#suggestions-discussion
1 messages · Page 708 of 1
"they'll do it when they need to do it"
It isn't a required thing right now so they're not putting their effort into it when they could put it into things like draedon or weapons
^
Save it for the surprise
they could still use the calamity art server though
Also even if you asked they ain’t gonna show it to you

That’s up to the devs and spriters themselves
just a suggestion
Anyways back to the arena thing
I'm not very good at game design so how hard would it be to create virtual coordinates?
I don't know coding but it's probably easier to just...instruct her to stay inside it instead of forcing her
Like the subtraction thing mentioned earlier
whats the difference between forcing her and instructing her?'
She's not a sentient being or a neural network, you can't just tell her "try and stay inside this box"
you actually gotta program that somehow
I was talkin more to Kirro
ok
I don't really know what the difference between "instructing" and "forcing" would be
In this context its basically the same thing
I think the difference is that "instructing" means she'll try to stand inside the box (just like she currently tries to keep the distance from player, not 100% follows it)
So she may wiggle and come out a bit
Yeah I guess.
"forcing" would be straight up changing her x coordinate to be within the box, whereas "instructing" would be what we were talking about, changing the position she hovers around
The former would result in a lot of buggy movement and snapping/teleporting into place

Let's just say that she's significantly easier thanks to her being able to leave the box
(yeah we talked in dev server about it
Testers were not a fan, cuz the area denial from the Monster Orbs would be way more threatening and could result in unfair situations)
Good suggestion Zack, I approve
I assume that crit is when using blood pact, right?
Defiled
Defiled still crits?
Yea
So it isn’t a meme mode that can be utilized 90% of prehm
You could also include Blood Pact in your suggestion
Eh, not gonna say anything about it cause I personally don't like it.
The sugg or enemy crits
I have a certain feeling there was sfx to point that out but everything else overrides it 90% of time
Nope, not that I can see
Defiled and Blood Pact just activate a 1/4 chance for damagemult to get increased by 0.5 or 1.5, respectively
No sfx
(it'd probably have to be programmed in a different way in order to get sfx to work anyhow)
Tbh visuals could be nicer than sfx
I'll gladly do a sound for it
In fact I might already have one
(it'll require a bit of editing but, yes)
defiled and blood pact crits use the smash ultimate KO animation when
Screen zooms in on the player and it goes 'brrrooooaaaayyyww'
a visual effect would be great
The visual effect could be a text popping up (like the text that pops up showing how much damage you did to the enemy)
the text could say something like 'CRIT!'
Tf2 crit sound
CRIT! would be cool
probably also a lil burst of red dust with Blood Pact and green dust with Defiled
a visual effect and audio cue would be 10/10 since it’ll notify all uswrsb
**users
aka including users who don’t have sound on, like me
but like imagine actually surviving the crit 
@cosmic jungle thats an overlook if anything, so that goes to bugs chat
Np
Make Devourer of Gods spawn occasionally in Deathmode once all the Sentinels has been defeated
Devourer of Gods will ambush you on the surface or in the space
This is mostly to continue the line of "Something is approaching..." Deathmode exclusive feature in a way that fits lore
Escaping his wrath is not hard (since going to underground works) but adds some tension to the world events and encourages taking on sentinels wisely instead of rolling through.
Additional style points: since DoG is a major boss, instead of "Something is approaching..." there could be an unique, slightly altered message
How is that for an idea?
right...
(we could start somewhere, though)
Not necessarily, just saying it shouldn't be a roadblock for an idea either
...I mean
Plantera spawns naturally
I think Shucks means the big 5 post ml
although polter already has a separate natural spawn
yeah it's not completely unprecedented for a post-ML to naturally spawn
and personally I think it'd fit quite well
From what I recall only pbg relies on bosses other than wof/ml to naturally spawn, so sentinels required for DoG to spawn would be a selling point
the dm natural spawn mechanic is done in order iirc
so like Destroyer is always the first mech to naturally spawn
or that might just be for stuff with the same conditions
all other Death auto-spawns can happen from the start of Hardmode, although the Mechs are in a predetermined order since they share the same condition
I guess the order is here mainly for evil paired bosses and mechs, because others rarely if ever intersect
any others will only intersect if you've been actively avoiding fighting the boss in question
if at all
the example I can think of would be QB overriding PBG auto-spawn
although to be frank, if you haven't fought QB by the time you're fighting PBG, there's probably another issue in play there 
but yeah, DoG being able to naturally spawn after the Sentinels are downed would be really neat
Well lets hope that doesnt make someone get all his npcs killed and he instakilled if on DM
Or even have your abyss trip be interrupted by DoG
Given that abyss is technically underground it shouldn't be interrupted
(unless you mean getting to there in first place)
Basically yes
And its a worm so going underground or far away wont despawn him
And still, consistency is still smth to worry about
tell that to devil's sunrise 
Why
Because it's a true melee weapon that fires projectile on swing
Because thats what the patreon basically asked for
Or rather, it was meant to be 2 fire modes, but tmod bad
Ok ultimus cleaver 
But whatever, I just tried to go away from the actual issue. Yes, it would make the feature not consistent across "major bosses". However, I believe there should be a good reason to keep it intact, otherwise the consistency breaking shouldn't be considered an issue
If it isnt an issue then why tf do i need to adjust cleaver
I know damn well consistency will bother some people
why do "you" need to adjust cleaver?
And, well, it just did, but doesn't literally everything bother people?
Why me? Because i fucking said i would after he got mad

Whatever then
Not gonna win anything over arguing consistency
HF with the constant barrage of people here rambling over inconsistencies
I sure do already
Well time to suggest all the other major bosses except scal naturally spawning so it's the new consistency 
(which wouldn't be as fitting of an idea given other bosses like yharon are not quite fitting to natural spawn)

We don't even know if drae spawns naturally...
Yharim should... You get to his castle and he's there, like the Cultist
yes more structure clutter
I mean, doesn't he have a special room in the jungle temple?
Like, hidden by a barrier with Calamitas' Level of Magic and she breaks it when she joins you
The tyrant awaits...
Lol
Vivid Clarity is the final weapon in the line of rays, right?
that would be heck to code
Not really
the suggestion should probably include all the rays then
Just checking if SCal was brought to 1%
ferox, the add-on to the temple would likely be the hell to code part
Wdym you just have it be at the very bottom of the temple, under the temple
aaah
Lol
ferox, the add-on to the temple would likely be the hell to code part
something something I could account for this in Temple overhaul blah blah blah
although yeah, adding onto the vanilla Temple would be painful
and now I go

I like the practicality of frans’ idea
hm
also you can probably just delete the crossed out portion p
I’d say the eyecon is enough
I dont think the devs are going to spend time making boss changes specifically for multiplayer
I'm trying to make the mod less painful for people who like to play multiplayer Calamity
aye, which is why I think the icon should be the main part of the suggestion and the actual AI changes to be ignored since that time delay can actually be cheesable
The delay and the targeting switch is there on purpose to prevent one player from getting focus fired
tbh the issue there I can see is just that a boss not doing anything for some time is free adren
while that is correct, keep in mind
multiplayer boss AI is wonky as hell compared to singleplayer
^
you're far less likely to consistently build Adrenaline on MP compared to SP without a 100% home-grown non-genetically-modified gamer tank main to attract the enemy's attention
wtf i want to call my gmo tank any other day
That's another reason why I did that suggestion. To make bosses more fair.
Cause multiplayer in general is 
the big thing with MP isn't really even something Calamity can fix alone without serious code fuckery
Terraria netcode is ass
but I certainly support at least trying to make it less cancerous for everyone involved
True, it would still be cool to see some multiplayer boss adjustments, even if they are low prio
I've already submitted the Scal multiplayer thing, DoG is next
I think just showing which player the boss has aggro on is decent enough, there is no need for advanced AI changes as they are questionable in benefits (as in "might be cheesed easily")
Think about it like this, would you rather have a fair ML MP fight or have the tank died and everyone else wipe cause he died?
Fair ml fight
fair
^

For sake of an example
I know it's cherry picking, but still
Also if people die the moment the tank dies, then no joke they need to dodge better
who is mostly fair as a singleplayer boss but who somehow goes fuakn bonkers as a multiplayer boss
Projectiles spawning in you because boss aggroes on another player is far more distinct and real scenario
DoG and scal are good examples of that
Actually i have a funny story with mp doggo
because he's focused on somebody else
Here is a better example. Would you rather have if one person dies, the fight is basically over, or a fair fight where if one person dies the fight continues
The latter is how it goes for me 99% of the time
In fact, being alone in a fight is an advantage
But thats not an instant lose
Because aggro is consistent
Well, with the targeting mechanic suggestion that I threw in, people can no longer complain that "bosses are unfair in MP cause they focus fired me to death"
that's probably because of free respawns
Also if they "focused fired you to death" then stay alert and actually dodge when need to
MP is inherently easier because of respawn cheese
Its not like they stun you
I have no problems with the ffing in mp cause i can actually dodge
tbf, Terraria multiplayer baffles me
Prime and Storm Weaver
it's painfully undercooked, and it shows
the game isn't really designed for multiplayer, and there aren't really many additions to the base game that help with that
Storm Weaver cause crabbars colab with Levi bossrush
it's why I both support and question MP-related suggs as a whole
support because please yes let's fix MP
...and question because Terraria in general isn't built for MP so it makes me curious as to how the inconsistency(ies) can be handled to make it better

o
I wouldnt be surprised if fixing MP is legit impossible cuz haha hardcoded shit
so much for buffing goldplume 
MP is just a giant mess
and given how ass even getting new modded things to work with MP is, I doubt anyone wants to try fixing it any further than that
Relogic could work on mp
...or they could add golfing and stat boost mode
:echthink:
Re-Logic could work on polishing up their existing bosses and content and Expert Mode...
master mode
Its not really a mod's work to fix mp, after all, its a mod,and it would likely end like the overhaul situation where other mods arent build around this new MP
I'm not asking to fix multiplayer, I'm simply suggesting small simple mechanics to make it a little less painful
Well in celebration mk ii’s defense, current celebration is meme
cause mp is a meme in it's own
honestly
Hence the calamity or just terraria in general
But it doesn't have it cause redcode
No wonder it mostly strives with mods now
Well if we were to solve all the redcode issues we would be here all day
I'm not asking for redcode fixes, I'm simply asking for a simple targeting mechanic. Anyways, I disappear from this server for now
You literally blamed it on redcode a second ago
And i didnt say fix, i said solve issues, and the lack of that is said issue
we don't need any multiplayer targeting fixes
multiplayer is already easier than solo with the fact you can respawn
this is like the third time i've seen someone suggest this stuff and its getting old
Also that spriting and art thing got suggested like a week ago
I think it got deleted tho cuz i cant find it
its not it has 48 stars
ML is 
Do you think something involving the Face Melter being able to play actual music is worthy of putting into #suggestions-voting?
eh it’s hard to say
It would be a nice little addition
What do you exactly mean, like have it play a medley or have the pitch change with distance from the player?
Idk if that's possible, and even possible, wouldn't it be a pain in the ass to do it?
I guess it'd be something like the bard class in Thorium
Pitch change from distance to player is already something the magic harp does
The bard class had individual notes that it plays randomly (or seemingly randomly, idk), so it isn’t too much different
I mean, I can actually see where this comes from
the Face Melter actually plays a comprehensible tune in Gungeon proper
whereas the Calamity incarnation just kinda does the normal rock guitar sound thing
And it's loud... and annoying
Sorry, back. And, yeah, i was talking about the tune from Enter the Gungeon. Would be pretty sick. And pretty much the entire point of the Face Melter is to melt faces with loud, annoying music
Funnily enough, EtG face melter is a reference itself
true
I feel like that would get a copyright strike
Who ever it was suggested to make it so Scal couldn’t leave her box is a bit strange you need to focus on how you’re are positioned I have never experience or saw this as an issue via video
you need to focus on how you're are positioned
tell that to people trying to use true melee
or any of the variety of weapons that cannot hit through walls
or the people who have had SCal fall out of the box in Acceptance, because yes, that is a thing that happens
is there actually a true melee weapon that would be 'viable' for scal
nope
nope, not even one
isn't dragon pow true meme?

i mean viable in damage if there was a way to hit her
Dragon Pow is only true melee in the sense that it is affected by DoG's lore, which is an oversight
dragon pow being true melee
here comes doge
i better go before i explode
and there goes doge
But yeah. There are no viable true melee weapons for SCal currently.
Discounting the points I already made, this kind of change would also indirectly buff Murasama to the point of usability, as the change would allow a sort of high-risk, high-reward playstyle for true melee peeps to get in there with the Murasama and deal some fat damage before yeeting away again.
(Granted, this change would also need to apply to SCal's brothers, who invalidate true melee in a similar fashion to SCal herself.)
a true melee enabler for scal
that makes her either move closer to you or summon a separate attackable heart that flies around
Cosmic discharge came close to being viable
other classes would just use that
but during the brothers phase it falls out
do dashes even let you hit her? because I know the way scal reacts to dashes is a bit odd
no
even the Rod of Discord on hotkey won't give you a long enough timeframe for any true melee weapon to get in an appreciable amount of hits
that applies for brothers, too
The only consistent part I can think of is where she kinda floats slowly upwards and so on.
tl;dr SCal's fight invalidates true melee by its very design and Murasama is completely pointless (and all other true melee options are cucked) because of it, hence why a change to her so that she stays in the box when possible would be beneficial
it'd also give a bit more use to...I believe it's Exoblade that has true melee ability? I don't remember
The problem is that she'd probably need a rework for that to not be janky.
Exoblade projectile deals solid damage last I checked.
Adding the trumeme would just make nerf exoblade happen.
tl;dr? what's that
too long; didn't read
It’d ruin the fight if she stays in the box like that.
Yes, it’d allow you to use true melee on her, true.
But think of phase 2 and the moons.
Would you want to be sandwiched between the moons and scal who stays at the edge of the arena and pontblanking you with hellblasts? Her mobile phase?
Not to mention the seeker rings.
Phase 2 would turn into a complete mess if scal cant go outside the box arena
if it was a thing the fight would be changed immensely
And in mostly a bad way, ye
Allows true melee to be more viable at the cost of ruining the most important parts of the fight and turning it into a mess 
cuz murasama was meant to be bad
meant to be bad
then why is it in the mod
it just wastes space
give half of the items that waste space the crimsaber treatment and make better stuff
down with bloated melee
by the time you're able to use the Murasama, it cannot be given a practical function against anything you're going to reasonably do within the rest of the run
mothrons 
SCal straight-up cucks it and even discounting her it is incredibly difficult to consistently use it against a fair chunk of BR
if 🔫 were to happen to wasteful weapons a lot of controversy would start
and to be entirely frank, you have much safer options for farming buffed events at that point
with lots of people saying only the good tier weapons should exist
doesn't Aquatic Dissolution actually function against whatever you're up against next though

post-Provi
I know its just
And they also pass through tiles for a bit so they dont get cucked by ceilings
Yes, dissolution changed, that was in a changelog
buuut people do use other pre-hm ranged weapons
the droprate's been nerfed so hard nobody's mad enough to try
Then they could make it's drop rate higher post plantera
... but why?
If the issue of being abused p-HM is sorted by the absurd droprate, what's the point of making it drop more post-Plant?
Just make unobtainable pre plantera
it's not supposed to be a valid weapon
it's meme tier and belongs in the abyss
It's a meme?
Ok I'll delete the suggestion. Didn't know it was a meme
buuut why be unobtainable pre-plant
it's a meme/tribute to a streamer
Deleted
Im talking for now
Not the future
In case of an other final boss
They would remove from SCal and put it in the other boss
why not custom death for SCal only to show you are literally a summoning item away from Yharim
@fast ledge No.

ok
@opal barn hi
"just because it's cool" isn't a valid reason
everything what they said
not because its cool, because bees
bee memes haha funny 
I've missed something.
I'm guessing the lore items will eventually have unique sprites for each one right?
Nothing concrete iirc, there was a sugg to make them shaped like the boss in question a while back though.
Should i offer my thoughts on an adren rework
give it a shot
Discourse and input is always encouraged
(if it's toxic and/or shit it won't last long)
i mean that would be adrenaline literally
as you are not getting hit and you are avoiding everything in a cool way
your character gains adrenaline both in stat boost and literally
adrenaline in this case is basically thag Kirby
character getting too "oh shit how tf am i surviving" filling hos adrenaline to then discharge it
Its kinda literal
Okay but do you realize how big of a boost it is
To the point where rage’s damage boost becomes almost obsolete
(Then again building up rage atm is big meme)
Its only a big boost on death mode
And tbh it’s very bland in general
Dodging to fill up a bar has potential but you could honestly do more with it than give the player a big damage boost
Like what
My idea was to spend adren to do different things
It’d still be built up the same way
What things
Eh
I dont see why it would boost your defense or why more speed would be all that helpful
And how would it be on death mode? You become sonic?
distorted sonic theme plays
I mean, defense probably could do some sense, but it's mostly about if you can quickly kill the enemy and not about if you can facetank it, so that's gonna be mildly useless
And speed is probably gonna make you run into stuff
Adren would only work eqrly on instead of all the way then
i feel like a speed boost would actually make it harder
Imagine dodging everything for 45 seconds to get a defense boost for the next time you get hit 
Which is uhm.
That’s why why i said some
Speed boost will fuck your movement
Not the entire bar
And make you get hit

Yeah
But yes, all these boosts seems to just be for you to brace for the next hit, be it because you ran into it or because the boss actually hit you
Because right now it's really hard to have it ready, specially in pre-HM
Thats very counterproductive
^
adrenaline but it gives you jam buff for 5 seconds instead 

since the spike method was patched from rage
I mean, taking damage in general was patched away
there's no way to get rage rather than getting hit > teleport to nurse > heal > repeat
Both ways that you can build it up become obsolete later in the game
True melee hits also build rage apparently
adrenaline no by a long shot
It's not really noticeable
Yes true melee builds rage
but like
A) Getting hit (big no due to later bosses smacking you for 150+ dmg)
if you are another class
1-10 per swing is kinda, uh, slower than HoD
do you have to use true melee weapons to get rage for summoner ?
B) True melee strikes (in a game focused on ranged attacks
)
that is really :ech:
Gain rage everytime a town NPC dies and commit genocide before every fight 
Does being another class prevent you from crafting a true melee sword and slapping some statue enemies? 

doesn't rage generation gets blocked on precisely statue enemies?
Youre not on a fight
You're not looking for damage
Before the fight, slap some statue enemies
And for a weapon that can handle post darksun enemies for example
Plus it's gonna be severely slower anyway due to lacking melee speed
You need shit like the mutilator while being MAGE
Then again, HoD generates rage at same tempo if not faster
its contradictory to use a subclass (that has nothing to do with) just to gain a stat boost for your main class
But still kinda slow
You can build it up with HoD or Draedon’s Heart but you could also use something else
Well yeah
And even then the damage boost isn’t as good as adren
Because it isnt as much of a demand as adren mid fight
stress was kinda better by the looks of it tbh
It’s even worse with adren because you can’t lose adren when you use it
Whereas if you use rage and get hit, it’s all lost
Stress was uh
Weird tbh
More annoying than productive
Polter was built around the stress mechanic iirc
Oh really? How did you gain stress?
Getting hit mostly

At high levels you get the heart attack buff, but your screen began fucking up ala the ml summon
Being in dark spaces, the presence of bosses, being close to death, etc
Draedon’s heart back then lowered stress
Or raised it
Depending on access visibility
It was actually really complex and interesting, but it was really stressing to use effectively
stress sounds like it was a really good mechanic, with interesting outcomes. But weird to use effectively
The thing we have today replacing it is much simpler but also one of the most controversial points of the mod
:echthink:
Really hard to use effectively
If you wanted to be god with it, then you had to remember every single factor than increased/decreased stress and act accordingly to keep it at a certain level
Which was ironically stressful 
sounds like it wasnt nice to keep stress at a certain level



Well, to be more specific, this is under the “frequently asked” category
@still cliff scal doesnt die,she leaves since she is planned to be a npc after the fight
and the entire scal look is getting changed into a more human like form
Let me tell that, once Yharim is released, you will be given an option after defeating SCal: Either spare her or kill her. If you spare her, she will give you her Armor, if kill her, she will leave and she will drop Armor after Yharim is killed if fought again.
Sauce?

So basically if you kill her, you get her armor later when it becomes pretty much low tier

How about, killing her would net you her weapons instead
how about this
protecting calamitas from being yeeted by yharim
so you spare her and get all of her loot via shop
or a gift for sparing her life idfk
How about we'd keep the spare mechanic for devs to decide because if they didn't plan that, 0.0(0)% they would add that 
@ashen warren How do you recommend this be implemented 
There are bot commands via reactions
Isn't it just easier to check the #mod-downloads?
personally i wouldn't mind this, but is it really needed
Alternatively you can just turn on notifs for "all messages" from #mod-downloads
byeah
or we could start pinging everyone when an update drops

the role is the better option 
there's no harm in it, and amber can just repurpose some code from mishibot for it
Ye
@ everyone Bug fix update! Fixed 1-2 bugs. Enjoy


doesn’t that DDOS the server?
Even the terraria server has bots that gives roles
and a meme channel

we should make one too
ikr!
wow good idea
we've never done it before have we
I'll contact danny about this
add a meme channel
Because memers need to post memes and its important and will make more people like the server more!!!
okay enough memeing you memers 
ok ok
is this frequently suggested?
I’ve seen something like that suggested before
add a reason please @grave lodge
because iirc
1 another slot is apparently ass to code
2 cheatsheet exists so you can just give yourself another one
🤔
Just download the "better music Boxes " mod
it allows you to play them in the vanity slot
The solution never should be "download another mod"
@young fog well then why download any other mod at all for your neccesities vanilla doesnt do if that never should be the solution? 
:bruh:
In said case we should add a recipe browser to calamity
Vanilla already has a recipe browser.
imagine using guide 🚟
And his name is Andrew the Guide.
Which is inneficient af
@young fog @grave lodge @small talon
Legit there are multiple mods to enhance music boxes.
Calamity doesn't need to have every feature. Calamity doesn't need its own magic storage, recipe browser, post fight DPS readout... It doesn't need QoL features, it's a content mod.
If you want QoL, install a high quality mod which performs that QoL task.

Fair enough
If there is something entirely intrinsic to calamity that needs an improvement then please, suggest away!
Yeah, we dont wanna add stuff that makes other mods popular
I never said that calamity needs every feature, and i dont think it should
For example: Rage and Adrenaline meters actually animating properly so you can tell when it's full
yes it makes a sound but it's often inaudible when firing onyxia
Iirc thats being worked on already
the Ripper meters having a sort of pulsing animation when they're full would be cool
:tru:
@grave lodge download wingslot. Boom you have extra one where you can put crab music box
flappy music
what if they want to use wingslot seriously though
or they got a music box before wings were available
I found that you can add special movesets to weapons to do neat things when you press left, right, up or down.
Imagine if calamity added in stuff like that
Calamity has a lot of true melee weps
But none of them allow you to be very mobile at the cost of death
I’ll make a gif when I get home as an example
what’s the reasoning?
The reasoning is dynamic true melee things where they have their own mechanics
what
I’ll get a gif in a little bit
that isn’t a reasoning
a reasoning is stuff like “because”
it gives a why
rn your suggestion is basically “add blah blah” but why?
if you're talking about melee combos that's not very in the spirit of calamity/ terraria
maybe as a singular gimmick weapon
I’m all for more true melee options and all but if there isn’t a reasoning I can’t in good conscience star it
Rip.
I’m talking about we as in the entire community, to make true melee it’s own little thing, as a sub-class. Currently it’s just a thing that gets you killed very quickly

I did a near-complete true melee run and you don’t really die super quickly if you can dodge
you have to play differently
crusher blade
Oh.
this was a few patches ago tho so I’m probs gonna be redoing it eventually
i oughta do another playthrough at some point so i can actually have a feeling for how things work because its been way too long since i actually played
that suggestion about absolute rage seems to me it fits more under #bugs-read-pins
rather than a suggestion
this is true though it was under suggestions last time it was implemented
i could crosspost it to there though
@hoary hinge why would you suggest something that's already implemented though
it's not
the update isn't public but it is changed
it just isn't public
heart attack exists in .104
absolute rage only exists in .105
tooltip change in .201
that's funny becuase the tooltip change is half implemented in .105
almost as if they tried but failed
it was an oversight
just like many other that come with the update
- destroyer immunity in normal/expert
- brain/eater despawning out of evil biomes in boss rush
- king slime failing to spawn crown jewel in boss rush
- skeletron and signus teleports being borderline unfair
- glaive and cinquedea not implemented yet but not deleted either, making them unobtainable by normal means but in the game
also 15head BR Golem
ok
@hoary hinge It's fixed already dw
yeah
@dapper lake Add a reason to your suggestion please
he did he said he'd really like to be able to do it, that's a reason 
Alright, so thoughts I’ve heard...
Hyperius bullets are actually viable for several bosses, due to certain enemy sizes
Some people forget hyperius bullets even exist
So, generally, do you think this bullet in particular should be reworked to be more interesting?
I feel like it should, because it’s gimmick is something conclave crossfire already does and that mechanic imo doesn’t fit the theming of the bullet
Technically 3 if you do calamitas first
like seriously, I do him like 3 min after killing plantera
adn you're right about deafeating Calamitas
You’ve played on most recent update, though? he’s been buffed recently
if going by boss checklist, realm ravager is 5 bosses ahead of megalodon 
they really aren't comparable

Yeah, it would be plant, aureus, Levi, golem, and ravager
oh yeah duke
being completely honest though, that phase of the game is kind of open regarding what bosses you kill
yeah
ye that's why all the non-linearity stuff exists
I always do golem, then Ravager and get realm ravager
the damage values of stuff though is calculated with on-tier equipment
so if we were to nerf realm ravager it would basically just make it not really useable or worth it for if you kill rav on tier
hmm kinda right
but it's still kinda unbalanced how you can easily get a much better wep than megalodon from 2 easy bosses after plantera
or even before if you are able to kill Ravager using pre plantera stuff
Is rav really that easy with post golem stuff?
kinda
I mean I don’t doubt you but he is kind of multiple tiers above golem
I always kinda circle him around, changing directions every 10 sec
and it's quite effective (I have deafeated him once using Megashark)
What difficulty are you on exactly?
Sometimes rev, sometimes death
Kk
mostly death on golem and Ravager
Hol up
Why are you comparing a post ravager weapon to a post calamitas weapon
Theyre like 3 tiers apart
because it's easy to get
seriously, if you plan it right you can beat Rav pre cal/plantera
maybe
but it's still easy to get

Doesn’t the summoning item need lihzahrd bricks ?
sooo... post golem
In that case we should nerf solar eruption or buff floodtide then
eah
Its easy to get by that logic so they should be equal amirite

A "i can get this before intended" is not an excuse to compare two weapons that are in very different tiers AND work differently
you're actually right, so yeah my suggestion was pointless(ok maybe it's good about not nerfing RR I love it)
TL;DR if realm ravager is outclassing megalodon then its doing its job
@dapper lake armageddon, defiled rune, deathmode, not using armor 
DADIDO mode without armor tbh
the urchin's utility really comes from the poison and not the damage it does
Should #suggestions-voting have like an hour long slowmode or something?
Im just glad you asked here first instead of posting in #suggestions-voting right away

tbh the slow mode isn’t really necessary
Also should I just talk about vanilla terraria in #general-talk? There’s a channel for just calamity and a channel for just other mods, however either I’m blind or there isn’t a channel for just vanilla
If I’m not blind and there isn’t a vanilla terraria channel then why isn’t there one?
Calamity Mod Talk is for both vanilla and Calamity talk
Ah ok
Slow mode only affects each person individually iirc?
And it's not often that one person will send multiple suggestions within the same hour, and when they do it's not really a big deal cuz they're usually both valid and separate ideas
yeah it affects only one person
Aight
Can you edit your comment during the cooldown though?
I don't see why you wouldn't be able to
You indeed can
yup
'Kay 'kay, just checking
I don't really see the problem with being forced to fight mechs
By the time you reach yharon phase 1 you can turn any of the mech bosses into mincemeat
We had a discussion related to this a little while ago
it’s namely for low% so you can do the bare minimum the game has to offer
And if mothron started spawning after p1, the mechs would no longer be required
It's both so that mechs get booted from low% and would make the mech alts more of an alternative rather than just another thing I do before plant.
That would be nice, lets just hope its not some hardcoded shenanigans
Yeah iirc hard coding made stuff like post plantera dungeon like impossible to move, and the dryad impossible to make spawn before eoc
If it is hardcoded, it should be possible to make it seem like Yharon 1 triggers Mothron anyway. Just have a duplicate of Mothron, perhaps call it "Mothron?", that spawns in post-Yharon 1 pre-mechs Solar Eclipse
Mothronn
Mothr0n
Mothron EX
Mhohthrhohn

Straight up mothra
Instead of having a buffed mothron just add a new enemy called mopron, it’s a mop with wings that shoots lasers
thank you for your input

You’re welcome
yeah it was sent
devs are probably preoccupied with something else
e
Would suggesting an astral furniture set be a good idea?
I feel like that’s too big of a suggestion
programming vanity isn't prioritized rn
Ok
would that vanity mod add that?
@bright mountain Your suggestion was sent before we added the new approve/deny system
Make the Developer role higher priority to be shown than the nohitter roles
Why this should be changed: To prevent confusion of people to realizing some are Developers because they have nohit roles, and Developer is more important than the nohitting roles in almost all cases anyways. There's no reason the Developer roles shouldn't be above the nohitter ones.
uh new?
Yeah it's based on voting now
uh wdym
In the dev server
Well celest, devs still show in a section of the member list
how do people vote for me
vote devs
im a good person
with a good sufggestion
yay
And iirc terry likes his red so who knows how that goes
They can't
It was sent before
being a good person has nothing to do with it
so should i sejd again
No
I mean i guess, I've just seen confusion caused over it more than once.
ok so uh, what do i do now
can you chill out on the fragmenting too please?
You uhh, you move on with your life.
Your suggestion may or may not be implemented.
The devs liked it, so it could happen, but there's no guarantee.
k
@queen delta Main line could be worded a lil better
"spread" is a bit of an odd word to use
Could be like "Make Hive Mind's AI in all modes more similar to its Death Mode AI"
which is wordier but clearer
iunno it might not be that big a deal
Yep
all attacks except the circle one are death-exclusive afaik
And the semicircle attack too i believe
Why
Because yes
Because Terry
Exactly
Rev is the actual one
All those Death attacks should be moved to Rev
Just ping the god himself
inb4 Yharim has the same AI as Mutant boss
Yharim boss
Inferring that Mutant Boss isn't Xeroc
hate to break it to you but Mutant boss is far too weak to be xeroc
maybe the enraged version with 777 HP tho
ok let’s get back on topic here
@ashen warren no rock suggs 
why?
ok
also suggested before
deleted
the thing here is, you get yharim's crystal after yharon
yup
@unborn mango you got punished for cheating and sequence breaking
so if you cheated it in pre-yharon then you deserve to get blown up
seems pretty fair to me
If you're using it for a building world then just use a mod butcherer instead of a weapon
congrats, you now have an op mining tool 
You can get it
how?
Read eiki before you speak
apart from cheats it isn't possible
Wiki
I know for a fact that yharim's crystal only drops from yharon himself now
it used to be dropped from any enemy at a 1 in a million chance, not anymore
Now they fixed it
though i do agree that it should just not do anything pre-Yharon
Ya
so what's the point then?
It can't be dropped by anybody but yharon
essentially punishment for cheating it in
To punish you for cheating it in I guess?
because you're not supposed to use it at that point in the game
(Not trying to be aggresive towards anyone by the way)
yes
It used to be different just 1month ago
hot
this is not relevant to the suggestion, get back on topic please
K
tl;dr you learnt the hard way you shouldn't do that, that's direct user error rather than bad design
Maybe he didn't know about its effects before using it
wiki exists
wanted to cheat in an op superweapon pre-yharon (probably pre-boss)
when you have, like, twenty mana 
got appropriately punished
Astrum Deus boss rework
The main reason for this rework is because the boss currently consists of entire legions of worms just spamming you with projectiles, which could very much lag lower-end computers. This rework should also make the boss a bit more fun than it currently is, as getting swarmed by 11 worms can get out of hand 
Start of fight
Astrum Deus spawns into the world, bringing 3 small worms with it. The small worms move quickly through the air but cannot change directions quickly. Each worm will gain a special attack as time goes on, and cannot have more than one ability(unless in Deathmode). For the first 'round' of worms, one of them spawns Astral Probes which behave the same as current ones. When the probe-spawning worm dies, another worm gains this ability. Upon all small worms being killed, AD becomes vulnerable and can be damaged until reaching 66%.
**Second round(66-33% health)
AD then spawns 3 more worms into the world. One worm keeps the probe ability, and another one spawns in with the ability to summon mines. These mines will work like the current ones, except that they explode and despawn when the player hits one - and will make other mines within a 5 block radius explode with them. The mines will also inflict the Astral Infection debuff. Once again, after all small worms are dead, AD becomes vulnerable.
Third phase(33% health to defeat)
Astrum Deus now spawns in the last 5 worms. Two of them gain the previous abilities, and one worm also gains the ability to shoot star projectiles at the player(in the same manner as DoG's old flamethrower attack) All worms move slightly faster and can make turns a bit more easily. This goes on until all small worms are defeated. AD becomes vulnerable, but now starts moving faster the lower it's health gets. AT 33% health, it gains the ability to fire lasers at the player. At 22% health, it starts summoning lots of mines around itself. At 11% health, it can no longer be affected by gravity. This goes on until it is defeated.
Normal mode changes: AD does less damage and worms move slower.
Expert mode changes: All worms move at the standard pace.
Revengeance: All worms can move faster and deal more damage. Any small worms without any special abilities can also make turns faster when flying.
Death: Fires more astral orbs and all projectiles are faster.
dang this went over the character limit 
tile radius*
block is a solid block (wow) of, say, dirt, mud, glass, etc.
whereas a tile is anything, from grass to water to air to stalactites to dye plants
sounds intresting
thats a really cool idea for deus
neat idea
also add that the transition from invulnerable to vulnerable phase should be slower rather than instantaneous

The problem with pushing nanites to phm is: what about other mods?
Other mods may have nanites in its recipe expecting it to be post-Plantera
True
but the same could be said about martian conduit plating
since calamity makes them anytime during hardmode
And (imho) calamity is best to be played alone, if any other major mods are used in the playthrough it's mostly on the player for doing so, no?
Except conduct plating is far less of a material
And more of a decoration block
Nanites are 200% intended to be something to be used in crafts
And yeah, I agree with bullets being terrible, but that's the issue of confusion being terrible debuff in first place
everything past prehm is immune to it :ech:
Sounds like mobile 1.2 balancing to me

DoTs were actually good at one point? Blasphemy
Dunno if i like the idea of moving nanites
Honestly, if we want bullets at that tier, why not make an alt recipe for bullets and not nanites?
it would also push enhanced nano rounds to early hm instead of post plant
enhanced nano rounds always has been an immediate upgrade for some reason
idk why but they are
i think they should get some shroomite in their recipe
well, nano rounds are bad as is, for one 
crystal bullets commit exist and automatically invalidate them
wait, terra bullets do that to enhanced nano rounds

uh, is that a specific item suggestion?
I think
thats hardmode buddy
still, redundant
in certain aspects yes
also its a specific item suggestion.
oh is it?
yes
I haven;t read the don't suggest list in awhile
110% yes
so I apologize if that was on there
That's been in there for a long time
probably should read that before suggesting things
its in the pins
it appears you dont understand what I said. I DID read, I just happened to forget WHAT I read.
reading comprehension is part of reading, but go off ig

I have a very faulty memory. its my biggest disadvantage in school
not only that, but I read the dont suggest list the first time it came out so imagine the time gap in which I read that document
Ok well just for future reference its there
If it ain't going to be changed, I'll just delete it
I was gonna wait for that to happen anyways
Wait did item suggestions enter the dont list?
Specific yeah
Item suggestions like "Extra mage weapon drop for Provi cuz blablabla" still work
Supreme Entropy’s Vigil
210 damage
5 usetime
Does this and that
Not allowed
Exo Scythe
Death damage
1 use time
Classy desc
lore shit
something like that is not allowed?
Yep
Emeraldo Splashu
84037474 damage
-5 use time
900% crit chance
Reason: Add my funny jojo reference
You can't add an item just to make a reference only anyways 
can you deflect it tho
You can make an item that's just a reference you just have to pay for it
And can only do it once
Like how would you code made in Heaven? Would the player speed up or would everything else slow down
Yeah how many people will pay for that 
Made in heaven just copies your world but all the bosses you've beaten are replaced with goofy versions of themselves
Brhu that's not what the Stand does
Once it resets it is
Well pre reset just slows other things down prob
Ain't that how they do it in asb and eoh?
Ah









that's why you need a reasoning


please,