obtaining it
In vanilla, the fact that you didn't always get the weapon you wanted meant you had to mix it up sometimes, try new things
That works when it's not used in an end-game recipe
^
Water Bolt is necessary for Subsuming Vortex (it's part of the Tears of Heaven recipe)
So
Make it
Not
That's kinda on the mod for expecting people to have it when they may not always find it
that'd detract from the tears of heavens recipe by quite a bit
there's nothing else relevant in the ToH recipe aside from Frigidflash
the only other ingredient is Cores of Sunlight
and some cores
For one weapon I could understand
But no need to make it essential in all of the good ones like that
1% chance to drop from that dungeon enemy that shoots blue balls
yes i forgot the name
dark casters
:echthink:
Oh ye
Also yata fargo’s gonna sue us for copying
it doesn't have to be reliably obtained on tier
It can be sold by the Wizard in Hardmode, even
Just as long as you get it at some point
friendly reminder that the Celestial Magnet's recipe is a Hardmode recipe
prior to SSV
like how murasama is crafted with cobalt bars and how wizard sells magic missile
even though the origin item is technically pre-boss if the Traveling Merchant isn't retarded
h
Murasama is the shrine item
Masa
muramasa fuck
The recipes for some weapons are there for the sake of the fact that getting them is a pain in the ass
you know what I mean 
Sorry but you must be corrected anyways
But the recipes are balanced so you don’t go crafting them at the tier you’re meant to use it

for ark
Celestial Magnet's recipe is Hardmode for a similar reason, albeit a dated one
Unless you’d rather constantly gen worlds and pray to RedNG to bless you, i’d stick with the recipe
since it was a thing while Deific still took Celestial Cuffs
Well Sigil of Calamitas still requires it
Sigil is way later though, although I can understand regardless
if I was to make water bolt craftable, what would be a good recipe?
Book
I don't want the wizard to be the new dryad
bucket of water is used by frost bolt
That's true.
What's a watery early HM thing
Actually you can just use like 1 soul of light and 1 soul of night
fishron's drops
50 Waterleaf cause why not 
Perhaps somethibg from sulphurous sea

nothing drops in sulphurous sea though 
Spell Tome + Waterleaf + Water Candle/Shark Fins (? Idk)
Actually we don't even need a hardmode materialy thing if you just use Spell Tome
yeah
Ye
Bones probably too
^
Spell tome + halibut cannon + 100 waterleaf

spell tome + waterleaf + water candle seems to be the winner then
That's it, yep.
gamer
I'll add it when Ozzatron is finished fixing like 5000 errors meaning I can actually test stuff



Ill just ping you a week from now as a reminder
But ill need someone to remind me to do that
I'll remind you to ping him
Actually I'm kinda busy could someone remind me to do that?
Ill remind you
Aight cool.
can we like
Alrighty
add a viable endgame mage weapon for single target dps
Finished it
because using ssv is getting really boring
boo exact recipe
bitch
It works when a dev is asking what exactly to do
but it's not proper pizza suggestion etiquette
I disagree
When you give an example and credit to the person who made it and you get memed bc specifications
I mean
/s

"I'm not going to recommend a recipe of:"
• Spell Tome (1)
• Waterleaf (10)
• Water Candle (3)
easy fix 
"use any recipe but that, i swear to god"
uses it anyways
I did 3 waterleaf and 1 water candle
sounds reasonable

Fair
Yall are so mean :hypertrauma:
achilles did waterleaf with a water candle
Flag it when it's in the git

probably won't make it into the upcoming patch
*rolls up waterleafs, lights with candle* termigator, huh? *takes a draw from cigarette* haven't heard that name in a long time
need more water candles.
since that recipe doesn't take into account that dungeon generation puts a couple usually above level surface
but you see
a Spell Tome is a Hardmode item
sold exclusively by the Wizard, and such it is a Hardmode recipe anyway

this is assuming the aforementioned Water Bolt recipe actually uses a Spell Tome
I used spell tome
gamer
imagine having buckets of lava in flare bolt and buckets of water in frost bolt but no buckets of water in water bolt

water you talking about
clearly these are perfectly okay recipes with no issues whatsoever
water is ice, after all 

the clear solution is to add a bucket of honey
honey bolt when
because nobody sprited it 😔
Water Bolt except it's Honey Bolt
inflicts commit slow walk
and also inflicts healing ig
but at the same time, it allows for healing
so it is immediately a b+ item or better

lifesteal healing
debuffs are useless
Not necessarily
Besides maybe poisoned and on fire, those two are basically completely useless in hardmode
add easy way to inflict oiled early phm to power up flame debuffs
Soma Prime confuses me
because y'know, oiled is actually a debuff that exists 

Doesn’t only like, one post golem weapon inflict it atm
explosive trap sentries if you're wearing huntress or red riding armor
so 3 weapons if wearing one of two armor sets
Oiled increases fire debuff DoT by
2
for a post mech debuff, sounds amazing
6 damage per second
that’s cool and all
but venom and cursed inferno does that pre mech and they’re still basically fucking useless
Besides ball o fungu and lionfish
Those are the only times venom can actually be great
lionfish
Oh right the lionfish
Still oiled is a meme
next update holds promise though
oiled is a giant meme
Oiled confuses me
it's inflicted by one weapon series with one specific...can you even call it a synergy? active that requires a specific set of armor

oiled confuses me
It is literally so useless that the devs didn’t even give it a placeholder sprite
besides just the buff icon background
personally I'd turn it into a helpful tool for flamethrower subclass, if and when I get around to that stuff
since, y'know
there's a lot of flamethrowers with Clam
Daybroken lacks an icon too
Seriously though fuck oiled, ichor is better and it’s literally pre cryo/mechs
In fact
like
all debuffs that you'll never see lack icons
because you never see them.
correction
Daybroken technically has one...kinda
Same with frostburn
it's for PvP shit, more than likely
Frostburn is literally the only normally not inflicted on the player debuff besides dazed that works properly
Frostburn has player effect but Shadowflame doesn't?
Shadowflame doesn't have a normal player effect programmed in, no
why this is the case is anyone's guess
I guess they thought it would be too powerful against players
That’s my own theory don’t steal it™
Also, correction on the Oiled thing
It does not increase DoT by 2
it increases each fire tick's damage by 2
Shadowflame, 15 DPS, becomes 21
Frostburn, 8 DPS, becomes 16
It doesn't affect Daybroken
<><><><><><><>
This is the only place where it'd be appropriate to speak of it, ngl
:echmega:
doesn't make me any more willing to let that accursed suggestion back into the spotlight

I like that I don't remember at all what he was suggesting
only the memery that resulted from him using <><><><> as dividers
...it was ||SDOMG||
||that one SDFMG upgrade that made no fucking sense
I only know this off the top of my head because I saw it whilst looking through suggs for inspiration one day and spontaneously died||
anywho

space dolphin oh machine gun
you can look it up yourself

the o stands for oligonucleotide
okay
moving right along
anywho

Oiled doesn't really serve much of a purpose even for current debuff standards
the o stands for coquagulantian armouranium
yey! 2 more DoT per fire tick!
doesn't help that it's locked behind ooa and is post mech
Anyways yeah fuck oiled
why is literally just the crossover content
and furthermore is solely inflicted by the one OOA sentry line that to my knowledge nobody uses
Add in Possessed Oil Lantern enemy to the Pre-HM Dungeon that drops Oil Spewer weapon which inflicts Oiled
Oiled would be neat if it like
(I only mention Dungeon because this is the only other thing that comes up when you search "oil" on the wiki)
had different effects for different flame debuffs
Tbh buff flaming arrows to inflict oiled
So then can actually rival frostburn at the very least
Terrarian actually is smart and oils arrows
:ech:
Seriously though frostburn arrows are god compared to flaming
-They are just as easy to obtain basically
-They do higher damage and inflict a stronger debuff
And 75% of people don't know they exist from my experiance 
I mean, most don't, cuz Frostburn technically should be the same as On Fire...
Make the message hinting at Astrum Deus more clear on how to spawn him.
Why this should be added: Since there's no good pointers to him, alot of people get confused able how to spawn Astrum Deus. This message could be changed to be along the lines of, "The Atlases of the star-bourne infection are imbued with a cosmic energy!". Any sort of message like this would work, this is simply an example.
Notably, a message already exists
"A star-spawned horror tunnels through the astral infection."
but it's not descriptive on how to spawn it
Having two messages for the same thing seems a bit strange, redundant
It'd be better to ask that the existing one be changed rather than adding a new one
Oh, I frogot about that one. Lemme re-write it.
Honestly just change how AD is summoned
I could see one of the NPC's throwing a hint during the Lunar Event.
It’s hard to notice that Atlases got stat boosted because you’d mostly not care
Nobody would know to check NPCs for that info
Also they did change how it summoned initially. It used to be summoned by an item first, then they changed it to killing 3 Atlas enemies.
And like even if the game tells you that you’re gonna spawn it when you kill an Atlas, people might just take it as random or being caused by something else
there we go, changed it
I'm on mobile ok 
Understandable
Still, fresh players wouldn't know how to do that without seeking any online help if they see the boss in the checklist. I didn't even know that it got changed.
Lol
What... just happened
Won’t do that again don’t worry
i was prepping the wiki for .106 smh
They look kinda similar
not that much of an issue
Ik
Why did you post two Aegis Blades 
Shattered sun definitely looks like an Aegis Blade upgrade, just a thought
Wasn’t planning on trying to demand a change to that 
¯_(ツ)_/¯
Aegis blade is getting a resprite next update
Yeah, resprited to not look like shattered sun, but to have the same exact sprite instead 
Or, better yet, swap the two sprites and see how long it takes people to notice
Every small blade is rogue yes 
well yes generally it's harder to throw larger things
and also less stealthy
you don't hear of any sneaky types using human sized hammers to pulvierize their enemies, do you
Well thats some big limitation in design if i ever saw one
also btw I like your pfp Shucks
Also what matters how hard it is to throw things when you can make the player use a mushroom at mach 5
Also yeah i found this pic while searching through google
zerg exists
as somebody who has used zerg in the solar eclipse, that's not actually an entirely valid argument
for some reason zerg is way less effective on mothron than like, every other farmable mob
@dense jetty no, modding for terraria mobile rn is impossible
2 in 24 hours? 
shush, I just got out of class, I’m very tired
then again, your class accessories can sometimes one hit them anyway so it evens out
They just shouldnt despawn
just make a mothron summon item tbh
mothron summons sound like something out of a qol mod more than clam but might just be me

I barely think about Mothrons
ive always thought there was room for miniboss summons in clam but everybody would just say "zerg lole"
ye they were buffed recently
God, really
^
i would like to fight these enemies without a million other things on screen sometimes yeesh
How many changes can there be in an update
And they despawn REALLY quick
They're fine as they are rn
But they shouldn't despawn so fast
As i said in my suggestion
i hate the fact that if you dont use zerg, they just dont spawn
or they despawn if you fly a little too far
slight wonk
friendly reminder of the 3 90+ suggs that dont have checks yet
They get checked over time and sent by people, you just have to be patient
funnily enough, the people who do that are infact people
Wow they are?
please treat them as such instead of bitching about them not dedicating their time to something they’re not obliged to do so with
the devs have to juggle a million suggestions a day, be patient just like aloe said
Reminding won't change anything
@bitter topaz ye im well aware that the mods and devs are people, it was just meant as a reminder
^
They will be sent when they will be sent
atlix i get it
It's like always the case
dude chill
It's unnecessary to point it out
they don’t bloody well need reminding
like air said it, scorpio said it, and now youre saying it
isnt only one person saying it enough
who's scorpio
scopio*

ah ok

how's the patch going
Patching
funny
@hollow saffron well your reminder is unneccesary
So you can quit raving on about it
@elder kestrel This is the 4th person that told me about it
Like bruh
i already stopped
No need to continue
Just reminding you that you should stop, 🙃
A reminder that came 5 minutes late is like an alarm clock being set 1 hour later than it should have been
Just saying lol
Anyways on the recent suggestion I think it's good
Hey xultronix don't remind people


But what if the alarm clock didn’t need to exist
anyway get back on topic
Yes
change the message for deus
Well.
A star-bourne root of the infection empowers the Atlases!
I mean
I guess that’d be clearer

What if it’s an apparition and not the actual jewel
:omegathonk:
@Markie#7630 slightly*
@lyric citrus unfortunately, that's not how that works.
you may be happy to know that all Calamity rogue weapons are internally throwing, so you can use them with other mods' throwing gear at your leisure
ok
KS ain't cheesable anymore though
@lyric harness it is no longer cheesable thorugh that tactic because of the laser shooting gem





