#suggestions-discussion
1 messages · Page 683 of 1
coughs @ Betsy’s Curse
around when literally get weapons that can inflict it everything is immune to it
Since every worm boss that exists is immune to debuffs I don't see why massively buffing all the flames debuffs and then nerfing the straight damage of the weapons would be bad.
Then also remove debuff immunities.
Make all DoTs great again from now on
would make elemental blaster useful
great again meme
2019

It would add a sort of niche to weapons that's vastly underused.
It could help melee feel less bloated by not actually removing anything, just changing how a lot work.
debuff meta wehn
And last I checked blaster was big outclassed by shredder, onyx, clockwork bow, and some other stuff.
clockwork bow 🤔
for Provi*
yeah no
Have you tried it?
have you like, used it?
has the clockwork bow been changed?
elysian should be better than terra arrows now
No, it's always been good
weird
It's daedalus stormbow but like 20 and they go through tiles.
since terra arrows were nerfed and elysian was buffed
maybe I was using it wrong??
iirc the arrows came up from the ground or something though?
..yeah that don't sound right
flames debuff suggestion
Ah right
Buffing them all massively while commensurately nerfing the power damage of the weapons.
debuff stuff would have to look obvious tho idk, maybe like ichor
idk how it could not look really trashy but like, flames coming off the boss or smth? nah
just so there's a visual kinda response
Ichor and Cursed flames were buffed, and i expected CF to be somewhat on pair with Ichor with 5% less DR- but DoT, but no, Ichor is still so much better
@mild sail why though


troll suggestion much?
why?

yes, why
meme suggestion

aw yes
ye, shit posting isn't gonna fly here

its a good meme though look it up on youtube its funny for certain people
go away
:whyisnitrolikethis:
So back on track all Dot should be buffed x1000
Thats the point
Imagine if GSI dealt like 25K dps.
Then you just nerfed the base damage of the weapons that inflict it.
I normally use "buffed DoT debuffs" for any playtrough because of how bad most are
mod*
So are we gonna keep talking about this or actually try and make the sugg 
this is giving me flashbacks to the time yoyos were everywhere in sug
Did anything actually come from it?
accidentally posted
Hey uh does anyone wanna chain repeaters suggestions? 
We only have like 5 for whole game 
people love to expand subclasses tbf
meep

subclasses are good
I mean everyone and their mum's done ranger/mage/shit like that
But isn't chaining prohibited because if a chain sugg gets accepted then devs will likely receive something like:
"The suggestion before me could use something like..."
Yes, that is one of the reasons why chaining isn't allowed
but do the subclasses desperately need an expansion?
exo throwing knives 
Desperately? no.
but subclasses make a class overall more interesting and fun to play instead of sticking to one weapon type
ah yes, why not, the perfect reason
eventually
yeah, I've said it's not high priority but it would be nice to expand subclasses in the future
Finish the Lunar Upgrade set
Description
Yeah, you know the mediocre Mourningstar and the fabulous Phangasm, along with the dual choices of SoTC and Empyrean knives as proper weapons within the mod. But while they duly represent their respective factions, I believe we're missing two of the current five. Namely Stardust and Nebula. Is this due to the overall mediocrity of Nebula? The spaghetti code of Stardust? Or is it due to the overall superiority of Solar, Vortex, and Meld?
:why:?
An upgrade of their respective weapon should be implemented not only for balancing out the tier set, but also for weapon variety at around that point. For heavens sake, two of summoning's recommended weapons are from the last tier entirely. And two of magic's recommended items are patreon weapons, which isn't to stick it to them, but if the patrons see that as an open slot to improve variety for viable weapons, there might be something a bit lacking. In fact, I'm wondering how Ranger and Melee got their respective lunar factions in, being both fairly bloated classes, while mage and summoner are left in the dust. The upgrades for the Stardust and Nebula faction would remedy the problem of variety and faction balance if implemented.
One of nebula pillars weapons gets an indirect upgrade in the form of ghastly visage
other than that... blarp.
I don't know tbh
that's kinda like saying that the mechworm is technically a stardust dragon upgrade
is it better to have 2 or 3 suggestions in one message or 2 or 3 messages with one suggestion
depends
eeeh
Are they related to each other?
if the suggestions are related, together. If not, then seperate
they all get upgrades kinda late
unrelated for the most part
separate, but I would separate them by posting time also
instead of posting 2-3 suggestions right now, post one today and one tomorrow
understandable
anything to change about my suggestion?
summoners really need something for yharon that isn't the silly mechworm
mechworm.exe
in said mechworm
... not that I'd mind if mechworm became craftable with the stardust dragon staff being one of the components
but an actual, new stardust dragon upgrade isn't necessary at all
And two of magic's recommended items are patreon weapons, which isn't to stick it to them, but if the patrons see that as an open slot to improve variety for viable weapons, there might be something a bit lacking.
commenting on that
go ahead
ghastly visage is pretty much a nebula arcanum upgrade
still a tier behind, byeah
mechworm is essentially a better stardust dragon
how about nebula blaze upgrade tho
I was considering for my patreon item either a stardust cell upgrade for yharon or a summon weapon for duke
I went with the duke option in the end (because the rest of late-hm also is painful as summoner)
but still... kinda says something that those were the two parts in the game where I really thought a new summon was/is necessary
nebula what
oh
I thought it was the nebula gauntlet
What I'm aiming for is for a Stardust Cell upgrade and a Nebula Blaze upgrade
As those are the overlooked weapons
The moab already flies upwards as fast as the jetpack while holding up.
It's entire thing is massively good vertical movement with meh side movement.
You can't just use tooltips, testing in-game gives a much better idea of how something works.
then why the heck isnt it in the tooltip
tooltips are dumb sometimes ¯_(ツ)_/¯
Also it sorta is.
Yeah the MOAB has kingly vertical acceleration as is.
It says "good vertical speed" instead of "average" iirc.
smh doesn't say "amazing vertical speed" because it has to hide its awesome power smh smh smh
smh my head
edited my suggestion
@wild yoke just put the helmet in the vanity slot or smth
does anyone even stream, or care
and can nons even stream
I'm not sure if people below cooldude, mod, dev, etc can stream, but also, I don't think that there's enough people cooldude+ included to warrant a channel for that
CD+ has stream perms in the public voice chats only
Hm? I never knew this
We could change it so that others can stream, or we could have a role for it
personally I don't really care though
Never been one to host or watch streams personally
the thing is, VC can only hold so many people
A Damage over Time debuff Rework 
or DoTs for short
So, currently if a debuff doesn't reduce defence or DR then said debuff is pretty much a waste of time, hurting both fps and the potential to have more variety without actually adding anything.
Stuff like God Slayer Inferno dealing 250 dps, or Nightwither dealing 200, Plague dealing 100, Holy Flames dealing 50, and so on are entirely unacceptable low amounts of damage for when you can inflict them.
And as for potential, DoTs aren't affected by and damage or crit boosts but ignore defence and DR, allowing for finer-tuned balancing.
They have lingering damage, giving some strategy potential such as using a debuff weapon during the many cocoon phases, or hitting boss minions for the debuff and switching to a different weapon to keep up pressure on the boss, killing the minions slower but rewarding skillful play that adapts to new situations by increasing total dps.
Finally, they are amazing for weapons centered around crowd control and just general non-boss enemy clearing, the balancing factor being of course tile ignoring and pierce.
I propose an across the board rebalance, and a big one at that.
By buffing the dps of DoTs massively, reducing the overall damage of the section of weapons centered around debuff dps, and removing most DoT immunities from bosses that aren't worms, DoTs would not only become relevant, but could take a fairly hefty spot in the metagame of calamity.
And yes, it would take a great deal of effort, but I believe it would greatly enhance the quality of the whole mod.

@karmic stone Finally done. 
Why is it in #suggestions-discussion though?
for review
It's so people can bash it before it's even posted 
that’s how suggestions should be imo
So, thoughts?
Agreed tbh
I've got no problems with it
DoTs seem incredibly underwhelming in calamity
I enjoy suggestion
Got yat's star.

I will star
It's been too long since I've suggested, heck my last one was this, 7 months ago.
Your suggs are really good man
they're getting buffed in the next update anyway
they are?
Couldnt you just use that one mod that buffs damage over time debuffs to do more damage?
DoTs??
I wasn't informed of this
Didnt know this either
And arcana, technically yes but also no.
This way it's official and therefore usable in nohits and stuff.
And also balanced by fab.
@fleet night Its only mostly noticeable from Pre HM and early HM
Plus this is for Calamity, [X] mod already does that is not an excuse
very
Sooo... dark has been doing this sugg for like 2 hours for nothing?
what
@zenith hazel Were you talking about DoTs getting buffed or ore rogue weapons?
Same here
afaik there was no mention of debuff buffs on the dev server nor in changelogs
Hardmode ore Rogue weps though are getting buffed
I think a global DoT buff would be changelog-worthy so it would be weird for it to not be in
All post-DoG class accessories inflict Stunned debuff that no bosses are immune to 

Fixed a grammar error 
I was referring to the rogue weaps yea, sorry for the confusion
alright
Cool.
i support this balance content
my only complaint might be
that late game weapons that can debuff en masse (i.e. elemental-tier weapons, etc.) might have to have their debuff rates changed to make it work
I mean, the devs aren't stupid.
I'd expect them to realize this, but I'll add it!
bruh
That's a valid reason?
no
So fun history lesson: Back during the time when DoG was getting a rework basically every patch, all of the sentinels fighting at once was tested. Turns out the attack patterns are incredibly incompatible, resulting in many situations where you're forced to eat a hit. So to keep the sentinel phase, the sentinels simply spawned 1 at a time instead.
So that suggestion is already dead in the water as it already existed before and sucked. It'd be even worse with the current sentinels, especially CV's succ bullshit
^
Yikes, 3 sentinels at once would just be a DPS race to see who dies first
weave
That's why it's just an item now.
It will be a great challenge for so long as it doesn't impede progression
Like how all three mech bosses at once isn't required at all.
Unavoidable damage is not a challenge, it's a DPS race. Meaning that the challenge is fundamentally broken because either it's literally impossible to win or so easy that you'd have to lose on purpose.
Isn't that what Draedon's remote is also going to do?
Well at least the remote has an achievement for doing so, so it has a purpose.
I mean, The 'summon all mech bosses and defeat them' achievement.
Does that justify spawning all 3 sentinels and DoG at once
That is the other issue, Draedon's Remote has albeit flimsy reason to exist which is a convenient Mecha Mayhem achievement. This sentinel item has no such backing
HAH
I just realised
@whole stag that's a specific item suggestion and requires deletion 👀
I see...
isn't ranger already busted pre-hm anyway?
I read the rules again, but I'm not sure if it's still not following the rule in it's current edit.
Ranger is already busted for everything that isn't Scal
Pre-HM Bee's Knees will solve literally everything tbh.
Ranger are strong.
Frostburn arrows
Onyx blaster
Daedalus memebow
Bee's Knees
Chlorophyte Shotbow
Tsunami and Phantasm
Chloro and Verium Bullets
Minishark and Megashark 
Okay you don't have to list out every ranged weapon
@earnest raptor please atleast try and be serious in here.
last I checked, not all yoyos and flails sucked
@ thomas tbh
ranger is strong pre-hm already, it doesn't need another tool to boost its viability even further
Well the argument stated was consistency, but... I don't think anything should add up to consistency.
It's also saying that we also need two corruption fish like we have in crimson now.
I think a Draedon’s Remote but for the Sentinels has been suggested before
the devs confirmed that sentinel mayhem would be an absolute hell to fight
Why not add it as a little challenge?
Possibly reworking their behavior a bit
(CV won't use succ and SW won't nyoom)
Because again, its not a fun challenge
Ah i didn't see that reworking part, but still, that would be low priority considering its a challenge with no rewards
There's already enough things on the dev agenda. The attacks clash too much to be a fair fight. It also doesn't have any lore connections.
Reworking them will take many ai changes to prevent clashes.
We'll still see. It will be fun, at least, on some cases. It might be possible to do with Fargo's mod.
Anyway, if you want sentinel mayhem wait like, 10 mins for all three to spawn in dog phase 1.5
^
no need to buff an easy prehardmode boss
"its too good for boss therefore nerf it"
bruh
Too random and cheap, no?
If demon spawn in lava or something you would have WoF and probably die
Too random, yeah
At least's Death Mode spawns come with like a 1-minute pre-emptive warning message
It's be impossible to warn for that
sounds more like a maso thing than a Death thing tbh
i agre
@plucky prairie Isn't dash priority based on the order of slots (top will override bottom)
i was testing it a bit ingame and the results were inconclusive
Statis belts overwride the Asgards, Elysian, and Asgardian dashes only iirc
counter scarf overrides all
when i had the statis' belt in the second to bottom slot it would have higher priority than the asgard's valor but it wouldnt in the other slots
i dont know what the deal is with it
if asgard is on the top slot it'll override the belt I think
I think a better suggestion would be to have the dash overrides consistent rather then making them toggleable
but what if you dont want a dash?
when you're building, a dash can be quite inconvenient
How many people actually don't want to dash?
well, you could switch out the accessory while building
well when im fighting scal i dont want to dash accidentally
but what if the area is too dangerous for that
alright
and dashes are especially annoying on a lower end computer if the frames slow down quite a bit
^
because im pretty sure the double tap is timed in frames, not actual time
double tapping for dash is fun but after i broke my fingers how do i dash?
did you break all your fingers
not yet

@frosty badger Calamity already makes town NPCs immune to all debuffs
Otherwise it's a fine suggestion
But not immune to a 300+ hit from buffed event bosses
It's obnoxious to die in buffed Pumpkin Moon, spawn, then 3 Pumpkings spawn near me and wipe out 3/4 of my town before I can teleport away
The point of the suggestion is for NPCs to be able to survive a stray hit or two from post-ML bosses
This is why I have Friendly NPCs Don’t Die
Sure it makes Nurse Cheese an option again but I’d rather not have to wait 20 years for them to respawn because of a few stray Pumpking Scythes
Rev did recently make Nurse cheese a lot more expensive
Prices scale throughout the game, and prices are multiplied by 5 during bosses
So you can still do it but only if you're loaded
Good suggestion, Toast
thanks
@ashen warren maybe wormhole potions also for multiplayer
@harsh pivot it kind of exists, it’s called frost moon
but frost moon is an event, the idea is a blizzard mini-boss post plantera
desert moon when
Blood sun
Blood Eclipse
@spice fern What?
We aren't gonna re-add specific items to the Shrine Chest just to make it easier to find them via tEdit
All shrines spawn in the same
so there should be a way to find the item without cheating it in
You get lucky 
Spelunker Potion
if you throw a swim fin or something in each one then they can be found in tedit
You're not supposed to be able to find em easily
^
shrines look pretty unique on the map if you reveal everything anyways
They're supposed to be like, nice surprises that you occasionally come across when mining
thats fine but how do i know they are there at all?
you don't need to know they are there
because i just tore apart my whole desert with an onyx excavator
hence why none of them are necessary for progression
and it aint there
necessary for fargo
so then give no way to troubleshoot the world having hiccups?
the fact that it's necessary for fargo's souls is not something we need to deal with
Indeed
that's fine but you should allow people to figure out whether their world gen is broke
Can't you just reveal your worldmap and look around for it?
Doesn't tEdit have a "show chests" thing?
I know some worldviewers do
that's what i've been doing
it might
Tedit doesnt let you see chests only content
hence the suggestion
you can see chests but only if you see them
That'd odd.
Might wanna download a dedicated worldviewer program
not by searching chest types
then just use heros mod map reveal
I know I've used one in the past which allowed you to see chests
There are other methods besides tEdit for sure
You can also just use tedit to manually search for the shrine.
It's a pretty obvious structure, it's not just a chest.
imagine using tedit to basically cheat 
@ashen warren again, assuming it's actually there

Then, make a new small world and search through that desert?
I have no doubts that terry knows that shrines can be fucky.
That's part of the masochism.
I think TerraMap is the name of a program that could search for chests easier.
idk if it's up to date or not
There’s a difference between making things legitimately hard to grind for and making them bullshit

well alright. maybe the wiki should state that shrines aren't 100% chance then
@queen sail well you wanna back me up on the "calamity bad circlejerk" discord then?
Uhhhhh
@ashen warren so maybe that should be mentioned on the wiki?
No not really
fair enough @queen sail
Bugs aren't documented on the wiki
^
why?
Because they're inherently unintended, and if we allowed them we'd be getting a bunch of people posting bug reports on pages instead of #bugs-read-pins
Unless you have a legitimate reason to ask them to modify their calamity stuff (like bugs) then chances are they won’t do it
Wh
theres stuff literally implemented instantly you know
its just has to have a proper reason
and what good would you get out of that? "ah yes shrine aint there" well that aint gonna fix much if its for trouble shooting
and i know just how awful worldgen can be
okay, i guess that's fair, it isn't a solution
but there's a million possibilities that could be going wrong and i have no way of testing
how do i know if i straight up can't get the shrines on any world?
cant you just use heros mod then?
and i don't think "it's not intended that you actually find them" is valid
sorry, i was a little frustrated but now i'm just trying to figure out how to approach the issue
wh-who said its not intended that you actually find them
its intended to be hard to find not downright impossible
Someone said not intended to be found easily*
well that doesnt mean unable to be found at all
Would it be possible to make shrine items be fishable?
It's not often acknowledged but fishing is vanilla's way to get items that failed to generate in worlds
See dungeon and jungle crates
Could do that for shrine items
As well as other stuff that vanilla doesn't already cover
So just, adding them to crates but at an obscene rarity?
what about a "my worldgen is fucked" item that makes them appear?
If You geniunely believe its your worldgen's fault, then cheat it in
If you mean something like the calamity biome generator then uh, no.
Is that a fucken selfstar
can u cant
hi vetus
again, no way to tell if the worldgen actually is fucked
What are you looking for?
well i guess there might be, i need to test terramap
Like, what do you want?
How long have you been searching for?
To find the shrines?
To get the items without them?
An item that tries shrine gen again?
congrats on the 90 stars, Sequence
Thank you! 
Now hopefully it gets considered 
sad to say that's gonna go something like:
"did someone pay for this"
"n-
"then perish"
yeah, I have often wondered on the fate of suggestions in that channel
Spoiler alert that I can totally confirm (not really):
Now that specific item suggs aren't the only thing in there anymore, a lot more suggs after the fact probably get in.

If uniqueness is an issue
Would it be possible to remove shrine items from the fishing loot table after they've been obtained once?
but none reviewed 😔
@ashen warren i guess i don't know specifically what i want but it'd be nice to have some acknowledgment that there is an issue and an attempt at a solution rather than "sucks to suck" or "ya it's bugged but we aren't going to tell you anywhere unless you ask for a fix for us to shut down"
Would it be possible to remove shrine items from the fishing loot table after they've been obtained once?
Oh, easily.
All you'd have to do is set a flag for the player when fishing up the shrine item, and check for that flag whenever the shrine item would be fished up.
If the flag is false and the shrine item is rolled, allow it to come up. If the flag is true and the shrine item is rolled, reroll the catch, and repeat until a different catch is rolled.
It's relatively simple, anyway, or at least I imagine so.
Though, given what game we're talking about here, very little about programming for it is ever necessarily simple. 
Anyway, a "my worldgen is bunk" consumable allows people to actually fix the problems and could be documented on the wiki
imagine fishin
hueh

:(
though tbf if you lose it out of shrine it's even worse
The flag would only be set if the player successfully fishes up the catch, of course;
wouldn't wanna unnecessarily make life miserable for e.g. Fargo's players needing shrine items for enchants--
well, I feel like luxor's gift and murasama are the only really good shrine items
the rest are cool, but kinda situational/not very helpful
looking at you, angry dog mount
So I used Terramap. Desert shrine has a steampunk chest. Was unable to find a steampunk chest, and hence no desert shrine, in 3/4 worlds.
You shouldn't have to do that
iirc the game actively tries to find a place to spawn the shrine
but if it keeps encountering errors it gives up to prevent it from failing to fully generate the world
Just have any failed shrines spawn right next to the player’s spawnpoint iirc
in bugs:
hey I spawned in my world but a bunch of shrines ar on my face

@timber thicket there will be
Lpretty sure the only thing stopping it is the lack of sprites
o
^
Why the fuck those trophies haven't been sprited/added yet is anyone's guess
And masks for that matter
Calamity mod for android 1.3
modding on mobile is hard iirc
Oh men, don't say me that :( i wanna enjoy the mod
thanks

Well, i have a friend, jbro, he and me have a app terraria mod, maybe we can help u
It's not that simple lol
You can't just port a mod, especially one this big, to mobile
Maybeis not simple, but we got experience, and we can try, u know
Even before we would consider doing that, we have other things prioritised first
like rogue expansion, draedon, crag revamp, etc.
Plus, bosses like DoG, Providence, Yharon, and Scal, would be a 1 fps fight on mobile
Okay, i understand, i just saying, we can help to expand the community to android,
Oh k
Sorry im tired, i must have forgotten.
Its 11 at night and I just got done getting to hardmode in a revengance throwing class playthrough
As of the moment there is a Russian wiki and a Chinese wiki on wikia
@fierce hedge I really enjoy that idea, problem is that most of our wiki editors speak English only. We would need to hire new people which isn't easy for a wiki team to do.
Russian Wikia is apparently wild
Lol
iirc Gamepedia was gonna have them move, don't know what progress they have
No clue
Chinese wiki doesn't have a lot of content, but it's being worked on
Russian wikia is superior due to animated images & personalised profiles iirc
It's so difficult to translate some of Calamity's stuff into Chinese
I guess I could try
We would need to consult the rest of the wiki team about it first
Like, Drataliornus isn't a word that can be translated, so the translation process would be to find words that sound similar to the English syllables.
Best thing you could do is just work on the wikia version for now
欢迎来到Terraria Calamity Mod中文维基! 一个由抗药又坚硬汉化组领导制作的灾厄模组中文维基 手机用户请阅读此页面
I could try to do some Spanish localization but it won’t be pretty
I am dying from some of the Chinese translation
I'm Dutch and if I want to, I could sign up to Translate
how would you go about making another language on a wiki anyways
Due to people maybe not speaking English too well
Russian wikia is superior due to animated images & personalised profiles iirc
Russian wikia are hosted on Fandom
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Fandom is one of worst places to host wiki on it.
FANDOM owns gamepedia now
And instead of different wikis, Have them all on the official Calamity wiki

I hope that Fandom doesn't will corrupt Gamepedia.
I hope it doesn’t
The other problem is that the mod is ever changing
If your suggestion hit 90 start, i'll send to #wiki-advanced
It's one service for wikies, that doesn't offer so much ads for full MediaWiki engine.
I think the base thing we could do are translate the guide pages
@fierce hedge sorry, but your suggestion requires a insane amount of effort for vague results.
and basic informational content I suppose
@earnest raptor again, Not only the Dev team would work on it
Like, Calamity have 1000+ unique items
1000 ?
Who will translate them?
People
Basic members can upload pages
as far as i know wikia's are very not good to work on
pretty sure not even the original owner can delete them
And the devs will take a look at it
wikia bad, gamepedia better
you can have translations on gampedias
Wikia are only for kids that doesn't have a moneys to support full-fledged MediaWiki engine for good encyclopedia.

big problem I see here is that it relies on trusting the community
We can do translations, but imo it should happen once the mod is concluded
yeah, it is? there’s no way to regulate a foreign language unfortunately
since the mod is ever changing, it would be difficult to catch up
True. But have it as a beta
As we know from Dokuro's vidoes, Calamity's community is bunch of annoying undertale fan childs. We shouldn't give them access to project simular to Wiki. 
And look how many members we havd
noone, not even me is willing to spend 100 hours within 2 weeks just to get things done on the wiki
I think we could catch up
We will see
@fierce hedge to avoid the Pewdiepie translator situation, have at least ONE trusted translator who can check to make sure translations are accurate
It probably would be a problem though
Yeah
one translator checking like, 3000 pages is too much
youd need like, 15
and that would be for every language
well, every language thats worth to be translated
Not to mention there's the problem of people mistranslating
And that
Yeah we should have a role called Defiled Soul for those who complete the challenge
The color should be light green or something
@copper flame there already is a role
Is Death Mode required for Defiled Soul?
Well there you go
Not quite the same :P
hollow can also be done on rev or death and it doesn't need 2 roles
Everyone shall suffer with mimic farming 
None of the mimic drops need recipes since you can easily grind mimics at jungle temple
@opal barn i cant see it :\
Defiled soul :\
god seeing people call it dad mode makes me cringe yes, defiled armageddon basically
@scarlet flicker I recommend removing the exact recipe
Ok
Good suggestion otherwise
Thx
I guess i can see cross necklace needing a recipe since its involved in 2 recipes
I Specifically want that to be a recipe because of the deific amulet
Cuz i always go for it
But ok
You can just grind in jungle temple, even if pre-mechs
90% of people with defiled Soul did it in death and you aren't really allowed to suggest new roles @copper flame
there's no point in making a role solely for DAD mode
That's not a rule anywhere afaik, Achilles
So how to name it? Or it will be like that
Someone: Hello friend i just bet Defiled mode Armaggedon Death mode
His friend: You mean DAD yeah?
Well it says you're not allowed to ask for roles
@queen delta when i was grinding for the necklace all i had were Corroslimes
Well, the suggested role is still redundant with DS and DI
I imagine role suggestions are fine (correct me if I'm wrong) but like
who is even gonna want them???????
yeah exactly
You should probably gear up more before you grind
Ok
those that beat DAD mode already have Defiled Soul and Dead Inside. There is no point in having a role that combines both of them.
Not every achievement needs its own personal reward
“Defiled Inside”
@radiant meadow First of all 90% Second But not all with Armageddon Third Yeah i cant dont kill me i forgot
Deleted
not all with armageddon
You do realise that to get those roles you need to nohit bosses
and nohitters use armageddon regardless.
Armageddon doesn't make a difference in nohits
Yeah true
So They will instantly die if they take a Hit
End me pls
Its the same whether you nohit on or off
Ok
armageddon is just a QoL item for nohitters mainly
Seenoc you need to write >spacebar
Also a way to grind boss drops quicker
Cuz of the 5-6 treasure bags
that too but that's mainly for farming at a later stage in the game
from my experience
Pretty sure thats what armageddon was intended for anyways
Honestly Revengence and desth should Add 7-8 Treasure bags per kill
It just happened to be incredibly convenient for nohitters
For the armageddon
fun fact, armageddon used to give you 11 bags on death mode
but idk, I feel like the 6 is fine as is.
^
It should be 7 for Revengence and 8 for death

Does revengeance item work at all if your world is on normal mode?
Imagine playing normal 
Alternatively:
An item just to toggle Expert Mode in a world?
It's possible, Thorium has em
that'd be a nice thing to have
considering you have now to make an entirely new world just for expert
Reduced grinding has expert change potion iirc
(Never heard of it)
Have not.
it's sold by the Merchant.
Why the Merchant? I have no idea, probably to make it easy-ish to obtain.
I would prefer expert toggle rather than rev forcing into expert
even if it's in the tooltip in all caps, I wouldn't be surprised if people complain or accidentally use it
case on point: IH
Aight ill change it to be an item
using rev triggers expert? is that a Masochist Mode From Fargo's Souls Mod reference?
fargos is the new jojo
so rev prime has DR while arms are alive, just like Masochist Mode From Fargo's Souls Mod
prime is gonna do muda sometime soon
Wait you’re telling me
Relogic didn’t even give prime the same gimmick as his predecessor

Bruh they actually didn’t
They didnt give prime anything at all
galaxy brain red makes expert skeletron a god and then does literally nothing to prime, leaving the latter with no projectile on his own and a slower spin than the pre-hm boss he's "upgraded" from
Red put all of his effort for expert in prehm bosses and then called it a day
Bc hardmode bosses barely get any shit (except plant and duke)
Yet all phm bosses except skeletron and WoF can be skipped
expert plantera is way too much of a mess imo
the tentacles are just tanky and there's so many more of them
Well they at least got something
Vanilla Expert AIs need more love, mainly in Hardmode.
The Mechs do like nothing in Expert. 

They didn’t even bother to give anything new to their final boss
Then again I don’t think anyone would anything new from a mess like that
:echprime:
@wild yoke the "improved" refers to the fact it is more powerful than the regular dash
^
it's not better than tabi/master ninja gear anymore 
what about SoC dash?
well, asgard's valor is the first non mode locked dash besides cryo lore and tabi
nobody plays calamity on normal mode
tabi is obtainable at the same tier and is longer
people do play on normal mode like all the time
is there a visual indication of where yharon's enrage height begins?
statis’s belt and asgard’s valor are interesting counterparts
no
I never had problems with the enrage height, honestly.
Please god add an indicator
just make an indicator platfrom in your arena lole
How would I know where to put the platforms
There's literally nothing telling you the height he gets enraged at
because you're technically leaving the bordernados that he creates
by going above them
yeah and then you have to perfectly measure that out
so?
and then if you change modes it gets invalidated
If players have to rely on the wiki to know his enrage height, you've done something wrong.
There is no indicator that going up too high enrages him, aside from the enrage effects --- and not everyone can instantly put that together.
can i add this to the base suggestion?
¯_(ツ)_/¯
I'm just giving my two cents.
There needs to be a tell for these things.
Otherwise it's just not fair.
Is it possible to make the Hive Pod sentry able to stand on platforms, like the vanilla Queen Spider and Frost Hydra?
iirc platform collision is difficult to code
Yes because they arent entirely solid
Mmm I see
I know this because rox would make you get stuck with the alt fire when you touched a platform
And rox was set to collide on tiles so....
Probably it doesn't only depend on the vertical distance
between the tile and the position where you click your mouse
It doesnt really have to do with mouse position or anything
Platforms are just not solid enough
The game doesnt consider it a solid tile

@harsh pivot not happening. Dune Hopper is meant to be a rare variant of the Scourge of the Desert, so they should be the same tier and drop from the same thing.
Moreover, the rogue expansion will introduce many rogue weapons including a planned AS a rogue drop that will be an entirely separate weapon from Dune Hopper.
@dim matrix thank you of the advise

so why is the sug still up then
It's a valid suggestion, it would just get rejected if sent though
It doesn't really violate anything though, so no need to remove stars
Should just remove it if it won't happen tho
add it maybe to the “suggestion donts”?
isnt there a reaction for suggestions that wont be implemented
scal’s hearts are tanky?
Do you want the sepulcher phase last for only a second.
Smh forgetting cebestus
Hearts take a few seconds to take care of normally, only problem is that there's 10 and worm messes up constantly hitting them
HahaExobladeHaha
tbf I believe all 5 classes deal with hearts relatively well without too much issue
not entirely sure about summoner
Summomer does it easily afaik.
Hearts just kinda die within 8 seconds
And there is no intervention even if sepulcher spawns right up your ass
Yeah, Sepulcher is much more of problem than the hearts imo
I shred through those hearts
The only time I had problems with them was with the 2nd Sepulcher
Because of all the stuff coming at you
Even the the hearts were fine
2nd sepulcher is meant to be difficult like that
I don't think a change is needed
well yeah, moons, scal spamming abyssals, sepulcher all at once would be hard
The way tosh words his suggestion, "gradually chip away health from the hearts" makes me think they're using kind of an odd strategy for that specific phase
Besides Scal is intended to be hard
I see nothing wrong with the current hearts ^^^
inb4 he was using darksun weapons
Bh5 and the second sepulcher phase is pretty much the hardest point in the fight
Shouldn't suggest a change because pre-tier items are mediocre tho imo
^
tbh, sepulcher is a big part of the fight whether he likes it or not
Tho I think it'd be interesting to see Sepulcher's AI changed a bit, maybe to try and protect the hearts, with a few other changes in the secondpulcher phase
honestly I’d want sepulcher’s spawn point to be more fair
Same
summoner is slower than other classes but no aim required
actually ranger is stuck with gale so I'm not sure
Bootleg summoner (6 nuggets, not summoner auric) took 4 seconds to kill hearts with rage
So about 20 without, sounds a bit long but manageable considering it's a whole subphase basically
6 nuggets?
Yharon's sons
ah
They do look like chicken nuggets
ok offtopic
Use a different channel then
@hollow saffron Can you not minimod?
ok sorry
What's minimodding?
but tbh i dont see "ok offtopic" as minimodding
Acting as mod when you're not or modding over small things?
yes^
It was an or
.
doesnt that fall under disruptive
How would a server suggestion that people in #multiplayer-looking-to-play put more details into their requests go?
there is already a template in the pins
if people dont read that then its their own fault
^
Also to whomever was struggling with the brimstone hearts/sep
if your playing melee use dragon pow
and it will absolutely rip them apart
this isn't the place for that
^
Am I free to resuggest something I suggested a long time ago?
I think there it's in rules somewhere and it's okay if it was long ago. I'll check rules
1 week downtime iirc
"if it has been at least a week and a suggestion has not been not reached the star requirements to be delivered, then you may repost it."
Yeah
Wasn't sure I'm right about 1 week so go to find it
Have Prism Shard be considered as a light source.
This one is a quality of life one really, but having this stupidly bright version of the soft glow that prism shards give kinda makes a Sunken Sea built house less... calming. Having a few prism shards in a house can keep that calming sense of the Sunken Sea while also acting as a light source for npcs to live in that house.
That's the one I wanted to resuggest
Do I have permission to repost that suggestion?
Well, it was sent and don't have "rejected" emote. So it still may be done
I doubt it since the sent suggestion channel thingy on the dev server is cluttered to all hell
@karmic stone Don't worry, a profaned flamethrower is already planned. It would be fucking awesome. We're amazed we don't have one yet.
Dev server is indeed cluttered to all hell.
If someone would be so kind as to make a document of all suggestions (new and old) that were accepted, and categorize them by type.
( Rover tries to maintain something similar, but even he has fallen behind. )
I'm not going to tell anyone in particular to do it, but I think it would be a lot easier for the little things to make it to fruition if they were neatly organized for the devs to look over.
To be fair this is really on us, when we deliver suggestions we should keep them organized.
...wait, did someone delete a suggestion?
am I stupid?
This is an old resuggestion, but
Make it a blood moon automatically everytime it swaps to night in boss rush and when boss rush is started when it's night.
Why this should be added: Well, Xeroc is commentating boss rush, which means Xeroc is watching you, who is on Terraria, and the blood moon is the main sign that Xeroc is peeping on the world, and yet the main sign of them watching isn't happening when it is most clear that they are watching? Having a blood moon happen would fix this inconsistancy.
Tl;DR: Lore consistancy
idk wasnt paying too much attention
But for the organization thing, I have lots of free time so I'll maybe look into doing something like that. I've always wanted to help in some sort of way.
Maybe just maybe
Make it a blood moon when xeroc cursed

Xeroc cursed bosses are already red in the first place anyway
Yeah but it should be a thing in general
If it was just that, it would raise even more questions
Also, bloody mary technically.
hurts my head
Never heard of blood moon effects doing that to people
@hearty yew i can do that tomorrow i think
Fab checked off a bunch of suggestions a little while ago so you could go off that
Also
make the suggestion that recall potions be added to the starter bag a few months ago, get 32 stars
dude makes same suggestion but gets 114
Not hating on the suggestion i love it its just like

Makes sense.
Can I get a confirmation that my prism shard suggestion is at least on the list of things that will eventually make it into the mod?
I don’t see it
Its from June 18
@brazen bramble at least make it non-consumable right
i thought about that, but i think i'll let the devs decide about that
you could add it as an option in the suggestion
That's why I pinged him about it
beef up the crafting recipe, remove it from earth elemental and have it mimic torrential tear
Because it's confusing that the torrential year is non consumable but the arid artifact isn't
i think it's too different than the original suggestion that it needs a new suggestion, feel free to suggest it
chaining memes tho 
don't push your luck
I'd say Post ML, because Frost Moon is available after Plant.
Also, blizzard is basically rain in a snow biome while sandstorm is a completely different thing in a smaller biome
So thats kinda why sandstorm is so special
snow has a lot of content already anyway
Byeah
cryonic ore, essences of eleum, cryogen drops, claspers, etc.
Oh my god, I mistook the Blizzard event for Frost Moon

wrong channel?
Go ham and tell me why I'm dumb and bad
See I would,
but that would imply I have any reason to.
I've wanted this for a fair amount of time but never suggested it myself. 
I had time so I decided I will suggest it
sounds good tbh
When crabbar and Terry like your suggestion
imagine if pre-mech fishron just gave you an IOU
I feel validated
Yeah actually didn't even think of that

you have the support of at least three epic gamers, congrats
And one unepic gamer who likes yo-yos too much. 
I mean, AS is not as cheeseable as before so i agree
Yeah, but now you gotta beat them legit, so the reward being direct is a yes to me
Seeing a speedrun strat involving killing Siren and Leviathan with like, Tradewinds
would be an amazing spectacle
Speedrun strats:
Killing AS with Jester Arrows, then using AS drops to fight Siren and Levi.
Then using Siren and Levi drops to steamroll everything up to Plantera without batting an eye.
The only pre hm boss you need to do is wof
And skeleton later for sentinel
Wait no the tablet
imagine getting unlucky and getting zero weapon drops 
You can go to Abyss for Eidolon Tablet
They need to fix that
it's just
a much worse idea
So it's like vanilla and 1 weapon will always drop
How about no.

Having only 1 thing drop at a time is a nightmare.
Ok well at least make the drops 100%
ravager and bumblebirb only drop 1 weapon at a time
And Brim iirc
and brimmy does some weird thingy with her drops
So every boss will drop a weapon and not having to end run










