#suggestions-discussion
1 messages · Page 687 of 1
If you need these items for stuff like enchantments from fargos, it is better off using imksushi
Also let me check wiki ig
Yeah, it was false, probably confused that with the band of starpower
Band of Starpower is just nonexistant in orb drops 
I think this suggestion would sound much nicer if you reduce the list of items to these 3
Also well yes 
@tired haven better?
Ye
the shoe spike reason is to true tbh
@signal prairie Btw, vanilla accessories like Shoe Spikes, Climbing Claws can be bought from Tinkerer (AlchNPC)
What's more frustrating for me to find is actually the Shells and Carapaces needed for the Absorber, which can easily be zerg'd because it's also quite tedious since there are so many different materials to zerg for.
@signal prairie Even if it is post-Yharon, it’s useful for farming him
@placid moth I was meaning in calamity and no, they cant be bought from the goblin by alchNPC
Honestly, Kill Yharon twice and thats all the soul fragments youll ever need
The tinkerer does do that but thats a random chance from my experience with it
Uh yeah, you have to use the tubes to unlock blueprints.
even when using the tubes, he doesn't sell them permanently in my experience
What do you mean. they don't sell them permanently
And who uses AlchNPC for more than just potions 
I actually use it for Summoner Gear and more
The main use is potions though. It says that in the name of the mod 
Anyways, I must prepare for Hive Mind
Isn't the Murasama bottomless dynamite pre-Yharon
Or is that Yharim's Crystal
YC
that's Yhermes' Christal, yes
Murasama doesn’t work until yharon
YC doesn’t either but it punishes the player for cheating it in
Murasama just drops a lil Wand of Sparking spark
Though tbf YC is still useful prehm if you cheat it in
Makes mining easier
But it’s cheaty

Also
Regarding hard-to-find important items
Need I remind you of fishing
It's boring
But it exists specifically for getting items you didn't get in chests
but don't be silly, fishing doesn't exist

I don't see why fishing isn't used more often
Unless I've got my facts wrong it'd actually be less work, both in development and in gameplay, for something to be fishable rather than craftable
No need for the devs to come up with a balanced recipe, and no need for players to get said recipe together
Just get some bait and a half-decent rod and find a pond
Keep clicking until it shows up
Fishing is a sorely underdeveloped mechanic.
Because it’s so unnecessarily boring
There are mods that add antigrind for angler drops specifically because of the shitty quest cooldown
Somebody develop a mod which does a fishing minigame
where you gotta keep a pointer in a section of meter that keeps moving around
like many fishing games in the past have done
Crates have no cooldown
Literally no one wants to wait days for rng to hopefully praise them and give them 1 out of three accessories needed for one of the most useful tools in the game
Because you’ll either get something like fin wings or the fish grappling hook
Or coral blocks
Because everyone uses those

So
Make them droppable from crates
Somebody develop a mod which does a fishing minigame
where you gotta keep a pointer in a section of meter that keeps moving around
like many fishing games in the past have done
.
how have I not thought of this.
I like this.
Doesn’t everyone use crates to skip breaking altars, anyways
So you'll have an excess of them available anyway
stardew valley fishing minigame thomass
What about fisheries that only yield fish whose eggs you “plant” in them
Like planter boxes, but for fish(ing)
Make fishing even more idle :P
But consistent
Not a terrible idea
so essentially you can do other stuff while fishing
You don't have to stop what you're doing to waste your time
Your time can be wasted while you're doing other things
yeah
just make a LMB macro
The harvesting would only take a minute or so for a good bunch of ingredients
Hell, you could make fish in fisheries take less time to catch
checks when
it should be automatic
never
have Patience™©
trademark copyright
All the mods are bots anyways iirc
it'll be a manual process until someone makes an automatic bot
wtf merk how else are we supposed to keep the wiki up to date
@opal barn double ping for mean suggestion + slur
oh, it was just deleted ;
I guess we ban
Dang, I wanted to screenshot that
ye
you ban
ban him !

same tbh, it was godly
just send it in the chat 
(we can see the message anyway hahuo)
yeah yeah
He has failed
@pliant cargo would that count as a bug?
i unno
audit log doesn't show you the message btw
but every playthrough i'm always excited to get supersonic arrows with the quiver
wut
then i try it out and remember it doesn't do jack shit to calamity arrows
it only shows that someone deleted a message
and ye, calamity arrows not working with the quiver is a bug imo
yes tom, audit log does not show you the actual message, it shows you the act of it being deleted
which is pretty fucking dumb, but it be how it be
we can see the deleted messages anyway though because we are gamers
Amber is very gamer

i thought the magic quiver did increase the velocity of calamity arrows
last time i checked it works on icicle/napalm arrows
dm me the deets
deets?
deets.
last i checked, it did not
did the recent patch change this?
even then i'm sure i tried it out with the most recent patch
I think it would be good to test it out then report it if it’s indeed the case!
@pliant cargo wdym
?
what is your second suggestion supposed to mean
Wait, they don't?
I thought that was added a longwhile ago
i did
that's what rifle scope means
the accessory
also why would any of those be considered snipers
Please do
hi check the wiki before you post a suggestion smh
I'm actually not sure which line of code in the source causes the zoom so I don't know if I can confirm from here
Nice
trying out the magic quiver thing in detail, so far icicle arrows and vanquisher arrows don't gain any benefit
terra and bloodfire arrows do
#bugs-read-pins might be more relevant for that tbh
okay it seems like only icicle and vanquisher arrows are fucked
actually
in terms of ammo arrows
@brave grotto hey I think you should read the pins
Oof I just joined
Don't worry, a rogue expansion update is coming soon
New rogue stuff across the board
What about Yharim content? I REALLY want to see post-Supreme Calamitas content
Yay
Yeah that's definitely coming
Bruh
It's just a long ways away
draedon is first
Yes he is.
after rogue expansion
@hollow shell there is a list in CalamityMod.cs with stuff that gets rifle scope. Idk what pulls that list. Probably a global item file.
wait is it because i gave it a scope while spriting it
it's not even like a full sized sniper scope
but, neat
Perhaps
hey does the specific suggestions thing apply to enemies
nope
only items
specific item suggestions
good
Ah shit, here we go again
didn't Calamity add a Profaned Serpent that was removed
Yeah
it died
in the ancient times
cause iirc re-adding removed content is in the don'ts
back when everything was incredibly buggy
and fabsol hadnt practiced coding worms 300 times
didnt it have some weird thing with the head needing to be upright too
when don'ts are in the pins
right, just suggest it and let it die in the dev server
LOL
this is an entirely different deal anyways
thats kinda what happened to my anti pharoah technique
how is it entirely different
just because it uses worm ai doesnt mean its the same thing
otherwise youd have to defend the idea that 7 bosses in the mod are actually the same thing
which is dumb
before i post it in suggs anyone have objections
Astral Worm=Deus
still worms
we don't need more worms
lol
and yeah
ok
or at least
we don't need more worms without reason
i have a better idea: astral bats
idk why you want that profaned worm enemy in so badly that you'd do another suggestion about it for the 3rd time
we don't need the profaned serpent but not really guys!!!
worm bosses? we have enough of those. worm enemies? i think we just have the one
bcause astralification!
what about
You posted this enemy in early 2019
bats that line up in a worm shape
We have atleast 4 worm enemies
It won't even get bluechecked because it's your own suggestion
back when stuff was regularly drowned out, yes
You cannot post it
Oof
how about i suggest it so it can get blue checked and thus, die in the dev server
rasp thats genius
brb nerds
mrrp is gonna add batworm
oh yeah we do have the four, actually, i forgot the abyss ones
batworms epic
what are batworms
ehhhh, four, one
i got news
Imagine forgetting oarfishes
no i was responding to "we have the four"
bat worms are a new religion, perhaps
Yeah post it here, not in sugmas
suggest it lol
Ok, so the basic idea is he's five segments long not including the head and tail, and he acts similarly to the destroyer in the sense that dealing enough damage to one segment does something. the segments shoot holy projectiles until you damage them enough, when they burst into a bunch of flames and afterwards stop firing.
/sits in the corner
So is that like splitting worms in a sense
xul mrrp literally SAID
Fabsol will hate this
eow did it right go away
ohk
it doesnt even split, it just sorta deactivates
So it sits there?
well i think we dont need mroe worms tbh
Or is it just mini destroyer
the concept is similar to destroyer yes, its not meant to be revolutionary as much as it is meant to provide variety without being "uber cool epic enemy suggestion that will take weeks to code"
It's fine in terms of originality
"epic"
Maybe if it worked like dogs flame breath
None of the current profaned enemies are really super original either, with exception to Profaned Energy
but stuff coming from the main segments isn't really unique anymore
Do we really need another worm tho
its just meant to be something else to fight, maybe to allow for hell and the hallow to have slightly different enemy types
what phupper said
I've got a better idea
then suggest adding uniquely hallow/hell profaned enemies
I do wish that there were more profaned enemies
immolators get kinda fucked in hell with the structures getting in their way, so they'd go to the hallow, whereas this worm would be a hell denizen
profaned biome haha
no
plague biome now
wdym no
phupper do not associate my decent idea with that bad one
yes
i want

we are not adding fifty mini-biomes for every boss kill in clam
So you say no to a post-ml biome?
Yikes
But seriously, profaned is good as hollow/hell
cosmilite biome
i say yes to making hallow and hell a bit different but not radically so
mainly because, lore wise, the profaned biome is the sun
a worm suits hell pretty damn well, if youll pardon the pun
plague mini biome
no
ech
i feel like that would mean provi would be already yeeting the world
so yeah the worm brings something to the table in terms of enemy variety
but how about a not worm enemy that's unique
^
fear

fighter AI
profaned believer

this is the face of fear. imagine dealing with this fucker in the crags
no
do provi's worshippers have to only be guardians
ok i made a bat worm suggest
back to sugmas
Clinger ai, right?
bruh thats not scary
actually
thats like a brimstone claw
I'd like more clingers
yep, shoots brimmy fireballs too
what are clingers
i think that'd be unique ish
the accelerating ones
we dont have many of those
i would like to see an enemy that tries to stick to you
and deal continuous damage
like some sort of leech
Clingers are in the underground corruption, Xult
and?
bobbit worms too
bobbit worms oh no
but.. thats all i know
Head attached to a block with a tether, shoots projectiles
Brightspec Bar
( Opposite the Shadowspec Bar )
Some Shadowspec Bar items seem to be a bit strange because combining this bar forms some sacred item, so it would be nice to create a sacred bar for creating that type of item ...
Crafting Recipe :
? Equal Shadowspec Bar ?
Crafting Example :
1 - The Dance of Light
2 - Triactis' True Paladinian Mage-Hammer of Might
3 - Fabstaff
remember this?
uh ohhhhh
also when bobbit worms grab onto you do they drag you in?
Why'd you bring that up
yat why
i'll post SDOMG at this rate
bruh
yat why have you cursed this chat so
honestly I fail to see the reason
that is on the same tier as copallt
cobalt palladium
don't question who made that
dude
ye
that reminds me i need an animator for my miniboss ideas
what is that
@queen delta Try not to bring up dumb shit from the past just to laugh at it, please
You know what's great? You posted that right in my face as I moved over here to check messages
Do not post random memey gifs in here
god fetus with a mouth-placenta
ok sorry
Apologies
it's a good idea
And yeah let's not bring up old dumb shit too
lilac literally did the gif with the pizza guy walking into a burning room
but I think calamity should improve itself before it improves vanilla
stupid shit the INSTANT she entered
I have that gif on hand I'm gonna post it in general talk because it's always appropriate for me and you hellspawns 😛
lol
Also, make the Bobbit Worm actually drag the player into their mouth when hit by it, but nerf its damage/health a bit
Reason: It makes literally zero sense for the worm to just damage the player in an almost sneak attack fashion, solely for the purpose of damaging it.
It sounds like it'd be annoying but also terrifying if you don't know what you're gettin into
terrifying indeed
yeah
don’t normal worms like to sneak attack you a lot?
best thing is you can't use the RoD to escape
Their spawn rates and rate of attack would have to be reduced to accommodate so you're not chainfucked
make the Bobbit Worm actually drag the player into their mouth when hit by it
I'm sorry,
I'm pretty sure there can only be one bobbit worm at once anyway
I can't hear you while I'm getting
if it drags you in you cannot rod out
just kill it lol
Wtf is a bobbit worm?
look it up
Abyss enemy
abyss enemy
^
Thanks.
Also, originally we wanted to make it grab the player but we dropped that because it'd lead to much fuckery iirc
updated the reason:
"Reason: It makes literally zero sense for the worm to just damage the player in an almost sneak attack fashion, solely for the purpose of damaging it. This would be extremely lethal given its damage and debuffs, so maybe compensate by nerfing its damage/health a bit since you can't RoD out."
Oh wait it won't grab and drag you anymore?
It never did
Shit
Only in its concept state
I remember its concept stage having that
I'm guessing it was too difficult to program
wall of flesh tongue
Maybe someone could pull it off now
Yeah it'd probably re-use/copy The Tongue's code
ok so should I suggest it
Sure
Sure
Why not
Ok
grr "Also,"
lol
imo the attack should be at least somewhat foreseeable
ay what happened to the anti-pharaoh's curse suggestion?
It'd be good to mention in the reason that it'd mimic the behavior of real bobbit worms
ok cool thanks
I'd say have it make a sound when it launches itself at you
aye
ah yes
But, that's for if this suggestion passes
nom
i feel like a chomp sound would only be for if you get killed by it
<Player> was eaten.
The Mushroom Consume sound when it has you.
yeah I’d not wanna get trapped out of nowhere only for a reaper shark to steal the kill without indication
lOl
okay but why doesn't DoG do that
ive wondered that too thomas
seems kinda unfair
DoG is already cancerous as he is.
i mean even discounting the fact that half the bosses in this mod want to gulp you down for breakfast
arent like half the bosses worms
DoG is literally called the Devourer of Gods
and yet he can't eat some chump with a weird-ass megaphone from the depths of aquatic hell
yeah, but this is the abyss, where your vision is yes

at least you can see/predict where the other worms are in real time
yeah i feel like a lunging sound would be good
Kinda like that produced by Reaper Sharks at lower health.
New Suggestion: Make Dog in Deathmode do the Mushroom Consume Sound when you die from his head.
mushroom consume sound?

Chadvorerer of Memes
Yeah that was pretty unnecessary
humor bashing aside, should I ask for more hallow content?
feel free
Abyss enemy.
ok
theres already an upgrade to the yoyo bag?
lmao
perhaps this should be blue checked
Lemme check
havent we done this before
probably
Many a time.
i mean its really common
Problem is all the yoyo bag upgrade suggestions were specific
You sure about that?
The Yoyo Bag upgrade sugg not even a month before this one seems pretty non-specific.
That one specifies that it's for increased string length
so that yoyos can be used against SCal
yeah basically
to be fair that's absolutely something it would logically have to have
exactly!
-3-
not "gun will require some sort of projectile" levels of necessity but close
I thought the Oracle was adjusted so that it could be used against her?
didnt try it yet
Lol cryogen earrapes you and it ignores your eardrums' i-frames
@ashen warren chaining suggestions
smh
and not just that but youre limiting where you can summon provi
Profaned enemies already spawn in hallow tho
^
what
Iirc the evil island spawns over a floating island
@hollow saffron Suggestions are fine but you posted your 2nd suggestion like 7 minutes later
Read the pins. You have to calm down xd
@fierce hedge I did see the pin about not making too many suggestions
That's why I try to make a max of 2 a day
Alrighty
@brave grotto add a reason ?
also maybe specify how it should be nerfed
@brave grotto Please specify more properly in your suggestion
I'm going to delete one and have you edit the first.
the only thing better than a specific item suggestion is a two line "nerf X it kills me too much" suggestion
nerf scal she’s too hard on normal mode
Iguess he can't read discussion
I'll give him a bit then delete the first one too.
@brave grotto bruh just edit your first message
How do I add a paragraph?
return + shift
am I forgetting anything in my suggestion?
🤔
yes, any other reason than being thematically cool?
I mean if we're being frank post-ML shit has a tendency to kill you way too fast anyway--
Reaver is
Why would you make Ataxia post-PBG tho.
Just make a unique armor set 43head--
@sand umbra do it
@sand umbra bc I loterally don't use reaver armor for more than like 2 bosses
DOUBLE PONG
Siren/Levi and golem


honestly I'm completely willing to make more class-specific/unique armor sets
it's already in my plans, haha
BTW ataxia is powerfull enough as it is
gyy did i fix it XD
Plus if PBG armor existed you would only use ataxia once
lifesteal and spectre effect for mage
I will
only use ataxia once. And i’m here immediately ditching reaver because golem is a pushover
PBG is unmissable for mages cos plague heart and swamer
Anyway I feel like ataxia should be post pbg
i am a mage... i feel bad now
Or ravager
ahh rogue is eyeing PBG now
Ataxia is fine where it is imo
ataxia is ald gud enuf

there is 1 pin
❕: hasn't been reviewed by mods yet
⭐: gather 90 or more of these to send in your sugg!
The one in #suggestions-voting 99head
shh... i'm a dumbo
Also not that i support the suggestion but there are unused pbg minions in the source
iirc
if you have an objection i'd like to know. more out of curiosity than anything?
Just seems kinda unnecessary to me
fair, i just like the boss and feel that an armour set would be neat(especially because i like the colour palate)
Remember unholy serpent? 

remember nemesis?
Wtf is that
Enemy that was unused for awhile before being removed
maybe because of the white bg
Im on mobile, transparency doesnt work
anyways enough of that, back to suggestion stuff
I don't know how possible this is, but since at multiple occassions i thought how much terraria needed such features, and Calamity did brought a lot of fantastic conviniences, i may as well just throw this idea here.
-Way to change characters skin and eye colour.
You can do that though, no?
not in base terraria, and as far as i explored Calamity so far, i didn't found a way to do that
I may have missed something obvious. Is there a way to do it?
If you mean during the game and not when you make a character then no, nothing does that
Heck
Shame!
You can change colour of clothing and hair, it would be really neat if there was a way to change eyes and skin colour during gameplay
Thats more of a job for other QoL mods tho
Most QoL stuff calamity adds is for gameplay, not vanity
Thats fair. Thank you for hearing me out
Considering how outfits can be changed, I assume it would be easy for one to create qol for skin and eyes
I would say keep looking for custimization stuff
@brave grotto Can you edit your first message into your second message in #suggestions-voting please, and delete the first one
Looks bad having them be separate
rogue - throwing compatibility suggestion...?
By that logic, there should be a config to disable the Bard and Healer classes of Thorium because when you play with other mods and you wanna play magic with doots it's really annoying.

dont's moment
Why do people want throwing again?
Besides it doesnt even make sense anyway
~~Now, mind you, I could absolutely do this or otherwise add the ability to shift rogue items to throwing damage with some sort of thing.
Would it be worthwhile? For Thorium players, mayhaps, otherwise not really.
But could I do it? Absolutely.~~
Why disable an entire class just to play throwing?
Like, just dont use rogue weapons if its that bad for you
@next zodiac read the suggestion don’ts document in pins, rogue - throwing compatibility suggestions aren’t allowed
I’ll remove it then
I don't think there is a movement speed cap (if the Burden Breaker and Thorium's Omega Core working fine are anything to go by).
I think it's just the fact that movement speed buffs
don't actually affect movement speed as advertised. They affect acceleration.
Why? Because yes.
I reworded it a bit since it looks messy to me
Interestingly enough, Thorium's Frostspark upgrades are properly affected by movement speed boosts.
Which makes you wonder why Calamity doesn't have the same thing.
I was able to reach a whopping 37 mph with seraph tracers for DoG fight, and omega blue leggings which was supposed to give +30% movement speed does nothing
wow..
that actually explains a lot, as to why i've felt just as slow since the beginning of hardmode
Yeah you can imagine how many times i mashed A and D with elysian aegis or used rod

I thought Clam's boots were limited to some sort of cap
Then I played SoA and the boots were 
A speed-oriented build would be interesting, you just got a star
Calamity's boots just aren't affected properly by movement speed boosts.
Then again, neither is anything in vanilla because vanilla is amazingly weird.

Im pretty sure vanilla boots are affected
I mean I can blatantly apply Swiftness to myself and still move at a whopping 34 mph.
a.k.a. literally the same speed as if I was just not using Swiftness.

I was surprised how slow the calamity boots were
Thorium's boot upgrades are faster than those of Calamity earlier by a wide margin so that's fun--
Friendly reminder that movement speed stat does the exact amount of jack shit for vanilla boots as for calamity ones
Yes since movement speed buffs actually work 
that too
friendly reminder that calamity boots used to be faster
Friendly reminder that i want those boots back
Do they actually work? Or are boots just retardedly fast by themselves?
Both, although moreso the first one.
Abaddon tracers felt like i was running at light speed
Seraph/celestial tracers felt
...the same as frostspark

abbadon?
Frostspark (vanilla cap): 34 mph
Angel Treads (Calamity I): 40 mph
Seraph Tracers (Calamity II): 47 mph
Elysian Tracers (Calamity III): 53 mph
Celestial Tracers (Calamity IV): 61 mph
Firestorm Boots (Thorium I): 36 mph*
Terrarium Particle Sprinters (Thorium II): 59 mph*
(* - remember, Thorium boot upgrades are affected by movement speed buffs, so YMMV depending on what you have set up)
I know thorium has a different set of progression than cal but uh
There’s definitely something wrong if the last upgrade of one mod’s boots is better than the second-last upgrade of the other mod’s boots
(I'm pretty sure DoG fight has a constant movement speed limitation)
That too
(I'm not sure if it's still a thing but I knew it was at one point)
I mean, if you take into account the fact that TPS are affected by movement speed buffs,
then they have the potential to be straight-up better than Celestial Tracers for horizontal speed.

Yeah uhhh
Cept they cant let you fly
I mean they can, although Celestial Tracers certainly outperform them in that department.
But by that point you have stronk wings anyway so like
lole.
Considering that most post ml bosses force the player to be in a certain area i don’t really think we need nerfed speed
Like
DoG’s the only one i can think of where movement speed is necessary
DoG's the only one where being fast is absolutely necessary.
And even then he’s already programmed to outspeed the player
And yet he's the one that constantly slows the player down + outspeeds them. 
And nerfs their movement speed
The boots are kinda
Well
Lackluster ig
Provi punishes you for running, Polter forces you to fight in the dungeon, Yharon locks you in with 2 flarenadoes, and Scal boxes the player
There’s really not many options where running is a viable strat
With a resp
no, it's in

Just needs to be underground, but the spawn area is the Dungeon
You still need mobility for post-ML bosses.
But considering the current nature of polter i doubt much will change
Polt’s difficulty comes from his bullets flying everywhere
Provi, for dodging her wide range of attacks properly. The Sentinels. Polterghast, in a really strange sense. DoG. Yharon.
Also the Profaned Guardians and Birb.
So literally everyone that isn't SCal (and even for SCal you need a certain level of mobility, although you gotta make sure it's more controlled due to the nature of her fight).
Speed is necessary to take on DoG but two aspects of the fight make it literally impossible to constantly keep up
because they're wings
.
and the bosses are already balanced around the boots
with DoG's very existence, I somehow have a hard time believing that
The entire purpose of boots is speed and I’m sure the bosses were balanced around the tracers’ flying capabilities
Bruh
...wh--
We literally just said to buff the boots to become speed
I know
Because that’s the entire point of the boots
Which is why I'm wondering why he mentioned DoG

Nerf flight time, increase running speed, make DoG not punish building for the very thing you need for him in the first place.
Not sure how’d people do defiled dog in that case
Well not in Thomas’ case
But in the case of the boots atm
My main problem with the post-ML boots is that they feel way too slow to be post-ML level.
They do.
They pretty much are slow for a major point in progression
DoG already slows you down, and at the same time, has the ability to outspeed you at any speed.
They’re supposed to be a combination of both greatly boost your mobility but it appears that one’s been favored more
And I know that flying is important in boss fights but why add boots then
When most of the time you’ll be relying on dashing midair anyways
shoudn't the cultist theme and respective music box be removed as they are unobtainable and use up a bunch of space
Are they still in
according to the wiki yes
Hm.
Well, yes, it should
I'm not sure if it's been removed yet, since the music mod is getting an update when the patch is finished.
Not that it'd matter too much after this update considering OGG files are waay smaller
but still
especially considering it was supposed to be removed about 4 months ago
interstellar stomper is replacing cosmic disgust
not sure if anything else is happening with the music mod (and file conversions)
it's a shame that astral is liable not to need that banger of a song
what
hes talking about astral biome new theme i think
I'm talking about Cosmic disgust and I had a stroke when writing that
file size takes priority
Cosmic Disgust will exist on YouTube, the song ain't gettin erased from existence
Unless y'all are planning to readd a boss to astral
Yes absolutely
thanks
i agree @ashen warren
Weird wording but do you mean after providence dies? @ashen warren
Yeah that’s what I mean
:+1:
Some people might interpret it as death mode only
Death Mode only
ech
That’s what I was saying but alright-
howzabout we NOT do that
I have a feeling this is because of me mentioning it literally 2 minutes ago in cala talk lel
Either way I feel the same way.
Anyways I’m gonna go back to still being salty about duke’s cthulhunadoes being bigger now in rev+
In fact, I feel this way about all the "buffs" that certain bosses get after other bosses commit the big die.
Post-ML Aureus.
Post-Provi Bloodstone-drop bosses.
I don’t know what the abilities would be though
Probably some other I'm forgetting at the moment.
besides meme shit like post ml aureus flying
Oh I could easily come up with some.
The issue is that as of right now I cannot make boss AI for shit.

Aureus fires homing lasers sometimes now
Wait then it’d just be destroyer-
Aureus fires astral bombs, which have a small blast radius and do not destroy tiles
basically clown bombs but astral infection style
Tbf some of us get the treasure bags before killing Prov so we can get the bloodstone immediately
I have an idea on how to fix that but it'd take some work.
@queen delta Making + movement speed modifiers affect horizontal wing speed, max run speed, acceleration, and maybe even wing time is something I am considering
because that reforge is fucking useless
possibly jump boost
yeah movement speed modifiers are like
hot fucking trash
lmao
they do literally nothing aside from boost acceleration.
I'd be cool with Quick and its brethren becoming like
a set of general mobility boost reforges.
boosting jump speed and flight vertical acceleration and flight time
Arent the brimstone, calamitas and ravager fights already buffed post ML
statbuffed
Oh i see
okay so hear me out for a second.
re: Quick and its friends being ass.
what if
prepare to get confused with like 3 potion names lole
Lightened - +1.25% jump speed/+1.25% flight accel vertically/+1.25% flight time
Bounding - +2.5%/+2.5%/+2.5%
Soaring - +3,75%/+3.75%/+3.75%
Hyper - +5%/5%/+5%
and then Quick and its friends become
Brisk - +5% acceleration/+1.25% horizontal flight speed/+1.25% actual run speed
Fleeting - +10%/+2.5%/+2.5%
Hasty - +15%/+3.75%/+3.75%
Quick - +20%/+5%/+5%
Hyper ?
Just some thoughts.
Sounds like a job
[snap]
for another mod. 😎
This is beyond my area of expertes
First set would be new "verticality" modifiers, second set is the vanilla mobility modifiers given actual use--
aw fuk
...wait a minute
that's exactly where I come in to begin with 
Actually 5% flight time is a lot when you think about it
Lol
Am I able to suggest weapons?
Apparently not.
You can suggest that a weapon be added somewhere for a certain reason
but you cannot give it a name, exact function, stats, etc
specific item sugmas are naenae'd
you can give a vague suggestion of something being added somewhere for some reason
devs*
no exo melee weapon nudges either
we have enough of those
XD
Alright hear me out sniper rifle that does a certain percent of your targets health minus the enemies around it
wut
Enemies around it ?
Elaborate please
and more importantly: give a reason for it
Nearby
How exactly would this work
i'm confused and intrigued simultaneously
how does more enemies being nearby affect the strength of the weapon
Also... what does this even mean
is this a specific item suggestion or is it balancing for a theoretical item
Maybe don't give Ravager a new mechanic. He's already the hardest boss in the mod.
Regardless of when.
What no
It’s a weapon that throughout an entire play through would be a valid choice, example of damage, a enemy with 10000 health with 2 enemies with 1000 health nearby. Say the weapon does 50% of the highest hp enemy, 5000, minus 2000 for nearby enemies. Of course the weapon would fire extremely slowly though, perhaps a speed of near 250
Ravager is easy
No he isn't.
You had my curiosity, but now you have my attention
That uhhh
Ravager is what Golem should've been 
People usually say hes one of the easier no hits tho 
We already have the Resident Evil inspired weapons for dealing percentage-based damage
Yeah
and those are pretty special and intentionally limited
...I'm all for unique mechanics but if I do use something like this for a weapon I'm not going to make it literally viable the whole game--
Upgrade to coldheart icicle: exo icicle: takes 50% hp
This is a cool idea but unless you can make an extensive enough reasoning that is inherent to its function of taking nearby enemies into account, I think this'll be classified as one of them disallowed specific item suggestions
still nice to conceive a balanced item just in case someone donates for it
That’s why I’m saying it caps at a certain damage
This probably isn’t enough reason but most weapons feel like there are too many particles. This weapon would be a clean, nice feeling weapon that would be excellent single bosses, but weak against groups. There is no weapon right now that will have such a sharp contrast, when it can deal massive damage to single targets but none against groups, in fact it could 2 shot plantera perhaps, but it couldn’t even damage 2 green slimes. I think the weapon is extremely unique and would be an excellent addition.
specific item suggestion...?
ehh it's cool yeah but too specific
somethin' doesn't add up here chief
Not really people needed an example
I literally said a weapon that dealt less damage based on how many enemies were nearby
The example is the weapon you're suggesting
i mean, i brought my patron item idea to this chat to mold it into my submission. So I wouldn't say they are exactly banned, but definitely shouldn't be an every day thing
The general idea is there though you guys just said you didn’t exactly understand
but still, lots of specifics
What’s specific?
yeah, if you want it in, it would need to be donated for
Like you mentioned that it wouldn't have a lot of particles
wait what are suggestions then

probably just saying “a weapon that excels against bosses but sucks at crowd control”
that’s probably enough
Hold up
suggestions
don't
need
to be
items
I said something even more general than that
Well you can't just say that Bravioli cuz that's too lil
yeah I’m just being general
the concept is there but there’s no need to go too deep
Here is my exact suggestion alright.
“A weapon thats damage is based upon the HP of nearby enemies.”
@knotty current Too specific
so... like vehemence?
Please be more general than that
@ PanasonicBluRay#5422 specific item sugmas aren't allowed
Also nah Brav it's like a reverse Vehemence with an AoE
I could see it having some utility
Though if you think about it
low fire rate low pierce weapons, like sniper rifles, do kinda fill that purpose
This proposed weapon would be doing it in a more literal sense, though
Is Sand Sharknado being reworked or something ?
meant to be used early on in the fight?
You can always use explosive or pierce bullets though
Sup with Sand Sharknado?
Could I have an example of what a “general” weapon suggestion would be.
They either can't aim, or refuse to aim, so I rarely get good DPS for Sand Sharknados unless it's a big, slow target.
Butterflies is the complete opposite
Want a buff, then?
No, I am sure it has pretty good damage.
Actually dont













