#suggestions-discussion
1 messages · Page 697 of 1
Demonic Pitchfork is ass
Why is it still in
Like one
and most weapons are kinda filler
its worse than the crimsaber
Recipe is 1000 iq
its like baby’s first weapon
There are quite a few Underworld weapons.
Because we all know melee weapons become mage weapons
I would remove vivid clarity, for example.
Why
Too high iq
would you rather have something usable like helium flash
Well, if there's no filler weapons then technically all the currently interesting weapons will all be about as interesting as each other.
And so they become...not so interesting.
The helium flash.
This.... thing.
Some filler weapons are needed
I like big crafting trees
vanilla has us covered on that front
Yes
True, except for post-ml stuffs
and yes, don't get me wrong. you need normal boring stuff
Anyone got a complaint about the fact that every class turns into a different class?
because that both serves for completeness / immersion, and to make better content standout
filler weapons are needed to add a sense of variety, tbf
@half basalt vanilla issue, hate to break it to you
Also is it just me or was the old apoth/drat recipe better?
But too many ain't good, ye?
Like Mage just turns into a fuckin ranger around post ml
Here's the problem with calamity, everything tries to stand out. And some of it does a better job than others.
Summoner is always Summoner, @half basalt
and there isnt 7 classes
see I want to agree with you
Implying more classes is a bad thing
except I'm also going to have to hard disagree with you
Staff Of The Mechworm, good Arceus, what the fuck.
more classes is a bad thing
more classes with more weapons for every class which you can never possibly care about or keep track of
rogue was a mistake and I've been tasked etching that mistake into stone
If the classes are filler, it's bad.
More classes is less of a bad thing and more of a pain tbh
and make them multiplayer gimmicks also
you're welcome that it's compatible with throwing
Bc there’s a lot of stuff to consider
Why is rogue bad.
Also wtf is cinquedea
Bard is fun and i will die on this hill
And glaive
because rev+ boss AIs were more important than finishing the mod's announced content
evidently
Well yeah
otherwise rogue expansion would be out rn
it had to be finished at some point
or fleshing out the variety of existing things in the mod that seriously lack a reason to exist beyond 1 or 2 bosses
You guys needed more than just “Starts phase 2 at 90% HP”
hahahaha holy fuck
I'm ready to be smited for this assertion
that's a mood
@sand umbra Murasama
Boss X starts phase Y at higher hp
in terms of polishing content
That's a god damned mood
That’s a calameme bad shit i heard in fargo server once
Also thank fuck soul piercer isn’t just stronger elemental ray that somehow isn’t related to ER or VC at all
Fargo’s poisons you for stepping in water
Fargo Wells, find at your local Fuckoffland near you!
thats Masomode which is like deathmode but gives you drops
..what.
@sand umbra bosses rule calamity. everything revolves around them. every weapon must be useful for them. everything must be balanced around them. no boss is allowed to be easy, EVER (except desert scourge for some reason).
If it brings you pain then its intention is working

Mr. Crabs is easy.
Well, KS and DS
KS is harder than ds
Guys lets make the bloat from isaac in terraria
KS and DS are supposed to be ez
PBG isn't that hard.
but everyboss else has to be difficult™
Shitty game design = good game design because lol memes!!!
p
PeanutButterGamer?
In any case
Tbf DS has platform and grenade memes
Plague.
Bringer.
Goliath.
Ravager is easy.
Does it royally bother anyone else that the Conclave crossfire uses a Conference call texture and THE conference call doesnt
the problem is calamity adds no real new events
I will die on that hill because I believe that calamity goes about designing a cohesive experience completely wrong
.
Cloneamitas is a fucking joke.
so you cant balance anything for that
Because events are aids to code iirc @smoky wagon
they aren't
Last i heard
they're not bad
"Ravager is easy"
Now that's an unpopular opinion if I see one.
Typically all I see with Ravs are complaints about how he's (too) hard.
just override spawn pool
Making fucking awful vanilla miniboss armies two shot you
Brimmy is fine as long as you have a rod.
buffing vanilla events
except nothing new happens
it's literally just more HP and more damage and more two-shotting
it's in an attempt to make lategame content, but yea there are some serious issues
also known as WHY DON'T MOURNING WOODS DESPAWN FOR THE LOVE OF ALL MOTHER FUCK
a lot of things are fine as long as you have a RoD
if they changed up the enemies in ways that actually meant somethign it'd be great
again, like I said, snap
guys its boring what do we do
If you’re gonna buff existing stuff do stuff for it at least
What is Post Doggo Santa-NK1?
Oh i know: 500 DAMAGE LOL
Server Suggestion: Have an official Doc for Calamity Power Scaling, in real powerscaling tiers, like Planetary for example.
Why? It'd make it much easier for power scaling debates.
Actually why is frost moon Post doggo period?
( filler, that's why )
power scaling debates?
No, I mean the difficulty.
it's there so you have literally anything to use your fancy post ML toys on
Also yeah, new events would be nice.
Some have happened.
i am not memeing when i say vanilla events buffs need to be replaced with original new content
where?
otherwise calamity's post ML experience would fall on its face as a hollow boss rush that ends in a boss rush
its a serious flaw and easily the worst part of calamity
Also please save the power scaling shit for #lore-discussion
...I just realized
the Terminus
That's where it'd be.
Because I literally do not want to deal with my brain being fried
but is it necessary?
Ohh yeah, now my joke is relevant.
terminus drops from yharon but still says its sealed in the abyss
It'd clear many things up.
the answer is that despite being able to kill literal gods which can blow up planets, yharim has yet to prove he is capable of anything close to planetary annihilation
deep inhale x2
so calamity's power scaling means fucking nothing
not to mention the broken power curve in game
is planetary annihilation broken now
@hearty yew honestly at this point Yharim is probably just a mary sue in the end
your dps triples like five times post ML
If you do basic powerscaling, you can tell he's far above it.
power levels are bullshit tbh
why can terminus drop from yharon
better yet, why can it drop from yharon multiple times
I'll explain
post-ML power scaling is absurd
Because the bar is raised way too high
if they gave the events a makeover it'd be AMAZING. make some new thematic enemies for the events. maybe for pumpkin moon Draedon's abominations escaped into the wild. maybe destruction of the devourer caused a meaningful increase in power of the enemies. maybe the pumpking can fade away and do a teleporty bit(a bit like signus) for the ice queen i'm not sure
Because fab got mad
Skipbossbossbossbossbossboss
WoF
Skipbossbossbossbossbossbossbossbossbossboss
ML
Oh sorry bish, you gotta fight a buncha bosses in a row now! What? This isnt consistent? How about fuck off.
At the very least Solar System level via being Far superior to Deus, who devours Celestial bodies by the dozen.
Because shrines didn't always have chests
Because of slopes
Which is now fixed
That's the hilarious part at the end of the story
why is the first immediate major boss post-ML capable of having literally double the health
Yharon doesn't need to drop terminus anymore
Technically post mo is still nonlinear up to yharon

X this isn't the place for powerscaling
actually no
three times the health
Which isn’t much but then again there’s isn’t much left post ml
at least it makes a good counter for how many times ive beaned the dragon in total
Jesus fuck, i just now realized
...Does this discussion even belongs in this channel anymore, actually?
I can't recall the original topic before it turned into this.
But it all started with fab being mad that people couldn't play his boss rush
No. It doesn't.
Yeah. What is power scaling in this mod?
oh yeah
we're still in suggs discussion
I'll leave before I get warned.
should we move somewhere 
I can make a thing for it.
Then we should prolly wrapped up this convo now
This has gone on for a lil too long 
Aight.
That or #calamity-mod-talk , yes
yes, it does belong in this channel. we are discussing flaws within the mod and trying to figure out what would fix them
Nah. It is calamity related.
yes, devs get warned. it does happen.
or at least from my Point of view
👋
it seems to fit almost perfectly
That's for #calamity-mod-talk
This is for discussing about suggestions in #suggestions-voting
power scaling is a flaw?
i cant explain worth a shit, but it's trying to come up with a suggestion that would fix things in the best way possible is it not?
power scaling gives an artificial sense of value to new gear
it's deliberation over what kind of suggestion would have the best effect on the mod.
At first it was that.
Before y'all start going on sprees about pointing out the flaws of calamity more than trying to come up with a way to fix it.
That's why I want the convo to wrap up, or atleast calm down.
well specfic item suggs being banned makes it harder to imrpove stuff like the bad events
Yes, but you spent time pointing out the flaws more than you're discussing about how to fix it.
I feel like a “specific event suggestion” would go nowhere
Devs just see it and go “no lol”
Yes but did you guys actually suggest improvements as much as you shit on what you were talking about
yea
^ what kirby said
Like this is why most criticisms go bad
Anyways, if y'all wanna continue discussing about making a suggestion to fix the flaws of calamity y'all poitned out, go ahead.
Make nightmare fuel a entirely new event and make endothermic energy found from new undeground snow biome enemies
But don't just keep pointing out flaws without actually coming up with solutions for it.
People get caught up in the flaws so much they forget the good exists
have there be new minibosses which drop large amounts of them
popping in just to say https://discordapp.com/channels/225030931008847874/465195069406707722/627362386483085342
And it becomes an endless circlejerk of more “Calameme bad”
good exists, but the good doesnt need to be fixed
thank you for coming to my ted talk, please be productive if you're going to bring up issues
that's my logic on it
back to essay
if i don't complain nothing gets fixed XD
complete silence because nobody cares about your epic oc
Guwa will you please cut the crap already
^
we are in agreement
Fine ill just stop caring
Please don't be dramatic about it.
I'm sorry you have to moderate this, but the truth is there, everyone does want it improved.
Mhm, I know.
we just don't have a consensus on where or how to start
my essay it is a mystery
I’d prefer somebody would not care than constantly be dramatic in showing the flaws of a mod and then just be complaining how tragic and horrible it is

Okay here's my two-second smackdown of today's events
I could complain in any way and it would be shot down
Not if you put valid points into it.
Ok i will
Because you spend more time shitting on it than suggesting how it can be cleaned
Rehashing old content from a mod that adds very good original content looks bad
Bumping damage values to absurd levels is lazy design
post ml needs new expansion and new events
thats my reasoning
sorry if i was brash earlier
i said those earlier but it was less concise
Kirby, we don't think the mod is bad, it's great(we give a shit, that's why we complain)
This is the suggestion channel, we dont suggest fixing content that isnt broken
If i though this mod actually sucked i wouldnt have donated money
normally
Stink, that one's been cleared up already.
No need to bring it up again.
I would say it’s understandable how flimsy post ml is considering Terraria itself is pretty much completed after moon lord
But effort can be put in
I really like most things in it but some things i feel like just go under the radar
a stone was thrown before my own... that has a nice ring to it
Like once moon lord is defeated you pretty much explored your entire world
obv there are priorities atm but i do think removing rehashed content should be considered
because there is no clear consensus
Post-moon lord is indeed a glorified boss rush
You have to think of interesting new content while using things people are used to
just repopulate biomes with new enemies
have new enemies when uelibloom and bloodstone spawn in their biomes
SoA has a much more polished post ml experience but all it adds in terms of worldgen is
New dungeon enemies for phantoplasm
One infection
new enemies
new events
potential worldgen memes if redcode becomes optimized enough to allow it when JE comes out
whats SoA stand for?
It’s hard to keep up Terraria’s exploration aspect simply because what is there left to explore
You just have existing stuff you walk back to
What would be a way to fix the buffed events that is more than the unfortunate "Make the numbers bigger" approach
I say give the enemies appropriate attacks(at least the bosses)
Honestly
Maybe expand the underground astral infection post-ML
X can need Y but don't make claims that you can't back up with any thing more than it feels like less than other parts, because that actually exacerbates and perpetuates a mindset of content for its own sake.
Additionally, when you get called out for inserting complaints and a narrative of degrading mod quality without anything positive to work from this, don't shit yourself and totally-not-complain about how the mods and devs are silencing anyone who disagrees with them.
The first step of highlighting issues should only be taken if you already have a way to step to the next one, which is seeking improvements with logic behind them. If you can't fit that, don't make outcries and complaints for their own sake; all you're doing is being a burden on discourse.
like how hardmode expands the world evils
Just remaster the Moon Events post DoG
tl;dr it's good to see issues, but only if you try to do something reasonable with that info
Ugly wall of text
Hardmode hardly expands the world evils. It's an issue with vanilla.
Maybe add new events entirely for it..?
calamity could pick up the ball for post-ml
1.1 was a sign that the world evils would become more relevant than 1.2 decided “Hey jungle is cool lets make it pregnant”

... who was the text wall aimed at?
I know it's a big thing to ask for, but it would make post doggo events much more interesting.
Hive Mind and Perfs being HM bosses is something I'd absolutely stand by happening. Would give way for a boss that actually makes sense to introduce Aerialite as well.
aimed at themselves to make themselves look smart
the entire fucking chat as of the last three hours

Hmmmmm
I may or may not be very mildly biased because one boss idea I've had fits this bill to a T despite not at all being an EE idea
Have cryogen as a pre hardmode boss maybe
h
idk im throwing wacky ideas aroud
(Yeah, why is it Hive Mind and Perforators that bless the world with Aerialite? That makes no sense.)
Question is what kind of boss should it be thomas
What would it be
A harpie king/queen?
that is for me to know and for you to maybe find out
Don’t really wanna think of some grand harpy because SoA has that already

then again boss suggestions are a no-no
Also, I have a... weird relationship with the Fallen Star biome.
This is just brainstorming
what does SoA stand for?
It's kinda just.. there.
Shadows of Abaddon
Shadows of Abaddon @hearty plaza
it's a mod
Maybe event bosses or minibosses could have effects based on the evil in your world.
For Crimson a more Ichory theme, while Coorruption uses cursed flames(and God slayers Inferno would be cool)
thank
previously titled "SacredTools"
The bars are basically useless outside of a few items
Technically yes
is that sarcasm
Well i mean uh
I joined this room in the past 20 minutes i didnt know about people arguing for three hours
He's been postponed enough
Any ideas off of evil themed difficulty increases post DoG?
Something about the blood moon?
i joined around the same time. i didn't know it was going on for so long
New enemies that ignore tiles and a miniboss
I can't tell if you're implying we should focus on other shit before moving on with the mod's progression
or if you're making a joke because Draedon has already been postponed so hard
Aside from Bloodflare, not touched on much.
Former
Ok welp
devs aren't going to like to hear that
post-ml enemies should be very agile and probably have a way to get to the player easuly
I think you guys should try and clean up some stuff
i'm going to back out of this shitshow of a chat
No fuck, devs aint gonna like hearing that lol
Otherwise this probably wouldn’t be as intense as it was a few minutes ago
https://discordapp.com/channels/225030931008847874/465195069406707722/627370343107002377
I meant all of what I said, please be nice and add things to the discussion, this has been a public service announcement
cyas uwu
Probably because they've been actively working on it.
I mean ig but
@queen sail actually the jokes on you draedon's update or the one right before it is slated for massive content cleanup and improvement

^
O o f
^
In that case, all the better. We should put in our suggestions for that update. I guess.
Alright. Now I'm actually gonna dip. One less dev watching.
:cri:
I always encourage high value suggestions. Because I can promise you they don't get ignored. They get added to the huge laundry list of things to do when we get around to that grand improvement update
Hm
^ Mhm, what Ozza said
Because I'll be clear, we don't have many of our own improvement plans
Outside of what I have plans for, which is mostly making code more efficient

It's just that some things take a while to be implemented and/or they are other higher priorities.
Should I just suggest to completely remaster the buffed moon events to be unique instead of stat buff memes
It's likely to turn into a colossal avalanche of implemented suggestions
Like upgraded versions of the enemies and minibosses
Something pertaining to that is coming, Kirby
Oh, goody
yes that I can also confiem
@hearty yew wait. Thought you had your own complaints. What about those?
Anyways please give love to my boi Razorpine :cri:
specifically, new unique foes for buffed moons
^
My fav wep from 1.2 needs love :hypertrauma:
razorpine is where it should be balance wise
Mistlestorm?
way too strong in vanilla
Yeah though i heard it’s decent where it is in comparison to other options
You had your own complaints and issues with some parts of the mod.
You aren't going to ask the devs about that for the update that's coming?
He probably already did
no, I'll just do it myself
I'm the lead programmer. I'll just make my own improvements. I keep a to-do list of long term tasks for this purpose
(lead non-Fab programmer)
I gotta admit that rev golem is actually p cool
(yes)
Kudos on that
Still havent seen Rev Golem.
thanks I guess
Namely the head actually does something now 
Yes
I plan on nohitting his enraged version sometime soon
O shit, not on the latest version
@half basalt golem head is a player position locked turret and golem body can spam lasers and summon fireballs on stomp in p2
Wellllllllll
Basically the shit you’d have expected expert golem to be somewhat
Locked turret?
As in he locks onto your position.
And he shoots at you?
Yes
Ah, so no circling
if the astral blade was in the terratomere recipe, then the said blade would be pretty much irrevelant, because they are on the same tier
astral bars are just in so xeroc greatsword has at least some use on deus
Or maybe we can make Terratomere post-ML by adding Luminite to the recipe.
So Astral Blade can be still relevant.
Of course, Astral Blade and Terratomere should be buffed.
Because Terratomere gets irrelevant after getting Ark of The Elements and Omega Biome Blade.
But the weird part is Astral Bars are really irrelevant aside from Armor and maybe a few weapons.
and it's a good weapon to keep in early Post-ML until you obtain Ark, Biome Blade or other weapon that melee has in their arsenal
They are like they don't exist, they are just there.
You only use them to craft Armor, Starcore, maybe one weapon for your class and that's it.
They just become irrelevant as soon as you get them.
You only use them for Pillars, maybe Moon Lord and Deus.
there's a bunch of things like that tho
but they just get kinda outclasses by the other weapons at that tier
But they would have more uses
Xeroc greatsword was only ever directly outclassed by terratomre
now it isnt since they are slightly different tiers
@signal prairie is that why he constantly says the head quotes despite me not touching him?
yep
More or less I’d rather have that fixed so that DoG isn’t a rapper anymore
@ashen warren that's exactly what i said last night.
Yeah, about me saying I felt weird about the Astral Infection, the Astral Bars are basically useless, aside from one mana upgrade.
The armor is very meh.
The tools are useless, as you'll probably already have a shroomite digging claw or Picksaw by the time Deus is dead.
And overall it's pretty forgettable, if it weren't for the giant fuckin crater.
@zinc thunder I don't think legendary scaling is returning
Theyre supposed to be good for their tier
Some of them are
And scaling is not coming back bc it made playthroughs use one type of a weapon and it was pretty tedious to balance
I guess
only 4 good ones are Blossum Flux, Cosmic Discharge, Malashite, and Aeigis Blade
It's already been sent, there is no reason to post it again
At this point I may just remove the reactions from it
There is no point in re-suggesting it
@polar dock Amidias/Sea King already sells truffle worms post-Fishron
Lore reasons iirc
Remove aegis blade from that list tbh
O

aegis blade is good
And add shpc
perhaps
There's so much information to take in
Yep lore reasons
Amadias’ pet, Duke Fishron, ran after the destruction, seeking haven in the other ocean, with the only thing getting his attention being his favorite snack, truffle worms.
somebody put him down, his rabies in expert mode make him go NANI?
honestly
Skeletron teleporting is a neat idea but like
why can you not tell where it's going to put him at all
it makes the fight a dozen times worse to deal with than it needs to be
a telegraph would be v good
like, if nothing else can change about Skeletron
then only have this change
because this alone would fix like 90% of the problems with the teleport mechanic in the first place
I thought that we already accounted for that where Skeletron will teleport in a similar manner to Duke Fisheon
It's just much slower
honestly
no?
the moment i heard that skeletron in the newest update teleports around now
or at least, if it has happened, I've never gotten word of it
I thought "oh, good, more bullshit teleporting that gets players killed, and on Skeletron no less"
did I miss a memo?
sounds like i was fuckin right
Crab brought up the teleport in the Dev server
Fab adjusted it to make it very predictable
ah.
ah.
We did that prior to the updates release
predictable as in, skeletron yells out ooga booga before teleporting?
When I tested Skeletron I thought it was perfectly fine
...I've fought him quite a few times in the newest update and I never saw any sort of tell for Skeletron's teleport
Yeah, what Yat and Thomas said.
or, more specifically, where he'll be after it
there's a tell for when it'll happen, but not one for where he'll be
which is the important thing here
If you are moving right, it will teleport right, vise versa
that's how I thought it went
doesn't seem that way, from my experiments
lemme try, i'll go download it
I just treated if similarly to Signus and it went well
it’s also now on the mod browser
fab didn’t announce it but it was kinda implied since he moved
so... it is, or it may be?
imo an indicator of where he'll be is less interesting than like, a telegraphed sfx or something
especially if he can just inherit duke or yharon style teleports which can only be in 2/4 spots anyway
also hey hectique
hiya
i havent yet fought skeletron but im always a sucker for proactive dodge mechanics. making you think ahead a step is way more interesting to me than see indicator > run other way
you should be concerned about both
okay lemme rephrase
I'm mainly concerned about what's fair
given the fact that Skeletron is a pre-Hardmode boss I refuse to believe having no indicator at all of where he's going to be after a teleport is fair
it's a higher difficulty, I get that, but the line between too easy and too hard seriously needs to be drawn somewhere
my general counterpoint is that if you can see where he'll be it's a rather self defeating premise -- he teleports, but you already know where beforehand, so its a huge shrug
hence why i think predetermined + sfx is an adequate compromise
doesn't help that he can be doing literally anything when teleporting
If only sfx wasn't garbage and any sound couldn't override it
Plus not everyone plays with stereo
meaning if he's spinning while teleporting he's also probably right next to you and ready to combo your ass into oblivion 
i mean, masomode does something similar
also! some of us play the game muted
as long as you use the right sound
And in maso the wof roar is skipped half the time
Gotta love being randomly seduced by divine laser but that's another talk
mmmmm, i suppose thats true that some players go muted, but a similar idea is used in the yharon fight atm
I really prefer having a visual cue because I don’t play w sound on
Like?
and i dont recall people complaining about that anymore
yharon telegraphs each teleport dash with a roar
I mean he also telegraphs each teleport dash with a shitload of dust where he ended up
tbh I use the minimap for my cue and all
and his map icon remains when he's doing so
does the skelly map icon not?
there's still a tell
it's not an obvious one, but it's there and it's enough for people to figure out "hey, I should notice xyz thing"
Teleport dashes in sp7 are accompanied with premature regular dash which is far more reliable info
Plus sfx plays after the teleport so it really is mostly for visuals
Skeletron's teleports are instantaneous with no tell as to where he'll be after the fact
i mean, it at least helped me learn it crabbo, for what its worth
which easily sets up cheap hits, especially if he's spinning while teleporting
figured, just explained why it's not that relevant
You can't guess from sfx where yharon will appear
so long as there’s both a visual and aural cue it should be good
ye but the movement at that stage makes up for it luckily. prehm movement isnt quite as lucky
yeah pre-HM movement is
ass
which is the other thing
you don't really get a lot of room for error with a teleport in pre-Hardmode because mobility is sorely lacking until later on
i mean, if a visual cue is required for a compromise so be it, i just find it to detract from the whole teleporting idea in the first place -- but totally removing it would be a bit much anyway LOL
i mean, there were already two teleporting prehardmode bosses 
this one just moves fast
yeah
Brain and HIV Mind both move relatively slow by comparison, allowing enough time to figure out where they are and where you should be
There currently is visual cue for skeletron which is dust, but it doesn't tell you where the teleport will go
Also, well, I guess it's supposed to be a pace shaker, but it's really inconvenient as well
oh wait 3 bosses then, cuz king slime
give. king slime. lore. 
i would feel better if there was like... a shadowflame outline where he's going to teleport... that might work
but yeah
I like the idea of Skeletron teleporting, but the way it's done right now is just very awkward to deal with for the tier Skeletron is at and doesn't really make the fight more enjoyable or skillful imo
if only for like a second
is the teleport consistent currently though? like does it always activate every... 10 seconds for example?
Now we can consider the following:
There are 3 bosses other than skeletron that teleport in pre-hm
- they have delay on teleport animation, so you really cannot mistake timing unless intentionally bad play
- they all teleport quite far from you (king slime teleports right on you, but you should move already so it misses 100%)
- and most importantly, they DON'T shoot at you when coming out of tp
iirc mrrp wrote lore bc people kept asking for it
but yeah, if a buncha people take issue with audio cue im not gonna throw a fit over it, i just want more bosses that make you think ahead rather than see projectile, perform dodge -- it seems like a visual cue or at least consistent locations is ideal
discord pls stop dying on me
when discord spontaneously dies
anywho yeah the big thing is that there's no visual cue for Skeletron's teleport as far as where he'll be and he can be doing absolutely anything when teleporting
that's what I wanted to address
well, i tested out skelly
also yeah rip discord
but uh
yeah, the exact bs i said would happen
fucking happenexd'
skelly tp'd RIGHT next to me while he was spinning, killing me.
so uh'
So it is somewhat random?
something to add to Thomas' suggestion
having skelly tp is nice and all
but why the fuck is he allowed to teleport while he's spinning?
it is pretty much entirely random, the only constant is that you can tell when it will happen
not only can it happen regardless of what he's doing, he can teleport literally anywhere close-ish to you (pretty sure there's a minimum distance, but still) and he fires a small spread of projectiles on each teleport
yeah, so if he's spinning
and just so happens to teleport right fuckin in front of ya
ya ded, son
3 projectiles plus a spinlock?
fuck no, you wont live through that
3 projectiles and a random teleport location on top of Skeletron being the king of stunlock since before it was cool to stunlock
yeah

At least his skull projectile is removed while he has his arms
correction: while both hands are alive, the skulls are ded
once one hand dies, the skulls start again
I am mildly certain this is also true of when he rezzes his hands, but I'd have to do further
work to figure that out
What
8 - Skeletron Prime head in rev+ no longer fires homing skulls while the arms are alive. - Done
yes, OG Skeletron
I am dead serious what are you doing thomas
Oh okay
So wait can both skeletron and prime can teleport
no
Or is it just skeletron?
only Skeletron
Okay
I think I'd just quit the game outright if Prime could teleport 
LOL
Tbh he moves so fast at times he might as well teleport
Almost every single vanilla one
I can say that ML wasn't tho
ML is the only boss that hasn't received his rework yet, yeah
make the homing projectiles go fuck off
give an idea of how
Yeah current ML is in no way redeemable
what is exaclty bad with ml tho
Easiest way to fix ML is to delete ML and just make cultist the final hm boss
well i mean ML is badly designed but he definitely fits as final boss
cuz of how menacing he is
3 eyes that desync with each other, one attack forces you to move away, another one punishes you for that, and third one catches most dodging strategies
No
Laser is punishment
Phantasmal eyes forces you to not stay under ml
Bolts just screw you sideways
Yeah like i said, badly design
but it could be transformed to be a proper final boss
there's actually a way to beat him between his arms, it requires a roof and some learning about his attack pattern
roof protects from death ray and raining eyes
guys, i'm thinking about suggesting a post-polterghast yoyo because it takes ages to beat DoG with a yoyo:
- made from reaper teeth
- maybe another material that's related? i don't know
the yoyo itself should have tiny spinning razors that resemble the reaper teeth
and i'm thinking it should have a bigger hitbox than usual

oh boy oh boy
'my arbitrary weapon choice isn't good for this situation, please fix'
alright I'm gonna be the fattest hypocrite in the world for saying this
but can we please stop with the subclass-specific suggs that have no bearing aside from "subclass please"
btw there are 3 post-Providence yoyos
this is the thing that annoys me^
I think it'd be better to suggest one of them get some sort of buff or function change to make em more Viable for DoG
there are? why not move one of them to bumblebirb tier or something?
One is dropped by Prov, one is Tarragon, one is Bloodstone
if they're more viable for dog, they'll beat the living crap out of polter
i think the terrarian is fine for providence tbh
and that isn't going to fly
i think the terrarian is fine for providence tbh
Post-Providence, Chao
you've never used the weapon then
not Pre

and the Terrarian's not the focus
why suggest a subclass-specific item if it has no bearing past "subclass not viable. please fix"
yaaaata suggested moving one to bumblebirb tier, that's why i said it
now, if it has bearing such as "a greater sense of variety/diversity in post-Polterghast weapons" or "because [insert class] isn't particularly powerful for [insert boss]"
I can get behind it
if one of the three yoyos were moved, it'd need to be changed thematically
but subclass suggs solely for the purpose of subclass suggs are honestly starting to irk me
at that point, you might as well just make it a new yoyo
Solar flare could drop from guardians
I don't see any changes needed other than stats
Guardians won't be getting any drops pretty sure
they don't drop any weapon though
also Solar Flare is god for CV currently last I checked
that doesn't mean they need to
it is the only one of the three post-Provi throws that seriously works with crowd control
something that is borderline necessary going into the Sentinels
and even then, the yoyo class is so weak against storm weaver, really makes him a challenge (but i'm not here to suggest anything about that)
yes
it doesn't work well on storm weaver, he has tons of hp
so does everybody else post-ML, what's your point
do you mean yoyo bag?
yes, I'm referring to omega crutch accessory
you need it for any yo-yo that late in the game to matter
unless it's Oblit, and even Oblit is mediocre at best without it
You know if the point of the guardians is to exist for one second and then become completely irrelevant until terminus then you’re better off completely reworking them

Into something else
well I'm sorry but like
Lore reasons be damned
Solar Flare already beats the shit out of CV's Dark Energies, if I recall
That would also affect the fight with Providence.
Like, you know what
i'm thinking of either making a new post-polter yoyo, or moving one of the 3,
It'd be pretty nice if guardians were something
I mean yeah
Make the guardians minibosses of hallow and hell
Guardians need to be
something
Each can spawn individually
And they drop separate materials that craft into Profaned Core
sentinels knockoff

You mean unique spawns?
They spawn naturally occasionally
Not a terrible idea but we already have boss music and map icons for em
music being the big one
^
Yes because at the moment you could remove them and make Unholy Core’s method of obtainment different and nobody would care
They are literally three minibosses for one niche that gets filled out if you grind
you could also remove the Brimstone Elemental and make Charred Ore a general gen in Hell, with Crag enemies randomly spawning sometimes if Charred Ore is in the area
Make them do something besides exist for 2 minutes
what's your point
Brim doesn't have anything to do with Charred Ore aside from being in the same biome
also Brim has drops
I could see it. And the Profaned shard should no longer be a summoning consumable, rather than make it a material to make the Core.
you could remove the Crags and have Brimmy just be fightable in Hell in general and nobody would honestly care 
Alternatively
Expand the crag so it's cool
Just like there is an alternative to demoting guardians
and that is
making them something
tl;dr
make profaned guardians actually something rather than a means to an end
The Crag is just... Walk in. Farm Brimstone Elemental for Rose Stone... Leave and never return unless you need the crag itself.
"but Thomas! LC is a means to an end for ML!"
LC drops the Ancient fucking Manipulator--

We could get a group of people to assemble a portfolio for the Brimstone Crag
We already make killing LC do stuff other than the events
Suggesting a huge rework of the biome
meanwhile Donuts literally drop nothing aside from Profaned Core
and LC also unlocks Deuces now
yeah
so there's that
Donuts don't unlock anything new aside from dropping Provi's summoning item
Lunatic unlocking deus is weird imo
btw crag rework is planned but not soon
and you can make a non-consumable version of said summon with Unholy Essence, therefore completely defeating the point of fighting the Guardians any more than once

Is there any talk about what it’ll have
Man looking at this convo and last night's convo it makes you wonder why the devs can't just do everything at once and fix every problem
I mean c'mon just do everything

y'know
there's a fine line between "do everything at once!!!"
and "flesh out what you already have before adding new things so there's greater diversity and perhaps even replayability with the mod as a whole"
Hey should i include the “Make them naturally spawning minibosses that drop parts of the profaned core” in my suggest as an example
that's the conclusion I always seem to come to
I forget, what is this current update for?
Guardians need expanding
Crags needs expanding
Rogue needs expanding
more bosses need higher difficulty reworks
more weapons need to be reworked to be useful/interesting
vanilla weapons need to be rebalanced to be useful
current update adds all the boss AI reworks except ML and brought a balancing wave
Rework the Profaned Guardians to do something different, or just anything, really.
Reason: These things exist for 2 fucking minutes. They only serve one purpose, which gets filled out if you grind Hallow or Hell for five more minutes or if you’re godawful at item management. The fact that their fight is an utter joke in comparison to the rest of the post-ML minibosses and the apparent plan to not even do anything for them does not help. For example, they could be to have each Guardian be their own respective naturally spawning miniboss in Hallow and Hell that drop pieces of the Profaned Core. I don’t really care what could be planned. Just make them do something.
That’s good
suggestion: move the lacerator yoyo to post-polterghast
why: there are currently 3 yoyos that can be obtained post-providence and i feel like they should spread a bit more
also making it post-polterghast will save the effort of making a new post-polterghast yoyo
how's this? needs some polishing of course
But it needs to be more specific
I don’t really want to try pushing into specifics tbh
explain
the only reason I'd even end up moving it there is because of a general Bloodstone move
^
and even then, it'd need some additional functionality to be a worthwhile DoG-fighting investment
@hollow shell anything I should change?
I was gonna say you should be less aggressive Kirb but honestly it's probably fine
i mean, currently it seems like the most reasonable option
as right now it's as plain a true melee throw as it gets
You should also provide some ideas for each guardian
They exist for no reason other than one niche and they’re extremely bland
hold up, how does lacerator out of all the yoyos count as true melee when all the yoyos are internally considered projectiles
using the term "true melee" loosely here
since no yo-yos are actually counted as such
when I say "true melee" in reference to a yo-yo, I'm mainly referring to the fact that it does not fire any additional projectiles
just the main yo-yo itself
ahh
I know 
and items which buff those specifically
Just say it doesn't have any effect beyond just hitting
the point is, Lacerator doesn't fire any projectiles beyond its base one
moving it post-Polter means it needs to have something to make it work as an option against DoG
lacerator, solar flare, verdant
Lacerator's the best option for raw damage, Solar Flare's better for crowd control
Is Verdant big meme
Yoyoers.
Verdant
exists
hey btw, rover, suggestions being sent to the dev server are behind by abt a week; the last one that fits the criteria that hasn’t been sent was tuesday
also smh not using the term stringleader 
but does it really catch up to DoG? (verdant)
verdant is just kinda there
Yeah things have been kinda slack in the deliveries recently
Deliverers busy with other shit
I'll do em or at least some of em right now
I never really saw it as anything spectacular, though I suppose it's not necessarily bad either
i think that just a damage buff will do fine for lacerator honestly
it's just kinda there for the sake of being there
damage buff for Lacerator would make it bully Polter like no tomorrow iirc
it's unique that it doesn't shoot anything
👍👍 thanks my man
yeah but i suggested it to be post-polter
but at this point of the game it's the only 'normal' yoyo
post-Polter Lacerator would need to fire something or get a hefty damage buff to be viable for DoG
or have an alternative option for him (Abyss drop? I have plans for this, don't ask)
but muh subclass suggestions
^

Needs more drops
that's what I had in mind lmao
Fling a yoyo called the Squid's Eye. Shoots out black ink at nearby foes, lol
heck yeck

well i suggested an abyss yoyo a few minutes ago and you threw that away
because subclass suggestions
And specific item suggestions.
because I'm sick of seeing subclass suggestions that aren't actively supported by anything other than "muh subclass"
and I'm the subclass overhaul guy
If anything, the eye of the squid would fit nicely.
The size of a dinner plate. lol
it's just
people give no reasoning for adding a new [insert niche subclass] weapon
aside from "muh subclass isn't viable for [insert boss], fix pls thnk"
I'm sick of it.
then what's your reason for adding an abyss weapon?
giving Squid more drops i think
Because it not only adds a greater sense of variety as post-Polter Abyss drops are terribly monotonous currently, it also gives Colossal Squids a greater reason to exist and grants melee a new viable option for the Devourer of Gods.
It's things like this that are why I've been actively pushing the question of what a new subclass weapon addition can practically offer, because from the dev team's perspective it's just not priority to expand upon these things just because.
Sure, I'm willing to do it and am actively working on it, but that doesn't mean the main Calamity devs really have the time to or have it on their priority list.
Especially given the upcoming rogue update AND Draedon looming in the near distance.
wish i could suggest that reaper yoyo based on the reaper shark, but he already has a variety of weapons/weapon materials
I mean, do think of it this way. There's 3 main enemies in the abyss with good weapons for each class. Eidolon Wyrm. Colossal Squid and the Reaper Shark. The devs may have plans for an item for the Colossal Squid already, that and the item suggestions are strictly Patreon donners only. Even then I think they're holding off on items because there's so many added weapons so far.
Reaper Sharks have enough. They've got three, count 'em, three weapons (Valediction/Reaper and DSD) and a semi-important late-game material.
The thing of it is, these things just aren't on the priority list at the moment.
It's as simple as that.
And I figure that if a practical reason for a subclass weapon addition can be provided, it has a higher chance of being sent and potentially accepted because there's incentive to add it.
So that, I suppose, is why I press the question.
if Thomas, local subclass enthusiast says that he’s sick of “add subclass weapon because I want subclass weapon” we should take him super seriously
^
^
iirc if you want a sentry give Noah $50 to donate to calamity so he can add his bobbit worm idea
well the squid's the only big enemy left with less than 3 weapons so...
Even then, the devs need to work on all areas of development. Not just items and such. sure, they can add it to a list of ideas, but it's not gonna be prioritized over bugs and balancing issues with the current implementations.
wait, eidolon wyrm has 2 weapons, what if i suggested an electric yoyo? that sounds like a cool concept
Squid needs it more
i wanna leave it for thomas
ngl it sounds like a specific item you’re suggesting
^
specific item suggs got naenae'd a month or two ago
and #suggestions-voting has been wonderful to look through ever since
thank terry for that
heck yeah
it’s wild since we’ve actually had a large uptick in sent and implemented suggestions
I don’t see very many implemented suggestions
Just a bunch that have made it through to the team with no responses for them
yet
1 or 2 small things getting in is still better than nothing!
true, but I'm more concerned as to why there are so many suggestions that haven't been turned down or confirmed yet
if they were turned down it'd be fine but right now, a lack of response for week old suggestions just seems like they aren't paying much attention to them, even if they have some support
Keep in mind that they recently released an update. They have to be looking out for bugs and balance issues first for a bit. That and the suggestions have to hit 100 or more stars for that particular suggestion to be sent in to the Dev team to look at. Even then, prioritize bugs and balancing first, work with suggestions after.
Some suggestions are decent but don't garner explicit approval nor explicit rejection
Devs see it and say "ok"
also wow the absence of merk even for a week really does make a big impact ;w;
True
no it's not a huge deal or anything, just if the devs are reading through it idk why they can't give an indication that they did
if it gets sent to the dev server, it's read
the green check mark is the indication
gotcha, I thought that the check just meant that it was sent
(It does)
If it's sent then it's very likely that a dev has seen it
I know Ozz goes through all of the sent suggestions
and a few others are relatively active about it too
but not all suggestions get commented on by devs
@grand badger By "sea urchin" are you referring to the Victide set bonus?
Correct
Daedalus, Reaver, Ataxia, and Silva also have minions like that
and Pearl of Enthrallment I guess
a lot of summon set bonuses work the exact same in calamity
by that i mean "extra minion that doesnt consume a slot"
Regardless
good suggestion
which i personally dont think is the most interesting thing ever, but alternatives are hard to think of atm
but good suggestion, soulchunk
Fair point. I have changed it to mark that the ”static” minions have only been counted for actual weapons
actually, hot take...
turn the minions summoned by the set bonuses into actual staves 
Although, the sea urchin is still very lacking. I remember the needles being very random and hardly useful. Can’t speak for the other ones however
the other ones are pretty nice to have, but i always saw them as boring because they were basically just sun spirits with different projectiles or an already existing minion
although, it is relevant to note that, specially with the post ml sets, its not the ONLY set bonus effect those armors get
okay so, quick suggestion question
how would people feel about making the crafting recipes more interesting post-DoG?
i feel like a lot of weapons in that tier are just "cosmilite phantoplasm BAM new weapon" without any interesting requirements
i was thinking, for instance, adding nightmare fuel to mourningstar's recipe, and endothermic energy to the minigun's recipe (they're just examples)
i know its a small thing, but it would be nice to see in my opinion
I do agree very much so
It's something I've noticed for a long time
You don't even need to be restricted to Post-DoG materials as long as it's crafted at a Draedon's Forge
(although it'd be less confusing if the materials were indeed post-DoG)
i.e. Devil's Devastation could use Ruinous Souls instead of Cosmilite, Primordial Ancient could use Divine Geodes, and imo Divine Geodes for Mourningstar as well
draedons forge was added around the time DoG got his third (?) sprite, that one being the sprite featured in DM doks first MV on DoG
i think
might be earlier
Ah
I only started playing Calamity when DoG had that sprite
so I wouldn't know anything about the mod beforehand
Draedon’s forge back then had perennial palette fyi
mhm







