#suggestions-discussion

1 messages · Page 700 of 1

sand umbra
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(read: many of the Fargo's Soul random drops are of a damage type the boss already possesses a drop for)

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also, bosses that have multiple weapons for a single class

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to give an example, the Heat Ray (vanilla), the Staff of Earth (vanilla) and The Landslide (Fargo's Soul random drop) are all magic weapons that can drop from Golem

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how do you decide which one to drop?

void kelp
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also, multiclassing

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in non-class exclusive runs who wouldn’t use summons as a bonus dps source but whoops they killed the boss

lost agate
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Having stuff drop depending on what you hit the boss with would be too convenient

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Use mage item on yharon p2, instantly gets yharim crystal

sand umbra
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and for Golem he has no summon drop so whoops now you get nothing for having a summon kill the boss

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this is true of multiple other bosses that have no weapons for a specific class (or in cases such as the Mechs, no weapons at all)

lost agate
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Still too convenient

sand umbra
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overall there are too many inconsistencies and too many balance changes that would be necessary for this to make sense

lost agate
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And very complex to pull off too

sand umbra
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like getting fucking cosmic discharge. for killing DoG once with Soul Edge or Banshee Hook or something

void kelp
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eeyup.

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can suggestions that haven’t been submit receive ❌ to basically say “please stop submitting it”

foggy kindle
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Aren't those summons can be right-clicked to target specific unit? Idk about homing weapons though

sand umbra
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see you're making a hefty assumption here

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and that assumption is that summon targeting works as it should

empty geyser
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And also, not everyone plays classlock.

hollow shell
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It's a common enough trope to be good reasoning

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Locking yourself to just yoyos is stupid
but locking yourself to only one damage type is pretty common

empty geyser
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So if you wanted a breaker blade for some reason but your summon succd WoF’s final dic

sand umbra
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yeah it's pretty stu--

empty geyser
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Then big oof

sand umbra
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hey

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at least I actually know how to use the damn things unlike half the people that try them

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e

distant gyro
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oh yea if you have a summon as support

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killsteal times

void kelp
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which is what I mentioned w multiclassing

empty geyser
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Just yanks you dank creeper

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Even though you wanted shadethrower

devout seal
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aren't the brimlings meant to make brim enrage?

void kelp
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Tbh proposing a change in what summons target would probably help out w that

terse sundial
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no, the Brimlings do not cause any enrage to fire. @devout seal

devout seal
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.. since when?
didn't they used to make brim herself attack faster or smth?

karmic stone
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When killed iirc

terse sundial
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nope

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that was a misconception a lot of people had

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it was never the case

devout seal
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Well that's surprising.

hoary hinge
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@honest crane please explain how this would work for treasure bags

civic pond
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uh

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rogue expansion is coming and i think they already said stealth was going to be changed

left crest
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ye

civic pond
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@devout lava

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:bruh:

rugged mist
devout lava
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I think i clearly said that

civic pond
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its already planned then

devout lava
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Still, just given them ideas
Whats your deal

civic pond
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:okbuddy:

honest crane
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I've decided to change the suggestion :
Add : Add an item or a config option, that will, Make bosses guarante dropping their respective weapon (or class based acessory) based on the last class of damage they where hit with. If they were hit by a classless weapon or by a type calamity doesn't recognize, then it can go back to random.
Example :

  1. You kill King Slime with a melee weapon in Normal Mode, because there are no weapons that King Slime drops the drop pool is not changed.
  2. You kill EoC with a summon weapon in Expert Mode, because EoC doesn't have a rogue weapon nothing changes when you open the treasure bag.
  3. You kill Desert Scourge with a summon weapon in Normal Mode, Desert Scourge drops athe Seabound Staff and the Seabound Staff is removed from the drop pool, and the possible other items (the ones that would of been given to you) get given to you.
    Reason : It can be annoying when you get a weapon that isn't your class and have to refight that boss just to get that weapon.
void kelp
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still a bad suggestion tbh

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what about for multiplayer? why would you need that specific config?

devout lava
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Also mini suggestion
HEART OF THE ELEMENTS
give us the option to turn off the flower boots

void kelp
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also @ blob your suggestion is honestly redundant considering the rogue rework/expansion coming soon

devout lava
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ITS A SUGGESTIONJHVBKBIYGJYGJYGJYFM

civic pond
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i literally just said it was already planned aa

void kelp
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I don’t think the devs need to see someone telling them what to do if they already know what they’re gonna do and fix

queen delta
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Just make it so the first time is guaranteed. The rest is rng

honest crane
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Ok

devout lava
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Yall are a debuff
Gonna spend a plat reforging

void kelp
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also, maybe for the HoTE sugg, have it also be toggled by visibility?

hollow shell
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I was going to ping Blob and say that rogue expansion is coming and rogue stealth will be updated along with it

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but it seems
that has already been made clear

void kelp
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I hope it has, rover

hollow shell
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(is "since the comminity has a damage debuff" supposed to be you acknowledging that rogue update is coming?)

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(because its unintelligible)

civic pond
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i dont understand that part and what it actually says

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oh

hollow shell
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I think he's trying to call people butthurt

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which isn't nice, if so.

civic pond
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perhaps

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oh wait now i get it.

void kelp
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completely unnecessary tbh

distant gyro
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Yea

half basalt
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Also just a bad stab ngl bruhmblebirb

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also, so uh

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i just went through what thomas and stardust were talking about

gusty geode
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You think generating stealth faster the lower the light level around you would make for a good mechanic?
A really dark arena would mean a potentially higher dps depending on the boss
With the trade-off being you need to keep a great distance from bosses that give off a lot of light (like, say, Yharon) and you won't be able to see ones that don't

half basalt
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I always thought redcode was intentional so as to prevent people from making harmful mods, is it unintentional?

void kelp
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it’s completely unintentional

half basalt
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ah

void kelp
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terraria was basically this one guy’s foray into game making for the first time

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so a lot of the code is pretty much just whatever worked

half basalt
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(for his first one, it's pretty damn good)

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But they probably should've gotten a professional coder

void kelp
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a lot of indie game devs started off like that :3c

half basalt
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tru

void kelp
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iirc terraria was basically his passion project

half basalt
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was

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is that an implication, or am i reading too deep

gusty geode
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I hear they're trying to fix redcode for 1.4
If that's true
There'll basically be one final mega-shitfest as tmodloader and major mods get adjusted
Then after that things should be a lot easier

void kelp
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hypothetical

sand umbra
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It's all a hypothetical that rests on the assumption that 1.4 will change the codebase drastically.

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If it does not...

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...well, we may be facing something of a problem.

void kelp
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oh! related to suggestions bc I wanna stay on topic:

gusty geode
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Won't we be facing a problem either way GWjiangoNegaLUL

void kelp
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does anyone else HahaYes when you notice like,, rover or ozz star your sugg

sand umbra
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that'd be a mood but I have no idea who stars my suggs

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so like lole

void kelp
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on mobile you can see all users who reacted

ruby cobalt
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you can see that regardless of mobile/desktop

sand umbra
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oh I'm aware of how to look at it

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I just don't care happyfish

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as long as a sugg of mine reaches 90 stars, I'm okay

void kelp
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ohhh

half basalt
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(Now what happens when your suggestion doesn't reach 90 stars HyperFailure)

sand umbra
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nothing

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lole

half basalt
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(was expecting a overreaction)

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(also Get back to work on EE Lel armsmirk)

hollow idol
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@tardy flume calamity vanity mod has that

tardy flume
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oh frick

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ty <3

hollow idol
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np

tardy flume
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i didn't even know there was a vanity mod

hollow idol
hollow shell
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It's officially endorsed but made by different peeps

tardy flume
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got it, thank you guys

hollow shell
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👍

terse sundial
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I told you not to do it

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yet you did

ashen warren
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You could do that.
but why?
Go fast has reductionist humor my man.

terse sundial
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It's for the Sonic meme

rugged mist
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Sonic is my name, speed is game

terse sundial
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Yeah, 9/10ths of me wants to slap a warn for the suggestion, but technically it's valid

olive mist
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rolling around at the speed of sound

ashen warren
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that's the thing though, go fast is part of the gotta go fast thing

olive mist
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yeah i know, but the addition of that one more word makes it better

terse sundial
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Yeah, now it's just for the meme

olive mist
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mhm

proven tide
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no

ashen warren
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you are nitpicking and biased i win bye bye HDFailure

terse sundial
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That's a warn then

olive mist
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is that a dunkey reference? lol

proven tide
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guess who talked themselves into a warn hellyes

ashen warren
sand umbra
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i am very confused
which one of you is who thinkies

hollow shell
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If you're gonna suggest that
you better have a pretty good reason edited into it

ashen warren
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good question thomas

hollow shell
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(tbh these should have been the pfps in the first place)

proven tide
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fuck off

ashen warren
hollow shell
sand umbra
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actually wait a minute I know which is who because one of you DMd me the other day

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the other didn't, and even if they had, I'd know exactly what convo I had with who

terse sundial
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I already killed it

hollow shell
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I'd say use Discord notes but they recently placed a limit on how many people you can note

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so

sand umbra
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what

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that's a thing?

proven tide
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why

hollow shell
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Use other methods of keeping track of people.

terse sundial
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it's dumb

sand umbra
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nani the fuck

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that's dumb

hollow shell
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Yeah Discord implemented it as an undocumented change

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Very very dumb

ashen warren
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notes limit wat

terse sundial
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makes my job more difficult

proven tide
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hmu with a :mantiswhy:

ashen warren
proven tide
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ty

queen delta
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Why are you using inferior ech thomas

sand umbra
proven tide
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thomech

ashen warren
queen delta
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ech is better than Ech

terse sundial
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smh

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although I'll let it pass

hollow shell
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This is suggestions_discussion because it's a suggestion for Discord

terse sundial
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yeah

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We're offtopic here

ashen warren
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loopholes

terse sundial
hollow shell
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Anyway, nice, meme gone

proven tide
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if a mod's involved it's legal 😉

terse sundial
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only a trial mod still, byeah, this convo is done

proven tide
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by the way

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this rogue sugg is still ❕

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what's the verdict, considering next big patch is going to be the rogue update?

terse sundial
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tbh I don't know about it

late cypress
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That rogue thingy seems like a good suggestion because standing still is not viable at all base calamity

terse sundial
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Penumbra potion allowed for this before its nerf, and it made rogue stealth/stealth strike extremely powerful

ashen warren
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Spamming max stealth was op?

terse sundial
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Yes

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Constant extra damage

queen delta
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I like the sugma tho

terse sundial
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Basically a constant death mode rage buff at Auric tiers

late cypress
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no

queen delta
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Rogue stealth is too dangerous to be utilized

terse sundial
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Rogue Stealth already has plans to be changed to make it more useful

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I guess it's fine, but unlikely to go anywhere if it reaches 90

hollow shell
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I'll un-❕ I guess. We do have notation in the dev server for if a suggestion is already planned

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so
it's fine if it gets sent

terse sundial
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Yep

gusty geode
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You think generating stealth faster the lower the light level around you would make for a good mechanic?
A really dark arena would mean a potentially higher dps depending on the boss
With the trade-off being you need to keep a great distance from bosses that give off a lot of light (like, say, Yharon) and you won't be able to see ones that don't
Totally not copy-pasted because the original was ignored HyperFailure

pliant bone
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Also.

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Some dashes give off light

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Some attacks give off light

sand umbra
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dashes can be chosen

hollow shell
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Sounds a bit more like a potion or accessory effect than how stealth in general works

sand umbra
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dashes such as that of Statis' Belt of Curses do not give off light

hollow shell
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I do think it would be interesting to strategize your build based around light emission

pliant bone
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Yeah but like that isnt a rogue gear anymore

sand umbra
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it ever was?

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because it strikes me as odd that it's a summoner item

hollow shell
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It boosts some rogue stats

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It's mostly summoner tho

sand umbra
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or that summoner doesn't get a more. unique line/set of accessories perhaps based around necromancy and/or Calamitas and friends

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given that Statis is a rogue through and through in the lore if we go by class definitions

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instead Summoner just gets

an upgrade of a rogue item

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that still gives rogue bonuses anyway because it isn't sure what it wants to be

hearty plaza
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*a combination of a summoner item and a rogue item

sand umbra
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see that's my thing

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summoner's only "Elemental" tier accessory (e.g. Gauntlet and Quiver) is an accessory that is effectively a combination of rogue and summoner items --- it's not even strictly a summoner accessory like the others are

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it's an oddity amongst the five for that reason.

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It gives bonuses for two classes, as if to say "here, use summons along with this epic class that's probably better in every way", and truthfully it doesn't really grant a wide variety of meaningful boosts for summoners.

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There is no practical benefit to utilizing Statis' Belt of Curses as a summoner over simply staying with Statis' Curse and the Asgardian Aegis aside from dodging, which strictly speaking will not help you that much as the Aegis already provides in that department.

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(To anyone about to point out the instant-kill effect: it does not work while any bosses are alive, nor does it function against event mini-bosses --- keep in mind, events in general are likely the only thing you'd ever need such an effect for by this point in the game.)

hearty plaza
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constant jumping of course HDfailure

sand umbra
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You do not need constant jumping.
You do not need the ability to climb on walls.
You do not need shadowflame powers for your minions, an issue lying within Statis' Curse as well.
Minion knockback against many late-game opponents is completely arbitrary.
The instant-kill effect does not function enough to be preferable for most practical purposes.

hearty plaza
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so basically we can literally just stay with blessing

sand umbra
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You can literally just stick with Statis' Curse and the Asgardian Aegis, the latter of which you should be getting post-DoG anyway, and nothing really changes enough for it to be significantly worse than obtaining the Belt of Curses.

hearty plaza
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the only difference between Statis's Curse and Statis's Blessing is the shadowflame

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iirc

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and since we've already said that we don't need the shadowflame, you can literally stick with statis's blessing

sand umbra
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Which is obtainable even earlier.

hearty plaza
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... which is a post-Plantera thing

lost agate
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you can stack the accesories

hearty plaza
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imagine your best accesssory being obtainable after Plantera

sand umbra
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you can stack the accessories

I am aware of this, and took it into account.
But for Belt of Curses in particular, I'd hardly call it viable given the wide range of accessories that become available and should be utilized after the Devourer of Gods' defeat.

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From what my research tells me, Statis' Belt of Curses does not actually grant any summoner-specific bonuses, aside from the instant kill effect, that Statis' Curse alone does not.

lost agate
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yet somehow summon is one of the strongest

hearty plaza
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Belt of Curses is arguably better for rogue because rogue at least benefits from upgrading

sand umbra
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And both of the other niches it could fill --- rogue bonuses and dashing --- are specialized in and filled better by Nanotech and the Asgardian Aegis respectively.

radiant meadow
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There was an idea to give summoner a different post doggo acc

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And move belt to post prov

sand umbra
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I'd honestly prefer summoner accessories being more focused around necromancy and the like.

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Necromancy and witchcraft.

hearty plaza
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so kind of like thorium's Phylactery?

sand umbra
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It seems to be at least a semi-consistent theme in the base game, and it would fit well with some other sects of Calamity such as the necromancer who is currently the last superboss you fight.

hearty plaza
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last superboss you fight

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youre implying theres over 1 superboss

sand umbra
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It's the truth, is it not?

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She's the first and the last because she's the only one.

hearty plaza
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fair

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but the implication

proven tide
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You do not need shadowflame powers for your minions

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for now.

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:3

hearty plaza
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and we're talking about now

sand umbra
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Still, it would work more consistently with the theme introduced in the base game, it makes sense given what Summoner is at a fundamental level, and it would allow for the existing items to be potentially attributed to rogue?

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Again, given the fact that Statis within the official Calamity lore is quite clearly a rogue and there is nothing within current record to point to him being a summoner.

hearty plaza
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rogue having 2 elemental-level items that could be combined post SCal (or post something even later than that) would be cool

sand umbra
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You know what I think?

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Belt of Curses as rogue elemental-tier accessory. Statis is a rogue through and through, it only really makes sense --- it even provides some rogue bonuses already, along with being a straight upgrade to Statis' Ninja Belt, the earlier rogue item utilized to craft it.

Nanotech as a potential post-Draedon item --- Draedon is, after all, Yharim's right hand man and chief scientist and general, surely whatever he drops can be utilized for something of this manner. Take this bit with a grain of salt, as I don't know about Draedon much and thereby the nature of his fight or drops yet, but it still could be considered.

New summoner elemental-tier accessory. Ideally, one tying in perhaps with Calamitas or with Yharon, as both can be attributed at least partially to the idea of resurrection (Calamitas is a necromancer, and Yharon is kind of a pheonix but kinda not it's really vague h).

pliant bone
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Yeah but so far, almost all Calamitas based accessories are either a better all class emblem or Mage accessories

radiant meadow
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I highly doubt nanotech is moving tiers

sand umbra
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...why, if I may ask?

radiant meadow
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I think its more likely for statis belt to become summoner oriented

sand umbra
radiant meadow
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Nanotech is planned to be reworked.

sand umbra
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that doesn't really make sense though...?

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Belt becoming summoner oriented, I mean

radiant meadow
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And a similar discussion in dev has occurred about making belt of curses pure summoner

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Instead of hybrid

sand umbra
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There is nothing within current official lore, to my knowledge, to indicate that Statis was skilled with or even necessarily taught in the way of summoning. Everything about him points towards him being a rogue --- would it not, thus, make sense for the accessories titled after him to also take on such a property?

radiant meadow
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Ngl I barely remember the lore CompleteFailure

sand umbra
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Meanwhile, Calamitas is shown to be adept at not only casting and controlling her own magic to a great degree (mage), but being able to resurrect and reanimate the bodies of the dead to her will (summoner) --- thus, accessories oriented towards her for summoner would be much more thematically appropriate and introduce a higher brand of diversity, I feel.

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Keep in mind that I remember much more about Calamity lore than is probably practical, so yeah.

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I'm mainly trying to encourage pitting these ideas against the official lore of the mod from a consistency standpoint, because the lore's a large part of what makes Calamity unique in a sense, at least to me --- to directly contrast with it in ways like thsi may invoke the idea that the lore is outdated or simply inconsistent (which is already an issue with vanilla Terraria; see also, the War on Cthulhu or whatever the motherfuck it was) or that the lore's been forgotten in favor of just doing what looks coolest (again, vanilla Terraria mirror).

I am not saying this is what has happened, nor am I going to act like it is, but it is a very real possibility that should at least be considered, if only for a moment.

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The ideas I had, I feel, would not only boost consistency with the official Calamity lore, but also increase variety as to what you can obtain in Calamity's currently admittedly barren late-game, if only ever so slightly.

hearty plaza
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(vanilla) terraria lore is a joke and also shouldnt exist

proven tide
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doesn't in calamity

sand umbra
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In my mind, the most important thing of them all
is that a choice is a choice, no matter how small.
Consistency, too, should never be lacked,
for all that works in theory should take root in fact.

proven tide
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I agree regarding that, though

lost agate
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When tf did this turn into lore

proven tide
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statis's belt has no real reason to be what it is

hearty plaza
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wanting accessories to work in lore

proven tide
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There's no connection between the lore and the gameplay

hearty plaza
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so we're discussing how to fix that

proven tide
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implementing lore items is not implementing lore, it's telling rather than showing

jovial spire
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Honestly im with thomas

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if one isnt gonna be changed its just gonna cause confusion

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One of these would need to happen if confusion was to be prevented:
-Statis lore changes for him to be a summoner, along with Statis' Belt of Curses going pure Summoner
-Statis' Belt of Curses goes pure Rogue, Statis lore dosnt change and Summoner gets something new
-No changes are made

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And yeah the lore is also one ofbthe things that stands out to me

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If it didnt I wouldn't have made a 27 page doc about it

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So, imo, ONE of these should happen and not just half of one

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Plus, it would add in game inconsistancy as well. A rogue item's upgrade becoming a summoning item? That makes no sense at all.

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So for in-game consistancy Statis' Ninja Belt would kinda need to be made summoner too. But why would a Ninja Belt benifit summoner?

lost agate
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Youre overthinking it

jovial spire
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Maybe. But it still stands that honestly it wouldn't make much sense lore and in-game wise.

proven tide
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yeah nah that's not overthinking actually

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that's trying to synchronise the canon that's reportedly so important with the actual gameplay

opal silo
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Statis could have multiclassed

brazen bramble
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@fierce hedge but he's an optional boss, why make it required?

hollow idol
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King slime gives a decent amount of money when selling. I always go for saddle and hook because its the easiest one to get and its pretty viable

fierce hedge
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Its just. So much work got into it but noone really looks at him @brazen bramble

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It's a bit sad

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He deserves more than you actually get

brazen bramble
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he drops ninja gear, a hook, and a mount, even a crafting station, i think that's enough tbh

hollow idol
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pff, if anything he has too much

placid moth
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I wouldn't really make KS significant tbh.

fierce hedge
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Ninja gear

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Whoa

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Really good...

placid moth
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It's literally the first boss.

fierce hedge
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:/

brazen bramble
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royal gel is OP in hell too

fierce hedge
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Which is why he needs more

placid moth
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Not everything needs more.

fierce hedge
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As a first boss he's looked down upon

brazen bramble
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royal gel and mount is enough for the first boss

hollow idol
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^

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hook good too

fierce hedge
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Now look at DS or EoC

placid moth
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Yes, we all dislike KS, it deserves to stay this way

fierce hedge
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Tons of stuff

hollow idol
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look at the profaned guardians

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tons of stuff

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and aureus

fierce hedge
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Aureus is optional but actually worth it

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King slime is like. You'll use it for 5 minutes

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Exept Slimy Saddle but eh

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Its Slimy Saddle

hollow idol
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I use the mount and hook until like hardmode

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because slime hook is a p good hook

fierce hedge
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The hook is argueable

placid moth
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Is it ?

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Gem Hooks are better, no ?

fierce hedge
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I personally like gem hooks more but idk about other people

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And are easier to get

hollow idol
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I barely ever find gems

brazen bramble
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^same

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but then i thought about planetoids

hollow idol
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You are given slime crown on starting

fierce hedge
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You get a gem hook pre-boss? Only things you get are Royal Gel and Slimy Saddle

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And then King slime is over

brazen bramble
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unless you grind for souls

fierce hedge
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With DS, You can farm for weapons and Aero Stone

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@brazen bramble Thats what i meant with Junk

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In my suggestion

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He doesnt become a boss but a grinding tool

brazen bramble
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if you want heart of the elements a lot of bosses are grinding tools too

fierce hedge
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At least they were useful before you shred them

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King slime wasnt really

brazen bramble
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who can use the slimy saddle? all classes, who can use the slime hook? all classes

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that sounds pretty useful to me

#

royal gel? everyone

placid moth
#

I use it ONLY for hellvators tbh

zenith hazel
#

who can use the slime gun? no one

placid moth
#

I discard Royal Gel the moment I get it

fierce hedge
#

Exacly

brazen bramble
#

royal gel is neat in hell

fierce hedge
#

Thats all.

placid moth
#

My platforms are obsidian so

fierce hedge
#

Really worth an accessory slot?

brazen bramble
#

sometimes, yes

fierce hedge
#

Don't think so

placid moth
#

Super early game only.

fierce hedge
#

^

ruby cobalt
#

soul farms

fierce hedge
#

And then theres only Slimy Saddle

brazen bramble
#

well, he's the first boss

fierce hedge
#

@ruby cobalt we JUST were talking about iy

#

It*

brazen bramble
#

he doesn't have to carry you to hardmode

fierce hedge
#

looks at aero stone

brazen bramble
#

and slimy saddle is very useful until you get a portal gun

placid moth
#

It's nerfed now so I think it has competition from Frog Leg

fierce hedge
#

Plus King slime isnt a joke anymore

#

Its a challenge now actually

#

And the loot you get from it is in my opinion no longer worth it

placid moth
#

I think the challenge comes from the fair teleports that KS does.

#

This is why I despise this boss.

fierce hedge
#

Exacly

placid moth
#

I do it just for the Boss Checklist tick.

fierce hedge
#

Now look at the work you put in it and look at the drops

#

Worth it?

#

Nah

#

Not at all

placid moth
#

Eh, I don't mind.

#

All I really wanted was for the tick in Boss Checklist

fierce hedge
#

Thats the only reason why KS really exists now

placid moth
#

I mean, sure, give people some incentive to beat KS for loot.

zenith hazel
#

also KS does drop the ninja set which helps rogue players

fierce hedge
#

Isnt it only throwing

placid moth
#

Ninja's rogue ?

zenith hazel
#

and before you say anything, throwing sets affect rogue

placid moth
#

I am confused but okay sure.

fierce hedge
#

Gladiator exists though

zenith hazel
#

still more tedious since you have to find a god damn marble biome and get somewhat lucky too

fierce hedge
#

It will help you through everything untill Hive Mind though

zenith hazel
#

a good set for early game players nonetheless

fierce hedge
#

KS, DS, EoC, Crabulon and Evil Boss

zenith hazel
#

also solidifier for the balloons

fierce hedge
#

How about this: Gladiator is a guaranteed drop after King Slime is defeated

brazen bramble
#

how are they related?

zenith hazel
#

that’s oddly weird design but ok

fierce hedge
#

True.

#

Idrk. Just balance really

brazen bramble
#

also yeah king slime basically unlocks bundle of balloons for you

fierce hedge
#

Okay Bundle of balloons and Slimy Saddle

zenith hazel
#

you can still get bundle pre-boss, KS just alleviates the farming process yea

fierce hedge
#

But have fun farming all of that though

#

Pre-DS

brazen bramble
#

i prefer to keep my character to one world

fierce hedge
#

^

#

Oh yeah its also just exists to make enemies get tougher

#

:/

brazen bramble
#

king slime: solidifier for bundle, neat mount, throwing set (don't know if it's good or not tbh i never did throwing/rogue), neat hook, neat accessory, neat revengeance accessory

#

i feel like that's enough, bosses aren't supposed to puke loot on you

fierce hedge
#

DS, Crabulon, Hive Mind

brazen bramble
#

i mean 'not every boss'

fierce hedge
#

Ah aight

#

But still you're gonna be farming a LOT for that BoB

#

Have fun really

brazen bramble
#

it's worth it

fierce hedge
#

Iguess. But theres only BoB

brazen bramble
#

also i like how his drop table doesn't contain any weapons

fierce hedge
#

I don't

#

At all

brazen bramble
#

well too bad?

fierce hedge
#

i suggested it

#

Like, Weapons that are a bit better than Platinum

#

Not too much

#

But something

brazen bramble
#

ok then

#

that's my take on the current drop table

#

i guess it's not for everyone

fierce hedge
#

Iguess i'll have to see what others think.

ashen warren
#

the issue is the pretty global one of mod bloat

#

What would adding KS weps do really?

fierce hedge
#

Give KS a better reason to exist

#

Quite Litteraly

frail mantle
#

well

#

afaik KS is meant to be a challenge for newer players, kinda like a tutorial boss

fierce hedge
#

A tutorial boss wouldnt be so hard tbh

#

DS is way easier

worthy fiber
#

For a boss which should be able to be fought immediately, it does take a bit of preparation

#

minus rope cheese

lost agate
#

Uh

#

Ok but like lemme remind you what ks drops

#

1: a mount that its so useful people often use it all the way to post ML
2: a hook that you can use if you dont wanna farm one, has good stats
3: an entire rogue armor set
4: an accesory that will probably save your ass in the jungle (royal gel)
5: An accesory that will help you not get eaten by debuffs early on (crown jewel)

#

If you only think the mount is useful then yikes

#

Not all bosses need to drop weapons, this one in particular is more of an utility boss

#

Also like thats adding an entire drop table to a vanilla boss, which is eh

#

ALSO not to mention you can fight KS instantly, while DS requires you to stay in the desert to get the materials, and we all know how that goes very often

placid moth
#

I forgot about the Crown Jewel

lost agate
#

So yeah, thats my take on it

void kelp
#

crown jewel is like

#

relevant earlygame and then reappears in relevancy post-cultist bc of the whole astral bulwark thing

hollow saffron
#

friendly reminder that the slimy saddle is super useful

proven tide
#

it says something about calamity that the rev item is just thrown into the list without any if you're playing revengeance disclaimer

#

95% of this server mains rev+ 😔

carmine stream
#

i traded crown jewel for flying carpet

hollow shell
#

I dislike the wording of the last sentence but overall a good suggestion

lost agate
#

Yeah the last sentence makes it feels like hes aiming toward linearity

ashen warren
#

eoc is replaced with supreme calamitas unless you beat ks first

rugged mist
#

tbh just make KS post-ml

lost agate
#

Astragel- gets shot

rugged mist
hoary hinge
#

Markie you get the Slime Hook from King Slime too - that's probably the easiest hook to get in Calamity since you get a Slime Crown and all and it's pretty damn good

fierce hedge
#

@hoary hinge Then again, its reach is pure cancer

#

Gem hooks are better

lost agate
#

Thats because u dont need to get lucky with the slime hook

#

Some people are unkucky enough to not get 15 of any gem

#

So its definitely good

#

I dont think ks needs an entire weapon category imo

#

It would be just bloat for early pre hm

void kelp
#

we already have wulfrum

ashen warren
#

which is noice tbh

sand umbra
#

meanwhile no love for EoW/BoC, Skeletron, and generally pre-HM bosses that would actually make sense to have unique weapon drop sets
h

signal prairie
#

Well, instead of having weapons drop from KS. Why not have the Wulfrum weapons get upgrades using gel? However, lock the weapons behind the solidifier?

night cradle
#

eh, weapons related to KS would be too much imo

lost agate
#

Upgrades in basically the same tier are ech

night cradle
#

There are already weapons from DS, sunken sea which comes right after the boss and some pre-boss weapons which are good enough to stay up to some bosses

lost agate
#

Theres like 13 bows pre boss

hollow shell
#

(Make a new accessory locked behind KS that causes Wulfrum weapons to consume gel for extra damage/functionality)

distant gyro
#

ore items are just filler though HDfailure

signal prairie
#

Rover

#

That idea is godly

hollow shell
#

Thanks

lost agate
#

Idk if wulfrum is really all that related to gel

signal prairie
#

I legit might suggest that

lost agate
#

Sure there is a slime

#

But its a robot

hollow shell
#

Hey
Wulfrum Drones still make squishy sounds

signal prairie
#

Lol

sand umbra
#

also, if you wanna go that route, a flamethrower that shoots cat sounds and blue-pink flame is also not related to a giant hellish entity of flesh holding the souls of the damned

#

to be entirely frank, what does it matter

hollow shell
#

Maybe Wulfrum stuff is supposed to be like the robots in Sonic the Hedgehog, with innocent slime creatures turned into robots for slightly increased efficiency

lost agate
#

Then why not put a hell themed weapon as a drop from cryo taxevasion

sand umbra
#

why not put in a gun as a drop from a flower

signal prairie
#

So if I suggest rovers idea, is that considered chaining suggestions?

sand umbra
lost agate
#

Consistency and logic doesnt exist i know

#

But thats still no excuse to cause even more

sand umbra
#

obviously drops should still follow basic consistency rules, but
when you can have things like the Meowthrower and Breaker Blade from WoF and a freaking cyborg spawning after the death of a flower, I don't see any harm in giving both gel and Wulfrum shit a bit more of a purpose

#

especially given that the connection could easily be created between them, making for a bit more of a purpose for both

hollow shell
#

I would wait on it, Franswal

void kelp
#

honestly the main reason against really would just be saturation

signal prairie
#

Aight

sand umbra
#

I mean hey it still can't get any worse than early Hardmode--

#

And honestly, Wulfrum equipment doesn't serve all too much of a purpose as it is right now (you can obtain Victide gear and Stormlion Mandibles extremely early in a playthrough, and items such as grenades and Jester's Arrows make farming DS trivial).

#

I feel like it should at least have some practical advantage past just being obtainable earlier/easier than Victide gear.

lost agate
#

Getting victide early can be ass

#

Yes you can get it

sand umbra
#

...then again

Tomb Crawlers and the like exist

so--

lost agate
#

But that doesnt mean victide is comfortable or easy to get

#

Wulfrum is miles easier to get

#

So it has a porpuse

sand umbra
#

¯_(ツ)_/¯

#

Just random thoughts, I suppose.

lost agate
#

If you say something doesnt have a porpuse because theres something better youre clearly forgetting the struggle of farming

#

Vale is better than gouger yes

#

But that doesnt make gouger useless, since one can be easier to get than the other

#

As an example

#

Thats like saying kelvin catalyst makes everything else useless

sand umbra
#

wasn't pre-nerf Kelv Cat viable up to like LC or some bullshit like that

#

or am I being dumb

lost agate
#

That doesnt deny what i said

distant gyro
#

pre-nerf cata is viable for anything with a large amount of enemies to shit shards on

sand umbra
#

I do see your point, though. Wulfrum is way easier to obtain than Victide (see also: fuck Tomb Crawlers), which makes it a decent early-game set to utilize, weak as it may be.

queen sail
#

The entire point of wulfrum was so that you don’t have to rely on ass wood armor

#

Iirc

sand umbra
#

or meme ore armors

#

iirc

queen sail
#

Aren’t meme ore armors like

#

Mining armors now

distant gyro
#

yes

gusty geode
#

But what does that make the Miner set HyperFailure

queen sail
#

Better mining armor

#

:echthink:

hearty plaza
#

Miner is as good as silver for mining iirc

queen sail
#

That’s why souls mod exists

round falcon
#

Give Cryogen a longer teleport cooldown.
Cryogen teleports a lot for an early hardmode boss. Sure, while it may be cool at first (no pun intended) it can be annoying when farming it out for the Kelvin Catalyst or even just the Cryo Stone or Regenator.
any thoughts on my bad suggestion

tender obsidian
small talon
#

He puts it here to get feedback on it before posting it...

#

This is recommended to be done

terse sundial
#

^

tender obsidian
#

ohhk

#

well i say, maybe on the easier difficulties but not the harder ones

small talon
#

I've never played on anything below revengeance so I wouldn't know how fast

#

But I will save rev and death are ok on my part for teleportation times

shell lynx
#

Would it be appropriate to suggest that the stardust guardian gets buffed?

#

I'm sure it has been before

warm tinsel
#

KS needs two more drops imo

fleet night
#

mabye make the KS required to make the SG summon

sand umbra
#

why do people want KS to be necessary so bad

#

df

civic pond
#

its the first boss

#

and you expect if to have important drops

#

wtf

queen delta
sand umbra
#

KS isn't even necessarily the first boss

civic pond
#

it literally gives you a hook and amount

#

its optional

#

fuC

queen delta
#

It is the first boss

sand umbra
#

also DS fills that role better imo

#

just like

#

we already have DS

queen delta
#

No KS must have all 5 classes weapons

sand umbra
#

which drops Victide bullshit and its own weapon set

queen delta
#

And a RIV

sand umbra
#

along with unlocking the Sunken Sea and thereby Amidias

queen delta
#

And a legendary item

lost agate
#

2 actually

queen delta
#

And unlocks a new biome

lost agate
#

legendary?

#

hold up wot

sand umbra
#

KS memery

civic pond
sand umbra
#

just. why do people suddenly want KS to be this super important motherfucker

queen delta
#

Yes i was saying KS must have all 5 classes weapons, a RIV, legendary, and unlocks a new biome

lost agate
#

Ah

queen delta
#

Because yes

civic pond
#

and starts an event upon killing it

sand umbra
#

like I'm all for giving vanilla bosses additional drops that go to a consistent theme with what they are

#

e.g. WoF

civic pond
#

see consistency is important.

lost agate
#

I mean

civic pond
#

KS is not one of those cases

queen delta
#

And make KS have multiple phases and bullet hells in between

lost agate
#

Meowmere

sand umbra
#

but doing it for King fucking Slime is taking it a bit far imo

#

Meowmere

#

we do not talk about ML drops

lost agate
#

the issue starts from vanilla itself

sand umbra
#

or vanilla WoF drops for that matter

#

just like
if you wanna give any vanilla boss new drops

#

do it for a boss that deserves them and actually somewhat needs them

#

EoC, EoW/BoC, and Skeletron all drop a huge variety of almost nothing

smoky wagon
#

Calamity: The Video Game when

sand umbra
#

WoF drops a bunch of random shit

smoky wagon
#

probably easier to code than terraria mods

sand umbra
#

meanwhile KS gives you a mount, a crafting station, a hook, a fun gun...

smoky wagon
#

KS has good drops and its super easy

#

i dont see why it needs a buff

#

in items

lost agate
#

well look

#

Skelly drops book of skulls but like hue

#

also a hook

smoky wagon
#

Skeletron includes the dungeon sorta

void kelp
#

primary world evil bosses def need more stuff

civic pond
#

🤔

#

oh yeah

smoky wagon
#

World evil bosses unlock hellstone gear

#

so no

#

Not everything needs to be directly dropped

void kelp
#

hm

#

QB, maybe?

smoky wagon
#

Queen bee unlocks witch doctor and has its own weapons

#

though like many bosses it could use a rogue drop

#

alot of vanilla bosses give nothing for rogue

tired haven
#

Is there even one that directly does?

#

(KS ninja armor kinda counts ig, but wondering if there is more)

void kelp
#

nope

distant gyro
#

yeano

#

Not a lot of weapons added to vanilla boss drop pools other than rivs and legends

void kelp
#

even then iirc only skeletron drops a RIV

distant gyro
#

Also Cultist and ML

void kelp
#

oh I was thinking pre-HM

#

what does cultist drop again?

distant gyro
#

Thorn Blossom

tired haven
#

Well, also eidolon staff

void kelp
#

ohh that’s the arch amaryllis RIV, right?

distant gyro
#

anyways there's not a lot of vanilla boss pools in the first place

#

and yes

#

Eidolon Staff, Teardrop Cleaver, Meowthrower are neither rivs nor legends yea

#

People be suggesting rogue drops for fishron but they forget that there are lots of other vanilla bosses that doesn't contribute to rogue at all especially early game

round falcon
#

so i guess no negative nor positive feedback

#

time to post

void kelp
#

pretty good reasoning tbh

queen delta
#

polter clone bad

void kelp
#

polter clone should be at a fixed %

honest crane
#

@olive mist Combined with what?

civic pond
#

eachother

olive mist
#

Each other

cyan lagoon
#

multiclass

honest crane
#

Oh

#

Ok

hollow shell
#

You should add a reason to that Level Meter one, and remove the "Also" so it can stand on its own

#

The Rox suggestion is fine tho

olive mist
#

Added a reason.

hollow shell
#

Thanks

terse sundial
#

?

hollow shell
#

What's up

#

Did you just realize it got sent in

smoky wagon
#

I feel like with provi and DoG getting reworks polter is next on the table

#

its one of the post-ML bosses that hasnt been touched in awhile

rugged mist
#

pretty sure that qualifies as a specific item

terse sundial
#

@pallid crag Specific item suggestions are off limits for the time being

pallid crag
#

Oof, I apologize

terse sundial
#

If you make the suggestion more broad it can stay. although adding more summon weapons is an automatic ☑ iirc

pallid crag
#

More broad?

granite owl
hollow shell
#

(Cryo's getting buffed a bit. Spoilers.)

#

Also yeah "more broad" as in, don't specify a name or any exact numbers
pretty much just leave the reason you want it in the game and have only a summary of the important things about the item, as in the things that directly pertain to the reason

#

Like instead of suggesting "Shockstorm Laser Cannon - Mid-Hardmode gun that doesn't consume ammo that deals 50 damage and fires 3 projectiles etc etc etc... because there needs to be more non-ammo-consuming guns especially in mid-Hardmode"

You'd just say
"Add a gun in mid-Hardmode that doesn't consume ammo, because there needs to be more non-ammo-consuming guns especially at that point"

granite owl
#

cryo buff :pog:

hollow shell
#

Hope that's clear @pallid crag

pallid crag
#

Oh, gotcha

hollow shell
#

Looks good 👍

pallid crag
#

Alright

sand umbra
#

yeah tbf I never understood why it goes from Inferna Cutter to Elemental Axe

pallid crag
#

Exactly

#

That change has been bothering me ever since I saw it

signal prairie
#

Rover, merry christmas

hollow shell
#

In hindsight this does sound relatively specific

#

Pondering if it's fine or needs some kind of rewording...

signal prairie
#

I was just throwing out some potential ideas

hollow shell
#

You could phrase it like "Add an equippable locked behind King Slime" or "obtainable after defeating King Slime"
so it's not specifically an accessory (could be a helmet) and so that it's not specifically a drop, it could be crafted at a Solidifier, for example.

#

Maybe not even 'an equippable'
maybe just "an item"
so that it could be a potion or an inventory thing or a fuckin light pet

sand umbra
#

hey so quick question

#

what's that formatting thing that lets you hide the embed of a link by default

#

this is suggestion-related, I assure you, and you'll see why in a couple minutes

#

...eh, might not be important

#

we'll see thinkies

round falcon
#

to answer @granite owl cryogen is an average fight but the telespam makes it tedious

fluid stone
#

the point of wulfrum is to be a quick starting armor

#

not to be good

#

it would basically replace victide then

#

no point

proven tide
#

@sand umbra <>

sand umbra
#

danke

proven tide
#

magic

sand umbra
#

and now to show you why that question was relevant

terse sundial
#

hmm

proven tide
#

you fucking mad lad you did it

queen delta
#

Well, yeah

#

SAC deserves a buff

proven tide
#

hnng formatting nightmare sweating

queen delta
#

formatting looks fine to me personally

proven tide
#

patches of dark grey text on black background

#

save me

queen delta
#

Oh wait were you referring to the doc?

proven tide
#

yos

queen delta
#

Ah

proven tide
#

yay lightened text

queen delta
#

I like the dark theme tho

proven tide
#

ty

queen delta
#

Keep it up

sand umbra
#

👍

proven tide
#

hah

sand umbra
#

fixed it

#

but yeah
this is one I've been wanting to slap in here for nearly a week, but I wanted to make triple-sure that I was actually suggesting a necessary buff

proven tide
#

thomas for tester when

sand umbra
#

and that it wasn't just me being a complete dumbass with using the weapon

#

Thomas for tester...sometime in the future, potentially

#

assuming I'm ever trusted enough to be one

#

Now, inevitably, there are going to be inaccuracies with this test. The way I did it gave me a lot of luxuries a normal player going through DoG for the first time sure as hell wouldn't get, and these also aren't factoring in rippers (which would've thrown off my baseline IMMENSELY if I did utilize them, hence why I didn't). There are also factors out of my control, such as spawn locations and, to a point, Signus' teleport locations.

#

But I tried my damnedest to make sure it was at least mostly accurate to what the average ranger going into the Devourer's fight most likely has.

lost agate
#

SAC just got a buff

#

and it got some pretty scary dps spikes sometimes

#

So im still skeptical here

terse sundial
#

those spikes are inconsistent iirc

#

you have to be positioned right to get good damage, making the wep pretty high iq

lost agate
#

theyre consistent if you hit the head or tail often enough

proven tide
#

(+) Sulphuric Acid Cannon bubbles now emit fewer mists to prevent lag, but the mists have a larger damage radius and can hit infinitely. Greatly increased projectile speed.
(-) Devourer of Gods no longer resists Sulphuric Acid Cannon or Eidolic Wail.

terse sundial
#

I wouldn't mind a minor projectile speed boost though

lost agate
#

it just got that

terse sundial
#

make it slightly easier to hit DoG's head and tail with it's new movement

#

did it?

lost agate
#

yeah, read what sequence posted

terse sundial
#

i didn't pay a whole lot of attention in the dev server about the SAC

#

lmao

hollow shell
#

Thomas's tests occurred today, it seems

#

This update.

lost agate
#

btw thomas are you still trying to hit with sac from far away?

sand umbra
#

all of these tests were performed on the latest update

#

and all 9 tests are linked within the thesis proper

proven tide
#

technically a thesis is a thing you write in application for something so this can be your tester thesis

sand umbra
#

I mainly call it a thesis because that's what that long paper you write for senior year of college or some shit is

#

that and I have no idea what else to call it

queen delta
#

Beta tester isnt something you apply for here iirc

proven tide
#

you write it in college because you're writing it to get your degree deepthonk

#

a treatise, perhaps

sand umbra
#

the point is
I went out of my way to extensively test both this weapon and two others and compare my results to see if my findings were actually true or just me being a dumbass

#

the statistics that I gathered as a result seem to lean towards the former

terse sundial
sand umbra
#

so either I am somehow still an idiot with SAC or it is actually underpowered for its tier and skill bar

lost agate
#

ok first

#

you tested with sentinels

proven tide
#

without*

sand umbra
#

Correct.

lost agate
#

second, you almost always hit the body

sand umbra
#

I tested with Sentinels, yes.

proven tide
#

hang on bruh didn't you specify tha—

sand umbra
#

Only the initial recorded test, which wasn't done under anything near the same conditions, only assessed the Devourer specific.

proven tide
#

i have small brain PensiveDoGCowboy

sand umbra
#

All 9 of the tests linked in my paper otherwise went through the fight as a player going through the DoG fight normally with SAC would go through it.

lost agate
#

not to mention you were always had doggo offscreen

queen delta
#

The real problem here is that seadragon is much easier to use, is generally better, and obtainable earlier than, the SAC

lost agate
#

go follow the tail for a bit, stick a lot of bubbles

#

youre getting no potential out of it

queen delta
#

Yes but no one ever uses SAC because of the deep learning curve

lost agate
#

and if you hit all the bubbles on one single segment youre screwing your own dmg

#

well if it gets buffed how long will it take for someone to meme on doggo killing it in no time

proven tide
#

imagine a learning curve on modern dog

lost agate
#

becuase they learned how to use it well

queen delta
#

If someone has high enough IQ to be able to meme doggo with SAC, they deserve it

proven tide
#

this post was made by easiest major p-ml boss

sand umbra
#

That is called high skill, high reward.

queen delta
#

See eidolic wail

sand umbra
#

A concept that is, yes, already established by the Eidolic Wail.

lost agate
#

well you didnt show me that much skill there

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you used sac like you would use any other weapon

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its not a weapon you just aim at dog when keeping him offscreen on pasive phase

sand umbra
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So what you're telling me is that the research I conducted on and off over the course of a week is at least partially invalid because there was a lack of information that not even I, let alone someone going into the Devourer of Gods' fight for the first time with the weapon, would know of off the top of my head.

Or at least, that's the vibe I'm getting from this.

lost agate
#

i mean

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would you expect a weapon with that slow of a projectile to be reliable aimable to hit from far away compared to holy fire bullets

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the tooltip aint gonna tell you "hey this is how you use the weapon"

proven tide
#

what you would expect is that a slow projectile weapon is generally trash for a superspeed boss

#

the other two have obvious function

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who the fuck would commit to a learning curve that heavy for a slower kill time when the seadragon exists

lost agate
#

yet it gets the highest dps when missing your shots in comparison to everything

proven tide
#

if anything you're reinforcing his points

lost agate
#

how are you sure its a slower kill time

proven tide
#

because this is, again, not someone with several tries and training-based technique perfection

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this is someone going into the fight at that base level

lost agate
#

well for those kind of people eidolic wail is also trash

hollow shell
#

(isn't that the idea behind a high skill high reward weapon?)

#

yeah

proven tide
#

the point is that the seadragon and daemon's flame are inherently easier kills whether it be due to a bad weapon or higher skill floor

#

¯_(ツ)_/¯

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also it's not my research phellas

lost agate
#

christ, so its has to be as easy to use to get even faster kill times, with yet even faster kill times when you use it well

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well then

ashen warren
#

Technically, with the way calamity scales stuff, yes.

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Things need to be good and then have the option to be really strong.

lost agate
#

well lets just buff it so it kills dog in 2 minutes if used well why dont we

hollow shell
#

I'd say that you should show them how it's done by getting a faster time using the same build
but you're busy with other Calamity stuff, right?

lost agate
#

idk

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its gonna prove nothing so what gives

hollow shell
#

Well it'd prove that high skill does warrant faster times

lost agate
#

maybe tomorrow, idfk

hollow shell
#

Alright

lost agate
#

you cant have one hard to use weapon as ranged i suppose

proven tide
#

@sand umbra this is your point to make not mine

ashen warren
#

It's not that it's ranged, it's that it's post-ml.
The scaling for complexity and skill ceilings is lowered as you progress.

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triple threat

proven tide
#

because calamity power curves

lost agate
#

eidolic wail

proven tide
#

... and?

lost agate
#

literally exists in that same tier

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and its one of the hardest weapons to use

proven tide
#

i haven't seen any non-nohitters actually use it

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ever

queen delta
#

I havent seen any nohitters actually use it

proven tide
#

because why commit effort and skill curves when you have the option to commit slapp

ashen warren
#

using it blows, in normal pts you use something else

proven tide
#

levi counts as a nohitter slobbyjoy

queen delta
#

I think you overestimate the skill of nohitters

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Yes, they’re still good, but they generally look for the easiest way out

proven tide
#

i'm using them as a point of reference for experience

#

¯_(ツ)_/¯

hollow shell
#

(not seeing any non-nohitters use this weapon isn't much of an argument
if it's supposed to be a high skill weapon and nohitters are inherently skilled at the game)

lost agate
#

whatever, im not gonna bother balancing high iq weapons cuz its literally not worth it

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now i can see that

sand umbra
#

nohitters are inherently skilled at the game

lost agate
#

its a headache, and you win nothing out of it

sand umbra
#

/innocent whistling

hollow shell
#

Okay they're more skilled than somebody who is, say, fighting DoG for the first time

proven tide
#

(kinda the point considering the average joe isn't going to opt towards the high-skill gimmick weapons when other options exist)

queen delta
#

Yeah, obviously, but I see most nohitters hailed as gods

lost agate
#

Yes you have told me that 5 times by now

proven tide
#

guess who was talking to rover, shucks

lost agate
#

ik normal players wont use it

ashen warren
#

it's simple
just increase the iq of every other weapon as you progress
People do learn as they play.

hollow shell
#

Hm

lost agate
#

then people say weapons are too hard to use

hollow shell
#

or that the weapons are just bad

lost agate
#

and ask for a buff

proven tide
#

here's a fix: everyone go away and follow shucks's big brain strat and if we get our asses kicked or dog takes ten years to die evidently it's inherently the fault of the player not the gimmick so we can actually assess its reputed biggest-brain use 👀

#

that way it actually settles the debate with case studies rather than claims

ashen warren
#

yeah but giving in to that is what has this meta of really easy to use and high dps items

proven tide
#

i think you're missing a word in there thonk

lost agate
#

the meta is giving me headaches thats what

proven tide
#

the meta is giving everyone headaches

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and easy kills

hollow shell
#

Is the conclusion here to nerf Seadragon and Daemon's Flame?

proven tide
#

the conclusion is to balance options, i think thonk

ashen warren
#

In contrast to sulph?
Maybe yeah.

proven tide
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have them all on relatively comparable levels

hollow shell
#

And keep SAC the way it is so that it gets fast kills if you know how to use it, but not buff it so that it is so fast that DoG melts

proven tide
#

depends on the actual dps numbers

#

thomas can you repost the docco

lost agate
#

well then there comes the issue

ashen warren
#

thomas what you think

sand umbra
#

...why did I even run this experiment.

lost agate
#

how are they gonna have comparable dps if they are from different tiers

ashen warren
proven tide
#

... what

#

i'm confused

#

;;

lost agate
#

one is post sentinels, one is a polter drop and the other is an abyss drop

proven tide
#

the idea is to round out the ranged dog options

lost agate
#

they cant have comparable dps

hollow shell
#

Somebody's gotta use SAC in the optimal way using Thomas's build,
maybe Thomas himself if he learns how to do it,
and add that to the table in the doc

proven tide
#

oh come on, they're all designed around dog

#

the sentinels and polter are both available immediately post-moon lord, by the way.

lost agate
#

and what

#

sequence breaking has nothing to do with this

radiant meadow
#

seadragon should be tested on polterghast

lost agate
#

it was

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by me

proven tide
#

the idea is for them to all be roughly rounded due to availability and doggo iirc

#

iirc polter bad boss

lost agate
#

.-.

queen delta
#

I disagreed with seadragon buff as well but oh well

sand umbra
#

...tell me again why I oriented this test around the average player's skill level.

queen delta
#

Focus on daemon’s flame being viable for DoG, not seadragon

hollow shell
#

because you're an average player

queen delta
#

🔥

proven tide
sand umbra
#

you're not wrong

ashen warren
sand umbra
#

I am almost certain there is still plenty to the SAC that I do not understand and thus cannot properly utilize, and thus I'm not going to claim that the tests here are its maximum capability.

What I instead aimed to replicate, which was relatively easy as I don't understand the weapon much myself, was instead the skill bar of the average player, be it going into the Devourer's fight for the first time or going through a second playthrough, perhaps on a higher difficulty.
I don't doubt for a moment that the SAC has the capability of being faster than both of the weapons I compared it to for viability purposes, and I will not dismiss any claims to such as unfounded or absurd (although I would highly appreciate demonstrations and statistics that prove these claims are true). But given how deep the SAC's learning curve goes, how low damage output is without the skill required to utilize it, and the viability and lesser complexity of both other well-known, tried and true options of the same tier, the Sulfuric Acid Cannon simply cannot stand against its competitors.

I am well-aware that the Eidolic Wail falls under a similar case --- however, the Eidolic Wail not only utilizes a different mechanic that is rather plainly explained in the tooltip, it is also of a completely different class AND is not covered under the experiment's focus because the focus originally was and still is the Sulfuric Acid Cannon and what it has to compete with.

But, nonetheless, if it will convince people to not dismiss my work as inaccurate, then I suppose I can run a second trio of tests for DoG after spending an indeterminate amount of time understanding exactly how to use the weapon simply to give it a DPS comparison that in the end does not affect the results of the experiment aside from giving a further basis as to why it is virtually never used.

#

I did not conduct this test to cater to the skilled. I did not conduct this test to cater to first-timers.

I did this test with the knowledge that any buff would only be small, lest it be detested for pushing the skill-oriented damage rates too high. It still needs something to at least make it a more preferable option for those that don't wish to spend 5 hours learning how to utilize a singular weapon of a singular class that is worthwhile as an investment for exactly one opponent.

lost agate
#

I mean, i never used sac before

#

Before i started testing it that is

#

I just knew, "dis shit dun work on long range" once i saw the projectile speed"

#

Also i dont think you need 5 hours

#

I didnt nearly use the weapon for over an hour

#

It was like 5 test of around 7 minutes in averages

#

(some were rather long because of some nerfs in the way that were reverted or rebalanced in another way)

#

So no, dont force yourself to use a weapon you dont understand

#

Thats gonna get you nowhere

#

Nobody is forcing you to use SAC on your run, you can use easier to use options if you want

#

The hard ones are just there if you want to take some risks

proven tide
#

y'all saying S.A.C. and i'm just out here reading sac

#

egg sac

ashen warren
lost agate
#

My point is, dont stress yourself over something you may not understand how to use, im just saying, its hard to properly test smth when you dont fully understand how it works
And you dont have to force yourself to know

#

Some weapons are like the bosses, some find a boss easy while other find it impossible

#

Its all up to play styles

#

Thats why theres other options, so you can use any other if one weapon doesnt fit your play style

sand umbra
#

At this point I'm just trying to determine what the hell my goal with this test even was.

proven tide
#

buff sac

sand umbra
#

Because I'm not sure if I even entirely know why I did this experiment by now.

proven tide
#

that's what it was

sand umbra
#

The single largest inaccuracy with the test, and the reason I second-guess myself, is that it apparently can reach much higher DPS spikes than any of my experiences or experiments with the weapon would imply.

#

Yet because of my own misunderstandings of the weapon, I cannot replicate these values and thus cannot give an accurate comparison.

#

Which makes the entire test inherently flawed.

lost agate
#

You tried to use average skill on a high skill weapon

#

Lets begin with that

sand umbra
#

And the last thing I wanted to do was to give out an inherently flawed test when I was trying to understand how SAC compares to the other two options commonly used at the same tier. Yet from what i gather, I ended up doing exactly that.

#

Hence why my options, from what I can see, are to either scrap the experiment and thus the suggestion entirely or to spend much further time understanding and learning the weapon so that I may give a set of more accurate DPS values catered towards those with greater skill.

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Because as it is, it seems as if the test was utterly and entirely pointless; a waste of time that I could've easily spent doing other more productive things.

hollow shell
#

(At least you got one step closer to being a tester)

#

(You got the concept and the determination, you just need the combat sense)

sand umbra
#

There is no point to going through with a test if the test on a fundamental level is inherently flawed.

#

And as far as I can tell, that is the only practical thing I've learned from this.

hollow shell
#

Question
What came first
"buff SAC", or the tests

#

Did you do the tests to prove SAC needed a buff,
or did you do tests and determine from them that SAC needed a buff

sand umbra
#

Both.

#

My initial test with SAC was done for the purposes of my journey, and its lackluster performance at first led me to believe it needed a buff.

#

I was then told I was using it wrong (which didn't surprise me, as I had no prior experience with the weapon), and so I set out to do something.

hollow shell
#

your journey as in
your playthrough?

sand umbra
#

nohit journey

hollow shell
#

ah

sand umbra
#

I set out both to understand the weapon better, and to more accurately test its performance both against the Devourer's fight on its own merit and when compared to the other two viable options of the tier that are extremely likely to be picked over the SAC simply for being more practical to use and more capable of more consistently high DPS rates.

#

The tests I did, which resulted in the thesis I wrote, caused me to consequently come to the conclusion once again that SAC needed a buff.

#

The thesis contains a summary of my tests, the reasons I could figure out for its performance being lackluster (in my hands, anyway), and potential ways to make its learning curve a bit less sharp.

#

And that leads us to here, where the thesis is my backing for a suggestion to potentially buff the Sulfuric Acid Cannon to perhaps make it more practical for those that may not fully understand it.

lost agate
#

Thomas

#

Dont stress yourself trying to test sac more, let me at least try myself first

sand umbra
#

bluh

#

I'm just
very annoyed at myself right now

lost agate
#

Its just that i had to test sac like 6 or so times so the kill time was appropiate and seeing someone taking twice as long brings me suspicion

#

Least i can do retry and see whats really happening

#

I dont wanna touch the dmg cuz before the kill times would vary like crazy
First it was 5 minutes but i was lagging like fuck so basically it was half of that, then it was 6 but with the same lag, then it turned into 8 without lag, then 3, then like 7 then around 5-6 minutes

sand umbra
lost agate
#

So touching the dmg on this kind od weapon is delicate

#

Maybe the bubble could get another speed boost but beyond that idk if its worth

sand umbra
#

Mm.

lost agate
#

Oh yeah my accesories were unreforged so im not sure how much the dmg boosts affect it

#

It hits very quickly so maybe it helps it a lot

#

Anywho, dont delete the suggestion

#

Not until we figure out who is in the wrong here

proven tide
#

being wrong does not equal being in the wrong

#

but yeah, i agree that the situation necessitates further testing to be able to make any hard calls

lost agate
#

Wait whaaa

#

Is theres some difference between those two phrases that im unaware of

proven tide
#

yes