#suggestions-discussion

1 messages · Page 692 of 1

jovial spire
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i like crimson better because well im a lore dude and crimson acually has more than 3 sentances of lore

queen delta
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Is ranger still ranger ?

jovial spire
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plus its my first evil i got

lost agate
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Ranger is ranger yes, and it will be ranger until is not ranger

sand umbra
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everything we know period is gonna go out the window next update

lost agate
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Golem being easy? Throw that out the window too

queen delta
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Is rev+ golem as hard as maso golem tho?

lost agate
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Idk how maso golem is

zenith hazel
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virtually indestructible fists iirc

sand umbra
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Throw Golem being easy out the window?

lost agate
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But i suppose its obscenely hard so maybe not

sand umbra
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Sorry I can't hear you over the people that don't play Rev or Death.

queen delta
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Laser spam, healing, pillars of flame, indestructible fists

hollow shell
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The counter to the spiky ball enemies

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is to not get hit by them

sand umbra
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5head

queen delta
hollow shell
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Big wide arcs, no deviation in motion
They're traps, and not hard to avoid

queen delta
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The problem is, they're stubborn when it comes to despawning

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While im fighting polter, they're on one side of the arena, im on the other

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they're still there the entire fight

hollow shell
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mmm, Polter

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I see

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You should mention that

queen delta
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Done

hollow shell
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Thanks

frank stratus
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i've never actually had a spiky bol disturb me during a boss fight ngl

sand umbra
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...I'm like 90% sure Rev. and Death are toggleable for a reason--

radiant meadow
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rev used to be non-togglable

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death was always togglable as it's more of an extra difficulty mode for fun rather than an extra mode like rev.

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also, incorporating modes into the world gen screen is probably way more work than for what's needed

night cradle
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yea, it'd be pretty hard to code in the first place

hollow saffron
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redcode memes

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however it WOULD be cool

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at the very least it should be done after 1.4 to avoid master mode

glacial lagoon
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Master mode is just bootleg masomode

tired haven
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Very bootleg, because masomode is actually creative

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Mastermode rn is literally 3x stats of normal kthxbye

civic rampart
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ee no extra content

tough ruin
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Isn't it impossible to make rev+ as an world gen or char gen option?

frail mantle
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it's probably possible, but redcode

night cradle
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it is possible, but the terraria's code would make it very annoying

quick ice
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yeah, and people like being able to toggle it

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you can always trash the item for revengeance once you have it and not craft it ever again, and the problems solved

supple lodge
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O

tired haven
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Multiplayer is a clown fiesta anyway, with or without difficulty toggles

night cradle
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^

quick ice
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Fungcrab: New enemy for the Mushroom biome, it walks around very slowly and rarely jumps at the player, along with summoning mushroom spores similar to that of Crabulon.
Drops: I would recommend it drop glowing mushrooms and mushroom grass seeds, so that it can help players make an artificial mushroom biome to fight Crabulon if necessary.
Lore: The Crabulon lore mentioned lots of crabs fled to the caves and mushroom biomes after Calamitas purge of the ocean, so these guys can just be smaller crabs that were infested by the mushroom biome

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^
thoughts on this suggestion?

thin shale
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It’s alright. Also to sum things up, I feel like they should be buffed after Plantera’s defeated, just like the ‘Buff Crabulon’ suggestions.

quick ice
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oh, is Crabulon buffed post-plantera now?

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I think it'd be more fitting for him to be buffed post-giant clam* in Hardmode

distant gyro
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no

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but crabulon in hm that drops odd mushroom may be neat deepthonk

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that was suggested before

quick ice
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that would be cool if it was changed to fit his pallette

queen delta
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No need for all those bolded words

quick ice
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sorry, just used to bolding a lot for important parts of the suggestion

distant gyro
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you can italicize instead

proven tide
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@gilded crest why

gilded crest
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it is annoying to have atleast 40 on the healing timer and everything that exists attack you

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or maybe they could make it that rev/rev+ doesn't drop the hearts so it is kind of balanced

zenith hazel
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so... leave it untouched on rev, the difficulty calamity’s balanced around

gilded crest
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idk i'm just getting angry at this bossfight echprime

thin shale
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I was about to say that this is not a good idea for Rev+ but Normal and Expert wise...it is a great suggestion.

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Speaking of which, what level of difficulty are you playing? @gilded crest

gilded crest
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expert

thin shale
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I see

queen delta
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Well dont be like me last night and let all the salt out in a bad way

thin shale
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That explains a lot

proven tide
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but why @quick ice

quick ice
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cause they're boring

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it's not a necessary/important suggestion, just all the slime enemies are boring enemies and super weak for their point in the game

proven tide
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theeen put that in the suggestion

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:I

quick ice
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done

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what does a ☑ on a suggestion mean?

distant gyro
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has been suggested before

ruby cobalt
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already sent, you can stop reposting it

quick ice
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k

distant gyro
quick ice
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I see
in that case, I'll delete the suggestion.

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also what does ✅ mean?

opal barn
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Read the legend in the pins here

quick ice
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thx, didn't realize that was a thing

worthy fiber
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Fishron mount kinda exists already

elfin maple
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you mean the mount would prevent damage from the abyss?

quick ice
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It'd make sense as a mount that makes abyss enemies not target you, but you can't use weapons/open chests inside of it

elfin maple
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yeah

quick ice
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shouldn't those get sent to the dev chat?

bitter topaz
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they'll get sent soon, don't worry

quick ice
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k

hollow shell
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That is an interestingly structured suggestion that I was tempted to call invalid

toxic pagoda
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I wouldn't have minded if you did call it invalid

hollow shell
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How to fix:
Put the last line as the first line

toxic pagoda
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👍

worthy fiber
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poetic, but yeah Amalgam's kinda funny with its effects

toxic pagoda
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there we go

hollow shell
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Thanks

marble mirage
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i do wish it was better though

toxic pagoda
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I wanted to creatively and logically express why the amalgam just isn't useful for what it does

hollow shell
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@gilded crest I'm late but could you reword your suggestion a bit?
I actually can't really tell what you're suggesting

toxic pagoda
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imagine actually making a huge box and pouring water inside of it

marble mirage
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i think they mean that the profaned guardians that are spawned by providence should drop hearts

gilded crest
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yes

ancient dragon
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Yeah.

gilded crest
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no hearts are bad

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i'm just probably getting too salty

hollow shell
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It's just the grammar of the suggestion makin it confusing

toxic pagoda
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provi is most difficult boss for me

gilded crest
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yes my engrish bad

hollow shell
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"Make it so the Guardians summoned by Providence drop hearts when you kill them.
Because: [insert reason here]"

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would be a bit better

gilded crest
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but as we discussed earlier they would not drop hearts with rev+

hollow shell
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Yeah you can include that too

gilded crest
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meaning that only normal and expert gets the change

hollow shell
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"In Normal and Expert Mode, make it so..."

gilded crest
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alright edited the question

hollow shell
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Better wording. 👍
I'd like if you also included a reason along with it, though

gilded crest
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the reason is because i'm salty echprime

hollow shell
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(come up with a better reason) :P

frail mantle
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ok so uhhh

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new enemy idea

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a Hardmode miniboss that rarely spawns in the Surface Crimson/Corruption (has a variant for both biomes). is normally passive, but at night, upon spotting the player, if it's not killed quickly enough (would have a decent chunk of health so it takes a few seconds to kill) it'll make a siren-like sound and inflict a debuff that increases spawn rates by a decent amount, lasting until the enemy is killed. would drop a bunch of Ichor/Cursed Flames and possibly a toggleable item that would decrease spawn rates around the player. would help make the Evil Biomes more varied and interesting

hollow shell
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... ech

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Specificity is turning me off of it
I feel like the reasoning has to be more connected with the function you laid out than just justification for you making something complicated

quick ice
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just saying, it'd be nice to see this mod expand on Corruption/Crimson a bit in Hardmode

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whether it be enemies, weapons, gear sets or even a miniboss, Corruption and Crimson should definitely get an expansion

elfin maple
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i like that idea

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would love seeing more interesting content when it comes to the evil biomes

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what would it look like/be called?

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maybe a banshee?

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hello?

hollow shell
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Interesting evil biome content would be welcome, yes

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Could come in the form of a more general suggestion though
or if you do have a specific idea, make sure it's specific for a reason

gilded crest
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make it that it has 1% to spawn with zerg on

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also what would be the point of having decreased spawn rates

toxic pagoda
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Im not saying this should be added due to the amount of work needed but since the hallow is technically a counterpart to the corruption (holy/unholy), what if the crimson had a counterpart that was a substitute for the hallow?

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the crimson is very fleshy and organic, so a counterpart to that would be a very unnatural, possibly electronic - based biome

gilded crest
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hmm

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i like the idea

toxic pagoda
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it's too hypothetical due to the amount of content the biome would have (considering it's a counterpart to the hallow)

gilded crest
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and maybe a floating island would spawn like the corruption/crimson cloud

toxic pagoda
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I just don't feel like the hallow is a counterpart to the crimson you know?

hollow shell
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That's been suggested a long time ago

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The Cyber biome

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Not in Calamity, on the Terraria forums

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shortly after the Crimson was first added to the game iirc

queen sail
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Bruh rover

sand umbra
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mmmmm

queen sail
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You actually remember the Cyber biome sugg

sand umbra
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i don't really like this idea, tbf

hollow shell
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Yes I do

queen sail
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From at least 3 fuckin years ago

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Do you remember the whole uhhhhh

hollow shell
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I used to love looking at Terraria biome suggestions

queen sail
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Other bigass biome suggestions

hollow shell
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Like The River counterpart to The Underworld

civic pond
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used to

queen sail
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I forgot his name but somebody made at least like

sand umbra
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like, the Hallow in my eyes just needs to be rebranded to not be disgustingly rainbow everywhere

hollow shell
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Yeah one guy did a ton of em

queen sail
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3 possible alts for world infections

sand umbra
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and actually have some biome-exclusive content that makes it worthwhile

queen sail
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@sand umbra hallow just needs something tbh

hollow shell
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It'd be great if Hallow had something.

civic pond
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speaking of hallowed

queen sail
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Not just be relevant for early hm like corrupt/crimson

hollow shell
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Something would benefit the Hallow.

sand umbra
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~~/rubs hands together in a debatably excited manner

soon~~

queen sail
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Then again this is relogic’s fault, isn’t it taxevasion

civic pond
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huehhue

sand umbra
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It's Re-Logic's fault for adding a bunch of shit that gets focused once and never touched up or finished to any extent ever again.

civic pond
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cough cough subclasses and throwing cough

sand umbra
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subclasses mean nothing right now and I hate that fact more than I should

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and throwing's treatment in vanilla is disgusting

queen sail
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They made the hallow and corruption extremely important in hm before proceeding to bloat the jungle the very next update taxevasion

sand umbra
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WHY IS THE JUNGLE SO FUCKING FAT

civic pond
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bees and turtles iirc

queen sail
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throwing is just ranger but you throw shit HDfailure

sand umbra
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WHY DOES IT HAVE NOT ONE BUT TWO PROGRESSION-CRUCIAL BOSSES BACK TO BACK

civic pond
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one being shit btw

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for now

sand umbra
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oh and by the way Golem is just the treasure bag

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the Temple is the real boss fight

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lel

queen sail
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Golem is prehm difficulty tbh taxevasion

stuck vortex
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dont forget it also has an exclusive ore just before plantera

queen sail
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The only reason why he’s in hm is bc of stats

sand umbra
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OH YEAH

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WHAT THE HELL IS CHLOROPHYTE

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like actually

civic pond
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gay

sand umbra
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why the hell does Chlorophyte exist

stuck vortex
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and why does it spread?

civic pond
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also we probably shouldn't be talking about this here

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i don't fancy being slapped

hollow shell
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Its cool

sand umbra
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I know why it spre--
yeah probably

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hmmmst

queen sail
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Uniqueness @sand umbra @stuck vortex

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:ech:

civic pond
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m ok

sand umbra
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mmmmmmmmm

civic pond
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I always found chloro extremely strange

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like

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vanilla its
ore armors
hallowed?
chloro
beetle

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is that right?

hollow shell
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I guess, if you ignore intermittent shit like Forbidden

sand umbra
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fun fact: hallowed armor is actually better for ranger than chloro

civic pond
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oh yes that exists

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🤢

stuck vortex
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wait is shroomite post plant?

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or am i just stupid

hollow shell
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Yes

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its post

echo pond
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The AutoHammer is only sold post plant

sand umbra
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oh yeah by the way there's also a major set for every not summoner class by the time you can get Chlorophyte or directly after Plantera

queen sail
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Literally anyone that’s modded terraria for a while and has any semblance of balance at the minimum will realize that relogic has no idea what they’re doing

sand umbra
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lel

queen sail
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The game loses most of its sandbox aspect once hm hits

civic pond
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ah yes

toxic aurora
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why vanilla doesn give summoner head pieces

civic pond
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lunar armors

queen sail
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@toxic aurora bc ranger easy class HDfailure

foggy kindle
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Spooky armor iirc taxevasion

hollow shell
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Making Polterclone drop something seems weird

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to me

queen sail
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Why doesn’t polter just drop phantoplasm himself

hollow shell
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I feel like if Polterclone is given more of a purpose, it'd be something based around the fight

civic pond
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poltermitosis

toxic aurora
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ah ok

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ill delete it

hollow shell
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That's referring base boss Polterghast

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so yours is still suggestin somethin different

toxic aurora
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o

queen sail
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I mean it is but polter droppin phantoplasm in general would be nice

toxic aurora
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what about both 8)

queen sail
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The dude’s literally made of it (and echtoplasm and ruinous souls but still)

toxic aurora
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but i just dont see something wrong with one droping phantoplasm

hollow shell
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I've got my own idea but I dunno if it'd be imposing too much considering it's my own idea
(but I'll say it anyway:
Make killing Polterclone deal some noticeable amount of damage to Polterghast. People complain about that section of the fight dragging on and wanting clone to respawn less often, and I feel like this'd be a good change for giving the clone more of a purpose and also making that phase go faster)

queen sail
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Polterclone is just Polterghast’s Stand HyperFailure

hollow shell
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Polterghast and his stand: 「ᴘᴏʟᴛᴇʀɢʜᴀsᴛ」

civic pond
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bruh

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lol

toxic aurora
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yeah cool change i say

civic pond
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But anyways when i fought polterghast fighting clone made the fight boring as fuck

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spawns too often and survives too long

sand umbra
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Polterghast is Polterghast's stand.

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This is fine.

stuck vortex
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does that mean there can be infinite polterghasts?

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if each one summons a new one

queen sail
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No

hollow shell
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Colony-type Stand 😎

toxic aurora
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what about making something similar with scal when the brothers spawn she stays still and can get any dmg, so when polter clone is dead polter can now get hurt and the fight can keep going on

queen sail
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Only the original can summon clones

civic pond
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:phantomdebris:

queen sail
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Or how about uhhhhhh

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Old Rev DoG mechanic

stuck vortex
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@queen sail that was a joke lol

queen sail
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Kill both at the same time or suffer

zealous ridge
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it feels like you’re not doing anything significant with killing the clone. It’s an annoying delay and makes it feels like you’re being forced to kill the boss over and over, weakening the overall flow of the fight. I would personally like it if the clone was reworked to be more of an attack than a boss minion. (By that I mean polterghast would use clones of himself to summon attacks as an example)

queen delta
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Clone takes out 50% of main polter’s health

zealous ridge
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There are a lot of disconnected ideas in the polterghast fight as well... maybe unifying them under a single idea would make the fight feel more cohesive in general.

That’s just my take, anyways

stuck vortex
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polterghast is just at weird spot in progression in general

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like the first thing you want to do after killing sentinels is to fight DoG

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but you have to kill polter instead

queen sail
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Just do the opposite tbh

night cradle
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You don't
Polter is optional, it just gives good stuff for DoG

zealous ridge
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in all fairness, you don’t have to kill polterghast to beat dog

queen sail
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Or just go straight for polter once post ml hits HahaYes

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Then meme on prov

toxic aurora
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is there any suggestions to change how clone should work?

zealous ridge
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There are some general polterghast change suggestions

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Which include changes for the clone

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but yeah, I see sors suggestion as a starting point for a more interesting rework that I feel the boss needs

signal prairie
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Idk rover

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I could make that suggestion

hollow shell
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Wait, shit

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That'd be chaining suggestions

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I'd wait a day or two, then

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(I think I'll probably just post it myself)

signal prairie
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Lol, I'd star that suggestion tbh

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The polter fight just drags for too long because of that clone. Having it deal damage to polter itself Everytime you kill the clone is a great idea

zealous ridge
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all it really does is make the clone show up less per a full fight

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Which I guess makes the fight technically shorter

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But the pacing is still

3rd phase
Summon clone, directly damaging boss isn’t very effective
Kill clone, boss is vulnerable
Summon clone, etc

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Which is what I actually have issue with, because it’s a major hindrance to the overall pacing of the fight

devout seal
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Actually, why doesn't polter just drop more phantoplasm

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if it's phantoplasm commanding ectoplasm, it should drop at-least more then 5.

nocturne crow
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x the number of times the clone is summoned. That feels more rewarding to me.

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I do feel that the clone itself feels slower paced when it spawns, and if it dropped anything, I feel it should be phantoplasm as well. It's just an annoyance at best currently.

queen sail
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Gale does better than drat iirc

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And yeah uhhhh

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The max fire rate dps isn’t usually worth it

tight chasm
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I agree with this suggestionHyperFailure

sand umbra
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Heavenly eLag is better than Drakadakadakaliornus for most ranger scenarios and given that the latter is Revengeance-exclusive, takes both eLag and B-Flux in its recipe, and is literally the nohit bow, it's fucking stupid that that's the case.

queen sail
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Gale is auto spam with ten arrows whereas drat only has 5 and a manual right click

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I tend to just use apoth ex and craft drat ex than actually use drat

hollow shell
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I'd like if Drat's max power was like a huge noticable buff compared to left click charge or right click

sand umbra
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^

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Drat's max power is the only thing that comes close to eLag

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and it's piss easy to lose by comparison

hollow shell
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so its still risky but doesnt only have a slightly higher than average boost at max

sand umbra
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It's as Terry said: nobody uses this thing, for casual playthroughs or otherwise.

hollow shell
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It should be fucking amazing at max
not technically better

queen sail
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It’s meant to be high iq high reward but the reward is yharon’s vore mouth vomiting 3 fireballs per 5 seconds taxevasion

queen delta
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Even for nohits i wouldnt ever use it cuz i’d have to go almost rodless

sand umbra
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THAT'S THE OTHER THING

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IT ALSO FORCES RODLESS TO KEEP ITS FULL STRENGTH

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so why the FUCK is it a sidegrade at best and a downgrade at any other point

swift bison
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because it was balanced improperly

queen sail
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I use vivid clarity more than drat tbh

sand umbra
#

a

ashen warren
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So like what, 400-600K dps at max?
If scal still has around 10mil health then that's a pretty fast kill all things considered.

queen delta
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SCal has 75% DR

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so uh divide that by 4

ashen warren
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nono

queen delta
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Thats your dps for scal

ashen warren
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That amount against scal

sand umbra
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how much does eLag get again

queen delta
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Lemme get that gif

ashen warren
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As in, against a dummy like 1.8 mil dps.

queen sail
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Yat literally posted a gif where he memed scal’s health bar with adren’d gale

sand umbra
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imagine using a dummy as a DPS test

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hueh

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how about you test against SCal and try again HDfailure

ashen warren
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thomas

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read what I said

queen sail
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In general it’s not worth the crafting

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Memebow overcomes drat by a longshot

ashen warren
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It was a proposed buff

queen sail
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And yes i did fuckin use it before

queen delta
queen sail
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It really isn’t worth the grind atm

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Drat should get the ravager treatment tbh

hollow shell
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is that Gale or the Bloodflare spirits?
Ya got too many variables for this experiment

queen delta
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Hence why i specified that its not accurate

sand umbra
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well you can't exactly turn off Auric armor now can you

tired haven
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That can't be spirits because they were exhausted in like 0.5 secs

queen delta
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also bloodflare spirits do noticeable damage?

sand umbra
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kinda wish you could, would make DPS-testing with Auric a lot more reliable

queen sail
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Isn’t bloodflare spirits like

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A key binding ability

queen delta
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It is

hollow shell
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Yes

queen sail
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Anyways give drat buff

radiant meadow
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even if it forces rodless, that's what normality relocator is for, right?

sand umbra
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okay

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but allow me to make a counterpoint

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  1. who uses this thing outside of nohits in the first place and
    b) who the hell uses NR for a nohit

and also iii) why is NR a good reason to ignore the fact that it still forces rodless

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NR can be treated as more of a sidegrade to RoD rather than direct upgrade

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since it kills your health way faster if you get spammy

queen delta
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NR is the uber broken variant of RoD that shouldn't exist but it does

ashen warren
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You can't use it for nohits

queen sail
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Masomode memes

ashen warren
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like it's actually banned iirc

sand umbra
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NR is banned for nohits

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same with any RoD hotkey

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i don't see a hell of a lot of people using NR, either, tbf

queen sail
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Doesn’t fargo add one

jovial spire
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Give Shurikens some sort of advantage over Throwing Knives
Why this should be added: Both of these items are about the same difficulty to obtain and have the same crafting recipe... yet throwing knives are definitively better. Throwing Knives had more damage, more knockback, slightly more range, and have an upgrade (an only half decent one to be fair though). This feels a bit odd since both take the same amount of effort to get, so there should be some sort of reason for Shurikens to exist. Perhaps make the crafting take copper/tin bars instead of iron/lead, or give them higher velocity, or a lower use time, or longer range, anything to not make them obsolete.

radiant meadow
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If you get spammy, then you're using rod/nr wrong

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or you suck way too much

ashen warren
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that's neat but who uses those anyway?
They're throwing.

queen sail
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Aren’t we supposed to be talking about drat

small talon
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@lucid jacinth you can craft an unlimited version by combining the non unlimited with 50 essence

radiant meadow
#

people are allowed to bring up their own suggestions

jovial spire
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Rogue is internally throwing now iirc

lucid jacinth
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Oh pfft I'm dumb

radiant meadow
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rogue armor and stuff doesn't boost throwing though

fleet night
#

theres already a crafting recipie to make the summon non-consumable. . .

ashen warren
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Yeah it's really odd.

jovial spire
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still better than using wulfrum knives tbh

ashen warren
#

Throwing boosts rogue iirc but not the other way around.

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However ninja armour and fossil both suck compared to chad obsidian armour.

radiant meadow
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it would be neither but tmod forcing it to be that way is amazing

queen delta
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How greedy of rogue

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Takes the throwing boosts but doesn’t give back

ashen warren
queen sail
#

Same reason why ranger accessories boost fishing rod damage but fishing rod accessories don’t boost range damage

sand umbra
#

rogue~chan is greedy? ugh, how inconsiderate to claim

#

she needs those boosts to stand a chance against the other bigger better classes

#

smh

queen sail
#

My Little Rogue-chan Can’t Be This Cute!

jovial spire
ashen warren
#

Shurikens autofire, knives don't?
there ya go, bolonce

hollow saffron
#

who uses throwing lmao

jovial spire
#

Better than wulfrum knives

hollow shell
#

I think it'd be better to make the Shuriken recipe craft more than the Knife recipe

#

instead of 50 and 50 it could be like 60 and 40

hollow saffron
#

i think it'd be better to not change anything

#

theure gonna be removed anywsy

hollow shell
#

We add the recipes.

#

Also they won't get removed, they'll be converted to Ranged class

hollow saffron
#

fk

#

nvm

ashen warren
#

I'd be more inclined to say buff wulfrum knives and make them spawn in place of shuriken and normal knives sometimes.

jovial spire
#

So yeah, they will still be obsolete

ashen warren
#

So added to pots and chests basically.

tired haven
#

Shurikens pierce more targets and are thrown further thinkies

jovial spire
#

do you mean currently

tired haven
#

Yes

jovial spire
#

i swear to god i just tested and their range was shorter than knives oh ok then

tired haven
#

Maybe
The difference is negligible anyways, both don't reach anything further than nose

radiant meadow
#

knives pierce 2 and shurikens pierce 4 iirc

jovial spire
#

well then nvm im just a dumb fuck my bad

ashen warren
#

And both still do barely anything because throwing is a meme.

#

hell rogue has equivalents
urchin stinger and wulf knives

jovial spire
#

Too bad both of them suck too

ashen warren
#

That's what I mean.

tired haven
#

Except you don't get first until like 2 days into a game and second is worse than regular knives

#

Though that's arguable since wulfrum has autofire iirc

jovial spire
#

Wulf knives are a meme and urchin stingers are the biggest pain in the ass to get

ashen warren
#

Wulfrum throw faster and autofire iirc.

sand umbra
#

Wulfrum Knives are a joke.

tired haven
#

Anything but Crystalline is a joke, get it straight

sand umbra
#

Shout-out to literally dealing 1 damage to King Fucking Slime.

radiant meadow
#

urchin stingers get a nice buff next patch CompleteFailure

queen delta
#

urchin stingers inflict crush depth now?

radiant meadow
#

no

ashen warren
#

If it's worth the 8 years to get there, stupid amount of farming, etc.
then sure they might be used

lost agate
#

they were almost as strong as like, feather knives or smth

#

iirc

hollow shell
#

@carmine stream Suggestion Don'ts.

carmine stream
#

Oh ok

hollow shell
#

Exo gun is very frequently suggested

carmine stream
#

Oh.

#

Sorry.

queen sail
#

Just download apoth or smth

carmine stream
#

Deleted the suggestion.

queen sail
hollow saffron
#

imagine not reading pins

#

bro that looks op

hollow shell
#

welcome to apoth

hollow saffron
#

apotheosis ex is 7yes

#

eat homing worms

queen sail
#

This mod is made by the same person who coded Retinazer to have a phantasmal deathray

carmine stream
#

calawheeze <- this is dead now

queen sail
#

May I recommend

#

Apoth and Friends Apotheosis

fluid stone
#

its so bad

grizzled matrix
#

eat worms for a 100x base damage boost

small talon
#

is it not a shadowspec weapon?

fluid stone
#

it is

small talon
#

well you said exo tier

queen sail
#

It is but a weapon from a previous tier does better

fluid stone
#

exo tier materials

queen sail
#

Mainly SSV has homing memes

fluid stone
#

apoth is worse than venusian trident

#

for fucks sake

zenith hazel
#

isn’t apoth getting buffed anyway

grizzled matrix
#

Gen tf you on bruh

#

Apoth >>>>>>>>>>>>>>>>>>> Ven

zenith hazel
#

also how is a post-scal weapon worse than a pre-DoG weapon

fluid stone
#

apoth against aureus only does like 70k

grizzled matrix
#

Aureus

fluid stone
#

example of big target that doesnt move

#

aka good dps test

grizzled matrix
#

A U R E U S

fluid stone
#

set hp to 50x then test

zenith hazel
#

were you using the worst modifier on apoth with no armor and no accessories and maximum mana sickness?

fluid stone
#

no

ashen warren
#

gensis have you ever used apotheosis and friends

fluid stone
#

ok maybe not venusian

#

more like

#

phoenix flame barrage

ashen warren
#

what apoth needs isnt fatter numbers so much as actual control

#

like, the jaws fly to your cursor position

#

wherever your cursor is

zenith hazel
#

DoG head that moves with your cursor

ashen warren
#

now you can actually lead it without it sliding around like ice

swift bison
#

better yet, a full energy DoG that moves towards your cursor

queen sail
#

Also Apotheosis upgrade has SSV memes too

unique vector
#

it needs more utility than anything

fluid stone
#

ssv is legit best single target mage wep

#

lmao

unique vector
#

it has the damage but its so situational its not worth maining

ashen warren
#

honestly? i could do an ultra flamelash-like apoth

unique vector
#

uh, yermes christal exists

ashen warren
#

it shoots a full length doggo that chases your cursor around

swift bison
#

maybe make the apoth EX re supreme neo etc do that ^ while also shooting Coquagulantian Armourainiums

zenith hazel
#

yermes is still the meta after SD for BR tbh

fluid stone
#

it gets down to like 150k only

#

and bad movement

unique vector
#

literally nothing can beat YC purely because of how the weapon works

grizzled matrix
#

yermes ah yes my favorite tyrant king

fluid stone
#

no

#

zerex is better

unique vector
#

anyway, back on topic

lucid jacinth
#

I kind of feel like just making it move forward and then stopping when it hits something is also an option (although that might be a bit OP)

unique vector
#

i do not think apoth needs a straight up buff at all

zenith hazel
#

still, it already is getting a buff from changelogs

unique vector
#

in fact thats why scal has resistance against the weapon in the first place, unless that was removed

ashen warren
#

what apoth needs is utility

swift bison
#

^

radiant meadow
#

apoth is getting a nice buff next update, isn't it?

zenith hazel
#

damage buff

ashen warren
#

like making it a full length worm that chases your cursor

fluid stone
#

something should be added between triactis and the thing before it

radiant meadow
#

not just a damage buff

grizzled matrix
#

Triactis is bad

fluid stone
#

its post ml to endgame

queen sail
#

I don’t really think a damage buff saves it

radiant meadow
#

probably shouldn't detail more than that CompleteFailure

zenith hazel
#

galaxy smasher is post-DoG, triactis is post-scal

queen sail
#

Unless it’s significant

zenith hazel
#

not that much of a gap tbf

swift bison
#

terry didn't you make apoth?

ashen warren
#

i did

queen sail
#

Yeah but i think the others handle the balancing part

ashen warren
#

and like twelve variants of it

radiant meadow
#

Shucks is the one who tested apoth I think

swift bison
#

the other varients are memes

fluid stone
#

legendary lore when

ashen warren
#

ok but have you seen destroyer gun

#

from fargo souls

sand umbra
#

destroyer gun memes

fluid stone
#

literally “legendary weapons” and they get no lore

ashen warren
#

imagine that but doggo and it attacks your cursor

fluid stone
#

while astreal defeat gets it

#

smh

swift bison
#

i haven't seen destroyer gun yet

#

im waiting for the mutant boss to be released to do a souls playthrough

#

he looks hella fun

grizzled matrix
#

Astreal defeat is yharim mother weapon thing @fluid stone

fluid stone
#

still

#

also why isnt yharim crystal a legendary wep

sleek wadi
#

Astrael Defeat is only significant because of that tooltip

lost agate
#

Apoth is already buffed you know

fluid stone
#

literally bruh

lost agate
zenith hazel
#

because that’d make crystal rev+

fluid stone
#

crystal should be rev+

ashen warren
#

I still do kinda want that full length apoth tho

lost agate
#

go make it yourself

ashen warren
radiant meadow
#

the primary reason yharim's crystal isn't a legendary weapon is because it doesn't say Legendary drop in the tooltip

ashen warren
#

you said it first

radiant meadow
#

but it also has several things to set it apart

fluid stone
#

we need endgame turrets

hollow shell
#

Already uh
suggested

fluid stone
#

ik i suggested it

#

hasnt gotten 90 stars

queen delta
#

I might suggest giving post-ML bosses defense but reduced DR so that armor pen accessories can be useful

zenith hazel
#

more utility for RTN I guess

fluid stone
#

endgame arrows when

#

maybe like

#

“Brimlight needles”

#

“Brimlight piercers”

lost agate
#

Isnt RTN like very strong already?

radiant meadow
#

yharon already has 100+ defense

grizzled matrix
#

The dog arrows gen

radiant meadow
#

prov has like 75 defense or something?

civic pond
#

vanquisher

fluid stone
#

only dog

queen delta
#

Yes but does armor pen do anything to post ML bosses?

fluid stone
#

should be yharon tier arrows and scal tier

queen delta
#

Oh, in that case, never mind then

hollow saffron
#

auric arrows

zenith hazel
#

it does for yharon I guess

radiant meadow
#

prov has 50 defense

#

so I was a little off CompleteFailure

hollow saffron
#

also for me apoth did more dmg than the vortex

fluid stone
#

infernal lighthrals and brimlight piercers

grizzled matrix
#

What

radiant meadow
#

scal and doggo don't have defense
polter gets less defense in later phases

fluid stone
#

polter

radiant meadow
#

necroplasm doesn't have defense I think

fluid stone
#

probably the worst boss in the mod

zenith hazel
#

big ass DR though

radiant meadow
#

of course HyperFailure

hearty yew
#

@fluid stone apoth is already buffed in the next update

#

rather significantly in fact

fluid stone
#

oh

#

thanks for clearing it up

hearty yew
#

here's the rundown

fluid stone
#

should i remove suggestion

hearty yew
#
  1. damage increased from 333 to 366
#

yeah go ahead

#
  1. fires literally twice as fast
#
  1. SCal no longer resists it (old unnecessary resistance)
#

so it's now pretty decent, albeit still gimmicky

fluid stone
#

: o

radiant meadow
#

Both Shucks and I both already said it was buffed >.<

queen delta
lost agate
#

Smh

arctic notch
#

Apoth cool.

hearty yew
#

@lost agate @radiant meadow yes but i'm orange

#

you two are both developers, indeed, but you appear as mods

queen delta
lost agate
#

not like clicking my pfp is that hard but ok pain

thin shale
#

I agree with how Drat should be getting a big buff (It’s less significant than Heavenly Gale)

#

Since I would rather use Voltaic Climax than Drat when it comes to fighting SCal

mortal blaze
#

Me too

#

Heavenly gale is arguably better even though its a crafting component

#

Admittedly it’s in a bit of an awkward spot because Drat can be crafted immediately after the Gale

#

Provided you have the materials

placid girder
#

Yeah its weird to me how drat isn't like a tier up

marble mirage
#

is the dude the drat was made for a dev?
because that would explain why it's in the tier it's in

marsh gust
#

drat is syg's weapon, his reward for nohitting iirc

quiet abyss
#

To explain:
Back when the nohit roles were first introduced, it was planned that the first five people to get either Untouchable or Dead Inside role would get a reward in the form of an item.
Sygilin was the 5th person to get UT, so he got it.

#

Although so far, he's been the only one to have gotten any reward from nohitting at all.
The rest either hadn't tried reaching out to ask for their items yet, had done so a long time ago and so their items were forgotten, or simply didn't want any item at all.
(I'm also unsure if that's still a thing, and that if it is I'm not sure whether the reward items will still be getting worked on considering our current workload)

hollow shell
#

Do Levi and Cosmic Plushie not count?

#

I guess Levi isn't a direct reward according to what we have documented

tired haven
#

Levi is more of a "nohit successor" reward than for a role (iirc) , and Cosmic Plushie is for Hardcore DoG spear only run

ivory charm
#

cosmic plushie is the best pet

#

it can stab you!

#

what more do you need?

void kelp
#

so can companion cube so

tired haven
#

Companion cube cannot stab you to death that easily

hollow shell
#

The spear race reward was Apotheosis, Crab

ivory charm
tired haven
#

Was it? Pretty sure the trivia behind the plush was the DoG race

#

Apotheosis seems like a nohit reward

ivory charm
#

im gonna check

ivory charm
#

It was programmed by and implemented for Terry N. Muse, one of the main lore writers for the mod, as a reward for defeating all the bosses in Revengeance Mode without getting hit.

#

oh

#

im late

#

so speedrun was apotheosis

tired haven
#

tctOhWhat
Well, it certainly doesn't make sense to me given the swapped order, but I guess I just messed up, sorry

ivory charm
#

i honestly didnt even know about this stuff until i saw this conversation

hollow shell
#

@hollow saffron Those two enrage outside their biomes?

#

I've always fought CV outside of the Dungeon.

hollow saffron
#

according to the wiki yes

hollow shell
#

Unless it was a recent change

hollow saffron
#

CV only enrages on surface now iirc

#

but its still an enrage nonetheless

hollow shell
#

Wiki says it only gains a speed increase, so maybe I have been fighting it enraged this whole time, it's just not a significant enrage at all.

hollow saffron
#

oof moment

lost agate
#

Pretty sure he goes faster and sucks more

hollow shell
#

Ah, I haven't fought him after they added the succ

hollow saffron
#

same

lost agate
#

Yeah enrage wasnt a thing before that

hollow shell
#

Makes sense

lost agate
#

Or if it was it was very minor ye

tawdry magnet
#

wait someone did a hc spear only?

ashen warren
#

Yeah, there was a competetion a while back

#

Hardcore DoG Spear Race

clear basin
#

Imagine not wanting calamity drills chainsaws and jackhammers

ashen warren
#

I want to suggest a pre-boss flamethrower but don't know what to make the recipe

zenith hazel
#

adding a recipe is a no-go because specific item suggestion

ashen warren
#

fair

tawdry magnet
#

preboss flamethrower would be a nightmare

#

in terms of getting enough gel

ashen warren
#

Find a slime statue, find a statue trap or something, keep setting the plate off, profit

elfin swan
#

Don't statues not drop shit

ashen warren
#

Some of them have a 1/20 multiplier.
Slimes don't.

sand umbra
#

I mean there's also a hefty amount of slimes you kill pre-boss so like

tired haven
#

Slime statue definitely does drop everything

sand umbra
#

generally you shouldn't have too much of an issue with getting gel.

#

Better to just meme on King Slime for mass ammo though lmao--

ashen warren
#

lul

sand umbra
tough ruin
#

Mutant boss went enrage

ashen warren
#

What

#

also i just made the suggestion

lost agate
#

Im not really fond of suggestions just for "make x subclass run possible" but oh well pain

ashen warren
#

🤷

void kelp
#

I would use a reasoning more like,, “to increase diversity in ranger options that aren’t just bows and guns”

sand umbra
#

there's also the inevitable question of "why add this thing when these other things at the same tier do all the jobs this thing could do and do it better"

ashen warren
#

Why make all of these shortswords?

sand umbra
#

that's not saying I'm against a pre-boss flamethrower, btw --- I've suggested one myself in the past

#

but there are definitely people that will present this question:

#

What practical advantage does a flamethrower provide over, let's say, any bow with Jester's Arrows?

#

What makes it stand out, what makes it a more useful option?

zenith hazel
#

honestly, the whole subclasses thing feels niche

sand umbra
#

niche is my bread and butter

ashen warren
#

Faster RoF, and status effects.

zenith hazel
#

you’d have to consider if it’s worth expanding a small niche

ashen warren
#

That, and it's hard to get Fallen Stars earlygame

sand umbra
#

build a skybridge

#

run across it in the night

ashen warren
#

gets murdered by harpies

sand umbra
#

bonus points if you use minecart momentum to speed up.

#

Personally, I argue it's worth expanding a niche subclass (flamethrowers, launchers, magic guns, every melee subclass aside from swords hueh, etc.) if the following two things are true:

  • it adds a sense of diversity for those subclasses, or more specifically, points in the game that may need it or simply feel better with it
  • the result is fun to play with and/or not just adding more weapons, perhaps adding a new mechanic to set apart the subclass from just another weapon type
#

My thoughts on subclasses are very different from most people's, though, so take what I say on this with a grain of salt.

ashen warren
#

Iirc the earliest flamethrower we currently have is Rarity 4

zenith hazel
#

I guess that’s one viewpoint but there’s also the dev viewpoint you have to consider, I suppose

sand umbra
#

^

#

The truth of it is, many people on the dev team will likely see it as arbitrary or not really high priority, or just flat-out unnecessary.

#

And just many people in general.

brazen bramble
#

Flamethrowers could be the close range sub-class that also inflict on fire debuff or similar debuffs

sand umbra
#

It's why I presented the question of what a flamethrower can do that a bow or gun can't.

zenith hazel
#

yeah so that’s 2 sides of the argument

brazen bramble
#

Flamethrower always pierces and inflicts flame related debuffs?

zenith hazel
#

fans would love a niche expansion but devs would consider it unnecessary, hence it’s hard to come to a consensus

sand umbra
#

^

#

That's basically what it boils down to.

lost agate
#

Btw jester arrows are found in chests too

sand umbra
#

Some people, myself included, will see niche expansion as a way to diversify the way you play and perhaps add some neat replayability in some cases, but from a dev standpoint it's not strictly necessary or even really on priorities given all the other things on the devs' plate already.

lost agate
#

You dont even need to farm stars

zenith hazel
#

if both sides can agree on a definite solution then maybe this whole ordeal can be sorted out reasonably

fierce hedge
#

How did the latest suggestion not get a blue checkmark. pretty sure it's been requested a LOT

lost agate
#

See, i would say diversity is ok but then comes the constant excuse of "but its bloat now" pain

zenith hazel
#

but alas, people will keep on wanting to expand on a small niche and nobody really can forbid them either

lost agate
#

Gotta limit yourself otherwise its considered bloat so hahuo

sand umbra
#

melee comes to mind

zenith hazel
#

it’s an endless cycle where there’s no definite result

sand umbra
#

Makes me raise the question of where exactly the line should be drawn.

#

It's never really clear.

zenith hazel
#

that’s my 2 cents on it, at least

lost agate
#

Theres no line thats the thing

sand umbra
lost agate
#

You can add a crap ton of shit then it gets called bloat but vanilla literally has yoyos with the same stats and nobody cares about it pain

ashen warren
#

I mean i wouldn't be suggesting this if there was already a R1, or even R2 flamethrower

sand umbra
#

vanilla yo-yos are the bane of my fucking existence

lost agate
#

If you want an example tho, vanilla throwing is the counter example of bloat calawheeze

sand umbra
lost agate
#

Also doesnt vanilla have like 2 flamethrowers?

sand umbra
#

ye

#

it has literally two

#

the Flamethrower (yes, that's the name) and the Elf Melter

lost agate
#

Well i would say calamity already boosts the subclass quite well

ashen warren
#

Yeah. Flamethrower (Post-Prime), and the Elf Melter (Frost Moon drop)

zenith hazel
#

post prime but ok

lost agate
#

Flamethrower is post prime rather

ashen warren
#

:derp:

sand umbra
#

Personally I quite enjoy what Calamity adds for flamethrowers as is. It's not too terribly much, but it already makes the subclass feel like more of an actual subclass and not just a pair of unique ranged weapons.

hearty yew
#

In vanilla all flamethrowers are useless

#

that's the other sad thing

#

They're both cool, but both useless

sand umbra
#

big rip

hearty yew
#

Calamity tries to buff the two vanilla flamethrowers to be useful

#

Regular flamethrower it succeeds at

#

Elf melter... no

zenith hazel
#

it’s already an extremely smol subclass in its own right

sand umbra
#

Elf Melter is overshadowed by Terra Flameburster, if I recall--

#

Although I might be wrong.

lost agate
#

Like see, regular flamethrower, it pierces and gives on fire yeah?
Well its only useful for destroyer but the dmg is lackluster and hes immune to on fire pain

#

On vanilla i mean

sand umbra
tired haven
#

Exactly

#

Well you could try t2 ooa but why not just use repeater with jester arrows?

#

The only niche of flamethrower is taken by a single type of ammo

lost agate
#

Flamethrower has faster projectiles

#

But i mean

#

Magic quiver pain

radiant pawn
#

flamethrowers are baad

sand umbra
#

Petition to nerf Jester's Arrows, anyone?

radiant pawn
#

more like frostburn

#

those arrows for being pre boss beat any arrow available pre hm

sand umbra
#

frostburn arrows would be better if frostburn did anything close to appreciable damage outside of rev or lower KS and normal-expert mode EoC

void kelp
#

unless you’re fighting a worm boss, then jester arrows

radiant pawn
#

frostburn does like 2 dmg per second

#

and almost every boss pre hm is vulnerable to frostburn

sand umbra
#

yes that 8 DPS is really going to turn the tides of battle

#

that's a lot less than you might believe

radiant pawn
#

it does actually taxevasion

lost agate
#

It saved my ass vs maso skelly ok CompleteFailure

sand umbra
radiant pawn
sand umbra
#

I will say
Frostburn is a very good debuff early on.

#

It's one of the few cases where it's generally recommended to pack a debuff-dealing weapon.

#

It loses its utility rather quickly though, especially in the face of stronger debuffs and boss stats getting more and more difficult for it to keep up with as you progress.

#

shout-out to Calamitas' Brew carrying to Hardmode with the power of Blood Orbs

empty geyser
#

When you use blood orbs for anything other than Zen and Zerg

civic pond
#

yharim's stimulants

jovial spire
#

any potions that takes fishing to make

civic pond
#

^ definitely.

sand umbra
#

imagine making fishing interesting

queen sail
#

You can’t make fishing interesting, but you sure can make it easier

#

:picardia:

hollow shell
#

Correction: You can't make Terraria fishing interesting

#

(There are plenty of ways the system could be changed to make it more engaging but as it is, it's just waiting)

sand umbra
#

Counter-correction: Terraria fishing as it is right now isn't interesting.

#

Care to elaborate on ways the system could be changed to be more engaging? Am curious, tbf--

hollow shell
#

Phantom Hourglass one might not translate as well considering lack of touch screen but it could be done to an extent.

sand umbra
#

ooo

#

Stardew Valley system looks neato

#

although going off of that'd then raise the question of how drop rates would translate, given that
fishing rn is balanced around it taking about 3-6 seconds to cast, catch a fish, and cast again

#

might hafta add stuff to increase the amount of drops you get per hook? i'll have to look into it

hollow shell
#

This is true, if fishing takes any longer or gets any harder it'll need some rebalancing

#

You could probably make all the recipes that require fish in them to craft multiple of what you need

sand umbra
#

hmm.

hollow shell
#

but, that'd work best if you're Re-Logic and not a modder

sand umbra
#

which I'm not

#

still, it's intriguing to think about

#

and I do want to eventually delve into a potential fishing expansion/overhaul

void kelp
#

I did make the fishing add-on sugg way back when specific item sugmas were banned

civic pond
#

i remember

hollow shell
#

weren't*

void kelp
#

oh no, I made it right after owo

hollow shell
#

ah

sacred thorn
#

What about a accessory that makes fishing poles throw out three lines at a time?

swift bison
#

fargo's mod has one that makes fishing lines throw out 10, so that's very doable

sand umbra
#

what is this, the Terrarium Whale Catcher

#

I mean like an actual accessory to increase catches per hook.

swift bison
#

the terrarium whale catcher is a thorium fishing rod?

sand umbra
#

Since if I were to go with something more akin to SV's system, multiple hooks wouldn't work unless you had to time it so all three hooks catch at once.

swift bison
#

that has 60 power>

sand umbra
#

yes

#

it also barfs out three hooks at a time

#

exactly as described

swift bison
#

does whalecatcher + tralwer soul (or SoE) throw out 30 hooks?

sand umbra
#

it throws out approximately yes hooks

#

bonus points if Angler Ench. is stacked with it because that IS a thing you can do despite the latter being a material and it's absurd

swift bison
#

SoE has both

#

so

#

lets imagine how many hooks you get from whalecatcher+SoE

#

oh wait

sand umbra
#

this isn't other mod talk btw
lel

swift bison
#

does trawler soul craft into universe or dimensional soul?

sand umbra
#

angler ench ---> trawler soul ---> soul of dim ---> soul of e

swift bison
#

ok so do SOE+Dim+Trawler+Angler Ench+Terrarium whalecatcher

queen delta
#

Just Soul of dimensions would do

#

And the infinite fishing glitch with autopause on

radiant meadow
#

flamethrower suggestion pains me

tired haven
#

Yoyos
Flamethrowers
What's next? Nimbus rods?

#

oh no

brazen bramble
#

what have you done!

#

flamethrowers are already pretty big in calamity, they even have an auric tier already

civic pond
#

swords are pretty big in calamity.

brazen bramble
#

swords are pretty much complete

#

except shortswords maybe

civic pond
#

swords are fucking bloated

brazen bramble
#

i really want a pre-boss flamethrower too, right now it's probably even harder than yoyo at some point progression wise

#

and right now it's impossible if you want pure flamethrower

civic pond
#

subclasses aren't a priority either

#

not yet at least

brazen bramble
#

would be nice though

civic pond
#

yes it would be but there are other more important things to attend to at the moment

#

pensive

brazen bramble
#

till then

#

i already gave my flamethrower suggestion, i don't think it passed though HDfailure

civic pond
#

I would rather focus on suggestions that improve the weapons we already have

#

Such as moving them to different points in progression to make it less bloated in some tiers

fervent zealot
#

flamethrowers are literally one weapon in vanilla

#

it's not a subclass, it's a sub-subclass

civic pond
#

isn't it ranger

fervent zealot
#

literally yes

#

sub-subclass

brazen bramble
#

like yoyos? there are 3 at the same point of progression post-providence

civic pond
#

whats with the double sub though

#

wouldn't it be a subclass of ranger

brazen bramble
#

but then non after that till the obliterator

#

i think true melee is sub subclass

zealous ridge
#

there are two flamethrowers in vanilla, elf melter is the second

brazen bramble
#

shortswords too

zealous ridge
#

but i see your point

#

it is a very small subclass

civic pond
#

wtf is a sub subclass

zealous ridge
#

i guess just a sub group of a sub-class of weapons

civic pond
#

wh

lost agate
#

Green yoyos hahayes

zealous ridge
#

i treat the ghastly glaive as such, because its technically a spear but works pretty much unlike any other spears

civic pond
#

Verdant makes me pensive

brazen bramble
#

i think lacerator should be post-polterghast and be buffed a bit

zealous ridge
#

ehhh

void kelp
#

@ thomas: global subclass expansion when

#

is lacerator the bloodflare spear?

civic pond
#

soon™

#

no

#

lacerator is the yo-yo

brazen bramble
#

yoyoyoyo

void kelp
#

oh ew a yo-yo

civic pond
#

:(

brazen bramble
#

oh no the circle weapon

zealous ridge
#

lacerator moving to post polter would balance wise spread out the yoyos but it doesnt work because its already in a set thats pre polter

lost agate
#

Lacerator is pretty good for sentinels tho

zealous ridge
#

at least thats what i think

civic pond
#

^

#

god

zealous ridge
#

and yes lacerator is good for sentinels

civic pond
#

i just want mourningstar moved

#

pensive

brazen bramble
#

i mean it can make sense, since some stuff that have bloodstone have the ruinous souls

zealous ridge
#

you know, im also on the edge with that because its part of this pseudo-set with phangasm

lost agate
#

The only thing i know is the armor

void kelp
#

isn’t mourningstar supposed to be post-polt ?

zealous ridge
#

mourningstar hasnt been moved yet i believe

brazen bramble
#

yeah.. hmmmm

civic pond
#

no?

#

Its post devourer

void kelp
#

ohhh

civic pond
#

none of my suggestions have been reviewed PensiveDoGCowboy

#

along with the ⏲ one

#

ironic thonk

brazen bramble
#

maybe there can be a reaper yoyo

#

and later more weapons can join the reaper teeth party

sand umbra
#

or maybe just

civic pond
#

oh lord

sand umbra
#

add more to the post-Polter Abyss in general

civic pond
#

post polter unlocks

#

well

#

a weapon for each class?

brazen bramble
#

can spread between the abyss and polter

zealous ridge
#

its hard to say what the priorities are for the devs right now though, as much as i would like an abyss expansion it may be the case that devs deem it finished enough to be left alone for a while. after all, devs dont have infinite time to work on making every aspect of the mod perfect.

civic pond
#

rogue expansion is coming

#

so i assume thats what priority would be

zealous ridge
#

yeah, me too

#

and hey, that might mean some new abyss content along the way

#

so i think it balances itself out

civic pond
#

perhaps

lost agate
#

infinite spelunker would make that accesory useless

young fog
#

thing is

#

it would be slightly less useless than it already is

civic pond
#

spelunking at night

fluid stone
#

maybe not spelunker

#

a

#

ok changed it

queen delta
#

Also the invisibility actually has some effect

#

Still pretty useless but it actually does make enemies not see you

fluid stone
#

it should be different

civic pond
#

i forgot invisbility had a legit use in terraria

zealous ridge
#

would be cool if they acted like binoculars or could give you the rifle scope effect without having the scope on... but tbf that would nullify the use of rifle scope which is obtained later anyways (despite it being basically useless when not upgraded)

sand umbra
#

binoculars effect would be nice

hollow shell
#

Having Binoculars all the time while it's in your inventory actually sounds cool

sand umbra
#

given that EoC drops Binoculars and Twins are beefier EoC x2

fluid stone
#

also king slime needs a lore item

tired haven
#

Binoculars asquint

fluid stone
#

all the other bosses have itg

sand umbra
#

consider also that Binoculars are
actually fucking stupid to farm hahayes

fluid stone
#

including other side bosses like queen bee

queen delta
#

How about having the lore gives you ascended vision, such as what the boss is planning to do next

zealous ridge
queen delta
#

totally not hard to do

tired haven
#

Totally won't confuse you either

sand umbra
#

new plan: DoG lore gives you god-slayer breath

minty fresh, too

fluid stone
#

twins is kinda useless in this mod though tbh

#

you can just do the much easier aquatic scourge for alot more

sand umbra
#

I wanna give the Mechs drops but at the same time it's hard to come up with shit that wouldn't also be craftable

fluid stone
#

idea

#

at this point in the game the shrine items arent that useful

#

maybe a shrine item locator?

zealous ridge
#

why would you need that if the shrine items arent even useful at that point

fluid stone
#

flex

#

also convenience

zealous ridge
queen delta
#

I found twins easier than aquatic scourge idontgetit

fluid stone
#

bruh

#

aquatic scourge is lc levels of easy

queen delta
#

I always find myself getting cucked by his spore clouds

rugged mist
#

While the item is in your inventory bruh sound effect 2 mod is forcibly activated

fluid stone
#

azura no

queen delta
#

Yes its just me being bad but thats just my personal experience

hollow shell
#

You should probably edit your suggestion, Genesis
because the invisibility granted by the lore item does decrease your Aggro

#

it doesn't have zero effect

queen delta
#

enemy aggro*

fluid stone
#

fine ill change it to quite useless

queen delta
sand umbra
#

allow me to rephrase on their behalf

it gives no practical bonuses

#

since when is decreased aggro useful

queen delta
#

Unless the invisibility is so good that even bosses wont notice you

civic pond
#

i just obliterate everything on my screen regardless

sand umbra
#

Invisibility is largely a visual effect. It gives very few actual bonuses, none of which are particularly practical.

tired haven
#

They won't notice you if there is another guy without twins lore

#

And preferably with turtle armor and flesh knuckles

sand umbra
#

well yes, but lores drop for all online players

#

so

zealous ridge
#

but thats kind of a MP only bonus

sand umbra
#

hueh.

zealous ridge
#

in singleplayer decreased aggro means very little

sand umbra
#

I reiterate, Twins lore giving perma-Binoculars would be cool.

#

decreased aggro doesn't mean shit in SP lmao

#

doesn't mean shit with Calamity either because most enemies can and will attack you regardless, hell the Abyss uses its own aggro calculations rather than the built-in ones iirc

queen delta
#

How about twins lore doubles the max amount of common items that can drop?

zealous ridge
#

hmmm

#

what does that entail?

queen delta
#

So stuff like bones, depth cells, etc, has a chance to drop twice as much than usual

#

Perhaps even blood orbs could be affected

zealous ridge
#

its certainly interesting

civic pond
#

🤔