#suggestions-discussion
1 messages · Page 698 of 1
Since perennial bars used to be draedon bars
another hot take...
actually add more materials to play around with post-ml 
although thats probably low priority
it would be nice regardless
nah, Post-ML needs content that isn't just gear with huge-crafting trees and bosses
currently the only unique break in Post-ML is the Abyss raid after Polterghast, everything is you grinding gear or killing bosses
stuff along those lines are planned but not for a long time and little is confirmed
understandable
wait Stardust, can you tell us if Calamity will ever do anything to balance enemies based on the difficulty mode?
Elaborate
for instance, on Revengeance some enemies get enhancements to their AIs and stat buffs
same for Death
all I know of are increased spawn rates
maybe life
nah I never see any health buffs in death mode
AI and function changes are minimal, however
Health/Defense buffs are the main things enemies need for the difficulty modes so that they last longer than a second
Ah right, DR
with the balance that calamity has, I can use some pre-hardmode weapons and take out all Hardmode enemies while on Revengeance mode due to Calamity having weapons more powerful than vanilla, which enemies are based around
DR happens.
oh yeah, I forgot about that
still though, Damage reduction is only for some enemies, where the only ones with significant DR are Hardmode Dungeon enemies, Possessed Armor, Tortoises and bosses
welp I'ma draft up a suggestion for buffing enemies HP in revengeance/death mode
ok
i dont have to list potential examples of more interesting crafting recipes for post-dog weps, right?
You can list a few
alright
doesn't need to be more than 2 or 3
Such a shame
oh well, off to work on that crafting change suggestion
@hollow shell what is?
Literally the previous message
jeez, my bad
Calamity/Vanilla Miniboss Stat buffs: For Revengeance and Death Mode, Buff these guys HP. This would help make them more threatening like the real bosses in Revengeance/Death mode and make all the minibosses more difficult similarly to the Great Sand Shark, which already has Stat buffs in these modes.
^
Suggestion to buff Minibosses, any thoughts?
may have to define miniboss, like vanilla minibosses, calamity minibosses, or both?
I'll do both
but if people disagree with buffing Ice Golem/Sand Elemental, Paladin and whatever other Vanilla Minibosses there are I can cut the vanilla stuff
alright, heres my suggestion, any feedback?
more interesting crafting recipes for Post-Dog items
Post-dog crafting recipes, currently, are kind of boring. Most upgrades only go as far as including cosmilite and phantoplasm, with nothing else. Furthermore, its technically unnecessary and forces many players to fight DoG multiple times, adding annoying padding to the playthrough. Although more recent items added via donations have been alleviating this problem slightly, the issue still stands that there are incredibly bland crafting recipes for weapons and accessories like the T-1000, Asgardian aegis and Elysian tracers, Minigun, Phangasm, and Mourningstar, to name only a few.
Adding a few more materials to these items and their crafting trees would make crafting them more interesting, give more use to underrepresented materials, and make the post-dog phase less repetitive.
A few examples:
Mourningstar could have nightmare fuel added to its recipe, seeing as it's a fiery material that would fit thematically for the weapon.
T-1000 could include rainbow brick or rainbow-themed materials in it's recipe.
Core of the Blood God could require bloodstone cores to craft.
I support that
however I don't know if the devs will like it, since it adds some more complexity that a lot of people won't like
thats true in some aspects
but in others...
as sors said, they dont have to have cosmilite in their recipes as long as they're crafted at the draedons forge
so... potentially less time spent refighting DoG?
Thatd be nice
make sure to mention that in the suggestion if you didn't
also do some bolding for Key Words, like the title and "A few examples"
just to give it a bit of organization
more of just a pet-peeve thing

just do ** around the words you wanna do
i did that for the title, no idea why it didnt carry over
pretend + is a *
++This is how you bold stuff++
no you have to do *
I used the + as an example since if I did the *s, it wouldn't show you
**just use backslashes before the *s**
but yeah Chozo, I think the suggestions good as long as you mention how they could reduce the amount of Cosmolite needed for stuff, reducing the grinding on Doggo
and making seemingly less useful materials useful again
i added some to the suggestion
cool, now just post it in #suggestions-voting and see what other people think
My suggestion hasn’t been accepted or rejected and it was before the drataliornus one
starts hyperventilating
yeah that goes for a lot of suggs.
God, fuck, i hit enter TWICE accidentally
That’s what I was talking about earlier, but I guess they’re just reading the suggestions and not providing a comment
For Rev+ there are few to no changes for Old One's Army. Anyone have suggestions for buffing it?
I did offer some ideas
All enemies have 2x speed, 2x health, and eternia crystal has 1 hp
1 hp
one snotty boi
Well i think it would make some sense to have Betsy inflict "Betsy's Curse" in deathmode
For buffing health, maybe 1.5X would be better. I know wheni fight OOA i almost never use the turret defenses
Betsy's Curse has no effect on the player
Then change it to effect players or give him additional debuffs to deal players besides burning
besides, withered armor is essentially the same effect
that being less defense
and its from the OOA event as well
Betsy's Curse also internally counts as a buff so the player can right click it away.
We can probably change that
^
i'm just throwing out possible changes that can be done to improve rev+ OOA
betsy's curse has an ugly placeholder buff icon anyways
then we could change it
use Betsy icon as a placeholder maybe
what do you think needs to be done to improve OOA?
it would require making a whole new buff
like what happened w/ Shadowflame
isn't it possible to change whether or not a buff is internally counted as a debuff?
like, just with mod methods without making a new buff?
i could've sworn that's a thing you can pull off
It needs to be redefined as a debuff instead of a buff.
...df
GlobalBuff doesn't have like anything you can override that even remotely helps
alright then, I've learned something today 
this update yes
send pic in diff chat pls

is that his 3rd or 4th resprite now?
5th actually
8-9th i think
oh wait actually yeah, I remember at first he was a reskinned destroyer
anyway this topic fits more in #calamity-mod-talk
sorry, back to suggestion talk
about Old Ones army, buffing the bosses in it would be awesome
Wondering how much t3 ooa would have to be buffed to actually be threatening 
that and some other small changes in Rev such as making the Kobold move faster, new attacks/ai for Ogre, Betsy and Dark Mage and spawning swarms of certain units
1 hp eternia crystal should make t3 more threatening
I'd halve the initial health of the crystal itself, or by a certain %.
Or remove it's health regen completely.
Ogre AI change in Rev Mode: HP buffs for T2 and T3, 3 changes to its attacks
1: Can fire multiple snot balls at once
2: Shockwaves have extended range and causing dirt-balls to be thrown upward
3: Getting hit by the Ogres club gives you confused
Why?: Ogre is pretty boring in vanilla and even moreso in Calamity. Giving it an HP buff would allow it to be a threat for longer and the changes to its attacks would make it less cheeseable and more threatening to the player when they're flying.
thoughts on this?
I think it'd be better if the shockwaves still acted like shockwaves
and like
sent out damaging woosh projectiles along the ground for a significant distance
Summoning skeletons is Dark Mage's job
Maybe the shockwaves also flings out debris as additional small projectiles?
Or that
I changed that
Sendin em upward to act as a bit of a threat in the air, considering the only thing you need to do to avoid the attack is go up
press space bar
yeah Ogre is lame since it's got 2 melee attacks and an easily dodgeable snot-attack
would adding a laser-beam to its eye be too much?
... yeah probably
alright, so what I've got in the suggestions good in your opinion?
Yeah sure seems fine
Just be sure to provide reasoning to substantiate the changes
Not worth the effort, it's easier to just cheat the items in
I'm going to assume what you were saying in #suggestions-voting before it got deleted didn't have anything to do with suggesting something for Calamity?
You should say it in the bugs channel then
assuming it's not already documented in the bug doc
yea, that document is a lot of TL;DR tbh
Ah
I mean he it is fair that he suggested it
All the previously existing lore items pretty much just got deleted
Having to re-kill every new boss in a fresh world does take a bit to do should your gear not cut it. Especially when you're hoarding onto so much when the update hits.
It's a fair suggestion. Fabsol did write up an apology ahead of the update when they mentioned that players had to make a new world to re-acquire the lore.
Has there been a suggestion regarding any new NPC's to sell lore to the player?
you can just spawn it in
Without any other mods outside of Calamity?
nop
Exactly.
Theres no way to replace an unloaded item with a functioning item
Simply put because the unloaded item just doesnt exist in code anymore
Cant check what item to replace what item with when one of the items just flat out doesnt exist
Also its likely the lore deal never happens again or in a long time so it wouldnt have much use
Theoretically we could have made the existing lore item IDs just be an item which instantly turns into a new lore item
or, if that's difficult/impossible, make it a grab-bag type item which only has a new lore item in it
and keep them in for just this update and maybe the one after
Pretty sure terraria doesnt work with ids
Yeah
I just meant like
the things that have the "Knowledge13" and such namespaces
Its all dependant on the file name
yeah that
Could have made the item with that filename be something that turns into a new lore item.
Making it based on id is basically rewritting how tmod handles things
I get it
I know
that's why I just said that we could have theoretically, instead of deleting those files, made those files be items that give you
new lore items
We could still do it and release a patch with them in it
and help the people who didn't trash the unloaded items already
but it probably won't be worth it
Think small Birbs eventually growing into more big Birbs would be a good Rev+ (or just Death) change?
Would definitely help with grinding
I mean people don't really care about Birbs till post-P1 Yharon where they need to craft Silva armor anyway
nohitting exists
following the intended progression exists
your statement is a hell of a blanketed one tbf and it's not an excuse
Yeah I guess that's fair...
birb can provide useful drops for melee, ranger, and mage players, respectively
not to mention the rage boost for all 5 classes
so there's not a major reason so as to skip birb
^
i actually wanted to do what rover said to alleviate pain on this update
but we ran out of time
Damn.

eeyup
that is quite the power play
:bruh:
@bright mountain it already got sent the first time, you don't need to resuggest it
Since it already was sent and there is no point having it around I'll delete it
Jeez, my old suggestion got up to 99 stars 0_0
also, suggestions now require 90 stars instead of 80?
They never required 80
Used to be 35 a year ago.
Bumped up to 50 at one point and bumped up again to 90 later
You forgot 65
65 is clearly irrelevant then
having them spawn in waves is great @ashen warren take note of this
imo waves of worms would be better than straight up removing some
@ashen warren edited my suggestion
having them spawn all at once is just begging for my laptop to die
new update made them 10x less lag for me tho 🤔
facetanking intensifies
also imo its the lingering projectiles that cause the lag
fucking mines..
lingering projectiles
worms everywhere
dust
it's all coming together for one heaping helping of lag.
no they dont
@hollow saffron they don’t
@empty geyser Pretty sure this is any modded item clashing with Redcode
Mhm
And since the big mods (or any mod at all) hasn't done anything about it, i doubt this is possible
If you have Tmod enabled, the frames and racks even have a warning not to use them with any modded item
It's possible if they just add a custom item frame
That specifically displays calamity items
They would have to use the same code to make a custom afaik
¯_(ツ)_/¯
Ask Rover when he's around, he normally lurks this chat
Well, I did suggest, so whether it's possible or not, it's up to the devs
We just suggest
Am I right
Ye you right bud
I mean, in this scenario it's physically impossible to pull off
it's not a Calamity issue
you know what item frames remind me of
it's an issue with how item frames as a whole are handled
Yep. To be fair, I didn't expect my last suggestion to hit 75 in less than a single day.
there...may be something with Journey's End to fix up how those things work? but for now they flat-out cannot function with modded items properly
The sugg looks really clean and organized, that instantly gives you 30 stars for some reason, Chag
that's just how it is
it instantly gives you stars because it shows you really put thought into the suggestion and would like people to understand it
The monkeys at Relogic did mention they're going to try and make modded compatibility with vanilla actually exist
this is a tmodloader bug
and for them to fix it, they would have to like rewrite all of tmodloader or something iirc
Whichever poison makes the most sense.
Item frames and the like function off of Item IDs.
Rewrite all of tmodloader
Static item IDs, at that.
Because modded item IDs do not exist within the vanilla game, the game attempts to compensate by replacing the offending item(s) with vanilla ones.
Trust me, I'd like to put the Rock in an item frame to flex on people as much as the next guy, but it's just. Not doable currently.
@empty geyser this isn't a calamity issue
it's and issue with tmodloader and janky terraria code
I dunno
We were waiting for a dev to tell us if it was possible to get around this somehow
Wait, Ben never said anything about your custom frames idea right?
If it was possible i think a mod about it would already be out but 
I am more than sure this is a tModLoader issue and is therefore not Calamity's thing to fix
is it possible to make terminus right click show like best time to fully clear it
You mean like personal bests or a pre-set time goal to beat?
That idea could actually do better as an option for the Drunk Princess
Fits lore-wise If DP has any lore haha
Because she's the only being that understands what the boss rush is besides Xeroc
Probably
@radiant meadow alright, sorry
@empty geyser I'm sorry, but we can't do that. That's a TML problem. Calamity cannot solve that issue, it's not a valid suggestion.
Cool
It was a suggestion, so I wasn't expecting it to be implemented anyway
¯_(ツ)_/¯
/shruh
instant star
issue is
changing vanilla recipe not exactly plausible?
as how night/bloody edge is, would you use it over say gelitic blade?
actually... I think that's a good idea.
🤔
maybe buff them in exchange for later in profession?
As long as you give Muramasa a slight buff
i mean if you wanna go that route
would you use either over the Ball O' Fugu, the go-to melee option for WoF and also SG
Because it's basically a filler weapon, the weapon itself is pretty underwhelming for post skelly
pretty sure people use ball of fugu on SG
Muramasa is the last NE sword you get?
yes
For me it's the hellstone sword
because hell sucks
fair point
mainly its worldgen
It's a lot harder to get to hell than it is to get into the Dungeon
every other one can be obtained pre boss, technically
Or at least it's more time consuming and requires less of digging your own path
bombs
nnnot without doing unintended shit, Survivor
for Muramasa
Good luck getting that without killing Skele
my thing is just
the Lunarian Bow and Night's/Carnage Ray are post-SG and are in a similar vein to Night's/Bloody Edge
but getting bombs costs mone a sh shshshsh shhh, King Slime
If that suggestion were to happen then they would need a big buff
mmmm
doesnt meteor pick allow you to mine hellstone?
(if there is one, i may be forgetting)
meteor pick doesn't exist
There is no meteor pick


but like
despite getting a damage buff there is no practical reason to use Muramasa
or not meteor pick dammit
NEdge/BEdge are pretty terrible tbh
hellstone is technically obtainable eariler than muramasa, and in either case you will have the same problem:
firey greatsword/muramasa is basically obsolete because its instantly upgraded to NE/BE
Demonite Pickaxe
for the simple reason that you can instead immediately craft it into Night's or Bloody Edge
You need Shadow Scales or Tissue Samples to make the evil pickaxes
fucc
the whole BE and NE line is weird
mmmmuhhhhhhh
i literally only use butcher blade or the demonite one
the rest is just materials for me basically
by the time you get good stuff to not be assblasted by jungle youre likely 2 steps away from getting NE/BE
ok, i was wrong
my thing of it is just
Muramasa has no practical use and is merely a material for a better weapon
(although technically if Skeletron is that boss, then sure, but you know what I mean)
You can get all materials pre-boss tho?
nope
(given reaver shark)
whereas the other two weapons of the same general caliber require an additional boss so you get more use out of their components
no?
no its not
That's like, 1.5 years old news
general protip: use actual in-game experience instead of word of mouth
someone else told me that
but as i was saying, what worries me to moving it to post SG is that now NE/BE gets instantly outclasses by gelitic blade
sure its consistency but it would kill the weapon
...then
buff it?
seems simple enough to me. a weapon gets outclassed by moving it, you give it a buff so it is no longer outclassed
its still true melee
make a difference between the two so that there's a reason to use either one
or both
but like
also, **I will forever be tormented by the whole Reaver Shark thing
**
seriously, big oof on my part
crim god straight-up stops you from using shit if you touch it, corro god inflicts weak
core inflicts distorted which fucks you the hell up
Pre-SG NE at least is useful to melt mobs
Once you pass that gelitic blade is clearly superior choice
idk how to fell about true melee tbh
my least favorite debuff by far is Distorted
its either melt or it bad 
has it been made viable for SCal yet
True melee in a game where everything and their mother has contact damage is pretty 
no
and also where half the enemies inflict every debuff in the universe on contact

they didnt do anything at vanilla to make true melee not just facetanking or melting, the game
shout-out to Crimulan Slime God and everything it spawns inflicting Cursed, meaning a Nazar is necessary for true melee to even work

parries could have existed, blocking attacks could have existed
but we got none of that
Melee animations could have existed (look at armed zombie)
true melee could've had so much more fucking meaning to it
i believe Overhaul includes dodge rolling, but that's it afaik
Not sure about Better Combat
but at that point, those would be other mods
im not really gonna star that suggestions solely because idk how to feel about it
And if we need mods, non official content, to make a sub class slightly interesting, that says something
i mean now that you've brought up the point i myself don't know how to feel about it
the idea is nice its just that thinking about true melee is
for me
and i'm the one that sugged it
BLESS YOU COSMIC DISCHARGE

like, this is where a lot of my perpetual desire to overhaul subclasses comes from
most sort of nuance that should come with various weapon types simply does not exist in vanilla
true melee is ass
subclasses mean nothing
summoner as a whole is a big meme
especially pre hardmode
it makes me wonder why vanilla added them in the first place
these things should be expanded upon and given more reason to exist
Ranger, mage, magic melee, that's what exists
but nope. never happened
Nobody:
Thomas: on this episode of weird suggestions...
But yhea this spicing up of both edges seems interesting
like wtf, best thing you can get against wof is the IMP STAFF?

i suppose this is where my whole subclass obsession came from
the infuriating lack of nuance with Terraria's combat
Summon isnt even a goddamned subclass
see I wanna believe you
but at the same time...

summoner gets cucked for half the game and only becomes decent at the very end with Stardust Diggety
and by then you have weapons that shit on everything anyway so it's completely pointless
A bit earlier, with Xeno Staff tbh
2 sentries so
which is fucking gross 
yeah
1.5 bosses
Um, there's Duke
Imagine not doing Duke directly after WoF 
Imagine that
Post-plant duke tbh
duke with summons on vanilla is just asking for torture tbf
vanilla duke is just the fattest fuck you to summoners
too bad, as he also gives some damn good weapons for all classes (except melee
)
he's ass to hit with anything you get at that tier
flairon smh
Isn't Flairon like, really good
(that's ONE weapon, i know it's good, but still, ONE.)
Flairon is good
Flairon was BoF before it was cool
Any duke drop is good, actually

Too bad cultist exists because celestial weps render any duke drop but razorblade useless
I used Daedalus up until post Pillars, bite me.
Also Flairon doesn't do good with swarms, like the pillars right after
what does then
Too bad cultist exists because celestial weps render any duke drop but razorblade useless
yeah pretty much
meanwhile, the ranged weapon does, the magic weapons do, and summon is almost always good against hordes
Duke's weapons are relevant for literally one boss and then Pillar shit overrides everything that isn't Razorblade

damn
One "boss"
there needs to be a little more between duke and lc, if im being honest

and even then, Nebula Arcanum can compare decently to Razorblade Typhoon
Duke actually had a really good drop pool
but alas, next (and last) update for vanilla wont have any new hm bosses
i used flairon to cheese ML ffs
I consider ravager between duke and lc
^
@queen delta IN VANILLA
I feel like pbg, duke, ravager and cultist all share the same tier
OKAY THEN
screm

pbg, duke, ravager and cultist
Reee i'm wearing headphones
one of these things is not like the others
Cultist 
all the same tier
Ah yes, the enslaved powercreep
what the fuck :thinkies:
and then we have fucking Ass duse
ass drum two
a meme regarding cultist's high-tier equipment
Terry should update quickly so we can taste that sweet masodeath LC 
also unrelated, but how do you make
out of this
lol
it's quite literally a point and click adventure
Because nuanced = hard = boring
(for 10yo kids iirc)
hard = boring
and ML isn't boring?
wait what 10 year old thinks that
iirc
ML is annoying
oh no, ML is a... special case.
ML is aggravating beyond compare and actually not fun to go through
Honestly if you think about it, every weapon minus summoner is basically tape your mouse..?
non autofire 
except no autoswing
and summoner is literally to do fucking nothing
this is a game where an eye can grow teeth
this is a game where you literally kill a man to summon a giant wall of flesh and hatred
Funnily enough I spend more resources managing summoner than ranged or mage
vanilla phoenix blaster is like epic tho
this is a game where the death messages are the most gruesome things imaginable.
and you wanna tell me nuance is what's gonna turn off a child from playing.
Because summons are dum
spikecrag ooa memes
where tortured and pained souls live in the dungeon
Gruesome player, NPC, boss, and enemy deaths
nuance is what makes a game fun
Some weapons literally use fuckin blood for their attack
so why does vanilla have none of it
i think nuance is the last thing that will turn a child on off
~~or what Thomas said, basically
~~
Look
There is parry mechanic, with 5-fucking-x damage amplifier, perfect nuance
How many people you know who unironically use that to their advantage outside of 20k+ dmg hit memes?
You would expect the final boss to be highly skill-based
*Cries in 3 fucking lasers from different eyes with 2 seconds interval
literally nobody uses the Brand of the Inferno
Exactly
I wish I was joking
tf is that
OOA sword
the original parry sword
With a really cool effect that should be expanded on
bonk
right-click with a shield equipped to block
doing so with the right timing grants you a buff that grants extreme boosts to your next attack
why the fuck do we need unofficial mods to make a subclass SLIGHTLY interesting?
500% specifically
If you dont have a shield it doesnt work lol
...except the mechanic is useless because nobody uses BotI to begin with and even if they did there are better options available at every possible tier you'd use it
like fuck, i wouldn't mind if they had at least HALF BAKED the idea, and let modders improve it
hell, nobody goes through OOA to begin with
but no, didnt even bother. Come on.
nobody that isn't a summoner, farming for Vesuvius, or playing Thorium even bothers with OOA
simply because it's a useless event
Only reason you should do OOA is for the Valhalla knight meme 60%+ damage
Which btw is only with Clam 
So yhea vanilla stinky
Brand of the Inferno's mechanic is thus entirely worthless and it makes me wonder why more weapons don't have that effect
that alone would make true melee the most interesting thing on the planet
because by the time I actually come around to it, I have post ml gear 
imagine farming for Vesuvius though
and would allow for tons of new mechanics and accessories/upgrades revolving around blocking/parrying and potential combo attacks
but NOPE
"melee is just mage without mana fuck you lol"
Actually
The amount of people who unironically use vesuvius might be even lower than who uses BotI

ah nah, fuc that, let's just make no mana ma- Damn it, you stole it.
that's what it is even in vanilla
I wish it wasn't! but it is
that's the game we work with. a game that completely throws what melee is supposed to mean out the window
Like let's be real, all "melee" people ever do is use the projectile from the sword
not the actual sword
can we get a second to appreciate how people pretend flying dragon is a good sword when terra blade outclasses it in almost every way aside from phasing projectiles
who pretends that's true, wtf 
Have seen that, no idea either
why do you think I have a vendetta against AotC, per chance?
it's the manifestation of everything vanilla does wrong with melee cranked up to 11
AotC?
Tbh
Calamity not only makes the issue clearer, it amplifies it tenfold
The limit of shooting swords should be at around beam sword power
If projectile does more than that it's smelly design
hopefully Yharim (who is player sized) will give some cool melee combat.
beam sword power sounds extremely spooky
Slightly above player size*
@sand umbra what's aotc?
You can do far more work by swinging beam sword than projectiles is what I mainly meant
Ark of the Cosmos.
Ark of the Cosmos
ah
I have.
And you may as well say the entire game is biased towards ranged attacks, anyways
There are just no late game swords that have same kind of damage ratios and cooldown on projectile
we need a giant sword as a half meme weapon, half "the only true melee weapon that's viable against SCal".
I have come to just accept it as a fact of life.
Hell, terra blade specifically has 1.25x dmg on projectile 

@tired haven WTF why
And influx waver is basically 3x if target is stationary
Good design of a sword iirc
Now they just purposefully made Terra Blade's.. ya know, BLADE, completely obsolete
might as well be using a magic weapon that does tha- oh fucking wait
And this explains why, despite accepting projectile swords as a fact of life, I am far from okay with them.
They only amplify the existing issue rather than working towards fixing it.
Tbh the only late hm vanilla true melee sword is horseman’s blade
And even then that’s a stretch
are patron items still a thing?
yeah
Yeah
Ataraxia is probably unironically good example of projectile sword if not for the fact everything around that tier is death for true melee range aside from hearts
it's $50 now
@queen sail horseman's blade fires out pumpkins, so no not really
Yes but only on true melee hits
On hit.
yeah i know, but still projectiles. I suppose.
And that is what separates the Horseman's Blade from many other late-game swords.
^
Charged attacks 
Its effect is only activated on true strikes.
In that case
Or smth
Right click with 2s cooldown tbh
I thought what separates the horsemsn's blade is statue and wiring memes 
burh
I kinda hope a patron just requests a stupidly small shortsword that fires a bunch of magic ass looking projectiles 
just as a jab (pun not intended) at the melee bullshit
Oh trust me, if I were writing my patron item now I would do exactly that both to revitalize shortswords and as a parody. A satirical commentary on the complete and utter disregard for what melee is supposed to mean.
Like we don’t really even do shortswords justice either
They also succumb to cripple class memes™
Elemental shiv kinda exists
you can change your patron item if you want

Unless you want to like, exaggerate it to skies
you can't change it once it's sprited or coded though 
wait, which ones are your patron items?
Honestly I’d just make a Murasama upgrade for Satan Might Piss His Pants memes
@sand umbra
Because melee needs some motivation™
2 pixels long shortsword that does swordsplosion-tier screen shittery
^

except yateveo bloom because the original idea was sprited but turns out it was ass to code

rip in pizza
think death rays on hotkey
Here's what I would donate:
the original idea was post prov
i hope mounts aren't ass to code
a
A magic item that uses bullets or arrows 
but yeah, just
if I were to request such an item, it would quite frankly simply be a commentary on the fact that melee does not mean melee at all anymore
Yeah, I have the same problem with magic/ranged
a satirical jab at the whole thing, if you will
The game that doesn’t even fucking know itself

The open world sandbox with tierlocked rpg elements
I really need to get around to a full-on melee adjustment at some point.
But alas, I don't think I have the patience right now for such a large-scale undertaking.
And it's likely better to do it by subclass/weapon classification.
suggest counterscarf rework so it's actually... counters stuff, yknow
I wish true melee could have the shieldbonking mechanic expanded upon
Oh I have ideas for true melee.
They just won't necessarily involve a GUI. True melee, if all goes to plan, will take a more...
active approach.
True melee can consist of shield-blocking, parrying, and overall a bunch of things that should've been expanded upon to begin with.
i-frames
oh yeah, player needs i frames when you use shield bash so you dont just immediately get hit 
I wonder if that behaviour of bashing shields can be even fixed
Where almost everything is tierlocked
I mean, the issue is that it overrides iframes you were given on getting hit
So you just get hit again in rapid succession
Yes?
That's not what one should do with something like that.
Hell I'm almost certain one of the Master Ninja Gear components does literally this exact thing with the exception that it is not a shield.
black belt?
Probably. I can't ever remember them seperately.
@queen sail here, same meme, but its tiers
Pre-HM:
can get Hellstone preboss
can get almost every NE material pre boss
can realisticly skip every boss except WOF obvs
can get gold and platinum with a broken copper pickaxe
HM:
No fuck you, this isnt open anymore.
Cobalt/Palladium
Mythril/Orchicalum
Adamantite/Titanium
All mech bosses, no way to go ahead otherwise
Plantera, no way otherwise
Golem, no way otherwise
Duke, the only optional boss, and one of the best bosses in vanilla. Period.
bullshit lunar events
COMPLETE fucking bs Moon Laughable Bullshit
Mmm it kinda doesn't, given that applied iframes are bigger than what you get normally
All I remember is Tabi giving the dash.
Mmm it kinda doesn't, given that applied iframes are bigger than what you get normally
is that not the intended behavior of a shield bash?
No, I talk about black belt
Virgin Hardmode vs Chad PreHardmode tbh
(the possible material of MNG you meant)
i'm confused
what exactly is your point?
Ideally, it should be possible to adjust player i-frames in the same manner to prevent an immediate hit on the next frame.
when you shield bash something with asgard's valor, elysian/asgardian aegis, or cryo lore, your i frames are set to 4
npc i frames are set to 6
If i'm being honest, Duke should be considered a Pre-Lunar superboss
set equal to
npc i frames are set to 6
your i frames are set to 4
...given that Terraria runs at 60FPS something does not add up here
player.immune = true;
player.immuneNoBlink = true;
player.immuneTime = 4;```
so here's a question
Okay, let me sort the info I guess:
Normally player gets 40 iframes when getting hit
Shield bash overrides that with x (feels like 10 but either way drastically lower than above number)
In result, if you bash through big enemy you deplete your health quicker than just by standing inside it 

Tabi doesn't give i frames
Shield of Cthulhu does the same thing but only once, since the dash stops once you bonk
You still can get double hit because of that
i have the same problem with counter scarf, but to a bigger extent
so ye
But it still gives i-frames upon bonking an enemy, does it not?
it does
enemies get more i frames than you do when you bonk pretty sure
same with slimy saddle bonk or unicorn ram
They get standart pierce iframes iirc

black belt dodge is completely separate afaik
(gotta love red for awesome pierce iframes mechanic)
...i swear looking into this later is going to hurt my head
Also I'm pretty sure you get 6 frames from bonks/bashes
not 4
Otherwise slime saddle dummy engine wouldn't work
~~What would you think if I suggested for Reaver Shark to be remade unusable preboss
~~
ok, people use iirc completely differently on this server lol
m?
there were a few... enthusiasts who wanted to return reaver shark block
Let's say it wasn't a success
"Moon Lord sucks iirc"
That's what I meant by iirc in that one
return reaver shark block
no
Bruh
i'm just gonna have you stop right there
Reaper Shark
“Everything is now irrelevant”
wait hold up
"What is pre-hm progression" shark
oh yeah, that too
Reaver Shark
more like
61 - Adjusted the Reaver Shark's pickaxe power so that it can no longer mine Hardmode ores. - ✅

why am I the first person to do this
"You think Calamity lets you skip everything? Look at ME" Shark
What's wrong with being able to skip stuff though?
nothing
Well this one in particular skips a bit too much
^ aside from that
and yes, this is an Entropy's Edge change because I find it retarded that a pre-boss pick, Ocean fishing catch or not, can mine Hardmode ores
Let’s see
**at least if you skip everything in HM, ML is even fucking worse
**
It makes killing eow/boc irrelevant for gaining access to hellstone
Yes, but you have to fish to get it
And that’s not that hard
@viscid tiger yes, but fishing is available PRE BOSS
fishing
Yes
/think...
oh wait
Tedious isn’t hard
Fishing may be smelly, but it doesn't make it hard
Very tedious
really fucking tedious
fishing is uber smelly in vanilla
but not hard
because the Angler is an asshole
You know what is also tedious
we need a :UberFailure:
Grinding for halimeme preboss
and won't give me the last goddamn thing I need I swear to god
probably won't be getting any more failure emotes in this server
@sand umbra that's why I """""make him leave""""" any time he doesnt give me what i want 
angler has left
"Fuck you, do 1000000000 more quests, order me a pizza, and go heck off and do the fuck bullshit bull whatever i ask you to do"-ler
Tbh ReLogic’s sense of thinking is instead of cleaning their mess they add more “cool stuff” on top of it
If you suffer through fishing, you deserve to be able to skip progression
I don't agree but that's how it goes in vanilla so
^
...why do convos in this chat tend to veer way off of the original sugg's topic, now that I think of it
There is no skill in fishing
because it naturally leads to it iirc
Just bait and good gear
it's an idle observation I've picked up over weeks of looking at this chat
same
Fun fact: a few of my hardcore runs feature day 2 rush to the ocean with a bug net, only to catch reaver shark in first 3 minutes
Suffering much
ouchie
The record time was getting it #3 loot
Preboss halimeme requires you to survive one of the deadliest biomes in the game at a point where you will die in 1-3 hits
be happy you ungrateful piece of shi-
@queen sail down to 4th layer kinda thing?
No, any enemy can drop it
no i mean the weapon
Wdym
is it good up (or down i guess) to 4th layer?
Using the weapon?
yes
never got it
literally
never cheated it in to see what it's like
never got it legit
its the best weapon all the way up until dog
Up to DoG*


Yeah, pretty much.
I frames. Dashing accessories. Nuff said.
But seriously, accessories like Shield Of Cthulhu, Master Ninja Gear (when it does dodge), and Counter Scarf would be great.
That is, if they actually fuckin worked for the other half of the time
. Half of the time, even if I dodge a little farther away from an enemy, but close enough so I don't lost I frames, for whatever hecc of a reason, I still take damage. After some talking in suggestions discussion, I saw that you only have 4 I frames after you dash. What?
There may not be a way to fix vanilla dashing accessories due to redcode, but this should be fixable for stuff like Counter Scarf.
...well?
(have patience ya shit it's only been 1 minute)
yeah
(I didn't mean that in an impatient way, I meant it as "what do you think of it" ;3;)
Just bumped a suggestion to 90 stars 


Is this possible? Because if so it would be great for things like the truffworm and the 10 frogs needed for the FLeg
It's not possible, is it?
everyone over the last week: buff ornate shield
me, an intellectual: remove verstaltite entirely
To get the frogs for the frog leg, make a jungle biome in your town
Mini floating one
Hasnt that exact suggestion been made before
Part of a challenge is intending to do it
so nah we ain't doin' that 
and i don't mean aww, moving this mechanic outside of its designated mechanic hole is bad
oh, so basically, armageddon wouldnt exist with that suggestion
why tho
i mean that hole contains only that mechanic
so if you put the mechanic elsewhere armageddon has no unique content
^
Either way, is it even possible to guage that? Its not like you can go "oh this boss inflicted 0 damage in this fight, 5 bags for you"
Yep just check for armageddon all the time

certain accessories can check for damage
use that same system
(although I still don't agree, I think Arma should stay separate)
If you're gonna get nohit then why does it matter that getting hit doesn't kill you instantly
Stardust, you lurking around here?
Because it gives you a chance to beat the boss if you end up no-hitting the boss first try. Also this is kinda preventing those times when you die because you forget armageddon was on
kinda ruins the point of a self-imposes challenge tbh
But the point of Armageddon is the risk of dying instantly
Player forgetfulness isnt really a problem that should have to be addressed
also I thought we discussed this last month?
Plus
Dying instantly and losing to the boss and not getting a bunch of bags are completely different
with your suggestion, you would be cutting out the challenge of having to start the fight all over again if you get hit once
there’s a reason why arma is optional and chosen by the player
^
armageddon is a high risk high reward type of deal
unless you’re using overpowered gear but I digress
~~yeah, like a chump
~~
maybe instead, you only get one extra bag if you nohit a boss without Armageddon
nah
Wtf is absolute rage
apparently the new heart attack, according to wiki
the new name for Heart Attack
Oh so another case of fallen paladin hammer
Yeah
Hoh boy
May as well just slap it in the Dev server and get it fixed
not that major of a change so yea
Not a fan of Survivor bolding his entire suggestion so it gets noticed more
rage is already buffed in a sense 
I love how i sort-of started a trend of bolding the most important points
Power play strikethrough the important points
Atm it’s more useful to have full rage and rely on heart attack (or absolute rage now, fsr)
Then it is to use rage and the damage buff that comes with it
(there, happy?)
yes







