#suggestions-discussion
1 messages · Page 674 of 1
would suggesting that an RIV be added be considered an item suggestion if it gets too specific?
And yeah this is just getting too much into the "specific item" territory
Also, you know something’s too chaotic when even terry thinks its chaotic
eow on bossrush 
murasama
Double dmg
You do know the dmg of that thing gets absurd already right?
And you would still need to hit with the blade itself so theres not much point other than adding to the already high damage
Also your suggestion is ridden by assumptions wait for the update smh
casual 2mil DPS with rippers on a pre-SCal wep hahayes
That said I do like the idea of the Murasama having an on-hit effect.
I mean, if thats on hit, and its double dmg
Taking into account how often murasama hits.....
if red lightning arched off of the blade to attack nearby enemies, that would be cool, but i dont think it needs to be double dmg
Why red lightning tho?
I said around double, meaning it can be lower, maybe 1.2.
eh idk fits with the blades color
Have you played Metal Gear Rising?
tbf, I feel like it'd be better as an "on-hit every [xyz time]" thing.
no so im not aware of its effects
It crackles with it.
I have yes
That way an on-hit effect with the Murasama doesn't immediately become OP as shit. 
the problem with murasama isnt really the damage output or even the range
its the placement of it
true melee Scal is impossible
No
A true melee weapon with a range of 500 blocks
Seriously? It's got Arkhalis range almost.
murasama’s placement hinders it
bold of you to assume i was talking about DP
^
if it was post p1 yharon it might be better off
cosmic discharge exists
Post-DoG.
so you could try to do some meme with it for p2 yharon
Jk.
Draedon is coming soooo
true
Bold of you to assume CD would work so well with how far SCal stays away from you for most of the fight hueh--
maybe exo-mechs hate true melee 
:fear:
CD?
Cosmic Discharge.
true melee honestly is fine as a subclass
It relies on facetanking but the dmg output when used with rippers can make up for it
Not recommended for nohits
true melee is the opposite of no-hitting
Why make suggestions when 1.4 is getting close?
w
It relies on facetanking
1.4 development and calamity development are seperate for now
So it relies on being pre-ML. 
flails remove that
you can use true melee post-ml
tarragon armor set bonus vs sentinels and polter
and ram banshee hook up DoG’s butt
Banshee Hook isn't true melee wut--
Valedick DoG~
banshee hook has a true melee effect
alot of weapons that aren’t technically “true melee” have a very powerful on-hit effect that shouldn’t be slept on
I mean, either way, true melee post-ML as an actual subclass of melee is...
...less than desirable given the design of the bosses you're up against.
boss prior to ML are much more reasonable in terms of movement
Provi's got anti-heal flames which spawn at the center of her hitbox, all 3 Sentinels counter true melee to varying extents, DoG...probably works out well actually, Yharon is Yharon, and SCal is consistently too far away for virtually anything to work for most of the fight.
true melee post-ml is only good for sentinels and polter
how on earth do the sentinels “counter” true melee
no its decent for devourer too.
CV.
yeah dunno about CV
maybe CV but i was thinking of the other two more
Storm Weaver refusing to charge at you for phase 1 unless you basically ask it to hit you regardless and are okay with chasing its tail.
true melee against SW is fine
CV committing the big succ and flinging you around the Dungeon at the speed of light.
Outrunning p1 storm weaver is really easy
Signus...actually, Signus might be fine. .3o
just dont get zapped
aint signus affected by knockback?
in the melee phase it is when at higher hp
Oh yeah Signus shoots projectiles at you I guess.
eh
who is this glitch out man and why is he suggesting a specific item

Which have every ability to hit you if you're anywhere near Signus when he starts 'em up.
projectiles doesn’t invalidate true melee
like i said you should only use it with adrenaline
Kinda like current Mirror Blade--
while you build adrenaline obviously you can use a normal melee
mirror blade might as well be true melee because the shards are kinda weak
isn't normal melee supposed to be true melee
melee is whatever you want it to be
More projectiles, more ass-kicking, more--
/Mage, Ranger, and Rogue show up
NO GET OUTTA HERE I'M NOT TALKIN' ABOUT YOU--
if you want to restrict yourself to using yoyos go ahead
I just dont understand why mirror blade is melee period
if you want to only use true melee go ahead
iirc, Mirror Blade's getting a rework next update?
i dont understand why mirror blade should be changed
i mean i think its fine the way it is.
rework is fine but why would it be made into a new dmg type
I just found it to be a very odd weapon
its kind of like exoblade but the projectiles aren’t actually good
eh..?
Yet it just bullies anything with remotely high contact damage if you use the true melee effect.

doesn't it have contact damage added to its base damage or something?
exoblade is good because of the fast swing speed in conjunction with a projectile each swing
thats what it was
so it melts at close range
thats what true melee does.
mirror blade is the same but the projectiles are too weak to be that useful
Exoblade without projectiles would be alot weaker
well yeah
even at true melee range
interesting suggestion
One thing im worried about is if it's possible to code it for every armor to have different colours, though
Maybe have it as a dye?
It would simplify the coding required for the armor sets quite a bit.
so I havent' been keeping up with suggestions, is there any suggestion or any plans to make rogue damage act like melee speed for rogue weapons that have melee variants?
Like Paladin's Hammer will scale with melee speed, but when used with rogue it's significantly more difficult to use because it d oesnt have that melee speed increase as a rogue variant (as far as I can tell??)
is that even a possibility??
or maybe you could just slap melee speed onto rogue armor or something hmm
expansion? So should I not be making that suggestion then
yeah i'd refrain from rogue suggestions for now
go ahead, it might not be planned
iirc some rogue variants are stronger than the melee variants so idk about that chief

just remember item suggestions are 
Well, I wouldn't doubt that there's some compensation but like
idk true paladins hammer had good dps when I used it on my rogue playthrough but like
it was god awful for bosses because of the range
depends on the boss
it was so difficult to pull off properly because the range is so short on rogue
I would rather them have an increase of speed in some way than the extra dps
especially for true paladins hammer. There's not really any other weapon varieties that have range, as the chaotic bar weapon doesnt have good dps against most enemies from my experience, and the other weapons of that tier are like brackish flask and sandstorm in a bottle, which are good butt have bad range
So I'd like to still make the suggestion, I was just wondering if it would even be worth suggesting if rogue is getting any sort of mechanical overhauls or anything?? @lost agate
or can you not reveal any of that info lmao
All i can say is, theres new mechanics coming on rogue update, as to be expected so not too sure if its worth suggesting, but sure go ahead
okay well I guess it can't do any harm to make the suggestion to see how many people would agree with it
Why increase the range when flame scythe exists
Paladin’s hammer is meant to be a short range weapon
Because there are no long ranged weapons and scythe is still too close-combat
well there is malachite alt fire but lole
flame scythe isn’t close combat at all
for the tier’s bosses
you never have to go out of your way to be in range
Fishron flies in anything, I agree
PBG also doesn't fly too much away
Staying that close to rav is a bit lol though
I do think the absolute lack of long-range weapons is an issue because it negates variety
Why get all the weapons on a tier when 1 does essentially the same thing as others
Only for collection? Eeeh
well isn’t rogue getting expanded
Yes
And melee doesn’t have the same issue
That's why I hold on my own suggestion about velocity raising accessory
No real point to post it since devs probably planned everything ahead
I would suggest that fishron get some sort of rogue content but his drop pool is huge enough already
TPH shines against deus
It's not that good for fishron and pbg compared to scythe
hey, does anyone know when "Interstellar Stomper" will be implemented for Aureus?
The new song Dok made?
also it would have been better to ask in #calamity-mod-talk if you weren't gonna make a suggestion about it
But it isn't getting implemented for the time being due to music file size restraints
oh
wait can't the file for "Cosmic Disgust" be swapped out or is it a bit more complex than that?
There's also the other 2 astral themes
oh yeah
And uploading it in the first place can be a hassel
Geez, I feel honored to be talking to a dev right now!
flame scythe has piss poor dps
@smoky wagon
it got like 800 ~ 1300 dps when I used it
tph got like 3000 ~ 4000
the range flame scythe has doesnt justify giving up the dps that duststorm bottle or tph have
it's just that if you dont use it and you use the others then you're gimped against aureus and ravager because the range is so low
Flame scythe and tph aren't good for ravager
Better off using other rogue weapons
Yeah, I haven't fought ravager yet, I got tph right away and used it mostly for aureus, pbg, and levi
it did okay against the siren but everything else it just ended up making me take a ton of damage and lose out on a lot of damage when I distance myself
I like the weapon a lot but idk I'm better off just entirely dropping my rogue stuff for melee for this tier because tph range is just that low 
It's like god for deus though
i mean you cant really achieve high damage without high risk
thats the tradeoff
also yes its extremely powerful for deus
okay well then anyone who does death mode that's not gotten the hollow rank shouldnt use tph because it's not worth the risk whatsoever :l
on rogue*
melee I imagine it's great
That's why there's other options
but I'm sorry I jsut can't justify tph being good against anything other than deus
what other option should I be using
because I dont know what else to use
rogue doesnt have enough variety yet 
look forward to the rogue improvements in the future
Mmm both should be post aureus
the options to me seem like sandstorm bottle and tph, and sandstorm bottle has lackluster dps against bosses past plant, and tph range is an issue for me
which is again why I ask for the tph change. It doesnt have to be a buff necessarily, because if it had more range and less damage ten I think it'd still be pretty good
because rn it has like 2.5x the damage sandstorm bottle does lmao
time for you to farm malashite ig
You don't need an ancient manipulator
TPH is amazing against deus though, especially if you have just the right movement
we've only killed PBG once, so that's going to be a rough time, but I mean you're not wrong
flying up and dropping down while the worms are trying to catch up with you is a great way to use TPH since most of the worms would be aligned
oh you dont need it for heavenfallen stardisk
I didnt notice that mb
I'll ahve to give that a try I guess??? The gimmick with it makes it seem kind of niche in usage to me but I can't rule it out without trying it
you need it for the prismaline upgrade right
okay well I guess I'll give those a try and see if they work. THat being said, these are options, and dont really remedy that I think tph is lackluster in its entirety. It'd be nice if weapons didnt fit one tiny niche, but with enough variety that's not a huge issue
again, TPH's downside is its short range but you can use that to your advantage
Rogue update is pretty close around the corner
if you position yourself well enough, TPH can get great dps against deus
again that's a single niche
I havent gotten to deus yet either
we havent even killed cultist

Have you used melee tph?
No, I haven't, I'm playing a rogue playthrough. The suggestion was specified for Rogue TPH for a reason lmao. I imagine the issue I have with it isn't present if you have melee speed from melee
Seems weird for you to exclude it
again if melee speed is taken into its account then the range is likely far less of an issue
rogue has no melee speed on any of its armor though
You seem to overestimate how much melee speed affects it imo
But I cannot blame you as you have not used it although assuming its fine feels off
It'd be weird to only buff 1 variant
I dont even want a buff lmao, I'd rather it be changed
a damage nerf for a range increase to some degree
And for the record, both variants suck for fishron over flame scythe
I dont think just buffing its range would be fair, it'd be WAY WAY beter than EVERYTHING before it if it had no issue with range at all
I just didnt specify because the length of whatever would be drawn back to keep it in check depends on how much the range is modified
Could make it as long as stellar contempt/galaxy smasher
True paladins?
Still kinda short, but longer than current
are you talking about rogue true hamnmer
or melee
also I cant find the astral chest in my dungeon? the dungeon was half cut by the abyss so it might not have generated 
rogue
then again I was using nurse cheese and chose true hammer because it passed through walls
oh thank you
if the last sugg would go into application then no giant clam finder
this is essentially a boss suggestion
this is god
very god
Earlier stage than pre-hardmode ?
pre-pre-hardmode
did you mean : the age where all the light and dark gods still existed
xeroc pre-ks boss :pepega:

@ Dom
:pepega:
@atomic bolt said lore is getting scrapped and replaced
pensive
😔
Alright, said suggestion is removed
What would be the point of that?
Just pressing the hotkey to turn the hp bar off is far more convenient than having to turn it off through configs.
@old sage ^
Ok
I meant for it to be alongside the hot key, because I always have to disable it every time I get in. I meant for it to be a config to make it off by default.
I've said it before but I do think that it would be much more fitting as a config than a hotkey
I don't think anybody will choose to turn the healthbar on or off mid-game
Pretty sure it's only a hotkey because that feature was added before we had a config
Also I'm late but @mossy light could you add a reason to that
@formal flax and @old sage too
just for completion's sake
add reasons to your suggestions
@stark tangle don't suggest things for future bosses
sorry
ok
I just joined (since i didn't know calamity mod had a discord server) and i am not too familiar with the rules.
It's alright, the main things you should follow is obviously in the #rules channel and there are some additional things in the pins of this and #suggestions-voting channel
done 
Ok, thanks.
Just wanted to get some thoughts on this suggestion
Make Ravager drop down on when on platforms
Right now it is really easy to just cheese Ravaged by spawning him on top of a platform to make it that the rock pillars get destroyed upon touching the ground and you overall have less to worry about dodging.
By making him drop through platforms ravager will always be below you removing this cheese strat.
Ravager is meant to be fought on the ground, and I'm pretty sure this has been suggested before
ravager enrages when you're below him with more frequent jumping/attacks
Wasnt it when youre below him?
smh just make it so you cant go above ravager
also shouldnt ravager's enrage thing be the same as with crawltipedes
ye i meant to say below, rip brain
ravager already reduces wing flight time
it doesnt need to enrage when you are above it
Making ravager drop platforms limits playstyle imo
Forces you to fight him above
Fighting below him even when enraged imo is just too much easier that either some other change should be done or be forced to fight above him
How is lead core difficult to obtain
^
Just use zerg during rain in sulphur sea and i get about 5 in 30 seconds
without anything to tip you off to where the item drops (besides the tooltip, which is a big hint on its own) then it drops in a pretty specific situation, but it is still pretty easy to obtain i agree. i got mine by just passing by on my way to the abyss and having an irradiated slime drop it for me, so i cant say i had to impart too much effort to obtain it.
@lucid bane can't you just use defiled mode to obtain the lead core?
It still is a hassle to get regardless, but thanks for the tip
Thank you.
it’s not even that hard to farm lead core
go to sulphurous sea, chug a zerg, kill every slime in your sight and you should have a lead core in like a minute
since when is lead core not affected by defiled?
Forever
It's even a 10% drop
Only certain items with a drop rate below 5% are affected
i thought it was 1% wut?
no.
huh
and chaos candle
@orchid cobalt our stance on making rogue compatible with thrower in thorium rn is more on the no side atm
understandable
☑?
astral furniture
Astral furniture
Astral furniture
Astral furniture
Astral furniture
astral furniture
fastral unrniture
mmhm
ok
and yeah astral furniture is heavily suggested
post what?
oh he didn't
we ran into a severe bug with rogue while making the rogue update
the solution was, ironically, to make rogue weapons compatible with throwing gear from vanilla and other mods
wild
o
yep
tml 0.11 changed damage formulas
and uh
rogue items get boosted by ranged gear
try it yourself

it's fucking weird and broken
maybe the fact that im still on 0.10 is why they're seperate

Wow
yes
so rogue IS bootleg ranger
it's a 0.11 specific bug
just more proof that Ranger is indeed easy mode xd
oh yeah, i remember that being reported
exactly
in any case
rogue has to pretend to be SOME class in order to fix it
so we picked throwing
cause any other choice would lead to it scaling with the wrong items
🤷
any class except ranged?
¯_(ツ)_/¯
.
hmm this makes me curious about how bard and healer class works
well, if I had set it to mage, then wearing mage armor would boost rogue damage
ninja armor also
does that happen in throrium now? are bard and healer internally ranged?
Bard and healer are both magic class and they manually cut the mage damage out of them
oooh
I dunno what happens in 0.11 thorium
Never played thorium
It's possible you could absolutely break radiant items w/ nebula armor
because they're "mage"
"""""mage"""""
bard healing through way of spectre armor 
mage.
interesting...
the set bonuses for ninja armor and fossil armor are ridiculous
and they will apply to rogue
oh my
...
wait
does this mean the Face Melter is a Bard weapon by technicality as well then


fossil gives 20% throwing dmg and 15% crit
i'll consider it one either way because look me in the eye and tell me that's not a music weapon through and through--
magical harp
yeah we still have to nerf fossil
fossil is a good set
ninja won't be terribly broken
it's not much better than victide rogue
and you don't get stealth on throwing armor sets so that's something to consider
Does this mean Ninja and Fossil armor will get stealth caps? 🤔
If something ninja is more broken
Fossil is just +5% for stats compared to it
sniped.
fuakn
ninja has 15% dmg and 10% crit
hm so it's like equivalent to a hardmode armor
which early game is quite alot
it can be fixed dw
That's a big yikes
No? o3o
gladiator is 5% dmg and crit
For some reason I remember 10% from set bonus alone
Correct.
gladiator is 15% on wiki
It gives a total of +15% rogue damage.
aw
unless you go to the wiki channel and ask someone to source check it
It's not guaranteed
okay
I didnt see the set bonus
Gladiator is also pre-boss a.k.a. earlier than Ninja, has a stealth cap, and got the drop rate of itself buffed to the fucking moon as of recent--
obsidian can also be obtained pre boss but its more of a hassle considering you need a reaver shark
I'm honestly not concerned about the balance of rogue in early game.
Crystalline exists
so it kind of doesn't matter
also, bombs.
Seafoam Bomb exists too--
Not preboss
o ye
Also your strike through is infuriating.
Oh. Sorry.
I personally don't like it
grenades are rogue now
Don't think I'm going to smite you though, I don't do that.
so DS nohits will be even faster
oh
Throwing armors and accessories benefit rogue items. NOT the other way around.
that makes more sense
It just beats mage by 1 armor set
alright quick balance change to make melee early hm a little more bearable i think
Give the Forsaken Saber's projectile piercing? the projectile is interesting but its velocity changing effect isnt too good when it immediately terminates upon contact with an enemy. giving it at least a few piercing hits would allow the Forsaken Saber to deal with crowd control and worm enemies, something that in my personal experience was hard for melee in early hardmode.
is this okay or is it wack
I said this myself...
I’m looking through the suggestions from these past two weeks or so and holy cow the quality of suggestions have improved by quite a lot to the point where there’s actually suggestions being implemented
well yeah, thats partially because a larger proportion of suggested additions are now QoL changes, which helps cut down on the weapon suggestions that probably wont be added 99 times out of 100
it’s amazing ;w;
Specific weapon suggestions were banned so that's a reason as well
I mean, we have suggestions that literally get implemented the moment they get to dev server
This is precisely why we did the ban
Also yes
Can confirm some suggestions get instantly implemented
Because I'm usually the guy who says "Consider it done"
wait a second I was here for this why am I like, somehow so surprised at the whole development @A@
Not even that. Sometimes suggestions don't make it to the dev server
I read them here, say "that's a cool idea, delete your suggestion, it's done"

Gotta go fast
you mean like when you immediately went “aight I’m adding this”
yes
or being like “oh that’s actually coming up ;)”
e.g. Ethereal Talisman can now have Mana flower disabled
So I couldn't really make a weapon suggestion?
By toggling visibility
Because someone had the idea and I said "um yes"
You cannot make specific item suggestions
You can however say "we need an item fitting X quality"
Example? Just so I know
For example "We need post Providence accessories because there's nothing other than badge of bravery between ML and Polterghast"
Personally I was gonna suggest a Spinfusor weapon as a reference to the Tribes 2 game if you ever heard of it
specific item suggestions like that are thankfully prohibited
Or "We need better Darksun ranger options because there's only one: Onyxia"
Onyxia is extremely strong but not everyone wants to use an auto shotgun of course
Example of specific item sugg: "here is my weapon that I suggest that possesses XYZ stats and does XYZ thing"
Example of non-specific item sugg: "we need a thing here for XYZ reason" (typically due to a lack of options in whatever regard)
and often specific item suggestions were like “why? because it’s cool/I want this reference/idk/I want my stuff in this mod”
Ah so Spinfusor would fall under that category
hey, I’m glad you read the pins first
So if I said something like, "We could use another type of ammo for endgame tier that's higher than holy fire bullets" that would be non-specific right?
Just making sure I don't post anything stupid
To be entirely frank,
endgame ranger is like you dont have many options but the options you do have are really good
Except auric melee harhar
every class has a staple
Melee is the exception in this scenario, not the example--

Darksun Ranger be like "Onyxia
Onyxia"
I’m hype for when some patron items get put in that aren’t post-darksun
So in honesty should we get a higher tier bullet then for guns post Yharon?
Theres no guns post yharon iirc
There is no exo-gun.
Oh
Just Heavenly eLag and the Don'tGetHitliornus.
honestly, if there were more reason to use guns another bullet type would be fine
Maybe we need more guns post Yharon then I guess?
We need a concept for guns that isnt just vomiting more bullets thats what 

what about a gun that shoots anime references
exoblade and ark of elements
voltaic climax and vivid clarity
yharon baby and cosmic immaterializer
celestus and ..... the reaper??
I have a few ideas but they would be considered item specific
a gun that shoots bullets from the four corners of the screen
well, you can always discuss here!

is the reaper like viable for SCAL?
Nope
nah, you have celestus
Worm and frames deleter

conspiracy: your computer is a worm
What about a sniper rifle? Or is that item specific?
being like “add an item that does x” is specific
"auric annihilator" iirc
I'd be like
absolutely down for a further AMR upgrade.
are we still cool to post/discuss ideas for weapons in suggestions discussion, without posting them in suggestions
but being like “add an item to fill this content gap”
nice
as long as you don't actually suggest it
yeah thats cool
exo-aether’s whisper
Okay but Skullmasher is bruh to farm for
...then again, so is Void Vortex so ¯_(ツ)_/¯
wait but why would you discuss it
eh just to get discussion going for a weapon for a certain tier i guess
Aether's Whisper is a cool fucking weapon.
Just to get ideas going
it would be a exo ranged gun and exo magic gun in one package
That arn really item specific
Beeeeecause it can help with making a concept for weapons
mage’s pre-scal options are limited if you dont get extremely lucky
Yeah.
ohhh I see
Here we try to help em out by talking about ideas
vivid is cool though
Vivid Clarity is Vivid Clarity.
The highest IQ weapon there is. 
Just ahead of the Lead Wizard.
I need to get myself a Void Dragon
Atm i dont really have any suggestions that arnt item specific
Or are meant to just fill gaps
Arnt*
On a side note, apart from infinity is there a RIV that you think could use an improvement?
🤔
What's an RIV again?
The Dune Hopper could probably stand to be an AS drop as opposed to a SotD RIV, though that's just my two cents on the matter.
I had a brainfart on it
Rare item variant
grand dad could be less of a meme but that’s mostly since I want more true melee options that aren’t memes
ur valid
Evil smasher is basically the upgrade of the weapon its based on
some late true melee RIV for like, stellar striker would be sick tho
It randomly boosts your stats per swing
Honestly I think The Bee could use an improvement. Didn't do much when I was at full hp.
but the weapon it’s based on is also meh
I remember having the actual shield in Borderlands 2
a post-provi stellar striker RIV would honestly be super freaking sick purely bc true melee options are still lackluster
true melee is early hardmode is lol
Doesn't The Bee provide like the fattest fucking boost to slow weapons lmao--
Yeah
The Bee + Scarlet Devil is a deadly combo
its a BL2 reference based on its effect changing its effect would be blasphemy
Does it?
Scarlet 🐝
I thought it was weak imo but maybe I'm not using the right weapon
git gud
I used it with the minigun
dont get hit
quasar is weird imo, similar to how the wind blade is wacky. the suck in effect is more annoying than anything and it loses its homing capability
...I remember being annoyed by one RIV in particular.
But I cannot remember which one it was or why.
its better against bosses who cant take knockback

So all but one
and its based on the effect from BL2 so again to change its effect would be dumbo
borderlands effects work better in borderlands game tbh
16 life regen isn't particularly fantastic when you lose over half of what can only be assumed to be upwards of 400 HP simply for wearing the damn thing.
Regenator is like Blood Pact but slightly not as bad
Regenator and Blood Pact make this very strangely effective synergy.
but you get crit
regenator might be good if calamity bosses didn’t ignore your iframes as they please
Blood Pact counteracts Regenator's HP loss, and Regenator's massive life regen boost kinda helps with recovering from potential crits.
its just impractical
they dont ignore your Iframes
True
right?
Could regenator maybe bypass the life regen cap
I wonder would an "energy shield" mechanic ever be possible?
or be seperate
ech
Or would that be too OP?
If it were to bypass the cap, I'd say a nerf to the actual amount would be needed.
Or just plain stupid
Ok so what im getting here is
Evil smasher- original is too forgettable for the rare one to be particularly special
Regenator- too limiting generally
Mhm.
yes
Ah i see, thanks for the input
dune hopper: in a super weird position that could honestly be justifiably moved to AS instead of DS
That too.
whas AS and DS?
The Dune Hopper is honestly kinda strange where it is and everything about it just screams AS drop.
yeah but i guess the dune hopper made more sense for prehard mode since most times in hardmode you are flying in air and the effect doesnt come into play
buff soma
Soma Prime is already fixed in the next update.

are there any sources to see the old sprites to calamity i really like looking back on them?
wait you mean it was A L W A Y S B A D?
No
This tmodloader update capped use time at 2, and since soma prime had a use time of 1 it basically halved the dps
oh, i see
So you fix it by like doubling the amount of bullets fired per shot or something?
We either buffed the dmg a lot or made a pseudo use time of 1
Aka we made it consume more ammo but it shoots several bullets at once
Idek
i assumed it would be a p90 on steroids, which is why i was confused at low damage and tight bullet spread
P90 is pretty constant with its aim tbh
I dont remember
basically any weapon with a 1 use time probably got affected
But im pretty sure all the ones with use times of 1 got fixed already
not sure about that, just used soma and only got around 55,000 dps
Well, half the bullets can do a big difference
In next update I think
oh ok
yeah, sorry
Dw
byeah in any case, does anyone think the forsaken saber needs a buff or is it fine in its current state?
Dunno havent tried it
I was thinking about suggesting giving it’s projectile piercing. It’s the sword that fires a forbbidden blade that like changes velocity like the holy spears fired during the profaned guardians fight?
Piercing may end up just messing with i frames
mm yeah that’s probably fair
There aren’t many piercing options for melee I felt, destroyer and AS were very difficult on my melee play through (maybe just because I wasn’t using dao) but yeah
dao of pow is a good piercing melee weapon right?
I dont remember
idk it seems like a good option with such high base dmg
in that way it’s kind of a more consistent clam crusher with less range
but okay, yeah I frame shenanigans might mess with it, I understand
A good piercing weapon for melee is a nice idea tho
Cuz yeah melee either has no piercing or is limited to like 2 pierces per shot
or subshocker
Eh post AS
melee’s piercing options include:
- what?
- you have two
- true melee I guess
Pretty much
Maybe a weapon with lower dmg than usual but good piercing
Idk if forsaken blade could fit that
Saber sort of has a stop and go projectile that lingers around at certain points, maybe a nerf to its projectile damage may be in order if it’s too strong
but the lingering I thought would synergize nicely with piercing
Maybe yeah
mechanically speaking, a melee weapon that incentivizes being at a certain distance to deal max dps would be interesting
Don't melee weapons do that already? Get up close to increase DPS, but not so close that you take contact damage
W/o projectiles, that’s a super risky strat
I suppose— I was thinking more like “tipping” mechanics where the tip of the blade deals more damage
Most stuff is big enough for that to not matter much
oooh I remember sleepy octopod and how it kind of spun around before reaching full power at a certain point
if the ancient crusher/evil smasher kind of got that, that would be pretty epic ( kind of feels like a hammer swinging motion if that makes sense)
the evil smasher is a reference to a gun to BL2 so that effect wouldnt make much sense
oh it may still keep whatever makes it a reference to BL2
I think most of the rivs are references to BL
The entire riv system is based off of BLs legendary guns
yep
@ashen warren @reef plover a reason would be appreciated
imagine you want to make bloodflare armor so you have to make blood core but you dont have enough phantoplasm (cuz you spent 100 to make necro) so you have to farm phantoplasm again which is waste of time
Add that to the suggestion then
Add a recipe to the yoyo glove and the any of the counterweights
Reason:as much as yoyo only is a meme, its very entertaining and sometimes even if you see the skeleton merchant the doesn't sell you the counterweight or the yoyo glove.
What do you guys think?
Skeleton merchant always sells the glove
No?
In hardmode
Yes
Oh
also counterweights shouldn’t be too hard to get between the skeleton and traveling merchants
Regardless, if you want a clean world you don't use caves too much after mid pre hm
The yoyo glove and counterweights are easy enough to get, you almost always run into the skeleton merchant
Is it possible there could be a version of Calamity made where the vanilla stuff is unchanged and the new stuff has the numbers toned down to vanilla levels? Cataclysm doesn't work well with a lot of other mods due to how high the numbers get.
That'd require a rebalance of every single weapons in calamity and a whole lot of dps testing.
Even if it could be done, it'd take a really long time, and would just delay calamity's development.
Just do it yourself tbh.
Afaik calamity devs are open to givethe source to others for addons
Ah well, guess I'll just wait until later and do a Calamity-only playthrough
i think the reason this hasnt happened yet is because its really annoying spagetti code (referring to most recent suggestion)
forcing her to spawn may be an alternative but how would she spawn ? would she dropp from the desert scourge or something?
the same way permafrost spawns

I got an idea for a suggestion: Providence no longer gains any DR during holy ray phase, but she charges up the laser faster the more damage she takes while charging up the laser.
Same.
That would just make it easier to hit
?
And imagine using adren or the like just to get slapped by a laser cuz she entered laser phase and you were doing a lot of damage
With no time to react whatsoever
There could probably be some sort of tell that'd indicate "hey, if you wanna get more time to skedaddle from this laser, do not commit attack".
Also there exists a tell to indicate she's about to hit that dab on you with the Holy Ray anyway.
What tell?
doesn't her movement change when she's about to fire
Provi slows down considerably when she's about to fire.
that.
Oh you mean that tell that could end up being instantly skipped due to high dmg?
The damage wouldn't have to nix the cooldown instantly tbf.
Imagine you activate adren, provi is at full speed, and then without slowdown, bam a laser
e.g. no matter what, there'd always be like half a second to a second where she doesn't fire.
The rest of the cooldown is then affected by the damage speedup.
Half a second is not enough to realize the slowdown
A second, then?
perhaps a charging sound?
That too.
Sound is instantaneous and honestly perhaps a far better tell than "lol slow"
I just see it as overcomplicating laser just to pack in more dmg
Would also help with understanding when Provi's about to fly off my screen because of Asphalt + Holy Ray phase in the first place--
thats true, it might mess with the general flow of the fight
by making her take more damage during a certain phase
it effectively would make the fight shorter, granted you capitalize on the lack of damage resistance.
The other end of dealing with it would be to stop firing entirely or not commit Swordsplosion or smth idk and let the Ray charge up as normal, granting more time to react but less time to deal big numbers.
I see it as being a risk-reward type of thing.
if youre already dealing big damage it can be hard to stop dealing big damage, you know?
provis fight is deep enough as is, with all the unique projectiles to dodge and cocoon bullet hells and such, so I think the suggestion isnt needed
why must i forget summoner exists half the time
Just imagine having to worry about crystal then donuts spawn AND worrying about not triggering a fast laser ALL AT ONCE
yeah it would kind of overwhelm the player, kind of like how catastrophe spawning during the life seeker phase messes up the fight and makes it harder than it should be
Imagine using any sort of homing and then you just unintentionally trigger a fast laser
And theres just no way for a normal player to tell doing dmg is harming them more than doing good
ech
oh boy i forgot summoners existed for a second there 
Its not only about summoners
In that case, how about just lowering the DR from 90 to around 25-50?
I read the whole convo btw
Problem still stands
As it is rn its "oh shit she slowed down and i cant damage her, something is happening" and then bam laser, with that suggestion it would be "ok im doing good dmg, lets go-" dead
Yeah I read the convo
Some may even think provi is just lagging or smth
I'm thinking of just doing merely lowering DR to 25-50
Not even touching the laser stuff
err actually how about no additional DR? It's not like provi's gonna melt instantly cuz she became slower
swordsplosion says otherwise
swordsplosion melts provi anytime not counting cocoons
Elemental ray smh

Aight, so 25%? cuz i still feel like 90% is too much for holy ray phase
Why do you even wanna lower it?
Because provi seems to have too much 90% times
The cocoons are fine, but the holy ray having 90% DR is too much imo
It just feels like an attack, compared to the cocoons which are more than that
Idea: Rename Fabsol's Vodka to Cirrus' Vodka or Cirrus' Brew
Why?: A more appropriate name for such, I have no complaints about the creator name drop but I think the larger reason for this change would be to differenciate the name from the Fabsol item, which is a mount and not a consumable
Also a hint about it making cirrus spawn
Should have a flavor text
Something like "Keeping this close may attract special individuals."
I approve of this
yeah its a good idea imo
I gave a reason for my suggestion abt the carnage
I wasn’t online when you mentioned me, sorry
Dont worry
yep ok
yeah i dont see anything dumb, so i will believe the minion
why
@strong jacinth the emote isn't getting added
someone already suggested it and it was denied


Have Calamitas' Brothers have their own healthbar rather than sharing the same healthbar as Calamitas
This doesn't seem to be that useful back when they had little health in exchange for them to be spawned like 3-5 times.
Now, their HPs are pretty beefy that it is 1/3 of phase 2 Calamitas' hp. It may be worth knowing then how much hp the bros have left in this case rather than them sharing the same healthbar as Calamitas.
I see that the bros have gotten to you that bad, huh?
shush 
but yeah, I agree
it's hard to estimate sometimes, leading to some risks having to be taken
Yeah I agree as well. Each brother feels like a real part of the fight, so them having their own health bar would be nice.
brothers should be a bit more fair imo
And I dunno if its calamity or the mod maker of yet another boss health bar that manages it, but in the case its calamity, the brothers should have smaller health bars (like mourning woods or pillars have)
Afaik another boss health bar doesnt even count the bros' hps lol.
Yes but they should now since the brothers feel more like minibosses now rather than just an enemy
they're more threatening than clone herself tbh
ngl ive wanted the separate healthbars since before the changes, even 
i hate not being able to keep track of them properly
I have like 3 suggestions with over 90 stars at the moment
none of which have recieved checks
Be patient 🙃
isn't that like... 80% of the bosses anyway?
Doesn't mean it should stay that way instead of evolving to original fights, but the hand clones sounds mhm
all of the bosses
You misread
It means that bosses are plain buffed (instead of having unique features), not just harder
... yes?
Unless I'm imagining things for xul
hand clones??
every ai change is increased stats with the occasional mechanical difficulty increase (increased accel on grav switch)
Well, head, whatever
Clones do not fit to skeletron either way
ok sure lol
HP increased to 1,144,000. Switches between attack patterns more frequently and does not emit healing flames. The Healer Guardian heals much more health. Has a much more aggressive behavior.
that seems like an ai change
... all of them are ai changes
i don't think you quite get it
the ai changes don't change the fights, just toughen them
by changes it's just buffs
can't a buff be unique tho
revengeance is the mode that reworks™ everything
death just buffs revengeance
take your provi example:
I mean rn skelly is a circle sim, if you can find a way to make him less of a circle sim I'll star that
fair
stat increase
stat (attack mode switch) increase
no heals (effectively a stat — damage — increase, but despite being mechanical change does not add anything to the fight)
stat increase
anger (stat increase)
It'd be hard because skulls are by definition circle sim
anger?
sadly
aggression increases
oh
4 arms 
no
if you want to rework skele then revengeance is your man
oh wait prime still dies to circling
but trying to separate rev and death is kinda pointless when death exists only for extra difficulty for basically no reward
skeletron should spew rings of bones while spinning, his hands should have a phase 2 where they also make bone rings and shoot skulls, also skeletron should be able to revive his hands with 50% life every 30 seconds, also skeletron should have a final DG phase with 50 life
revengeance is the New Layer Of Content™ and death is just UWU
this... seems familiar
That's still circle boogaloo 
ffs terry
fargo that seems a bit too much for prehardmode
actually bone rings force you to do n-shaped paths around skeletron instead of circle because muh bone rings block going under
just put a fucking box around the player too
make the bones ignore immunity but deal 1 damage
i added this
Skeletron will gain a slight speed boost if the player is above him, in order to keep the player below the head at all times
Did what Terry say, is it in masomode
well that's for nohits
I just tanked this shit because going in ambient pattern would have killed me for sure
also skeletron needs a theme that consists of three people repeatedly screaming SANS AAAAAAAA
basically if youre above the head it will rocket upward lol

SANS *megalovania screech*
Just give him 2 bones that expand to the sides by like 50 blocks, so you simply cannot end up higher than him without taking dmg 
50% meme
thank you turqhole, very cool
imean you cant circle a boss if its always above you
just give him two arms that expand to 50x sprite size so they act as screen borders twenty tiles thick
It sounds like a challenge
skeletron yharon
skeletron yharon
besides that sounds more like you're limiting arena size
yharon is just fluffron
duke fluffron for president 2020
but that's just me 🤷
I'd make 50% meme bold next time k thanks
hands move while head is spinning
Stunlock
Stunlock
hands are easy to dodge anyway
No not really
Its the fact theyre not constatly getting closer that makes them easier
while you're at it just make him ignore knockback immunity and resistance
the farther his hand moves and the higher its velocity when it hits the more tiles you go
if you dash away from his slap of justice you get fucking verboten across the floor






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