#suggestions-discussion

1 messages · Page 697 of 1

quiet abyss
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Ye, I getcha

queen sail
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Demonic Pitchfork is ass

smoky wagon
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Why is it still in

queen sail
#

Like one

queen delta
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and most weapons are kinda filler

smoky wagon
#

its worse than the crimsaber

queen sail
#

Recipe is 1000 iq

smoky wagon
#

its like baby’s first weapon

half basalt
#

There are quite a few Underworld weapons.

queen sail
#

Because we all know melee weapons become mage weapons

hearty yew
#

I would remove vivid clarity, for example.

half basalt
#

Why

smoky wagon
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Too high iq

sand umbra
#

vivid clarity needs to become actually fucking practical

#

simple as that

hearty yew
#

would you rather have something usable like helium flash

quiet abyss
#

Well, if there's no filler weapons then technically all the currently interesting weapons will all be about as interesting as each other.
And so they become...not so interesting.

hearty yew
#

because whoopd

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You crafted your helium flash into this

half basalt
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The helium flash.

hearty yew
#

This.... thing.

quiet abyss
#

Some filler weapons are needed

queen sail
#

Should VC be reworked

queen delta
#

I like big crafting trees

hearty yew
#

vanilla has us covered on that front

half basalt
#

Yes

quiet abyss
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True, except for post-ml stuffs

hearty yew
#

and yes, don't get me wrong. you need normal boring stuff

queen sail
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Atm it’s just 3 elemental ray beams that do stuff

#

Could be more

half basalt
#

Anyone got a complaint about the fact that every class turns into a different class?

hearty yew
#

because that both serves for completeness / immersion, and to make better content standout

sand umbra
#

filler weapons are needed to add a sense of variety, tbf

queen sail
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@half basalt vanilla issue, hate to break it to you

queen delta
#

Also is it just me or was the old apoth/drat recipe better?

quiet abyss
#

But too many ain't good, ye?

half basalt
#

Like Mage just turns into a fuckin ranger around post ml

hearty yew
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Here's the problem with calamity, everything tries to stand out. And some of it does a better job than others.

hearty plaza
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Summoner is always Summoner, @half basalt

smoky wagon
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the weapon department is actually better than thorium

#

Its less bloated

hearty yew
#

Take Excelsus

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Versus...

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Every single other DoG drop

smoky wagon
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and there isnt 7 classes

sand umbra
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see I want to agree with you

hearty plaza
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Implying more classes is a bad thing

sand umbra
#

except I'm also going to have to hard disagree with you

half basalt
#

Staff Of The Mechworm, good Arceus, what the fuck.

hearty yew
#

more classes is a bad thing

smoky wagon
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more classes with more weapons for every class which you can never possibly care about or keep track of

hearty yew
#

rogue was a mistake and I've been tasked etching that mistake into stone

half basalt
#

If the classes are filler, it's bad.

queen sail
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More classes is less of a bad thing and more of a pain tbh

sand umbra
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yeah i was gonna say

#

rogue

smoky wagon
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and make them multiplayer gimmicks also

hearty yew
#

you're welcome that it's compatible with throwing

queen sail
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Bc there’s a lot of stuff to consider

half basalt
#

Why is rogue bad.

queen sail
#

Also wtf is cinquedea

hearty plaza
#

Bard is fun and i will die on this hill

queen sail
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And glaive

hearty yew
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because rev+ boss AIs were more important than finishing the mod's announced content

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evidently

queen sail
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Well yeah

hearty yew
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otherwise rogue expansion would be out rn

half basalt
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Like Draedon, Yharim, that shite?

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Or other shite?

smoky wagon
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it had to be finished at some point

sand umbra
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or fleshing out the variety of existing things in the mod that seriously lack a reason to exist beyond 1 or 2 bosses

queen sail
#

You guys needed more than just “Starts phase 2 at 90% HP”

hearty yew
#

hahahaha holy fuck

sand umbra
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I'm ready to be smited for this assertion

hearty yew
#

that's a mood

half basalt
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@sand umbra Murasama

smoky wagon
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Its just the mod’s scope is more than it can chew in one bite

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or ten bites

hearty yew
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Boss X starts phase Y at higher hp

smoky wagon
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in terms of polishing content

hearty yew
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That's a god damned mood

queen sail
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That’s a calameme bad shit i heard in fargo server once

hearty plaza
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fargo server?

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👀

queen sail
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Also thank fuck soul piercer isn’t just stronger elemental ray that somehow isn’t related to ER or VC at all

smoky wagon
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Fargo’s poisons you for stepping in water

half basalt
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Fargo Wells, find at your local Fuckoffland near you!

smoky wagon
#

Demon eyes can petrify you

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Shitty mod

hearty plaza
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thats Masomode which is like deathmode but gives you drops

half basalt
#

..what.

hearty yew
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@sand umbra bosses rule calamity. everything revolves around them. every weapon must be useful for them. everything must be balanced around them. no boss is allowed to be easy, EVER (except desert scourge for some reason).

queen sail
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If it brings you pain then its intention is working

sand umbra
half basalt
#

Mr. Crabs is easy.

quiet abyss
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Well, KS and DS

hearty yew
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KS is harder than ds

smoky wagon
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Guys lets make the bloat from isaac in terraria

sand umbra
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KS and DS are supposed to be ez

half basalt
#

PBG isn't that hard.

sand umbra
#

but everyboss else has to be difficult™

smoky wagon
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Shitty game design = good game design because lol memes!!!

hearty plaza
#

p
PeanutButterGamer?

hearty yew
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In any case

queen sail
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Tbf DS has platform and grenade memes

half basalt
#

Plague.
Bringer.
Goliath.

hearty plaza
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oh

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thanks

half basalt
#

Ravager is easy.

strong prism
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Does it royally bother anyone else that the Conclave crossfire uses a Conference call texture and THE conference call doesnt

smoky wagon
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the problem is calamity adds no real new events

hearty yew
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I will die on that hill because I believe that calamity goes about designing a cohesive experience completely wrong

sand umbra
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.

half basalt
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Cloneamitas is a fucking joke.

smoky wagon
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so you cant balance anything for that

queen sail
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Because events are aids to code iirc @smoky wagon

hearty yew
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they aren't

queen sail
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Last i heard

hearty yew
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they're not bad

sand umbra
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i
i'm stunned

you've said it better than i ever could

quiet abyss
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"Ravager is easy"
Now that's an unpopular opinion if I see one.
Typically all I see with Ravs are complaints about how he's (too) hard.

hearty yew
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just override spawn pool

smoky wagon
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You know what is more aids

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Buffing vanilla evebts

hearty yew
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ravager is easy if you farm briny Baron and drink a purified jam

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then just hold M1

smoky wagon
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Making fucking awful vanilla miniboss armies two shot you

half basalt
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Brimmy is fine as long as you have a rod.

sand umbra
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buffing vanilla events

except nothing new happens
it's literally just more HP and more damage and more two-shotting

strong prism
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it's in an attempt to make lategame content, but yea there are some serious issues

hearty yew
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it's literally reused content

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Shouldn't exist

sand umbra
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also known as WHY DON'T MOURNING WOODS DESPAWN FOR THE LOVE OF ALL MOTHER FUCK

zenith hazel
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a lot of things are fine as long as you have a RoD

strong prism
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if they changed up the enemies in ways that actually meant somethign it'd be great

hearty yew
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again, like I said, snap

smoky wagon
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guys its boring what do we do

queen sail
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If you’re gonna buff existing stuff do stuff for it at least

half basalt
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What is Post Doggo Santa-NK1?

smoky wagon
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Oh i know: 500 DAMAGE LOL

arctic notch
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Server Suggestion: Have an official Doc for Calamity Power Scaling, in real powerscaling tiers, like Planetary for example.
Why? It'd make it much easier for power scaling debates.

half basalt
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Actually why is frost moon Post doggo period?

queen sail
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Guwa are you gonna keep memeing or be constructive

hearty yew
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( filler, that's why )

zenith hazel
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power scaling debates?

half basalt
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No, I mean the difficulty.

hearty yew
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it's there so you have literally anything to use your fancy post ML toys on

half basalt
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Also yeah, new events would be nice.

arctic notch
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Some have happened.

smoky wagon
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i am not memeing when i say vanilla events buffs need to be replaced with original new content

zenith hazel
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where?

hearty yew
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otherwise calamity's post ML experience would fall on its face as a hollow boss rush that ends in a boss rush

smoky wagon
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its a serious flaw and easily the worst part of calamity

arctic notch
queen sail
sand umbra
#

...I just realized

the Terminus

arctic notch
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That's where it'd be.

queen sail
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Because I literally do not want to deal with my brain being fried

sand umbra
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is effectively a boss rush within a boss rush

zenith hazel
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but is it necessary?

half basalt
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Ohh yeah, now my joke is relevant.

hearty plaza
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terminus drops from yharon but still says its sealed in the abyss

arctic notch
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It'd clear many things up.

hearty yew
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the answer is that despite being able to kill literal gods which can blow up planets, yharim has yet to prove he is capable of anything close to planetary annihilation

half basalt
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deep inhale x2

hearty yew
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so calamity's power scaling means fucking nothing

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not to mention the broken power curve in game

smoky wagon
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is planetary annihilation broken now

queen sail
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@hearty yew honestly at this point Yharim is probably just a mary sue in the end

hearty yew
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your dps triples like five times post ML

arctic notch
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If you do basic powerscaling, you can tell he's far above it.

zenith hazel
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power levels are bullshit tbh

hearty plaza
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why can terminus drop from yharon
better yet, why can it drop from yharon multiple times

hearty yew
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I'll explain

sand umbra
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post-ML power scaling is absurd

queen sail
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Because the bar is raised way too high

strong prism
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if they gave the events a makeover it'd be AMAZING. make some new thematic enemies for the events. maybe for pumpkin moon Draedon's abominations escaped into the wild. maybe destruction of the devourer caused a meaningful increase in power of the enemies. maybe the pumpking can fade away and do a teleporty bit(a bit like signus) for the ice queen i'm not sure

hearty yew
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Because fab got mad

half basalt
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Skipbossbossbossbossbossboss
WoF
Skipbossbossbossbossbossbossbossbossbossboss
ML
Oh sorry bish, you gotta fight a buncha bosses in a row now! What? This isnt consistent? How about fuck off.

arctic notch
#

At the very least Solar System level via being Far superior to Deus, who devours Celestial bodies by the dozen.

hearty yew
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Because shrines didn't always have chests

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Because of slopes

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Which is now fixed

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That's the hilarious part at the end of the story

sand umbra
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why is the first immediate major boss post-ML capable of having literally double the health

hearty yew
#

Yharon doesn't need to drop terminus anymore

queen sail
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Technically post mo is still nonlinear up to yharon

sand umbra
strong prism
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X this isn't the place for powerscaling

sand umbra
#

actually no

three times the health

queen sail
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Which isn’t much but then again there’s isn’t much left post ml

hearty plaza
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at least it makes a good counter for how many times ive beaned the dragon in total

half basalt
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Jesus fuck, i just now realized

quiet abyss
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...Does this discussion even belongs in this channel anymore, actually?
I can't recall the original topic before it turned into this.

hearty yew
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But it all started with fab being mad that people couldn't play his boss rush

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No. It doesn't.

half basalt
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Yeah. What is power scaling in this mod?

sand umbra
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oh yeah
we're still in suggs discussion

hearty yew
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I'll leave before I get warned.

sand umbra
#

should we move somewhere megathink

arctic notch
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I can make a thing for it.

quiet abyss
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Then we should prolly wrapped up this convo now

queen sail
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Uhhhhhhhhh

quiet abyss
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This has gone on for a lil too long sweating

arctic notch
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Aight.

quiet abyss
strong prism
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yes, it does belong in this channel. we are discussing flaws within the mod and trying to figure out what would fix them

half basalt
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Nah. It is calamity related.

hearty yew
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yes, devs get warned. it does happen.

half basalt
strong prism
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or at least from my Point of view

hearty yew
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👋

strong prism
#

it seems to fit almost perfectly

quiet abyss
zenith hazel
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power scaling is a flaw?

strong prism
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i cant explain worth a shit, but it's trying to come up with a suggestion that would fix things in the best way possible is it not?

smoky wagon
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power scaling gives an artificial sense of value to new gear

strong prism
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it's deliberation over what kind of suggestion would have the best effect on the mod.

quiet abyss
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At first it was that.
Before y'all start going on sprees about pointing out the flaws of calamity more than trying to come up with a way to fix it.

#

That's why I want the convo to wrap up, or atleast calm down.

strong prism
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you cant fix something without knowing exactly what's broken

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and how it's broken

smoky wagon
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well specfic item suggs being banned makes it harder to imrpove stuff like the bad events

quiet abyss
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Yes, but you spent time pointing out the flaws more than you're discussing about how to fix it.

smoky wagon
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I feel like a “specific event suggestion” would go nowhere

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Devs just see it and go “no lol”

queen sail
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Yes but did you guys actually suggest improvements as much as you shit on what you were talking about

strong prism
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yea

quiet abyss
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^ what kirby said

queen sail
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Like this is why most criticisms go bad

quiet abyss
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Anyways, if y'all wanna continue discussing about making a suggestion to fix the flaws of calamity y'all poitned out, go ahead.

smoky wagon
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Make nightmare fuel a entirely new event and make endothermic energy found from new undeground snow biome enemies

quiet abyss
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But don't just keep pointing out flaws without actually coming up with solutions for it.

queen sail
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People get caught up in the flaws so much they forget the good exists

smoky wagon
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have there be new minibosses which drop large amounts of them

proven tide
queen sail
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And it becomes an endless circlejerk of more “Calameme bad”

strong prism
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good exists, but the good doesnt need to be fixed

proven tide
#

thank you for coming to my ted talk, please be productive if you're going to bring up issues

strong prism
#

that's my logic on it

proven tide
#

back to essay

smoky wagon
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“Stop complaing”

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Gives idea

strong prism
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if i don't complain nothing gets fixed XD

smoky wagon
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complete silence because nobody cares about your epic oc

queen sail
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Guwa will you please cut the crap already

quiet abyss
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^

strong prism
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we are in agreement

smoky wagon
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Fine ill just stop caring

vocal grotto
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Please don't be dramatic about it.

hearty yew
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I'm sorry you have to moderate this, but the truth is there, everyone does want it improved.

quiet abyss
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Mhm, I know.

hearty yew
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we just don't have a consensus on where or how to start

proven tide
#

my essay it is a mystery

queen sail
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I’d prefer somebody would not care than constantly be dramatic in showing the flaws of a mod and then just be complaining how tragic and horrible it is

proven tide
#

Okay here's my two-second smackdown of today's events

smoky wagon
#

I could complain in any way and it would be shot down

quiet abyss
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Not if you put valid points into it.

smoky wagon
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Ok i will

queen sail
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Because you spend more time shitting on it than suggesting how it can be cleaned

smoky wagon
#

Rehashing old content from a mod that adds very good original content looks bad

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Bumping damage values to absurd levels is lazy design

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post ml needs new expansion and new events

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thats my reasoning

queen sail
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There

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Good

smoky wagon
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sorry if i was brash earlier

queen sail
#

Anyways there

#

Some valid points

smoky wagon
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i said those earlier but it was less concise

strong prism
#

Kirby, we don't think the mod is bad, it's great(we give a shit, that's why we complain)
This is the suggestion channel, we dont suggest fixing content that isnt broken

smoky wagon
#

If i though this mod actually sucked i wouldnt have donated money

strong prism
#

normally

quiet abyss
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Stink, that one's been cleared up already.
No need to bring it up again.

queen sail
#

I would say it’s understandable how flimsy post ml is considering Terraria itself is pretty much completed after moon lord

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But effort can be put in

smoky wagon
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I really like most things in it but some things i feel like just go under the radar

strong prism
#

a stone was thrown before my own... that has a nice ring to it

queen sail
#

Like once moon lord is defeated you pretty much explored your entire world

smoky wagon
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obv there are priorities atm but i do think removing rehashed content should be considered

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because there is no clear consensus

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Post-moon lord is indeed a glorified boss rush

queen sail
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You have to think of interesting new content while using things people are used to

smoky wagon
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just repopulate biomes with new enemies

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have new enemies when uelibloom and bloodstone spawn in their biomes

queen sail
#

SoA has a much more polished post ml experience but all it adds in terms of worldgen is

smoky wagon
#

New dungeon enemies for phantoplasm

queen sail
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One infection

sand umbra
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new enemies
new events
potential worldgen memes if redcode becomes optimized enough to allow it when JE comes out

hearty plaza
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whats SoA stand for?

queen sail
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It’s hard to keep up Terraria’s exploration aspect simply because what is there left to explore

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You just have existing stuff you walk back to

strong prism
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What would be a way to fix the buffed events that is more than the unfortunate "Make the numbers bigger" approach
I say give the enemies appropriate attacks(at least the bosses)

queen sail
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Honestly

smoky wagon
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Maybe expand the underground astral infection post-ML

proven tide
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X can need Y but don't make claims that you can't back up with any thing more than it feels like less than other parts, because that actually exacerbates and perpetuates a mindset of content for its own sake.
Additionally, when you get called out for inserting complaints and a narrative of degrading mod quality without anything positive to work from this, don't shit yourself and totally-not-complain about how the mods and devs are silencing anyone who disagrees with them.
The first step of highlighting issues should only be taken if you already have a way to step to the next one, which is seeking improvements with logic behind them. If you can't fit that, don't make outcries and complaints for their own sake; all you're doing is being a burden on discourse.

smoky wagon
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like how hardmode expands the world evils

queen sail
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Just remaster the Moon Events post DoG

proven tide
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tl;dr it's good to see issues, but only if you try to do something reasonable with that info

smoky wagon
#

Ugly wall of text

sand umbra
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Hardmode hardly expands the world evils. It's an issue with vanilla.

smoky wagon
#

it expands them a ton early on

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But it drops the ball later on

half basalt
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Maybe add new events entirely for it..?

smoky wagon
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calamity could pick up the ball for post-ml

queen sail
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1.1 was a sign that the world evils would become more relevant than 1.2 decided “Hey jungle is cool lets make it pregnant”

smoky wagon
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i almost wish hive mind and perfs were hardmode bosses

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Ngl

strong prism
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... who was the text wall aimed at?

half basalt
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I know it's a big thing to ask for, but it would make post doggo events much more interesting.

sand umbra
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Hive Mind and Perfs being HM bosses is something I'd absolutely stand by happening. Would give way for a boss that actually makes sense to introduce Aerialite as well.

smoky wagon
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aimed at themselves to make themselves look smart

proven tide
#

the entire fucking chat as of the last three hours

smoky wagon
strong prism
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fair

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Thomas i like that

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XD

queen sail
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Hmmmmm

sand umbra
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I may or may not be very mildly biased because one boss idea I've had fits this bill to a T despite not at all being an EE idea

smoky wagon
#

Have cryogen as a pre hardmode boss maybe

sand umbra
#

h

smoky wagon
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idk im throwing wacky ideas aroud

half basalt
#

(Yeah, why is it Hive Mind and Perforators that bless the world with Aerialite? That makes no sense.)

queen sail
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Having a boss themed around aerialite would be more sensical

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But then

eager egret
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Question is what kind of boss should it be thomas

queen sail
#

What would it be

eager egret
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A harpie king/queen?

sand umbra
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that is for me to know and for you to maybe find out

queen sail
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Don’t really wanna think of some grand harpy because SoA has that already

smoky wagon
zenith hazel
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then again boss suggestions are a no-no

half basalt
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Also, I have a... weird relationship with the Fallen Star biome.

smoky wagon
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This is just brainstorming

hearty plaza
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what does SoA stand for?

half basalt
#

It's kinda just.. there.

hollow shell
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Shadows of Abaddon

queen sail
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Shadows of Abaddon @hearty plaza

hollow shell
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it's a mod

strong prism
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Maybe event bosses or minibosses could have effects based on the evil in your world.
For Crimson a more Ichory theme, while Coorruption uses cursed flames(and God slayers Inferno would be cool)

hearty plaza
#

thank

hollow shell
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previously titled "SacredTools"

queen sail
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Also hey tbh

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Any devs listening

half basalt
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The bars are basically useless outside of a few items

hollow shell
#

Technically yes

queen sail
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You guys should uhhh

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Probably postpone draedon ngl

hollow shell
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is that sarcasm

queen sail
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Well i mean uh

smoky wagon
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I joined this room in the past 20 minutes i didnt know about people arguing for three hours

dusty stirrup
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He's been postponed enough

strong prism
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Any ideas off of evil themed difficulty increases post DoG?

half basalt
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Something about the blood moon?

strong prism
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i joined around the same time. i didn't know it was going on for so long

smoky wagon
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New enemies that ignore tiles and a miniboss

hollow shell
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I can't tell if you're implying we should focus on other shit before moving on with the mod's progression
or if you're making a joke because Draedon has already been postponed so hard

half basalt
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Aside from Bloodflare, not touched on much.

queen sail
#

Former

hollow shell
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Ok welp

proven tide
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well

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shit

hollow shell
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devs aren't going to like to hear that

smoky wagon
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post-ml enemies should be very agile and probably have a way to get to the player easuly

queen sail
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I think you guys should try and clean up some stuff

proven tide
#

i'm going to back out of this shitshow of a chat

half basalt
#

No fuck, devs aint gonna like hearing that lol

queen sail
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Otherwise this probably wouldn’t be as intense as it was a few minutes ago

proven tide
#

cyas uwu

half basalt
#

Probably because they've been actively working on it.

queen sail
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I mean ig but

hearty yew
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@queen sail actually the jokes on you draedon's update or the one right before it is slated for massive content cleanup and improvement

queen sail
quiet abyss
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^

half basalt
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O o f

queen sail
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Well uh

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I certainly didn’t know that

hearty yew
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so don't worry, were aware

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school is just fuckin everyone's time afaik

quiet abyss
#

^

queen sail
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Ah yes

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Common Core

half basalt
#

In that case, all the better. We should put in our suggestions for that update. I guess.

hearty yew
#

Alright. Now I'm actually gonna dip. One less dev watching.

queen sail
#

:cri:

hearty yew
#

I always encourage high value suggestions. Because I can promise you they don't get ignored. They get added to the huge laundry list of things to do when we get around to that grand improvement update

queen sail
#

Hm

quiet abyss
#

^ Mhm, what Ozza said

hearty yew
#

Because I'll be clear, we don't have many of our own improvement plans

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Outside of what I have plans for, which is mostly making code more efficient

sand umbra
quiet abyss
#

It's just that some things take a while to be implemented and/or they are other higher priorities.

queen sail
#

Should I just suggest to completely remaster the buffed moon events to be unique instead of stat buff memes

hearty yew
#

It's likely to turn into a colossal avalanche of implemented suggestions

queen sail
#

Like upgraded versions of the enemies and minibosses

hollow shell
#

Something pertaining to that is coming, Kirby

queen sail
#

Oh, goody

hearty yew
#

yes that I can also confiem

half basalt
#

@hearty yew wait. Thought you had your own complaints. What about those?

queen sail
#

Anyways please give love to my boi Razorpine :cri:

hearty yew
#

specifically, new unique foes for buffed moons

quiet abyss
#

^

queen sail
#

My fav wep from 1.2 needs love :hypertrauma:

hearty yew
#

razorpine is where it should be balance wise

hollow shell
#

Mistlestorm?

hearty yew
#

way too strong in vanilla

queen sail
#

Yeah though i heard it’s decent where it is in comparison to other options

hearty yew
#

@half basalt what do you mean

#

please explain so I can answer and then peace out

half basalt
#

You had your own complaints and issues with some parts of the mod.
You aren't going to ask the devs about that for the update that's coming?

queen sail
#

He probably already did

half basalt
#

The one with all the massive improvements?

#

Oh.

#

Kay.

queen sail
#

Anyways Calamity’s been turning around a bit now

#

Rev ais are no longer small changes

hearty yew
#

no, I'll just do it myself

#

I'm the lead programmer. I'll just make my own improvements. I keep a to-do list of long term tasks for this purpose

hollow shell
#

(lead non-Fab programmer)

queen sail
#

I gotta admit that rev golem is actually p cool

hearty yew
#

(yes)

queen sail
#

Kudos on that

half basalt
#

Still havent seen Rev Golem.

hearty yew
#

thanks I guess

queen sail
#

Namely the head actually does something now HyperFailure

hearty yew
#

Go fight him today

#

he's pretty fucking intense

half basalt
#

Um

#

The update for him is out?

quiet abyss
#

Yes

queen delta
#

I plan on nohitting his enraged version sometime soon

half basalt
#

O shit, not on the latest version

queen sail
#

@half basalt golem head is a player position locked turret and golem body can spam lasers and summon fireballs on stomp in p2

half basalt
#

Wellllllllll

queen sail
#

Basically the shit you’d have expected expert golem to be somewhat

half basalt
#

Locked turret?

quiet abyss
#

As in he locks onto your position.

queen sail
#

Golem head is locked to the player’s position

#

He moves as you moves

half basalt
#

And he shoots at you?

quiet abyss
#

Yes

queen sail
#

Yep

#

And fires inferno bolts

half basalt
#

Ah, so no circling

queen delta
#

You dont circle golem

#

He circles you

queen sail
#

You trap golem

half basalt
#

semicircle

#

Happy?

#

Anyway, guess I'll see.

night cradle
#

if the astral blade was in the terratomere recipe, then the said blade would be pretty much irrevelant, because they are on the same tier

#

astral bars are just in so xeroc greatsword has at least some use on deus

ashen warren
#

Or maybe we can make Terratomere post-ML by adding Luminite to the recipe.

#

So Astral Blade can be still relevant.

#

Of course, Astral Blade and Terratomere should be buffed.

night cradle
#

ehh

#

Terratomere is fine as it is in progression now I guess

ashen warren
#

Because Terratomere gets irrelevant after getting Ark of The Elements and Omega Biome Blade.

night cradle
#

but it's useful on Moon Lord

#

and the pillars

ashen warren
#

But the weird part is Astral Bars are really irrelevant aside from Armor and maybe a few weapons.

night cradle
#

and it's a good weapon to keep in early Post-ML until you obtain Ark, Biome Blade or other weapon that melee has in their arsenal

ashen warren
#

They are like they don't exist, they are just there.

#

You only use them to craft Armor, Starcore, maybe one weapon for your class and that's it.

#

They just become irrelevant as soon as you get them.

#

You only use them for Pillars, maybe Moon Lord and Deus.

reef plover
#

there's a bunch of things like that tho

#

but they just get kinda outclasses by the other weapons at that tier

bronze beacon
#

But they would have more uses

smoky wagon
#

Xeroc greatsword was only ever directly outclassed by terratomre

#

now it isnt since they are slightly different tiers

half basalt
#

@signal prairie is that why he constantly says the head quotes despite me not touching him?

signal prairie
#

yep

queen sail
#

More or less I’d rather have that fixed so that DoG isn’t a rapper anymore

half basalt
#

@ashen warren that's exactly what i said last night.
Yeah, about me saying I felt weird about the Astral Infection, the Astral Bars are basically useless, aside from one mana upgrade.
The armor is very meh.
The tools are useless, as you'll probably already have a shroomite digging claw or Picksaw by the time Deus is dead.
And overall it's pretty forgettable, if it weren't for the giant fuckin crater.

placid moth
#

@zinc thunder I don't think legendary scaling is returning

zinc thunder
#

oof

#

then whats the point of them?

night cradle
#

Theyre supposed to be good for their tier

placid moth
#

I am not really sure too.

#

but they are not

#

some of them*

jovial spire
#

Some of them are

night cradle
#

And scaling is not coming back bc it made playthroughs use one type of a weapon and it was pretty tedious to balance

zinc thunder
#

I guess

jovial spire
#

only 4 good ones are Blossum Flux, Cosmic Discharge, Malashite, and Aeigis Blade

terse sundial
#

It's already been sent, there is no reason to post it again

#

At this point I may just remove the reactions from it

#

There is no point in re-suggesting it

#

@polar dock Amidias/Sea King already sells truffle worms post-Fishron

#

Lore reasons iirc

tired haven
#

Remove aegis blade from that list tbh

polar dock
#

O

tired haven
polar dock
#

aegis blade is good

tired haven
#

And add shpc

terse sundial
#

didnt we just buff the aegis blade

tired haven
#

perhaps

placid moth
#

There's so much information to take in

jovial spire
#

Yep lore reasons

#

Amadias’ pet, Duke Fishron, ran after the destruction, seeking haven in the other ocean, with the only thing getting his attention being his favorite snack, truffle worms.

zinc thunder
#

somebody put him down, his rabies in expert mode make him go NANI?

sand umbra
#

honestly
Skeletron teleporting is a neat idea but like
why can you not tell where it's going to put him at all
it makes the fight a dozen times worse to deal with than it needs to be

void kelp
#

a telegraph would be v good

sand umbra
#

like, if nothing else can change about Skeletron
then only have this change

#

because this alone would fix like 90% of the problems with the teleport mechanic in the first place

terse sundial
#

I thought that we already accounted for that where Skeletron will teleport in a similar manner to Duke Fisheon

#

It's just much slower

half basalt
#

honestly

sand umbra
#

no?

half basalt
#

the moment i heard that skeletron in the newest update teleports around now

sand umbra
#

or at least, if it has happened, I've never gotten word of it

half basalt
#

I thought "oh, good, more bullshit teleporting that gets players killed, and on Skeletron no less"

sand umbra
#

did I miss a memo?

half basalt
#

sounds like i was fuckin right

terse sundial
#

Crab brought up the teleport in the Dev server

#

Fab adjusted it to make it very predictable

sand umbra
#

ah.

half basalt
#

ah.

terse sundial
#

We did that prior to the updates release

queen delta
#

predictable as in, skeletron yells out ooga booga before teleporting?

terse sundial
#

When I tested Skeletron I thought it was perfectly fine

sand umbra
#

...I've fought him quite a few times in the newest update and I never saw any sort of tell for Skeletron's teleport

half basalt
#

Yeah, what Yat and Thomas said.

sand umbra
#

or, more specifically, where he'll be after it

#

there's a tell for when it'll happen, but not one for where he'll be

#

which is the important thing here

terse sundial
#

If you are moving right, it will teleport right, vise versa

#

that's how I thought it went

sand umbra
#

doesn't seem that way, from my experiments

half basalt
#

lemme try, i'll go download it

terse sundial
#

I just treated if similarly to Signus and it went well

half basalt
#

where's the download?

#

info?

#

announcements?

terse sundial
half basalt
#

oog

void kelp
#

it’s also now on the mod browser

half basalt
#

wait, it is?

#

sigh u.u

void kelp
#

fab didn’t announce it but it was kinda implied since he moved

half basalt
#

so... it is, or it may be?

teal ibex
#

imo an indicator of where he'll be is less interesting than like, a telegraphed sfx or something

half basalt
#

no, not on the browser

#

oh, so i guess Skelly will say "ooga booga" then

teal ibex
#

especially if he can just inherit duke or yharon style teleports which can only be in 2/4 spots anyway

half basalt
#

also hey hectique

teal ibex
#

hiya

#

i havent yet fought skeletron but im always a sucker for proactive dodge mechanics. making you think ahead a step is way more interesting to me than see indicator > run other way

sand umbra
#

I'm not concerned about what's interesting though

#

I'm concerned about what's fair

teal ibex
#

you should be concerned about both

sand umbra
#

okay lemme rephrase

I'm mainly concerned about what's fair

teal ibex
#

at least for boss changes

#

i dont disagree

#

it should be fair

sand umbra
#

given the fact that Skeletron is a pre-Hardmode boss I refuse to believe having no indicator at all of where he's going to be after a teleport is fair

#

it's a higher difficulty, I get that, but the line between too easy and too hard seriously needs to be drawn somewhere

teal ibex
#

my general counterpoint is that if you can see where he'll be it's a rather self defeating premise -- he teleports, but you already know where beforehand, so its a huge shrug

hence why i think predetermined + sfx is an adequate compromise

sand umbra
#

doesn't help that he can be doing literally anything when teleporting

tired haven
#

If only sfx wasn't garbage and any sound couldn't override it

#

Plus not everyone plays with stereo

sand umbra
#

meaning if he's spinning while teleporting he's also probably right next to you and ready to combo your ass into oblivion HDhurdur

teal ibex
#

i mean, masomode does something similar

void kelp
#

also! some of us play the game muted

teal ibex
#

as long as you use the right sound

tired haven
#

And in maso the wof roar is skipped half the time

#

Gotta love being randomly seduced by divine laser but that's another talk

teal ibex
#

mmmmm, i suppose thats true that some players go muted, but a similar idea is used in the yharon fight atm

void kelp
#

I really prefer having a visual cue because I don’t play w sound on

tired haven
#

Like?

teal ibex
#

and i dont recall people complaining about that anymore

#

yharon telegraphs each teleport dash with a roar

sand umbra
#

I mean he also telegraphs each teleport dash with a shitload of dust where he ended up

void kelp
#

tbh I use the minimap for my cue and all

sand umbra
#

and his map icon remains when he's doing so

teal ibex
#

does the skelly map icon not?

sand umbra
#

there's still a tell
it's not an obvious one, but it's there and it's enough for people to figure out "hey, I should notice xyz thing"

tired haven
#

Teleport dashes in sp7 are accompanied with premature regular dash which is far more reliable info
Plus sfx plays after the teleport so it really is mostly for visuals

sand umbra
#

Skeletron's teleports are instantaneous with no tell as to where he'll be after the fact

teal ibex
#

i mean, it at least helped me learn it crabbo, for what its worth

sand umbra
#

which easily sets up cheap hits, especially if he's spinning while teleporting

tired haven
#

figured, just explained why it's not that relevant

#

You can't guess from sfx where yharon will appear

void kelp
#

so long as there’s both a visual and aural cue it should be good

teal ibex
#

ye but the movement at that stage makes up for it luckily. prehm movement isnt quite as lucky

sand umbra
#

yeah pre-HM movement is

#

ass

#

which is the other thing
you don't really get a lot of room for error with a teleport in pre-Hardmode because mobility is sorely lacking until later on

teal ibex
#

i mean, if a visual cue is required for a compromise so be it, i just find it to detract from the whole teleporting idea in the first place -- but totally removing it would be a bit much anyway LOL

#

i mean, there were already two teleporting prehardmode bosses hecticSmug

#

this one just moves fast

sand umbra
#

yeah

#

Brain and HIV Mind both move relatively slow by comparison, allowing enough time to figure out where they are and where you should be

tired haven
#

There currently is visual cue for skeletron which is dust, but it doesn't tell you where the teleport will go
Also, well, I guess it's supposed to be a pace shaker, but it's really inconvenient as well

teal ibex
#

oh wait 3 bosses then, cuz king slime

sand umbra
#

KS is still a meme

#

lole

teal ibex
#

give. king slime. lore. hecticSad

zealous ridge
#

i would feel better if there was like... a shadowflame outline where he's going to teleport... that might work

sand umbra
#

but yeah
I like the idea of Skeletron teleporting, but the way it's done right now is just very awkward to deal with for the tier Skeletron is at and doesn't really make the fight more enjoyable or skillful imo

zealous ridge
#

if only for like a second

#

is the teleport consistent currently though? like does it always activate every... 10 seconds for example?

tired haven
#

Now we can consider the following:
There are 3 bosses other than skeletron that teleport in pre-hm

  • they have delay on teleport animation, so you really cannot mistake timing unless intentionally bad play
  • they all teleport quite far from you (king slime teleports right on you, but you should move already so it misses 100%)
  • and most importantly, they DON'T shoot at you when coming out of tp
void kelp
#

iirc mrrp wrote lore bc people kept asking for it

teal ibex
#

but yeah, if a buncha people take issue with audio cue im not gonna throw a fit over it, i just want more bosses that make you think ahead rather than see projectile, perform dodge -- it seems like a visual cue or at least consistent locations is ideal

#

discord pls stop dying on me

sand umbra
#

when discord spontaneously dies

#

anywho yeah the big thing is that there's no visual cue for Skeletron's teleport as far as where he'll be and he can be doing absolutely anything when teleporting

#

that's what I wanted to address

half basalt
#

well, i tested out skelly

#

also yeah rip discord

#

but uh

#

yeah, the exact bs i said would happen

#

fucking happenexd'

#

skelly tp'd RIGHT next to me while he was spinning, killing me.

#

so uh'

tiny rose
#

So it is somewhat random?

half basalt
#

something to add to Thomas' suggestion

#

having skelly tp is nice and all

#

but why the fuck is he allowed to teleport while he's spinning?

sand umbra
#

it is pretty much entirely random, the only constant is that you can tell when it will happen

#

not only can it happen regardless of what he's doing, he can teleport literally anywhere close-ish to you (pretty sure there's a minimum distance, but still) and he fires a small spread of projectiles on each teleport

half basalt
#

yeah, so if he's spinning

#

and just so happens to teleport right fuckin in front of ya

#

ya ded, son

#

3 projectiles plus a spinlock?

#

fuck no, you wont live through that

sand umbra
#

3 projectiles and a random teleport location on top of Skeletron being the king of stunlock since before it was cool to stunlock

#

yeah

tiny rose
#

At least his skull projectile is removed while he has his arms

sand umbra
#

correction: while both hands are alive, the skulls are ded
once one hand dies, the skulls start again

#

I am mildly certain this is also true of when he rezzes his hands, but I'd have to do further peepodetective work to figure that out

tiny rose
#

What

#

8 - Skeletron Prime head in rev+ no longer fires homing skulls while the arms are alive. - Done

sand umbra
#

I'm not talking about Prime.

tiny rose
#

Wait what

#

Are you talking about skeletron?

sand umbra
#

yes, OG Skeletron

tiny rose
#

I am dead serious what are you doing thomas

#

Oh okay

#

So wait can both skeletron and prime can teleport

sand umbra
#

no

tiny rose
#

Or is it just skeletron?

sand umbra
#

only Skeletron

tiny rose
#

Okay

sand umbra
#

I think I'd just quit the game outright if Prime could teleport happyfish

tiny rose
#

LOL

tired haven
#

Tbh he moves so fast at times he might as well teleport

sand umbra
#

I mean
yeah

half basalt
#

what other bosses have been updated?

tired haven
#

Almost every single vanilla one
I can say that ML wasn't tho

sand umbra
#

ML is the only boss that hasn't received his rework yet, yeah

queen sail
#

Well uhhhhh

#

How do you fix it, exactly

half basalt
#

make the homing projectiles go fuck off

sand umbra
#

here's the simple answer

#

you rework the boss entirely

half basalt
#

give an idea of how

jovial spire
#

Yeah current ML is in no way redeemable

half basalt
#

what is exaclty bad with ml tho

tired haven
#

Easiest way to fix ML is to delete ML and just make cultist the final hm boss

half basalt
#

i know it succs

#

but

#

why does ml succ

#

oh hey yat

#

tf is that name

queen delta
#

well i mean ML is badly designed but he definitely fits as final boss

#

cuz of how menacing he is

tired haven
#

3 eyes that desync with each other, one attack forces you to move away, another one punishes you for that, and third one catches most dodging strategies

jovial spire
#

you mean Yaaaaaaaaaaaaaaaaaaaaaaaaaat?

half basalt
#

so first one is lazor

#

2nd one is...

tired haven
#

No

half basalt
#

oh?

#

name the attacks then :_: idk

tired haven
#

Laser is punishment
Phantasmal eyes forces you to not stay under ml

#

Bolts just screw you sideways

queen delta
#

Yeah like i said, badly design

#

but it could be transformed to be a proper final boss

brazen bramble
#

there's actually a way to beat him between his arms, it requires a roof and some learning about his attack pattern

#

roof protects from death ray and raining eyes

#

guys, i'm thinking about suggesting a post-polterghast yoyo because it takes ages to beat DoG with a yoyo:

  • made from reaper teeth
  • maybe another material that's related? i don't know

the yoyo itself should have tiny spinning razors that resemble the reaper teeth
and i'm thinking it should have a bigger hitbox than usual

sand umbra
hollow shell
#

oh boy oh boy
'my arbitrary weapon choice isn't good for this situation, please fix'

sand umbra
#

alright I'm gonna be the fattest hypocrite in the world for saying this

#

but can we please stop with the subclass-specific suggs that have no bearing aside from "subclass please"

hollow shell
#

btw there are 3 post-Providence yoyos

brazen bramble
#

this is the thing that annoys me^

hollow shell
#

I think it'd be better to suggest one of them get some sort of buff or function change to make em more Viable for DoG

queen delta
#

there are? why not move one of them to bumblebirb tier or something?

hollow shell
#

One is dropped by Prov, one is Tarragon, one is Bloodstone

radiant meadow
#

if they're more viable for dog, they'll beat the living crap out of polter

brazen bramble
#

i think the terrarian is fine for providence tbh

radiant meadow
#

and that isn't going to fly

sand umbra
#

i think the terrarian is fine for providence tbh

hollow shell
#

Post-Providence, Chao

sand umbra
#

you've never used the weapon then

hollow shell
#

not Pre

sand umbra
#

and the Terrarian's not the focus
why suggest a subclass-specific item if it has no bearing past "subclass not viable. please fix"

brazen bramble
#

yaaaata suggested moving one to bumblebirb tier, that's why i said it

hollow shell
#

I see

#

Does melee as a whole struggle against DoG in any way?

sand umbra
#

now, if it has bearing such as "a greater sense of variety/diversity in post-Polterghast weapons" or "because [insert class] isn't particularly powerful for [insert boss]"

#

I can get behind it

queen delta
#

Probably

#

Since new DoG changes probably made banshee hook less useful

radiant meadow
#

if one of the three yoyos were moved, it'd need to be changed thematically

sand umbra
#

but subclass suggs solely for the purpose of subclass suggs are honestly starting to irk me

radiant meadow
#

at that point, you might as well just make it a new yoyo

queen delta
#

Solar flare could drop from guardians

#

I don't see any changes needed other than stats

radiant meadow
#

Guardians won't be getting any drops pretty sure

brazen bramble
#

they don't drop any weapon though

sand umbra
#

also Solar Flare is god for CV currently last I checked

radiant meadow
#

that doesn't mean they need to

sand umbra
#

it is the only one of the three post-Provi throws that seriously works with crowd control

#

something that is borderline necessary going into the Sentinels

brazen bramble
#

and even then, the yoyo class is so weak against storm weaver, really makes him a challenge (but i'm not here to suggest anything about that)

sand umbra
#

serious question

#

have you ever used solar flare

brazen bramble
#

yes

sand umbra
#

have you used it with the only accessory worth a damn

brazen bramble
#

it doesn't work well on storm weaver, he has tons of hp

sand umbra
#

so does everybody else post-ML, what's your point

brazen bramble
#

do you mean yoyo bag?

sand umbra
#

yes, I'm referring to omega crutch accessory

#

you need it for any yo-yo that late in the game to matter

#

unless it's Oblit, and even Oblit is mediocre at best without it

brazen bramble
#

i'm always using it

#

it's just that weaver needs a better piercing weapon

queen sail
#

You know if the point of the guardians is to exist for one second and then become completely irrelevant until terminus then you’re better off completely reworking them

#

Into something else

sand umbra
#

well I'm sorry but like

queen sail
#

Lore reasons be damned

sand umbra
#

Solar Flare already beats the shit out of CV's Dark Energies, if I recall

nocturne crow
#

That would also affect the fight with Providence.

queen sail
#

Like, you know what

brazen bramble
#

i'm thinking of either making a new post-polter yoyo, or moving one of the 3,

hollow shell
#

It'd be pretty nice if guardians were something

sand umbra
#

I mean yeah

queen sail
#

Make the guardians minibosses of hallow and hell

sand umbra
#

Guardians need to be
something

queen sail
#

Each can spawn individually

#

And they drop separate materials that craft into Profaned Core

sand umbra
#

sentinels knockoff

queen sail
#

No like

#

Generic biome “minibosses”

#

Like Moth

#

Or Frost Golem

sand umbra
nocturne crow
#

You mean unique spawns?

queen sail
#

They spawn naturally occasionally

hollow shell
#

Not a terrible idea but we already have boss music and map icons for em

#

music being the big one

brazen bramble
#

^

queen sail
#

Yes because at the moment you could remove them and make Unholy Core’s method of obtainment different and nobody would care

#

They are literally three minibosses for one niche that gets filled out if you grind

sand umbra
#

you could also remove the Brimstone Elemental and make Charred Ore a general gen in Hell, with Crag enemies randomly spawning sometimes if Charred Ore is in the area

queen sail
#

Make them do something besides exist for 2 minutes

sand umbra
#

what's your point

hollow shell
#

Brim doesn't have anything to do with Charred Ore aside from being in the same biome

#

also Brim has drops

queen sail
#

Brim at least has shit

#

For as empty as the Crags are

sand umbra
#

...wait no, not remove elemental

#

i'm dumb

nocturne crow
#

I could see it. And the Profaned shard should no longer be a summoning consumable, rather than make it a material to make the Core.

sand umbra
#

you could remove the Crags and have Brimmy just be fightable in Hell in general and nobody would honestly care thinkies

queen sail
#

You know what I’m just going to make a suggestion

#

I’ll post here first though

hollow shell
#

Alternatively
Expand the crag so it's cool

sand umbra
#

I mean yeah

#

that's the better option

#

but when, pray tell, is that going to happen daryl

hollow shell
#

Just like there is an alternative to demoting guardians

#

and that is
making them something

sand umbra
#

tl;dr
make profaned guardians actually something rather than a means to an end

nocturne crow
#

The Crag is just... Walk in. Farm Brimstone Elemental for Rose Stone... Leave and never return unless you need the crag itself.

sand umbra
#

"but Thomas! LC is a means to an end for ML!"

#

LC drops the Ancient fucking Manipulator--

quick ice
#

We could get a group of people to assemble a portfolio for the Brimstone Crag

hollow shell
#

We already make killing LC do stuff other than the events

quick ice
#

Suggesting a huge rework of the biome

sand umbra
#

meanwhile Donuts literally drop nothing aside from Profaned Core

#

and LC also unlocks Deuces now

hollow shell
#

yeah

sand umbra
#

so there's that

#

Donuts don't unlock anything new aside from dropping Provi's summoning item

quick ice
#

Lunatic unlocking deus is weird imo

hollow shell
#

btw crag rework is planned but not soon

sand umbra
#

and you can make a non-consumable version of said summon with Unholy Essence, therefore completely defeating the point of fighting the Guardians any more than once

quick ice
#

Is there any talk about what it’ll have

hollow shell
#

Man looking at this convo and last night's convo it makes you wonder why the devs can't just do everything at once and fix every problem

#

I mean c'mon just do everything

sand umbra
#

y'know

#

there's a fine line between "do everything at once!!!"

#

and "flesh out what you already have before adding new things so there's greater diversity and perhaps even replayability with the mod as a whole"

queen sail
#

Hey should i include the “Make them naturally spawning minibosses that drop parts of the profaned core” in my suggest as an example

sand umbra
#

that's the conclusion I always seem to come to

quick ice
#

I forget, what is this current update for?

hollow shell
#

Guardians need expanding
Crags needs expanding
Rogue needs expanding
more bosses need higher difficulty reworks
more weapons need to be reworked to be useful/interesting
vanilla weapons need to be rebalanced to be useful

sand umbra
#

current update adds all the boss AI reworks except ML and brought a balancing wave

quick ice
#

Sunken Sea and Sulphorous Sea are lame too

#

Might just be me tho

queen sail
#

Rework the Profaned Guardians to do something different, or just anything, really.

Reason: These things exist for 2 fucking minutes. They only serve one purpose, which gets filled out if you grind Hallow or Hell for five more minutes or if you’re godawful at item management. The fact that their fight is an utter joke in comparison to the rest of the post-ML minibosses and the apparent plan to not even do anything for them does not help. For example, they could be to have each Guardian be their own respective naturally spawning miniboss in Hallow and Hell that drop pieces of the Profaned Core. I don’t really care what could be planned. Just make them do something.

hollow shell
#

sure go ahead n post it

#

actually no

quick ice
#

That’s good

brazen bramble
#

suggestion: move the lacerator yoyo to post-polterghast

why: there are currently 3 yoyos that can be obtained post-providence and i feel like they should spread a bit more
also making it post-polterghast will save the effort of making a new post-polterghast yoyo

how's this? needs some polishing of course

quick ice
#

But it needs to be more specific

sand umbra
#

lolno

#

Lacerator post-Polter is a bad idea

#

take it from me

queen sail
#

I don’t really want to try pushing into specifics tbh

brazen bramble
#

explain

sand umbra
#

the only reason I'd even end up moving it there is because of a general Bloodstone move

cyan lagoon
#

if you're going to move lacerator

#

move the rest

sand umbra
#

^

#

and even then, it'd need some additional functionality to be a worthwhile DoG-fighting investment

queen sail
#

@hollow shell anything I should change?

hollow shell
#

I was gonna say you should be less aggressive Kirb but honestly it's probably fine

brazen bramble
#

i mean, currently it seems like the most reasonable option

sand umbra
#

as right now it's as plain a true melee throw as it gets

queen sail
#

Well ofc I’m a bit ticked

#

These are straight up filler bosses

quick ice
#

You should also provide some ideas for each guardian

queen sail
#

They exist for no reason other than one niche and they’re extremely bland

void kelp
#

hold up, how does lacerator out of all the yoyos count as true melee when all the yoyos are internally considered projectiles

sand umbra
#

using the term "true melee" loosely here

#

since no yo-yos are actually counted as such

#

when I say "true melee" in reference to a yo-yo, I'm mainly referring to the fact that it does not fire any additional projectiles

#

just the main yo-yo itself

void kelp
#

ahh

hollow shell
#

Yoyos are not true melee lol

#

Calamity has a pretty specific definition of that

sand umbra
#

I know thinkies

hollow shell
#

and items which buff those specifically

sand umbra
#

there's no better term for what I mean though so like

#

e

queen sail
#

It is submitted

hollow shell
#

Just say it doesn't have any effect beyond just hitting

sand umbra
#

the point is, Lacerator doesn't fire any projectiles beyond its base one
moving it post-Polter means it needs to have something to make it work as an option against DoG

queen sail
#

What options do yoyoers(?) have for dog, anyways

#

Just Lacerator?

sand umbra
#

all the post-Provi throws

#

them's it

brazen bramble
#

lacerator, solar flare, verdant

sand umbra
#

Lacerator's the best option for raw damage, Solar Flare's better for crowd control

queen sail
#

Is Verdant big meme

hollow shell
#

Yoyoers.

sand umbra
#

Verdant

exists

void kelp
#

hey btw, rover, suggestions being sent to the dev server are behind by abt a week; the last one that fits the criteria that hasn’t been sent was tuesday

sand umbra
#

also smh not using the term stringleader PonySMH

brazen bramble
#

but does it really catch up to DoG? (verdant)

sand umbra
#

verdant is just kinda there

hollow shell
#

Yeah things have been kinda slack in the deliveries recently

#

Deliverers busy with other shit

#

I'll do em or at least some of em right now

sand umbra
#

I never really saw it as anything spectacular, though I suppose it's not necessarily bad either

brazen bramble
#

i think that just a damage buff will do fine for lacerator honestly

sand umbra
#

it's just kinda there for the sake of being there

#

damage buff for Lacerator would make it bully Polter like no tomorrow iirc

brazen bramble
#

it's unique that it doesn't shoot anything

sand umbra
#

that's not unique

#

at all

void kelp
#

👍👍 thanks my man

brazen bramble
#

yeah but i suggested it to be post-polter

sand umbra
#

I point to every single vanilla throw that isn't the Terrarian

brazen bramble
#

but at this point of the game it's the only 'normal' yoyo

sand umbra
#

post-Polter Lacerator would need to fire something or get a hefty damage buff to be viable for DoG

#

or have an alternative option for him (Abyss drop? I have plans for this, don't ask)

brazen bramble
#

but muh subclass suggestions

queen sail
#

If it would be any Abyss drop then

#

Squid-yo

#

Squid-yo

nocturne crow
#

^

queen sail
nocturne crow
#

Needs more drops

sand umbra
#

that's what I had in mind lmao

nocturne crow
#

Fling a yoyo called the Squid's Eye. Shoots out black ink at nearby foes, lol

hearty plaza
#

heck yeck

sand umbra
brazen bramble
#

well i suggested an abyss yoyo a few minutes ago and you threw that away

#

because subclass suggestions

devout seal
#

And specific item suggestions.

sand umbra
#

because I'm sick of seeing subclass suggestions that aren't actively supported by anything other than "muh subclass"

#

and I'm the subclass overhaul guy

nocturne crow
#

If anything, the eye of the squid would fit nicely.

#

The size of a dinner plate. lol

sand umbra
#

it's just
people give no reasoning for adding a new [insert niche subclass] weapon

#

aside from "muh subclass isn't viable for [insert boss], fix pls thnk"

#

I'm sick of it.

brazen bramble
#

then what's your reason for adding an abyss weapon?

hearty plaza
#

giving Squid more drops i think

sand umbra
#

Because it not only adds a greater sense of variety as post-Polter Abyss drops are terribly monotonous currently, it also gives Colossal Squids a greater reason to exist and grants melee a new viable option for the Devourer of Gods.

#

It's things like this that are why I've been actively pushing the question of what a new subclass weapon addition can practically offer, because from the dev team's perspective it's just not priority to expand upon these things just because.

#

Sure, I'm willing to do it and am actively working on it, but that doesn't mean the main Calamity devs really have the time to or have it on their priority list.

#

Especially given the upcoming rogue update AND Draedon looming in the near distance.

brazen bramble
#

wish i could suggest that reaper yoyo based on the reaper shark, but he already has a variety of weapons/weapon materials

nocturne crow
#

I mean, do think of it this way. There's 3 main enemies in the abyss with good weapons for each class. Eidolon Wyrm. Colossal Squid and the Reaper Shark. The devs may have plans for an item for the Colossal Squid already, that and the item suggestions are strictly Patreon donners only. Even then I think they're holding off on items because there's so many added weapons so far.

sand umbra
#

Reaper Sharks have enough. They've got three, count 'em, three weapons (Valediction/Reaper and DSD) and a semi-important late-game material.

#

The thing of it is, these things just aren't on the priority list at the moment.

#

It's as simple as that.

#

And I figure that if a practical reason for a subclass weapon addition can be provided, it has a higher chance of being sent and potentially accepted because there's incentive to add it.

#

So that, I suppose, is why I press the question.

void kelp
#

if Thomas, local subclass enthusiast says that he’s sick of “add subclass weapon because I want subclass weapon” we should take him super seriously

sand umbra
#

^

swift bison
#

^

void kelp
#

iirc if you want a sentry give Noah $50 to donate to calamity so he can add his bobbit worm idea

brazen bramble
#

well the squid's the only big enemy left with less than 3 weapons so...

nocturne crow
#

Even then, the devs need to work on all areas of development. Not just items and such. sure, they can add it to a list of ideas, but it's not gonna be prioritized over bugs and balancing issues with the current implementations.

brazen bramble
#

wait, eidolon wyrm has 2 weapons, what if i suggested an electric yoyo? that sounds like a cool concept

queen sail
#

Squid needs it more

brazen bramble
#

i wanna leave it for thomas

void kelp
#

ngl it sounds like a specific item you’re suggesting

sand umbra
#

^

#

specific item suggs got naenae'd a month or two ago

void kelp
#

thank terry for that

#

heck yeah

#

it’s wild since we’ve actually had a large uptick in sent and implemented suggestions

quick ice
#

I don’t see very many implemented suggestions

#

Just a bunch that have made it through to the team with no responses for them

nocturne crow
#

yet

void kelp
#

1 or 2 small things getting in is still better than nothing!

quick ice
#

true, but I'm more concerned as to why there are so many suggestions that haven't been turned down or confirmed yet

#

if they were turned down it'd be fine but right now, a lack of response for week old suggestions just seems like they aren't paying much attention to them, even if they have some support

nocturne crow
#

Keep in mind that they recently released an update. They have to be looking out for bugs and balance issues first for a bit. That and the suggestions have to hit 100 or more stars for that particular suggestion to be sent in to the Dev team to look at. Even then, prioritize bugs and balancing first, work with suggestions after.

hollow shell
#

Some suggestions are decent but don't garner explicit approval nor explicit rejection

#

Devs see it and say "ok"

void kelp
#

also wow the absence of merk even for a week really does make a big impact ;w;

hollow shell
#

True

quick ice
#

no it's not a huge deal or anything, just if the devs are reading through it idk why they can't give an indication that they did

opal barn
#

if it gets sent to the dev server, it's read

void kelp
#

the green check mark is the indication

quick ice
#

gotcha, I thought that the check just meant that it was sent

hollow shell
#

(It does)

#

If it's sent then it's very likely that a dev has seen it

#

I know Ozz goes through all of the sent suggestions
and a few others are relatively active about it too

#

but not all suggestions get commented on by devs

hollow shell
#

@grand badger By "sea urchin" are you referring to the Victide set bonus?

grand badger
#

Correct

hollow shell
#

Daedalus, Reaver, Ataxia, and Silva also have minions like that

#

and Pearl of Enthrallment I guess

zealous ridge
#

a lot of summon set bonuses work the exact same in calamity

#

by that i mean "extra minion that doesnt consume a slot"

hollow shell
#

Regardless
good suggestion

zealous ridge
#

which i personally dont think is the most interesting thing ever, but alternatives are hard to think of atm

#

but good suggestion, soulchunk

grand badger
#

Fair point. I have changed it to mark that the ”static” minions have only been counted for actual weapons

zealous ridge
#

actually, hot take...
turn the minions summoned by the set bonuses into actual staves henkhenk

grand badger
#

Although, the sea urchin is still very lacking. I remember the needles being very random and hardly useful. Can’t speak for the other ones however

zealous ridge
#

the other ones are pretty nice to have, but i always saw them as boring because they were basically just sun spirits with different projectiles or an already existing minion

#

although, it is relevant to note that, specially with the post ml sets, its not the ONLY set bonus effect those armors get

zealous ridge
#

okay so, quick suggestion question

how would people feel about making the crafting recipes more interesting post-DoG?

i feel like a lot of weapons in that tier are just "cosmilite phantoplasm BAM new weapon" without any interesting requirements

i was thinking, for instance, adding nightmare fuel to mourningstar's recipe, and endothermic energy to the minigun's recipe (they're just examples)

i know its a small thing, but it would be nice to see in my opinion

hollow shell
#

I do agree very much so

#

It's something I've noticed for a long time

#

You don't even need to be restricted to Post-DoG materials as long as it's crafted at a Draedon's Forge
(although it'd be less confusing if the materials were indeed post-DoG)

i.e. Devil's Devastation could use Ruinous Souls instead of Cosmilite, Primordial Ancient could use Divine Geodes, and imo Divine Geodes for Mourningstar as well

zealous ridge
#

that's true

#

i think thats a relic from before draedon's forge, right?

hollow shell
#

Probably not

#

Draedon's Forge has been around for a while

zealous ridge
#

draedons forge was added around the time DoG got his third (?) sprite, that one being the sprite featured in DM doks first MV on DoG

#

i think

#

might be earlier

hollow shell
#

Ah
I only started playing Calamity when DoG had that sprite
so I wouldn't know anything about the mod beforehand

zealous ridge
#

it was a damn long time ago

#

so its understandable

queen sail
#

Draedon’s forge back then had perennial palette fyi

hollow shell
#

mhm