#suggestions-discussion
1 messages · Page 704 of 1
maybe give the worms resist to kelvin specifically?
they already have it
because honestly, they should last at least 45 seconds
keep in mind that Cursed Darts and Spear of Paleolith can both reasonably get about a minute
and neither of those are Revengeance-locked
or require a large amount of farming
yeah a minute’s fine enough, but we’re essentially talking about a weapon that trivializes a higher difficulty fight
Thats rev locked
it's a higher-difficulty weapon that trivializes a higher-difficulty fight
makes sense to me

And is the apoth of cryo
I just feel like they should last a bit longer, that’s my 2 cents on it
Thats the deal with hard to get weapon
They either hit hard or suck and nobody farms for them
fair point
Mind you, you will only get it on 2/4 difficulty mode if you dont mode changing mid pt
you need a reason to pick the weapon that's Rev-locked over, say, the weapons that can already speedkill Destroyer by default (which is a much-favored thing, largely from the old days of Rev+ Destroyer)
I literally just explained this
that's the power of an infinitely-piercing boomerang that summons 8 projectiles every time it hits something
bruh
so it's good but not stupid broken in some areas just to justify being alright in other areas
it's almost like something that pierces to an insane degree and also spits projectiles obliterates multi segmented or big bosses
that makes no sense though
Its a patreon item so go figure
because then there's nothing to give it power that it can lord over Spear of Paleolith and Cursed Darts, to name a couple examples
if there isn't a reason to pick a weapon from a higher difficulty that requires more farming than existing options
people will not go for it
no, no, i'm not saying make it mediocre
The only way kelvin is getting nerfed on those two is if paleo and darts do too 
To put it bluntly
do not touch my darts
owo
And 45 seconds its still a fast fight all things considered
a minute is still a pretty fast fight
Yes
guess you gotta nerf darts and paleo then 😔

see, the reason I'm against that is like
realistically, what the hell else are you going to use either of those weapons for
they're not particularly fantastic against the other mech-tier bosses aside from the obvious (AS)
and even then, AS is shorter than Desu by an enormous margin and can consistently fly, so you won't even really get similar results unless you're a god at zigzagging in straight lines
list of every weapon nerf/buff
bruh
@warm tinsel suggestion chaining and also #changelogs exists

smh you could also just tell them in this channel with a ping
Not really a chain but sure I'll delete
Yeah the changelogs channel's purpose is kinda that
Yeah, but KC got nerfed already
not really a chain
It wasn't a chain as in it did not offer something on the same topic as the suggestion prior
bro the whole point of banning 'suggestion chains' is so that suggestions that include terms that force the reader to read unrelated suggestions aren't posted
It did mention the prior suggestion
but the suggestion itself had a completely different purpose
wow alright it's come full circle
Also nah the whole point was because it annoyed a mod
suggestion chaining has completely changed meaning since the term was first implemented

Tl;Dr I would like to prevent unnedeed nerfs
@wary flume please remove that, KC is fine
in response to the above
HaZe disagrees.
ah, so like saying comments like this in reference to the previous suggestion
with no clarification

yeeees bloodflare lifesteal memes
although
@ashen warren it's best if you clarify you want a healing buff, as increasing its damage to 1Mdps is a buff but not the one you're looking for
ok
hehehe logical reasoning is just a smokescreen for the irritation at a half-line suggestion

yeeeees
Nice
I am more comfortable with this
yw
you still have the same profile picture!
(Discord isn't conducive for nostalgia trips)
(Discord retcons your username and PFP for convenience's sake, I've only had this PFP for a couple of days)
did viscera get nerfed in the recent past because i recall it being nutso good for healing
@wary flume what? why?
I got 2 lol
I don't need 2
The bag has no use at holding one if you get one without the bag
.
so let's make the same apply to other guaranteed drop in the game
one to sell or reforge
literally nothing changes if you make it drop from the bag or the boss
it's for consistency >.>
wHaT iS tHe PoInt Of tWo PiCkAxEs
otherwise drops like the ashes of calamity from clone, souls from mechs and their alternatives, cosmilite from dog, etc. would all drop outside of their bags
this changes literally nothing
and just violates consistency for its own sake
what does that mean 
ah, fuck it
@opal barn verdict?
on sugg validity regarding reason
It only has a 100% drop chance on the first kill, removing it from the treasure bag would mean that if you lost it before getting a better pick, you would not be able to get ataxia
How the hell do you lose a pickaxe
Swinging with both hands doubles your mining speed
Make it buyable from a NPC after golem kill
Mediumcore characters, somehow leaving it in recipe browser and quitting the game
are you sure it's on first kill only?
i thought it was changed to be a flat 100% because i remember having to trash fuckloads
Recipe browser doesn't hold items anymore ahaha
It makes a copy and leaves the real one in your inv
It's only on the 1st kill
not if you drag and drop
you can leave entire stacks of items
entirely besides the point
Can you stop that?
i just want to draw it back to the discussion at hand rather than minutiae regarding how you can lose the item
And yes, it is besides the point, the fact that you can lose the pickaxe still stands
you can literally just fucking trash it, tera's point remains as valid
Clearly people have negative hours here
Okay? If you have no counter argument are you alright if the suggestion is removed?
That's correct
Who is stupid enough to trash or lose something that is meaningful in that segment of the game?
i must just be really lucky with picksaw drops, then
Why would they're be a chance for a second to drop if the first is bound to drop
just up the chances for the weapons
from golem
I explained above
who is stupid enough to think that a guaranteed item drop changes anything at all by being outside of a loot bag
You can lose the pickaxe before you get ataxia and get locked out of it until pillars
why not drop the shiny stone outside of the bag while you're at it 
Wait a minute what other healing options at that tier
Vampire knives?
And it doesnt seem like viscera was nerfed at all @teal ibex , based on changelogs, hell it got buffed
Viscera is post provi
Remove the picksaw from the Golem Treasure bag if it has a 100% drop chance anyway
um
we tried to address that
it doesnt drop in the bag?
and well deleting the picksaw from the bag if it drops from golem 100%
Yes ik its post provi yat, but what other healing options at that tier out performs it? Lifehunt scythe?
we might just make sun stone drop from Golem 100% too since thats for celestial shell
Gilded proboscis heals
Nah not everything has to be 100% chance
Picksaw was only a 100% drop chance cuz imagine locking a pickaxe thats required to mine the next tier ore behind a loot table with like 10% chance of dropping
Probocis is a true melee spear right?
Thanks vanilla
Yes it's true melee
Does gilded proboscis heal better than viscera? If so, thats a viable alternative
Get closer for better healing or stay safe but heal less
Well the dude didnt bring any evidence so i have no idea
bloodflare stuff in general has shit healing
Arrows, viscera and proboscis dont heal really well
Well there was a dude who used viscera up to yharon
Yes
:ech:
And it still healed well
Doesn't the player use Proboscis really quickly though?
does golem drop many picksaws in multiplayer on first kill?
Do you get safely at true melee range really quickly?
then what's the point of removing the picksaw from the bag if it's going to be available to only one player?
That and 2 things more
Cuz saying probocis is better cuz it (probably) heals more but ignoring the difference in range is ech
- You can use it for reforging or selling, and the other one you got use it as a normal pickaxe
- You might have a mod that uses Picksaw for something else, and you might want to have picksaw as well as that "upgrade" from that mod
just saying, i dont think there's any mod that uses Picksaw for anything
ech what was proboscis? because i think im mixing things up with another wrapon
That bumblebird spear
spear indeed
ah, yes i was mixing things up with bloodflare shit
Proboscis' healing is meh
it only heals like 1hp, it only becomes good because it ignores i-frames
but with yharon that whipes half of your hp, and a weapon that every poke heals like 20hp or around that
you might just well wait to chug another potion again
the question is, why are you using proboscis for yharon?
im not using it tho, but imagine using it for Yharon
if you're not using emp knives for healing then there might be an issue here
Episode 47 of my Terraria Calamity Playthrough! With commentary / reactions. Terraria Calamity Playlist! https://www.youtube.com/playlist?list=PLFlcvQw1GNxVf...
Viscera on yharon as i said
And we get to basically the same issue we had in other items
Dude, a single beam healed him an entire heart
Also remember "imagine judging by its base dmg" now we have "imagine judging by its base healing"
okay
with an item as viscera, at the tier it is in you would want ir to heal you 1 ½ or 2
look
But it heals you only one
and its completely useless as Yharon just whipes your health away in seconds
doesn't matter how high the dps is vs. the bosses
Im not .... Talking dps
damage and healing, for both bosses and players, aren't balanced as numbers but proportions
When did i mention dps
1.5-2 hearts is a bigger number, yes, but that would be a ridiculous rate of healing
it's fine as is
And if you want 2 hearts per shot when that thing shoots like twice per second then holy shit
^
my man gets ~60hp/s in this clip
Episode 47 of my Terraria Calamity Playthrough! With commentary / reactions. Terraria Calamity Playlist! https://www.youtube.com/playlist?list=PLFlcvQw1GNxVf...
this video just got posted like 3 mins ago but ok
look at that fucking regen
And if you need more healing... Then you may need to dodge better ngl
i was timestamp linking bruh
checking the end of yt links helps with reposts mid-discussion
if it has the ?t=x it's a reference point rather than a repost
as in this case
ah, my mistake then
o7
with life regen like that you might as well nerf Draedons Heart
if you stay still the life regen is nuts
Thats not draedon heart
wasn't the regen nerfed a bit a while back?
staying still at that point in the game is heavily punished
He literally was running lura
so it's an okay reward
Tf u talking about
shucks, you're missing context
i'm not saying he is using draedons heatt
what lura's saying is "if that regen's OP, why not nerf draeheart as well?"
Because who the hell stands still on bosses
why allow for multiple playstyles when you can enforce run & gun 24/7
the biggest gap you can find is when you get him to 10%
Well yeah but is it comparable to just shooting a beam?
well yes and no
an amount
iirc draeheart regen ramps into a fuckload only a bit more than what was demonstrated above
however, that video is seven months out of date
not sure if there's been any changes since
there could have been a lot of changes in 7 months
I couldnt find any
viscera could have been nerfed
nor i
anyway, draeheart's regen takes time, as opposed to viscera's nuts HP/s off the bat
60hp/s while running and gunning
is absolutely fucken nothing to scoff at
My suggestions:
1- we need a post sc summoner weapon
2- we need post dog bullets
it might require a bit of a big brain usage depending on situation
but, you know
i don't think it needs buffing
'course, doesn't mean i won't support more buffing UWU
a post-scal summoner weapon will come eventually
also what kind of post-DoG bullets are you talking, like vanquisher/cosmilite ones? if so, such a suggestion is frequently suggested
app. there's a dev who wants one
vanquisher bullets was suggested a fuck ton
Yeah cosmilite bullets ,i am tired of using holy explosive bullets
what other changes would vanquisher bullets even have
they're still enough to carry you through yharon though
Holy fire bullets carry you throught post moon lord bosses
But we need more bullets ,i want to see my onyxia shoting something diferent
I only use the holy fire bullets or the hyperium bullets
If devs add cosmilite bullets, silva and auric could be a thing
and why do we need them, and what changes will they have in between
what functionality will they have
will they home in? Spawn more bullets on enemy hits? piercing like luminite
oi oi no encouraging that
that's toeing the line of specific items
which, as we all know, is gae n bad
What i mean is
variety, since I used a lot the holy fire bullets
Every bullet has their own thing (except cryonic bullets but lets ignore it)
it's encouraged that content is expanded and the scope widened to be more colourful
but additions for the sake of padding the types of additions are more of a negative than anything else
If you need cosmilite bullets, you should also put a special thing that bullet could have
and what sequence said
its pretty dull to add stuff just for variety
You must remember that Calamity is not finished yet. They may add more types of bullets later
that's uh
why suggestions are a thing
because it's not too late to request content changes
there's still like 4 bosses down the line byeah
I only Say a suggestion ,is just an idea
everybody gangsta until fogbound actually gets added
bosses define weapon tiers because of course they do
still kinda iffy on the whole calamity-is-a-glorified-boss-rush front
but hey
as it is now that's the balance regime we go by so it's what we need to consider regarding content additions
Gonna type out a less skeletony version of that melee rework sug rq
nobody:
me: "Darksun-tier bullets will make boss-fighting more interesting because they'll have, for example, [insert unique idea here], and it'll help encourage a bit more strategy when firing off a thousand bullets at once. They also aren't Vanquisher Bullets."


it's specific for the sake of the joke
there don't exist Vanquisher Bullets in the first place
literally everybody and their DoG suggests Vanquisher-tier bullets but you never see anyone take a second glance at Darksun Fragments
or like 90% of the other tiers that may potentially need the variety boost
Rework/redesign some melee weapons to be weapons in non-melee classes instead
Reason: Melee is a bloated class and this would be a way of removing bloat from melee and adding content to other classes without removing content from the mod altogether. Furthermore, certain melee weapons for all intents and purposes might as well be weapons from other classes.
A prime example of this is the Biome Blade line of weapons, which fires projectiles on every swing, and could be completely reworked to a mage line of weapons rather than being a member of an already bloated section (swords/projectile swords) of the most bloated class in the game
imagine thinking divine geodes needed to exist when you could just shift darksun to post-provi
@rugged mist wrong channel
you killed the sun, now it's gone dark
Also me: oh yeah specific suggestions are banned


im discussing it not posting it
im checking if i should make any further edits before actually posting
...okay but actually
Darksun bullshit being post-Provi would be cool
and rather fitting
celestus post-provi 
the only thing of it is
Provi already unlocks a TON of bullshit
And have nothing but yharon drops for p2?
or not celestus
*glances at plantera*
broke: add more bosses because theyre planned for the mod
woke: add more bosses so there can be more stages of progression in the game
ranged, summoner, and rogue players can make do with yharon drops
no clue about melee and mage though
@rugged mist you are now discussing both vanilla and calamity now
smoke: add more bosses because it would be cool
swords that fire magic projectiles are melee weappns
they dont fire on evry swing in vanilla
but a bow that shoots a rainbow is a magic weappn
also why darksun stuff post-provi? provi already unlocks a lot anyway
Those you mean are true melee
I already pointed that out, Brav
i never said darksun stuff
h
that'd involve a lot of nerfing and etc
fragments replacing geodes
You no remove The Ark line from Melee, it's the only good weapon for Scal
¯_(ツ)_/¯
or, better idea
i said biome blade line not ark line 
you make the Arks actually have the mechanics of the swords they're typically crafted with
you make the Biome Blade line into an actual mage weapon like it honestly kinda should be
Biome blade leads into the ark line 6head
ik they meet up at the end
and you combine the two into the Ark of the Cosmos at the end of the game
turning one weapon type into another mid-crafting tree is not unheard of at all
weapons switching to another class is already a thing in the mod (see: elemental axe)
ele axe is the most prominent example, yeah
also ark isn't the only good melee weapon for scal, there's also ataraxia, but I digress
and im not only suggesting for biome blade, thats just a particular example of a melee weapon that really has no reason to be melee
also what are we talking about again?
no fucking idea
Plus, biome blade has
- Always been a Melee weapon
- Is actually useful due to the recent buff
- Melee while yes, is a little weapon heavy. Only about 25% of the weapons are viable
we're talking about Azura's WIP suggestion thing...I think
as far as i can tell we're talking about points the other person isn't making
in every direction.
"a little weapon heavy"
theres over 3 times as many swords in the mod as there are summoner weapons

wouldn't moving the biome blade make ark of the cosmos too easy to craft?
just swords
no, no
no
AotC becomes a staff
you're not moving Biome Blade
just changing damage type
Ataraxia is only good for hearts, AotC provides a solid dps
and also swing effect removal because staffs don't swing
have you tested ataraxia against scal?
exoblade better for hearts
Melee while yes, is a little weapon heavy. Only about 25% of the weapons are viable
bro that's actually shitting further on melee and encouraging more melee switchup
Yes
you're saying
so you're telling me
melee has lots of content and the vast majority of it is useless
I was talking to brav
of the over 200 swords available with vanilla and Calamity combined
only about 50 of them are viable
okbuddy
AotC is the only Melee weapon that provides a solid DPS against Scal while still being able to focus on dodging
everything else allows you to focus on dodging as well wh
i would say this is beside the point but i don't know what point all y'all are even missing any more
this is probably straying from the whole melee being bloated thing, so if we're gonna argue about weapons for scal, move to #calamity-mod-talk please
I'm not even sure what we're talking about specifically in the first place
Rework/redesign some melee weapons to be weapons in non-melee classes instead
Reason: Melee is a bloated class (especially in the swords department) and this would be a way of removing bloat from melee and adding content to other classes without removing content from the mod altogether. Furthermore, certain melee weapons for all intents and purposes might as well be weapons from other classes.
A prime example of this is the Biome Blade line of weapons, which fires projectiles on every swing, and could be completely reworked to a mage line of weapons rather than being a member of an already bloated section (swords/projectile swords) of the most bloated class in the game. Even regarding the AotC, weapons changing class at the end of their crafting tree is already a thing in the mod, with a notable example being elemental axe, which follows a melee crafting tree and then suddenly becomes a summoner weapon.
There are other weapons too which this would make sense for, but I won't list all of them because I want to make sure this comes off as a more generalized suggestion rather than just a handful of specific items to be reworked.
Should i also address that the calamity weapons are different from vanilla projectile swords
this looks good, tbf
Just copy-paste the code from biome blade to a mage line, that should be easy
firing projectiles on every swing isn't quite the main issue
ok I agree with melee being bloated, it has too many weapons for its own right, but I'm not entirely on board with moving something as prominent as the biome blade to mage
... or just change the damage type of the existing weapon .>.
it's the type of weapon that's important
remove the sword from the image
just the effects:
Temporal Floe Sword for example
but I'm not entirely on board with moving something as prominent as the biome blade to mage
follow-up question:
it exists solely for terratomere
why?
a cascade of glowing technicolour stars and beams shoot towards the cursor and inflict differing effects based on the environment
(okay so, for those of you backreading, this reaaally could have been worded better towards the point)
that's not a fucking sword, that's magic
i mean yeah its a controversial pick but when you really think about it theres no reason for it to be melee other than the fact that its been melee for so long
though of course, appeal to the general player is an important part of making suggestions and people won't star it if they disagree with the example i give
I'm just saying, moving something big like that would have an enormous impact
it should
we're basically moving an entire weapon line that spans from hardmode to endgame
not the entire line
Hol up
bro it's specified that the damage type is intended to change late in the line
I'm just iffy about it
You wanna make biome blade mage, when people are already going crazy over the ele axe situation?
they are?
at this rate i might just add at the bottom
Note: the suggestion here is NOT "Change biome blade to a mage weapon"; the suggestion is to rework some melee weapons into other classes to better distribute content across the different classes
because that's been a thing as long as I can remember and nobody's really gone mad over it
at all
Most i see is "muh consistency"
Yeah maybe crazy wasnt the word
It just has been heavily discussed
Biome Blade is kinda something that almost all older Calamity players know, it's a sort of idol to the older Melee calamity players.
And just changing the classes of weapon cuz yes is....
yeah I get it, which is why I said moving biome blade would be too significant, hence moving less important weapons would be better
^
what place has that last set of effects being in the melee class?
melee, the class of getting in one's face and punching them repeatedly
So if it has projectiles it cant be melee anymore
haha yes time to commit magical effects
so what, do we turn everything into true melee?
dude, there's projectiles, then there's staff rip
It was sprited as a sword, it was designed as a sword
getting defensive, much?
if a sword does nothing that defines it as a sword other than swinging, there is no point to it being a sword
a sword can still fire projectiles, but the projectiles shouldn't be the only reason you get the weapon
all this hate on Melee
I'm not hating on melee
at all
You can just change a bit of smth and call it a new thing
Not talking about you thomas
I'm hating on regular melee tho 
okay what is the huge and crippling issue with aotc becoming a staff
yes, it's an iconic weapon, yes, that's recognised
Its not a staff
the only argument against this im hearing is basically "its been this way why should it stop being this way" rather than actually providing a reason for why it would be bad to change it
^
^
that doesn't mean it can't be class-shifted for consistency and fucking logic
"a melee weapon can't have projectiles now" bruh no 
Because you cant fucking just change the class and call it a day
Yes you can.
Notice how the suggestion also says redesign
thanks for the strawman when the point is that aotc's effects specifically are those of a standard end-game staff rather than melee projectiles bad
please stop moving the goalposts and saying no for its own sake and actually address the issue with changing the class
legacy reasons are debatable at best
that's a strawman, the point is specifically not "melee projectiles bad"
also isn't that how half of all projectiles work in this game
more than a half
^
The stars come from a melee weapon, so does the beam
I dont see how this goes to staff
... but if it was a staff they would come from a staff
yeah but they're from a sword?
i remember only terrablade with sword projectile true night's edge influx waver
and thats all i remember
the point is changing the source to better enforce consistency between weapon types
Alright, moving it to magic would do.
- Make Melee Scal more painful than Magic
- Completely destroy some of Melee's most idolistic weapons.
- It would need an entirely new sprite, FOR THE ENTIRE LINE.
- It's meant to be a Cosmic Sword. It's meant to have a billion and a half projectiles.
Beam sword
Enchanted sword
true excalibur iirc
😔
well tbf, moving ark over wouldn't completely destroy melee scal, since it still has ataraxia for scal and hearts and dragon pow for seekers
also why redtide sword looks like razorblade typhoon magic weapon projectile then
Remind me what item on aotc crafting isnt melee
no homing though so eh
remind me how many times we've specifically cited the precedent of the elemental axe
for exactly that goddamn reason
also it's not just the ark that would be moved
the entire biome line could be shifted to mage no problem
This discussion is mildly pointless solely due to the fact any changes for melee in that way would cause chain reaction to fix all the melee system and thus become a bigger update than terraria 1.3
true
More like a bigger update than recreating terraria 1.3 from scratch
so are you forcing an entire line of swords that involve projectiles to change to mage?
Making swords less reliant on magic projectiles I assume
not just because they involve projectiles
oh my god how many fucking times to we have to repeat this
it's not melee projectiles bad it's aotc projectiles melee why
what's the difference exactly?
Bruh?
bruh
I looked through the entire crafting table of aotc, and well i fail to see how anything resembles mage
If aotc becomes mage literally everything needs to change
wow aotc projectiles looks like stars we should make it magic
Ita also "theres like a billion sword weapons and some of them could easily be put in other classes instead to better distribute content across the mod"
Design, how they are hold, recipes
it's not about appearance it's about function
How long is this going to go on
and the function is...

wow aotc projectiles are homing we need to make it magic!
I don't see how aotc is considered not melee and not galaxia or some shit (or literally 60% of swords at this point)
better make burning sky a magic weapon because lunar flare ripoff
Just change VC or something
You mean the starfury projectiles but upgraded and enchanted sword beams but upgraded
Considering how much that gets shit on
Again i fail to see how they are mage
Ok why dont we talk about a different weapon then since the suggestion isnt just mfing biome blade
^
make all weapons ranged because they deal damage from a distance
Yes pls
Yes pls
@elder mist Everything Terraria related, vanilla or mod, follows this
Ranger will be more :ranger:
True melee
people really overestimate the amount of ranged melee weapons, huh
remove all projectiles from melee, increase their damage, add a new superdash that gives immunity to contact damage, dodge rolls, completely remake the entire melee class while we're here
Damnit Terry lol
gotta love how the whole 'melee having projectiles is the problem' was a fucking straw man that others then took to be the point of the suggestion
and then got turned into a meme
The suggestion also isnt change all projectile swords
make all weapons projectiles dog
do you know why it got turned into a meme
because it's a shit suggestion to defend
that's just the way it goes
^
Care to give a reason why?
thankfully the suggestion wasn't to make projectile-based melee weapons non-melee
Okay, yes I can
Maybe actually read the fucking suggestion itself and not just whine about the weapon then
can SOMEONE LINK THE ORIGINAL FUCKING SUGGESTION
^
Just because projectiles look like they're magic, it doesn't automatically mean they should be magic damage. This applies to all melee weapons.
It does not only talk about aotc
https://discordapp.com/channels/225030931008847874/465195069406707722/631119180980027402
it's the function and delivery too 
To be fair we do have magic guns
So they look and hear

wait so since when did we have a general consensus about what magic projectiles are like?
is there a general rule that magic projectiles have to follow?
Im confused as to what the point of any of this is
magic proj = literally fucking anything, its magic
So am I.
Not ranged I assume
it was never about the appearance of the projectile
That'd apparently fix everything, if swords were changed to sword projectiles and had generic slash sounds instead.
if there isn't, why the hell are we talking about this
"change aotc to mage cuz they look mage but dont but lemme deny everything again"
Do you see how dumb this is?
It's not about appearance it's about functionality
One example was that the Biome line, which got simplified mid-discussion into just AotC itself, functions more like a staff set than a sword set.
Okay, go on then give me more examples
you can't just compare melee projectiles to mage projectiles if we don't even know what mage projectiles are even like because there's no rule
ain't my suggestion, chief
but you are fiercely defending it
You were defending it.
god?
Alright.
Old Mirror Blade.
Honestly, it was a bad suggestion and Vetus is just getting salty.
was just backing that one example because what was said against it was invalid on all fronts
okay that's old mirror blade so not exactly that relevant 
Hell, Mirror Blade as it is still.
Old mirror blade 
That's the way I understand it
The functionality is literally what the items you use to craft them but upgraded to post yharon
And they are all melee
Buddy
Sorry, old* meteor armor since it now costs mana
Ultimus Cleaver.
cleaver got changed recently though
Precisely my point.
Ultimus Cleaver.
The true melee weapon that shits out projectiles every time it swings.
So is this about biome blade or not biome blade or any other weapon
...?
Im literally confused
It's not about biome blade but that's what everyone keeps roping it back to
What are we even attacking at this point
Each other
ok i checked wiki and aotc has projectiles of EVERY class
Hm yes, let's make holy collider magic because it shits out magic flames when it hits an enemy
This was supposed to be about changing some melee weps to be weps for other classes and now it’s just “Ranged melee bad”
make it all class then

it doesn't matter when you take the context you're using my man
Would you like to try again.
https://discordapp.com/channels/225030931008847874/465195069406707722/631121349871665182
If there isn't a major reasoning to change the way melee projectiles work, just let them be please. This is leading nowhere
The context you're using is that just because it uses projectiles that look magical then it should be magic
Nope.
Holy shit how blind can you be to your own argument
What are you even defending??
Are you arguing just for the sake of arguing or...?
bro crystalline's projectiles split which isn't something that happens in real life meaning it's magic, make them magic projectiles!

I muted this chat because of how heated up in gets in here, unmuted yesterday and here i am again
why we even talk about only magic projectiles, when aotc has rocket from vortex beater, mini cell from stardust cell staff?
Whatever
to be fair, shucks, this is the worst it has been in
... fucking ages, actually
literally not a single person either changed their mind slightly or heard what the others were saying
The base argument isnt against melee having projectiles it's about melee (swords) having a disproportionately massive amount of weapons compared to other classes
so uh, not a very good indicator of general chat quality 
The main problem I saw was this
Yes, melee has quite a lot more weapons than other classes may have
No, saying to change melee weapons to other classes is not the way to tackle that problem
Well, to approach it from a different angle
I think the source of the issue that some have is that because it's so large it's gradually widening in scope to become a catchall class
Yeah I’m gonna agree that this is the worst debate I’ve ever seen
There’s no real attempt to reach a middle ground
seriously this is the actual shittest convo i've seen in this entire channel
Help me to find the "disproportionate amount of projectiles" in original suggestion
and i've been here for two years
wait i looked away for two minutes who mentioned "amount"

the direction of this conversation changes every second jfc
ty
anyway this is going nowhere, I recommend we kill the topic now before it gets any worse
Bruh I said amount of weapons
can i try to compromise the two sides with a final word
Wait, why do we talk about projectiles then?
well, it was about the function of some melee projectiles
Please do
Because it was 1 argument brought up that was quickly shot down
yeah, shooting down an argument is a worse approach than trying to find a compromise on any front
I'm serious btw, are we going to stop or not?
depends on whether we can find some way to say here's the state of affairs, opinions on how good that is are no longer relevant or if it's just gonna stay as a meaningless divide
¯_(ツ)_/¯
You're wrong on that semi last one vetus
If an argument has garbage reasoning and is just there for the sake of throwing anything to the fire, it deserves to be shot down.
that's true
okay so i found a good example for my point my only input was just that aotc functions more like a wand than a sword lmao and it was hiding in vanilla all along
😔
(yet it got changed)
wonder why
also tbh now it is better because high base dmg of star
Old stars were like 12 dmg and current is 48
Well, see, I had a concept in my head being "spellswords", which will deal magic dmg by projectiles and melee dmg by blade and its' effects, but it would be insanely hard to balance and fit into the game
what if we upgraded the sky fracture to exo tier
what would its functional difference from ark be :hmm:
spellswords would basically be impossible to balance for one single reason:
specialisation
guns don't fire from around the player
Oh but they do.
none, because ark is a spellsword by definition, like any shooting sword
unless they're certain gae failures :hmm:
Conference call is a magic weapon don't @ everyone
gun is sleeper bloated

yeah it's
Yeah every weapon is summoner actually
You summon damaging hitboxes

always irked me that half the magic weapons say "summons a [projectile]" in their tooltip
Calamity is bloated uninstall the mod
unholy trident has a melee hitbox.
therefore, all melee weapons should be magic
unholy trident has a fucking what
why does Unholy Trident have a melee hitbox again
Also has a melee hitbox
bayonets exist tbh
because red copypasted code and forgot to add "make this not have a melee hitbox"
make bayonet weapons be melee spears on right-click 
Marnite rifle spear says hello
i mean
excuse me while I kill Unholy Trident melee hitbox iirc

i guess it's a trident

You can't fight against vanilla reasoning
that shit's inexcusable and muddies the waters of discourse 😔
That's just impossible
so it just makes even more sense to make melee weapons magic
a
terry please
Yeah terry
why does vanilla's balancing just flip everything on its head
better question
why does calamity's reasoning flip everything on its head and blame vanilla

cool! now i'm just going to sign my fucking death warrant and be on my way
so theoretically, if it's flipped on its head again, it should be upright and all's well again!...right?
...r-right...?

still sitting here with spellsword discussion fuel in my clipboard
hi, aussie here: if i bake an upside-down cake what way up is it facing
crab still here for spellsword talk?
anywho I need to go do a thing
I need to focus on shit that I have on my immediate to-do list instead of constantly getting distracted by things like this

@thorny cradle No
Basically another instance of people suggesting Yharim's Army event
Ouch but fair enough
pretty sure the reason why is actually the fact that there's already an event of this type planned
^^
I think
yes, but it's a long ways off also it's pretty annoying when people suggest events over and over again
Yeah I just had a bout of inspiration and was like " hey, what if this existed"
Yharim's Invasion is already in the Don'ts iirc
at some point the don'ts are gonna be longer than the bug doc
Where could I find the iirc?
the doc is in the pins of this channel
in pins
if you aren't going to edit it, i'm going to just delete it
also if it’s in the “don’t”s then I’ll just delete it
Alright, I will get rid of it.
@proven tide before I leave again I'd drop the "benefits from both class damage buffs" (similar to Forbidden set's tornado) idea

yeah i was about to say
in order to best reap DPS from a spellsword's two aspects you'd have to have them roughly equal in dps and split your class benefits
but if that's the case (single-class damage buffs, that is; sword buffed only by melee, projectiles by magic) then specialising in melee/magic would result in more dps than both at once
so it's a more versatile weapon type but partially self-defeating
I'm gonna do it guys im gonna post the bruhggestion
and here was me thinking i'd been warned for saying fuck in front of mods one too many times
The what

my nerves aren't handling rn
@rugged mist cool, good to see you're committing to that blazing suicide
I don't know how to feel about it
Yes, melee is a bloated class, but we are already taking care of some of those aspects next update
The thing is they're working on giving the other classes things, and changing classes on a weapon doesn't seem that easy to me, as you'd need to change how the weapon works fundementally
you wouldn't though
now uh, it might be good to specify that it's not just taking projectile swords and making them non-melee for rounding purposes, but taking weapons that function more like other specific weapon times AOTC IS A WAND and reclassifying them like that
afaik, all of the melee/rogue stuff is going to rogue completely, yet that isn't set in stone yet
better plan: class updates for every class except melee until all of them have over 150 weapons
even summoner
that could work
summoner needs more weapons tho

it is by a wide margin the smallest class of the five, mainly if you consider the upcoming rogue expansion
I understand why, and I don't doubt it's more aggravating than the average homing projectile, but at some point somebody's gotta bite the bullet and make some new options for summoners
I guess, thinking about it more, it mostly needs more weapons for pre-bosses and stuff to prepare, after you kill a boss it gets pretty good, pre hm needs a lot of help though
Two reasons probably
- Summon code omega meme
- Rogue
Like i’m pretty sure I last time heard that the devs just trust terry to do summon code
- you know, now that I think of it, I have yet to see an actual supporting argument for why summon code is ass
- I understand that, and I even mentioned the upcoming rogue expansion which I absolutely feel should take priority simply because rogue has no vanilla leg to stand on
I know next to nothing about coding but from what I've seen it's very... unresponsive at times
I...think they're waiting for the next update to put it on browser
no
the main reason was Fab's shitty internet, but now that he's moved it's just a matter of time
Ah
@sand umbra summon code is Homing projectile code with pet code but that can do dmg, i looked through normal weapons homing code and understood it in no time, but i have yet to understand wtf happens with summons, to give you an idea
Oh and this example is for common ass "just follow the enemy" type of summon
Grounded summons are fairly more complex
are you an ech follower
No

far(t)go
summons are dumbly easy to make if you make them just use the example mod code haha
Because they need to follow you, they need to not die when you hit things, they need to differentiate when theres nothing to be agressive, and now add more complexity if you have fancy effects
I mean, summons arent that bad to code imo
Ok so...summon code bad and vanilla code bad?
I had a good time with cultist and true eye minions
Well maybe you have more experience
in all my time looking at ExampleMod I have never seen this fabled example summon
worm minions, however, can suck my nuts
Theres an example pet
Terry no
And there are different kinds of summons cause you have things like res butterfly although now that I think about it isn’t that basically just the twins but textured as butterflies?
But its copied ai lmfao
Since I was going to make a point about positioning in regards to shooting projectiles
But the optic staff already exists
Fair
part of it is that you cant quite shit out summon weapons as effortlessly as you can other classes
I have literally never made a summon cuz i havent completely understood how they work just yet, so take that how you want
like, making a pre hm gun vs a pre hm minion
Yeah summons are more complex to do than say a gun
Oh for sure I would imagine it’s quite a bit more of an undertaking

but even then, once you get a good framework and/or in later game stages it starts to even out
Just as a comparison, a gun is only one item, a summon needs 3 files at least
Item, debuff, projectile, maybe the projectile said summon will shoot
...so in effect
it is a mage weapon with a retardedly complex projectile
and that applies a buff whenever used that may be right-clicked to BEGONE all projectiles of its type
Pretty much
Unless it’s a ground summon 
Ground summons are even worse iirc
Crab
Plus tile/platform collision
since then you have to figure out how they'll interact with tiles
(ranged and mage you just hold one sprite and shoot another)
Yeah
whether they have effects on each collision, how their mobility differs
all that bullshit
Having to deal with floor collision is oof
Oh yeah, platform dont count as tiles in OntileCollide
And enemy collision
So thats fun
OKAY SO ACTUALLY
Depending
Since if you have a just projectile shooting not colliding minion
why does OnTileCollide not fucking function with platforms at all
Then it’s just creating a projectile which shoots more projectiles and collision is irrelevant
platforms dont actually exist, its just a mental image the player projects and their mental state is so high they are able to float on air where they think a real object is

gravity-affected minions 
Seems legit
Gravity affected minions but they aren’t ground minions your minions just fall over time
Actually lemme see if i remember
has anyone ever used tikis or pirates- no
non
i use tiki, sometimes
I mean I used tikis in vanilla
Tiki can shoot while flying, actually
also your hand is forced and you have to go spiders when wait tiki can fucking what
Akato, which flies, is about 150 or so lines of code iirc
Albeit quite finnicky
Like the rest of summons
I used it to get the stuff for statis
Kendra, which is grounded, has 300 or so iirc
I thought akato was a pet
Okay
Because pierce iframes
Oh right that exists
There, 80% of summons are immediately garbage
^2
Epic

About summons being bootleg mage weapons though, makes sense since it was originally mage. They just decided to build off of that instead of remaking it from the ground up in 1.2
Let yoo know that stardust cells. in fact, shoot PIERCING projectile, so cells are conflicting with dragon on the same tier










