#suggestions-discussion

1 messages · Page 709 of 1

hollow saffron
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Yeah

frail mantle
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polter doesn't enrage outside of the Dungeon

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it only enrages above the Underground

hollow saffron
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"really overkill fight" bro just dodge

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like what armor are you using

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@harsh pivot

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And there is NOT a bullet storm

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Bro this isnt Scal

hollow idol
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"bro just dodge"

fierce hedge
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Also, Custom arena exists but the "Just Dodge" excuse is stupid

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You simply make yourself look like a fool

harsh pivot
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okay then

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but the bullet storm i meant is the amount of projectiles bouncing at very fast speeds

fierce hedge
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Thats pretty balanced

karmic stone
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Weren't those nerfed/going to be nerfed?

fierce hedge
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They're easily dodgeable and no reason to be changed

placid moth
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Ok, sometimes the bouncy projectiles might be a little too much to handle if you don't have a big enough arena.

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Just have a big arena so you actually have space to dodge

fierce hedge
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You can see them comming with a big enough arrna yeah

placid moth
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If anything, it's the last Polter phase that makes it annoying, I hate clones.

hollow shell
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btw Polter isnt Dungeon-restricted anymore
He's summoned there but it can be fought outside of it as long as youre underground

hollow saffron
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Make a big arena smh

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The only thing I dislike about Polter is the clone

half basalt
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Yeah

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The reason that Yharimeme blows up and Murasama doesnt

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is because Murasama is available pre-Yharon

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While Yharimeme literally drops from P2 Yharon

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so game knows for a fact you're cheating

novel pebble
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I don’t get why it has to punish you tho

half basalt
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To say "hey, stop being a dum cheater"

queen sail
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Is it really a punishment if it’s free dynamite

half basalt
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^

queen sail
half basalt
queen sail
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Commit mining memes

half basalt
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Or just Crysytl Crusher iirc

novel pebble
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Even if it explodes, It’s not really big, but I don’t see the point

half basalt
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G-g-gain

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It's to tell you "Hey, don't cheat this in you smelly poopoo"

novel pebble
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If someone wants to cheat, why not let them do

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Since they also could easily cheat in, like, Exoblade or something, that always works

half basalt
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because this mod is anti cheating, which is fucking dumb

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Really fucking dumb, like I have to admit

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For example, you can't butcher doggo

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yharimeme

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or Supreme Fuckyou

novel pebble
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🤷

shell lynx
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Can I suggest that they buff the stardust guardian or has it already been done/not allowed?

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I feel like its damage is really underwhelming for being an armor obtained from beating the moon lord

tired haven
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ngl the buff is gonna be irrelevant since OOA tier 3 helmet beats it by far anyway

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Though may be cool, go for it

shell lynx
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alright

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Would a damage buff work?

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I don't think I've ever made a suggestion before so please give pointers if there's anything I can improve on

queen delta
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Stardust guardian should do something

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cuz even in vanilla, its useless

tired haven
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There probably is something more interesting than damage buff but at the same time 40 base (i believe) is laughable to say the least

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(you should probably separate stardust guardian and armor in suggestion itself because it sounds a bit confusing current way, as if guardian is obtainable item or armor itself)

shell lynx
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Did I do good at clarifying?

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Or should I have said something different

tired haven
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I think it's fine as is. Would love others to clarify as well though

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👍

shell lynx
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thank you for the input

karmic stone
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@supple lodge Commit reason

hollow idol
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in my eyes, the cultist is too crazy to be redeemable

radiant meadow
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You can't even spare Calamitas rn though?

hollow idol
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you will be able to iirc

karmic stone
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Spirit (I think) has a cultist NPC, so in their canon, he is redeemable

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In Clam's canon he isn't really that looked into besides "aAaAaA Steve bad >:["

worthy fiber
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The cultist is just one of the characters in a story you know will die

hollow idol
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heck, Siren is only trying to kill you in self defense

jovial spire
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If you consider luring you in so she can lets levi eat you self-defense, tyeah

echo pond
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Just like the hundreds if not thousands of sailors she's also lured to their deaths for fish food

hollow idol
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technically you beat her up to start the fight

ashen warren
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this aint undertale kiddo

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imo none of the npc except draedon and calamitas are useful or deserving enough to be spared

tired haven
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technically siren does the fishing/luring so she only spares you because you are too big fish to bother

ashen warren
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I'm pretty sure signus has redemption possibilities.
but yeah sparing is a little far tbh

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All the guys you'd want are already dead or gone too, silva and so on.

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yeah

sand umbra
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@high snow Mind adding a reason to that suggestion?

high snow
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Donezo

sand umbra
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move a thing in Calamity because it interferes with Thorium

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seems legit but like megathink

radiant meadow
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perhaps the enemy can stay but the drop moves to post Golem

wary flume
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Did you really just suggest something to be changed because it screws with a seperate mod

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Like what

radiant meadow
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I think that'd be better so it can still be used to get essence of sunlight

sand umbra
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sounds reasonable

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and I mean, now that I think of it

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while Calamity balance should be separate from other mods for the most part, yes, pre-Hardmode-boss Conduit is uhhhhh

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yeah

high snow
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Yea, I like that

sand umbra
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I can get behind the Martian Conduit Plating drop being moved to post-Golem, tbf

high snow
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Yea

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Maybe I should just make a mod that makes balances between all mods so I don't get yelled at after every suggestion I make

queen sail
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Don’t we all have our own sense of balancing anyways

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Including relogic HDfailure

tired haven
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nobody would go out of their way to install the mod like that shamefully
Also yes, but I think that pre-mech post-Golem armor is a bit too much even for RL

high snow
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Yea

sand umbra
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and I mean, it's not like such a change would affect anything else

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everything that Calamity adds made with Martian Conduit Plating is post-Golem or later anyway, and it ain't that much

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(just Charged Dart Blaster and Nanotech, from what I gathered)

tired haven
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man my pre-plant martian saucer build is gonna be screwed nuuu--

radiant meadow
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it's just for building purposes

tired haven
queen sail
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You could also make that martian madness summoner from luiafk

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...which doesn’t activate until post golem

sleek wadi
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How about disabling shockstorm shuttle spawns/conduit plate drop until post-Golem while Thorium is installed, I'm pretty sure that kinda check is possible.

queen sail
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Eh i mean

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Shockstorm shuttle drops eleum/sunlight essences

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Just the martian plating would probably be nice

sand umbra
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Conduit Plating drop being disabled pre-Golem specifically with Thorium installed could work

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I imagine it's not too terribly difficult I say with very little understanding of weak references a

radiant meadow
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but there's bound to be other mods besides Thorium

sand umbra
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then disable Conduit Plating drop pre-Golem to begin with idk echhh

sleek wadi
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Thorium is one of if not THE only mod Calamity cares to crossmod with, so fuck the other ones

queen sail
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Only other content mod i can think of that uses martian conduit plating as a craft mat is soa

hallow kraken
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With spirit mod you can summon atlas early but actually why am I here

queen sail
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And even then that’s used with martian saucer drop mats

gusty geode
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What's a tiny Martian saucer got to do with the sun anyway

hallow kraken
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ShockSTORM Shuttle

civic pond
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shuddle

hallow kraken
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The essence of sky, light, and storm creatures

sand umbra
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Storm Weaver doesn't drop it last I checked

swift bison
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polter doesn't need a nerf smh

hallow kraken
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ohno

sand umbra
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the only thing I can really see needing a nerf about Polter is how much everything bounces off of everything

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but meh

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he's already become a lot easier, or maybe that's just me having a semi-properly-made arena for once

hallow kraken
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Polter is hard but not nerf-worthy

civic pond
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its reduce RNG-worthy

swift bison
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^

sand umbra
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^

swift bison
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All RNG in bossfights should be reactable

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so like changing attacks at random makes sense

sand umbra
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a dart bouncing into my anus because I let it exist earlier in the fight, however

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does not make sense

swift bison
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Exactly

sleek wadi
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Polter needs to not be such a snooze fest

hoary hinge
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don't they like glow neon blue

hallow kraken
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Why does the second phase exist

civic pond
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Bouncing projectiles are kind of ech for me

hoary hinge
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look if you don't like Polterghast you can skip him and go straight to DoG if you're good enough

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it's hard, but not impossible

hallow kraken
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And not get adrenaline upgrade, abyss weapons, bloodflare armor,

sand umbra
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you can kill DoG with the fucking Last Prism

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h

hoary hinge
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you can just kill polterghast after dog with the weapons you get from dog

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not complex

sleek wadi
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Hard? Polterghast, at least casually, is not hard. Fuck the only thing keeping me from calling it the easiest major post-ML boss is the fact that I haven't fought new DoG yet. Polterghast is boring as all hell is the issue.

hoary hinge
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then you'll have the adrenaline upgrade and the bloodflare armor which you will use for nothing except for crafting auric tesla

sleek wadi
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A health pool deeper than the mariana trench, simple movement pattern, and low damage all comes together to make a bullet sponge.

hallow kraken
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Btw, by me saying hard I meant a challenge, not impossible

crystal osprey
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Is it just me or did the suggestion channel disappear

frail mantle
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it's just you

hearty yew
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@high snow This check could also only occur if thorium is enabled

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That is, shockstorms drop conduit plating pre golem but only if thorium isn't installed

crystal osprey
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On that subject, why doesn't molten armor have lava immunity?

icy knoll
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yeah

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since y'know

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hellstone makes lava when mined

tired haven
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A bit excessive to give molten set fire attacks because magma stone exists

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No lava immunity? Well, molten armor doesn't seem to be a great choice to negate lava

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But then again, nitpicking on fantasy game logic is a bit dumb from my side

frail mantle
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iirc i once suggested to include magma stone in molten armor recipe and make molten set imbue your attacks with On Fire

wary flume
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It sounds like a really good idea but if you really look at all the debuffs weapons already inflict it seems pointless especially since alot of early hardmode weapons do set thin gs on fire whether it be cursed or not

terse rampart
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Sounds like a nerf to molten armor

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Remeber you have limited hits u can do to a boss per tick

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Soo ye its a nerf not a buff

tired haven
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There is so much wrong with this sentence

jovial spire
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^

tired haven
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  1. bosses don't have limites hits per second at all
  2. what DOES limit your attacks is pierce iframes, which persist not on all weapons
  3. damage over time isn't a pierce attack. It's just a debuff
terse rampart
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Idk thats how i perceive it as a filthy casual

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I notices that my bees dont do as many hits

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When paired up with dots

placid moth
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dots ?

terse rampart
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Damage over time

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Forst fire etc

tired haven
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It's your bees that don't let you do dmg in first place

warm tinsel
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My spare-able character list would be lore wise:

Brimmy
Siren
Lunatic Cultist
Draedon
Supreme Calamitas
Yharim (lololol, as if he was gonna be spared by a weakling)

high snow
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Maybe have like a 20% chance to set enemies on fire when they touch you

terse rampart
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Polterghast good

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It keeps u on ur toes

hallow kraken
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Why would molten armor need to be changed anyways

proven tide
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@solemn flame

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it's already done by a debuff.

zenith hazel
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she already does that, and the debuff is called holy inferno

proven tide
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It's this boi.

solemn flame
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:ultimatefacepalm:

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Welp, guess I was just way into the fight to notice it

proven tide
solemn flame
cyan lagoon
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Ewww yeah i agree

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It wouldnt be so bad but its 250 arrows per craft

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Which guarantees a profit given you can consistently kill cryogen

lost agate
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Holy shit thats a lot

odd terrace
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Wiki says 15-24 per kill, and treasure bag page says 20-40.

Assuming those are accurate, that’s .9-1.44 Platinum per kill on normal and 1.2-2.4 per kill on expert+

lost agate
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I uh,,, yeah im gonna go look at that

rugged mist
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fear

lost agate
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Enjoy the money before its patched

rugged mist
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are there any other ammos that have that sort of problem or is it just those arrows

lost agate
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Yeah i would like to know

odd terrace
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Haven’t checked

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Won’t be home for another 10 hours or so

jovial spire
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Why would we tell you taxevasion

lost agate
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Hm

odd terrace
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Well, there is the wiki

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But I’m on mobile and it loads slow as shit

lost agate
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Because if you dont tell me im gonna have to check myself anyway

odd terrace
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Shouldn’t take long to check for you though

lost agate
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Yeah

distant gyro
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oh god that's a lot HDfailure

rugged mist
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if i werent in class rn id boot up the game for the first time in months to investigate

odd terrace
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12 copper per arrow would make them equal to Ice Stars

distant gyro
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compared to things like Snowstorm Staff's 1.20 gold per Frigid Bar

lost agate
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How much does the frigid bars sell for again?

odd terrace
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Oh god I love your pfp Curby

lost agate
odd terrace
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60 silver

distant gyro
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also another economic crisis

odd terrace
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Ice Stars give 3 gold per bar

distant gyro
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Living Shards : 90 silver each
Turning them to Terra Arrows : 10 gold each

lost agate
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Hoh boy

queen sail
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Profit

rugged mist
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stonks

odd terrace
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You could just make them worth nothing

distant gyro
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arrow economy moments

lost agate
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Gonna have to look through a lot of ammo i see

odd terrace
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Since you can’t reforge them anyway

lost agate
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Nah

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Just lower them so selling them nets you the same profit you got them for

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Maybe a bit more

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But not 10x more jesus sweating

rugged mist
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so 2.4 copper per arrow

lost agate
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Kind of yeah

rugged mist
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thats a bruh price

odd terrace
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24 copper per arrow then I think

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And 1.2 silver per ice star

radiant pawn
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arrows dont sell more than 3 gold if stacked a bunch i believe

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but thank you for the artic arrow thing imma go sell arrows nowhellyes

rugged mist
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get enough money to use it as decoration at your base like i did once

radiant pawn
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bruh

sand umbra
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why sell arctic arrows when I can just farmageddon Cryo though

radiant pawn
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its coin gun time

sand umbra
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coin gun moments

odd terrace
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Make a house out of 2 platinum buff candles

radiant pawn
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arma cryo becomes easy literally late hm

queen sail
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Cryo is really easy in general tbh

radiant pawn
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early stages of hm makes arma cryo really hard

queen sail
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To nohit

sand umbra
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yeah okbuddy

radiant pawn
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yes

queen sail
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Ew

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:ech:

radiant pawn
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what an ugly flex im sorry :ech:

sand umbra
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I'd like to see you nohit an overgrown ice cube that forces a blizzard when it spawns in and has bruh teleports in current patch

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and also spawns mooks that move approximately too fast if they exist for more than 2 seconds

radiant pawn
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those arent the problem

queen sail
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Just saying you can disable the blizzard effect if it bothers you

radiant pawn
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the problem is seeing the fucking mines

sand umbra
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no?

radiant pawn
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because cryo makes a blizzard

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that covers your entire screen

sand umbra
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I tried countless fucking times to Torrential Tear that thing and it never worked for me

odd terrace
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It’s still stupidly efficient endgame

lost agate
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Ok so, normal arrows sell for 1 copper

odd terrace
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When you can annihilate it

queen sail
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You guys literally do realize that you can reduce the blizzard to just be slightly more snow particles instead of a full on effect

lost agate
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3 for artic would be good i suppose

odd terrace
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Btw, have fun crafting and selling them

distant gyro
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eh considering ichor arrows sell for 16c

odd terrace
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Assuming you have magic storage

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Otherwise it’s even worse

distant gyro
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but ichor arrows are in a smaller yield

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yea arctic arrows can sell for 16 * 0.6 each

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aka 10 copper

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total up to 25 silver per bar compared to 60

lost agate
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Hold up

cyan lagoon
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I think altix is making a calculation

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Not an actual price in game?

distant gyro
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yea that's a calculation

lost agate
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Oh i see the problem

rugged mist
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oh yeah i messed up my math because i forgot a 0 oof

lost agate
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Someone added an extra zero when getting the sell price

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It should be 24c not 2s 40c

distant gyro
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nice

lost agate
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Efficiently making them 10x more than what they should be

odd terrace
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Yeah, that would make it equal to just selling the bars

lost agate
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Yeah gonna be going around checking sell prices when i get home

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Well enjoy the 9x extra money while you can

queen sail
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Stonks

odd terrace
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Also, can you check out Titan Arm’s reforge price

queen sail
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Is it really cheap or smth

odd terrace
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IIRC it’s 10x what it should be, excluding when reforging its base form

queen sail
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How expensive

odd terrace
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It starts at like 12g or something and jumps to over 1p for most modifiers

queen sail
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Aren’t like

lost agate
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Well uh, most arrows are kinda blown out of proportion

queen sail
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Reforge prices supposed to be based on sell prices

odd terrace
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That changes too

lost agate
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Terra arrows sells at the same bloodfire arrows does

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Yeah im gonna have fun checkng through these

odd terrace
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I usually just sell the modified Titan Arm if it’s a mediocre reforge

lost agate
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Thats weird

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It sells for 10 gold

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Dunno why it would jump to platinum

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Stellar cannon sells for more even

odd terrace
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Also, though not unintentional, Frostspark Boots’ value feels a bit high

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Significantly higher than other accessories of its tier

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Makes reforging painful

lost agate
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Das vanilla so eh

odd terrace
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Just thought I’d put it out there anyway pain

hollow shell
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@odd terrace What do you mean "tack onto"?

odd terrace
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Make Plantera’s give its own bonus range and WoF’s

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But make WoF’s not stack with it

hollow shell
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So like
WoF's boost is 50%
Plantera's boost will be increased from 100% to 150%?
and Polterghast's will be increased from 150% to 300%?

queen sail
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How big is that range

karmic stone
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You would have 4 times as more grab range with Polpol's

hollow shell
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I feel like they're in separate items for balance reasons
If you want the huge-ass grab range, you gotta give up 2 or 3 inventory spaces

lost agate
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Or drink a potion

hollow shell
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Everybody wants ways to save on inventory space using the lore items
but
That's how they're balanced

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Probably gotta make a Don't about this

lost agate
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Byeah

brazen bramble
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that's basically like having a permanent potion in your inventory

hollow shell
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Well Ceaseless Hunger is a lot larger than 4x
but only for 10 seconds

lost agate
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Byeah

hollow shell
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a Don't has been written
Nunuyz's suggestion is fine cuz it was made before the Don't

sand umbra
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my thing with the item grab range ones is like

void kelp
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I thought the don’t doc already included stuff on “don’t ask to compress lore items”

sand umbra
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item grab range is not necessarily a huge advantage

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like, at all

queen sail
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What are you gonna do with increased grab range tbh

sand umbra
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given you get RoD right after WoF which helps greatly with reaching unreachable stuff, you're likely to keep all your drops in a small area when farming anyway, and by the time you reach Polterghast you have access to Ceaseless Hunger Potions which are infinitely better

queen sail
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Unless something drops behind several walls

runic heath
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Endless hunger is such a fun potion lol

rugged mist
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if it drops behind several walls use rod

sand umbra
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Ceaseless Hunger is literally a legitimate form of item magnet and you have the Rod of Discord + pickaxes that can literally tear through the world in seconds

hollow shell
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You right, spider. It was a 'frequently suggested' thing

sand umbra
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with all due respect, the item grab ranges aren't gonna help you out a whole lot

hollow shell
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added "also a "shouldn't"" to it

runic heath
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Ceaseless hunger is just really nice in general for not missing drops. Item grab range is nice up until that point but afterwards it's just kind of eh

sand umbra
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and there are way better lores to stuff your inventory woth

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both for boss-fighting and for general purpose

runic heath
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the biggest disadvantage of course having to farm CV

queen sail
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Like skeletron prime lore

runic heath
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I think I have had desert scourge and crabulon lore in my inventory for almost the entire game

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for reference I tend to build my arenas in deserts

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for that sick +5 defense

queen sail
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Why does mushy exist again btw

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It’s very situational

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“For the first few seconds crabulon doesn’t attack, he buffs you”

sand umbra
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it's weird in the fight itself, but see

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Crabulon lore gives you that buff indefinitely

runic heath
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For the crabulon lore it makes underground exploration really nice

sand umbra
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as long as you're underground

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which is hella nice

runic heath
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doesn't work in underworld though rip

queen sail
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Crab lore is nice for early game exploring

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But the other way of getting the buff is

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Um

runic heath
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but yeah def makes for better early game exploring 5 life regen and 10 defense is great

queen sail
sand umbra
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5 life regen is a valuable asset even a bit later on

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10 defense becomes irrelevant fairly quickly but life regen is always a highly-welcome boost

runic heath
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build all your arenas underground for life regen bonus

radiant pawn
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I didnt understand anything from the suggestion

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wdym "Tack"

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and how would you stack 3 different items with different coding

tired haven
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I guess it means "make plantera lore effect equal to current plantera + wof lore"

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and prevent stacking ofc

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except again, there is no reason to get rid of lores taking your inventory space since it ruins the whole point of balancing

sand umbra
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and I already explained earlier why there's really no point to limiting inventory space for item grab range past 1 slot

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given that item grab range isn't really helpful to any appreciable extent in the first place

lost agate
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Good point shadow

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But that will happen when someone gets to work on it

terse sundial
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Isn't it planned already?

lost agate
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Dunno

sand umbra
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I mean, armor is a lot more work than weapons, so I can understand why

lost agate
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But the current resprites didnt include the armor so heh

void kelp
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i thought it was being worked on iirc

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the only reason why it didn’t come w the weapons was bc the armor was like, a collab/needed animating

lost agate
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Ah i see

next palm
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true armor is harder to sprite

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then weaposn but it just looks weird to me

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weapons

toxic aurora
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Bee only re sprited the wespons, he tends to re sprite weapons not armor

karmic stone
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Set a password to Crystyl Crusher tbh

lost agate
#

You know what also causes base destruction?

karmic stone
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But on a more serious note, i don't think it's necessary, just dont have it anywhere near your hotbar while near any important building

lost agate
#

Dynamite, but you dont see a safety system do you? taxevasion

reef plover
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it's an endgame pick that is made purely for fast destruction

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if you use it expecting it not to destroy then

balmy coyote
#

chaining suggestions

queen delta
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I feel like nick’s suggestion is a meme one mocking the above suggestion

civic pond
#

who knows..,

unique vector
#

@still cliff try not to suggestion chain, just tell the original poster to add to their suggestion

terse sundial
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If it isn't going to be changed we will just remove it

hollow saffron
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@still cliff no chaining suggestions

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smHHH

cyan lagoon
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a mod already handled it

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so you should not be minimodding

terse sundial
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^

queen delta
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or repeating the same thing said 2 messages above

hollow saffron
#

@fluid stone lmao how could such a typo go unnoticed

lost agate
#

the fact we dont check all items 24/7

#

easy fix

hollow saffron
#

hm

#

does one of the devs have grammarly

lost agate
#

tf is that

hollow saffron
#

its a spellcheck thingy

lost agate
#

well we aint gonna make it check the entire mod

#

just lemme fix it real quick

hollow saffron
#

oof

lost agate
#

done

queen delta
#

Oh no a typo! The whole mod is unplayable now!

rugged mist
#

guys help im shaking rn i cant breathe i opened up calamity mod and and it said "sowrd" instead of sword wtf does this mean

smoky wagon
#

Arc of the cosoms

civic pond
#

🔫

terse sundial
#

it's been 2.5 hours since that chain suggestion was made, it's going

hoary hinge
#

ahh cos or some say cosom

zenith hazel
#

get back on topic please

odd terrace
#

On that note, would y’all be interested in a list of grammatical errors/inconsistencies?

radiant meadow
#

you can post it if you want I guess.

proven tide
#

me: *points this out in bugs channel the week the rariant update drops, gets thanked for putting it in the right channel by ozz*
elctrical: *stays in the game for four months*
one suggestion: 'elctrical' 🏁

radiant meadow
#

you see, I wasn't a dev then so I couldn't fix it myself CompleteFailure

proven tide
#

ozz acknowledged it and thanked me for putting it in the right channel ;;

proven tide
#

@torn mulch has what health?

hollow saffron
#

'has for health'

#

4 health

#

one tap hellyes

torn mulch
#

oof lol

#

i mean one has more health thn the other

#

wow

hollow saffron
#

then edit your sugg

torn mulch
#

i m so great t explaining this

odd terrace
#

I mean, if I do, will it likely be taken into consideration or just be more “elctrical” puredisgust

lost agate
#

its only hectic on death

sand umbra
#

petition to make it more hectic in not-death

lost agate
#

petition stored, lemme put it next to the other 10

sand umbra
queen delta
#

I already made a suggestion a few days ago asking for that

elfin maple
#

"make yharim's crystal do not drop dynomites if you use it before you kill yharon
reason: i blowed up my house. Also just make it work like murasama which you cant use it (cant swing)"
i mean that could only happen if you cheat it in but i do understand what you're talking about, same thing happened to me

#

it was kinda funny when it happened tho tbh

#

although i am against any form of anticheat that actively damages the player's world as punishment for cheating, which is not really a bad thing (cheating) in my eyes since this is modded after all

runic heath
#

yeah something like lul, which tbf you don't have to cheat in, works

teal ibex
#

why am i only in death hecticSad

sand umbra
#

because only the coolest people get to be Death-exclusive

...or at least, I'm mildly certain that's how that works

queen sail
#

Add more significant changes to enemies in Revengeance Mode.

Reason: For being a full-on difficulty mode, Revengeance surprisingly doesn’t affect enemies that much. The current “AI” changes are rather minimal, with it mostly being enemies becoming immune to knockback or having a minor change (e.g becoming immune to stunlock) at a certain percent of HP. Not only are these changes not very significant, they only affect a select few mobs in the game. Revengeance would feel a bit more complete if enemies had, say, new attacks and actual AI changes. Say, for example, the Ice Golem, which only gets an increase in speed both movement and attack wise. Perhaps they could summon Ice Elementals at certain intervals of HP, or jump and stomp on the ground and release a burst of ice mist in the process. As it stands at the moment, enemies in Revengeance feel very lacking in getting anything noteworthy.

lost agate
#

expert enemies also feel lackluster if you ask me

#

only zombies get any special threatment

ashen warren
#

Skeletons do as well, kinda

#

some of them throw bones

#

But yeah expert/rev should have more ai changes

queen sail
#

I don’t

#

Really know what you’re getting at by that Expert statement

lost agate
#

That if you wanna say rev isnt complete because of this well neither is expert

#

But well guess we all know that

odd terrace
#

Inb4 Master mode is just Demon Eyes demolishing your house with their faces eyes bodies(?)

#

Can't stop that with a torch behind a door

ashen warren
#

**Disallow Wiki Bot from embedding in channels other than #wiki-lookup **

This way, large walls of text won't form outside of that channel, but people can still bring up the wiki without it being distruptive.
my question is, is this actually possible and is there any feedback anyone has on it

marsh gust
#

you can make the wikibot to not show embed when using the command iirc

ashen warren
#

yeah but will people care

marsh gust
#

no, but will they care opening the wiki link?

ashen warren
#

hmm yeah that is valid too 😔

marsh gust
#

it is possible to disable embeds from it so it only shows in #wiki-lookup tho

foggy kindle
ashen warren
#

well then i might as well post it and see how y'all think of it

#

byeah that would work too

#

i'll include that

wary flume
#

Remove the post

terse sundial
#

@fast ledge You can break abyssal gravel with a nightmare/deathbringer pickaxe, it just takes a bit

#

because of that, you can enter the houses on the 2nd layer just fine if they are blocked

fast ledge
#

oh... i thought that was voidstone

teal ibex
#

@terse sundial how about two in a row 👀

terse sundial
#

god

void kelp
#

@jagged jolt

terse sundial
#

Specific item suggestions aren't currently allowed

karmic stone
#

Read the don'ts doc prolly tbh ngl

terse sundial
#

either make your suggestion more general or adjust it to something else

left crest
#

delete that, specific item suggestions aren't allowed

terse sundial
#

smh

#

I have to let them have time to fix it if they are going to

#

they have 5 mins

left crest
#

looks like they're not reading this chat

#

or the pins

terse sundial
#

be patient

#

you're not a mod

left crest
#

ye

#

sorry

jagged jolt
#

Oops

radiant pawn
#

SAC buff suggestion got rejected

#

sadseconds

opal barn
#

Probably because it's already good taxevasion

radiant pawn
civic pond
opal barn
#

Kill times and testing do not lie

civic pond
#

sac kinda shid last i used it

#

🏃

opal barn
#

It requires high IQ but if you can utilize it it's damage output is that of high iq eidolic wail

lost agate
#

Yup

sand umbra
#

at this point I don't care to redo my tests or argue on this any further
if the devs say it's good then it's good, whatever

lost agate
#

Well if you took like twice the time i took so.

sand umbra
#

the only issue is my lack of IQ with the weapon, obviously

lost agate
#

I still need to make that vid i know

opal barn
#

Not just devs but the testers and cool dudes as well, said in Anakin's voice

sand umbra
#

so I won't press it

lost agate
#

What i actually havent tried and i want to, its the melting potential

hollow shell
#

@cinder mango Well you see
the huge aspect of the game that their drops take away from
is tedious and boring

cinder mango
#

it could be boring for you, but for me fishing is quite important

#

I feel like the best way to solve this would be to make it togglable

#

but I don't know if its possible

hollow shell
#

Of course it's possible with configs
but I think you're probably not in the majority in enjoying fishing

ashen warren
#

just trash the fishing items if you don’t like the feature

hollow shell
#

Getting the full Angler set takes 20 in-game days, which are 24 minutes each
This is 8 hours.

tired haven
#

That is if you never skip a single day to fish.
Usually that racks up to 10-12 easily

#

And after that more often than not you barely have 1-2 items from tackle box

cinder mango
#

@ashen warren it could work on single player, when it comes to the mulitplayer though, fishing becomes totally useless, where before I was able to get some advantage over other people using it

toxic pagoda
#

I like fishing and all but getting fishing stuff from Scourge is so helpful lol

civic pond
#

frankly i just dont understand why they both drop fishing stuff

toxic pagoda
#

Yea lol

civic pond
#

DS alone or AS alone would have been fine

sand umbra
#

better question

civic pond
#

and also dropping victide shid at that tier confuses me

toxic pagoda
#

I rush that bait tackle box and get fishies for good buff potions right away

sand umbra
#

why doesn't Sulf Sea shit in general have a chance to drop fishing gear

#

why is it only AS specifically

civic pond
#

😳

#

actually yeah what the fuck.

toxic pagoda
#

Who knows dawg

sand umbra
#

You can, and in fact are encouraged to, visit the Sulfur Sea pre-Hardmode, and there's been so much shit dumped there over time that I refuse to believe fishing gear isn't at least in somewhat high supply given it's an ocean.

cinder mango
#

To be fair

#

if it was quite rare for him to drop

#

I would be fine with it

#

but literally after killing him one time

civic pond
#

just remove AS fishing loot and distribute it to all the sulfurous enemies

cinder mango
#

you have the whole angler set and all the fishing items

civic pond
#

thats killing 2 stones with one bird

sand umbra
#

But yeah. Literally just move general fishing gear drops to the Sulf. Sea enemies.

#

It'd make a hell of a lot more sense, being entirely frank.

hoary hinge
#

Don't forget the siren and leviathan dropping bottomless bucket and sponge!

civic pond
#

i would suggest it

#

But i think that counts as a chain

hollow shell
#

And Hotline.

sand umbra
#

Why isn't Hotline crafted from a fishing hook and some hell shit again?

civic pond
#

uh

#

wait it isn't?

ruby cobalt
#

no

#

it's a 40 quest reward in HM

hollow shell
#

You can suggest that.

#

(Later).

ruby cobalt
#

or some shit like that

civic pond
#

oh that thing

#

gotcha

cinder mango
hoary hinge
#

There is still useful drops from fishing such as Frog Leg (because nobody got time to go get 10 Frogs lol), Chaos Fish for the Rod of Discord, and the Sundial - and the Sundial DOES have a use despite the Cosmolight being in the game because you can use it during the Skele Prime boss fight to get Burden Breaker without waiting around as long, and it can get you Solar Eclipse and invasion events, while the Cosmolight can't

queen delta
#

Yeah you can edit messages

hollow shell
#

You can do that, yeah

sand umbra
#

also, late on assessing this, but

hoary hinge
#

There's also reaver shark if you want to skip half of pre hard mode and the crates trick to get adamantite and titanium gear before breaking any demon altars

sand umbra
#

Siren and Levi dropping better fishing stuff makes sense

#

since the whole thing of it is that the Siren lures sailors --- who likely also fish quite often --- to their doom

#

naturally, said sailors probably had some good stuff on their person

cinder mango
#

As I said before, I'm fine with siren and leviathan giving the fishing items cause they somewhat late in the game

#

but getting the whole angler set and tackle box before skeletron is kind of much

#

especially that all you need is to defeat the desert scourge once

#

so I'll just change the suggestion to moving the items to sulf sea monsters

hollow shell
#

Well, then it'd still be pre-Skeletron

cinder mango
#

yeah

sand umbra
#

says who?

hollow shell
#

what
Says the video game

cinder mango
#

but the rest of the suggestion

#

is that you need more grinding

#

in order to get the items

sand umbra
#

also you need to actually go out to the ocean at least

cinder mango
#

also it's optional

sand umbra
#

which you'd need to do anyway to get the Angler

runic heath
#

Well you’d generally get the supreme angler fishing station post skeletron since merchant sells master bait at that point

sand umbra
#

Imagine not actually using fishing gear for literally two minutes to get the Master Bait you need from crates.

vocal grotto
swift bison
sand umbra
lost agate
#

moving the fishing things to sulf sea enemies would make even more inventory clutter

#

and if im getting it correctly thats kind of the point of the suggestion

lost agate
#

So basically youre asking for royal gel to be useless on rev

half basalt
#

or just add royal gel to the recipe of the celestial jewel...

cyan lagoon
#

I think he meant to add it to the recipe

#

Because

Add the Royal Gel and it's effects to the Celestial Jewel

hollow shell
#

I thought that was clear . _.

cyan lagoon
#

Apparently not

#

Also wdym royal gel useless on rev

formal cobalt
#

I edited it

cyan lagoon
#

At that point (where celestial jewel is) using the royal gel is a last resort

#

Because the only strong slimes at that point aren't affected

lost agate
#

Oh hold on a second

#

im stupid dont mind me

#

i confused crown jewel with celestial jewel

hollow shell
#

oh

formal cobalt
#

oof

lost agate
#

well yeah i would like that

#

also because royal gel is gonna work on calamity slimes next update

#

(Im brain farting very often as of late i swear)

formal cobalt
#

it will? It's not in the changelogs, and that was going to be my next suggestion

civic pond
#

bro

#

thats great

lost agate
#

yeah termi mentioned it

#

he had to make his own bool for that tho cuz vanilla doesnt have one :thinkies:

formal cobalt
#

oofed

radiant meadow
#

since vanilla one doesn't have one, that means I have to implement the vanilla slimes manually if it was added to crown jewel daryl

#

and it wouldn't have crossmod support

cedar jacinth
#

Perhaps a weak suggestion but it's kinda annoying how many of my deaths was from a random teleport for no other reason

karmic stone
#

This has happened to me as well, and on a flat, clear surface at that

nocturne crow
#

Well, he only teleports on the player if he can't see the player.

cedar jacinth
#

I mean, I was in sight of the slime king. There shouldn't have been any reasoning why it would teleport while i'm on the same platform as it

formal cobalt
#

if he teleports, he only lands on solid ground if you're not cheating

#

so he won't appear on platforms

#

try that

nocturne crow
#

Yeah. The rope cheese no longer works.

#

That does get annoying when armageddon is active though, and can easily ruin nohit runs if the player chooses to get a KS kill in the run.

radiant meadow
#

@high snow oh ye, I made conduit drop only post golem next update for you

formal cobalt
#

why, though? It's only for decoration.

radiant meadow
#

causes some mod conflicts

high snow
#

Woah really? Nice!

formal cobalt
#

that's fair

radiant meadow
#

particularly with Thorium

formal cobalt
#

very fair

radiant pawn
#

That suggestion of KS teleport is just i want this because im getting clapped by it

#

its RNG, you can't make RNG be strict

half basalt
#

Well yeah, but he/she said that KS was within range and line of sight

#

So it shouldn't have teleported on top of them

tired haven
hollow shell
#

Fuck that's a fast teleport

tired haven
#

Yeah, old deathmode ks was something

#

Glad the tp speed was reverted to expert

half basalt
#

Oh GOD KS' old deathmode tp speed was unholy.

#

i would know

hallow kraken
#

Remember when he used an Iconoclasts song for the video

proven tide
#

@ashen warren why?

ashen warren
#

I've already written a "why:

#

" (heal will only be 3 hp. Like the vampire teeth in tconfig exxo avalon)"

hollow shell
#

You could make it clear that the reason is that you want it to be a reference to Exxo Avalon
and you could mention that this reference is fitting because the weapon is named after Avalon's creator

#

Also, it's 'Greatsword of Blah'

ashen warren
#

but I gave a reason?

hollow shell
#

But it is not clear.

#

Your reason could be more obvious, and it could be more fleshed out.

#

I gave you some ideas about how you could do that.

#

(and also it's not named "Judgement of Blah", it's named "Greatsword of Blah")

proven tide
#

If your reason is to strengthen the connection to what it's referencing, you've worded it as an example of such a mechanic, not an explanation of your reasoning.

#

perhaps it would be best to clarify

ashen warren
#

ah

#

sorry

proven tide
#

Oo

#

That's interesting.

zenith hazel
#

it’s a neat concept and all but purified jam already does that, pretty much

radiant meadow
#

jam is very limited

fierce hedge
#

That is a consumable Yeah. But removes the healing possibility

#

Plus what about before Slime Gods

radiant meadow
#

but I guess it's limited for a reason

#

so, invincibility on hotkey may not be the best idea

zenith hazel
#

yeah, having rage behave somewhat like that should come at a cost

fierce hedge
#

I'm not saying that it would make you ENTIRELY invincible

#

Around 1 hit per 3 seconds or so

#

Maybe 4

#

Not complete invincibility

#

It just boosts your invis frames by a ton

zenith hazel
#

minor nitpick but I don’t see how rage and i-frames are connected

fierce hedge
#

As a reward for being hit, You gain the ability to be hit less

#

Or comeback*

#

Not really a reward

#

Pretty much sacrificing health for a small amount of time to be hit way less. With combination of Adrenaline you could facetank easier + Make True Melee WAY more viable

#

If you're up for it

teal ibex
#

this is an interesting but very very dangerous idea

fierce hedge
#

How so?

teal ibex
#

well, considering the case of true melee, most if not all true melee weapons are built around a simple construct of risk reward

#

to use them effectively you have to play risker but should resultantly be rewarded more considerably

#

this rage idea completely removes all risk and allows you to go absolutely bonkers with the reward if stacked with stuff like adrenaline and counter scarf etc

#

and since rage can, and often is, pre-charged before a bossfight, there would need to be ample consideration of how burst damage can completely invalidate certain bossfights through cheesing

fierce hedge
#

The thing is, It would take much much longer because you' have to get hit more for the Rage buff and dodge for the adrenaline stack

#

this would be reset before a bos

#

If a boss spawns, this would be reset

#

Like when a boss dies, the arenaline stops

teal ibex
#

that's not mentioned in the suggestion so you should probs revise it

fierce hedge
#

then i'll add that.

#

There we go.

teal ibex
#

that being said, this would exacerbate further another issue with rage in that it doesn't ever actually get filled ever until yharon, but benefit of the doubt that things could be adjusted for it seems fine as a reset

fierce hedge
#

Rage would be filled easier

#

Instead of being hit thousand of times

teal ibex
#

ye that's what i'm saying, under that assumption it seems alright

fierce hedge
#

I added that too to the suggestion

#

So no worries

teal ibex
#

sounds good hecticCool

fierce hedge
#

wELL wHeReS yOuR StAr?1?!!!1

#

I'm kidding i'm kidding

teal ibex
#

i like never star anything

#

ask for arma icons and you'll get my star and 89 alt accounts that will also star

fierce hedge
#

lmao

#

Let's keep it legit

lost agate
#

That rage idea just looks like coldheart icicle bait

#

Or true melee bait in general

#

Also how would the upgrades even work

fierce hedge
#

Each upgrade gives you a second more invis time

placid moth
#

Wouldn't that be nohit dq bait though

fierce hedge
#

You need to get hit to build it up

placid moth
#

I like the idea of extra i-frames though

lost agate
#

You know nohitters build rage before the fight right

#

And that more invincibility time is asking for even more true melee memes

fierce hedge
#

It would make True Melee actually more viable

#

Looks as DoG, Yharon and SCal

lost agate
#

It already eats everything youre asking for it to annihilate the entire mod

rugged mist
#

since when is true melee not viable

tired haven
#

it doesn't eat cal and scal but w/e

fierce hedge
#

Risking your health for invis seems fine

tired haven
#

It's more about range in these two anyway

lost agate
#

Except you dont have to get the rage mid fight akways

fierce hedge
#

Being hit already resets adrenaline so it wouldn't be SO easy

lost agate
#

Just build rage before the fight, grab a true melee weapon and bam everything dies

fierce hedge
#

Read the suggestion again @lost agate

#

Rage gets reset before the fight

placid moth
#

So, how many points of damage for a full bar of rage

lost agate
#

Well still

#

You know how often you get rage near endgame

fierce hedge
#

Depends on how much damage you take

#

Almost instant death could give you like 75%

ruby cobalt
#

400 damage, full rage

lost agate
#

As whole just free i frames are finicky

fierce hedge
#

A tiny hit would add almost nothing

ruby cobalt
#

not very close to instant death, is it?

lost agate
#

Like look, purified jam is absurdly limited and you want to just give i frames every single fight probably??

fierce hedge
#

Ofc not TOO much

#

Jam is still gonna be superiir

lost agate
#

Purified jam isnt much either

placid moth
#

If anything, I'd make rage boost movement speed or something

fierce hedge
#

Have something that will block Jam

tired haven
#

Pretty sure since jam doesn't use iframes to achieve invincibility they will just overlay

fierce hedge
#

Like a debuff

rugged mist
#

i dont see the point of making rage a defensive thing though

fierce hedge
#

You cant use Jam after Rage would be used around 50 seconds

rugged mist
#

can you also not use rage again?

fierce hedge
#

Adrenaline would be offense. Rage would be Defense

rugged mist
#

but why

#

why would anybody ever try to get rage

fierce hedge
#

Why do you need a damage bonus if another one exists that does both more damage and fills easier

placid moth
#

If you are going to rework rage, are you planning to compensate by buffing adrenaline as well ?

zenith hazel
#

rage is sometimes used as a means of last resort against a boss fight

fierce hedge
#

Very specific

lost agate
#

fills easier

zenith hazel
#

it's still a big chunk of health taken away from a boss

fierce hedge
#

Which is why it's close to nothing

lost agate
#

You know not everyone is able to nohit bosses right

#

So saying its easier to fill is...

fierce hedge
#

Faster maybe. Not easier

#

My bad

lost agate
#

If you get hit its not faster

#

Its like everyone here forgets not everyone nohits shit when balancing rippers

pulsar kettle
#

with the crown jewel thing, I cant even nohit king slime, let alone the other bosses LUL

thin shale
#

Well, that could be an additional effect for rage though but I think my take for Rage rework would be dealing more damage ofc (since rage boosts can increase power)but slightly nerfed (25-30% nerf I guess) and increasing DR by 30%(60% in Death Mode) since enraged characters would look like they ignore damage. And also when the rage bar fills in, the player should be granted the wrath and rage buff when the bar’s 66% full. About filling in rage, Rage potions or wrath potions should at least fill in part of the Rage meter (About 20%) since those buffs relate to rage. Additionally, the Rage bar should fill in according to the number of enemies present (25/10000rage per enemy) and this applies to bosses too (125/10000 rage per boss and their minions will not affect the rate of filling the rage meter but other bosses would do).

loud steeple
#

I think rage should be the offensive one and adrenaline would be the defensive one

rugged mist
#

why would you need defense as a reward for not getting hit

lost agate
#

^

thin shale
#

This isn’t my final script yet

loud steeple
#

So if you fuck up,you don't fuck up as much

lost agate
#

The point to get adren is not fucking up

#

Its counterproductive

loud steeple
#

Then maybe as a reward for not fucking up,the next attack that hits you does no damege?

thin shale
#

I’m also thinking of making Rage unaffected by getting hit once. Maybe make the duration longer and nerf the effects I had shown to compensate

#

Or maybe add a drawback of using rage

rugged mist
#

there already is a drawback in that you lose access to absolute rage

void kelp
#

tbh the fact getting hit while rage is active makes it super not useful as an activated thing

thin shale
#

I’ll modify my script for now

lost agate
#

Why does adren need to be the defensive one

#

Talkin to prank btw

thin shale
#

Adrenaline should have increased movement speed too I guess

void kelp
#

I feel like that actually hurts

thin shale
#

But nerf the damage slightly to compensate

void kelp
#

bc it’s like, a reward for not getting hit

lost agate
#

We discussed that before

#

Movement speed would only be a disadvantage most of the time

rugged mist
#

"You managed to not get hit, so here, let's help you not get hit"

void kelp
#

yeah; it seems counter intuitive for you to get adrenaline which makes it harder for you to not get hit

#

increased movement speed = more inconsistent movement

lost agate
#

is ripper rework gonna be the new suggestion train?

terse sundial
#

i hope not

rugged mist
#

rippers don't need reworks

void kelp
#

I hope not

thin shale
#

Rage Rework:

Rage is not much of a use compared to Adrenaline due to the fact that it is really difficult to fill in the rage bar, especially in early game stages. This can be troublesome for Rev+ since the only thing that players would aim is Adrenaline and to sum things up, Rage is pretty much borderline useless in No-Hit playthroughs since Rage requires getting hit to be filled in(unless the players have prepared a full Rage bar before going to a boss battle but it can only be used once). So here’s my take on how Rage should be modified in order for it to be as reliable as Adrenaline.

-Nerf the Damage and Increase Damage Reduction by 30% (60% in Death Mode) to compensate

-Getting hit once when using Absolute Rage will instead give the player one final blow that deals twice the damage to their enemies instead of the effect neutralized instantly.

-Rage and Wrath potions should be able to fill part of the Rage meter as the potion names suggest it. Profaned Rage and Profaned Wrath potions should be able to do this too but they can fill in the bar at a higher portion.

-When the rage meter is 66% filled, the player should be granted the Rage and Wrath buffs for 4 minutes.

-the Rage bar should fill in according to the number of enemies present (10/10000rage per enemy) and this applies to bosses too (80/10000 rage per boss and their minions will not affect the rate of filling the rage meter but other bosses would do).

void kelp
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don’t forget to add “and the upgrades to the rage/wrath potions”

thin shale
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Oh yeah

void kelp
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  • I think you could add bonus reasoning
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like, why exactly is rage useless?

lost agate
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I think this could be solved with a simple buff but oh well

thin shale
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It’s just that getting the rage bar to fill in is really difficult starting 1.4

lost agate
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Then you buff the gain early on

placid moth
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There are other mods that actually help you to fill rage though.

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You can use those if you really really want it

lost agate
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That too

thin shale
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What’s the mod name?

placid moth
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Drainer from AlchNPC

rugged mist
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i think alchemistnpc has a thing

thin shale
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Oh

hoary hinge
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Just use ceiling lava to fill your rate like the cool kids

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Rage*

thin shale
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I’m not sure if that really works though

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After 1.4, I can’t use spikes or traps to fill in Rage, which was what I usually do before fighting a boss.

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I suppose I try posting my suggestion to see what the others think.

proven tide
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60% DR

lost agate
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Almost only 1/3 of the damage you get without counting other gear yes

thin shale
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Or nerf it

swift bison
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i think they meant 60% less DR then what it currently has

lost agate
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Rage has DR?

swift bison
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doesn't it?

thin shale
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I also referenced it to some shows that I watched

ashen warren
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really difficult to fill in the rage bar
nothing in the sugg about fixing that
Battleofthegods

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it's still the same issue

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hit with trumeme weapon

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get hit

thin shale
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Enraged characters seem to ignore a portion of damage.

rugged mist
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"Seem to" doesnt mean that much and could just be you seeing what you're trying to see

hollow shell
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urgh chain suggestion

ashen warren
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what's odd to me is rage makes a great deal of sense as-is

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it's the whole "hulking out" thing

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adr should be the fancy one

hollow shell
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Also I think you're getting Absolute Rage confused with the buff you get upon activating the Rage meter

thin shale
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Well, Adrenaline makes us very...very energetic (in terms of real life)

hollow shell
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The names are confusing, I know
but Absolute Rage is the thing that used to be known as Heart Attack
You just get it randomly when you have a high rage meter

ashen warren
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so that's what that is

hollow shell
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also
you use exact numbers in your suggestion

This is not recommended because then the conversation becomes a matter of balancing around what you precisely want, versus the concepts of your suggestion

thin shale
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I see

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I’ll remove them

hollow shell
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It'd be better to change the numbers into more general approximations
Like
"15% DR" --> "some DR"
"for 4 minutes" --> "for a few minutes" or "temporarily"

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or something along those lines

thin shale
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Thx for the tip

hollow shell
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np

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(I still see some stuff that could be generalized further but it's probably fine)

thin shale
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I’m modifying it now

quiet abyss
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I've read over the suggestion, I'll be giving my inputs one by one
1.) Hmm, this one is somewhat intriguing.
-Increasing DR while rage is active sounds interesting on paper, but it'd pretty much only effect 1 hit so the DR from this should be significant to make up for it.
-Many people already feels that rage's damage boost is not all that good and you're nerfing it further? Even if it's to make up for the 2nd thing it sounds...unnecessary.
2.) You'll be hitting bosses over hundred of times until they're killed. Doubling the damage of only a single hit out of over a hundred is insignificant in the long run, and would feel weak even when using on regular enemies. Smth along the lines of a timer where you're dealing double damage with all hits for a limited time after getting hit during rage would be much better.
3.) There should be a cooldown from getting rage from these potions. Otherwise players will be able to just keep using rage/wrath/profaned rage/holy wrath pots and cancelling the buffs over and over to keep drinking them and filling the rage meter quickly.
4.) Hmm, I'm not sure how to feel about giving players free buffs from potions that don't take that long to craft/make but I suppose it's like a reward for filling the rage meter so I'll let it slide unless I can think of something to criticize this.
5.) This sounds like it's going to be a headache to balance. A cap to this would be needed to make it not so much so. (e.g. the maximum rate of rage gain is at 10 enemies onscreen and won't increase further even if there's more than 10)

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@thin shale

odd terrace
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Where would one recommend updates/corrections to the wiki?

hollow shell
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You can edit the wiki yourself

quiet abyss
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You simply go tell wiki people

rugged mist
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you could do them yourself couldn't you

quiet abyss
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Or ^ what rover said

hollow shell
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Unless it's like a major change in which case you can like
ping a Wiki Editor in #general-talk I guess??

elder mist
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People may not know how to change a wiki page

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ig

rugged mist
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it's not very difficult

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tho i can see people being intimidated if they dont know what theyre doing

elder mist
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not difficult to learn probably, yeah

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I don't know how to edit wiki pages myself so if I see something I just tag merk or someone else

hollow shell
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Nunuyz were you the guy that edited Galactus Blade's page just now

rugged mist
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i dont know gamepedia too well but i have a "little bit" of experience with wikia power

hollow shell
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Normal "Edit" button editing on Gamepedia is very simple if you're just doing text/link edits
For anything more complicated than that you should do Edit Source and take a moment to understand how things work there

elder mist
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creating new pages is probably the most complicated of the bunch, I assume?

hollow shell
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Trying to edit any templates or infoboxes with normal (aka 'Visual') "Edit"ing is just hell

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Creating new pages ain't that bad cuz you can just copy everything off of other pages and change the words and numbers to be what you want it to be

elder mist
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huh

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including images like weapon sprites?

rugged mist
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images you just upload them and type the filename where it needs to go

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at least on wikia idk if its super different on gamepedia

hollow shell
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If you're doin an item/enemy page, then those images are automatically chosen based on the page name
You'll get a prompt to upload the file if there is no file under that name already

rugged mist
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oh that's scary

elder mist
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Interesting

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So you just gotta have the item's file saved somewhere and just upload it when prompted

hollow shell
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You can choose to show a specific non-auto image tho

elder mist
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notlikethis complications behind complications

hollow shell
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which is helpful for pages where you need multiple, like... Magic Scarf and Hat I guess

elder mist
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I imagine it's easier to do rather than explain

hollow shell
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After you've done it like twice then you've probably got the hang of it already.

elder mist
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After getting the hang of it how much do you reckon it takes to make a, say, weapon page from scratch?

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gif showing the weapon in-game not included

placid moth
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An hour ?

rugged mist
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thats way too long of an estimate

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if you have the hang of it probably like half an hour at most if its a very in depth weapon

hollow shell
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Well you've gotta get the stats somehow
For a Wiki Editor with the source it's easy, but for a normal person you need something like Modder's Toolkit to see the exact internal numbers

Apart from that it's mostly just normal text writing with you describing the function.
Recipes and/or boxes showing what it drops from are pretty much just copy-paste and change the words/numbers around

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If you know what to do it's really not hard

elder mist
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I see

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Thanke for answering

hollow shell
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You're welcome

fleet night
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if it was possible to refill rage with rage potions people could just spam the actual potion, there isnt a cooldown on it or anythin

odd terrace
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That was not me

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I just noticed that the Community page says that Prov, DoG, and Yharon give twice as much of a stat boost as the others, but Yharon actually gives triple

radiant meadow
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does fungal symbiote even affect hammush?

sharp helm
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One sec

terse sundial
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it doesn't afaik

sharp helm
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It's a small thing though so

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But yeah, not one of my better suggestions, but it's been pecking at me for a while so
And yes, I did test it on a dummy. With the accessory, the mushrooms hit twice instead of once.

unique vector
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@balmy imp co-op nohitting roles wont be a thing

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you can probably speak to @quiet abyss about it but unless we consider it as official nohits they wont be getting any roles

balmy imp
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alright

hallow kraken
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I don’t really see why a combat accessory should do something special to a tool

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It’s a small change, but I think that it’s too small

queen delta
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Tbh shroom nohits should have its own role since it makes the fight hard enough even if you get used to it

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See: SCal, destroyer, ML, provi, etc

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And the fact that only people with chad-like eyes can handle it

civic pond
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i feel like it should

frosty kindle
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Not sure what to call a role based on that if it even becomes a thing
All i can think of is “Seeing Things”

void kelp
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seeing things sounds neat

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should be like a bright neon

rugged mist
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Have somebody constantly change the roles color as a full time job

frosty kindle
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See that would be a fun little idea but that’d make the audit logs fill up VERY fast

civic pond
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frequently suggested

rugged mist
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Itd also prob confuse the hell out of people

civic pond
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also there's a reason they dont combine @lost vigil

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the tradeoff for free buffs is an inventory slot

hollow shell
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That's in the Don't document, yeah

lost vigil
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oh

runic heath
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Combining all of them with out being able to turn any off would also be pretty annoying

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Permanent less health and less damage anyone?

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But yeah the trade off is buffs vs inventory space

supple lodge
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Also The Slime God lore effect is godawful

runic heath
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Permanent frozen slime

sharp helm
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Let's not skip over the Calamitas lore effect.

runic heath
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I already mentioned it

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permanent less health

haughty laurel
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The only thing I want changed with more items is having to get them again with a new update

But I understand if that’s something hard to do

loud steeple
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Also I believe the devs said they aren't going to make a item that gives all the effects

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Since the point of them is to take up a inventory slot for a set of effects

lost agate
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You only have to get the lore again this update cuz of namespace changes

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It wont happen again most likely

hallow kraken
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Also an item with all the effects would have a lot of weird combinations, like with ravager and yharon lore together

tranquil vale
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don't forget the less flight time from ravager

hallow kraken
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How would yharon and PBG work together, yharon lore but also less regen

fluid stone
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wdym slime god lore item is bad

lost agate
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You can moonwalk with it smh

fluid stone
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it heavily increases horizontal mobility with tracers and allows infinite vdash, op for phm mobility

marble mirage
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yeah but the -10 defense hit kinda hurts

fluid stone
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not endgame

hollow shell
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I'm gonna delete that suggestion because it's in Don'ts (twice, technically)

fluid stone
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early game just use it for mobility

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post moon lord though

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use it up to scal

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then get rid

marble mirage
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slime god lore is pretty much bootleg burden breaker

fluid stone
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it’s good with tracers

marble mirage
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i never tried it with tracers

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most due to fear of the possible lack of control

fluid stone
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it’s 2x faster horizontal mobility

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if you want to stand still just take it out of inventory for a sec by selecting it then unselecting

marble mirage
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ye

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maybe i'll try it out on my next playthough

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if i remember that is

fluid stone
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what needs a rework is twins lore

lost agate
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Actually, what if, there was actually something that combined all lore, items, yes thats right that includes scal's and yharon's

fluid stone
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bruh

lost agate
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Its all or nothing

fluid stone
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well a lore loot bag might be nice

void kelp
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“help my ultimate lore item is instalkilling me”

fluid stone
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it takes up too much inv space as of now

lost agate
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Hahue

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Yes thats the point

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Taking inventory space

void kelp
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the fact that lore takes up inventory is part of why it’s powerful

lost agate
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Mhm

void kelp
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it’s like bonus equipment

fluid stone
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eh

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imagine how retarded lore items would be if they were consumables

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you beat scal but accidentally eat the lore item

marble mirage
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mmmmm, tasty words

tired haven
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just puke it out smh

ashen warren
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Actually, what if, there was actually something that combined all lore, items, yes thats right that includes scal's and yharon's

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This but without any negative effects or scal lore effects tbh

sand umbra
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dying in one hit isn't a negative effect though

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it's just dying in one hit, which doesn't affect you if you don't get hit to begin with

ashen warren
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:echmega:

lost agate
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Bruh

tired haven
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And the opposite, there are lots of scenarios when higher stats ruin your game

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So no lore is included in result

ashen warren
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:bruh:

small talon
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I find it very unnecessary to have them drop from scal in normal mode if you can just craft them

left crest
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exactly

gusty geode
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Then why bother having them drop in Expert

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You can just craft them then too

sand umbra
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my question is why have them drop in the first place given that