#suggestions-discussion
1 messages · Page 707 of 1
i know it was a pc vanilla thing, was it removed and wiki never noticed? idfk
i remember seeing the moon go at average speed, nights lasted like 7 minutes. And each time you summoned a boss the moon just slowed down to make it 9
I might just be insane dont mind me at this point
Can someone downgrade or find old vanilla videos to check?
Human memory usually sucks
I don't feel like time-travelling back to when I first played Terraria to answer that question
because I know for a fact I played it ages ago
same here
but then stopped, and never picked it back up in any real capacity until just this past year
when a friend re-introduced me to the game by way of Calamity
and that's how I learned about the glorious world of modded Terraria, which is how I got here 
honestly though it doesn't seem like the kinda thing that'd be a...thing?
I used to wonder how mods would do so much better than vanilla
given that there's important stuff that happens during the night
even disregarding boss spawns

Will there ever be a time where vanilla doesn’t shoot itself in the foot
i got introduced to Calamity really long time ago, when Chippy uploaded first season of it. I remember seeing DoG (third sprite) and was like "Wow! now thats fucking hard what the shit-", then didnt hear from it after 2 years
And i discovered how glorious modded Terraria was
anyway
Concept that won't be added: give ele. axe a right click attack where it does melee damage and works as an axe
doesn't summon anything or have any effects
just axe
that'll conflict with minion targetting, won't it?
right, forgot about that 
alternate form of Ele. Axe, perhaps?
...I say with the knowledge that the Grax exists
h
ok thank god, I thought you were serious
of a fucking flying Grax
I mean I kind of am

Btw
the axe line is really wack as it is
Are we ever going to address how wack ele axe is
Flying Grax would be rad but I don't wanna lose the best axe in the mod atm
Like logic wise
If it's an upgrade to Elemental Axe I'm going to assume it's a summon weapon
just suddenly summon this bigass fucking axe that flies around and kicks the shit out of everything
...why do I want to see this as an Ele Axe upgrade now
change recipe as in replace feller with ele axe
aaaaaa
I mean, you'd expect inferna cutter upgrade to be an axe, but it's not 

the entire line is full of sidegrades
like axe of purity turning into a true melee weapon
Que?
with a side of purity sprinkles
and then Inferna Cutter just nixes the middle man and can shoot sparks by default I guess
Are you talking about its recent new function or Inferna Cutter?
inferna cutter
but is still an axe
and then you have Elemental Axe which isn't actually an axe at all
but rather, a summon weapon that just so happens to create an axe out of thin air
The name gets more meaningless by the day
it existed before ultimus cleaver 
ultimus cleaver
but going back to Grax, I don't like how Feller of Evergreens makes 2 different axes
I like a more linear line
okay but can we talk about how the Feller of Evergreens is literally just a Silver/Tungsten Axe 2
Yo alright hear me out:
and is obtainable on the exact same tier at the exact same time as the axes it's made from
Inferna Cutter crafts into Grax instead of Elemental Axe
and Axe of Purity crafts into Elemental Axe instead
yeah boy now the colors fit hell yeah
...you make a compelling case
It's already split down the Feller, why not Axe of Purity instead
I like the idea of split crafting trees, tbf
things that give you more of a reason to decide on what you wanna use a thing for
wait, you want two splits? 
that's called materials 
No cuz Feller would only go into Purity
Inferna would replace Feller in the Grax recipe
also
trees that let you decide a little more on what you wanna go for with an upgrade chain
with each side having upsides and downsides
artificially pad the feller recipe with 2,000 tungsten ore to make the Grax recipe truly p-ML tier


the average double-vein ore planetoid gives, what, 350-500 ore?
around that, yeah
hmm
pre-emptive strike:
hi shucks
pre-emptive shucks: going in for the strike
remember what i said about changing some items to other classes and then having people complain about consistency, giving ele axe as an example
well i wasnt wrong i suppose
i've literally never heard anyone complain about inter-class crafting consistency
let alone with the axe line
i've only encountered appreciative nods toward its gimmick
... really?
yeah, nah
but eh whatever
i'm probably really lucky
but i only talk in this chat and occasionally gentalk
calmain once in a blue moon
but yeah this just proves the point i was making the other day

I watch cal talk like a fucking hawk half the time because I like to procrastinate and come to think of it I've never really come across this
so either I'm blind or it doesn't really happen that often 
or it just happens while I'm le gasp asleep
which is also a completely reasonable possibility
toms asleep, post cringe
also if inferna cutter and cleaver bother you just suggest a change, jesus
alternately put up with established content like he's doing
do something or don't but stop complaining, 🅱omas
no not thomas
🅱omas can also stop complaining

because reasons
this just in:
we're off topic
I am become Redigit, destroyer of mod compatibilities
also that
I'll dab back harder
time to commit

is this emote spam?
Dragon Pow is also classified as true melee
it is?
not any more
idk there hasnt been an update in 3 days
I don't recall true melee boosts ever affecting dragon pow
the suggs I make are going to get me smited one day, I swear
is the Ball O' Fugu truememe?
no
i what now?
It seems to only effect the acual flail part of it though
in fact, BoF and DP are the only two Calamity flails to not be classed as true melee
DoG lore increased its damage
I'm pretty sure Dragon Pow actually is or at least was true melee

So must be a DoG lore bug then
it is true melee rn yes
what about the urchin flail
most flail are so maybe it was made for consistency
iirc it throws projectiles
I'm pissed
oh cmon
About flail truememe?
If anything them being true melee adds more inconsistancy than anything else ngl
I think it actually has something to do with the line between true melee and everything-else melee, as I mentioned in my sugg, being incredibly blurry at this point
does dog lore also boost the damage of spears like stream gouge and banshee hook?
didnt test those
I dunno though, I'm not a true melee guy personally
So in that case, scal true melee is technically possible
at least, it's more consistent that before
Ultimus Cleaver in particular just bothers me because it's a true melee-classed weapon that is very blatantly not true melee 
true melee used to be extremely inconsistent
“Technically” because i dont consider dragon pow true melee
Rather
it used to not apply to spears and flails
i'm okay with onhit projectile spam for truememe, such as ata and earth, but actually throwing projectiles yes haha flails are projectiles and still being truememe is
questionable

true melee is performed by performing true melee, yes
this is a perfect definition by yours truly
er

.
true melee is melee you hit people with
you do know spears exist
not melee you projectile spam with
spears are projectiles
only by technicality
counter scarf, silva/bloodflare melee armor, and rage building
those were the 3 definitions
each one was procced by different stuff
so wtf then, how do you define what true melee is when half of the things are actually projectiles
flails are projectiles, spears are projectiles
Flails still count
a sword is, by technicality, also a projectile of sorts
if you really wanna get technical about it
true melee is you have to be within range of hitting with the weapon itself, and only be able to hit with the weapon itself
So do spears
the difference is that that projectile is bound to the player
the definition of true melee is still kinda complex
I don't think swords are projectiles, no.
no thomas
it uses usestyles, and detecting shoot methods
Then again I haven't looked at the supreme backend of Terraria source
so maybe they are
but I doubt it
spears and flails are LITERALLY projectiles on code
as well as an exclusion list to prevent yoyos
it doesn't matter what's going on coding-wise regarding what the weapon technically is, it's generally defined by how the player has to use it
Real question is, if flails count as true melee, why do non projectile yoyos not
you don't hold a yo-yo while it's hitting shit
Because flails are harder to use and needed a win :P
if the spear is long and wide enough to take up the screen, it's a huge projectile meme, but still true melee by the fucked definition of hitting with only the original weapon itself
because 
realistically yo-yos aren't really melee at all and quite frankly don't fit into any one class, they're only in melee because you can't really put them anywhere else
...well
anywhere else that's going to exist for more than the next couple months

if you have nothing to hit the enemy with but the weapon itself, it's true melee
if its big it aint true melee but is at the same time
the death of throwing still makes me pensive
I mean you also aren't holding the acual flail either
nobody said it isn't true melee if it's big
you did
You just did
You said that the definition is "fucked"
Magic yoyos 🤔
it's just stupid that it is
Should a giant spear not be true melee?
yes
It should be
because it's a giant spear that presumably doesn't shoot anything
true melee doesn't mean close, just the weapon is all you have
what?
see thats the issue, consistency
mourningstar isn't a close-range weapon but it is true melee
what may be for consistency might break the definiton
iirc
:emotion:
It is a flail I wouldn't call that true melee
It has similar properties to a yoyo with less control
okbuddy
It is true melee though, game counts it as so
the definition that 'true melee' classifications go by is if it's just the weapon and no extra effects around it, it's truememe
mmk
see, now we have we people disagreeing if a flail is or isnt true melee
that's because haze is wrong 
the definition is contradictory af
What has this even started from lol
They get true melee bonuses and generates rage when you hit something
the definition is not contradictory, just has arbitrary limits
if just weapon, truememe
if extra, no
necessitating being melee in the first place, of course
and how do you know what the limits are if they are arbitrary
the limits are above
yes 
when do you decide "oh this isnt true melee" if the limit is arbitrary
I swear this is like every conversation I enter becoming about yo-yos but worse because everybody's at everybody's throats
a
It's intuitive, Korbee Shucks
Name something that you would consider to be on the verge
^
it gets to a point where it feels daft but is still perfectly logical if daftly so

a weapon whose power comes from true melee but has projectiles on swing
that's truemelee
is it now
Read closely Vetus please
because the damage necessitates hitting with the weapon and only the weapon
because we literally have a suggestion contradicting that
Shuck's example would not be true melee.
it only does well if you hit with the blade
i read on swing as meaning on hit i am brain
so would you consider that true melee or at least true melee oriented?

true melee oriented, perhaps, but not necessarily true melee
If Grand Guardian spit out a tiny Wand of Sparking spark every time you swing it,
it should not be True melee.
insert Inferna Cutter meme
what rover said because i misread the last word the first time 
if using the weapon produces anything that isn't the weapon itself, anything at all, it's not truemelee
well what bothers me here is that people are being pissed over the fact a sword has a projectile that barely does a thing
"people" thomas
it can be changed in like 2 minutes why get angry
i don't think anyone's angry here
Will it get changed
if you insist yes
not a good message to give to whitenames tbh
...I
wasn't angry in the first place?
angrily insist and yes, it'll happen
not you thomas
That is a bit of a fine line, yeah

so who on earth was being angry
"it can be easily changed so don't get angry, but it will only get changed if you insist"
sors literally said "im pissed"
I'm not tryin to call you out or whatever I'm just sayin
the implications are a bit bad
no i meant
ack
and yes I am pissed that true melee is being played so loosely in Calamity at the moment

ok gimme just a goddamn minute
oh fuck i realised i've left a loophole in my truememe definition
thrown spears
daybreak n that technically fit the criteria but aren't truemelee
All rogue weapons are now True melee :P
🅱over no
slams head on desk
shucks no you've got few enough brain cells to begin with
ok, look, what i meant by that, it that shit wont change if you dont even try to change it

just "oh now im angry" wont. do . shit
thankfully nobody was being angry and nothing else
except me cuz I'm pissed
but whatever if it bothers you that fucking much i can get it done tomorrow
another thing to the list i suppose
Sorry if we're piling shit on you, Shucks
Not my intention
(I didn't know that thing I sprited in the dev server would be as problematic as Ozz described)
(wott thing
)
(speelorz, but Shucks knows what I'm talking about)
and now I'm going to wonder what that something is for the rest of however long this update takes
gdi
and probably forever, because from the sounds of it it's not going to get off the floor
Merk hasn't even started with the subtle update teasers yet and I'm already mildly excited
h
anywho I'm gonna go before whatever crazy idea I have next starts some kind of argument
and also because it's midnight, I've had a headache all day, and I should probably go to sleep
bye for now I guess

cya Tommy
There are teasers for the updates here?
I only recall seeing the Moonlord Rev teaser and Sulphorous Sea teasers for any updates
shine and night owl to omniscience
Hmm. While I agree that it would be a greater utility potion that way, it doesn't quite fit the Omniscience theme; it's no longer simply knowing a bunch, because of the extra effects.
I reckon it'd be better to blend the builder, mining, shine, and night owl effects into another potion, but that'd be a specific item suggestion, so...
:/
I don't think so, since Shine and Night Owl actually make your sight increase, and know more around you.
They fit to Omniscience's theme a lot, imo
Well, yes, but it's not simply through knowing
You rely on effects external to your own big brain
unless it's literally 
glowing big brain
Your big brain glows
adding to my suggestion
The slime shots at long distances arent bad, both the slime and the arrows hit
The problem is at short distances
So, are there ever going to be more super bosses or a whole new tier of bosses(post-post moon lord)? I really hope there will be and they should call a new tier of bosses calamity mode.
Yes, there will be
Not very soon though
What will be added soon then?
Well, there's the Rogue update worked on currently
There may be a Draedon update after that but I'm not sure
Either way it'll still take a lot of time to make bosses
The current plan is after yharon: Draedon, Scal (demoted to regular boss), Yharim, then the superbosses noxus and xeroc iirc
I think Perfs is fine in its current state right now
So...shield of Cthulhu
Sort of, but more tiers for it and its own class. I would personally play this if it was a thing
This kind of a class sounds more like a bloat melee subclass
That's already a thing Actually, in the form of the shield accessories
sounds like something I already have plans to expand a little upon
Shamefully, there is only this much you can do with shields
It still would be a very cool class in my opinion if it was fleshed out.
okay but like
not everything needs to be its own class
Later forms of shield accessories, while also being invaluable to some- also grant a dash that does kind of exactly what you just said
in fact, I'd argue it's some of the closest stuff you get to actual melee accessories
Oh, ok
if it isn't going to be changed, i'll remove it
Well, of course, it is just a suggestion
Also class suggestions are on the don'ts list
^
@ashen warren Provide reasons why in your suggestion.
Sorry for that, I really thought I had Shift pressed.
Finished suggestion properly, I hope.
I think the fact that the significantly larger amount of damage that Perfs do, especially the large worm, makes up for the simple patterns.
Yeah.
I like the idea of them spawning from the hive, that makes more sense
I also like that idea
It doesn't have that much to do with making them easier to cheese
or, maybe it does, cuz they drop down from above you and form a wall for a lil bit
but I just like the idea of them spawning from the hive

You can’t say difficulty or anything because it’s literally just going in a circle
And by that point she’s done attacking you
Also haha yes i love it when i’m supposed to be reading dialogue as 4 balls of death are chasing my ass nonstop
:ech:
Mood
is this frequently suggested?
Very.
yup
Lemme check if the bluechecks were for a source from this year
Why are all your suggestion in such an agressive tone i swear :ech:
last one was a month ago
They are quite aggressive
It is also quite personalized ngl

It’s an annoying part of the fight at a point where you’re pretty much done
There’s no real difficulty in it either so
Why is it still a thing
You know how people need to slow down after running a lot instead of just flat out stopping
Kind of like that
That’s a weird analogy ngl
You dodge so much shit, everything is exploding, sepulcher darts everywhere
Then bam, everything stops
Instanteniously
except not because there's still that one Secondpulcher dart in existence that snipes you at 1% probably
That has been requested like 20 times here, I’m honestly surprised that they still don’t do that
Why would you need to stay alert?
For what? She’s not gonna do anything else except die in a few seconds
It's the end of the fight and she's monologuing
If there was another bullet hell afterward then it'd make sense
Well idk im not the one who made the fight tbf
Okay
This seems more like an oversight
There has to be a reason if still hasnt been done
plaguenades 
?
It's entirely possible that the words haven't reached the devs enough
That it's a big suggestions thing but not a big dev server thing
If it was a last desperation attack (like Mutant or SD Soul OS) then I’d be perfectly fine
Anywho, regardless of if theres a legit reason they still exist or smth, it still bothers me how you have been wording suggestions so harshly as of recently
But if Scal was accepting her fate, then she wouldn’t use a final desperation attack
Only time I went aggressive was the Profaned Guardians suggest tbh
And that’s because they were living filler probably since they existed
Well, when the non consumable Profaned Core was added anyways
Yeah but this is #suggestions-voting not #demands
And apparently they weren’t going to get much else
Also guardians literally just got new things this update
The spear patterns alternate and they become faster the lower the hp is
Because otherwise they just exist for one moment and then you farm hallow/hell for a few more minutes
Okay but that’s not really the point 
The sentinels and bumblebirb at least something to keep them worth fighting
The guardians used to but it gets filled out if you grind for a while
But the option is there
And you know absurd they get if they manage to get close to you?
The first 2 guardians slingshot you if they get close and the main one tries to eat your ass if youre below him
And if its about loot, fucken mechs dont have any direct weapon drops either, they are all just materials
Which is used to craft stuff?
Same like effulgent feathers and armored shells (and the like)
Well yes but have you looked at how much stuff is there pre provi for say, ranged
13 ranged weps, 16 melee weps, 12 magic weps, 4 summon weps, 2(?) rogue weps
Went to the wiki and counted weapons for each class roughly between ml and provi
So that includes crafted weapons, ml drops, and birb drops respectively
Summon weps are memes, and rogue is currently in the middle of being fleshed out
Regardless they really need more essence to them
If they are a gateway boss, you might as well make them more consistent with the other gateway bosses
They are the only listed progression boss that don’t really have a reason to be fought more than once
Kirby I fought SCal in multi recently and during Acceptance the balls of death stop following and fall down as if they're affected by gravity - I don't think this was a bug
Last time i fought her (which was yesterday, was memeing around with SoE and got bored) the balls still chased
I can’t say anything for multiplayer because i don’t do multiplayer so :peeposhrug:
Im going to assume we're both updated...
Yep
Titanite that's weird because I haven't seen anyone have that issue
Definitely think having the orbs despawn is a good idea
like he said, people would wanna read that overly dramatic splash text rather than getting pursued by 4 giant orbs with the potential to instakill you
I’m thinking of a suggestion to change up bh5 a bit
Buff BH5 but have the moons fade out of existence for the entirety of bh5 and come back when it ends?
meme channel
opinion: no
pls no meme~chan
@west mountain no.
because there's no need.
we're still people
this server had a meme channel at one point, but it proved way too stressful to moderate iirc
something something we had a meme channel for one day and it was god awful
just because the channel would be nsfw doesn't bloody well relieve us of our job
Okay I understand
and we infact have had one before.
and it was as disasterous as you'd expect

Well it was back when offtopic was a thing so not nearly as many as now
seeing how many members we have now compared to then
Last time we had an offtopic it became hell on earth

Just do with the general channels for now
Alright, real quick i've got a suggestion and i would like some feedback
Hyperius Bullet Rework
There are a lot of filler bullets in this mod that seem redundant and seldom used due to their properties being shameful compared to superior vanilla or calamity options. There are quite a few bullets I would love to talk about, but today I want to highlight a particularly disappointing bullet in my eyes that I think could do for a rework, due to it's sheer lack of use despite it being made out of a relatively high-tier material.
Hyperius bullets aren't the best right now. Acid rounds are arguably better despite them being in the same tier, and terra bullets still outpreform both. Hyperius suffers from an identity crisis as well, seeing as it's effect is based off of the Conference Call from borderlands, which already has several homages in the forms of actual weapons. And, to top it off, the random Sans reference in it's tooltip makes little to no sense, and seems to be present only as a joke.
I think an ammo type made of bars of life has more dignity than this. I recommend a full overhaul to how the bullet works, not only to make it better statistically, but also mechanically.
How it could be changed
Shoot out three differently-colored flame pulses on death that spin around the projectile's death point. Shortly after spawning, each flame explodes, with each color inflicting a different debuff. (blue - Glacial state, green - Plague, red - Brimstone flames)
This effect may be an interesting way to incorporate the three elements used to craft the bar into the bullet's effect. However, this is only an example and devs are free to make an effect that they think would work better.
Iirc Hyperius Bullets tooltip isn’t a Sans reference
is it not? that's what the wiki says...
i think
might say "may be a sans reference" ill check
The "your enemies might have a bad time" is a reference to the character Sans from Undertale.
one step ahead of you
h
honestly I often forget Hyperius Bullets exist 
may just be simple misrememberance, it references multiple things kind of
yeah, it sucks that people forget it exists. i would love to see it gain some relevance by actually being good or at least interesting
(Its possible that it actually is a reference to something else, but somebody added that to the wiki assuming it was a Sans reference)
mm i see
Could be something from Borderlands, I wouldn't know
Onyxia + hyperius is hella good against yharon just saying
really? never heard of that strat
huh
interesting
onyxia+holy fire gave me about 40k for yharon
buy onyxia+hyperius gave me like 60k, it was crazy the change
Does AotC not have any buffs in space?
I would've expected you to complain about the fragments being hard to come up with, specially since it's for making an item to summon a sand storm, that requires a material only available in that same sandstorm
But no, the bars are the problem 
Shouldn’t they also get buffs for being abyss or piss— i mean mouthwash sea
yeah they kinda should
I did talk about the Fragments problem at the end
They’re pretty big biomes
The ability to summon a sandstorm exists for convenience's sake, but it's not as good when you need to wait for a sandstorm to summon it anyway.
here, a golden star for you
I edited it to make it more clear
well Earth elems drop it
P90 + hyperius bullets was also a god af combo iirc
And like, you can use hyperius on provi cuz shes that big
Earth elementals are also somewhat rare, being a mini-boss and all
maybe, except armored digger is a mini boss too
Earth elementals are also somewhat rare
and he just can't stop spawning when I'm farming mimics
see that's the thing
Earth Elementals are big fat bullies when you first enter Hardmode and are ass to deal with while they steal all your lunch money
but then later on when you actually want them to show up, they're nowhere to be found 
maybe a spawnrate buff post mechs?
it's like finding Atlases for Deuces, I swear
to armored diggers? no. to earth thicc gladiator? yes.
Their spawn rates are fine
I have never had a lack of arid artifacts in late hardmode
Yes, how easy it is to get them is basically subjective
One person may have good luck, another one may not
Thats how rng be
Which is also why getting stuff like marrow can be a bitch or an easy task
I have a suggestion:
Remove RNG from the game

Make all "1 out of X times" calculations actually be counters, so they always occur on the Xth time and no other time
You know that screws even with visuals right
ok what if it only applied to item drops
Then GL changing over a thousand times
Thanks I'll need it.
And remaking the reforge system and removing dmg variance and-
If you wanna remove part of the essence of the game, then your call
Basically killing replayability yes
There’s no indication that would kill replayability
People don’t replay the mod to get shafted by rng, they do it for the experience, the class playthroughs etc
idk, there are games that are replayable that don't have much or any RNG
This is an empty argument cuz I was pretty much joking though
If everything happen exactly the same in every run then it would
Sorry for spawning something
Personally I think it wouldn't hurt to remove some RNG
All bosses are partially rng
Yeah
increase spawn rate of earth elementals post mechs
please no. I already get harassed by armored diggers a lot, and those earth elementals harass nearly as often
why would spears get rogue variants?
okay coool
:ech: i know but it throws a projectile
Add a reason
a lot of stuff throw a projectile
Okay, so, yes, it produces a projectile; but the projectile isn't thrown, it's sent from the weapon.
but it's highly uncharacteristic for a spear to have a rogue variant
If the projectile was the entire spear yeeted, like the North Pole, it would be viable for Rogue
But as it is now it acts solely as a melee weapon and as such does only melee damage
elemental javelin when
@ashen warren Can you don't
time for another <ping> add a reason
why do we need elemental daggers?
That works too
wha

aren't there a shitload of new rogue weapons coming in the next update
I don't see a point
Do try not to request content for its own sake.
What kind of death loop is this
Also yeah that
Who is starring this
ok boomer
there's already at least 2 new weapons for pre prov tier that are coded iirc
himself, the bot, and another
and that's not including the existing elemental rogue weapon
Wait
or stellar contempt
that's true
yeah there's Stellar Contempt
What do you mean there's an elemental rouge weapon
and the rogue weapon literally everyone cares about perhaps too much
Elemental "Donut Deleter" Disk

Elemental disk
:ech:
okay, here's a suggestion
Okay suggestion as in ideas for future not as in #suggestions-voting-style sugge— you know what, who cares
calameme
Before making a #suggestions-voting sugg, it's best to scout out the area you're seeking change in. Check what items might fill a certain niche, what's available for what boss, experiment with the balancing first, etc. before making a call as to whether it needs a change.
^
That way you a) get a bit more contextual awareness and b) don't get tripped up by half a dozen others pinging you and saying
that's been done
and if it's a change to an existing item, do research on the item beforehand and understand how it compares to others of its classification and/or tier
same if it's a change to an existing boss --- analyze how its current mechanics challenge the player, and see if there's anything one will likely consider unfair
Wtf is this pasted spooktober
Also, the checking process often involves #changelogs
@ashen warren You should add reasons to your suggestions
and also, a rogue update is coming soon, so there will be new rogue weapons in that tier
:ech:
You can delete one of em and edit the other to be more extensive & valid
or if you don't wanna do that, you can delete both and wait till after the rogue update to see how the situation looks then.
Are...
Are you going to do it?
Who said I needed oxygen?
Wuh oh i smell a degenerating convo
🤡
Lemme know if/when you're gonna edit it
If you aren't going to change these suggestions to actual well thought out ones then i suggest deleting them

🏃
ok delete time i guess bomr
Aight
elemental daggers specific item
stop crossing out your messages 🤡
:echprimebegone:
vamp, don't invest effort
please do try and keep on topic here
this isn't going anywhere 
Ok shall do Ben
Give me nitro so i can use an ech emote

@ashen warren however, if the armour (like, say, an ore armour) shows the player's face and hands...
It’s happened to me a few times, it’s a visual error
Not sure what causes it specifically, could be dyes or some vanity slots
But it’s intended to make you fully translucent
whoopsie almost 2 hours late there gj me
About the custom achievements... Have you guys tried to code a bit around with AchievementLibs?
Ah NVM it's WIP

Perhaps make it so the biome on initial hit isnt as big
Cuz the biome is extremely big on impact to make up for it not spreadinf
IIRC this is a ☑ but I'm going to slap the star because it's still just as logical an idea as always
however, while I'm not sure about the details, I think something something biome spread memes something something redcode
iirc Fabsol didn't make the biome spread because the biome spreading is an annoying mechanic.
There's already corruption/crimson and hallow, adding one more into this would be annoying to manage.
it's already been coded
it already can happen
spreading is coded and commented out
astral spread should be a config option
defaulting to false
that's what i would change that suggestion to @ripe wing
"Allow Astral biome to spread if a player sets a config option"
But then again who wants spreading biomes
They’re just an annoying way to force biomes to be relevant

a lot of people who aren't in this discord, more than likely

and even a fair wealth who are, if the several suggestions regarding this exact subject are anything to go by
But then again who wants spreading biomes
Literally a guy suggesting it

This has been a relatively common suggestion
Yeah
Having a default false config option seems logical to me
(especially if the code already exists)
Was it coded before it was decided to not be implemented?
Forgot about what?
Spreading biomes
It was built up to be a major part of Terraria when 1.1 released before deciding to bloat the jungle
And there hasn’t really been much added to it since besides one or two new enemies and the biome mimics
friendly note that you go to the Jungle, which spreading biomes can overtake, for what are two progression-necessary bosses in a row in vanilla

Corruption and Crimson being able to overtake Jungle is bruh to me
that's my only dog in this fight
That’s why you exist thomas
although yeah, vanilla hallow is pretty pointless
You are our chosen one (and the other guy but he’s golden poopoo)
How does making astral spread relate to the other biomes
because if it is a thing, one thing I'd be concerned about
is whether or not AI~chan will eat the Jungle or other important biomes if they exist near her
Because people don’t go to biomes to make sure they won’t fuck up the world
We’re there to grind

again, that is my only even remotely relevant issue with this
Jungle spawns next to corruption: guess I just lose
and given that AI~chan prefers the Dungeon side, I'd even argue it's not too terribly much to worry about
but it is something to account for, just in case
Actually they probably did that on purpose thomas
actually yeah
that's probably why AI prefers Dungeon side in the first place
because spreading biomes taking over Jungle is omega fat
Bc the devs would know how much of a meme it is for the biome with 40% of the mod’s content to be infected
"Astral infection~chan" is cursed
On the note of the evils spreading, can't we just stop them from being able to concert mud, or make a corrupt/crimson jungle
"Astral infection~chan" is cursed
Probably a redcode thing
I know I am
also, redcode exists
Damn
and redcode for biome spreading
yeah there are things even I will not stare down the barrel for the purpose of making them actually decent
this is one of them
currently
if, in the future, my plans necessitate it, then. well, we can cross that bridge when we get there
the point is, biome spreading is ass normally because 2/3 spreading biomes can eat the Jungle
So is this why you should just surround jungle with hallow
an astral infection spread config that defaults to false seems like the best solution for this
why would you want something that can spread and devour theoretically all biomes though
because people are stupid
ice
astral ice
same reason why they’re happy to have corruption/crimson fuck up their jungles
The power of snow beats all
I feel like as a default thing a spreading astral infection sounds terrible
Yeah you should be able to disable it
maybe like
if infection spread is on it’s only up to a certain amount of infected blocks greater than the amount that would generate normally
Defeating aureus makes it spread faster then beating Deus makes it spread slower
SCal isn't very hard to damage honestly, even if she goes through blocks it's very likely that she'll return back quickly
Calamitas follows you, the only reason it's outside the box is because you led it there, unless there were recent changes
I still think she shouldn't be able to leave the box since I generally spend most of the battle on the bottom of the box
maybe its about her being outside when she hits 1%
I have a few times but I am casual so I had rod or norm relocator
it should also be pointed out that 90% of the shit at or near exo tier ignores tiles anyway
I dunno whenever I played against her she'd just leave an attack
She normally leaves the box when shes locked onto your Y position and you hug the wall
see also: Ark of the Overrated Weapons, Exoblade probably, Cosmic Immaterializer, Celestus
and my primary weapon is the Yharim crystal
yormes christil
Well then that’s probably it
I don't think Exoblade's projectiles can pass through blocks
But still, melee has already a good amount of weapons which projectiles do
Yeah, it does
which to be entirely frank is the main thing you're going to use for SCal if you have it
Only exo weapons that can wallhack are AotC, Celstus, Always Better Than Drat, and Immaterializer
rip mage
you forgot Voltaic Climax and its bigger, better brother, VoiioV VorttroV
^
Yknow what
if she was unable to leave the box
True Melee would become possible for her, because you could pin her against the wall and deal some damage (before you gotta quickly dodge whatever she's shooting)
...actually, yeah, holy shit
Well if she wasn’t player locked then maybe
holy shit
Because yposition lock almost always makes her out of range
rover that’s. that’s perfect.
Cram her in a wall yes this would be fun
rover coming up with the big IQ strats here
because rn true melee should at least be able to meme to the end without something like Fargo’s tungsten enchant necessary
this would actually make Murasama have some sort of use without needing to move it
assuming the same change would also apply to bros
Isn't she always directly to your left or right?
she jitters around a bit, but yes
hot.........?
you mean near-demigod pins witch and her brothers to wall
So if you're able to keep her at a fixed x, that being the x of the wall, then you should be able to get close enough for True Melee
indeed
(Youd be able to just walk into her and take contact damage)
What parts of the ai would need changing though
not much, to be frank
The programmers would have to make her respond to collision
wrong Calamitas
which may or may not be quite painful
How would you uh
we're talking SCal here
Make that work
not Clone
This sounds pretty underhaul-ish and I already like that
making scal true melee possible is something I would love to happen thank you for the idea rover
@ashen warren Add this as additional reasoning
If she collided with the box, you can do True Melee on her
Would allow an actually possible legit scal true melee
((Murasama wouldnt be useless))
it increases viable options for the fight :3
^
Poor non-true melee classes trying to keep distance from her 
A small price to pay for true memee scal
Murasama would actually rise to near the top of my tier list with such a change
And well yes how else I was supposed to hit her?
because it'd reward high risk with high damage
Yeah that’s the point
Everybody go star that because it's just me rn 
which is something I always like
a weapon that takes high skill or high risk to use should get high damage to compensate
purplesama with anime slash teleport would make it possible but that will never happen so 
I will literally continue my true melee death run and try to get my first scal kill that way
Additional concerns, however:
She would need to be programmed to only collide with the arena blocks or you could cheese her hardcore like Golem
But this also comes with the issue that arena blocks do not overwrite existing blocks, so in instances where youre not fully encapsulated by the arena, she would be able to get out of the box and maybe get stuck outside
Solution, albeit probably quite hard to program:
Make her collide with a set of coordinates that aligns with where the blocks are/would be, instead of the blocks themselves
(This suggestion's definitely gonna be a [Mid/High Effort] when it gets sent, if not exclusively [High Effort])
Instead of tracking arena blocks she could track a virtual box around the spawn point where the blocks should be? It will make her get stuck in player blocks but it's their fault if they place much
Ok I added the true melee thing
(I'd like it if it was a bit more extensive than that but at least its included)
Yeah a virtual box
She would pass through everything except that virtual box, so she couldnt get stuck or cheesed
((along with this we should prolly implement that one suggestion which wanted SCal to always spawn within a close vicinity of you upon using Eye of Extinction, so she doesnt sometimes spawn on the ground way below you and gets locked out))
Here's my probably dumb idea
Instead of being unable to pass through, she can pass through objects but her ai tells her to stay within the box
Well yes and no
I see what you're sayin
Her ai tells her to look for the box the item created, and to enter it and stay inside it
Like there's some number in her AI which tells her which distance to the left or right of the player she should hover around
and if the barrier is between her and the player, the distance between her and the barrier gets subtracted from that number
Something like that yeah
It keeps the problems of making her spawning below you or outside the box away and keeps the thing that makes true meme possible
Actually yeah
Just doing that subtraction thing is probably way easier than doing any kind of collision business, with either real or virtual tiles
(Suddenly this is looking very [Low/Mid Effort])
I would apply that to the brothers as well
yeah
It also stops the problems of her being golem cheesed
yep
nope
but at least one for each class does
Murasama, Exoblade, SSV
At least one per class, sure I'll give you that
but not all options can
All this would do is make more items viable, like some that can't go through walls, it also allows true melee to finally finish a run
like the yharim crystal
mhm
Yep
and murasama so that my bro can finally finish his true melee run
(btw Kortix you mention a "virtual circle" when I think you meant "virtual box")
And apparently it'd be low effort too, from what has been said
Thanks
so would some thing like this be possible or would it be too hard to code?
The way I was thinking was
She can pass through all blocks but her AI tells her to look for this box and try to stay within it when possible
There are a few ways to do this
and honestly, the easiest way is probably also the one with the least side effects and consequences
^
just make her hover-distance get subtracted by the distance between her and the wall, if the wall is between her and the player
and the math will make it so she hover along the wall instead of passing through
No collision code needed
(I mean in a general sense that is kinda what collision code is)
(but still)
It also makes her dash attack ((I think she has one) not make her vulnerable af when she's just stuck on a wall with the other one
She'll pass through it then hover back in when it's over
the dash attack could make her fly at the player and if she hits the boundaries maybe teleport to the location from where it started
It wouldn't seem as ghostly though
Nah prolly not needed
Dashes don't last too long and she gets back into position afterward very quick
Not to mention this saves us from the problems of making some blocks hit her and some blocks not hit her
which was another possibility, yeah
And changing her spawn position entirely would be harder than just instructing her to be inside the box when possible
Nah I don't think so
ok I'll remove that
I'm pretty sure you can specify exactly where you want an NPC to spawn in relation to the player
Oh
Could just make it like 100 or 200 pixels above the player
technically she would spawn at the same place as where the player is though
if its the middle
Yeah so don't make it the middle :P
Still stops golem cheese and her just sliding across walls during dash attacks
We don't really need to change her spawn location because her getting locked out isn't a possibility
but there were other reasons why making her spawn near the player always is good
While probably being much less code which is always a plus
how about she spawns in the middle invisible and invulnerable and then later after she has moved like her pattern then she becomes a proper enemy
She's already intangible and invulnerable once the first bullet hell starts
Spawning her in the middle wouldn't make you get hit instantly, it'd just look awkward
Like skeletron and prime
yup so maybe make her invisible and let her code do its thing?
I guess
then make her visible?
dust would also help make it less awkward
dust and projectiles, to help make a more gradual "introduction" transition to the fight proper
Or you could use the sentences she says when spawning as the point at which she becomes visible
as it creates an atmosphere that she has been watching the terrarian the whole time
kind of acting like an old school boss transition
It does probably fit more for her to appear when she gets a human sprite tbh
Instead of phasing through walls
I think the lore says that she's permanently an eye so she can't have a human sprite
That's old
Ye the lore doesn't say anything about her being an eye anymore
the lore was changed?
Which is weird
because
she is an eye in-game
Its just an outdated sprite that hasn't been updated yet
Lore does get changed sometimes
so why is she and her doppel ganger eyes?
Retcons n shit
Just cuz the lore-accurate resprite hasn't happened yet
Doppel is an eye because failed clone and Scal has an outdated sprite
It'll be a bit of a project so it's further down on the priority list, we've got more pressing matters atm
maybe you could ask on the calamity art server for her sprite?


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