#suggestions-discussion
1 messages · Page 684 of 1
Wait no nevermind not brim
brimmy uses like similar code but she sometimes drops only abaddon
She always drops Abaddon and then she has a mutually exclusive 1/3 chance each for Brimlance, Seething, or nothing
Brimmy's Treasure Bag is strange.
it's a cursed thing
except in normal mode, where it's an exclusive chance for abaddon, brimlance, or discharge
... which is interesting
I kind of like how some of them are though
you get a chance to get like 8-ish items or a chance to get none
Mhm.

if you could use eidolon tablet earlier (prehm) you could go straight to pillar weps
if you could kill an eidolist
Fighting Lunatic Cultist with Starter Bag weapons 
@ crab when
oh who am I kidding; the entire thought of even getting to pillars is crazy too
also, don’t eidolists spawn in underground and lower ?
In Hardmode
Eidolists spawn in the Dungeon and in the 3rd and 4th Abyss layers.
in Dungeon in Hardmode
And only in Hardmode.
yeah. Tbh I’m for the suggestion to let siren and Levi + AS drop their drops since you have to do some work to kill them
Yeah same
Tbf the mod does add nonlinearity and even though it adjusts some powerful weps for the sake of balance (e.g terra blade) if someone can kill AS or Levi wat before they’re supposed to be fought, it’s well deserved
They should probably adjust Souls of Sight to drop in hm for AS though
yea
afaik anything that could be crafted with Souls of Sight needs a Hardmode Anvil
It's strange but idk how else to do hand em out
Solidified soul you need a hm forge to turn em into normal souls?
Idk
Don't drop bag pre-hm and just drop items (except souls) like in normal difficulty?
Idk
Or bag have 2 drop lists - pre-hm and hm+
why though
idk
yea
No iou no skimp
the only thing that might be a bit too strong for pre-HM is AS' Expert Drop
Meh not really
i mean
30 defense is kinda strong, even if it slows you down
yes but still
The weapons will tear through wof so it don't matter
I mean, if the barinautical isn't too strong for preHM, what is?
30 def apparently
yea that's fair
If you beat as with bad wings a star Cannon and molten armor you deserve 30 def
Star Cannon memes.

Actually that provides a very viable option for AS pre-boss
since Meteorite can be broken by even just a normal Gold or Platinum pickaxe--
^
@ashen warren why make a suggestion on something you haven't even tested in game yet? 
DoG can't even hurt you during laser walls though. Why does sky color matter? @ashen warren
I mean I've tested DoG walls in game somewhat extensively by virtue of being shit at fighting him and
there are certainly scenarios where DoG can semi-cheese you with the power of forcing a double RoD or taking laser wall damage--
there is an rng element which can make the wall patterns either unfair or basically no challenge at all
what if the laser walls were more of a laser circle?
sounds jank
like
Sounds wack.
having them shoot at the player from a certain distance every like 15 degrees or something
instead of from the sides of your screen
could be interesting
it would make moving around more necessary
You were killed by: your own slow reflexes.
@weak quiver That change was already made a previous update. Make sure that you are updated
All of Astrum Aureus' projectiles glow brightly now
i think its backwards for a reason
Yes it is backwards for a reason as far as I know
isn't it because to avoid legal shit..?
@remote summit You need to provide a reason why.
Ok ):
Also details as to what changes could be made directly. That statement is a bit vague
^
Done
SCal is meant to be hard
That's not a good reason

she's a superboss, after all
You need to explain why, also SCal isn't likely to get changed for a long time
That's why I removed the stars prior
yea it kinda looks like one
Like, why is it too hard? Charge? BHs? Sepulcher?
btw @terse sundial i'm pretty sure that the norfleet is held like that in BL2
good to know
huh
sepulcher
Lmao yes
so nerf sep 1 but keep sep 2 the same?
That's not a reason to suggest
Just because you suck at a boss, doesn't mean it needs to be changed
sep 1 doesn't really need the nerf imo
it's the start of the fight and is nowhere near as messy as p2
Are you addressing Kirbymaster's comment?
Nah i beat him already in reveangance
tbf,
if anything, secondpulcher needs a slight nerf.
Or the ability to delete its projectiles after it dies.
sep1 is fine, sep2 is the only one I could see changed
I recommend rewording your suggestion from "Make SCal easier" to "Reduce the darts spawned by Sepulcher"
it gets the point across better
yea
^^
little off topic but can i kill sepulcher with coldheart
Idk, i was thinking use the grand dad to take away his defense
Sepulcher has DR though
sepulcher is unaffected by grand dad
Nothing you can really do about that
DR?
Damage Resistance
ataraxia is like 10 times faster than coldheart >.<
you don't need to attack the Sepulcher itself
You kill the Brimstone Hearts at the top of the arena to kill Sepulcher. You know that right?
^
Yeah
that's if coldheart even works
But
I just want to make sure
Sepulcher would be fun to kill
mfw I didn’t know the hearts existed
No, but you previously mentioned SCal as he
if you somehow manage to kill the Sepulcher the fight progresses normally i think
I see
sepulcher could be an it as far as I know
When?
Any reason why the aureus suggestion isnt starred? I kinda wanna star it
because it already happened
Oh
they're like bright white-ish atm
Sepulcher is a different gender unknown to mankind
Well, if it already happened, then might as well delete it
Should I get rid of it if it's already a thing then?
Yeah, it was a change that has already happened
All it's doing right now is taking up space and collecting dust
Sure ig
there
space
dust
hehe
Is everyone here terrible at astrum aureus or is it just me?
Even after i went ahead and kill lunatic cultist to get terrartomere it still took me 2 tries to beat
are you looking to suggest a nerf?
then best move to a different chat as it is irrelevant to suggestions
K
Perhaps more enemies/loot following the providence kill text, kinda like the astral nerds after Aureus?
Like what?
Oh, I was just asking for specifics as to what the new sugg would have ideally
Well, she already unlocks 2 tiers of weapons
As well as her drops and divine geode crafts
hi
Good suggestion
For how focused the mod seems like it should be on the Brimstone Crag (previously known as The Calamity Biome), its pretty sparse
^ iirc
oh.
pretty low priority over other stuff we've got planned
Honestly i thought it would have been better to flesh things out prior to newer editions
but thats just me
I'd be fine with taking a swing at some of it, but that's a little offtopic.
@ashen warren yo, the norfleet is held right
it shoots from the left end
aka
<<<
i think you'd need approval from dok for that one
Meme in suggestions
also i have no clue why..?
@indigo lintel Suggestions are meant to be serious
I'm just gonna count that as a meme suggestion
Can you delete it
done
Ty
oopsie
Oh wait skood didn't see your revised suggestion lol
that just looks like public humilliation tbh 
"hey this dude got warned for x time, now everyone knows hahayes"
that's now what i meant
I think he means how long a warn lasts in general
i meant like adding: "warns expire after one month" or "warns last until a moderator has decided you do not require it anymore" to the rules channel
you did say "when a mod takes it off"
sorry, check my previous post again, that's what i meant by that
also edited the suggestion to make this clear
hey guys i just fucked up and decided ppl should be clear abt warnings bc i got warned but i was ok with how i thought it was vague until i did so pls change
this is all i see in there
imo every server got a good common sense to apply rules and whether they last a year two decades or not u fucked up after reading rules u earned whenever long they keep it on u
(I couldn't tell you were trying to make a sarcastic remark at first)
ive never been confused abt rules at any point in servers even with L E S S description bc i never got warned for being an idiot
Yeah he's not saying the rules about how you get warned should be revised or any clearer
He's saying it should be clearer how long someone is warned for
its weird for someone to do that right after they fuck up
but details are cool ofc
it shows how serious a server is at some degree instead of just slapping some common text in there
even when u slap it in u expect ppl to use common sense and brain so i leave it ppl who vote for it
i dont find it a needed change
.. again, duration, not reason for warn.
Common sense doesn't really dictate how long a warn or mute will last
They want in the rules:
"Warns last for a month"
"Mutes last 24 hours"
"Extended mutes last 48 hours"
ye, when i got warned i asked daijoubu for that, and got it, but it would be good to have in rules so everyone knows
The mute times are indeed listed in the final rule
But warn times are not.
Warn time is a bit more flexible but the standard is 30 days
I think it would be useful since it helps people know the specific consequence for their actions
if anything i would expect it to be the other way around since mute offenses are more extreme, but a general timeframe is probably for the best?
that being said people will immediately be like "it's been x days unwarn pls", so if it's inherently a flexible margin then it might just cause more trouble than it's worth
that's true
Actually, the x days unwarn thing wouldn't be an issue
I would put for warns like, “hey if you keep pestering mods on when you’re unwarned you’ll be muted”
so there already is a standardized time frame?
yes
in that case it seems like an oversight lol
messing with inventory slots sounds prone to bugginess
you can use magic storage's remote storage access
to store junk
GlitchOut's?
yee
No, of course not
very good uwu
@empty geyser although it has my support, this raises issues regarding the negation of lore item balancing
It has my support as well and there is less negation of lore item balancing than you may believe, because at the end of the day they're still hogging your inventory alongside potions.
Or at least, from what I can tell.
when you: alch npc
@hollow shell Yo so there was a guy a few days ago who I suggested should make a list of all submitted suggestions. You already make this list, right? Has he contacted you at all?
( He's @signal prairie )
Just seems like a way to not basically need MS' Portable Remote Storage Access to pick up more than like 10 different item stacks at once.
I don't think so, no
I don't recall ever making a list like that
how long would the extension be? one line? two?
I'd say even just one line is good.
I agree.
Doesn't have to be a huge extension, just something to make carrying all that loot a little easier.
The celestial onion only gives one extra slot, which is 1/6
okay
I guess the closest thing we have to a list then is just that whole dev server channel
I wondered if you made a separate list of any type
If you don't, that's fine
It's a bit of a daunting task so I wanted to make sure that we weren't redoing already-done work
My suggestion isn’t really a suggestion dedicated to a specific item, but rather a new mechanic.
Yeah
I didn’t even give it a name
Yeah ik I dunno what Vetus is goin on about
to be fair it literally starts with add a consumable item
(That's a good thing. If it were a specific item, it'd start with
"Eldritch Extender
<><><><><><><><><><>
Consumable item")
@hollow shell The reason I suggested doing this is because someone pointed out that it's currently really inefficient for devs to look through suggestions and implement them. This harms the ability of any suggestion to see completion
The system we have on the dev server isn't exactly tailored for quick browsing of "hey what could I do today"
that and apparently people do want to know when suggestions get rejected
which, to be fair, isn't too much work on us to do
since we already mark completions
So, when a suggestion gets delivered, we should record it in a Google Doc as well as send it to the dev server?
What I'm wondering is how Amber's bot will play into this, because iirc there was a similar kind of system planned for that
-After the changes, I noticed that Spaz's charges were slower than his expert ones in Rev+ before entering his new phases, which shouldn't be the case in such a high difficulty. Now they resemble the normal mode charges.
mfw literally nothing changes about the Mechs from Normal to Expert in the first place 
...o wait
Spaz has a small speed change in his charges, and Ret fires faster.
I never noticed it
mfw Twins are the only ones out of the Mech boss trio to have any Expert changes whatsoever.
ech.
spaz fires fireballs like a madman anyway

That's phase 1 though

hmm yes today i will make eye spam charge in an almost unavoidable manner and call it an expert change
And yet running in a straight line with Lightning or Frostspark Boots still makes it trivial, perhaps even moreso than Normal Mode--

Spaz doesn't necessarily "spam" charge in expert though
Expert changes are big bruh.
EoC tryhards so he needs to spam charge 
@brittle flume That is not a suggestion
I’m pretty sure stuff like masorev compatibility will be fixed next update, not too sure about overhaul
either way I’m gonna remove the first “suggestion”
overhaul compat is a big no iirc
overhaul + calamity = bad joke
so should I remove the other one then?
go ahead, yea

I swear if my suggestion dies with 130 stars
@ merkiplier or somebody
this man's sugg has well over the star threshold
may it be sent
Still no check
do you want me to take a pic
I can take one too
sike
Feels
tbh i feel like we should get a pin in here stating that suggestions that reach the star count are sent in eventually, it just takes time because it's not an automated process
In regards to that thing about Spaz
They made a change that specifically removes Plantera's expert change
So
Or at least in rev+ they did
Still, idk why they'd do that
Probably because it’s messy
The tentacles can tank shots and respawn
And overall it looks pretty cluttered
^
If the tentacles are more of a threat than plantera then we have an issue
Always was like that in vanilla
Calamity a bit less because plantera keeps shooting spiky balls and accelerates more
Good thing shes getting a rework
Hmmmmnn
Conflicted on the Cryo enrage changes
I don't know how noticable it should be
Whether we're tailoring it for people who try fighting it outside the biome, or if it should be more subtle considering accidental enrages are much more common.
I wouldn't mind the status message but the enrage shouldn't become more aggressive
Hmm
yes
I was planning to make a suggestion related to that later on
but ive already made two suggestions today so i guess thats enough
!remindme 1 day
Honestly, i think some acheivements would be neat, but they should be low on priority
Small qol change: reduce the amount of light from the plague hive and/or make it so that toggling visibility gets rid of the light because the sheer amount of light that the thing emits is a bit crazy and can be hard on the eyes
plague hive emits light?
are you sure its not the ambrosial ampoule and the luiafk shine potion?
yes it emits light
can i see a screenshot
ultra green
im using retro
but really why does it emit so much light in the first place
exactly
and the only lore items i have that can emit light are the spores from the EoW lore item and the mushy buff from the crabulon item (which isnt active, as im clearly on the surface)
cant the plague aura be like represented by a green energy bubble or smth
like the caesless void succ radius thingy indicator
like how big is the radius anyway
it doesn't "need" to be reperesented
what if it was like the glowy thingy stand users get when using their stand
but green
could lag a bit if it was what i said though
honestly disabling visibility getting rid of the light would be ok
i dont see why the visibility toggle is there for some accessories but not so many more
like actually
theres so many things that make sense to have that be a thing
I suggested about achievements earlier as well. This is a really good point
Some might just rush through the boss list without actually having fun doing the playthrough.
Achievements will allow players to hunt for specific things
Yes
"Sword in the Stone" - Obtain the Roxcalibur
"We need to go hotter" enter the brimstone crags
"unholy purity" - defeat providence
"everlasting stardom" - enter the astral biome
"i dont feel so good" - get inflicted with plague for the first time
etc
*Sword and the Stone
lol
imean these achievement names are probs gonna be decided by the devs
lmao
if the suggestion gets implemented
But can those achievement get in the game though
you can craft Rox so not always Sword in the Stone
they probs wouldnt be obtainable on steam
I made a ton of theoretical Calamity achievements a while back--
send them
(Huzbubber Tim did the same)
@ocean shale buuut someone would have to post it somewhere for it to have something to post
defeating the point
Yeah that'd be uhh
I don't think we have robots readily available that are good enough to describe all the changes Fab makes to the source and the reason why he does it
That's not gonna happen
yeah like how would an automatic changelog robot even work
Not to mention that not everything is posted in changelogs on purpose sometimes
^
i also like fab's desctiprions of the changes and think that a bot wouldnt have a sense of humor or a personality
And if he works on something big or does several changes in a row that are for the same reason, the chat would get spammed with useless info
Alright then
Closest thing you can get with this is a bot spamming lines of codes nobody but devs will understand
So yhea, point made
I did propose a changelogs page on the wiki but the breadth of changes and history of changelogs is quite a lot
Wait does Cryogen actually enrage?
he gets a speed boost if you leave the snow biome
Never really noticed it
Lol You’ve been naughty achievement for using RoD in the abyss


Heh
just skip last phase with rippers
what if im too bad to reach last phase
get good
let me see, ah, that's not in my to-do list, forever.
mech summoning items should move to the mechanic's shop, because she is the one who actually created the mechs, what do you think?
Vanilla lore doesnt apply to Clam's lore
Im Clam's lore Draedon created the mechs, not the Mechanic
isn't vanilla the base? or does it actually crash with calamity?
Clam had lore from the start, Vanilla then wrote stupid lore that seems rushed so you're better off ignoring it while playing with Clam
oh, is it because in vanilla she created them for moon lord, but in calamity it's draedon's experiments?
i guess it's a bad suggestion then
yharon's enrage is subtle? 
"The air is angry"
@zenith hazel at the very least I usually have no idea when it's active, because it's based on summon distance rather than biome
So even while still in the jungle he'll yeet me for 3000 damage
I miss the old Yharon enrage
Example messages' wording could be better
A bit long-winded and weirdly polite
but good concept
I also think that for bosses that speak(like Calamitas), they should personally inform the player of said enrage. Example would be Scal saying something along the lines of "Stay in the arena I made for you!"
maybe let then make a sound? 'cause who got time to look at messages when you are being chased by an enraged boss?
Idk but I find reading boss dialogue easy during a fight
I guess my periferal reading is good
i feel like "you better not run" would suit scal better
"Come back, you coward!"
"Escaping is futile"
Can't wait for my suggestion to die in the pile of suggestions



what do emotes mean
I am now convinced my blood moon suggestion is dead because the suggestion 3 below it was sent and the suggestion 1 above it was sent but mine hasnt been sent yet 
time to repost it in 2 weeks
The point is, my guess is that they weren't really designed to be fought at that point but because of reasons I don't really know, they can somehow still spawn before they're supposed to (i.e. in pre-HM/pre-plant) and at some point there should be at least Some limitation on progression-breaking. because really, even if you could beat those bosses in PreHM and get their loot, that just removes the challenge, and by some extension the fun, of playing the rest of the game up to that boss's actual point in progression.
Dont worry, its rare that we let a successfully starred suggestion go undelivered

@odd orchid
Adult Eidolon Wyrms can spawn before they're supposed to and drop post-Polter shit, despite being an enemy combatable the moment the player can inflict Chaos State on themselves.
Additionally, Calamity adds non-linearity out the ass and gives you pretty much free reign over who you'd like to fight aside from the Great Waffle. Dr. Looney Tunes, the Man in the Moon, and everybody past Provi that isn't Polter.
Daily reminder that you can fight the Dr. the moment Hardmode starts, initiate the Lunar Events, and proceed to clean-sweep everything prior to him with the Lunar Fragment weapon(s) for your class.
._.
Alright, sure, fuck it. give players DS and SiLevi loot preHM.
or make every other loot item you get post-something-or-other ALSO an IOU until you pass a certain point.
what is the point then, since some IOUs do exist
hot take: Siren and Levi IOU is dumb
which gates you behind plantera to make the items
Of fuckin course it is
completely ignoring the fact that you can kill Siren/Levi right after WoF
and get the drops
but noooo, if you do it before WoF you're gated behind plant because fuck you
Can you slime mount iframe cheese levi?
I'm pretty sure you can't do the same with eidolon but idk.
tbf, if you absolutely have to gate Siren and Levi's drops to Hardmode,
just make it so you can redeem your IOU(s) at a Mythril Anvil with no extra ingredients to claim your reward.
I might just make that a suggestion as a reiteration of the original one
too bad there's only one scenario and it's this one

With all the non-linearity stuff already in the mod, yeah.
considering the difficulty of bosses it's also unlikely that you're gonna do them as your first boss
you'd be more geared around skele-tier to do that
which just rubs extra shit in your face
you get nothing from them just because you didn't do WoF
haHAA
Does AS even drop anything in PreHM besides obsolete victide mats?
imagine beating siren and levi, but siren and levi said
no weapons drop, only the ambergris
AS doesn't drop anything that DS doesn't
so yes, you can only get fishing shit from him, aero stone
and that's about it
I meant AS
yeah, I got you there
So AS in preHM still gives some sort of valid reward in PreHM and the HM stuff is locked behined flesh waffle. that makes sense, I do suppose.
nope, he gives you no reward

because that entire pool is in DS already

Everything obtainable by pre-HM AS currently is much more readily obtainable by grenading DS to death.
and on top of that you can't force his spawn

because seafood is locked to HM
so you'd have to be waiting for 9 years for him to spawn at sulphur sea
PreHM AS is literally just a way harder DS.
yup
The unavailability of Seafood is the most infuriating thing about pre-Hardmode AS--
"valid reward" my ass
AS is closer to an easier storm weaver in design tbh
Bro the first time I got to the PissSea in one of my paythroughs he spawned straight away
Except the lore item isn't really worth much at that point in the game given that you get no new weapons to combine it with.
2.5% extra damage or smth
and greater healing pots too?
Gamebreaking
ah, yes, greater healing pots
because the wiki doesn't say the GH pots are post HM
The stew from the abyss pots is better.
outclassed by stew and normal pots since you'll spend a damn hot minute killing AS
And the base stats of weapons are too low in pre-Hardmode for AS lore to give a meaningful boost.
-30 health yeah but you can heal way faster
and easier to obtain at that point
all for those greater healing pots which offer you extra 50 health per potion
Also you can get Greater Healing Potions with way less trouble pre-Hardmode.
Golden Crates.
Also, you can fish gold crates.

henk
AS isn't as bad as levi though anyways
just dodge the flying worm and his spikes & fart clouds
he's not that fast and has a large turning circle
not that fast
remember the best mobility you have is bundle of balloons
easy he is not
Coughs in skyline wings
skyline is outclassed by balloons pretty much all the time
but both at once? the game doesn't limit you to only one mobility option at a time y'kno
Both at once is diminishing returns.
Especially since more damage is really good to have for AS due to hp and DR amounts.
anyway
levi and AS should drop loot pre-hm
Since basically everything else had stuff like that added.
hmhm.I suppose if you're really up to the challenge at that point, it seems only fair. like when you decide you want a guaranteed halibut cannon drop by challenging an AdWyrm
Is the reason no one is voting for my suggestion because it’s at 69 rn?
¯_(ツ)_/¯
I mean, Seven slots is usually enough, and Wingslot essentially (and immediately) gives you another useful slot as soon as you can access wings.
You have 50 inventory slots, not 7.

It's not about accessory slots, Krysmun, it's about inventory slots. The big rectangle that gets filled up with shit as you attempt to farm.
ah, okay
it is really broken that you can fight two previous bosses with ataxia armor
It's already inevitable
that part of hardmode is also super open w/o strict progression
fab is reworking all vanilla bosses in rev+, not all bosses iirc
all bosses that don't have a Rev+ AI change except for SCal are getting changed
Well, almost all do
Prior to this update most were minor though
Increased numbers, moves a bit faster, shoots thingies faster, etc
Now they're gettin all fleshed out
Is Death gonna be getting the same treatment later?
Probably not
Fab greatly prefers Rev over Death
He'd want the most interesting stuff in Rev
death is like an enchaned version
nothing new, mostly just stat buffs
atleast thats aproxximately how fab wants
Prov's pattern is completely remade iirc
EoC spawns in second phase
Destroyer gets massive changes across the board
ML gets a second 9-eye phase
Etc
If Death is just supposed to be stat buffs, that's fine
But then why isn't it already?
Death hive mind 
1.4 Golem is gonna be stronger
Yes inflated stats
literally just more health and damage, probably. i don't see them doing much that's actually interesting. hell, Even in expert mode most boses just straight up have more health and damage.
Yes, know that.
It is pseudo-Revengeance, has stat boosts, but no AI changes.
And new content.
it'll just take longer to beat bosses because stat boosts.
fuck endurance fights
Is master mode gonna be anything good?
Yeah, it will be really hard to adapt to Vanilla after playing a lot of Calamity.
I'd imagine there will be "Master" mode exclusive worlds like Expert
But Master Mode won't have rewards, just challenge.
They should have improved Expert.
Yeah, it is like Death Mode. No rewards, just more pain and suffering.
They could add a New mechanic for Master Mode that can spice things up against bosses.
Like Rage/Adrenaline.
You know considering they stated they loved Calamity
I'm suprised they don't get inspired off of it

You think it will be an Scal ripoff/reference?
Sure seems like it, but we will see. Personally if it's litterally just an Scal Copy, Fab should have a word with them.
As for Golem, for sure he should be buffed
I doubt they would actually ripoff scal
but the way they describe it is oddly specific 🤔
Also let's take this to #general-talk
@next palm Are those three separate suggestions or are they all one suggestion?
3 seperate
All could use a lot of work

true
For starters, your first one doesn't make any sense
You too
i meant cap
But why?
she will almost insta kill you and heal 1/4 of hp
- Hitcap bad :ech:
- Yharon dragon, can’t speak lmao
- Why tho
who is “she”
oh thanks for deleting the sugg merk(?)
well thats stupid
Oh alright, you could just delete your entire suggestion then
it’s the norm to ping someone when discussing a suggestion they made, so it can be confirmed for them to see it
also, the thought of bosses making fun of the player you die when you’re at low% honestly doesn’t seem like a particularly good idea because in the end a mod is supposed to be an enjoyable experience
Depends on the bosses who would do it imo
Maybe DoG, but that's kinda all I can think of
honestly dog already does that when you get hit by the head / tail
sorry for making a stupid suggestion and then removing it then saying dont ping me . I kinda lost it a little and got mod My bad guys
that’s fine yo
am i allowed to repost a suggestion that was pretty upvoted and goet buried?
yeye
You can repost it if it's been a week since the original post.
np
legendary summoner weapon that isn’t a worm 

does a weapon being “legendary” even matter anymore
I mean, rare item variants and legendary weapons are slightly different
the latter is rev+ exclusive
fair
and RIVs can be anything while the legendary weapons are well, weapons
they really are.
Their initial concept were extremely rare weapons meant to be viable the whole way
Which caused balance issues because nobody used anything else
🤔
They are but there’s more than just “rare wep that does cool shit and is broken as shit”
RIVs don't scale.
Legendaries don’t either tho
not anymore
Well they used to when they were broken
Only scaling items in calamity is community and halimeme
Scaling weapons are a prime example of “Cool in concept, terrible in execution/reality”
( @ alchnpc )
@terse sundial sorry
sorry for making a stupid suggestion and then removing it then saying dont ping me . I kinda lost it a little and got mad My bad
You're fine, dw
As much as I'm in favour of the suggestion of the summoner weapon, I'm also worried about its viability.
imagine adding in more legendary weapons
Imagine a suggestion actually gets implemented

Would have to be for Prime
Twins already have a summon weapon
Better idea: just don’t request legendary items
should i suggest adding legendary items to the "don't" list
Weren't the only ones that were implemented the ones that lined up with what the devs already wanted
I could very well be wrong
Don't hesitate to correct me
But that's what I've heard
Sure
Well now it defeats the point since youre here
Not all suggestions that have been implemented were already planned
Many of them were things we haven't thought about and then said "yeah that's a good idea"
But either way
Fan demand alone's never been enough to get something in the game
The dev's'll never add something they don't want to add unless they're getting paid
Of course there's a dev approval component to it
Roughly 100 suggestions have been implemented thusfar, that we have documented
Just 100? To the mod or both mod and server?
If you're talking about specific item suggestions
then
yeah, we do not implement a lot of those
hence why they got banned
And yeah fan demand never seems to get things implemented on their own
Just look at Change.Org petitions
Roughly 300 suggestions have been approved by devs, meaning they're candidates for implementation
(though admittedly some are so buried it seems unlikely)
I feel like someone could make a bot that automatically sends all suggestions with 90+ stars to a channel that only devs can access
To prevent buried suggestions
No I meant in the dev server
Oh theres a dev server?
We already have a delivery channel where all the 90+ star suggestions get sent into
ah
That's how it's been run for over a year lol
Also would the 90 star requirement ever change based on the number of people in the sevrer
Yes, and it has in the past
It used to be 35, then 50, then 65, now 90
Seems like 90 is a good number
We haven't had to change it in a while
wdym?
you mean like a template for suggs?
No
I mean a template for judging a template
Like how do you decide if a suggestion should be implemented or nto
@hollow shell
No it's pretty much just "hey that's a good idea" then it's marked as approved
then Fab or Ozza will see it and put it in the game
in that case..
ah
Most of the suggestions that have been implemented have been low effort
because they're easy, can do it in 2 seconds
Changing a stat, making something drop something, etc
Is it approved when its going to eventually added or is it approved when its added immediately
Using 2 of mine as an example i'm not even sure if they've been reviewed
how would this guy like it if he had bugs to fix items to implement ais to play around with compatibility issues to fix
and u r complaining suggestions dont become a reality
they do but like they are as stardust pointed not huge
i understand
i saw the memer with 0 brain cells
(You sure do like to heat conversations up, don't you billie?)
^
anyways i've been seeing a lot more checkered flags lately which is probably a good thing
bc i feel annoyed to see idiots memeing abt the mod without knowing shit
Meme suggestions get deleted almost immediately
cool
Low tolerance on that
ye i guessed so at least suggestions are safe
meme suggestions die extremely quickly, you don't need to do anything but ping a mod
Or me
^if a mod isnt already there
De-facto suggestion mod
free warn iirc
and if you see someone being a total dumbass it's a lot safer to just ping a mod and move on
ah so you won't accept it from anyone here, sors(who is a dev), or bravi(who is a trial mod)??
im confused
anyway abt enrage msg im all in for that bc number of bosses i enraged is crazy
jfc
no
just move on dude
Sorry your wording's a lil confusing sometimes
szavak?
Yharon especially needs to be clearer because its so catastrophic when you trigger it
yep
honestly a lot of enrages have no visible sign to them
ye u just know when u start taking a train hit dmg
How does BoC dropping Ichor and EoW dropping Cursed Flames in Hardmode sound?
perfs drop ichor
perfs and hive already do that
uh
perfs and hive already do that too, to an extent
Bruh moment.
@tight fractal i agree w your idea, but it needs a reason why
It's relatively self-explanatory
Adding a reason to the suggestion might be redundant but I would appreciate it nonetheless
AS has toxic clouds?
With the limited arena you have in the sulfuric sea you need to see them otherwise it becomes a game of remembering were you have been instead of navigating the area. I mostly find it annoying
yeah they can be pretty annoying to deal with, especially during the nighttime
especially annoying if you fight AS in the sea
well you’re supposed to fight AS in the sea 
you don’t even need to fly that high for AS
i do tho 😳
Yeah the toxic clouds should glow and color be changed so it stands out from background more
The YoYo bag is already broken as it is
I really wouldn't mind Gauntlet having the effects of the Yoyo Bag
I might look into making a suggestion to change yoyo bag
Gonna take some time on it tho
- Buff yoyos base damage by 50%, but nerf yoyo glove effect by 50%.
- Secondary yoyo (from yoyo glove) now circles the player, similarly to counterweights, but doesn’t get knocked back on impact. The secondary yoyo extends farther from the player the farther the main yoyo is.
- Remove secondary yoyo, but add a “charging” effect to yoyos. Any yoyos that can shoot projectiles would increase fire rate the more it hits an enemy. True melee yoyos (yoyos that don’t shoot projectiles at all) instead get a gradual increase in damage and may gradually ignore more i-frames.
I came up with some ideas
Ill let you guys determine the best one, or if you got a new idea, add it to this list!
I like the 3rd one tbh
Yeah i personally like 3rd too
I had a bunch more ideas but i wanted ones that didnt just eliminate yoyo glove entirely
What about a completely new Post-DoG Accessory
Like Elemental Glove
Instead of adding it to the Gaunlet
I feel that would be just REALLY powerful
lore items taking up an inventory slot is their whole "gimmick", if you wanna call it that
most of them are supposed to give you buffs but you have to sacrifice an inventory space for them
combining all into 1 would defeat the purpose of their gimmick
^
self-stars
That’s a good suggestion imo
@fierce hedge not dying to fall damage/jungle thorns/beehives/evil thorns/stray enemies is a part of the challenge to an extent I guess
No thats fine
But stuff like REALLY small things is just kinda unfair
Its like cheap hits
Da is meant to be unfair
Kinda
You need to perfectly know your surrounding
That's the point
Sure, But what about farming
Plus its suppose to be about bossses
Not every enemy in the game
if that was the case, Just have all things kill you even though no boss is alive
Then whats the point of having it being only when a boss is alive
I agree with markie
thats a good idea
when a green slime hits you halway through a DoG fight in armageddon
thats not fair
include damage from spikes/thorns but not fall damage or lava damage
Thats why i either summon the boss quick or use zen potions
actually maybe only damage from thorns
spikes/lava are both hazards found in the areas that you fight a couple bosses (polter, golem, WoF, and brimmy)
^^
the thing with thorns is that you cant permanently get rid of em easily
you'd have to get rid of the biome, which would make you potentially unable to fight the boss
you don't
@granite owl reason?
succ
that could easily be cheese in MP
make it with arma on
well then
its so annoying
W h y?
make every non-boss/boss/projectile disappear with arma on
tbh would be a better suggestion
Or just make them disappear on player death in general since bosses despawn when the player dies for the most part anyway.
dafuq i should do with this every time i die
leave them alone?
using planter boxes as platforms
clear projectiles via cheat sheet
You can't fuck up by making stairs
Like when you're placing platforms with smartcursor sometimes you make stairs accidentally and lose 4 precious seconds of your life
idk

hm. I know that astrum aureus projectiles break on them
yes they can
@granite owl Back on topic just wait 10 seconds and thats it
too much
i'm already waiting 10 seconds after death
how hard could that be 




