#suggestions-discussion

1 messages · Page 702 of 1

elder mist
#

so just bc there's better options, you want the gun to be directly nerfed by not having autofire

queen delta
#

Wtf i’ve been mashing the button for an autofire weapon this whole time? BrainDamage

radiant meadow
hollow shell
#

Buff its damage

pliant cargo
#

yes
if the nerf is too strong, given a damage buff

tired haven
#

At least you had proper aim with that
Holding slow weapons is pretty ech

elder mist
pliant cargo
#

if we removed the unique elements of guns to buff them the gatligator would be pinpoint accurate

elder mist
#

I'm failing to understand this logic of why people want to click manually

hollow shell
#

Because it's unique

pliant cargo
#

because it's a pistol, and i want to

tired haven
#

I assume variety

pliant cargo
#

it should feel like a pistol

#

and a revolver

brazen bramble
#

it can add some veriety too

tired haven
#

But it's weird one

brazen bramble
#

slower but stronger

pliant cargo
#

also that

elder mist
#

Just because it's unique doesn't mean it's a good type of unique

pliant cargo
#

there is an upsetting lack of slow guns

brazen bramble
#

but then you look at the golden eagle and i can't see it changing soon

hollow shell
#

and because it's more difficult (apparently), it could lead to the possibility of reaching higher DPS at optimal usage compared to autofire weapons

elder mist
#

It feels shit to use in vanilla, because it is shit to use

pliant cargo
#

but you just said it was good in vanilla

elder mist
#

read my words carefully

#

I said shit to use

#

not shit the weapon

hollow shell
#

"feels" is the keyword

pliant cargo
#

hm

#

i personally do not find the clicking to be that bad in the first place

elder mist
#

how long do you typically use it for

pliant cargo
#

until i get gatligator

tired haven
#

Star cannon for example also feels shit to use, but in another term (deficite ammo)

#

But is op

#

sure thing

queen delta
#

Wtf do you lift weights with your finger every day?

pliant cargo
#

or a titanium/adamantite repeater

elder mist
#

so 1 boss and maybe a bit of mob grinding

#

?

pliant cargo
#

no, i play very slowly

#

i probably use it for a good few WoF farms

brazen bramble
#

i think pistols should be the type of weapon that you should land almost every hit, unlike autos that you just aim at the target and hope it lands

pliant cargo
#

i don't fight the mech bosses with it though

#

obviously

lost agate
#

Hol up

hollow shell
#

why tf do Handheld Tank, AMR, and Skullmasher have autofire

brazen bramble
#

slow and steady

elder mist
#

let me guess

#

because having autofire is a godbless

lost agate
#

Didnt phoenix blaster get autofire cuz people actually asked for it??

elder mist
#

and not having autofire is cancer?

pliant cargo
#

Wtf do you lift weights with your finger every day?

i hope you don't just furiously mash the L click with semi autos thonk

tired haven
#

Almost everything in calamity does have autofire, that's likely why

pliant cargo
#

it just seems normal to me

brazen bramble
#

maybe add a right click option? just an idea

#

may be uncomfortable

hollow shell
#

Like Animosity?

#

But
reverse

brazen bramble
#

yeah

radiant meadow
#

animosity is autofire with both firing modes

brazen bramble
#

semi on left click, auto on right

pliant cargo
#

seems

brazen bramble
#

should be less uncomfortable that way

pliant cargo
#

convoluted

hollow shell
#

hrm

hearty yew
#

i would also remove autofire from cursed capper

brazen bramble
#

because right clicking probably hurts a lot more

hearty yew
#

if you want an autofire gun use the clockwork assault rifle

pliant cargo
#

very good point

hearty yew
#

and aeries

pliant cargo
#

maybe the aeries too

queen delta
#

Also remove autofire from p90 for true suffering

lost agate
#

No but seriously, remind me, didnt we add autofire cuz people asked for it??

hearty yew
#

i don't know

hollow shell
#

p90 is a submachine gun

hearty yew
#

i wasn't paying attention to why it happened

pliant cargo
#

the people that asked for autofire are not me/us

queen delta
#

Yes we shall suffer

elder mist
#

oh

#

nice way to kill those weapons

#

cursed capper and aeries now become irrelevant

pliant cargo
#

communities are made up of different ideas

hollow shell
#

Buff their damage

hearty yew
#

because you don't want to click? okay buddy

elder mist
#

I play ranger

#

do you?

hearty yew
#

yes I do

brazen bramble
#

i think adding a right click option and adjusting stuff a bit is a good suggestion, but chaining suggestions and all that

elder mist
#

Okay, do you play more ranger than me?

hearty yew
#

as of recently i played quite a lot of vanilla ranger. and those are both vanilla weapons, and i used them both quite a lot

#

No, I don't

elder mist
#

I've used literally all the ranger weapons

#

I know which ones are good and bad and what would make them good/bad in an instant

hearty yew
#

So are there any tolerable non auto fire weapons in the entirety of Terraria

elder mist
#

'buff the damage' is not a good approach to make a weapon viable

#

it works

hearty yew
#

You have to manually click to use the terra blade optimally because of redcode

elder mist
#

yes

#

but that's fucking garbage

hearty yew
#

No, it's not. And it's the only thing calamity does

#

Lol

#

🙃

tired haven
#

Not necessarily, actually

pliant cargo
#

the aeries was non-auto for a long time

#

was it irrelevant?

elder mist
#

and it was useless for that same period of time

#

what a coincidence

tired haven
#

If you have certain (pretty average for melee user) melee speed, autofire is better than clicking on terra blade

hearty yew
#

why does removing autofire make it useless

hollow shell
#

@devout lava Should prolly say their full name

elder mist
#

your accuracy drops

pliant cargo
#

no it was not, you just
click

elder mist
#

immensely

pliant cargo
#

it's simple

elder mist
#

by manually clicking vs autofiring

hearty yew
#

that's weird, crab

devout lava
#

Ight, imma gt the wiki

weak agate
#

best weapons to fight profane guardians?

tired haven
#

Terra blade is a can of worms in terms of design anyway

hollow shell
radiant meadow
#

this isn't the place to ask for that

pliant cargo
#

wrong channel

tired haven
#

I could go in details if you want

hearty yew
#

well ein if this suggestion gets delivered you can fight tooth and nail on dev server

elder mist
#

its not even the fact that "no autofire means less shots per second"

#

it's that you straight up miss more

hollow shell
#

Do you miss more, or do you notice your misses more?

elder mist
#

miss more

hearty yew
#

you do miss more, i understand his point

elder mist
#

for sure

hollow shell
#

Alright

hearty yew
#

clicking jiggles your mouse

devout lava
#

Hit or miss?

hearty yew
#

and focusing on clicking prevents you from tracking aim as well

pliant cargo
#

i don't even think you miss that much more

hearty yew
#

he is absolutely correct

elder mist
#

it's a lot easier to lead enemies into your shots when autofiring

pliant cargo
#

aiming is trivial, it's a 2D game with huge targets

elder mist
#

compared to manual clicking

queen delta
#

I’d like some weapons that arent autofire but are stronger

hollow shell
#

(btw does anybody have video of Deep Sea Dumbbell being used)

elder mist
#

'aiming is trivial'

hearty yew
#

( not if they're always off screen due to post ML mobility creep but that's another problem entirely )

hollow shell
#

(I wanna know what he's talking about)

elder mist
pliant cargo
#

is it not trivial

elder mist
#

...no, chloro bullets exist for a reason

pliant cargo
#

what is in terraria hard to shoot at

tired haven
#

Interestingly enough, I find it easier to aim with clicks than with hovering autoweps

At least on slow weapons that is, like musket

sand umbra
#

yes

elder mist
#

a lot of weapons have homing for a reason

hearty yew
#

lunatic cultist is hard to shoot at

brazen bramble
#

^

sand umbra
#

and that reason is to nerf your damage if you can't figure out what's going in

hollow shell
#

The list kinda ends there

sand umbra
brazen bramble
#

and he's also resistant to chlorophyte in vanilla

pliant cargo
#

i have not used chloro bullets for years
because i saw no reason to beyond 1.2's initial launch

#

that's a good point, cultist is ass

tired haven
#

He resists any homing in vanilla

elder mist
#

well

lost agate
#

aiming is trivial
And here i am missing most of my shot on bosses

elder mist
#

You don't need to use homing

sand umbra
#

I never found LC to be hard to hit Ech

elder mist
#

but let me just say if you hit every shot

#

your dps suddenly increases

#

mind blown, no?

brazen bramble
#

he's not hard to hit because he has no knockback resistance

sand umbra
#

most of the time, if I am finding LC hard to hit
it's because I don't understand the weapon's firing arc or speed, and it has nothing to do with see LC

pliant cargo
#

you're ignoring that with the removal of autofire we're asking for buffs as well

hearty yew
#

it's also not our job to make phoenix blaster and venus magnum viable in the first place

#

it's calamity sticking its hand in the pot when it doesn't need to

pliant cargo
#

i recognize that autofire makes guns better

elder mist
#

so just counter a shit mechanic by injecting damage onto it

hearty yew
#

hold the fuck up

#

shit mechanic

#

do you want me to go remove autofire from helium flash?

elder mist
#

yeah no autofire is shit

hearty yew
#

do you play with omniswing?

elder mist
#

i don't use the weapon so it's w/e

#

no

hearty yew
#

okay

pliant cargo
#

shit mechanic because you cannot click thonk

hearty yew
#

then I repeat my previous question

hollow shell
#

Ein you're talkin about how your DPS is lowered because you miss more often
Is the solution not increasing damage per second?

hearty yew
#

list for me one or more tolerable weapons that do not have autofire

elder mist
#

that's the thing, why is "just increase it's damage" the general bandaid to counter something that's bad

fervent zealot
#

literally just have these things as options for people who can aim and want the extra skill of aiming and rapid clicking for more damage

brazen bramble
#

i can only come up with a shotguns

pliant cargo
#

seems reasonable to me, really

hollow shell
#

Because a weapon is non-viable when it gets bad DPS

pliant cargo
#

counter lack of damage with damage

hollow shell
#

the D stands for Damage

hearty yew
#

that's because calamity's 100% boss obsessed though

#

no fun items allowed

elder mist
#

one weapon that I don't use that I'd love if it had autofire is spectre rifle

hearty yew
#

only dps

pliant cargo
#

reward having to micromanage fire rate with the potential for higher DPS

devout lava
#

chlorophyte bullets

lost agate
#

Actually, i know of a game that has an entire line of non autofire guns
Curiosly, those guns have the highest base damage AND fire rate
...yet most people dont use it

#

Ozz

hearty yew
#

chlorophyte bullets are actually a horrible problem in vanilla

elder mist
#

'no fun items allowed'

#

wh

sand umbra
#

I thought the general bandaid to something being bad was to use a different weapon that everybody and their dog uses

lost agate
#

I literally just made rox a few updates ago

sand umbra
elder mist
#

have you played the mod

#

are we talking the same game

hearty yew
#

that's the "we didn't bother to put on a bandaid" solution

pliant cargo
#

ech are you talking about BL2

hearty yew
#

yes we are talking the same game

#

i make it

elder mist
#

okay here's the thing

hearty yew
#

i have played calamity through less times than you but I am a player and my opinion matters

#

flexing hours and boss kills and nohits on me means nothing

elder mist
#

roxcalibur is a genuinely different mechanic

tired haven
#

Another interesting fact is that your increased fire rate with non-auto guns is decreased by the fact they are non - auto
Except you also break mouse in process

elder mist
#

autofire vs non autofire is way WAY different than that

fervent zealot
#

autofire vs non autofire is literally just having variation

lost agate
#

Its also more demanding on the brain tbh

fervent zealot
#

how dare i know that i can click super rapidly and would much rather micromanage my shooting than use an unga bunga hurr durr autofire weapon

hearty yew
#

you still haven't told me about a single item that you like that does not have autofire. i did not ask for a weapon which you WOULD like, I want to know if there's a single item in this game that you are OK with that doesn't have autofire

elder mist
#

roxcalibur forces you to be in certain spots and/or lead the boss in certain ways to have--

lost agate
#

Its more complex to constantly dodge and click several times than just dodge ans hold the button

elder mist
#

oh that I'm ok with not having autofire?

#

none lmao

hearty yew
#

it is okay if the answer is "there are no weapons I like which have no autofire"

#

okay

sand umbra
#

i'm confused, what are we talking about

hearty yew
#

then play with omniswing

pliant cargo
#

sniper rifle?

sand umbra
elder mist
#

I have used omniswing in my free time

queen delta
#

Even sniper rifle?

pliant cargo
#

not even that?

hearty yew
#

you will enjoy the game more because you will have more options

pliant cargo
#

it fires literally once a second

elder mist
#

which is why i can say I'd love if spectre rifle had autofire

hearty yew
#

and it is up to you, what mods you use

#

I will not judge you for using omniswing

elder mist
#

Because I've used it with omniswing

#

And I know that weapon would be fun if it did

brazen bramble
#

i use shotguns all the time in my ranged playthroughs

#

and they are non auto

hearty yew
#

i love both auto and non auto shotguns in terraria, they are probably among my favorite weapon types

pliant cargo
#

the sniper rifle is fun because you have to time your clicks or lose frames

brazen bramble
#

instant damage barrage

tired haven
#

Shame sniper rifle is bad either way due to low firerate compared to damage
It's, again, almost like vanilla balanced ranged weapons without considering ammo dmg

pliant cargo
#

one-shotting solar eclipse mobs would not be as satisfying if you just
held the mouse down

lost agate
#

Why tf did get so heated up outta nowhere again?

hearty yew
#

now that I understand ein's viewpoint of what he believes is fun

brazen bramble
#

it's fun to 1-hit enemies with the rifle though

hearty yew
#

i think there is no reason to fight anymore

tired haven
#

Yeah, sniper rifle is pretty fun

elder mist
#

Non autofire weapons just don't feel fun to use because it takes away from engagement with the game, imo

lost agate
#

We went from a simple suggestion to "fight with teeths and nails if it gets sent to dev server"

hearty yew
#

i respect your opinion

lost agate
#

Tf happened

fervent zealot
#

honestly i disagree with you t here

tired haven
#

Musket is more fun on its' stage, however
And not because of autofire

hearty yew
#

@lost agate where moderators aren't moderators and we can discuss game design as we please

#

🤷

fervent zealot
#

autofire weapons take away fun by taking out a skilled element and filling in with effortlessness

lost agate
#

Wh

hearty yew
#

obviously ein does not like this suggestion

#

and he is allowed to speak his mind on dev server

#

if we are considering it for implementation

#

i encourage him to

#

it would be wrong if he didn't voice his opinion

brazen bramble
#

of course

elder mist
#

Well, I don't want weapons I use to suddenly be out of my arsenal for 0 reason

hearty yew
#

I do not think he will win or lose, I don't know what will happen

fervent zealot
#

then learn to use them.

hearty yew
#

hey, hey

#

don't throw shots at him

#

people disagree on what makes a weapon cool or fun

#

ein doesn't want his fun ruined by other people deciding what his weapons should do

#

and to be fair

pliant cargo
#

i want to suggest "make it a config option" but that seems lame

hearty yew
#

( install omniswing, don't fuck with config )

fervent zealot
#

literally ^

hollow shell
#

Weaponout adds an inventory item that grants you omniswing
Should we maybe do the same?

hearty yew
#

everyone has been butthurt about changes in games before

hollow shell
#

So it can be legal for nohits or whatever?

hearty yew
#

( lmao it instantly gets banned from nohits )

elder mist
#

^

#

but that's not the problem

#

i dont care about balance for the sake of nohits

hearty yew
#

nohits should never be a consideration when desigining calamity's features

elder mist
#

i care about actually enjoying using a weapon

brazen bramble
#

but then everyone would go for the omniswing item

#

because it's there

hearty yew
#

there could be an omniswing lore item

queen delta
#

Yeah but unfortunately we do have to consider nohits cuz of adrenaline

winged ice
#

If it isn't fun, then what's the point

pliant cargo
#

i never would

elder mist
#

that's for death only at best yata

queen delta
#

Ive been looking into ideas to change up adrenaline

fervent zealot
#

honestly imo best case scenario we get a fairly early omniswing item and it reduces damage on anything that doesn't normally have full auto

sand umbra
#

you actually don't have to consider nohits, tbf

elder mist
#

rev we test weapons ripperless

brazen bramble
#

if it was a lore item, maybe it will have a drawback too

pliant cargo
#

if it's an accessory there is a metric tonne of things i could be using instead of just giving my finger a vacation

fervent zealot
#

and then we get more things that are actually enjoyable high skill mechanics instead of unga bunga autoswingers

hearty yew
#

not all high skill weapons have to be not autoswing

#

do not confuse boring weapon for autofiring weapon

#

vivid clarity has autofire

#

and tendon bow does not

fervent zealot
#

most autofire weapons tend to be spammier and boring, though

hearty yew
#

i completely disagree

elder mist
#

So you're telling me

#

ark of the cosmos is boring

hearty yew
#

is neptune's bounty boring

elder mist
#

voltaic climax is boring

hearty yew
#

void vortex is boring

fervent zealot
#

yes, climax is boring

pliant cargo
#

yeah that point is moot

elder mist
#

?????

sand umbra
#

ark of the cosmos' issue is in a completely different ballpark to be entirely frank

hearty yew
#

is flamethrower boring

fervent zealot
#

literally just click and you have some circles that do absurd damage

sand umbra
#

although that's not my fish to fry right now

hearty yew
#

i think it's fun as fuck

winged ice
elder mist
#

okay tell me a fun weapon to use then nega.

#

Please.

#

I want to know.

hearty yew
#

yes, I also want to know now

brazen bramble
#

i need to do a flamethrower playthrough some day, if i could... but eehhh

fervent zealot
#

i can't because 90% of weapons are autofire these days

hollow shell
#

I do think Climax isn't very engaging in concept but I do think it's satisfying to use

fervent zealot
#

handgun and phoenix blaster were very nice

elder mist
#

So you don't have any fun weapon is it?

#

Oh

#

Damn!

hollow shell
#

because right at the end of the game you get the "click-to-kill" item

radiant meadow
#

tbf, I personally don't like voltaic climax

elder mist
#

Hand gun and pblaster you just point and shoot

hearty yew
#

nega i am sory that you don't like autofire weapons

elder mist
#

super boring

#

see what the problem is there?

hearty yew
#

because unfortunately this game is full of them

radiant meadow
#

it's messy to use for yharon

fervent zealot
#

autofire was a mistake and it has t ainted this game

elder mist
#

...?

#

I see

pliant cargo
#

nega, that is not a good point
autofire weapons aren't immediately uninteresting, it is when the lack of it is removed that the weapon becomes uninteresting

queen delta
devout lava
#

You guys are still on the hit or miss topic

hearty yew
pliant cargo
#

as it then becomes too similar to other weapons or loses its theme

hearty yew
#

1.3: adds preboss autoswing sword

fervent zealot
#

see, muramasa was good and unique because it was exclusive

hearty yew
#

1.0: there is exactly one and it's cool because of it

fervent zealot
#

it also had lower damage than a lot of things to balance it out

pliant cargo
#

that was what i was going for especially with the venus magnum

elder mist
#

wasn't minishark in 1.0?

winged ice
#

Gonna slap this chat with a "that's your opinion, not an actual problem"

elder mist
#

and also autofire?

fervent zealot
#

even if it was, it still also has super low damage

hearty yew
#

minishark ain't melee, friend

cyan lagoon
#

but that isn't necessarily the point

elder mist
#

oh melee

pliant cargo
#

semi auto minishark owo

hollow shell
#

This entire conversation was a battle of opinion

fervent zealot
#

minishark loses most of its viability in expert because it deals 1's to most things

queen delta
#

I mean... if you whack someone with the butt of the minishark, it can be melee

cyan lagoon
#

and plus it would be completely neglected if it wasn't autofire

lost agate
#

Huh

pliant cargo
#

This entire conversation was a battle of opinion

that is what debates tend to be, yes

cyan lagoon
#

carpel tunnel bullshit

elder mist
#

Nega clearly you haven't played the game

#

if you think that

fervent zealot
#

haha but i have my man

hollow shell
#

Why did it get this far

elder mist
#

you do realize bullets have damage right?

fervent zealot
#

m h m

lost agate
#

Dont people literally use minishark on rev

elder mist
#

I use it on death

fervent zealot
#

we talkin vanilla here, not calamity

elder mist
#

And have plenty of success while at it

fervent zealot
#

about how autofire used to be special and now it's just standard

queen delta
#

Yeah minishark is good

lost agate
#

Calamity doesnt even buff minishark

fervent zealot
#

calamity has super epic higher damage bullets though

elder mist
#

In phm?

#

Are you sure about that?

cyan lagoon
#

alright but i wanna be honest

fervent zealot
#

superballs or w/e they are

cyan lagoon
#

a good amount of weapons could lose the autofire

hearty yew
#

calamity adds no significant phm damage bullets

winged ice
#

If it makes a weapon unintuitive to use, why

elder mist
#

silver bullets are still the best phm bullets by damage

hearty yew
#

flash rounds hit twice but for no damage, and later in the game HFB's replace them because they also hit twice

cyan lagoon
#

but most of them would be pre-hm melee weapons

fervent zealot
#

i'm not even saying remove autofire from everything, though

hearty yew
#

also i like how we are ONLY talking guns

#

because gun meta

#

that's another fun thing to poke at

queen delta
#

Weapons like sniper rifle, handheld tank, etc could definitely lose autofire

hearty yew
#

gun ranger meta

sand umbra
#

yes gun meta

lost agate
#

sigh

elder mist
#

sigh

sand umbra
#

gun meta when gun does not exist for SCal

fervent zealot
#

i'm saying remove it from the things that are just stupid for having it with no reason other than yes

cyan lagoon
#

such as the slower weapons or some true melee weapons

hollow shell
#

We're talkin about guns cuz that was Bee's sugg

fervent zealot
#

^

elder mist
#

Are you talking gun meta in general or gun meta within the ranger class?

sand umbra
#

I'll be going now, as I'm not sure what's happening in here anymore aaaaaaa

hearty yew
#

oh yeah but all the examples of ranged weapons thus far have been gun

hollow shell
#

True

hearty yew
#

i brought up tendon bow as an example of a boring and shitty weapon without autofire

pliant cargo
#

guns are intellectually superior weapons for the higher class of men

brazen bramble
#

onyxia is viable for scal

hearty yew
#

^ it's not GREAT but it works

radiant meadow
#

handheld tank has been mentioned a few times

fervent zealot
#

most of the early metal stuff is boring and shitty without autofire

lost agate
#

You know what

fervent zealot
#

that's a separate issue entirely, though

elder mist
#

by that logic yharon drops are viable for scal

#

or dog drops too

lost agate
#

Im just gonna leave this chat idek

elder mist
#

just pair them with auric armor and voila

hearty yew
#

scal has 75% DR because auric armor exists

elder mist
#

you don't even need to upgrade from executioner's blade

radiant meadow
#

75% in death, 70% in other modes

queen delta
#

That makes a difference?

cyan lagoon
#

at this point

#

definitely so

hollow shell
#

We're working with big numbers so yeah

fervent zealot
#

if 5% didn't make a difference what good would ravager lore be

sand umbra
#

also 75% compared to 70% is 1/6 of your damage

elder mist
#

it does when scal doesn't take 25% reduction from ichor

sand umbra
#

so like lol

brazen bramble
#

defense doesn't really help at this point

elder mist
#

only like 7%

radiant meadow
#

The damage reduction of Supreme Calamitas works differently from other bosses. Ichor reduces her DR by 10%, and Cursed Inferno reduces her DR by 9%.

elder mist
#

10% of her current dr

#

no?

radiant meadow
#

it's multiplicative

#

When under the effects of Ichor, she will have 63% / 67.5% (death) DR (54% during Boss Rush). When under the effects of Cursed Inferno, she will have 63.7% / 68.25% (death) DR (54.6% during Boss Rush).

elder mist
radiant meadow
#

70% * 0.9 = 63%

hearty yew
#

yep

elder mist
#

yeah it's multiplicative for scal specifically

hearty yew
#

because remember

radiant meadow
#

no?

hearty yew
#

it's not scal specifically

elder mist
#

is it not??

hearty yew
#

all post ML bosses

radiant meadow
#

it's multiplicative for like all enemies

hearty yew
#

it's multiplicative DR reduction for everything

elder mist
#

then.... what's the point of marked for death...?

hearty yew
#

post ML bosses have a custom formula

#

NOTHING

#

IT DOESN'T WORK ON ANYTHING

radiant meadow
#

only ones that are subtracting are prov and yharon

sand umbra
radiant meadow
#

and ye, mfd is garbo

#

marked magnum is just for show

sand umbra
#

marked would be good

fervent zealot
#

cough cough this is the anti fun he was talking about earlier

elder mist
#

I thought ichor was 25% flat

hearty yew
#

I'm gonna leave now. I'm sorry for raising a fight, Ein

radiant meadow
#

nah

sand umbra
#

IF ANYTHING WERE VULNERABLE TO IT

hearty yew
#

I'm glad we figured out how we were feeling though

elder mist
#

while marked for death was 50% of current dr

sand umbra
#

though really that goes for a lot of debuffs happyfish

elder mist
#

which would mean on high DR enemies mfd was better

radiant meadow
#

mfd is literally only good for wof mouth

sand umbra
#

mouf

radiant meadow
#

at least for marked magnum

sand umbra
#

hit mouf w/ markiplier'd magnum for big damage

radiant meadow
#

anything else relevant with dr in phm has only 5% dr

sand umbra
#

I guess

radiant meadow
#

which is reduced to 2.5%

fervent zealot
#

huge difference innit

sand umbra
#

and by the time enemies have high enough DR for it to make a difference

#

guess what, everything important's immune to it because you can inflict it at their tier

#

and now I'll go before I inevitably slip into another hour-long rant about the current state of debuffs

#

I need to focus on things

#

🚟

fervent zealot
#

debuffs are a fat mess correct

#

i don't feel like having a war about the fact that they literally need percentage based damage to survive against ichor

#

so bye

pliant cargo
#

markiplier'd magnum

lost agate
#

Oh we went back to this

pliant cargo
#

ok

civic pond
#

@mighty jewel you should add a reason "why"

hollow shell
#

^

#

You should.

mighty jewel
#

I play deathmode+masochist mode(Fargo), with both mods having natural boss spawn rates,

#

It is low key impossible to play at night time

#

I kill a boss, and in 1-2 min another one spawns

#

So I survived this far using cosmolight to play during day

sand umbra
#

and how does this relate to it being a Calamity issue

frail mantle
#

that's not really Calamity's fault

queen delta
winged ice
hollow shell
#

Yeah that's not Calamity's issue to solve

#

Either play RevMaso or just Death

mighty jewel
#

Combining both made the situation really shit

hollow shell
#

Yeah that seems expected, lol

mighty jewel
#

Legit unplayable at night time XD

distant gyro
#

1 spawn every 14 minutes given the right condition isn't that bad

mighty jewel
#

2min

#

I kill destroyer random spawn

distant gyro
#

I'd blame masomode on that, then

mighty jewel
#

Barely recovering, EOC/twins/prime,etc spawn

#

Ok

#

I think I'll drop to revengeance then, it's a bit too much for me

distant gyro
#

I barely even get a death spawn

mighty jewel
#

I had to use jam for wof and cultist fight tbh, the sheer DMG and tankiness coming from both mods is bullshit

#

Especially deathmode

distant gyro
#

you can just evade mech spawns by going underground within 1 minute after a "Something is approaching message"

#

same thing for EoC

mighty jewel
#

Ok

distant gyro
#

death mode spawns are forgiving in a sense that you can just avoid them completely

mighty jewel
#

I'll try that,thanks for tip

#

My soul is being drained trying to beat moon lord now

arctic notch
#

Change the Dungeon's Generation so that the Abyss doesn't consume the dungeon, or spawn it's enemies outside of the abyss.
Why? The Dungeon is quite important, and you could lose chests due to the retardation of the Abyss' generation, or have enemies you're grinding be overridden by Abyss enemies.

hollow shell
#

You see

opal barn
#

Yeah, it was attempted already

hollow shell
#

It's not the Abyss's generation which is retardation

#

because it just goes straight down, little variance

#

It's the Dungeon which can sprawl all the way to the edge of the world in order to get fucked

opal barn
#

And we can't really put it on the other side because then it would clash with the Thorium biome

arctic notch
#

I edited it. How about that?

hollow shell
#

There have been some proposed solutions to preventing the Dungeon from getting eated by the Abyss sometimes
but so far nothing has been without cons

opal barn
#

Dungeon Generation is hardcoded is it not

hollow shell
#

Changing vanilla generation is
difficult

jovial spire
#

What sort of cons, if you don't mind me asking?

frail mantle
#

Redcode™©

hollow shell
#

Mostly that they'd all cause a lot of programming headaches

#

just generating the Abyss before the Dungeon
or having a Dungeon+Abyss subbiome thing when they collide (which still keeps the blocks the chests stand on)

void kelp
#

iirc similar discussions were had in #other-mod-talk regarding how the jungle temple generates

hollow shell
#

or

#

other things

half basalt
#

redcode

#

Making coders hate their fucking life since 2011

jovial spire
#

I cant tell if the dungeon eating the abyss would be worse than the abyss eating the dungeon

half basalt
#

abyss eating dungeon would be harder

#

if it was the dungeon eating the abyss

jovial spire
#

At least you can make artificial dungeon

half basalt
#

then they could just change abyss gen

jovial spire
#

Can't make an artificial abyss

half basalt
#

abyss eating dungeon? too fuckin bad

jovial spire
#

plus imagine going through your dungeon and suddenly you start taking 30 damage per second and hear creepy music

arctic notch
#

Dungeon >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Abyss

bitter topaz
#

you didn't really need 40+ > there
please refrain from just making messages which majorly consist of just 1 character, please

arctic notch
#

Ok.

jovial spire
#

Make Crystl Crusher's Alt fire also destroy walls
Why this should be added: Seeing as how the alt fire is mean the destroy everything, it would be nice if it also destroyed walls as well so you can wreck more havoc with it, and would make it so that you don't have to spend more than a few minutes destroying walls while attempting to clear a huge area.

#

Any criticism?

queen delta
#

good

half basalt
#

fine

tired haven
#

inb4 triactis gets an alt fire

signal prairie
#

^

brazen bramble
#

I think we should have a different item that destroys walls

hollow shell
#

Like a Crystyl Hammer (Hamaxe?) of some kind

#

perhaps not also themed around crystal but at least the same tier

karmic stone
#

Maybe give it to Grax?

brazen bramble
#

Yeah

hollow shell
#

Nah, Grax is early Post-ML
It'd have to be an upgrade

brazen bramble
#

No, grax is too low tier i think

civic pond
#

ok

#

What are the chances of :thinkies: getting in this server

#

or replacing thonk

hollow shell
#

Probably low.

#

Not much point.

civic pond
#

oh well 😔

queen delta
#

Leave the extra emote slots to collect dust i guess hahayes

civic pond
#

let all the fargo echs migrate here

sand umbra
civic pond
#

jesus christ

hollow shell
ashen warren
#

Glowing hellstone would make it kinda trivial to mine.

radiant pawn
#

imagine glowing lava ore

loud steeple
#

Suggestion : add the JoJoStands made/helped made by @peak dagger discord to the #other-discords .

Reason : the mod is quickly rising in popularity and by adding the discord server link to the other discords channel will help it grow even more.

#

Anyone got any problems with me dropping it in suggestions/any thing I should change before I drop it in their?

peak dagger
#

Well, I don't think my mod is too big yet (content wise) and we still need to rework stuff which we're already doing

radiant meadow
#

@loud steeple can you send the invite here first? I want to look around there

peak dagger
hearty yew
#

fun fact

#

hellstone emitted light in Terraria 1.0

#

it was removed at some point for unknown reasons

proven tide
#

@ashen warren why, exactly?

ashen warren
#

iirc it’s useless against anything post yharon

#

Maybe even useless against yharon himself

#

I don’t really see the point in using it when I can use the chad ark of the cosmos

#

or anything else post yharon, really

hollow idol
#

this is why UHF needs progress again

sterile moon
#

@ashen warren how is murasama not good? It rewards those who use it with risk.

hollow shell
#

You've gotta edit some elaboration into that suggestion please

queen sail
#

Because it’s placed at a point in the game where true melee is not viable at all

hollow shell
#

Boss Rush exists

queen sail
#

Ah yes

hollow shell
#

If it's not good in the boss rush
then add that to the suggestion

#

cuz right now it's real vague

queen sail
#

When there are infinitely better options than sword that does meme damage at a range where you’d probably die

hollow shell
#

Sounds great

queen sail
#

We already discussed a suggestion about moving Murasama to post DoG instead of post Yharon

#

Since there’s more chances for it to shine there

#

It easily gets outclassed by both the dev and exo weapons in terms of usability and versatility by the time it’s unlocked

ashen warren
#

Deleted it cause I changed my mind

devout seal
#

Wasn't that where it originally was?

queen sail
#

Yep

#

Like would you really use Murasama bc muh damage

ashen warren
#

I mean yeah fair

queen sail
#

Or would you just end up using Exomeme or AotC, or even fuckin Scarlet Devil

#

Murasama is powerful but at the point you get it there’s way too many better options

sand umbra
#

see here's the thing

#

Murasama does not lack damage

#

it lacks any semblance of viable range for SCal

#

which is the big reason moving it back to post-DoG would help it get so much more use

queen sail
#

The only time someone true melee run’d scal wasn’t even true melee

zenith hazel
#

honestly, I’d just wait and see how it fares against draedon

sand umbra
#

since then you can meme DoG farming, seasonal moons, Yharhar phase 1, and Darksun bullshit with it.

ashen warren
#

All I’m gonna say about the AoTC is that it’s broken

queen sail
#

They just used the asteroid sword

zenith hazel
#

maybe it’d get some usage when there’s another boss jammed between scal and yharon

ashen warren
#

Yeah cause true melee scal is basically impossible

zenith hazel
#

or it could just shred draedon but idrk

ashen warren
#

Without tanking, at least

queen sail
#

Wait that makes perfect sense to be used against Draedon actually

proven tide
#

inb4 drae is also a projectile meme boss

sand umbra
#

I'm sorry, how viable is true melee for the Mechs to begin with again

queen sail
#

Murasama was used against Armstrong and Draedon has nanomemes

#

Perfect

proven tide
#

Murasama vs. the nanomemes guy

queen sail
proven tide
#

hmmmm.

zenith hazel
#

we’ll see

sand umbra
#

like

Twins: maybe
Destroyer: hell no
Prime: Prime

queen sail
#

But seriously get it out of its placement rn

sand umbra
#

true melee does not function against the Mechs

#

and virtually the only constant in our knowledge of Draedon's fight is that he's going to utilize the exo mechs

zenith hazel
#

if adrenaline murasama can completely skip yharon p1 then who knows

ashen warren
#

True melee skelly is also impossible iirc

#

Stunlock exists

sand umbra
#

adrenaline 👏 is 👏 not 👏 a 👏 baseline

proven tide
#

it should be

queen sail
#

technically yharon p1 is unskippable now bc he’s programmed to stop taking damage at a certain threshold

zenith hazel
#

well it’s not like you’re not gonna use adrenaline while using true melee either

proven tide
#

bosses are not balanced around rage and adrenaline as much as they should be

#

also that slobbyjoy

zenith hazel
#

true melee in itself relies on rippers more than common playstyles

sand umbra
#

also, with all due respect

queen sail
#

Rippers are just used in general tbh

sand umbra
#

who the hell said I cared about Rev+ performance specifically

ashen warren
#

True melee might almost be possible in normal

#

but not really

sand umbra
#

it's concerning all difficulties

ashen warren
#

Because enemy projectiles exist

sand umbra
#

the point is that the Mechs cannot be reasonably true melee'd

ashen warren
#

That goes for all hm bosses iirc

queen sail
#

Keep in mind we’re talking about a game where melee isn’t even melee

#

It’s just mage w/o mana

ashen warren
#

They all tend to fire projectiles/dash

queen sail
zenith hazel
#

well of course you’re gonna be able to use murasama well in expert and normal considering you can just facetank

sand umbra
#

and given that Draedon will most likely employ beefed-up Mechs, it's hard to imply that Murasama will really

#

get much of a use

zenith hazel
#

again, I’d just wait and see before jumping to conclusions

ashen warren
#

It he’s gonna spawn beefed up mechs, I better see harder ai too

#

:ech:

zenith hazel
#

we don’t even know how they’re gonna use their attacks to leave room open for murasama

ashen warren
#

Seriously though idek how draedon will work

#

besides nanomachines I guess

sand umbra
#

and that's precisely why I'm skeptical

#

there are too many variables up in the air right now for me to reasonably believe, based on my own knowledge of the existing Mechs, that Murasama will be massively viable against Draedon and his exo mechs

queen sail
#

How is true melee not viable for destroyer

#

:what:

#

You ever see how fast baghnaks meme him

sand umbra
#

.
do you understand how close you need to be for that to work

#

like you might as well be standing in Destroyer

queen sail
#

Yeah that’s what happens

sand umbra
#

and on higher difficulties in particular that's a fat no

queen sail
#

It wouldn’t exactly matter considering the dps of the baghnaks will probably kill him faster than his body segments can kill you

sand umbra
#

and furthermore, that doesn't mean the other two Mechs are fine

#

specifically, Prime

#

who just kind of exists and nullifies half of the viable strategies in the world CompleteFailure

quick ice
#

Spaz is a nightmare for true melee

queen sail
#

Twins is a big no for true melee

sand umbra
#

ah yes, Spazmatism too

queen sail
#

There’s no way in hell you’re gonna survive spaz

sand umbra
#

Spazmatism exists and shits on anything true melee

quick ice
#

Retinazer is not nearly as bad though

queen sail
#

Also why are the Twins like

#

The only really good fight out of all the mech bosses in vanilla

sand umbra
#

because the Twins actually handle a multi-part boss fight well

quick ice
#

Frankly true-Melee just isn’t gonna be viable for a lot of bosses, and there’s not much the devs can do to change that
(At least little they can do to change it without affecting other play styles a lot)

sand umbra
#

I'll believe that when people stop ignoring the Brand of the Inferno's mechanic

queen sail
#

One dies to a prehm game breaker in 5 seconds and the other is just a copy paste of the old one with new arms

sand umbra
quick ice
#

What does brand of the inferno do again?

sand umbra
#

brand of the inferno is the original block and parry sword

queen sail
#

Right click to parry -> next attack will do 500% dmg

quick ice
#

Also yeah I agree that twins are the only good mech-Boss fight, and one of the only good Hardmode bosses for vanilla in general

sand umbra
#

the issue is that nobody knows about it because it's a drop from the worst event in existence

quick ice
#

Alongside Duke-Fishron and Lunatic (just my opinion here)

queen sail
#

That’s why you download Faster OOA and Miniboss NPC

sand umbra
#

OOA is a nightmare to go through

quick ice
#

Oh, I like old ones Army

sand umbra
#

hence why nobody knows this weapon exists normally

queen sail
#

Ooa isn’t hard

#

It’s just boring

sand umbra
#

oh I never said it was hard

#

it's just tedius as all mother fuck

queen sail
#

Ah yes

quick ice
#

True, enemies are all quite bland

sand umbra
#

but yeah, BotI's a game-changer for true melee because like

#

you could expand upon that idea

#

a lot

queen sail
#

Let me wait two hours for the next wave as the game tries to ensure i am properly prepared for 3 kinda of enemies

sand umbra
#

and instantaneously true melee would become 5 billion times better

#

like. having that blocking and parrying as a part of the greater...

#

...subclass?

quick ice
#

It’d be nice

sand umbra
#

weapon classification?

quick ice
#

But shouldn’t be incorporated into Calamity

queen sail
#

Honestly can I just remake Terraria gameplay to just become a modified 2D Devil May Cry game

#

:echprime:

sand umbra
#

But shouldn't be incorporated into Calamity

queen sail
#

Where literally everything doesn’t succumb to crutch class memes

sand umbra
#

Give me one good reason why a mod that tries to make true melee actually relevant shouldn't add mechanics that make it more enjoyable than just facetanking.

quick ice
#

Calamity already shits on enough of Terrarian normal mechanics

sand umbra
#

I said a good reason.

#

You wanna try that again?

quick ice
#

nope nvm...

sand umbra
#

It's a mod, for god's sake.

#

What the hell's it matter if it changes vanilla stuff? That's the point of a mod.

quick ice
#

True, but it’d go better as a different mod entirely

queen sail
#

Keep in mind that whatever people dab on Calamity for doing, ReLogic will probably do worse

sand umbra
#

That too.

quick ice
#

Or to the least a configurable option*

sand umbra
#

Vanilla changes, especially when most of them improve the game or are to bring some semblance of balance, are not going to be a config.

queen sail
#

“Lmao Calameme has lore in my SANDBOX game, makes the game look edgy”
“Here’s our lore that we worked on for one day, did not revise, and is permanently official!”
“”

quick ice
#

Terraria lore is bad

#

Calamities is better but I’m still waiting for some of the WoG stuff to be put on a wiki so it can be considered fact

queen sail
#

“Lmao Calameme trying to be special and making its own thrower”
“Hey, we kinda didn’t think the Throwing class was working out so well, so instead of trying to build upon it we’re scrapping it entirely and giving Ranger even more options to become morbidly obese with!”
“”

quick ice
#

Calameme making rogue separate from thrown is dumb as hell

sand umbra
#

I agree with you --- for all the wrong reasons --- but at the same time it's not my focus to a point where I'll really ramble about it.

quick ice
#

Re-Logic May have made a mistake combining it with ranged, but calamity making rogue separate from throwing is pointless as of now

sand umbra
#

I have way bigger fish to fry, and quite frankly I don't need to focus on rogue being a separate thing.

quick ice
#

Yeah

ashen warren
#

oh boy it's that time

#

107th time

quick ice
#

If rogue was made to where it had some truly unique aspects it’d be fine, but as it stands it’s throwing with the psycho knife cloaking effect for everything with bonus speed

sand umbra
#

I mean, the rogue expansion's coming in literally the next update.

quick ice
#

True

queen sail
#

We started rogue like

#

What

sand umbra
#

So I wouldn't harp too much on the stealth mechanics that are going to be massively overhauled and actually relevant in a coming update.

queen sail
#

5 months ago?

quick ice
#

And if it does good, my opinions are always open to change

hollow shell
#

More than that, Kirb...

ashen warren
queen sail
#

Anyways like I said before

sand umbra
#

My thing is moreso just rogue being, on a fundamental level, a rebranded thrower class.

#

That's what it is, or at least at the moment.

quick ice
#

^

queen sail
#

Whatever things people dab on Calamity for, ReLogic will probably do even worse

ashen warren
#

calamity does tend to have a focus issue
so stuff just sits around

queen sail
#

Because at this point they don’t even understand what their game is

quick ice
#

And as it stands right now, rogue just makes calamity harder to blend with other mods since their throwing functions are so similar but incompatible due to class-type

ashen warren
#

The problem is trying to understand the clusterfuck that's terraria.

hollow shell
#

I've said it before but if #suggestions-voting has taught me anything is that Calamity has a lot of stuff in it and a lot of things that people think need fixing

ashen warren
#

just let it do

sand umbra
#

a lot of things that people think need fleshing out, too

hollow shell
#

Both Calamity and Terraria, I guess
Because fixing Terraria is part of Calamity's problem

quick ice
#

Calamity does have tons of stuff that needs fixing/fleshing out

sand umbra
#

Astral Infectionmmmmmmmmmm

hollow shell
#

The problem is we can't be doing everything at once

quick ice
#

The update after Draedon should (just my opinion here) focus entirely on fixing its biomes

#

Or at least start fixing them

queen sail
#

You guys got a calendar though right

sand umbra
#

usually this is the part where I say
"then. don't?

literally just actually focus on a biome and flesh it out, and make sure it's good"

but this time I'm not retarded and I know the response that'd follow

queen sail
#

Also we got a crag revamp coming eventually so :pogai:

quick ice
#

Any details on crag revamp?

queen sail
#

No

hollow shell
#

It's coming.

#

Later.

proven tide
#

damn is this time to commit

hollow shell
#

Not soon

quick ice
#

Cause that biome is the one that needs it the most

proven tide
#

writing that one thing in the background

sand umbra
#

because no matter what someone is going to scream for that next boss that isn't even entirely important compared to fleshing out existing content

quick ice
#

Yeah the mod has enough bosses

#

More than most

queen sail
#

They also have a schedule they planned out

hollow shell
#

We do indeed

quick ice
#

Is the schedule open for public viewing?

hollow shell
#

No because that'd be spoilers

queen sail
#

Last time I suggested postponing Draedon to flesh out content, the response I got was that they’d be pissy because Draedon’s been postponed for long enough

hollow shell
#

it'd be literally everything we're planning on adding at the moment

sand umbra
#

and that's the point that I was making

#

there's no easy way about it no matter what you focus on

hollow shell
#

Draedon has been postponed for a long time.
The reason why he's coming after the Rogue update is because of that.

sand umbra
#

focus Draedon, people are gonna get pissy that other content isn't being fleshed out

proven tide
#

Draedon being postponed would have been alright if the postponing content was more than a load of tiny tweaks and unnecessary melee bloat

sand umbra
#

focus fleshing out other existing content, people are gonna get pissy that Draedon can't get his shit kicked in yet

queen sail
#

Focus on other content, people want more than scal

#

Or just a better scal tbh

hollow shell
#

At the risk of getting Begoned by devs
I'm going to quote our schedule doc for the section that says which update Draedon is being added:
"yes, this is happening this update, it has to, it’s been too long"

proven tide
#

If YouTube's taught me anything it's that people want nothing but SCal

quick ice
#

When was S-Cal released?

hollow shell
#

A long long time ago

sand umbra
#

well guess what we have SCal now

#

Now Stop Asking Where

hollow shell
#

Since before me

queen sail
#

:hmmm:

quick ice
#

2018 long time ago?

sand umbra
#

and let the devs flesh out the mod

hollow shell
#

Like, 2016 long time ago

queen sail
#

It doesn’t really matter

#

People usually play terraria for shits and giggles

quick ice
#

is that a joke or are you mistaking S-Cal for Calamitas doppleganger?

proven tide
#

how about the devs look to the community to see what we'd like to see next

hollow shell
#

Supreme Calamitas has been in the mod since 2016, Krant.

queen sail
#

Not balanced gameplay

proven tide
#

Not as a decree as to what must be done

quick ice
#

Wait what

proven tide
#

but simply an indicator of where waters lie

quick ice
#

But this mod started in like 2015

proven tide
#

some sort of simple 🅱oll

hollow shell
#

You might not remember her from back then (I dunno how new you are here)
because back then Yharon and SCal were kinda shitty compared to DoG

queen sail
#

Didn’t the last time we did that we got OC weapons

hollow shell
#

DoG was the de-facto final boss

quick ice
#

Yeah I remember the mod back then

proven tide
#

can we have dimension cloning dog back please

hollow shell
#

Then SCal got the big rework which added the arena box and the bullet hells

queen sail
#

Scal back then was just DoppelCal with some new stuff, ig

hollow shell
#

And Yharon got Phase 2

#

Now they're cool

proven tide
#

i reached dog in my playthrough right as the purple sprite and second phase got added

hollow shell
#

I played DoG when he multiplied himself and had big crocodile mouth

proven tide
#

I started Calamity when he was still the Armored Digger lookin ass but reached him just as the rework was happening

hollow shell
#

That fight was really fun tbh

proven tide
#

Can we have it back

quick ice
#

Man back before I abandoned terraria, this mod only had 7-8 bosses

queen sail
#

Was there any reason why double dogs got removed

proven tide
#

replace the laser walls with more dog

quick ice
#

And S-Cal wasn’t one of them

hollow shell
#

Cuz it made no sense and it was a gimmick, lol

sand umbra
#

because it made endless DoGs

proven tide
#

i see no problem

hollow shell
#

There would never be more than 2

zenith hazel
#

wait what’s the suggestion here again? I’m lost

proven tide
#

there's no suggestion

queen sail
#

Uhhhhhhhhhhhhh

sand umbra
#

correct, but
if you killed the first DoG before getting the second one to 25% or whatever the shit

#

then upon the second one reaching 25%

hollow shell
#

It was some shit about balancing and then the convo shifted to Calamity's focus and now we're here

proven tide
#

we're currently ambling about the point of reversion vs. progression with development

sand umbra
#

another DoG would spawn

proven tide
#

only if one had already died

zenith hazel
#

balancing back then was wack tbh

proven tide
#

you can have as many as you like over time but it could only have two at a given moment

#

"back then"

#

you just fucking wait

queen sail
sand umbra
#

balancing is still wack iirc

zenith hazel
#

less wack than before at least

quick ice
#

Balancing is even harder because Calamity took a shit on the normal Terraria balance

sand umbra
#

shout-out to the completely arbitrary tripling of DPS between ML and Provi

queen sail
#

How are you supposed to balance yourself to a game with no sense of balance

zenith hazel
#

because vanilla balancing is ass

quick ice
#

Meaning they had to redo the whole thing

#

It is, I agree

queen sail
#

A bow at the beginning of hm was a viable moon lord weapon

proven tide
#

Why don't we just narrow all playstyle and item options to a scant couple by the end of the game

quick ice
#

But it’s the reason why balancing is so hard for Calamity

proven tide
#

what is variety thonk

zenith hazel
#

how the hell do you make a pair of wings that you buy for a platinum from the start hardmode better than most wings in hardmode?

proven tide
#

badly

sand umbra
#

buying wings for a platinum

#

lole

proven tide
#

time for wing gimmick hour, right?

sand umbra
#

imagine not just cucking some Ice Golems

hollow shell
#

I'm fucking hype for wing effects

sand umbra
#

frozen wings gang

zenith hazel
#

I’m just referring to accessibility

queen sail
#

Here’s 8 variety of wood armors that have the same amount of defense

hollow shell
#

Currently most wings do jack god damn shit different from each other except appearance

queen sail
#

Also don’t wings like

quick ice
#

Oh yeah, why did calamity expand on Sandstorm when they could do stuff for blizzard too?

zenith hazel
#

you have to jump over so many god damn hoops to get to something like christmas wings or mothron wings, when you can just buy a pair or kill some ice golems for a better pair

queen sail
#

Ruin most of terraria’s movement

hollow shell
#

That's been a suggestion, Krant

queen sail
#

Bc now everything is just free movement

quick ice
#

Sandstorm is cool enough in Hardmode and didn’t need a 2nd miniboss, while blizzard is boring as all hell

zenith hazel
#

blizzard also cucks your visibility more

quick ice
#

Yeah I figure it has been, can we expect to see blizzard content at some point in the next year perhaps?

proven tide
#

can we just fucking NOT bloat ice

#

we don't need more early hm ice content

sand umbra
#

blizzard has Cryogen by technicality

#

h

queen sail
#

You say bloat as if all it gets is one boss

quick ice
#

It does?

queen sail
#

:echthink:

sand umbra
#

yes

proven tide
#

the fuck is the difference between frigid arrows and icicle arrows

#

why do both of them exist

sand umbra
#

hell, Cryo literally summons a blizzard on spawning

proven tide
#

why do we have three ice-themed full weapon sets at one goddamn tier

#

(not to mention armour and accs)

hollow shell
#

Icicle Arrows are Crystal Bullets but arrows
Arctic Arrows inflict Glacial State

#

That's the diff

proven tide
#

in terms of actual meaningfulness

queen sail
#

Oh hey crystal arrows

#

Finally

proven tide
#

arbitrary difference because content rounding

#

oh hey we reached ornate shield again thonk

queen sail
#

Ornate Shield is useless, next topic

hollow shell
#

I'm getting a slight bit tired of this

proven tide
#

it doesn't have to be tbh

hollow shell
#

just naming problems one after another

#

Didn't we already talk about this?

#

Vetus?

quick ice
#

The tiny problems don’t need to be mentioned

#

If they don’t have a noticeable impact on a game then they don’t need to be addressed right now

proven tide
#

the question is what the priorities are

quick ice
#

That’s for the devs to decide

#

Currently it’s rogue and Draedon after that

hollow shell
#

Our current priority is fleshing out rogue, yes

#

and then adding the boss we've been putting off for a million years
among (many) other changes

quick ice
#

I assume Yharim will be a long wait too?

hollow shell
#

Pretty long yeah

queen sail
#

Yharim has a lot of expectations tbh

quick ice
#

Good, we don’t need more bosses

hollow shell
#

Farther off than Crag rework

quick ice
#

Will crag rework include new enemies?

hollow shell
#

Probably

#

not much to say enemy-wise atm

quick ice
#

Current enemies suck since they’re all very easy to fight and kill

#

To the least current ones need an HP buff to be a threat, since they’re all jokes by the end of Pre-HM

terse rampart
#

Buffing stats

#

Is so cheap i hate it

#

Make em more intresting

#

Maybe zombies can rip off their arm

#

And use it

#

Or throw it at you

hollow shell
#

Armed Zombies already exist :P

terse rampart
#

Yeah but like

#

I dont like when numbers just get boosted

hollow shell
#

That's understandable

#

But sometimes it's simply that the numbers are too low

terse rampart
#

Just make the ai smarter

#

And give more attacks

#

To the enemy

#

That are dodgeable

hollow shell
#

Cryogen has a big complex AI but his numbers were low for a while, he was kind of a joke
so now his numbers are going up

terse rampart
#

Oh ye in that case fine

smoky wagon
#

Post-ml enemies need more advanced ai

#

Whenever that part of the game has more fleshed out exploration it should be a priority

reef plover
#

because scorn eater silently crashing into you isn't advanced

terse rampart
#

I want post ml space expansion pain pain pain

zenith hazel
#

stop with the emote spam please, also why?

radiant pawn
#

what could you do with a space expansion

#

even if space is one of the most underdeveloped and lame biomes in vanilla

#

what more could you do

terse rampart
#

Make it less lame

#

Exact ly

brazen bramble
#

well you can't really expand the world when it's already created

#

also exodium clusters exist

quick ice
#

Allow me to prove my point for why Brimstone enemies need a buff