#suggestions-discussion
1 messages ¡ Page 681 of 1
I meant this bad boye but yeah
real quick, am i misunderstanding the suggestions channel? It feels like it's being treated like a demands channel with how shit on "wacky" ideas get. I agree it is a wacky idea but it's not like i was requesting or demanding it be in the game, and that i'm literally tunnel blind. I just feel like garbage when i get jumped on every time i have made a suggestion in the past, albeit not very often
Though I doubt baleful will be changed to true because fab changed it recently
It's my patreon item that is stuck in queue

^
I only ever say suggestion is bad because I want it to be better
I usually ask people what they think before making suggestions
aight. i guess this isn't the right place for a mentally unstable teenager. i'll see myself out i guess
Don't think that people are thinking bad stuff of you because they don't like your suggestion tbh.
bruh he left
@novel vine add a reason
bruh momento.
yes
Sugg deletd
imagine being that sensitive
i deleted the stars so idk why you pinged him
Don't get this wrong but I don't really like people that are: "if anyone has a bad opinion about my stuff or me imma start world war 3"
if he really read the pins he would have read the "debunking suggestions" part
pensive
same @cosmic jungle
donât laser walls already have an audio queue?
@plush locust I mean it's easy to know if you use YABHB
Only when first one already spawns
and there's already an audio cue only when it spawns
yeah so you should be able to react in time for that
Laser walls are set on a timer so if you fight DoG enough, you'll know pretty much when they come
^
I mean, Calamity kinda intentionally allow players to break progression
Gives you more playthrough freedom
Still
That's why Calamity makes Plantera Bulbs spawn once Hardmode beings, and you can craft the Temple Key pre-Plant
The only time where you can't break is post-DoG, cuz there are only 2 bosses left
Yeah
Yeah calamity gives us more freedom
And alt-meches I think
Nobody but the player is affected if they decide to break progression
I beat the Sentinels before Provi and the Guardians in my melee pt 
(in fact, those changes Luma is suggesting were the case in Calamity in the past, but were then changed so that you can do them out of order)
(Phantoplasm used to be Post-Prov, and Rune of Kos was uncraftable, only dropped by her)
I like how they mentioned Sentinels and Polter but completely missed the point
You can even use Yharon's pre-darksun drops on provi given the freedom you have

Iâd personally prefer more freedom in progression
Ye
Barely no one chooses the progression skips anyway
They are harder to perform than to just play game normally
Usually, if they are really benefical for people to go for constantly, that means disbalance in that exact boss, but polter is certainly not the case here
Providence was formerly a requirement. This is no longer the case to open up progression and give more freedom to the player.
and ye, progression skips can be difficult and vary by player
while some sentinels are arguably easy, there is no requirement that you craft rune of kos early
The only progression skip I personally can recommend is golem tbh
in fact, the three just got some buffs a few patches ago
golem hopefully will be reworked so it is an actual skill check
considering it unlocks very good gear
Golem progression break is like a constant for me, tbf--
đ¤
Mechs actually don't smell.
...unless fighing Desu with anything that pierces.
or anything that doesn't pierce
or anything
except frosty flares and spear of paleo iirc
Even Frosty Flares don't perform that well.
Spear of Paleolith is literally the only viable weapon I've found in my tests thus far.
Everything else deals downwards of 1.5k damage and often only 1k or lower.
Cursed darts exist too I guess
Majestic Guard: the facetanking Desu weapon.
god mode đ
rev+ 2 second i frame cap 

Jam exists bruh
but you didn't have jam 
Imagine using majestic guard and not baghnakhs in that setup
You just called me trash 
No?
yes 

My 1 second ripperless destroyer kill is pensive
Hol up
hol up.
Are they that big of a meme?
it was before destroyer had dr when spawning
mantis claws
and before baghs were nerfed slightly
also, getting off topic, move to #calamity-mod-talk 
True
baghnakhs never got nerfed outside of the melee speed hardcap
I never said it was a direct nerf
But oh well fair
They can't reach 1 use time with new cap, just 1% off
terror blade is a post polter weapon
it's like 2 tiers above normal pre prov weapons
boasting about 60k DPS against mechanical bosses
of course it's going to be strong
not to mention being like 5 or 6 tiers above mechs >.<
What are you doing fighting mechs with polter weapons
Gen was testing stuff idk
Terror Blade is like 15 tiers above Mechs, what are you on. 
if terror blade was nerfed, it'd be bad for the devourer of gods
which is what terror blade is meant to be used for
If you're not testing Polter drops against DoG, you're doing it wrong.
Is the soul edge better?
@fluid stone terror blade isn't pre providence
You're supposed to test a weapon of a certain tier against the next boss fought at that tier. smh
soul edge, terror blade, and neptune's bounty have similar strength levels
you can rush polterghast
at least, when I tested them
that doesn't mean it should be balanced for pre providence
because dungeon thing starts post ml
polterghast is meant to be fought after providence
you think beating profaned with daemonâs flame is balanced
thus all post polterghast gear is meant to be used on doggo
in multiplayer itâs kinda easy even in defiled death to beat polterghast post ml
if you use it on prov, prov is going to get butchered because the weapons are 2 tiers above
Calamity allows for non linear progression
We went through the thing already Gen
if it ruins half of post ml, then don't exploit it
nobody forces you to exploit it
Already got criticism for my suggestion and understood
You could technically kill cultist and use the pillar weapons to wipe the rest of hardmode
Calamity has made the decision to keep options open long ago
also, why only terror blade 
there's an entire tier of weapons there
You can kill LC the moment Hardmode starts and use Ancient Manip. gear to clean-sweep the rest of Hardmode, yeah--
@fluid stone "mechanical bosses"?
Bad one tbh
polter drops shouldn't be tested against mechs for balance
sentinels is the same concept
shouldn't be tested on sentinels or prov either
Polter drops should be tested against DoG--
^
Polter is generally fought after the Sentinels wh
Actually is it Provi>Sent>Polt or Provi>Polt>Sent?
polt then sent
Sentinels before Polt is the intended way
order is on the wiki :P
I usually do Polter right after Provi
polt in multiplayer is easily doable post ml
sent, and then polter
atleast change it to post profaned
I considered it a "sentinel" for some reason
Itâs multiplayer though
"in multiplayer"
Probably due to the old recipe for the cosmic worm
Hot take:
Buff Polterghast 
may i give you 1000000000000000 reasons why that message is bad?
in singeplayer for the experienced player its easily possible as well
Rover no
"experienced player" key words right there
You're awarded for your skill with strong weapons
i have no idea how you people find polter easy
Polter is easy tbh
It's like trying to balance the mod around nohitters or other fantastically skilled people.
its plantera on steroids
indeed
different bosses play to different player's strengths too
perhaps you find polter easier than prov, fine go kill polter but don't complain about balance
polter is fine as it is tbh
^
i would simply recommend polterâs natural spawn being changed to post profaned
ech.
if post polter options were nerfed, the difficulty of the devourer of gods would spike unnaturally due to lower dps weapons
this way terror blade cant be exploited
Want a real exploit?
The Anarchy Blade used to insta-kill Adult Eidolon Wyrms.
well
polter's natural spawns (and phantoplasm as a whole) used to be post prov
it was changed to post moon lord to open up progression more
I highly doubt this will change back
That's a Chloro-tier weapon.
Granting you instantaneous access to a pair of post-Polter Abyss drops.
That has since been fixed, I believe, but still--
see, Thomas, your argument is flawed in that Anarchy Blade was a bug
Terror Blade is not
phantoplasm post prov was a better sustem in my mind, offtopic and not necessary to discuss however
Anarchy was only supposed to insta-kill non-boss enemies
the Abyss minibosses were classified as "bosses" for its purpose
also phantasmal fury is obtainable pre profaned
Indeed
What's the usual DPS increase in Calamity? I've always went from around 300-500 Pre-HM ---> 900-4k HM ---> 10k-20k PostML ---> 60k-120k Post-Polter ---> 170k+ Pre-SCal.
If you can kill CV and Polter earlier than the boss that's supposed to come before them
Alright so your argument is that Polter drops and Ruinous Soul/post-Polter Abyss weps are easily "exploitable" for post-ML.
eidolon wyrm is meant to be unkiller
it was an oversight for anarchy blade to ohko it, yes
oversights like deep sea dumbbell flex are bugs
early polterghast is 100% intentional
May I reiterate
You can kill LC the moment Hardmode starts and use Ancient Manip. gear to clean-sweep the rest of Hardmode, yeah--
Still a good point though.
what is the point of the dumbell flex if you cant throw the buffed dumbell
Do you want to lock lunatic cultist too
If you fight LC with on-tier gear he dies way too fast to be threatening.
If you fight LC with early Hardmode gear, he's actually quite fun and lasts a decent while, yet still poses a threat if you're not skilled.
Polter is the same way.
If you fight it with on-tier gear, it's going to be relatively simple to defeat it.
If you fight it with directly post-ML gear, it's going to be substantially more difficult due to the post-ML power curve and will take a fair bit longer.
Additionally, defeating both early gives you fantastically powerful drops from their tiers (Ancient Manipulator/Celestial Events gear and Ruinous Soul/post-Polter Abyss weps, respectively).
If you're going to complain about how defeating a boss early can be """exploited""", then why not complain about progression being so free as it is right now?

lunatic cultist is atleast difficult in higher difficulties to the point where you typically wait until post-golem to fight it
obviously you can kill it early but it is challenging
golem on the other hand isn't
i think its a very poorly worded suggestion.
yea
LC is difficult
providence and mech bosses are bad examples
mech bosses especially
Terror Blade is still below in power to Soul Edge iirc
and both are "obtainable pre-profaned guardians" (post-polter)
all 4 melee options should be pretty solid

terror blade, soul edge, neptune's bounty, and banshee hook
@fluid stone your reasoning makes very little sense in terms of the weaponâs tier and concept. itâs similar to saying ânerf moon lord drops because i can obtain them by using an eidolon tabletâ
solid for doggo that is
either edit your suggestion or im deleting it.
it's like saying eidolon staff should be nerfed because it melts mech bosses yes
itâs borderline meme-tier suggesting in my opinion.
im pretty sure the consensus about your suggestion was discussed earlier by the others, so i will not continue any arguments you bring up
as for right now im removing its reactions
Just let people break progression and get good stuff out of it geez
@grizzled matrix You do realize calamity is purposly made like this right
Funnily enough these 2 recent suggestions seem to have a common flaw
You may want to edit your suggestion to reflect on that, Luma
Nah I've given up on it
So people know that you know
Oh
I feel like I've seen other suggs involving progression breaking "exploits" in the recent past
I can't tell if that's true or just me being big dum tho
Or you can delete the suggestion entirely
@earnest raptor Removing the game's non-linearity should be included in the don'ts
Example : make Eidolon Tablet obtainable Post-Golem, etc
yes

make the item that literally becomes useless post-Golem
only obtainable post-Golem.

Because people still make those suggestion
if I actually see a sugg like that I'm quitting

lol
Seriously the Eidolon Tablet is worthless post-Golem because the Cultists almost always exist anyway.
Actually cultists are kinda a bitch to spawn if you died to cultist
Eidolon tablets would still be pretty useful
plus you can summon it right at your base
Or block cultists from spawning on purpose 
I mean bear in mind I perpetually have like 5-7 different QoL mods installed e.g. Reduced Grinding
so take what I'm saying on this with a grain of salt--
@earnest raptor How often have weapons been suggested to be nerfed because of a non-linearity thing
I don't recall a lot of times
(in fact I can only recall Genesis just now)
actually skipping the entirety of hm by using an eidolon tablet is pretty awesome
the pillars hold some weapons, so you can still deal damage when moon lord comes
Dealing with the Celestial Pillars in early-HM sounds even more terrifying than LC in early-HM

Imagine
the death
i guess it's until you kill at least one pillar?
because after that, the only disadvantages you have are the lack of better accessories, and the inability to dodge
Dealing with the Celestial Pillars in early-HM sounds even more terrifying than LC in early-HM
You say this to me who survive masomode early-hm![]()
![]()
Death is cheap.
Killing pillars in early-hm without masochist are still just matter of time.
If you were able to beat cultist, sure as hell you could beat 100 mobs from a single pillar and get celestial tier weapon for the rest
In the most recent update Terror Blade's base damage has been buffed by 100
daemon flames only purpose is for drat
what was terror blade?
oh
Oh sorry, I thought it wad calamity
no problem
lmao
Thanks for tellin me


maybe post the emote tbh

i posted the emote
I have so many ech emotes but can't post them all here because that'd count as spam 
Where the heck do you get all these emotes
servers
probably fargo
is more of an ech than bruh tbh
:SAD:
thank you

anyhow, I'm for the ech emote, I'll just ask in mod chat
it's been thrown around enough
Yay I guess
don't forget the 1000 variations 




smh im asking
we the Fargo support ech cat remote
Danny hates adding 'pointless' emotes so it may be a bit of a fight

i'll never understand danny's stance on emotes
they don't really serve a purpose besides being there for people to use
if we had 5~ different emotes that express the exact same thing, or if we didn't have many slots left, being reluctant to add emotes would be understandable
but it just feels kinda arbitrary, given the fact that we definitely aren't tight on emote slots, nor do we have emotes that are effectively duplicates
art, giveaways, texturepack and previously literiture are/were all much more lax on what emotes they add as well, so in terms of sister servers this one is kind of the black sheep in terms of emotes
I guess it also depends how people use them, like how tax evasion was spammed quite a bit, Iâd wager bruh would end up getting deleted pretty quickly with how much it gets spammed
Ech I can see it being chained around the same if not more than tax evasion tbh
@hollow saffron do you really need that many line breaks
also, which smaller worms? the mini-scourges or the dried seekers?
smh chaining suggestions
it's not chaining, it's inspiration
ping Filip instead

Although I don't enjoy the Dried Seekers much once DS dies, I would enjoy seeing them disappear
it may be a chain, but it's an alright idea
smh merk
and sors
its not chaining
its inspiration
am i not allowed to give credit
No we dont want people chaining suggestions
You could have told Filip to give your idea as an alt solution instead of writing a separate one
fair
the next time i see a chained suggestion im deleting it within an hour
just... tell the person with the original idea to edit their suggestion?? how hard is it
ok ok
y'know, i see that far too often in this chat
thorium gem suggestion is excellent tbh
ok ok
we only got permission to boost stats on bosses so who knows if further cross mod content could be a thing
ye it's definitely a bit of a grey area
but i think small details like this are ideal for crossmod compatibility tbh
unintrusive, light details to merge the experience better
Do thorium guys really take ages to decide whether to say yes or not?
crossmod support is a gray area altogether. From what I remember, Thorium would rather have crossmod content when both mods are finished.
Is a mod ever finished though?
aka never
I mean, my gem suggestion doesn't really change what they've added like the rev compatibility does, it just adds more options (which other mods do already)
in this case being a completely unique gem crawler enemy that drops the gem, and it just being able to spawn on planetoids
no different than some qol mod selling the gem
I'm sure it's different with how big calamity is, but still
Mmm, I'd have to disagree
Also you basically repeated yourself in that suggestion
It invalidates teleporters majorly, it invalidates asphalt skybridges.
The fact is, it makes the game easier.
Don't discount out of bossfight gameplay.
I guess I could delete the second part but alright
^
Teleporting is still viable for underground exploration
The natural dangers of the world get delet by burden breaker, parts that are added afterwards are now wasted space.
Its not like those parts are super difficult
what natural dangers?
Burden breaker while exploring underground is just more of a bother than without it
Monsters?
Making the game into effectively a bossrush.
flies
im almost never really scared of dying lol
tbh i feel like terraria's more of a bossrush anyways
tbf calamity is mostly a boss rush anyway
I mean.
Generally speaking, if you can invalidate teleporters with something obtained prior to them, you've done something wrong.

I approve of this btw
The reason people want the burden breaker without killing a limited enemy is because we don't want to take 5 minutes to cross the world, we want to do it much faster.
Thomas does make a good point
^^
also, steampunker.
burden breaker was made after mechs, right? or was that the DT breaker?
If calamity is a bossrush then delete all progression at this point.
well progression comes from beating bosses anyways
I'm sorry if I want to cross the world in not 5 minutes
Burden breaker is only more viable than teleporters for surface
What about just freaking adding luminite or smth to it then idek
teleporters and burden breaker are balanced
Luminite makes it post-ml, which is when the game gets dramatically faster.
burden breaker is literally only useful for horizontal movement
neither are really better
What?
Post-ml is when it becomes even more of a boss rush
So of course they're not going to overlap well
exploration is almost absent after the temple is explored
Also slight correction
yeah pretty much
You don't need kill the HM DG in Revengeance to get Burden Breaker
the Revengence only applies to Skeletron Prime
Potential idea, which honestly sounds mildly dumb now that I write it down:
||Set a flag in Calamity's ModWorld class to check if Draedon's Remote has been beaten.
Allow the Steampunker to sell the Burden Breaker if the Remote has been bested, but only before Golem or LC is defeated.||
so you can't get it if you beat LC/Golem?
@hollow shell fair, but most people kill skeletron before hm for the weapons
That sounds pretty strange, thomas
Yeah but you say "Rev+ HM DG" in the suggestion
just wanted to point that out
Unless you know in advance, its just as bad

@hollow shell oh alright
I'm just tossin' ideas out, right.
i do like the idea of doing mecha mayhem for the burden breaker though
I'll edit it
could work if you just do that
I'd still be cool with Draedon's Remote unlocking Burden Breaker somehow, though.
also the "and not locked behind revengeance mode." bit
and also not lock it behind revengeance tbh
Yeah would give mecha mayhem an actual use
That'd be neat
Mhm.
i mean if you can beat mecha mayhem you're not really going to care about normal surface mobs
anyways
Gives an actual purpose to using Draedon's Remote in the first place. 
but burden breaker is for conveniance and fast travelling, not for skipping mobs
Draedon's Remote?
I'd not make it craftable but at least difficulty lock should be gone
Never heard of it.
Yeah, i just use it as a ' i need to get to the ocean from my base and i don't have teleporters'
Draedon's remote is mecha mayhem 2
Summons all 3 mechs at the same time, and they're buffed
i meant that you skip surface mobs while travelling
Oh
^
Teleporters are "technically better" except they require fuckloads of wiring, in fact teleporters are pretty well balanced.
Burden breaker had no checks and balances, you can still get it if you really want, but now it requires actual time investment.
Changing draedon's remote removes the entire point of pushing it to a hard to reach location.
admittedly you can skip them with a number of ways
@ashen warren ...no checks and balances
erm i feel like it doesnt need any really
it stuttered.
Burden breaker semi-nullifies teleporters
Like how you can't use it in boss fights
its just to move around
Uh, draedon remote can actually be hard to beat
Perhaps if it remote was buffed to be post-ml.
Boss fights aren't everything
Or at least oversimplifies the process of making one
then it just dropped it
And how it can only be obtained after the mechs?
its actually post plantera
Well more to my point
armored diggers dont start ending your whole career until then
Idle thoughts for Draedon's Remote if this is a thing:
- hard DPS cap on all three Mechs (you wouldn't hit it with post-Plantera gear, of course)
- stat buffs, which already exist anyway
- defeating all three Mechs under this condition rewards the player with the Burden Breaker alongside the usual Mech loot
That's less than halfway through the game survivor.
The only place you need to go after Plantera is golem
boo DPS caps
yes @sand umbra
The temple is underground
burden breaker is useless when going thro underground tho
Burden breaker was post-mechs.
Which is why teleporters are better for underground navigation
Ok then, post mechs
Still halfway through the game
Underground is a good point, however onyx exists and teleporters still need to be wired to a place you've already been.
After Draedon's Remote is defeated, the player can buy BB from the Steampunker/Cyborg for 20 plat

Actually, that doesnt sound si bad altix
100 plat 
See, I'd say onyx is a worse problem in that case, sequence
Outside of the 20 plat
well yeah i've never liked onyx but that's a different discussion
Why is bb so op again?
20 plat isn't that hard considering sources say you can get that in an hour with arma eoc
i swear to god xult if this suggestion has anything to do with burden breaker-

Because you can skip overworld mobs?
true that
boo DPS caps
do you want people melting Draedon's Remote with post-ML gear or do you want the Burden Breaker to actually require a challenge
Guess what, I already do that with flight

Because fast travel and good utility item
Survivor we already had this discussion
It's OP because it completely trivializes all surface movement a lil under halfway through the game
For the same reason that alchnpclite is OP.
We dont wanna go in loops
Besides, burden breaker will only be useful if you actually put time to make a long hallway in said undergound (which I'm not sure what'd you use it for, just make vertical pits lol)
i mean what exactly do you consider OP
demonshade armor in prehardmode
i'd consider those things to reduce tedium, as opposed to being game-breaking
It also trivializes hell travel if you clear out a few buildings 
Something that kills bosses extremely quickly?
OP doesnt neccesarily mean game breaking
That is op
Or high dmh
Oh you're the bosses type of guy
It basically removes any movement challenge out of boss fights for the whole game and you got it post-mechs.
Italics for emphasis.

Why not make the draedons remote mecha mayhem be buffed based on progression
gets harder post ML
How is that not OverPowered?
the only reason I suggested DPS caps for the Remote is because post-ML gear even would obliterate even the buffed Mechs and I'd like the Burden Breaker to require some sort of--
oh
then again post provi
But why does there need to be a movement challenge?
...oh that's a good idea
I don't think said "movement challenges" are even interesting in the first place?
OP is not tied around bosses or dmg
i'd say there arent really any movement challenges
Didn't the burden breaker not work during boss fights
thomas you can post it if you want
What Phupperbat said
my minecart track poses zero risk
By the time youâre post moon lord thereâs not much to explore anyways
If you're a bosses-type-of-guy then you'll never see the power in Burden Breaker
and im just sitting there watching me go along anyways
ngl
Movement being a challenge is quite literally most of the game.
It's literally just "flying until you reach your destination"
mostly in pre-hardmode and early hardmode
Um... outside of bosses, when??
There's no challenge in going from one place to the other on the surface with wings???
when??
There are no challenges, yes
but it's not fast enough.
well i mean not really i feel like
also can someone else post what i suggested about there being draedons remote tiers
i dont wanna make too many suggestions
Again, what Phupperbat said, its the same thing only that it speeds up the process
peaceful mode
you just mow through them anyways lol

Um
We are seriously going in loops here
yeah we are
agreed
You basically skip enemies by flying over them
it's a bit hard to make organized arguments on discord tbh
Im tempted to end the conversation if its just going on loops
What enemies are actually dangerous, that are flying mobs, that arent giant tortoises, and spawn on surface (NOT SPACE)?
it's ultimately up to the devs
@half basalt crawltipedes
Aye, no need to keep it up anymore
Weâre arguing over something whose entire purpose is âI wanna travel fasterâ
Soooo
:whenlifegetsatyou:
XultroniX, shucks literally just said to stop the convo
Well now that you just @ed me...
ok sorry
Jk

Anyway, drop whatever suggestion you want, i may talk about it to fab tomorrow or smth if phup doesnt do it first
i was going to
am now uncertain if i want to .n.
...fuak it
imma do it
might as well throw the idea out there and see if people like it 
on an unrelated note my valor buff is literally 3 stars from sending so that's neat i guess

yeus
hello
on today's episode of weird suggestions nobody cares about
burden breaker



chain break
I feel like revisiting Provi lore suggestion again
actually i had a summoner rogue playthrough and for some reason it didnt do anything for vanilla summon weps
idk
also its just for consistency with calamity

And yet I never stop agreeing with it.
lol
Smh someone already suggested summons having autoswing
yeah but it's a completely valid suggestion
In the end it just devolved into "stuff like ballista exists"
Which shoots everytime you spawn it
So you suggested it again?
But why
At least most summon weapons should have autoswing
because i can ig
@hollow saffron Consider it done.
Nani
Of course theres a few like ballista and imp staff
What I mean by that is "I will personally implement this suggestion. It doesn't even have to be approved. Consider it in the next update."
Oh, well.
Gamer.
wouldn't giving the Ballistas Autoswing just be the same as spam-clicking the weapon normally, except you no longer break your mouse every time you do it

so i guess i should add the đ ?
Suggestion, add flag.
or is it too soon to do that?
@hearty yew if youre gonna do it i dont think its gonna be a good idea on stuff like ballista or imps
Since those shoot the moment they spawn
They still have swing cooldown
so you're telling me that simultaneously overriding the imp staff to summon an imp with a delay on his shot is illegal?
and making all summon staves swing like muramasa with dynamic code is bad?
Ok ok i get it 
( 8+ swings per second, autoswing )
Cause that's what I was gonna do.
Make all summon items as crazy fast as mechworm, override vanilla summon shoot functions to prevent abuse w/ insta-shooting minions
Well go for it
Ok.
Alright, it's now on my to-do list. Cheers.
This is why I read #suggestions-voting regularly
I like "sniping" suggestions

It's grey_question
fucking hell

woo i'd have a reason to actually do mecha mayhem now
I'll be Frank with you, and I dunno who the hell Frank is.
GOD


Making stupid jokes in otherwise-serious suggestions is one of my favorite past-times.

What if defeating either mechs make the others do these
Twins - Phase 3
Destroyer - Phase 3
Prime - Grav Enrage

Guess I'm not actually a dev harhar
fake role I see
đ
Phup confirmed whitename 
:pensi:


Possibly fake mod too?
I'll break your fingers

ill repair your fingers dw
fingers broken by phup are easy to fix
i just need a stapler
hi, mr admin, what if you did weird finger stuff in #general-talk iirc
wtf
wow minimodding iirc
@sand umbra youâre borderline making a suggestion chain
it seems like every time a controversial suggestion is brought up, instead of informing the original suggestor of new ideas to edit their own suggestion, yaâll just decide to add on to them with your own posts. at that point it becomes basically this channel, so whatâs the point?
im only allowing yours to stay thomas because itâs slightly different, albeit the same topic as the original poster
im not saying it again. the next time someone chains a suggestion im deleting it immediately.
This happens when the person making the above suggestion doesn't agree to change
idk what to say about this nor how to change that
so ping a mod thats active here, and we can sort things out
Shucks and Phup basically quit on the convo
But they said they'd sort that out themselves
So I see no point either? 
No point of thomas dropping another that is
a solution is that when a mod is informed, we have a conversation with the original poster and henceforth decide on alterations to said suggestion. if it comes down to it ill contact rover and the others for a better system
you can always ping me
i wont be busy anymore after saturday
so ill be available unless i have school
Doesnât Skeleton Prime regain all his health at daytime?
Only 300 hp
im just sick of this because the point of suggestions discussion is to discuss suggestions that might be posted or have already been posted
its not what the suggestions channel itself is for
Trident?
I feel like Amidiasâ Trident should lose the wallhacking function at least
oh
I just killed DS and I feel like I got a viable Skeletron weapon
A viable wof weapon too probably
The fact that itâs homing already makes it really fuckin powerful
trident was already nerfed for dealing absurd damage to mechs
it was getting 1.2k dps at one point
that was fixed
but if it needs more nerfs then by all means go ahead
isnât it locked behind skeletron?
Nope
It just shoots homing whirlpools in general now
So yes you can get a homing weapon before you do any vanilla boss
Iâll have to go do a few more tests to see if itâs more viable than what its tier is intending it to be
i mean
giant clam isnât easily killable until post skele id say
maybe post second evils
Just killed it with a barinade and a hook
Itâs not exactly hard to kill but it does hit like a truck

maybe call it defiled, that sounds like a cool name
He's saying to make wings useless in defiled by removing fall immunity too
@sand umbra
and Rev+ Prime when enraged? That's easily exploitable by jut waiting at low health for sunrise!
you know, in the public update, rev+ prime heals to full hp at sunrise, right?
gets nerfed to healing only to 300 hp next patch though
Everyone does, they want to get to the oceans faster and cheaper then teleporters.
After the change it kinda became irrelevant
Unless anyone actually bothered to kill wall of flesh before skeletron, enter the dungeon and kill DG (easier option)
Or summon prime at night and mindlessly wait for day time just for it to heal to full 43k(63k in death) hp
Because no-one's gonna bother if they have to fight the dungeon guardian to get the one item that makes early-hardmode surface travel bareable.
Well yea that's how it became irrelevant
and then bypass fall immunity again with calcium pot :galaxybrain:
Because it didn't change in function
@thorny sluice The mode is called "Defiled Rune" or just "Defiled". And could you add a reason why to your suggestion please?
(also making it a different mode for such a minor difference is a no.)
they left 

why the fuck
big brain move
Well, I'll delete it because it'll never get improved
moment tbh
Leaving out of shame is 
pongs
you know, in the public update, rev+ prime heals to full hp at sunrise, right?
...oh
you're borderline making a suggestion chain
so you're saying that a sugg that makes no effort to link itself with any other suggestion and just happens to have a similar topic as a recent sugg (and came up in this exact channel from a discussion last night on the topic) and has several suggestions between itself and the other sugg of similar topic
is me making a sugg chain
alright, good to know

for the record, my intention wasn't to make a sugg chain
if i somehow messed up and unwittingly made one, my bad
the idea had just come to me last night after a discussion at length about the burden breaker and i figured it'd be better to strike while the iron's still hot rather than wait a week or so for it to cool
I dont see the neccesity for a dps cap
By the moment you melt them with post ml gear, youre well.... Post ml, you didnt have the item from pre ML to whenever post ml you melted them so i dont see why punish for doing so
@sand umbra you still should have talked with the original poster at the very least
or brought it up here beforehand, which i dont know if you did or not
fair enough
tis why i didnt delete it, it doesnt connect directly to the other guy
but just in future notice donât pull something like this again 
alrighty 
@sand umbra you can also i-frame the dungeon guardian too, that's what i did with my friends
Ayy, Valor sugg reached 90 stars.
...and somehow my Draedon's Remote sugg is already nearly at the same count.
o3O
ill send them in a few
@lucid marsh thatâs kind of a chained suggestion tbh
that is chained suggestion especially when 3 burden breaker suggs are pretty much consectuive

i didn't even intend to chain ;u;
you chained two things in one
shush

This is why you make teleporter systems
Once Hardmode begins I never really have a problem getting around the world cuz I'm proactive on settin up warps to every place of interest
actually preparing? pshhh why do that when you can just use burden breaker
Why actually prepare when you can just complain at devs and have them fix it for you? 
really burden breaker has no point thanks to calam doing early steampunker which means make the journey a single time and then use teles
speedrunners: are you sure about that
Not every playthrough is a speedrun
and, ideally, speedrun tactics should be hard to perform but fruitful to pull off
which is exactly what BB is currently
^
Personally I just think Burden Breaker's fun as hell.
Fair, but teleporter systems are annoying and boring to set up
It's fun to just go flying across the world in seconds. 
Yeah I agree
Which is why Thorium lets you do that, but puts it at the end of the playthrough
Mhm.
Yeah thatâs why I suggested keeping burden breaker at late hardmode but buffing other options
If an item causes this much debate I don't think it's even worth it to have it in the game at all at this point
That's a bit extreme
I remember that it defenetly should be gotten after yharon in my opinion
Even then its not even needed all that much even when I got it I didn't use it all that much
with that logic its time to delete RoD
when you realize that levi's video was without any mounts/potions/boots that would make him move faster
^
im gonna lose my mind
@mellow dragon already nerfed
@mellow dragon it'd be appreciated if you could delete the suggestion yourself next time
Sorry I got lazy
I want to make a suggestion of triactus' hammer, but since that's dedicated, would that be illegal or what?
What do you wanna suggest?
probs is illegal
changing the function or recipe isn't allowed
^
suggesting a nerf or buff like dmg or range is allowed
but it's already getting a range buff next patch
I meant more like add extra damage
I mean it's post Scal...
BR exists
it does
Triacticâs hammer is really good
although nanoblack is stiff competition
i was melee
perhaps nanoblack needs a nerf 
^
Maybe
Im not agreeing for a triactis buff
I saw first hand how SW melted in a few seconds to it
Alongside AS and such
i used it for DoG because i donât like red sun
Ë
it worked fine
I feel hesitant to comment on nanoblack considering that the developer is still around
Ozzatron probably doesn't mind
I comment on divine garbage retribution all the time even though the patron is still around 
i think dev weapons should be treated like any other weapon for balancing purposes
dev weapon balancing is a little more loose, but they are intended to be balanced
unless the dev really doesnt want it changed
ill assume thats the reason why scarlet devil isnt nerfed
but a complete rework won't fly
When post Scal bosses come out they probably would need to nerf it
dev wepaons will be post-whatever the highest boss in progression is
I'll ponder on that then
only dev item that wont be moved is demonshade armor iirc
Interesting
current shadowspec weapons will move to the latest boss.
Other dev items like pets, mounts, accs, armor, etc will stay where they are
Then would they need to buff the dev weapons?
if boss rush was buffed then yes they would be buffed
they will be buffed when more bosses come out, yes
Imagine thinking base dmg is the only thing that matters
Uh sure

A weapon has 400 base damage with a use time of 24, while another weapon has 20 base damage and a use time of 1.
Which weapon do you choose.
wdym @lost agate
also assuming no nuking use time of 1, the one with 20 base dmg and 1 use time does more dps
Use time 1 doesnt work
Btw i think he got the point
lol
use a p90 for crowd control, and use something else for a boss
P90 is also good against bosses
iirc Reaver Ranged+Hyperius Bullets+P90 still shreds Fishron
just don't use it to grind plantera
Yes but you kill her in less than a minute


in main
?
