#suggestions-discussion
1 messages · Page 675 of 1
suggest a rev change instead 
i think revengeance has enough changes from expert as it is
oh
oh man
oh this is some big brain
i want to revamp the fight more but not any more than it has been revamped
let's not adjust the revamp on the mode designed to revamp the fight but instead add to the mode that exists only to buff the revamps from the other mode because it only buffs the fight and doesn't revamp
my hurt headeth
?
are you actually trying to not contribute anything useful to the discussion
i have the one point i'm trying to make and i'm gonna make it one day
i've tried to make it three different ways what more do you want from me 
What
Why?
and then there's hive mind
death mode just gives stat buffs to each boss
Look at hive mind-yeah
and then there's hive mind
hiih miim is special
hive mind just has too much content to fit into three modes 
Expert and rev hive mind have like.... Nothing different
rev is supposed to be the revamp and death the buff
the fact that there are a couple of inversions of that rule is just
rather than guidelines
How are you so sure thats how its meant to be?
as much as i think this guys a little out of his mind
it would make the most sense
rev is the mods first unique mode, the revamps would all ideally be there
death would then usually be expected, as the step up, to just ratchet up the difficulty
also, aren't yharon's only death changes that his modes change at higher hp and he spams more?
without redoing the bosses a second time
yeah but are you gonna jam 4 fast dashes in a row for rev sub3 yharon?
i think more foresight shouldve gone into whats part of rev and whats part of death is all
bc as of now they feel like too slightly weirdly dissimilar difficulties
not that it really matters to most people
How do you make the boss different without ai changes?
yes ai changes should exist but not ones that significantly change the boss
rev is rework but death just makes it Harder™
just ones that make existing mechanics harder
Bigger Numbers™ and Faster Spam™
i dont wnana sound rude but can you have a regular conversation
We never bothered making ai for death thats why it doesnt change much
That doesnt mean its meant to be simple af
So trying to take down a change to death bosses cuz "thats not what the mode is for" its not something i agree with
i'm not saying to remove the changes, just shift them down a tier to revengeance to fit with every other boss
except hive mind
Rev already has changes
so essentially, nerf a majority of death bosses?
id probably rather they just give more ai changes to death bosses rather than remove them
wh-
who said anything about removing ai changes
all it is is that death doesn't add mechanics to boss fights except hive mind, that's been rev's job from the start
imagine if provi still had her rev AI on death
yharon and provi change phase more aggressively and get buffed stats, but that's all i'm seeing
and then there's hive mind
death buffs in various ways — movement changes, earlier mode changes, more spam, higher stats, etc. — but doesn't rework bosses and add more mechanics on top of rev unless you're hive mind
those are essentially AI changes, they're harder that way
this was never about ai changes, who brought that into it?!
I'm still fond of the idea that even if something is not usual for the game, it can be implemented
what do you consider "change phase more aggressively" as?
And deathmode unique ai changes are one of the things like that
You... Mentioned ai changes
Yes
yeet
He wanted death skelly to be more unique
Reason: Currently, the deathmode Skeletron bossfight feels like a buffed version of the Revengeance fight instead of its own unique fight with more interesting mechanics.
the only fight i know that actually adds new and interestingmechanicsin death is the hive mind, which is an asshole exception; all the death fights are buffed rev fights rather than reworksEXCEPT HI—and for consistency's sake these changes should also be rev

Kinda feels like a miscommunication atm, ai changes in my book are anything new the boss does.
Going faster or hitting harder isn't what I'd guess to be ai.
That said I don't mind the changes except for the hands invul thing, that's cool on twins but idk about skeleboi.
The only thing i look forward to when playing death is hive mind soooo
I still don't see a reason why more bosses cannot go hive mind way
It's actually nice
i agree with crab on this one
to be fair it's a lovely fight but this is purely for consistency's sake
the reason is mega effort as far as i've heard
more bosses being treated the way hive mind is would be a good incentive for death mode
Mega effort doesn't prevent occasional bosses to get changes tho
and would be more consistent without wasting effort
Technically, rev hive mind can still do all the moves death hive mind can.
Just at a much lower frequency.
Wait really?
but iirc the original concept of death mode was that unlike rev it wasn't an expansion
no?
wiki says no
Hmm? Curious
only death mode boss with listed new mechanics
the rest are just ai tweaks (read: earlier phase changes and similar) and buffs
The concept of death from what I saw from fab (though this was ages ago) was that it boosted stats, nothing more.
That's since gone the way of the dodo it seems however.
but yeah; unlike rev, it wasn't an expansion, just optional difficulty
hence no extra loot (except the occasional item like levi)
power of the wiki
If we make death pure stat buffs all the way, were just making master mode all over again
the only exception to an otherwise consistent playing field is hive mind which is simultaneously awesome to fight and a pain in the ass of the point i'm trying to make
Smh
stop this
No
but it's what it is and that's the only point i'm making
You don't just jump in the well because ancestors did so
The times change, and so do decisions
We are really just going in loops, so drop it
..well that was interesting.
After looking it over multiple times these changes don't seem like they'd be all that fun to play against.
Hands getting in your grill with no way to stop them, effectively killing dodging.
Twins ripoff is eh, what makes it work with twins is that it forces a high intensity phase 2, this doesn't add anything.
Killing circle strats sounds like utter pain when he does the head spin, especially considering the fact that he shoots skulls in death while spinning.
Already the hands of prime and regular skeletron are really annoying and unpredictable, this would only seem to add frustration without reward.
The changes contradicts each other.
Killing the circle strat would just force players to instead jump up and down repeatedly to dodge skulls in the spin attack.
Except that the hands are attacking during the spin attack, so that strat would also be killed.
exactly
I mean, it's still pre-hardmode, so punishing circling is a bit too much imo.
And that as well, yes.
Slime god is already kinda debatable with how much damage it can deal for a pre-hm boss, even if it's a late pre-hm boss.
We don't need skeletron to follow suit.
Honestly I'd just give an overall speed buff to skeletron head, make the hands less dumdum but way fast, have the hands perhaps create projectiles.
Less dumdum like the gaster blasters in the sans fight, fast and frequent karate chops without the weirdness of current hands.
Do the Skeletron hands often telegraph an attack offscreen
uh afaik skeletron hands don't telegraph
They mostly just swipe at you then kinda just gravitate towards you.
Pretty sure a suggestion to give health bars to the Bros was made earlier this year.
I'm not opposed to it though
meme suggestion moment
@ashen warren muted. please don't make meme suggestions
what was it?
it was dumb, that's all that really needs to be said
The thing is, imo mechs are meant to be bosses you should actually have trouble with and are meant to be actual bosses while the only sentinel that I heard could be challenging for some people in rev + is signus
Yeah, but the three at the same time may be much harder
Think having to dodge the charges of Storm Weaver and Signus attacks, and also having to evade Void little lasers and dark energy
iirc the devs tested that and it was an unplayable clusterfuck
It was with old sentinels though, so I imagine nowadays it might be even worse with the new AIs
You can test it yourself
Just go to doggo fight, kill p1, survive for a few minutes and all 3 should spawn (and well doggo p2 too)
I tried it and well, what one sentinel forces you to do to dodge him is something another prevents you from doing
So it didnt end well
or you could cheat sheet them in

the only difficulty in that would be storm weavers bitch ass
cv and signus you could easily do at the same time
Tbh not
Signus Mines will blow the hell out of you if you try to get away from void
Unless like some extremely weird diagonal
i mean assuming they dont spawn enraged
you could put the distance between yourself and void to reduce the chance of getting sandwiched
youd have some small windows of safety where its just a 1 on 1 with signus before the dark energy catches up
Hows my idea?
What you've described is literally what happens when a boss enters its next phase, so like
Bosses get "enraged" when they "take enough damage" by entering a new phase which increases in difficulty. That's always been a mechanic, and there's no reason for another layer to be added on top of that
when you cheat
very very vague
feels like an idea that was thought of on a whim without much thought
How would It enhance the gameplay
when you especially make a suggestion that affects most of the mod you need to be very clear, precise, and reasonable
this suggestion lacks in all three departments
you don't even explain why this should be implemented
@ashen warren
srry
Whys are a must have if you want your suggestion to be taken seriously
deleted it
But in any case, I was imagining what you were saying as a sort of “rage meter” that the boss fills as it deals/takes damage, and it can use it to gain a boost to stats? Interesting idea, but yeah I think it needs a why and some fleshing out
Suggestion that aquatic scourge drop an IOU item similar to leviathan if killed prehardmode
Thoughts?
It's itens doesn't even good
barinautical’s godly, wdym
And Siren and Leviathan are something different
Downpour is also hot
don’t underestimate sub shocker either
They are insanely harder than AS, and they also are harder to spawn in PH
@ashen warren yes
Yes also
You said yourself why
If you manage to kill that boss surely you should get something other than heal pots and lore
@ashen warren collaboration between Calamity and Overhaul is highly unlikely.
Calamity and Thorium barely have any cross content as it stands. Calamity is not yet finished. Any major attempts on collaboration would likely be when the mod is in its finished state.
I mean
The least they could do is fix that bug involving EoC not dealing damage
If they haven't already
According to Overhaul's forum page that was Calamity's fault
Or does that rule I heard that went something like "If it doesn't happen with just Calamity installed it isn't our problem" still stand
Its a mod conflict
And theres nothing that would make eoc not damage you in normal conditions
So if you entirely change the conditions the mod was meant to work in....
Why tf you playing overhaul with calamity in the 1st place
well
overhaul with calamity is hard af
my dream of achieving the ultimate mod pack would profit from some compatibility
i want to suggest an eidolon wyrm pet/summon but i'm not sure if that'd fit in #suggestions-voting
it'd either be really cool or really cute
@ashen warren what do you mean by that?
It's another mod
Don't actually make fab code another worm summon
iirc if you become a patreon donor suggest a ranger accessory
The one we have barely works
how does patreon item donors work even?
if you do it one time your item gets added or you need to keep donating to have it stay in the mod?
read up on it on https://www.patreon.com/fabsol
One-time thing
I wouldn't be surprised if someone already has asked for a jared item.
See if you can ask about that before you pay.
I think someone asked for a worm pet already

also what do you mean "not calamity styled or terraria styled"
calamity doesn’t even have a style it’s just a bunch of different spriters’ work
^
well maybe fix that ig
what
edited
there is no "Calamity Style"
what’s there to fix abt the fact that multiple people work on art???
the "Calamity Style" is the contributions of a bunch of different people
and it’s not just random contributions but like, stuff people dedicate their time to
yea
i mean i never thought to myself "wow this item looks out of place"
they all look pretty in place even in spite of the fact its a bunch of different spriters
the most out-of-place seeming things are like. older sprites that will most definitely be getting resprited
the fact that there is no consistent style is calamity style 
From the scientific point of view, there is exactly 1 standart definer of calamity style called Batby's Method

So I'd say it's pretty consistent
the actual reason is different but idk
Since specific item suggestions are banned, is there any chance of a new suggestion channel created solely for the creation of patreon items, it would be a chat were the feasibility of your item would be discussed, and you could bounce more ideas around for items?
and DMs work better for discussing patreon items
Fair enough, i havent actually donated yet so i dont know the procedure
And just to confirm, you only need to donate once to get the item right?
Yep
the problem is clearly the whole “10x boss health” thing
And like the fact he wants to use a short ranged weapon on arma
rogue overall is pretty good afaik
And with the rogue update coming its just gonna be more varied
also if you’re playing arma, using short ranged weapons is already an additional challenge tbh
there’s also a major gap between prismalline and radiant star so...
Crystalline sub class smh
A sub class except its all crystalline upgrades, exo crystalline coming soon

No
oof
Its already used on celestus smh
celestus is a boomerang smh
theres only one exo rogue wep anyway
Not saying theres amything wromg with that but variety would be best rn
i mean, how are you supposed to make a rogue wep without throwing it 
@karmic jetty rock will eventually do something soon
But it will be a loooooong time
Thats for sure
Also i dont think dev weps will get upgrades
its a no no in the sugg doc
Rn it’s the equivalent of a trophy
It’ll do something but for now enjoy your sense of pride and accomplishment

i mean if you put the rock in a weapon rack you shouldnt have the intent of removing it
ye
Can we put that on the Suggestions don’ts list
@queen sail I just feel like when you complete boss rush its kinda like playthrough over, and the only reason i go back to my calamity world is when new shit comes out
Isn’t your playthrough meant to be over at SCal
And BR’s just a fun little challenge to use the shadowspec weps on
Same in Vanilla
...No?
@warm dock clarify that suggestion a bit perhaps
ok i will edit a buch or little idk
give it a reason'
now i did
can we have new astral weapons?
if we could then i would edit and makes it drop new weapons
1st off, i dont think devs like other people working on the code for whats to be implemented
2nd off, there already are astral weapons post aureus or deus, not sure
Astral’s being worked on
We don't really need an astral mimic tbh
^
Atleast make it something more inspired than a mimic if you're gonna suggest that
@warm dock
One question
In the fixed messages of #suggestions-voting there are one saying that if an suggestion reaches 90 + stars, it will be send to an relevant staff chat, but this is somewhat old, so I wanna know if this still an rule or has been removed/suspended
Also, sorry if I used the # wrong
Oh, fine


sorry 
@queen delta I believe the term is "boss servants"
or you could just say 'enemies spawned by bosses'
"Minibosses" refers to Giant Clam, Great Sand Shark, etc
Might not be all boss servants, for example I don’t think it’s as useful to have health percentages fluctuate with baddies like the paraseas and Aquatic aberrations, which spawn during the fight somewhat randomly. The soul seekers and brimstone hearts are spawned at a specific point and significantly change a fight in some way for it to be considered a sort of “subphase”
Fixed
@queen delta why wouldn't aberrations and paraseas be boosted? that'd be extremely odd to exclude them. I know siren/levi can be annoying but you have to give a reason.
aberrations and parasea no longer spawn naturally anymore
it's been like that for a very long while now
Oh I may have misinterpreted the suggestion
The reason those things arent boosted is because they arent really a servant
Theyre just more of an enemy
They are though? 
Imagine 10x health enemies stacking
they only occur during the siren/levi fight
I just thought because they were randomly spawned during the fight that they were less important than enemies like the soul seekers, which sort of count as a subphase collectively
I think you're confusing them with AS' mooks, which are actually normal baddies. o3o
you'll have to reword it that boss servants that respawn, are excluded
Think about it, if you have a 10x longer fight, would you want 10x health servants that keep spawning?
but stuff that only appears at a certain amount of times are not
the way you worded it just looked like an odd exclusion on Siren/Levi
yeah include it as “constant/respawning boss servants”
when in reality, you meant any type of respawned boss servant such as detonating flames, servants of cthulhu, and pbg minions
brimlings likely would be an exception
Yeah when I said those two enemies they were just examples
that's a bit more clear, ye
And also yeah, def not AS spawns because they show up as normal enemies
Aquatic parasites are weird enemies tbh
they act similarly to jellyfish
uh
just wondering, si it the moderators that check suggestions and send them to the dev server?
anybody who has access to dev server
which are devs and most testers
moderators that aren't devs don't send suggestions
I send suggestions 
alright
I think I heard a whip crack
I noticed none of these gave green checks yet
hey
A new reaction has been added to the Suggestion Reactions Legend: 🚫.
This is for suggestions which have achieved the star req and were delivered to the dev server, but were rejected by the devs.
This will give the public some more feedback on the status of their suggestion (it's no longer ambiguous whether it's still in consideration or will never be considered) and shows more of the dev's intentions with the mod.
yay
...
🦀
🦀
yep
this is only for future suggestions btw
no point in going back to react with a bunch of 🚫
I added a few to old suggestions that were a month old
okay, Merk, stop being an overachiever
This has been suggested in the past but Xult's was the one that it was added for
🦀
y'all can stop with the crabs now
I enjoy
Crabs are nice though smh.
Also yay this is a thing now.
Now I can see if my suggestions for seemingly-random shit are actually accepted or not.

im glad to have some feedback

is there like an average time as to when it gets rejected or not, or do they just appear as devs get to them..?
usually the moment it's sent, some devs will see them
Announcement #2:
The ☑ (bluecheck) cut-off date has been moved from October 1st 2018 to January 1st 2019.
Suggestion concepts from prior to January 1st, 2019 are now able to be suggested again without being bluechecked.
got it
then that's when approval/rejection usually happens before being buried and ignored
Make Skeletron Prime immune to all damage within the first 5 seconds after he spawns but make it so that he cannot do damage to you either
Why? Right now, Prime can easily get a hit in on you due to awkward spawn locations and the amount of space his 4 arms occupy that can also potentially get a free hit. Making Prime not able to damage you for the first few seconds would somewhat alleviate this problem, making it easier for players to reposition themselves for the fight. At the same time, make Prime invulnerable to damage for the first few seconds too so the player can't get a free few hits in on Prime either.
thoughts?
yeah..
just send it already
That's been suggested before for Skeletron
prime tends to spawn off screen for me and then jets into me
rev+ prime rework is just around the corner
I guess they both have a problem with spawnwhacking
Both Skeletrons have a problem with spawnkilling.
Prime is just shit and normal Skeletron literally requires you talk to a guy WHO HE SPAWNS RIGHT IN PLACE OF--
I'll probably wait and see if reworked prime has the fixed spawnkill problem then I guess
Okay but like you shouldn't have to use an Expert+ item to avoid a cheap hit on spawning in the first place.
That's like one of the basic rules of boss design.
A hit should never be forced on the player.
lmao merk rly did go back to add 🚫 to the suggestions

I feel that suggestions for the rock should wait until the mod is in a more completed state ngl
Like, we're not entirely sure what the plan for those endgame things are gonna be yet
I like the idea of new mimics
Though the abyss one would have to be tweaked to not instantly die to crush depth
damage boosting i think
Either Damage Boosting or Longer time before burnout happens
Either way it works
I've been thinking of something that can boost movement speed when the Adrenaline Bar is full but will expire during burnout.
Hey, would it be far-fetched to suggest recoloring some text due to a mode difference?
Not in my opinion
Mainly the 'Death is active' text, since on the wiki, death HP is Purple, while the text to activate it is red.
shouldn't the text to activate/deactivate Death Mode be purple too?
but, i'm gonna wait for someone who knows this channel to tell me suggestions like that are allowed before actually suggesting it
Suggestions rules:
- don’t suggest the lorde
- don’t suggest specific items
pretty much
Oh, so i'm good to go?
Alright.
Don’t forget pretty much anything astrageldon slime
and anything in the pinned doc
Is it dumb or not, Merkalto.
I don't think its dumb, I think its unnecessary
It is.
but i also resprited Death ( it's a bad sprite compared to what i can do now. )
and it's purple
lole moment
What?
I mean like we said ion
Purple’s pretty much taken already
It’s purple on the wiki to disassociate it from rev since they share the same colors
Then make it light purple like the wiki does.
Don't really need to have it be purple ingame lol
I said like 3+ times that arma took purple already
You didn't need to delete it.
If people are going to do what feels like complaining from my perspective, there's little reason to not get rid of the suggestion.
Well, i can repost it if it's actually a suggestion enough people care about, which i'm assuming they don't from the reception it immediately got.
That's new
Having a lot of options is fine if they're good imo
Not like you need to use them anyway
Isnt there a limited amount of patreon items already?
Of course, I mean when there's like 100+
so far into the future
Yeah
It's been dealt with already
Should I remove my sugg in that case?
Not sure
Alas, the populace will decide
$20 PBG tier has "Only 10 left"
$50 DoG tier has "Only 16 left"
but after September 1st, only the DoG tier will have the ability to add items
so
only 16 more Patron items will be added plus whatever new donations happen later this month, which is unknown
Can you have prehardmode patron items?

because so many people want their item to be late-game cuz that's when it's the cooolest
That is where I will place my eventual item
Be cool and make something that will make Pre-HM more fun
Because there isn’t any right now correct?
I think there's like, one
The vanity item is pre-hm
Ace's Apron?
I want my thing to related to shadows somehow
It's pre-hm if rng is on your side harhar
It'd probably be a Corruption item then
I have no clue what it would do yet though
That's fine, think on it.
I should make it a sword


i will cut you down with said sword
Atarxia summon item
Maybe a weapon with some kind of dash/leap
@ember coral that's... not a suggestion
Damn the DoG overflow of patrons is gonna fuck me and my slime god staff up
at all
#info @crystal osprey
also can we stop with the chaining suggestions? instead of saying “alternatively do this, in response to the above do that” can you please ping the person that made the original suggestion with your input?
im pinning this because its getting annoying, this isnt what the suggestions channel is for
thats what this channel is for
@ember coral just so you’re aware
and @hollow shell @radiant meadow about the above, just wanted to let ya know that this should stay as a pin or at least be clearly stated somewhere
Thanks daijoubu
the whole deal with that event is that its a crossover type thing with dungeon defenders 2 so care would need to be taken to ensure accuracy to the actual game
imo its something better left with the devs of terraria (although that probs wont happen anyways)
@bright mountain there's a fucking key for that
@twin juniper Give a reason and elaborate more, please.
reason when
@timber thicket but astral infection doesn’t spread though?
Also it’s fixed in a relatively small area so
doesn't it spread to a maximum amount..?
it doesn't spread over a certain number of blocks or something
iirc it doesn't spread but there can only be a limited amount of astral ore in your world (which can be reached by making multiple meteors spawn)
something like that I think not 100% sure
If another meteor spawns while the limit is reached, that other meteor doesn’t spread the infection
ah i see.
it doesnt sspread
but its completly spread into my snow biome so nothign really spawns but
astral mobds
i cleaned what i could
but theres a lot
...what does that have to do with having the dryad tell you though
Given that you have a fullbright map there
And frankly, why's it necessary even disregarding that?
It will say like 2% all the time because it doesnt spread soooooo
Its not really neccesary
yes but if you clean 99% of the astral infection it will say 1% and make you search for the last blocks and stuff
so for purists it would be pretty good
Eh fine, but i dont see much use to it
i must agree on that while its mostly for people who want a clean world
@hollow shell sorry, maybe I should delete it, I was just thinking about how cool an end game old ones army would be
Not specifically the details
It's fine if you don't have the details thought out
I'd at least like more of a reason than "it'd be cool" though
If you can think one up, then edit it in
But if not, should delete
Maybe this is a pointless suggestion of semantics, but shouldn't the hardmode calamitas be named something like "Calamitas?" or "Cloneamitas" and the superboss just the pure"Calamitas" ? If the lore is you're fighting a weak clone the first time and the real deal the second time, what makes the second one supreme? It implies there's some third, unseen variation of Calamitas that's the real deal but in a less powerful state.
Well HM Calamitas already has the death message and lore item calling it a doppelganger
and you could see "Supreme" as being an honorific
like "The Right Honorable Lord Mayor of London", "The Great Mighty Poo", "Supreme Calamitas"
(thats probably not how it was intended to be seen though)
It could be the case that the clone lore is younger than either boss' in-game existence, so originally the first encounter was intended to be a real Calamitas fight
I could put that suggestion in the channel but I think people would be reluctant to consider changing the name of one of the mods most iconic entities
Isn't Calamitas supposed to like trick you into thinking this was the real one until you reach Scal?
Don't really see a need to change names
Nah, it is revealed as a clone as soon as you kill it
"A Calamitas Doppelganger Has Been Defeated*
oof i just realized placeable rock has been suggested 5 times
I think a recipe for the paintball gun should include red yellow and blue paint, as they are the 3 primary colors used for paint mixing
@gilded fulcrum why? That's literally the sole function of gehenna. And the effect isn't harmful in any way
Makes you aggro abyss stuff you don't want to
You can just take it off, you don't reslly need the boosts they give you in the abyss
Gehenna is just there for VoE so
buff blossom flux
Why

@sick sluice yharim might not come for some time, if ever
@sick sluice Boss suggestions are not allowed and future content (like Yharim) suggestions are discouraged
We pretty much have the rest of the endgame boss development planned out
after Yharim there will be Goozma aka Noxus, and after that there will be Xeroc
what about draedon?
Thats pre-Yharim
Draedon is planned for pre-SCal
ah
wh
yharim will never fight you at full power, right?
That was the idea in the past but I don't know if it's still planned
considering now we have bosses for after Yharim
Oh, sorry
in the lore it says that if the owner of the xeroc armour would ever wear it again, the universe would not see peace again and whatnot, well maybe you could summon xeroc by placing xeroc armour on an effigy of him
That's even futurer content than Yharim though :P
ik
i would hold off from suggestions about yharim and superbosses because they dont exist yet 
ok
imagine making a future boss suggestion
Yharim isn't much of a boss as much as an annoyance
Yharim will be the final boss, there are 2 "superbosses" after him though
Yharim will be a cough cough boss cough cough
And I say boss very loosely
Cause bosses are fair...
How do you know what Yharim won't be fair
If he could one shot scal
He won't fight using his full power
He better be a glass cannon
im scared what hes gunna be like
I'll be laughing if Yharim used all his strength and
I take 1 damage
oh ill be evily grinning
is he gunna be wearing the auric tesla armor?
i mean sin ce scal is wearing a slightly worse demonshade armor and definetly gets some perks from it
but if yharims wearing it
e.e
wait doesnt that mean he could be riding yharon?
and possibly summon the devourer and calamitas
I've faced the devourer, yharon and calamitas at the same time before...
Never wanna do it again
now imagine that
but with some crazy human dude whos apparently so powerful he can shred us
whos wearing auric tesla armor and can influct elemental mix on us
Me: activates godmode
😂
Thars what I'd do
they should make yharim have a godmode canceller
so if you got godmode you get 1 shotted
So you want the fight to be impossible
This convo doesn't sound very #suggestions-discussion
😂
Well... unless you dodge literally every attack
Hey, lets move it from this channel please
kk
Thanks
i think the general stance on future rogue alternatives is a fat “no”
don’t quote me on that though
the don’ts doc even has that said
About those accessories that reduces adrenaline load time
No just reduce time for it
Adrenaline doesn't need more upgrades
Just like Draedon's Heart
Why though
What about a Post-PBG accessory that gradually increases adrenaline in a boss fight, someone suggested the accessories but not the placement
Yeah but like Draedon's Heart, it gradually gives adren overtime
So that adren vs ML or SCal takes a little less time to load
but it’s supposed to take time to load
And make them easier?
Because you get punished by getting hit and by waiting too much
Also I'm just adding there, someone already did that suggestion
My idea is just, hear me out:
By getting THAT sliver of adren earlier you can avoid losing ALL adren while waiting because you basically got extra adren earlier and you can now save it for the big burst asap
Sometimes is a matter of bullshit pattern placements in the RNG and you can lose ALL adren while missing a sliver of it to use it
So having some accessory (possibly that can be joined in the sponge) you can avoid losing it and having to wait again with that extra overtime sliver of adren
Adrenaline is far too potent to interfere with without destroying balance
unless there was a trade off, like you built it faster but it was weaker when activated
Boomerangs aren't made from one another because you can get the perfect prefix for free
Adrenaline’s already infamous for being busted
It completely overshadows Rage to the point where I doubt anyone uses it (Rage)
One requires true melee strikes or getting damaged
The other...demands that you stay alive for a certain amount of time
Rage demands two things that you actively have to do while Adren is pretty much passive
Its not meant to be killed @fresh drift
@fresh drift adult eidolon wyrm, is, as you’ve said, is another dungeon guardian
ill remove then, but what's its purpose?
i dont see why we need another, especially as itd passive at first and most people know not to RoD in the abyss
Im pretty sure the wyrm is there to prevent players from getting to lower layers of the abyss early
using RoD
to prevent you from cheesing the abyss
usually you can just get there yourself simply by going through open areas but die to pressure or drowning, the wyrm doesnt do much
it works as an additional deterrent
ok
I don't care about the worm
just use a zen potion and decent aquatic gear 
@ashen warren SCal isn't the final boss, 1.
B, why the HELL would you pick buffed Celestial Events of all things.
III, why is it necessary at all.
Uhhh Scal is the final boss?
Not in the plans
she isn't, as of this point
She’s a super boss right now too
she'll never be one either because she'll be dropped down to normal boss status once yharim is a thing
Ahh okay maybe I'm a bit dumb when it comes to the actual story of calamity
there are still at least 3-4 superbosses planned iirc
Draedon and Yharim will be normal progression bosses, coming before and after SCal in progression respectively.
^
Then there's Noxus and Xeroc, the superboss duo, and that's it.
ok i was sorta confused on yharim and draedon being superbosses or not
thanks for clearing that up tho
make it so that either asgardian aegis is made at the ancient manipulator or the elysian tracers are made at draedon's forge because both are at the same progression point in the game based on materials, and it doesnt make much sense for them to not be made at the same station
Yeah
Elysian Tracers are in that weird Post-DoG Pre-BuffedMoons tier and I'm not sure why
what vanilla accesories
@hidden marsh can you please be more precise with what you mean
what accessories and why
the wiki already has a bunch of vanilla recipes
aren't some of them already craftable with lead instead of iron?
maybe rephrase the suggestion as: Make Vanilla Accessories craftable only with iron also craftable with lead?
Aglet is already craftable
... what?
5 iron/lead bars at an anvil
this is one of the moments where someone pops into suggestions and comes back days later to complain about it not getting stars, isn't it
ok good
Lava charm
@hidden marsh firstly, thats not how you use the suggestions channel.
you put everything relating to one suggestion into one post, not fragmenting it into separate posts.
allllsoo
second, explain it in words, there is zero reason for an image
my man's on a whole other level
@proven tide e.g. means exempli gratia, aka for example
what a time to be alive
it's a valid suggestion
its a valid suggestion but its not well structured
^

why would they
golden shower isnt
i mean, ya yeet, inter-world crafting, but it's an ichor weapon
cant you convert flames into ichor anyway
you can get ichor on a corruption world
no converting them in Calamity, that's another mod at work Pixl
like yeah you can get it in a corruption world but its a lot more work
this is bigger brain
just saying, you can also find lead in an iron world in planetoids I'm pretty sure
^
o ok
but it's still a valid suggestion
but even so it's big brain bigger brain than earlier
also cant lava charm be found in the crags chests
I thought lava charm was already craftable with both bars
It has a 2.5 drop rate from chest
it cannot yata
Its stupidly rare
Huh
this kind of shit is why i'm tempted to suggest a role to allow you to suggest
Idk
or at least the important ones
with that logic you may aswell remove the recipe
changing all of those exclusively iron/lead bars to any iron bars would be a good suggestion
you have to make at least five to ten posts in #suggestions-discussion before you can shit all over the #suggestions-voting chat
what
can world gen technically break shadow chests in crags?
It still should be craftable with lead
I agree with that
it should be craftable with both
i'm not gonna, because it'd be hell, but honestly the amount of trash thrown into the suggestions chat without ever addressing this channel's existence makes me ache
then lava charm is guaranteed in the crags anyway I guess
just make in uncraftable completely
what point does that resolve though?
for balancing purposes
I’m tossing in a suggestion to change recipes from requiring specifically iron to be any iron
making people need to explore brimstone crag or hell
how does that balance things out either? it just makes it more tedious
Lava charm is craftable because of how annoying it can be to obtain
yeah but by that logic
plus, Crag loot won't stay the same forever
rose isnt craftable either
oh shit, you're right
this is a very confusing argument
brb making rose craftable
yeah its the one item i didnt manage to get and it annoyed the crap out of me
@hidden marsh That's a wiki error, it can be either
can it?
I will fix
lmao
deleting suggestion
Its not
I tested and it didn't work
o
It doesnt work
Can you craft the Radar with either?
Check thr wiki
Bruh I mean in-game
Idk im not in gsme atm
God damn it
/flops over to Lava Charm crafting recipe--
Ohey it already is Any Iron Bar. o3o
wait lemme check it too
this seems like a possible bug/wiki error/actual suggestion, you could probably more it to #bugs-read-pins
Radar is also Any Iron Bar.
Radar is any bar
jumped onto the wiki
but lava charm?
Source: I'm in-game right now because I need the game open for testing shit either way.
Not sure what I was doing wrong before, but it works with both now
noticed lava charm and mirrors need iron and can’t be made w lead according to wiki
Check them all
aight
In-game
Radar and Aglet works
if they can be made w both we’ll need to update the wiki
ya, can we all research before repeating the same suggestion over and over with progressively wider clauses
radar and aglet works 100% i made both in my pt
Ice Skates works
lava charm too
Mirrors, Lava Charm, and Radar are all with any Iron Bar.
now that i think about it
Lava Charm works with both
oh
Great it's just the wiki
merk... the wiki isn’t accurate
okay let me delete both suggestions
Thomas if u think the thing is craftable do ur job and fix wiki
thnx
...I'm not a wiki editor, but I mean I can go do that.
@hidden marsh @void kelp Delete both your sugg
deleted mine !
ok he did it
done
it even says "any iron bar" in the lava charm recipe in-game
Also I'm not a huge fan of that tone you're taking with me about fixing the wiki, which isn't my job in the first place--
brb suggesting an obsidian rose recipe 
Thomas ur a wiki contributor
jungle rose + obsidian 
I fixed it

ok that’s actually a good suggestion pixl
Mirrors work, everything works
ah, so the wiki wasn’t displaying it correctly
Literally all I do is just occasionally tidy up things on the wiki.
Can we pls get a vanillia crafting recipe for the natures gift
The true wiki-job people have piss yellow names.
tbh trail you approached Thomas really rudely
And do a lot more than just random tidying up. o3o
you can buy nature's gift from dryad though
👋 Hi i'm one of those yellow names
ayy me and Thomas are in the cleanup gang gang

Yeah you can buy Nature's Gift
ty Rover for fixing it
Where

I just said it
Bruh i wish thr wiki could tell me this
it does though
It does
it does now
!wiki vanilla changes
The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.
The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes.
reload your page
Hang on one second though
Oh dear the linking page for the mobile/non-java version of the NPC item sold chart doesn’t exist
jeez, dude, that’s.. super rude of you ngl
It's fine don't worry
It's not unusual to expect the wiki to be accurate
Mistakes in an information resource are bad
I use calamity wiki all the time
we fixed it dw
and im sure many other people do as well
Well yeah but it doesn't exactly excuse yelling at me or SP over here to fix it when neither of us are Wiki Editors and personally I'm not exactly in the mood to deal with people bossin' me around.

Here's the section where it tells you Dryad sells Nature's Gift
https://calamitymod.gamepedia.com/Vanilla_changes#Items_sold_by_Town_NPCs
(this section was broken for a few days but we fixed it just now)
also @everyperson should star the shit out of that latest sugg iirc
@unique vector Obsidian Rose is a guaranteed chest loot in the Brimstone Crag
So's the Lava Charm.
yes i know, but i still think it should be craftable
Csn you please add like a thing to thr mana rose or thing that automaticslly refilsl ur mana
Nah Lava Charm isn't there
Would be useful
Magma Stone is
It is though.
says on the wiki lava charm is found in crags, unless thats also wrong
The Lava Charm is in the unique loot list? .-'
Hol up lemme double check
lava charm isn't in the houses
plus isn’t crags loot going to be changed
may as well source hunt
In the distant future probably
it's in the shadow chests outside the houses but still in the crags
Burn
eh, might as well add a recipe now. doesnt hurt to.
ay yo should i be thinking things about this 
does defiled affect obsidian rose?
not entirely sure what that phrasing indicates
Lava Charm is dead from the crags now it would seem

No, Lava Charm appears to have been removed from Crags
If my source searching indicates correctly
hmm
Yo why cant mana potions br found in pots/chest
can't shadow chest spawn in the crag randomly still?
Why did lava charm crafting suggestion get removed?
Because you can buy them
because mana potions aren't that hard to make
Cuz it was wrong @viscid tiger
Mana Potions are fantastically easy to make.
Vanilla just places shadow chest in the underworld
It's already craftable with Lead
I see
Twas a wiki error, not an in-game one
But u have to buy them from thr wizard
HA
it used to place them in the crag also







because we have the superior
now
i thought all of them are guaranteed from the crags