#suggestions-discussion
1 messages · Page 695 of 1
too bad golem is gonna slap you next update
but yeah that's like the only notable skip possible
that's some dedication
Well, maybe Skeletron in prehm after you only beat eye
pre-boss Skeletron is actually less aggravating than you may believe
too bad this one is also buffed next update
Isn’t basically every rev vanilla boss being buffed/changed?
I really hope it adds something new to the fight because the changes listed publically don't really entice me at all
besides ML
ML's not happening yet
pensive
Well, just about that, maybe with a few exceptions
but every other vanilla boss, as of next update, is gonna get major AI boosts in Rev+
Yeah there’s a lot of rev changes
wait, fug, i messed up me countin ;3;
Yes the changes are good so far
see I don't like what I'm aware of with the Skeletron changes because they just seem like QoL adjustments to the existing fight
teleporting seems neat except I have bad precedential experience with other bosses that already do that
Isn’t maso eoc gonna start teleporting when souls updates too?
Anyways that’s a bit offtopic
Skeletron but he uses his hands to rip a hole into the fabric of reality and controls your very existence
Puppetmaster Skeletron™
yeah, he whips you around like a ragdoll
rezzing hands just seems like a way to artificially prolong the fight, though given we don't know the context of what the hands do on round 2 I can't truly come to a conclusion
actually that would be pretty neat for masomode or smth
overall the Skeletron changes just seem
really underwhelming.
How do you feel about minimap icons disappearing for certain bosses?
But again, there are probably things I don't know about, so I'll keep from counting chickens before they hatch here.

what do you guys think about moving elemental in a bottle to earth elemental? (rare elemental would stay with sand)
Explain sandnados and sand elemental from earth elemental?
yes but mm
mm
hmm
how about instead of that
we make the sandy waifus placeable genie-in-a-bottle type tiles
@devout lava's image for demonstration:
https://cdn.discordapp.com/attachments/465195069406707722/624964338721226752/Capture_2019-09-21_10_20_19.png
I was only wondering if it could even be darker without wrecking the aesthetic of it
i mean it's already pretty dark
It could be a shade or two darker.
What I think would affect it the most would be darkening the blue bits
then you realised they weren't the same tile 

Add the Tyrant King, Yharim pls
he’s coming, eventually
I’m sure Yharim would be way more punishing than SCal, especially in Deathmode
If Yharim was added my life would be complete
it’s gonna take a while until he’s added, so be patient
Will Yharim be the final boss, then?
Could be
I was thinking that Yharim should be the final boss
Considering that he’s far more powerful than SCal
Same, but I heard some people say that another character will be the final boss
No. Goozma.
Oh
He’s between SCal and Yharim imo
We’ll just have to wait for the final confirmations.
Well supposedly if Goozma merged with the Slime God they'd become unstoppable so idk
I’m not sure either
he’s no longer called goozma, his name is noxus now
also if we’re not gonna talk about suggestions, I suggest we move on over to #calamity-mod-talk
read up on the lore documents on #lore-discussion for more lore on the story and bosses
@hoary hinge When are you gonna remove that chain suggestion
An admin asked you to.
We were waitin for you
To edit your suggestion
If you don't wanna include King Titanite's proposed solutions that's fine I guess. It'd be appreciated though.
But at least correct the fact that QB does have an enrage, albeit minor
I must agree with the statement "chainsaws are awesome" i like the suggestion of drill/chainsaw/jackhammer variants of calamity tools
At first i really liked the idea of an abyssal submarine mount, but the more i think about it the more little flaws i find.(which I find sad as I really like submarines XD)
I like the requirement of having the player reach the bottom of the abyss, it fits for an item that would permit easier traversal of it.
But its existance would also lessen the challenge of the abyss lategame (at least for me the abyss is always a zone that keeps me on my toes) by reducing its risks without even taking an accessory slot. There is my short essay on it
On a second read i cut down a paragraph or 2 in the process of writing this. This doesnt even qualify as an essay anymore
I’m indifferent towards this one. On one hand the offense and defense guardians are about to lose their annoying spear attack in the upcoming update, so having them do smth else could be more interesting.
On the other hand, Providence is already fairly difficult and buffing her a lil bit more, even just indirectly, might make her a lil too overwhelming.
We’ll just have to see how well people respond to the idea, I suppose.
My idea about this is that when Providence summons her guardians, her attack rate and movement speed will decrease by a large margin to make the fight sound fair.
Actually, yeah, sure.
It’s a similar concept to Calamitas’ Doppelgänger (When she summons her brothers, she fires her projectiles at a much slower pace.)
she already does that iirc
I never knew that.
Or maybe make her stop her movements when the guardians are summoned
@quiet abyss This would imply that Providence slows down her projectiles and attacks
And maybe slow down the attacking in general
Provi already slows down her attacks when guardians are alive, wdym?
Slower.
Still slower
But have her take back her speed every time a guardian has kied
Really bad example: Providence attacks every 2 seconds, and does 200 Damage on each hit
When the Offense guardian dies, She will speed up to 1 Second but only deal 125 damage
I'm not saying its possible
And it has to be this way
Its just an example
You did read the changelogs for the upcoming update right?
Her attack rate is gonna be based on how many guardians are alive instead of just half attack rate when atleast 1 is alive.
Slowest with all 3 alive, only a lil bit slower than normal when only 1 is alive etc.
It’s change 224 iirc
Oh, I didn't pay attention then
My mistale
Mistake*
But this won't change the DR and DMG she does right?
Nope, and I’ve already stated my opinion on these above.
Thats fine, Maybe others have a different opinion
But they could add the DR and DMG idea
But not Too beefy ofc
I’d wait and see what the new provi’s like to give my 2 cents on it
Okay you got a point
@zenith hazel when the update is out and we all got to try it, Could I repost the Suggestion if it's not really that great?
Do i have permission xd
you can probably repost a week after the original suggestion
Alright
Oh fucc, my suggestion is at 50 stars
Have a config to switch back to the old Sulphuric Sea color.
Reason: Some people may prefer the old “piss sea” color over the new “mouthwash sea” color, and I don’t really see this hurting anything. :peeposhrug:
Sometimes
changes happen
and we don't need to account for everybody who doesn't like a given change
but peepee sea
Mint sea superior
mint sea better and more appealing
if we were to have the option to reverse the changes we’d basically like
fits the sulphuric acid theme
not really change anything in the long term
^
- a suggestion to bring back the old brimstone crag generation was denied so I highly suspect the same would occur to a suggestion that wants to revert aquatic scourge bathwater into piss sea
Tbf there’s a difference between a liquid’s color and the most asscoded worldgen in modding 
same concept of reverting a prior change
suggestion
toggle for replacing astrum aureus with astrageldone slime
and another toggle to make syntax error spawn lorde again

reason: haha funni meme and i miss them
jajar

To Okko's suggestion of rage and adrenaline hair dye i must answer with this.
"Hells yea"
How the hell did a suggestion for changing the color of a liquid lead to more calamemeing
calamitous quantity of memery is always present, somehow this just caused it to surface
No i mean calamemeing as in pointing out an issue and just memeing on it 
@strong prism thanks
i never thought of it and it's a genuinely fun idea
When I came up with it I checked the wiki and thought "why is this not a thing" when the search returned 0 results
@sand umbra https://terraria.gamepedia.com/Twilight_Hair_Dye here you go
I mean on one hand you have a point but on the other hand you have to usually find it
It’s like searching for the giant clam
Even given these circumstances, it still outperforms analyzer due to higher range and far more obvious notification
But idk if it really needs to be addressed
Just make the healthbar activate when nonaggressive minibosses become aggressive ig
You can pinpoint where to go if it stops saying its nearby
Go up and stops saying its nearby? Go down
If the bar dissapears the mimic is gone, no indications before that
and then the mimic despawns because you walked away 
is it in the plans for the sentinels to drop treasure bags?
afaik no
If that’s the case, I was thinking that the sentinels should drop all of their drops with armageddon mode active.
would it be fine to make a suggestion for it, since the sentinels are their own bosses w their own loot tables ?
👍
i had a small suggestion in the back of my head
have cosmic discharge inflict nightwither 
Reason?
thomas no
it fits thematically and gives CD a proper debuff to inflict ig
and also gives slightly more of a reason for Nightwither to exist
I’m pretty sure yharon’s immune to nightwither but idk
brav, literally everybody important is immune to nightwither
fair point
at this point, that's not the purpose 
Ok anyways, nightwither is kind of an underused debuff, it thematically fits ^ and frostburn is kinda really bad for that tier regardless
extremely minor change
but it kinda bugged me
SE?
solar eruption
Solar Eruption.
exo freeze sounds nice but it’s not an exo so...
Gotcha
brav
Does DoG weapons inflict God Slayer inferno? (I forgot if it does)
it indirectly uses it
no
no wait
Cosmilite weapons do
shit thats glacial state
DoG weapons dont
fuck
imagine GSI mechworm
I was thinking if DoG weapons should inflict God Slayer inferno too
I don't have to imagine GSI mechworm
cosmic freeze
ah thats it.
increases regen and defense iirc
Anyways can i just suggest it?
Judging that DoG does inflict that debuff
yeah and inflicts glacial state on anything near you
a
I'll just go and suggest it then..
changing the debuff something post-DoG inflicts is not going to change the weapon that inflicts it
that's a constant with all the debuff immunities scattered about
it's simply for thematic purposes at this point
and consistency with other weapons on similar tiers
the one huge benefit I can see from the sentinel treasure bags thing is that you can farm dark spark easier
Exactly
dark spark is a fucking nightmare
also building blocks, to an extent
That's slightly odd reasoning, spiderparent
Well Dark Spark can shred DoG
The only reason frostburn is inflicted by DoG gear is so that enemies have purple+blue particles around them
I'd say consistency is the #1 reason, and so they work with Arma
Which shows how ass debuffs are
consistency is already listed as a reason though 
Yeah but it's not the main reason
His main reason is that Expert+ players may not get drops other than the materials and therefore conclude that there are no other drops.
tbh my reasoning isn’t in order of importance
if you want I can add more abt inconsistency
i mean i figured consistency was the biggest reason from the start simply because these three are major bosses in their own right
Have Cosmic Discharge inflict nightwither instead of frostburn
Nightwither is an underused debuff and this would be another weapon to utilize it, inflicting it would fit thematically, and frostburn at that tier doesn't really make sense. Also considering Solar eruption already inflicts daybreak which is essentially the opposite of nightwither.
a
Yeah that's fine I guess
has it been sugged before to have DoG drops inflict GSI instead of Frostburn?
Frostburn does thematically fit more than Nightwither but it does not fit in terms of the damage it deals
I mean, thematically, GSI --- the debuff that DoG inflicts in the first place --- fits better than both, but I digress~~
cold fire
bottom text
also frostburn is kinda bad..?
I don't know that kind of confuses me
:bruh:
added more ?
:3
Suggestion : Add a config option that allows a boss-expertise forms of revengeance and death
Reason : Some people including myself aren't willing for the health increase but would enjoy the other parts of the modes
the changed AIs are pretty much part of the increased difficulty tho
you get adrenaline
I guess it'd be fun for some that can't really dodge for a 45s straight (20? with full boost)
i don’t see why the health increase is a big difficulty increase
It doesn’t make the fight harder, it just takes longer
Longer is harder imo
it’s why the rippers (rage/adren) are considered a part of the fight’s mechanics
so although fights can take longer, with proper play they can be shorter
Regardless, Rev+ is shit.
That's entirely subjective

how is rev+ bad
have you even finished a full playthrough of it
silva is practically dead
the rest are all deceased
but why
you know they're deceased lol
at the very least make a suggestion on it
I have completed the game and read all the lore so yes i have finished a playthrough
ALL the lore? I've made 2 docs going decently in depth and there still stuff ive probally missed. @rich acorn
not because theres an abusurd amount but because its hard to find sometimes
Going through Fab's and Mrrp's messages for a few hours is not fun
it took me a week to get everything but yeah
so
tablet's still broken
but
i feel this required a diagram
so
what if we were to re-implement the old profaned energy mechanics
instead of just having the one at once, every new one spawned added to the branches of the first one spawned rather than having its own
... ah
yes
see panel three
made the biome actually interesting and difficult to deal with rather than i shall now put a wall on either side of me and shoot the scorn eaters through the holes
gave it a kind of gimmick wherein once one was down you tracked the new branches to the next one
just cap it at, like, three or four rather than ALL OF THEM
sounds like Scorn Eaters need a change, not the Energies
energies are fucking useless now
scorn eaters probably need a change (like block swimming, perhaps, or a fire spit) but who the fuck cares about profaned energies
there's just the one, it has slow firerate, the projectiles are laughably easy to avoid, and it can't even move
now, having half a dozen
that provides an apt challenge for even a decently p-ml char
Boost their fire rate or smth
no need to accomplish the same thing in a much more chaotic and less-likely-to-be-approved way
chaos is good though
fire equates itself to entropy incarnate
just cap it at three
nothing insane, but at least a real threat
Ok
having higher firerate still means the majority of the threat comes from a single direction (or two)
Well the point of the smallest fires is that they drift for miles
or you commit y-position +5 and win
What if they have the higher ground, Vetakin
then it's over
and i have no complaints
oh, shit, what if
instead of branching out they branched to a generally more upwards direction
and then the big flames fired in sets of two rather than one
More effective at raining hellfire
.. nah
aww
like this
- POSSIBLE SPOILERS - Because this is a secret mode, Toriel is considerably harder to go through and, in fact, outright kill you regardless if you take too m...
but only two each
rather than two hundred
and, yannow, they also drift to follow you
that way having just the one will still mean it has the high ground and you get scissored rather than just committing walk
i'd love to see that in stonks mode
@proven tide non related calamity content iirc
I don't think you're allowed to post that
Not completely but like 70% sure
Its fine
Ah olay
as a reference for a mechanical suggestion idea it's gucci
anyway
in conclusion
Profaned Energies should stretch their lanterns up higher, they should have more lanterna per Energy, and Scorn Eaters should have some method of attacking through blocks (with themselves or projectiles)
^

nobody's gonna get vored twice in fifteen seconds
once he vores you his head then charges halfway across the map
he is commit vore
Doing that will just be bored buff Rev+
it's his gimmick
DoG's size actually hasnt changed much
His sprites are larger now but thats because his sprites were scaled up via code before
and now theyre not
^
I agree
Be scared for the head ALL the time
@ashen warren See above convo
Well almost at least
Here's how you learn DoG's head kills instantly:
it happens once
now you know forever
Plus if this happened, Boss rush DoG Would be a joke so
^
again, can we address that this lets death dog's vore do one damage
this is actually a flat downgrade
and how does it factor with crit damage from defiled/blood pact?
Blood Pact
got it just before ya said it UWU
Eh 
there are two kinds of grimms in this world
The better solution is
it deals half your health only if itd result in damage greater than a certain amount
if you're at 50hp
it wont deal 25
itll deal like 300 or 400 still
but if yiurr at 1200 from a cool class setup
it will deal 600
why not make it a 2 shot instead of the whole half hp complex thing
his rev damage value
is 600
so, what, 720 or half
bro why not just fucking leave it at instant kill 
besides, death DoG is supposed to be a major threat compared to rev DoG, so it makes sense you have to avoid the head at all costs
Actually hang on why not just make it deal half your max hp instead
its name is The Devourer of Gods
dick
gj Sors

hey, this is death mode, and this thing eats gods
Clearly Nitro Boosting is more important than adding warning messages to mobile
should def be 50% of max, not current, and should probably be longer than 15s
maybe i shouldn't be eaten by it
i can't really see myself getting hit by the head twice that spaced out unless i'm hopeless at beating him in the first place
99% of max
still 20% easier on you than it is now
no more errors allowed
in fact, just have it set your max hp to one
and then god slayer inferno kicks in
damn is that his new theme
god slayer inferno: theme of the i just got bitten by the devourer of gods
four minutes of perpetually intensifying screaming and crackling fire
Well, DoG instantly killed Braelor and Statis with his head
So it makes sense if DoG’s head can instantly kill you
I think it’s best to not change the insta-kill mechanic.
would there be a way
to make chaos/tranquility candles
have their buff constant rather than perpetually refreshing
because as they stand now the lower your framerate = the longer between each refresh, meaning if you have perfect 60fps it's constant but if you have 10 it will flicker on and off
this also seems to apply to drunk princess candles and the effigies
"...new players unaware of DoG's instakill mechanic..."
Except that's the thing: It's not advised for new players to go with deathmode anyways.
If the instakill mechanic is on all modes, this'd make sense, but since it's only on deathmode it doesn't really.
DoG's head instant kill mechanic on deathmode is iconic to him and taking it away simply because he's harder to dodge now makes it look, to me, more like a kneejerk reaction wanting DoG to be nerfed rather than a suggestion to help new players. Atleast, with the way the suggestion is currently worded.
if new players decide to, for some reason, tackle deathmode as their first playthrough and get stuck on DoG, they have to option to tone it down to rev or even expert.
It's deathmode, so keeping the instant kill is fine.
i still stand by what rover said
"Here's how you learn DoG's head kills instantly:
it happens once
now you know forever"
That too, yes
and, yet again: this idea lets dog do one damage on death
(if you're on two health)
Is the God Slayer set's 80-or-less-damage-negation still a thing?
@proven tide I think that you're clinging onto the "half current hp instead of half max hp" thing a bit too much
Only for melee that's a thing iirc
Pity
You guys are still talkin' about it? I deleted my sugg
Also, yeah, the point with that is that it was an absurd downgrade
I looked at the convo and realized how terrible it can be.
to have a damage value scale per-hp might be interesting to see, but it really shouldn't be given to the only instant death attack in the game (yharon's infernadoes aren't attacks)
giving it to, say, an early hm boss, or an early p-hm boss for the sake of a kind of introduction-to-calamity sense, would actually be really cool
but having deathvourer's jaws do damage in ticks of one or two digits when its rev damage value is 600 isn't exactly the best way to see that mechanic realised
Well, guess that didn't live on long enough.
i dunno, i think it has some real versatility as a concept
but doggo is probably the worst place to put it
Yeah, that is right.
p-ml content doesn't give any leeway with that kind of slipup, and tends to directly and heavily punish the player for it
excluding provi's healing cocoon flames, which are negative damage values making them affected by i-frames, and also come alongside her damaging cocoon flames, which are negative healing values making them unaffected by defense or i-frames
so the reward is minimal and the risk is great
At least they made Providence's cocoon flames more visible, to reduce the errors.
About to fight new provi with seq
hyped
so yeah tl;dr cool mechanic but utterly ridiculous for doggo
Thanks for constructive criticism
@sand umbra ay yo it's that thing
what if you
+hp and +regen
@cyan lagoon
+6def is, yannow, alright, but definitely outclassed by other accs at its tier
Max hp would probably have to be somewhere low so it doesnt become too busted
^
like 25 or similar
a few points of regen is certainly a boost but i think having an accompanying hp increase to see it fully realised would also make it a pretty good tank acc
6 def (equal to paladin's shield) + 2-3 regen + ~25 more hp
= gains
Add ed
yey
2 regen is pretty generous given band of regen is 0.5


to be fair that fat -15s on health pots gives you an effective +33% hp
so make of that what you will
Well yeah
tbh that's the main reason i used deific amulet so long
because i am fucking bad at dodging 

it might be neat to specify that, yannow, while you're not suggesting that all the options provided should be implemented at once because balance, it can be a kind of and/or pick-and-choose situation
actually yeah, why does ornate shield just exist rn as fodder for asgard’s valor?
well, it's interesting
it should probably be a weaker regenator
because if we combine a lot of worthy accs without huge penalties on each effect we get op stuff
idk tbh
while calamity opts towards rounded options at each tier, except for summoner (rogue already has twice the support ;;), as opposed to vanilla adding miscellaneous items at evenly-spaced-but-equally-inexplicable points, it comes across as filling for consistency's, and by extension its own, sake
that, to be honest ^^
when you: 40 luminite for gallant pick but wider
You go too slow, its way too expensive, it takes a good while to mine out things (dynamite is better for gods sake)
Literally just cosmic car key but with boring lasers
I edited the original post
It is the fastest option on tier, but there is too low growth for the cost
what we had a way of making explosives (not grenades though) increase in attack speed
an acc most likely
also, easy: reduce each tier's bars by two until luminite required is 30
40 met, 38 hs, 36 chloro, 34 spectre, 32 shroomite, 30 luminite
then add in cosmic car key
¯_(ツ)_/¯
🙃
four it is
40/36/32/28/24/20
84
by the time you hit luminite 84 is a piece of cake
and 20 luminite is no longer a godawful grind even in death
what with ~100 ore per kill
there would also then need to be a hallowed biome slime as well in the same vein as the crimulan and ebonian blight slimes
What about rainbow slimes
technically they spawn on non-hallowed blocks in the hallowed biome
I think in the Dimensions expansion mod, something like that is planned...
Since they reverted Goozma to there.
hi i know im bringing up old news but i found the dog head dm change interesting and i wanted to mention that adding “deal half HP first hit and apply a debuff” doesnt fix the instant death not being known until it happens bc you dont know of the debuff mechanic until it happens, either. thank you for coming to my ted talk
good ted talk
The reason for wanting a Clentaminator upgrade is, quite frankly?
Just because an easier way to clear out the world evils would be a notable QoL addition for longer runs.
For changing the Ornate Shield, I feel like the suggested improvements would be a bit much for such an easy craft.
I suggest the stars summoned should either not be homing, or be removed in their entirety.
And they the improvement to Max life from the Ornate Shield would be unnecessary.
p sure he explicitly mentioned them being separate 
like, those are individual ideas, not one collective one
all together would be fundamentally busted
My bad, misread that.
If you keep up with your world, keeping the evil/infection/hallow SHOULD be easy
Considering some options controlling world evils aren’t hard
But they are pretty tedious and annoying to handle
Yes, but if you have rod, you can tp all over and fix the spreading

Well, the issue is mainly the sudden spread that happens upon hitting hardmode.
Even when you do go to clean that up, missing just one block tends to create unpleasant splotches underground.
While not necessarily a threat, or even difficult to clean, the greater ease of removal would save a fair share of time.
Fair enough
..my suggestion got to 80 stars.
Wow.
Good job
Although, having thought about it, by the time you get to the suggested progress point for the hypothetical Clentam upgrade, it would be nearly worthless due to the Evils and Hallow not being a problem anymore.
Maybe it would be better off being made with, say, Living Shards?
I usually just turn my housing area into a suspended island, put hallow on both sides, and sit back and relax.
Or I just let hallow take over 
I for some reason like astral infection over hallow and evils
lmao im pretty sure implementing LORDE and astralgeldon slime is on the don't docs
it is
No
and also why would you want to implement astralgeldon slime again anyways
They were removed for a reason
its literally just a slime king that shoots lasers
What was Astralgeldon Slime's damage post Prov tho, good fuck 
@bronze beacon astralgeldon is dead. end of story
Who decided "Yeah, let's make Astralgeldon Slime do 10,500 fuckin damage?"
People didnt like the slime back when it existed, and now that its gone, people want it back 
lmao really?
And before you say “readd as miniboss” or something, devs have been actively avoiding adding even a reference to him
Yeah, look on the wiki lol
There was a poll to decide what bosses would appear first in BR
Worst to best
Slime appeared almost worst, but ended up being replaced with aureus
@queen delta also, thought your name was from the yugioh card titled the same thing.
Then add an new bosss in its place

HMMM

oh wait do you mean how they replaced slime with aureus?
^
or do you want a whole new boss or something
because that is also on the don'ts doc
Pretty sure even Patrons can only request items, not whole bosses
brb donating $1000 to implement an astrageldon slime EX boss post-scal
XC

(Wait is that actually on there)
what if astrageldon became part of the slime god
someone suggested that i think
like a hardmode rematch to the slime god but with hallowed and astral
someone did ye
is that with the ebonian and crimulan as well?
i don't think so?
ok
Ok
i don't think any rare item variant suggestions have ever gotten very far
Ok
I was talking about more cool sprites
For new variennts
How would boss varients sound
Ok
Boss variants I don’t think is going to work well
we need mechworm rare variant
It would be a tooon of work
Well yah
lmao no worm summons are notoriously shitty to code
There's also Carnage.
@bronze beacon We do
you type @ in the chat and then start typing their name
Ok
We have RIVs of Book of Skulls and Bee Cloak
Admittedly I thought we had more
but they do exist
@hollow shell and we have Carnage
Not necessarily an RIV of Night's Edge (it's Bloody Edge) but I guess that's close
Indeed
so its a variant of a variant 
Actually
I had an idea for conference call
It wouldnt really go through blocks but the idea is there
Yeah conf call seems kinda dull to me since its pretty much the same as conclave
But yeah conference call atm is just "the better conclave"
how good is conclave
Decent
I wonder what conference call would be like if it had low velocity bullets and less accuracy... 
might be too different but idk
Sounds like swordsplosion to me 
Hmm
I have an idea for it
Doesnt require innacuracy
Also the whole point of conclave its that its a faster, more accurate conclave
So yeah thats going in the other direction
Mm I see
in that case, maybe a delay to the bullet rain would be interesting
I meant conference
imagine the projectiles just being the [1] notification bubble
shoot sound is a ping

Basic idea I had and wanted to discuss
"Wandering Rebels"
Basically Skeleton Merchant clones
There'd be different variants depending on the biome you find them
And they'd all sell different things
These could be used to buy materials from the area when you're having issues/don't feel like grinding for them (I.e. the desert one could sell Stormlion Mandibles)
Still needs developing, but thoughts so far?
What kind of NPC's would it be?
I can't see it being like
Rebel Hornets
Also does anyone know why the dev team doesn’t like the idea of an Astrageldon Slime miniboss
not really a priority at the moment
The idea looks very basic, but could allow for much lazier farming, but could easily sell not only what makes it easier to get(like stormlion mandibles) but other vanilla items like say Jungle Spores or even a certain number of Souls of Night/Light would be nice. Or a crate from the respective biome for a platinum maybe.
I like the idea, but it doesn't look to be a priority
@quick ice because they removed the boss because people don’t like him then when they removed him people wanted him back they probably don’t want to do the back and forth of coding him back in and out
That wasnt why astrageldon was removed
It was removed because it did not fit with our plans for current astral
That and the slime boss was done to death
Wasn't the hook thingy blue-marked?
for the sake of balance, no we really dont need more hooks in all honesty
really i see no reason for more hooks other than unique effect hooks
a lot of people have suggested "polter hook" but that, as cool as it would be, is not that interesting on its own
in a gameplay sense
maaaybeee... shoots little bolts that deal damage when hooked to a wall?
it borders on the line of specific item suggestion
so i wont suggest it
It actually won't get bluechecked because this year nobody ever just suggested to add new hooks
they always gave their own ideas
honestly
a 3 hooked static hook would be neat
but i doubt anyone would star it, considering its not a priority
also holy shit 107 stars already

imagine using 2 static hooks to tear yourself apart

still dont know why dog drops inflict frostbruh though 
honestly though
but if im honest finding a replacement is kindof difficult
GSI is already kind of covered by the cosmilite drops
and whispering death might be too op
i forgot the reason why they just dont all inflict GSI
i dont see why not
and if not that, why not nightwither? its already underused
nightwither might work
i forgot its dps but its inflicted by the solstice claymore right?
okay that may be a candidate
also that one katana
GSI is already kind of covered by the cosmilite crafts
if you wanna take that route
Frostburn is already covered by one of the earliest arrow types in the game and several other items

frostburn post moonlord seems even more irrelevant than most debuffs
mhm
and thats saying something
it definitely is
given that any debuff that isn't Cursed Inferno, Ichor, Enraged, or Shellfish is completely irrelevant anyway
and like, if you want purple and blue particles inflicted on enemies,
how about you give that effect to DoG's exclusive debuff that you can inflict with shit made from his drops

GSI is solely inflicted by DoG and the things you can make with "pure" Cosmilite now
what if GSI also reduced DR since well, it slays gods
that doesnt make any sense
that would also require some rebalancing, with the dps changes that would bring about
GSI reducing DR doesn't make sense to me
also debuffs just being defense reducing meta is eeeh
ah that’s right
i still think there should be a lot more strategy to using debuffs
since right now the only one that consistently matters is Ichor
why are we talking about debuffs again btw
something abt dog inflicting frost burn?
someone brought up why DoG’s drops inflict frostburn
yeah i did, i was looking at the CD nightwither suggestion
and was reminded that DoGs drops also inflict frostburn
but yeah
so we talking about days old suggestions again
hey, i dont care how old something is as long as its interesting
i guess while still on the topic of DoG (kind of), whats everyone's opinion on the nebulous core? i was thinking about suggesting something to change it as i dont like the state it's in currently
yeah
Really i dont see much wrong with it
i agree, i wish it wasnt just a clone of spore sac
It's not even eow effect, it's spore sac, yeah
(which is criminally underused to my knowledge)
very.
the nebula orbs are pretty good for event farming iirc
they do a fuck ton of damage if something happens to walk through them
id imagine
the 10% revive will save you, but because its kind of inconsistent youll basically be wasting your time 90% of all attempts
my biggest problem was mostly the revive, partially the fact that it has spore sac effects
id perfer it have some sort of synergy with the already existing god slayer revive
like maybe more hp healed when you activate the revive or decreased cooldown time for example
I feel like these kinds of synergies should not be endorsed given you can't fulfill one part without another which gives you free synergy
do you mean specific items having specific synergies (like literally stats are altered by one or the other) is a bad precedent because they become reliant on each other?
like, if you're using godslayer you're kind of forced to use nebulous core, under this theoretical change?
No
I mean that you get Nebulous core in process of obtaining God Slayer armor
So the synergy comes freely and does not mean anything as it could be just item's effect at this point
see normally I'm one to endorse synergies, hell I use them myself
but I'd have to pull some serious balancing act shit for a NebCore-GS synergy
given that the Nebulous Core is literally DoG's expert drop and thus guaranteed on first kill if you're not playing in normal
mmm i see

Tons of dust 
ok besides lag momentum
Hello prov lore
ah yes
the fact that yharon is immune to GSI?


GSI is the least of the immunities
thus rendering the debuff useless 90% of the time
god
yharon is immune to nearly everything so like lole
well i mean, theres the pumpkin/frost moon and darksun
gonna be real, even i have no idea what to make Yharon immune and not-immune to
and nebulous core is already good for the events
shred is a good meme iirc

also this isn't really the point
the big thing of it is that the Nebulous Core on its own doesn't really have an appreciable enough effect to be consistently used
given that the God Slayer revive straight-up outclasses it in every fashion
(Neb. Core revive has 10% chance to proc for 100 HP heal. GS revive is guaranteed to proc on a 45-second cooldown for 150 HP heal.)
i'd just rather have it be replaced with something more reliable
2 out of 4 revive effects from the same boss 
hahayes

and two more in total from literally the very next boss

(Silva Invulnerability after phase 1, Auric Tesla combo after first kill)
One tho? Silva
Auric is a combo which is why I changed from 5
fair
many revives

one being rng
isnt there permafrost concotion... which is kind of a different class but
still, you get two revive effects from the same boss
oh god yes
one of which directly outclasses the other
permafrosts concoction exists
Yeah that's the first one
mm
I used it once to realise I still die and never used it again
Permafrost's Concoction is something of an oddity tbf
it revives you technically
except you can't move and are thus completely vulnerable to another game-ending attack
and it's on a 5-minute cooldown
^
so realistically it has no practical use
Or to be hit by a single projectile outside the boss battle
personally, I can see it potentially being useful for tankier players?
eh
Potentially, because it's better to rack up even more def than use 5 minutes cd revive
but even that's a very niche scenario because it requires an immense amount of defense and DR to last the 5 second assault
Back to nebulous core though, is there anything perhaps we could replace the revive with..?
h m m
and for a tank, you're probably going to focus an actual defensive accessory over a debatably-effective revive
A chance to die randomly 
ah yes
this is a stretch, but maybe a "when damaged" effect that causes all active nebula cores to erupt into spikes that linger for a long time...? sounds cool to me, but may not be the most practical thing ever
sounds like god slayer darts

:squint:
honestly it'd be nice to have something other than another revive, let alone an RNG one
idle thought
on a 90-second cooldown, if an incoming attack would've killed you, you instead survive with a flat 100 health and are teleported somewhere else in the immediate area (i.e. on-screen)
just a thought i figured i'd throw out there
hm
i do this a lot, i just throw ideas at a wall and see what doesn't bounce back to hit me in the face and say "bad idea"
maybe youre given a second in a little portal with iframes before you're transported to your teleport location
but even then
yharon barrier tornadoes
ok actually
or just into a projectile in general
alternatively to the second thing, it gives extended i-frames upon being revive-teleported
How about you instakill everything around you in a 1000 block radius, including bosses and superbosses, revive all your health, and the cooldown lasts 10 seconds before you get that revive again
@granite owl elaborate.
you can't just say "nerf lol" and expect people to take it seriously, or even know what the thing you want nerfed about prime is
don’t be that guy with the meme suggestion
why the fuck he even has probes attack
"yes" isn't a reason.
again, actually explain what the problem with his probes attack/whatever is in the suggestion itself
if he’s not gonna elaborate then should I delete the sugg?
I'd say so.
That was more of a meme one
@bitter topaz Could be a troll trying to show off
he left
something something "nerf prime lol" afaik
Oh my god really
apparently the reason was edited in as 'yes'

Technically he did just now got nerfed. No homing skulls while arms are alive. shrugs
The clutter on prime p1 wont go away unless the entire fight gets remade to the point its not prime anymore
So 
Acceptable suggestion.
The thing is why do you keep jumping if that killed you three times already lol
main strat on prime is just circling but how you circle if you die from first projectiles you see
you think i haven't tried :thinkies:
Given how you jumped into the same rockets three times in a row, maybe

Still
(not much to go on from a 15 second video)
that was just an example of rockets but there is hands themselves and lasers

That still doesnt answer my question of why did you do the same thing three times
smh it probably happened those three times and he never did it again
i was doing that all of attempts and it works 90% of time
or that
just a bad streak which made a funni video
others 10 is dying from laser rockets or hands
jumping into the rockets?

Then maybe something doesnt work dont you think
If you do the same strat after 900 attempts then something is the problem
but there is no more strat
Yes there is

Well guess i need to do a prime vid to show you then
i literally have no clue how you nohit new prime, i saw bravi nohit and trying to do everything this way but it don't work
Well gimme some time and ill show you
they are a threat
I die 90% of the time from skulls on both Skeletron and SP. shrug
This nerf will make that much more easier than it seems.
on skele i die to the skulls 90% of my desths as well
Isn't a pbg resprite on the list of to-do ?
It was in progress and then it wasn't. Now we have nothing but concepts.
I feel like a suggestion would help to reinforce the need and maybe speed up production a bit...
hopefully
I still like the current one
PBG is mechanized QB
So there's no reason why it shouldn't look like mechanized QB
sprites being visually different doesnt mean theyll completely remove the identity so uh, no worries there
i do think sprite suggestions are kinda weird though since sprites are always being worked on and fall on the motivation of spriters more than anything else, at least as far as i've seen
It really is inspiration when it comes to making images, or image reworks. When I read about the PBG, I literally thought that it was a green giant with muscles. Then I summoned it and found out differently. But the size difference feels enough to me, even with the mini-map icons there.
@hollow shell would ideas count as specific when it comes to a pbg re sprite?
Only specific ideas for new items are banned, so you can suggest specific ideas on how a resprite would look, tho I can't guarantee at all that they'll be used
(not sure why you're asking considering a suggestion for it was just made)
I don't understand the point of sprite suggestions







