#suggestions-discussion

1 messages · Page 675 of 1

hollow saffron
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i've made too many edits to this one suggestion

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i think imma just scrap it

proven tide
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suggest a rev change instead HyperYharimJudge

hollow saffron
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i think revengeance has enough changes from expert as it is

proven tide
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oh

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oh man

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oh this is some big brain

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i want to revamp the fight more but not any more than it has been revamped
let's not adjust the revamp on the mode designed to revamp the fight but instead add to the mode that exists only to buff the revamps from the other mode because it only buffs the fight and doesn't revamp

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my hurt headeth

hollow saffron
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?

proven tide
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uh

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tl;dr YOU CAN'T SPELL REVAMP WITHOUT REV

hollow saffron
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are you actually trying to not contribute anything useful to the discussion

proven tide
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i have the one point i'm trying to make and i'm gonna make it one day

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i've tried to make it three different ways what more do you want from me suffering

lost agate
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What

proven tide
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death mode is not the mode to revamp a boss in

lost agate
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Why?

zenith hazel
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and then there's hive mind

proven tide
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death mode just gives stat buffs to each boss

lost agate
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Look at hive mind-yeah

proven tide
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and then there's hive mind

ruby cobalt
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hiih miim is special

proven tide
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hive mind just has too much content to fit into three modes slobbyjoy

zenith hazel
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death mode has AI changes too, in a sense

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good examples would be provi and yharon

lost agate
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Expert and rev hive mind have like.... Nothing different

proven tide
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rev is supposed to be the revamp and death the buff

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the fact that there are a couple of inversions of that rule is just pain rather than guidelines

lost agate
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How are you so sure thats how its meant to be?

proven tide
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screenies somewhere™

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i could pull them up one day

tawny tide
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as much as i think this guys a little out of his mind

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it would make the most sense

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rev is the mods first unique mode, the revamps would all ideally be there

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death would then usually be expected, as the step up, to just ratchet up the difficulty

proven tide
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also, aren't yharon's only death changes that his modes change at higher hp and he spams more?

tawny tide
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without redoing the bosses a second time

zenith hazel
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yeah but are you gonna jam 4 fast dashes in a row for rev sub3 yharon?

tawny tide
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i think more foresight shouldve gone into whats part of rev and whats part of death is all

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bc as of now they feel like too slightly weirdly dissimilar difficulties

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not that it really matters to most people

lost agate
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How do you make the boss different without ai changes?

proven tide
tawny tide
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yes ai changes should exist but not ones that significantly change the boss

proven tide
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rev is rework but death just makes it Harder™

tawny tide
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just ones that make existing mechanics harder

proven tide
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Bigger Numbers™ and Faster Spam™

tawny tide
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i dont wnana sound rude but can you have a regular conversation

lost agate
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We never bothered making ai for death thats why it doesnt change much
That doesnt mean its meant to be simple af

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So trying to take down a change to death bosses cuz "thats not what the mode is for" its not something i agree with

proven tide
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i'm not saying to remove the changes, just shift them down a tier to revengeance to fit with every other boss

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except hive mind

lost agate
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Rev already has changes

zenith hazel
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so essentially, nerf a majority of death bosses?

tawny tide
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id probably rather they just give more ai changes to death bosses rather than remove them

proven tide
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wh-

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who said anything about removing ai changes

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all it is is that death doesn't add mechanics to boss fights except hive mind, that's been rev's job from the start

lost agate
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Except it does sometimes

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We gave examples already

zenith hazel
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imagine if provi still had her rev AI on death

proven tide
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yharon and provi change phase more aggressively and get buffed stats, but that's all i'm seeing

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and then there's hive mind

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death buffs in various ways — movement changes, earlier mode changes, more spam, higher stats, etc. — but doesn't rework bosses and add more mechanics on top of rev unless you're hive mind

zenith hazel
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those are essentially AI changes, they're harder that way

proven tide
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this was never about ai changes, who brought that into it?!

tired haven
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I'm still fond of the idea that even if something is not usual for the game, it can be implemented

zenith hazel
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what do you consider "change phase more aggressively" as?

tired haven
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And deathmode unique ai changes are one of the things like that

lost agate
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You... Mentioned ai changes

tawny tide
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i see

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lmao

tired haven
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It all started from xultronix

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Didn't it?

lost agate
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Yes

proven tide
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yeet

lost agate
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He wanted death skelly to be more unique

proven tide
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Reason: Currently, the deathmode Skeletron bossfight feels like a buffed version of the Revengeance fight instead of its own unique fight with more interesting mechanics.
the only fight i know that actually adds new and interesting mechanics in death is the hive mind, which is an asshole exception; all the death fights are buffed rev fights rather than reworks EXCEPT HI— and for consistency's sake these changes should also be rev

ashen warren
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Kinda feels like a miscommunication atm, ai changes in my book are anything new the boss does.
Going faster or hitting harder isn't what I'd guess to be ai.
That said I don't mind the changes except for the hands invul thing, that's cool on twins but idk about skeleboi.

lost agate
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The only thing i look forward to when playing death is hive mind soooo

tired haven
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I still don't see a reason why more bosses cannot go hive mind way

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It's actually nice

tawny tide
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i agree with crab on this one

proven tide
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to be fair it's a lovely fight but this is purely for consistency's sake

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the reason is mega effort as far as i've heard

tawny tide
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more bosses being treated the way hive mind is would be a good incentive for death mode

tired haven
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Mega effort doesn't prevent occasional bosses to get changes tho

tawny tide
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and would be more consistent without wasting effort

quiet abyss
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Technically, rev hive mind can still do all the moves death hive mind can.
Just at a much lower frequency.

lost agate
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Wait really?

proven tide
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but iirc the original concept of death mode was that unlike rev it wasn't an expansion

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no?

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wiki says no

quiet abyss
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Hmm? Curious

proven tide
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only death mode boss with listed new mechanics

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the rest are just ai tweaks (read: earlier phase changes and similar) and buffs

ashen warren
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The concept of death from what I saw from fab (though this was ages ago) was that it boosted stats, nothing more.
That's since gone the way of the dodo it seems however.

proven tide
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but yeah; unlike rev, it wasn't an expansion, just optional difficulty

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hence no extra loot (except the occasional item like levi)

quiet abyss
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Ah, looks like I misremembered, just went and check

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My apologies

tawny tide
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power of the wiki

lost agate
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If we make death pure stat buffs all the way, were just making master mode all over again

proven tide
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the only exception to an otherwise consistent playing field is hive mind which is simultaneously awesome to fight and a pain in the ass of the point i'm trying to make

tired haven
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don't you want 2 master modes

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double the master stat buffs

lost agate
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Smh

tawny tide
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stop this

proven tide
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if we make death pure stat buffs all the way
that was almost exactly the point, no?

lost agate
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No

proven tide
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hell, look at its page

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it's all "moves faster" and "transitions earlier"

tired haven
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Hungries can go through walls

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It is neither

lost agate
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Yes thats what current death mode is

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it doesnt need to be that way

proven tide
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but it's what it is and that's the only point i'm making

tired haven
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You don't just jump in the well because ancestors did so

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The times change, and so do decisions

lost agate
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We are really just going in loops, so drop it

ashen warren
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..well that was interesting.
After looking it over multiple times these changes don't seem like they'd be all that fun to play against.
Hands getting in your grill with no way to stop them, effectively killing dodging.
Twins ripoff is eh, what makes it work with twins is that it forces a high intensity phase 2, this doesn't add anything.
Killing circle strats sounds like utter pain when he does the head spin, especially considering the fact that he shoots skulls in death while spinning.

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Already the hands of prime and regular skeletron are really annoying and unpredictable, this would only seem to add frustration without reward.

quiet abyss
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The changes contradicts each other.
Killing the circle strat would just force players to instead jump up and down repeatedly to dodge skulls in the spin attack.
Except that the hands are attacking during the spin attack, so that strat would also be killed.

ashen warren
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exactly

placid moth
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I mean, it's still pre-hardmode, so punishing circling is a bit too much imo.

quiet abyss
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And that as well, yes.
Slime god is already kinda debatable with how much damage it can deal for a pre-hm boss, even if it's a late pre-hm boss.
We don't need skeletron to follow suit.

ashen warren
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Honestly I'd just give an overall speed buff to skeletron head, make the hands less dumdum but way fast, have the hands perhaps create projectiles.

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Less dumdum like the gaster blasters in the sans fight, fast and frequent karate chops without the weirdness of current hands.

placid moth
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Do the Skeletron hands often telegraph an attack offscreen

ashen warren
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uh afaik skeletron hands don't telegraph
They mostly just swipe at you then kinda just gravitate towards you.

terse sundial
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Pretty sure a suggestion to give health bars to the Bros was made earlier this year.

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I'm not opposed to it though

sand umbra
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Prime AI rework.

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👀

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I like the way this is set up.

distant gyro
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meme suggestion moment

bitter topaz
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@ashen warren muted. please don't make meme suggestions

faint needle
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what was it?

bitter topaz
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it was dumb, that's all that really needs to be said

faint needle
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oof

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ok

faint needle
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The thing is, imo mechs are meant to be bosses you should actually have trouble with and are meant to be actual bosses while the only sentinel that I heard could be challenging for some people in rev + is signus

dense ferry
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Yeah, but the three at the same time may be much harder

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Think having to dodge the charges of Storm Weaver and Signus attacks, and also having to evade Void little lasers and dark energy

fresh harbor
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iirc the devs tested that and it was an unplayable clusterfuck
It was with old sentinels though, so I imagine nowadays it might be even worse with the new AIs

lost agate
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You can test it yourself

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Just go to doggo fight, kill p1, survive for a few minutes and all 3 should spawn (and well doggo p2 too)

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I tried it and well, what one sentinel forces you to do to dodge him is something another prevents you from doing

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So it didnt end well

faint needle
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or you could cheat sheet them in

lost agate
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Yeah but the enrages

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Oh wait SW still enrages on public version

hollow saffron
sand umbra
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triple trouble Sentinels

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Dost thou cravest thy sweetest release of death?

tawny tide
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the only difficulty in that would be storm weavers bitch ass

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cv and signus you could easily do at the same time

tired haven
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Tbh not
Signus Mines will blow the hell out of you if you try to get away from void

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Unless like some extremely weird diagonal

tawny tide
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i mean assuming they dont spawn enraged

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you could put the distance between yourself and void to reduce the chance of getting sandwiched

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youd have some small windows of safety where its just a 1 on 1 with signus before the dark energy catches up

dense ferry
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Wow

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It would be very insane

ashen warren
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Hows my idea?

winged ice
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What you've described is literally what happens when a boss enters its next phase, so like

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Bosses get "enraged" when they "take enough damage" by entering a new phase which increases in difficulty. That's always been a mechanic, and there's no reason for another layer to be added on top of that

ashen warren
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when you cheat

unique vector
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very very vague

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feels like an idea that was thought of on a whim without much thought

brittle merlin
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How would It enhance the gameplay

unique vector
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when you especially make a suggestion that affects most of the mod you need to be very clear, precise, and reasonable

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this suggestion lacks in all three departments

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you don't even explain why this should be implemented

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@ashen warren

ashen warren
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srry

zealous ridge
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Whys are a must have if you want your suggestion to be taken seriously

ashen warren
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deleted it

zealous ridge
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But in any case, I was imagining what you were saying as a sort of “rage meter” that the boss fills as it deals/takes damage, and it can use it to gain a boost to stats? Interesting idea, but yeah I think it needs a why and some fleshing out

viscid tiger
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Suggestion that aquatic scourge drop an IOU item similar to leviathan if killed prehardmode

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Thoughts?

terse sundial
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But why

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Aquatic Scourge already doesn't drop any weps pre-hm

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or a bag

dense ferry
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It's itens doesn't even good

zenith hazel
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barinautical’s godly, wdym

dense ferry
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And Siren and Leviathan are something different

terse sundial
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Downpour is also hot

zenith hazel
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don’t underestimate sub shocker either

dense ferry
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They are insanely harder than AS, and they also are harder to spawn in PH

grand granite
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@ashen warren yes

ashen warren
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Yes also

viscid tiger
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You said yourself why

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If you manage to kill that boss surely you should get something other than heal pots and lore

radiant meadow
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@ashen warren collaboration between Calamity and Overhaul is highly unlikely.
Calamity and Thorium barely have any cross content as it stands. Calamity is not yet finished. Any major attempts on collaboration would likely be when the mod is in its finished state.

gusty geode
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I mean
The least they could do is fix that bug involving EoC not dealing damage
If they haven't already
According to Overhaul's forum page that was Calamity's fault

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Or does that rule I heard that went something like "If it doesn't happen with just Calamity installed it isn't our problem" still stand

lost agate
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Its a mod conflict

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And theres nothing that would make eoc not damage you in normal conditions

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So if you entirely change the conditions the mod was meant to work in....

faint needle
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Why tf you playing overhaul with calamity in the 1st place

normal notch
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well

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overhaul with calamity is hard af

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my dream of achieving the ultimate mod pack would profit from some compatibility

lone wigeon
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i want to suggest an eidolon wyrm pet/summon but i'm not sure if that'd fit in #suggestions-voting

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it'd either be really cool or really cute

ashen warren
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there's an eidolon wyrm pet in calamity's vanities

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It'd get a ☑ I believe

lone wigeon
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@ashen warren what do you mean by that?

worthy fiber
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It's another mod

ashen warren
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there's a sidemod thingy for calami-

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yeah

lone wigeon
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maybe if i become a patreon donor i could request something of the sort

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o

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thanks!

worthy fiber
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Don't actually make fab code another worm summon

ashen warren
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iirc if you become a patreon donor suggest a ranger accessory

worthy fiber
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The one we have barely works

lone wigeon
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how does patreon item donors work even?

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if you do it one time your item gets added or you need to keep donating to have it stay in the mod?

ashen warren
lone wigeon
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sorry if this is off topic

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thanks <3

worthy fiber
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One-time thing

ashen warren
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I wouldn't be surprised if someone already has asked for a jared item.

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See if you can ask about that before you pay.

worthy fiber
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I think someone asked for a worm pet already

frail mantle
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"too good"

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thonk what

arctic wren
frail mantle
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also what do you mean "not calamity styled or terraria styled"

void kelp
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calamity doesn’t even have a style it’s just a bunch of different spriters’ work

frail mantle
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^

bright mountain
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well maybe fix that ig

frail mantle
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what

bright mountain
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edited

frail mantle
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there is no "Calamity Style"

void kelp
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what’s there to fix abt the fact that multiple people work on art???

frail mantle
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the "Calamity Style" is the contributions of a bunch of different people

void kelp
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and it’s not just random contributions but like, stuff people dedicate their time to

frail mantle
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yea

tawny tide
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i mean i never thought to myself "wow this item looks out of place"

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they all look pretty in place even in spite of the fact its a bunch of different spriters

void kelp
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the most out-of-place seeming things are like. older sprites that will most definitely be getting resprited

frail mantle
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^

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and even those mostly still look pretty good

bright mountain
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ig ok sure

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sorry

ashen warren
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the fact that there is no consistent style is calamity style CompleteFailure

tired haven
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From the scientific point of view, there is exactly 1 standart definer of calamity style called Batby's Method

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So I'd say it's pretty consistent

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the actual reason is different but idk

ashen warren
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Since specific item suggestions are banned, is there any chance of a new suggestion channel created solely for the creation of patreon items, it would be a chat were the feasibility of your item would be discussed, and you could bounce more ideas around for items?

worthy fiber
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Not many people would use it

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Better to just ask around in the normal channels

zealous ridge
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and DMs work better for discussing patreon items

ashen warren
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Fair enough, i havent actually donated yet so i dont know the procedure

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And just to confirm, you only need to donate once to get the item right?

worthy fiber
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Yep

tawny tide
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ye i just ask calamity mod talk about patron items

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and that seems to be usual

lost agate
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Wh

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Crystalline is like absurdly strong wdym?

void kelp
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the problem is clearly the whole “10x boss health” thing

lost agate
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And like the fact he wants to use a short ranged weapon on arma

cyan lagoon
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Crystalline line is fine as is imo

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No need for another one

frail mantle
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rogue overall is pretty good afaik

lost agate
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And with the rogue update coming its just gonna be more varied

void kelp
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also if you’re playing arma, using short ranged weapons is already an additional challenge tbh

zenith hazel
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there’s also a major gap between prismalline and radiant star so...

lost agate
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Crystalline sub class smh

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A sub class except its all crystalline upgrades, exo crystalline coming soon

faint needle
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wait

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is exo crystalline actually coming?

lost agate
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No

faint needle
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oof

lost agate
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Its already used on celestus smh

faint needle
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celestus is a boomerang smh

cyan lagoon
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Also another exo thrown wep

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😰

faint needle
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theres only one exo rogue wep anyway

cyan lagoon
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Not saying theres amything wromg with that but variety would be best rn

faint needle
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i mean, how are you supposed to make a rogue wep without throwing it HDfailure

cyan lagoon
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Besides that

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What would even be the recipe

faint needle
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idk

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shattered sun, stellar knife and the whole endgame recipe gang

cyan lagoon
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@karmic jetty rock will eventually do something soon

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But it will be a loooooong time

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Thats for sure

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Also i dont think dev weps will get upgrades

faint needle
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its a no no in the sugg doc

queen sail
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Rn it’s the equivalent of a trophy

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It’ll do something but for now enjoy your sense of pride and accomplishment

faint needle
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i mean if you put the rock in a weapon rack you shouldnt have the intent of removing it

lost agate
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Placeable rock has been suggested a lot iirc

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Like a wild lot

frail mantle
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ye

queen sail
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Can we put that on the Suggestions don’ts list

karmic jetty
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@queen sail I just feel like when you complete boss rush its kinda like playthrough over, and the only reason i go back to my calamity world is when new shit comes out

queen sail
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Isn’t your playthrough meant to be over at SCal

karmic jetty
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already done

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even no hit

queen sail
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And BR’s just a fun little challenge to use the shadowspec weps on

karmic jetty
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yeah but when u complete it there is nothing else to do

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except challenges

queen sail
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Same in Vanilla

karmic jetty
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ok, but the point of a mod is to add on right>]

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?*

queen sail
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...No?

karmic jetty
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just nvm

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it was a suggestion

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forget it m8

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🙃

ashen warren
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@warm dock clarify that suggestion a bit perhaps

warm dock
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ok i will edit a buch or little idk

faint needle
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give it a reason'

warm dock
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now i did

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can we have new astral weapons?

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if we could then i would edit and makes it drop new weapons

faint needle
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1st off, i dont think devs like other people working on the code for whats to be implemented

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2nd off, there already are astral weapons post aureus or deus, not sure

queen sail
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Astral’s being worked on

dusty stirrup
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We don't really need an astral mimic tbh

faint needle
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^

dusty stirrup
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Atleast make it something more inspired than a mimic if you're gonna suggest that

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@warm dock

dense ferry
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One question

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In the fixed messages of #suggestions-voting there are one saying that if an suggestion reaches 90 + stars, it will be send to an relevant staff chat, but this is somewhat old, so I wanna know if this still an rule or has been removed/suspended

Also, sorry if I used the # wrong

faint needle
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its still here

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but sending is done manually and usually takes some time

dense ferry
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Oh, fine

distant gyro
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@lusty citrus oh uh

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that's not supposed to be there

civic pond
distant gyro
lusty citrus
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sorry slobbyjoy

distant gyro
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also delete the thing

civic pond
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and should probably delete that message..

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ech

hollow shell
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@queen delta I believe the term is "boss servants"
or you could just say 'enemies spawned by bosses'

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"Minibosses" refers to Giant Clam, Great Sand Shark, etc

zealous ridge
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Might not be all boss servants, for example I don’t think it’s as useful to have health percentages fluctuate with baddies like the paraseas and Aquatic aberrations, which spawn during the fight somewhat randomly. The soul seekers and brimstone hearts are spawned at a specific point and significantly change a fight in some way for it to be considered a sort of “subphase”

queen delta
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Fixed

radiant meadow
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@queen delta why wouldn't aberrations and paraseas be boosted? that'd be extremely odd to exclude them. I know siren/levi can be annoying but you have to give a reason.

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aberrations and parasea no longer spawn naturally anymore
it's been like that for a very long while now

zealous ridge
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Oh I may have misinterpreted the suggestion

queen delta
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The reason those things arent boosted is because they arent really a servant

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Theyre just more of an enemy

sand umbra
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They are though? thonk

queen delta
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Imagine 10x health enemies stacking

radiant meadow
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they only occur during the siren/levi fight

zealous ridge
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I just thought because they were randomly spawned during the fight that they were less important than enemies like the soul seekers, which sort of count as a subphase collectively

sand umbra
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I think you're confusing them with AS' mooks, which are actually normal baddies. o3o

radiant meadow
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you'll have to reword it that boss servants that respawn, are excluded

queen delta
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Think about it, if you have a 10x longer fight, would you want 10x health servants that keep spawning?

radiant meadow
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but stuff that only appears at a certain amount of times are not

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the way you worded it just looked like an odd exclusion on Siren/Levi

zealous ridge
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yeah include it as “constant/respawning boss servants”

radiant meadow
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when in reality, you meant any type of respawned boss servant such as detonating flames, servants of cthulhu, and pbg minions

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brimlings likely would be an exception

zealous ridge
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Yeah when I said those two enemies they were just examples

radiant meadow
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that's a bit more clear, ye

zealous ridge
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And also yeah, def not AS spawns because they show up as normal enemies

sand umbra
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Aquatic Parasites with 10x health.

zealous ridge
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Aquatic parasites are weird enemies tbh

radiant meadow
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they act similarly to jellyfish

tired haven
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uh

swift bison
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just wondering, si it the moderators that check suggestions and send them to the dev server?

radiant meadow
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anybody who has access to dev server

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which are devs and most testers

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moderators that aren't devs don't send suggestions

terse sundial
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I send suggestions TaxEvasion

radiant meadow
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ye, get to work

terse sundial
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alright

void kelp
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I think I heard a whip crack

hollow saffron
neat holly
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hey

terse sundial
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I just sent 5 suggestions

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about to be 6

hollow saffron
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ping?

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oh hi antonio

hollow shell
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A new reaction has been added to the Suggestion Reactions Legend: 🚫.
This is for suggestions which have achieved the star req and were delivered to the dev server, but were rejected by the devs.

This will give the public some more feedback on the status of their suggestion (it's no longer ambiguous whether it's still in consideration or will never be considered) and shows more of the dev's intentions with the mod.

radiant meadow
hollow saffron
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yay

neat holly
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...

hollow saffron
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🦀

neat holly
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🦀

terse sundial
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yep

radiant meadow
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this is only for future suggestions btw

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no point in going back to react with a bunch of 🚫

terse sundial
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I added a few to old suggestions that were a month old

radiant meadow
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okay, Merk, stop being an overachiever

hollow shell
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This has been suggested in the past but Xult's was the one that it was added for

terse sundial
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I'm not going past that dw

hollow saffron
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🦀

radiant meadow
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y'all can stop with the crabs now

civic pond
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I enjoy

sand umbra
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Crabs are nice though smh.

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Also yay this is a thing now.

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Now I can see if my suggestions for seemingly-random shit are actually accepted or not.

civic pond
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im glad to have some feedback

tired haven
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Time for crab tho

civic pond
sand umbra
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oshit it's crab

civic pond
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so uh

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one more question

radiant meadow
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stop emote spam

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please

civic pond
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is there like an average time as to when it gets rejected or not, or do they just appear as devs get to them..?

radiant meadow
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usually the moment it's sent, some devs will see them

hollow shell
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Announcement #2:
The ☑ (bluecheck) cut-off date has been moved from October 1st 2018 to January 1st 2019.
Suggestion concepts from prior to January 1st, 2019 are now able to be suggested again without being bluechecked.

civic pond
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got it

radiant meadow
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then that's when approval/rejection usually happens before being buried and ignored

zenith hazel
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Make Skeletron Prime immune to all damage within the first 5 seconds after he spawns but make it so that he cannot do damage to you either

Why? Right now, Prime can easily get a hit in on you due to awkward spawn locations and the amount of space his 4 arms occupy that can also potentially get a free hit. Making Prime not able to damage you for the first few seconds would somewhat alleviate this problem, making it easier for players to reposition themselves for the fight. At the same time, make Prime invulnerable to damage for the first few seconds too so the player can't get a free few hits in on Prime either.

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thoughts?

hollow saffron
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yes

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yesyesyes

civic pond
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yeah..

hollow saffron
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just send it already

hollow shell
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That's been suggested before for Skeletron

civic pond
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prime tends to spawn off screen for me and then jets into me

radiant meadow
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rev+ prime rework is just around the corner

hollow shell
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I guess they both have a problem with spawnwhacking

sand umbra
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Both Skeletrons have a problem with spawnkilling.

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Prime is just shit and normal Skeletron literally requires you talk to a guy WHO HE SPAWNS RIGHT IN PLACE OF--

civic pond
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you cant really prevent it with normal skeletron

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thats bullshit

zenith hazel
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I'll probably wait and see if reworked prime has the fixed spawnkill problem then I guess

hollow saffron
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with normal skeletron i just dash away to avoiud cheap hits

sand umbra
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Okay but like you shouldn't have to use an Expert+ item to avoid a cheap hit on spawning in the first place.

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That's like one of the basic rules of boss design.
A hit should never be forced on the player.

tired haven
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use a hook instead :wesmart:

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Also it is terraria so no rules apply sad

sand umbra
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I'm here so thereby enemy/boss design rules apply.

void kelp
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lmao merk rly did go back to add 🚫 to the suggestions

civic pond
radiant pivot
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I feel that suggestions for the rock should wait until the mod is in a more completed state ngl

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Like, we're not entirely sure what the plan for those endgame things are gonna be yet

civic pond
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also what about suggestions that were recently sent..?

ashen warren
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I like the idea of new mimics

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Though the abyss one would have to be tweaked to not instantly die to crush depth

proven tide
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boost adrenaline

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As in damage boosting or charge time reduction?

swift bison
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damage boosting i think

thin shale
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Either Damage Boosting or Longer time before burnout happens

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Either way it works

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I've been thinking of something that can boost movement speed when the Adrenaline Bar is full but will expire during burnout.

devout seal
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Hey, would it be far-fetched to suggest recoloring some text due to a mode difference?

brittle merlin
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Not in my opinion

devout seal
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Mainly the 'Death is active' text, since on the wiki, death HP is Purple, while the text to activate it is red.
shouldn't the text to activate/deactivate Death Mode be purple too?

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but, i'm gonna wait for someone who knows this channel to tell me suggestions like that are allowed before actually suggesting it

left crest
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Suggestions rules:

  • don’t suggest the lorde
  • don’t suggest specific items
    pretty much
devout seal
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Oh, so i'm good to go?
Alright.

brittle merlin
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Don’t forget pretty much anything astrageldon slime

young fog
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and anything in the pinned doc

terse sundial
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I mean, its a valid suggestion

devout seal
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Is it dumb or not, Merkalto.

terse sundial
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I don't think its dumb, I think its unnecessary

devout seal
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It is.

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but i also resprited Death ( it's a bad sprite compared to what i can do now. )
and it's purple

dusty stirrup
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lole moment

devout seal
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What?

queen sail
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I mean like we said ion

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Purple’s pretty much taken already

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It’s purple on the wiki to disassociate it from rev since they share the same colors

devout seal
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Then make it light purple like the wiki does.

queen sail
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Did

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Did you even read what i said

dusty stirrup
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Don't really need to have it be purple ingame lol

queen sail
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I said like 3+ times that arma took purple already

devout seal
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fine.

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There, it's gone.

hollow shell
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You didn't need to delete it.

devout seal
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If people are going to do what feels like complaining from my perspective, there's little reason to not get rid of the suggestion.

hollow shell
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Because other people might agree with the suggestion

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(me for instance)

devout seal
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Well, i can repost it if it's actually a suggestion enough people care about, which i'm assuming they don't from the reception it immediately got.

ashen warren
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suggest: remove BanHammer because we have the superior Banned now

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keep DANNED

worthy fiber
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That's new

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Having a lot of options is fine if they're good imo

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Not like you need to use them anyway

lost agate
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Isnt there a limited amount of patreon items already?

hexed hedge
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Of course, I mean when there's like 100+
so far into the future

worthy fiber
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Plus the price is being raised a month form now

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Not everyone will want to pay $50

lost agate
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Yeah

hexed hedge
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Oh it's being bumped up to $50

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Wasn't aware

worthy fiber
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It's been dealt with already

hexed hedge
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Should I remove my sugg in that case?

worthy fiber
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Not sure

hexed hedge
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Alas, the populace will decide

hollow shell
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$20 PBG tier has "Only 10 left"
$50 DoG tier has "Only 16 left"

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but after September 1st, only the DoG tier will have the ability to add items

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so

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only 16 more Patron items will be added plus whatever new donations happen later this month, which is unknown

brittle merlin
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Can you have prehardmode patron items?

hollow shell
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Yes

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In fact they are encouraged

worthy fiber
hollow shell
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because so many people want their item to be late-game cuz that's when it's the cooolest

brittle merlin
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That is where I will place my eventual item

worthy fiber
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Be cool and make something that will make Pre-HM more fun

brittle merlin
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Because there isn’t any right now correct?

worthy fiber
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I think there's like, one

hollow shell
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I don't think there are any

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If there is, I don't know what it is

dusty stirrup
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The vanity item is pre-hm

hollow shell
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Ace's Apron?

dusty stirrup
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ye

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That's the only one I can think of tho

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No weapons afaik

hollow shell
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Right, cuz Love Potions can be made with Blood Orbs

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It's barely Pre-HM :P

brittle merlin
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I want my thing to related to shadows somehow

dusty stirrup
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It's pre-hm if rng is on your side harhar

hollow shell
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It'd probably be a Corruption item then

brittle merlin
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I have no clue what it would do yet though

hollow shell
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That's fine, think on it.

brittle merlin
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I should make it a sword

hollow shell
dusty stirrup
unique vector
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i will cut you down with said sword

novel pebble
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Atarxia summon item

worthy fiber
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Make a mount thing

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Or whatever movement thing you can think of

hollow shell
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Maybe a weapon with some kind of dash/leap

proven tide
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@ember coral that's... not a suggestion

crystal osprey
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Damn the DoG overflow of patrons is gonna fuck me and my slime god staff up

proven tide
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at all

crystal osprey
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🙁

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Also where can I get the patreon link?

unique vector
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also can we stop with the chaining suggestions? instead of saying “alternatively do this, in response to the above do that” can you please ping the person that made the original suggestion with your input?

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im pinning this because its getting annoying, this isnt what the suggestions channel is for

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thats what this channel is for

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@ember coral just so you’re aware

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and @hollow shell @radiant meadow about the above, just wanted to let ya know that this should stay as a pin or at least be clearly stated somewhere

crystal osprey
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Thanks daijoubu

faint needle
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Iirc invasion are a pain to makw

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Make *

plucky prairie
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the whole deal with that event is that its a crossover type thing with dungeon defenders 2 so care would need to be taken to ensure accuracy to the actual game

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imo its something better left with the devs of terraria (although that probs wont happen anyways)

proven tide
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@bright mountain there's a fucking key for that

bright mountain
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oof

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sry

hollow shell
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@twin juniper Give a reason and elaborate more, please.

hollow saffron
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reason when

queen sail
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@timber thicket but astral infection doesn’t spread though?

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Also it’s fixed in a relatively small area so

civic pond
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doesn't it spread to a maximum amount..?

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it doesn't spread over a certain number of blocks or something

plucky matrix
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iirc it doesn't spread but there can only be a limited amount of astral ore in your world (which can be reached by making multiple meteors spawn)
something like that I think not 100% sure

queen sail
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If another meteor spawns while the limit is reached, that other meteor doesn’t spread the infection

civic pond
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ah i see.

timber thicket
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it doesnt sspread

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but its completly spread into my snow biome so nothign really spawns but

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astral mobds

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but theres a lot

queen sail
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...what does that have to do with having the dryad tell you though

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Given that you have a fullbright map there

sand umbra
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And frankly, why's it necessary even disregarding that?

timber thicket
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i cant be discording everywhere mate

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and its just a quality of life addition

lost agate
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It will say like 2% all the time because it doesnt spread soooooo

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Its not really neccesary

faint needle
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yes but if you clean 99% of the astral infection it will say 1% and make you search for the last blocks and stuff

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so for purists it would be pretty good

lost agate
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Eh fine, but i dont see much use to it

faint needle
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i must agree on that while its mostly for people who want a clean world

twin juniper
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@hollow shell sorry, maybe I should delete it, I was just thinking about how cool an end game old ones army would be

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Not specifically the details

hollow shell
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It's fine if you don't have the details thought out
I'd at least like more of a reason than "it'd be cool" though

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If you can think one up, then edit it in
But if not, should delete

frosty vortex
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Maybe this is a pointless suggestion of semantics, but shouldn't the hardmode calamitas be named something like "Calamitas?" or "Cloneamitas" and the superboss just the pure"Calamitas" ? If the lore is you're fighting a weak clone the first time and the real deal the second time, what makes the second one supreme? It implies there's some third, unseen variation of Calamitas that's the real deal but in a less powerful state.

hollow shell
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Well HM Calamitas already has the death message and lore item calling it a doppelganger

and you could see "Supreme" as being an honorific
like "The Right Honorable Lord Mayor of London", "The Great Mighty Poo", "Supreme Calamitas"

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(thats probably not how it was intended to be seen though)

frosty vortex
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It could be the case that the clone lore is younger than either boss' in-game existence, so originally the first encounter was intended to be a real Calamitas fight

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I could put that suggestion in the channel but I think people would be reluctant to consider changing the name of one of the mods most iconic entities

civic pond
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yeah those kinds of suggestions tend to be controversial i think

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🤔

novel pebble
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Isn't Calamitas supposed to like trick you into thinking this was the real one until you reach Scal?

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Don't really see a need to change names

swift bison
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Nah, it is revealed as a clone as soon as you kill it

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"A Calamitas Doppelganger Has Been Defeated*

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oof i just realized placeable rock has been suggested 5 times

novel pebble
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Ye, that's what I meant

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You think It's the real one, until you kill her

ashen warren
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I think a recipe for the paintball gun should include red yellow and blue paint, as they are the 3 primary colors used for paint mixing

radiant meadow
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@gilded fulcrum why? That's literally the sole function of gehenna. And the effect isn't harmful in any way

placid girder
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Makes you aggro abyss stuff you don't want to

lofty blade
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You can just take it off, you don't reslly need the boosts they give you in the abyss

placid moth
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Gehenna is just there for VoE so

fluid stone
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buff blossom flux

queen sail
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Why

civic pond
fresh drift
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@sick sluice yharim might not come for some time, if ever

hollow shell
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@sick sluice Boss suggestions are not allowed and future content (like Yharim) suggestions are discouraged

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We pretty much have the rest of the endgame boss development planned out
after Yharim there will be Goozma aka Noxus, and after that there will be Xeroc

fresh drift
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what about draedon?

hollow shell
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Thats pre-Yharim

terse sundial
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Draedon is planned for pre-SCal

fresh drift
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ah

civic pond
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wh

fresh drift
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yharim will never fight you at full power, right?

ashen warren
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he can't or you just die

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at least lore wise

hollow shell
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That was the idea in the past but I don't know if it's still planned

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considering now we have bosses for after Yharim

sick sluice
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Oh, sorry

fresh drift
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in the lore it says that if the owner of the xeroc armour would ever wear it again, the universe would not see peace again and whatnot, well maybe you could summon xeroc by placing xeroc armour on an effigy of him

hollow shell
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That's even futurer content than Yharim though :P

fresh drift
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ik

civic pond
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i would hold off from suggestions about yharim and superbosses because they dont exist yet bruhmblebirb

fresh drift
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ok

hollow saffron
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imagine making a future boss suggestion

timber thicket
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wait

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i thought yharim was going to be the final boss

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owo

neat holly
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Yharim isn't much of a boss as much as an annoyance

opal barn
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Yharim will be the final boss, there are 2 "superbosses" after him though

neat holly
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Yharim will be a cough cough boss cough cough

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And I say boss very loosely

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Cause bosses are fair...

opal barn
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How do you know what Yharim won't be fair

neat holly
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If he could one shot scal

opal barn
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He won't fight using his full power

neat holly
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He better be a glass cannon

timber thicket
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im scared what hes gunna be like

neat holly
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I'll be laughing if Yharim used all his strength and
I take 1 damage

timber thicket
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oh ill be evily grinning

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is he gunna be wearing the auric tesla armor?

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i mean sin ce scal is wearing a slightly worse demonshade armor and definetly gets some perks from it

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but if yharims wearing it

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e.e

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wait doesnt that mean he could be riding yharon?

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and possibly summon the devourer and calamitas

neat holly
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I've faced the devourer, yharon and calamitas at the same time before...

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Never wanna do it again

timber thicket
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now imagine that

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but with some crazy human dude whos apparently so powerful he can shred us

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whos wearing auric tesla armor and can influct elemental mix on us

neat holly
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Me: activates godmode

timber thicket
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😂

neat holly
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Thars what I'd do

timber thicket
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they should make yharim have a godmode canceller

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so if you got godmode you get 1 shotted

neat holly
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So you want the fight to be impossible

hollow shell
timber thicket
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😂

neat holly
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Well... unless you dodge literally every attack

sinful violet
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Hey, lets move it from this channel please

timber thicket
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kk

sinful violet
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Thanks

unique vector
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i think the general stance on future rogue alternatives is a fat “no”

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don’t quote me on that though

karmic stone
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I've heard that many times from other devs as well

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It's completely unnecessary

void kelp
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the don’ts doc even has that said

warm tinsel
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About those accessories that reduces adrenaline load time

queen sail
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Bruh

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Make adren more busted?

warm tinsel
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No just reduce time for it

opal barn
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Adrenaline doesn't need more upgrades

warm tinsel
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Just like Draedon's Heart

queen sail
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Why though

warm tinsel
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What about a Post-PBG accessory that gradually increases adrenaline in a boss fight, someone suggested the accessories but not the placement

queen sail
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Isn’t that adren’s main function though

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To be boss exclusive

warm tinsel
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Yeah but like Draedon's Heart, it gradually gives adren overtime

queen sail
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But why though

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Adrenaline’s easier to get than Rage

warm tinsel
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So that adren vs ML or SCal takes a little less time to load

void kelp
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but it’s supposed to take time to load

queen sail
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And make them easier?

warm tinsel
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Because you get punished by getting hit and by waiting too much

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Also I'm just adding there, someone already did that suggestion

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My idea is just, hear me out:

By getting THAT sliver of adren earlier you can avoid losing ALL adren while waiting because you basically got extra adren earlier and you can now save it for the big burst asap

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Sometimes is a matter of bullshit pattern placements in the RNG and you can lose ALL adren while missing a sliver of it to use it

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So having some accessory (possibly that can be joined in the sponge) you can avoid losing it and having to wait again with that extra overtime sliver of adren

smoky wagon
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Adrenaline is far too potent to interfere with without destroying balance

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unless there was a trade off, like you built it faster but it was weaker when activated

faint needle
#

Boomerangs aren't made from one another because you can get the perfect prefix for free

queen sail
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Adrenaline’s already infamous for being busted

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It completely overshadows Rage to the point where I doubt anyone uses it (Rage)

void kelp
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I’ve used rage as melee tbh

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but rage is harder to build

queen sail
#

One requires true melee strikes or getting damaged

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The other...demands that you stay alive for a certain amount of time

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Rage demands two things that you actively have to do while Adren is pretty much passive

civic pond
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Its not meant to be killed @fresh drift

void kelp
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@fresh drift adult eidolon wyrm, is, as you’ve said, is another dungeon guardian

fresh drift
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ill remove then, but what's its purpose?

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i dont see why we need another, especially as itd passive at first and most people know not to RoD in the abyss

civic pond
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Im pretty sure the wyrm is there to prevent players from getting to lower layers of the abyss early

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using RoD

void kelp
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to prevent you from cheesing the abyss

civic pond
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unless im wrong

fresh drift
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usually you can just get there yourself simply by going through open areas but die to pressure or drowning, the wyrm doesnt do much

void kelp
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it works as an additional deterrent

fresh drift
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ok

neat holly
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I don't care about the worm

plucky prairie
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just use a zen potion and decent aquatic gear smart

proven tide
#

ono

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time to be ratiod

sand umbra
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@ashen warren SCal isn't the final boss, 1.

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B, why the HELL would you pick buffed Celestial Events of all things.

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III, why is it necessary at all.

ashen warren
#

Uhhh Scal is the final boss?

brittle merlin
#

Not in the plans

zenith hazel
#

she isn't, as of this point

brittle merlin
#

She’s a super boss right now too

zenith hazel
#

she'll never be one either because she'll be dropped down to normal boss status once yharim is a thing

ashen warren
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Ahh okay maybe I'm a bit dumb when it comes to the actual story of calamity

ashen warren
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there are still at least 3-4 superbosses planned iirc

swift bison
#

uhh no?

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there are Noxus and Xeroc

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and thats it

sand umbra
#

Draedon and Yharim will be normal progression bosses, coming before and after SCal in progression respectively.

ashen warren
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^

sand umbra
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Then there's Noxus and Xeroc, the superboss duo, and that's it.

ashen warren
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ok i was sorta confused on yharim and draedon being superbosses or not

#

thanks for clearing that up tho

plucky prairie
#

make it so that either asgardian aegis is made at the ancient manipulator or the elysian tracers are made at draedon's forge because both are at the same progression point in the game based on materials, and it doesnt make much sense for them to not be made at the same station

hollow shell
#

Yeah
Elysian Tracers are in that weird Post-DoG Pre-BuffedMoons tier and I'm not sure why

hollow idol
#

what vanilla accesories

unique vector
#

@hidden marsh can you please be more precise with what you mean

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what accessories and why

void kelp
#

the wiki already has a bunch of vanilla recipes

zenith hazel
#

aren't some of them already craftable with lead instead of iron?

swift bison
#

maybe rephrase the suggestion as: Make Vanilla Accessories craftable only with iron also craftable with lead?

terse sundial
#

Aglet is already craftable

proven tide
#

... what?

terse sundial
#

5 iron/lead bars at an anvil

ashen warren
#

this is one of the moments where someone pops into suggestions and comes back days later to complain about it not getting stars, isn't it

hidden marsh
ashen warren
#

ok good

hidden marsh
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Lava charm

proven tide
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also it's e.g not i.e. why are people FOOLS

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this makes this so much worse

unique vector
#

@hidden marsh firstly, thats not how you use the suggestions channel.

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you put everything relating to one suggestion into one post, not fragmenting it into separate posts.

ashen warren
#

allllsoo

proven tide
unique vector
#

second, explain it in words, there is zero reason for an image

proven tide
#

my man's on a whole other level

ashen warren
#

@proven tide e.g. means exempli gratia, aka for example

proven tide
#

what a time to be alive

terse sundial
#

it's a valid suggestion

proven tide
#

yes i know

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he's saying that is not for example

terse sundial
#

Lava Charm cannot be crafted with Lead

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it needs iron

proven tide
#

"make vanilla accessories crafted with lead, that is, the lava charm"

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which bad

unique vector
#

its a valid suggestion but its not well structured

terse sundial
#

^

proven tide
hollow idol
#

that reminds me

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did they ever make everglade spray craftable with cursed flames

proven tide
#

why would they

unique vector
#

golden shower isnt

proven tide
#

i mean, ya yeet, inter-world crafting, but it's an ichor weapon

unique vector
#

cant you convert flames into ichor anyway

zenith hazel
#

you can get ichor on a corruption world

terse sundial
#

no converting them in Calamity, that's another mod at work Pixl

hollow idol
#

like yeah you can get it in a corruption world but its a lot more work

proven tide
#

this is bigger brain

zenith hazel
#

just saying, you can also find lead in an iron world in planetoids I'm pretty sure

proven tide
#

^

unique vector
#

o ok

zenith hazel
#

but it's still a valid suggestion

proven tide
#

but even so it's big brain bigger brain than earlier

unique vector
#

also cant lava charm be found in the crags chests

queen delta
#

I thought lava charm was already craftable with both bars

hidden marsh
#

It has a 2.5 drop rate from chest

terse sundial
#

it cannot yata

hidden marsh
#

Its stupidly rare

queen delta
#

Huh

unique vector
#

thonk i thought all of them are guaranteed from the crags

#

all of the rare hell drops

proven tide
#

this kind of shit is why i'm tempted to suggest a role to allow you to suggest

hidden marsh
#

Idk

unique vector
#

or at least the important ones

hollow idol
#

with that logic you may aswell remove the recipe

zenith hazel
terse sundial
#

changing all of those exclusively iron/lead bars to any iron bars would be a good suggestion

proven tide
terse sundial
#

what

unique vector
#

??

#

dont do that please

#

also ty brav

zenith hazel
#

can world gen technically break shadow chests in crags?

hidden marsh
#

It still should be craftable with lead

terse sundial
#

I agree with that

unique vector
#

i dont think so

#

it shouldnt anyway brav

terse sundial
#

it should be craftable with both

proven tide
#

i'm not gonna, because it'd be hell, but honestly the amount of trash thrown into the suggestions chat without ever addressing this channel's existence makes me ache

zenith hazel
#

then lava charm is guaranteed in the crags anyway I guess

ashen warren
#

just make in uncraftable completely

terse sundial
#

what point does that resolve though?

ashen warren
#

for balancing purposes

void kelp
#

I’m tossing in a suggestion to change recipes from requiring specifically iron to be any iron

ashen warren
#

making people need to explore brimstone crag or hell

zenith hazel
#

how does that balance things out either? it just makes it more tedious

terse sundial
#

Lava charm is craftable because of how annoying it can be to obtain

unique vector
#

yeah but by that logic

terse sundial
#

plus, Crag loot won't stay the same forever

unique vector
#

rose isnt craftable either

terse sundial
#

oh shit, you're right

zenith hazel
#

this is a very confusing argument

sand umbra
#

brb making rose craftable

unique vector
#

yeah its the one item i didnt manage to get and it annoyed the crap out of me

hollow shell
#

@hidden marsh That's a wiki error, it can be either

unique vector
#

until i was told it could be found in crags

#

o

terse sundial
#

can it?

hollow shell
#

I will fix

ashen warren
#

lmao

unique vector
#

deleting suggestion

hidden marsh
#

Its not

terse sundial
#

I tested and it didn't work

unique vector
#

o

hidden marsh
#

It doesnt work

hollow shell
#

Can you craft the Radar with either?

hidden marsh
#

Check thr wiki

hollow shell
#

No

#

I'm asking you

hidden marsh
#

Ues

#

U can

hollow shell
#

Bruh I mean in-game

hidden marsh
#

Idk im not in gsme atm

hollow shell
#

God damn it

sand umbra
#

/flops over to Lava Charm crafting recipe--

terse sundial
#

that's so weird wtf

#

it works now

sand umbra
#

Ohey it already is Any Iron Bar. o3o

zenith hazel
#

wait lemme check it too

ashen warren
#

this seems like a possible bug/wiki error/actual suggestion, you could probably more it to #bugs-read-pins

sand umbra
#

Radar is also Any Iron Bar.

terse sundial
#

Radar is any bar

void kelp
#

jumped onto the wiki

zenith hazel
#

but lava charm?

sand umbra
#

Source: I'm in-game right now because I need the game open for testing shit either way.

terse sundial
#

Not sure what I was doing wrong before, but it works with both now

void kelp
#

noticed lava charm and mirrors need iron and can’t be made w lead according to wiki

hollow shell
#

Check them all

terse sundial
#

aight

hollow shell
#

In-game

terse sundial
#

Radar and Aglet works

hidden marsh
#

Thomas if u think the thing is craftable do ur job and fix wiki

#

thnx

void kelp
#

if they can be made w both we’ll need to update the wiki

proven tide
#

ya, can we all research before repeating the same suggestion over and over with progressively wider clauses

unique vector
#

radar and aglet works 100% i made both in my pt

void kelp
#

what about the mirrors and lava charm?

#

wiki says they need only iron

terse sundial
#

Ice Skates works

unique vector
#

lava charm too

sand umbra
#

Mirrors, Lava Charm, and Radar are all with any Iron Bar.

unique vector
#

now that i think about it

terse sundial
#

Lava Charm works with both

void kelp
#

oh

hollow shell
#

Great it's just the wiki

void kelp
#

merk... the wiki isn’t accurate

unique vector
#

okay let me delete both suggestions

sand umbra
#

Thomas if u think the thing is craftable do ur job and fix wiki
thnx

...I'm not a wiki editor, but I mean I can go do that.

hollow shell
#

@hidden marsh @void kelp Delete both your sugg

void kelp
#

deleted mine !

hollow shell
#

ok he did it

unique vector
#

done

zenith hazel
#

it even says "any iron bar" in the lava charm recipe in-game

void kelp
#

that’s wild.

#

meeeeerk the wiki ;W;

sand umbra
#

Also I'm not a huge fan of that tone you're taking with me about fixing the wiki, which isn't my job in the first place--

unique vector
#

brb suggesting an obsidian rose recipe TaxEvasion

hidden marsh
#

Thomas ur a wiki contributor

zenith hazel
#

jungle rose + obsidian taxevasion

hollow shell
#

I fixed it

sand umbra
void kelp
#

ok that’s actually a good suggestion pixl

terse sundial
#

Mirrors work, everything works

void kelp
#

ah, so the wiki wasn’t displaying it correctly

sand umbra
#

Literally all I do is just occasionally tidy up things on the wiki.

hidden marsh
#

Can we pls get a vanillia crafting recipe for the natures gift

sand umbra
#

The true wiki-job people have piss yellow names.

void kelp
#

tbh trail you approached Thomas really rudely

sand umbra
#

And do a lot more than just random tidying up. o3o

zenith hazel
#

you can buy nature's gift from dryad though

terse sundial
#

👋 Hi i'm one of those yellow names

proven tide
#

i hate this entire conversation can we just nuke all of it and try again

#

please

void kelp
#

ayy me and Thomas are in the cleanup gang gang

sand umbra
hollow shell
#

Yeah you can buy Nature's Gift

terse sundial
#

ty Rover for fixing it

hidden marsh
#

Where

hollow shell
#

np

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Dryad.

proven tide
zenith hazel
#

I just said it

hidden marsh
#

Bruh i wish thr wiki could tell me this

zenith hazel
#

it does though

hollow shell
#

It does

terse sundial
#

it does now

zenith hazel
#

!wiki vanilla changes

red stormBOT
#
Calamity Mod Wiki

The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.
The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes.

terse sundial
#

reload your page

hollow shell
#

Hang on one second though

void kelp
#

Oh dear the linking page for the mobile/non-java version of the NPC item sold chart doesn’t exist

hidden marsh
#

Probsbly should fix that

#

🤷

void kelp
#

jeez, dude, that’s.. super rude of you ngl

hollow shell
#

It's fine don't worry

#

It's not unusual to expect the wiki to be accurate

#

Mistakes in an information resource are bad

hidden marsh
#

I use calamity wiki all the time

terse sundial
#

we fixed it dw

hidden marsh
#

and im sure many other people do as well

sand umbra
#

Well yeah but it doesn't exactly excuse yelling at me or SP over here to fix it when neither of us are Wiki Editors and personally I'm not exactly in the mood to deal with people bossin' me around.

hollow shell
#

Here's the section where it tells you Dryad sells Nature's Gift
https://calamitymod.gamepedia.com/Vanilla_changes#Items_sold_by_Town_NPCs

Calamity Mod Wiki

The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.
The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to ...

#

(this section was broken for a few days but we fixed it just now)

sand umbra
#

also @everyperson should star the shit out of that latest sugg iirc

hollow shell
#

@unique vector Obsidian Rose is a guaranteed chest loot in the Brimstone Crag

sand umbra
#

So's the Lava Charm.

unique vector
#

yes i know, but i still think it should be craftable

hidden marsh
#

Csn you please add like a thing to thr mana rose or thing that automaticslly refilsl ur mana

sand umbra
#

Which has a crafting recipe as we just discussed.

hollow shell
#

Nah Lava Charm isn't there

hidden marsh
#

Would be useful

hollow shell
#

Magma Stone is

sand umbra
#

It is though.

unique vector
#

says on the wiki lava charm is found in crags, unless thats also wrong

sand umbra
#

The Lava Charm is in the unique loot list? .-'

hollow shell
#

Hol up lemme double check

zenith hazel
#

lava charm isn't in the houses

unique vector
#

plus isn’t crags loot going to be changed

terse sundial
#

may as well source hunt

hollow shell
#

In the distant future probably

zenith hazel
#

it's in the shadow chests outside the houses but still in the crags

hidden marsh
#

Burn

unique vector
#

eh, might as well add a recipe now. doesnt hurt to.

proven tide
smoky wagon
#

does defiled affect obsidian rose?

proven tide
#

not entirely sure what that phrasing indicates

terse sundial
#

Lava Charm is dead from the crags now it would seem

sand umbra
terse sundial
#

unless it uses normal shadow chest above the slag still

#

AH

hollow shell
#

No, Lava Charm appears to have been removed from Crags

#

If my source searching indicates correctly

zenith hazel
#

hmm

hidden marsh
#

Yo why cant mana potions br found in pots/chest

terse sundial
#

can't shadow chest spawn in the crag randomly still?

viscid tiger
#

Why did lava charm crafting suggestion get removed?

hollow shell
#

Because you can buy them

zenith hazel
#

because mana potions aren't that hard to make

hollow shell
#

Cuz it was wrong @viscid tiger

sand umbra
#

Mana Potions are fantastically easy to make.

terse sundial
#

Vanilla just places shadow chest in the underworld

hollow shell
#

It's already craftable with Lead

viscid tiger
#

I see

hollow shell
#

Twas a wiki error, not an in-game one

hidden marsh
#

But u have to buy them from thr wizard

sand umbra
#

HA

terse sundial
#

it used to place them in the crag also