#suggestions-discussion

1 messages · Page 695 of 1

sand umbra
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now he's gonna actually be hard though

tired haven
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too bad golem is gonna slap you next update
but yeah that's like the only notable skip possible

half basalt
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fun fact: i actually counted every individual boss for each "boss"

sand umbra
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that's some dedication

tired haven
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Well, maybe Skeletron in prehm after you only beat eye

sand umbra
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pre-boss Skeletron is actually less aggravating than you may believe

ashen warren
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Imagine fighting skeletron pre boss outside of normal mode

tired haven
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too bad this one is also buffed next update

ashen warren
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Isn’t basically every rev vanilla boss being buffed/changed?

sand umbra
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I really hope it adds something new to the fight because the changes listed publically don't really entice me at all

ashen warren
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besides ML

sand umbra
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ML's not happening yet
pensive

tired haven
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Well, just about that, maybe with a few exceptions

sand umbra
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but every other vanilla boss, as of next update, is gonna get major AI boosts in Rev+

ashen warren
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Yeah there’s a lot of rev changes

half basalt
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wait, fug, i messed up me countin ;3;

ashen warren
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One change I personally really don’t like tbh are bigger cthulhunadoes in rev+ tbh

queen delta
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Yes the changes are good so far

ashen warren
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Yeah they’re pretty cool, mostly

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EoC sounds hot now

sand umbra
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see I don't like what I'm aware of with the Skeletron changes because they just seem like QoL adjustments to the existing fight

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teleporting seems neat except I have bad precedential experience with other bosses that already do that

ashen warren
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Isn’t maso eoc gonna start teleporting when souls updates too?

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Anyways that’s a bit offtopic

queen delta
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Skeletron but he uses his hands to rip a hole into the fabric of reality and controls your very existence

ashen warren
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Puppetmaster Skeletron™

half basalt
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yeah, he whips you around like a ragdoll

sand umbra
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rezzing hands just seems like a way to artificially prolong the fight, though given we don't know the context of what the hands do on round 2 I can't truly come to a conclusion

half basalt
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actually that would be pretty neat for masomode or smth

sand umbra
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overall the Skeletron changes just seem
really underwhelming.

ashen warren
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How do you feel about minimap icons disappearing for certain bosses?

sand umbra
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But again, there are probably things I don't know about, so I'll keep from counting chickens before they hatch here.

ashen warren
slate crown
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what do you guys think about moving elemental in a bottle to earth elemental? (rare elemental would stay with sand)

tired haven
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Explain sandnados and sand elemental from earth elemental?

half basalt
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mm

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dust bowls

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and sand is a part of the earth

slate crown
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yes but mm

half basalt
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mm

proven tide
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hmm

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how about instead of that

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we make the sandy waifus placeable genie-in-a-bottle type tiles

hollow shell
devout lava
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Yes

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It needs a resprite

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The wall atleast

reef plover
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I was only wondering if it could even be darker without wrecking the aesthetic of it

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i mean it's already pretty dark

hollow shell
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It could be a shade or two darker.

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What I think would affect it the most would be darkening the blue bits

glacial lagoon
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a shade would be nice tbh

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it took me a while to figure out whats wrong

reef plover
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then you realised they weren't the same tile smug

glacial lagoon
rich acorn
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Add the Tyrant King, Yharim pls

zenith hazel
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he’s coming, eventually

signal prairie
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He is a planned boss already

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after Draedon

thin shale
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I’m sure Yharim would be way more punishing than SCal, especially in Deathmode

rich acorn
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If Yharim was added my life would be complete

zenith hazel
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it’s gonna take a while until he’s added, so be patient

thin shale
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Maybe 2020?

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It can wait

silent linden
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Will Yharim be the final boss, then?

thin shale
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Could be

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I was thinking that Yharim should be the final boss

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Considering that he’s far more powerful than SCal

silent linden
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Same, but I heard some people say that another character will be the final boss

thin shale
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You mean Xeroc?

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Maybe

silent linden
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No. Goozma.

thin shale
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Oh

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He’s between SCal and Yharim imo

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We’ll just have to wait for the final confirmations.

silent linden
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Well supposedly if Goozma merged with the Slime God they'd become unstoppable so idk

thin shale
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I’m not sure either

zenith hazel
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he’s no longer called goozma, his name is noxus now

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also if we’re not gonna talk about suggestions, I suggest we move on over to #calamity-mod-talk

silent linden
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Oh, that explains a lot

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I'm out of the loop on this kinda stuff

ashen warren
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read up on the lore documents on #lore-discussion for more lore on the story and bosses

fierce hedge
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@hoary hinge When are you gonna remove that chain suggestion

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An admin asked you to.

hollow shell
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We were waitin for you

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To edit your suggestion

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If you don't wanna include King Titanite's proposed solutions that's fine I guess. It'd be appreciated though.

But at least correct the fact that QB does have an enrage, albeit minor

strong prism
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I must agree with the statement "chainsaws are awesome" i like the suggestion of drill/chainsaw/jackhammer variants of calamity tools

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At first i really liked the idea of an abyssal submarine mount, but the more i think about it the more little flaws i find.(which I find sad as I really like submarines XD)
I like the requirement of having the player reach the bottom of the abyss, it fits for an item that would permit easier traversal of it.
But its existance would also lessen the challenge of the abyss lategame (at least for me the abyss is always a zone that keeps me on my toes) by reducing its risks without even taking an accessory slot. There is my short essay on it

On a second read i cut down a paragraph or 2 in the process of writing this. This doesnt even qualify as an essay anymore

quiet abyss
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I’m indifferent towards this one. On one hand the offense and defense guardians are about to lose their annoying spear attack in the upcoming update, so having them do smth else could be more interesting.
On the other hand, Providence is already fairly difficult and buffing her a lil bit more, even just indirectly, might make her a lil too overwhelming.
We’ll just have to see how well people respond to the idea, I suppose.

thin shale
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My idea about this is that when Providence summons her guardians, her attack rate and movement speed will decrease by a large margin to make the fight sound fair.

placid moth
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Actually, yeah, sure.

thin shale
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It’s a similar concept to Calamitas’ Doppelgänger (When she summons her brothers, she fires her projectiles at a much slower pace.)

zenith hazel
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she already does that iirc

placid moth
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I never knew that.

thin shale
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Or maybe make her stop her movements when the guardians are summoned

fierce hedge
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@quiet abyss This would imply that Providence slows down her projectiles and attacks

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And maybe slow down the attacking in general

quiet abyss
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Provi already slows down her attacks when guardians are alive, wdym?

fierce hedge
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Slower.

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Still slower

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But have her take back her speed every time a guardian has kied

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Really bad example: Providence attacks every 2 seconds, and does 200 Damage on each hit

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When the Offense guardian dies, She will speed up to 1 Second but only deal 125 damage

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I'm not saying its possible

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And it has to be this way

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Its just an example

quiet abyss
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You did read the changelogs for the upcoming update right?
Her attack rate is gonna be based on how many guardians are alive instead of just half attack rate when atleast 1 is alive.
Slowest with all 3 alive, only a lil bit slower than normal when only 1 is alive etc.

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It’s change 224 iirc

fierce hedge
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Oh, I didn't pay attention then

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My mistale

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Mistake*

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But this won't change the DR and DMG she does right?

quiet abyss
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Nope, and I’ve already stated my opinion on these above.

fierce hedge
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Thats fine, Maybe others have a different opinion

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But they could add the DR and DMG idea

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But not Too beefy ofc

zenith hazel
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I’d wait and see what the new provi’s like to give my 2 cents on it

fierce hedge
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Okay you got a point

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@zenith hazel when the update is out and we all got to try it, Could I repost the Suggestion if it's not really that great?

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Do i have permission xd

zenith hazel
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you can probably repost a week after the original suggestion

fierce hedge
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Alright

half basalt
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Oh fucc, my suggestion is at 50 stars

queen sail
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Have a config to switch back to the old Sulphuric Sea color.

Reason: Some people may prefer the old “piss sea” color over the new “mouthwash sea” color, and I don’t really see this hurting anything. :peeposhrug:

hollow shell
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Sometimes
changes happen

sand umbra
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also mint sea superior

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iirc

hollow shell
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and we don't need to account for everybody who doesn't like a given change

marble mirage
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but peepee sea

swift bison
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Mint sea superior

radiant pawn
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mint sea better and more appealing

void kelp
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if we were to have the option to reverse the changes we’d basically like

radiant pawn
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fits the sulphuric acid theme

void kelp
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not really change anything in the long term

radiant pawn
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^

void kelp
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  • a suggestion to bring back the old brimstone crag generation was denied so I highly suspect the same would occur to a suggestion that wants to revert aquatic scourge bathwater into piss sea
radiant pawn
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ew old brimstone craf

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crag*

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spike

queen sail
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Tbf there’s a difference between a liquid’s color and the most asscoded worldgen in modding taxevasion

void kelp
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same concept of reverting a prior change

ashen warren
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suggestion

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toggle for replacing astrum aureus with astrageldone slime

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and another toggle to make syntax error spawn lorde again

distant gyro
ashen warren
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reason: haha funni meme and i miss them

distant gyro
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jajar

ashen warren
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it'll add more content to the mod

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which is always a good thing

queen sail
strong prism
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To Okko's suggestion of rage and adrenaline hair dye i must answer with this.
"Hells yea"

queen sail
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How the hell did a suggestion for changing the color of a liquid lead to more calamemeing

strong prism
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calamitous quantity of memery is always present, somehow this just caused it to surface

queen sail
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No i mean calamemeing as in pointing out an issue and just memeing on it taxevasion

random sentinel
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@strong prism thanks

strong prism
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i never thought of it and it's a genuinely fun idea

random sentinel
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When I came up with it I checked the wiki and thought "why is this not a thing" when the search returned 0 results

sand umbra
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where's my cosmic hair dye iirc

carmine stream
sand umbra
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that's Bad Love Story hair dye not DoG knockoff hair dye

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smh

queen sail
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I mean on one hand you have a point but on the other hand you have to usually find it

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It’s like searching for the giant clam

tired haven
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Even given these circumstances, it still outperforms analyzer due to higher range and far more obvious notification

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But idk if it really needs to be addressed

queen sail
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Just make the healthbar activate when nonaggressive minibosses become aggressive ig

lost agate
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Actually

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Analizer is still useful

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It helps you decide in which direction it is

queen sail
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Uhhhh

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No it doesn’t?

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It just says it’s nearby

lost agate
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You can pinpoint where to go if it stops saying its nearby

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Go up and stops saying its nearby? Go down

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If the bar dissapears the mimic is gone, no indications before that

ashen warren
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and then the mimic despawns because you walked away echdistort

lost agate
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Pretty much

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Lifeform is still useful

void kelp
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is it in the plans for the sentinels to drop treasure bags?

hollow shell
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afaik no

thin shale
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If that’s the case, I was thinking that the sentinels should drop all of their drops with armageddon mode active.

void kelp
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would it be fine to make a suggestion for it, since the sentinels are their own bosses w their own loot tables ?

thin shale
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You can give it a try

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And see what the others think

void kelp
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👍

civic pond
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i had a small suggestion in the back of my head

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have cosmic discharge inflict nightwither thonk

hollow shell
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Reason?

civic pond
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thomas no

sand umbra
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it fits thematically and gives CD a proper debuff to inflict ig

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and also gives slightly more of a reason for Nightwither to exist

zenith hazel
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I’m pretty sure yharon’s immune to nightwither but idk

sand umbra
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brav, literally everybody important is immune to nightwither

zenith hazel
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fair point

sand umbra
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at this point, that's not the purpose HDfailure

civic pond
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Ok anyways, nightwither is kind of an underused debuff, it thematically fits ^ and frostburn is kinda really bad for that tier regardless

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extremely minor change

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but it kinda bugged me

sand umbra
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frostburn is ass for post-DoG regardless yet everything DoG drops inflicts it

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hmmmst

civic pond
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:ech:

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also SE already inflicts daybreak

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so i dont see why not

hollow shell
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SE?

civic pond
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solar eruption

sand umbra
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Solar Eruption.

zenith hazel
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exo freeze sounds nice but it’s not an exo so...

hollow shell
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Gotcha

civic pond
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brav

thin shale
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Does DoG weapons inflict God Slayer inferno? (I forgot if it does)

civic pond
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it indirectly uses it

hollow shell
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They do

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Well actually

sand umbra
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no

civic pond
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no wait

hollow shell
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Cosmilite weapons do

civic pond
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shit thats glacial state

hollow shell
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DoG weapons dont

civic pond
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fuck

sand umbra
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DoG drops inflict Frostburn

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for some reason

zenith hazel
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imagine GSI mechworm

civic pond
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CD's player buff

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i always forget what its called

thin shale
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I was thinking if DoG weapons should inflict God Slayer inferno too

sand umbra
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I don't have to imagine GSI mechworm

zenith hazel
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cosmic freeze

civic pond
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ah thats it.

sand umbra
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because it's literally just mechworm

zenith hazel
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increases regen and defense iirc

civic pond
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Anyways can i just suggest it?

thin shale
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Judging that DoG does inflict that debuff

civic pond
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yeah and inflicts glacial state on anything near you

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a

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I'll just go and suggest it then..

sand umbra
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changing the debuff something post-DoG inflicts is not going to change the weapon that inflicts it
that's a constant with all the debuff immunities scattered about

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it's simply for thematic purposes at this point

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and consistency with other weapons on similar tiers

zenith hazel
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the one huge benefit I can see from the sentinel treasure bags thing is that you can farm dark spark easier

thin shale
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Exactly

sand umbra
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dark spark is a fucking nightmare

zenith hazel
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also building blocks, to an extent

hollow shell
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That's slightly odd reasoning, spiderparent

thin shale
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Well Dark Spark can shred DoG

karmic stone
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The only reason frostburn is inflicted by DoG gear is so that enemies have purple+blue particles around them

hollow shell
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I'd say consistency is the #1 reason, and so they work with Arma

karmic stone
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Which shows how ass debuffs are

sand umbra
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consistency is already listed as a reason though thinkies

hollow shell
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Yeah but it's not the main reason

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His main reason is that Expert+ players may not get drops other than the materials and therefore conclude that there are no other drops.

void kelp
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tbh my reasoning isn’t in order of importance

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if you want I can add more abt inconsistency

sand umbra
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i mean i figured consistency was the biggest reason from the start simply because these three are major bosses in their own right

civic pond
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Have Cosmic Discharge inflict nightwither instead of frostburn
Nightwither is an underused debuff and this would be another weapon to utilize it, inflicting it would fit thematically, and frostburn at that tier doesn't really make sense. Also considering Solar eruption already inflicts daybreak which is essentially the opposite of nightwither.

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a

hollow shell
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Flip the two sentences around

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if you wanna keep the Expert+ players bit

sand umbra
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I like this, Doge--

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...idle thought:

hollow shell
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Yeah that's fine I guess

sand umbra
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has it been sugged before to have DoG drops inflict GSI instead of Frostburn?

hollow shell
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Frostburn does thematically fit more than Nightwither but it does not fit in terms of the damage it deals

sand umbra
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I mean, thematically, GSI --- the debuff that DoG inflicts in the first place --- fits better than both, but I digress~~

civic pond
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cold fire

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bottom text

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also frostburn is kinda bad..?

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I don't know that kind of confuses me

hollow shell
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Technically no, Thomas

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That has not been suggested before

civic pond
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:bruh:

sand umbra
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it hasn't?

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nani

hollow shell
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or at least

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it has not been delivered

void kelp
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added more ?

hollow shell
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if it was.

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Yeah that's better spider, thank you

void kelp
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:3

honest crane
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Suggestion : Add a config option that allows a boss-expertise forms of revengeance and death
Reason : Some people including myself aren't willing for the health increase but would enjoy the other parts of the modes

void kelp
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the changed AIs are pretty much part of the increased difficulty tho

honest crane
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ya but the health increase

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makes things harder

void kelp
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you get adrenaline

foggy kindle
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I guess it'd be fun for some that can't really dodge for a 45s straight (20? with full boost)

reef plover
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i don’t see why the health increase is a big difficulty increase

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It doesn’t make the fight harder, it just takes longer

foggy kindle
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Longer is harder imo

void kelp
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it’s why the rippers (rage/adren) are considered a part of the fight’s mechanics

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so although fights can take longer, with proper play they can be shorter

arctic notch
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Regardless, Rev+ is shit.

karmic stone
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That's entirely subjective

arctic notch
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Ik.

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Just stating my opinion.

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My opinions are highly controversial sometimes.

lost agate
hollow saffron
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how is rev+ bad

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have you even finished a full playthrough of it

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silva is practically dead

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the rest are all deceased

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but why

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you know they're deceased lol

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at the very least make a suggestion on it

rich acorn
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I have completed the game and read all the lore so yes i have finished a playthrough

jovial spire
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ALL the lore? I've made 2 docs going decently in depth and there still stuff ive probally missed. @rich acorn

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not because theres an abusurd amount but because its hard to find sometimes

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Going through Fab's and Mrrp's messages for a few hours is not fun

rich acorn
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it took me a week to get everything but yeah

proven tide
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so

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tablet's still broken

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but

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i feel this required a diagram

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so

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what if we were to re-implement the old profaned energy mechanics

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instead of just having the one at once, every new one spawned added to the branches of the first one spawned rather than having its own

hollow shell
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... ah

proven tide
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yes

hollow shell
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So, uh

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Why

proven tide
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see panel three

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made the biome actually interesting and difficult to deal with rather than i shall now put a wall on either side of me and shoot the scorn eaters through the holes

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gave it a kind of gimmick wherein once one was down you tracked the new branches to the next one

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just cap it at, like, three or four rather than ALL OF THEM

hollow shell
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sounds like Scorn Eaters need a change, not the Energies

proven tide
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energies are fucking useless now

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scorn eaters probably need a change (like block swimming, perhaps, or a fire spit) but who the fuck cares about profaned energies

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there's just the one, it has slow firerate, the projectiles are laughably easy to avoid, and it can't even move

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now, having half a dozen

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that provides an apt challenge for even a decently p-ml char

hollow shell
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Boost their fire rate or smth
no need to accomplish the same thing in a much more chaotic and less-likely-to-be-approved way

proven tide
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chaos is good though

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fire equates itself to entropy incarnate

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just cap it at three

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nothing insane, but at least a real threat

hollow shell
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Ok

proven tide
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having higher firerate still means the majority of the threat comes from a single direction (or two)

hollow shell
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Well the point of the smallest fires is that they drift for miles

proven tide
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or you commit y-position +5 and win

hollow shell
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What if they have the higher ground, Vetakin

proven tide
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then it's over

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and i have no complaints

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oh, shit, what if

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instead of branching out they branched to a generally more upwards direction

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and then the big flames fired in sets of two rather than one

hollow shell
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More effective at raining hellfire

proven tide
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that swayed back and forth mirroring in tandem

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à la toriel's fight

hollow shell
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.. nah

proven tide
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aww

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like this

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but only two each

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rather than two hundred

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and, yannow, they also drift to follow you

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that way having just the one will still mean it has the high ground and you get scissored rather than just committing walk

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i'd love to see that in stonks mode

fierce hedge
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@proven tide non related calamity content iirc

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I don't think you're allowed to post that

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Not completely but like 70% sure

hollow shell
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Its fine

fierce hedge
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Ah olay

proven tide
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as a reference for a mechanical suggestion idea it's gucci

hollow shell
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anyway
in conclusion
Profaned Energies should stretch their lanterns up higher, they should have more lanterna per Energy, and Scorn Eaters should have some method of attacking through blocks (with themselves or projectiles)

proven tide
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most likely

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bro this

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makes it easier to survive

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than in rev-

fierce hedge
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^

proven tide
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nobody's gonna get vored twice in fifteen seconds

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once he vores you his head then charges halfway across the map

fierce hedge
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Also its suppose to be a challenge to not be hit by the head

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AT ALL COSTS

proven tide
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he is commit vore

fierce hedge
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Doing that will just be bored buff Rev+

proven tide
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it's his gimmick

hollow shell
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DoG's size actually hasnt changed much
His sprites are larger now but thats because his sprites were scaled up via code before

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and now theyre not

fierce hedge
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Still. The DoG instsnt death seems fine to me

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Its just his thing.

proven tide
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^

hollow shell
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I agree

fierce hedge
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Be scared for the head ALL the time

proven tide
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it should deal 50% of your current hp

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2hp

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death mode dog vore does 1 damage

fierce hedge
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Making DoG 2 shot you any time doesnt matter

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That happens in Rev too

hollow shell
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@ashen warren See above convo

fierce hedge
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Well almost at least

hollow shell
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Here's how you learn DoG's head kills instantly:
it happens once

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now you know forever

fierce hedge
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Plus if this happened, Boss rush DoG Would be a joke so

proven tide
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^

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again, can we address that this lets death dog's vore do one damage

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this is actually a flat downgrade

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and how does it factor with crit damage from defiled/blood pact?

night cradle
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Blood Pact

proven tide
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got it just before ya said it UWU

night cradle
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Eh HDfailure

proven tide
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there are two kinds of grimms in this world

hollow shell
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The better solution is
it deals half your health only if itd result in damage greater than a certain amount

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if you're at 50hp
it wont deal 25
itll deal like 300 or 400 still

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but if yiurr at 1200 from a cool class setup
it will deal 600

zenith hazel
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why not make it a 2 shot instead of the whole half hp complex thing

proven tide
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his rev damage value

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is 600

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so, what, 720 or half

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bro why not just fucking leave it at instant kill thonk

zenith hazel
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besides, death DoG is supposed to be a major threat compared to rev DoG, so it makes sense you have to avoid the head at all costs

hollow shell
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Actually hang on why not just make it deal half your max hp instead

proven tide
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its name is The Devourer of Gods

hollow shell
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dick

proven tide
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haha

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oof

zenith hazel
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gj Sors

proven tide
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never forget

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ghost pin

distant gyro
proven tide
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hey, this is death mode, and this thing eats gods

hollow shell
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Clearly Nitro Boosting is more important than adding warning messages to mobile

teal ibex
#

should def be 50% of max, not current, and should probably be longer than 15s

proven tide
#

maybe i shouldn't be eaten by it

teal ibex
#

i can't really see myself getting hit by the head twice that spaced out unless i'm hopeless at beating him in the first place

proven tide
#

^

#

why not have it be 80% of max

teal ibex
#

99% of max

proven tide
#

still 20% easier on you than it is now

teal ibex
#

no more errors allowed

proven tide
#
  • debuffs
teal ibex
#

in fact, just have it set your max hp to one

zenith hazel
#

and then god slayer inferno kicks in

proven tide
#

damn is that his new theme

#

god slayer inferno: theme of the i just got bitten by the devourer of gods

#

four minutes of perpetually intensifying screaming and crackling fire

thin shale
#

Well, DoG instantly killed Braelor and Statis with his head

#

So it makes sense if DoG’s head can instantly kill you

#

I think it’s best to not change the insta-kill mechanic.

green pumice
#

2 hours for a complaint

#

pogu

proven tide
#

would there be a way

#

to make chaos/tranquility candles

#

have their buff constant rather than perpetually refreshing

#

because as they stand now the lower your framerate = the longer between each refresh, meaning if you have perfect 60fps it's constant but if you have 10 it will flicker on and off

#

this also seems to apply to drunk princess candles and the effigies

quiet abyss
#

"...new players unaware of DoG's instakill mechanic..."
Except that's the thing: It's not advised for new players to go with deathmode anyways.
If the instakill mechanic is on all modes, this'd make sense, but since it's only on deathmode it doesn't really.
DoG's head instant kill mechanic on deathmode is iconic to him and taking it away simply because he's harder to dodge now makes it look, to me, more like a kneejerk reaction wanting DoG to be nerfed rather than a suggestion to help new players. Atleast, with the way the suggestion is currently worded.
if new players decide to, for some reason, tackle deathmode as their first playthrough and get stuck on DoG, they have to option to tone it down to rev or even expert.
It's deathmode, so keeping the instant kill is fine.

proven tide
#

i still stand by what rover said

#

"Here's how you learn DoG's head kills instantly:
it happens once
now you know forever"

quiet abyss
#

That too, yes

proven tide
#

and, yet again: this idea lets dog do one damage on death

#

(if you're on two health)

#

Is the God Slayer set's 80-or-less-damage-negation still a thing?

random sentinel
#

@proven tide I think that you're clinging onto the "half current hp instead of half max hp" thing a bit too much

tired haven
#

Only for melee that's a thing iirc

proven tide
#

Pity

ashen warren
#

You guys are still talkin' about it? I deleted my sugg

proven tide
#

Also, yeah, the point with that is that it was an absurd downgrade

ashen warren
#

I looked at the convo and realized how terrible it can be.

proven tide
#

to have a damage value scale per-hp might be interesting to see, but it really shouldn't be given to the only instant death attack in the game (yharon's infernadoes aren't attacks)

#

giving it to, say, an early hm boss, or an early p-hm boss for the sake of a kind of introduction-to-calamity sense, would actually be really cool

#

but having deathvourer's jaws do damage in ticks of one or two digits when its rev damage value is 600 isn't exactly the best way to see that mechanic realised

ashen warren
#

Well, guess that didn't live on long enough.

proven tide
#

i dunno, i think it has some real versatility as a concept

#

but doggo is probably the worst place to put it

ashen warren
#

Yeah, that is right.

proven tide
#

p-ml content doesn't give any leeway with that kind of slipup, and tends to directly and heavily punish the player for it

#

excluding provi's healing cocoon flames, which are negative damage values making them affected by i-frames, and also come alongside her damaging cocoon flames, which are negative healing values making them unaffected by defense or i-frames

#

so the reward is minimal and the risk is great

ashen warren
#

At least they made Providence's cocoon flames more visible, to reduce the errors.

proven tide
#

About to fight new provi with seq

#

hyped

#

so yeah tl;dr cool mechanic but utterly ridiculous for doggo

ashen warren
#

Thanks for constructive criticism

proven tide
#

@sand umbra ay yo it's that thing

distant gyro
#

it is indeed that thing

#

the "6 defense" shield

proven tide
#

increasing life regen

#

hmmmmm more connection to regenator

distant gyro
#

basically regenator 0.5 byeah

#

tbh makes sense

proven tide
#

what if you

#

+hp and +regen

#

@cyan lagoon

#

+6def is, yannow, alright, but definitely outclassed by other accs at its tier

cyan lagoon
#

Max hp would probably have to be somewhere low so it doesnt become too busted

proven tide
#

^

#

like 25 or similar

#

a few points of regen is certainly a boost but i think having an accompanying hp increase to see it fully realised would also make it a pretty good tank acc

#

6 def (equal to paladin's shield) + 2-3 regen + ~25 more hp

#

= gains

cyan lagoon
#

Add ed

proven tide
#

yey

tired haven
#

2 regen is pretty generous given band of regen is 0.5

solemn flame
proven tide
#

which is pre-boss

#

iirc

tired haven
#

It is, but the growth still goes slowly

#

(ok charm of myths 0.5 same tier
ya happy)

solemn flame
proven tide
#

to be fair that fat -15s on health pots gives you an effective +33% hp

#

so make of that what you will

tired haven
#

Well yeah

proven tide
#

tbh that's the main reason i used deific amulet so long

#

because i am fucking bad at dodging henkhenk

solemn flame
#

Don't do arma death scal then lmao

#

She wrecked me

proven tide
#

too late, already doing dad br +bindings

#

anyway

solemn flame
proven tide
#

it might be neat to specify that, yannow, while you're not suggesting that all the options provided should be implemented at once because balance, it can be a kind of and/or pick-and-choose situation

zenith hazel
#

actually yeah, why does ornate shield just exist rn as fodder for asgard’s valor?

proven tide
#

well, it's interesting

zenith hazel
#

it should probably be a weaker regenator

proven tide
#

i covered what i think it might be last time we brought it up

#

but uh

tired haven
#

because if we combine a lot of worthy accs without huge penalties on each effect we get op stuff

#

idk tbh

proven tide
#

this, to be honest, but i fudged the wording here and there

cyan lagoon
#

I kinda wish dcu was buffed overall

#

Most disappointing mount in the game

proven tide
#

while calamity opts towards rounded options at each tier, except for summoner (rogue already has twice the support ;;), as opposed to vanilla adding miscellaneous items at evenly-spaced-but-equally-inexplicable points, it comes across as filling for consistency's, and by extension its own, sake

#

that, to be honest ^^

#

when you: 40 luminite for gallant pick but wider

cyan lagoon
#

You go too slow, its way too expensive, it takes a good while to mine out things (dynamite is better for gods sake)

#

Literally just cosmic car key but with boring lasers

proven tide
#

... yo

#

so

#

specific item suggestions are banned, buuuut

solemn flame
#

I edited the original post

tired haven
#

It is the fastest option on tier, but there is too low growth for the cost

proven tide
#

what we had a way of making explosives (not grenades though) increase in attack speed

#

an acc most likely

#

also, easy: reduce each tier's bars by two until luminite required is 30

#

40 met, 38 hs, 36 chloro, 34 spectre, 32 shroomite, 30 luminite

#

then add in cosmic car key

#

¯_(ツ)_/¯

solemn flame
#

🙃

proven tide
#

hang on there's no reason sweating

#

er, reason: dcu is hilariously underwhelming

cyan lagoon
#

I still think its too expensive

#

102 chlorophyte bars

proven tide
#

four it is

#

40/36/32/28/24/20

#

84

#

by the time you hit luminite 84 is a piece of cake

#

and 20 luminite is no longer a godawful grind even in death

#

what with ~100 ore per kill

plucky prairie
#

crazy idea but what if slime god had a third slime in hardmode

#

a hallowed one

void kelp
#

there would also then need to be a hallowed biome slime as well in the same vein as the crimulan and ebonian blight slimes

elfin swan
#

What about rainbow slimes

void kelp
#

technically they spawn on non-hallowed blocks in the hallowed biome

ashen warren
#

I think in the Dimensions expansion mod, something like that is planned...

#

Since they reverted Goozma to there.

unique vector
#

hi i know im bringing up old news but i found the dog head dm change interesting and i wanted to mention that adding “deal half HP first hit and apply a debuff” doesnt fix the instant death not being known until it happens bc you dont know of the debuff mechanic until it happens, either. thank you for coming to my ted talk

queen delta
#

good ted talk

queen sail
#

Uhhhh

#

Do they though?

spring nova
#

The reason for wanting a Clentaminator upgrade is, quite frankly?
Just because an easier way to clear out the world evils would be a notable QoL addition for longer runs.

#

For changing the Ornate Shield, I feel like the suggested improvements would be a bit much for such an easy craft.
I suggest the stars summoned should either not be homing, or be removed in their entirety.
And they the improvement to Max life from the Ornate Shield would be unnecessary.

teal ibex
#

p sure he explicitly mentioned them being separate hecticSip

#

like, those are individual ideas, not one collective one

#

all together would be fundamentally busted

spring nova
#

My bad, misread that.

solemn flame
#

If you keep up with your world, keeping the evil/infection/hallow SHOULD be easy

queen sail
#

Considering some options controlling world evils aren’t hard

#

But they are pretty tedious and annoying to handle

solemn flame
#

Yes, but if you have rod, you can tp all over and fix the spreading

queen sail
#

I just said they aren’t hard to handle taxevasion

#

They’re just annoying

solemn flame
spring nova
#

Well, the issue is mainly the sudden spread that happens upon hitting hardmode.
Even when you do go to clean that up, missing just one block tends to create unpleasant splotches underground.

#

While not necessarily a threat, or even difficult to clean, the greater ease of removal would save a fair share of time.

solemn flame
#

Fair enough

half basalt
#

..my suggestion got to 80 stars.
Wow.

solemn flame
#

Good job

spring nova
#

Although, having thought about it, by the time you get to the suggested progress point for the hypothetical Clentam upgrade, it would be nearly worthless due to the Evils and Hallow not being a problem anymore.
Maybe it would be better off being made with, say, Living Shards?

half basalt
#

I usually just turn my housing area into a suspended island, put hallow on both sides, and sit back and relax.

#

Or I just let hallow take over CompleteFailure

solemn flame
#

I for some reason like astral infection over hallow and evils

willow lodge
#

Astral looks nice

#

I like the color scheme

brittle merlin
#

lmao im pretty sure implementing LORDE and astralgeldon slime is on the don't docs

carmine stream
#

it is

queen delta
#

No

brittle merlin
#

and also why would you want to implement astralgeldon slime again anyways

queen delta
#

They were removed for a reason

brittle merlin
#

its literally just a slime king that shoots lasers

half basalt
#

What was Astralgeldon Slime's damage post Prov tho, good fuck HyperFailure

bitter topaz
#

@bronze beacon astralgeldon is dead. end of story

half basalt
#

Who decided "Yeah, let's make Astralgeldon Slime do 10,500 fuckin damage?"

queen delta
#

People didnt like the slime back when it existed, and now that its gone, people want it back Idontgetit

brittle merlin
#

lmao really?

hollow idol
#

And before you say “readd as miniboss” or something, devs have been actively avoiding adding even a reference to him

half basalt
#

Yeah, look on the wiki lol

bronze beacon
#

But the muisc is cool and I liked the boss

#

Both of them

queen delta
#

There was a poll to decide what bosses would appear first in BR

#

Worst to best

#

Slime appeared almost worst, but ended up being replaced with aureus

half basalt
#

@queen delta also, thought your name was from the yugioh card titled the same thing.

bronze beacon
#

Then add an new bosss in its place

brittle merlin
half basalt
#

HMMMhenkhenk hellyes thonk deepthonk

brittle merlin
#

oh wait do you mean how they replaced slime with aureus?

half basalt
#

^

brittle merlin
#

or do you want a whole new boss or something

#

because that is also on the don'ts doc

half basalt
#

Pretty sure even Patrons can only request items, not whole bosses

queen delta
#

brb donating $1000 to implement an astrageldon slime EX boss post-scal

half basalt
#

XC

brittle merlin
half basalt
#

(Wait is that actually on there)

carmine stream
#

what if astrageldon became part of the slime god

brittle merlin
#

someone suggested that i think

#

like a hardmode rematch to the slime god but with hallowed and astral

hollow idol
#

someone did ye

carmine stream
#

is that with the ebonian and crimulan as well?

brittle merlin
#

i don't think so?

carmine stream
#

ok

bronze beacon
#

Ok

civic pond
#

uh

#

any particular reason

brittle merlin
#

i don't think any rare item variant suggestions have ever gotten very far

lost agate
#

Uh

#

The bee.
Clothiers wrath

#

Theres some already

bronze beacon
#

Ok

#

I was talking about more cool sprites

#

For new variennts

#

How would boss varients sound

brittle merlin
#

i think they are working on that

bronze beacon
#

Ok

zealous ridge
#

Boss variants I don’t think is going to work well

fluid stone
#

we need mechworm rare variant

zealous ridge
#

It would be a tooon of work

bronze beacon
#

Well yah

brittle merlin
#

lmao no worm summons are notoriously shitty to code

bronze beacon
#

But calamity technically has bosss varients

#

Because desert/aquatic scourge

half basalt
#

There's also Carnage.

brittle merlin
#

but those aren't variants...

#

they are different bosses

half basalt
#

Do you mean the future bosses?

#

Or something like them?

hollow shell
#

@bronze beacon We do

bronze beacon
#

What

#

And how do you @ people

hollow shell
#

you type @ in the chat and then start typing their name

bronze beacon
#

Ok

hollow shell
#

We have RIVs of Book of Skulls and Bee Cloak

#

Admittedly I thought we had more
but they do exist

half basalt
#

@hollow shell and we have Carnage

hollow shell
#

Not necessarily an RIV of Night's Edge (it's Bloody Edge) but I guess that's close

half basalt
#

Damn it, said it before I did

#

Wait, thought it directly said it was a rare variant

hollow shell
#

Because it is

#

It's a rare variant
of Bloody Edge, a Calamity weapon

half basalt
#

I guess

#

Although tbf, Bloody Edge is a Crimson Variant of Night's Edge

hollow shell
#

Indeed

brittle merlin
#

so its a variant of a variant hellyes

lost agate
#

Actually

#

I had an idea for conference call

#

It wouldnt really go through blocks but the idea is there

queen delta
#

Yeah conf call seems kinda dull to me since its pretty much the same as conclave

lost agate
#

But yeah conference call atm is just "the better conclave"

uncut crane
#

how good is conclave

tired haven
#

Decent

zealous ridge
#

I wonder what conference call would be like if it had low velocity bullets and less accuracy... lel

might be too different but idk

tired haven
#

Sounds like swordsplosion to me darylThonk

zealous ridge
#

Hmm

lost agate
#

I have an idea for it

#

Doesnt require innacuracy

#

Also the whole point of conclave its that its a faster, more accurate conclave

#

So yeah thats going in the other direction

zealous ridge
#

Mm I see

queen sail
#

“the whole point of conclave its that its a faster, more accurate conclave

zealous ridge
#

in that case, maybe a delay to the bullet rain would be interesting

lost agate
#

I meant conference

void kelp
#

imagine the projectiles just being the [1] notification bubble

frosty kindle
#

shoot sound is a ping

tired haven
gusty geode
#

Basic idea I had and wanted to discuss
"Wandering Rebels"
Basically Skeleton Merchant clones
There'd be different variants depending on the biome you find them
And they'd all sell different things
These could be used to buy materials from the area when you're having issues/don't feel like grinding for them (I.e. the desert one could sell Stormlion Mandibles)
Still needs developing, but thoughts so far?

quick ice
#

Idk

#

Just doesn’t seem necessary so I can’t see them adding it

spring nova
#

What kind of NPC's would it be?
I can't see it being like
Rebel Hornets

quick ice
#

Also does anyone know why the dev team doesn’t like the idea of an Astrageldon Slime miniboss

civic pond
#

not really a priority at the moment

nocturne crow
#

The idea looks very basic, but could allow for much lazier farming, but could easily sell not only what makes it easier to get(like stormlion mandibles) but other vanilla items like say Jungle Spores or even a certain number of Souls of Night/Light would be nice. Or a crate from the respective biome for a platinum maybe.

#

I like the idea, but it doesn't look to be a priority

bronze beacon
#

@quick ice because they removed the boss because people don’t like him then when they removed him people wanted him back they probably don’t want to do the back and forth of coding him back in and out

cyan lagoon
#

That wasnt why astrageldon was removed

#

It was removed because it did not fit with our plans for current astral

#

That and the slime boss was done to death

foggy kindle
#

Wasn't the hook thingy blue-marked?

civic pond
#

tbh lunar hook is enough

#

Unless its not..?

zealous ridge
#

for the sake of balance, no we really dont need more hooks in all honesty

civic pond
#

really i see no reason for more hooks other than unique effect hooks

zealous ridge
#

for the sake of content and interesting ideas, id be okay with that

#

yeah

civic pond
#

like grav hook or static hook

#

they all have their uses

zealous ridge
#

a lot of people have suggested "polter hook" but that, as cool as it would be, is not that interesting on its own

#

in a gameplay sense

civic pond
#

give it a unique effect then

#

perhaps

zealous ridge
#

maaaybeee... shoots little bolts that deal damage when hooked to a wall?

#

it borders on the line of specific item suggestion

#

so i wont suggest it

hollow shell
#

It actually won't get bluechecked because this year nobody ever just suggested to add new hooks

#

they always gave their own ideas

civic pond
#

honestly

#

a 3 hooked static hook would be neat

#

but i doubt anyone would star it, considering its not a priority

#

also holy shit 107 stars already

zealous ridge
#

imagine using 2 static hooks to tear yourself apart

civic pond
zealous ridge
#

still dont know why dog drops inflict frostbruh though slobbyjoy

civic pond
#

honestly though

zealous ridge
#

but if im honest finding a replacement is kindof difficult

#

GSI is already kind of covered by the cosmilite drops

#

and whispering death might be too op

civic pond
#

i forgot the reason why they just dont all inflict GSI

#

i dont see why not

#

and if not that, why not nightwither? its already underused

zealous ridge
#

nightwither might work

#

i forgot its dps but its inflicted by the solstice claymore right?

civic pond
#

yes

#

i think it deals damage in 200's

zealous ridge
#

okay that may be a candidate

void kelp
#

also that one katana

sand umbra
#

GSI is already kind of covered by the cosmilite crafts

#

if you wanna take that route

#

Frostburn is already covered by one of the earliest arrow types in the game and several other items

civic pond
#

frostburn post moonlord seems even more irrelevant than most debuffs

zealous ridge
#

mhm

civic pond
#

and thats saying something

sand umbra
#

it definitely is
given that any debuff that isn't Cursed Inferno, Ichor, Enraged, or Shellfish is completely irrelevant anyway

#

and like, if you want purple and blue particles inflicted on enemies,

#

how about you give that effect to DoG's exclusive debuff that you can inflict with shit made from his drops

#

GSI is solely inflicted by DoG and the things you can make with "pure" Cosmilite now

void kelp
#

what if GSI also reduced DR since well, it slays gods

lost agate
#

that doesnt make any sense

zealous ridge
#

that would also require some rebalancing, with the dps changes that would bring about

sand umbra
#

GSI reducing DR doesn't make sense to me

lost agate
#

also debuffs just being defense reducing meta is eeeh

void kelp
#

ah that’s right

sand umbra
#

i still think there should be a lot more strategy to using debuffs

#

since right now the only one that consistently matters is Ichor

lost agate
#

why are we talking about debuffs again btw

sand umbra
#

...how did we get here, actually

void kelp
#

something abt dog inflicting frost burn?

zenith hazel
#

someone brought up why DoG’s drops inflict frostburn

zealous ridge
#

yeah i did, i was looking at the CD nightwither suggestion

#

and was reminded that DoGs drops also inflict frostburn

#

but yeah

lost agate
#

so we talking about days old suggestions again

zealous ridge
#

hey, i dont care how old something is as long as its interesting

#

i guess while still on the topic of DoG (kind of), whats everyone's opinion on the nebulous core? i was thinking about suggesting something to change it as i dont like the state it's in currently

civic pond
#

well

#

its EoW lore + damage and a 10% revive chance iirc

#

thats.. pretty good?

zealous ridge
#

yeah

civic pond
#

Really i dont see much wrong with it

zealous ridge
#

i just saw it as boring

#

which i guess isnt the best reason but

civic pond
#

Orbitals would have been cool instead of the EoWx2 effect

#

but ok

zealous ridge
#

i agree, i wish it wasnt just a clone of spore sac

tired haven
#

It's not even eow effect, it's spore sac, yeah

civic pond
#

oh thats right

#

tbf i never used spore sac anyways

tired haven
#

(which is criminally underused to my knowledge)

civic pond
#

very.

radiant meadow
#

the nebula orbs are pretty good for event farming iirc

#

they do a fuck ton of damage if something happens to walk through them

zealous ridge
#

id imagine

civic pond
#

yharon always ends up running into em

#

and the revive saved me a few times :V

zealous ridge
#

the 10% revive will save you, but because its kind of inconsistent youll basically be wasting your time 90% of all attempts

#

my biggest problem was mostly the revive, partially the fact that it has spore sac effects

civic pond
#

yeah its not exactly reliable

#

so its not really an effect i'd like to have

zealous ridge
#

id perfer it have some sort of synergy with the already existing god slayer revive

#

like maybe more hp healed when you activate the revive or decreased cooldown time for example

tired haven
#

I feel like these kinds of synergies should not be endorsed given you can't fulfill one part without another which gives you free synergy

zealous ridge
#

do you mean specific items having specific synergies (like literally stats are altered by one or the other) is a bad precedent because they become reliant on each other?

#

like, if you're using godslayer you're kind of forced to use nebulous core, under this theoretical change?

tired haven
#

No
I mean that you get Nebulous core in process of obtaining God Slayer armor

#

So the synergy comes freely and does not mean anything as it could be just item's effect at this point

sand umbra
#

see normally I'm one to endorse synergies, hell I use them myself
but I'd have to pull some serious balancing act shit for a NebCore-GS synergy

#

given that the Nebulous Core is literally DoG's expert drop and thus guaranteed on first kill if you're not playing in normal

zealous ridge
#

mmm i see

sand umbra
civic pond
#

how about all your weapons inflicting GSI?

#

or is there something wrong with that

#

a

tired haven
#

Tons of dust CompleteFailure

civic pond
#

ok besides lag momentum

tired haven
#

Hello prov lore

civic pond
#

ah yes

radiant meadow
#

the fact that yharon is immune to GSI?

civic pond
sand umbra
civic pond
#

GSI is the least of the immunities

radiant meadow
#

thus rendering the debuff useless 90% of the time

civic pond
#

god

sand umbra
#

yharon is immune to nearly everything so like lole

civic pond
#

the debuff isn't the problem to me

#

its the immunities

#

:ech:

zealous ridge
#

well i mean, theres the pumpkin/frost moon and darksun

sand umbra
#

gonna be real, even i have no idea what to make Yharon immune and not-immune to

civic pond
#

Immune to all flame debuffs except gsi

#

because yes

zealous ridge
#

and nebulous core is already good for the events

civic pond
#

but why SHRED

#

:ECHHHH:

sand umbra
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shred is a good meme iirc

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also this isn't really the point

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the big thing of it is that the Nebulous Core on its own doesn't really have an appreciable enough effect to be consistently used

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given that the God Slayer revive straight-up outclasses it in every fashion

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(Neb. Core revive has 10% chance to proc for 100 HP heal. GS revive is guaranteed to proc on a 45-second cooldown for 150 HP heal.)

civic pond
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i'd just rather have it be replaced with something more reliable

tired haven
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2 out of 4 revive effects from the same boss hahayes

civic pond
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hahayes

sand umbra
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and two more in total from literally the very next boss

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(Silva Invulnerability after phase 1, Auric Tesla combo after first kill)

tired haven
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One tho? Silva
Auric is a combo which is why I changed from 5

sand umbra
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fair

civic pond
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many revives

sand umbra
civic pond
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one being rng

zealous ridge
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isnt there permafrost concotion... which is kind of a different class but

sand umbra
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still, you get two revive effects from the same boss

civic pond
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oh god yes

sand umbra
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one of which directly outclasses the other

civic pond
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permafrosts concoction exists

tired haven
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Yeah that's the first one

zealous ridge
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mm

civic pond
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i used it post ml

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pensive

tired haven
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I used it once to realise I still die and never used it again

sand umbra
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Permafrost's Concoction is something of an oddity tbf

civic pond
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Its a revive

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with a "100%" chance of revive

sand umbra
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it revives you technically
except you can't move and are thus completely vulnerable to another game-ending attack

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and it's on a 5-minute cooldown

civic pond
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^

sand umbra
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so realistically it has no practical use

civic pond
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i guess its useful for like

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long endurance fights?

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e

tired haven
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Or to be hit by a single projectile outside the boss battle

sand umbra
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personally, I can see it potentially being useful for tankier players?

civic pond
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eh

tired haven
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Potentially, because it's better to rack up even more def than use 5 minutes cd revive

sand umbra
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but even that's a very niche scenario because it requires an immense amount of defense and DR to last the 5 second assault

civic pond
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Back to nebulous core though, is there anything perhaps we could replace the revive with..?

zealous ridge
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h m m

sand umbra
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and for a tank, you're probably going to focus an actual defensive accessory over a debatably-effective revive

tired haven
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A chance to die randomly OmegaFailure

civic pond
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ah yes

sand umbra
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...actually, thought

zealous ridge
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this is a stretch, but maybe a "when damaged" effect that causes all active nebula cores to erupt into spikes that linger for a long time...? sounds cool to me, but may not be the most practical thing ever

civic pond
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sounds like god slayer darts

zealous ridge
civic pond
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:squint:

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honestly it'd be nice to have something other than another revive, let alone an RNG one

sand umbra
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idle thought
on a 90-second cooldown, if an incoming attack would've killed you, you instead survive with a flat 100 health and are teleported somewhere else in the immediate area (i.e. on-screen)

civic pond
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haha yes thats a nice o- teleported

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safe

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idk about that

sand umbra
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just a thought i figured i'd throw out there

civic pond
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hm

sand umbra
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i do this a lot, i just throw ideas at a wall and see what doesn't bounce back to hit me in the face and say "bad idea"

civic pond
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i dont want to say bad

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but we can do better

zealous ridge
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maybe youre given a second in a little portal with iframes before you're transported to your teleport location

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but even then

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yharon barrier tornadoestaxevasion

sand umbra
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what if nebulous core can't teleport you into yharon border infernadoes

civic pond
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ok actually

sand umbra
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or just into a projectile in general

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alternatively to the second thing, it gives extended i-frames upon being revive-teleported

civic pond
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i dont know how to feel about teleportation

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seems just as unreliable as revive ngl

queen delta
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How about you instakill everything around you in a 1000 block radius, including bosses and superbosses, revive all your health, and the cooldown lasts 10 seconds before you get that revive again

zealous ridge
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now this

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this is what its all about

sand umbra
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perfect

bitter topaz
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@granite owl elaborate.

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you can't just say "nerf lol" and expect people to take it seriously, or even know what the thing you want nerfed about prime is

zenith hazel
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don’t be that guy with the meme suggestion

granite owl
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why the fuck he even has probes attack

bitter topaz
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"yes" isn't a reason.

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again, actually explain what the problem with his probes attack/whatever is in the suggestion itself

zenith hazel
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if he’s not gonna elaborate then should I delete the sugg?

devout seal
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I'd say so.

tiny rose
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That was more of a meme one

fierce hedge
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@bitter topaz Could be a troll trying to show off

frail mantle
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he left

fierce hedge
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Exacly.

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Propably that one kid that saying "sex" is hilarious

sacred thorn
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Huh

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I wish i could have seen the troll suggestion

frail mantle
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something something "nerf prime lol" afaik

lost agate
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Oh my god really

proven tide
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apparently the reason was edited in as 'yes'

lapis vigil
granite owl
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hello there

nocturne crow
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Technically he did just now got nerfed. No homing skulls while arms are alive. shrugs

granite owl
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ye

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but skulls weren't really a threat

lost agate
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The clutter on prime p1 wont go away unless the entire fight gets remade to the point its not prime anymore

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So GWcmeisterPeepoShrug

hollow shell
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Acceptable suggestion.

lost agate
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The thing is why do you keep jumping if that killed you three times already lol

granite owl
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main strat on prime is just circling but how you circle if you die from first projectiles you see

lost agate
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Then dont circle instantly

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Run away for a bit

granite owl
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you think i haven't tried :thinkies:

lost agate
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Given how you jumped into the same rockets three times in a row, maybe

granite owl
lost agate
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Still

hollow shell
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(not much to go on from a 15 second video)

granite owl
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that was just an example of rockets but there is hands themselves and lasers

rugged mist
lost agate
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That still doesnt answer my question of why did you do the same thing three times

hollow shell
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smh it probably happened those three times and he never did it again

granite owl
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i was doing that all of attempts and it works 90% of time

hollow shell
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or that
just a bad streak which made a funni video

granite owl
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others 10 is dying from laser rockets or hands

rugged mist
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jumping into the rockets?

granite owl
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i wasn't jumping into them

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i was trying to actually circle

rugged mist
granite owl
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all the ~900 attempts

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and it happened after that meme suggestion

lost agate
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Then maybe something doesnt work dont you think

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If you do the same strat after 900 attempts then something is the problem

granite owl
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but there is no more strat

lost agate
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Yes there is

granite owl
lost agate
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Well guess i need to do a prime vid to show you then

granite owl
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i literally have no clue how you nohit new prime, i saw bravi nohit and trying to do everything this way but it don't work

lost agate
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Well gimme some time and ill show you

hearty yew
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He just got nerfed

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The skulls being removed will make it a lot easier

lost agate
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"but skulls weren't really a threat"

hearty yew
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they are a threat

granite owl
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i died only 5-10 times from skulls

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🤷

nocturne crow
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I die 90% of the time from skulls on both Skeletron and SP. shrug

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This nerf will make that much more easier than it seems.

jovial spire
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on skele i die to the skulls 90% of my desths as well

loud steeple
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Isn't a pbg resprite on the list of to-do ?

hollow shell
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It was in progress and then it wasn't. Now we have nothing but concepts.
I feel like a suggestion would help to reinforce the need and maybe speed up production a bit...

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hopefully

gusty geode
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I still like the current one
PBG is mechanized QB
So there's no reason why it shouldn't look like mechanized QB

tired haven
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It could look like a cooler mechanized QB

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But that's about it ig

teal ibex
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sprites being visually different doesnt mean theyll completely remove the identity so uh, no worries there

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i do think sprite suggestions are kinda weird though since sprites are always being worked on and fall on the motivation of spriters more than anything else, at least as far as i've seen

nocturne crow
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It really is inspiration when it comes to making images, or image reworks. When I read about the PBG, I literally thought that it was a green giant with muscles. Then I summoned it and found out differently. But the size difference feels enough to me, even with the mini-map icons there.

loud steeple
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@hollow shell would ideas count as specific when it comes to a pbg re sprite?

hollow shell
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Only specific ideas for new items are banned, so you can suggest specific ideas on how a resprite would look, tho I can't guarantee at all that they'll be used

(not sure why you're asking considering a suggestion for it was just made)

novel pebble
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I don't understand the point of sprite suggestions