#suggestions-discussion
1 messages · Page 700 of 1
(read: many of the Fargo's Soul random drops are of a damage type the boss already possesses a drop for)
also, bosses that have multiple weapons for a single class
to give an example, the Heat Ray (vanilla), the Staff of Earth (vanilla) and The Landslide (Fargo's Soul random drop) are all magic weapons that can drop from Golem
how do you decide which one to drop?
also, multiclassing
in non-class exclusive runs who wouldn’t use summons as a bonus dps source but whoops they killed the boss
Having stuff drop depending on what you hit the boss with would be too convenient
Use mage item on yharon p2, instantly gets yharim crystal
and for Golem he has no summon drop so whoops now you get nothing for having a summon kill the boss

this is true of multiple other bosses that have no weapons for a specific class (or in cases such as the Mechs, no weapons at all)
Still too convenient
overall there are too many inconsistencies and too many balance changes that would be necessary for this to make sense
And very complex to pull off too
like getting fucking cosmic discharge. for killing DoG once with Soul Edge or Banshee Hook or something

eeyup.
can suggestions that haven’t been submit receive ❌ to basically say “please stop submitting it”
Aren't those summons can be right-clicked to target specific unit? Idk about homing weapons though
see you're making a hefty assumption here
and that assumption is that summon targeting works as it should

And also, not everyone plays classlock.
It's a common enough trope to be good reasoning
Locking yourself to just yoyos is stupid
but locking yourself to only one damage type is pretty common
So if you wanted a breaker blade for some reason but your summon succd WoF’s final dic
yeah it's pretty stu--
Then big oof
hey
at least I actually know how to use the damn things unlike half the people that try them
e
which is what I mentioned w multiclassing
aren't the brimlings meant to make brim enrage?
Tbh proposing a change in what summons target would probably help out w that
no, the Brimlings do not cause any enrage to fire. @devout seal
.. since when?
didn't they used to make brim herself attack faster or smth?
When killed iirc
Well that's surprising.
@honest crane please explain how this would work for treasure bags
uh
rogue expansion is coming and i think they already said stealth was going to be changed
ye

its already planned then
:okbuddy:
I've decided to change the suggestion :
Add : Add an item or a config option, that will, Make bosses guarante dropping their respective weapon (or class based acessory) based on the last class of damage they where hit with. If they were hit by a classless weapon or by a type calamity doesn't recognize, then it can go back to random.
Example :
- You kill King Slime with a melee weapon in Normal Mode, because there are no weapons that King Slime drops the drop pool is not changed.
- You kill EoC with a summon weapon in Expert Mode, because EoC doesn't have a rogue weapon nothing changes when you open the treasure bag.
- You kill Desert Scourge with a summon weapon in Normal Mode, Desert Scourge drops athe Seabound Staff and the Seabound Staff is removed from the drop pool, and the possible other items (the ones that would of been given to you) get given to you.
Reason : It can be annoying when you get a weapon that isn't your class and have to refight that boss just to get that weapon.
still a bad suggestion tbh
what about for multiplayer? why would you need that specific config?
Also mini suggestion
HEART OF THE ELEMENTS
give us the option to turn off the flower boots
also @ blob your suggestion is honestly redundant considering the rogue rework/expansion coming soon
ITS A SUGGESTIONJHVBKBIYGJYGJYGJYFM
i literally just said it was already planned aa
I don’t think the devs need to see someone telling them what to do if they already know what they’re gonna do and fix
Just make it so the first time is guaranteed. The rest is rng
Ok
Yall are a debuff
Gonna spend a plat reforging
also, maybe for the HoTE sugg, have it also be toggled by visibility?
I was going to ping Blob and say that rogue expansion is coming and rogue stealth will be updated along with it
but it seems
that has already been made clear
I hope it has, rover
(is "since the comminity has a damage debuff" supposed to be you acknowledging that rogue update is coming?)
(because its unintelligible)
completely unnecessary tbh
Yea
Also just a bad stab ngl 
also, so uh
i just went through what thomas and stardust were talking about
You think generating stealth faster the lower the light level around you would make for a good mechanic?
A really dark arena would mean a potentially higher dps depending on the boss
With the trade-off being you need to keep a great distance from bosses that give off a lot of light (like, say, Yharon) and you won't be able to see ones that don't
I always thought redcode was intentional so as to prevent people from making harmful mods, is it unintentional?
it’s completely unintentional
ah
terraria was basically this one guy’s foray into game making for the first time
so a lot of the code is pretty much just whatever worked
(for his first one, it's pretty damn good)
But they probably should've gotten a professional coder
a lot of indie game devs started off like that :3c
tru
iirc terraria was basically his passion project
I hear they're trying to fix redcode for 1.4
If that's true
There'll basically be one final mega-shitfest as tmodloader and major mods get adjusted
Then after that things should be a lot easier
hypothetical
It's all a hypothetical that rests on the assumption that 1.4 will change the codebase drastically.
If it does not...
...well, we may be facing something of a problem.
oh! related to suggestions bc I wanna stay on topic:
Won't we be facing a problem either way 
does anyone else
when you notice like,, rover or ozz star your sugg
on mobile you can see all users who reacted
you can see that regardless of mobile/desktop
oh I'm aware of how to look at it
I just don't care 
as long as a sugg of mine reaches 90 stars, I'm okay
ohhh
(Now what happens when your suggestion doesn't reach 90 stars
)
@tardy flume calamity vanity mod has that
np
i didn't even know there was a vanity mod
should be in #other-discords
It's officially endorsed but made by different peeps
got it, thank you guys
👍
You could do that.
but why?
Go fast has reductionist humor my man.
It's for the Sonic meme
Sonic is my name, speed is game
Yeah, 9/10ths of me wants to slap a warn for the suggestion, but technically it's valid
rolling around at the speed of sound
that's the thing though, go fast is part of the gotta go fast thing
yeah i know, but the addition of that one more word makes it better
Yeah, now it's just for the meme
mhm
no
you are nitpicking and biased i win bye bye 
That's a warn then
is that a dunkey reference? lol
guess who talked themselves into a warn 

i am very confused
which one of you is who 
If you're gonna suggest that
you better have a pretty good reason edited into it
good question thomas
(tbh these should have been the pfps in the first place)
fuck off


actually wait a minute I know which is who because one of you DMd me the other day
the other didn't, and even if they had, I'd know exactly what convo I had with who

I already killed it
I'd say use Discord notes but they recently placed a limit on how many people you can note
so
why
Use other methods of keeping track of people.
it's dumb
notes limit wat
makes my job more difficult
hmu with a :mantiswhy:

ty
Why are you using inferior ech thomas

thomech

is better than 
support the suggestion to revoke the limit here:
https://support.discordapp.com/hc/en-us/community/posts/360048478352-Increase-the-limit-of-user-created-notes-or-remove-the-restraint-
This is suggestions_discussion because it's a suggestion for Discord
loopholes

Anyway, nice, meme gone
if a mod's involved it's legal 😉
only a trial mod still, byeah, this convo is done
by the way
this rogue sugg is still ❕
what's the verdict, considering next big patch is going to be the rogue update?
That rogue thingy seems like a good suggestion because standing still is not viable at all base calamity
Penumbra potion allowed for this before its nerf, and it made rogue stealth/stealth strike extremely powerful
Spamming max stealth was op?
I like the sugma tho
Basically a constant death mode rage buff at Auric tiers
no
Rogue stealth is too dangerous to be utilized
Rogue Stealth already has plans to be changed to make it more useful
I guess it's fine, but unlikely to go anywhere if it reaches 90
I'll un-❕ I guess. We do have notation in the dev server for if a suggestion is already planned
so
it's fine if it gets sent
Yep
You think generating stealth faster the lower the light level around you would make for a good mechanic?
A really dark arena would mean a potentially higher dps depending on the boss
With the trade-off being you need to keep a great distance from bosses that give off a lot of light (like, say, Yharon) and you won't be able to see ones that don't
Totally not copy-pasted because the original was ignored 
dashes can be chosen
Sounds a bit more like a potion or accessory effect than how stealth in general works
dashes such as that of Statis' Belt of Curses do not give off light
I do think it would be interesting to strategize your build based around light emission
Yeah but like that isnt a rogue gear anymore
or that summoner doesn't get a more. unique line/set of accessories perhaps based around necromancy and/or Calamitas and friends
given that Statis is a rogue through and through in the lore if we go by class definitions
instead Summoner just gets
an upgrade of a rogue item
that still gives rogue bonuses anyway because it isn't sure what it wants to be
*a combination of a summoner item and a rogue item
see that's my thing
summoner's only "Elemental" tier accessory (e.g. Gauntlet and Quiver) is an accessory that is effectively a combination of rogue and summoner items --- it's not even strictly a summoner accessory like the others are
it's an oddity amongst the five for that reason.
It gives bonuses for two classes, as if to say "here, use summons along with this epic class that's probably better in every way", and truthfully it doesn't really grant a wide variety of meaningful boosts for summoners.
There is no practical benefit to utilizing Statis' Belt of Curses as a summoner over simply staying with Statis' Curse and the Asgardian Aegis aside from dodging, which strictly speaking will not help you that much as the Aegis already provides in that department.
(To anyone about to point out the instant-kill effect: it does not work while any bosses are alive, nor does it function against event mini-bosses --- keep in mind, events in general are likely the only thing you'd ever need such an effect for by this point in the game.)
constant jumping of course 
You do not need constant jumping.
You do not need the ability to climb on walls.
You do not need shadowflame powers for your minions, an issue lying within Statis' Curse as well.
Minion knockback against many late-game opponents is completely arbitrary.
The instant-kill effect does not function enough to be preferable for most practical purposes.
so basically we can literally just stay with blessing
You can literally just stick with Statis' Curse and the Asgardian Aegis, the latter of which you should be getting post-DoG anyway, and nothing really changes enough for it to be significantly worse than obtaining the Belt of Curses.
the only difference between Statis's Curse and Statis's Blessing is the shadowflame
iirc
and since we've already said that we don't need the shadowflame, you can literally stick with statis's blessing
... which is a post-Plantera thing
you can stack the accesories
imagine your best accesssory being obtainable after Plantera
you can stack the accessories
I am aware of this, and took it into account.
But for Belt of Curses in particular, I'd hardly call it viable given the wide range of accessories that become available and should be utilized after the Devourer of Gods' defeat.
From what my research tells me, Statis' Belt of Curses does not actually grant any summoner-specific bonuses, aside from the instant kill effect, that Statis' Curse alone does not.
yet somehow summon is one of the strongest
Belt of Curses is arguably better for rogue because rogue at least benefits from upgrading
And both of the other niches it could fill --- rogue bonuses and dashing --- are specialized in and filled better by Nanotech and the Asgardian Aegis respectively.
There was an idea to give summoner a different post doggo acc
And move belt to post prov
I'd honestly prefer summoner accessories being more focused around necromancy and the like.
Necromancy and witchcraft.
so kind of like thorium's Phylactery?
It seems to be at least a semi-consistent theme in the base game, and it would fit well with some other sects of Calamity such as the necromancer who is currently the last superboss you fight.

It's the truth, is it not?
She's the first and the last because she's the only one.

and we're talking about now
Still, it would work more consistently with the theme introduced in the base game, it makes sense given what Summoner is at a fundamental level, and it would allow for the existing items to be potentially attributed to rogue?
Again, given the fact that Statis within the official Calamity lore is quite clearly a rogue and there is nothing within current record to point to him being a summoner.
rogue having 2 elemental-level items that could be combined post SCal (or post something even later than that) would be cool
You know what I think?
Belt of Curses as rogue elemental-tier accessory. Statis is a rogue through and through, it only really makes sense --- it even provides some rogue bonuses already, along with being a straight upgrade to Statis' Ninja Belt, the earlier rogue item utilized to craft it.
Nanotech as a potential post-Draedon item --- Draedon is, after all, Yharim's right hand man and chief scientist and general, surely whatever he drops can be utilized for something of this manner. Take this bit with a grain of salt, as I don't know about Draedon much and thereby the nature of his fight or drops yet, but it still could be considered.
New summoner elemental-tier accessory. Ideally, one tying in perhaps with Calamitas or with Yharon, as both can be attributed at least partially to the idea of resurrection (Calamitas is a necromancer, and Yharon is kind of a pheonix but kinda not it's really vague h).
Yeah but so far, almost all Calamitas based accessories are either a better all class emblem or Mage accessories
I highly doubt nanotech is moving tiers
...why, if I may ask?
I think its more likely for statis belt to become summoner oriented

Nanotech is planned to be reworked.
And a similar discussion in dev has occurred about making belt of curses pure summoner
Instead of hybrid
There is nothing within current official lore, to my knowledge, to indicate that Statis was skilled with or even necessarily taught in the way of summoning. Everything about him points towards him being a rogue --- would it not, thus, make sense for the accessories titled after him to also take on such a property?
Ngl I barely remember the lore 
Meanwhile, Calamitas is shown to be adept at not only casting and controlling her own magic to a great degree (mage), but being able to resurrect and reanimate the bodies of the dead to her will (summoner) --- thus, accessories oriented towards her for summoner would be much more thematically appropriate and introduce a higher brand of diversity, I feel.
Keep in mind that I remember much more about Calamity lore than is probably practical, so yeah.

I'm mainly trying to encourage pitting these ideas against the official lore of the mod from a consistency standpoint, because the lore's a large part of what makes Calamity unique in a sense, at least to me --- to directly contrast with it in ways like thsi may invoke the idea that the lore is outdated or simply inconsistent (which is already an issue with vanilla Terraria; see also, the War on Cthulhu or whatever the motherfuck it was) or that the lore's been forgotten in favor of just doing what looks coolest (again, vanilla Terraria mirror).
I am not saying this is what has happened, nor am I going to act like it is, but it is a very real possibility that should at least be considered, if only for a moment.
The ideas I had, I feel, would not only boost consistency with the official Calamity lore, but also increase variety as to what you can obtain in Calamity's currently admittedly barren late-game, if only ever so slightly.
(vanilla) terraria lore is a joke and also shouldnt exist
doesn't in calamity
In my mind, the most important thing of them all
is that a choice is a choice, no matter how small.
Consistency, too, should never be lacked,
for all that works in theory should take root in fact.
I agree regarding that, though
When tf did this turn into lore
statis's belt has no real reason to be what it is
wanting accessories to work in lore
There's no connection between the lore and the gameplay
so we're discussing how to fix that
implementing lore items is not implementing lore, it's telling rather than showing
Honestly im with thomas
if one isnt gonna be changed its just gonna cause confusion
One of these would need to happen if confusion was to be prevented:
-Statis lore changes for him to be a summoner, along with Statis' Belt of Curses going pure Summoner
-Statis' Belt of Curses goes pure Rogue, Statis lore dosnt change and Summoner gets something new
-No changes are made
And yeah the lore is also one ofbthe things that stands out to me
If it didnt I wouldn't have made a 27 page doc about it
So, imo, ONE of these should happen and not just half of one
Plus, it would add in game inconsistancy as well. A rogue item's upgrade becoming a summoning item? That makes no sense at all.
So for in-game consistancy Statis' Ninja Belt would kinda need to be made summoner too. But why would a Ninja Belt benifit summoner?
Youre overthinking it
Maybe. But it still stands that honestly it wouldn't make much sense lore and in-game wise.
yeah nah that's not overthinking actually
that's trying to synchronise the canon that's reportedly so important with the actual gameplay
Statis could have multiclassed
@fierce hedge but he's an optional boss, why make it required?
King slime gives a decent amount of money when selling. I always go for saddle and hook because its the easiest one to get and its pretty viable
Its just. So much work got into it but noone really looks at him @brazen bramble
It's a bit sad
He deserves more than you actually get
he drops ninja gear, a hook, and a mount, even a crafting station, i think that's enough tbh
pff, if anything he has too much
I wouldn't really make KS significant tbh.
It's literally the first boss.
:/
royal gel is OP in hell too
Which is why he needs more
Not everything needs more.
As a first boss he's looked down upon
royal gel and mount is enough for the first boss
Now look at DS or EoC
Yes, we all dislike KS, it deserves to stay this way
Tons of stuff
Aureus is optional but actually worth it
King slime is like. You'll use it for 5 minutes
Exept Slimy Saddle but eh
Its Slimy Saddle
The hook is argueable
I barely ever find gems
You are given slime crown on starting
You get a gem hook pre-boss? Only things you get are Royal Gel and Slimy Saddle
And then King slime is over
unless you grind for souls
With DS, You can farm for weapons and Aero Stone
@brazen bramble Thats what i meant with Junk
In my suggestion
He doesnt become a boss but a grinding tool
if you want heart of the elements a lot of bosses are grinding tools too
who can use the slimy saddle? all classes, who can use the slime hook? all classes
that sounds pretty useful to me
royal gel? everyone
I use it ONLY for hellvators tbh
who can use the slime gun? no one
I discard Royal Gel the moment I get it
Exacly
royal gel is neat in hell
Thats all.
My platforms are obsidian so
Really worth an accessory slot?
sometimes, yes
Don't think so
Super early game only.
^
And then theres only Slimy Saddle
well, he's the first boss
he doesn't have to carry you to hardmode
and slimy saddle is very useful until you get a portal gun
It's nerfed now so I think it has competition from Frog Leg
Plus King slime isnt a joke anymore
Its a challenge now actually
And the loot you get from it is in my opinion no longer worth it
I think the challenge comes from the fair teleports that KS does.
This is why I despise this boss.
Exacly
I do it just for the Boss Checklist tick.
Now look at the work you put in it and look at the drops
Worth it?
Nah
Not at all
Thats the only reason why KS really exists now
I mean, sure, give people some incentive to beat KS for loot.
also KS does drop the ninja set which helps rogue players
Isnt it only throwing
Ninja's rogue ?
and before you say anything, throwing sets affect rogue
I am confused but okay sure.
Gladiator exists though
still more tedious since you have to find a god damn marble biome and get somewhat lucky too
It will help you through everything untill Hive Mind though
a good set for early game players nonetheless
KS, DS, EoC, Crabulon and Evil Boss
also solidifier for the balloons
How about this: Gladiator is a guaranteed drop after King Slime is defeated
how are they related?
that’s oddly weird design but ok
also yeah king slime basically unlocks bundle of balloons for you
Okay Bundle of balloons and Slimy Saddle
you can still get bundle pre-boss, KS just alleviates the farming process yea
i prefer to keep my character to one world
king slime: solidifier for bundle, neat mount, throwing set (don't know if it's good or not tbh i never did throwing/rogue), neat hook, neat accessory, neat revengeance accessory
i feel like that's enough, bosses aren't supposed to puke loot on you
DS, Crabulon, Hive Mind
i mean 'not every boss'
it's worth it
Iguess. But theres only BoB
also i like how his drop table doesn't contain any weapons
well too bad?
i suggested it
Like, Weapons that are a bit better than Platinum
Not too much
But something
Iguess i'll have to see what others think.
the issue is the pretty global one of mod bloat
What would adding KS weps do really?
well
afaik KS is meant to be a challenge for newer players, kinda like a tutorial boss
For a boss which should be able to be fought immediately, it does take a bit of preparation
minus rope cheese
Uh
Ok but like lemme remind you what ks drops
1: a mount that its so useful people often use it all the way to post ML
2: a hook that you can use if you dont wanna farm one, has good stats
3: an entire rogue armor set
4: an accesory that will probably save your ass in the jungle (royal gel)
5: An accesory that will help you not get eaten by debuffs early on (crown jewel)
If you only think the mount is useful then yikes
Not all bosses need to drop weapons, this one in particular is more of an utility boss
Also like thats adding an entire drop table to a vanilla boss, which is eh
ALSO not to mention you can fight KS instantly, while DS requires you to stay in the desert to get the materials, and we all know how that goes very often
I forgot about the Crown Jewel
So yeah, thats my take on it
crown jewel is like
relevant earlygame and then reappears in relevancy post-cultist bc of the whole astral bulwark thing
friendly reminder that the slimy saddle is super useful
it says something about calamity that the rev item is just thrown into the list without any if you're playing revengeance disclaimer
95% of this server mains rev+ 😔
I dislike the wording of the last sentence but overall a good suggestion
Yeah the last sentence makes it feels like hes aiming toward linearity
eoc is replaced with supreme calamitas unless you beat ks first
tbh just make KS post-ml
Astragel- gets shot

Markie you get the Slime Hook from King Slime too - that's probably the easiest hook to get in Calamity since you get a Slime Crown and all and it's pretty damn good
Thats because u dont need to get lucky with the slime hook
Some people are unkucky enough to not get 15 of any gem
So its definitely good
I dont think ks needs an entire weapon category imo
It would be just bloat for early pre hm
we already have wulfrum
which is noice tbh
meanwhile no love for EoW/BoC, Skeletron, and generally pre-HM bosses that would actually make sense to have unique weapon drop sets
h
Well, instead of having weapons drop from KS. Why not have the Wulfrum weapons get upgrades using gel? However, lock the weapons behind the solidifier?
eh, weapons related to KS would be too much imo
Upgrades in basically the same tier are ech
There are already weapons from DS, sunken sea which comes right after the boss and some pre-boss weapons which are good enough to stay up to some bosses
Theres like 13 bows pre boss
(Make a new accessory locked behind KS that causes Wulfrum weapons to consume gel for extra damage/functionality)
ore items are just filler though 
Thanks
Idk if wulfrum is really all that related to gel
I legit might suggest that
Hey
Wulfrum Drones still make squishy sounds
Lol
also, if you wanna go that route, a flamethrower that shoots cat sounds and blue-pink flame is also not related to a giant hellish entity of flesh holding the souls of the damned
to be entirely frank, what does it matter

Maybe Wulfrum stuff is supposed to be like the robots in Sonic the Hedgehog, with innocent slime creatures turned into robots for slightly increased efficiency
Then why not put a hell themed weapon as a drop from cryo 
why not put in a gun as a drop from a flower
So if I suggest rovers idea, is that considered chaining suggestions?

Consistency and logic doesnt exist i know
But thats still no excuse to cause even more
obviously drops should still follow basic consistency rules, but
when you can have things like the Meowthrower and Breaker Blade from WoF and a freaking cyborg spawning after the death of a flower, I don't see any harm in giving both gel and Wulfrum shit a bit more of a purpose
especially given that the connection could easily be created between them, making for a bit more of a purpose for both
I would wait on it, Franswal
honestly the main reason against really would just be saturation
Aight
I mean hey it still can't get any worse than early Hardmode--

And honestly, Wulfrum equipment doesn't serve all too much of a purpose as it is right now (you can obtain Victide gear and Stormlion Mandibles extremely early in a playthrough, and items such as grenades and Jester's Arrows make farming DS trivial).
I feel like it should at least have some practical advantage past just being obtainable earlier/easier than Victide gear.
...then again
Tomb Crawlers and the like exist
so--
But that doesnt mean victide is comfortable or easy to get
Wulfrum is miles easier to get
So it has a porpuse
If you say something doesnt have a porpuse because theres something better youre clearly forgetting the struggle of farming
Vale is better than gouger yes
But that doesnt make gouger useless, since one can be easier to get than the other
As an example
Thats like saying kelvin catalyst makes everything else useless
wasn't pre-nerf Kelv Cat viable up to like LC or some bullshit like that
or am I being dumb

That doesnt deny what i said
pre-nerf cata is viable for anything with a large amount of enemies to shit shards on

I do see your point, though. Wulfrum is way easier to obtain than Victide (see also: fuck Tomb Crawlers), which makes it a decent early-game set to utilize, weak as it may be.
The entire point of wulfrum was so that you don’t have to rely on ass wood armor
Iirc
yes
But what does that make the Miner set 
Miner is as good as silver for mining iirc
Give Cryogen a longer teleport cooldown.
Cryogen teleports a lot for an early hardmode boss. Sure, while it may be cool at first (no pun intended) it can be annoying when farming it out for the Kelvin Catalyst or even just the Cryo Stone or Regenator.
any thoughts on my bad suggestion
my thoughts are just post a suggestion in #suggestions-voting , no point in putting it in #suggestions-discussion
He puts it here to get feedback on it before posting it...
This is recommended to be done
^
I've never played on anything below revengeance so I wouldn't know how fast
But I will save rev and death are ok on my part for teleportation times
Would it be appropriate to suggest that the stardust guardian gets buffed?
I'm sure it has been before
KS needs two more drops imo
mabye make the KS required to make the SG summon

KS isn't even necessarily the first boss
It is the first boss
No KS must have all 5 classes weapons
which drops Victide bullshit and its own weapon set
And a RIV
along with unlocking the Sunken Sea and thereby Amidias
And a legendary item
2 actually
And unlocks a new biome
KS memery

just. why do people suddenly want KS to be this super important motherfucker
Yes i was saying KS must have all 5 classes weapons, a RIV, legendary, and unlocks a new biome
Ah
Because yes
and starts an event upon killing it
like I'm all for giving vanilla bosses additional drops that go to a consistent theme with what they are
e.g. WoF
see consistency is important.
I mean
KS is not one of those cases
And make KS have multiple phases and bullet hells in between
Meowmere
but doing it for King fucking Slime is taking it a bit far imo
Meowmere
we do not talk about ML drops

the issue starts from vanilla itself
or vanilla WoF drops for that matter

just like
if you wanna give any vanilla boss new drops
do it for a boss that deserves them and actually somewhat needs them
EoC, EoW/BoC, and Skeletron all drop a huge variety of almost nothing
Calamity: The Video Game when
WoF drops a bunch of random shit
meanwhile KS gives you a mount, a crafting station, a hook, a fun gun...
Skeletron includes the dungeon sorta
primary world evil bosses def need more stuff
World evil bosses unlock hellstone gear
so no
Not everything needs to be directly dropped
Queen bee unlocks witch doctor and has its own weapons
though like many bosses it could use a rogue drop
alot of vanilla bosses give nothing for rogue
Is there even one that directly does?
(KS ninja armor kinda counts ig, but wondering if there is more)
nope
yeano
Not a lot of weapons added to vanilla boss drop pools other than rivs and legends
even then iirc only skeletron drops a RIV
Also Cultist and ML
Thorn Blossom
Well, also eidolon staff
ohh that’s the arch amaryllis RIV, right?
anyways there's not a lot of vanilla boss pools in the first place
and yes
Eidolon Staff, Teardrop Cleaver, Meowthrower are neither rivs nor legends yea
People be suggesting rogue drops for fishron but they forget that there are lots of other vanilla bosses that doesn't contribute to rogue at all especially early game

pretty good reasoning tbh
polter clone bad
polter clone should be at a fixed %
@olive mist Combined with what?
eachother
Each other
multiclass
You should add a reason to that Level Meter one, and remove the "Also" so it can stand on its own
The Rox suggestion is fine tho
Added a reason.
Thanks
?
I feel like with provi and DoG getting reworks polter is next on the table
its one of the post-ML bosses that hasnt been touched in awhile
pretty sure that qualifies as a specific item
@pallid crag Specific item suggestions are off limits for the time being
Oof, I apologize
If you make the suggestion more broad it can stay. although adding more summon weapons is an automatic ☑ iirc
More broad?
cryo is easy, why you want to make it easier?
(Cryo's getting buffed a bit. Spoilers.)
Also yeah "more broad" as in, don't specify a name or any exact numbers
pretty much just leave the reason you want it in the game and have only a summary of the important things about the item, as in the things that directly pertain to the reason
Like instead of suggesting "Shockstorm Laser Cannon - Mid-Hardmode gun that doesn't consume ammo that deals 50 damage and fires 3 projectiles etc etc etc... because there needs to be more non-ammo-consuming guns especially in mid-Hardmode"
You'd just say
"Add a gun in mid-Hardmode that doesn't consume ammo, because there needs to be more non-ammo-consuming guns especially at that point"
cryo buff :pog:
Hope that's clear @pallid crag
Oh, gotcha
Looks good 👍
Alright
Rover, merry christmas
In hindsight this does sound relatively specific
Pondering if it's fine or needs some kind of rewording...
I was just throwing out some potential ideas
You could phrase it like "Add an equippable locked behind King Slime" or "obtainable after defeating King Slime"
so it's not specifically an accessory (could be a helmet) and so that it's not specifically a drop, it could be crafted at a Solidifier, for example.
Maybe not even 'an equippable'
maybe just "an item"
so that it could be a potion or an inventory thing or a fuckin light pet
hey so quick question
what's that formatting thing that lets you hide the embed of a link by default
this is suggestion-related, I assure you, and you'll see why in a couple minutes
...eh, might not be important
we'll see 
to answer @granite owl cryogen is an average fight but the telespam makes it tedious
the point of wulfrum is to be a quick starting armor
not to be good
it would basically replace victide then
no point
@sand umbra <>
danke
magic
hmm
you fucking mad lad you did it
hnng formatting nightmare 
formatting looks fine to me personally
Oh wait were you referring to the doc?
yos
Ah
yay lightened text
I like the dark theme tho
ty
Keep it up
👍
fixed it
but yeah
this is one I've been wanting to slap in here for nearly a week, but I wanted to make triple-sure that I was actually suggesting a necessary buff
and that it wasn't just me being a complete dumbass with using the weapon

Thomas for tester...sometime in the future, potentially
assuming I'm ever trusted enough to be one

Now, inevitably, there are going to be inaccuracies with this test. The way I did it gave me a lot of luxuries a normal player going through DoG for the first time sure as hell wouldn't get, and these also aren't factoring in rippers (which would've thrown off my baseline IMMENSELY if I did utilize them, hence why I didn't). There are also factors out of my control, such as spawn locations and, to a point, Signus' teleport locations.
But I tried my damnedest to make sure it was at least mostly accurate to what the average ranger going into the Devourer's fight most likely has.
SAC just got a buff
and it got some pretty scary dps spikes sometimes
So im still skeptical here
those spikes are inconsistent iirc
you have to be positioned right to get good damage, making the wep pretty high iq
theyre consistent if you hit the head or tail often enough
(+) Sulphuric Acid Cannon bubbles now emit fewer mists to prevent lag, but the mists have a larger damage radius and can hit infinitely. Greatly increased projectile speed.
(-) Devourer of Gods no longer resists Sulphuric Acid Cannon or Eidolic Wail.
I wouldn't mind a minor projectile speed boost though
it just got that
yeah, read what sequence posted
btw thomas are you still trying to hit with sac from far away?
all of these tests were performed on the latest update
and all 9 tests are linked within the thesis proper
technically a thesis is a thing you write in application for something so this can be your tester thesis
I mainly call it a thesis because that's what that long paper you write for senior year of college or some shit is
that and I have no idea what else to call it

Beta tester isnt something you apply for here iirc
you write it in college because you're writing it to get your degree 
a treatise, perhaps

the point is
I went out of my way to extensively test both this weapon and two others and compare my results to see if my findings were actually true or just me being a dumbass
the statistics that I gathered as a result seem to lean towards the former

so either I am somehow still an idiot with SAC or it is actually underpowered for its tier and skill bar
without*
Correct.
second, you almost always hit the body
I tested with Sentinels, yes.
hang on bruh didn't you specify tha—
Only the initial recorded test, which wasn't done under anything near the same conditions, only assessed the Devourer specific.
i have small brain 
All 9 of the tests linked in my paper otherwise went through the fight as a player going through the DoG fight normally with SAC would go through it.
not to mention you were always had doggo offscreen
The real problem here is that seadragon is much easier to use, is generally better, and obtainable earlier than, the SAC
go follow the tail for a bit, stick a lot of bubbles
youre getting no potential out of it
Yes but no one ever uses SAC because of the deep learning curve
and if you hit all the bubbles on one single segment youre screwing your own dmg
well if it gets buffed how long will it take for someone to meme on doggo killing it in no time
imagine a learning curve on modern dog
becuase they learned how to use it well
If someone has high enough IQ to be able to meme doggo with SAC, they deserve it
this post was made by easiest major p-ml boss
That is called high skill, high reward.
See eidolic wail
A concept that is, yes, already established by the Eidolic Wail.
well you didnt show me that much skill there
you used sac like you would use any other weapon
its not a weapon you just aim at dog when keeping him offscreen on pasive phase
So what you're telling me is that the research I conducted on and off over the course of a week is at least partially invalid because there was a lack of information that not even I, let alone someone going into the Devourer of Gods' fight for the first time with the weapon, would know of off the top of my head.
Or at least, that's the vibe I'm getting from this.
i mean
would you expect a weapon with that slow of a projectile to be reliable aimable to hit from far away compared to holy fire bullets
the tooltip aint gonna tell you "hey this is how you use the weapon"
what you would expect is that a slow projectile weapon is generally trash for a superspeed boss
the other two have obvious function
who the fuck would commit to a learning curve that heavy for a slower kill time when the seadragon exists
yet it gets the highest dps when missing your shots in comparison to everything
if anything you're reinforcing his points
how are you sure its a slower kill time
because this is, again, not someone with several tries and training-based technique perfection
this is someone going into the fight at that base level
well for those kind of people eidolic wail is also trash
the point is that the seadragon and daemon's flame are inherently easier kills whether it be due to a bad weapon or higher skill floor
¯_(ツ)_/¯
also it's not my research phellas
christ, so its has to be as easy to use to get even faster kill times, with yet even faster kill times when you use it well
well then
Technically, with the way calamity scales stuff, yes.
Things need to be good and then have the option to be really strong.
well lets just buff it so it kills dog in 2 minutes if used well why dont we
I'd say that you should show them how it's done by getting a faster time using the same build
but you're busy with other Calamity stuff, right?
Well it'd prove that high skill does warrant faster times
maybe tomorrow, idfk
Alright
you cant have one hard to use weapon as ranged i suppose
@sand umbra this is your point to make not mine
It's not that it's ranged, it's that it's post-ml.
The scaling for complexity and skill ceilings is lowered as you progress.
triple threat
because calamity power curves
eidolic wail
... and?
I havent seen any nohitters actually use it
because why commit effort and skill curves when you have the option to commit slapp
using it blows, in normal pts you use something else
levi counts as a nohitter 
I think you overestimate the skill of nohitters
Yes, they’re still good, but they generally look for the easiest way out
(not seeing any non-nohitters use this weapon isn't much of an argument
if it's supposed to be a high skill weapon and nohitters are inherently skilled at the game)
whatever, im not gonna bother balancing high iq weapons cuz its literally not worth it
now i can see that
nohitters are inherently skilled at the game
its a headache, and you win nothing out of it
/innocent whistling
Okay they're more skilled than somebody who is, say, fighting DoG for the first time
(kinda the point considering the average joe isn't going to opt towards the high-skill gimmick weapons when other options exist)
Yeah, obviously, but I see most nohitters hailed as gods
Yes you have told me that 5 times by now
guess who was talking to rover, shucks
ik normal players wont use it
it's simple
just increase the iq of every other weapon as you progress
People do learn as they play.
Hm
then people say weapons are too hard to use
or that the weapons are just bad
and ask for a buff
here's a fix: everyone go away and follow shucks's big brain strat and if we get our asses kicked or dog takes ten years to die evidently it's inherently the fault of the player not the gimmick so we can actually assess its reputed biggest-brain use 👀
that way it actually settles the debate with case studies rather than claims
yeah but giving in to that is what has this meta of really easy to use and high dps items
i think you're missing a word in there 
the meta is giving me headaches thats what
Is the conclusion here to nerf Seadragon and Daemon's Flame?
the conclusion is to balance options, i think 
In contrast to sulph?
Maybe yeah.
have them all on relatively comparable levels
And keep SAC the way it is so that it gets fast kills if you know how to use it, but not buff it so that it is so fast that DoG melts
well then there comes the issue
thomas what you think
how are they gonna have comparable dps if they are from different tiers

one is post sentinels, one is a polter drop and the other is an abyss drop
the idea is to round out the ranged dog options
they cant have comparable dps
Somebody's gotta use SAC in the optimal way using Thomas's build,
maybe Thomas himself if he learns how to do it,
and add that to the table in the doc
oh come on, they're all designed around dog
the sentinels and polter are both available immediately post-moon lord, by the way.
seadragon should be tested on polterghast
the idea is for them to all be roughly rounded due to availability and doggo iirc

iirc polter bad boss
.-.
I disagreed with seadragon buff as well but oh well
...tell me again why I oriented this test around the average player's skill level.
Focus on daemon’s flame being viable for DoG, not seadragon
🔥


I am almost certain there is still plenty to the SAC that I do not understand and thus cannot properly utilize, and thus I'm not going to claim that the tests here are its maximum capability.
What I instead aimed to replicate, which was relatively easy as I don't understand the weapon much myself, was instead the skill bar of the average player, be it going into the Devourer's fight for the first time or going through a second playthrough, perhaps on a higher difficulty.
I don't doubt for a moment that the SAC has the capability of being faster than both of the weapons I compared it to for viability purposes, and I will not dismiss any claims to such as unfounded or absurd (although I would highly appreciate demonstrations and statistics that prove these claims are true). But given how deep the SAC's learning curve goes, how low damage output is without the skill required to utilize it, and the viability and lesser complexity of both other well-known, tried and true options of the same tier, the Sulfuric Acid Cannon simply cannot stand against its competitors.
I am well-aware that the Eidolic Wail falls under a similar case --- however, the Eidolic Wail not only utilizes a different mechanic that is rather plainly explained in the tooltip, it is also of a completely different class AND is not covered under the experiment's focus because the focus originally was and still is the Sulfuric Acid Cannon and what it has to compete with.
But, nonetheless, if it will convince people to not dismiss my work as inaccurate, then I suppose I can run a second trio of tests for DoG after spending an indeterminate amount of time understanding exactly how to use the weapon simply to give it a DPS comparison that in the end does not affect the results of the experiment aside from giving a further basis as to why it is virtually never used.
I did not conduct this test to cater to the skilled. I did not conduct this test to cater to first-timers.
I did this test with the knowledge that any buff would only be small, lest it be detested for pushing the skill-oriented damage rates too high. It still needs something to at least make it a more preferable option for those that don't wish to spend 5 hours learning how to utilize a singular weapon of a singular class that is worthwhile as an investment for exactly one opponent.
I mean, i never used sac before
Before i started testing it that is
I just knew, "dis shit dun work on long range" once i saw the projectile speed"
Also i dont think you need 5 hours
I didnt nearly use the weapon for over an hour
It was like 5 test of around 7 minutes in averages
(some were rather long because of some nerfs in the way that were reverted or rebalanced in another way)
So no, dont force yourself to use a weapon you dont understand
Thats gonna get you nowhere
Nobody is forcing you to use SAC on your run, you can use easier to use options if you want
The hard ones are just there if you want to take some risks

My point is, dont stress yourself over something you may not understand how to use, im just saying, its hard to properly test smth when you dont fully understand how it works
And you dont have to force yourself to know
Some weapons are like the bosses, some find a boss easy while other find it impossible
Its all up to play styles
Thats why theres other options, so you can use any other if one weapon doesnt fit your play style
At this point I'm just trying to determine what the hell my goal with this test even was.
buff sac
Because I'm not sure if I even entirely know why I did this experiment by now.
that's what it was
The single largest inaccuracy with the test, and the reason I second-guess myself, is that it apparently can reach much higher DPS spikes than any of my experiences or experiments with the weapon would imply.
Yet because of my own misunderstandings of the weapon, I cannot replicate these values and thus cannot give an accurate comparison.
Which makes the entire test inherently flawed.
And the last thing I wanted to do was to give out an inherently flawed test when I was trying to understand how SAC compares to the other two options commonly used at the same tier. Yet from what i gather, I ended up doing exactly that.
Hence why my options, from what I can see, are to either scrap the experiment and thus the suggestion entirely or to spend much further time understanding and learning the weapon so that I may give a set of more accurate DPS values catered towards those with greater skill.
Because as it is, it seems as if the test was utterly and entirely pointless; a waste of time that I could've easily spent doing other more productive things.
(At least you got one step closer to being a tester)
(You got the concept and the determination, you just need the combat sense)
There is no point to going through with a test if the test on a fundamental level is inherently flawed.
And as far as I can tell, that is the only practical thing I've learned from this.
Question
What came first
"buff SAC", or the tests
Did you do the tests to prove SAC needed a buff,
or did you do tests and determine from them that SAC needed a buff
Both.
My initial test with SAC was done for the purposes of my journey, and its lackluster performance at first led me to believe it needed a buff.
I was then told I was using it wrong (which didn't surprise me, as I had no prior experience with the weapon), and so I set out to do something.
your journey as in
your playthrough?
nohit journey
ah
I set out both to understand the weapon better, and to more accurately test its performance both against the Devourer's fight on its own merit and when compared to the other two viable options of the tier that are extremely likely to be picked over the SAC simply for being more practical to use and more capable of more consistently high DPS rates.
The tests I did, which resulted in the thesis I wrote, caused me to consequently come to the conclusion once again that SAC needed a buff.
The thesis contains a summary of my tests, the reasons I could figure out for its performance being lackluster (in my hands, anyway), and potential ways to make its learning curve a bit less sharp.
And that leads us to here, where the thesis is my backing for a suggestion to potentially buff the Sulfuric Acid Cannon to perhaps make it more practical for those that may not fully understand it.
Thomas
Dont stress yourself trying to test sac more, let me at least try myself first
Its just that i had to test sac like 6 or so times so the kill time was appropiate and seeing someone taking twice as long brings me suspicion
Least i can do retry and see whats really happening
I dont wanna touch the dmg cuz before the kill times would vary like crazy
First it was 5 minutes but i was lagging like fuck so basically it was half of that, then it was 6 but with the same lag, then it turned into 8 without lag, then 3, then like 7 then around 5-6 minutes

So touching the dmg on this kind od weapon is delicate
Maybe the bubble could get another speed boost but beyond that idk if its worth
Mm.
Oh yeah my accesories were unreforged so im not sure how much the dmg boosts affect it
It hits very quickly so maybe it helps it a lot
Anywho, dont delete the suggestion
Not until we figure out who is in the wrong here
being wrong does not equal being in the wrong
but yeah, i agree that the situation necessitates further testing to be able to make any hard calls
yes






