#suggestions-discussion

1 messages · Page 699 of 1

half basalt
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How does this look:
Nerf weapons when PVP is enabled.
Why?
Because the weapons are built for killing giant fuckin health bar bosses and not players, the weapons do waaaaay too much damage for PVP to be any fun. If you nerf weapons to be on a player level (not a literal 2000 fuckin damage, for example), this issue is resolved even though PVP is kinda inherently flawed lategame anyway.

distant gyro
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does anyone actually do modded pvp ever

placid moth
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No one does PVP in Terraria

distant gyro
half basalt
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some people do

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like me

distant gyro
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even in vanilla you're whacking that last prism out and everyone just dies

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which is why terraria pvp servers often stick to pre-hm weapons

half basalt
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(well, calamity should at least try to do it with their weapons)

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(because, as I said,)

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even though PVP is kinda inherently flawed late game anyway.

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Trust me, I know vanilla endgame PVP is bullshit HDfailure

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anyway

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does it look good?

rugged mist
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Catering to a practically nonexistent multiplayer exclusive niche seems a bit wacky

half basalt
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..and?

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Maybe I should clarify

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Is there a flaw in my suggestion?

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Like, any reason why they shouldn't do it

void kelp
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I suppose one could argue that calamity is designed to be singleplayer

half basalt
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I mean, sure

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but personally

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I could see Calamity PVP being pretty fun

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even if the PVE part isnt really built for mp

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(i mean clearly, have you heard of the antichrist known as Multiplayer Yharon? HDfailure)

void kelp
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devs are trying

rugged mist
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Calamity pvp sounds like a disaster

half basalt
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sigh is there anything wrong with the suggestion?

opal barn
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The fact that only 0.01% of people do multiplayer pvp

half basalt
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not the pvp itself

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i guess

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fine, i wont post it

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"0.01%"

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Better

void kelp
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I guess the real reason against would be

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“It’s just too niche to be worth implementing”

half basalt
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aight

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i'll put in the i frame dash one instead then

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It's this, btw:
I frames. Dashing accessories. Nuff said.
But seriously, accessories like Shield Of Cthulhu, Master Ninja Gear (when it does dodge), and Counter Scarf would be great.
That is, if they actually fuckin worked for the other half of the time HDfailure. Half of the time, even if I dodge a little farther away from an enemy, but close enough so I don't lost I frames, for whatever hecc of a reason, I still take damage. After some talking in suggestions discussion, I saw that you only have 4 I frames after you dash. What?
There may not be a way to fix vanilla dashing accessories due to redcode, but this should be fixable for stuff like Counter Scarf.

void kelp
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why would you need more iframes is the question ig

half basalt
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..so you don't get hit only 4 frames after you dash?

rugged mist
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Dont dash into things that hit you then

half basalt
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~~then what's the point of using counter scarf in fights then HDfailure ~~

void kelp
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to dodge

hoary hinge
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they're dodge items as in you get out of the way of attacks not dodges like in Dark Souls

void kelp
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also true melee HahaYes

half basalt
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Yeah, but aren't you also supposed to be able to use it to dodge through enemies and bosses?

void kelp
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tabi and higher are more of the “dodge while staying in the same place” dodge

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and you can

half basalt
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Then why four frames?

void kelp
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not necessarily against enemies w large hitboxes but you can dash through enemies/projectiles

half basalt
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I'm all for tight dodging, but 4?

hoary hinge
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because that's what relogic gave them - we're just following suit

void kelp
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4 frames is more than enough, I don’t really see why it should be more

hoary hinge
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imo it shouldnt be any since you're supposed to dodge with them as in you move out of the way

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if you're referring to the counter scarf's ability to "dodge" an attack by dashing through it, and that's 4 frames

half basalt
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^

hoary hinge
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then 4 frames feels right to me

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i don't know if it is 4 frames or not

half basalt
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Guess I'll just dump both my suggestions then

void kelp
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terraria is typically a 60fps game, right?

half basalt
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yess

rugged mist
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it's not supposed to make you invincible, it's supposed to let you dodge through one attack on a cooldown

terse sundial
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^

half basalt
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Yess, I know that

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i didn't ask to make it invincible

rugged mist
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i mean that's what the i in i frame stands for

half basalt
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but dodging through an enemy has to give you some i frames, otherwise you arent dodging through enemies

void kelp
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the 15 second cool down + the frames alone are enough to dodge through most major attacks

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the scarf dodge already gives you iframes

half basalt
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when i say invincible, I think of, like, being invincible all the time

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Yeah, I know that

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I said that it had 4 I frames

rugged mist
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in my experience using the counter scarf (which admittedly its been a good while since i did a calamity playthrough) ive never really had the issue of not having enough iframes from it

void kelp
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yeah, typically you have enough

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often I would run into a hurtbox because I kept moving instead of stopping my motion

half basalt
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well, whatevs i guess

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Won't post it then

rugged mist
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its cool, thats why this channel exists

terse sundial
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the only time the counter scarf fails for dashing is mainly during the ML fight due to it's own custom i-frames iirc, otherwise 4 frames is perfectly fine

half basalt
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Might just be a me problem, it usually is HDfailure

night cradle
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Add a visual telegraph to the Skeletron's teleport attack
Currently, Skeletron on Rev+ when reaching certain health point it starts to teleport onto a random place and fires a shotgun of spectre missles at the player. I feel that it's a very good addition to the fight, it makes the fight way more interesting than on Expert, but the lack of telegraph is what makes it kind of hard to overcome.
I would personally suggest to make Skeletron fade out (along with its hands, if they are still alive - perhaps making them also do no damage to player and vice versa to avoid cheap hits) and after a short time teleport and fire the spectre bolts.

What do you think about this?

distant gyro
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there is already a visual telegraph which is the dust

night cradle
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Oh, there is?

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Nevermind then

distant gyro
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it doesn't appear where he teleports to

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also

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purple dusts appear around skeletron before he teleports (builds up over time)

night cradle
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Yea, but I meant adding a more visual telegraph when he starts to perform the attack, not where he would teleport
But since that is already a thing the sugg is pretty irrevelant now

sand umbra
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also I literally made a sugg on this the other day that can actually get sent because it has enough star memes
hue

half basalt
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^

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Suckerman7 GM's suggestion about the Terratomere crafting recipe also reached 90 stars HDfailure

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And so did someone's suggestion about a mountainy area as Calamitas' lore

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@sand umbra also, got another episode of weird suggestions you may be thinking of?

sand umbra
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did you really have to ping me

half basalt
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yes :ech:

tired haven
rugged mist
half basalt
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why hello Stardust Sors, lurking again I see?

hollow shell
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What?

half basalt
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Ah, ignore me, I'm just joking.

hollow shell
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(I hadn't even looked at this chat for a few hours, just came back with that) . _.

signal prairie
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Lol

distant gyro
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There are already 3 @ashen warren

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Any more would lose the uniqueness

half basalt
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was gonna like it if it weren't for the "upgrade" and "class" part

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@distant gyro there are over 1000 weapons, I don't think a few more would hurt HDfailure

ashen warren
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You guys sit and wait for any suggestion to just bomb it entirely

half basalt
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wdym

distant gyro
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What made Arkhalis memorable is the use animation

hollow shell
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They wouldn't bomb suggestions they agreed with.

half basalt
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Yeah, and it's still memorable

distant gyro
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You do realize it's criticism

ashen warren
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Of course

distant gyro
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and not mindless hatebomb

half basalt
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^

hollow shell
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imo it's better to keep the Arkhalis weapons unique

half basalt
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yeah, but only 3?

hollow shell
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Eruption-type flails already lost a lot of their charm with how many we have of em

distant gyro
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3 is enough to keep a certain type of weapon memorable

half basalt
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one more would be nice 🤷

ashen warren
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I think they should have more

distant gyro
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3 swords out of 172, yes.

half basalt
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like only one for each tier

distant gyro
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I think that's a sufficient amount

hollow shell
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Yeah that's why it's unique

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because there aren't a lot like them

ashen warren
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surely if it's unique then it requires another class

void kelp
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it’s unique but still true melee

hollow shell
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It wouldn't be very unique if 15 of those 172 swords acted like that

half basalt
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I didn't say make it an entire fucking class, I'm asking for one more weapon, so we can have one for each tier

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@ashen warren why do we need an entirely new class just for weapons like that

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makes them not special anymore

ashen warren
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because it's unique

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it's own unique class

distant gyro
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if it's unique then having more of them loses that

half basalt
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but if you make them a class, now that means you have to add more

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which makes them less unique

ashen warren
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Not necessarily

civic pond
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...

half basalt
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And not everything needs a class believe it or not calawheeze

distant gyro
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it's literally a subcategory of melee

civic pond
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Melee subclasses aren't a priority as of now, and i hate to be the one to say that

distant gyro
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Since you swing it in close range

ashen warren
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I need to remove it because it's a pile of crap

karmic stone
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With each upgrade increase range till you get the Murasama
Each
How many of these do you want again?

ashen warren
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I needed to put more thought into this

half basalt
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I just wanted one for each tier, alright, not a whole class. Don't crucify me.

distant gyro
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1 for each tier? So 39? HDfailure

half basalt
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And by that, I mean literally just one more

ashen warren
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I'm sorry I don't analyse the mechanics of the game

half basalt
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@distant gyro ...what are you on

distant gyro
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there are a total of 39 bosses

karmic stone
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So 39?
This is what the people want and need taxevasion

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Not calawheeze

distant gyro
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1 for each tier.

half basalt
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I said tiers, not per boss HDfailure

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Pre Hardmode, Hardmode, Post ML, and Endgame

karmic stone
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I think you mean stage, Altix

distant gyro
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What classifies as a tier then? PHM, HM, PML? We got it.

ashen warren
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We are missing one

karmic stone
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Like Pre/Post [X]

ashen warren
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Why don't they add another unique ability

half basalt
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like

karmic stone
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Tier are just
Those spaghetti code of colors that should separate every weapon group

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But them changing with reforges is ech

hollow shell
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"Tiers" usually mean the equipment for beating bosses, either before or after
like Chlorophyte tier, Post-Plant tier, Post-DoG tier, Darksun tier, etc

ashen warren
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My throwing idea was not a bad one

half basalt
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@karmic stone ***and then you get shit like Slimy Saddle and Cell Phone HDfailure ***

hollow shell
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Saying something like "stage of the game" or "portion of the game" I guess is clearer

half basalt
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fine, stage of the game

hollow shell
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Thinkin about it I guess we don't have an official name for how the game's sections are divided

half basalt
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Major progression points

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You happy people?

ashen warren
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Not really

distant gyro
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Just specify somewhere in hardmode

karmic stone
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Throwing
Ha

half basalt
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Fine, uh

distant gyro
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Since that's where you intend an arkhalis upgrade to be at, right?

ashen warren
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Poorly formed suggestion let me play 2000 hours more calamity to gain insight

karmic stone
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They said "for each upgrade", so that's at least 2

half basalt
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Arkhalis already exists for PHM
Have one for post Mechs -HM
Devil's Sunrise -PML
Murasama -ENDGAME

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there, more specific

distant gyro
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Devil's Sunrise PML

hollow shell
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Don't forget Devil's Sunrise

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yeah

half basalt
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actually, someone said there were 3

distant gyro
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Murasama endgame

half basalt
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oh yeah

distant gyro
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More like

hollow shell
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Sunrise is the Post-ML one, Murasama is Endgame (post-Yharon)

ashen warren
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What do you guys think of an ability ?

distant gyro
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I'd consider beating the final boss pretty endgame

half basalt
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@hollow shell ah, my bad

hollow shell
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m

ashen warren
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like decapitation when you throw the sword ??

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debuff that already exists

half basalt
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(I count post SCal as endgame CompleteFailure)

hollow shell
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Decapitation?

half basalt
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like...

hollow shell
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As in, removal of head?

half basalt
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like tf2, or some shit?

ashen warren
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Yes but debuff

distant gyro
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what

hollow shell
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Well it'd be decapitation in name only cuz that'd be impossible to depict on most NPCs

half basalt
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(why would that be a debuff, that should be an insta kill CompleteFailure)

karmic stone
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So, a debuff that decapitates you?

half basalt
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(unless this is a meme debuff or smth)

karmic stone
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Also what Surv said

distant gyro
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maybe a debuff but decapitation probably no

void kelp
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100% unnecessary

karmic stone
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^

void kelp
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it already gets the bonuses from being a true melee weapon, no need to add anything more

half basalt
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Just imagining a debuff that makes your head cut off, just purely visual HDfailure

hollow shell
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After the time runs out your head grows back

ashen warren
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You've had your fun having a go at my idea

half basalt
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kek

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also, as i said before

void kelp
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we’re not trying to bully you, we’re just trying to explain why your suggestion isn’t very good

half basalt
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^

ashen warren
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This is probably the worst suggestion ever been said

half basalt
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Dude, chill, we didnt say that

void kelp
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bro just search for specific suggestions if you want an example of Thats

half basalt
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(Trust me, it definitely isn't the worst CompleteFailure)

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(Not by a looooong shot)

void kelp
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we’re not actively trying to bully you or make you feel bad; we aren’t insulting your character or your intelligence

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it’s why we typically discuss suggestions here first

half basalt
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As I said before, I will count SCal as the final boss, and I will keep saying that until new bosses come CompleteFailure

void kelp
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it’s not with the intention to tear down everyone, it’s with the intention of understanding why you want such a change and whether it’s even a viable suggestion to get off the ground

ashen warren
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I see why it wouldn't work

half basalt
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Everything spiderparent is saying

ashen warren
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I will form a new idea instead of using (I personally) take the needs of everyone else

half basalt
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Says it better than I could

void kelp
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again, my apologies if you feel personally injure but remember, we aren’t critiquing you

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we’re critiquing what you said

ashen warren
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na i've just never seen this interrogation progress been done before

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Now I know Huh

void kelp
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I wouldn’t describe it as interrogation but I can definitely see where you’d feel it be like that

half basalt
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^

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I'd call it criticism, if you will.

void kelp
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it’s another skill to develop and learn!

ashen warren
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Of course

void kelp
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say, @ someone capable of pinning things, should there be a pin on how to critique properly to avoid people from devolving into arguments

half basalt
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Adventures In Critiquing

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(Not my title, someone made a Youtube series thingy named that)

ashen warren
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How do I make my text bold

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This needs to be a letter to the government

half basalt
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uhh

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hold up

void kelp
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add **

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on both sides of your text

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nvm verified got it

half basalt
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**Like this**

ashen warren
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So in theory how many swords are like this

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is there 4 ?

distant gyro
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Arkhalis, Devil's Sunrise, Murasama

void kelp
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3, one pre-boss, one post-ML, one post-darksun(?)

hollow shell
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Post-Yharon2

distant gyro
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Post-Provi, Post-Yharon2

half basalt
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3

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what spiderparent said

ashen warren
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Ok so theoretically we are missing one before hardmode

half basalt
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before, you say?

void kelp
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now that’s a suggestion you can make, I think

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or a HM-level Arkhalis style weapon

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but you need a better reasoning than “because it’s unique and melee needs yet another sword”

half basalt
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yeah, hm one

distant gyro
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Best choice is to put it in hardmode imo

half basalt
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@void kelp actually, considering all the fucking magic swords, i think that is good enough lmao

distant gyro
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Arkhalis is capable of wof, albeit suffering

ashen warren
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I will use my English skills

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I should be fine]

half basalt
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but in all seriousness

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yeah what spiderparent said

void kelp
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fancily phrased “we need more subclass weapons because I want them to exist” still isn’t good reasoning

ashen warren
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I know

half basalt
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( @void kelp you're better at this than me LUL)

void kelp
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I’ve learned how to communicate in text over years of experience, I just need to learn how to apply that in person

half basalt
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huh, who's this new contender

civic pond
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i'd rather change trinket of chi

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:ech:

half basalt
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never tried this accessory out

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it sounds good

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but im not sure

signal prairie
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It's useless

void kelp
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let’s please add a sugg to change it yeah

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I’d 100% want that bc rn the play style calamity asks for doesn’t really go w trinket of chi

civic pond
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rogue stealth

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top text

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But seriously TOC and Glad locket are like the 2 worst shrine items atm

ashen warren
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"These unique 3 weapons each have a defined place in pre hardmode , post moon lord and post Yharon, but I have noticed that players that like to use the arkhalis will be abandoning it in hardmode till the kill the moon lord because there is currently no replacement in Hardmode. This intern has led me to believe that it's right for there to be another sword added to complete the collection of having this one singular bizarre weapon in each stage of the game"

void kelp
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tbh the next update is gonna be the rogue expansion

civic pond
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i know i know.

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but it wont be the trinket of chi expansion

void kelp
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lmaoooo

sand umbra
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didn't I suggest reworking Chi a week or two ago

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h

civic pond
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but did it ever get reviewed

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😔

half basalt
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eyy spider, what do you think of Josh's suggestion?

civic pond
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I think my sugg died

void kelp
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grammar

sand umbra
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it got sent to dev server

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I never got any word back on it past that though

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m

ashen warren
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Yeah it doesnt flow well

civic pond
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that goes every suggestion of mine

half basalt
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(because for whatever fuck of a reason, and this is a major problem i have with the suggestions system, is that they don't ever use the goal or no sign)

civic pond
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i know they're busy

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but man i'd kill for feedback

half basalt
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What's the point of saying "Oh, it got sent!"

void kelp
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“These unique weapons have a defined niche for when in progression you get them, but there is no arkhalis-type sword for use during hardmode”

half basalt
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When you don't know if it'll be implemented or not

void kelp
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it’s also uhhh

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still exactly what I said about

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even fancily written “this subclass doesn’t have weapon for this tier and it should because subclass” isn’t a good reasoning

ashen warren
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there's too much thought into it

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I give up lol I can see why ideas are thin here

void kelp
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just suggest it to thomas HahaYes

civic pond
half basalt
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Thomas has a way with words to make anything sound good LUL

ashen warren
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can i just dm him ?

half basalt
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(we were joking)

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Don't pester him kek

void kelp
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idk pester him

ashen warren
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Na I won't lol

half basalt
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I already bother him enough

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@sand umbra

ashen warren
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Infact I will suggest my other suggestion

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The ability part

civic pond
ashen warren
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seems a nice idea

civic pond
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aw shit

sand umbra
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I also have a way with words to get you to stop goddamn pinging me for no reason

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probably

half basalt
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I've summoned him, yes

sand umbra
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it's not endearing or entertaining

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it's just annoying

hearty plaza
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lads. please stop pestering him

civic pond
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yes frans

void kelp
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er, what do you mean by the ability idea

ashen warren
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Not decap don't worry lol

half basalt
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(alright, goodness)

sand umbra
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now then, why the fuck have I been summoned

ashen warren
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Me I think ?!?

void kelp
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something something subclass

ashen warren
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the ability is when you can throw these three swords to give the debuff whispering death

half basalt
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(wait what)

zenith hazel
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so a rogue weapon?

civic pond
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wh

half basalt
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(that wasnt why you were going to pester Thomas)

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God fuck, now I just pissed someone off for no reason

void kelp
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it’s ok man

half basalt
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:feelsbadman:

void kelp
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I was joking about bothering thomas but I wasn’t very clear on that

ashen warren
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I had orinigally two ideas

half basalt
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im'a test this item

zenith hazel
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anyway that throwing swords thing sounds like a specific item suggestion to me

half basalt
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also, 2 shrine items that are terrible

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HyperFailure in it's purest form

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truly

ashen warren
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It would be exclusively for these weapons

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thrown or something that causes a debuff to the enemy

civic pond
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🤔

half basalt
void kelp
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sounds highkey unnecessary

swift bison
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how do the swords behave now?

void kelp
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they just orbit you

ashen warren
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Like you can change the form like the vampire knives

void kelp
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that’s not a calamity thing

swift bison
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maybe make them break formation to actively attack nearby enemies?

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but only in a short radius

zenith hazel
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owait we’re talking about changing gladiator’s locket

swift bison
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ye

signal prairie
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And Trinket of Chi

zenith hazel
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honestly I’d just have the swords spin faster and deal more damage

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keep it simple yet somewhat powerful too

civic pond
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Is glad locket a summoners thing?

signal prairie
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No

civic pond
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then..?

signal prairie
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It's a classless thing

civic pond
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oh

ashen warren
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Ah well my idea was just a waste of time

civic pond
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no wonder why i never used it

half basalt
#

wowww Gladiator's Locket is shit

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you have to actively manuever around to properly use it

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certainly not worthy of being a shrine item

hearty plaza
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especially a marble shrine item

ashen warren
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I will make this sword myself infact

civic pond
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is its damage affected by damage bonuses?

signal prairie
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Hell, even removing the knock back that the swords do would make it a hella good accessory

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No

civic pond
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oh

zenith hazel
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it still deals 20 damage p sure lol

civic pond
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yep, definitely tossed

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i mean when you compare it to something like luxors or prism its kinda

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e

zenith hazel
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also 14 min kill on DS ain’t too bad

void kelp
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it’s terrible

civic pond
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yeah it really is

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.

void kelp
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have it ignore iframes HahaYes

signal prairie
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It already does

civic pond
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whats wrong with having it be affected by damage bonuses

half basalt
#

@signal prairie yeah, that "ignores i frames" is shit because of the knockback

void kelp
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that’s a great idea doge

half basalt
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it does that for like, 3 frames, then they get pushed back

civic pond
#

it is?

half basalt
#

which is only 60 damage

civic pond
half basalt
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...what idea?

void kelp
#

affected by damage bonuses like lunic eye and marked magnum are

civic pond
#

My reasoning is, luxors and prism for example already scale automatically because of the weapon you're using

void kelp
#

it’s a small buff

civic pond
#

so i dont see why not

half basalt
#

@civic pond it is affected by damage bonuses

#

summoner damage bonuses

civic pond
half basalt
#

the weapons themselves are classless

civic pond
#

!wiki gladiators locket

red stormBOT
#

https://calamitymod.gamepedia.com/Gladiator's_Locket
Not the correct result? Use !wiki page gladiators locket for a direct link or !wiki search gladiators locket for a list of all hits.

Calamity Mod Wiki

The Gladiator's Locket is a Pre-Hardmode accessory found in the Marble shrine. When equipped two Sword Spirits will circulate the player and will damage enemies that they contact. Each sword has a base damage of 20 and ignores enemy immunity frames. Sword damage is boosted by minion damage bonuses, but the swords deal classless damage.

half basalt
#

Sword damage is boosted by minion damage bonuses,

civic pond
#

oh so its a summoner accessory

void kelp
#

yeah def could be expanded a bit

civic pond
#

for fucks sake

#

like

signal prairie
#

Minion damage bonuses, that's like, nothing for the stage in the game you get it

civic pond
#

prism and luxors can be used throughout the whole game technically

void kelp
#

I’d say remove its knockback + have it affected by all damage bonuses should be enough of a buff tbh

zenith hazel
#

except that other minions around the same tier can do the same job, if not better

signal prairie
#

Bottom line, Locket is shit and needs a rework

void kelp
#

yep

half basalt
#

@signal prairie fair

signal prairie
#

Now

#

Trinket of Chi

half basalt
#

oh god fuck that useless piece of shit

smoky wagon
#

I dont get what the point of it is

half basalt
#

that sounds bad even on paper

smoky wagon
#

why do so many items give bonuses for standing still

#

standing still is bad

tired haven
#

Because it's a "good" ground for condition-based item

half basalt
#

In a game where you must constantly move in fights, you make an accessory that requires you to stand still

void kelp
#

something something rogue

half basalt
#

what. the fuck. is that.

civic pond
#

ehhh

signal prairie
#

Crab, these conditions are never met

tired haven
#

I mean, making effect that triggers when you are moving is useless since you are always moving, pretty much
On the other hand, the trinket itself gives pretty non-worthy bonus for that condition

signal prairie
#

Hense why they suck ass

half basalt
#

there's like, 2 do fuck all accessories in the whole fucking game, Calamity included

#

Shiny Stone and Trinket Of Chi

signal prairie
#

Shiny stone is ok though

tired haven
#

luigi%, not tank

half basalt
#

^

tired haven
#

Shiny stone resets on hit
Live with that

half basalt
#

^

#

Shiny Stone is decent

#

But it's the only vanilla stand still and do jackshit accessory

#

actually no

#

there are 3, my bad

civic pond
#

shiny stone exists

#

oops

half basalt
#

but still, only 3 in the entire goddamn game, INCLUDING CALAMITY, is asinine.

void kelp
#

that’s the most you can say

half basalt
#

Much less calling it a fucking subclass

#

(The third one is flesh knuckles)

void kelp
#

true melee

tired haven
#

There needs to be clear distinction between tank accessories and stay-still accessories tho
Because the former is much wider and even vanilla has a good dozen of these

#

(stuff like ankh shield, frozen turtle shell, worm scarf, knuckles)

signal prairie
#

Bottom line, Trinket of Chi and Gladiator's Locket are shit and need reworks

half basalt
#

(actually, sorry, not tank accessories. Crab is right.)

#

(stand fucking still and let your ass get beat accessories is the appropriate term.)

tired haven
void kelp
#

@harsh pivot add a why

half basalt
#

^

signal prairie
#

Amidias is already planned to be expanded on

half basalt
#

what i was just about to say you thief

void kelp
#

owo

zenith hazel
#

wouldn’t that remove the whole point of grinding giant clams?

foggy kindle
#

maybe after beating HM Clam? Idk

void kelp
#

maybe selling the clam drops post-cryo maybe?

#

Bc I’m unsure if you can check for giant clam (hardmode) to be killed without making it technically a different enemy

half basalt
#

^

tired haven
#

cryo has too much bound to it already

#

If something I'd love to see post-1/3 mechs

half basalt
#

only check for giant clam if it's killed in hardmode

#

certain there's some way to do that

tired haven
#

Would take a separate check but possible

#

Though then again, it would invalidate clam farming

half basalt
#

Meme Suggestion: Have a message that says "Hell is approaching..." that has a 0.0000000001% chance of happening every frame. After a minute, SCal spawns, no matter where you are, what time it is, or what point of progression you're in.

foggy kindle
#

HDfailure Imagine you're 10s in the game and suddenly some Brimstone witch comes and disintegrate you in a blink

half basalt
#

^

hearty plaza
#

good

civic pond
#

@low remnant uhh

rugged mist
civic pond
#

that aint a suggestion chief

karmic stone
foggy kindle
balmy coyote
zenith hazel
foggy kindle
#

Delet?

low remnant
#

oh heck

#

apologies, was cleaning my keyboard

karmic stone
#

About the one bloodbath made, Amidias is only there for the useful early items and lore/tips

low remnant
#

my screen was off, didn't think I was on a program

karmic stone
#

The thing is after you gain experience with the mod and know about the lore he has the same problem than the Guide

#

He's forgotten

zenith hazel
#

I’m gonna let it slide for now, don’t do it again next time please

low remnant
#

really sorry! I didn't think Discord would be open right now (or on that channel).

half basalt
#

(oof, should probably check you have your programs closed before you do that)

#

@low remnant

low remnant
#

yeah, definitely. Again, apologies. I won't clean my keyboard for another month or two anyway

hollow shell
#

Aight I got some Suggestion News.
The dev server now has a voting system for suggestions rather than a voluntary approval/rejection system, making it easier for devs to voice their opinion on suggestions and making it more guaranteed that each suggestion gets seen by devs.
To go along with this, we're gonna need a new reaction to add to the legend for #suggestions-voting. The opposite of 🚫, it'll be placed on the suggestions which have been voted positively by the devs. (This does not guarantee that they will be implemented, but it does signify that the devs liked the idea and that it has a greater chance of getting in.)
The only problem is
we couldn't decide on which emoji we should use for it

#

🏆, ❤, and 👍 were proposed among several others

#

What do you guys thing we be most appropriate?

ashen warren
#

imo, 👍

#

trophy seems more like "this won", and heart is alright I guess, but thumbs up shows the best approval

sand umbra
#

👍 is a big fat "I approve" iirc

#

so I'd go with that

#

it's simple and it gets a point across

karmic stone
#

🏆 can easily be related to "winner" thus can be confusing on wheter it was accepted or nah
❤ Is just weird for a sugg
👍 Seems the most ideal

tired haven
#

Looking at things with the new angle, 👍 indeed feels better than 🏆 I proposed

hollow shell
#

Well, seems pretty universal

radiant meadow
#

@signal prairie Happy birthday 👀 As birthday present, I grant you the knowledge that I made Prism Shards count as a light source for next update.

hollow shell
#

As your second present:

#

A new reaction has been added to the Suggestion Reactions Legend: 👍
This is for suggestions which have achieved the star req and were delivered to the dev server, and were then approved by the devs!
(NOTE: This doesn't guarantee that it'll be implemented. However, it does increase the likelihood.)

Much like 🚫, this will give the public some more feedback on the status of their suggestion and shows more of the dev's intentions with the mod. Suggestions are now (practically) guaranteed to get either one of these two reactions due to the implementation of a voting system in the dev server.

radiant meadow
#

don't forget to add in like all caps or something that approved != gonna be implemented

hollow shell
#

Yep, did something like that

#

(in the legend itself)

#

there

radiant meadow
#

also, i'mma unpin the 🚫 pin since it's over a month old

hollow shell
#

Aight

sand umbra
#

will any applicable previous suggs be retrofitted with this reaction, or is that not a thing that's gonna happen

#

curious

hollow shell
#

It'll apply to a few suggestions prior to now

#

but not all

#

Just cuz a few reached 90 after the voting system was implemented a day or two ago

proven tide
#

FUCK YEAH

ashen warren
#

DoT rework is just below that and has no thumbs up
PensiveDoGCowboy

karmic stone
#

to be the first one
smugyon

proven tide
#

hmu with a heh, seq

hollow shell
#

It got delivered a while ago 😔

ashen warren
#

heh 10$ fee

proven tide
#

coupon discount 🎟

sand umbra
#

i think the big thing of the debuff overhaul --- and i myself only found this already recently --- is

#

GlobalBuff has very few hooks right now

proven tide
#

debuffs gay

#

same thing

sand umbra
#

and none of them allow you to override a debuff's function

#

I want debuffs to be relevant as much as the next guy but
it's just not doable rn

#

or at least, it's not necessarily practical

proven tide
#

remake every debuff hellyes

sand umbra
#

although! I may be misunderstanding it and debuff bullshit might actually happen somewhere else
so if that's the case I will gladly touch back with more information

#

I can always venture back into the Terraria source jungle to find out

ashen warren
#

True bravery going into redcode by choice salute

sand umbra
#

I will do what I must, if it may result in debuffs being made relevant.

proven tide
#

keep me informed

#

i have a lot to keep up on daryl

sand umbra
#

...hrm. Well that's an issue.
Debuffs currently are handled within an obscure portion of the NPC class that's responsible for updating NPCs in general.

proven tide
#

okay, so

#

the current objective of the hypothetical debuff rework is bump all the stats a way and remove a load of immunities

#

what'd the issues with that be

sand umbra
#

Removing immunities is trivial, it's just a matter of setting buffImmune[] for whatever buff types to false.

#

Bumping stats up to make them actually worthwhile investments could very well be...more problematic, as there is no hook to modify how debuffs function in this section of the code.

#

I'm sure there's something of a hacky workaround to resolve it, but I can't confirm what that is yet or what it may entail.

#

I'm definitely going to look further into this, but for now, consider it...at least partially doable.

teal ibex
#

naisu, approval reaction bingPog

#

time for people to ask for the "in-progress" reaction hecticSmug

proven tide
#

ugh

#

give it six months and people will be dissatisfied with an already higher-effort solution

#

spent ages asking for exactly this and i give us half a year tops before people forget how to be content with the efforts they've been given

#

hmm

#

if everyone got to pick-and-choose gameplay elements and isolate them from the rest of the mod it would fracture the integrity of the experience and result in a complete lack of cohesion

sand umbra
#

also, with all due respect:

#

what vanities?

hollow shell
#

@odd plover There is a mod known as Calamity Vanities which includes various Calamity-themed costumes, pets, mounts, etc

sand umbra
#

yes I know Calamity's Vanities exists but that's not the point
the point is that Calamity itself has very few vanity items

hollow shell
#

Yeah seems like a bit of a weird suggestion
We do not have a lot, especially compared to other content mods

teal ibex
#

im assuming this suggestion is under the circumstances of converting functional calamity armors to vanity only, as well as whatever else

#

so you can look calamity and not be calamity

hollow shell
#

That could be what it means
but it doesn't say anything like that

teal ibex
sand umbra
proven tide
#

playing world: vanity setup

#

i mean, there are a handful of pets

#

?

#

and all the boss masks

#

but what person in their right mind is like ah, yes, cryogen mask. this is truly an artistic masterpiece worth wearing throughout all of terraria

zenith hazel
#

wdym right click to change mode weapons? @terse rampart

proven tide
#

aether's whisper

zenith hazel
#

maybe he should add that into the suggestion then considering it's pretty vague rn

terse rampart
#

Weapons that say right click to do xyz thig

#

Im in class rn

#

Ye

#

I mean change mode weapons

tired haven
#

I think aether's whisper is the only weapon to actually change mode on right click (others just use alt fire modes)

#

Plus you can easily tell by damage type in tooltip

terse rampart
#

U fcuking

#

Ok ye mid fighting im gonna lokm

#

At my tool tip

#

For damage xhsnge

zenith hazel
#

you can just look at the tooltip when you craft the weapon

terse rampart
#

Yeah but i mean

#

When u select the alt firw

#

Idk if i did

#

Like theres no visual tell

#

You have to read the tool tip

#

And i cant do that in a fight can i

zenith hazel
#

like I've said, you can do that when you craft the weapon, aka not in the middle of the fight

terse rampart
#

What if im in a situation where i wanna swap

zenith hazel
#

then you'd have to obtain the weapon first if you wanna swap, meaning that you had time to look at what the weapon does before a boss fight

terse rampart
#

Im talkkng about alt fire

zenith hazel
#

ok, lemme put it this way:
aether's whisper is craftable, meaning that you most likely got it while not fighting a boss, hence why you should be able to know it has an alt fire based on its tooltip, hence why you should be careful to not accidentally switch to the alternate damage type

terse rampart
#

Im not talking about it tho

#

Im talking about alt fire

zenith hazel
#

then what's the main problem here about the alt-fire?

terse rampart
#

And even if i was talking about ather my point still stands

#

Yeah

#

You cannot easily tell what fire mode ur using

#

When u right click it should pop up something on ur screen

zenith hazel
#

you can by knowing which button on the mouse you're clicking

terse rampart
#

Make a sound

#

Not if u spam click like i do sometimes

#

Dude its just a quality of life change

#

And bcs theres no audio/visual tell im like wait did i acctualy press it?

ashen warren
#

right/left click doesn't toggle which one will fire, it just fires it off like, that so there is no need for an indication

terse rampart
#

Heh

#

Well i am stupid arent i

#

I swear it used to work that way

fierce hedge
#

@tight edge The sword are legit the reason why its an accessory

#

Why would you toggle it

fleet night
#

. . . why dont you just not wear the locket?

tired haven
#

6 or so defense, apparently

#

Not sure why would you need that without swords thinkies

fierce hedge
#

Exacly

terse sundial
#

@naive raven That's extremely unlikely due to Calamity's unfinished state, and also that they've already made a deal with Relogic over Terraria. There is almost zero reason to create support for a mod to a game that will already be receiving support in the near future.

brazen bramble
#

and zero reason to suggest it since it will happen soon anyway

tired haven
#

Honestly? Idk which point of development calamity mod should reach before it would be benefical to add support to that

#

Would be a finished standalone game by this point lol

hollow shell
#

Even if we'd want to add that, why the heck would we not wait for Terraria to implement it first?
It'd make that so much easier

proven tide
#

when you want the mod's second step out of self-contained digital content to be from mousepad art to specific brand hardware interfacing

hollow saffron
#

why not make a standalone calamity game taxevasion

proven tide
#

because terraria is better than a standalone calamity

#

^_^

hollow saffron
#

imagine playing terraria without the calamity mod

#

😳

proven tide
#

@ashen warren

rugged mist
#

tho tbh imagine playing calamity without the vanilla mod

balmy coyote
rugged mist
#

imagine considering this shitposting

proven tide
#

imagine going offtopic for more than five messages HyperEthanJudge

rugged mist
hollow saffron
#

Give different ores higher sell values depending on the progression stage you get them at

Reason: It's odd that Cryonic Ore sells for the same amount as Auric Ore, despite them being obtained at wildly different progression stages.

#

imagine minmodding @balmy coyote

proven tide
#

wait, it does what?

hollow saffron
#

according to the wiki all the ores sell for the same amount

rugged mist
#

wtf

proven tide
#

2 silver

hollow saffron
#

and thats not consistent with vanilla

proven tide
#

SEA PRISM IS AUTOSWING

#

🅱 R U H

hollow saffron
#

lol

proven tide
#

anyway yeah you're right

hollow saffron
#

its also not consistent with calmaity bars

#

cryonic sells for 60s and bars of life for 1g

#

cosmilite for 1g40s

#

Give different ores higher sell values depending on the progression stage you get them at

Reason: It's odd that Cryonic Ore sells for the same amount as Auric Ore, despite them being obtained at wildly different progression stages. This is also inconsistent with Vanilla Terraria, where ores sell for more depending on the progression stage, and also with the bars that the ores are crafted from.

#

any objections?

proven tide
#

add the screenie in

#

image = free stars hellyes

opal barn
#

The screen is unnecessary

#

just takes up space

proven tide
#

fuck the star economy

#

it's a star magnet

hollow saffron
#

Give different ores higher sell values depending on the progression stage you get them at

Reason: It's odd that all ores in Calamity sell for the same price regardless of the stage that you get them at.This is inconsistent with Vanilla Terraria, where ores sell for more depending on the progression stage, and also with the bars that the ores are crafted from.

proven tide
hollow saffron
#

redone

#

also yeah a screen would be unneccesary

#

if people want proof they can look at the wiki

#

remember when the fists were immune to knockback in revengeance

#

also didnt the fight get revamped again

proven tide
#

hang on, golem's fists are what

hexed ore
#

Was that a thing?

hollow saffron
#

yes it was

#

look at the wiki HyperFailure

hexed ore
#

Oh, I didn't know

hollow saffron
#

also with the third stage i feel like that might be unneccesary

hollow shell
#

Golem got a rework this update, did he not?

#

Yeah

#

Also @hollow saffron do you want to remove Charred Slimes, in the same vein as the puffer and devilfish replacing Chaotic Slime?

hollow saffron
#

wait fricc

#

why didnt the brimstone crags part of the wiki mention them

#

aaAAA

#

nvm*

hollow shell
#

They spawn in the Underworld, funnily enough

hollow saffron
#

in the crags?

#

or the entire underworld

rugged mist
#

anywhere

hollow shell
#

The whole one

hollow saffron
#

ok lemme make asuggestion for that

#

only in the crags smH

#

Make Charred Slimes only spawn in the Brimstone Crags

Reason: The slimes look like an enemy that should spawn in the Crags, yet they can spawn anywhere in the Underworld. As a result, t hey stick out like a sore thumb.

hollow shell
#

"look like"

hollow saffron
#

😳

hollow shell
#

how about the fact that they drop Charred Ore

#

That's a way more salient argument

hollow saffron
#

Make Charred Slimes only spawn in the Brimstone Crags

Reason: The slimes literally drop Charred Ore, something found only in the Crags - yet they can spawn anywhere in the Underworld. As a result, they stick out like a sore thumb.

#

done ✅

hollow shell
#

I wouldn't say sticking out is the biggest concern either

karmic stone
#

Cryonic, Perennial and Chaotic sell for the same amount?

hollow shell
#

Like you just mentioned a moment ago, you didn't even know they existed because they didn't spawn in the right place

#

There that's good

proven tide
#

@karmic stone all of them

hollow shell
#

Hold up

#

At least some of these are outdated

#

lemmefix

#

In fact it seems literally all of them are outdated

#

This was a recent change

proven tide
#

yeeees

hollow shell
proven tide
#

perfect

hollow shell
#

It's a bit strange to suggest this now, the resprite was like a year and a half ago

atomic bolt
#

For me to be honest, it looks like food

#

For DS

hollow shell
#

To me, it looks like DS...

#

Suggestion is valid enough I guess, I just find it strange.

atomic bolt
#

The really old sprite is literally an emblem tho

#

Not the blue one

hollow shell
#

Que?

honest crane
#

Add : Make bosses drop their respective weapon (or class based acessory) based on the last class of damage they where hit with. If they were hit by a classless weapon or by a type calamity doesn't recognize, then it can go back to random.
Reason : It can be annoying when you get a weapon that isn't your class and have to refight that boss just to get that weapon.

#

Thoughts?

ashen warren
#

Multiplayer.

night cradle
#

^

hollow shell
#

Also, treasure bags

#

(and Armageddon)

atomic bolt
loud steeple
#

Then add it so they drop that classes weapon only in expert+

ashen warren
#

Every single weapon just dropping from bags would work though imo.

hollow shell
#

Are you making a suggestion relating to a change made before 2017?

loud steeple
#

That would be broken

ashen warren
#

How would it be broken?

#

Other than money I suppose.

hollow shell
#

(also this screenshot doesn't help much, I don't know where the Desert Medallion is)

ashen warren
#

top right I think

#

below rope

hollow shell
#

It could be that.

atomic bolt
#

Yes

hollow shell
#

m

#

You should probably clarify that you're referring to the 2016 sprite

#

instead of the blue one

ashen warren
#

although

hollow shell
#

as most people will remember the blue one as being "the old sprite"

ashen warren
#

A sugg to change the sprite to a bottle of water or smth

hollow shell
ashen warren
#

Would be A+ in my book.

#

Like worm hydrator rename or something idk.

proven tide
#

okay

#

so

#

this has a bit to unpack

#

on the one hand catering to that would further enforce the (supposedly) everything must serve linear purpose development ethic of calamity

#

but on the other i feel like the issue could be saved by halving the size of any/every given boss's randomised drop pool in the first place

#

😉

ashen warren
sand umbra
#

I mean, here's the thing.

ashen warren
#

my work here is done

sand umbra
#

Calamity boss drop pools aren't like vanilla boss drop pools.

hollow shell
#

Most of them aren't

#

Some are, tho.

sand umbra
#

Okay yeah most.

#

I...think it's just Ravager and Birb whose drop pools mimic vanilla's?

hollow shell
#

and Brim (kinda)
and Supreme Calamitas

proven tide
#

tell me more HyperEthanJudge

sand umbra
#

not counting SCal since, well
her drop pool is dev weapons, so it kinda makes sense (and it really doesn't what she drops as you're pretty much guaranteed to have enough of what you need to craft anything you want anyway)

#

and Brimmy's drop table, particularly in Expert+, is just straight-up weird

proven tide
#

hmu with that sweet dev info

#

so i can best dissect the nature of bloat

hollow shell
#

What

#

This is on the wiki

ashen warren
#

Is it simply the number of items?

proven tide
#

okay so in what way do you mean drop pool mimicking vanilla's

ashen warren
#

Because it reads like there's a different drop rate method.

hollow shell
#

Current, most bosses have a 33.33% chance of dropping each of their weapons, independent of each other

sand umbra
#

Anywho, to tell what I was trying to say.
Calamity boss drop pools, for the most part, are different from vanilla boss drop pools in that you have a chance to get each weapon individually --- you can obtain nothing from a bag, or you can obtain virtually every item at once.
Vanilla boss drop pools, along with those of Ravager, and Bumblebirb, select one weapon at random out of many to drop.

hollow shell
#

There's a change to get none, there's a change to get all

#

yeah

proven tide
#

that little tab seems new :susthink:

hollow shell
#

We put it in a few months ago

#

It's always been on vanilla wiki tho

sand umbra
#

This generally increases the yield of Calamity boss drops, since the chance is often quite high (25% in Normal, 33.33% in Expert is about par for the course).

#

And it makes me question how this sugg would work.

#

Because what if you get more than one weapon?

hollow shell
#

right, yeah, 25% chance in Normal

proven tide
#

also the one-class-weapon-for-every-relevant-boss thing doesn't help

hollow shell
#

If we had the guaranteed only-one-drop for all Calamity bosses, it would be difficult to get any one weapon

proven tide
#

what happened to themed drop pools 😔

hollow shell
#

and require a lot of farming, potentially

#

Also, what themed drop pools?

sand umbra
#

themed drop pools are dead

hollow shell
#

Like Skeletron only dropping 1 magic weapon, and a throwing weapon in Expert?

proven tide
#

@bee

hollow shell
#

Queen Bee?

sand umbra
#

beeloading drops one wep for each major class in vanilla

#

and her mat drop is used for bee armor, a.k.a. the only relevant pre-Hardmode summoner set in the base game

hollow shell
#

Yeah
Magic, Melee, Ranged, and her material makes Summoner armor and weapon

proven tide
#

nobody cares about bee weapons except throwing

#

what happened to bee clothes 😔

hollow shell
#

And also Beenades deal throwing

sand umbra
#

you mean ranged

night cradle
#

*ranged

sand umbra
hollow shell
#

So yeah she drops one for every class

#

oh yeah right, ranged

#

:P

sand umbra
#

ranged beenades are gonna shit on everything i swear

hollow shell
#

so I don't know why you brought up bee when you mentioned themed drop pools

ashen warren
#

Actually true

#

highest iq weapon design

sand umbra
#

because ranger wasn't superior enough already I guess

ashen warren
#

Or lowest if you think about it

hollow shell
#

seems like kind of a counter-example

proven tide
#

it was a bee clothes joke

ashen warren
proven tide
#

you get to actually bee a bee

sand umbra
#

.

#

screw you

hollow shell
#

Is that what this is about

#

Do you wish
for more vanity

sand umbra
#

that's a brilliant pun but still screw you

proven tide
sand umbra
#

I mean, to be entirely fair.

proven tide
#

fuck this flamethrower sword shite, give me cybeerg vanity set

sand umbra
#

There is a sore lack of vanity shit in Calamity.

proven tide
#

that sentence takes a good two seconds to process

#

i'm proud of my achievements

ashen warren
#

Which ones

lost agate
#

The biggest hassle of vanity is just the sprites

sand umbra
#

okay but deadass when do we get Permafrost knockoff vanity set

lost agate
#

We dont get sprites, we dont get vanity

proven tide
#

not a popular concept because mega effort for zero functional reward

ashen warren
#

When devs add it

sand umbra
#

I think the thing of it is just.

#

Armor sets in general are ass to sprite compared to say

#

simple weapons

hollow shell
#

This is true

sand umbra
#

such as projectile swords or spell tomes

proven tide
#

aureus mask hellyes

ashen warren
#

That's correct

proven tide
#

astral masks are only good boss masks change my mind

hollow shell
#

Lord knows how the original Terraria devs could put up with sheeting so many armors

proven tide
#

badly

ashen warren
#

Yea...

proven tide
sand umbra
#

WHY IS THERE A SEPARATE FILE SOLELY FOR ARMS

lost agate
#

You have to pull off the same effort a normal armor would take

sand umbra
hollow shell
#

So that you can look like you're holding the thing you're using

zenith hazel
#

they spent their entire budget on spriters instead of programmers, why do you think redcode exists?

hollow shell
#

If there was no separate arms sheet, it'd always draw held items above your hand and there'd be no way to make that not so

sand umbra
#

ah.

#

But yeah, armor sets are just pain to sprite, given that you need four (technically five, but you can just meme with whatever arms are on the normal body) different sheets for a single set.

#

Head, body, fem body, and legs.

hollow shell
#

If you really wanna not care, you can just make the body and fem body the same

sand umbra
#

You can.

hollow shell
#

It's only a few pixels' difference so you may as well do it, tho

sand umbra
#

The big thing is that the base three sheets --- head, body, and legs --- for a single armor set require a lot of work to be put in compared to weapons or accessories.

#

And if that set serves no functional purpose...

#

...yeah, you can see why very few people actually wanna do it. CompleteFailure

hollow shell
#

Mhm

lost agate
#

Actually hold up

#

Lemme check how many frames an armor needs

sand umbra
#

i...believe it's 17 or so each?

#

i'd have to stare at one of the sheets again megathink

#

gimme a sec

hollow shell
sand umbra
#

...how do you know that off the top of your head

hollow shell
#

I didn't

#

I just opened up an image :P

sand umbra
#

i was in the middle of doing the same thing
h

hollow shell
#

Also, town NPCs are 23 frames

proven tide
#

w h y y y

#

sitting?

#

talking?

sand umbra
#

some can be more, additionally, if they have unique actions

hollow shell
#

You're right

#

Lemme find Dryad

sand umbra
#

e.g. Dryad's leaf ring bullshit thing

#

that's another 2 or 3 frames on its own

lost agate
#

Actually uh

hollow shell
#

Actually she is 21
Because she has a 2-frame chanting animation instead of a 4-frame throwing animation

lost agate
#

Its around 20 yes

#

Per armor piece.

hollow shell
#

yep

lost agate
#

So around 60 frames or more

sand umbra
#

For each individual armor set.

hollow shell
#

well

#

If you sheet the armor whole, it's 20 frames

#

then you can break it up

sand umbra
#

Now imagine doing that many frames for a single set that serves no functional purpose and only serves to better play dress-up dolls.

#

it's a thing that everyone wants in the mod, but nobody wants to do.

#

Kinda like being a healer or cleric in an MMO.

hollow shell
#

(I liked playing Healer in Thorium)

sand umbra
#

that's because Thorium's Healer class lets you actually do damage

#

e

hollow shell
#

That's not the reason, because healer damage is ass

#

I liked healing.

rugged mist
#

Ew thorium healer

sand umbra
#

I've never played healer so I wouldn't know how good radiant damage is

#

but if it's ass then I'll probably save it for whatever multiplayer memes I get into next

rugged mist
#

I normally like playing support classes but thorium healer was the worst terraria experience I've ever had

sand umbra
#

also Bard is the superior support class and you can't prove otherwise

hollow shell
#

When'd you play it?

rugged mist
#

Like, maybe a year ago

hollow shell
#

m
They had a rework/expansion at some point, don't know if it was before or after you played

rugged mist
#

Hopefully after

hollow shell
#

Anyway

proven tide
#

i played medic in tf2 for years under the stereotype that medics are masochists

hollow shell
#

What were we talkin about

proven tide
#

i just wanted to help people

#

then i discovered i was, in fact, a masochist

#

so rover, ya got some explorin to do 👀

#

we were talking about ∂rop pools

hollow shell
#

(I took that very incorrectly for a split second)

#

Drop pools are silly billy

lost agate
#

But anyway, yeah, if you want a vanity set, just pray a spriter has that much free time to draw 3 or so items and do 60 movement frames

proven tide
#

(that's exactly what i meant, rover)

lost agate
#

Code for it is piss easy afaik but spritework is ech

hollow shell
#

(Trust me, it wasn't)

sand umbra
#

spritework is the reason it doesn't happen

#

a vanity set can be implemented in programming in about a minute

hollow shell
#

yeah

sand umbra
#

but doing 60 movement frames for a single individual armor or vanity set is emotion

hollow shell
#

tbf head is copy-pasting over and over

#

so more like 41

sand umbra
#

well, usually

#

there can be other factors that come into play

hollow shell
#

You can animate a head if you want

sand umbra
#

things on the head that move independently of the main item

#

either way, the point is it's a lot of work for what can feel like very little reward

warm tinsel
#

Change the medallion to Dry Worm Food instead

#

Not writing in suggestions cuz possible chain

lost agate
#

Does everything need to be food to spawn a worm? Ech

warm tinsel
#

DS wants to eat

lost agate
#

All the worms summons on pre hm and AS would be food so it seems too repetitive to me

swift bison
#

cosmic worm food when?

karmic stone
#

[X] bait (?)

distant gyro
#

what

#

I don't think bait sounds that good for worm foods

#

maybe "Bloody Bait" for Perforators

lost agate
#

Theyre not fishes so idk why it would be bait

sand umbra
#

AS' summon is literally called Seafood tho

karmic stone
#

Thought of some renames because ye

-Crumbling Medallion (Old medallion from Amidias's kingdom, i would argue that it attracts DS because of what it represents but i don't think it's intelligent)

-Crimson/Red brainstem (Extracted from BoC, makes sense as a summon since the Perfs are doing their best to reform)

-Poisoned (?) Medallion (DS ditto)

-Cosmic Beacon (?)

Starcore is fine imo

dreamy quartz
#

all the suggestions for having last class damage affect the drops are good, but they need to include that it should be affected by config, and not just br a normal thing that always happens

empty geyser
#

@honest crane I’m pretty sure the whole point of RNG is to make your life harder

void kelp
#

what you’re suggesting wouldn’t work in multiplayer or with multiclassing

#

plus treasure bags are a thing

sand umbra
#

also I swear we've gotten this same sugg but with WoF in particular less than a week ago

void kelp
#

same person, iirc

#

and before then, the same vein of suggestion

#

the whole “make bosses drop weapon of class they were killed with”

sand umbra
#

h

#

just
there are too many holes and too many inconsistencies for this to work

#

and it would require entirely reworking every boss' drop table

void kelp
#

there’s the glaring one of multiplayer

sand umbra
#

also how do you account for other mod items then

void kelp
#

and the major problem of making new loot tables with so many conditional things

#

technically bard and radiant damage is internally counted as magic iirc

sand umbra
#

such as the upcoming new Bard drops from Thorium or the various random Fargo's Soul drops from bosses