#suggestions-discussion
1 messages · Page 679 of 1
it’s a good start!
they’re obtainable post-3 mechs but yet immediately upgraded to terra blade post-plant
hey in vanilla they're literally upgraded into terra blade immediately

waste of two weapons

whate is it crab?
waste of two true weapons in vanilla
it is
Best (?) case scenario is using one of them before second eclipse comes up since you need to somehow only get a single hero sword

doesn't true excal autoswing?
No
true excal is even worse than i thought 
true excal does have autoswing in calamity
Probably true NE also does
Both do not in vanilla, however
Which makes it even more of a 
yeah true ne and true excal both have autoswing in calam but they're still pretty useless considering you only need 2 broken hero swords in 1.3 to make terra blade which is still easily out classed by both vanilla and calam weapons
it's just 15 gold
15 gold is nothing if you just farm DS
But this is something that's somehow even easier than DS
Are piggies affected by Zerg
i mean after you gain something like seafoam bomb DS just becomes more effective than piggy
also isn't zerg only obtainable in hm?
Post-Skeletron iirc
But battle potions, which are essentially mini-Zerg, are pre-boss
zerg is post-skeletron but farming for blood orbs isn't exactly fun
especially without blood relic
does Piggy spawn only in Revengeance mode?
it doesn't say on the wiki
but there is much better alternatives to piggy like just buying desert medallions and farming DS
well make it only spawn in Revengeance mode then - it seems to me that the mode is designed to make enemies more difficult and leave you with more than enough money
The Medallion Only Cost 2 Gold And DS drops something Like 15 Gold Which Lets You Buy 7 more Medallions
i really don't see how piggy is a problem compared to much faster alternatives
aa lot of the time the extra money isn’t detrimental especially since you’d be wanting to reforge gear to maximize your odds of winning
@zinc thunder piggys?
np
It's not a big enough topic to warrant its own channel
lore got its own channel because people were talking about it every day
@wet hamlet What purpose would it serve?
@lusty anchor A channel for said topic wouldn't be of use even in a few years, considering nothing on said game has been worked on yet, it's not even a certainity it'll actually happen
just a suggestion
A pretty useless suggestion
hahaues

loli siren
no
Bad Yat
oh wait we have #calamity-mod-talk i forgot haha
lore talk is basically anime talk
DoG but he’s Accelerator
Phup what have you done...

Now people gonna post weird shits there
That's already been happening squid
Okay then
tbh, i'm sure there's enough animators/artists who would be capable of producing something, but the real question is how willing they would be
Considering calamity's story is far from finished
The lore itself is changing constantly
oh yeah that too, but i don't think calanime would start with yharim stuff
something something isekai'd into calamity something something learning the lore
yoyo time
@ebon yacht time to commit Complete Suggestion Rework
Firstly, start with with the bit about needing an upgraded yo-yo bag, or an improvement to the original.
Then go on the mini-rant about how little appreciation yo-yos get under the heading of "reason", and consider scrapping the self-development offer entirely.
Ah I see, let me edit that
As it is now that's a garden-path ramble of a suggestion with far more buildup and pre-emptive justification than actual suggestion content
so, yoyos aren't even a real class, but they get an accessory, where flails don't even get their own accessory
smh my head
Oracle does reach scal and brother btw just saying
(you need a handful of melee speed for that but still)
@ebon yacht that seems like more of a rant than a suggestion
start off with what you want changed
and make the rant the reason why
(working on it in notepad)
guess who isn't helping 
in case you didn't get it, Calamitas is a woman you fool, you cretin, you moron
i hope that made it clear enough. Seriously though, playing this mod on multiplayer is the only way I was able to beat SCal. Had to rely on other people's weapons lol.
I don't see how you can't reach scal.
because yoyos dont reach her
the only auric yoyo available for scal is the oracle'
and it doesnt reach the bros
you have to get azathoth to reach the bros
oh wait
I wonder which boss you have to defeat to get the Azathoth yoyo
It's the two summons on the left and right side that I'm having difficulty reaching. They stay a set distance away. I literally have to dash to the left or right to tap them. And that's it - just one hit. There's no way a yoyo-pure can kill SCal
^
You can reach scal last I checked, you need to build for it though.
friendly reminder you're doing this while at the same time you have to dodge
yep
I actually can't remember if you could reach them with range spec or not.
I'll test.
I remember someone doing a yoyo scal
@ebon yacht please equip elemental gauntlet + yoyo bag + celestial shell + auric melee, use yharim stims, and whip out the oracle
yoyo bag is a polarizingly broken item already
If anything it should be nerfed or removed and all yoyos should be buffed to compensate
You can reach scal quite easily. You'll struggle with the Bros but that's cause they got reworked
Oracle is borderline broken
but he's talking about the bros
Literally the only thing holding it back is range
Adding an upgraded yoyo bag purely because yoyos struggle vs. scal seems a little excessive, the fix seems to be to extend oracle's (and azathoth's) range
Yes so let me explain
Which makes it difficult to use against scal (who tends to be far away)
azathoth is good anyway
Expanding yoyo range turns out to be super hard in code
projectiles
We wanted Oracle to have more range
Like 6-10 blocks more
But we couldn't figure it out unfortunately
Doesn’t that, like
smh just increase the oracle's range then nerf it a bit
If we figure it out trust me we'll expand the range of most post ML yoyos
Wait but isn't Ark only post-one mech?
Ark is indeed only a mech unless the souls were added to it.
Since you need excalibur not true excalibur.
why?
Supreme salami.
@charred pawn Bad meme
@charred pawn good meme
Man, I thought clams were scals favorite food.
mork refers to her as clamtits endlessly
Jesus what happened
This.
lefunny
@proven tide you might wanna not do that next time
ngl if oracle in its current state could reach bros i'm pretty sure it'd just be the best option for scal minus the heart orbs
might be wrong about that since it's been rebalanced a lot
but imo the bros phase is definitely a rough patch, but an arguably necessary one since it performs so well besides those
at least from what i recall
Supreme Salami 
@hearty yew Although an accessory boosting the max range of yoyos is more desirable, if you would rather just edit the properties of the yoyo projectiles themselves, couldn't you just do: public override void SetStaticDefaults() {ProjectileID.Sets.YoyosMaximumRange[projectile.type] = 900f;}
Or does that create conflicts?
if the answer seems obvious and an entire team of devs couldn't come up with it, it's probably more complicated than you think
That's Terraria for ya
It'd look cool but I think it might murder texture pack compatibility more 
Hmm, mayhaps
Didn't think about that ngl
oh well, if it will it may just not be implemented, 
Also, i think the red light is just part of the sprite soooo
The entire segment's texture would be replaced
would it not be possible to just add a differently colored glowmask that replaces the old one?
No because the sprite has a red light on it
so now sprite overrides
You would have a red light that glows green
i see
It would be sick
I'm not sure how glowmasks work
Either it says which pixel to make glow or it's an overlapping texture
Actually it's probably the second
You’d probably have to make it 100% opaque if that’s even possible
Yeah the red is part of the sprite
aren't glowmasks separate textures?
Ye
Which would now require someone to resprite the destroyer so the red isnt part of the sprite, and then to overwrite the existing vanilla sprite to make it change colors.
Or couldnt you just change the hue of the sprite
It would be a neat change, but too heard to code basically
That'd affect the metal and look like it was hit with ichor
Calamity already replaces some vanilla sprites with identical ones
hm?
Which is why the Hearts and Stars aren't affected by the texture pack
Shadowflame as well
Server suggestion: Add in a Calamity trivia bot, kinda like the one in the official Terraria server
Reason: Given the lore and overall size of the mod, I think it would be cool to have a bot that can quiz people on their knowledge of the lore. (Also because the terraria trivia bot got ruined in the last update).
Kinda useless 
It will be too fat of an addition effort-wise and trivia would be too inactive given the server size

trivia is fun though
it was fun in the official discord until they made it so people got different point values for being x place in trivia
and you would still get cooldown
(plus they wrongly said i used macros to cheat, which i didnt, so i left)
@ebon yacht @teal ibex so you think that would work but then you read yoyo AI and it doesn't consult that list last I checked >_>
I'll test it now that 0.11 is out though
If there was lore trivia bot then lore discussion would be infested with bot stuff rather than actual lore discussion
And im sure some of the staff wouldnt like adding more bots here
@ebon yacht
Create an UPGRADED YOYO BAG that extends all yoyo's maximum distance even further.
I feel like there's no love for yoyos in the Calamity Mod
Yoyos are USELESS against Supreme Calamitas
Alright I dunno where the hell this "yo-yos trash" train came from --- probably Oblit momentum, now that I think of it --- but I'm really gettin' sick of it.
The Oracle got grounded hard, yes, hell it probably needs something of a re-buff (though perhaps not quite to pre-nerf levels!) to make it a truly worthwhile investment again. That doesn't mean it's useless, far from it. If you're building for melee speed (if you aren't doing that to begin with, you're doing it wrong) and can consistently manage to lure the brothers into nuking range, which I imagine isn't too terribly difficult as SCal herself doesn't fire five thousand projectiles at you during the brothers phase, the Oracle can hit them just fine.
The Yoyo Bag does not need an upgrade, a buff, or anything of the sort. It is already excessively powerful as is. Ideally, it needs to fucking die and be replaced by an actual progression of accessories for the various throws in the game, but chances are that's not going to happen just yet. If you wanna suggest an upgraded range accessory, why not a direct String upgrade or just some later-game yo-yo accessories in general? That'd give yo-yos more love while not trying to justify the existence and obtaining of the single most broken accessory in the game. Personally, I'd love to see a wider variety of accessories for yo-yos, something to give me a reason to actually use more than just a glass cannon melee speed setup with one accessory out of place. Just something that's not a Yoyo Bag upgrade.
I entirely agree with the assessment that yo-yos don't get enough love in Calamity or in general, biased as I may be, but further buffing an already broken accessory...isn't the right way to go about it.
Sorry about the rambling, and apologies if I came off as aggressive, which I'm almost certain I did. I'm just...tired. Tired of this ill-advised argument that yo-yos are bad. They're not.
Yoyos are generally useless against scal due to her tendency to be far away
Oblit momentum? New obliterator is borderline broken
Also it depends on your resolution
My yoyos can probably reach her but I got 1366 reso
Max
Fuck this shitty laptop, amirite
720p can't reach bros



Now that you have this knowledge, I'd suggest an accessory for yoyos that pull enemies towards the yoyo

When you were going to suggest a Bumblebirb-themed Swarmer upgrade but then you remembered that the specific item ban happened

@queen sail I'm running the game at 1440p, but I don't think resolution matters past 1080p. That being said, I still can't reach SCal's two brothers with Oracle.
Ozz said something earlier about being unable to increase oracle’s range despite them wanting to
you can swerve side to side to hit bros with oracle iirc
Unsure why, doesn’t sound like the code for that would be too complex
That might be a vanilla oversight
Because increasing it too much causes the yoyo to spaz out
It does, but melee speed is hardcapped at 70% with calamity installed
@sand umbra I don't know about a yoyo trash train or anything like that. I've been working on a yoyo range extension mod for weeks now, but because I've never coded before in my life, I figured it'd be better to have experienced programmers take a shot at it.
There's been a trend lately where people like to argue that yo-yos are trash.
Even though they're not.
I mean tbh I had Terrarian as one of the main weps in my hotbar
The Terrarian is...a particular case.
It defeats donuts + Birb pretty well and then fails hard against Provi because of i-frame memes.
Also the projectiles have a short distance
@queen sail if it wasnt too complex, range would have been buffed already
Trust me we tried several times
Red made 10000+ lines of code for an ai that just walks and jumps towards the player
The answer is always: EoW is not a boss

You dont need more info
Yeah EoW is not a boss internally.
That's all you need to know.
Also is vanilla code really just IF ELSE spam
Yes.
Yes it is.
It is the biggest collection of if-elses and switch cases you've ever seen.
Apparently EoW was a big fuck up by some spriter but they decided to go with it, or so I heard.
What does the sprite have to do with it not being a boss smh
Vanilla code bad
Vanilla code makes for a good dinner at your local Italian restaurant.
It’s no wonder mods tend to outdo it
Because Jimmy fucking Chrysler on a Crystal Piercer it's spaghetti.
I haven't even seen Clam code and I have no doubt it's a billion times easier to rea--
@wooden leaf why do you want them to be obsolete?
Wait what.
solar eclipse mothrons for yharon 2
To make them not obsolete
New Mechs are fine smh--
but like... why make mechs obsolete?
none of them are obsolete though?
Wdym it literally says so in your suggest
mechs are supposed to be harder
Also you forget that hallowed bars exist
The alts are easier so you can get souls easier.
"make the Mech bosses obsolete"
"why do you want them to be obsolete?"
"To make them not obsolete"
Make up your mind, dude.
"The alt mechs should also be buffed to make the mechs obsolete"
mechs drop more important materials
but you still need hallowed bars

The mechs gatekeep hallowed bars and eclipse and natural plantera bulb spawns.
alts have weapons, mechs have bars and mothrons
pick one.
Mechs gatekeep an easier method of obtaining broken hero swords
(Also you can just skip straight to LC and then come back and nuke them with post-LC or post-ML gear lole--)

Unless you find fighting a boss with a longass phase 2 10 times better than zerging an eclipse, then no
Unironically did that with old prime every time, thomas.
I did it with all the old Mechs ngl.
I despised the Mechs and everything about them for the longest time.
I always ended up doing Twins first
Now they're fun though and I don't entirely mind dying a few times on-tier to them. 
They already deleted the suggest, keep talking about yoyos people
br0ski
They didn't rework it?
That was quickly settled, ok
Alrighty.
No
Ayy, I'm not the only one that remembers that Snow somehow trumps all. 
Seriously why do Snow Blocks never get converted to anything.
It has the same power as clay 

Astral clay needs a sprite more than snow tbh
Sure snow doesn’t get converted but at least ice does
Meanwhile clay sticks out like a fuckin sore thumb
Astral enemies don't spawn on snow right?
I thought chaining suggestions isn't allowed 
Why not just paint the snow blocks
evil biome snow blocks would be pain to code
Vanilla biome spreading in general is difficult
^
Literally first pin says no chaining so
evil biome snow blocks would be pain to code
Wouldn't it be just as pain as any other biome spreading iirc--
Doesn't seem any different.
Would just be an issue of getting the right blocks to be detected and converted.
As I recall the biome spread code is really ech.
Like how moving where the dungeon spawns is considered not an option, like that level of ech.
So not very ech.

ModWorld.ModifyWorldGenTasks is a beautiful method--
Honestly though the way you say it makes it sound pretty lousy to figure out.
I've had rover tell me straight that it was probably never gonna happen because of how the dungeon gen works.

@warm dock adding an 8th accessory slot would require an inordinate amount of extra code work to the point where it's not worth it
oh ok
and you're already extremely powerful as is with 7 acc slots
but is calamity mod adding more bosses?
yes
yes
endgame boss progression is pinned in #calamity-mod-talk
is it post calamitas
the order is in said pin
Draedon is after Yharon, SCal is after Draedon, Yharim is after both.
Noxus and Xeroc are superbosses.
still saying Goozma despite the name is changed. 
If anything there should be a new acc slot post yharim tbh
why though
there's no need for an 8th acc slot
the aftermath of yharim is likely far less than the aftermath of wof and ml
yeah there's literally only one other boss to beat (and maybe BR too)
@warm dock Don't give names to the items that you're suggesting
Because that makes them specific
s'not a big problem in this case but the suggestion should just ask to add any post-SC item that gives you another accessory slot, even if it isn't named "Hellfire Orb"
@warm dock The game breaks if you have more than 7 accessory slots iirc
🍝 code
Oh wow
For some reason Terraria has an unused possible 7th accessory slot
which Calamity utilizes
but anything after that a mod needs to do on its own, which has been done before to some extent, though I can only imagine the coding pain
wingslot and cheat sheet come to mind w bonus acc slots but iirc both took a long time to even be possible
inb4 master mode adds the seventh acc slot and everything is fucked 
Inb4 master mode adds something
^


inb4 master mode ruins all pretense of revengeance/death mode even existing 
lul
It's just stat boost memes.
Revengeance is better, it makes the Mechs not smelly. u-u
^
just wait for when it gets ranked F and fab instantly buffs it 
I'd like for it to use a custom projectile that uses local immunity
and for reaver mage and summoner to also use that projectile
moreso reaver mage
Also why does Spaz have normal mode charges in rev+?
Expert had faster charges
But now he dashes like normal spaz until low hp/ret's death
Quagmire is just.
It's not a good throw.
It's one of three post-Plantera throws yet is outclassed by the Kraken, which in turn is outclassed by The Eye of Cthulhu.
What if it exploded into iframe ignoring spores around it, sorta like the gold orbs that oracle has?
a large part of quagmire's issue is that the spore clouds don't ignore i frames
Mhm.
I mean none of the other events have new stuff iirc
the others do tho
imo when post moon lord moon events get new stuff the other events should get more new stuff too
darksun fragments, endothermic energy + nightmare fuel, shadowflame equip
¯_(ツ)_/¯
Another (mini)boss for Pirate Invasion probably isn't needed
You already have Captains, and the big ship Dutchmen that show up halfway through
it'd be better to give Flying Dutchmen more functional buffs, new attacks
Honestly? Give the enemies some more attacks later on in particular.
Honestly if you allow Flying Dutchman to fly and shoot through tiles then it'd be at least a concern
Can we make that a thing?
Because as it is right now I can make the thing not even a concern just by leading it into the side of my NPC housing.
Yes, you heard me right. Leading a Pirate Dutchman into an NPC hotel or other tall building will completely incapacitate it, because it tries to stay level but also tries to attack and thus cannot hit you or anybody else with half a brain, including your NPCs.
I don't mind it when I'm later on farming for e.g. the Greedy Magnet from Thorium or the Coin Gun. But it's still absurd.
Flying Dutchman was infamous for being a shitty miniboss
As soon as 1.3 came out
Literally a 1 tile wall will render it worthless
Pirate Captains are more of a threat
because they at least have a machine gun that they endlessly unload into you on sight
I remember svgamer227 (whatever his name was) suggesting a phase 2 as well as legitimate drops
Pirate Corsairs are now faster and can go through walls, similar to Thrashers.
Pirate Crossbowers shoot Ichor Arrows and now wield a Raider's Glory.
Pirate Deadeyes now shoot Verium Bullets to compensate for their bad aim.
Pirate Deckhands can now throw mini-cannonballs at you, and if they melee-strike you, you drop the weapon you're holding.
Parrots now have Etherian Wyvern AI, but move faster.
Pirate Captains spawn a parrot every 2 seconds, shoots Crystal Bullets, and the cannonball has the blast radius of a dynamite.
Flying Dutchmans' cannons shoot meteor shots at you, as well as bouncy bombs that home into you similar to Plantera's thornballs. It can now spawn Pirate Captains.
Hello masomode
also, not a fan of pirates phasing through walls

Tbh this sounds like something Terry would do
So you’re better off suggesting in that place
I don't know about you but I'd be screaming irl if a person phased through the walls of my house.
some of these changes could be passed off as rev changes
but reworking vanilla rev+ bosses is more of a priority
i was just memeing here lol
ree
there's people legitimately doing pirate invasion?
ok no i'm not making this a meme
@eager palm food
Well yeah.
what
Gotta get the chad Coin Gun that broke with recent TML iirc l0le--
rob so lazy smh
@ember coral please don't post meme suggestions
😔
pensi
:(
pebsib
okay now back to normal suggestions discussion please
SO ANYWAY ABOUT THE PIRATES--
I want more Pirate Invasion drops.
More of a reason to actually fight the bastards instead of just not really caring. 
I never fought pirates in my life because there is legit nothing that's even remotely interesting about it tbh
a few drops there could be a nice touch imo
I have fought the pirates for the achievement
I usually try to avoid them when they pop up naturally
stupid joey don't you want the money accessories
Some new drops for the Pirates, maybe some more stuff the enemies can do.
laughs in alchnpc tinkerer
I was hoping for more piratey pirates
Something that makes me not want to commit die whenever the Pirates just decide to show up. 
non boss enemies need to actually be a threat otherwise its just boring grinding for pirate drops
That too.
Invasions will make you want to commit die regardless of what changes
@steel raptor #changelogs
Could we consider that implemented? 
Somewhat Sors my suggestion was an hour before the #changelogs balance occurred.
@magic verge calamity is balanced around calamity and vanilla is balanced around vanilla, and changing vanilla weapons to fit calamity would probably take, like, effort, and it doesn't seem like a huge priority, there's my feedback
@magic verge the tier list ranking is being done purely out of entertainment that we had decided to do now, which we couldn’t do earlier because 1) we didnt have a channel to livestream on until recently and 2) we just came up with the ranking idea thanks to hectic for bringing it up to us.
we were additionally thinking of changing some weapons based on how we ranked them yes, but it was mostly just for fun. so don’t make comments like “oh how come you’re doing this now and not sooner”.
and no, we won’t rank vanilla weapons on it because we wanted it to be calamity only at the beginning. plus adding vanilla weapons would take ages to set up and then get through.
i really don’t know what you mean by vanilla armor being overshadowed by calamity. there are tons of vanilla armors that arent, including gladiator, spectre, spooky, titanium/palladium, pillar fragments armor, etc
vanilla also has a lot of underpowered crap that nobody talks about
if you want vanilla gear to be buffed please point out specific examples with evidence that it underperforms for its tier, such as dps tests on bosses or comparing experiences with different accessories/armor. purely saying “please balance all of vanilla” is extremely vague and unhelpful.
I'm not saying vanilla gear should be buffed, I'm just saying that nobody cares about the lack of balance vanilla weapons have.
my statement was directed to the general public, didn’t mean to sound like i was addressing you specifically
so does that mean the post is technically 🏁
no
i mean buffing the rogue
oh ok
I mean, I wanted more than just a damage buff but if fab doesn't add more than just that it's fine with me.
Historically suggestions have been flagged as implemented even if they haven't been delivered yet
Just as long as the suggestion's goal was fulfilled one way or another
@spice flare Zerg?
Alternatively, Cryogen's a good way of getting them guaranteed
and just more of a reason to far cryogen with the new dedicated thing
yes
ok cool
I even put down a little blue candle
@magic verge @ashen warren I have plans to expand the vanilla weapon edits done by calamity far beyond simple damage buffs
Damn.
I guess just tough it out for now until you can craft the Cryo Key, then farm Cryogen with purchased Cryo Keys thereafter
Might take a while to implement them, we have a lot to go through first
We modifying the functions of vanilla weapons?
I wanted to make a modular framework to edit all basic stats of vanilla weapons
But yes
The tier list contains no vanilla content
I see
Usetime, knockback, and the like
But we don't ignore it
yeah sounds great, must take forever tho
Why else would we edit 50+ vanilla weapons
Oh it does
We spent 3 hours 46 minutes so far on the tier list and we only got to plantera
Have fun lad
@spice flare you should zerg, eleum is not too hard to come by
Oh boy making all the preboss ores swords (tin/tungsten/etc) unique
I died 
nice, talking about terraria/calamity is for #calamity-mod-talk iirc
Make BoC drop Bloodletting essences and EoW drop Fetid essences in hm - to lessen the grind for blood relics
How's that

Make BoC and EoW drop Bloodletting Essence and Fetid Essence respectivly in HM
Why this should be added: Farming these essences can be a bit of a pain, especially in corruption worlds since you need them to make Blood Relics. This would fix that and it would go well with how Perfs drop ichor and Hive mind drops Cursed Flames in HM respectivly.
@distant gyro Mine is better 

fix the spelling though
Yee ik my thumbs are fat
bro you didn't mention what you need to farm them for but ok
iirc those essences are only required for 2 things
the main chore is blood relic
@spice flare zerg potion is in calamity already, i believe it boosts spawns by 25x
Isnt that the Chaos Candle?
@fierce hedge I would see that farming for Thorn Blossom would by way more potent then
but perhaps
also Chaos Candle - 15x
Zerg - 30x
Chaos + Zerg - 60x
Exacly
ah my bad, 30 not 25
It would also let you do Lunatic Cultist more
For instance, You would have to do the pillars over and over again just for a weapon of some sort
But now it wouldnt be that much of a problem because you would get way more fragments along the way
@distant gyro Or is there anything else much of a problem?
(Sorry for the ping btw)
idk
Oof
maybe the first time you fight pillars fragments shouldn't drop as much
or pillar fragment drops increases drastically after deus has been defeated
That can be a great idea aswell
to give people an incentive to fight deus before ml
That would make Deus a bigger role aswell
Now I think about it, Meld blobs should also be dropped from the Nebula Pillar
After Deus
Or Moon Lord
Could go the thorium route and have every pillar also drop an amount of meld bars (could turn them into meld fragments or something)
just throwing it out there 🤷
You should still be able to farm for hallowed bars and ectoplasm
ectoplasm is like a non-issue with ectoblood being a thing
I would personally want to see farmable Chlorophyte
Plantera after Golem?
chlorophyte is already farmable but it's hella slow
like all the other ores have a slime associated with them
Well except Auric... an Auric slime would be hilarious tho
Maybe let Plantera Drop Chlorophyte bars after Golem is defeated
Auric Slime 

blue Astrageldon slime hahayes
I mean
many ore farm ideas are presented before
like these
oh that's pretty old 
I feel like there should be a small biome specificly for Aeralite bc you defeated the evil mind from the corrupted biome
And let the auric creatures roam free
Just my thought
ok i put in my biweekly silly suggestion
@cosmic musk Like the fungal cump itself? Or only upgrades
you can just, unequip it
@void kelp i think he's talking about the amalgam
Allow toggling of The Amalgam's Fungal Clump minion via accessory visibility.
I... I think I did??
Pretty sure you did
It's right there LMAO
Yeah
oh wow i somehow didnt even read that
Oof
@ashen warren I think the 400% health boost is unnecessary artificial difficulty.
A challenge.
DAD isn't enough of a challenge ?
Not really, actually.
Plus it's not an option at all atm @ashen warren. You can just do it in the config which isnt really part of the game
Luxor's Gift + Mycoroot = Dead Hive/Perforator Hive in within 1 minute.
The extra health is just excessive. I think it's an interesting idea for have a DAD exclusive drop, but we should really draw the line here.
*Hive Mind, sorry.
Thats just hive mind you're talking about
Slime God is not really a challenge either.
Do they have Legendary drops?
PHM is not meant to be a challenge
Nope.
True.
But increasing boss health is optional challenge. If you decide to make boss fights an endurance challenge, why not give some rewards for insane challenges?
Even if it's just increased drop rate.
It's just my opinion.
@ashen warren Thats just a challenge. But 20% Drop change it ridiculous. Desides, DAD doesnt add any rewards to begin with
Its just a challenge you can do
Is this a Deathmode exclusive suggestion too ?
Beating a boss in DAD already gives you 6 bags with a chance of 5% to get a legendary
That's a theoretical 30%

And then adding 20%
Thats like almost a guarandeed chance for a legendary. Which is just ridiculous
10x HP + DAD is fun? when?
in prehm when defiled bigger downside doesn't take place 

(all of them in case of dad mode, actually)
Unless you are the few people like me who usually uses skyline wings for WoF
Isnt verticality practically useless against wof
to dodge the lasers it’s useful
^
prolly useful for more consistent vertical motion in trade for acceleration a la bundle of balloons
Elysian Wings buff
hellyes
It always confused me that Elysian Wings were so much weaker than Tarragon Wings.
Especially given the fact that Elysian Wings were an Expert+ exclusive set for the longest time.
Uelibloom is supposed to be stronger than direct Providence drops
but Elysian Wings are just bad, no offense

Hadarian Wings are in a weird spot rn.
It's completely outclassed by xeroc wings and its hoverability can't do shit
I want it to be moved to post aureus tier ngl
they will have to compete with aureate booster I guess
Would it be competition if it's opposite effect?
Perhaps

don’t boosters have that benefit of faster acceleration?
But make the wings themselves worthy of being post-deus
maybe make hadarian have less acceleration but more flight time compared to aureate?
I feel like that’s a fair trade off yeah
Flight time king - spooky
Acceleration king - aureate
Hadarian could probably stand to make you gotta go fast even more now since it's post-Cultist.
how does xeroc compare to fishron wings
iirc before it was moved Hadarian Wings had better acceleration but worse flight time than Aureate Boosters
Who is gonna use tarragon wings at all if elysian wings get the same flight time
Who's gonna use Elysian Wings at all period
Apart from underwater


I see ... kinda sad then given fishron wings are harder to get
and then xeroc is like... kill some enemies lole
The people who will use Tarragon Wings if Elysian Wings are buffed are people who fight Provi in hell.
I feel like Celestial tracers have too much acceleration
smh I always fight Provi in hell.
^
Or at least a good chunk of the time I do.
Elysian aegis all the way
I think making arenas in hell is way easier than making them in the hallow, especially for provi
and also people who want elysian aegis
Question is
It's way easier than Hallow for the first time because I don't wanna commit die trying to ensure I won't fling myself out of the biome I'm supposed to stay in.
Would you go out of your way to go get uelibloom and craft wings just for hallowed provi
Where as of rn tarragon wings can be used after getting elysian wings cuz theyre a bit better
Yes I would if Seraph Tracers wouldn't trump both either way
By trumping I meant in casual playthroughs-
see tarragon wings are available literally right after getting elysian, so you get basically 0 time to use them, and you also lose out on elysian aegis since you bothered to fight provi in the hallow
But you see
I always fight provi in hell the first time because of that ^
Tarragon needs you to at least go to jungle, craft the gallant pick if you havent, melt it in bars and craft the wings
Yea but
Where as elysian just drop from provi
if I fight prov in hell for aegis, by the time I go for wings, doggo is dead
^
yeah I'd usually leave wings for post-DoG anyway
seraph is good enough to carry till DoG
I'll say it because it's the truth: the reason a lot of people get Elysian Wings is for Elysian Tracers.

^
Truth is most people go tracers everything tbh
But for those who get elysian wings to use them, they just throw them away for tarra wings 5 minutes later, making elysian obsolete
So i dont see the point of making tarragon wings worse just so elysian wings can be a bit stronger when no one is really gonna use them
As sad as it can be, for most, elysian wings are just a material

Meanwhile aegis is that one dash you get after most of HM without getting one
Elysian Aegis dash is nice.
Perhaps elysian wings could get a hover or some other type of boost to make it more unique from tarragon rather than just matching flight time
I'd be cool with that.
Yeah im just saying making them identical wont help the case of either
Makes sense
that's an idea
Considering provi herself "hovers"
so should I edit my suggestion to include that?
If you want to yeah
done
well technically, love potions are somewhat useful in making cadance potions
Oh shoot, forgot about that :d
but yeah, I agree, there's relatively no reason to use 10 blood orbs for a damn stink potion
It's actually 50 for the raw potions vs 40 for an upfront Cadance
Ever since it was like 6 potions in one
@trim sedge add a reason
Omega potions more like farm Yharon
wait a second
Wings are more thematic with aerospec than statigel
both
Wot
Since aerialite is themed with air
wings
Everything aerialite is between evil2 and sg iirc
aerialite wings may be bad but if you have BoB why would you need wings
There is no need for another pair of wings
Which actually fills a gap
Aerialite are pretty good for their placing iirc
Or Atleast ok
i get your reasoning, but one more thing before i leave
Yes?
Visibility off
vanity
im in pre hm
And?
where smth that does match it
aerialite armor
yes
Visibility can be turned on/off since pre boss
idk, im just complaining over nothing
Are you trying to justify your SG wings just because it looks good with statigel gear
dye it
What was the point of that image hecc
im saying it doesn't fit
vanity or dye
both, the texture of the wings isnt right
and turning off wings always looked strange to me
¯_(ツ)_/¯
Then don't use the wings
And why is this on suggestions instead of bugs then
Then does all of pre skele look weird to you?
no
I think youre losing the point here
Wings look detached
But its a totally separate thing
That should be in bugs rather than here
That sounds pretty cool ngl
i will edit my suggestion.
@balmy imp maybe, and no
@balmy imp boo
@balmy imp congrats menji, you got yourself banned!
Lorde suggestions not allowed
Just remove that bit and then give reasoning to your Angry Dog bit
^
no pls dont
-2/10, literally unreadable. Contains L word.
@balmy imp Before you suggest. READ THE PINS
the lorde was a joke but but angry dog is the actuall suggestion
ban
Whoa hold on
#2
We dont ban for that
Dont joke in suggestions
That said I'll gladly accept an Angry Dog spawnrate buff.
I was joking
Are you even allowed to joke
Same with angry dog tho
The damn things are a nightmare to find normally and I honestly prefer them to anything else when farming Leather.
ok if im gonna suggest something else im gonna remember i cant say jokes sorry didint know about it
Read pins
Please do try to keep it serious
i will
Better leather farming is a definite yes from me. Voodoo dolls are smelly.
you can make a few jokes in the suggestions i think, the suggestion itself shouldn't be a meme or joke though
not only for leather but if someone wants cryophobia
I honestly prefer Angry Dogs to performing the systematic genocide of thousands of Corruption creatures simply so that I can actually make dolls without wanting to off myself with how much of a nuisance Leather is to get.
How did you forget the Guide Voodoo Doll crafting mat existed smh
@fierce hedge Vortex?
Woops
I was also wondering
Cryophobia has a slightly increased drop rate over normal enemies
Vortex got in my head
thanks
1% chance
Woops
Personally I think Meld Blobs should just drop from Pillar enemies in general.
Its good now

Eh idk
You're not meant to farm for rivs
yeah we get it
Wait, we're not supposed to farm for things like Infinity?
I was thinking either Nebula Pillar drops it or ML but you need Meld blobs to kill ML
Rofl

does anyone think there should be more shrines and shrine items?
Not really
We have quite a few
yes but im just kinda asking
8 standard ones in a world, plus Murasama and Terminus if you wanna count those
or at least make some of them upgrade as you progress
Tundra Leash buff post-Cryo anyone? 
Luxor's and Symbiote already do :P
ye but the granite thing is pretty nice and it dont scale
It does
since when?
Since implementation
Luxor's, Symbiote, and Core all scale because they're based on weapon damage.
oh right
(core?)
Unstable Core.
but locket doesnt scale
Unstable Prism
Locket indeed doesn't scale because it's not based on weapon damage
THEY LOOK SIMILAR OKAY--
Locket is like
strange.
The swords ignoring i-frames is nice and all but like
they barely fucking move.
Excavator key scales too
for example post ml locket could have more blades and have a chance of breaking projectiles
excavator key?
Excavator should be able to mine a sertain block depending on the progression
Excavator Key needs an upgrade to allow it to actually fucking jump and break late-game ores.
imo
hm yes today I will completely delete scal’s abyssals
was it not the onyx car key?
The Onyx Excavator Key.
You're getting it confused with Cosmic Car Key
oh

I'm in love with calawheeze
is it just me or is the ''something is aproaching'' message appearing to often?
Isn't it a 1/1000000 per frame
for me it appears every minute when i go to the corruption
bad luck
yup
Most things per frame aren't too much
and most of the time the boss wont even appear
Terraria runs or 30 or 60 fps?
Its your fault if you're in the underground
nvm not 60 like 35
So its about 3600 frames per minute
game caps at 60
my framerate changes furiosly
ok so it's actually 1/50k
So a spawn theoretically happens every 13.9 minutes with smooth 60fps
all i know is that its annoying as hell
my fps furiosly changes between 60 and 35 and the spawns are like every 1-5 minutes
Uhhhh
The lower the fps the longer it should take
Turn off Death maybe?


nah im doing death arma playthrough
i swear to god corruption monsters
ok like 500 tiles down and corr monsters stop spawning finally
ik the converstion kinda moved here after some time
but im back in mod talk
add yharims bdsm kit
no

If meld blobs are moved to pillar, it’d be even harder to grind
You can keep killing enemies and ignore the pillar, which is way better
Seems like no one knows the strat of popping a zerg and killing 100 brain sucklers a minute
Which is very easily doable with pre-pillar stuff
^
nebula floaters 
Imagine asking for balance on a weapon when stream is happening 
We all knew a change was forthcoming, I just wanna put in my idea for what it would be
damages other people i guess
By the power of liquids
the logic of liquid weapons has always been suspect
i just want my barracuda attack blood fountain
this is a savage fish
but being a savage fish doesnt make others blood into some sort of sharp needles or smth
You mean like Fargo's super bleeding?
Ok but heres the deal with legendary summons, since all the other legendaries have a alt attack, what would a summon get that would be similar to that 
make the summoned pet have an alt attack where it like spews a barrage of something?
maybe set it to a key?
I ask because right click on summon does the targetting
The right click would actually target 
yeah, maybe middle mouse or a set key could work
That's the alt fire.
Bruh
or if you are trying to target something or it will do a special attack at it then continue doing whatever it does
Perhaps yeah
i would base it off of a hunter pet from wow
when you attack something in game it targets
and then you can call it to do special attacks
or it could do the special attack on target
It’s nice to see no stupid suggestions in #suggestions-voting
ive had a few




