#suggestions-discussion

1 messages · Page 704 of 1

sand umbra
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yeah with all due respect
Kelv Cat is basically built for deleting AS and Desu

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it's just a natural side effect of how it works

zenith hazel
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maybe give the worms resist to kelvin specifically?

sand umbra
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they already have it

zenith hazel
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because honestly, they should last at least 45 seconds

sand umbra
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keep in mind that Cursed Darts and Spear of Paleolith can both reasonably get about a minute

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and neither of those are Revengeance-locked

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or require a large amount of farming

zenith hazel
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yeah a minute’s fine enough, but we’re essentially talking about a weapon that trivializes a higher difficulty fight

lost agate
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Thats rev locked

sand umbra
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it's a higher-difficulty weapon that trivializes a higher-difficulty fight

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makes sense to me

lost agate
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And is the apoth of cryo

zenith hazel
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I just feel like they should last a bit longer, that’s my 2 cents on it

lost agate
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Thats the deal with hard to get weapon

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They either hit hard or suck and nobody farms for them

zenith hazel
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fair point

fervent zealot
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remember apotheosis

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buff apotheosis

lost agate
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Mind you, you will only get it on 2/4 difficulty mode if you dont mode changing mid pt

sand umbra
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you need a reason to pick the weapon that's Rev-locked over, say, the weapons that can already speedkill Destroyer by default (which is a much-favored thing, largely from the old days of Rev+ Destroyer)

proven tide
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28s worm kills

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late to the party, yes, but

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wow

lost agate
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I literally just explained this

sand umbra
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that's the power of an infinitely-piercing boomerang that summons 8 projectiles every time it hits something

proven tide
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alternately, go deuces

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specific resists

sand umbra
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bruh

proven tide
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so it's good but not stupid broken in some areas just to justify being alright in other areas

fervent zealot
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it's almost like something that pierces to an insane degree and also spits projectiles obliterates multi segmented or big bosses

sand umbra
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that makes no sense though

lost agate
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Its a patreon item so go figure

sand umbra
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because then there's nothing to give it power that it can lord over Spear of Paleolith and Cursed Darts, to name a couple examples

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if there isn't a reason to pick a weapon from a higher difficulty that requires more farming than existing options

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people will not go for it

proven tide
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no, no, i'm not saying make it mediocre

lost agate
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The only way kelvin is getting nerfed on those two is if paleo and darts do too taxevasion

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To put it bluntly

sand umbra
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do not touch my darts

proven tide
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owo

sand umbra
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my precious darts

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(and Paleo I guess)

lost agate
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And 45 seconds its still a fast fight all things considered

fervent zealot
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a minute is still a pretty fast fight

lost agate
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Yes

fervent zealot
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guess you gotta nerf darts and paleo then 😔

sand umbra
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see, the reason I'm against that is like

realistically, what the hell else are you going to use either of those weapons for

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they're not particularly fantastic against the other mech-tier bosses aside from the obvious (AS)

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and even then, AS is shorter than Desu by an enormous margin and can consistently fly, so you won't even really get similar results unless you're a god at zigzagging in straight lines

proven tide
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list of every weapon nerf/buff

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bruh

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@warm tinsel suggestion chaining and also #changelogs exists

ashen warren
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smh you could also just tell them in this channel with a ping

warm tinsel
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Not really a chain but sure I'll delete

hollow shell
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Yeah the changelogs channel's purpose is kinda that

warm tinsel
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Yeah, but KC got nerfed already

proven tide
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not really a chain

hollow shell
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It wasn't a chain as in it did not offer something on the same topic as the suggestion prior

proven tide
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bro the whole point of banning 'suggestion chains' is so that suggestions that include terms that force the reader to read unrelated suggestions aren't posted

hollow shell
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It did mention the prior suggestion
but the suggestion itself had a completely different purpose

proven tide
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wow alright it's come full circle

hollow shell
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Also nah the whole point was because it annoyed a mod

proven tide
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suggestion chaining has completely changed meaning since the term was first implemented

warm tinsel
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Tl;Dr I would like to prevent unnedeed nerfs

warm tinsel
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@wary flume please remove that, KC is fine

proven tide
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in response to the above

hollow shell
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HaZe disagrees.

proven tide
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ah, so like saying comments like this in reference to the previous suggestion

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with no clarification

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yeeees bloodflare lifesteal memes

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although

hollow shell
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augh my short suggestion agita is being triggered

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but I think it's fine

proven tide
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@ashen warren it's best if you clarify you want a healing buff, as increasing its damage to 1Mdps is a buff but not the one you're looking for

ashen warren
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ok

proven tide
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hehehe logical reasoning is just a smokescreen for the irritation at a half-line suggestion

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yeeeees

hollow shell
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Nice
I am more comfortable with this

proven tide
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yw

ashen warren
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how could you! you made me spent an extra 10 seconds typing

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omg no!!

proven tide
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nearly two years...

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nearly...

ashen warren
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you still have the same profile picture!

proven tide
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@ashen warren

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hahahaha

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we did it

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again

hollow shell
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(Discord isn't conducive for nostalgia trips)

proven tide
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(Discord retcons your username and PFP for convenience's sake, I've only had this PFP for a couple of days)

ashen warren
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so is my suggestion decent or should i delete it?

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oh it's valid

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yay

teal ibex
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did viscera get nerfed in the recent past because i recall it being nutso good for healing

radiant pawn
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Did people talk 2 hours straight for Kelvin?

proven tide
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@wary flume what? why?

wary flume
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I got 2 lol

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I don't need 2

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The bag has no use at holding one if you get one without the bag

proven tide
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.

void kelp
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it’s only guaranteed on the first kill, isn’t it?

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free gold

proven tide
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so let's make the same apply to other guaranteed drop in the game

wary flume
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What is the point of 2 picksaws?\

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lol

void kelp
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one to sell or reforge

proven tide
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literally nothing changes if you make it drop from the bag or the boss

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it's for consistency >.>

wary flume
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wHaT iS tHe PoInt Of tWo PiCkAxEs

proven tide
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otherwise drops like the ashes of calamity from clone, souls from mechs and their alternatives, cosmilite from dog, etc. would all drop outside of their bags

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this changes literally nothing

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and just violates consistency for its own sake

wary flume
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A pickaxe over weapons nice

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well worked imo

proven tide
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what does that mean thonk

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ah, fuck it

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@opal barn verdict?

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on sugg validity regarding reason

opal barn
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It only has a 100% drop chance on the first kill, removing it from the treasure bag would mean that if you lost it before getting a better pick, you would not be able to get ataxia

wary flume
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How the hell do you lose a pickaxe

hard sigil
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Swinging with both hands doubles your mining speed

wary flume
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Make it buyable from a NPC after golem kill

opal barn
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Mediumcore characters, somehow leaving it in recipe browser and quitting the game

proven tide
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are you sure it's on first kill only?

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i thought it was changed to be a flat 100% because i remember having to trash fuckloads

wary flume
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Recipe browser doesn't hold items anymore ahaha

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It makes a copy and leaves the real one in your inv

opal barn
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It's only on the 1st kill

proven tide
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not if you drag and drop

wary flume
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...

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Test it right now ffs

proven tide
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you can leave entire stacks of items

wary flume
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not anymore

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update it lol

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It has been changes

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changed*

proven tide
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entirely besides the point

wary flume
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oh ffs HAHA proven wrong so you change the point

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makes sense

opal barn
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Can you stop that?

proven tide
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i just want to draw it back to the discussion at hand rather than minutiae regarding how you can lose the item

opal barn
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And yes, it is besides the point, the fact that you can lose the pickaxe still stands

proven tide
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you can literally just fucking trash it, tera's point remains as valid

wary flume
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Clearly people have negative hours here

opal barn
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Okay? If you have no counter argument are you alright if the suggestion is removed?

hard sigil
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The Golem drops the picksaw 100% of the time on the first kill?

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right?

opal barn
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That's correct

wary flume
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Who is stupid enough to trash or lose something that is meaningful in that segment of the game?

proven tide
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i must just be really lucky with picksaw drops, then

hard sigil
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Why would they're be a chance for a second to drop if the first is bound to drop

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just up the chances for the weapons

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from golem

opal barn
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I explained above

proven tide
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who is stupid enough to think that a guaranteed item drop changes anything at all by being outside of a loot bag

opal barn
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You can lose the pickaxe before you get ataxia and get locked out of it until pillars

proven tide
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why not drop the shiny stone outside of the bag while you're at it hellyes

hard sigil
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yea I would

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dogshit

wary flume
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Might aswell considering the rogue set bonus atm

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lol

lost agate
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Wait a minute what other healing options at that tier

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Vampire knives?

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And it doesnt seem like viscera was nerfed at all @teal ibex , based on changelogs, hell it got buffed

queen delta
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Viscera is post provi

radiant pawn
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Remove the picksaw from the Golem Treasure bag if it has a 100% drop chance anyway

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um

proven tide
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we tried to address that

radiant pawn
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it doesnt drop in the bag?

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and well deleting the picksaw from the bag if it drops from golem 100%

lost agate
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Yes ik its post provi yat, but what other healing options at that tier out performs it? Lifehunt scythe?

radiant pawn
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we might just make sun stone drop from Golem 100% too since thats for celestial shellHDfailure

queen delta
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Gilded proboscis heals

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Nah not everything has to be 100% chance

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Picksaw was only a 100% drop chance cuz imagine locking a pickaxe thats required to mine the next tier ore behind a loot table with like 10% chance of dropping

lost agate
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Probocis is a true melee spear right?

queen delta
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Thanks vanilla

night cradle
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Yes it's true melee

lost agate
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Well viscera is long range so....

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In comparison i mean

queen delta
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Does gilded proboscis heal better than viscera? If so, thats a viable alternative

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Get closer for better healing or stay safe but heal less

lost agate
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Well the dude didnt bring any evidence so i have no idea

radiant pawn
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bloodflare stuff in general has shit healing

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Arrows, viscera and proboscis dont heal really well

lost agate
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Well there was a dude who used viscera up to yharon

radiant pawn
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its like 1-2 hp

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w h a t

lost agate
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Yes

radiant pawn
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:ech:

lost agate
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And it still healed well

night cradle
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Doesn't the player use Proboscis really quickly though?

zenith hazel
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does golem drop many picksaws in multiplayer on first kill?

radiant pawn
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i think not

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he drops one 100% and 10% of getting it in bag

lost agate
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Do you get safely at true melee range really quickly?

zenith hazel
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then what's the point of removing the picksaw from the bag if it's going to be available to only one player?

radiant pawn
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That and 2 things more

lost agate
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Cuz saying probocis is better cuz it (probably) heals more but ignoring the difference in range is ech

radiant pawn
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  1. You can use it for reforging or selling, and the other one you got use it as a normal pickaxe
  2. You might have a mod that uses Picksaw for something else, and you might want to have picksaw as well as that "upgrade" from that mod
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just saying, i dont think there's any mod that uses Picksaw for anythinghellyes

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ech what was proboscis? because i think im mixing things up with another wrapon

lost agate
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That bumblebird spear

queen delta
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bruhmblebirb spear indeed

radiant pawn
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ah, yes i was mixing things up with bloodflare shitHDfailure

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Proboscis' healing is meh

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it only heals like 1hp, it only becomes good because it ignores i-frames

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but with yharon that whipes half of your hp, and a weapon that every poke heals like 20hp or around that

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you might just well wait to chug another potion again

zenith hazel
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the question is, why are you using proboscis for yharon?

radiant pawn
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im not using it tho, but imagine using it for Yharon

zenith hazel
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if you're not using emp knives for healing then there might be an issue here

lost agate
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Viscera on yharon as i said

radiant pawn
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Merg is Merg

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guy was new to modded so he knew jackshittaxevasion

lost agate
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And we get to basically the same issue we had in other items

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Dude, a single beam healed him an entire heart

radiant pawn
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"an entire heart"

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remark that, a single heart

lost agate
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Also remember "imagine judging by its base dmg" now we have "imagine judging by its base healing"

proven tide
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okay

radiant pawn
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with an item as viscera, at the tier it is in you would want ir to heal you 1 ½ or 2

proven tide
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look

radiant pawn
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But it heals you only one

proven tide
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it's not about the amount of health

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it's about the percentage

radiant pawn
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and its completely useless as Yharon just whipes your health away in seconds

proven tide
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doesn't matter how high the dps is vs. the bosses

lost agate
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Im not .... Talking dps

proven tide
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damage and healing, for both bosses and players, aren't balanced as numbers but proportions

lost agate
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When did i mention dps

proven tide
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1.5-2 hearts is a bigger number, yes, but that would be a ridiculous rate of healing

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it's fine as is

lost agate
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And if you want 2 hearts per shot when that thing shoots like twice per second then holy shit

proven tide
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^

lost agate
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Full heal on 3 seconds

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Or so

proven tide
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my man gets ~60hp/s in this clip

zenith hazel
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this video just got posted like 3 mins ago but ok

proven tide
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look at that fucking regen

lost agate
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And if you need more healing... Then you may need to dodge better ngl

proven tide
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i was timestamp linking bruh

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checking the end of yt links helps with reposts mid-discussion

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if it has the ?t=x it's a reference point rather than a repost

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as in this case

zenith hazel
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ah, my mistake then

proven tide
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o7

radiant pawn
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with life regen like that you might as well nerf Draedons Heart

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if you stay still the life regen is nuts

lost agate
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Thats not draedon heart

zenith hazel
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wasn't the regen nerfed a bit a while back?

radiant pawn
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and there are some small scenarios of you regenerating with draedon heatt

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heart

proven tide
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staying still at that point in the game is heavily punished

lost agate
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He literally was running lura

proven tide
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so it's an okay reward

lost agate
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Tf u talking about

proven tide
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shucks, you're missing context

radiant pawn
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i'm not saying he is using draedons heatt

proven tide
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what lura's saying is "if that regen's OP, why not nerf draeheart as well?"

radiant pawn
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^

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thank youHDfailure

lost agate
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Because who the hell stands still on bosses

radiant pawn
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yharon has small gaps for you to stay still and regen lide

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life

proven tide
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why allow for multiple playstyles when you can enforce run & gun 24/7

radiant pawn
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the biggest gap you can find is when you get him to 10%

lost agate
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Well yeah but is it comparable to just shooting a beam?

proven tide
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also, the rampup

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draeheart regen caps at, uh

radiant pawn
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well yes and no

proven tide
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an amount

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iirc draeheart regen ramps into a fuckload only a bit more than what was demonstrated above

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however, that video is seven months out of date

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not sure if there's been any changes since

radiant pawn
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there could have been a lot of changes in 7 months

lost agate
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I couldnt find any

radiant pawn
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viscera could have been nerfed

proven tide
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nor i

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anyway, draeheart's regen takes time, as opposed to viscera's nuts HP/s off the bat

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60hp/s while running and gunning

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is absolutely fucken nothing to scoff at

tacit creek
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My suggestions:
1- we need a post sc summoner weapon
2- we need post dog bullets

proven tide
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it might require a bit of a big brain usage depending on situation

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but, you know

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i don't think it needs buffing

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'course, doesn't mean i won't support more buffing UWU

zenith hazel
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a post-scal summoner weapon will come eventually

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also what kind of post-DoG bullets are you talking, like vanquisher/cosmilite ones? if so, such a suggestion is frequently suggested

proven tide
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app. there's a dev who wants one

radiant pawn
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vanquisher bullets was suggested a fuck ton

tacit creek
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Yeah cosmilite bullets ,i am tired of using holy explosive bullets

radiant pawn
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what other changes would vanquisher bullets even have

zenith hazel
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they're still enough to carry you through yharon though

radiant pawn
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holy fire are already really good

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instantaneous bullets that do heck ton of damage

tacit creek
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Holy fire bullets carry you throught post moon lord bosses

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But we need more bullets ,i want to see my onyxia shoting something diferent

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I only use the holy fire bullets or the hyperium bullets

proven tide
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define need

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why do you need them?

radiant pawn
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If devs add cosmilite bullets, silva and auric could be a thing

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and why do we need them, and what changes will they have in between

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what functionality will they have

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will they home in? Spawn more bullets on enemy hits? piercing like luminite

proven tide
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oi oi no encouraging that

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that's toeing the line of specific items

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which, as we all know, is gae n bad

radiant pawn
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What i mean is

tacit creek
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variety, since I used a lot the holy fire bullets

proven tide
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oookay then

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content for variety and rounding's sake is... a grey area

radiant pawn
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Every bullet has their own thing (except cryonic bullets but lets ignore it)

proven tide
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it's encouraged that content is expanded and the scope widened to be more colourful

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but additions for the sake of padding the types of additions are more of a negative than anything else

radiant pawn
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If you need cosmilite bullets, you should also put a special thing that bullet could have

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and what sequence said

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its pretty dull to add stuff just for variety

signal prairie
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You must remember that Calamity is not finished yet. They may add more types of bullets later

proven tide
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that's uh

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why suggestions are a thing

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because it's not too late to request content changes

radiant pawn
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"not finished yet"

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excuse me whattaxevasion

proven tide
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yeah it's not done

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art thou not aware

zenith hazel
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there's still like 4 bosses down the line byeah

tacit creek
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I only Say a suggestion ,is just an idea

proven tide
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imagine defining progress solely by bosses

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this post was made by 🇭 gang

radiant pawn
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but those are the main fort

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bosses define weapon tiershellyes

rugged mist
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everybody gangsta until fogbound actually gets added

proven tide
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bosses define weapon tiers because of course they do

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still kinda iffy on the whole calamity-is-a-glorified-boss-rush front

sand umbra
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I mean

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so am I.

proven tide
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but hey

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as it is now that's the balance regime we go by so it's what we need to consider regarding content additions

rugged mist
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Gonna type out a less skeletony version of that melee rework sug rq

sand umbra
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nobody:
me: "Darksun-tier bullets will make boss-fighting more interesting because they'll have, for example, [insert unique idea here], and it'll help encourage a bit more strategy when firing off a thousand bullets at once. They also aren't Vanquisher Bullets."

proven tide
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nobody:
thomas: specific item suggestion because content for rounding's sake

sand umbra
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it's specific for the sake of the joke
there don't exist Vanquisher Bullets in the first place

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literally everybody and their DoG suggests Vanquisher-tier bullets but you never see anyone take a second glance at Darksun Fragments

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or like 90% of the other tiers that may potentially need the variety boost

rugged mist
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Rework/redesign some melee weapons to be weapons in non-melee classes instead

Reason: Melee is a bloated class and this would be a way of removing bloat from melee and adding content to other classes without removing content from the mod altogether. Furthermore, certain melee weapons for all intents and purposes might as well be weapons from other classes.

A prime example of this is the Biome Blade line of weapons, which fires projectiles on every swing, and could be completely reworked to a mage line of weapons rather than being a member of an already bloated section (swords/projectile swords) of the most bloated class in the game

proven tide
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imagine thinking divine geodes needed to exist when you could just shift darksun to post-provi

granite owl
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@rugged mist wrong channel

proven tide
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you killed the sun, now it's gone dark

lost agate
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Also me: oh yeah specific suggestions are banned

proven tide
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wrong channel

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bruh

lost agate
sand umbra
rugged mist
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im discussing it not posting it

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im checking if i should make any further edits before actually posting

sand umbra
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...okay but actually
Darksun bullshit being post-Provi would be cool

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and rather fitting

granite owl
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celestus post-provi calawheeze

sand umbra
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the only thing of it is
Provi already unlocks a TON of bullshit

lost agate
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And have nothing but yharon drops for p2?

granite owl
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or not celestus

proven tide
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*glances at plantera*

sand umbra
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Plantera is just

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bruh

rugged mist
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broke: add more bosses because theyre planned for the mod
woke: add more bosses so there can be more stages of progression in the game

zenith hazel
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ranged, summoner, and rogue players can make do with yharon drops
no clue about melee and mage though

radiant pawn
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@rugged mist you are now discussing both vanilla and calamity now

proven tide
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smoke: add more bosses because it would be cool

sand umbra
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WHY DOES PLANTERA UNLOCK EVERYTHING RELEVANT

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H

radiant pawn
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swords that fire magic projectiles are melee weappns

rugged mist
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they dont fire on evry swing in vanilla

radiant pawn
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but a bow that shoots a rainbow is a magic weappn

zenith hazel
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also why darksun stuff post-provi? provi already unlocks a lot anyway

radiant pawn
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Those you mean are true melee

sand umbra
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I already pointed that out, Brav

proven tide
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i never said darksun stuff

sand umbra
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h

proven tide
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just the darksun itself

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imagine thinking divine geodes needed to happen, ever

zenith hazel
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that'd involve a lot of nerfing and etc

proven tide
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fragments replacing geodes

signal prairie
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You no remove The Ark line from Melee, it's the only good weapon for Scal

proven tide
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¯_(ツ)_/¯

sand umbra
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or, better idea

rugged mist
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i said biome blade line not ark line pensivedeepfriedsansman

sand umbra
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you make the Arks actually have the mechanics of the swords they're typically crafted with

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you make the Biome Blade line into an actual mage weapon like it honestly kinda should be

signal prairie
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Biome blade leads into the ark line 6head

rugged mist
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ik they meet up at the end

sand umbra
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and you combine the two into the Ark of the Cosmos at the end of the game

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turning one weapon type into another mid-crafting tree is not unheard of at all

proven tide
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god, i love the amount of talking past each other in this chat right now

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oo, point.

rugged mist
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weapons switching to another class is already a thing in the mod (see: elemental axe)

sand umbra
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ele axe is the most prominent example, yeah

zenith hazel
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also ark isn't the only good melee weapon for scal, there's also ataraxia, but I digress

rugged mist
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and im not only suggesting for biome blade, thats just a particular example of a melee weapon that really has no reason to be melee

sand umbra
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how can you say Ataraxia is good in the face of sExoblade

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iirc

zenith hazel
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also what are we talking about again?

proven tide
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no fucking idea

signal prairie
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Plus, biome blade has

  1. Always been a Melee weapon
  2. Is actually useful due to the recent buff
  3. Melee while yes, is a little weapon heavy. Only about 25% of the weapons are viable
sand umbra
#

we're talking about Azura's WIP suggestion thing...I think

proven tide
#

as far as i can tell we're talking about points the other person isn't making

#

in every direction.

rugged mist
#

"a little weapon heavy"

sand umbra
#

melee isn't weapon heavy

#

melee is swords heavy

rugged mist
#

theres over 3 times as many swords in the mod as there are summoner weapons

sand umbra
zenith hazel
#

wouldn't moving the biome blade make ark of the cosmos too easy to craft?

rugged mist
#

just swords

proven tide
#

no, no

sand umbra
#

no

proven tide
#

AotC becomes a staff

sand umbra
#

you're not moving Biome Blade

proven tide
#

just changing damage type

signal prairie
#

Ataraxia is only good for hearts, AotC provides a solid dps

proven tide
#

and also swing effect removal because staffs don't swing

zenith hazel
#

have you tested ataraxia against scal?

radiant pawn
#

exoblade better for hearts

proven tide
#

Melee while yes, is a little weapon heavy. Only about 25% of the weapons are viable
bro that's actually shitting further on melee and encouraging more melee switchup

signal prairie
#

Yes

proven tide
#

you're saying

sand umbra
#

so you're telling me

proven tide
#

melee has lots of content and the vast majority of it is useless

signal prairie
#

I was talking to brav

sand umbra
#

of the over 200 swords available with vanilla and Calamity combined

#

only about 50 of them are viable

#

okbuddy

signal prairie
#

AotC is the only Melee weapon that provides a solid DPS against Scal while still being able to focus on dodging

sand umbra
#

everything else allows you to focus on dodging as well wh

proven tide
#

i would say this is beside the point but i don't know what point all y'all are even missing any more

zenith hazel
#

this is probably straying from the whole melee being bloated thing, so if we're gonna argue about weapons for scal, move to #calamity-mod-talk please

sand umbra
#

I'm not even sure what we're talking about specifically in the first place

rugged mist
#

Rework/redesign some melee weapons to be weapons in non-melee classes instead

Reason: Melee is a bloated class (especially in the swords department) and this would be a way of removing bloat from melee and adding content to other classes without removing content from the mod altogether. Furthermore, certain melee weapons for all intents and purposes might as well be weapons from other classes.

A prime example of this is the Biome Blade line of weapons, which fires projectiles on every swing, and could be completely reworked to a mage line of weapons rather than being a member of an already bloated section (swords/projectile swords) of the most bloated class in the game. Even regarding the AotC, weapons changing class at the end of their crafting tree is already a thing in the mod, with a notable example being elemental axe, which follows a melee crafting tree and then suddenly becomes a summoner weapon.

There are other weapons too which this would make sense for, but I won't list all of them because I want to make sure this comes off as a more generalized suggestion rather than just a handful of specific items to be reworked.

#

Should i also address that the calamity weapons are different from vanilla projectile swords

sand umbra
#

this looks good, tbf

signal prairie
#

Just copy-paste the code from biome blade to a mage line, that should be easy

proven tide
#

firing projectiles on every swing isn't quite the main issue

zenith hazel
#

ok I agree with melee being bloated, it has too many weapons for its own right, but I'm not entirely on board with moving something as prominent as the biome blade to mage

proven tide
#

... or just change the damage type of the existing weapon .>.

#

it's the type of weapon that's important

#

remove the sword from the image

#

just the effects:

radiant pawn
#

Temporal Floe Sword for example

sand umbra
#

but I'm not entirely on board with moving something as prominent as the biome blade to mage

#

follow-up question:

radiant pawn
#

it exists solely for terratomere

sand umbra
#

why?

proven tide
#

a cascade of glowing technicolour stars and beams shoot towards the cursor and inflict differing effects based on the environment
(okay so, for those of you backreading, this reaaally could have been worded better towards the point)

#

that's not a fucking sword, that's magic

rugged mist
#

i mean yeah its a controversial pick but when you really think about it theres no reason for it to be melee other than the fact that its been melee for so long

though of course, appeal to the general player is an important part of making suggestions and people won't star it if they disagree with the example i give

zenith hazel
#

I'm just saying, moving something big like that would have an enormous impact

proven tide
#

it should

zenith hazel
#

we're basically moving an entire weapon line that spans from hardmode to endgame

proven tide
#

not the entire line

lost agate
#

Hol up

proven tide
#

bro it's specified that the damage type is intended to change late in the line

zenith hazel
#

I'm just iffy about it

lost agate
#

You wanna make biome blade mage, when people are already going crazy over the ele axe situation?

sand umbra
#

they are?

rugged mist
#

at this rate i might just add at the bottom

Note: the suggestion here is NOT "Change biome blade to a mage weapon"; the suggestion is to rework some melee weapons into other classes to better distribute content across the different classes

proven tide
#

people are going crazy over the ele axe situation

#

bro where and when

sand umbra
#

because that's been a thing as long as I can remember and nobody's really gone mad over it

#

at all

lost agate
#

Most i see is "muh consistency"

#

Yeah maybe crazy wasnt the word

#

It just has been heavily discussed

signal prairie
#

Biome Blade is kinda something that almost all older Calamity players know, it's a sort of idol to the older Melee calamity players.

lost agate
#

And just changing the classes of weapon cuz yes is....

proven tide
#

okay, so

#

gif time

zenith hazel
#

yeah I get it, which is why I said moving biome blade would be too significant, hence moving less important weapons would be better

signal prairie
#

^

proven tide
#

what place has that last set of effects being in the melee class?

#

melee, the class of getting in one's face and punching them repeatedly

lost agate
#

So if it has projectiles it cant be melee anymore

proven tide
#

haha yes time to commit magical effects

zenith hazel
#

so what, do we turn everything into true melee?

proven tide
#

dude, there's projectiles, then there's staff rip

lost agate
#

You cant just say "change the hold animation and make it mage"

#

No

proven tide
#

i mean, you can

#

could be wrong, but you could ask for it

#

¯_(ツ)_/¯

lost agate
#

It was sprited as a sword, it was designed as a sword

sand umbra
#

getting defensive, much?
if a sword does nothing that defines it as a sword other than swinging, there is no point to it being a sword
a sword can still fire projectiles, but the projectiles shouldn't be the only reason you get the weapon

signal prairie
#

all this hate on Melee

sand umbra
#

I'm not hating on melee
at all

lost agate
#

You can just change a bit of smth and call it a new thing

signal prairie
#

Not talking about you thomas

tired haven
#

OOOOO I'm hating on regular melee tho OOOOO

proven tide
#

okay what is the huge and crippling issue with aotc becoming a staff

#

yes, it's an iconic weapon, yes, that's recognised

lost agate
#

Its not a staff

rugged mist
#

the only argument against this im hearing is basically "its been this way why should it stop being this way" rather than actually providing a reason for why it would be bad to change it

proven tide
#

^

sand umbra
#

^

proven tide
#

that doesn't mean it can't be class-shifted for consistency and fucking logic

#

"a melee weapon can't have projectiles now" bruh no thonk

lost agate
#

Because you cant fucking just change the class and call it a day

proven tide
#

Yes you can.

lost agate
#

Point a sword somewhere and call it a staff

#

Very logic too amirite

rugged mist
#

Notice how the suggestion also says redesign

proven tide
#

thanks for the strawman when the point is that aotc's effects specifically are those of a standard end-game staff rather than melee projectiles bad

#

please stop moving the goalposts and saying no for its own sake and actually address the issue with changing the class

#

legacy reasons are debatable at best

lost agate
#

So this whole issue is that aotc doesnt have true melee

#

Alright then

proven tide
#

NO

#

what did i literally just say

granite owl
#

change weapon's class just because it projectiles looks like magic

proven tide
#

that's a strawman, the point is specifically not "melee projectiles bad"

#

also isn't that how half of all projectiles work in this game

granite owl
#

more than a half

proven tide
#

^

lost agate
#

The stars come from a melee weapon, so does the beam

#

I dont see how this goes to staff

proven tide
#

... but if it was a staff they would come from a staff

zenith hazel
#

yeah but they're from a sword?

granite owl
#

i remember only terrablade with sword projectile true night's edge influx waver

#

and thats all i remember

proven tide
#

the point is changing the source to better enforce consistency between weapon types

signal prairie
#

Alright, moving it to magic would do.

  1. Make Melee Scal more painful than Magic
  2. Completely destroy some of Melee's most idolistic weapons.
  3. It would need an entirely new sprite, FOR THE ENTIRE LINE.
  4. It's meant to be a Cosmic Sword. It's meant to have a billion and a half projectiles.
tired haven
#

Beam sword
Enchanted sword

proven tide
#

true excalibur iirc

sand umbra
#

true what now

proven tide
#

😔

zenith hazel
#

well tbf, moving ark over wouldn't completely destroy melee scal, since it still has ataraxia for scal and hearts and dragon pow for seekers

granite owl
#

also why redtide sword looks like razorblade typhoon magic weapon projectile then

lost agate
#

Remind me what item on aotc crafting isnt melee

zenith hazel
#

no homing though so eh

proven tide
#

remind me how many times we've specifically cited the precedent of the elemental axe

#

for exactly that goddamn reason

#

also it's not just the ark that would be moved

#

the entire biome line could be shifted to mage no problem

tired haven
#

This discussion is mildly pointless solely due to the fact any changes for melee in that way would cause chain reaction to fix all the melee system and thus become a bigger update than terraria 1.3

granite owl
#

true

proven tide
#

question: which way, specifically?

#

just so we're on the same page discussion-wise

pliant bone
#

More like a bigger update than recreating terraria 1.3 from scratch

zenith hazel
#

so are you forcing an entire line of swords that involve projectiles to change to mage?

tired haven
#

Making swords less reliant on magic projectiles I assume

proven tide
#

not just because they involve projectiles

#

oh my god how many fucking times to we have to repeat this

#

it's not melee projectiles bad it's aotc projectiles melee why

zenith hazel
#

what's the difference exactly?

tired haven
#

Bruh?

granite owl
#

bruh

lost agate
#

I looked through the entire crafting table of aotc, and well i fail to see how anything resembles mage

lost agate
#

If aotc becomes mage literally everything needs to change

granite owl
#

wow aotc projectiles looks like stars we should make it magic

rugged mist
#

Ita also "theres like a billion sword weapons and some of them could easily be put in other classes instead to better distribute content across the mod"

lost agate
#

Design, how they are hold, recipes

proven tide
#

it's not about appearance it's about function

queen sail
#

How long is this going to go on

zenith hazel
#

and the function is...

queen sail
granite owl
#

wow aotc projectiles are homing we need to make it magic!

tired haven
#

I don't see how aotc is considered not melee and not galaxia or some shit (or literally 60% of swords at this point)

ashen warren
#

better make burning sky a magic weapon because lunar flare ripoff

queen sail
#

Just change VC or something

lost agate
#

You mean the starfury projectiles but upgraded and enchanted sword beams but upgraded

queen sail
#

Considering how much that gets shit on

lost agate
#

Again i fail to see how they are mage

rugged mist
#

Ok why dont we talk about a different weapon then since the suggestion isnt just mfing biome blade

proven tide
#

^

elder mist
#

make all weapons ranged because they deal damage from a distance

tired haven
#

Yes pls

granite owl
#

Yes pls

queen sail
#

@elder mist Everything Terraria related, vanilla or mod, follows this

granite owl
#

Ranger will be more :ranger:

queen sail
#

There is no other class besides ranged

tired haven
#

True melee

proven tide
#

people really overestimate the amount of ranged melee weapons, huh

ashen warren
#

remove all projectiles from melee, increase their damage, add a new superdash that gives immunity to contact damage, dodge rolls, completely remake the entire melee class while we're here

elder mist
#

true melee and ranged, the only 2 classes

#

yes

signal prairie
#

Damnit Terry lol

proven tide
#

gotta love how the whole 'melee having projectiles is the problem' was a fucking straw man that others then took to be the point of the suggestion

#

and then got turned into a meme

rugged mist
#

The suggestion also isnt change all projectile swords

granite owl
#

make all weapons projectiles dog

elder mist
#

do you know why it got turned into a meme

#

because it's a shit suggestion to defend

#

that's just the way it goes

signal prairie
#

^

sand umbra
#

Care to give a reason why?

proven tide
#

thankfully the suggestion wasn't to make projectile-based melee weapons non-melee

elder mist
#

Okay, yes I can

rugged mist
#

Maybe actually read the fucking suggestion itself and not just whine about the weapon then

proven tide
#

can SOMEONE LINK THE ORIGINAL FUCKING SUGGESTION

lost agate
#

Im no mod

#

But could you calm down

signal prairie
#

^

elder mist
#

Just because projectiles look like they're magic, it doesn't automatically mean they should be magic damage. This applies to all melee weapons.

proven tide
#

that's fair

#

it's not just that they look magic

tired haven
#

It does not only talk about aotc

proven tide
queen sail
#

To be fair we do have magic guns

elder mist
#

So they look and hear

queen sail
elder mist
#

Okay, replace sound effects and visuals is that it

#

?

proven tide
#

n

#

no

zenith hazel
#

wait so since when did we have a general consensus about what magic projectiles are like?

#

is there a general rule that magic projectiles have to follow?

lost agate
#

Im confused as to what the point of any of this is

ashen warren
#

magic proj = literally fucking anything, its magic

sand umbra
#

So am I.

tired haven
#

Not ranged I assume

proven tide
#

it was never about the appearance of the projectile

elder mist
#

That'd apparently fix everything, if swords were changed to sword projectiles and had generic slash sounds instead.

zenith hazel
#

if there isn't, why the hell are we talking about this

lost agate
#

"change aotc to mage cuz they look mage but dont but lemme deny everything again"

elder mist
#

Do you see how dumb this is?

rugged mist
#

It's not about appearance it's about functionality

proven tide
#

One example was that the Biome line, which got simplified mid-discussion into just AotC itself, functions more like a staff set than a sword set.

elder mist
#

Okay, go on then give me more examples

zenith hazel
#

you can't just compare melee projectiles to mage projectiles if we don't even know what mage projectiles are even like because there's no rule

elder mist
#

And I'll shut them down just as quick.

#

Come on.

proven tide
#

ain't my suggestion, chief

zenith hazel
#

but you are fiercely defending it

elder mist
#

You were defending it.

ashen warren
#

god?

sand umbra
#

Alright.

Old Mirror Blade.

signal prairie
#

Honestly, it was a bad suggestion and Vetus is just getting salty.

proven tide
#

was just backing that one example because what was said against it was invalid on all fronts

#

okay that's old mirror blade so not exactly that relevant thonk

sand umbra
#

Hell, Mirror Blade as it is still.

tired haven
#

Old mirror blade echascend

signal prairie
#

That's the way I understand it

elder mist
#

'Old mirror blade' Okay

#

Let's make space gun ranged damage while using meteor armor

lost agate
#

The functionality is literally what the items you use to craft them but upgraded to post yharon

#

And they are all melee

rugged mist
#

Buddy

elder mist
#

Sorry, old* meteor armor since it now costs mana

rugged mist
#

Biome blade starts as it's own thing

#

The ark side has nothing to do with this

sand umbra
#

Ultimus Cleaver.

zenith hazel
#

cleaver got changed recently though

sand umbra
#

Precisely my point.

#

Ultimus Cleaver.

#

The true melee weapon that shits out projectiles every time it swings.

lost agate
#

So is this about biome blade or not biome blade or any other weapon

elder mist
#

...?

lost agate
#

Im literally confused

elder mist
#

Uh, thomas what are you even saying again

#

lmfao

rugged mist
#

It's not about biome blade but that's what everyone keeps roping it back to

queen sail
#

What are we even attacking at this point

tired haven
#

Each other

lost agate
#

I have 0 idea anymore

#

Can we stop this already

#

We are literally going nowhere

granite owl
#

ok i checked wiki and aotc has projectiles of EVERY class

elder mist
#

Hm yes, let's make holy collider magic because it shits out magic flames when it hits an enemy

queen sail
#

This was supposed to be about changing some melee weps to be weps for other classes and now it’s just “Ranged melee bad”

granite owl
#

make it all class then

elder mist
sand umbra
#

On-hit effect.

#

It's a true melee weapon with an on-hit effect.

elder mist
#

it doesn't matter when you take the context you're using my man

sand umbra
#

Would you like to try again.

elder mist
#

You do realize that

#

lmao

tired haven
elder mist
#

The context you're using is that just because it uses projectiles that look magical then it should be magic

sand umbra
#

Nope.

elder mist
#

Holy shit how blind can you be to your own argument

#

What are you even defending??

#

Are you arguing just for the sake of arguing or...?

steep island
#

bro crystalline's projectiles split which isn't something that happens in real life meaning it's magic, make them magic projectiles!

lost agate
#

I muted this chat because of how heated up in gets in here, unmuted yesterday and here i am again

granite owl
#

why we even talk about only magic projectiles, when aotc has rocket from vortex beater, mini cell from stardust cell staff?

lost agate
#

Whatever

proven tide
#

to be fair, shucks, this is the worst it has been in

#

... fucking ages, actually

#

literally not a single person either changed their mind slightly or heard what the others were saying

rugged mist
#

The base argument isnt against melee having projectiles it's about melee (swords) having a disproportionately massive amount of weapons compared to other classes

proven tide
#

so uh, not a very good indicator of general chat quality henkhenk

lost agate
#

Then i wont bother

#

Goodbye

proven tide
#

your choice

#

cya

#

👋

elder mist
#

The main problem I saw was this

#

Yes, melee has quite a lot more weapons than other classes may have

#

No, saying to change melee weapons to other classes is not the way to tackle that problem

proven tide
#

Well, to approach it from a different angle

#

I think the source of the issue that some have is that because it's so large it's gradually widening in scope to become a catchall class

queen sail
#

Yeah I’m gonna agree that this is the worst debate I’ve ever seen

#

There’s no real attempt to reach a middle ground

proven tide
#

seriously this is the actual shittest convo i've seen in this entire channel

tired haven
proven tide
#

and i've been here for two years

#

wait i looked away for two minutes who mentioned "amount"

#

the direction of this conversation changes every second jfc

proven tide
#

ty

zenith hazel
#

anyway this is going nowhere, I recommend we kill the topic now before it gets any worse

rugged mist
#

Bruh I said amount of weapons

tired haven
#

o

#

Right

proven tide
#

can i try to compromise the two sides with a final word

tired haven
#

Wait, why do we talk about projectiles then?

proven tide
#

well, it was about the function of some melee projectiles

queen sail
#

Please do

elder mist
#

Because it was 1 argument brought up that was quickly shot down

queen sail
#

Because noone attempted to reach the middle ground

proven tide
#

yeah, shooting down an argument is a worse approach than trying to find a compromise on any front

zenith hazel
#

I'm serious btw, are we going to stop or not?

proven tide
#

depends on whether we can find some way to say here's the state of affairs, opinions on how good that is are no longer relevant or if it's just gonna stay as a meaningless divide

#

¯_(ツ)_/¯

elder mist
#

You're wrong on that semi last one vetus

#

If an argument has garbage reasoning and is just there for the sake of throwing anything to the fire, it deserves to be shot down.

proven tide
#

that's true

#

okay so i found a good example for my point my only input was just that aotc functions more like a wand than a sword lmao and it was hiding in vanilla all along

#

😔

queen sail
#

Do you honestly expect much from a game that constantly shoots itself in the foot

tired haven
#

Starfury tbh AmidiasEvasion

#

A sword no one uses for the sword and it was magic at some point

elder mist
#

It was probably better when it was magic too

#

Shit out more stars = more consistent

tired haven
#

(yet it got changed)
wonder why

elder mist
#

vanilla

#

that's pretty much the best explanation

tired haven
#

also tbh now it is better because high base dmg of star

#

Old stars were like 12 dmg and current is 48

#

Well, see, I had a concept in my head being "spellswords", which will deal magic dmg by projectiles and melee dmg by blade and its' effects, but it would be insanely hard to balance and fit into the game

proven tide
#

what if we upgraded the sky fracture to exo tier

#

what would its functional difference from ark be :hmm:

#

spellswords would basically be impossible to balance for one single reason:

#

specialisation

elder mist
#

What would it's functional difference be from guns

proven tide
#

guns don't fire from around the player

elder mist
#

Oh but they do.

tired haven
#

none, because ark is a spellsword by definition, like any shooting sword

proven tide
#

unless they're certain gae failures :hmm:

elder mist
#

@ disseminator

#

@ vortexpopper

tired haven
#

Conference call is a magic weapon don't @ everyone

proven tide
#

gun is sleeper bloated

elder mist
proven tide
#

melee bloat is The Target™ for whitename rants but

#

gun

elder mist
#

Okay magic is sleeper bloated too imo

#

Remove all wands

#

make them summon weapons

proven tide
#

then we can't complain about aotc

elder mist
#

they summon projectiles that deal damage for you

proven tide
#

yeah it's

tired haven
#

Yeah every weapon is summoner actually
You summon damaging hitboxes

elder mist
sand umbra
#

...900 IQ thou--

#

SHIT

#

crab beat me to it

proven tide
#

always irked me that half the magic weapons say "summons a [projectile]" in their tooltip

rugged mist
#

Calamity is bloated uninstall the mod

ashen warren
#

unholy trident has a melee hitbox.
therefore, all melee weapons should be magic

elder mist
#

Oh yeah

#

Helstorm should b melee

proven tide
#

unholy trident has a fucking what

sand umbra
#

why does Unholy Trident have a melee hitbox again

elder mist
#

Also has a melee hitbox

proven tide
#

bayonets exist tbh

ashen warren
#

because red copypasted code and forgot to add "make this not have a melee hitbox"

proven tide
#

make bayonet weapons be melee spears on right-click deepthonk

elder mist
tired haven
#

Marnite rifle spear says hello

proven tide
#

i mean

sand umbra
#

excuse me while I kill Unholy Trident melee hitbox iirc

elder mist
proven tide
#

i guess it's a trident

sand umbra
proven tide
#

???????????????????????

#

okay i give up immediately

elder mist
#

You can't fight against vanilla reasoning

proven tide
#

that shit's inexcusable and muddies the waters of discourse 😔

elder mist
#

That's just impossible

ashen warren
#

so it just makes even more sense to make melee weapons magic

sand umbra
#

a

proven tide
#

terry please

elder mist
#

Yeah terry

proven tide
#

never before have i been so disappointed by someone agreeing with me

#

👏

elder mist
#

make the penetrator magic pls

sand umbra
#

why does vanilla's balancing just flip everything on its head

proven tide
#

better question

#

why does calamity's reasoning flip everything on its head and blame vanilla

sand umbra
#

because vanilla does the same thing

proven tide
#

cool! now i'm just going to sign my fucking death warrant and be on my way

sand umbra
#

so theoretically, if it's flipped on its head again, it should be upright and all's well again!...right?

#

...r-right...?

proven tide
#

still sitting here with spellsword discussion fuel in my clipboard

#

hi, aussie here: if i bake an upside-down cake what way up is it facing

#

crab still here for spellsword talk?

sand umbra
#

anywho I need to go do a thing

#

I need to focus on shit that I have on my immediate to-do list instead of constantly getting distracted by things like this

terse sundial
#

@thorny cradle No

granite owl
#

@thorny cradle No

#

Events are very hard to make

elder mist
#

Basically another instance of people suggesting Yharim's Army event

thorny cradle
#

Ouch but fair enough

sand umbra
#

pretty sure the reason why is actually the fact that there's already an event of this type planned

terse sundial
#

^^

sand umbra
#

I think

terse sundial
#

yes, but it's a long ways off also it's pretty annoying when people suggest events over and over again

sand umbra
#

add 'em to the don'ts iirc

thorny cradle
#

Yeah I just had a bout of inspiration and was like " hey, what if this existed"

frail mantle
#

Yharim's Invasion is already in the Don'ts iirc

elfin swan
#

at some point the don'ts are gonna be longer than the bug doc

thorny cradle
#

Where could I find the iirc?

terse sundial
#

the doc is in the pins of this channel

zenith hazel
#

in pins

terse sundial
#

if you aren't going to edit it, i'm going to just delete it

zenith hazel
#

also if it’s in the “don’t”s then I’ll just delete it

thorny cradle
#

Alright, I will get rid of it.

tired haven
#

@proven tide before I leave again I'd drop the "benefits from both class damage buffs" (similar to Forbidden set's tornado) idea

proven tide
#

yeah i was about to say

#

in order to best reap DPS from a spellsword's two aspects you'd have to have them roughly equal in dps and split your class benefits

#

but if that's the case (single-class damage buffs, that is; sword buffed only by melee, projectiles by magic) then specialising in melee/magic would result in more dps than both at once

#

so it's a more versatile weapon type but partially self-defeating

rugged mist
#

I'm gonna do it guys im gonna post the bruhggestion

proven tide
#

and here was me thinking i'd been warned for saying fuck in front of mods one too many times

elfin swan
#

The what

rugged mist
proven tide
#

my nerves aren't handling rn

#

@rugged mist cool, good to see you're committing to that blazing suicide

terse sundial
#

I don't know how to feel about it

#

Yes, melee is a bloated class, but we are already taking care of some of those aspects next update

elfin swan
#

The thing is they're working on giving the other classes things, and changing classes on a weapon doesn't seem that easy to me, as you'd need to change how the weapon works fundementally

rugged mist
#

you wouldn't though

proven tide
#

now uh, it might be good to specify that it's not just taking projectile swords and making them non-melee for rounding purposes, but taking weapons that function more like other specific weapon times AOTC IS A WAND and reclassifying them like that

terse sundial
#

afaik, all of the melee/rogue stuff is going to rogue completely, yet that isn't set in stone yet

proven tide
#

because otherwise

#

well, see the last hour of this chat

ashen warren
#

better plan: class updates for every class except melee until all of them have over 150 weapons
even summoner

terse sundial
#

that could work

elfin swan
#

summoner doesn't need it

#

Well for pre hm it does but

sand umbra
#

summoner needs more weapons tho

#

it is by a wide margin the smallest class of the five, mainly if you consider the upcoming rogue expansion
I understand why, and I don't doubt it's more aggravating than the average homing projectile, but at some point somebody's gotta bite the bullet and make some new options for summoners

elfin swan
#

I guess, thinking about it more, it mostly needs more weapons for pre-bosses and stuff to prepare, after you kill a boss it gets pretty good, pre hm needs a lot of help though

queen sail
#

Two reasons probably

#
  1. Summon code omega meme
#
  1. Rogue
#

Like i’m pretty sure I last time heard that the devs just trust terry to do summon code

sand umbra
#
  1. you know, now that I think of it, I have yet to see an actual supporting argument for why summon code is ass
  2. I understand that, and I even mentioned the upcoming rogue expansion which I absolutely feel should take priority simply because rogue has no vanilla leg to stand on
hardy wing
#

terry is epic

#

also my suggestion is very important please accept or die

elfin swan
#

I know next to nothing about coding but from what I've seen it's very... unresponsive at times

#

I...think they're waiting for the next update to put it on browser

terse sundial
#

no

#

the main reason was Fab's shitty internet, but now that he's moved it's just a matter of time

elfin swan
#

Ah

lost agate
#

@sand umbra summon code is Homing projectile code with pet code but that can do dmg, i looked through normal weapons homing code and understood it in no time, but i have yet to understand wtf happens with summons, to give you an idea
Oh and this example is for common ass "just follow the enemy" type of summon

sand umbra
#

...I think I had a stroke reading this

#

jesus christ

lost agate
#

Grounded summons are fairly more complex

hardy wing
#

are you an ech follower

sand umbra
#

is it not possible to simply make a summon a projectile

#

and work from there

lost agate
#

No

sand umbra
elder mist
#

far(t)go

hardy wing
#

summons are dumbly easy to make if you make them just use the example mod code haha

lost agate
#

Because they need to follow you, they need to not die when you hit things, they need to differentiate when theres nothing to be agressive, and now add more complexity if you have fancy effects

ashen warren
#

I mean, summons arent that bad to code imo

sand umbra
#

...there's an example summon?

elfin swan
#

Ok so...summon code bad and vanilla code bad?

ashen warren
#

I had a good time with cultist and true eye minions

lost agate
#

Well maybe you have more experience

sand umbra
#

in all my time looking at ExampleMod I have never seen this fabled example summon

ashen warren
#

worm minions, however, can suck my nuts

lost agate
#

Theres an example pet

elfin swan
#

Terry no

runic heath
#

And there are different kinds of summons cause you have things like res butterfly although now that I think about it isn’t that basically just the twins but textured as butterflies?

lost agate
#

But its copied ai lmfao

runic heath
#

Since I was going to make a point about positioning in regards to shooting projectiles

ashen warren
#

maso was my first major venture into minion making

runic heath
#

But the optic staff already exists

lost agate
#

Fair

ashen warren
#

part of it is that you cant quite shit out summon weapons as effortlessly as you can other classes

lost agate
#

I have literally never made a summon cuz i havent completely understood how they work just yet, so take that how you want

ashen warren
#

like, making a pre hm gun vs a pre hm minion

lost agate
#

Yeah summons are more complex to do than say a gun

runic heath
#

Oh for sure I would imagine it’s quite a bit more of an undertaking

sand umbra
ashen warren
#

but even then, once you get a good framework and/or in later game stages it starts to even out

lost agate
#

Just as a comparison, a gun is only one item, a summon needs 3 files at least

#

Item, debuff, projectile, maybe the projectile said summon will shoot

sand umbra
#

...so in effect

#

it is a mage weapon with a retardedly complex projectile

#

and that applies a buff whenever used that may be right-clicked to BEGONE all projectiles of its type

tired haven
#

Pretty much

spiral olive
#

Unless it’s a ground summon smug

lost agate
#

Ground summons are even worse iirc

runic heath
#

Crab

sand umbra
#

gravity-affected projectiles are ass to begin with iirc

spiral olive
#

Plus tile/platform collision

sand umbra
#

since then you have to figure out how they'll interact with tiles

tired haven
#

(ranged and mage you just hold one sprite and shoot another)

runic heath
#

Yeah

sand umbra
#

whether they have effects on each collision, how their mobility differs

#

all that bullshit

runic heath
#

Having to deal with floor collision is oof

lost agate
#

Oh yeah, platform dont count as tiles in OntileCollide

runic heath
#

And enemy collision

lost agate
#

So thats fun

sand umbra
#

OKAY SO ACTUALLY

runic heath
#

Depending

sand umbra
#

WHY IS THAT A THING

runic heath
#

Since if you have a just projectile shooting not colliding minion

sand umbra
#

why does OnTileCollide not fucking function with platforms at all

runic heath
#

Then it’s just creating a projectile which shoots more projectiles and collision is irrelevant

hardy wing
#

platforms dont actually exist, its just a mental image the player projects and their mental state is so high they are able to float on air where they think a real object is

sand umbra
ashen warren
#

gravity-affected minions bruh

tired haven
#

Seems legit

runic heath
#

Gravity affected minions but they aren’t ground minions your minions just fall over time

lost agate
#

Actually lemme see if i remember

hardy wing
#

has anyone ever used tikis or pirates- no

spiral olive
#

non

ashen warren
#

i use tiki, sometimes

runic heath
#

I mean I used tikis in vanilla

tired haven
#

Tiki can shoot while flying, actually

ashen warren
#

also your hand is forced and you have to go spiders when wait tiki can fucking what

lost agate
#

Akato, which flies, is about 150 or so lines of code iirc

tired haven
#

Albeit quite finnicky
Like the rest of summons

runic heath
#

I used it to get the stuff for statis

lost agate
#

Kendra, which is grounded, has 300 or so iirc

runic heath
#

I thought akato was a pet

lost agate
#

Yeah im talking pets

#

So imagine

runic heath
#

Okay

tired haven
#

Hey who grounded kendra? Who is this evil brat?

spiral olive
#

tbf though why tiki ever when deadly spheres

tired haven
#

Because pierce iframes

spiral olive
#

Oh right that exists

tired haven
#

There, 80% of summons are immediately garbage

spiral olive
#

GWcorbinTopKek ^2

runic heath
#

Epic

sand umbra
spiral olive
#

About summons being bootleg mage weapons though, makes sense since it was originally mage. They just decided to build off of that instead of remaking it from the ground up in 1.2

tired haven
#

Let yoo know that stardust cells. in fact, shoot PIERCING projectile, so cells are conflicting with dragon on the same tier