#suggestions-discussion
1 messages · Page 685 of 1
because you're too high up, that's why
Use that to your advantage
can't even see the floor from your screenshot, in background mode
thats a DQ
I mean, if you still display most of the needed knowledge for the fight, it can pass I believe.

dq? oh yea you can use that mod to despawn all bosses, enemies, and projectiles when being killed with armageddon on @granite owl
which mod
what mod is it? it's not public so it's your mission to find it

are we even discussing the suggestion anymore?
to an extent
case in point
make every non-boss/boss/projectile disappear with arma on
tbh would be a better suggestion
^
@fierce hedge why not edit the sugg to make all non-boss enemies despawn/be instakilled when a boss is summoned while arma is on?
Ah shite. i thought i did that?
It propably didnt save
Yeah it didnt
its changed now @hollow saffron
Ok
@torn mulch No.
@torn mulch that’s a specific item suggestion
Also calm down on the caps dude
^
^
Fragment sets are already good enough
Also that would be fucking broken
Also unnecessary
I don't see the point of it
don’t type in separate messages like that either
would bring multiclassing on a whole new level for a specific boss
all fragments and some other stuffs? so luminite...armor... that already exists in vanilla ? 
Since it doesn't seem like it's going to be changed at all, I'll just remove the stars from it
plus astral armor already exists at that tier so that armor is automatically invalidated/or last only for 1 boss

I think stars can be removed at this point 
@torn mulch please put a semblence of effort into your suggestions
I wouldn't quite say it's a specific item suggestion
but I do think
its weird and unnecessary
yeah
If he could provide a decent enough reason for why a fragment combo armor should be added, it'd be aight
I just don't know what that reason could be...
ahh
there's no good reason for it
the closest you could get is "all class armour pls", which is pretty poor reasoning
astral armor already fills that role pretty nicely too
Yeah that exists
although I wish they would add back in the original auric tesla helm as an all-class helmet, while keeping the class helmets
i feel like after defeating yharim we should be able to combine all the auric armor pieces to make one super auric piece
and if you do this 3 times you have a full set of true auric armor
elemental armor?

i do think more armor sets are nice, especially class-specific ones
but thats not a priority for development atm
at the same time it's not needed yea
@granite owl you legit copied my suggestion without a reason behind it
its not your 
it's a part of chaining suggestions though
"When Armagheddon is enabled, Make all non-boss enemies despawn/be instakilled when a boss is summoned"
but it would be better if you also include despawning projectiles, markie
and i wasn't even watching other suggestions
its above yours
i just was annoyed by sg projectiles 
@granite owl chaining suggestions smh
i think all bosses should have like a 1 second window where they cant damage you if your in armagedden, just for bosses like skeletron and slime god, where you just get insta killed
there should be more classless armors imo
boing? you mean bouncing?
Does Terraria even add a bouncing sound?
wait, that's supposed to be a enuciation of the sound
there's that one sound that happens when an object collides with a block
but it's not really a boing
I don't think there's really a boing type sound afaik
it sounds more like playing ping pong if anything
relating to pokemanz suggestion, this sound https://terraria.gamepedia.com/File:Item_56.wav
That’s the sound scopio wants played apparently
@slate crown add a reason
it fits thematically enough
how he worded his suggestion is pretty piss poor but i still vote a yes
but ye, adding that specific sound (unless there is another) to the suggestion would be helpful
what thing in terraria plays that sound even
bruh
I was going to say the sound that plays when luxor melee projectile bounces off a block could be a "boing" sound (not really)
now imagine that sound playing each time you use the mantis claws
boing
@slate crown Indeed add a reason but also replace "commit" with "emit" or some similar verb
As much as I love the word "commit",
we're runnin a business here
kinda want to just redo his suggestion
Wait why is my suggestion gone
What'd you suggest
Something about Ele Gauntlet and Yoyo Bag
add yoyo bag to ele gauntlet
Probably because nobody approved including devs
It's been suggested since the dawn of time
Should probably add to Don'ts
so I will
@grizzled matrix If you want an elemental gauntlet with the yoyo bag effect, consider the berserker’s soul from fargo’s souls mod
Or just put them in seperate slots
The yoyo bag is already broken enough as it is. I don't see how adding it to the elemental gauntlet recipe would help besides making it even more grindy
Yoyos and Yoyo Bag Changes
- Remove the secondary yoyo (yoyo glove effect), but add a “charging” effect to yoyos. Any yoyos that can shoot projectiles would have gradually increased fire rate the more it hits an enemy. True melee yoyos (yoyos that don’t shoot projectiles at all) instead get a gradual increase in damage and may gradually ignore more i-frames. Yoyo Glove would get this change as well. The gradual increase should be up to around 20%, so a buff to all yoyos would be necessary.
- The range increase from the Yoyo Bag is nerfed, but increase overall range of most, if not all yoyos. This nerf would apply to the colored string accessories as well.
Right now, the Yoyo Bag is incredibly overpowered by giving an extra yoyo that also does full damage (essentially 2x damage boost). The fact that yoyos have to be balanced around this accessory makes yoyos incredibly weak without this accessory. These changes should make yoyos overall better and not rely on one accessory to be good.
any feedback?
Not sure how I feel about revamping vanilla accessories like that
also your reason has little to do with your suggestion
Pretty sure yoyos only have a reason to suck late pre hardmode, since yoyo bag is like around the corner, and if its made good for WoF it can be too strong once you get yoyo bag
I'm not sure how I feel about this.
Reasoning is now better
Like on one hand, it's neat, but on the other...
it makes it feel more like another general melee accessory than a unique yo-yo accessory, I guess?
The new effects suggested just seem
arbitrary. They don't really serve any purpose or relate to the glove/bag proper, they're just there to replace the bad existing effect with a better but ultimately pointless one.
An accessory like this could easily be added that fits all melee weapons or, hell, just all weapons in general.
That's just my two cents on it, I suppose. It's neat, and I completely agree with you on the Yoyo Bag being overpowered, but an effect that any old weapon can have just feels arbitrary to give to yo-yos particularly.
(And also: how would this affect explosive throws and the Oracle? Just something to think about.)
so could some people give me there thoughts on this suggestion and could you tell me if anything is wrong with it?
Bring back the Crimsaber. The reason on why the Crimsaber was taken out of the game was “ because almost nobody used it” - from BumbleDoge. Taking a weapon out of the mod because “almost nobody used it” is a way to fix the problem but not the best way. I say that the Crimsaber should be re-implemented as it was when it was taken out or maybe give it a buff to make it so more people would use it.
Bladetongue
isn't it against the suggestions to revive certain things?
if something is killed, it's probably for a good reason
i though it was only for the astral slime thing and the lorde?
Those were examples
well, imagine reviving prepare to cry 
the only reasons i really got for why it was taken out was people used bladetongue more
Not because they used it more
but because Bladetongue is a vanilla item
If we add something that something in vanilla already fulfills
Can't exactly remove the vanilla one
perhaps
The effects of crimsaber were pretty simple and also didn't really perform well in practice.
well bladetonque isnt the same as the Crimsaber
question
well yes it's in the same category : bladetongue, toxikarp, crystal serpent
is/was there a corruption counterpart to crimsaber?
no
no
crimsaber is the only special one of the 3
soul harvester is corruption only but it's like post golem
ech
mabye i could add that it could be moved to a later part of the game and get stat changes?
I mean there isn't really a reason to re-add it..
- Buff yoyos base damage by 50%, but nerf yoyo glove effect by 50%.
Is this a better option then?

Kinda? Except that's not really solving the problem, moreso slightly mitigating it.
Adding two yoyos in the first place is weird.
So basically yoyo bag stays as crutch accessory?
Cuz yoyos are bad without the yoyo accessories
Unfortunately, that's just how it be for now. It's a massive crutch and as it stands it needs to be one for the entire subclass to stand.
Just remove yoyos tbh


ow.
\

suggestion idea: make certain desert items able to be crafted by the pharoahs clothes so in case you get cucked by rng you can get a good item. why? pyramids aren't guaranteed, but when they do spawn, they provide some of the best phm vanilla accessories. So having that taken away from you is kinda ech.
god i wish i wasn't jetlagged af
Then improve your connection
I'm being genuine there, I hate the pharo's curse

with what? my circadian rhythms?
And yeah
I remember this being posted a while back
pharoah memes are evil
but it's been a long time since
please post this
Pharaoh set has been a meme in the vanilla community ever since it existed 
I mean I guess that’s why it makes sense when someone said it was easy to do better than ReLogic?
Make pharaoh set a summoner armor iirc
ignoring starter bag that makes pre-boss summoners an rng shiftfest
Because some of the things they do can get easily fixed
Prefer summon armor imo
hope you get slime staff
hope your pyramid gets the set
Since sun spirit exists
Pharaoh set now sells for 10 platinum each piece
@void kelp slime staff is guaranteed iirc
wait brain moment
yes hence why i said ignoring starter bag
And each piece can be crafted with 10 sand blocks at loom
I mean
Desert feather and sand bricks could be good
To make the set
And silk maybe
Okay then, what would you rather have: an early summoner armor and make it craftable, have pharoahs clothing sell for tons but make it uncraftable, or have it be able to be converted via crafting station into either the flying carpet or the sandstorm in a bottle?
Theres already several sidegrades for rogue
that's really freaky. Just discussed pharoah clothes in cd chats an hour ago
Implying that I don't have access
I mean, it can be
I would like summoner over rogue imo
It'd fit well with Sun Spirit Staff
So, 3 votes to nothing
Go to Desert early in a summoner PT for your first set
That's gonna be a summoner set!
I like this idea.
Summoner at the moment, to my knowledge, lacks a really good starting set.
Pre-boss
Cnids dont exist
I guess it's more to say that rogue gets like 4 preboss and summoner gets 1
Okay lemme rephrase.
Summoner at the moment, to my knowledge, lacks a really good and unique starting set.

The first summon-dedicated set is QB I think
Customizing UI appearance sounds like fun.
I heck how do you edit on mobile. I forgot to mention that it might be able to toggle between the old looks
Ta, lmao
There will be an animation in the future
Theyre still missinf the ultimate flame effect when used
Which is hotter
Animation when activating either ripper
5% at most tbh
I'd say 5% is fair.
Not too absurdly high, but high enough to where it's more reasonably obtainable.
First time i like a suggestion related to halibut cannon
I agree
Mainly meme suggestions
Nerf halibut hurrdurr
Meme weapon comes with meme suggestions
Like, for all the memes and such surrounding the Halibut Cannon,
it places pretty well as a post-Polter/pre-DoG ranged option.
Mainly because that's around the last point where it can really do appreciable damage.
(Yharon has way too much defense to not go glass cannon and Halibut vs. SCal is just no.)
It does
But it has been suggested before
And rumor has it that halibut will unfortunately not move out of its meme status
Then we just need a new meme weapon thats similar strength as halibut
SAC 
If Halibut's not gonna move, Ranger definitely needs an alternative option.
Because with all due respect,
the Sulfuric Acid Cannon's a joke.
SAC is getting ultra buffed thomas
seadragon too I guess
reread #changelogs
Are you sure?
Perhaps a meme sniper that can 2 hit KS and scales with damage for every boss defeated
Sulphuric Acid Cannon is straight up F tier
How it got higher than that i have no idea
You should probably keep in mind that DoG is immune to every debuff in the game except Shellfish Claps and Enraged.
Change 232.
Of course nobody is immune to the clap of shellfish cheeks
Lionfish removes Venom immunity from KS, Skeletron's hands, and the Wall of Flesh.
DoG was specifically put resistance on SAC because it was too OP
SAC, however...
That's ironic
The bubbles shot by this weapon remove Venom immunity from all enemies that do not use the Worm AI.
Believe it or not, SAC used to be one of the strongest options for DoG
Until they nerf it to the ground

Change 232 and 233 should make SAC great again
Okay but does SAC remove Venom immunity from DoG.
I mean granted the debuff's already garbage at that stage of the game but it's important info.
Why venom immunity
Pharaoh's Curse no more!
Since the days that the elusive pyramid was introduced, many have searched for it's treasure, just below the sands of the dangerous desert. But one must be careful, even when in it's innermost sanctums, for a sudden curse could grip them. Instead of two massively viable Prehardmode items, they got something that would make even the most vile of people grimace, a vanity set.
Dun Dun Dun
Anywho, Calamity has altered the game in drastic measures, such as to make hard items easy to get, and reworking previous vanity sets for combat uses. Most of these changes are to help the player out in whatever playthrough they might do, so I suggest changing the Pharaohs mask and Robe, both pretty much useless drops in the base game, into a summoner set. As a sort of idea for the set's gimmick, it should promote the use of it's related weapon, the Sun Spirit Staff, so it should allow for a buffed effect to all fire weapons (To allow for the imp staff should it be obtained early).
why: Summoner was arguably the second most neglected class in vanilla, as not even the first viable weapon was a guarantee, in fact, it's one of the rarest items in the game. Only until the much later Queen Bee would they get their own special armor, and a mediocre weapon
. With the mod, it looks slightly better for the poor class, as it gets Victide right out of the gate. Unfortunately, it shares this with the rest of the classes, and the Wulfrum set before it isn't exactly something to use on bosses.
Here is
I gotta spiff it up do

i feel like it should be craftable also if it gets actual functionality
Shit i forgot
like desert feathers+gold/platinum+victory shards
thanks
Maybe making it post scourge
imagine if flying carpet wasn't craftable and you had to find a pyramid to get auric tesla armor 
So a lot of shards
Yea
A fuck ton of shards
just make it like 15/20/25
re: why I ask about Venom immunity
FC is craftable in hardmode so Pharoah should be unlocked somewhere
SaC farms polter well and if you get the bubbles onto DoG's head its good dmg
but they are slow af atm
The thing that made SAC broken for dog was the mist shards, not the debuff itself @sand umbra
Hence change 233 undoing the nerf making it good again
Pharoah can just require a fuck ton of vic shards
so it can be technically pre boss but just more hell to farm

What should be used to craft the mask?
Silk? Desert Feathers?
Terrarian projectiles
ignore i-frames
Doesn't this thing already dispatch the Guardonuts and Birb pretty well?
Its projectiles are only really a direct hindrance against Provi.

so the change will make it good for all three

I am skeptical of how this'll affect its balancing against the first two, but seeing as I have yet to see someone actually support an alternative pre-Provi throw enough to be added I suppose I'll go with it.
pretty sure devs said there are no plans to add a new luminite yoyo
effulgent feathers
those things are used for literally nothing at their intended tier atm aside from cocktail, why not make a weapon set for 'em
probably when post-ml progression is fleshed out that will be on the list
🎊 Pharaoh's Curse no more! 🎊
Since the days that the elusive pyramid was introduced, many have searched for it's treasure, just below the sands of the dangerous desert. But one must be careful, even when in it's innermost sanctums, for a sudden curse could grip them. Instead of two massively viable Prehardmode items, they got something that would make even the most vile of people grimace, a vanity set.
Dun Dun Dun
Anywho, Calamity has altered the game in drastic measures, such as making usually hard to find items easy to get, and reworking previous vanity sets for combat uses. Most of these changes are to help the player out in whatever playthrough they might do, so I suggest changing the Pharaohs mask and Robe, both pretty much useless drops in the base game, into a summoner set. As a sort of idea for the set's gimmick, it should promote the use of it's related weapon, the Sun Spirit Staff, so it should allow for a buffed effect to all fire weapons (To allow for the imp staff should it be obtained early). But this shouldn't be exclusive to RNG, after all, the other drops can be crafted! So...
Suggested Crafting: (15) Victory Shards + (5) Desert Feathers + (5) Gold/Plat Bars = (1) Pharaoh's Mask
(35) Victory Shards + (15) Silk = (1) Pharaoh's Robe
Why: Summoner was arguably the second most neglected class in vanilla, as not even the first viable weapon was a guarantee, in fact, it's one of the rarest items in the game. Only until the much later Queen Bee would they get their own special armor, and a mediocre weapon
. With the mod, it looks slightly better for the poor class, as it gets Victide right out of the gate. Unfortunately, it shares this with the rest of the classes, and the Wulfrum set before it isn't exactly something to use on bosses.
@ashen warren you cant have the crafting part in it,to specific
is it?
its still specific
my earlier accepted suggestion of making stardust into stars would have been illegal
well the specific suggestion rule is newish
I'll check it out and see the one specific clause that ousts the recipe
its not one specific thing of the recipe
its just the crafting thing itself
saying something like "make _____ and _____ craftable" would fit it
It says only new items
i still think we should get someone like ozzatron in here to decide
thomas,you decide
@hollow shell
Hate to bother you, but is adding a crafting recipe to the pharoahs clothes illegal or?
bruh i'm not good at this
i barely ever post anything even remotely related to crafting in here

My only suggestion was crafting
bruh moment
So I'm kinda at odds here
My suggestions these days are basically just balancing.
so am i
Personally though I'd say suggesting a crafting recipe is fine since it's for reworking an existing item rather than making a new one?
And because specific item sugmas got nuked altogether a while back. 
Yeah, like
Just don't ask for your stardust crusadorks weapon here k?
that's about the new rule
welp,im at odds so i say fuck it and post it in suggestions and see what people got to say
Adding a recipe for Pharaoh Clothes?
Oh I see
You don't need the exact recipe in there
Just say to add a recipe
aight thanks
perhaps make the suggestion part bolded so people dont have to read all of it
sure
“I suggest changing the pharoah’s.... ....into a summoner set” to be exact
Basically, bold the important shit as something of a tl;dr for people that don't like reading.
Bold tells people where the important things to get from the suggestion are.
A random item to find shrines?
Tsk
You defeat the purpose of a sandbox game
It's just another one of those "Oh my god, I'm so lazy that I'm not going to bother to try to do stuff so I'll just ask for an item that does it for me!"
^
@empty geyser Do you use the burden breaker?
bruh
So, why not remove it?
first off, BB is meant to be crafted after you've explored the surface (The only place it's viable) in PHM, hence why it's in HM
The Burden Breaker is a bad frame of reference, first off.
Secondly, if I were to make an item like this, I'd make it post-ML or so.
Because by that point you're never really exploring underground anymore.
But yeah big meme items are not good reference points
i lost 6 hours to find the onyx escavator key
Shrine items aren't needed for normal progression though
Honestly if you can't find it just get heros
it's a sandbox game, nobody should get in a huffy about it
they are meant to be a little something that you can find while exploring
Imagine cheating when you can make an item that effectively does the same thing but obtainable legitimately.
just a small bonus, nothing in those shrines are 100% needed for Calamity's Progression
burden breaker is a hard item to get, you have to earn it
Ceaseless Hunger Potions is literally a legitimately-obtained item magnet tool and you can't prove to me otherwise.

And it doesn't have particular uses to get anything really
Fair
ceaseless hunger effects chests?
No
And also shrines are kinda game breaking
Not really?
Especially luxor's gift
Yeah, with the cosmic Kunai
Only if you get, like the murasama
It is destructive
luxor's is getting some nerfs next update, and the Drill has a blacklist of things you cannot mine
Wait, what type of nerfs
Cosmic kunai has a better use: crafting
Like more blacklisted items that can't use it?
Ok then
kinda, but more general
i will delete the suggestion
don't think I can go into specifics rn
also we are offtopic now
shame
But I wanna say thanks for all of you who helped my with the "Pharaoh-b-gone" suggestion
Pharoah-b-gone is such a good idea, I just cannot refuse
@swift bison seadragon "falls flat" because its a tier below stuff like dark spark and Valediction. Its meant to be used against Polter and the other sentinels.
Additionally, Daemon's Flame is viable for DoG and Sulphuric Acid Cannon gets buffed next update.
True, but there should be more than one choice
dodu's handcannon is good isn't it?
Early game there’s at least 7 weapons for each class for every boss
ranged has 3 good options which is the minimum
more wouldn't hurt but its better than it being two
@dusty stirrup shit in #suggestions-voting
@ashen warren warned, don't meme in #suggestions-voting
or ok
What the fuck is that

:adios:
stop
don't
øķ
Are you actually going to contribute anything to this server or
don't do it there either
why?
are you even allowed to suggest post scal items
@ashen warren scal only drops items dedicated dev items, and no dev has wanted a summoning item from her, so...
basically its not happening
I'll remove the suggestion then
Why not just make it the 20% drop from aureus and whatever it is for biome enemies in the astral.
Gives a bit of incentive to do stuff there.
1/2500
True. But At the moment the Strdisk is 100% obtainable after Aureus
So theres to reason to make it a 20% drop other than just becouse of other keys being dropped for 20% chance
Dungeon chest key is very yes iirc
There are like, 500 lines for the code alone
A key likely would have been already done if it wasn't such a pain in the ass
@fierce hedge Im pretty sure thats a bug
i heard that modded locked chests are kinda impossibke as of now with tModLoader
unless calam put in some effort and got a little hacky and kinda changed the way locked chests worked then made it locked
do reaper sharks even have screams, just curious
Yeah, it has a sfx.
When attacked at least.
Just said it as a scream.
It can be a Roar.
@ashen warren There’s already a sound for post polter abyss activating though
It’s the eidolon worm roar
if a limit to the number of tornadoes is added then it should gain more damage and/or ignore more immunity frames
to keep the dps the same
No, that is Eidolon Wyrm roar.
It was the juvenile wyrm
So, then it should be Adult Eidolon Wyrm roar for post Polterghast.
Since Adult's roar is deeper than Juvenile's roar.
@worn salmon The wulfrum drones/slimes are contraptions made by an unknown individual for an unknown reason, so a mini boss would not serve as an origin
Imo wulfrum doesn't need more content, it's only there so it's alot easier to survive against the weakest of enemies, and only lasts until you get a good ore armor/Victide armor, and it's meant to be like that
hi @worn salmon
@worn salmon in the rules it says no boss suggestions
you can suggest changes to bosses
but you can't suggest completely new bosses
that is unless your suggested change completely reworks the boss to the point where it's not the same boss
@hollow saffron Now that i think about it it's really underwhelming how Goliath spams the chat telling you something big is gonna happen
Then it's 
Imagine having plague immunity for the only boss that inflicts plague 
am i the only that has a legit hard time dodging that attack?
no
Giving them homing would be horrendous imo
Actually both things sound just pain inducing
Plague clouds in the one boss you wanna have good mobility and homing on the attack that needs you to stay in between each projectile 
I have a vid where i almost faceplant pbg when he was doing the bombardment
Btw Abbadon allows you to counter Calamitas Doppelganger flames
Alchemical Flask wouldn't have similar functionality if moved past PBG
^
I honestly always fight PBG on surface, and haven't died a single time to him.
Except I died once when I played mage and he had like less than %5 health.
I didn't know PBG enraged on surface and haven't noticed anything different.
The enrage is extremely underwhelming
I mean, if being swarmed by plaguebringers is underwhelming then eh
But the question here is, does missile rain need all that shit?
not really imo
i mean, yea, it does feel kinda underwhelming, but i don't think giving it homing or lingering projectiles would make it better
those last 2 are pretty bad suggestions...
idk
desert scourge has nothing to do with the abyss and idk how generating it with an item would work
the first one is okay, i do agree that the amount of Summon weapons is a bit lacking
also self star lmao
eh i said that because desert scourge is equal to ocean so i came up with that
that makes no sense
sorry if it was a bad suggestion
iirc there was an item that spawned the Crags a while ago, but it was removed
I think it's more the generation bit that probably wouldn't work too well
True
the abyss is generated anyway
I just came up with that because i made a world without calamity and it didnt generate the abyss
yea i can understand the reasoning behind your suggestion
yeah, well when generating a world you should have calamity bc it adds a lot of world gen stuff
well I can too but if you generate a world without calamity should you have items for generating shrines, the brimstone areas, etc etc
there's more than just that
i just feel like an Abyss Generator wouldn't be added for the same reason that the Crag Generator was removed
an abyss generator seems unnecessary imo
There was a crag generator?
Yep
long time ago yes
do i keep the suggestion or do i remove it?
More summon weps is something I agree with, but the problem is that most Calamity summons are already extremely powerful
it's more of a quality over quantity class
yea
It's perfectly fine
although Early HM Summoner is kinda slow
The abyss one is something I can't really get behind, but it's valid
early hm is kinda sleepy afaik
Pirate staff meta tbh
optic staff is still pretty good since it’s 2 summons for the price of one
@surreal river hey add a reason
travelling merchant also sells it
Ice Clasper 1 10%
like it's so easy to get
Ice Claspers are pretty common so I don't see why we need a recipe
i usually get it on accident when farming souls of light/essence of eleum
I'm trying to find them and it's impossible
in hardmode
Brewer is dead
brewer??
mother slimes only spawn in pre hardmode
as far as I know
so it's a pre-hardmode item
murky sludge also drops from evil slimes
^
or you can use blood orbs
If you want easy frost barrier
Just wait for travelling merchant, then use cosmolight to set it to right moon phase with him on your screen
For the astral chest one, I suggest that we have normal astral enemies have a low drop chance for the key, and have the key usable only after astrum aureus is defeated
Similar to how you cannot use biome chest keys until plantera is killed
@fierce hedge
@empty geyser The heavenfallen stardisk is a must tbh
Having it being a low drop chance would be nuts
Same could be said for vampire knives
Thats not a must
imo aureus dropping it is good
It could be a low chance for all Astral enemies and a relatively high chance for Aureus
like Calamity handles all other keys
it’s a good compromise
That way people are encouraged to fight Aureus more
Yeah it feels weird to have a boss drop a key that’s only usable after you defeat the same boss
'course it's viable
Terraria already does it with vanilla keys, doesn't it?
yeah I like that idea! so you can get both
Why should it drop from Deus?
if it dropped from deus, hfsd would be really separated from the other biome chest weapon
iirc cryogen can drop the frozen key and all
He's so far away from Heavenfall in progression
Mhm
hfsd being accessible post-aureus seems like the best place for it
still, it doesn't really work out
and astrum aureus would end up dropping 2 keys
since it drops hallowed key as of now
Move Hallowed somewhere else
to where else?
hallowed maybe dropped by the mechs?
Change aureus to only Astral key
And hallowed key to Deus?
Since they drop hallowed bars anyways
Hallowed Bars
which mech? 
All of em with a slightly lower chance than the other key bosses
deus shouldn't drop any keys
33% chance from any?
deus is much later in progression
Yeah
That works but seems a bit bloated
Even if it drops from deus, you can’t use it until aureus
having to farm WoF for several reasons
WoF shouldn’t drop too much yeah
emblem farming is already enough
Normal astral enemies can have like a 0.5% chance to drop it
Which they should've had anyway
I like the idea of mechs having a reduced chance of dropping the hallowed key while they all have a chance
^
it should be the same as vanilla key drop rates for consistency when dropping from normal enemies
only thing necessary is the sprite 
We have sprite
it was just unused
Yeah
ohhh neat
We have 2 sprites actually but people liked 1 of em
ah
do you need to see?
I guess it's spoilers
Unreleased dev material
I do not need to, but I would certainly like to
there's no need to add it to the suggestion
it'll just get sent back to us and we already have the key
True
just approve it when it gets there 😉
But having a key for thw chest would really fit though
Its just the way its suppose to be obtained thats the problem
I think the proposed changes for all astral enemies having a small chance to drop it and aureus having a larger chance
It would be logical to have a key, but it shouldn’t only drop from the same boss that unlocks the chest, or astrum aureus in this case.
- hallowed key being moved to being dropped by all mechs but at a reduced chance is good
Plantera isn’t the only enemy that drops the jungle chest key, does it?
Iirc she has an increased chance to drop it
Yeah, but it also drops from normal enemies
20% chance to drop jungle key
So I think it should be that all kills within the astral biome has a low chance of dropping the key
As well as a slightly increased chance from astrum deus
And astrum aureus has a 20% chance to drop it
deus shouldn't drop keys
Why?
Deus is Post-Cultist, you know that right?
deus is at a far later tier
normal enemies + aureus fits better in progression
it shouldn't have an increased chance to drop keys
Why would you need a Post-Plantera weapon when you're finna fight Moon Lord?
That is true
(iunno Stardisk might be viable for ML, I wouldn't know)
It just feels weird
You should be able to get it earlier though
The big lord of the heavenfallen star doesn’t drop a key for the biome, while its subordinates does?
hallowed key post provi will make rainbow gun hard to balance tbh
Tru
Alr
I guess it’s fair that normal enemies + aureus
But the key is “locked” until you beat aureus
Right?
I mean
I think its give to have aureus drop both keys
Look at WoF
He also has 2 keys
We can make the chest Post-Plantera like all the others if we implement an Astral Key
WoF drops the Corruption/Crimson keys
and yes we do have both chests in a world with Calamity but still, there's a very close connection there
Wait
What about changing Crimson/Corruption key to Slime gods in HM
And have WoF drop Hallowed
:0
Ehhh
Since Slime god theme is both Corruption AND crimson
@fierce hedge that would actually be really cool
Ty
petition for the astral key to drop from astral enemies instead of a boss
for consistency purposes
@hollow saffron nah. Due to the fact that stardisk is a must
why not both ?
And a low chance like vanilly is kinda ridiculous
submit the suggestion !!
that's why Calamity has keys drop from certain bosses at elevated drop rates
Both is good.
astral zombies would probably look ugly
probs like ugly?
but what's the point tho?
point of what
there a fighter ai mob ald iirc
imean the point of having astral zombies is just for consistency
bc iirc the only thing that doesnt get converted by it is the player
because plot armor 🔫
The best part is, I can think of what an Astral Zombie would look like.
And hoo boy is it exponentially more intimidating than a normal zombie.
Nope.
problem with new darts is that Calamity adds only 1 dart weapon
and it converts all darts 
Wait, what weapon is that?
charged dart blaster

it's decent for deus iirc
I totally forgot this exists heh
charged dart blaster could use a buff bc pretty much every other ranged fragment weapon is better than it for most situations
also its annoying to get the dart pistol/rifle to craft it
Who needs bouncy when you can commit upwards cursed dart
that doesnt work in caves
Related to the sugg, some subclasses are underdeveloped, yes, but people sometimes cross a line when asking alot for things like flails and spears.
I mention those so that people do not compare this sugg with those, because the amount of underdevelopment darts have is fucking atrocious, and they need more love
unless its a really freakin big cave
Crystal is godly for grinding in open spaces, cursed is godly for worm bosses, and ichor is godly for big fat targets
Is making royal gel ineffective during the King Slime/Slime God fight a don't?
Darts only playthrough when
after all, the king/god(s) of the slimes are commanding their kind to attack you
all it states regarding KS iirc was that suggesting things that make it (and essentially other "easy" bosses) harder
So, I'm guessing that's free game with the royal gel?
Maybe ask Rover or pinkie for confirmation
I don't really see the point in that
and none of the slime god minions are affected by the royal gel anyways, since we don't/haven't provided any modded slime support
even so, boss minions shouldn't be affected
spiked slimes are unaffected in ks fight
but the blue slimes aren't 🤔
so its this weird gray area
either way doesn't really matter much
because blue slimes aren't solely a minion? idk
I'mma just blame redcode and move on tbh
Since we've hit over 90 stars, I'd like to thank Stardust Sors, prankenstin, ThomasThePencil, Guwahavel, Altix, Scourge, Achilles, Shucks, Yatagarasu, Merkalto, and KirbyMaster. Thanks for your ideas that I managed to steal and I hope that the suggestion, or some variation thereof is implemented.
smh stealer
imean the suggestion is really well formatted and presented
10/10 for effort
daga kotowaru
Imagine pinging all of those people
do it tbh 

I saw the message anyways 👀
We should name the Astral Zombies something like “Xenomorphic Corpse”
alien moment

Had a kinda complex thought to rebalance summoner a bit
- Let Shadowflame debuff slow enemies down (sort of like Temporal Sadness or Glacial State, but weaker). This will mainly affect The First Shadowflame, making it a bit more than a material accessory, but also slightly buff other Goblin Summoner drops like Shadowflame Hex Doll
- Give Statis' Blessing a weaker debuff than Temporal Sadness. As it stands right now, this debuff completely negates any non-boss threats and makes them too trivial. However, the full power of slowdown will still persist on Statis' Curse, due to 2 debuffs stacking (I believe they would, and if they wouldn't, custom combo won't be hard to setup)

oooh
add maximum sentries to post ML summoner armors, potentially at the cost of 1 or 2 minon slots
why: as it stands, sentries become less viable in battle against bosses post ml and only are worth using against normal enemies while building and it feels rather dull just having a swarm of one random type of minion and only 1 sentry
alternatively, summoner proficiency could increase max sentries as well as max minions
ooh I like that; also encourages more sentry use
@loud steeple @radiant meadow i was suggesting a mini-boss
which i think ive been told its allowed
It’s still a boss suggestion though
what?
The wulfrum thing
I don't even know what your suggestion is
miniboss
Nice
nice
nice.
Nice
Remove unused files from the mod’s data.
Not only will this help reduce the memory space the mod takes up, it would probably also speed up load time for the mod. Moreover, it’s just a lot neater to have less unused extraneous content that are unlikely to see the light of day aside from someone outright extracting mod data.
ah I see
I agree that some of the stuff should be removed just for neatness
there's some shit in there that's been in since before I became a wiki editor, and still nothing's been done with it
aye
but
s'more of a backend thing, nothing that'd concern the public at all
ah, so that’s more of a “ask devs in devchat” sorta thing gotcha
p much
more dev armor and stuff please
why

Because it's the devs' dedicated items
They choose what they want their items to be
i just want for vanity
There's a mod called Calamity Vanities which does exactly as the name implies
adds a bunch of pets and costumes and stuff
Pretty cool, I'd recommend it
alr ty
np
ima vanity geek lol
Invisible dye mod is great for vanity geeks too
@queen delta what does that mod do
why's that
Where you want the dash but the shield doesnt look good on you
why?
because mining sideways with one or two vertical tiles of leeway is godawful sometimes
its like
so annoying
to only be able to mine horizontal
doesnt have to be vertical
but any angle going down would be appreciated
Honestly.
how to completely trivialize hellevator
dynamite already does that smh
Actually yeah, loot shrines are a pain to find
@topaz dirge I think it might also be valid to suggest that loot shrines are made explicitly bigger than they currently are, and since surface/underground and cavern shrines could range from anywhere from the extreme left to the other end of the world, perhaps make some of the shrines like the Enchanted Sword/Arkhalis shrines instead.
alas, I hadn’t check for what counted as chaining
Thought it was just the “in addition to X’s suggestion”
Perhaps
Very true
I don't think editing it will be a good thing. Do post it as a separate suggestion
@topaz dirge I think its fine as it is. The items that you find are really OP but not required to progress
Having a locator for it would make it close to impossible to miss shrines
Like look at the Luxor's Gift, Its powerful
The exclamation mark is gone
not even granite/marble
Did you forget the true melee accessories?
mushroom shrine is special
tbf the only shrines I have issues with is the underworld, trinket of chi and onyx key
I found the onyx quite easy tho
you never find it if you're looking for it
Those biomes extend so far out
Besides, Shrines reward you for exploring morr
That it's impossible to find
hell shrine is in bottom right
Pretty sure
never had it on the left
Murasama all the way 
All the way to the extreme right ?
like 80% to the right
around that point
like hell and desert shrines are the easiest to find
abyss shrine is the easiest smh
rest just sucks ass because your search area is either half the world or 10 spots randomly shitted in the world
ifkr
abyss shrine doesn't even count since it sometimes fails to generate
and the only thing it has is terminus
post-game lole

10x scal 
Why don't you just download Fargo's instead tho 
Make Fargo do swarms then since they're kinda his thing
Fair point
@hollow shell aight, done
❌ 🏁

@hollow shell henlo again honey
is this because it was actually a typo on the wiki (if it was, though, I wasn't notified when I posted the suggestion) that later got corrected or did it actually change in-game?
No, that is actually how it appears in-game now, adding the checkered flag now
thanks! 😄
Alright then
Youre likely to kill cultist archers just by breathing on them lmao
And people often just to run cultist so they wouldnt be a threat at all
"hmm yes today I will shoot arrows that go at 3 mph and hopefully hit my enemy"
Buffed cultist archers would be cool tho
They are outclassed by goblin archers.
More health, more damage, faster firing and arrow speed
Cultist archers are only scary because you might hit them, they don't actually do anything
Like, bruh.
A real cultist buff would be something pertaining to the ritual.
Yeah true






