#suggestions-discussion

1 messages · Page 698 of 1

zealous ridge
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yeah i remember that too

queen sail
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Since perennial bars used to be draedon bars

zealous ridge
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another hot take...
actually add more materials to play around with post-ml HahaYes

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although thats probably low priority

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it would be nice regardless

quick ice
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nah, Post-ML needs content that isn't just gear with huge-crafting trees and bosses

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currently the only unique break in Post-ML is the Abyss raid after Polterghast, everything is you grinding gear or killing bosses

hollow shell
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stuff along those lines are planned but not for a long time and little is confirmed

zealous ridge
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understandable

quick ice
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wait Stardust, can you tell us if Calamity will ever do anything to balance enemies based on the difficulty mode?

hollow shell
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Elaborate

quick ice
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for instance, on Revengeance some enemies get enhancements to their AIs and stat buffs

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same for Death

zealous ridge
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i believe that is already done in rev, no?

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certain enemies get ai changes

hollow shell
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All enemies get universal stat buffs in Death already

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for damage

quick ice
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all I know of are increased spawn rates

hollow shell
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maybe life

quick ice
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nah I never see any health buffs in death mode

hollow shell
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AI and function changes are minimal, however

quick ice
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Health/Defense buffs are the main things enemies need for the difficulty modes so that they last longer than a second

hollow shell
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Ah right, DR

quick ice
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with the balance that calamity has, I can use some pre-hardmode weapons and take out all Hardmode enemies while on Revengeance mode due to Calamity having weapons more powerful than vanilla, which enemies are based around

hollow shell
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DR happens.

quick ice
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oh yeah, I forgot about that

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still though, Damage reduction is only for some enemies, where the only ones with significant DR are Hardmode Dungeon enemies, Possessed Armor, Tortoises and bosses

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welp I'ma draft up a suggestion for buffing enemies HP in revengeance/death mode

hollow shell
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ok

zealous ridge
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i dont have to list potential examples of more interesting crafting recipes for post-dog weps, right?

hollow shell
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You can list a few

zealous ridge
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alright

hollow shell
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doesn't need to be more than 2 or 3

zealous ridge
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i see

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thank you sir

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also lifesteal indicator got to 60 again and died taxevasion

hollow shell
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Such a shame

zealous ridge
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oh well, off to work on that crafting change suggestion

half basalt
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@hollow shell what is?

hollow shell
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Literally the previous message

half basalt
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jeez, my bad

quick ice
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Calamity/Vanilla Miniboss Stat buffs: For Revengeance and Death Mode, Buff these guys HP. This would help make them more threatening like the real bosses in Revengeance/Death mode and make all the minibosses more difficult similarly to the Great Sand Shark, which already has Stat buffs in these modes.

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^
Suggestion to buff Minibosses, any thoughts?

zealous ridge
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may have to define miniboss, like vanilla minibosses, calamity minibosses, or both?

quick ice
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I'll do both

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but if people disagree with buffing Ice Golem/Sand Elemental, Paladin and whatever other Vanilla Minibosses there are I can cut the vanilla stuff

zealous ridge
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alright, heres my suggestion, any feedback?

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more interesting crafting recipes for Post-Dog items

Post-dog crafting recipes, currently, are kind of boring. Most upgrades only go as far as including cosmilite and phantoplasm, with nothing else. Furthermore, its technically unnecessary and forces many players to fight DoG multiple times, adding annoying padding to the playthrough. Although more recent items added via donations have been alleviating this problem slightly, the issue still stands that there are incredibly bland crafting recipes for weapons and accessories like the T-1000, Asgardian aegis and Elysian tracers, Minigun, Phangasm, and Mourningstar, to name only a few.

Adding a few more materials to these items and their crafting trees would make crafting them more interesting, give more use to underrepresented materials, and make the post-dog phase less repetitive.

A few examples:
Mourningstar could have nightmare fuel added to its recipe, seeing as it's a fiery material that would fit thematically for the weapon.

T-1000 could include rainbow brick or rainbow-themed materials in it's recipe.

Core of the Blood God could require bloodstone cores to craft.

quick ice
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I support that

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however I don't know if the devs will like it, since it adds some more complexity that a lot of people won't like

zealous ridge
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thats true in some aspects

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but in others...

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as sors said, they dont have to have cosmilite in their recipes as long as they're crafted at the draedons forge

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so... potentially less time spent refighting DoG?

hollow shell
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Thatd be nice

quick ice
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make sure to mention that in the suggestion if you didn't

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also do some bolding for Key Words, like the title and "A few examples"

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just to give it a bit of organization

zealous ridge
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i agree i should do that

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i do not know how to though

quick ice
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more of just a pet-peeve thing

zealous ridge
quick ice
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just do ** around the words you wanna do

zealous ridge
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i did that for the title, no idea why it didnt carry over

quick ice
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pretend + is a *
++This is how you bold stuff++

zealous ridge
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ah

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++test++

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what

quick ice
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no you have to do *

zealous ridge
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ooooooh

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test

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aaahaa

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i understand now

quick ice
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I used the + as an example since if I did the *s, it wouldn't show you

hearty plaza
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**just use backslashes before the *s**

quick ice
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but yeah Chozo, I think the suggestions good as long as you mention how they could reduce the amount of Cosmolite needed for stuff, reducing the grinding on Doggo

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and making seemingly less useful materials useful again

zealous ridge
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i added some to the suggestion

quick ice
toxic pagoda
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My suggestion hasn’t been accepted or rejected and it was before the drataliornus one

nocturne crow
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So is mine.

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I don't know how many people look far back in the suggestions though

half basalt
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starts hyperventilating

civic pond
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yeah that goes for a lot of suggs.

half basalt
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God, fuck, i hit enter TWICE accidentally

quick ice
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That’s what I was talking about earlier, but I guess they’re just reading the suggestions and not providing a comment

lunar reef
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For Rev+ there are few to no changes for Old One's Army. Anyone have suggestions for buffing it?

queen delta
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I did offer some ideas

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All enemies have 2x speed, 2x health, and eternia crystal has 1 hp

lunar reef
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1 hp

hollow shell
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one snotty boi

lunar reef
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Well i think it would make some sense to have Betsy inflict "Betsy's Curse" in deathmode

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For buffing health, maybe 1.5X would be better. I know wheni fight OOA i almost never use the turret defenses

radiant meadow
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Betsy's Curse has no effect on the player

lunar reef
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Then change it to effect players or give him additional debuffs to deal players besides burning

zealous ridge
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besides, withered armor is essentially the same effect

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that being less defense

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and its from the OOA event as well

radiant meadow
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Betsy's Curse also internally counts as a buff so the player can right click it away.

hollow shell
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We can probably change that

lunar reef
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^

radiant meadow
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it would require making a whole new buff

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like what happened w/ Shadowflame

hollow shell
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mm, perhaps

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I forgot that we did that for Shadowflame

lunar reef
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i'm just throwing out possible changes that can be done to improve rev+ OOA

radiant meadow
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betsy's curse has an ugly placeholder buff icon anyways

lunar reef
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then we could change it

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use Betsy icon as a placeholder maybe

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what do you think needs to be done to improve OOA?

sand umbra
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it would require making a whole new buff
like what happened w/ Shadowflame

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isn't it possible to change whether or not a buff is internally counted as a debuff?

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like, just with mod methods without making a new buff?

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i could've sworn that's a thing you can pull off

nocturne crow
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It needs to be redefined as a debuff instead of a buff.

sand umbra
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...df

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GlobalBuff doesn't have like anything you can override that even remotely helps

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alright then, I've learned something today darylSuffering

timber thicket
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was scrolling

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for a bit, read a thing

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dog got resprited?

reef plover
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this update yes

timber thicket
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send pic in diff chat pls

queen delta
quick ice
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is that his 3rd or 4th resprite now?

swift bison
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5th actually

queen delta
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8-9th i think

quick ice
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oh wait actually yeah, I remember at first he was a reskinned destroyer

zenith hazel
quick ice
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sorry, back to suggestion talk

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about Old Ones army, buffing the bosses in it would be awesome

tired haven
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Wondering how much t3 ooa would have to be buffed to actually be threatening darylSweating

quick ice
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that and some other small changes in Rev such as making the Kobold move faster, new attacks/ai for Ogre, Betsy and Dark Mage and spawning swarms of certain units

queen delta
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1 hp eternia crystal should make t3 more threatening

quick ice
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it'd also make it very difficult

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too difficult for the average player

nocturne crow
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I'd halve the initial health of the crystal itself, or by a certain %.

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Or remove it's health regen completely.

quick ice
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Ogre AI change in Rev Mode: HP buffs for T2 and T3, 3 changes to its attacks
1: Can fire multiple snot balls at once
2: Shockwaves have extended range and causing dirt-balls to be thrown upward
3: Getting hit by the Ogres club gives you confused
Why?: Ogre is pretty boring in vanilla and even moreso in Calamity. Giving it an HP buff would allow it to be a threat for longer and the changes to its attacks would make it less cheeseable and more threatening to the player when they're flying.

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thoughts on this?

hollow shell
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I think it'd be better if the shockwaves still acted like shockwaves
and like
sent out damaging woosh projectiles along the ground for a significant distance

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Summoning skeletons is Dark Mage's job

nocturne crow
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Maybe the shockwaves also flings out debris as additional small projectiles?

hollow shell
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Or that

quick ice
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I changed that

hollow shell
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Sendin em upward to act as a bit of a threat in the air, considering the only thing you need to do to avoid the attack is go up

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press space bar

quick ice
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yeah Ogre is lame since it's got 2 melee attacks and an easily dodgeable snot-attack

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would adding a laser-beam to its eye be too much?

hollow shell
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... yeah probably

quick ice
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alright, so what I've got in the suggestions good in your opinion?

hollow shell
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Yeah sure seems fine
Just be sure to provide reasoning to substantiate the changes

proven tide
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roveeeer

worthy fiber
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Not worth the effort, it's easier to just cheat the items in

hollow shell
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What's goin on

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Ah

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is @sullen jacinth the problem

sullen jacinth
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Umm it crashed the game

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Wait, Im the problom?

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;-;

hollow shell
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I'm going to assume what you were saying in #suggestions-voting before it got deleted didn't have anything to do with suggesting something for Calamity?

sullen jacinth
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It did, but I thought it was better suited for Bugs/glitches

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So i deleted it...

hollow shell
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You should say it in the bugs channel then
assuming it's not already documented in the bug doc

sullen jacinth
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yea, that document is a lot of TL;DR tbh

proven tide
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the problem is shikoi

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's sugg

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how does one approach that

hollow shell
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Ah

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I mean he it is fair that he suggested it

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All the previously existing lore items pretty much just got deleted

nocturne crow
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Having to re-kill every new boss in a fresh world does take a bit to do should your gear not cut it. Especially when you're hoarding onto so much when the update hits.

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It's a fair suggestion. Fabsol did write up an apology ahead of the update when they mentioned that players had to make a new world to re-acquire the lore.

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Has there been a suggestion regarding any new NPC's to sell lore to the player?

void kelp
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you can just spawn it in

nocturne crow
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Without any other mods outside of Calamity?

proven tide
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nop

nocturne crow
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Exactly.

proven tide
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gotta refight them in a new world

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good luqq

lost agate
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Theres no way to replace an unloaded item with a functioning item

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Simply put because the unloaded item just doesnt exist in code anymore

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Cant check what item to replace what item with when one of the items just flat out doesnt exist

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Also its likely the lore deal never happens again or in a long time so it wouldnt have much use

hollow shell
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Theoretically we could have made the existing lore item IDs just be an item which instantly turns into a new lore item
or, if that's difficult/impossible, make it a grab-bag type item which only has a new lore item in it

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and keep them in for just this update and maybe the one after

lost agate
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Pretty sure terraria doesnt work with ids

hollow shell
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It does

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Well, tModLoader doesn't do it in the same way vanilla items do it

lost agate
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Yeah

hollow shell
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I just meant like
the things that have the "Knowledge13" and such namespaces

lost agate
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Its all dependant on the file name

hollow shell
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yeah that

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Could have made the item with that filename be something that turns into a new lore item.

lost agate
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Making it based on id is basically rewritting how tmod handles things

hollow shell
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I get it

lost agate
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Once you change the file name you cant manipulate the old item anymore

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Its just gone

hollow shell
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I know

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that's why I just said that we could have theoretically, instead of deleting those files, made those files be items that give you
new lore items

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We could still do it and release a patch with them in it
and help the people who didn't trash the unloaded items already

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but it probably won't be worth it

gusty geode
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Think small Birbs eventually growing into more big Birbs would be a good Rev+ (or just Death) change?
Would definitely help with grinding

sand umbra
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.
do you want the initial fight to be impossible

foggy kindle
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I mean people don't really care about Birbs till post-P1 Yharon where they need to craft Silva armor anyway

sand umbra
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nohitting exists

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following the intended progression exists

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your statement is a hell of a blanketed one tbf and it's not an excuse

foggy kindle
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Yeah I guess that's fair...

zenith hazel
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birb can provide useful drops for melee, ranger, and mage players, respectively

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not to mention the rage boost for all 5 classes

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so there's not a major reason so as to skip birb

sand umbra
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^

hearty yew
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i actually wanted to do what rover said to alleviate pain on this update

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but we ran out of time

hollow shell
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Damn.

proven tide
proven tide
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did my man just repost his own suggestion and link back to it

void kelp
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eeyup

teal ibex
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that is quite the power play

civic pond
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:bruh:

radiant meadow
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@bright mountain it already got sent the first time, you don't need to resuggest it

terse sundial
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Since it already was sent and there is no point having it around I'll delete it

half basalt
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Jeez, my old suggestion got up to 99 stars 0_0

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also, suggestions now require 90 stars instead of 80?

radiant meadow
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They never required 80

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Used to be 35 a year ago.
Bumped up to 50 at one point and bumped up again to 90 later

half basalt
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oh

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probably misread it then, my bad CompleteFailure

hollow shell
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You forgot 65

radiant meadow
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65 is clearly irrelevant then

civic pond
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honestly though

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just have them spawn in waves of 3 come on

ashen warren
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having them spawn in waves is great @ashen warren take note of this

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imo waves of worms would be better than straight up removing some

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@ashen warren edited my suggestion

civic pond
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having them spawn all at once is just begging for my laptop to die

hollow idol
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new update made them 10x less lag for me tho 🤔

civic pond
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facetanking intensifies

hollow idol
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also imo its the lingering projectiles that cause the lag

civic pond
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fucking mines..

sand umbra
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lingering projectiles

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worms everywhere

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dust

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it's all coming together for one heaping helping of lag.

hollow saffron
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@ashen warren dont they already spawn in waves

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yeah the mines cause lag

civic pond
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no they dont

ashen warren
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@hollow saffron they don’t

karmic stone
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@empty geyser Pretty sure this is any modded item clashing with Redcode

empty geyser
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Mhm

karmic stone
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And since the big mods (or any mod at all) hasn't done anything about it, i doubt this is possible

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If you have Tmod enabled, the frames and racks even have a warning not to use them with any modded item

empty geyser
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It's possible if they just add a custom item frame

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That specifically displays calamity items

karmic stone
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They would have to use the same code to make a custom afaik

empty geyser
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¯_(ツ)_/¯

karmic stone
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Ask Rover when he's around, he normally lurks this chat

empty geyser
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Well, I did suggest, so whether it's possible or not, it's up to the devs

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We just suggest

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Am I right

karmic stone
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Ye you right bud

sand umbra
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I mean, in this scenario it's physically impossible to pull off

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it's not a Calamity issue

civic pond
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you know what item frames remind me of

sand umbra
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it's an issue with how item frames as a whole are handled

nocturne crow
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Yep. To be fair, I didn't expect my last suggestion to hit 75 in less than a single day.

civic pond
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weapon out lite

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:ech:

sand umbra
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there...may be something with Journey's End to fix up how those things work? but for now they flat-out cannot function with modded items properly

karmic stone
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The sugg looks really clean and organized, that instantly gives you 30 stars for some reason, Chag

sand umbra
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that's just how it is

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it instantly gives you stars because it shows you really put thought into the suggestion and would like people to understand it

karmic stone
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The monkeys at Relogic did mention they're going to try and make modded compatibility with vanilla actually exist

sand umbra
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...either that, or you're just god at formatting

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pick your poison.

radiant meadow
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this is a tmodloader bug

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and for them to fix it, they would have to like rewrite all of tmodloader or something iirc

nocturne crow
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Whichever poison makes the most sense.

sand umbra
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Item frames and the like function off of Item IDs.

karmic stone
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Rewrite all of tmodloader
HahaYes

sand umbra
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Static item IDs, at that.

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Because modded item IDs do not exist within the vanilla game, the game attempts to compensate by replacing the offending item(s) with vanilla ones.

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Trust me, I'd like to put the Rock in an item frame to flex on people as much as the next guy, but it's just. Not doable currently.

swift bison
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@empty geyser this isn't a calamity issue

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it's and issue with tmodloader and janky terraria code

empty geyser
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I dunno

karmic stone
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We were waiting for a dev to tell us if it was possible to get around this somehow

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Wait, Ben never said anything about your custom frames idea right?

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If it was possible i think a mod about it would already be out but HahaYes

hollow shell
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I am more than sure this is a tModLoader issue and is therefore not Calamity's thing to fix

placid girder
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is it possible to make terminus right click show like best time to fully clear it

hollow shell
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You mean like personal bests or a pre-set time goal to beat?

karmic stone
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That idea could actually do better as an option for the Drunk Princess

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Fits lore-wise If DP has any lore haha

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Because she's the only being that understands what the boss rush is besides Xeroc

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Probably

bright mountain
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@radiant meadow alright, sorry

hearty yew
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@empty geyser I'm sorry, but we can't do that. That's a TML problem. Calamity cannot solve that issue, it's not a valid suggestion.

empty geyser
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Cool

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It was a suggestion, so I wasn't expecting it to be implemented anyway

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¯_(ツ)_/¯

karmic stone
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/shruh

void kelp
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instant star

lost agate
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issue is

void kelp
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changing vanilla recipe not exactly plausible?

lost agate
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as how night/bloody edge is, would you use it over say gelitic blade?

half basalt
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actually... I think that's a good idea.

civic pond
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🤔

void kelp
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maybe buff them in exchange for later in profession?

half basalt
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As long as you give Muramasa a slight buff

sand umbra
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i mean if you wanna go that route
would you use either over the Ball O' Fugu, the go-to melee option for WoF and also SG

half basalt
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Because it's basically a filler weapon, the weapon itself is pretty underwhelming for post skelly

lost agate
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pretty sure people use ball of fugu on SG

sand umbra
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...that's what I was saying

hollow shell
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Muramasa is the last NE sword you get?

zealous ridge
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yes

hollow shell
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For me it's the hellstone sword

sand umbra
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yes

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...why the hell does everyone get the Fiery Greatsword last I swear

lost agate
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because hell sucks

sand umbra
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fair point

lost agate
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mainly its worldgen

hollow shell
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It's a lot harder to get to hell than it is to get into the Dungeon

half basalt
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every other one can be obtained pre boss, technically

hollow shell
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Or at least it's more time consuming and requires less of digging your own path

half basalt
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bombs

hollow shell
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nnnot without doing unintended shit, Survivor

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for Muramasa

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Good luck getting that without killing Skele

half basalt
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i said every other one

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aside from Muramasa

hollow shell
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ah

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Well you'd need to get Reaver Shark

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but, true

sand umbra
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my thing is just
the Lunarian Bow and Night's/Carnage Ray are post-SG and are in a similar vein to Night's/Bloody Edge

half basalt
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but getting bombs costs mone a sh shshshsh shhh, King Slime

grizzled matrix
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If that suggestion were to happen then they would need a big buff

half basalt
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mmmm

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doesnt meteor pick allow you to mine hellstone?

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(if there is one, i may be forgetting)

sand umbra
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meteor pick doesn't exist

hollow shell
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There is no meteor pick

civic pond
solemn flame
sand umbra
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but like
despite getting a damage buff there is no practical reason to use Muramasa

half basalt
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or not meteor pick dammit

grizzled matrix
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NEdge/BEdge are pretty terrible tbh

zealous ridge
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hellstone is technically obtainable eariler than muramasa, and in either case you will have the same problem:
firey greatsword/muramasa is basically obsolete because its instantly upgraded to NE/BE

half basalt
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Demonite Pickaxe

sand umbra
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for the simple reason that you can instead immediately craft it into Night's or Bloody Edge

hollow shell
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You need Shadow Scales or Tissue Samples to make the evil pickaxes

half basalt
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fucc

lost agate
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the whole BE and NE line is weird

half basalt
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mmmmuhhhhhhh

lost agate
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i literally only use butcher blade or the demonite one

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the rest is just materials for me basically

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by the time you get good stuff to not be assblasted by jungle youre likely 2 steps away from getting NE/BE

half basalt
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ok, i was wrong

tired haven
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Mfw I use everything but mostly muramasa

half basalt
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you can get every material after defeating one boss

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ASIDE from muramasa

sand umbra
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my thing of it is just

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Muramasa has no practical use and is merely a material for a better weapon

half basalt
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(although technically if Skeletron is that boss, then sure, but you know what I mean)

tired haven
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You can get all materials pre-boss tho?

half basalt
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nope

tired haven
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(given reaver shark)

sand umbra
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whereas the other two weapons of the same general caliber require an additional boss so you get more use out of their components

half basalt
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Reaper Shark is disabled pre boss

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in Calamity

sand umbra
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no?

lost agate
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no its not

sand umbra
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that's not a thing

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at all

tired haven
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That's like, 1.5 years old news

half basalt
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wdym, someone told me that .-.

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fuu did someone give me outdated info?

lost agate
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how many updates back are you

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that has been gone for years

sand umbra
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general protip: use actual in-game experience instead of word of mouth

half basalt
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someone else told me that

sand umbra
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and you believed them without doing any further research?

half basalt
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well, my bad

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ok, so every material aside from muramasa is obtainable pre boss

lost agate
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but as i was saying, what worries me to moving it to post SG is that now NE/BE gets instantly outclasses by gelitic blade

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sure its consistency but it would kill the weapon

sand umbra
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...then
buff it?

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seems simple enough to me. a weapon gets outclassed by moving it, you give it a buff so it is no longer outclassed

lost agate
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its still true melee

half basalt
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make a difference between the two so that there's a reason to use either one

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or both

lost agate
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unless it melts shit it wont be used over gelitic blade

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and melting is bleh

sand umbra
#

...true melee is ass against SG too

#

so like

lost agate
#

but like

half basalt
#

also, **I will forever be tormented by the whole Reaver Shark thing HyperFailure **

#

seriously, big oof on my part

sand umbra
#

crim god straight-up stops you from using shit if you touch it, corro god inflicts weak
core inflicts distorted which fucks you the hell up

tired haven
#

Pre-SG NE at least is useful to melt mobs
Once you pass that gelitic blade is clearly superior choice

lost agate
#

idk how to fell about true melee tbh

half basalt
#

my least favorite debuff by far is Distorted

lost agate
#

its either melt or it bad emotion

half basalt
#

has it been made viable for SCal yet

tired haven
#

True melee in a game where everything and their mother has contact damage is pretty echdistort

#

no

sand umbra
#

and also where half the enemies inflict every debuff in the universe on contact

half basalt
lost agate
#

they didnt do anything at vanilla to make true melee not just facetanking or melting, the game

sand umbra
#

shout-out to Crimulan Slime God and everything it spawns inflicting Cursed, meaning a Nazar is necessary for true melee to even work

lost agate
#

parries could have existed, blocking attacks could have existed

#

but we got none of that

sand umbra
#

OKAY BUT HONESTLY

#

THAT SHIT WOULD'VE BEEN COOL

tired haven
#

Melee animations could have existed (look at armed zombie)

sand umbra
#

true melee could've had so much more fucking meaning to it

half basalt
#

i believe Overhaul includes dodge rolling, but that's it afaik

#

Not sure about Better Combat

#

but at that point, those would be other mods

lost agate
#

im not really gonna star that suggestions solely because idk how to feel about it

half basalt
#

And if we need mods, non official content, to make a sub class slightly interesting, that says something

sand umbra
#

i mean now that you've brought up the point i myself don't know how to feel about it

lost agate
#

the idea is nice its just that thinking about true melee is emotion for me

sand umbra
#

and i'm the one that sugged it

civic pond
#

BLESS YOU COSMIC DISCHARGE

sand umbra
#

like, this is where a lot of my perpetual desire to overhaul subclasses comes from
most sort of nuance that should come with various weapon types simply does not exist in vanilla

#

true melee is ass
subclasses mean nothing
summoner as a whole is a big meme

half basalt
#

especially pre hardmode

civic pond
#

it makes me wonder why vanilla added them in the first place

sand umbra
#

these things should be expanded upon and given more reason to exist

tired haven
#

Ranger, mage, magic melee, that's what exists

sand umbra
#

but nope. never happened

karmic stone
#

Nobody:
Thomas: on this episode of weird suggestions...
But yhea this spicing up of both edges seems interesting

half basalt
#

like wtf, best thing you can get against wof is the IMP STAFF?
HyperFailure HyperFailure

sand umbra
#

i suppose this is where my whole subclass obsession came from

#

the infuriating lack of nuance with Terraria's combat

tired haven
#

Ballista rod spam is pretty nifty but it's late addition and likely not intended so

half basalt
#

Summon isnt even a goddamned subclass

sand umbra
#

see I wanna believe you

#

but at the same time...

#

summoner gets cucked for half the game and only becomes decent at the very end with Stardust Diggety

#

and by then you have weapons that shit on everything anyway so it's completely pointless

tired haven
#

A bit earlier, with Xeno Staff tbh

sand umbra
#

okay so post-Golem

#

that's still over half the game

tired haven
#

90% of the game yes

half basalt
#

I don't think there's a post ML moving summon weapon

#

the only ones are sentries

tired haven
#

2 sentries so

half basalt
#

which is fucking gross bruhmblebirb

tired haven
#

yeah

karmic stone
#

There's literally only 2 bosses post-Golem

#

And the first one is :ech:

tired haven
#

1.5 bosses

half basalt
#

Um, there's Duke

sand umbra
#

there are 2 and a half bosses

#

LC dies too fast in vanilla to be a proper boss

karmic stone
#

Imagine not doing Duke directly after WoF taxevasion

half basalt
#

Imagine that

tired haven
#

Post-plant duke tbh

lost agate
#

duke with summons on vanilla is just asking for torture tbf

sand umbra
#

vanilla duke is just the fattest fuck you to summoners

half basalt
#

too bad, as he also gives some damn good weapons for all classes (except melee daryl HDfailure )

sand umbra
#

he's ass to hit with anything you get at that tier

lost agate
#

flairon smh

karmic stone
#

Isn't Flairon like, really good

half basalt
#

(that's ONE weapon, i know it's good, but still, ONE.)

tired haven
#

Flairon is good

sand umbra
#

Flairon was BoF before it was cool

tired haven
#

Any duke drop is good, actually

sand umbra
tired haven
#

Too bad cultist exists because celestial weps render any duke drop but razorblade useless

half basalt
#

I used Daedalus up until post Pillars, bite me.

karmic stone
#

Also Flairon doesn't do good with swarms, like the pillars right after

tired haven
#

what does then

sand umbra
#

Too bad cultist exists because celestial weps render any duke drop but razorblade useless

#

yeah pretty much

half basalt
#

meanwhile, the ranged weapon does, the magic weapons do, and summon is almost always good against hordes

sand umbra
#

Duke's weapons are relevant for literally one boss and then Pillar shit overrides everything that isn't Razorblade

civic pond
#

damn

karmic stone
#

One "boss"

half basalt
#

there needs to be a little more between duke and lc, if im being honest

karmic stone
sand umbra
#

and even then, Nebula Arcanum can compare decently to Razorblade Typhoon

civic pond
#

Duke actually had a really good drop pool

half basalt
#

but alas, next (and last) update for vanilla wont have any new hm bosses

civic pond
#

i used flairon to cheese ML ffs

queen delta
#

I consider ravager between duke and lc

sand umbra
#

miss bullet hell lady

#

iirc

karmic stone
#

^

half basalt
#

@queen delta IN VANILLA

tired haven
#

I feel like pbg, duke, ravager and cultist all share the same tier

queen delta
#

OKAY THEN

tired haven
#

screm

queen delta
sand umbra
#

pbg, duke, ravager and cultist

karmic stone
#

Reee i'm wearing headphones

sand umbra
#

one of these things is not like the others

karmic stone
#

Cultist deepthonk

civic pond
#

all the same tier

tired haven
#

Ah yes, the enslaved powercreep

civic pond
#

what the fuck :thinkies:

half basalt
#

yeah

#

@tired haven wait, what's the enslaved powercreep?

civic pond
#

and then we have fucking Ass duse

sand umbra
#

ass drum two

tired haven
#

a meme regarding cultist's high-tier equipment

karmic stone
#

Terry should update quickly so we can taste that sweet masodeath LC HahaYes

half basalt
#

ah

#

on x10 hp HyperFailure

sand umbra
#

honestly my point in all this is just

#

why does Terraria combat have no nuance to it

half basalt
#

also unrelated, but how do you make HDfailure out of this CompleteFailure lol

sand umbra
#

it's quite literally a point and click adventure

tired haven
#

Because nuanced = hard = boring
(for 10yo kids iirc)

half basalt
#

hard = boring

sand umbra
#

and ML isn't boring?

half basalt
#

wait what 10 year old thinks that

sand umbra
#

iirc

radiant meadow
#

ML is annoying

half basalt
#

oh no, ML is a... special case.

tired haven
#

Well you see
ML is final middle finger boss

#

So

sand umbra
#

ML is aggravating beyond compare and actually not fun to go through

civic pond
#

Honestly if you think about it, every weapon minus summoner is basically tape your mouse..?

radiant meadow
#

non autofire taxevasion

civic pond
#

except no autoswing

half basalt
#

and summoner is literally to do fucking nothing

sand umbra
#

this is a game where an eye can grow teeth

civic pond
#

those are fucking gay ben.

#

dont.

#

:ech:

sand umbra
#

this is a game where you literally kill a man to summon a giant wall of flesh and hatred

tired haven
#

Funnily enough I spend more resources managing summoner than ranged or mage

radiant meadow
#

vanilla phoenix blaster is like epic tho

sand umbra
#

this is a game where the death messages are the most gruesome things imaginable.

and you wanna tell me nuance is what's gonna turn off a child from playing.

tired haven
#

Because summons are dum

civic pond
#

spikecrag ooa memes

half basalt
#

where tortured and pained souls live in the dungeon

#

Gruesome player, NPC, boss, and enemy deaths

sand umbra
#

nuance is what makes a game fun

half basalt
#

Some weapons literally use fuckin blood for their attack

sand umbra
#

so why does vanilla have none of it

half basalt
#

i think nuance is the last thing that will turn a child on off

#

~~or what Thomas said, basically HDfailure ~~

tired haven
#

Look
There is parry mechanic, with 5-fucking-x damage amplifier, perfect nuance
How many people you know who unironically use that to their advantage outside of 20k+ dmg hit memes?

karmic stone
#

You would expect the final boss to be highly skill-based
*Cries in 3 fucking lasers from different eyes with 2 seconds interval

sand umbra
#

literally nobody uses the Brand of the Inferno

tired haven
#

Exactly

sand umbra
#

I wish I was joking

half basalt
#

tf is that

karmic stone
#

OOA sword

sand umbra
#

the original parry sword

karmic stone
#

With a really cool effect that should be expanded on

civic pond
#

A parry would be p epic to make true melee VIABLE

#

but alas

half basalt
#

oh

#

but like i said

civic pond
#

i'll just stick with shield bonking

#

😎

tired haven
#

bonk

sand umbra
#

right-click with a shield equipped to block
doing so with the right timing grants you a buff that grants extreme boosts to your next attack

half basalt
#

why the fuck do we need unofficial mods to make a subclass SLIGHTLY interesting?

karmic stone
#

500% specifically

civic pond
#

yeah like

#

any shield

#

high risk reward

#

bottom text

karmic stone
#

If you dont have a shield it doesnt work lol

sand umbra
#

...except the mechanic is useless because nobody uses BotI to begin with and even if they did there are better options available at every possible tier you'd use it

half basalt
#

like fuck, i wouldn't mind if they had at least HALF BAKED the idea, and let modders improve it

sand umbra
#

hell, nobody goes through OOA to begin with

half basalt
#

but no, didnt even bother. Come on.

sand umbra
#

nobody that isn't a summoner, farming for Vesuvius, or playing Thorium even bothers with OOA

#

simply because it's a useless event

karmic stone
#

Only reason you should do OOA is for the Valhalla knight meme 60%+ damage

#

Which btw is only with Clam taxevasion

#

So yhea vanilla stinky

half basalt
#

I do it for the vanity stuff ngl

#

never for weapons

sand umbra
#

Brand of the Inferno's mechanic is thus entirely worthless and it makes me wonder why more weapons don't have that effect

#

that alone would make true melee the most interesting thing on the planet

half basalt
#

because by the time I actually come around to it, I have post ml gear HDhurdur

radiant meadow
#

imagine farming for Vesuvius though

sand umbra
#

and would allow for tons of new mechanics and accessories/upgrades revolving around blocking/parrying and potential combo attacks

#

but NOPE

#

"melee is just mage without mana fuck you lol"

tired haven
#

Actually
The amount of people who unironically use vesuvius might be even lower than who uses BotI

half basalt
#

ah nah, fuc that, let's just make no mana ma- Damn it, you stole it.

sand umbra
#

that's what it is even in vanilla

#

I wish it wasn't! but it is

#

that's the game we work with. a game that completely throws what melee is supposed to mean out the window

half basalt
#

Like let's be real, all "melee" people ever do is use the projectile from the sword

#

not the actual sword

tired haven
#

can we get a second to appreciate how people pretend flying dragon is a good sword when terra blade outclasses it in almost every way aside from phasing projectiles

half basalt
#

who pretends that's true, wtf HDfailure

tired haven
#

Have seen that, no idea either

sand umbra
#

why do you think I have a vendetta against AotC, per chance?
it's the manifestation of everything vanilla does wrong with melee cranked up to 11

half basalt
#

AotC?

tired haven
#

Tbh

sand umbra
#

Calamity not only makes the issue clearer, it amplifies it tenfold

tired haven
#

The limit of shooting swords should be at around beam sword power

#

If projectile does more than that it's smelly design

half basalt
#

hopefully Yharim (who is player sized) will give some cool melee combat.

radiant meadow
#

beam sword power sounds extremely spooky

half basalt
#

and by that

#

I don't mean fucking projectile swords.

karmic stone
#

Slightly above player size*

sand umbra
#

I just want the term melee as a whole to actually mean something

#

h

radiant meadow
#

especially since beam sword isn't autoswing daryl

#

(I think?)

half basalt
#

@sand umbra what's aotc?

tired haven
#

You can do far more work by swinging beam sword than projectiles is what I mainly meant

sand umbra
#

Ark of the Cosmos.

queen sail
#

Ark of the Cosmos

half basalt
#

ah

queen sail
#

Anyways Thomas just fuckin get used to it

#

Every content mod does it at this point

sand umbra
#

I have.

queen sail
#

And you may as well say the entire game is biased towards ranged attacks, anyways

tired haven
#

There are just no late game swords that have same kind of damage ratios and cooldown on projectile

half basalt
#

we need a giant sword as a half meme weapon, half "the only true melee weapon that's viable against SCal".

sand umbra
#

I have come to just accept it as a fact of life.

tired haven
#

Hell, terra blade specifically has 1.25x dmg on projectile Henk

sand umbra
half basalt
#

@tired haven WTF why

tired haven
#

And influx waver is basically 3x if target is stationary

#

Good design of a sword iirc

half basalt
#

Now they just purposefully made Terra Blade's.. ya know, BLADE, completely obsolete

queen sail
#

Influx Waver was like

#

Well

#

Actually idk how to describe it

half basalt
#

might as well be using a magic weapon that does tha- oh fucking wait

sand umbra
#

And this explains why, despite accepting projectile swords as a fact of life, I am far from okay with them.

#

They only amplify the existing issue rather than working towards fixing it.

half basalt
#

You know

#

wait uh

queen sail
#

Tbh the only late hm vanilla true melee sword is horseman’s blade

#

And even then that’s a stretch

half basalt
#

are patron items still a thing?

sand umbra
#

yeah

queen sail
#

Yeah

tired haven
#

Ataraxia is probably unironically good example of projectile sword if not for the fact everything around that tier is death for true melee range aside from hearts

radiant meadow
#

it's $50 now

half basalt
#

@queen sail horseman's blade fires out pumpkins, so no not really

sand umbra
#

on hit

#

that's the important bit

queen sail
#

Yes but only on true melee hits

sand umbra
#

On hit.

half basalt
#

yeah i know, but still projectiles. I suppose.

queen sail
#

Honestly can’t we just make sword beams charged attacks

sand umbra
#

And that is what separates the Horseman's Blade from many other late-game swords.

half basalt
#

^

tired haven
#

Charged attacks echbegone

sand umbra
#

Its effect is only activated on true strikes.

half basalt
#

In that case

queen sail
#

Or smth

tired haven
#

Right click with 2s cooldown tbh

radiant meadow
#

I thought what separates the horsemsn's blade is statue and wiring memes HyperFailure

queen sail
#

Bc atm they’re pretty much just guns with magic projectiles

#

Well there’s that

sand umbra
#

burh

half basalt
#

I kinda hope a patron just requests a stupidly small shortsword that fires a bunch of magic ass looking projectiles daryl
just as a jab (pun not intended) at the melee bullshit

tired haven
#

What is a horseman blade? A miserable pile of crab meat shredded

sand umbra
#

Oh trust me, if I were writing my patron item now I would do exactly that both to revitalize shortswords and as a parody. A satirical commentary on the complete and utter disregard for what melee is supposed to mean.

queen sail
#

Like we don’t really even do shortswords justice either

#

They also succumb to cripple class memes™

sand umbra
#

But alas, my patron item predates virtually everything else I have to my name.

tired haven
#

Elemental shiv kinda exists

radiant meadow
#

you can change your patron item if you want

half basalt
sand umbra
#

nah

#

I prefer it as it is now

tired haven
#

Unless you want to like, exaggerate it to skies

radiant meadow
#

you can't change it once it's sprited or coded though CompleteFailure

half basalt
#

wait, which ones are your patron items?

queen sail
#

Honestly I’d just make a Murasama upgrade for Satan Might Piss His Pants memes

half basalt
#

@sand umbra

queen sail
#

Because melee needs some motivation™

tired haven
#

2 pixels long shortsword that does swordsplosion-tier screen shittery

half basalt
#

^

tired haven
sand umbra
#

...now you're tempting me

#

h

radiant meadow
#

except yateveo bloom because the original idea was sprited but turns out it was ass to code

sand umbra
#

rip in pizza

queen sail
#

Coldheart Icicle

radiant meadow
#

think death rays on hotkey

queen sail
#

Bruh

#

Tf

#

Deathrays on a prehm wep

half basalt
#

Here's what I would donate:

radiant meadow
#

the original idea was post prov

civic pond
#

i hope mounts aren't ass to code

queen sail
#

Ofc

civic pond
#

a

half basalt
#

A magic item that uses bullets or arrows HyperFailure

sand umbra
#

but yeah, just
if I were to request such an item, it would quite frankly simply be a commentary on the fact that melee does not mean melee at all anymore

half basalt
#

Yeah, I have the same problem with magic/ranged

sand umbra
#

a satirical jab at the whole thing, if you will

half basalt
#

look at all the fucking rifles

#

seriously

queen sail
#

Tbf Thomas this is Terraria

#

Yknow

sand umbra
#

but alas, I have the superior item and I prefer it that way.

queen sail
#

The game that doesn’t even fucking know itself

#

The open world sandbox with tierlocked rpg elements

sand umbra
#

I really need to get around to a full-on melee adjustment at some point.
But alas, I don't think I have the patience right now for such a large-scale undertaking.

#

And it's likely better to do it by subclass/weapon classification.

civic pond
#

true melee gui when

#

no no im kidding dont

half basalt
#

hey wait a minute

#

"open world sandbox"

tired haven
#

suggest counterscarf rework so it's actually... counters stuff, yknow

half basalt
#

"tierlocked"

#

"open world sandbox"

#

"tierlocked"

civic pond
#

I wish true melee could have the shieldbonking mechanic expanded upon

sand umbra
#

Oh I have ideas for true melee.

They just won't necessarily involve a GUI. True melee, if all goes to plan, will take a more...

#

active approach.

civic pond
#

:squint:

#

i should sprite more flails

tired haven
#

Or at least the iframes from shield bashing not melting your ass

civic pond
#

and or yo-yos

#

ah yes

sand umbra
#

True melee can consist of shield-blocking, parrying, and overall a bunch of things that should've been expanded upon to begin with.

civic pond
#

i-frames

half basalt
#

oh yeah, player needs i frames when you use shield bash so you dont just immediately get hit daryl

queen sail
#

@half basalt it is true, yknow

#

The game is open world sandbox during prehm until hm

tired haven
#

I wonder if that behaviour of bashing shields can be even fixed

queen sail
#

Where almost everything is tierlocked

sand umbra
#

It can.

#

The issue is simply a lack of granted player i-frames.

tired haven
#

I mean, the issue is that it overrides iframes you were given on getting hit

#

So you just get hit again in rapid succession

sand umbra
#

That's.

#

That's resetting i-frames.

tired haven
#

Yes?

sand umbra
#

That's not what one should do with something like that.

#

Hell I'm almost certain one of the Master Ninja Gear components does literally this exact thing with the exception that it is not a shield.

radiant meadow
#

black belt?

sand umbra
#

Probably. I can't ever remember them seperately.

half basalt
#

@queen sail here, same meme, but its tiers
Pre-HM:
can get Hellstone preboss
can get almost every NE material pre boss
can realisticly skip every boss except WOF obvs
can get gold and platinum with a broken copper pickaxe
HM:
No fuck you, this isnt open anymore.
Cobalt/Palladium
Mythril/Orchicalum
Adamantite/Titanium
All mech bosses, no way to go ahead otherwise
Plantera, no way otherwise
Golem, no way otherwise
Duke, the only optional boss, and one of the best bosses in vanilla. Period.
bullshit lunar events
COMPLETE fucking bs Moon Laughable Bullshit

tired haven
#

Mmm it kinda doesn't, given that applied iframes are bigger than what you get normally

sand umbra
#

All I remember is Tabi giving the dash.

#

Mmm it kinda doesn't, given that applied iframes are bigger than what you get normally

is that not the intended behavior of a shield bash?

tired haven
#

No, I talk about black belt

queen sail
#

Virgin Hardmode vs Chad PreHardmode tbh

tired haven
#

(the possible material of MNG you meant)

sand umbra
#

i'm confused

#

what exactly is your point?

#

Ideally, it should be possible to adjust player i-frames in the same manner to prevent an immediate hit on the next frame.

radiant meadow
#

when you shield bash something with asgard's valor, elysian/asgardian aegis, or cryo lore, your i frames are set to 4

#

npc i frames are set to 6

half basalt
#

If i'm being honest, Duke should be considered a Pre-Lunar superboss

radiant meadow
#

set equal to

half basalt
#

~~In fact, if this was 1.2.4, it would be a superboss HDfailure ~~

#

...what have i done

sand umbra
#

npc i frames are set to 6
your i frames are set to 4

...given that Terraria runs at 60FPS something does not add up here

radiant meadow
#
player.immune = true;
player.immuneNoBlink = true;
player.immuneTime = 4;```
sand umbra
#

so here's a question

tired haven
#

Okay, let me sort the info I guess:
Normally player gets 40 iframes when getting hit
Shield bash overrides that with x (feels like 10 but either way drastically lower than above number)
In result, if you bash through big enemy you deplete your health quicker than just by standing inside it slobbyjoy

sand umbra
#

how do the Shield of Cthulhu and Tabi do it

#

...no

#

not Tabi

half basalt
sand umbra
#

god damnit I'm remembering wrong again

#

Black Belt, not Tabi.

radiant meadow
#

Tabi doesn't give i frames

tired haven
#

Shield of Cthulhu does the same thing but only once, since the dash stops once you bonk

radiant meadow
#

SoC is similar

#

except you bounce off instead of ram

tired haven
#

You still can get double hit because of that

half basalt
#

i have the same problem with counter scarf, but to a bigger extent

tired haven
#

so ye

sand umbra
#

But it still gives i-frames upon bonking an enemy, does it not?

radiant meadow
#

it does

half basalt
#

love counter scarf when it works

#

hate it when it decides not to give i frames slobbyjoy

radiant meadow
#

enemies get more i frames than you do when you bonk pretty sure

#

same with slimy saddle bonk or unicorn ram

tired haven
#

They get standart pierce iframes iirc

sand umbra
radiant meadow
#

black belt dodge is completely separate afaik

tired haven
#

(gotta love red for awesome pierce iframes mechanic)

sand umbra
#

...i swear looking into this later is going to hurt my head

tired haven
#

Also I'm pretty sure you get 6 frames from bonks/bashes

#

not 4

#

Otherwise slime saddle dummy engine wouldn't work

half basalt
#

~~What would you think if I suggested for Reaver Shark to be remade unusable preboss slobbyjoy ~~

tired haven
#

you'd get witch-hunted iirc

half basalt
#

ok, people use iirc completely differently on this server lol

tired haven
#

m?

radiant meadow
#

it's still a similar concept

#

where enemies get more i frames than you do

sand umbra
#

this game's mechanics hurt my head trying to understand them sometimes, I swear.

half basalt
#

this server uses it more for calling something bullshit

#

like

tired haven
#

there were a few... enthusiasts who wanted to return reaver shark block
Let's say it wasn't a success

half basalt
#

"Moon Lord sucks iirc"

tired haven
#

That's what I meant by iirc in that one

sand umbra
#

return reaver shark block

half basalt
#

no

queen sail
#

Bruh

sand umbra
#

i'm just gonna have you stop right there

queen sail
#

Reaver Shark

#

More like

half basalt
#

Reaper Shark

queen sail
#

“Everything is now irrelevant”

half basalt
#

wait hold up

tired haven
#

"What is pre-hm progression" shark

half basalt
#

oh yeah, that too

sand umbra
#

Reaver Shark

more like

61 - Adjusted the Reaver Shark's pickaxe power so that it can no longer mine Hardmode ores. - ✅

#

why am I the first person to do this

half basalt
#

"You think Calamity lets you skip everything? Look at ME" Shark

viscid tiger
#

What's wrong with being able to skip stuff though?

half basalt
#

nothing

tired haven
#

Well this one in particular skips a bit too much

half basalt
#

^ aside from that

sand umbra
#

and yes, this is an Entropy's Edge change because I find it retarded that a pre-boss pick, Ocean fishing catch or not, can mine Hardmode ores

queen sail
#

Let’s see

half basalt
#

**at least if you skip everything in HM, ML is even fucking worse HDfailure **

queen sail
#

It makes killing eow/boc irrelevant for gaining access to hellstone

viscid tiger
#

Yes, but you have to fish to get it

queen sail
#

And that’s not that hard

half basalt
#

@viscid tiger yes, but fishing is available PRE BOSS

viscid tiger
#

fishing

half basalt
#

it aint hard

#

just tedious

viscid tiger
#

Yes

sand umbra
#

/think...

oh wait

queen sail
#

Tedious isn’t hard

tired haven
#

Fishing may be smelly, but it doesn't make it hard

viscid tiger
#

Very tedious

half basalt
#

really fucking tedious

sand umbra
#

fishing is uber smelly in vanilla

half basalt
#

but not hard

sand umbra
#

because the Angler is an asshole

queen sail
#

You know what is also tedious

half basalt
#

we need a :UberFailure:

queen sail
#

Grinding for halimeme preboss

sand umbra
#

and won't give me the last goddamn thing I need I swear to god

radiant meadow
#

probably won't be getting any more failure emotes in this server

half basalt
#

@sand umbra that's why I """""make him leave""""" any time he doesnt give me what i want hellyes

viscid tiger
#

angler has left

queen sail
#

Angler

#

More like

#

:ech:

half basalt
#

"Fuck you, do 1000000000 more quests, order me a pizza, and go heck off and do the fuck bullshit bull whatever i ask you to do"-ler

queen sail
#

Tbh ReLogic’s sense of thinking is instead of cleaning their mess they add more “cool stuff” on top of it

viscid tiger
#

If you suffer through fishing, you deserve to be able to skip progression

queen sail
#

Yes

#

If you suffer through

#

Literally staying in one spot for an hour or two

tired haven
#

thinkies I don't agree but that's how it goes in vanilla so

half basalt
#

^

queen sail
#

You deserve to make an entire portion of the game irrelevant

sand umbra
#

...why do convos in this chat tend to veer way off of the original sugg's topic, now that I think of it

queen sail
#

There is no skill in fishing

half basalt
#

because it naturally leads to it iirc

queen sail
#

Just bait and good gear

sand umbra
#

it's an idle observation I've picked up over weeks of looking at this chat

half basalt
#

same

tired haven
#

Fun fact: a few of my hardcore runs feature day 2 rush to the ocean with a bug net, only to catch reaver shark in first 3 minutes

#

Suffering much

#

ouchie

#

The record time was getting it #3 loot

queen sail
#

Preboss halimeme requires you to survive one of the deadliest biomes in the game at a point where you will die in 1-3 hits

half basalt
#

be happy you ungrateful piece of shi-

queen sail
#

Reaver Shark requires you to fish for like

#

An hour or two maybe

half basalt
#

@queen sail down to 4th layer kinda thing?

queen sail
#

No, any enemy can drop it

half basalt
#

no i mean the weapon

queen sail
#

Wdym

half basalt
#

is it good up (or down i guess) to 4th layer?

queen sail
#

Using the weapon?

half basalt
#

yes

queen sail
#

Ehhhh

#

Dk

#

Never get halimeme much

half basalt
#

never got it

#

literally

#

never cheated it in to see what it's like

#

never got it legit

fluid stone
#

its the best weapon all the way up until dog

karmic stone
#

Up to DoG*

proven tide
hearty plaza
half basalt
#

Yeah, pretty much.

#

I frames. Dashing accessories. Nuff said.
But seriously, accessories like Shield Of Cthulhu, Master Ninja Gear (when it does dodge), and Counter Scarf would be great.
That is, if they actually fuckin worked for the other half of the time HDfailure . Half of the time, even if I dodge a little farther away from an enemy, but close enough so I don't lost I frames, for whatever hecc of a reason, I still take damage. After some talking in suggestions discussion, I saw that you only have 4 I frames after you dash. What?
There may not be a way to fix vanilla dashing accessories due to redcode, but this should be fixable for stuff like Counter Scarf.

#

...well?

hollow shell
#

(have patience ya shit it's only been 1 minute)

hearty plaza
#

yeah

half basalt
#

(I didn't mean that in an impatient way, I meant it as "what do you think of it" ;3;)

#

Just bumped a suggestion to 90 stars mood

solemn flame
proven tide
karmic stone
#

Is this possible? Because if so it would be great for things like the truffworm and the 10 frogs needed for the FLeg

#

It's not possible, is it?

proven tide
#

everyone over the last week: buff ornate shield

#

me, an intellectual: remove verstaltite entirely

viscid tiger
#

To get the frogs for the frog leg, make a jungle biome in your town

#

Mini floating one

clear basin
#

Heh

#

Modded item frame

#

Must be new around here

rugged mist
#

Hasnt that exact suggestion been made before

worthy fiber
#

Part of a challenge is intending to do it

proven tide
#

^

#

removes the entire point of armageddon

worthy fiber
#

so nah we ain't doin' that HDfailure

proven tide
#

and i don't mean aww, moving this mechanic outside of its designated mechanic hole is bad

half basalt
#

oh, so basically, armageddon wouldnt exist with that suggestion
why tho

proven tide
#

i mean that hole contains only that mechanic

#

so if you put the mechanic elsewhere armageddon has no unique content

half basalt
#

^

elfin swan
#

Either way, is it even possible to guage that? Its not like you can go "oh this boss inflicted 0 damage in this fight, 5 bags for you"

honest crane
#

Yep just check for armageddon all the time

rugged mist
half basalt
#

certain accessories can check for damage

#

use that same system

#

(although I still don't agree, I think Arma should stay separate)

rugged mist
#

If you're gonna get nohit then why does it matter that getting hit doesn't kill you instantly

half basalt
#

Stardust, you lurking around here?

honest crane
#

Because it gives you a chance to beat the boss if you end up no-hitting the boss first try. Also this is kinda preventing those times when you die because you forget armageddon was on

void kelp
#

kinda ruins the point of a self-imposes challenge tbh

half basalt
#

But the point of Armageddon is the risk of dying instantly

rugged mist
#

Player forgetfulness isnt really a problem that should have to be addressed

void kelp
#

also I thought we discussed this last month?

half basalt
#

Plus

#

Dying instantly and losing to the boss and not getting a bunch of bags are completely different

#

with your suggestion, you would be cutting out the challenge of having to start the fight all over again if you get hit once

void kelp
#

there’s a reason why arma is optional and chosen by the player

half basalt
#

^

zenith hazel
#

armageddon is a high risk high reward type of deal

#

unless you’re using overpowered gear but I digress

half basalt
#

~~yeah, like a chump HyperFailure ~~

frail mantle
#

maybe instead, you only get one extra bag if you nohit a boss without Armageddon

half basalt
#

nah

lost agate
#

Wtf is absolute rage

zenith hazel
#

apparently the new heart attack, according to wiki

half basalt
#

the new name for Heart Attack

terse sundial
#

Yeah

#

it was changed for some reason

#

so technically it's a fix

lost agate
#

Oh so another case of fallen paladin hammer

terse sundial
#

Yeah

lost agate
#

Hoh boy

terse sundial
#

May as well just slap it in the Dev server and get it fixed

zenith hazel
#

not that major of a change so yea

queen sail
#

Hey so uh

#

Should we find a way to buff rage

#

Or just make it better

hollow shell
#

Not a fan of Survivor bolding his entire suggestion so it gets noticed more

distant gyro
#

rage is already buffed in a sense HDfailure

void kelp
#

I love how i sort-of started a trend of bolding the most important points

distant gyro
#

hueh

#

only "Change the tooltip for Heart Of Darkness+" should be bold tbh

rugged mist
#

Power play strikethrough the important points

queen sail
#

Atm it’s more useful to have full rage and rely on heart attack (or absolute rage now, fsr)

#

Then it is to use rage and the damage buff that comes with it

half basalt
#

(there, happy?)

hollow shell
#

yes

rugged mist