#suggestions-discussion

1 messages · Page 693 of 1

civic pond
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i dunno

zealous ridge
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it has that "double vison" theme kind of

sand umbra
#

....

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OH I GET IT

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YOU SLY FUCK

queen delta
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Would be helpful for grinding

sand umbra
#

that is clever and I love it

civic pond
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just give it permanent creature detection and call it a day

sand umbra
#

would help for grinding too which is kind of Calamity's main focus past boss-fighting

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grinding and bossfighting

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the two big selling points of Calamity happyfish

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...oh and also two new difficulties I guess lole

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except one isn't really much of a difficulty, moreso just more stats, more faster projectiles, and more ludicrousness that isn't actually ludicrous at all

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is this a reference to something? fuck if I'm gonna tell you, you can find that out on your own

queen delta
#

the drat suggestion got to 149 stars already SweatOverload

sand umbra
#

Anywho I'm getting off-topic.
Personally I can see either doubling common drops or perma-Binoculars being much more practical and useful effects for Twins lore than just invisible hahaauoes

zealous ridge
#

i mean honestly good... i never liked how drat punished you so severely but i liked its idea

sand umbra
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the issue isn't that Drat punishes you so harshly

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the issue is that Drat is too garbage otherwise for it to be justified

queen delta
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Yep

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Drat isnt even as good as gale at peak dps

smoky wagon
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Isnt the backfire thing what the person who earned the weapon wanted it to have

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or did the devs add it

sand umbra
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I'm pretty sure it is

zealous ridge
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yeah i think they wanted it to have a backfire effect

sand umbra
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but the point is that Drat needs a serious damage buff for its backfire to be justified

queen delta
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Syg agreed with this suggestion lmao

zealous ridge
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and yes, i did not mean to migitate the point that it was totally sucky dps wise currently

smoky wagon
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Then its fine

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I dont scour this channel looking for stuff like that

sand umbra
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I'm just hoping something comes of it.

swift bison
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make drat's right click attack slightly worse then gale i'd say, then make it's left click at full power be WAY better

smoky wagon
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at this point only exo weapons that need buffs are photo and drat

swift bison
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drat isnt exo

smoky wagon
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exo tier

sand umbra
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Drat is exo-but-also-not-exo

swift bison
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ah

zealous ridge
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drat is exo tier, but it isnt an exo weapon

swift bison
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^

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exo-but-also-not-exo is also dragon pow

sand umbra
#

no

zealous ridge
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i think dragon pow is exo tier

sand umbra
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dragon pow is exo

zealous ridge
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i mean exo weapon

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byeah

smoky wagon
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Didnt they buff that already

zealous ridge
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yeah

smoky wagon
#

i heard people saying it was good and bad

sand umbra
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DP already got a fat buff, too

smoky wagon
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i have no clue

queen delta
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now buff AotC next HyperFailure

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It must melt scal

smoky wagon
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Photoviscerator from experience is worse than chicken cannon for hearts and gale for Scal

swift bison
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Unpopular opinion from #calamity-mod-talk : Dragon pow should be made yharon phase 2 tier, and be the main crafting material for an actual exo flail with the actual exo theme

zealous ridge
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how would one go about buffing photo? just massive buff its damage or make it more interesting?

sleek wadi
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Flamethrowers in general could be more interesting

sand umbra
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Photoviscerator gets bad DPS iirc

sleek wadi
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There have been numerous suggestions for a gel expansion, so I'm pretty sure flamethrowers in general are simply low on the list

swift bison
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make photo inflict an "exo flame" debuff for a very short time that SCal isnt immune to, this debuff would do something around 5k dps and reduce defense by 50 and DR by 20
it's inflicted for a very short time because so that you cant abuse the defense and dr reduction to megacheese SCal with other weapons

sand umbra
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okay but like no

zealous ridge
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more flames debuffs! yayayaya

sand umbra
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how about, instead of adding more fucking one-time debuffs

sleek wadi
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How about making flames debuffs actually usable

sand umbra
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we instead just actually make bosses vulnerable to debuffs

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as has been suggested already and sent to the dev server

lost agate
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Then be patient pain

zealous ridge
queen delta
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no dont fill up darksun tier with melee weapons, my weapon still needs to shine there

sand umbra
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i'm trying to be patient, tell it to the man trying to make photo of all things inflict a unique debuff when SCal is currently immune to everything anyway

swift bison
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it's just a concept

sleek wadi
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Everything could stand to have a debuff that actually fucking works on whatever you'd want to use the weapon on

sand umbra
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okay

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so why don't we all WAIT

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and see what happens to debuff immunities in the near future

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instead of trying to just push more and more one-trick-pony debuffs that will get completely obsoleted by power scaling and immunities ANYWAY as they are right now

sleek wadi
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Currently any other problems I got are ones that are there by design such as DoG being a bullet sponge, or are ones that I can't submit like a true melee weapon that can reach Scal and her brothers

brazen bramble
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I got an idea for the twins lore - make it function like the spelunker glowstick but on enemies/traps instead

lost agate
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thomas calm down jesus christ

sleek wadi
#

Passive hunter pot? Sounds neat

brazen bramble
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Passive weaker hunter/dangersense potion basically, yeah

sand umbra
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sorry
i'm getting much more heated about this than i should be

#

a

lost agate
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yes i saw

sleek wadi
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No you're getting appropriately heated, after all the topic is about fire :^)

sand umbra
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.

boo. o3o

hollow saffron
zealous ridge
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hmmmm i was thinking about photo rework... how does this sound?

alongside the flames, the photoviserator's stream is writhing with exo-vines that lash out at nearby enemies. exo vines ignore Iframes and work similarly to the mind melter of the thorium mod

i think it fits with the theme of the weapon, and it would give the weapon some extra range and additional potential for heavy piercing damage/single target damage

hollow saffron
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vines of light

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also elemental quiver exists

zealous ridge
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yes yes i remember that

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it would still theoretically increase range

hollow saffron
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but how

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range is affected by velocity

zealous ridge
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oh i mean like the vines would reach past the flamethrower's range

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not nessecarily a flat range increase to the flame stream

hollow saffron
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@hexed ore add a reason

proven tide
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Still typing

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Ohhh my god.

hollow saffron
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also i would suggest you edit your messag-oh too late

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hi can your reason be less personal and more relatable to persons other than yourself kthxbye

hexed ore
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Sorry

hollow saffron
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also specific crafting recipe smh

zenith hazel
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keep those suggestions together please, don’t type separately

proven tide
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vruh just set up an ice farm thonk

zenith hazel
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edit your original suggestion

proven tide
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or stone if you gae

hollow saffron
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make an afk farm smh

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like i do

proven tide
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^

hollow saffron
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and with mine i have stone that i can clenteminate as well as ice

proven tide
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just don't hit the fucking jungle tiles sweating

hollow saffron
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oh yeah and also jungle grass blocks

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for spawns

proven tide
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did that once with the hallowed solution

hollow saffron
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and a bit of lava

proven tide
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made me wanna game end

hollow saffron
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OOF

sand umbra
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what in the hell did i walk in on

proven tide
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afk farm basics

sand umbra
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no i mean
what sugma did i miss

hollow saffron
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easy 1 platinum a minute

zenith hazel
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mimic drops being craftable

proven tide
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here's an alternative to the suggestion:

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@hexed ore

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👀

hollow saffron
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here's an alternative: ask luiafk to add an auto-farm maker

proven tide
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don't do this

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they're like

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200 tiles wide suffering

hollow saffron
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lag moment

sand umbra
hollow saffron
sand umbra
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why do Mimics drop several necessary equips again

proven tide
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ah yes, my emote because fuck you

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that's uh

sand umbra
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it's dumb as hell

proven tide
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actually a good question

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but i can reverse its ass

zenith hazel
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you can just set up an underground farm and zerg away I guess

proven tide
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it's not a matter of calamity dev, is the thing; it's due to vanilla

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hi welcome to the point thonk

sand umbra
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fair enough

hollow saffron
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ikr bravi

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chaos candle is a thing

sand umbra
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just more vanila being wack

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lmao

zenith hazel
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it’s just that calamity encourages you to get those drops because those turn into powerful accessories

sand umbra
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and they all drop from this one specific enemy

proven tide
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vanilla introduces these two accs as part of the mimic drop pools (each mimic having a couple of gimic geddit drops) and each of them happens to be of notable use

sand umbra
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that only drops one item at a time

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and is also fairly rare compared to other farming enemies

proven tide
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calamity takes them and runs with their mechanics, improving them and helping them synergise where they can; this on the way makes them more valuable

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however, that backfires into making a vanilla-sourced drop further outside usual grind balance

sand umbra
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^

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committing the mass systematic genocide of fake chests shouldn't need to be a player's first major course of action on entering Hardmode

i say as not 5 changelogs after the image above i allow Mimics to drop Hardmode ore bars

proven tide
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while the drops are shitty and broken this is due to them being vanilla items determined by vanilla "hey, look, this world has random items in odd places, there's so much to explore!" balance rather than calamity's meta-heavy fair-staging balance

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the bee beeing a mimic drop is due to star cloak memes and it being the closest enemy one can get it to drop from lmao fuck you like the ichor spear/spear of destiny situation with the ichor stickers

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WHICH, MIGHT I ADD, IS FUCKIN BULLSHIT

sand umbra
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The Bee should drop from QB in Hardmode

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change my mind

proven tide
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1200+ KILLS WITH NO ICHOR SPEAR WHEN 919 IS A 99% CHANCE OF DROP

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AAA

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er, bee is pissweak

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gottem

zenith hazel
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let’s nerf the bee then daryl

proven tide
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pbg drop thonk

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because god knows it hasn't got enough rare Meta™-tier drops already thonk

sand umbra
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bloom stone mmmmmmmmmmmmm

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mmmmmmmmmmmm
fuck that thing and fuck farming it

hollow saffron
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bloom stone bad

sand umbra
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Bloom Stone HotE mat.

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So by proxy, Bloom Stone good.

proven tide
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hote bad HyperYharimJudge

sand umbra
proven tide
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memes aside, are we looking for bee balance or mimic balance

hollow saffron
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yes

frosty kindle
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make Bee instakill the player if it detects a SD is being held

sand umbra
hollow saffron
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whats an SD

proven tide
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scarlet devil

hollow saffron
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ah

sand umbra
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shit i gotta do that now

hollow saffron
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and which bee

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PBG?

sand umbra
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i need to kill scarlet beeloading for good

proven tide
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can't believe rogue stealth was completely fucking reworked to one-hit-removes-it-all and scarlet bee was nerfed to 110% only

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and still people proclaim it as The Meta™

frosty kindle
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Thomas 'bout to end Phup's whole career

sand umbra
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damn straight

vocal grotto
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Nanoblack

proven tide
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When Norf is so slow that Norbee has equal DPS to an Unreal Norf

vocal grotto
proven tide
frosty kindle
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meanwhile buff Gale to make it have higher DPS than AoTC :melee: kthx

sand umbra
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okay but counterpoint:

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AotC nerf is inevitable

proven tide
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maybe up the damage cap again and/or have usetime/useanim shit be more useful in the damage calc but keep scarlet bee at 110

sand umbra
proven tide
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hmm

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tl;dr my thoughts on bee balance is that it should have wider range but slower damage scaling

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and fuck scarlet devil puredisgust

frosty kindle
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byeah

sand umbra
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somehow, The Bee boosts Scarlet Devil's damage beyond comprehension

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and it doesn't help that the weapon has absurdly high base damage to begin with

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now add in an Auric rogue set and full cannon gear

frosty kindle
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make bee be useful at health lower than 100% HP albeit less boost but still kill player if SD is used

proven tide
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remember when standing still as a mage boosts scarlet bee's base damage to 199,999

frosty kindle
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mage

proven tide
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silence

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mage is cool

frosty kindle
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yea but like, the class difference

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HOW?

proven tide
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i have no fucking clue

sand umbra
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yes.

proven tide
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one of the main selling points of the bee is the norbee memes but norf is so fucking slow it's literally better to have unreal (equal dps but higher firerate means better hit odds)

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so boost its damage range but reduce its scaling-per-use-time rate

sand umbra
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seriously
Scarlet Devil with a full Auric rogue set alone does fucking work
add in the Bee and there's a very noticeable damage difference to the point where you're one- to three-shotting most BR opponents up to Siren and Levi

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h

proven tide
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alternately pull an inverse scarlet bee

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and boost its damage cap to 150% or more with norf

sand umbra
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also, confession: I've never used Norfleet and thus have no idea how good it is

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a

proven tide
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shit

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it's shit

frosty kindle
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oh right, because it gives bigger boosts to slow weps, afaik?

proven tide
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absolute dog shit

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yees

sand umbra
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The Bee gives fat boosts to slow weapons, ye

frosty kindle
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ah no wonder why

sand umbra
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SD is extremely slow/snail according to wiki

proven tide
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but norf is so fucking slow its powerful + bee boost equals the firerate + damage increases of unreal norf

frosty kindle
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snail attack speed, insane kill time

dusty stirrup
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;)

frosty kindle
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why must you do this phup
one weapon aaand the meta is now Rogue

dusty stirrup
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More like a synergy

proven tide
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hey remember when i did 16.8M damage in one ripperless hit to death br provi with scarlet bee

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sd gae

frosty kindle
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a good synergy, a work of art.... but a bit easy to abuse imo

proven tide
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a bit beein out here like

dusty stirrup
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It's just that they happened to be released at the same time and didn't get tested with each other when released much tbh

proven tide
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can we make norbee unstoppable yet thonk

frosty kindle
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understandable

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Remember when Ranger was the most overrated class?

sand umbra
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yes

civic pond
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not anymore

sand umbra
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that may or may not be why I've never played Ranger outside of my very first Rev playthrough, and a LOT of shit's already changed since then

proven tide
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remember when ranger's reputation will never recover from fab's ♿ memes despite constantly falling further behind

frosty kindle
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I should probably make a :rogue: emote with the dude on the wheelchair holding SD, wearing the Bee cape and also got that fancy hat thing that Remilia wears

swift bison
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that already exists

sand umbra
dusty stirrup
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Well there's already one but it's just SD

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It'd be an actually good emote tho

frosty kindle
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yes but i must include bee

civic pond
sand umbra
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i didn't make this and ideally it'd also have bee but /shrug

tired haven
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We need more wheelchairs

civic pond
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I'll add bee later

frosty kindle
#

brb launching photoshop

lost agate
#

this chat is a mood sometimes

civic pond
#

i already made the other 3 oh fuck

swift bison
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we need a wheelchair for every class

dusty stirrup
#

SD on its own isn't that broken smh 😔

sand umbra
#

hi shucks
welcome to

whatever this is

tired haven
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Too bad mage doesn't have any

civic pond
#

thomas

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post :mage:

sand umbra
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ah yes

frosty kindle
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exactly why i need to add Bee to that emote, phup

sand umbra
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my favorite class

dusty stirrup
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Indeed

civic pond
dusty stirrup
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Also remi hat

sand umbra
tired haven
#

Summoner be like "hold my hive pod"

civic pond
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and here i thought i'd be smited for making these

dusty stirrup
#

You still will

proven tide
#

honestly this chat is superior to the other chats because its unlike the unenlightened masses and their bad meme floods, this place's userbase is limited to the people who are invested and contextually aware enough to flood with high iq bad memes

frosty kindle
#

i remember when i started all of this by creating :ranger:

civic pond
#

oh well salute

sand umbra
#

ranger is still the superior wheelchair

civic pond
#

indeed

sand umbra
#

the OG wheelchair

frosty kindle
#

At your service.

civic pond
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i didn't make one for summoner because its just

tired haven
#

ranger is yes

proven tide
#

hey remember when

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yes

swift bison
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even tho ranger isn't wheelchair at all

sand umbra
#

hue

proven tide
dusty stirrup
#

Welcome to calamity scaling

proven tide
#

mage bee please suffering

civic pond
#

oh

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god my bones

sand umbra
#

Calamity scaling is strange.

tired haven
#

On another episode of Calamity "Base damage means something?"

proven tide
#

why is mage addicted to high firerate and why is shpc dogshit

tired haven
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what

sand umbra
#

calamity is a lesson in why base damage and use time alone do not mean shit

civic pond
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Instantly the most powerful because its a touhou reference

dusty stirrup
proven tide
#

can we have summoner bee synergy deepthonk

civic pond
#

Also yeah its hard for me to think of a mage weapon that doesn't have high firerate

sand umbra
#

how the fuck would you even make a synergy for summoner with bee

civic pond
#

obviously there are

sand umbra
civic pond
#

but lasers

tired haven
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"The Bee now turns hornets from Hornet Staff into Queen Bees"

lost agate
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remind me why we are talking about wheelchairs and bee?

sand umbra
#

...

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oh yeah

civic pond
#

yes

sand umbra
#

this is suggs discussion

frosty kindle
#

haha im a bad mod i forgot to redirect everyone

sand umbra
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have we seriously been here for the past twenty minutes
uhhh

civic pond
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"nerf scarlet bee"

proven tide
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we're memeing about bee in a vague amble regarding trying to find some way in which bee can be rebalanced

tired haven
lost agate
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well memeing is also a no go

frosty kindle
#

anyways since there's an active convo in calam talk we can take it to #general-talk

proven tide
#

so far we seem to have addressed base damage, ut scaling, mage uselessness, and uh

sand umbra
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sounds fair

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to gen talk we go i guess

proven tide
#

please just get rid of melee

sand umbra
#

wheee

civic pond
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no

half basalt
#

i'll move it to general.

proven tide
#

or you'll read chat history regarding mage @half basalt ty

half basalt
#

which chat?

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@proven tide um, i typed in "mage" in search, and all i see are good things about it

proven tide
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this one here

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~35 messages ago

lost agate
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then again, everyone complains about each class so go figure

civic pond
half basalt
#

what, the screenshots of the use time and base damage?

half basalt
#

thunderstorm, plasma rifle

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those were 2 messages

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and the first one doesnt exactly look very serious

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and how is high firerate bad?

proven tide
#

MAGE

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BEE

half basalt
#

..bee

lost agate
#

Ah yes lets add slow weapon to a class just because bee

proven tide
#

yes.

civic pond
#

charged laser cannon

hollow saffron
#

charged rogue bee summoner weapon that uses arrows and is affected by the elemental gauntlet

half basalt
#

...wdym "bee"

hollow saffron
#

yes

half basalt
#

do you mean the rare accessory?

hollow saffron
#

no

half basalt
#

do you mean the theme of bees?

hollow saffron
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yes

half basalt
#

...i really don't see how that's a valid complaint

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you know what i did find though?

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The Bee - Calamity Mod Wiki
"Weapons with a slower use speed and higher base damage get a greater boost."

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there, that's a reason why you'd want a low fire rate, high base damage mage weapon

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(if i had known that was how it worked, i would have used it with thunderstorm, plasma rifle or aether's whisper. Damn.)

proven tide
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it's not good enough with any of the above to warrant using

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that's my point

lost agate
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does it have to

half basalt
#

^

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why does mage specifically need a weapon designed to work with "the bee"?

proven tide
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to have a supposedly-omniclass early-hm acc that heavily encourages use with only two out of the five classes (and only at endgame tier) is pretty bad

half basalt
#

well, how is that a mage problem then?

lost agate
#

its pretty bad
the thing is literally giving me a pain in the ass every time a sinergy is mentioned

tired haven
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Just like not every class uses luxor's gift, not every class has to use bee

half basalt
#

^

proven tide
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but it'd be nice if every class could use bee without shooting themselves in the foot

half basalt
#

...how would that shoot them in the foot?

proven tide
#

it has legendary rep with a handful of weapons and is absolutely useless everywhere else

half basalt
#

at most, it's a wasted accessory slot

proven tide
#

exactly

half basalt
#

it still can give you a slight damage boost

tired haven
#

I understand that balanced design is tempting, but it usually turns out boring
Not every single item should follow the "every class is identically strong" headline

proven tide
#

that acc singlehandedly made the endgame meta rogue-only with melee in second, as always, because melee

tired haven
#

I personally think the bee is just bad accessory, which happens to situationally work with 2 weapons in endgame

lost agate
#

pretty sure nanoblack is good on its own merit

half basalt
#

there are still some good mage weapons in the endgame

lost agate
#

some are getting buffed

half basalt
#

admittedly, it isnt as good as other endgame weapons, but the point is, it's not just "rogue only"

civic pond
#

soul piercer aaoieufhaw3u

swift bison
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Voidragon is as good as illu knoves if properly aimed and using the right bullets

dusty stirrup
#

How the bee works is interesting, but that's as far as it goes for me, cause functionally it's pretty ech

void kelp
#

maybe it needs a buff to the damage boost?

dusty stirrup
#

That wouldn't really fix it, just make more like other damage boost accs, AND make the ones it already boosts to oblivion even stronger

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The wep, as it stands, only really boosts very slow very high damage weps

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which are pretty niche

void kelp
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ah

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how could the Bee be(e) improved?

dusty stirrup
#

It'd need to have its current functions changed tbh

tired haven
#

I feel like the damage boost, instead of exponentially higher with lower speed, should be logarithmically higher

sand umbra
#

^

void kelp
#

oh goodness, logarithmic scaling would be terrifying

sand umbra
#

or just
a different scale factor in general

frosty kindle
#

Diminishing returns are always a nice "But here's the catch"

void kelp
#

sad sounds @ DR

tired haven
#

I mean, there are examples of simple logarithm formulas

frosty kindle
#

But painful to code, I'd assume

queen delta
#

I've been looking back on all my previous suggestions and I noticed several were implemented but has no flag

frosty kindle
#

at least the more complex logarithmic code bits

tired haven
#

Let me try and grab the one from ror2 teddies

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Though probably it's a wrong one, nvm

half basalt
#

the bee seems a lot more like a weapon for snipers

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ok, why do i always kill the chat?

void kelp
#
  1. you’re not killing the chat
  2. this isn’t a face-to-face convo, so things aren’t always happening instantaneously
half basalt
#

yeah, but people were talking quite a bit before i said something again

#

i mean, i dont actually think i'm the sole reason for the chat stopping, i was just joking. Probably just coincidence.

void kelp
#

indeed is

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I actually haven’t used the Bee since the effects sounded super underwhelming th

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**tbh

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compounded by the difficulty in reliably getting mimics to spawn without getting swarmed by literally everything else

dusty stirrup
#

The bee is only a really good acc for sniper type weps yeah

zenith hazel
#

please don’t post random messages in suggestions @half basalt

half basalt
#

yeah, my bad :P

proven tide
#

that's a bit uh

#

the wording's kinda confusing

zealous ridge
#

what are you confused about specifically?

queen delta
#

Better now?

#

I'm very tired from a bad cold so my mind's not perfectly thinking straight rn

void kelp
#

maybe “the bars should move more smoothly”

zenith hazel
#

so a smoother animation?

zealous ridge
#

"bars should drain and fill more smoothly"?

civic pond
#

yeah because atm they run out in chunks

zealous ridge
#

a smoother animation would be super nice

#

unique anim would be cool too

queen delta
#

ok after like 4 edits i think its good now

half basalt
#

would also be pretty neat if there were particles that came from it while it moved smoothly

civic pond
#

lag

queen delta
#

Already been suggested so ill not touch that

signal prairie
#

I might sprite a smooth animation, not sure yet

void kelp
#

oh give it a go, my dude

half basalt
#

@civic pond there's an option that removes particles

civic pond
#

ok

radiant meadow
#

the animation is done in code afaik

#

so there's little point in spriting a smooth animation

hollow shell
#

It is indeed code

zealous ridge
#

mm i see

signal prairie
#

I'd do it to see what a smooth one would look like regardless

grizzled matrix
#

Wait you could cancel rippers before?

#

That probably was extremely exploitable

radiant meadow
#

that's why that was patched

karmic stone
#

Make the Drunk Princess try to share a "cheer" like the Tavernkeep when near
A minor addition for a more lively town, if it's possible, probably make it so the drinks used for the cheer are varied

#

This will prolly hit rock bottom on the priority list if it gets sent but smugyon

#

Thoughts?

radiant meadow
#

doesn't drunk princess talk garbage about the tavernkeep?

karmic stone
#

If i don't like someone and that someone breathes oxygen it doesn't mean i will stop doing the same thing just for the sake of messing with them

#

Probably

void kelp
#

yeah she does

brittle merlin
#

I’m pretty sure someone suggested something similar to this before

#

Also terraria multiplayer :ech:

tired haven
#

Multiplayer by definition won't have challenging bossfights as long as respawns exist

signal prairie
#

^

radiant meadow
#

your feelings are right, she was not designed for multiplayer

karmic stone
#

Clam makes it so that MP boss health scaling is not as crazy as vanilla btw

zenith hazel
#

tbf nothing is designed for multiplayer HDfailure

queen delta
#

thorium is designed for multiplayer HDFailure

void kelp
#

nothing but thorium is designed for multiplayer HDfailure

frosty kindle
#

multiplayer also has extreme inconsistency issues, alongside desyncs

grizzled matrix
#

You can despawn the moons along with the brothers in mp like bruh

#

You can also spawn multiple scals

tired haven
#

My favorite part of multiplayer is time desyncs so all invasions like solar eclipse are perma-broken

grizzled matrix
#

Using cosmolight breaks the space-time continuum itself and causes bosses to mass warp

#

Very epic

thin shale
#

Multiplayer SCal is rather confusing to say the least since she will randomly lock on players. And the Brimstone Monsters will chase after only one player.

tired haven
#

DoG is worse, since laser walls still spawn on a single player, so if you are a bit too far from each other you'd get instahit by lasers

thin shale
#

I can relate to that

void kelp
#

iirc the bullet hells in the scal fight are centered around 1 player as well

thin shale
#

Not to mention SCal’s bullet hells could do the same if two players were too far away from each other

#

So it would be recommended if the players stay close to each other

proven tide
#

forgotten dragon egg, dragon egg, and dragon egg

#

not confusing

#

don't forget that akato, son of yharon, is not a son of yharon

lost agate
#

Because its a patreon item.

#

Btw @proven tide i couldnt help but notice the passive-agressive tone on some of your messages, like in your self star comments (which btw dont help with the conversation at all), it has been offputting for several people here so im gonna tell you to stop

proven tide
#

oh, alright then

hollow saffron
#

Disable the Holy Flames immunity of the Asgard's Valor, and move it to the Elysian Aegis
Reason: The Elysian Aegis is directly dropped by Providence, and it does not have immunity to holy flames, despite directly being dropped by a boss related to the fire. Asgard's Valor also has nothing in its crafting recipe related to holy flames, so it doesn't make as much sense that it gives you immunity to it.

opal barn
#

Solid 7/10 suggestion

hollow saffron
#

oof

opal barn
#

that's a good thing

hollow saffron
#

anyways is it good

#

lol

zenith hazel
#

I like it, it makes sense

hollow saffron
#

ok, posted

distant gyro
#

idk why holy flames is in valor in the first place so yea that's good

opal barn
#

I guess it's because you usually use it against provi

distant gyro
#

old valor sprite was also bright yellow so maybe

zealous ridge
#

well, technically Asgard’s does have the cores which could each represent the extra debuffs (brimstone flame, holy fire, glacial state)

#

but the point still stands I think it’s a good suggestion

hollow saffron
#

it also has abbadon(brimmy drop) and the ornate shield is made of cryonic bars

zealous ridge
#

ornate is abit more of a stretch but I see your point

hollow saffron
#

i also think ornate should give glacial state immunity

#

or that thr soul of cryogen is used in the valor

distant gyro
#

pretty sure soc isn't used it valor

hollow saffron
#

shield of cthulhu?

distant gyro
#

soul of cryo

#

it's ornate shield that's in, but not soul

hollow saffron
#

it isnt used in valor

distant gyro
#

ye

hollow saffron
#

but at the very least giving ornate glacial state immunity or a dash that freezes enemies could be good

proven tide
#

Living demon fire block

#

tooltip: yet another living fire block

hollow saffron
#

living god fire block

distant gyro
#

funnily enough I just realize that ornate shield is just 6 defense and nothing else

hollow saffron
#

indeed

proven tide
#

god, there are so many dark red fire debuffs

#

and cindery yellow ones, too

hollow saffron
#

living abyss flame

#

living holy fire block

proven tide
#

living icarus's folly block

hollow saffron
#

living brimstone fire block

zealous ridge
#

I would like to see a redo to some of the bar-crafted accessories honestly

#

Ornate is super boring and kind of useless as is, necklace of vexation is also seldom used besides as a crafting mat, and badge of bravery is just kind of a slightly better feral claws

hollow saffron
#

imagine actually using bar crafted accessories

zealous ridge
hollow saffron
#

like for real, if you actually do use them as a standalone accessory and not as one of their upgrades then @ me

opal barn
#

A lot of the accessories you mentioned just have 1 specific use and other than that are just crafting materials

hollow saffron
#

they need s bit more usefulness

#

ornate shield could give gstate immunity and add a freezing affect to your dashes

zealous ridge
#

yeah... and there isn’t anything inherently bad about that either, but I would like it if there were some more unique effects...

hollow saffron
#

badge of bravery could poison enemies/add leaf projectiles to all true melee strikes

#

vexation necklace could increase defense/DR when above 50% health and increase dmg when below 50% health

opal barn
#

It would be good if they were a bit more useful

hollow saffron
#

also ataxia only has the sigil of calamitas

#

and that is actually useful HDfailure

sand umbra
#

You'd think accessories crafted so late into the game would have a bit more functionality, tbf.

zealous ridge
#

but they mostly function as crafting mats lol

hollow saffron
#

^

sand umbra
#

Yet you only really get 1 boost out of individual "material accessories", which causes even their mega-combo accessories to leave something to be desired.

hollow saffron
#

~~hi ive already reached my daily limit of 2 suggestions can someone please suggest upgrades to the bar accessories and give me credit pls HyperFailure ~~

proven tide
#

Honestly it's interesting how Calamity opts for a more rounded and meta-heavy balance style but due to kind of following a similar (if significantly more organised) implementation route of there needs to be an item there, and there, and uh... let's make an acc for that tier it tends to fall into the same ruts of content over balance

sand umbra
#

Why should I suggest upgrades to things when I can make most of them happen myself?

proven tide
#

Each implementation does get around to being reworked to maintain across-the-board viability at most tiers (sometimes 18 months later) but, tell me, when did you last use Shield of the Ocean unironically?

hollow saffron
#

also i find it to be weird that the ataxia armor sub50% boost isnt affected by lifeforce potions

sand umbra
#

never

#

who the fuck uses the Ornate Shield btw

hollow saffron
#

ikr

#

if you do then @ me

sand umbra
#

or any Asgard's Valor mat that isn't Ankh Shield in the first place

zealous ridge
#

I had an idea a while ago when it was still a chaotic bar craft that the chaos amulet could give you extra mana, and while using those mana stars you got a damage boost... and that would transfer into the sigil and talisman

proven tide
#

Eh, abaddon has a use

#

one

sand umbra
#

Okay, Abaddon...has its uses.

proven tide
#

Drawing an example from what I was vaguely and irritatedly getting at earlier, the Bee

sand umbra
#

But the other two are downright inconsequential on their own. thinkies

proven tide
#

It has a place in the meta, but its place is not where it's placed

#

and although much of vanilla terraria is looked at with a critical eye for inconsistent balance or off-meta insanity, calamity mirrors (not copies, but kinda inverts) many of the same issues

#

trying veeery hard not to mention the memebow

sand umbra
#

why mention moomlormbow

#

when you can mention

#

the Star Cannon.

zealous ridge
#

It’s certainly inspired by some of vanillas less intuitive mechanics

#

in my opinion at least

proven tide
#

star cannon: placed too early and used too long
the bee: placed too early and only used too late

sand umbra
#

The Bee actually mirrors/inverts the Star Cannon's case to a T.

proven tide
#

case in point

sand umbra
#

Tell me, when was the last time you saw someone unironically use The Bee at the point it's obtainable?

#

...or anywhere pre-ML, for that matter.

proven tide
#

and ornate shield is just one example of calamity's round out this tier because this tier needs rounding, which can boil down to add here to match other tiers vs. vanilla's add here to match similar random additions

#

it's more organised but honestly some calamity items feel just as gratuitously placed as many vanilla ones

#

items that just exist for their own sakes without actually adding that much

#

looking at you, Code 2 Yo-Yo

sand umbra
#

or like

#

every fucking vanilla throw

proven tide
#

Yeah, Verstaltite needs an acc

#

... but is the ornate shield the best we're gonna get?

dense vapor
#

if you ever feel like something kind of just exists to exist in terraria

#

install fargo's

proven tide
#

please no

dense vapor
#

why else would you make pearlwood gear lmfao

tired haven
#

Pretty sure crispy honey blocks continue to exist to exist

proven tide
#

To be fair they exist for logical and mechanical consistency

#

rather than content padding

dense vapor
#

crispy honey blocks are objectively the best honey block

proven tide
#

^

dense vapor
#

vanilla skyblock

#

only liquid block that doesn't suck that you can break with low tier pickaxe

#

I think it's an ingredient in one potion too

#

fishing potion iirc

#

which makes it a great potion

tired haven
#

fishing potions are taboo yeah right, nvm me then

dense vapor
#

sinful behaviour

#

3... no 2 messages from crabbar and he's already lost hero status in my eyes 😤

tired haven
#

If you think fishing is cool, it's not my problem 4Head

proven tide
#

imagine using blood orbs to crutch your lack of interest in the most wholesome and lovely vanilla mechanic

sand umbra
#

Ideas I have that'll probably reach Entropy's Edge:

  • Shield of the Ocean grants small boosts underwater to bring it more in line with its RIV
  • Ornate Shield grants 3 orbiting crystal shards over time that block nearby bullets and break after 5 hits, requiring a 5 second timer to regen
  • Regenator halves HP, but grants you massively increased regen for each crystal existing
  • Badge of Bravery very briefly increases melee speed or melee damage when struck
  • Necklace of Vexation's boost raises higher the lower your HP is
proven tide
#

yeah, i mean alchemy, not fis— oh alright we're doing this now

sand umbra
#

yes? yesn't?

dense vapor
#

Potion crafting is truly the magnum opus of re-logic's game design

proven tide
#

^ this

ruby cobalt
#

it's one thing they didn't fuck up

rugged mist
#

Honestly justright

proven tide
#

raises higher the lower your hp is
Alright, I'm not going to lie, I'm already kind of tired of hp/status-conditional boosts

#

be they damage or summon slot or dr or similar

sand umbra
#

b-but that's the NoV's existing effect changed a little ;u;

#

i don't know what else to do with it without rebranding it entirely

rugged mist
#

Yeah terraria health in general isn't designed to have conditional things associated with it

proven tide
#

from the bee (bee 2: electric beegaloo) to the frozen tortoise shell to auric tesla space helm (man fuck that tbh)

#

it's just

#

so nasty to deal with sometimes

rugged mist
#

Especially things based on low health

proven tide
#

take more damage to be tankier, or less to do more damage!

#

wait, what?

sand umbra
dense vapor
#

adapts to your playstyle/ lack of skill

lost agate
#

Btw if the some accesories being not that good bothers you theres a big chat called #suggestions-voting

tired haven
#

Also take more damage to do more damage galaxybrain

proven tide
#

yeah, thankfully, we're discussing the mechanics ahead of forming them into suggestions off the bat unlike too many people

sand umbra
rugged mist
#

Bro what there is? How long has that channel been there? fanking

lost agate
#

Half of the time things get discussed here, theres no suggestion coming out of that

#

So go figure

proven tide
#

offtopic

dense vapor
#

Wind blade feels half finished rip, maybe you really really aren't meant to use it indoors but no feedback effects

proven tide
#

wait are we talking about wind blade now

sand umbra
void kelp
#

hey sometime the suggestions discussed are confirmed to not be needed which is great since it means less clog in #suggestions-voting

proven tide
#

what happened to muh universal balances

void kelp
#

it’s better to post here first IMO since you can refine it

lost agate
#

My point is

dense vapor
#

yeah I noticed the wind blade projectiles dont have any collision effects

void kelp
#

that’s a good suggestion

dense vapor
#

they just instantly vanish the moment they come into contact with anything

proven tide
#

'if we ever want something to be done about it, we can go request it ourselves rather than grouching'?

dense vapor
#

starfury stars have sparkles on impact for example

proven tide
#

that your point?

#

gotcha

void kelp
#

like, you’d want it to explode into like a few particles or something ?

dense vapor
#

eah

proven tide
#

or a soft swush whenever they hit a tile

rugged mist
#

yeah that'd make sense

dense vapor
#

something to indicate that the cyclone is dying

proven tide
#

hell, both works

lost agate
#

Theres pretty borderline agressive discussions here that are continued with the excuse of "there may be a suggestion out of this" but it just.... Doesnt happen

rugged mist
#

it's kind of awkward to have a projectile just vanish entirely with no effect or indicator

dense vapor
#

yep

lost agate
#

Kinda bothered me how heated up this place gets sometimes

sand umbra
#

wall: *exists*
windblade tornado: swush

dense vapor
#

and because the hitbox is so large

#

you can be grappled to a wall

#

face the other direction

#

and if you swing you dont even see the cyclones

sand umbra
#

I feel like I'm part of the reason for that and I apologize on that front, I get way too heated about this chat sometimes--

void kelp
#

the swush type effect where it’d be a small wind would be neat

dense vapor
#

it feels like the sword isn't working

zealous ridge
#

so you mean it’s not inherently bad that there’s discussion in here, it’s just that it gets a bit aggressive sometimes

#

?

tired haven
#

You mean like "magic ))) " small wind thingo?

lost agate
#

Point is, if theres something balance wise that bothers you suggest it, its not like discussing it here with a heated manner will make a solution appear from the air

void kelp
#

oh that should be pinned

lost agate
#

Also pretty sure half of the projectiles just die the moment they get shot in several situations

#

And perhaps yes

sand umbra
#

kinda like old Flame Scythe

dense vapor
#

the real unbalanced thing is the wing blade cyclones vanishing into endless void's dimension along with Muhammad avdol

sand umbra
#

which had the same issue for the longest time iirc

void kelp
#

IMO adding some sort of effect should be good

lost agate
#

You have to make all your projectiles not collide with tiles for 1 or 2 frames so they dont die on slopes

dense vapor
#

what spideyboi said

proven tide
#

rip thomas's accessories discussion

rugged mist
#

Well it's not that they disappear that's the problem, it's just that there's no clear indicator that that's happening

lost agate
dense vapor
#

yep

proven tide
#

if only we could have started finalising rebalances

lost agate
#

Why not

dense vapor
#

because it feels half finished and completely out of place with every other sword projectile that hits walls

lost agate
#

Also, i could try giving wind blade an effect when i get home

hearty yew
#

@dense vapor quite the opposite, actually an enormous amount of projectiles don't collide with tiles or destroy themselves.

proven tide
#

honestly, wind blade and quasar both feel

#

underutilisable

dense vapor
#

I meant specifically among the ones that do

#

but yeah

#

I did kinda try to specify, sorry for not being clear

hearty yew
#

what I'm saying is that wind blade is the tip of the iceberg here

proven tide
#

their gimmick is great but they rely so heavily on it that they fall short where most gimmicks go to die and the meta lies:

#

bosses

dense vapor
#

idk im only using the wind blade rn so i only have one care in life

lost agate
#

Well then guess we need to add like 2-3 lines to a some weapons

proven tide
#

wind blade does have alright dps to be fair but it's not remotely its selling point

hearty yew
#

calamity is a boss focused mod with a ton of unnecessary sets of rare/meme items

#

that's the best way I can describe it on the whole

dense vapor
#

so much aerilite ore everywhere in a calamity world rip

lost agate
#

The issue of projectiles dying the moment they get shot arises because projectiles comes from inside the player

#

And because slopes and such are wack

dense vapor
#

oops

#

well it doesn't happen with the terra blade

lost agate
#

If you look closely you can see all swords have their projectiles come from your chest rather than the sword

#

Terra blade projectile is kinda small

proven tide
#

terra blade is also just the Projectile Meme sword

hearty yew
#

it's actually pretty easy to fix this

proven tide
#

there is no logic to that thing

hearty yew
#

the whole sword beams coming from your chest

#

it's just that surprise that's how ALL projectiles work

lost agate
#

Yup

proven tide
#

except new spear projectiles iirc?

hearty yew
#

actually

#

yes and no

proven tide
#

hmm

#

big brain incoming, prepare sweating

hearty yew
#

Spear projectiles spawn from your chest but in their init code they move to the correct starting position

proven tide
#

that's fucky

dense vapor
#

oh no

proven tide
#

time to commit do that with exoblade meme swing speed and sword tips

dense vapor
#

he was so upset that there was no exo magic gun 😦

proven tide
#

er

dense vapor
#

he got all the way to the end of the game

proven tide
#

well, the wind blade disc seems to have dropped off

dense vapor
#

cyclone

lost agate
#

Point is, wind blade collision and effects could be fixed in like 30 minutes max

dense vapor
#

thats what i assume the suggestions channel is meant for

rugged mist
#

Yeah prob best to move on to a different discussion, not much more to be said on the matter

dense vapor
#

smaller issues that can be fixed fast

#

rather than big sweeping changes

lost agate
#

Yeah i'll get to it when i get home

proven tide
#

okay so

#

controversial suggestion

dense vapor
#

add back weapon suggestions?

proven tide
#

no.

rugged mist
#

"Hey guys i have a weapon suggestion it looks like boywatchudoin and I call it 'my friend's dad' and you use it and it deals a billion damage to everything in the game"

proven tide
#

by 'controversial' i mean 'if even half of this were to be implemented it would constitute a really big everything overhaul worth a full update or three and i'm honestly just using a suggestion proposal as a platform to address the issues it seeks to fix'

dense vapor
#

low proc rate sadly

lost agate
#

Debuffs?

proven tide
#

(rather than actually intending the suggestion to get in)

#

not just debuffs

#

@ashen warren did a wonderful job addressing that one

dense vapor
#

usually friends dad gets lost on the way to get milk

proven tide
#

ty honey <3

ashen warren
#

lurkin

sand umbra
#

proven tide
#

but calamity is severely dependent on hp-scaled, on-hit, and on-damage effects

#

on top of debuffs being useless

sand umbra
#

And many of these effects just don't work.

proven tide
#

^

#

frostburn is a bit of help when eoc is 1.6k health max

sand umbra
#

Frostburn is a bit of help in the vanilla game because debuffs early-game are actually strong enough to mean something.

proven tide
#

frostburn is fucking useless flavour padding when all bosses' immunity tabs list Immune To Everything But

dense vapor
#

true

sand umbra
proven tide
#

but that's seq's corner of the field love you bby

dense vapor
#

unless its a dungeon guardian type boss

#

in which case having some way to deal trickle damage is important

sand umbra
#

see I'd agree with you

ashen warren
#

actually, ceaseless is immune

sand umbra
#

but also DGs are immune to everything with Clam iirc

#

I might be remembering wrong

ashen warren
#

Which is a dg type boss

proven tide
#

i want to address how much calamity relies on the player getting hit, landing hits, or taking/avoiding a certain cap of damage to maximise usefulness by which i mean being more than a limp pool noodle

dense vapor
#

but yeah calamity sort of takes off on it's own balance and leaves vanilla behind except to pick up the moon and eclipse events

proven tide
#

let's take the big brain example of the luminite armours

dense vapor
#

the coolest og armours

proven tide
#

stardust has the STANDO POWA memes and impressive flat boosts to minion slots and damage — the highest armour damage boost in the game, in fact, with no conditions

sand umbra
#

Solar Flare gives you a dash.

#

Vortex gives you stealth.

proven tide
#

constant stealth

sand umbra
#

Nebula gives you beefy boosters for dealing damage.

proven tide
#

mind

sand umbra
#

Stardust gives you a stand.

lost agate
#

Aaaand ofc nebula is the best

#

Totally not bias

proven tide
#

nebula gives all kinds of crazy shet

dense vapor
#

nah vortex is the best

#

ranger is literally the best class

#

followed a fair way behind by melee

sand umbra
#

I may be slightly biased but that's not the point was I making it that

dense vapor
#

anything else is just unnecessary suffering

sand umbra
#

And then there's Xeroc armor.

ashen warren
#

that's your opinion edgyn HDFailure

sand umbra
#

Which gives most of its effects...only on being hit.

proven tide
#

to be fair nebula is indeed the weakest link in this point

sand umbra
#

Except everything post-ML deals very high damage and Calamity, mainly in higher difficulties, outright encourages just not getting hit in the first place.

proven tide
#

i'll give you that free

dense vapor
proven tide
#

calamity encourages not getting hit

sand umbra
#

You think I'm kidding?

dense vapor
#

nope

proven tide
#

xeroc grants xeroc wrath and rage upon taking damage and wrath/rage indefinitely below half health

dense vapor
#

i know you aren't

#

calamity punishes you for getting hit as frequently as you can get away with in vanilla

ashen warren
#

the only passive boost of xeroc is the on-hit thing
which is basically just previous armors but better instead of something unique

dense vapor
#

respawn in multiplayer during yharon
instant buff, full heal from nurse

sand umbra
#

And you're generally encouraged to not get hit in the first place because everything post-ML very quickly starts to deal high damage.

dense vapor
#

wormhole to friend

proven tide
#

what seq said thonk

dense vapor
#

get hit once

#

from 960 to 60 hp

ashen warren
#

I remember talking to you about this vetus wellysee

sand umbra
#

Which makes one wonder why these effects exist when you won't get much use of out them, especially on the higher difficulties that Calamity so valiantly prides itself on having (Rev and Death).

proven tide
#

^

#

let's take the cosmilite+ tiers

#

we got, uh

lost agate
#

I do agree dmg on some stuff needs tunning, but thats another deal

rugged mist
#

I think mostly lategame it just shouldnt be a major feature of any items, since theres no hits you can be taking

lost agate
#

What im confused about here is wtf is the suggestion

dense vapor
#

well some benefits like surviving an attack that kills you or being fully revived are handy

proven tide
#

less hp-based, on-hit-based, and on-taking-damage based conditions

ashen warren
#

It's really weird as-is
Get damage increase by taking damage, calamity has a big don't take damage game and DR is nerfed.

dense vapor
#

generally I hear the auric tesla armour go off when fighting scal

ashen warren
#

might wanna like
Make it clearer?

rugged mist
#

I think it needs to be a bit more of a specific suggestion yeah

dense vapor
#

definitely

lost agate
#

DR is nerfed cuz 100 DR memes pain

#

And its rev+ afaik

dense vapor
#

if you can really isolate specific issues you can formulate a solid suggestion out of this I reckon

ashen warren
#

The mode that matters OmegaFailure

sand umbra
#

yeah about that

#

Clam DR cap is global

proven tide
#

ai i ain't made any sorta suggestion yet i was just beginning to approach the topic when we spiralled into specifics

sand umbra
lost agate
#

Oh it is now?

sand umbra
#

indeedily doodle it is

lost agate
#

Ah well guess its was just too much of a meme to let it go

sand umbra
#

it used to be Rev+ but now it's a global softcap

rugged mist
lost agate
#

There has been several attempts at making DR not just capped to prevent memes

ashen warren
#

DR cap rework tbh.
Halved effectiveness until 35-40%, halved again after, etc until basically nothing.

lost agate
#

Sadly all attempts failed for one reason or another

proven tide
#

unless you at 95%+ then luigi% all you want

sand umbra
#

luigi% always prevails

#

iirc

dense vapor
#

my poor friend had warding on all his accessories until post providence

void kelp
#

tbh I’d love for the DR cap to be raised especially for melee

dense vapor
#

I only found out his mistake that late

proven tide
#

i understand fab holds an intense dislike of luigi but why shit on one of the more entertaining playstyles of a sandbox game thonk

dense vapor
#

he was using bundle of balloons up until moonlord too I think

proven tide
#

there's a difference between discouraging and hard nuking

dense vapor
#

luigi board?

proven tide
#

you don't know, he might have been on def mode

void kelp
#

maybe melee armors can get an increased DR?

ashen warren
#

It's the same reason why legendary scaling is gone

lost agate
#

If it was hard nuked then fabled tortoise shell wouldnt exist

#

Or stuff like those

ashen warren
#

It invalidates other dev time.

rugged mist
#

Well tbf I think of it this way: if I was doing my millionth calamity run with my friend and he yet again went for the same easy cheesy playstyle hed hone for the past hundred thousand times I'd be pretty aggravated

ashen warren
#

So you put truckloads of work into a boss or smth, then somebody just luigi% gg.

dense vapor
#

make accesory modifiers multiplicative rather than additive MushRave

lost agate
#

Ew no

elfin swan
#

No

proven tide
#

i'd love to see someone actually luigi% modern calamity

#

i dare you 👀

dense vapor
#

sorry for being out of the loop

#

what is luigi in this context

proven tide
#

luigi% is afk and win

dense vapor
#

is that the green cap andrew the guide has

proven tide
#

take no actions

void kelp
#

based off of the memes “Luigi wins by doing nothing”

dense vapor
#

isn't afk and win just summoner

#

ah

ashen warren
#

luigi% is defeating a boss by doing absolutely nothing

proven tide
#

^

#

standing still

dense vapor
#

well

proven tide
#

no health pots

#

no buttons

#

no moving

#

of any form

#

just facetanking and winning

void kelp
#

summoner actually dodges and uses adren sometimes

ashen warren
#

you set up everything then hope it works

dense vapor
#

even in vanilla you still need a left click to summon golem

proven tide
#

summoner has 104 def from auric tesla

lost agate
#

Often done in normal mode cuz that the only way you get to tank so much

proven tide
#

summoner can't afford to not dodge henkhenk

rugged mist
#

Honestly the biggest brain playstyle

ashen warren
#

And without DR cap it would.

proven tide
#

so, uh

dense vapor
#

you can make hoik patterns and wire around most bosses probably

ashen warren
#

not allowed

dense vapor
#

just so long as they have predicatble patterns

ashen warren
#

That's doing something

dense vapor
#

nah

proven tide
#

on-damage vs hp-scaling with a bit of why do things always emphasise hitting enemies instead of just giving flat on unique boosts on the side

dense vapor
#

i deadass mean you start the game, flick a switch and do nothing from then on at all

#

no crafting or anything

opal barn
#

Luigi is literally no movement and no attacks, now i suggest you turn away to #calamity-mod-talk because lugi% is not for here

proven tide
#

because we all know that no arguments towards luigi% will convince the lead devs anything other than no

dense vapor
#

just a prebuilt technical world

void kelp
#

wait so how would y’all feel about increasing the DR cap for users in melee armor to 50% instead of 33%?

proven tide
#

conflicted

#

but it wouldn't get off the ground as a sugg

dense vapor
#

for pure melee maybe

ashen warren
#

it's more melee bias

proven tide
#

ever

#

also yeah, melee bias is prevalent

lost agate
#

Half the dmg taken is still a big number

ashen warren
#

And melee already aces the entire game

lost agate
#

120 dmg
Drops to 60

dense vapor
#

the game can determine if you are using pure melee or not

#

so it's a possibility if melee ever falls behind

#

not that it will

#

melee is too good rn

#

free mage

ashen warren
#

There's also the idea of summoners holding a trumelee weapon at all times.

#

Free DR.

dense vapor
#

lower dps

opal barn
#

and then they would deal 33% damage

dense vapor
#

summoner weapon power gets lowered if you aren't holding it

#

already accounted for

lost agate
#

Its more like 66% i think tera

ashen warren
#

No I mean like it works perfectly

#

Plugs into the current system so to speak.

dense vapor
#

ah

void kelp
#

but uh yeah; I’m gonna be popping in and out since school but I wanna see where this discussion goes in relation to the possibility of buffing DR

dense vapor
#

DR gets buffed but enemies get dr piercing attacks

ashen warren
#

Buffing DR honestly I don't see why.

proven tide
#

DR cap is not gonna get nerfed

ashen warren
#

also DR pierce is nono

dense vapor
#

DR is fine as it is imo

sand umbra
#

now what on earth is the point of buffing DR if everything important pierces it

ashen warren
#

Have you felt providence flames? yikes

#

exactly thomas

proven tide
#

The only way I can see it working is if enabling/disabling it above 95% is a config option

dense vapor
#

i was jonking

proven tide
#

but "just for luigi% purists" isn't a valid reason henkhenk

void kelp
#

tbh my stance is more like

ashen warren
#

someone would reach 100% anyway and just play normally

void kelp
#

“I want beating scal on rev+ as true melee to be a thing”

sand umbra
#

what's true melee

ashen warren
#

For that, make a true melee exo swing.

dense vapor
#

no sword beams

sand umbra
#

I can't hear you over the sound of projectiles everywhere

dense vapor
#

why does melee get such fucking strong magic tier projectiles for free

ashen warren
#

Currently the exoblade has the beefiest true melee stats atm except for murasama.

proven tide
#

I was thinking about that on the way to commit buy bread today

#

why not

#

endgame truememe

#

that is literally just

dense vapor
#

because mage costs mana

ashen warren
#

Having a right click for exoblade big good imo

proven tide
#

big damage sword

#

no flashy shit

#

just

#

a sword

#

that really hurts

lost agate
#

Animus

dense vapor
#

deal some damage

ashen warren
#

Mage deals more damage than melee more often

sand umbra
#

animus is post-SCal

ashen warren
#

animus is ^

sand umbra
#

but
just a big sword with a big swing for big damage

#

that's all you need

proven tide
#

Not even debuffs

#

Big sword

#

big number

lost agate
#

do we really need more swords for scal?

ashen warren
#

Exoblade has the comets and whatnot anyway.

#

Not more shucks.

rugged mist
#

Do we really need more swords

sand umbra
#

i mean if you wanna get technical

ashen warren
#

Giving exoblade a right click that acts exactly the same.

sand umbra
#

do we really need more swords in the first place?

ashen warren
#

just no laser

rugged mist
#

Beat you to it

dense vapor
#

we really need a magic gun for scal

ashen warren
#

how about no

dense vapor
#

magic guns have content at all levels except pre and post scal

#

it's odd that they drop off

ashen warren
#

I loathe this subclass thing right now.

placid moth
#

What's there for Post-SCal mage actually

dense vapor
#

lots

proven tide
#

vehemence