#suggestions-discussion
1 messages · Page 678 of 1
Remind me of 6 yr olds asking for new ores at minecon
Oh it's this guy with excellent high quality suggestions
you've gotta provide your own "why" to combat existing "why not"s such as:
— no boss suggestions
— crab suggestions are overdone and i think they're in the suggestion don'ts
— crabulon has its own single place in the lore as a lower-tier base lifeform
— coding nightmare
— hardmode is slightly bloated as it is
because of those.
By that logic Hive Mind/EoW should get buffs too since the corruption is made stronger in hardmode
your reasoning is literally because there's hardmode enemies so there should be hardmode crab wtf
@solemn flame and the pins specifically ask not to chain suggestions with "and"s and "ors"
also you don't even specify what you mean
@balmy coyote but the crimson kinda dies after perferatotor I thought
if the suggestion above got deleted, what the fuck is someone supposed to get from that suggestion

Oh
this is going great 
vetus for suggestions police when
but hey
at least they ain't self-starring
uwu
There isnt anything too bad with that, other than chaining suggestions
I think it's the https://calamitymod.gamepedia.com/Odd_Mushroom
No I mean specific suggestions aren't allowed.
Yea, it's 6 where I am
Honestly I think itd be cool if there was a way to get the odd mushroom from something other than cirrus
Sry for confuaion
Specific item* sorry
@balmy coyote I thought possibly crabulon as a rare drop, no one liked it lol
Requesting specific OC items of your personal tailoring is disallowed, but I think they meant the Odd Mushroom (which is evidently psychedelic, judging by the effects) and as such the suggestion would be allowed
Yea
But yeah if it's oddshroom whatever, the problem with the phrasing is that this is what the devs see if sent.
If you edited it so that it's not chained to the previous suggestion then it would be fine
already been addressed, seq
It's an image that's posted in ze dev serv.
aaalready been addressed :uwu:
man, a magic dagger upgrade
More mimic bloat.
I don't like the thought of farming forever to get cross, cloak, stone, and now dagger.
mimics: *barely exist*
the bee: yeah nah this is definitely a consistently ubiquitous enemy deserving of a 1% droprate item
There are post moonlord enemies so make desert scourge post moon lord
a fulley grown AS as a plague tier boss would be kinda cool tho
@solemn flame Don't chain/tack on to prior suggestions like that.
If you've got feedback or an idea for someone's suggestion, ping the suggester about it, or reword your suggestion so it stands on its own.
Ok
ye
the lore item states it's only a juvenile, so a fully grown one at post-plant or plague tier would be cool
yes
even more worm bosses 
What is calamity without worms
Nerf dog
how and why
Just nerf
i c
Is that his running gag
it seems so
but why nerf dog
something that can literally devour deities should be hard to beat at the very least
Crabulon in hardmode
B-but crabulon is a boss
or just dont play in deathmode 4head
Why use hardmode enemies as a reasoning if crabulon aint an enemy
Mini crabulon
Mini crabulon?
Wtf
What the fuck
How and why would you have multiple stacks of 999 platinum laying around?

More importantly why diamond and not like
A hardmode ore
generally killing like 40 calamity bosses with post ML weapons would do it
It's been suggested before, I don't think it's possible on a technical level
Instant retard money
something something 32-bit
999 for one dia coin
i literally stated you get one dia coin when you pick up 100, like how every other type of coin works
That's not how the platinum coin system works though
Also would be tedious to implement
Bad suggestion periodt
bad because it's tedious to implement and because "that's not how the system works"?
good reasons
but it not being possible doesnt make the idea itself inherently bad
Me to pretty much every suggestion that isn’t possible due to code limitations
I mean, the idea stands, the limitations dont make it an awful suggestion
was actually a league of legends reference but good guess
diamonds were not invented by Minecraft lmao
@solemn flame wrong chat
What
You discuss stuff here not in #suggestions-voting
Whoops
Nah man minecraft invented dirt, the sky every ore and every building material that's in the game

coin ideas should be banned, CHANGE MY MIND
it’s okay, the people will vote
why tho
I’d think it should only be banned if it starts to flood the dev server like specific item suggestions did
rn literally none of them make it to the dev server
All coins earned when you exceed the platinum coin stacking cap is discarded
Imagine that happening.
- after a certain value of platcoins in bank it actually stops letting you buy stuff in the shop
doesn't it only do that if it's all a single stack
which doesn't happen normally unless you use maxstackplus or any mod that removes the stacking cap
yeah, it only does the breaking if it's one stack,and the number is iirc 2148
there's a reason they take up space
^
Alchemist have an item for using potions from piggy bank
its the tradeoff for all their effects
why not an item for lore
Some lore items already have tradeoffs
because this mod isnt alchemist npc
nor does fab want it to be as cheesy as alchnpc
i highly doubt he'd approve this suggestion if he looked at it
considering them taking up inventory space is the whole point instead of just "hey, free buff"
Cheesy as alchemistnpc? Buying potions is cheesy?
yes
blood orbs exist
in his eyes you have to grind for the potions
especially with how much money rev+ gets you, its far easier to buy them than to grind for them
all blood orbs do is speed up the process of not having to look for all the ingredients
^
Shamefully I used alchnpc for many months before I finally decided to stop using it a few weeks ago
it still requires grinding however
exactly
i still use alchnpc when i dont want to farm forbidden frags
i personally farm for the raw ingredients, i dont like spending hours in blood moons
besides if you were able to combine all the lore items into one fat fucking buff with no downsides that'd be pretty powerful

I didn't say combine lore items
ok let me rephrase
anyway, im not approving this suggestion unless you revise it or delete it yourself. other people tried to suggest similar things before but to no avail
QoL upgrade
nah
They're free buffs but with a cost
might as well have extensible inventory allow lore to be used no matter what inventory page you have active
It's not like they are super OP anyway
Why have them in your inventory if you can have them somewhere else and they still benefits you
"it's not like they're super op"
glances at Yharon lore
the point is that your suggestion would remove the only downside of Lore Items
Place in your inventory to gain nearly-infinite wing flight time but at the cost of a 25% decrease to all damage.
yeah
"super op"
decreases 25% of damage
Ufo mount doesn't exist
ufo mount is slow
the brimrose is better then the ufo mount
^
and also the fabsol mount is faster and is pre yharon
that is also true
AS lore is also really strong iirc
but wings give way better mobility than mounts in this mod, and having infinite flight time makes them pretty lole
despite the nerf
ye
what's RTN?
Reaper Tooth Necklace
oooh
RTN doesn't compensate for yharon lore nerf though, despite the numbers
Additive buff vs multiplier 
😔
wut? Doesn't the RTN increase damage by 25 percent?
and the penetration?
unless I'm missing something
i'm cofused.
It takes your dmg and reduces it by 25% after everything else is calculated
so RTN would boost dmg by 75% of 25%
Or 18.75%
oh i see.
oohhh
well shit
I think "removing the fact that lore items take up inventory space" should be put on the "Don't suggest" list
honestly i think giving lore items any actual effects at all was a mistake.
._.
About damage stuff, there are additional buffs and multipliers
Additional buffs sum with original 100% and other buffs. Due to that, their efficiency reduces based on how much buffs you already have
Most buffs are additional, like generic potions, armors, accessories
However, there is a second type, multipliers. They apply after the additional buffs came to work, and change damage by a multiplication (1.1x if it is +10%, 0.75x if -25%)
They are far more important and have tremendous impact on damage, but are rare. Only a few chosen items/buffs ever give it (like Striking Moment, Spectre Hood, etc.)
honestly tho. Complaining about an item taking up inv space when it Gives you a Buff in some way? Come on. there has to be at least some compromise, right? Some sacrifice for that bit of extra power.
^
Many people dont understand combining them isn't for convenience sake
and if you have some mods like maxstackplus and/or MagicStorage then it's even less of an issue
exactly 
and I'm pretty sure LuiAFK lets you store Potions in your piggybank and buff from there, and/or lets you have neverending buffs if you have a full stack or more
tl/dr: Just- Deal with it. they take up space, get over it. you get buffs out of them in exchange.
👍
The whole point of lore being useful is that in exchange, you give your inv space
yeah lore items can't just be too good like that
mmmmmhm. glad I'm not the only one who thinks this.
thatsthepoint.jpg
^^^
man people dont seem to understand the concept
accidently pressed enter so im still editin it
@warm dock Bestiary is pretty low priority right now, but 1.4 will add one i believe and i think calamity will eventually make one
ok
@ashen warren no meme weapons please
1.4 is indeed adding one and I'd be surprised if mods weren't given some access to it
in fact, weapons aren't even allowed
@sly wedge the DPSExtreme mod already does that
nvm then
i can send you the vid if you want
👀
@warm dock you need to provide a better reason why Crabulon should be a hardmode boss. As well as where it would stand in progression.
As it stands, hardmode is already packed with bosses. You'll need good reasons why Crabulon shouldn't be phm and why it should be hm.
Additionally, a bestiary is something added to Terraria in 1.4. Calamity will not go out of its way to make its own. Once 1.4 rolls around, there likely will be support but that's quite far into the future.
actually i've been meaning to ask
question is though, will it support modded creatures
do you think we'll be allowed to make suggestions for the bestiary when it rolls around?
on second thought
nevermind.
@lost agate also yes send me brick please
@hot marsh making lore items more convenient to use whether by combining them or allowing them to work from piggy bank/safe/defender's forge would be quite overpowered. There is a reason this is how they are now. At the end of the day, they are optional free boosts.
Making lore items more convenient to use just isn't going to happen.
the best option would be for lore items to have their own slots and be at a limit
maybe the farther your progress you could unlock more slots for them
but that would take work to code obviously
extra inventory slots are extremely painful to code

wing slot mod already took a ton of work to make iirc
would they even be different tho
@mossy light that won't happen. Re-logic does not want this.
Dokuro contacted re-logic several months ago about this.
They are
Here is the link to the relevant announcement post: https://discordapp.com/channels/225030931008847874/226068663663329282/511155989215707146
ah i see.
oh ok
@wild yoke don’t forget the “why”
just posted why
why is it bad to farm an event?
@wild yoke the way it is being changed to lets you craft cosmilite weapons earlier than currently in public
good to know
god slayer armor and draedon's forge are both meant to be after the buffed moons
I personally don't like farming moon events due to their seasonal nature, and the fact that all other drops are nothing but inventory cloggers after DoG
wdym seasonal?
They aren't dependent on the season
pumpkin is halloween themed, frost is winter/Christmas themed
you can get pumpkin seeds from the dryad
^
and the summons are crafted w non-seasonal items
Yhea, but why is it bad in general for them to be season themed
I just mean that they reflect certain holidays, not that you can only fight them at one time of year
also, I recommend the mod autotrash if you wanna get rid of inventory bloat
@wild yoke Yhea, we already adressed that, but you mentioned it as a reason to not be farmed
I do have autotrash, mostly for getting rid of purple clubberfish
it just feels weird to farm a christmas event in july, you know?
Okay (?)
also, I personally liked the old ways where cosmilite weapons were just cosmilite, and the buffed moons were optional to get auric armour
The thing is, you're using the word "personally" alot
Try to think more generally when making a suggestion
speaking of the old ways, I much preferred when cryonic bars were versitilite, perennial were draedon, and chaotic were cruptix
yeah, but it improved the flavour, if you know what I mean
you're still using "I"
I think the newer names are simpler
Draedon bars wouldn't make as much sense anymore either
Lore
is draedon coming soon?
ok
Perennial Bars are not associated with Draedon (anymore if they ever were)
also, btw, I do still approve of the darksun fragments, since solar eclipse is not seasonal, and generally more fun.
removing darksun fragments from recipes would be pointless, anyways
it's the only new material of that tier
yeah
Bestiary will be added in terraria 1.4
calamity NPCs will probably get entries in it after tmodloader and it get updated to 1.4
I mean, if you have right gear its not even that hard to farm the seasonal events
usually around 300 is enough for all class weapons and armours for upcoming bosses
@wild yoke yup he is
uhhh, no?
the next planned major update is the rogue expansion, and i dont think anybody has confirmed him coming in that update
He is the next boss coming
so technically he is coming soon
even if its not the next update
indeed, but that isnt exactly soon
Yeah
i think its important to be particular lest you misinform people
It isnt exactly soon but neither is he far away
well, remember 1.4 is on the horizon. the rogue expansion may very well take too long to come out before then, and even assuming it does, there will be a recovery period before mods come back.
so responding to "dreadon soon?" with "yes" seems disingenuous
but this is fairly unrelated to suggestions at this point, so
huh? who told you that?
But still, draedon will likely come after 1.4 as you said
It’s 

i dont think rogue expansion qualifies as "mostly done", since im not sure its even begun work? 
ive fallen behind on testing for sure, but not that far
It seems like they were going for patron items first
Nah im pretty sure work began
where did you get said info about that
there is one mention in #mod-announcements that refers to continuing work on the rogue expansion, so yes, it seems to have in some capacity begun development
and im as excited as the next guy, but its a pet peeve of mine -- and likely many of the devs -- to have people suggest that stuff is coming sooner than expected. patience is important, and that includes sharing information, so just be a little more mindful when discussing when draedon is coming out, for example 
Yeah ill take your advice
And don't listen to ferox about draedon
Wat
Theres eyes literally everywhere
bruh
This channel is meant for disscussion of the suggs
#suggestions-voting is meant for the actual suggs
if you want to add something to someone's suggestion or have something to say about a suggestion, say it in here instead of in #suggestions-voting
And by "mods see everything" I mean they can see deleted messages iirc
what they said
Thx for whoever deleted it, sry about it
Huh
Or is it an actual sugg?
what
Megunim started typing something in #suggestions-voting
Trying to get his name
oh lole
you could do @ toshinka
but without space
and it will show his full pingable tag
@wild yoke the best part of Terraria and calamity is the farming. You farm, and if you die you get right back to farming to become overpowered
The boss rush exists
more bosses are already planned anyways
also boss suggestions aren't allowed iirc
also boss suggestions are not allowed
@ashen warren boss suggestions ain't allowed
and boss progression is already planned out anyway
What this guy literally suggested was another LORDE

boss rush momentum indeed
uh
BRuh moment
dont mothrons and reapers already spawn during eclipses
or am i missing something and being dumb
No
ok
Post all mechs
i never noticed 
A lot of people get confused about when moth spawns
they get spawned post-mechs, meaning mechs are mandatory for the game since yharon 2
But also broken hero swords are really good for the melee class
True night’s stabber is pretty good
Terra shiv when you could aim it anywhere 
Skeletron is also mandatory in vanilla
Cause you need bones for smelly prime summon
not because of Prime summon
you can get the Mechanical Skull as a normal drop
it's because Old Man takes spawn priority over the Cultists
you can also get natural prime spawn for altar breaking...?
yea
How about just
Any combination of 3 of the mechs and alts
Since I imagine depending on your class you'd be best off killing certain ones over others
So
Calamity doesn't touch the Granite biome at all
I feel like that should be fixed
Question is what would go there
not GES thats for sure
calamity does touch the granite biome but extremely minimally
GES 
Granite Shrine + Marnite stuffs
Afaik only thorium really touches granite biome
same for marble biome
Marble Shrine + Marnite stuffs (+ Gladiator Armor but that doesn't really count does it)
But i dont find it too neccesary to give stuff to a biome that was made like filler originally basically
Cuz why would you look for a granite biome on vanilla?
Granite and Marble in vanilla are essentially "here's some cool building blocks. enjoy"
only thorium felt like expanding it
Forcing you to play through events made for no reason but to celebrate Halloween and Christmas several times to get just about any post-DoG item
It had good weapons at least
Pre dog i mean
Post DoG is more so of a "we havent added shit to it yet"
But theres so many pointless biomes/mini biomes in vanilla
Wait, you're adding shit to it eventually 
Pointless doesn't necessarily mean bad
Marble/granite, spider nests, those weird cave things that only have a campfire on it, etc
And well glacier biome would like to have a word with you
According to Terraria Wiki, Marble, Granite, Spider Nest, Meteorite, Beehives, Temple are minibiomes
Campfire place is more of a naturally-generated structure and thus useless

Smh
just like how pyramids aren't changed by any mods at all
they're just generated structures that are just.- there
But at least you can get some accesories from them
They add some nice detail to the game
Sometimes that's all you need
Well they stop being a detail if you add lotsa things to it dont you think

We already have items
Gladiator Locket and Unstable Prism exists I guess
Unstable prism can be very useful
Marnite Rifle Spear, Marnite Spear, Marnite Obliterator are irrelevant
I would go into specifics but that's illegal now A melee accessory that lets you do the Golem guard thing at the cost of mobility and a summoner weapon that summons Elementals
unstable prism is strange to me
everyone always goes for luxor's anyway
i never hear about it 
Unstable prism is good for endgame where crit chance sky rockets
ah i see.
I know UP is definitely one of the better shrine items
Use soma prime and prism and you see sparkles

along with LG, OEK, and Mura
Its also good with SV iirc
Basically anything that can hit a lot and has good crit chance can be useful with prism
Byeah
o k
Summons cant crit 
sad
Meanwhile gift gives projectiles to (almost) everything
@hallow kraken cryogen, scourge, and brimmy aren't meant to be exact alternates to the mechs. Additionally, messing with vanilla code like that is much more trouble than for what it's worth.
For gathering Broken Hero Swords, Calamitas has a 100% chance of dropping one.
It’s defo easier to farm mothrons though
Is it ok if I post these in #suggestions-voting? I'm currently banned from the art discord due to leaving the server during a mute https://imgur.com/a/5Pry8gF
Ok
Just submit them in art lmao
He just said
I'm currently banned from the art discord
Context is key
I left the server while muted which resulted in a ban
that sounds like asshole design tbh
iirc it’s to prevent punishment evasion since some people can abuse that by leaving if they’re muted + coming back unmutef
isnt it actually permissions?
it’s given by roles
No its a role
Oh wow
Always thought roles are just visuals and things like admin perms are given via server perms
oh, no, roles can be used to alter permissions for a broader group
ah ok
@radiant meadow would there possibly be a way to program mothoron spawns if you craft a pickaxe axe or is that too hard
alexa play despacito
that sounds like unnecessary work
lol
fair
tbh for melee plant you dont even need broken hero sword
I used the chlorophyte partisan
@ashen warren that is something beyond our control. It is an issue with the way that Terraria handles multiplayer.
which is to say, not very clean coding wise
I was thinking about the numerous quality of life improvements this mod adds and was thinking that a mod that only adds these qol things would be really nice. It would include:
-Spawn rate reduction while bosses are alive
-Enemy spawns blocked with enough NPCs nearby
-Adjustable boss health
All adjustable, of course.
What do people think? Is there anything I missed?
Also probably fits better in #bugs-read-pins but seems like its already been addressed many times
Doesn’t having a boss alive already give zen
i thought enemy spawns were already disabled or lowered when town npcs are nearby
Yeah, these are things Calamity does. What I'm suggesting is that these features be put into their own mod, allowing you to use them without using the rest of Calamity if you don't want to.
i mean i don't really see the point
Calamity has a ton of content, and it basically always ends up being the central focus of a playthrough (as is usual with large content mods). Say you just finished a Calamity playthrough and want to play a different content mod next, but you still want to use these improvements. That's what it would be for.
You’d probably be better off making your own standalone mod for that
@ashen warren #bugs-read-pins
”FIX BOSSES IN MULTIPLAYER”
Has been made clear many times over that multiplayer code is straight up aids
please refer to the last thing about multiplayer in changelogs, that should explain how bad it is
removed it
why is cnidrion not in boss rush? smh
xD
Le meme
meme sugger eww
not really no
@frosty kindle le meme suggestion
@wind kettle please dont make meme suggestions
Besides getting jumpscared by him at the beginning of the game
hes not really worthy
Deathmode mechs break masochist mode - the changes don't stack anymore. Would it be appropriate to put that in suggestions?
to fix it
probably more fitting in #bugs-read-pins
@fossil star read suggestion "don't"s in pins
Bruh I could imagine a legitimate reason for cnidarian to be in the rush
Like in the final phase, seahorse scrutiny would play, the player would destroyer cnidarian instantly, and dogs message "It's not over yet kid!" Would display
I could imagine a legitimate reason for that not to be implemented
I'm just saying it would be a nice subversion of expectations
If cnidrion would come into BR then all mini bosses would come too
cnidrion in boss rush wtf
^
It wouldn't be a serious thing
Just a subversion of expectations
I wasn't saying it was a good idea
Was just saying I could see a way of it working
I didn't suggest it
It was a response to a previous message in this chat
oh sorry
Np
@solemn flame Worded a bit weirdly. First sentence sounds like you're talking about what you thought was true already
Otherwise it's fine, though you know Deathmode adds random spawns, right?
ravager can’t? odd.
although brimmy does make sense slightly? she probably doesnt give a shit unless you vile her relics
Ravager should spawn in death but in rev he should only be seen in the background maybe
I always did find it strange that Ravager, of all bosses, can't nat-spawn in Death.
Seeing it in the background would be cool, not sure how feasible it is
Yeah
@zinc thunder which name would you suggest
No
okay, i would call the drop something like dank spikes, as the hive mind has some spikes on it
the dank creepers also have spikes as well
Dead brain cells?
no i dont
Wot
Parasitic lumps
Corrupt matter
Uh, interesting, to say the least.
Specfic weapon suggestions aren't allowed
You can just say: a new pre-boss summon weapon and include reason for why
In the don'ts:
Any suggestions to add a new, specific item, with a name, laid-out function, stats, sprite, etc.
Oh alright
i wouldn't mind changes to hallowed armor tbh
I don't see why it couldn't be done. It's not like a new item is being added (yes, I read the pins in the suggestions), just some sorely needed tweaks/changes to an armour set that, for the point it represents in the progression of hardmode, is just plainly bad. Like you defeat essential "threshold" bosses, only to be rewarded with a piece of armour that is not even worth the bars it's made from.
Tbh
@sonic wind This is on my personal todo list.
Hallowed armor and gear sucks. Gungnir needs to shoot bolts of light. Hallowed Repeater SHOULD be better than Daedalus Stormbow, it's acquired later. Light Discs should cause holy explosions on hit. That sort of thing.
Love to hear it :D.
Hallowed armor's set bonus could be like a holy light healing thing. I'm still working on the specifics
I want it to be a defensive option which is about healing yourself with holy light (lots of health regen) but doesn't offer much offensive stats (compared to chloro or other options like daedalus)

PHM and HM ore armors also suck horribly and I have plans to fix those too
I want all 6 HM ores to be competitive in their own way
Yes, even mythril

Bruhhhhhhh
What does mythril even do btw? I forget...
Cobalt needs love so bad
It would be kinda neat to have a hard mode ore armor Completely dedicated to the defense stat
Like litteeally nothing special
Just hella defense
mythril is actually the worst
cobalt gives you lots of movement speed
palladium has the neat health regen
orichalcum has the flying petals
but mythril just sucks. it doesn't do anything
I think it has some weird mechanic where it accretes light from surroundings and starts glowing really brightly
but that's not useful at all
adamantite is just a ball of stats, but is good because of it
and titanium is completely fucking broken, calamity already nerfs it
Bit odd for a metal with such a legendary name (within fantasy in general), to be so damn useless.
Delete titanium 
I am thrilled to hear this holy crap
I always just skipped the ore armors when i could
Mythril has a special feature?
ah
Honestly statigel is better than Cobalt and mythril
Prior to 1.2 mythril armor constantly generated light
it continuously added more and more light as you stood still
was actually kind of a cool feature
Maybe make all the armors on the same tier defense wise, but have better effects
@ashen warren that's kinda my plan
Cool beans
additionally, i'm changing all the ores to be mineable w/ molten pick
Yes, you can get completely broken armor if rng is on your side
maybe make titanium need some effort
Otherwise people
would just do that instead of the other options
everyone will meta flock to titanium and completely miss out on what makes the other armors good, i promise
Why though
most of this work will be for nothing
because people just open crates, craft titanium, and move on w/ their lives
it's automatic at this point
but it's still worth doing
True point
They’ll farm a fuckton of gold crates prehm and then spam them open to get stacks of hm ores
delete fishing
They’ll mostly go for titanium bc hurdur i can’t get hit
So...you guys didn't actually mine shit for HM ore?
I do
I do sometimes
I do because fishing is bad
But i fish occasionally so i don’t spend three years farming them
But if i ever bothered to fish with macro, i do that instead and open 50 gold crates when woffle dies
Getting adamantite/titanium legit is tedious as fuck sometimes
It sucks that bloon summons aren't phm otherwise i'd be making potions like that
Bloon what
Blood moon
Oh
Otherwise, I try to stay away
Anyways make it so you can't get HM ore from crates 
Then again if bloon summon was prehm you’d probably get easy blorbs
Wait
It wouldn’t really matter since bloon gets no buffs until postml
bloon needs more content tbh
you're walking around in the post ml corruption during a blood moon and this guy slaps yo girl's ass, wyd
Is this for something
But what is it
Did you mean to post this somewhere else
i have concepts in mind to expand corruption and crimson, and a connection to the blood moon might actually be a good idea
fastest star in this town
@queen delta yes but I'm saying make killing the aliens actually worth something
instead of just accelerating the rate at which you cycle through the event
I still agree with the suggestion tho
What about also making meld blobs drop from all 4 pillars as well? Even if meld blobs are kinda nebula themed, they should still drop from all 4 pillars
alternative grinding methods are A tier
Meld blobs should have a unqiue method of getting them imo
new enemies with the meld palette that spawn in ____ after killing cultist
if they were meld palette enemies that occasionally spawn w other pillar mobs I think that’d be nice
Ozz I agree, but I’d say only in rev+
But why rev+?
Because it’s ez af to grind pillars in normal mode
Farming for them pre-ML is tedious already
That’s what vanilla players do
Expert has the same issue
Imagine just afking for frags while leaving the pillar
Infinitely
Without having to kill the pillar
You can afk farm literally everything else so i dont see the issue
Not like scorn eater would stop spawning, or ichor stickers, etc
You can use literally any other staff on the pillars and Itd work the same
I personally get a headache when trying to farm for materials in dangerous/tedious settings
That’s why I suggested a change to DoG Frost/Pumpkin moon and Yharon Solar Eclipse
That or add counterparts to meld blobs in each pillar
That open up new crafting and weapons
@west prairie imo it should inflict astral infection on all difficulties
^
i see no reason for it to be rev+ only
Actually implementing the 5 Boss Rush "bindings" as items that can toggle each mode and have them actually change the visuals on screen for each effect, not just Xeroc's curse that tints everyone red.
What do you guys think?
Why though
Just check the bindings in the menu
They changed configs in the new tmod
Tbh if the terminus had radial UI it would have been perfect but it'll be ass to code
(maybe)
Immunity Frame Curse: Makes the player glow a little as a light tint;
Dash Curse: Visually shows the player a red electric effect, hinting they can't dash;
Health Curse: Tints purple your healthbar, showing two cursed little red glowing eyes on each heart;
Xeroc's Curse: Tints the bosses red and whatever it already does (probably buff them and it's already there)
Accessories Curse: Same electric effect as the dash one but purpl-ish.
Radial UI?
Yeah, not gonna lie it would look fantastic
bosses lasting 1/5 less time? thats wack
How would it work tho?
I'd rather it be something that starts at 0% and slowly makes it way to 20% or any percent, the more you use one subclass
It'd reset every time you die or take it out of the slot
proficiency except an accessory?
Tbh thats the reason proficiency exists actually
to give you stat boosts for your class
rouge weapon
@wild yoke that’s a specific item suggestion
^
please
🤔
Also thats way too op
I don't like the fragmenting stuff 
it has several things wrong w it
^
put it all in one message btw
And no given the already present summoner - rouge synergy and the fact summons are just free damage that really isn't necessary
- fragmenting, 2) specific item suggestion
@wild yoke you can press shift+enter to add a new line
without having
to
add new messages
I don’t think they even read this channel or the pins ;w;
yeah
oh
imagine reading pins
imagine sending your suggestion here first to get feedback before sending it in the official suggestions channel
My bindings effect proposal got ignored lol
I'll just get the feed on the actual suggestion
Bruh no
i don't think adren or rage should be affected by buffs or anything of the sort because they're both pretty powerful, and adren is more of a reward for dodging boss attacks than just being "oh you applied warm buffs get adren faster"
adren also can be reduced down to 20 sec's which i think is a pretty reasonable time
@bronze mauve item suggestions are banned now, 
shit
How would it do summon damage though
true damage is classless
Just because other classes' weapons are involved in the crafting tree doesn't mean it has to deal that class damage
and Kelvin Catalyst is a boomerang, which is a melee/rogue thing
Look at Apotheosis I guess
Afair it’s because each guardian has different requirements to be summoned individually @brittle bane
^
They don’t all fit under one thing
Unlike godly soul artifact
Something like hote has one buff slot bc they’re all summoned at once
Yes but it could do the same thing beetle armor set does
It'd replace one buff with another
what yat said is what i was thinking
You'd need 7 buffs max if you want all the possible combos
The question being, is the buff slots taken by Profaned Soul considered to be a balancing point for what it provides?
Well tbh not really
tbh not really
Fulfilling the requirements are already as much of a cost
One is auto, another demands summon slots, and the last demands tarragon summoner
You have to sacrifice some things to get all 3
Which you would fulfill if you played summoner, wouldn't you?
Its a summoner accesory all around
it wouldnt really make sense to wear it without being summoner; at most, you'd get the first two as a not summoner, and by getting the second you already made some sacrifices
does the astral injection hurt the player over time(like 5 health per second) or does it take 5 hp off of the player's total health
The problem is, minions also take their own slots
So summoners already have to worry about slots
Also im thinking that there should be a recipe to use astral monoliths to make a work bench
since its wood
You know furniture’s a pain in the ass to sprite, right
I know
Just draw some furniture 
Thats why I didnt suggest astral wood furniture


Also who's gonna suggest the weekly astral furniture suggestion?
Level with me
Rogue was made in Calam so not much had to be changed when thrower was abandoned in vanilla correct?
Yeah like be straightforward about it
If rogue is supposed to basically be a thrower esque class... Why don't they change the current pre hardmode thrower sets to rogue sets?
Bc it’s gonna become ranged most likely
As if it doesn’t already have enough crutches

Ranged vs Mage which one has more crutches
tbh I feel AD should inflict astral infection instead of GSI
last prism nerf moment
@hollow saffron kelvin catalyst is a patron weapon
They specified melee/rogue
Aureus already inflicts Astral Infection
I think they do
Deus i'm not sure on
ohok
Wiki isn't completely updated yet contrary to Merk's name
Should be partially updated
Isn’t this literally in #changelogs
Yes
Ye, should read #changelogs smh
Also, reminder that suggestions to patron items are highly unlikely
fixed
thank you 
bruh, just fixed astrum deus probe, which wasn't fixed. but astral probe was and they share the same page

proposal to change merk’s nick to “wiki updated mostly”
you really can’t suggest a change to a patron item bc its 99% the patron’s wishes
unless its game breaking
no clue tbh
also, changing kelvin catalyst to true dmg would basically ruin it
probably?
^
Askin’ bc some guy was talkin about drat
drat revamp would be a no
there are countless times people tried to suggest changes to the backfire mechanic
none survived 
”NERF BACKFIRE”
Stares in right-click
just dont get hit lol
tfw in the past week there’s been at least 4 specific item suggestions
Lmao
I thought they were gonna be gone for good ;A;
(I was thinking of removing the pin in #suggestions-voting like a week after the vote ended but clearly it is still needed)
@strong prism Don't meme in that channel
(or any channel for that matter)
but especially not that channel
i was working on a thing
appologies
bananarang is a fun item that i enjoy, so i was preparing a banana based arsenal
but okay
Even so, the image wouldn't be necessary
fair, but it was thematic and i found it amusing
i'll keep that in mind for the future
It was definitely a fitting image, I'll give you that
we have fish weapons, a banana isnt a stretch
If these are going to be specific items then I'd advise you to stop while you're ahead
Yeah
You can just suggest that we add more banana-based items and give a reason for it
Anything specific with names and exact functions and such are a no-go
@strong prism press shift+enter to add a line
instead
of sending mul
tiple messages
Ech yeah sorry those are indeed specific items
i'm a person who didnt read the thing, sorry.
i was just trying to provide a few ideas
as banana based ideas are hard to come by(i spent a while coming up with ideas)
Understandable.
We've just had a bad history with people suggesting specific things (notably, they never ever got in the game).
So any suggestions for new items or weapons or such need to be more general in their wording
Like "I feel that there should be more banana weapons in the game because blank"
also @strong prism add a reason
There ya go
Good suggestion now 👍
i am proud now XD
today I learned that banana paper exists. i now feel more complete in life
I am a very big fan of banannons and banana guns
This is a very important Terraria subclass that desperately needs expanding
by the way
i'm not making this up
at one point i calculated the number of bananas it would take to produce enough radiation to kill you in about an hour. i did it manually
I got the average weight of a banana
average percentile of potassium
Average percentile of said potassium that is potassium 40
Then calculated the average energy released via decay of a single atom
Then found potassium 40s molar mass pushed it to 1 kilo so i knew how much radiation (in MeV which goes to joules which goes to rem which goes to Sieverts) the potassium 40 would produce over X amount of time(1 kilo produced .22 joules per hour)
Then once i had that i just had to do some division to figure out the number of bananas required.
It was a lot of bananas
you have piqued my interest
514,356,722.58 bananas
i'm too lazy to calculate that all myself so can you just tell me your answer please?
wait you did
thanks
THEN AND ONLY THEN, did i realize the BED(banana equivalent dose) existed
Confirming my number of about 500,000,000 bananas
or 94.127 Million Kilograms of bananas
i had to use calculators that wouldnt truncate my numbers, else i would loose precision
So you're really saying 499,999,999 is the limit
Can someone give me a retrospective of the banana stuff?
Either get back on topic or get out of this channel, thanks
Oh ok
Guys, what about a Golem revamp?
smh what about golem
what does it need, another phase?
invincible hands?
homing projectiles?
actually the last one would be cool
Golem needs charges
fab will change most vanilla bosses, golem included
golem changes 
@arctic wren unfortunately I think that’s one of those weird AI things that comes from vanilla code
... what I figure you would do is basically make an enemy that is for all intents and purposes a clone of the original shark that can be edited then? and use it for the p3 sharks instead
hm
Generally the sharks not drawing my minion aggro(especially when using stardust staves) would be rather nice
^
but for the first two phases it's not that bad and right click target does a decent enough job there
it's only phase 3 where it's necessary imo
ah you see
people at vanilla made the sharks into an npc instead of a projectile, and even then its almost impossible to kill the shark quick enough cuz they made em tanky af so...
oo
I think there’s a way of manually making your minions target something
Yes
They take your command as a mere suggestion
Programmer intent is eternally a suggestion




