#suggestions-discussion

1 messages · Page 703 of 1

quick ice
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Right here, you can see that the Demon Eye and Soul Slurper have pretty comparable stats, and by Hardmode the Demon Eye is more powerful than the Soul Slurper

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Which while it’s large defense pile and damage reduction help it, for an underworld enemy it’s very weak

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Considering demons and Bone serpents are much more powerful than this

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^
Up here is The Cultist assassin, which is the only Hardmode enemy in the Brimstone Crags
Whose stats are unbearably low, having comparable HP to the Demon Eye, a pre-Hardmode enemy and having even lower defense than the soul Slurper.
Also, these enemies post-Moon lord HP stats are jokes as well. They are absurdly weak in comparison to other post-ML enemies who begin spawning before them, which I’ll post an example of below

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This guy, who starts spawning before the Brimstone Crag Enemies and has an AI that makes him more difficult out powers them once they’re buffed despite being killable pre-Brimstone Crag buff

terse rampart
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Its an assasin

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Hes supposed to have low hp

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But high damage

quick ice
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It is, but it’s also a Hardmode enemy

terse rampart
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600 dmg low btw

quick ice
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The post-provi Damage is fine

terse rampart
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Ohh u mean hm

quick ice
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The HP is bad for all the Brimstone enemies

terse rampart
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Eh i see where ur coming from

quick ice
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Yeah

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The damage is fine for them, but without more HP they can’t live long enough to threaten the player

terse rampart
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Youre not fighting 1 enemy at s time tjo

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Youre ussualy swarmed

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By 7-10

quick ice
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By Hardmode all of these enemies can be 2-shot
Except for maybe the despair stone, who’s a contact only enemy so wings make it less of a threat

ruby cobalt
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and slimes get 4x original stats in hardmode, so, the point?

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do we buff everything to shit balance?

quick ice
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The enemies need an HP Buff if they are supposed to live long enough to be a threat

terse rampart
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I think you fail to understand terraria

quick ice
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Me?

cyan lagoon
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I get where hes coming from

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The crag is supposed to be explored during hardmode

terse rampart
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Ya but not everything has to be a treatj

hollow saffron
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@formal cobalt hellstone ore isnt redstone ore

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but isee what you mean

tired haven
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Green slime is buffed by like 10x actually OmegaFailure

hollow saffron
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^

terse rampart
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Terraria is a game of conquest

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Why hould a slime still be a treath

cyan lagoon
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But if the enemies have early-prehm levels of health whata the point?

quick ice
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It is, but if the Brimstone Crag is an Underworld biome, much less one that’s meant to be traveled in during Hardmode, the enemies at least need a buff during Hardmode

hollow shell
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I'd be fine if they were just buffed straight-up

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There's no need to explore the biome in Pre-HM

zenith hazel
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well if we're going off of stats alone then I can see the reason, but you also have to consider the terrain you're fighting them in

hollow shell
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may as well may it really threatening if you go there before intended

cyan lagoon
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The terrain will probably be the least of your concerns

hollow shell
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well okay yes there's the Shadow Chests but there's no need to kill anything

cyan lagoon
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Its covered in lava and the top is just flat

zenith hazel
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there's relatively nothing dangerous around you besides other enemies while fighting demon eyes whereas you have to be careful with lava and such while fighting soul slurpers

quick ice
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The terrain in the Crag is quite easy to walk in, easier than most of the Underworld

zenith hazel
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but other than that, it's a valid argument

elder mist
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Isn't crags' spawn rate like, higher than most other places

cyan lagoon
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So out of most times, the average player will just fly over it or build a platform

quick ice
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True, I didn’t think about terrain but the stats are still low and need a buff in Hardmode to make them able to survive more than a few seconds

elder mist
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So you get constantly enemies thrown at you a lot more often than at night / regular underworld

quick ice
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Spawn rate doesn’t make it that much harder in my experience

elder mist
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To be fair the current experience they are easy to kill

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If they're significantly tankier and deal more damage the difference is going to be a lot more notable

quick ice
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If they die easy alone they’ll still die easy if there’s 5 of them, but you might get hit 1 time if you don’t have splash damage or high attack speed

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They don’t need to be super-tanks, just enough so that they can live long enough to threaten the player

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For soul Slurper an extra 40-60 HP in normal (80,120 in expert) would help quite a bit

hollow shell
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It's a bit difficult for me to get reference but the spawn rate in the Crags isn't that high compared to other Calamity biomes
The only biome with a lower spawnrate is the Sulphurous Sea

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Astral and Abyss are higher, Sunken Sea is the same

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(If I'm reading Terraria's source code correctly, the spawn rates in most vanilla biomes are actually higher than Crags)

tired haven
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Shouldn't be dropthink
The measure is "the smaller the number the higher the spawns" iirc, right?

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In code that is

hollow shell
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Yeah when I say "higher" I'm talkin bout smaller numbers

tired haven
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Yeah alright then

hollow shell
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I'll look into this more later, gtg

tired haven
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Weird that I always felt crag having loads of spawns compared to other biomes
Also cya

quick ice
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I always felt it had lots of Scryllars

tired haven
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Maybe it is suppressed by underworld, which has definitely one of highest spawnrates in hm?

quick ice
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Yeah I think so

rugged mist
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crag being overridden by underworld has been a trend in the past

tired haven
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Mmm, I mean in spawnrates mostly (though that also was a thing lel)

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If there are several instances/biomes overlapping, the highest spawnrate is taken

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(that's why jungle is so effective for building mob farms anywhere)

quick ice
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Mhm
Problem with high spawnrates though is it doesn’t make a biome more fun/difficult, just more chaotic by not giving you a break

void kelp
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from my (anecdotal) experience, the most you get swarmed is when you enter the biome, aka when you’re partially in the hell biome

tired haven
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I mean
Small spawnrate but bosses spawning isn't very fun either
It's about the balance compared to your other gameplay, intent of the biome and overall suppression you get when combining enemy difficulty with how often they appear to bite your ass off

quick ice
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Yeah

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I agree there, but I think Brimstone falls more into the tanky-enemy lower spawnrate area based off of its lore of being the ruins of an Underworld City, as well as it’s theme making it sound very barren and empty

tired haven
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Hmm, that's fair, actually

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I agree

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Now I wonder if there is a way for biome to override hm underworld spawnrate

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Maybe enemies could cost more in system so you never get more than 3-4 around, though they will still appear in a second

quick ice
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Something like that would be interesting

hollow saffron
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i feel like there should be a minor buff to all skeleton-based enemies post skeletron and another similar buff to all slime-based enemies post-SG

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etc with other themed bosses

radiant meadow
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Why though

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Astral enemies get a buff after aureus because most of them drop new weapons

hollow saffron
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fair point

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there wouldnt be a reason then

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besides it would be very subtle anyway so why bother

quick ice
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If every enemy got buffs for revengeance mode it’d be more noticeable

tired haven
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Skeletons getting a buff post-skelly won't be really noticeable

hollow saffron
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yeah

quick ice
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I’m surprised they don’t get a buff there, considering calamity buffs up all of its bosses so it can fix Terrarias balance

tired haven
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Since it only would matter for those in caves and it's still only 1 type of enemy here, along with bats, worms and such

proven tide
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@wary flume why?

wary flume
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Well I have no idea how things are going and I feel like it would be a goodd thing for our multiplayer people

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I hit enter accident;y

zenith hazel
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so... is this a class suggestion?

quick ice
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It seems like it

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it'd be better to get some Thorium-Calamity cross-content for healer though

terse sundial
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Unlikely to ever happen

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Plus it's on the don't list

quick ice
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cross content or a new class?

rugged mist
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calamity in general isnt really set up in a way that would let a healer class work tbh

wary flume
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How so

quick ice
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how so?

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there's always people who do Multiplayer, so I can't see why Healer from Thorium wouldn't work with them if Calamity was enabled

zenith hazel
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the main problem lies in multiplayer

ruby cobalt
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have fun healing up people with 10 hp per heal when things slap you for 300

rugged mist
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yeah

zenith hazel
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also yeah, things hit hard as hell around endgame

wary flume
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Then don't get hit every 2 seconds it isn't hard

rugged mist
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youre generally encouraged to minimize getting hit at all too

ruby cobalt
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5Head

zenith hazel
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not getting hit on multiplayer sounds fun

rugged mist
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also imagine giving bosses a multiplayer buff and still only having one player actually focusing on damage

quick ice
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fair point, but if Calamity did cross-content with Thorium they could make its own Healer-Content Post ML to fit into its balance

wary flume
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It is also sometimes hard to not get hit on multiplayer, Because projectiles sometimes don't exist on your end so you take damage from invisible sources

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I find when joining a host from anywhere in the world I can't see all the projectiles

zenith hazel
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exactly, so it's just damage left and right, seemingly at random intervals as well

wary flume
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So maybe somehow make it a class that only works on multiplayer idk

quick ice
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¯_(ツ)_/¯

zenith hazel
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there's no plan to make one rn afaik, and you can't really suggest an entirely new class either

wary flume
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I have had many deathmode runs end at Post-Moonlord because it gets too hard and taking 500+ damage from certain attacks which you cannot see is very painful

quick ice
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making healer stuff isn't an issue right now

wary flume
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Suggestion tab for a reason

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And my suggestion got removed nice

quick ice
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the Devs primary focus should be fixing Rogue so it makes sense to be a new class and getting Draedon out so people can stop complaining about wanting another boss

hollow shell
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oof someone deleted it mid-discuss?

proven tide
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apparently

zenith hazel
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yeah it was basically a class suggestion anyway

hollow shell
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What was it

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It would have been nice to have
seen what it is

zenith hazel
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I accidentally removed it like right before he edited it, woops

terse sundial
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Healer class cross content

bitter topaz
quick ice
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it was to suggest a healer class

bitter topaz
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here's what it was rover

hollow shell
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I see.

queen delta
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I mean support/medic isnt a bad idea

quick ice
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but we don't need it, and Thorium already has healer

queen delta
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It just is already done by thorium and calamity already has to worry about rogue

wary flume
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Rogue easy 😄

hollow shell
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Yeah that does somewhat violate a Don't

zenith hazel
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sorry if I deleted it too quickly though

hollow shell
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That doesn't mean we can't have any more alternative healing items

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(and yeah try not to be so hasty, Brav)

queen delta
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Yeah items that are focused mainly on being support/medic for other players would be nice to have

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To make up for the bug-fest that is mp

rugged mist
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it would be hard to fit them into calamity's balance system though without making them too weak or too strong

wary flume
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Yeah it would be easy ngl

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Calamity if you are good you shouldn't get hit as frequently so having the healer do some healing would help diminish the damage from invisible projectiles

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It wouldn't matter if it was weaker

rugged mist
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but the healer player still has to be staying alive on their own that whole time and keeping track of both the boss and the other player

wary flume
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Could have some self healing capabilities

rugged mist
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and again having a player focusing on support is essentially halving your dps against bosses which are buffed from being in multiplayer

wary flume
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Damage buffs?

rugged mist
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health

wary flume
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from "Support"

rugged mist
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well

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again it just seems like it would be heavily underutilized

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and devs probably wouldnt want to put a whole lot of time and effort into something which nobody would ever use

wary flume
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I'd use it

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alot

quick ice
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Doesn’t matter

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If you want healer download Thorium

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Devs have much more important things to deal with right now than making unnecessary content that only some will like

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I myself like the idea of healer, just Calamity doesn’t need it

hollow shell
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Multiplayer is already easier in most aspects

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compared to singleplayer

rugged mist
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yeah the only thing that makes it harder (excluding bugs and whatnot) is needing to get twice as many resources if you want to have a similar build to whoever youre playing with

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which can be a pain in the ass especially for more complex recipes

wary flume
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A few QOL mods and it isn't even that bad

tired haven
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Oh, btw, sors, while you are here, seems like underworld hm spawnrate is why people remember crags to have lots of spawns but in the code it should be not

wary flume
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Hey CrabBar 😄

hollow shell
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I assume both Underworld and Crag spawnrate changes occur simultaneously, stacking

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cuz Underworld isn't a biome, it's a layer, defined by worldheight

tired haven
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Only the highest is taken iirc, but underworld by itself has insane spawnrate

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(the same as celestial pillars)

proven tide
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@steep island interacting with omniscience/hunter how?

hollow shell
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TIL snow biome spawn rate takes the intensity of the weather into account

steep island
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They'd show up with hunter too

proven tide
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oh cool

hollow shell
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Add a reason.

steep island
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ah

proven tide
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also why do crag enemies spawn for all players if one is near the crags

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sit at spawn and get swamped by scryllars because seq's grinding hell

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not the first world this has happened (something like the third)

hollow shell
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Multiplayer homo iirc

proven tide
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damn

hollow shell
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... I think I see the reason, actually

sand umbra
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and on today's episode of "why redcode is a good meme"

hollow shell
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actually it's Fabcode

sand umbra
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how

proven tide
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so what's the situation 👀

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only for the crags, mind

hollow shell
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Actually yknow what nevermind I'm a dumbass

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Read the code wrong

proven tide
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not, yannow, abyss, piss, sunken sea

hollow shell
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I thought I was onto something but instead I was on crack

proven tide
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pin when

queen sail
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Sors committed brain moment

hollow shell
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I think my train of thought was leading in the right direction
cuz almost all NPCs check for if the player is "safe" (in a town, I assume), and if so the spawn rate condition returns 0

Some NPCs don't check for safety but only check for if you're in the right biome. If you're not in the biome, return 0.
Crag enemies do this, among others.

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The issue might be fixed if they also checked if you're safe

proven tide
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regardless of where i am it happens

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it gets funny when rollers start throwing themselves off planetoids to get you

hollow shell
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(my mistake came in thinking that Crag enemies had no returning of zero, but it was just formatted differently. There is a 0 return if you're not in the crag)

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I think another problem might be that a lot of NPCs use vanilla (tMod?) spawncode as a base, whereas Crag enemies do not, they do it slightly more directly

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Eidolists also do this, their spawn code is pretty similar to Crag enemies

proven tide
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imagine having source access and the os to utilise it

hollow shell
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so if you can get that shit to happen with an Eidolist too and very few other enemies
then we've probably got the problem pinpointed

proven tide
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mac gang rise up

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@proven tide experiments

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fucking christ

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@ashen warren that one

hollow shell
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You're not you.

proven tide
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we should do that for the sake of science, mmm?

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i'm not what?

hollow shell
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u

proven tide
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what i am is confused

hollow shell
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You and Sequence brought this upon yourselves

proven tide
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tl;dr further testing needed

hollow shell
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Astral enemies are almost similar to Eidolist and Crag enemies but they do it a lil differently

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so iunno they might have the same effect

proven tide
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i don't remember astral out-biome spawns

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but i can't test without the other one

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oh joy, lack of shift+enter

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oh cool it was a mistake thonk

hollow shell
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This isn't news but vanilla source is a nightmare

proven tide
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i like hearing old points repeated endlessly

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ah, the comfort of echochamberdom

hollow shell
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I just can't help but mention it because I'm trying to find how playerSafe is defined and I'm just finding an information-less initialization and some functions using it

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I have no idea how it decides what playerSafe is

proven tide
sand umbra
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is it time for ya boi to delve back into the Terraria source jungle once more

proven tide
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a player safe is called an inventory

sand umbra
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to locate this information and define it

proven tide
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race hellyes

hollow shell
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I have ascended
It's another name for flag3 in the NPC file

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flag3 shows up 112 times in the NPC file

proven tide
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then why not just

hollow shell
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Cool, good.

proven tide
sand umbra
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welcome to the wonders of redcode

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where 98.6% of the variables are not given actual names

proven tide
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to this day i don't know if it's named after the error colour red or red himself and i don't want anyone to clarify

sand umbra
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yes

hollow shell
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He does give it a name
He just gives it a name long after it's been defined because he needs to in order to use it between files

sand umbra
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precisely my point

proven tide
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so i can always say "it's called redcode for a reason" and people can interpret it as the alternative to either without me having to know what i'm talking about

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*cough* anyway yes flag3

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more like

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crag3

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hahaaaa is there any unique interaction between the crag bois and the flag boi :susthink:

hollow shell
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Oh no you are shitting me

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flag3 has multiple uses

proven tide
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here we go sweating

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oh jesus

sand umbra
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here we go

hollow shell
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It's used in enemy AIs

hearty yew
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@steep island so i know everyone is going to say "haha hunter potion"

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and while they're right

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it would be cool to make them show up with both

rugged mist
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Yeah that would be a pretty neat feature

proven tide
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already asked regarding what the interaction would be

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hunter showing them up as red but spelunker shows as yellow

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no response yet

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¯_(ツ)_/¯

hollow shell
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We'll have to see once the programming happens
It could be done in a number of ways

steep island
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they'd show up as yellow with spelunker and red as hunter, yes

proven tide
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so

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omniscience

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and/or just having both effects

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what takes priority

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subclass love for its own sake? oooof

hearty yew
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hunter would always take priority

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because it highlights the whole enemy

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spelunker sparkles would appear if you don't have hunter potion

hollow shell
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Spelunker potion highlights ores

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I think you're thinking of Spelunker glowsticks or the True Eye pet

proven tide
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spelunker makes the entire thing highlight yellow, yes

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like dangersense makes trap tiles red, spelunker makes valuable tiles yellow

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makes telling the difference between diamonds and sapphires fun 😓

sand umbra
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see I wanna support this kind of suggestion because there is actually no shortsword past Ele Shiv

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but at the same time, it's subclass for the sake of subclass

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so allow me to present the question as always: what practical purpose would there be to adding a few more shortswords to the game aside from the enjoyment of the subclass?

hollow shell
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It's hard to advocate for a weapon of a certain subclass being added for any reason beyond the lack of that subclass

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You can't say "melee is lacking" and still advocate specifically for shortswords

teal ibex
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subclass is practically useful for replayability of the mod

zenith hazel
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doesn’t melee already have a lot going for it anyway?

novel pebble
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What exactly is wrong with expanding subclasses thonk

hollow shell
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Yeah but I was just using it as an example

teal ibex
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melee is the big bloated afaik

sand umbra
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melee is uber fat

teal ibex
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nothing's wrong with expanding subclasses, it's just a system of priority

hollow shell
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Because a lot of suggestions are just to add subclass weapons where there aren't currently

teal ibex
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should we extend subclasses or should we extend rogue

hollow shell
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when that's really
not
a great reason

teal ibex
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because all the time you use on the former doesn't go towards the latter

zenith hazel
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would it be really necessary rn though?

teal ibex
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basically

sand umbra
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extend rogue so it's actually a fun class to REplay with

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imo

zenith hazel
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inb4 rogue subclasses suggestions

teal ibex
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i mean, my only big qualm with subclass stuff is that yeah you can play through up to scal

sand umbra
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because right now, Rogue is particularly lacking since it has no vanilla foundation to crutch itself up with

novel pebble
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What would be a good reason to justify expanding a subclass in a certain area

teal ibex
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but you literally have to use all the same weapons

proven tide
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i played rogue three times consecutively

teal ibex
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and get ZERO variety

proven tide
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it's fun as fuck

novel pebble
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Or is there none

hollow shell
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The hostility toward subclass-for-sake-of-subclass suggestions mainly came from yoyos
people saying "a yoyo-only playthrough is really hard because ____, you should fix that by doing ____"

You're not supposed to do a yoyo-only playthrough you dip, the game wasn't designed around just yoyos. They're a tool belonging to a class with a lot of other weapons

sand umbra
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there are several good justifications for expanding subclasses, if you think past the "because subclass" idea

  • expansion to a class that may be lacking at that tier
  • wider variety at that tier, which may be lacking in general
  • more variety also equals better replayability
teal ibex
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it is always a good idea to add more options for the player, i don't think there's any shortage of reasons why we should add them, it's just that they'll never outweigh the reason not to: it takes time and energy

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that being said, calamity has been slowly devoting time to the subclass stuff which is nice

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just suggest infinite time and we're good, actually

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if it gets into the mod we can have all the subclasses hecticSmug

sand umbra
rugged mist
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hyperbolic time chamber

teal ibex
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also not to mention how uninspired the suggestions were around that time, sors

hollow shell
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"what the fuck is that!?" ~ Vegeta

teal ibex
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everything was just yoyo bandwagon

sand umbra
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funi yoyo meme haha xd

teal ibex
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now guys, hear me out.

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have you heard. of an ELEMENTAL YoyO??

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thank you for your stars.

hollow shell
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hhey hav u hav u gotten got a suggene stion for an exo claw plz i want th he thee exo claw giv me the claw

teal ibex
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EXO CLAW bingPog

sand umbra
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honestly I just want people to

placid moth
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what's an exo claw

sand umbra
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actually present reasons for these suggs past "because subclass"

teal ibex
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where is my exo dart gun. how could calamity do this

hollow shell
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(IncognitoCreeper made a pretty cool exo-claw specific suggestion a long time ago tbh)

proven tide
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welcome to the rOOM OF INFINITE BULLSHIIIT

hollow shell
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(Melee is fucking overloaded in auric tier though)

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anyway

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yeah

sand umbra
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because while I love subclasses --- hell, I am self-proclaimed Subclass Man
I know that there isn't a practical purpose at first and that one needs to present the greater point of adding such things if it's going to happen

proven tide
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sorry i'm late to the dbza gag

sand umbra
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it's why I always push the question of why a subclass should be expanded past the basic premise

proven tide
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melee is fucking overloaded*

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ftfy

teal ibex
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i think in the case of the shortsword stuff

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the class is just at the tipping point of viability for most of endgame stuff

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which is a decent argument

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but earlygame is still just pointless

sand umbra
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insert funny copper shortsword meme

teal ibex
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if you gave it a little more to top off the end, you'd have a full experience for it without too much effort

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but we'll also never have a full-game experience for such an inherently bad weapon

rugged mist
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Epic idea: upgrade to the copper shortsword called the copper shortersword it's like really short but it instakills all enemies and bosses

sand umbra
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see you hear all these people about shortswords

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but what the hell's anybody giving to spears

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which are basically a straight upgrade to shortswords

proven tide
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nadir

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next question

teal ibex
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more like copper shortened lifespan haha

sand umbra
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they're used in the same general fashion except they're larger and can be properly aimed

proven tide
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alright, hec, you think you're phunny?

teal ibex
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i think i'm the opposite, quite frankly

proven tide
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don't make me laugh again please it hurt my lung

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;;

teal ibex
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LOL

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poor lung

proven tide
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shortswords

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hm

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shivs are, yes, a meme

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and i've avoided melee religiously for a long time so i can't quite gauge their viability

teal ibex
#

all the shivs were actually pretty heavily tested for viability, believe it or not

#

they are not easy to succeed with, but they do fall under viable for the most part

proven tide
#

yes yes projectile spam stick haha can we dial back the melee reliance on far-reaching projectiles? like, there's self-defeating, then there's that but uh

#

good to hear that they're balanced, but what do they actually add that warrants more

teal ibex
#

like i mentioned above, it's more about completing an almost fulfilling experience

hollow shell
#

I would fucking love if many melee weapons were revamped to be more short range

teal ibex
#

it's less "add x weapon" and more "finish x arc"

hollow shell
#

but that'd involve a lot of changes

proven tide
#

hey what if you deleted half of them

#

👀

hollow shell
#

God would blink.

proven tide
#

the raw power of that statement has left me unable to continue this conversation

#

i've completely lost my fucking plot

hollow shell
#

Glad to hear it

proven tide
#

train of thought dead, uh, hec say something about shivs and help me try again

hollow shell
#

Lucrecia is a shiv

teal ibex
#

make shiv. giv star.

proven tide
#

perfect

#

melee pandering

#

all you need in this economy

teal ibex
#

honestly the greatest reason for me not wanting this suggestion is that we would somehow get another exo-melee weapon while all the other classes still have like 2 tops

void kelp
#

how would y’all feel about a suggestion that asks for what rover mentioned : reworking melee to be more close-ranged as a whole yo differentiate it from other classes

proven tide
#

something something melee bloat something something need more rounded padding something something fanbase divide something something melee good or bad something something imagine if shivs were just really big damage numbers and no projectiles

teal ibex
#

i love the idea

#

but i would never star a suggestion like that

#

that would be an insurmountable effort and would need a nuclear level game designer to make work

tired haven
#

Melee is so bloat it even bloats my thoughts about classes

proven tide
#

yeeees

tired haven
proven tide
#

i hear classes and i think balanced in melee's shadow and also rogue exists thonk

rugged mist
#

Enormous brain suggestion: remove melee

void kelp
#

honestly yeah, that’s the only reason why the suggestion wouldn’t really stay afloat bc it asks for effectively a full rework

proven tide
#

rogue update now

#

melee update 2020

#

sound fair?

teal ibex
#

not just a full rework, but a full rework that would be impossibly difficult to pull off properly

proven tide
#

cool

void kelp
#

I’ll just wait for it to happen in the calamity stand-alone game tbh

teal ibex
#

Calamity: Other World

hollow shell
#

Bigger brain idea:
Instead of removing melee weapons and their effects, resprite & rename them and change their damage type to other classes

proven tide
#

calamity: c🅰🅰🅰🅰

hollow shell
#

Terror Blade would become a wand, etc

proven tide
#

YES

#

OKAY

#

SO

rugged mist
#

Actually yeah

proven tide
#

delete vivid clarity

#

rename and resprite AOTC to have the vivid clarity sprite

hollow shell
#

owo

void kelp
#

ngl mirror blade should still become full mage or something

proven tide
rugged mist
#

I was considering that honestly, the respite rework etc, like

#

it not only removes bloat from melee but it adds things to other classes

proven tide
#

except summoner 😔

#

how many swords are guns/wands now?

#

exoblade should be a magic gun

hollow shell
#

Are there any melee weapons which could realistically be converted to summoner

proven tide
#

that makes me fear

#

yeah, no

#

i've checked

#

;;

hollow shell
#

I wanna say there's at least one

#

somewhere

#

Aight biggest brain idea:

Y'all ever play Symphony of the Night?

#

Turn some swords into summon weapons that float around and attack shit for you.

proven tide
#

elemental axe

queen sail
#

Speaking of EA

hollow shell
#

Yeah like that

proven tide
#

make the entire inferna cutter line

#

summon weapons

queen sail
#

Why does a line of axes turn into a summon wep again

placid moth
#

why though

queen sail
proven tide
#

because fuck melee bloat and this is actually a very interesting content rounding solution

#

aotc is a wand and exoblade is a magic gun

#

and people call me mad for wanting a sword that's just a sword

rugged mist
#

Ok, so very rough skeleton of this suggestion

Rework/redesign some melee weapons to be weapons in non-melee classes instead

Reason: Melee is a bloated class and this would be a way of removing bloat from melee and adding content to other classes without removing content from the mod altogether

sand umbra
#

ayy, somebody actually agrees with me happyfish

proven tide
#

on what front

sand umbra
#

AotC

proven tide
#

yeee

sand umbra
#

hell, the Biome Blade line as a whole irks me, to be entirely frank

hollow shell
#

This suggestion's gotta be big and filled out
with examples and shit

#

gotta be a big opus

rugged mist
#

Yeah thats why i said very rough skeleton

sand umbra
#

there's nothing actually swordlike about the Biome Blade and its upgrades

proven tide
#

it's already planned for The Document™ which is not going to be worth the hype tbh

sand umbra
#

the only thing is that the projectile it fires gains a different debuff depending on your location

#

not even the sword itself

proven tide
#

might actually use the biome line as my example of melee bloat through arbitrary fluff designations

#

also debuffs rework when

#

2020: the class shift update

#

2021: the debuff update

#

2028: yerme

sand umbra
#

debuffs rework when redcode becomes not retarded and GlobalBuff actually lets you directly control what happens when a debuff is applied on an enemy

#

h

proven tide
#

hang on, what was that second part

sand umbra
#

you heard me

tired haven
#

It's a shame melee is bootleg mage

sand umbra
#

and GlobalBuff actually lets you directly control what happens when a debuff is applied on an enemy

proven tide
#

you went digging around debuffs the other day but never clarified what the issue ended up being

sand umbra
#

I'm pretty sure I did

proven tide
#

also yes, crabbo

#

well, you said that globalbuff bad, but not how/why it would interfere with just boosting some stats

sand umbra
#

GlobalBuff has very few hooks compared to the other Global TML classes, and none of those hooks allow for direct manipulation of a debuff's effect

proven tide
#

i use mac

#

speak young basic bitch art girl please ty

queen sail
#

Tbf like

proven tide
#

can't access source myself because mac memes ;;

queen sail
#

95% of vanilla weps are just ranged weps

sand umbra
#

tl;dr GlobalBuff currently doesn't have a way to directly change a debuff's effect

proven tide
#

gives me more excuses to bond with rover

#

b

sand umbra
#

which is infuriating because I entirely support a debuff rework

proven tide
#

but

queen sail
#

There is no other class besides ranged

proven tide
#

why

queen sail
#

:ech:

sand umbra
#

hell, I'd like to pull one off myself

#

but it's just not feasible without some insane code trickery or a LOT of copy debuffs and a lot of OnHit overrides, due to how little is available in that department currently

proven tide
#

backing up though

#

how the fuck do you put a debuff in

#

without being able to change the numbers once it's there

#

not even a zero or two on damage values?

sand umbra
#

that's a separate thing

#

ModBuff is different from GlobalBuff

#

it's complicated

#

but tl;dr we can't override the vanilla functions of debuffs

#

because of how it works currently

#

we can only add to them

rugged mist
#

im tempted to post the melee rework suggestion rn and just edit it as it develops further but that would probably make it less appealing in general

sand umbra
#

don't post it until it's developed fully

rugged mist
#

yeah

sand umbra
#

make sure it's good

#

the better it is, the more likely people are to star it

rugged mist
#

i dont wanna list too many specific examples, because i dont want it to seem like im just saying "change these ones specifically" or anything, but i more want to just give a general example of how it could be executed

sand umbra
#

I mean we've been staring down the barrel of a very good example already

#

the entire Biome Blade line

rugged mist
#

yeah that's a fair point

sand umbra
#

I'm not specifically against swords firing projectiles but I think the big thing of it is

#

Calamity swords fire projectiles on every swing

#

whereas vanilla swords actually have a cooldown on their projectiles

#

the most notable examples are the Ice Blade and Enchanted Sword, two rather common things to hunt down pre-boss in the vanilla game

#

they even have a helpful little "blip!" sound when they're ready to fire again

proven tide
#

'cept meowmere

#

iirc

#

that and star wrath?

sand umbra
#

I'm discounting Meowmere and Star Wrath for the purpose of the prompt because they didn't need a cooldown on their projectiles

#

as they are, in the base game, balanced around ML's drops being the best of the best

rugged mist
#

Yeah projectiles on every swing also just seems like, you basically have a mage weapon that you dont need to spend mana on

#

which i guess would also prob be the main reason people would oppose such a rework, since it's placing a cost on utilizing a weapon which previously had none

#

and also possibly messing with like class builds and such

void kelp
#

I personally would love that or at least implement some way to make melee weapons shooting things less prevalent

proven tide
#

i sleep but @ me when discussions get good so i can read the chat backlogs in the morning

#

3am be like

#

On the plus side, any given comedy bit I watch or see sends me into fits of giggles, so that's something

jovial spire
#

92 stars in 18 hours, nice

rugged mist
#

i guess an issue with reworking the biome blade line in particular would be having the aotc be a combination of a melee and non-melee weapon into only one or the other

sand umbra
#

Apotheosis

rugged mist
#

fair point

sand umbra
#

literally combines half the Devourer's drops and Cosmic freaking Discharge into a mage weapon

rugged mist
#

yeah

sand umbra
#

also, Ele Axe coming from a line of axe upgrades --- which are predominantly melee in nature

rugged mist
#

yeah i suppose its far from unheard of

#

Do you think the getting rid of melee bloat and adding to other classes thing is good enough of a reason?

queen sail
#

Tbf Apotheosis’ dog drop components are just there for theming tbh

#

Same for things like Kelvin Catalyst and Never Getting a Buff

rugged mist
#

well yeah but regardless of reasoning its still combining weapons of varied classes into a weapon for a single class

#

which is what would happen if the biome blade line were altered to be not melee

#

and elemental axe is still a wacky thing in general

lost agate
#

Wtf is "never getting a buff"

#

If its drat... Bud... It just got buffed

carmine spindle
#

So, the elemental shiv suggestion, maybe a cosmic schortchword would be a nice addition
the shortswords die out once you beat Doggo, and I think they are pretty fun to use

radiant meadow
#

how do you make enemies glow with spelunker?

#

I don't know if that's possible

hollow shell
#

I'm sure it can be done

rugged mist
#

It can probably be done and since it's a small handful of enemies doing it for each one individually probably wouldnt be too difficult assuming it can be done at all

radiant meadow
#

would it have to be a special function of some sort?

#

since spelunker affecting enemies is not a vanilla thing afaik

queen delta
#

I guess my patron item really will be used it seems

quick ice
#

Being able to see the fire-tornados would be a nice QoL Change

shut pollen
#

thats what i thought.

hollow shell
#

The reason could be a bit more fleshed out
You could mention how it'd be easier for players to judge how close they are to running into the borders without actually needing to be next to them

shut pollen
#

yeah probably should...

lost agate
#

(also everyone refers to those as rainbow tornados or border tornados)

hollow shell
#

(or if you wanna be correct about it, infernadoes)

lost agate
#

(right)

hollow shell
#

not how I wouldve done the suggestion but it's valid I suppose.

civic pond
#

oh dear

zenith hazel
#

@mighty jewel class suggestions aren’t allowed, read the suggestion don’ts doc

#

don’t type in separate messages in suggestions too please

#

discuss your suggestions here next time

hearty plaza
#

:/

mighty jewel
#

@zenith hazelok

zenith hazel
#

I’ll remove it then

#

any objections?

mighty jewel
#

Add a new class true melee(just like rogue), I suggest having new feature when wearing true melee set to make the user more Tanky and damaging but have the bonuses removed if the player switches/attacks with a non true melee weapon and having a damage penalty to them as well, maybe 75% to non melee weapons and 50% non true melee melee weapons.my reason for this is that terraria has left a hole for true melee fans/users just like throwing and since calamity added rogue I don't see why not support true melee players, this is because more often than not, true melee players need to take damage while dealing damage and thus there must be some special effects to compensate for having to get hit more often, look at crabBar's true melee playthrough and you will know what i mean, he had to use jam to kill a boss(yharon) lol

zenith hazel
#

that’s still a class suggestion

mighty jewel
#

Where do I post this sorry, I'm still new here

hollow shell
#

True melee is already a concept in the mod
boosted by stuff like DoG's lore item and Fungal Symbiote

ashen warren
#

How would true melee even really be viable for scal-

hollow shell
#

If you want True Melee to be expanded, don't suggest that it be a whole new class

zenith hazel
#

also you should look at the suggestion “don’t”s doc in pins to know what not to post next time

hollow shell
#

Yeah ^

mighty jewel
#

@hollow shell but it doesn't help where you need to be at dangerously close range to yharon and dog to do DMG where more than often you get hit which may injure/kill The player

#

@hollow shellok

#

Is general talk ok?

hollow shell
#

No this is the right place to discuss your suggestion

#

as indicated by the channel name :P

mighty jewel
#

Lol,but I can't suggest a class🤔

ashen warren
#

Isn’t teratoma sold after the perfs already...?

hollow shell
#

You cannot.

ashen warren
#

Or after hive mind

hollow shell
#

Because that's a lot of effort to Calamity to undertake and it likely won't happen because of a community suggestion

formal cobalt
#

@ashen warren only after you've killed hive mind

#

not the perfs

hollow shell
#

hence why it was disallowed
because tbh it's a waste of time to suggest

frosty kindle
#

suggesting an entire new sub-class or class would put a lot of strain and work onto developers as they'd have to cater for that whole new section of content

#

See also: Throwing class

ashen warren
#

Wouldn’t that be kinda buggy though

#

To have it be sold in two different ways

hollow shell
#

No

#

You just have an "or" condition.

#

Very simple

civic pond
#

I want to discuss adding something that would make true melee viable in some way

#

but its a little unrealistic

mighty jewel
#

@civic pond I agree

#

@BumbleDogeSans#984lets sign a petition lol 😂

civic pond
#

I mean yes i'd like to get close to a boss without instant death but its not a priority right now

#

so i'll just settle for shield bonking

hollow shell
#

If your concern is that true melee is too risky cuz you get so close to the boss
Then you can suggest that we add some defensive equipment specifically suited for true melee somehow, and describe your reasoning

#

Don't need to be specific on exactly what that equipment would be

#

just gotta suggest we add something

civic pond
#

I was thinking along the lines of a dash or an expansion to shield bonking to make it slightly easier

mighty jewel
#

@hollow shellthat will do if that works

civic pond
#

which I assume wouldn't be too ass to code

#

actually nvm

frosty kindle
#

oh yeah SubZero, there's not much need to ping people who are already looking in the channel you're in as well, they'll see your message
generally pings only used for if something important is needed to be looked at if they're away/offline

hollow shell
#

Yeah you can just say the name of the person instead of @ing them if you're mid-convo, and you wanna make sure your message is directed to the right person

queen delta
#

Yeah i’ve seen you unnecessarily pinging everyone you’re talking to

hollow shell
#

(They only started really talking here a few days ago)

karmic stone
#

I don--

signal prairie
#

No one saw that

karmic stone
#

What

signal prairie
#

it's not ready yet

karmic stone
#

Understandable

signal prairie
#

shhh

#

its ok

frail creek
#

Am I just salty, or was Cryogen's teleport phase accidentally buffed too much? If any boss needed a buff, it was him, but compared to the rest of the fight, it's incredibly difficult to dodge now. The faster teleports mean less time between ice blasts, so the screen gets covered very quickly. I was going to propose lessening the amount of projectiles, but I want to make sure it's not just me.

civic pond
#

Honestly though, I never enjoyed cryogen having that many projectiles

elder mist
#

Teleports in general are a bit wonky after the new update.

civic pond
#

At least they added an indicator for skeletron iirc

karmic stone
#

Tbh i've also felt like the teleport hell along with the projs you need specific movement to dodge is kinda wonky

elder mist
#

Turns out they needed a bit more polish across every boss that teleported and not just a few.

#

So you may or may not struggle with skeletron, cryogen, signus and the like.

civic pond
#

Honestly this sugg couldn't hurt

karmic stone
#

Tbh the only problem the Mini Scourges pose is adren interrupting

#

They die within the first 30ish seconds with proper gear as well

ashen warren
#

I don't find them a problem at all just don't get hit lol but perhaps for consistency yeah

foggy kindle
#

I mean an icon for both of them would help somewhat... Cuz for some reason they spawn most of the time from the higher platforms and surprise attack from above when you spawn DS on a tall platform

formal cobalt
#

oh, I would love to have an

proven tide
karmic stone
#

Understandable

civic pond
#

oh

#

didn't notice the 👍 thing

proven tide
#

@bronze beacon a) why

#

b) calamity's vanities

bronze beacon
#

Because

civic pond
#

Calamity vanities

#

period

bronze beacon
#

No

proven tide
#

c) mod doesn't like wasting effort on useless vanity items due to time consumption memes in the shadow of draedon

karmic stone
#

-Specific stats
-Specific item
thonk

civic pond
#

But seriously overall its not necessary

bronze beacon
#

It is not an vainty items

#

Why

civic pond
#

bruh

terse sundial
#

Specific item momentum

proven tide
hollow shell
#

That.

civic pond
#

The mod literally adds one

#

hahayes

proven tide
#

they literally have one

karmic stone
#

Eidolic megaphone smh my head

civic pond
hollow shell
#

That mod there adds an Eidolon pet

proven tide
#

so to compile the last one minute of responses:

terse sundial
karmic stone
#

you should draft your suggs here before actually posting them most of the time

terse sundial
#

now you've sent mod notifs off smh

civic pond
#

thats unrealistic add

proven tide
#

mod notifs

#

wait thonk

karmic stone
bronze beacon
#

But the eidolon wyrm is pretty much the ghost leviathan but little different

proven tide
#

oh my god you actually said ghost leviathan

bronze beacon
#

I thought it was an cool idea

proven tide
#

i autotranslated it to eidolon wyrm

karmic stone
bronze beacon
#

No

civic pond
#

bruh,..,

bronze beacon
#

What

civic pond
#

Ok but overall its not a necessary thing and the devs have higher priorities at the moment

proven tide
#

a) why
b) calamity's vanities
c) mod doesn't like wasting effort on useless vanity items due to time consumption memes in the shadow of draedon
d) specific suggestion
e) reference for its own sake
f) consult before post

#

anything i missed?

bronze beacon
#

So maybe later

#

?

terse sundial
#

At this point im just going to delete it since it's a specific item suggestions that is just there for a reference

karmic stone
#

You mentioned Clam Vani only once

hollow shell
#

Mm..

civic pond
#

isn't it already getting nerfed? or did i get that wrong.

wary flume
#

I am unsure I am new here

civic pond
#

Well it would be a good idea to check here first

wary flume
#

Probably but still bloody op item XD

ashen warren
#

getting
Already was I believe

proven tide
#

yes

civic pond
#

really?

karmic stone
#

It already was

proven tide
#

yeet

civic pond
#

im surprised

proven tide
#

1.4.2.105

ashen warren
#

This update.

karmic stone
#

the homing projectiles were cut down to 50% of their damage

proven tide
#

the lingering projectiles were nerfed

civic pond
#

I see.

wary flume
#

Lingering stars do heaps of damage still

ashen warren
#

anyway yes, hard agree

fervent zealot
#

i get the feeling that you're just out of date

#

kelvin already took a fat nerf

wary flume
#

I update my mods every time I log in

fervent zealot
#

it isn't on the mod browser

karmic stone
#

From the browser?

wary flume
#

I know

civic pond
#

Also its already rev+ exclusive isn't it

ashen warren
#

Half of 6k dps is still 3k

proven tide
#

and that's not including buzzsaw memes

civic pond
#

its viable for clone and almost further?

lost agate
#

rev exclusive with lots of farming yes

proven tide
#

wait was buzzsaw killed

civic pond
ashen warren
#

buzzsaw was kill yes

lost agate
#

and if it gets nerfed theres a chance people wont make it anymore

wary flume
#

You can Zerg pot nail a bunch of enemies then spawn a boss and still have a huge damage start

sand umbra
#

a weapon needs to be worth the farming required for it

fervent zealot
#

on that note why don't we buff apotheosis

sand umbra
#

it's infuriating enough to farm out the Cryo Stone once for the Heart of the Elements

civic pond
#

At this point i think its fine

wary flume
#

Doesn’t take that long to farm for at all

civic pond
#

🤔

sand umbra
#

you have never experienced the hell of RNJesus refusing to give you the Cryo Stone then

wary flume
#

I have

civic pond
#

or any stone for that matter iirc

karmic stone
#

btw, why do the most of the materials for HotE have 10% drop chances, but feel like it's more near to 1%?

ashen warren
#

If it carried you through every other mech boss and had some use against clone then it'd be fine.

karmic stone
#

is this confirmed to not be a bug? (???)

sand umbra
#

consider that with Kelv Cat you effectively need the Stone twice since you're also likely to use it for the HotE

ashen warren
#

But last I checked you could use the thing to deus.

wary flume
#

I was able to farm cryogen almost immediately in hard mode (deathmode)

sand umbra
#

and that the weapon is Revengeance exclusive due to requiring two Frost Flares

#

overall, it requires a fair bit of farming

wary flume
#

I must just lose track of time then lol 😂

ashen warren
#

Farming the easiest HM boss isn't exactly hard.

wary flume
#

I know what I was trying to say

sand umbra
#

Neither is farming Destroyer if you have anything worth its salt against multi-segment bosses.

ashen warren
#

like kelvin

wary flume
#

Destroyer on expert mode :0

sand umbra
#

Kelv Cat in turn makes farming SHPC trivial

#

I'd say it all works out fine

wary flume
#

I just don’t like the idea of the kelvin being stronger than post-planter rogue items

#

Especially for a weapon you can get almost immediately in hardmode

#

Phone is gonna die F

civic pond
#

actually that reminds me

sand umbra
#

f

civic pond
#

So a post cryo weapon is viable up until clone?

ashen warren
#

Kelvin has a learning curve those weapons don't, however the time it takes to reach plantera means you should know how to use it.

cedar reef
#

i was walled by mech bosses for weeks, just updated my game, crafted kelvin catalyst, and beat them all first or second try

sand umbra
#

a Rev-locked weapon that takes a fair bit of farming to obtain from a certain mech-tier is viable up until Clone, yes

civic pond
#

well when you put it that way

cedar reef
#

none of the other weapons i crafted with hallowed bars even seem close to as good as it

#

:/

civic pond
#

its still not that much different

#

unless you happen to be playing in expert or normal

wary flume
#

It is still a very strong weapon, I was stuck on DM Prime because I didn’t know his last changes kelvin made the process easy

sand umbra
#

reminds you a lot of another weapon with similar requirements, doesn't it

wary flume
#

Dunno

civic pond
#

oh fuck wait a second

wary flume
#

What weapon shall this be

sand umbra
#

SHPC

wary flume
#

Fire fixes things

civic pond
#

I was gonna say cosmic discharge

wary flume
#

Burn it

sand umbra
#

the only drop from the Mechs worth its salt

civic pond
#

but yeah that too

spiral olive
#

does kelvin need to die again? theres_no_escape

civic pond
#

I was gonna say

sand umbra
#

it's the legendary Destroyer drop

civic pond
#

make kelvin a drop instead

spiral olive
#

I will personally kill it

sand umbra
#

and it has about the same viability streak as Kelvin Catalyst

civic pond
#

Please do.

sand umbra
#

I will personally kill it

#

not if I kill it first

civic pond
wary flume
#

Maybe make it a super rare drop 😐 it is a cool weapon just a tad op for how easy it is to get

sand umbra
#

honestly, I'd be cool with Kelv Cat being a leg drop

civic pond
#

I was honestly thinking legend cryo drop

#

which would kind of give it an excuse to be that powerful..?

dusty stirrup
#

We'd need to ask the patreon for that

wary flume
#

2% battery

civic pond
#

oh yes that.

sand umbra
#

given there's precedent for leg drops starting to exist around mech tier and--

#

oh yeah

#

Kelv Cat is a patron wep

civic pond
#

Balancing conflicting with the patreon sounds confusing

void kelp
#

I feel like balance should override patron but idk

civic pond
#

I mean in the end

spiral olive
#

Oh it is

dusty stirrup
#

I'm mostly talking about removing the recipe

civic pond
#

its the players choice to USE kelvin

#

hm

#

I guess we'll have to hold off on those kinds of changes

wary flume
#

Bumble do you know many players who will come across an op weapon and not use it?

civic pond
#

at least 5

spiral olive
#

Balance comes first and foremost, the recipe, while yes is part of the balance, and the weapon itself should be stronger because of it, but it shouldn’t be getting kill times that are 60% lower

wary flume
#

And how many people do you know

sand umbra
#

I can tell you right now that a good chunk of people, if they're anything like me, will stick with a weapon not because it's powerful but because they like how it looks

#

and a fair few things at mech tier start looking a bit cooler than Kelv Cat, tbf

#

or, better yet, at Clone tier+

spiral olive
#

Just one more thing I’d like to clarify, are you on the latest patch while using kelvin?

sand umbra
#

which if you ask me is about where the weapon should start to fall off

wary flume
#

Yes

civic pond
#

I'd propose making it a legend drop, but for now i think its mostly fine the way it is

wary flume
#

I update mods asap

sand umbra
wary flume
#

Yaw

dusty stirrup
#

We can't just change the recipe without asking the patreon, but rebalancing it is fine

queen sail
#

Kelvin becoming a 🦵 drop sounds alright considering that legendaries are p much just nostalgia content atm

#

Would give them smth new

civic pond
#

I mean when a weapon is viable for multiple bosses

spiral olive
civic pond
#

sounds like a leg drop to me

sand umbra
#

can someone explain to me again what Vesuvius is supposed to do/be

wary flume
#

Phone gonna die have a good conversation guys

civic pond
#

ok time run

#

🏃

queen sail
#

@sand umbra be good when you cheat it in prehm

rugged mist
#

🕺

spiral olive
#

I was under the impression that kelvin was alright after this update dropped but if it’s not then mmmm

queen sail
spiral olive
#

whatever, if it still needs adjustment then it’ll get adjustment

void kelp
#

Vesuvius is great if you’re playing masorev

spiral olive
#

And honestly it’s just as busted as it is because it’s bootleg Celestus

civic pond
#

figures..

sand umbra
#

summons 8 ice shards every time it hits something

queen sail
#

It’s celestus with a better function tbh

#

Eight shards on hit that home

sand umbra
#

those ice shards then home in on whatever unfortunate sap looks at them funny

spiral olive
#

Celestus blades home too

queen sail
#

Wait do they

spiral olive
#

But they’re fast so you don’t see it

sand umbra
#

celestus is speedy mcfastfuck

spiral olive
#

It’s basically a hardmode celestus

sand umbra
#

Kelv Cat is slower and the ice shards wait a moment before homing in

ashen warren
#

The wait is the learning curve.

spiral olive
#

the actual boomerang doesn’t home I’m pretty sure, just the shards

wary flume
#

It is only the shards

ashen warren
#

Nerf that to a nice 3-4s and see if it's still as broken

sand umbra
#

that's what I said thinkies

spiral olive
#

And I’ll check it myself on the test version on every fucking boss if I have to just go get people to shut up about it echhh

sand umbra
#

this is like

civic pond
sand umbra
#

opposite Oblit momentum

wary flume
#

But when you are able to hit multiple enemies and line the up pretty high dps

ashen warren
#

Kelvin vs deus, try it.

sand umbra
#

instead of nobody shutting up about it being trash, nobody's shutting up about it being awesome

#

also, with all deus respect

#

Deuces isn't exactly a great example

#

because Deuces dies in a flat minute to quite literally everything that can pierce in the first place

wary flume
#

Dues is easy with it so much crap to hit

proven tide
#

everyone: deuces gay lmao

#

@ashen warren shut up no it's irritating and hard ;c

ashen warren
#

It's the earliest wep I can think of that kills it.

#

and deus is a meme yes

sand umbra
#

okay but like Atlantis also killed Deuces fast enough to get a specific resist

queen sail
#

Suggestion: Unwormify AD

ashen warren
#

It also does work on ravager and golem

proven tide
#

grand guardian memes

queen sail
proven tide
#

10% damage

ashen warren
#

Has good synergy with bulky hitbox girl.

sand umbra
#

if you say it does work on LC I'm going to slap you

ashen warren
#

It works on LC OmegaFailure

sand umbra
#

it's not because Kelv Cat shouldn't work by that point, mind you

#

it's because LC dies in 2 seconds to everything, period

proven tide
#

kelv cat shouldn't work by that point

ashen warren
#

It has some really good synergy with plantera phase 2

proven tide
#

we killed lc with prismalline i'm pretty fucking sure kelv can do better

queen sail
#

Fish boss meme does better than the two final bosses of the game

proven tide
sand umbra
#

precisely my point

#

Deuces is too vulnerable to piercing and LC is the squishiest fuck in the world

#

so naturally, things that should not work by any means suddenly become viable

ashen warren
#

Duke is sadly too fast

proven tide
#

doesn't mean it's not a decent weapon, though

#

again, it slapps ravager into the fucking sun

ashen warren
#

and golem, plantera, leviathan, aureus maybe

sand umbra
#

and like everything

ashen warren
#

again

#

P o s t - c r y o

proven tide
#

aureus maybe

#

aureus man

sand umbra
#

aureus is fat

proven tide
#

why is it so hard

sand umbra
#

aureus? hard?

spiral olive
#

reduce ice shards to 4, problem solved

proven tide
#

to be fair we had double hp

spiral olive
sand umbra
#

sorry I can't hear you over the P90 actually functioning now that its damage is beefed up a bunch

ashen warren
#

remove ice shards

sand umbra
ashen warren
#

halve damage

#

reduce range to 3 blocks

civic pond
#

make kelvin a summoner item

#

:eah:

ashen warren
sand umbra
spiral olive
#

Remove kelvin

proven tide
#

nano summon when

zenith hazel
#

wasn’t kelvin already nerfed as heck anyway?

civic pond
#

apparently not enough

spiral olive
#

Supposedly

civic pond
#

👀

spiral olive
sand umbra
#

is it time for research project momentum

proven tide
#

who wants to do the actual testing

civic pond
#

Tbh reducing the amount of ice shards doesn't sound bad

spiral olive
#

I’ll figure that out for myself

void kelp
#

dps testing time iirc

sand umbra
#

do I need to use my big brain to compute how viable this thing is for like everything

proven tide
#

thomas just make sure shucks isn't here to tell you you're fighting the boss wrong

sand umbra
#

in Hardmode

ashen warren
#

i mean, maybe I'm just a god at using kelvin
but that thing is big good

zenith hazel
#

brb giving myself beta tester

spiral olive
#

Brav you have test access anyway smh

sand umbra
#

inb4 I somehow manage to use Kelv Cat wrong

civic pond
#

how can you screw that up

proven tide
#

thomas

spiral olive
#

And we’ll need the help coming soon anyway darylsweating

proven tide
#

we'll need the help

zenith hazel
#

I probably should ask Fab some time soon anyway

proven tide
#

fuck yeah rogue update testers

#

seq get me a go-on

ashen warren
#

hey I can do that eyes2

wary flume
#

Rogue is fun 😄

sand umbra
#

it is time for research project hours

civic pond
#

here we go again

proven tide
#

imagine being good

sand umbra
#

I'm gonna go shit on everything with Kelvin Catalyst for a bit

civic pond
#

eah

wary flume
#

Lol ok

ashen warren
#

Byeah1 Byeah2 Kelvin research

proven tide
#

this post was made by 1500 calamity hours and still d-tier player

spiral olive
#

Feel free if you want

#

I’m not ignoring it this time though

sand umbra
wary flume
#

Also fun fact about the kelvin, I tend to suck at getting adrenaline yet I am still charging on with ease (Deathmode)

sand umbra
#

okay yeah I fail to see how this thing is OP

#

or at least, compared to previous Kelv Cat, anyway

#

seems to be considerably less powerful than other options for Clone

lost agate
#

I got like 500 dps on duke with it so...

#

Not that impressive anymore yeah

sand umbra
#

about 3 and a half minutes on Clone

#

I'm confident that's half me being bad at aiming against two Speedy McFastFuck brothers and half the weapon starting to fall off

queen delta
#

Yeah lets not make an epic weapon obsolete

lost agate
#

3 and a half minutes is barely below average/intended kill times so yeah, dont see it as being that op

zenith hazel
#

what about mechs?

lost agate
#

That it kills other bosses after clone with decency, sure, but so could stuff like brimblade but you never see people ask for a nerf

proven tide
#

brimblade good tbh

sand umbra
#

what about mechs?

proven tide
#

destroyer

#

cheq

lost agate
#

Its good on worms yes

#

Its a piercing boomerang after all

sand umbra
#

tl;dr AS and Desu don't fucking exist, everybody else has pretty reasonable times given what the weapon is

zenith hazel
#

average gear right?

sand umbra
#

yeet

zenith hazel
#

because 30 second kills on both dest and AS seems... how do I say it... overkill

lost agate
#

Its a piercing boomerang that spawns projectiles every hit, what did you expect

zenith hazel
#

yeah but with average gear and that low of times, wouldn’t that be too much?

lost agate
#

If its nerfed more it may end up like old apoth