#suggestions-discussion
1 messages · Page 701 of 1
if you're in the wrong you've made some sort of transgression
but if you're wrong you are low iq
iirc english bad 
this is why the English language is retarded iirc


what do you mean it's perfect
Oh god you have the same pfp
oh I'm well aware, I could write a fuckin' novel on this kinda stuff
but alas, not the point 
very good


no
their vertical velocity slightly increases upwards as they travel, regardless of what direction they're shot

why does this belong here again?
oh fuck
i didnt think my suggestion would get 68 stars and pretty much no negative opinion
Negative opinion:
its not 69
That's a positive if you ask me

it means it’s a good sugg :3
if you are a mage, you have calamitas sigil that shows ore
if you are any other class
spelunker potion work 
it may not come in the metal detector, but why would you need a metal detector when spelunker effect is far better
Does anything have priority over the life items
It's a valid suggestion
I mean it still doesnt make sense that those ores would be marked as less valuable than life items that late in the game
@terse sundial there's levels for every single treasure in the game - e.g. life crystal is 800 and life fruit is 810. they could set the ore to be 900 or something if they wanted to
^
Would there be any problems with me suggesting that the speed at which you can fall through platforms should be increased; it feels very jerky descending layers of platforms and can hinder movement during boss-fights.
I do not think you will get much support if you're asking that the physics / movement mechanic itself be changed
That sounds a bit painful to program and would likely cause a lotta bugs
I think it'd be better to suggest a thing that makes you drop through platforms at a higher speed
but that doesn't sound substantial enough on its own to exist
but I don't know what other relevant functions it could have
maybe add that to the normality relocator?
Maybe
I wouldn't say add it to the normality relocator because that is early-endgame equipment and fast platform descension would be useful for most of the game up to the endgame where most arenas don't involve layers of platforms. So it would be pretty redundant to put it on an item that you get as soon as the ability is possesses is no longer that useful.
Fair
Perhaps it could be an item obtained much earlier, that later is an ingredient to Normality
Maybe it could be an added bonus to the frog legs.
That would make sense because their bonuses are mostly to benefit vertical movement.
Makes sense
i think the platform descent is hardcoded
i think that's a question you should ask in the CEM server
regarding Cal-, yeah what Providab said ^
The what server? 
Calamity Extra Music Server
Ah.
Turq made an another mod and all the vanilla remade tracks are in there
Well, it's still a thing that should be done by the calamity devs, isn't that right?
Rework Heart Attack or Rage in general.
Reason: Let’s be honest, has anyone ever used Rage legitimately? With the methods of how to build it up and how easy it is to completely lose it, people are going to end up using Heart Attack’s stat buffs more than Rage’s damage boost. These honestly need to be reworked so that a random buff doesn’t end up being more useful than the gameplay element it spawns from. 
Heart Attack was actually just changed, now it's called Absolute Rage
it got a few tweaks also
Still calling it Heart Attack to differentiate it from Rage
Since absolute rage is uhhhh
A bit unoriginal ig
:echthink:
also
Rage is very useful for a lot of things, being able to time a damage boost is super helpful
something I found out
many classes like ranged and summoner don't often get rage due to their playstyles
gdi

I thought it was a debuff with positive attributes
Well because it's a buff
i don't recall anything being changed about internally though?
... it still has the red background though because I don't think anybody knew it was changing to Absolute Rage except testers
nobody resprited it
No it’s still the same hp boost meme
booze gives positive effects too and you can't click it away
I don't remember seeing anything
Booze is serum
well I saw it just didn't know it's name was being changed
Booze has both positive and negative effects
It takes away something as well as give something
Absolute Rage is only positive
Also why is it mostly only a thing for melee
same is true of Draedon's Heart
none of us testers were aware of it's name change, but yeah it should be fixed for next update
Rage is super useful for melee
Rage is difficult to gain in early stages of the game, which is why I assume it turns people away
I mean, yeah,but that doesnt make it less useful
mhm
Having problems with a boss? Save some rage and give yourself a boost
You can ensure that you have rage, but nothing ensure you get adren on a fight
I know it may be a problem with people abusing this for more difficult boss fights, but what if Rage was easier to charge in pre-hm and pre-plant/clone?
without the use of other mods ofc
You could reduce the amount of dmg you gotta take in general and make it more demanding when you consume the rage upgrades
That could work
So last upgrade would leave you with current dmg needed
I've got an idea
Decrease the amount of charge needed to fill Rage as well as its damage boost at the start of the game and have each of the Rage Upgrades increase charge time as well as damage.
Rage is currently underutilized by many of the player base that plays rev due to how difficult it is to charge in the early stages of the game, while Adrenaline can be charged at any point during a boss fight while in Rev+. Allowing Rage to be used although being more weak can could encourage players to utilize Rage more instead if just holding onto rage for the Absolute Rage buff. Each Rage Upgrade obtained can help to increase the amount of damage Rage can do, while also increasing the amount of time spent on charging in order to prevent cheesing post-ML bosses with an easier to charge Rage.
Sounds good
what if rage is built by consecutive hits on enemies?
that's a good
Alternate: re-introduce rage in contact of all ennemies. Currently, you need to ram yourself into ennemies again and again, go to the nurse, let her patch you up, and then do it again, again and again and again again, which is a massive PITA. And it's only worse if you're trying to use rage against a hard bossfight: you're wasting several minutes for a boss you'll probably die against anyways.
Because u get very angry when you intentionally step on a spike 
Well, you wouldn't get very angry either if you kept bashing yourself into a living chest
You can also gain rage via true melee strikes
Heart of darkness lore is that you get angry because you have to wait so long
When the whole time the rage came from the waiting itself
rage should fill up faster depending on the volume and distortion of sounds that mic records

Also give mic support so rage can build up every time your mic hears you banging on your desk
ninja'd?
Table bang is a good idea
and ye great minds think alike

Every f bomb you throw gives you 2% rage
Nohitters every attempt:
also, if you die in a bossfight, the rage meter on respawn gets filled by the % of boss hp you took away
1% stonks 
Nam’s wrath
Nam hours
also here's a drop; thoughts appreciated
Move around the effects of the Astral Armor from the individual pieces to the set bonus and vice versa
In case you don't get it yet; it means moving the "Creature, Danger, Treasure and Ore Detection" to the set bonus while "28% increased damage and 21% increased critical strike chance" are distributed to each pieces. Certain part of the set bonus such as the "stars fall on critical hits" should stay as a set bonus, however.
Reason : At first glance, people may view this as a summoner-based or utility-based armor when it actually isn't. Moving the stats around will make the armor less deceiving especially to newer players.
@lime magnet If you could edit a reason into your suggestion that'd be appreciated
(a reason beyond "it'd be funny")
@supple lodge You too, for your Sandgun suggestion
(and remove the "also" in the one after)
also chain suggestion times
(also can I get the go-ahead for that astral armor sug
)
@supple lodge
Tbh there are people that really like to know the armor bonus when they already have it, so this would go better in a small QoL mod rather than a mod as big as Clam
Also, cut the "also" in that sugg, chaining smelly
That's not what chaining means
I mean that if devs were to see this, the first thing they would see is the word "also" and that would be :ech:
Yeah but that's not because it's a chain
Or what Altix said haha
m
That armor set thing sounds more fit for a QoL mod
It also would work incorrectly on pieces that allow multiple bonuses
(like body/leggings of multi-helmet armors)
How'd you put 5 entirely different daedalus set bonuses, for example?
Walloftext.jpg?
Adjust the shown set bonus based on the player's currently held weapon and keep it to whatever the class of the last held weapon was.
It’d have to be helmet, but that’s unreliable for things like wizard hat comboes
Check for accessories belonging to a particular class.
^ for a single feature that's far too much work
Plus people can not only stick to one class
byeah
can I post my sugg now
or should I wait for a bit since it follows an existing armor sugg
Most armor set bonuses are class-specific in the first place, and what I already mentioned would only apply to Calamity's one-size-fits-all armors and not the plethora of class-specific armors you can find everywhere else.
What point, thereby, is being made by pointing out multiclassing?
i mean you could just put helmet-specific class bonuses on only the helmets
Ex.: I would want to switch to summoner ataxia set after ranged reaver. Now I have to explicitly use summoner weapon to access that info (given that the feature of set bonus tooltip is obscure enough to not know all the details about it)
Honestly, I'd just read wiki instead of doing dances with in-game info in that case
i mean you could just put helmet-specific class bonuses on only the helmets
The helmets only is better, I guess
isn't the whole point of making the helmet to access the set bonus in the first place, seeing as the body and legs pieces don't change

i mean in the text
so by the time you've made it, you'd already know what set bonus you're getting or would have that information in 10 seconds tops
i am Not Good At Talking™
@sweet berry Any particular reason as to why?
Well I was running around the snow during a prehardmode blizzard enjoying the music and I kept running into zombie eskimos dealing exactly 47 damage every time. It took a second hit to kill them, but in that time, i've been hit and my speed has been reset.
The Tundra Leash is the snow relic anyway, I feel it should be just powerful enough to not have to worry about eskimo zombies keeping me from charging around a blizzard at top speed...
Aight
You should edit those messages into your suggestion. Modify em if you like but you gotta have a reason in the thing itself
Ok gladly
- have it be used as a special ammo!
this seems nifty but i would almost want it to be that pink gel crafted into useable ammo
just so that you could actually reasonably use it for more than 15 seconds
you could also just have it craft into more normal slime, i feel that that'd be more useful if it isn't already some qol mod
Pink gel, as rare as it is, I feel should have a special effect override as ammo. Maybe when the weapon used damages the enemy, lowers their KB resistance if they're not a boss mob by maybe in the range of 5%-25%?
when its been a month from my suggestion being accespted im gonna give up on it actually being in the game
8 days to go fab
not with that attitude
- Try not to think that way. Many many suggestions go without getting implemented.
- ...also, don't lose hope after so short a time. There's a suggestion from March which afaik is still planned on getting implemented.
be patient and you’ll eventually get your response on the suggestion
Yeah !s don't always get removed
They tend to stay on suggestions which got feedback in this channel as already existing in some form or being unlikely/unable to implement
Asphalt Platforms already exist in Luiafk
link please
oog, the calamitas world gen idea got rejected
At least we finally get some feedback
also, looked at trinket of chi
and uh
First of all even on paper it's smelly
and second
"The buff deactivated if you move or attack once"
deactivated
:000 👍 is a nice new one
Rev+ Skeletron teleport location tell has been approved to some extent.
...yay?
really?
ye
nah, suggestion only
it means devs agree w you
before it would’ve just been checking if a dev had starred the sug
which is also the case
so double yay

...i think
or was that the SAC buff
okay it's both
gamer
I'm just waiting for the next broadcast of Weird Suggestions
Next broadcast comes when I have a meaningful suggestion to make that would improve the quality of the mod to a considerable degree.
I don't just pull these outta my ass, I like to have good reasoning for them before goin' for them.
Yikes, I was just saying that I anticipate what the next one will be. Not trying to get you to just pump em out.
aye, it’s just a series of well-thought out stuff that may or may not have been thought of by others I love it

Make the chaos amulet spelunker effect toggleable
no doubt that plantera is the most ass clap boss in br

She does so much damage and is so annoying hhh
plant only enrages on the jungle surface in calamity
spitted seeds like voiddragon
make sure that you're updated
i did
i have the last version
She seemed enraged
she moved really fast for not being enraged
maybe its a boss rush thing
but idk
i just noticed i typed in wrong channel oopsie
Im checking if anyone suggested revamping the Rare waifu in a bottle
that's what the search function is for
Adjusting her has been suggested several times
to make the healing orbs more effective
They almost always suggest that the orbs have some player-homing property
so you dont need to touch the 2x2 pixel thing exactly in order to get health
Not yet.
Also, ooo
The suggestion for that was made in 2018, so you can resuggest it
(as long as you don't suggest that she heal you directly
because that was suggested in 2019)
I feel like a debuff that makes it impossible to gain adren and rage would be a good idea
But the only thing I can think of offhand that'd do that is being high
And there's no way people wouldn't call that a meme
mutant boss does that iirc
?
wait shoot that didn't delete
@thin nymph It's called that because it's a refrence to an item in a game called Don't Starve.
Same with the ethnodermic energy
I play Don't Starve, and I know that they have the same name, but aren't Nightmare Fuel and Endothermic Energy pretty general names?
yeah, but it is also a reference
also, using “it triggers my OCD” makes no sense as a reasoning because OCD doesn’t work like that
i dont understand why endothermic energy is called that
endothermic = heat is not released by it, which makes it cold
ah! thank
exo = opposite
however pumpkings arent really hot
theyre meant to be more spooky
and as a result, they could be intended as nightmare fuel
also because its fuel and furnaces require fuel you smh
2 Lenses + Iron bar = Sniper scope
Uh, i don't see why not
~~making a prehardmode accessory in hardmode
~~
why not 2 lenses, 2 iron, 3 bone and 4 ectoplasm
how would you shake that off
mashing buttons?
You've gotta provide a pretty good reason for that
and right now I'm gonna say that should be a Rev/Death change, if not only Death
I did add a reason
I dunno about you but i’d rather not get memed on by slimes as soon as i start a pt
Slimes in pop culture usually do their work by engulfing their prey's head with themselves. this suffocates them and makes them easier to absorb
Yeah but more reason
probably relating to Calamity in some way
this effect would obviously be rare, as it would be annoying
cuz this'd be a big change
how would it be a big change?
ah, it's not an every time thing
You could specify that cuz I interpreted it as you're replacing their contact damage with attachment
just like Brian Suckers
button mashing is a bad idea
How would you get rid of them then?
Murder
Maybe let them attack
i suppose attacking them with a weapon could work, but what about early in a run where you just have the copper shortsword?
Pickaxe or axe
oh yeah
i still think button mashing would be cool though. would probably add something interesting and new to the game, as where do you button mash in a game like terraria?
It could work
maybe just make it an "or" in the suggestion
attacking or button mashing
Sounds interesting, reminds me of the old HL headcrabs
Pretty sure the "sitting on head" thing is possible to copy from Brain Sucklers
But the real question is: would it be benefical to gameplay if such common enemy type will be changed?
Overriding Slime code to do that
might be a bit fucky
I mean, it'd be fucky not because it'd necessarily be difficult
but because there are like fifty different variants of slimes 
so you'd have to change that behavior for each and every slime type
We could try implementing this function in one of our existing slimes
and try to keep it balanced, too
like the Blight Slimes
because they're a bit featureless atm aside from their purpose and a buncha random debuffs
actually, Blight Slimes doing it could be cool :o
Yeah, keeping such ai change to one-two calamity slimes will be neat
(though, they're rather large so it'd make more sense if you like, shlorped into them instead of them stickin on your head)
perhaps in higher difficulties, to separate them from normal slimes
since as you said, they don't really have any special quirks rn aside from dropping Blighted Gel and being lorge
They also could become smoler with that ig, to fit on your head 
nah, just have them engulf you instead 
Or split in 2 even though it's such cliche at this point
Aight yo redesign for blight slimes:
Smaller, but they have short spikes/tentacles along their undersides
so they look like Metroids/headcrabs, indicative of headgulfing
like this
looks a tad bit like squids
They're not called blight slimes for nothing

i
j
k no i'm not doing this joke
just
I think it'd be better if in like Expert+ or something
they just kinda engulf you
alright
and you need to mash buttons or do some other bullshit to get out
building on this, having the Royal Gel equipped after the Slime God is defeated could/would prevent them from trying to do so and make them passive
imagine killing something thats stuck on your head
what are you gonna do, shoot yourself?
yes
gamers dont die, they respawn 
Where do I learn this skill
It's a passive skill that becomes inherent after retrying a previous failure.
why not have the aero slimes do that latch?
why aero?
They fly, and are about as big as the player's head if you ignore the wings.
Don’t the Brain Sucklers from the Nebula pillar for the Lunar Event latch to your head till ya kill em? Basically that with the slime idea, yeah?

Imagine buffing the very first enemy you encounter
squints at hardmode making slimes stronger on expert

tell that next time when 130 dmg green slime sits on your head
I think green slimes on hm deal more dmg than the actual hm enemies 
They do
Most of HM enemies at least though. Tortoises, mimics and some other ambient stuff is more threatening still
(while also having far more complex attacks)
Not as threatening as slime in ML fight

gale vs drat is plain
tbh
Drat was supposed to be better now but fucken ech

Look at changelogs smh
Yeah us beta testers/devs are working on that
a change to the color of buff timers
Sometimes it's really hard to see number of seconds or minutes to the end of the buff
I mean a option to change it's color
Or maybe size
To make it easier to notice
holy shit this is my first suggestion that gets the green check why am i so happy
also buff timers arent that hard to see
most of the times you can see them on dark bg
but with rev DoG, Hallowed Provi and maybe Yharon then yes its hard to see
Yeah my suggestion is crap, i don't care.
People can play however they want, no reason to punish them for it
^
Never I have been offended with something I agree so much with
But yeah, shamefully it's unacceptable
I agree with crab
play however you want
if people want to use overpowered gear from other mods they are allowed to
don't clog up my viewspace with your crap though
just don't shit out garbage content?
sadly this is unacceptable
you gotta pander to those 13 year olds
tbh

is this a meme suggestion? 
pretty much xD

ngl it's so much of a meme it's not even a meme
nice
enjoy the warn!

derp
@near crown Not really, if anything the lasers make more sense since Draedon made DoG's armor and Draedon, as we all know, has a laser fetish. Also, eh it seems like i'd be hard to sprite.
How tf do you even make some laser walls look like teeth
@formal cobalt Add a reason
(also like 4 mods do that already)
Also @ashen warren Could you please elaborate on your suggestion, and add a reason?
And by that I mean edit your suggestion to do that.
@formal cobalt You realize you can buy every single consumable summon right
Also, just dont destroy the one closest to you.
but what if I have the materials to make them but not the money to buy them?
If you do thats that's kinda on you ngl
or if I have hundreds on lenses and want to use them on boss summons because I have no other use for them?
Like i said, if you dont leave any left thats kinda on you since there's more than enough alters in the crimson/corruption.
So its your fault if that happens
Thats just my opinion though
actually, I will say that altars in crimson worlds are a little harder to come by since they don't seem to generate as much in the crimson caves
For instance, right now I see four in my closest crimson cave, where as in a corruption cave I'd see at least 10
Isnt there always a literal line of altars across the world?
what do you mean?
there's a few spread out here and there
Find an altar outside the crimson chasm
not always in the most convenient location
definitely not convenient, no
oh yea I was gonna post something

idk why but it bothers me when people say astral armor is only for summoner
^
great design
Pumpkin armor 
What the Astral Armor looks like from the outer appearance
63 Defense
Creature, Danger, Treasure and Ore Detection
+20 life and mana
+3 max minions
+10% move speed
What's hidden behind it
25% increased movement speed
28% increased damage and 21% increased critical strike chance
Whenever you crit an enemy fallen, hallowed, and astral stars will rain down
This effect has a 1 second cooldown before it can trigger again
Why is this a thing
yea that's a fuck ton of things hidden
Why are the stats a setbonus
by the fabled set bonus
Who thought this was a good idea
ikr
Ask for fab to show that
If rev exists, so can exactly four extra lines to a set bonus
sadly, it'll probably be pushed off until whatever major sugg implementation update comes in the next five years
if one comes at all
Yeah
still a good sugg though, the combat functionality of an armor set intended for combat shouldn't be locked behind its set bonus 
why wireless?

Imagine you make wireless teleporter, ok now how do you define which teleporter goes to which?
@valid bronze Grand Design.
You only gotta make one trip.
That too
whats that

have you ever actually set up a teleporter
To be fair, if you want a wireless teleporter, just get the wireless mod
theres a mod for it?
Figures that it already exists.
@rugged mist do you knwo how many wires it would be for a large world to the ocean?
a lot
too many
ive done it
so have I
(Luiafk has an Infinite Grand Design)
(which is expensive as fuck but you don't need to buy wire as you go)
you only really need to go as far as the dungeon though on that side of the world, and usually the far jungle on the other side
NOTE: The project has been abandoned! More info here: tModLoader - Vanilla Tweaks + other little tweak mods
Are you tired of running thousands of wires across teleporters? Or do you just want to make your wiring more tidy and compact?
Then you're in luck, because Wireles...
Even though it's been abandoned, it still works as of now
@shut tide that belongs more in #bugs-read-pins
Oh ok
the suggestion can probably just go then
abyss is based on world position
not the blocks
or walls
but the blocks and walls are what generate water
i'd rather just have brimmy drop brimstone slags
like how DS drops sand?
Mmm this won't help if your arena sucks but I guess
and aquatic scourge or sulphurous sea enemies drop the sand, and abyss enemies drop abyss gravel and abyss mini bosses drop voidstone
well then have cryo drop ice, AS drop sulphhur sand, skeletron drop bone, etc
have ML drop luminite
bone?
idk
dungeon bricks you mean?


skeletron dropping dungeon bricks doesn't really fit thematically
dungeon enemies could drop them then
yeah thats why i said bone 
idk how you would even run out of dungeon brick 
making a Dungeon arena for abusing the shit out of Skeletron's lore while you fight bosses or farm Dungeon enemies
for starters

damn, that was 2 away from being a ☑
lol
mention that it is a repost
2 what away?
sure
pensive
2 stars away
☑ doesn't have a star req?
it does, by technicality
it requires that the sugg has been delivered in the past
which requires 90 stars or higher to happen in the first place
^
That's not for the current sugma at all tho
The past is the past, and in order to consider giving out ☑ at all you need valid "reposted" suggestion
no, it was 2 away from being sent is what I meant
if it was sent previously, it would've been a ☑
oh, that's what you meant
quick, star that suggestion so this one gets blue check
but that means we have to deliver the old one 
has anyone suggested making soma prime less loud
Fishing is really underrated in Calamity
Fishing is underrated in Vanilla
neat
Decrease your aural output
This suggestion is triggering a lot of alarms in my brain
and I don't know if it's okay or not
@placid girder add a reason
cuz like
the reason is self-explanatory
oof lol
It's loud, so make it less loud
reason: its so annoying to try to use this thing when i have to keep my volume super low 
Though
if you added like "Reason: Because it is loud." I would probably be at ease tbh
yeah it's a pretty self-explanatory sugg lmao
yeah
Reason: I would not like my ears to bleed every time i left click with this weapon
fixed
Must be intended to bleed your ears

soma prime or pre-update aureus
unplugging my headphones
Fishing in vanilla/calamity is “underrated” because it sucks to do and is boring
yeah tbh it always struck me as an excuse to not add them to the royal gel effect, but I remember hearing that coding them to the effect was ass
ive only heard of drones being considered slimes because of their slime hit noises
the effect actually wasn't too hard to code
but how about this
I make wulfrum slimes affected by royal gel until they get redesigned to be less slime-like
or change their name to be “wulfrum slyme”
that works
alright, I committed the change. wulfrum slimes should be affected by royal gel next update along with other non-boss related Calamity slimes
pestilent slime was a bitch in getting this to work but I digress
ayy nice
Finally 

I guess
bout god damn time
Thank you Achilles
Good lord
Going back to add 🏁s, I realize just how many people have suggested that
Thank god we have more than one programmer now
(It was just Fab, with very occasional help, for a long time)
(Now we've got Ozza, Achilles, Phupper, Pixl, Shucks, Dominic, and Alterra)

half of it was just applying ocean crest code 
and creating it's own modded boolean because vanilla doesn't have one for it 
Vanilla doesn't have a boolean for Royal Gel?
of course it doesn't
nope 
Big brain
same with jellyfish necklace
so Calamity adds one for that too for abyss purposes
do i see the fabled calam slimes affected by royal gel
no because it's not in the public build yet 
i can sense it you know
what next, exo furniture??
maybe some aureus dropping luminite or auric slime??
just working down the list of suggested-too-damn-many-times things
Add wulfrum slimes and other modded slimes to royal ge— oh wait
add slime god to royal gel
i just hope the slime god slime summons are excluded from the affected list for consistiently w/ spiked slimes also ignoring royal gel
if slime god slimes were ignored, that'd be like the fattest cheese
and yes, they are unaffected by royal gel
exquisite
@shut tide more fitting for #bugs-read-pins
(do note that it consumes 5 ammo at once and does not autofire, one of which could be the reason you're having an issue)
@ashen warren Suggesting dedicated items is not allowed.
If Dokuro wants an item, he will ask for it, and it will be made. Only he can suggest what it will be.
sorry
adult eidolon wyrm is killable wdym?
@ashen warren Add a reason
And yes they technically are, just like Dungeon Guardians
Not to be rude or anything, but do you write suggestions for the sake of suggestions? @ kortix
They have a hp incredibly high making them almost unkillable
I just wanted to be able to kill the wyrm
they’re supposed to be bulky to lock the op stuff behind them, and also they serve as a punishment for RoDding in the abyss
They're not supposed to be killable
They're the punishment mechanism for using RoD or being too reckless in the Abyss
if AEW gets nerfed then halibut would be nerfed alongside it
The reason why they're killable at all is so that you can get OP stuff early like Brav said
Soul Edge and Eidolic Wail at any point in the game, and guaranteed Halibut
It's just oddly suspicious timing between 2 completely different things
And yeah AEW is killable as is, but also not really supposed to be killed unless you really want to
didn't know they were dungeon guardians
guaranteed halibut
I’ll delete the sug then
hang on how long was that a thing
i thought it was 10%
i'm smol breyn but also haven't touched ranger in like
Ye
imagine being invested enough in the abyss to pay attention to loot rates 
not necessarily sure what you mean by that but I will say 
a worthy alliance
This already happens post aureus
why?
so that blood orb farming isn't too easy post-ML, which you need for bloodflare armor
but why
Astrum Deus is post moon lord and Astrum aureus is pre so the infection becoming harder makes it harder to get the astral ore
astrum deus isn't post-ML what
Whut
it's post-cultist, not ML
But cultist summons moon lord
doesn't mean deus is post-ML
just no.
boss suggestions aren't allowed either
- how the fuck do you make an item that disables all other mods and relaunches on the spot without being complete ass
- this mod doesn't need any more "more powerful AIs", jesus christ
- debuffs mean jack shit tbh
- boss suggestion
- why
this hurts me
so much
(RIP Kortix
Really wants to post a suggestion but really does not have good ideas)
"more powerful AIs"
you mean more intelligent ones?
Because I certainly would rather have that than just giving them more fucking HP 
what's the point though?
#spriting-and-art is like super old at this point
if there's something in particular you lost in there, you could just ask
ah
Moderators can still see it
Although I would like to see the art in there ngl
Also Teragat's profile picture iirc 
also art server exists
^
also @shut tide it would probably be better to put that in #bugs-read-pins
because your bug report wont require 90 stars to be acknowledged 
He was already told to do that
what does that have to do with suggestions?
Putting that channel on display could be nice
but it is indeed very old, not sure how useful it'd be to have outside of nostalgia (or simply curiosity for anybody here who joined after it was archived)
old, more like (g)old
because BabbySiren has everything to do with everything
Also yeah seeing the display would be nice :D
If I could add onto that suggestion, maybe have it as a sort of Archive. Where no users can send messages but still enjoy the old Calamity style
Yeah I think that's the idea.
He calls it a public "display". It wouldn't make sense having it be open to talking in considering the art server exists.
I'm not sure that would be the best idea.
It was removed for a reason, although I don't myself remember which
i can't see any harm in it personally
it was removed because the art server was created
the reason it was hidden is because the art server exists 
that seems a bit pointless
but I also don't see why you would need to go back into that channel
Not exactly a need, from what I can tell
just having it on public display is kinda pointless imo
especially when the last message was a former mod accidentally pinning something

not to mention like 20-30 F's
Alright, the last handful of messages doesn't exactly define the wider channel

We could add a new role, granted upon simple request, that lets people access the channel.
So if any artists or spriters or devs want to see the stuff posted there they don't need to ask mods for specifically what
That makes sense, yeah
Cuz currently only mods can see it, not even devs
so kinda like wiki contributor
Yeah
(do you wanna join)
(i would like to, please)
inb4 ben
Twas me
lol
I got wiki contrib from a joke
Forgot what i said, but i was joking around in general talk and they decided to give it to me 

brb removing yata's wiki contrib
bruh
oh hey, could I have the wiki contributor role too?
@vague karma Would probably be good to say which part of the tooltip that you're referring to
instead of implying the whole thing
(also, proofread)
ok
"Necrotic blade of the jungle tyrant Yharim"
Jungle King*
It would fit the true ver better imo
True Ultisword says "Contains the essence of a forgotten age"
maybe
perhaps implying that the fact that was his true sword was lost to history
People believed it was the other weapon
If True's tooltip were to be swapped with the other one, you could say that the downgrade has the essence of a forgotten age since it may be from a time where Yharim still wasn't known as the Tyrant/King
But since it's up to interpretation, i don't think it deserves a change
yeah you're right

why would we even want #spriting_and_art visible tho
The only reason i'd go there is to grab pngs of stuff i don't have saved, but did make.
that's literally the entire point, ion
funnily enough asking a mod to do that for you is quite cumbersome
please think before you criticise anything for once
(well it wouldn't be the entire point, actually
because not everybody was around when #spriting_and_art was active and certainly not everyone posted sprites)
everyone posts sprites at Calamity art server
but it would br cool to have a "nostalgia channel"
showing old sprites, old AIs, old fights and etc.
Well you can already find the latter two on plenty of YouTube videos
yea your right
there are few videos with the oldest sprites of a boss
i think there isnt a video of the first DoG sprite
wait how'd we start talking about #spriting_and_art again
because it was related to a suggestion
Can't the old sprites be found by checking file history on the wiki?
some of them
i guess yeah
especially if you dont know that they even HAD an older sprite
Destroyer recolor was the oldest DoG sprite
finding that sprite or a video of it is near impossible
Green Ravager 
There is one screenshot from very early calamity days that shows the old dog sprite
"near impossible"
Here you go!
P sure you can find stuff like that in the Tmod page of Cal
yes
@hollow shell wait was that some sort of resprite for The Destroyer?
It was not a resprite
it was the original sprite
for..
The Devourer of Gods . _.
That's The Destroyer.
woops, i forgot my names again
tbf
That literally just looks like the Destroyer with a jank ass lookin mouth

Every mod starts somewhere
^
^

the inner part of me wants this
there's also Celestial Pillars only taking 100 enemies on Expert
Normal/Expert BoC not dealing contact damage
@twilit hornet It'd help if you provided some examples / further reasoning on why people wouldn't want those changes
pre-Mechs Steampunker
reasonable reason: for the challenge/OPness
honestly, i prefer the phoenix blaster to be how it is in vanilla because all pistols have a click to shoot function (not counting dart pistol because ammo)
the phoenix blaster was my favourite pre-HM weapon because the semi-auto made it fun
The reason they were given autofire is because it's unfun as fuck to need to repeatedly m1 a weapon for it to be viable
now it's just any other gun i've used in the game
If you tried to compensate the removal of it with more stats, then you would end up with the exact same weapon
and that's fine
Only that now nobody will use it because it fucking break everyones fingers
if you dislike the clicking you can use the minishark or archerfish
tuh-rash
i feel like a damage buff would fix that
Why, you ask?
tuh-rash
if you dislike the clicking you can use the minishark or archerfish
Weren't the weapons given autofire precisely to avoid things like this
That's pretty simple
you get it post skeletron
In which there are 2 bosses-- SG and WoF
but with auto fire it's harder to shoot to the rhythm
Archerfish is a better weapon vs both of them
archerfish mildly overshadowing all other guns in pre-HM is its own topic to discuss 👀
Yeah maybe in vanilla
the gunk shot's comparable though
that weapon's mad garbo compared to archerfish tho 
What does gunk shot even do
it does big boy damage
Besides be a gun
so does archerfish
Gunk Shot is a shotgun(k)
~~see this makes me question
why does Dodu's Handcannon lack auto-fire~~
i don't think archerfish does that big of a boy damage
Doesn’t archerfish deal more overall dps
Patreon item, the donor probably requested it to not have
except for the piercing against hungries
patron has good taste uwu
archerfish doesn't deal big boy damage
(And trigger fingers)

Patron wants to see your clicking finger ache and cramp
Calling Dodu "patron" when his name is literally in the name of the gun
Yeah, doesn't deal damage
Yata’s new 7th exo tier melee weapon
direct self-inserts are a bit too plain for me to follow, I guess
I thought it was referencing some obscure 90's game or smth

But base damage is not the thing you should be looking at though
What matters is dps and kill time
^
Mainly kill time
and can confirm, Dodu said they didn't want autofire
Did...
Did you ask why?
- handguns aren't automatic weapons
- better to make each shot feel more significant
pretty much why i want the blaster and magnum to remain single shot
just makes it feel cooler
cooler
My finger feels like the opposite of cool
Shall we make p90 semi automatic?
No, because a P90 is an automatic weapon.
those whose fingers cannot handle the power of a semi auto handgun shall never truly live
My finger feels like the opposite of cool
do you avoid using pistols in any shooter you play
golden eagle as semi automatic?
Psst
If we're going to talk about real-life counterparts, all firearms should have a reload mechanic

(I do feel like people exaggerate the ""pain"" of semi-auto weapons in Terraria)
In mp shooters you typically don't have to press 500 times to kill one boss
(Like it's a joke that people use as actual reasoning)
i'd be down for it
though the golden eagle is some fucked up monstrosity of a gun that fires like 50 rounds per shot
Actually when i did crabulon nohits with musket, my finger started getting sore after like 2-3 attempts
In mp shooters you typically don't have to press 500 times to kill one boss
why would you even use the phoenix blaster against the relevant bosses
it's a bad call, and that's okay
Honestly, the only reason I'd be against the suggestion to remove auto-fire is that in the past the same community majorly supported auto-fire and got it implemented
Why'd we change it if it was good
It's like the best gun you can use pre wof, probably the best ranger weapon you can use
in calamity you have better options though?
But Ein said Vanilla 
Because there's better options, yes
does it bother you in vanilla that you need to click 500 times against WoF then
...yes?
Why wouldn't it?
Do you want to click 500 times when given the option of just... not? I would take that option, many other people would as well
@queen delta you know musket is autofire, right?

in the mod that has alternate weapons to use so you can choose if you want to click or not, that seems reasonable to me
unless you got cramps from holding down the mouse too long 
it's not vanilla where you must use the phoenix blaster because the other options are lackluster









