#suggestions-discussion

1 messages · Page 706 of 1

zenith hazel
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afaik no

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but this is not the channel to ask

wary flume
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Well I was about to make a suggestion based on the answer so I was unsure on where to ask sorry

ashen warren
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It teleports to my base after i try to kill it and inevitably fail forcing me to flee

zenith hazel
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wdym new weapons and “depth”?

wary flume
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You get crappy weapons out of the bag atm so adding new weapons for each class to the bag will give off a new feeling

ashen warren
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and even if i dont attack it it still kills my npcs

wary flume
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It will add more depth because there is more choice at the start of the game

distant gyro
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it's a starter bag

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what more do you expect

zenith hazel
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they’re supposed to be starting weapons

wary flume
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I understand this

ashen warren
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yup

zenith hazel
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also slime staff isn’t even bad

distant gyro
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slime staff is literally the weapon you stick to for your first 2 bosses (as a summoner)

ashen warren
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its the best weapon for desert scourge

wary flume
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Most people who don't do class runs will always stick to the 2-3 strongest weapons

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So why not remove them from the bag and make "Calamity" starter weapons

zenith hazel
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ok so what’s the reasoning here, I’m confused

wary flume
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It isn't reasoning for say just a suggestion

ashen warren
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you're not supposed to focus on a single class at the beginning of the game

wary flume
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Kortix players do though lmao

ashen warren
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you focus after WoF

wary flume
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I focus off spawn

ashen warren
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I do it also but theres no reason for changing the starter kit

wary flume
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But there isn't no reason either

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Why not have something new at the start, have something that shows what is to come with such a large mod

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I still come across new players today

zenith hazel
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there are, you just have to find them

ashen warren
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there isn't a reason, you can craft almost all weapons necessary immediately

zenith hazel
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the starter weapons are supposed to give you a boost in terms of power unlike vanilla

ashen warren
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wulfrum knives are new

zenith hazel
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the weapons will help you progress and lead to even better choices

ashen warren
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yup

wary flume
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Bravi you are thinking on similar but different lines here but sure

zenith hazel
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like for melee, you can make do with a copper broadsword and then move on to wulfrum blade and such

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I just don’t understand what your logic is here

ashen warren
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it's pretty easy to get any weapons after the sarter bag

distant gyro
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does any mod actually provide a modded gear straight away? imo you should start off from vanilla and work your way up to a modded weapon, which is why wulfrum enemies are directly the next thing to get and accessible right away

wary flume
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Have something NEW that is the logic the bag is aids the only reason I open it is to get the revengeance and deathmode items

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I rarely use the items in it I just don't attack until I find something better

ashen warren
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it's a STARTER bag

zenith hazel
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so what, do you not use slime staff or wulfrum knives when you go summoner/rogue?

wary flume
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so why not make STARTER calamity items instead of STARTER vanilla items

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I hate wulfrum knives idk why

ruby cobalt
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because that bloats the mod

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there's already enough shit, we don't need any more

zenith hazel
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because starter calamity weapons require effort from using your vanilla weapons

wary flume
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@ruby cobalt when you play what weapons do you tend to use? Vanilla items?

distant gyro
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it's not like having vanilla shit in your loadout makes it inherently bad

ruby cobalt
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I tend to use fucking whatever

ashen warren
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bud when you start you should start with vanilla weapons

ruby cobalt
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because I give 0 (none, zero) fucks about whether it's from calamity or vanilla

ashen warren
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Calamity weapons are extremely powerful

distant gyro
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you do know the "haha calamity op" bandwagon right?

ruby cobalt
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the only distinction is calamity shitting on vanilla's non-existent balancing

ashen warren
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and vanilla weapons aren't bad

ruby cobalt
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that's the only distinction I make between those

distant gyro
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having calamity items in the bag only fuel that "calamity op than all other mods" mentality people have from 2016

wary flume
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Altix why not make similar retextured beginning items instead of the nostalgic same Re-logic shit then?

ashen warren
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yup

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whut haze?

distant gyro
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because that would make them bootleg, unnecessary filler items

ashen warren
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why would you retexture vanilla items which do the same stuff?

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thats literally just extra work

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for the same payoff

wary flume
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"Similar"

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Here comes hectique

teal ibex
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i VISCERALLY and AGGRESSIVELY reject this aew suggestion hecticSip

distant gyro
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bootleg kinda shares a meaning to that

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and :hueh:

wary flume
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lol k

ashen warren
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why would you need to have similiar weapons?

ruby cobalt
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"variety"

ashen warren
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when you can have the same ordinary weapins?

ruby cobalt
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"flavor"

ashen warren
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what use is variety and flavour for the same stuff?

wary flume
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But it isn't Kortix

ruby cobalt
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b-but variety

ashen warren
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its like creating a hundred options for a game which has the same ending

wary flume
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Think of it like this, If you did not witness this arguement you updated calamity opened the bag and you got new stuff how would you react?

ruby cobalt
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"thank fuck we got ANOTHER sword that nobody's going to use"

ashen warren
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not very diffrently to the original

zenith hazel
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“oh hey weapons that I can use for a class pt”

wary flume
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Yous haven't forgotten about shit yous are all thinking how yous were knowing about this lol

ruby cobalt
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yeah, yeah

teal ibex
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or peeps have inherently differing opinions on gameplay hecticSip

ashen warren
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if i opened a new bag with slightly different stuff i wouldn't be like OMG NEW STUFF AWESOME! I'd just look at it as the same old stuff and find something better

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the game is about progression bud

zenith hazel
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I don’t even know what the argument is

ruby cobalt
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there's none at this point

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feel free to shut it down

wary flume
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About a suggestion that people take so literally it is amusing haha

zenith hazel
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aren’t suggestions supposed to be taken seriously?

distant gyro
teal ibex
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my greatest issue with expanding the starter bag is that its effectively a placeholder -- you get the gear to start out and are intended to branch further into more interesting junk

ashen warren
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suggestions are supposed to be taken seriously

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thats the purpose

teal ibex
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shoving the interesting junk into the bag skips an important part of early game

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at least to me

ashen warren
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^

zenith hazel
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if you explain it better, then maybe we can have a civil discussion

wary flume
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Hectique it can still be cool and all but not powerful can just give a new feeling to that branching out, if the items in the bag were made to give "Insight" on what's to come players will make faster choices and stick to something throughout the game instead of being unsure due to the large variety.

teal ibex
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if its cool but not strong peeps are not gonna want to stick with it anyway. upgrades are upgrades, and as sucky as that is, its the meta for most players

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insight at such an early game phase is not really very terraria

wary flume
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Why not make starter weapons that contribute to end game and flow on with the upgrades?

teal ibex
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classes truly gain their identity in hardmode, not preboss

wary flume
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Something like the crystalline it is somewhat powerful then gets weaker but it goes into the celestus (dunno how that is spelt)

distant gyro
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I don't think the casual player makes slow choices in the first place anyway. They have what they think of in mind, or just improvise it altogether.

teal ibex
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calamity already has expansive weapon lines

distant gyro
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Wulfrum Knive does go to Celestus

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you do know that

wary flume
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yeah

teal ibex
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also ye LOL

wary flume
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But that is it is it not?

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Slime staff is OP early game as someone said but that either gets lost in storage or sold

teal ibex
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this doesnt really hold as a point though. at this point youre arguing that earlygame items should upgrade instead of being relevant to the starter bag

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which is an idea that i dont necessarily disagree with, but is tangential at best

ashen warren
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The beginning of terrari is a rapid progression stage so any interesting items given to the player will anyways be discarded

wary flume
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Ok wulfrum knives upgrade throughout the game

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why not anything else?

teal ibex
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why is this relevant

wary flume
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Rogue is new and all but it shouldn't be special why not add the other items or "Similar items" to that process

zenith hazel
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how is this related to the starter bag thing again?

teal ibex
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i thought we were talking about expanding the starter bag, not weapon lines

distant gyro
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^

wary flume
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I still am lol the one modded weapon you get from the bag goes end game everything else gets trashed give the other items some love they kick start the game rofl

teal ibex
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im down for expanding weapon lines but its unrelated

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not every item is going to upgrade, otherwise its a huge hoarding struggle

distant gyro
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everything gets trashed eventually, it's only natural

teal ibex
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some weapon lines start super early, some start later

distant gyro
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why give emphasis to the starter bag in particular

wary flume
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Because starter bag gives 3 useful items

teal ibex
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its not inherently bad to have things start in various point of progression, no?

wary flume
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No hectique it isn't but the copper broadsword does nothing but iirc the wooden sword does?

distant gyro
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copper and wooden are relatively the same strength

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in fact, all wood/ore are relatively equal

wary flume
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Wooden goes into the biome blade does it not, copper does nothing?

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Why not get a wooden sword to start?

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or do you i honestly dr

zenith hazel
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then why not clarify that in your suggestion?

teal ibex
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this makes more sense but also contradicts your suggestion since it mentions specifically "new" weapons

zenith hazel
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also again, not all weapons need to have upgrade lines

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it’s most likely copper to maintain consistency with vanilla giving you copper tools to begin with

teal ibex
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so like, making starter bag have weapons more closely associated with calamity upgrade lines is... fine, but should be clarified

distant gyro
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Why should the first weapon you obtain have an upgrade line again?

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I can not see the point

wary flume
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Shouldn't be it is juust how this has gone .-.

zenith hazel
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only for 1 case

teal ibex
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tbf in the wooden v copper case its far more interesting if a player looks into the future crafting line

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but besides that HUGE shruggies

distant gyro
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thing is ore shits aren't usually upgraded in the first place

wary flume
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I never said originally anything we are going on with, just have some cool new gimmicks early on to screw around with and make start a little cooler because it is the same shit every time

teal ibex
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again, you should have to work for the cool stuff

zenith hazel
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it’s supposed to be like that because they’re starting weapons

wary flume
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Why make it better than what's to come though?

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You shouldn't lol

zenith hazel
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wdym better than what’s to come?

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how is a copper broadsword better than a wulfrum blade or redtide sword

distant gyro
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what's better anyway?

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the only case for this is the slime staff

wary flume
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HectiqueToday at 7:56 PM
again, you should have to work for the cool stuff

Yeah this is correct but why make wanted "NEW" items better than what's coming

teal ibex
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what point are you making

zenith hazel
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yeah I’m confused

distant gyro
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same here

teal ibex
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i never said they would be better than whats coming

ruby cobalt
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make BRAND NEW CALAMITY WEAPONS WITH COOL SHIT but make them worse than what you can get 10 minutes in

wary flume
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Yous don't have the minds of a casual player ahah bye

distant gyro
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in pre-boss you climb a rung in the ladder

teal ibex
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im giga casual what

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i just also like to work for my cool items LOL

distant gyro
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you get a weapon that gets trashed in 10 minutes because you find a better weapon

zenith hazel
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we are trying to approach with a casual standpoint, but it’s not helping if you can’t explain your reasoning well

distant gyro
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that is only normal and starter bag is no exception to that

wary flume
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New is always fun why not add something early on to entice new players to continue

distant gyro
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you encounter wulfrum enemies right away so I don't see how players are not enticed?

teal ibex
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maybe its best if you did cease the discussion, honestly. youre just talking in circles

zenith hazel
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that’s why new players have to go on to get all the new stuff

teal ibex
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make a point and stick to it or change your suggestion

zenith hazel
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you can’t just give them broken cool weapons at the beginning of the game and call it a day

wary flume
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Read Suggestions lol

distant gyro
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find a strong and working argument and I'll return

teal ibex
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understood

wary flume
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omfg WHY DO THEY HAVE TO BE POWERFUL ASAP

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Yous are all seeing it as someone requesting broken weapons straight off the bat

distant gyro
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for now I'm unconvinced

teal ibex
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youre using a strawman to make a point and its not working

zenith hazel
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so what do you want to add that entices people to continue besides starting weapons that already scream “hey we’re pretty bad, but we’re gonna help you get the stronger stuff”

teal ibex
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you argue that they should be cool and interestinf, were saying you need to work for that

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were not saying your idea is broken items. were saying that for new, cool content you should need to play the game for more than 10 seconds

brazen bramble
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^

wary flume
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And yous said make or break this pov (Read Suggestions)

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Can you see the suggestion anymore

zenith hazel
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I don’t even...

teal ibex
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understood, moving along

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pls no kill aew bug

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i lov

wary flume
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lol k

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goodbye 😦

zenith hazel
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screw it, I’m ending this discussion now, it’s going absolutely nowhere

teal ibex
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goodbye friendo

ruby cobalt
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thank you

brazen bramble
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i think it the suggestion should have the enemy's full name

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i had no idea what AEW meant until i read the discussion

teal ibex
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i think the suggestion should be DELETED and im not biased youre biased how dare hecticSad

worthy fiber
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Suggesting to fix bugs 🤔

brazen bramble
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actually yeah, that's a bug, no need to suggest that

ashen warren
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Would anybody be averse to an accessory that removes the negative effects of mana sickness, ideally crafted in early hardmode?

wary flume
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It is called a mana regeneration potion, and don't use a mana flower etc

frail mantle
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If it has a downside it sounds interesting

wary flume
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Mana sickness is there to reduce players from smashing things at a constant rate with maximum damage

frail mantle
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Which is why an accessory that provides immunity to it should have a downside

ashen warren
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Maybe, if it's equipped you can't get crits with magic weapons/crit chance is lowered immensely. Or it could decrease your rate of fire making it a bit slower to use mana. I wouldn't give it a magic damage nerf though because that would make it effectively redundant because it would be no better than having mana sickness.

wary flume
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Crits are powerful though that almost seems useless considering you already have mana regeneration potions which are already quite powerful and barely limit your attacking time

ashen warren
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Maybe, instead of negating mana sickness, the accessory could simply stop you from using mana if it would cause you to use a mana potion, so when your mana gets low you automatically stop firing until you have enough mana to do so.

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..that's just default behaviour

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oh, damn

proven tide
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that's what happens when you run out of mana

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You can't continue firing with no mana, only when you have enough to use the weapon.

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That's its entire gimmick.

ashen warren
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I forgot about that because I usually use a mana flower and mana pots

lost agate
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@waxen panther rng can be a bitch thats what is happening

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The drop rate is 4 times bigger than regenator already

hollow shell
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Can confirm with source code
Cryo Stone is 1/10, Regenerator is 1/40

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Don't use your personal experience alone for making suggestions about RNG, kids.

lost agate
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^

clear basin
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Isn't the aew thing a feature

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(correct me)

hollow shell
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I don't think it is, no.

clear basin
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It should be, it's a classic at this point

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Patching it would be dumb

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Just make it so the aew can't kill your npcs or smth

hollow shell
clear basin
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Hold on lemme not say the same thing twice

loud steeple
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Brain fart time,what's aew?

opal barn
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Adult Eidolon Wyrm

loud steeple
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Ahhh

clear basin
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Frequently asked questions

worthy raptor
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It teleporting with you is the best thing ever though

clear basin
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^

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Besides, then we'd make hectic sad

proven tide
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AEW is such an unintuitive acronym, to be honest

clear basin
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True but what else you gonna call it

proven tide
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Adult Wyrm

lost agate
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You know AEW means Adult eidolon wyrm right

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Because theres 2 eidolon wyrms

rugged mist
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its bad to pronounce

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i think is what theyre going for

lost agate
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Well you dont pronounce it, you write it

rugged mist
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well yeah but if someone types AEW you'll naturally read it as "Ayyy eeeee doubleyou"

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i personally dont really think its a problem or anything but i think thats what they were saying

clear basin
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Just use your brain and consider what an aew can be

zenith hazel
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why are we having an argument about a god damn acronym?

clear basin
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True

queen delta
rugged mist
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maybe juvenile wyrm should be renamed to eidolon wyrmling CompleteFailure

queen delta
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or JEW

rugged mist
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yes

clear basin
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^

rugged mist
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"Help im trying to explore the abyss but i keep getting attacked by JEWs"

zenith hazel
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ok let's not go there

rugged mist
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I mean thats what the abbreviation is

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its not an offensive word

zenith hazel
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I get it but still, let's not go there

lost agate
loud steeple
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@rugged mist thonk

rugged mist
radiant pawn
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Who is AEW

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oh yea eidolon wyrm

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un

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you are not supposed to use RoD on abyss and then teleport, nor recall home when he spawns

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Adult Wyrm only despawns when you are absolutely dead

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besides, its truly nostalgic for him to follow you home

rugged mist
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I mean tbh I can see it as being something people would hold against the mod

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It comes off as less of a punishment and more of a silly and somewhat buggy feature

lost agate
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Btw yesterday i did the suggestion that asked for the hitbox fix of wind blade AND visuals

frail mantle
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nice

lost agate
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Wind blade isnt borken near walls anymore GWseremePeepoHappy

brazen bramble
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the problem with the acronym is putting it in a suggestion that is supposed to get votes and expect 89 people to know/look up what AEW means

radiant pawn
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aew sounds like aerial epiphany wail

tired haven
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I read it as a-e-vee

clear basin
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Adult Eidolon Vyrm

hearty yew
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reading the starter bag discussion quite literally made me sick to my stomach

signal prairie
radiant pawn
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Wsit what

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Was there a starter bag discussion?

hearty yew
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a while back in this channel yes

hollow shell
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We sure have been getting a lot of arguments in here recently

lost agate
hearty yew
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onyx excavator key is fundamentally broken because unlike drill mount it doesn't actually dig, it just deletes blocks

hollow shell
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How hard would it be to make it dig?

hearty yew
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not very

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just looking through some vanilla spaghetti

hollow shell
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Sounds like it'd be a good change

hearty yew
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copying how vanilla drill mount declares damage versus blocks

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this would also let us allow its pickaxe power to scale through the game

hollow shell
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Instead of manually coding locks

clear basin
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Why isn't that already a thing lol

hollow shell
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The way we do it now is easier

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more straightforward code

clear basin
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True

hollow shell
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We'd have to delve into vanilla source to find out how to do it the DCU way

clear basin
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Doesn't luiafks drill mount use the same vanilla code

hollow shell
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I assume so
Its still got the laser lines and is literally called "Improved Drill Mount"

clear basin
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I think it would be cool if the oyxn key had the vanilla code, could make it more friendly for other mods

hollow shell
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That's not as important of a reason

clear basin
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Yeah that is true

hollow shell
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but, I suppose it is a reason

clear basin
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Ig put it on the to-do list, but put it at the very bottom

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It's a minor priority

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Or I guess you could say

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A miner priority

tired haven
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This joke really grinds my gears

clear basin
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Thank you everyone, thank you

frail mantle
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:lefunny:

tired haven
queen sail
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Unique Content for the Post-ML Blood Moon.

Reason: Honestly, the Blood Moon buff just exists for no reason except muh lore. It was because Blorbs were formerly post-ML, but since they’re now obtainable at any point in the game, the post-ML Blood Moon buff is kinda just...there. Given that the Buffed Moon events (and possibly the Solar Eclipse as well) are planned to get new content, this should too. Otherwise the post-ML buff shouldn’t really exist.

karmic stone
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Just yoink the Blood Nautilus from 1.4 tbh

jovial spire
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muh lore
Acually there is no lore reason

queen sail
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Smth smth xeroc watches more intently iirc

sand umbra
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excuse me while I yoink this suggestion because hot damn do I feel the same way

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Blood Moon literally gets nothing new in Clam aside from a single material

queen sail
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🔫

jovial spire
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Used to be the case

queen sail
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Give me my sugg

jovial spire
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not anymore

sand umbra
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which, if you're used to farming potion materials anyway, never really sees any use

karmic stone
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Xeroc watches more intently
Sounds like a really good headcanon

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I mean, why wouldn't he? You just killed Steve

queen sail
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Like sors already told me that post 🐶 frost/pumpmoon are getting revamped Pumpkings and Ice Queens

jovial spire
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Yeah, it does make sense.

sand umbra
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...I need to actually
think of Blood Moon shit

queen sail
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And we might get a revamped mothron or a new darksun enemy by that logic

sand umbra
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imma go do that after I'm done with the other thing I'm doing

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h

karmic stone
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post 🐶
Hueh

queen sail
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But for god’s sake if you’re gonna revamp existing shit give it something unique besides stat buff memes

sand umbra
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anywho I mainly came in here to assert how much I agree with your sugg because Blood Moon in general needs something new

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all the buffed events need new things, new loot

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new enemies question mark?

karmic stone
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The stat boosts right now aren't even noticeable

queen sail
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Frost and Pump are accounted for

sand umbra
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but anyway, that's all I came in here to say

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so now I go

karmic stone
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You really like that emote don't you

queen sail
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We’re getting revamped Pumpkings and Ice Queens (and their sprites are being worked on)

rugged mist
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i have an entire folder of bhear gifs

queen sail
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Behold

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Posted

sand umbra
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behold

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your new sugg's first star

swift bison
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Scal's charges should honestly leave some form of fire trail in rev+

sand umbra
karmic stone
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Hueh NK Grimm Hueh

swift bison
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or better yet, replace her charge attack with a deathray attack hueh

rugged mist
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SCal deathray

swift bison
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:fear:

rugged mist
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SCal charges while leaving behind a fire trail and firing a deathray all at the same time

swift bison
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SCal charges create a deathray and leave homing fireballs in her wake

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but srsly SCal could use a deathray attack imo, but ik that's never going to be added

rugged mist
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with the way the fight works i think a deathray would lead to too many situations where you can't avoid taking damage

karmic stone
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Tbh, if you use the CotBG then SCal charges are really meh and make no sense for her to use them

It's really hard for her to hit you with those, and even if she does, CotBG will reduce the damage by half, and by the time you fuck up and get hit by a charge again it's really likely the Core's cooldown had already passed

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So whenever she charges she's really vulnerable for no reason

swift bison
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What if one of SCal's bullet hell attacks had her go to the middle and shoot deathrays at the player sort of in the style of BOTW guardians

rugged mist
swift bison
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:fear:

dusty stirrup
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The charges only really exists for true melee people to get some hits in ngl

lost agate
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Or people that dont know what her going transparent means HDfailure

versed mica
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00

swift bison
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if that's the case why not make it a real attack?
or let me do it in postAI()

lost agate
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Its a real attack

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Or youre gonna tell me she does no dmg when doing so?

swift bison
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what i mean here is that without some sort of extra effect few people actually get hit by it in my experience, so it's not as much of a threat as the other attacks

lost agate
#

I died several times to it

#

Too many to count actually

#

So...

swift bison
#

my argument is invalid HDfailure

#

I have got hit by it a grand total of 10 times in my ~100 rev and death Cal attempts

lost agate
#

It still catches people offguard and can actually hit you

#

So i dont see how its not a real attack

swift bison
#

That was a bad use of words on my part, what i meant was it wasn't a real threat to the level the other attacks are (based off of my Cal experience and what i have seen of others)

lost agate
#

Exploding bullet isnt that hard to dodge if you know what youre doing, hellblast is trivial until you reach the floor or roof, and the mobile phase can be dodges with ease if you know what youre doing

#

Screw up on luring scal on dashes and you can kiss her good bye

night cradle
#

Not really imo (to what Seraph said)
The charge is fast, rather punishing and catches people offguard, as Shucks said
It has a telegraph, but even with it the chances of getting hit by it increase as SCal usually performs other attacks before charging

lost agate
#

And the only thing a trail of fireballs does is just adding clutter and unnecesary blockage

#

Imagine she dashed near the roof, well now youre cornered between the roof and the fireballs

#

OH and she sometimes dashs even 4 times

swift bison
#

Alrighty, another theoretical idea: What if SCal had a deathray attack below 50% life

night cradle
#

Also there's the thing that the dashes become more dangerous after moon spawns due to the less space to maneuver in
With the trail or deathray it would be... rather annoying to dodge

#

Especially if she dashes more than 2 times

lost agate
#

Deathray.

#

Why even

#

remind me why does scal need a buff?

tired haven
#

Easier than yharon smh wojak

night cradle
#

She's already hard enough as she is right now imo

hollow shell
#

Somebody's been playin too much Maso

lost agate
#

People saying easier than yharon can go in the subjectivity hole for all i care :ech:

swift bison
#

The deathray attack wouldn't be combined with the dash, and this is theoretical talk, she doesn't need a buff

frail mantle
#

tbh SCal doesn't feel like the kind of boss where a death ray would fit

#

her fight is more about firing many small projectiles or summoning creatures to fight for her, not massive attacks like death rays

swift bison
#

Eh, i'd say the complete opposite, a massive fire laser as a desperation attack at low life would fit perfectly, and only better when she gets a human sprite

lost agate
#

Why would she even use a deathray?

#

Why does she even need a deathray?

#

You dont just "bam deathray"

#

Youre blocking paths on an already crowded fight :emotion:

rugged mist
elder mist
#

'You don't just bam deathray' @ masomode 😔

#

but yes you can't just slap deathray on anything and call it a day

#

DoG laser wall with deathray Pho

rugged mist
#

Death ray wall

hallow kraken
#

Also a deathray would be easy to dodge against Scal, practically just RoD

smoky wagon
#

Being forced to use RoD is bad difficulty

lost agate
#

Waste a rod you could use for other attacks yes

#

And yes forced rods

elder mist
#

Not only unfunny, but also stale and contrived.

lost agate
#

Also ein, remember mother board?

elder mist
#

That is to say, that's a dumb idea.

#

Oh if I do.

#

PTSD alert

frail mantle
#

Death ray fits for Maso Retinazer because it already fires lasers, death ray fits for ML because he mostly focuses on projectile attacks and it's fitting for the final boss of the vanilla game, death ray fits for Prov because it feels like she's focusing sunrays into one devastating beam

elder mist
#

Deathray fits for prime cause prime laser

#

is all that I got

#

from that

frail mantle
#

it would just feel out of place for SCal

elder mist
#

"because he mostly focuses on projectile attacks"

#

scal

frail mantle
#

yea i guess that's true

rugged mist
#

Death ray fits for ML because it's his signature thing

elder mist
#

No, deathray just in general fits ML.

#

Exactly.

smoky wagon
#

Scal is screen gore so anything that is large and instant area denial doesnt work from a gameplay prespective

#

the monster orbs are slow af and they are already a threat

elder mist
#

3rd and especially 4th orb aren't exactly slow

smoky wagon
#

Slow compared to a deathray

lost agate
#

The last one is very fast believe it or not

elder mist
#

4th is just a tiny bit slower than you at max speed with celestial tracers, yeah

smoky wagon
#

I never noticed that thonk

elder mist
#

The reason it doesn't catch up to you is because it has weak homing, it takes it's fat time changing directions

lost agate
#

^

#

Thats exactly why circling is best strat to counter them

#

If the homing was more tight, trust me, all hell would break loose

elder mist
quick ice
#

Since Kirby brought up the post-ML event buffs, could someone tell me what he meant be new content being confirmed in a future update for these buffed events?

queen sail
#

Revamped Punpkings and Ice Queens

gusty geode
#

Why not just entirely new enemies

hollow shell
#

cough

zealous ridge
#

that's what i always thought they should do

when they have the time to dedicate an update or two... i would love to see entirely new events in place of the buffed moons/a revamp to the enemies of the post ml blood moon

i mean, there's not much to suggest simply because it may be too specific and hard to implement quickly (not the best, considering the precedents devs set for these things), but its an interesting topic i feel

#

they being calamity devs

lost agate
#

cough

zealous ridge
#

since its a fairly tall order i dont expect much work to be done on it right now considering dev priorities (draedon, yharim, scal, rogue)

karmic stone
#

Imagine touching multiplayer redcode smugyon

sand umbra
#

when you suggest something that quite frankly is not feasible without some inane code fuckery

#

you cannot fix multiplayer 🧀, and certainly not with a method like this

#

which would only bring up an avalanche of issues with how retarded Terraria multiplayer is at a fundamental level

swift bison
#

what if instead you had bosses being alive raise the respawn timer way higher then normal in multiplayer, like 45seconds or something, this isn't too awful to do iirc, and would make it harder to do multiplayer cheese

sand umbra
#

and you're certain there is a way to do this that, again, won't bring up an avalanche of issues for the reason I just specified

swift bison
#

Adjusting respawn time is doable without bringing up an avalanche of issues because if it wasn't there wouldn't be a million "faster respawn" mods out there

civic pond
#

hp scaling

swift bison
#

there'd be maybe one by dradon or mirsario or some other code god

sand umbra
#

okay

#

allow me to ask you a question, Seraph

#

how many of these mods work well with multiplayer?

swift bison
#

The one i use does without issues

#

SuperQuickRespawn

sand umbra
#

either way, I don't see how this really fixes anything

#

the issue is still there, your friend just has to be decent at dodging and dealing with multiplayer fuckery for a little while longer than normal

#

and quite frankly, MP cheese already flops half the time with Calamity in particular

hollow saffron
#

imean like

lost agate
#

how many times has that been suggested

karmic stone
#

Is it possible for entities to ignore higher aggro on one player than another?
thonk

hollow saffron
#

multiplayer is kinda iffy tbh

lost agate
#

5?

hollow saffron
#

like, if your friend dies while youre dead, you can just call them a thrower

lost agate
#

and like, safest zone for scal is near walls or running along them, that change is just a big fuck u to that

hollow saffron
#

why not have the bullets spawn outside the arena in multiplayer smH

signal prairie
#

To still keep the same Bullet Hell feel, have the Bullets slow down to regular levels when a player is in a certain radius.

hollow saffron
#

yeah whats the radius

lost agate
#

still

#

they spawn on walls

hollow saffron
#

also no need for monospace font

lost agate
#

you touch the walls when dodging bhs

hollow saffron
#

spawning on walls seems iffy smh

signal prairie
#

I can change the wall thing

hollow saffron
#

make it a screen's radius away from where both players are

lost agate
#

also, random changing to scal targeting is just bleh

#

Hey im safe; NOPE, have 1k dmg

radiant pawn
#

make scal be a mirrorred sprite and shoot both players

#

boom

#

suprerpus calac

#

fixed

hollow saffron
#

safety is just an illusion with this new boss change! get ready to be instakilled randomly when you least expect it!

lost agate
#

thinking both players are aligned taxevasion

sand umbra
#

SuperHot take:

#

boss AI shouldn't be focused around multiplayer in the first place unless it absolutely needs to account for it

#

which SCal doesn't

radiant pawn
#

oh god now i want to actually make my joke real

sand umbra
signal prairie
#

The amount of time would be constant, say like 30 seconds or so

radiant pawn
#

SuprerpuS CalaC

lost agate
#

doesnt matter if its constant

#

is just some random slap in the face unless you have a clock ticking in your head

hollow saffron
#

george

radiant pawn
#

Actually serious now
A cool idea would be to make a sound cue each time scal changes Target

hollow saffron
#

its still bad smh

sand umbra
#

you know what else is constant

the 15 seconds DoG takes to finish purple subphase in his fight

and DoG fucking obliterates in multiplayer because of it because you cannot tell who he's targeting

#

h

lost agate
#

which would also screw over the moon pattern you may have done

radiant pawn
#

but that makes it wore tbh

#

worse*

hollow saffron
#

just make scal target the closest player

#

smh

sand umbra
#

moons

hollow saffron
#

same with dog/yharon

sand umbra
#

BHs

#

fucking Sepulcher

radiant pawn
#

who would be close to scal BRUH

sand umbra
#

also Bros

hollow saffron
#

Closest

#

SMH

#

Small brain

sand umbra
hollow saffron
radiant pawn
#

BRUH 5head if scal focuses on you, and the other player gets close to her, she will change to him and viceversa

#

It would be a total mess

lost agate
#

imagine both if not like 4 players are constantly changing between who is the closest

#

scal just fucking spazes out

hollow saffron
#

Still better than having her change players every 30 seconds

#

99999head

karmic stone
#

:Calspasm:

hollow saffron
#

Lol

radiant pawn
#

you kill scal with a seizure

sand umbra
#

to have SCal target the closest player or change targets every so often would completely fucking ruin any semblance of order there is to the fight and make it nigh impossible to figure out what the fuck is happening

hollow saffron
#

Lol what's order

civic pond
#

In short SCal wasn't designed for multiplayer in the first place.

radiant pawn
#

SCal would turn into every fish in the abyss when they get stuck between blocks

#

every tick changing direction

sand umbra
#

Thank you, Doge.

hollow saffron
#

^

sand umbra
#

Literally the whole thing I was trying to point out, and why I made my initial assertion.

radiant pawn
#

Doge saves the day again

civic pond
radiant pawn
queen delta
#

Just simply give SCal like 5-10 second cooldown after switching targets so she doesnt spaz out

sand umbra
#

Boss AI should not be focused around multiplayer in the first place unless it's absolutely crucial to the way the fight functions.

signal prairie
#

Yata

#

I'm adding that

sand umbra
#

Thank you for coming to my TED Talk.

civic pond
#

but it probably has flaws

#

AaaAA discord why youare diygin

radiant pawn
#

what

#

are you ok calawheeze

sand umbra
#

because Discord is committing a fat die again ig

#

it does that a lot

signal prairie
#

^

sand umbra
#

Anywho, the point is, I don't see a reason that a boss not necessarily intended for multiplayer should be adjusted dynamically to fit multiplayer.

radiant pawn
#

In reality Terraria bosses werent designed for multiplayer

sand umbra
#

^

radiant pawn
#

only boses that have a chance of being made with multiplayer in mind is Moon Lord

#

but moon lord is also a tomfuckery

ashen warren
#

Heard that, but I wouldn't mind slight changes to allow for multiplayer to flow smoother

signal prairie
#

I'm going to be throwing out suggestions to make every Calamity boss less painful in multiplayer so

sand umbra
#

Got ideas for vanilla bosses too?

signal prairie
#

DoG is going to be fun

#

a few

sand umbra
#

Terraria bosses in general are not designed for multiplayer.

ashen warren
#

Yeah, remove them

civic pond
#

also can i just throw my idea out here and see if there's anything wrong with it

radiant pawn
#

DoG change

ashen warren
#

Sure

#

Is suggdis

radiant pawn
#

just make him charge at both of you

ashen warren
#

No

civic pond
#

Have SCal spawn with a bigger arena if its multiplayer

signal prairie
#

I have an entire revamp of Moonlord multiplayer I'm thinking up

sand umbra
#

Terraria in general isn't designed for multiplayer, to be entirely frank.

civic pond
#

thats kinda it

radiant pawn
#

if he fails to ram YOU, your friend is next

#

Boom

#

dog made for multiplayer

ashen warren
#

But we can make it be, tom

#

das the power

sand umbra
#

No you can't.

civic pond
#

its thom

ashen warren
#

Not instantly

sand umbra
#

Not without a shitload of fundamental adjustments to the game and how it is played with other people.

radiant pawn
#

if you could make terraria for multiplayer, you would have to have 2 of the same bosses

civic pond
#

Ngl multiplayer in itself is its own world.

radiant pawn
#

for one to attack one and other to attack the other

hollow saffron
#

no

#

bad idea

#

imaging 2 yharons HyperFailure

radiant pawn
#

but it becomes trash

sand umbra
#

what is this

ashen warren
#

Howso? Terraria functions in multiplayer, with about the only real problems I've seen are the bosses

sand umbra
#

the Twins?

radiant pawn
#

TWINS

signal prairie
#

Deus would be a fuckerclust if that was the case

hollow saffron
#

the quadruples HDfailure

ashen warren
#

Holy shit the bosses tho

hollow saffron
#

IKR GEORGE

radiant pawn
#

those were kind of thought for multiplayer

civic pond
#

22 fucking worms

#

die

#

🏃

hollow saffron
#

Double wall of flesh?????

ashen warren
#

Okay lads

sand umbra
#

Twins are...midly fit for multiplayer

signal prairie
#

or 55 worms

hollow saffron
#

8-armed prime

radiant pawn
#

retinazer for you and spaz for the other guy

ashen warren
#

simmer down

sand umbra
#

but it is largely because it is a multi-entity boss

hollow saffron
#

hi timer

ashen warren
#

Why would we need 22 worms

hollow saffron
#

Imagine DoG in multiplayer HyperFailure

radiant pawn
#

Yea what Thomas said

hollow saffron
#

120 segments x2 plus laser walls

sand umbra
#

a single-entity boss usually isn't really. easy or even practical to change for MP

ashen warren
#

Worms work too, because long

hollow saffron
#

Would the double boss thing extend to boss summons?

signal prairie
#

I have an entire Multiplayer revamp for both DoG and Moonlord planned

lost agate
#

Howso? Terraria functions in multiplayer, with about the only real problems I've seen are the bosses
i swear i saw enemies desync too

civic pond
#

Ngl Clone was actually great for multiplayer in my experience

sand umbra
#

literally everything desyncs

tired haven
#

^

hollow saffron
#

How would the double boss thing work if you have two players around the same area? How would they not recieve double damge?

signal prairie
#

Multiplayer is big sad, nuff said

sand umbra
#

you desync, the enemies desync, your friends desync, the bosses desync, the item counts desync,
fucking time itself desyncs
did I miss anything else that desyncs

signal prairie
#

reality

ashen warren
#

reality itself as the game crashes

radiant pawn
#

npc's desync

tired haven
#

You missed desyncing desyncs

radiant pawn
signal prairie
radiant pawn
#

desyncing desync

tired haven
#

Don't ask

hollow saffron
#

you misspelled game desync

sand umbra
#

ah yes, how could I forget

#

desync within a desync

civic pond
#

haha

#

thats when my game crashes!

radiant pawn
#

also trees desync

signal prairie
#

The desyncs that desync cause the desyncs are desyncing

sand umbra
#

a common occurrence for multiplayer Terraria and the exact reason I make this argument

radiant pawn
#

you chop a tree and it spazes out in reality before breaking down

hollow saffron
#

imagine if a mod came in right now HyperEthanJudge

sand umbra
#

what practical purpose or even real feasibility does changing bosses to work with multiplayer have

ashen warren
#

Mod is prolly lurking

sand umbra
#

and how would you reliably detect that the game is in multiplayer

tired haven
#

ummm

#

Pretty sure the game has enough references to tell whether it's mp or not

sand umbra
#

if a player disconnects, what happens? does the boss just stay the same
if it's a hosted server but only one person is online? how's that work
how would boss targeting be handled

hollow saffron
#
if PlayerCount > 1
SetGameMode(2)
else
SetGameMode(1)
ashen warren
#

that's kinda

tired haven
#

This doesn't answer question 1 tbf

signal prairie
#

I mean like, the reason why I came up with the Scal MP changes is cause I did a sort of study with Multiplayer Scal and those are the things that get most players

civic pond
#

I thought the boss targets whoever does more damage

sand umbra
#

that's

#

incredibly

#

oversimplified

hollow saffron
#

I know thomas

tired haven
#

Boss targets whoever is close but switches randomly

civic pond
#

I see.

ashen warren
#

Bosses just aim at npcs

civic pond
#

I enjoyed multiplayer clone actually

sand umbra
#

even disregarding the fact that so much as touching Terraria netcode is asking for a completely new slew of issues that never come up in MP
you cannot just simplify the concept this much and claim it will work

hollow saffron
#

Yeah

sand umbra
#

also, the questions I presented earlier still stand, which I have yet to see any real answers to
those are the kinds of questions you HAVE to have answers to going into MP-related things

hollow saffron
#

Redcode be like hellyes

signal prairie
#

Christ, if my suggestion caused this much controversy, I'll just delete it and y'all can suffer against MP Scal

hollow saffron
#

oof

#

ok salty

ashen warren
#

It's a bit of a shame that Terraria is mildly inconveniencing for some

radiant pawn
#

Just see it in an MMORPG view, superbosses (or bosses in general) only focus on one character each attack. His atacks shift in between a player he changes focus on.
And if 20 players are attacking that boss, the boss becomes a joke. Because the time he takes to both attack and change focus from player to players is quite big, giving you A LOT of ime to rain down specials and shit

This is Terraria multiplayer but terraria mkes it a lot worse

signal prairie
#

However, I'll say this, Both Yata and Ozza starred that suggestion

sand umbra
#

WH--
This isn't controversy. This is me asking you legitimate questions that directly relate to your suggestion and how it can work.
I am NOT saying your suggestion can't work, and if you can actually answer the questions I've presented then I'll gladly give it the time of day.

civic pond
#

My only issue with multiplayer SCal is her hp scaling

#

Or just..

#

..criticism

sand umbra
#

^

civic pond
#

We out here tryna improve suggestions

sand umbra
#

These kinds of questions NEED to be addressed for anything related to multiplayer. They're literally the basis of any boss adjustment for multiplayer.

signal prairie
#

Then TELL ME THE QUESTIONS, they were swept away in the sea of craziness

civic pond
#

Yeah the place is a little more calm now

signal prairie
#

^

hollow saffron
#

@signal prairie Yat and Ozza starring a sugg means nothing if it isnt implemented

sand umbra
#
  1. If a player disconnects, what happens? Does the boss just stay the same? Does it rescind some of its MP adjustments and straight-up focus on the player?
  2. if it's a hosted multiplayer server, but only one person is online, how's that work?
  3. How would boss targeting be handled in a way that's fair while not unintentionally cucking anyone not the target by means of how the fight functions.
civic pond
#

Is boss targeting as of now basically whoever is closest to the boss?

sand umbra
#

Yes, but see.

#

Moons. Bullet Hell phases. Sepulcher. Brothers.

civic pond
#

Ah thats right

sand umbra
#

All issues with the simplistic approach to player targeting for SCal.

civic pond
#

Out of all the bosses SCal was the one that was specifically designed for singleplayer

signal prairie
#
  1. Scal will revert back to regular AI until a player connects, then the MP AI will kick in. The Targeting parts starting with the player in the arena.
  2. Scall will have her regular AI
  3. Give some sort of indication when Scal's targeting changes and give her a small cooldown between switching targets to prevent cheap hits. in the suggestion itself
hollow saffron
#

Ok thats cool and all

ashen warren
#

Scall will have her regular AI

#

Okay, what am I seeing here

hollow saffron
#

Now let's talk about Astrum Deus Multiplayer HyperFailure

ashen warren
#

No

fervent zealot
#

astrum deus multiplayer

radiant pawn
#

follow up to 2nd answer
But what if suddenly a player connects when you are fighting her? Will she have the same AI she started with when you summoned her alone? Or she will change AI in a snap?

fervent zealot
#

11 more worms spawn per player HyperFailure

sand umbra
#
  1. Have fun with programming that (to anyone in general, entirely frankly).
  2. Fair.
  3. That's not really an answer, that's more of a restatement. More detail might help you.
  4. New question that sorta follows up 3: How do you indicate that her current player, the only one that matters, is within the arena if someone else is outside of it?
signal prairie
#

The AI will change after a few seconds to give the other player time to get into the arena

radiant pawn
#

hmm

#

wouldnt that make her "enraged"?

ashen warren
#

If someone is outside of the arena, maybe she'll leave

#

Or just not spawn

radiant pawn
#

few seconds of enrage while other players get into the arena

teal ibex
#

honestly isn't that the solution right there?

#

she enrages if any players are outside the arena?

ashen warren
#

Yeah

hollow saffron
#

what about players that spawn in tho

#

that could be unfair

ashen warren
#

I dunno about the bullets tho

teal ibex
#

i mean, they already died, so

#

it's unfair but the point is to block up the cheese

hollow saffron
#

spawn in as in join the server

#

5head

signal prairie
#

There will be a small eye above the player she is currently targetting, and there will be a sound that plays when she's switching targets

radiant pawn
#

Hectique that would be unfair for the guy who is inside

teal ibex
#

i'm not saying it should exist, that's just how i would do it

sand umbra
#

it'd also be unfair for the person that just connected

#

because that is the point here

hollow saffron
#

^^^^^^^

sand umbra
#

this has nothing to do with respawning after death at all

teal ibex
#

why are people connnecting in the middle of an scal fight

#

why are we catering to poor communication

hollow saffron
#

late to the party

teal ibex
#

are you running a public calamity server?

ashen warren
#

Seeing that Scal is of such importance

sand umbra
#

why are we catering to multiplayer

radiant pawn
#

endless possibilities

hollow saffron
#

bro we get that you have a good wifi connection, some people aren't as well off as you are

teal ibex
#

that's a false equivalency

#

multiplayer is used by tons of people

#

nobody would be dumb enough to connect during an scal fight and the consequence is having to redo a fight

fervent zealot
#

get better internet or don't play the buggy undesiriable mess that is multiplayer calamity b osses

hollow saffron
#

^

teal ibex
#

that's such a small inconvenience it's not even worth working around to me

hollow saffron
#

smh just make the enrage happen if the player scal is targeting leaves the arena

#

boom

#

problem solved

teal ibex
#

that being said, enrage for any active players does needlessly punish the active player who is still alive, that's true

radiant pawn
#

See there is no perfect fix for multiplayer scal

#

you bring a solution but it has downsides

#

and pretty bad ones

#

upsides and downsides

fervent zealot
#

honestly it feels like trying to fuck with scal enrage will only lead to "help why is scal destroying the shit out of me with omega fast projectiles"

hollow saffron
#

whats the downside to having scal enrage if the targeted player leaves the arena?

#

i wanna know tbh

teal ibex
#

scal just wasn't built to be fought by multiple players so it'd need some heavy readjustment, yeah

hollow saffron
#

ok so

#

AD multiplayer HyperFailure

sand umbra
#

...so basically what I've been saying
literally this entire time

civic pond
#

🚟

hollow saffron
ashen warren
sand umbra
#

I can't do this, I have a headache
just
the point I'm making is that Calamity bosses as a whole are not designed for multiplayer, and that adjusting especially many of the post-Ml bosses for multiplayer would require a ton of work and pain that quite frankly wouldn't pay off enough to be worth it in the sense of what is priority right now

#

this is especially true for SCal in particular as she turns the definition of a Terraria boss fight on its head to a considerable degree

signal prairie
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its not expected to be high prio

teal ibex
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i think you're equalizing the issue when really most people are only concerned with scal, wherein the problem is at an absolute peak of egregiousness

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i don't think anybody truly minds the rest of multiplayer memes, but particularly scal

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and in that regard she in particular would be deserving of a rework, and not so much the rest

hollow saffron
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'wherein' 'egregiousness' ok 1700s person

ashen warren
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bro

hollow saffron
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tbh i feel like AD multi would be more annoying

fervent zealot
#

did you just insult his choice of words

hollow saffron
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with the targeting thing

fervent zealot
#

ad homiem as fuck my dude

hollow saffron
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just imagine the DoG fight in multi, x11

ashen warren
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Spook isn't here for a serious argument

hollow saffron
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@fervent zealot bro im not even being serious

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like have you heard of sarcasm

ashen warren
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everyone else was, spook

sand umbra
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because of the way SCal works and the way multiplayer is inherently difficult to work around, it would take entirely too much work for too little reward to rework SCal to be playable in multiplayer when the truth of it is that she was never designed for multiplayer in the first place

hollow saffron
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ok timer

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thing is, multiplayer bosses are pretty yuck tbh

sand umbra
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and with that, I should go, as I now have a headache and can barely think straight on this

fervent zealot
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ok now that one's going in the dumbass compilation

teal ibex
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i feel like deciding from the get-go that you can't make scal work is exactly what's going to prevent it from working

hollow saffron
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cya thomas

fervent zealot
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scal multiplayer don't touch it bad idea

teal ibex
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i agree it's a hard problem to fix, but i also thoroughly believe a creative solution can, and hopefully eventually will, exist

sand umbra
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I never said it--
yeah I'm out

hollow saffron
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that's JUST scal multi

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what about say, yharon multi

sand umbra
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I can't do this at this point

signal prairie
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What have I started

sand umbra
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until next time

teal ibex
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i should've been more specific, sorry

sand umbra
hollow saffron
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or dog multi

teal ibex
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i'm not implying you objectively meant there was no solution

signal prairie
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cya thomas

hollow saffron
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cya thomas

ashen warren
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Night, Thomas

teal ibex
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but i find it callous to argue that a solution is unreachable without the insight of multiple devs or netcoders who may have a creative proposal that we otherwise haven't yet considered

hollow saffron
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well none of implied devs were here during this conv

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afaik

teal ibex
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yeah, that's generally the issue i take with said discussion

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sure, it might not be feasible, but thomas is bringing it up exclusively with people that can't answer the question

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not to any fault of his own

signal prairie
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Things like this almost require dev input but none are seen

hollow saffron
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smh just DM @ sors

teal ibex
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it just feels a little disregarding to me, that's all

signal prairie
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Anyways, I feel like with enough thought and time that both Multiplayer and Singleplayer would be somewhat fair in Calamity

teal ibex
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well, i wouldn't go so far as fair

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multiplayer will always be bad, just look at queen bee

signal prairie
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I did say somewhat

ashen warren
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Queen Bee is the issue there

fervent zealot
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queen bee desyncs in singleplayer sometimes

ashen warren
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sometimes

hollow saffron
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never seen that terry

signal prairie
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And yeah, QB is nasty

teal ibex
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but i think at the very least scal deserves the time and energy since it really is just a meme in multi atm

signal prairie
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^

ashen warren
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And it's not unheard of for multiplayer changes, Fab has tried to work with yharon

hollow saffron
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What other bosses are a pain in multi tbh tho

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DoG?

teal ibex
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yharon was abysmal

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and is no longer as much so, afaik

hollow saffron
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Oof

teal ibex
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if yharon desynced you literally just died

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there was nothing you could do

hollow saffron
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Tbh what about DoG multi

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Or Provi multi

signal prairie
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Yharon multiplayer was the definition of aids, cancer, and death

teal ibex
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there's no need to employ what-aboutism here

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scal is the biggest issue and is the one that most people believe deserve attention

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there may be other problems but it's needless to point the finger elsewhere

hollow saffron
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.

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ok

signal prairie
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she is the Final boss of the mod atm

teal ibex
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well technically

signal prairie
#

So i feel like having her multiplayer AI not be as painful would be a good thing

teal ibex
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even beyond final boss, she has the greatest disparity atm from singleplayer

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at least afaik

signal prairie
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true

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Personally, I find Yharon and DoG harder

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Anyways, I disappear for now, nice talking to ya hec

teal ibex
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seeya around friendo

signal prairie
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see ya when I post the Moonlord and DoG Multiplayer adjustments slobbyjoy

teal ibex
small talon
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I have as suggestion, anyone have any input?

Add a config option to be able to have time pause while a boss is alive

One of the biggest problems i face when playing with increased boss health is that fighting bosses that run away/enrage when the time turns day/night are very difficult to beat in the time given for how much you've decided to increase their health by. However, an alternative could be a multiplier on how slowly time passes while bosses are alive. (Ex. Night is 9 minutes long, if you set the multiplier from 1 (default) to 2, the time would pass twice as slow allowing you 18 minutes of time.)

Many people love to challenge themselves (also just listen to the great boss soundtracks longer) by increasing boss health by ridiculous amounts, but with some bosses the amount of health you can increase it by hardcaps due to maximum dps output within the time given to beat the boss is not possibly high enough without external mods.

hollow saffron
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*insert obligatory jojo meme here*

sand umbra
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I mean there are instances where using some on-tier weapons isn't enough power to beat a boss

so like hell yeah

except I don't think there's actually a way to make this happen without it being a really hacky method

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keyword: think

hollow saffron
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thomas you're back

sand umbra
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like I have one idea in mind but it's really wonky and would probably worsen the already bad time desync in multiplayer

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also yes hi I decided to come back literally to pitch my two cents on this idea and that's it

small talon
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So your saying you agree with it if it is possible to be done?

sand umbra
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in a word, yes

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if it is possible and won't ruin everything, I'm all for it

teal ibex
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ye i see no issue with it

ashen warren
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behold, my stand, king crimson, it can look into the future and enhance the desync by 5 seconds

sand umbra
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and now I go again

teal ibex
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if there's a problem devs can just reject anyway

small talon
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alright, ill post it

radiant pawn
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why is wof always bad

proven tide
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terrain vs. lasers

radiant pawn
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and why does goobow's slime shots consume iframes

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if you are close to an enemy the slime shots consume iframes

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why

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the arrows go through that enemy too

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also why tf do i always mess up channels ffs

radiant pawn
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Bosses always extend the time for the night

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its vanilla coded

proven tide
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Yeees

radiant pawn
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to make the fight fair, the bosses extend the night a lot more than normal

proven tide
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What's concerned me since this update is if I miss a chest by a pixel in my house

small talon
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no they dont, it doesnt extend it at all

proven tide
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well.

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😐

radiant pawn
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you dont notice thats the reasontaxevasion

proven tide
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@iron plaza I think we all know why, but you'll probably have to add a reason

radiant pawn
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havent you seen the moon goes kind of fast when there are no bosses?

iron plaza
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@proven tide Where do i put this "reason" 😛

proven tide
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in the original post

radiant meadow
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in the suggestion

proven tide
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^

radiant meadow
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just edit your message

radiant pawn
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well, if you look closely the night goes slower with a boss

sand umbra
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that's a thing exclusive to certain versions

radiant pawn
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it cant be more fair than it already is

small talon
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Lura, do i need to go waste 20 minutes of my time to time night with a boss alive and without? because i will

sand umbra
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in fact, I'm 90% sure that's not even a thing period

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night moves at the same speed whether you're fighting a boss or not

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same with daytime

small talon
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you just think that its longer because your more enganged with it

radiant pawn
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it doesnt

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just look at the moon SpriteHDhurdur

sand umbra
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I'll do you one better

radiant pawn
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wh-

sand umbra
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I will go stare the programming for this down the fucking barrel

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I need to know if this is a thing

small talon
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Im also just pretty sure in general cuz ive played for around 3k hours so i would have noticed

proven tide
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Decent suggestion: *exists*
Thomas: let me get right on that.

radiant pawn
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i fucking swear its vanilla coded

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bosses make the nights last longer

sand umbra
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I'm staring UpdateTime in the face right now and I'm seeing nothing that would lead to this

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I remember seeing this is a thing on certain versions of the game where nights are shorter to begin with

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except 1) that got removed I think and b) none of those versions were Desktop

radiant pawn
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they were desktop

hollow shell
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Mobile had shortened nights.

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And, that's it.

radiant pawn
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not only mobile, pc too

proven tide
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why on earth would that be a thing

hollow shell
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Lura please

radiant pawn
proven tide
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*insert haha why on terraria*

hollow shell
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It would have been noticed 1,000 years ago and put on the wiki

sand umbra
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this is relevant

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as wack as the vanilla wiki is, they don't really seem to drop the ball with changelogs ever

proven tide
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As opposed to Calamity

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Which cannot keep up with every tweak

small talon
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that too, the terraria wiki has every stone unturned in the game pretty much, so thats another thing

proven tide
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except with wiring

small talon
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everything is there

ashen warren
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I mean yeah, but calamity updates really frequently

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even more so than vanilla iirc

hollow shell
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Of course yeah

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Terraria hasn't had an update in like 2 years :P

proven tide
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journey's end time

sand umbra
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until in like 2 months when it does get one and vanilla wiki goes mad

hollow shell
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2 and a half years, actually

ashen warren
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Give them credit, journey’s end looks sick

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besides mastermode

queen sail
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Well for the most part

sand umbra
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we don't talk about master mode

radiant pawn
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golfing minigames

hollow shell
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It looks great, I'll give it that

queen sail
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And probably not addressing old issues like usual

sand umbra
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the real question is

hollow shell
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Love the new vfx

queen sail
sand umbra
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does it play great

small talon
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Master mode will be cool, but the modding community is going to hate it

sand umbra
ashen warren
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Master mode seems like stat buffs

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besides that one meme change that was removed

sand umbra
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master mode is just stat buffs, that's all anyone's ever proven it to be

ashen warren
sand umbra
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so until I'm given statistical evidence that this is not the case I'm going to presume that what I have to go off of is true

proven tide
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credit where credit is due

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this is absolutely astonishing as a feature

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and i could not be more excited

hollow shell
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(This is offtopic)

queen sail
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Also tbh some of the 1.4 additions are literally things modders managed to do before them

ashen warren
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Imagine EoW breaking blocks :ech:

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anyways yeah

proven tide
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(silence, thot)

sand umbra
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PAINTED MINIO--
oh yeah this is sugma disc

proven tide
sand umbra
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...what was I looking into again

proven tide
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Supposed shortened/lengthened nights

ashen warren
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Hotkey for crusher sounds kinda eh

proven tide
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Something about bosses being alive

radiant pawn
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how im actually not insane

hollow shell
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Damn it Vetus I thought you were an unusually bold anon

radiant pawn
proven tide
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vetus

radiant pawn
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who is vetus

sand umbra
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vetus is vetus

proven tide
sand umbra
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but anyway
yeah that's not a thing

proven tide
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@ashen warren

sand umbra
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dunno if it was before, but it absolutely isn't now

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source: I can read redcode

radiant pawn