How does this look:
Nerf weapons when PVP is enabled.
Why?
Because the weapons are built for killing giant fuckin health bar bosses and not players, the weapons do waaaaay too much damage for PVP to be any fun. If you nerf weapons to be on a player level (not a literal 2000 fuckin damage, for example), this issue is resolved even though PVP is kinda inherently flawed lategame anyway.
#suggestions-discussion
1 messages · Page 699 of 1
does anyone actually do modded pvp ever
No one does PVP in Terraria

even in vanilla you're whacking that last prism out and everyone just dies
which is why terraria pvp servers often stick to pre-hm weapons
(well, calamity should at least try to do it with their weapons)
(because, as I said,)
even though PVP is kinda inherently flawed late game anyway.
Trust me, I know vanilla endgame PVP is bullshit 
anyway
does it look good?
Catering to a practically nonexistent multiplayer exclusive niche seems a bit wacky
..and?
Maybe I should clarify
Is there a flaw in my suggestion?
Like, any reason why they shouldn't do it
I suppose one could argue that calamity is designed to be singleplayer
I mean, sure
but personally
I could see Calamity PVP being pretty fun
even if the PVE part isnt really built for mp
(i mean clearly, have you heard of the antichrist known as Multiplayer Yharon?
)
devs are trying
Calamity pvp sounds like a disaster
sigh is there anything wrong with the suggestion?
The fact that only 0.01% of people do multiplayer pvp
I guess the real reason against would be
“It’s just too niche to be worth implementing”
aight
i'll put in the i frame dash one instead then
It's this, btw:
I frames. Dashing accessories. Nuff said.
But seriously, accessories like Shield Of Cthulhu, Master Ninja Gear (when it does dodge), and Counter Scarf would be great.
That is, if they actually fuckin worked for the other half of the time
. Half of the time, even if I dodge a little farther away from an enemy, but close enough so I don't lost I frames, for whatever hecc of a reason, I still take damage. After some talking in suggestions discussion, I saw that you only have 4 I frames after you dash. What?
There may not be a way to fix vanilla dashing accessories due to redcode, but this should be fixable for stuff like Counter Scarf.
why would you need more iframes is the question ig
..so you don't get hit only 4 frames after you dash?
Dont dash into things that hit you then
~~then what's the point of using counter scarf in fights then
~~
to dodge
they're dodge items as in you get out of the way of attacks not dodges like in Dark Souls
also true melee 
Yeah, but aren't you also supposed to be able to use it to dodge through enemies and bosses?
tabi and higher are more of the “dodge while staying in the same place” dodge
and you can
Then why four frames?
not necessarily against enemies w large hitboxes but you can dash through enemies/projectiles
I'm all for tight dodging, but 4?
because that's what relogic gave them - we're just following suit
4 frames is more than enough, I don’t really see why it should be more
imo it shouldnt be any since you're supposed to dodge with them as in you move out of the way
if you're referring to the counter scarf's ability to "dodge" an attack by dashing through it, and that's 4 frames
^
Guess I'll just dump both my suggestions then
terraria is typically a 60fps game, right?
yess
it's not supposed to make you invincible, it's supposed to let you dodge through one attack on a cooldown
^
i mean that's what the i in i frame stands for
but dodging through an enemy has to give you some i frames, otherwise you arent dodging through enemies
the 15 second cool down + the frames alone are enough to dodge through most major attacks
the scarf dodge already gives you iframes
when i say invincible, I think of, like, being invincible all the time
Yeah, I know that
I said that it had 4 I frames
in my experience using the counter scarf (which admittedly its been a good while since i did a calamity playthrough) ive never really had the issue of not having enough iframes from it
yeah, typically you have enough
often I would run into a hurtbox because I kept moving instead of stopping my motion
its cool, thats why this channel exists
the only time the counter scarf fails for dashing is mainly during the ML fight due to it's own custom i-frames iirc, otherwise 4 frames is perfectly fine
Might just be a me problem, it usually is 
Add a visual telegraph to the Skeletron's teleport attack
Currently, Skeletron on Rev+ when reaching certain health point it starts to teleport onto a random place and fires a shotgun of spectre missles at the player. I feel that it's a very good addition to the fight, it makes the fight way more interesting than on Expert, but the lack of telegraph is what makes it kind of hard to overcome.
I would personally suggest to make Skeletron fade out (along with its hands, if they are still alive - perhaps making them also do no damage to player and vice versa to avoid cheap hits) and after a short time teleport and fire the spectre bolts.
What do you think about this?
there is already a visual telegraph which is the dust
it doesn't appear where he teleports to
also
purple dusts appear around skeletron before he teleports (builds up over time)
Yea, but I meant adding a more visual telegraph when he starts to perform the attack, not where he would teleport
But since that is already a thing the sugg is pretty irrevelant now
also I literally made a sugg on this the other day that can actually get sent because it has enough star memes
hue
^
Suckerman7 GM's suggestion about the Terratomere crafting recipe also reached 90 stars 
And so did someone's suggestion about a mountainy area as Calamitas' lore
@sand umbra also, got another episode of weird suggestions you may be thinking of?
yes :ech:


why hello Stardust Sors, lurking again I see?
What?
Ah, ignore me, I'm just joking.
(I hadn't even looked at this chat for a few hours, just came back with that) . _.
Lol
was gonna like it if it weren't for the "upgrade" and "class" part
@distant gyro there are over 1000 weapons, I don't think a few more would hurt 
You guys sit and wait for any suggestion to just bomb it entirely
wdym
What made Arkhalis memorable is the use animation
They wouldn't bomb suggestions they agreed with.
Yeah, and it's still memorable
You do realize it's criticism
Of course
and not mindless hatebomb
^
imo it's better to keep the Arkhalis weapons unique
yeah, but only 3?
Eruption-type flails already lost a lot of their charm with how many we have of em
3 is enough to keep a certain type of weapon memorable
one more would be nice 🤷
I think they should have more
3 swords out of 172, yes.
like only one for each tier
I think that's a sufficient amount
surely if it's unique then it requires another class
it’s unique but still true melee
It wouldn't be very unique if 15 of those 172 swords acted like that
I didn't say make it an entire fucking class, I'm asking for one more weapon, so we can have one for each tier
@ashen warren why do we need an entirely new class just for weapons like that
makes them not special anymore
if it's unique then having more of them loses that
but if you make them a class, now that means you have to add more
which makes them less unique
Not necessarily
...
And not everything needs a class believe it or not 
it's literally a subcategory of melee
Melee subclasses aren't a priority as of now, and i hate to be the one to say that
Since you swing it in close range
I need to remove it because it's a pile of crap
With each upgrade increase range till you get the Murasama
Each
How many of these do you want again?
I needed to put more thought into this
I just wanted one for each tier, alright, not a whole class. Don't crucify me.
1 for each tier? So 39? 
And by that, I mean literally just one more
I'm sorry I don't analyse the mechanics of the game
@distant gyro ...what are you on
there are a total of 39 bosses
1 for each tier.
I think you mean stage, Altix
What classifies as a tier then? PHM, HM, PML? We got it.
We are missing one
Like Pre/Post [X]
Why don't they add another unique ability
like
Tier are just
Those spaghetti code of colors that should separate every weapon group
But them changing with reforges is ech
"Tiers" usually mean the equipment for beating bosses, either before or after
like Chlorophyte tier, Post-Plant tier, Post-DoG tier, Darksun tier, etc
My throwing idea was not a bad one
@karmic stone ***and then you get shit like Slimy Saddle and Cell Phone
***
Saying something like "stage of the game" or "portion of the game" I guess is clearer
fine, stage of the game
Thinkin about it I guess we don't have an official name for how the game's sections are divided
Not really
Just specify somewhere in hardmode
Throwing
Ha
Fine, uh
Since that's where you intend an arkhalis upgrade to be at, right?
Poorly formed suggestion let me play 2000 hours more calamity to gain insight
They said "for each upgrade", so that's at least 2
Arkhalis already exists for PHM
Have one for post Mechs -HM
Devil's Sunrise -PML
Murasama -ENDGAME
there, more specific
Devil's Sunrise PML
actually, someone said there were 3
Murasama endgame
oh yeah
More like
Sunrise is the Post-ML one, Murasama is Endgame (post-Yharon)
What do you guys think of an ability ?
@hollow shell ah, my bad
m
(I count post SCal as endgame
)
Decapitation?
like...
As in, removal of head?
like tf2, or some shit?
Yes but debuff
what
Well it'd be decapitation in name only cuz that'd be impossible to depict on most NPCs
(why would that be a debuff, that should be an insta kill
)
So, a debuff that decapitates you?
(unless this is a meme debuff or smth)
Also what Surv said
100% unnecessary
^
it already gets the bonuses from being a true melee weapon, no need to add anything more
Just imagining a debuff that makes your head cut off, just purely visual 
After the time runs out your head grows back
You've had your fun having a go at my idea
we’re not trying to bully you, we’re just trying to explain why your suggestion isn’t very good
^
This is probably the worst suggestion ever been said
Dude, chill, we didnt say that
bro just search for specific suggestions if you want an example of Thats
we’re not actively trying to bully you or make you feel bad; we aren’t insulting your character or your intelligence
it’s why we typically discuss suggestions here first
As I said before, I will count SCal as the final boss, and I will keep saying that until new bosses come 
it’s not with the intention to tear down everyone, it’s with the intention of understanding why you want such a change and whether it’s even a viable suggestion to get off the ground
I see why it wouldn't work
Everything spiderparent is saying
I will form a new idea instead of using (I personally) take the needs of everyone else
Says it better than I could
again, my apologies if you feel personally injure but remember, we aren’t critiquing you
we’re critiquing what you said
na i've just never seen this interrogation progress been done before
Now I know Huh
I wouldn’t describe it as interrogation but I can definitely see where you’d feel it be like that
it’s another skill to develop and learn!
Of course
say, @ someone capable of pinning things, should there be a pin on how to critique properly to avoid people from devolving into arguments
Adventures In Critiquing
(Not my title, someone made a Youtube series thingy named that)
**Like this**
3, one pre-boss, one post-ML, one post-darksun(?)
Post-Yharon2
Post-Provi, Post-Yharon2
Ok so theoretically we are missing one before hardmode
before, you say?
now that’s a suggestion you can make, I think
or a HM-level Arkhalis style weapon
but you need a better reasoning than “because it’s unique and melee needs yet another sword”
yeah, hm one
Best choice is to put it in hardmode imo
@void kelp actually, considering all the fucking magic swords, i think that is good enough lmao
Arkhalis is capable of wof, albeit suffering
fancily phrased “we need more subclass weapons because I want them to exist” still isn’t good reasoning
I know
( @void kelp you're better at this than me
)
I’ve learned how to communicate in text over years of experience, I just need to learn how to apply that in person
huh, who's this new contender
It's useless
let’s please add a sugg to change it yeah
I’d 100% want that bc rn the play style calamity asks for doesn’t really go w trinket of chi
rogue stealth
top text
But seriously TOC and Glad locket are like the 2 worst shrine items atm
"These unique 3 weapons each have a defined place in pre hardmode , post moon lord and post Yharon, but I have noticed that players that like to use the arkhalis will be abandoning it in hardmode till the kill the moon lord because there is currently no replacement in Hardmode. This intern has led me to believe that it's right for there to be another sword added to complete the collection of having this one singular bizarre weapon in each stage of the game"
tbh the next update is gonna be the rogue expansion
lmaoooo
eyy spider, what do you think of Josh's suggestion?
I think my sugg died
grammar
Yeah it doesnt flow well
that goes every suggestion of mine
(because for whatever fuck of a reason, and this is a major problem i have with the suggestions system, is that they don't ever use the goal or no sign)
What's the point of saying "Oh, it got sent!"
“These unique weapons have a defined niche for when in progression you get them, but there is no arkhalis-type sword for use during hardmode”
When you don't know if it'll be implemented or not
it’s also uhhh
still exactly what I said about
even fancily written “this subclass doesn’t have weapon for this tier and it should because subclass” isn’t a good reasoning
just suggest it to thomas 

Thomas has a way with words to make anything sound good 
can i just dm him ?
idk pester him
Na I won't lol

seems a nice idea
aw shit
I also have a way with words to get you to stop goddamn pinging me for no reason
probably
I've summoned him, yes
lads. please stop pestering him
yes frans
er, what do you mean by the ability idea
Not decap don't worry lol
(alright, goodness)
now then, why the fuck have I been summoned
Me I think ?!?
something something subclass
the ability is when you can throw these three swords to give the debuff whispering death
(wait what)
so a rogue weapon?
wh
(that wasnt why you were going to pester Thomas)
God fuck, now I just pissed someone off for no reason
it’s ok man
:feelsbadman:
I was joking about bothering thomas but I wasn’t very clear on that
I had orinigally two ideas
im'a test this item
anyway that throwing swords thing sounds like a specific item suggestion to me
It would be exclusively for these weapons
thrown or something that causes a debuff to the enemy
🤔

sounds highkey unnecessary
how do the swords behave now?
they just orbit you
Like you can change the form like the vampire knives
that’s not a calamity thing
maybe make them break formation to actively attack nearby enemies?
but only in a short radius
owait we’re talking about changing gladiator’s locket
ye
And Trinket of Chi
honestly I’d just have the swords spin faster and deal more damage
keep it simple yet somewhat powerful too
Is glad locket a summoners thing?
No
then..?
It's a classless thing
oh
Ah well my idea was just a waste of time
no wonder why i never used it
wowww Gladiator's Locket is shit
you have to actively manuever around to properly use it
certainly not worthy of being a shrine item
especially a marble shrine item
I will make this sword myself infact
is its damage affected by damage bonuses?
Hell, even removing the knock back that the swords do would make it a hella good accessory
No
oh
it still deals 20 damage p sure lol
yep, definitely tossed
i mean when you compare it to something like luxors or prism its kinda
e
also 14 min kill on DS ain’t too bad
it’s terrible
have it ignore iframes 
It already does
whats wrong with having it be affected by damage bonuses
@signal prairie yeah, that "ignores i frames" is shit because of the knockback
that’s a great idea doge
it does that for like, 3 frames, then they get pushed back
it is?
which is only 60 damage

...what idea?
affected by damage bonuses like lunic eye and marked magnum are
My reasoning is, luxors and prism for example already scale automatically because of the weapon you're using
it’s a small buff
so i dont see why not

the weapons themselves are classless
!wiki gladiators locket
https://calamitymod.gamepedia.com/Gladiator's_Locket
Not the correct result? Use !wiki page gladiators locket for a direct link or !wiki search gladiators locket for a list of all hits.
Calamity Mod Wiki
The Gladiator's Locket is a Pre-Hardmode accessory found in the Marble shrine. When equipped two Sword Spirits will circulate the player and will damage enemies that they contact. Each sword has a base damage of 20 and ignores enemy immunity frames. Sword damage is boosted by minion damage bonuses, but the swords deal classless damage.
Sword damage is boosted by minion damage bonuses,
oh so its a summoner accessory
yeah def could be expanded a bit
Minion damage bonuses, that's like, nothing for the stage in the game you get it
prism and luxors can be used throughout the whole game technically
I’d say remove its knockback + have it affected by all damage bonuses should be enough of a buff tbh
except that other minions around the same tier can do the same job, if not better
Bottom line, Locket is shit and needs a rework
yep
@signal prairie fair
oh god fuck that useless piece of shit
I dont get what the point of it is
that sounds bad even on paper
Because it's a "good" ground for condition-based item
In a game where you must constantly move in fights, you make an accessory that requires you to stand still
something something rogue
what. the fuck. is that.
ehhh
Crab, these conditions are never met
I mean, making effect that triggers when you are moving is useless since you are always moving, pretty much
On the other hand, the trinket itself gives pretty non-worthy bonus for that condition
Hense why they suck ass
there's like, 2 do fuck all accessories in the whole fucking game, Calamity included
Shiny Stone and Trinket Of Chi
Shiny stone is ok though
luigi%, not tank
^
Shiny stone resets on hit
Live with that
^
Shiny Stone is decent
But it's the only vanilla stand still and do jackshit accessory
actually no
there are 3, my bad
but still, only 3 in the entire goddamn game, INCLUDING CALAMITY, is asinine.
that’s the most you can say
true melee
There needs to be clear distinction between tank accessories and stay-still accessories tho
Because the former is much wider and even vanilla has a good dozen of these
(stuff like ankh shield, frozen turtle shell, worm scarf, knuckles)
Bottom line, Trinket of Chi and Gladiator's Locket are shit and need reworks
(actually, sorry, not tank accessories. Crab is right.)
(stand fucking still and let your ass get beat accessories is the appropriate term.)

@harsh pivot add a why
^
Amidias is already planned to be expanded on
what i was just about to say you thief
owo
wouldn’t that remove the whole point of grinding giant clams?
maybe after beating HM Clam? Idk
maybe selling the clam drops post-cryo maybe?
Bc I’m unsure if you can check for giant clam (hardmode) to be killed without making it technically a different enemy
^
only check for giant clam if it's killed in hardmode
certain there's some way to do that
Would take a separate check but possible
Though then again, it would invalidate clam farming
Meme Suggestion: Have a message that says "Hell is approaching..." that has a 0.0000000001% chance of happening every frame. After a minute, SCal spawns, no matter where you are, what time it is, or what point of progression you're in.

Imagine you're 10s in the game and suddenly some Brimstone witch comes and disintegrate you in a blink
^
good
@low remnant uhh

that aint a suggestion chief



@low remnant please don’t type random or spammy messages in #suggestions-voting
Delet?
About the one bloodbath made, Amidias is only there for the useful early items and lore/tips
my screen was off, didn't think I was on a program
The thing is after you gain experience with the mod and know about the lore he has the same problem than the Guide
He's forgotten
I’m gonna let it slide for now, don’t do it again next time please
really sorry! I didn't think Discord would be open right now (or on that channel).
(oof, should probably check you have your programs closed before you do that)
@low remnant
yeah, definitely. Again, apologies. I won't clean my keyboard for another month or two anyway
Aight I got some Suggestion News.
The dev server now has a voting system for suggestions rather than a voluntary approval/rejection system, making it easier for devs to voice their opinion on suggestions and making it more guaranteed that each suggestion gets seen by devs.
To go along with this, we're gonna need a new reaction to add to the legend for #suggestions-voting. The opposite of 🚫, it'll be placed on the suggestions which have been voted positively by the devs. (This does not guarantee that they will be implemented, but it does signify that the devs liked the idea and that it has a greater chance of getting in.)
The only problem is
we couldn't decide on which emoji we should use for it
🏆, ❤, and 👍 were proposed among several others
What do you guys thing we be most appropriate?
imo, 👍
trophy seems more like "this won", and heart is alright I guess, but thumbs up shows the best approval
👍 is a big fat "I approve" iirc
so I'd go with that
it's simple and it gets a point across
🏆 can easily be related to "winner" thus can be confusing on wheter it was accepted or nah
❤ Is just weird for a sugg
👍 Seems the most ideal
Looking at things with the new angle, 👍 indeed feels better than 🏆 I proposed
Well, seems pretty universal
@signal prairie Happy birthday 👀 As birthday present, I grant you the knowledge that I made Prism Shards count as a light source for next update.
As your second present:
A new reaction has been added to the Suggestion Reactions Legend: 👍
This is for suggestions which have achieved the star req and were delivered to the dev server, and were then approved by the devs!
(NOTE: This doesn't guarantee that it'll be implemented. However, it does increase the likelihood.)
Much like 🚫, this will give the public some more feedback on the status of their suggestion and shows more of the dev's intentions with the mod. Suggestions are now (practically) guaranteed to get either one of these two reactions due to the implementation of a voting system in the dev server.
don't forget to add in like all caps or something that approved != gonna be implemented
also, i'mma unpin the 🚫 pin since it's over a month old
Aight
will any applicable previous suggs be retrofitted with this reaction, or is that not a thing that's gonna happen
curious
It'll apply to a few suggestions prior to now
but not all
Just cuz a few reached 90 after the voting system was implemented a day or two ago
(this is the first one that got delivered after it was. Lucky you, TimerFun)
https://discordapp.com/channels/225030931008847874/263382359397761025/617884060659875840
FUCK YEAH
DoT rework is just below that and has no thumbs up
to be the first one
hmu with a heh, seq
It got delivered a while ago 😔
10$ fee
coupon discount 🎟
i think the big thing of the debuff overhaul --- and i myself only found this already recently --- is
GlobalBuff has very few hooks right now
and none of them allow you to override a debuff's function
I want debuffs to be relevant as much as the next guy but
it's just not doable rn
or at least, it's not necessarily practical
remake every debuff 
although! I may be misunderstanding it and debuff bullshit might actually happen somewhere else
so if that's the case I will gladly touch back with more information
I can always venture back into the Terraria source jungle to find out
True bravery going into redcode by choice 
I will do what I must, if it may result in debuffs being made relevant.
...hrm. Well that's an issue.
Debuffs currently are handled within an obscure portion of the NPC class that's responsible for updating NPCs in general.
okay, so
the current objective of the hypothetical debuff rework is bump all the stats a way and remove a load of immunities
what'd the issues with that be
Removing immunities is trivial, it's just a matter of setting buffImmune[] for whatever buff types to false.
Bumping stats up to make them actually worthwhile investments could very well be...more problematic, as there is no hook to modify how debuffs function in this section of the code.
I'm sure there's something of a hacky workaround to resolve it, but I can't confirm what that is yet or what it may entail.
I'm definitely going to look further into this, but for now, consider it...at least partially doable.
ugh
give it six months and people will be dissatisfied with an already higher-effort solution
spent ages asking for exactly this and i give us half a year tops before people forget how to be content with the efforts they've been given
hmm

if everyone got to pick-and-choose gameplay elements and isolate them from the rest of the mod it would fracture the integrity of the experience and result in a complete lack of cohesion
@odd plover There is a mod known as Calamity Vanities which includes various Calamity-themed costumes, pets, mounts, etc
yes I know Calamity's Vanities exists but that's not the point
the point is that Calamity itself has very few vanity items
Yeah seems like a bit of a weird suggestion
We do not have a lot, especially compared to other content mods
im assuming this suggestion is under the circumstances of converting functional calamity armors to vanity only, as well as whatever else
so you can look calamity and not be calamity
That could be what it means
but it doesn't say anything like that



playing world: vanity setup
i mean, there are a handful of pets
?
and all the boss masks
but what person in their right mind is like ah, yes, cryogen mask. this is truly an artistic masterpiece worth wearing throughout all of terraria

wdym right click to change mode weapons? @terse rampart
aether's whisper
maybe he should add that into the suggestion then considering it's pretty vague rn
Weapons that say right click to do xyz thig
Im in class rn
Ye
I mean change mode weapons
I think aether's whisper is the only weapon to actually change mode on right click (others just use alt fire modes)
Plus you can easily tell by damage type in tooltip
you can just look at the tooltip when you craft the weapon
Yeah but i mean
When u select the alt firw
Idk if i did
Like theres no visual tell
You have to read the tool tip
And i cant do that in a fight can i
like I've said, you can do that when you craft the weapon, aka not in the middle of the fight
What if im in a situation where i wanna swap
then you'd have to obtain the weapon first if you wanna swap, meaning that you had time to look at what the weapon does before a boss fight
Im talkkng about alt fire
ok, lemme put it this way:
aether's whisper is craftable, meaning that you most likely got it while not fighting a boss, hence why you should be able to know it has an alt fire based on its tooltip, hence why you should be careful to not accidentally switch to the alternate damage type
then what's the main problem here about the alt-fire?
And even if i was talking about ather my point still stands
Yeah
You cannot easily tell what fire mode ur using
When u right click it should pop up something on ur screen
you can by knowing which button on the mouse you're clicking
Make a sound
Not if u spam click like i do sometimes
Dude its just a quality of life change
And bcs theres no audio/visual tell im like wait did i acctualy press it?
right/left click doesn't toggle which one will fire, it just fires it off like, that so there is no need for an indication
@tight edge The sword are legit the reason why its an accessory
Why would you toggle it
. . . why dont you just not wear the locket?
Exacly
@naive raven That's extremely unlikely due to Calamity's unfinished state, and also that they've already made a deal with Relogic over Terraria. There is almost zero reason to create support for a mod to a game that will already be receiving support in the near future.
and zero reason to suggest it since it will happen soon anyway
Honestly? Idk which point of development calamity mod should reach before it would be benefical to add support to that
Would be a finished standalone game by this point lol
Even if we'd want to add that, why the heck would we not wait for Terraria to implement it first?
It'd make that so much easier
when you want the mod's second step out of self-contained digital content to be from mousepad art to specific brand hardware interfacing

why not make a standalone calamity game 
@ashen warren
Imagine shitposting in #suggestions-discussion
imagine considering this shitposting
imagine going offtopic for more than five messages 

Give different ores higher sell values depending on the progression stage you get them at
Reason: It's odd that Cryonic Ore sells for the same amount as Auric Ore, despite them being obtained at wildly different progression stages.
imagine minmodding @balmy coyote
wait, it does what?
according to the wiki all the ores sell for the same amount
wtf
and thats not consistent with vanilla
lol
its also not consistent with calmaity bars
cryonic sells for 60s and bars of life for 1g
cosmilite for 1g40s
Give different ores higher sell values depending on the progression stage you get them at
Reason: It's odd that Cryonic Ore sells for the same amount as Auric Ore, despite them being obtained at wildly different progression stages. This is also inconsistent with Vanilla Terraria, where ores sell for more depending on the progression stage, and also with the bars that the ores are crafted from.
any objections?
Give different ores higher sell values depending on the progression stage you get them at
Reason: It's odd that all ores in Calamity sell for the same price regardless of the stage that you get them at.This is inconsistent with Vanilla Terraria, where ores sell for more depending on the progression stage, and also with the bars that the ores are crafted from.

redone
also yeah a screen would be unneccesary
if people want proof they can look at the wiki
remember when the fists were immune to knockback in revengeance
also didnt the fight get revamped again
hang on, golem's fists are what
Was that a thing?
Oh, I didn't know
also with the third stage i feel like that might be unneccesary
Golem got a rework this update, did he not?
Yeah
Also @hollow saffron do you want to remove Charred Slimes, in the same vein as the puffer and devilfish replacing Chaotic Slime?
wait fricc
why didnt the brimstone crags part of the wiki mention them
aaAAA
nvm*
They spawn in the Underworld, funnily enough
anywhere
The whole one
ok lemme make asuggestion for that
only in the crags smH
Make Charred Slimes only spawn in the Brimstone Crags
Reason: The slimes look like an enemy that should spawn in the Crags, yet they can spawn anywhere in the Underworld. As a result, t hey stick out like a sore thumb.
"look like"
😳
Make Charred Slimes only spawn in the Brimstone Crags
Reason: The slimes literally drop Charred Ore, something found only in the Crags - yet they can spawn anywhere in the Underworld. As a result, they stick out like a sore thumb.
done ✅
I wouldn't say sticking out is the biggest concern either
Cryonic, Perennial and Chaotic sell for the same amount?
Like you just mentioned a moment ago, you didn't even know they existed because they didn't spawn in the right place
There that's good
Hold up
At least some of these are outdated
lemmefix
In fact it seems literally all of them are outdated
This was a recent change
yeeees
Corrected values.
perfect
This looks particularly more like a medallion...
Than this?
It's a bit strange to suggest this now, the resprite was like a year and a half ago
To me, it looks like DS...
Suggestion is valid enough I guess, I just find it strange.
Que?
Add : Make bosses drop their respective weapon (or class based acessory) based on the last class of damage they where hit with. If they were hit by a classless weapon or by a type calamity doesn't recognize, then it can go back to random.
Reason : It can be annoying when you get a weapon that isn't your class and have to refight that boss just to get that weapon.
Thoughts?
Multiplayer.
^
Then add it so they drop that classes weapon only in expert+
Every single weapon just dropping from bags would work though imo.
Are you making a suggestion relating to a change made before 2017?
That would be broken
(also this screenshot doesn't help much, I don't know where the Desert Medallion is)
It could be that.
Yes
m
You should probably clarify that you're referring to the 2016 sprite
instead of the blue one
although
as most people will remember the blue one as being "the old sprite"
A sugg to change the sprite to a bottle of water or smth

okay
so
this has a bit to unpack
on the one hand catering to that would further enforce the (supposedly) everything must serve linear purpose development ethic of calamity
but on the other i feel like the issue could be saved by halving the size of any/every given boss's randomised drop pool in the first place
😉

I mean, here's the thing.
my work here is done
Calamity boss drop pools aren't like vanilla boss drop pools.
Okay yeah most.
I...think it's just Ravager and Birb whose drop pools mimic vanilla's?
and Brim (kinda)
and Supreme Calamitas
tell me more 
not counting SCal since, well
her drop pool is dev weapons, so it kinda makes sense (and it really doesn't what she drops as you're pretty much guaranteed to have enough of what you need to craft anything you want anyway)
and Brimmy's drop table, particularly in Expert+, is just straight-up weird

Is it simply the number of items?
Because it reads like there's a different drop rate method.
Doing this
Current, most bosses have a 33.33% chance of dropping each of their weapons, independent of each other
Anywho, to tell what I was trying to say.
Calamity boss drop pools, for the most part, are different from vanilla boss drop pools in that you have a chance to get each weapon individually --- you can obtain nothing from a bag, or you can obtain virtually every item at once.
Vanilla boss drop pools, along with those of Ravager, and Bumblebirb, select one weapon at random out of many to drop.
that little tab seems new :susthink:
This generally increases the yield of Calamity boss drops, since the chance is often quite high (25% in Normal, 33.33% in Expert is about par for the course).
And it makes me question how this sugg would work.
Because what if you get more than one weapon?
right, yeah, 25% chance in Normal
also the one-class-weapon-for-every-relevant-boss thing doesn't help
If we had the guaranteed only-one-drop for all Calamity bosses, it would be difficult to get any one weapon
what happened to themed drop pools 😔
Like Skeletron only dropping 1 magic weapon, and a throwing weapon in Expert?
@bee
Queen Bee?
drops one wep for each major class in vanilla
and her mat drop is used for bee armor, a.k.a. the only relevant pre-Hardmode summoner set in the base game
Yeah
Magic, Melee, Ranged, and her material makes Summoner armor and weapon
And also Beenades deal throwing
you mean ranged
*ranged

ranged beenades are gonna shit on everything i swear
so I don't know why you brought up bee when you mentioned themed drop pools
Or lowest if you think about it
seems like kind of a counter-example
it was a bee clothes joke

you get to actually bee a bee
that's a brilliant pun but still screw you

I mean, to be entirely fair.
fuck this flamethrower sword shite, give me cybeerg vanity set
There is a sore lack of vanity shit in Calamity.
Which ones
The biggest hassle of vanity is just the sprites
okay but deadass when do we get Permafrost knockoff vanity set
We dont get sprites, we dont get vanity
not a popular concept because mega effort for zero functional reward
When devs add it
I think the thing of it is just.
Armor sets in general are ass to sprite compared to say
simple weapons
This is true
such as projectile swords or spell tomes
aureus mask 
That's correct
astral masks are only good boss masks change my mind
Lord knows how the original Terraria devs could put up with sheeting so many armors
badly
Yea...

WHY IS THERE A SEPARATE FILE SOLELY FOR ARMS
You have to pull off the same effort a normal armor would take

So that you can look like you're holding the thing you're using
they spent their entire budget on spriters instead of programmers, why do you think redcode exists?
If there was no separate arms sheet, it'd always draw held items above your hand and there'd be no way to make that not so
ah.
But yeah, armor sets are just pain to sprite, given that you need four (technically five, but you can just meme with whatever arms are on the normal body) different sheets for a single set.
Head, body, fem body, and legs.
If you really wanna not care, you can just make the body and fem body the same
You can.
It's only a few pixels' difference so you may as well do it, tho
The big thing is that the base three sheets --- head, body, and legs --- for a single armor set require a lot of work to be put in compared to weapons or accessories.
And if that set serves no functional purpose...
...yeah, you can see why very few people actually wanna do it. 
Mhm
i...believe it's 17 or so each?
i'd have to stare at one of the sheets again 
gimme a sec
i was in the middle of doing the same thing
h
Also, town NPCs are 23 frames
some can be more, additionally, if they have unique actions
Actually uh
Actually she is 21
Because she has a 2-frame chanting animation instead of a 4-frame throwing animation
yep
So around 60 frames or more
For each individual armor set.
Now imagine doing that many frames for a single set that serves no functional purpose and only serves to better play dress-up dolls.

it's a thing that everyone wants in the mod, but nobody wants to do.
Kinda like being a healer or cleric in an MMO.
(I liked playing Healer in Thorium)
Ew thorium healer
I've never played healer so I wouldn't know how good radiant damage is
but if it's ass then I'll probably save it for whatever multiplayer memes I get into next

I normally like playing support classes but thorium healer was the worst terraria experience I've ever had
also Bard is the superior support class and you can't prove otherwise
When'd you play it?
Like, maybe a year ago
m
They had a rework/expansion at some point, don't know if it was before or after you played
Hopefully after
Anyway
i played medic in tf2 for years under the stereotype that medics are masochists
What were we talkin about
i just wanted to help people
then i discovered i was, in fact, a masochist
so rover, ya got some explorin to do 👀
we were talking about ∂rop pools
But anyway, yeah, if you want a vanity set, just pray a spriter has that much free time to draw 3 or so items and do 60 movement frames
(that's exactly what i meant, rover)
Code for it is piss easy afaik but spritework is ech
(Trust me, it wasn't)
spritework is the reason it doesn't happen
a vanity set can be implemented in programming in about a minute
yeah
but doing 60 movement frames for a single individual armor or vanity set is 
You can animate a head if you want
things on the head that move independently of the main item
either way, the point is it's a lot of work for what can feel like very little reward
Change the medallion to Dry Worm Food instead
Not writing in suggestions cuz possible chain
Does everything need to be food to spawn a worm? 
All the worms summons on pre hm and AS would be food so it seems too repetitive to me
cosmic worm food when?
[X] bait (?)
what
I don't think bait sounds that good for worm foods
maybe "Bloody Bait" for Perforators

Theyre not fishes so idk why it would be bait
AS' summon is literally called Seafood tho
Thought of some renames because ye
-Crumbling Medallion (Old medallion from Amidias's kingdom, i would argue that it attracts DS because of what it represents but i don't think it's intelligent)
-Crimson/Red brainstem (Extracted from BoC, makes sense as a summon since the Perfs are doing their best to reform)
-Poisoned (?) Medallion (DS ditto)
-Cosmic Beacon (?)
Starcore is fine imo
all the suggestions for having last class damage affect the drops are good, but they need to include that it should be affected by config, and not just br a normal thing that always happens
@honest crane I’m pretty sure the whole point of RNG is to make your life harder
what you’re suggesting wouldn’t work in multiplayer or with multiclassing
plus treasure bags are a thing
also I swear we've gotten this same sugg but with WoF in particular less than a week ago
same person, iirc
and before then, the same vein of suggestion
the whole “make bosses drop weapon of class they were killed with”
h
just
there are too many holes and too many inconsistencies for this to work
and it would require entirely reworking every boss' drop table
there’s the glaring one of multiplayer
also how do you account for other mod items then
and the major problem of making new loot tables with so many conditional things
technically bard and radiant damage is internally counted as magic iirc
such as the upcoming new Bard drops from Thorium or the various random Fargo's Soul drops from bosses

in it's purest form







