#suggestions-discussion

1 messages · Page 708 of 1

elfin swan
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Its more of a thing of

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"they'll do it when they need to do it"

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It isn't a required thing right now so they're not putting their effort into it when they could put it into things like draedon or weapons

queen sail
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Why though

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We don’t even have polter and bumblechumb’s resprites yet

elfin swan
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^

queen sail
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Save it for the surprise

ashen warren
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they could still use the calamity art server though

queen sail
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Also even if you asked they ain’t gonna show it to you

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That’s up to the devs and spriters themselves

ashen warren
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just a suggestion

elfin swan
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Anyways back to the arena thing

ashen warren
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I'm not very good at game design so how hard would it be to create virtual coordinates?

elfin swan
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I don't know coding but it's probably easier to just...instruct her to stay inside it instead of forcing her

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Like the subtraction thing mentioned earlier

ashen warren
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whats the difference between forcing her and instructing her?'

hollow shell
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She's not a sentient being or a neural network, you can't just tell her "try and stay inside this box"
you actually gotta program that somehow

ashen warren
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i know that

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but what's the difference in code?

hollow shell
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I was talkin more to Kirro

ashen warren
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ok

hollow shell
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I don't really know what the difference between "instructing" and "forcing" would be

lost agate
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In this context its basically the same thing

tired haven
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I think the difference is that "instructing" means she'll try to stand inside the box (just like she currently tries to keep the distance from player, not 100% follows it)

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So she may wiggle and come out a bit

hollow shell
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Yeah I guess.
"forcing" would be straight up changing her x coordinate to be within the box, whereas "instructing" would be what we were talking about, changing the position she hovers around
The former would result in a lot of buggy movement and snapping/teleporting into place

elder mist
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Let's just say that she's significantly easier thanks to her being able to leave the box

queen sail
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Custom sfx when you get hit

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Done

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:picardia:

hollow shell
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(yeah we talked in dev server about it
Testers were not a fan, cuz the area denial from the Monster Orbs would be way more threatening and could result in unfair situations)

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Good suggestion Zack, I approve

elder mist
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I assume that crit is when using blood pact, right?

steep island
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Defiled

elder mist
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Defiled still crits?

queen sail
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Either or

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Yes

steep island
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Yea

queen sail
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So it isn’t a meme mode that can be utilized 90% of prehm

hollow shell
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You could also include Blood Pact in your suggestion

elder mist
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Eh, not gonna say anything about it cause I personally don't like it.

queen sail
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The sugg or enemy crits

tired haven
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I have a certain feeling there was sfx to point that out but everything else overrides it 90% of time

hollow shell
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Nope, not that I can see

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Defiled and Blood Pact just activate a 1/4 chance for damagemult to get increased by 0.5 or 1.5, respectively

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No sfx
(it'd probably have to be programmed in a different way in order to get sfx to work anyhow)

tired haven
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Tbh visuals could be nicer than sfx

hollow shell
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por que no los dos

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(why not both?)

tired haven
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Too much effort echthink

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But agreed

hollow shell
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I'll gladly do a sound for it

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In fact I might already have one

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(it'll require a bit of editing but, yes)

swift bison
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defiled and blood pact crits use the smash ultimate KO animation when

hollow shell
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Screen zooms in on the player and it goes 'brrrooooaaaayyyww'

void kelp
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a visual effect would be great

steep island
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The visual effect could be a text popping up (like the text that pops up showing how much damage you did to the enemy)

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the text could say something like 'CRIT!'

gusty geode
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Tf2 crit sound

hollow shell
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CRIT! would be cool

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probably also a lil burst of red dust with Blood Pact and green dust with Defiled

void kelp
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a visual effect and audio cue would be 10/10 since it’ll notify all uswrsb

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**users

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aka including users who don’t have sound on, like me

opal barn
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but like imagine actually surviving the crit HDfailure

tired haven
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A crit from prehm green slime is pretty much survivable

lost agate
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@cosmic jungle thats an overlook if anything, so that goes to bugs chat

cosmic jungle
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I'll delete it then

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thanks for telling me

lost agate
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Np

tired haven
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Make Devourer of Gods spawn occasionally in Deathmode once all the Sentinels has been defeated
Devourer of Gods will ambush you on the surface or in the space
This is mostly to continue the line of "Something is approaching..." Deathmode exclusive feature in a way that fits lore
Escaping his wrath is not hard (since going to underground works) but adds some tension to the world events and encourages taking on sentinels wisely instead of rolling through.
Additional style points: since DoG is a major boss, instead of "Something is approaching..." there could be an unique, slightly altered message

How is that for an idea?

lost agate
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None of the major bosses spawn naturally

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So that would break consistency

tired haven
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right...

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(we could start somewhere, though)
Not necessarily, just saying it shouldn't be a roadblock for an idea either

sand umbra
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...I mean

Plantera spawns naturally

radiant meadow
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I think Shucks means the big 5 post ml

sand umbra
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oh

radiant meadow
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although polter already has a separate natural spawn

sand umbra
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yeah it's not completely unprecedented for a post-ML to naturally spawn

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and personally I think it'd fit quite well

tired haven
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From what I recall only pbg relies on bosses other than wof/ml to naturally spawn, so sentinels required for DoG to spawn would be a selling point

radiant meadow
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the dm natural spawn mechanic is done in order iirc

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so like Destroyer is always the first mech to naturally spawn

sand umbra
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it also depends on biome

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PBG in particular is Surface Jungle post-Golem

radiant meadow
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or that might just be for stuff with the same conditions

sand umbra
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all other Death auto-spawns can happen from the start of Hardmode, although the Mechs are in a predetermined order since they share the same condition

tired haven
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I guess the order is here mainly for evil paired bosses and mechs, because others rarely if ever intersect

sand umbra
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any others will only intersect if you've been actively avoiding fighting the boss in question

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if at all

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the example I can think of would be QB overriding PBG auto-spawn

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although to be frank, if you haven't fought QB by the time you're fighting PBG, there's probably another issue in play there hue

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but yeah, DoG being able to naturally spawn after the Sentinels are downed would be really neat

lost agate
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Well lets hope that doesnt make someone get all his npcs killed and he instakilled if on DM

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Or even have your abyss trip be interrupted by DoG

tired haven
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Given that abyss is technically underground it shouldn't be interrupted

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(unless you mean getting to there in first place)

lost agate
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Basically yes

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And its a worm so going underground or far away wont despawn him

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And still, consistency is still smth to worry about

tired haven
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tell that to devil's sunrise HDhurdur

lost agate
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Why

tired haven
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Because it's a true melee weapon that fires projectile on swing

lost agate
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Because thats what the patreon basically asked for

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Or rather, it was meant to be 2 fire modes, but tmod bad

tired haven
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Ok ultimus cleaver DankEyes

But whatever, I just tried to go away from the actual issue. Yes, it would make the feature not consistent across "major bosses". However, I believe there should be a good reason to keep it intact, otherwise the consistency breaking shouldn't be considered an issue

lost agate
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If it isnt an issue then why tf do i need to adjust cleaver

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I know damn well consistency will bother some people

tired haven
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why do "you" need to adjust cleaver?
And, well, it just did, but doesn't literally everything bother people?

lost agate
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Why me? Because i fucking said i would after he got mad

tired haven
lost agate
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Whatever then

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Not gonna win anything over arguing consistency

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HF with the constant barrage of people here rambling over inconsistencies

tired haven
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I sure do already
Well time to suggest all the other major bosses except scal naturally spawning so it's the new consistency 4Heads

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(which wouldn't be as fitting of an idea given other bosses like yharon are not quite fitting to natural spawn)

lost agate
warm tinsel
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We don't even know if drae spawns naturally...

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Yharim should... You get to his castle and he's there, like the Cultist

hollow idol
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yes more structure clutter

warm tinsel
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I mean, doesn't he have a special room in the jungle temple?

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Like, hidden by a barrier with Calamitas' Level of Magic and she breaks it when she joins you

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The tyrant awaits...

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Lol

void kelp
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Vivid Clarity is the final weapon in the line of rays, right?

hollow idol
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that would be heck to code

warm tinsel
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Not really

void kelp
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the suggestion should probably include all the rays then

warm tinsel
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Just checking if SCal was brought to 1%

void kelp
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ferox, the add-on to the temple would likely be the hell to code part

warm tinsel
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Wdym you just have it be at the very bottom of the temple, under the temple

void kelp
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aaah

warm tinsel
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Lol

hollow idol
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also fighting a near super boss in a small room

sand umbra
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ferox, the add-on to the temple would likely be the hell to code part

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something something I could account for this in Temple overhaul blah blah blah

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although yeah, adding onto the vanilla Temple would be painful

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and now I go

void kelp
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I like the practicality of frans’ idea

civic pond
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hm

void kelp
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also you can probably just delete the crossed out portion p

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I’d say the eyecon is enough

small talon
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I dont think the devs are going to spend time making boss changes specifically for multiplayer

signal prairie
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I'm trying to make the mod less painful for people who like to play multiplayer Calamity

void kelp
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aye, which is why I think the icon should be the main part of the suggestion and the actual AI changes to be ignored since that time delay can actually be cheesable

signal prairie
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The delay and the targeting switch is there on purpose to prevent one player from getting focus fired

void kelp
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tbh the issue there I can see is just that a boss not doing anything for some time is free adren

sand umbra
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while that is correct, keep in mind

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multiplayer boss AI is wonky as hell compared to singleplayer

signal prairie
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^

sand umbra
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you're far less likely to consistently build Adrenaline on MP compared to SP without a 100% home-grown non-genetically-modified gamer tank main to attract the enemy's attention

tired haven
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wtf i want to call my gmo tank any other day

sand umbra
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okay, home-grown genetically-modified tank then

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point still stands

signal prairie
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That's another reason why I did that suggestion. To make bosses more fair.

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Cause multiplayer in general is suffering

sand umbra
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the big thing with MP isn't really even something Calamity can fix alone without serious code fuckery

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Terraria netcode is ass

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but I certainly support at least trying to make it less cancerous for everyone involved

signal prairie
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True, it would still be cool to see some multiplayer boss adjustments, even if they are low prio

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I've already submitted the Scal multiplayer thing, DoG is next

tired haven
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I think just showing which player the boss has aggro on is decent enough, there is no need for advanced AI changes as they are questionable in benefits (as in "might be cheesed easily")

signal prairie
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Think about it like this, would you rather have a fair ML MP fight or have the tank died and everyone else wipe cause he died?

lost agate
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Fair ml fight

tired haven
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ML isn't fair fight even in singleplayer

sand umbra
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fair

lost agate
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^

sand umbra
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ML

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that's a good meme

queen delta
signal prairie
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For sake of an example

tired haven
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I know it's cherry picking, but still

civic pond
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Eat my deathray and leeches bitch

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have fun with the flashbangs 🏃

sand umbra
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not a great example, frankly

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here's a better example: DoG

lost agate
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Also if people die the moment the tank dies, then no joke they need to dodge better

sand umbra
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who is mostly fair as a singleplayer boss but who somehow goes fuakn bonkers as a multiplayer boss

tired haven
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Projectiles spawning in you because boss aggroes on another player is far more distinct and real scenario

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DoG and scal are good examples of that

sand umbra
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DoG laser walls but they spawn inside you the moment the barrage starts

lost agate
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Actually i have a funny story with mp doggo

sand umbra
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because he's focused on somebody else

signal prairie
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Here is a better example. Would you rather have if one person dies, the fight is basically over, or a fair fight where if one person dies the fight continues

lost agate
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Its not that the fight is over

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Its just less consistent

tired haven
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The latter is how it goes for me 99% of the time

sand umbra
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it's that dealing with the shift in aggro can be like

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ass

tired haven
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In fact, being alone in a fight is an advantage

lost agate
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But thats not an instant lose

tired haven
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Because aggro is consistent

signal prairie
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Well, with the targeting mechanic suggestion that I threw in, people can no longer complain that "bosses are unfair in MP cause they focus fired me to death"

lost agate
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I never hear anyone complain that

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Heck some say they are piss easy

tired haven
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that's probably because of free respawns

lost agate
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Also if they "focused fired you to death" then stay alert and actually dodge when need to

sand umbra
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MP is inherently easier because of respawn cheese

lost agate
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Its not like they stun you

sand umbra
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I mean

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they can pull off things that are pretty close to it CompleteFailure

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Skeletron

hollow idol
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I feel a role would work better for that one

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Either way

signal prairie
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I have no problems with the ffing in mp cause i can actually dodge

sand umbra
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tbf, Terraria multiplayer baffles me

signal prairie
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Prime and Storm Weaver

sand umbra
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it's painfully undercooked, and it shows
the game isn't really designed for multiplayer, and there aren't really many additions to the base game that help with that

signal prairie
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Storm Weaver cause crabbars colab with Levi bossrush

sand umbra
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it's why I both support and question MP-related suggs as a whole

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support because please yes let's fix MP

...and question because Terraria in general isn't built for MP so it makes me curious as to how the inconsistency(ies) can be handled to make it better

civic pond
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o

lost agate
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I wouldnt be surprised if fixing MP is legit impossible cuz haha hardcoded shit

civic pond
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so much for buffing goldplume PensiveDoGCowboy

sand umbra
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MP is just a giant mess

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and given how ass even getting new modded things to work with MP is, I doubt anyone wants to try fixing it any further than that

queen sail
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Relogic could work on mp

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...or they could add golfing and stat boost mode

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:echthink:

tired haven
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Can't even dream about them fixing mp

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It's beyond miracle

sand umbra
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Re-Logic could work on polishing up their existing bosses and content and Expert Mode...

hollow idol
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master mode

sand umbra
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...or they could just add Celebration MK. II and Star Cannon MK. II

lost agate
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Its not really a mod's work to fix mp, after all, its a mod,and it would likely end like the overhaul situation where other mods arent build around this new MP

signal prairie
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I'm not asking to fix multiplayer, I'm simply suggesting small simple mechanics to make it a little less painful

queen sail
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Well in celebration mk ii’s defense, current celebration is meme

signal prairie
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cause mp is a meme in it's own

lost agate
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Frans

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Youre basically asking for a mechanic MP should have to begin with

sand umbra
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honestly

lost agate
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Hence the calamity or just terraria in general

signal prairie
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But it doesn't have it cause redcode

sand umbra
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because like everything else in vanilla, MP is disappointingly undercooked

queen sail
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No wonder it mostly strives with mods now

lost agate
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Well if we were to solve all the redcode issues we would be here all day

signal prairie
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I'm not asking for redcode fixes, I'm simply asking for a simple targeting mechanic. Anyways, I disappear from this server for now

lost agate
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You literally blamed it on redcode a second ago

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And i didnt say fix, i said solve issues, and the lack of that is said issue

hoary hinge
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we don't need any multiplayer targeting fixes

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multiplayer is already easier than solo with the fact you can respawn

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this is like the third time i've seen someone suggest this stuff and its getting old

lost agate
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Also that spriting and art thing got suggested like a week ago

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I think it got deleted tho cuz i cant find it

hollow idol
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its not it has 48 stars

carmine stream
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ML is smugyon

olive mist
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Do you think something involving the Face Melter being able to play actual music is worthy of putting into #suggestions-voting?

zealous ridge
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eh it’s hard to say

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It would be a nice little addition

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What do you exactly mean, like have it play a medley or have the pitch change with distance from the player?

foggy kindle
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Idk if that's possible, and even possible, wouldn't it be a pain in the ass to do it?

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I guess it'd be something like the bard class in Thorium

zealous ridge
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Pitch change from distance to player is already something the magic harp does

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The bard class had individual notes that it plays randomly (or seemingly randomly, idk), so it isn’t too much different

sand umbra
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I mean, I can actually see where this comes from

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the Face Melter actually plays a comprehensible tune in Gungeon proper

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whereas the Calamity incarnation just kinda does the normal rock guitar sound thing

foggy kindle
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And it's loud... and annoying

olive mist
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Sorry, back. And, yeah, i was talking about the tune from Enter the Gungeon. Would be pretty sick. And pretty much the entire point of the Face Melter is to melt faces with loud, annoying music

tired haven
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Funnily enough, EtG face melter is a reference itself

olive mist
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true

sand umbra
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so it's a reference to a reference

olive mist
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mhm

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Inception much?

queen delta
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I feel like that would get a copyright strike

wary flume
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Who ever it was suggested to make it so Scal couldn’t leave her box is a bit strange you need to focus on how you’re are positioned I have never experience or saw this as an issue via video

sand umbra
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you need to focus on how you're are positioned

tell that to people trying to use true melee

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or any of the variety of weapons that cannot hit through walls

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or the people who have had SCal fall out of the box in Acceptance, because yes, that is a thing that happens

reef plover
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is there actually a true melee weapon that would be 'viable' for scal

swift bison
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nope

sand umbra
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nope, not even one

ashen warren
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isn't dragon pow true meme?

sand umbra
reef plover
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i mean viable in damage if there was a way to hit her

sand umbra
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Dragon Pow is only true melee in the sense that it is affected by DoG's lore, which is an oversight

civic pond
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dragon pow being true melee

sand umbra
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here comes doge

civic pond
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i better go before i explode

sand umbra
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and there goes doge

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But yeah. There are no viable true melee weapons for SCal currently.

Discounting the points I already made, this kind of change would also indirectly buff Murasama to the point of usability, as the change would allow a sort of high-risk, high-reward playstyle for true melee peeps to get in there with the Murasama and deal some fat damage before yeeting away again.

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(Granted, this change would also need to apply to SCal's brothers, who invalidate true melee in a similar fashion to SCal herself.)

reef plover
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a true melee enabler for scal

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that makes her either move closer to you or summon a separate attackable heart that flies around

civic pond
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Cosmic discharge came close to being viable

ashen warren
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other classes would just use that

civic pond
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but during the brothers phase it falls out

reef plover
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do dashes even let you hit her? because I know the way scal reacts to dashes is a bit odd

sand umbra
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no

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even the Rod of Discord on hotkey won't give you a long enough timeframe for any true melee weapon to get in an appreciable amount of hits

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that applies for brothers, too

ashen warren
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The only consistent part I can think of is where she kinda floats slowly upwards and so on.

sand umbra
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tl;dr SCal's fight invalidates true melee by its very design and Murasama is completely pointless (and all other true melee options are cucked) because of it, hence why a change to her so that she stays in the box when possible would be beneficial

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it'd also give a bit more use to...I believe it's Exoblade that has true melee ability? I don't remember

ashen warren
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The problem is that she'd probably need a rework for that to not be janky.

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Exoblade projectile deals solid damage last I checked.

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Adding the trumeme would just make nerf exoblade happen.

reef plover
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tl;dr? what's that

ashen warren
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too long; didn't read

quiet abyss
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It’d ruin the fight if she stays in the box like that.
Yes, it’d allow you to use true melee on her, true.
But think of phase 2 and the moons.
Would you want to be sandwiched between the moons and scal who stays at the edge of the arena and pontblanking you with hellblasts? Her mobile phase?
Not to mention the seeker rings.

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Phase 2 would turn into a complete mess if scal cant go outside the box arena

reef plover
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if it was a thing the fight would be changed immensely

quiet abyss
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And in mostly a bad way, ye

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Allows true melee to be more viable at the cost of ruining the most important parts of the fight and turning it into a mess slobbyjoy

sand umbra
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why is Murasama only usable post-Yharon again

queen delta
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cuz murasama was meant to be bad

ashen warren
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meant to be bad
then why is it in the mod

sand umbra
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how does that make sense

ashen warren
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it just wastes space

civic pond
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give it the crimsaber treatment

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🔫

ashen warren
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give half of the items that waste space the crimsaber treatment and make better stuff

civic pond
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down with bloated melee

sand umbra
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by the time you're able to use the Murasama, it cannot be given a practical function against anything you're going to reasonably do within the rest of the run

ashen warren
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mothrons HDFailure

sand umbra
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SCal straight-up cucks it and even discounting her it is incredibly difficult to consistently use it against a fair chunk of BR

reef plover
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if 🔫 were to happen to wasteful weapons a lot of controversy would start

sand umbra
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and to be entirely frank, you have much safer options for farming buffed events at that point

civic pond
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controversy my ass

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lets hit 300 swords

reef plover
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with lots of people saying only the good tier weapons should exist

civic pond
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OK

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AQUATIC DISSOLUTION

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EXPLAIN.

sand umbra
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doesn't Aquatic Dissolution actually function against whatever you're up against next though

civic pond
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what tier is it again

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post provi or smth

sand umbra
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post-Provi

civic pond
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god

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i see no reason for its existence

quiet abyss
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Aquatic got buffed

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Its rains now rains down on your cursor not your character iirc

civic pond
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I know its just

quiet abyss
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And they also pass through tiles for a bit so they dont get cucked by ceilings

civic pond
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A lot of tiers have so many melee weapons

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i just tend to forget it exists

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echhh

lost agate
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Yes, dissolution changed, that was in a changelog

radiant pawn
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just use regen/cadence potions

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and you already get enough life regen late hm

proven tide
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buuut people do use other pre-hm ranged weapons

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the droprate's been nerfed so hard nobody's mad enough to try

ashen warren
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Then they could make it's drop rate higher post plantera

proven tide
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... but why?

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If the issue of being abused p-HM is sorted by the absurd droprate, what's the point of making it drop more post-Plant?

ashen warren
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Just make unobtainable pre plantera

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it's not supposed to be a valid weapon

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it's meme tier and belongs in the abyss

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It's a meme?

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Ok I'll delete the suggestion. Didn't know it was a meme

proven tide
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buuut why be unobtainable pre-plant

frail mantle
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it's a meme/tribute to a streamer

proven tide
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if the issue is sorted by the droprate

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mantiswhy

ashen warren
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Deleted

granite owl
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@still cliff why if she will be regular boss in the future

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and she won't be final

still cliff
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Im talking for now

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Not the future

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In case of an other final boss
They would remove from SCal and put it in the other boss

radiant pawn
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why not custom death for SCal only to show you are literally a summoning item away from Yharim

placid moth
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@fast ledge No.

ashen warren
fast ledge
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ok

ashen warren
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@opal barn hi

distant gyro
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"just because it's cool" isn't a valid reason

opal barn
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everything what they said

fast ledge
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not because its cool, because bees

distant gyro
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that's an even worse reason since it doesn't make logical sense in the first place

ashen warren
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bee memes haha funny shootmenow

proven tide
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I've missed something.

karmic stone
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I'm guessing the lore items will eventually have unique sprites for each one right?

ashen warren
#

Nothing concrete iirc, there was a sugg to make them shaped like the boss in question a while back though.

queen sail
#

Should i offer my thoughts on an adren rework

proven tide
#

give it a shot

queen sail
#

So it isn’t just “Dodge for x seconds to meme the boss” like it is atm

proven tide
#

Discourse and input is always encouraged

#

(if it's toxic and/or shit it won't last long)

radiant pawn
#

i mean that would be adrenaline literally

#

as you are not getting hit and you are avoiding everything in a cool way

#

your character gains adrenaline both in stat boost and literally

#

adrenaline in this case is basically thag Kirbytaxevasion

#

character getting too "oh shit how tf am i surviving" filling hos adrenaline to then discharge it

#

Its kinda literal

queen sail
#

Okay but do you realize how big of a boost it is

#

To the point where rage’s damage boost becomes almost obsolete

#

(Then again building up rage atm is big meme)

lost agate
#

Its only a big boost on death mode

queen sail
#

And tbh it’s very bland in general

#

Dodging to fill up a bar has potential but you could honestly do more with it than give the player a big damage boost

lost agate
#

Like what

queen sail
#

My idea was to spend adren to do different things

#

It’d still be built up the same way

lost agate
#

What things

queen sail
#

Defense and speed boosts

#

Temporary ones

lost agate
#

Eh

#

I dont see why it would boost your defense or why more speed would be all that helpful

#

And how would it be on death mode? You become sonic?

queen sail
#

Probably HDfailure

#

Then again the rippers get boosted on death anyways so

tired haven
#

distorted sonic theme plays

I mean, defense probably could do some sense, but it's mostly about if you can quickly kill the enemy and not about if you can facetank it, so that's gonna be mildly useless

queen sail
#

Early game though

#

You don’t get much mobility early game

lost agate
#

And speed is probably gonna make you run into stuff

#

Adren would only work eqrly on instead of all the way then

void kelp
#

i feel like a speed boost would actually make it harder

karmic stone
#

Imagine dodging everything for 45 seconds to get a defense boost for the next time you get hit taxevasion

lost agate
#

Which is uhm.

queen sail
#

That’s why why i said some

radiant pawn
#

So you mean in getting adrenaline by the rare chad way?

#

Excersising?

karmic stone
#

Speed boost will fuck your movement

queen sail
#

Not the entire bar

karmic stone
#

And make you get hit

queen sail
karmic stone
#

Before anything, Rage needs a rework

#

On how it is obtained

queen sail
#

Yeah

lost agate
#

But yes, all these boosts seems to just be for you to brace for the next hit, be it because you ran into it or because the boss actually hit you

karmic stone
#

Because right now it's really hard to have it ready, specially in pre-HM

lost agate
#

Thats very counterproductive

karmic stone
#

^

tired haven
#

adrenaline but it gives you jam buff for 5 seconds instead echthink

radiant pawn
queen sail
#

:hahaech:

#

Also rage does need a buff

#

Some way or another

radiant pawn
#

since the spike method was patched from rage

tired haven
#

I mean, taking damage in general was patched away

radiant pawn
#

there's no way to get rage rather than getting hit > teleport to nurse > heal > repeat

queen sail
#

Both ways that you can build it up become obsolete later in the game

karmic stone
#

True melee hits also build rage apparently

radiant pawn
#

adrenaline no by a long shot

karmic stone
#

It's not really noticeable

lost agate
#

Yes true melee builds rage

radiant pawn
#

but like

queen sail
#

A) Getting hit (big no due to later bosses smacking you for 150+ dmg)

radiant pawn
#

if you are another class

tired haven
#

1-10 per swing is kinda, uh, slower than HoD

radiant pawn
#

do you have to use true melee weapons to get rage for summoner ?

queen sail
#

B) True melee strikes (in a game focused on ranged attacks taxevasion)

radiant pawn
#

that is really :ech:

void kelp
#

the rage built by true melee is really low, though

#

even late-game

karmic stone
#

Gain rage everytime a town NPC dies and commit genocide before every fight hellyes

lost agate
#

Does being another class prevent you from crafting a true melee sword and slapping some statue enemies? thonk

radiant pawn
queen sail
#

At the cost of the nonsummoner penalty?

tired haven
#

doesn't rage generation gets blocked on precisely statue enemies?

lost agate
#

Youre not on a fight

karmic stone
#

You're not looking for damage

lost agate
#

Before the fight, slap some statue enemies

radiant pawn
#

And for a weapon that can handle post darksun enemies for example

tired haven
#

Plus it's gonna be severely slower anyway due to lacking melee speed

radiant pawn
#

You need shit like the mutilator while being MAGE

tired haven
#

Then again, HoD generates rage at same tempo if not faster

radiant pawn
#

its contradictory to use a subclass (that has nothing to do with) just to gain a stat boost for your main class

tired haven
#

But still kinda slow

queen sail
#

You can build it up with HoD or Draedon’s Heart but you could also use something else

tired haven
#

Well yeah

radiant pawn
#

you can make lunch while waiting for HoD to fill rage

#

and also Draedons Heart

queen sail
#

And even then the damage boost isn’t as good as adren

radiant pawn
#

^

#

death mode rage is literally rev adrenaline

#

If not worse

lost agate
#

Because it isnt as much of a demand as adren mid fight

radiant pawn
#

stress was kinda better by the looks of it tbh

queen sail
#

It’s even worse with adren because you can’t lose adren when you use it

#

Whereas if you use rage and get hit, it’s all lost

radiant pawn
#

but i never got a clam version with stress bar

#

so i cant say anything

queen sail
#

Stress was uh

#

Weird tbh

#

More annoying than productive

#

Polter was built around the stress mechanic iirc

radiant pawn
#

Oh really? How did you gain stress?

queen sail
#

Getting hit mostly

radiant pawn
queen sail
#

At high levels you get the heart attack buff, but your screen began fucking up ala the ml summon

karmic stone
#

Being in dark spaces, the presence of bosses, being close to death, etc

queen sail
#

Draedon’s heart back then lowered stress

#

Or raised it

#

Depending on access visibility

karmic stone
#

It was actually really complex and interesting, but it was really stressing to use effectively

radiant pawn
#

stress sounds like it was a really good mechanic, with interesting outcomes. But weird to use effectively

queen sail
#

The thing we have today replacing it is much simpler but also one of the most controversial points of the mod

#

:echthink:

karmic stone
#

Really hard to use effectively
If you wanted to be god with it, then you had to remember every single factor than increased/decreased stress and act accordingly to keep it at a certain level

#

Which was ironically stressful suffering

radiant pawn
#

sounds like it wasnt nice to keep stress at a certain levelono

karmic stone
radiant pawn
queen sail
#

Nope

#

And it was honestly weird at points

#

Nowadays stress is mostly forgotten

hallow kraken
karmic stone
hallow kraken
#

Well, to be more specific, this is under the “frequently asked” category

loud steeple
#

@still cliff scal doesnt die,she leaves since she is planned to be a npc after the fight

#

and the entire scal look is getting changed into a more human like form

ashen warren
#

Let me tell that, once Yharim is released, you will be given an option after defeating SCal: Either spare her or kill her. If you spare her, she will give you her Armor, if kill her, she will leave and she will drop Armor after Yharim is killed if fought again.

karmic stone
#

Sauce?

ashen warren
tired haven
#

Tabasco

radiant pawn
#

So basically if you kill her, you get her armor later when it becomes pretty much low tier

placid moth
#

How about, killing her would net you her weapons instead

radiant pawn
#

how about this

#

protecting calamitas from being yeeted by yharim

#

so you spare her and get all of her loot via shoptaxevasion

#

or a gift for sparing her life idfk

tired haven
#

How about we'd keep the spare mechanic for devs to decide because if they didn't plan that, 0.0(0)% they would add that Feelthinkman

proven tide
#

@ashen warren How do you recommend this be implemented thonk

terse sundial
#

There are bot commands via reactions

night cradle
civic pond
#

personally i wouldn't mind this, but is it really needed

terse sundial
#

Alternatively you can just turn on notifs for "all messages" from #mod-downloads

#

byeah

#

or we could start pinging everyone when an update drops

bitter topaz
#

the role is the better option darylmelting

#

there's no harm in it, and amber can just repurpose some code from mishibot for it

terse sundial
#

Ye

queen delta
#

@ everyone Bug fix update! Fixed 1-2 bugs. Enjoy

terse sundial
sand umbra
void kelp
#

doesn’t that DDOS the server?

lost agate
#

Even the terraria server has bots that gives roles

queen delta
#

and a meme channel

civic pond
opal barn
#

we should make one too

queen delta
#

ikr!

civic pond
#

wow good idea

queen delta
#

we've never done it before have we

opal barn
#

I'll contact danny about this

civic pond
#

add a meme channel
Because memers need to post memes and its important and will make more people like the server more!!!

opal barn
#

okay enough memeing you memers smug

civic pond
#

ok ok

civic pond
#

is this frequently suggested?

zealous ridge
#

I’ve seen something like that suggested before

zenith hazel
#

add a reason please @grave lodge

civic pond
#

because iirc
1 another slot is apparently ass to code
2 cheatsheet exists so you can just give yourself another one

#

🤔

small talon
#

Just download the "better music Boxes " mod

#

it allows you to play them in the vanity slot

grave lodge
#

ok

#

done

young fog
#

The solution never should be "download another mod"

grave lodge
#

i couldnt find a mod that does that

#

but thanks for that reccomendation @small talon

small talon
#

np

#

it also record in the vanity slot and records vanilla music tracks instantly

lost agate
#

@young fog well then why download any other mod at all for your neccesities vanilla doesnt do if that never should be the solution? taxevasion

young fog
#

:bruh:

lost agate
#

In said case we should add a recipe browser to calamity

sand umbra
#

Vanilla already has a recipe browser.

civic pond
#

imagine using guide 🚟

sand umbra
#

And his name is Andrew the Guide.

lost agate
#

Which is inneficient af

hearty yew
#

@young fog @grave lodge @small talon
Legit there are multiple mods to enhance music boxes.

Calamity doesn't need to have every feature. Calamity doesn't need its own magic storage, recipe browser, post fight DPS readout... It doesn't need QoL features, it's a content mod.

If you want QoL, install a high quality mod which performs that QoL task.

sand umbra
young fog
#

Fair enough

hearty yew
#

If there is something entirely intrinsic to calamity that needs an improvement then please, suggest away!

lost agate
#

Yeah, we dont wanna add stuff that makes other mods popular

small talon
#

I never said that calamity needs every feature, and i dont think it should

hearty yew
#

For example: Rage and Adrenaline meters actually animating properly so you can tell when it's full

#

yes it makes a sound but it's often inaudible when firing onyxia

lost agate
#

Iirc thats being worked on already

frail mantle
#

the Ripper meters having a sort of pulsing animation when they're full would be cool

young fog
#

:tru:

granite owl
#

@grave lodge download wingslot. Boom you have extra one where you can put crab music box

mental path
#

flappy music

novel pebble
#

Isn't Wingslot only for wings

#

wait nvm

mental path
#

what if they want to use wingslot seriously though

#

or they got a music box before wings were available

left sparrow
#

I found that you can add special movesets to weapons to do neat things when you press left, right, up or down.

#

Imagine if calamity added in stuff like that

terse sundial
#

Calamity has a lot of true melee weps

left sparrow
#

But none of them allow you to be very mobile at the cost of death

terse sundial
#

Like, 1/3rd of them are true melee

#

?

#

True Melee is fine afaik

left sparrow
#

I’ll make a gif when I get home as an example

void kelp
#

what’s the reasoning?

left sparrow
#

The reasoning is dynamic true melee things where they have their own mechanics

rugged mist
#

what

left sparrow
#

I’ll get a gif in a little bit

void kelp
#

that isn’t a reasoning

#

a reasoning is stuff like “because

#

it gives a why

#

rn your suggestion is basically “add blah blah” but why?

pliant cargo
#

if you're talking about melee combos that's not very in the spirit of calamity/ terraria

#

maybe as a singular gimmick weapon

void kelp
#

I’m all for more true melee options and all but if there isn’t a reasoning I can’t in good conscience star it

tired haven
#

"We" need more true melee weps
Who "we"?

#

thinkies that's why you need a reasoning

civic pond
#

im "we"

#

but seriously its pretty vague

left sparrow
#

Rip.

#

I’m talking about we as in the entire community, to make true melee it’s own little thing, as a sub-class. Currently it’s just a thing that gets you killed very quickly

rugged mist
void kelp
#

I did a near-complete true melee run and you don’t really die super quickly if you can dodge

#

you have to play differently

left sparrow
#

Hm, weird. How’d you kill wit?

#

Wof*

void kelp
#

crusher blade

left sparrow
#

Oh.

void kelp
#

this was a few patches ago tho so I’m probs gonna be redoing it eventually

rugged mist
#

i oughta do another playthrough at some point so i can actually have a feeling for how things work because its been way too long since i actually played

small talon
#

that suggestion about absolute rage seems to me it fits more under #bugs-read-pins

#

rather than a suggestion

hoary hinge
#

this is true though it was under suggestions last time it was implemented

#

i could crosspost it to there though

distant gyro
#

@hoary hinge why would you suggest something that's already implemented though

hoary hinge
#

it's not

distant gyro
#

the update isn't public but it is changed

#

it just isn't public

#

heart attack exists in .104
absolute rage only exists in .105
tooltip change in .201

hoary hinge
#

that's funny becuase the tooltip change is half implemented in .105

#

almost as if they tried but failed

distant gyro
#

it was an oversight

#

just like many other that come with the update

#
  • destroyer immunity in normal/expert
  • brain/eater despawning out of evil biomes in boss rush
  • king slime failing to spawn crown jewel in boss rush
  • skeletron and signus teleports being borderline unfair
  • glaive and cinquedea not implemented yet but not deleted either, making them unobtainable by normal means but in the game
sand umbra
#

also 15head BR Golem

hoary hinge
#

ok

hollow shell
#

@hoary hinge It's fixed already dw

hoary hinge
#

ok

#

same for heart of darkness i assume as well?

hollow shell
#

yeah

hoary hinge
#

ok

#

sug =is removed

hollow shell
#

@dapper lake Add a reason to your suggestion please

hoary hinge
#

he did he said he'd really like to be able to do it, that's a reason LUL

zealous ridge
#

Alright, so thoughts I’ve heard...
Hyperius bullets are actually viable for several bosses, due to certain enemy sizes
Some people forget hyperius bullets even exist

So, generally, do you think this bullet in particular should be reworked to be more interesting?
I feel like it should, because it’s gimmick is something conclave crossfire already does and that mechanic imo doesn’t fit the theming of the bullet

zealous ridge
#

ehh

#

Realm ravager is like two bosses ahead in all fairness

vague karma
#

yes, I forgot about being able to craft temple key

#

golem is super easy

zealous ridge
#

Technically 3 if you do calamitas first

vague karma
#

like seriously, I do him like 3 min after killing plantera

#

adn you're right about deafeating Calamitas

zealous ridge
#

You’ve played on most recent update, though? he’s been buffed recently

vague karma
#

played

#

have beaten in 3-5 min

spiral olive
#

if going by boss checklist, realm ravager is 5 bosses ahead of megalodon deg

#

they really aren't comparable

zealous ridge
vague karma
#

wait 5?

#

are you counting aurerus, and leviathan too?

zealous ridge
#

Yeah, it would be plant, aureus, Levi, golem, and ravager

spiral olive
#

from clone: plant > aureus > levi > golem > duke

#

then rav

zealous ridge
#

oh yeah duke

spiral olive
#

oh actually 6

#

forgot pbg

vague karma
#

hmm

#

I always did the easier ones first

zealous ridge
#

being completely honest though, that phase of the game is kind of open regarding what bosses you kill

vague karma
#

yeah

spiral olive
#

ye that's why all the non-linearity stuff exists

vague karma
#

I always do golem, then Ravager and get realm ravager

spiral olive
#

the damage values of stuff though is calculated with on-tier equipment

#

so if we were to nerf realm ravager it would basically just make it not really useable or worth it for if you kill rav on tier

vague karma
#

hmm kinda right

#

but it's still kinda unbalanced how you can easily get a much better wep than megalodon from 2 easy bosses after plantera

#

or even before if you are able to kill Ravager using pre plantera stuff

zealous ridge
#

Is rav really that easy with post golem stuff?

vague karma
#

kinda

zealous ridge
#

I mean I don’t doubt you but he is kind of multiple tiers above golem

vague karma
#

I always kinda circle him around, changing directions every 10 sec

#

and it's quite effective (I have deafeated him once using Megashark)

zealous ridge
#

What difficulty are you on exactly?

vague karma
#

Sometimes rev, sometimes death

zealous ridge
#

Kk

vague karma
#

mostly death on golem and Ravager

lost agate
#

Hol up

#

Why are you comparing a post ravager weapon to a post calamitas weapon

#

Theyre like 3 tiers apart

vague karma
#

because it's easy to get

lost agate
#

And

#

Theyre several tiers apart

vague karma
#

seriously, if you plan it right you can beat Rav pre cal/plantera

#

maybe

#

but it's still easy to get

lost agate
zealous ridge
#

Doesn’t the summoning item need lihzahrd bricks ?

vague karma
#

yep

#

so you need to kill golem

zealous ridge
#

sooo... post golem

lost agate
#

In that case we should nerf solar eruption or buff floodtide then

vague karma
#

eah

lost agate
#

Its easy to get by that logic so they should be equal amirite

#

A "i can get this before intended" is not an excuse to compare two weapons that are in very different tiers AND work differently

vague karma
#

you're actually right, so yeah my suggestion was pointless(ok maybe it's good about not nerfing RR I love it)

lost agate
#

TL;DR if realm ravager is outclassing megalodon then its doing its job

vague karma
#

yes

#

so yeah that was pointless

hollow saffron
#

@dapper lake armageddon, defiled rune, deathmode, not using armor HyperFailure

ashen warren
#

DADIDO mode without armor tbh

reef plover
#

the urchin's utility really comes from the poison and not the damage it does

karmic stone
#

Also it's great against worm enemies
It's also obtainable pre Scourge

primal cairn
civic pond
#

its been suggested before and got turned down each time

#

i cant exactly remember why

primal cairn
#

Oh

#

Well I just joined this server so I dunno why but ok then

civic pond
void kelp
#

tbh the slow mode isn’t really necessary

primal cairn
#

Also should I just talk about vanilla terraria in #general-talk? There’s a channel for just calamity and a channel for just other mods, however either I’m blind or there isn’t a channel for just vanilla

#

If I’m not blind and there isn’t a vanilla terraria channel then why isn’t there one?

terse sundial
#

Calamity Mod Talk is for both vanilla and Calamity talk

primal cairn
#

Ah ok

hollow shell
#

Slow mode only affects each person individually iirc?
And it's not often that one person will send multiple suggestions within the same hour, and when they do it's not really a big deal cuz they're usually both valid and separate ideas

lost agate
#

yeah it affects only one person

hollow shell
#

Aight

karmic stone
#

Can you edit your comment during the cooldown though?

hollow shell
#

I don't see why you wouldn't be able to

tired haven
#

You indeed can

lost agate
#

yup

karmic stone
#

'Kay 'kay, just checking

queen delta
#

I don't really see the problem with being forced to fight mechs

queen sail
#

By the time you reach yharon phase 1 you can turn any of the mech bosses into mincemeat

zealous ridge
#

We had a discussion related to this a little while ago

#

it’s namely for low% so you can do the bare minimum the game has to offer

#

And if mothron started spawning after p1, the mechs would no longer be required

sleek wadi
#

It's both so that mechs get booted from low% and would make the mech alts more of an alternative rather than just another thing I do before plant.

lost agate
#

That would be nice, lets just hope its not some hardcoded shenanigans

zealous ridge
#

Yeah iirc hard coding made stuff like post plantera dungeon like impossible to move, and the dryad impossible to make spawn before eoc

sleek wadi
#

If it is hardcoded, it should be possible to make it seem like Yharon 1 triggers Mothron anyway. Just have a duplicate of Mothron, perhaps call it "Mothron?", that spawns in post-Yharon 1 pre-mechs Solar Eclipse

sand umbra
#

Mothronn

lost agate
#

Mothr0n

sand umbra
#

.

#

MOTHROHN

#

literally just give it the BOHLDOHR treatment

#

and now I go

queen delta
#

Mothron EX

left sparrow
#

Mhohthrhohn

zealous ridge
left sparrow
#

Sahasrala

queen sail
#

Straight up mothra

primal cairn
#

Instead of having a buffed mothron just add a new enemy called mopron, it’s a mop with wings that shoots lasers

hollow shell
#

thank you for your input

queen delta
primal cairn
#

You’re welcome

brittle merlin
#

yeah it was sent

bright mountain
#

yeah a 29 days ago

#

accept or deny

brittle merlin
#

devs are probably preoccupied with something else

bright mountain
#

e

primal cairn
#

Would suggesting an astral furniture set be a good idea?

#

I feel like that’s too big of a suggestion

zenith hazel
#

programming vanity isn't prioritized rn

primal cairn
#

Ok

brittle merlin
#

would that vanity mod add that?

hollow shell
#

@bright mountain Your suggestion was sent before we added the new approve/deny system

jovial spire
#

Make the Developer role higher priority to be shown than the nohitter roles
Why this should be changed: To prevent confusion of people to realizing some are Developers because they have nohit roles, and Developer is more important than the nohitting roles in almost all cases anyways. There's no reason the Developer roles shouldn't be above the nohitter ones.

bright mountain
#

uh new?

hollow shell
#

Yeah it's based on voting now

bright mountain
#

uh wdym

hollow shell
#

In the dev server

lost agate
#

Well celest, devs still show in a section of the member list

bright mountain
#

how do people vote for me

#

vote devs

#

im a good person

#

with a good sufggestion

#

yay

lost agate
#

And iirc terry likes his red so who knows how that goes

hollow shell
#

They can't
It was sent before

brittle merlin
#

being a good person has nothing to do with it

bright mountain
#

so should i sejd again

hollow shell
#

No

jovial spire
#

I mean i guess, I've just seen confusion caused over it more than once.

hollow shell
#

I'll just tell you that the devs did like it

#

because they did.

bright mountain
#

ok so uh, what do i do now

zenith hazel
#

can you chill out on the fragmenting too please?

hollow shell
#

You uhh, you move on with your life.
Your suggestion may or may not be implemented.
The devs liked it, so it could happen, but there's no guarantee.

bright mountain
#

k

hollow shell
#

@queen delta Main line could be worded a lil better
"spread" is a bit of an odd word to use

#

Could be like "Make Hive Mind's AI in all modes more similar to its Death Mode AI"
which is wordier but clearer

#

iunno it might not be that big a deal

queen delta
#

Yeah that might be a good idea

#

Fixed

queen sail
#

Wait

#

Shade rain dash is death exclusive?

queen delta
#

Yep

reef plover
#

all attacks except the circle one are death-exclusive afaik

queen delta
#

And the semicircle attack too i believe

queen sail
#

Why

queen delta
#

Because yes

hollow shell
#

Because Terry

queen sail
#

:echthink:

#

Death is supposed to be meme

hollow shell
#

Exactly

queen sail
#

Rev is the actual one

hollow shell
#

All those Death attacks should be moved to Rev

queen sail
#

Lure Terry here by putting him in charge of Yharim’s AI

#

:hahaech:

queen delta
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Just ping the god himself

hollow shell
#

inb4 Yharim has the same AI as Mutant boss

queen sail
#

Yharim boss

jovial spire
#

Inferring that Mutant Boss isn't Xeroc

swift bison
#

hate to break it to you but Mutant boss is far too weak to be xeroc

#

maybe the enraged version with 777 HP tho

zenith hazel
#

ok let’s get back on topic here

proven tide
#

@ashen warren no rock suggs hmmm

ashen warren
#

why?

proven tide
#

sugg-don'ts

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it's supposed to be useless

ashen warren
#

ok

frail mantle
#

also suggested before

ashen warren
#

deleted

zenith hazel
#

the thing here is, you get yharim's crystal after yharon

ashen warren
#

yup

proven tide
#

@unborn mango you got punished for cheating and sequence breaking

zenith hazel
#

so if you cheated it in pre-yharon then you deserve to get blown up

proven tide
#

seems pretty fair to me

ashen warren
#

If you're using it for a building world then just use a mod butcherer instead of a weapon

frail mantle
#

congrats, you now have an op mining tool HDfailure

unborn mango
#

You can get it

ashen warren
#

how?

unborn mango
#

Read eiki before you speak

ashen warren
#

apart from cheats it isn't possible

unborn mango
#

Wiki

zenith hazel
#

I know for a fact that yharim's crystal only drops from yharon himself now

#

it used to be dropped from any enemy at a 1 in a million chance, not anymore

unborn mango
#

Now they fixed it

frail mantle
#

though i do agree that it should just not do anything pre-Yharon

unborn mango
#

Ya

ashen warren
zenith hazel
#

so what's the point then?

ashen warren
#

It can't be dropped by anybody but yharon

unborn mango
#

But still why does it drop dynomite

#

Its so random

zenith hazel
#

essentially punishment for cheating it in

night cradle
#

To punish you for cheating it in I guess?

ashen warren
#

because you're not supposed to use it at that point in the game

night cradle
#

(Not trying to be aggresive towards anyone by the way)

unborn mango
#

Whoa they changed the sprite

distant gyro
#

yes

unborn mango
#

It used to be different just 1month ago

tepid root
#

hot

zenith hazel
#

this is not relevant to the suggestion, get back on topic please

unborn mango
#

K

proven tide
#

tl;dr you learnt the hard way you shouldn't do that, that's direct user error rather than bad design

hollow saffron
#

'reason: i blowed up my house' bro why'd you use it

#

small brain

night cradle
#

Maybe he didn't know about its effects before using it

hollow saffron
#

wiki exists

proven tide
#

wanted to cheat in an op superweapon pre-yharon (probably pre-boss)

#

when you have, like, twenty mana henkhenk

#

got appropriately punished

hollow saffron
#

this isn't minecraft, you can't enable cheats in your world

proven tide
#

*cough* cheatsheet BOSSCoolBee

#

anyway

hollow saffron
#

Astrum Deus boss rework

The main reason for this rework is because the boss currently consists of entire legions of worms just spamming you with projectiles, which could very much lag lower-end computers. This rework should also make the boss a bit more fun than it currently is, as getting swarmed by 11 worms can get out of hand HyperFailure

Start of fight
Astrum Deus spawns into the world, bringing 3 small worms with it. The small worms move quickly through the air but cannot change directions quickly. Each worm will gain a special attack as time goes on, and cannot have more than one ability(unless in Deathmode). For the first 'round' of worms, one of them spawns Astral Probes which behave the same as current ones. When the probe-spawning worm dies, another worm gains this ability. Upon all small worms being killed, AD becomes vulnerable and can be damaged until reaching 66%.

**Second round(66-33% health)
AD then spawns 3 more worms into the world. One worm keeps the probe ability, and another one spawns in with the ability to summon mines. These mines will work like the current ones, except that they explode and despawn when the player hits one - and will make other mines within a 5 block radius explode with them. The mines will also inflict the Astral Infection debuff. Once again, after all small worms are dead, AD becomes vulnerable.

#

Third phase(33% health to defeat)
Astrum Deus now spawns in the last 5 worms. Two of them gain the previous abilities, and one worm also gains the ability to shoot star projectiles at the player(in the same manner as DoG's old flamethrower attack) All worms move slightly faster and can make turns a bit more easily. This goes on until all small worms are defeated. AD becomes vulnerable, but now starts moving faster the lower it's health gets. AT 33% health, it gains the ability to fire lasers at the player. At 22% health, it starts summoning lots of mines around itself. At 11% health, it can no longer be affected by gravity. This goes on until it is defeated.

Normal mode changes: AD does less damage and worms move slower.
Expert mode changes: All worms move at the standard pace.
Revengeance: All worms can move faster and deal more damage. Any small worms without any special abilities can also make turns faster when flying.
Death: Fires more astral orbs and all projectiles are faster.

#

dang this went over the character limit sweating

proven tide
#

tile radius*

hollow saffron
#

hec

#

whats the difference tho tbh

proven tide
#

block is a solid block (wow) of, say, dirt, mud, glass, etc.

#

whereas a tile is anything, from grass to water to air to stalactites to dye plants

hollow saffron
#

ah

#

done

granite owl
#

sounds intresting

knotty current
#

thats a really cool idea for deus

radiant pawn
#

neat idea

#

also add that the transition from invulnerable to vulnerable phase should be slower rather than instantaneous

queen delta
#

The problem with pushing nanites to phm is: what about other mods?

#

Other mods may have nanites in its recipe expecting it to be post-Plantera

cyan lagoon
#

True

#

but the same could be said about martian conduit plating

#

since calamity makes them anytime during hardmode

#

And (imho) calamity is best to be played alone, if any other major mods are used in the playthrough it's mostly on the player for doing so, no?

tired haven
#

Except conduct plating is far less of a material

#

And more of a decoration block

#

Nanites are 200% intended to be something to be used in crafts

#

And yeah, I agree with bullets being terrible, but that's the issue of confusion being terrible debuff in first place

civic pond
#

everything past prehm is immune to it :ech:

queen delta
#

Just make it inflict demonshade flames

#

Now its worthwhile

tired haven
#

Sounds like mobile 1.2 balancing to me

rugged mist
tired haven
#

Every DoT was basically demonshade flames efficient

queen delta
#

DoTs were actually good at one point? Blasphemy

lost agate
#

Dunno if i like the idea of moving nanites

tired haven
#

Honestly, if we want bullets at that tier, why not make an alt recipe for bullets and not nanites?

radiant meadow
#

it would also push enhanced nano rounds to early hm instead of post plant

cyan lagoon
#

enhanced nano rounds always has been an immediate upgrade for some reason

#

idk why but they are

#

i think they should get some shroomite in their recipe

radiant meadow
#

well, nano rounds are bad as is, for one CompleteFailure
crystal bullets commit exist and automatically invalidate them

#

wait, terra bullets do that to enhanced nano rounds

sand umbra
void kelp
#

uh, is that a specific item suggestion?

rugged mist
#

I think

lost agate
#

Yes

#

And also thats what MOAB is pretty much

void kelp
#

yeah

#

@toxic pagoda that item already exists, its the MOAB

#

also,,, checkpins please,

toxic pagoda
#

thats hardmode buddy

void kelp
#

still, redundant

toxic pagoda
#

in certain aspects yes

void kelp
#

also its a specific item suggestion.

toxic pagoda
#

oh is it?

foggy kindle
#

yes

brittle merlin
#

well yeah but whats the point of having 2 ultimate balloon accessories

#

yes

toxic pagoda
#

I haven;t read the don't suggest list in awhile

void kelp
#

110% yes

toxic pagoda
#

so I apologize if that was on there

rugged mist
#

That's been in there for a long time

brittle merlin
#

probably should read that before suggesting things

void kelp
#

its in the pins

toxic pagoda
#

it appears you dont understand what I said. I DID read, I just happened to forget WHAT I read.

void kelp
#

reading comprehension is part of reading, but go off ig

rugged mist
toxic pagoda
#

I have a very faulty memory. its my biggest disadvantage in school

#

not only that, but I read the dont suggest list the first time it came out so imagine the time gap in which I read that document

rugged mist
#

Ok well just for future reference its there

toxic pagoda
#

ik 🙂

#

(I dont forget how to check pins lol)

terse sundial
#

If it ain't going to be changed, I'll just delete it

toxic pagoda
#

I was gonna wait for that to happen anyways

radiant pawn
#

Wait did item suggestions enter the dont list?

foggy kindle
#

Specific yeah

#

Item suggestions like "Extra mage weapon drop for Provi cuz blablabla" still work

queen delta
#

Supreme Entropy’s Vigil
210 damage
5 usetime
Does this and that

Not allowed

radiant pawn
#

Exo Scythe
Death damage
1 use time

Classy desc
lore shit

#

something like that is not allowed?

queen sail
#

Yep

#

Emeraldo Splashu
84037474 damage
-5 use time
900% crit chance
Reason: Add my funny jojo reference

radiant pawn
#

haha it's jojo so its extra funny and really good

#

add it

queen sail
#

Even as someone who watches jojo that sugg was just

radiant pawn
#

same here

hollow saffron
#

You can't add an item just to make a reference only anyways taxevasion

lost agate
#

can you deflect it tho

hollow saffron
#

minecraft shield

#

besides, some jojo stuff is probs too hard to code anyway

rugged mist
#

You can make an item that's just a reference you just have to pay for it

#

And can only do it once

hollow saffron
#

Like how would you code made in Heaven? Would the player speed up or would everything else slow down

#

Yeah how many people will pay for that taxevasion

rugged mist
#

Made in heaven just copies your world but all the bosses you've beaten are replaced with goofy versions of themselves

hollow saffron
#

Brhu that's not what the Stand does

rugged mist
#

Once it resets it is

hollow saffron
#

Pre-reset

#

I dont feel like the game is designed to recreate an entire world aa

rugged mist
#

Well pre reset just slows other things down prob

#

Ain't that how they do it in asb and eoh?

hollow saffron
#

But does Pucci see stuff as slowed down, or does he gain speed instead

#

Whats asb

rugged mist
#

All star battle

#

Getting off topic tho

hollow saffron
#

Ah