#suggestions-discussion

1 messages · Page 674 of 1

zealous ridge
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its usually better to post your suggestions in here first, in any case. gives some people time to respond and give feedback

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would suggesting that an RIV be added be considered an item suggestion if it gets too specific?

lost agate
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And yeah this is just getting too much into the "specific item" territory

queen delta
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Also, you know something’s too chaotic when even terry thinks its chaotic

lost agate
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And yeah, Destroyer turning into EoW is a big no no

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EoW is buggy enough as is

zealous ridge
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eow on bossrush smugyon

crystal osprey
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Broh

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Suggestion: remove eow

lost agate
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murasama
Double dmg
You do know the dmg of that thing gets absurd already right?

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And you would still need to hit with the blade itself so theres not much point other than adding to the already high damage

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Also your suggestion is ridden by assumptions wait for the update smh

sand umbra
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casual 2mil DPS with rippers on a pre-SCal wep hahayes

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That said I do like the idea of the Murasama having an on-hit effect.

lost agate
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I mean, if thats on hit, and its double dmg
Taking into account how often murasama hits.....

faint needle
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On a pre boss weapon hahayes

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Technically

zealous ridge
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if red lightning arched off of the blade to attack nearby enemies, that would be cool, but i dont think it needs to be double dmg

lost agate
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Why red lightning tho?

arctic notch
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I said around double, meaning it can be lower, maybe 1.2.

zealous ridge
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eh idk fits with the blades color

arctic notch
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Have you played Metal Gear Rising?

sand umbra
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tbf, I feel like it'd be better as an "on-hit every [xyz time]" thing.

zealous ridge
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no so im not aware of its effects

arctic notch
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It crackles with it.

lost agate
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I have yes

sand umbra
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That way an on-hit effect with the Murasama doesn't immediately become OP as shit. HyperFailure

arctic notch
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And it has a limited Durability Negation effect.

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In game.

smoky wagon
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the problem with murasama isnt really the damage output or even the range

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its the placement of it

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true melee Scal is impossible

arctic notch
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I was thinking it should be earlier.

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Possibly.

faint needle
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No

arctic notch
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A true melee weapon with a range of 500 blocks

civic pond
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flails exist.

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also murasama doesn't really need any changes i dont think

sand umbra
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flails exist.

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Dragon Pow isn't true melee, iirc--

arctic notch
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Seriously? It's got Arkhalis range almost.

smoky wagon
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murasama’s placement hinders it

civic pond
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bold of you to assume i was talking about DP

arctic notch
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^

smoky wagon
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if it was post p1 yharon it might be better off

civic pond
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cosmic discharge exists

arctic notch
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Post-DoG.

smoky wagon
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so you could try to do some meme with it for p2 yharon

arctic notch
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Jk.

lost agate
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Draedon is coming soooo

smoky wagon
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true

sand umbra
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Bold of you to assume CD would work so well with how far SCal stays away from you for most of the fight hueh--

smoky wagon
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maybe exo-mechs hate true melee HDfailure

civic pond
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:fear:

arctic notch
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CD?

sand umbra
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Cosmic Discharge.

arctic notch
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Ah.

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True Melee is garbo anyway.

smoky wagon
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true melee honestly is fine as a subclass

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It relies on facetanking but the dmg output when used with rippers can make up for it

civic pond
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Not recommended for nohits

smoky wagon
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true melee is the opposite of no-hitting

arctic notch
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Why make suggestions when 1.4 is getting close?

civic pond
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w

sand umbra
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It relies on facetanking

smoky wagon
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1.4 development and calamity development are seperate for now

sand umbra
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So it relies on being pre-ML. smug

civic pond
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flails remove that

smoky wagon
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you can use true melee post-ml

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tarragon armor set bonus vs sentinels and polter

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and ram banshee hook up DoG’s butt

sand umbra
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Banshee Hook isn't true melee wut--

arctic notch
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Valedick DoG~

smoky wagon
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banshee hook has a true melee effect

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alot of weapons that aren’t technically “true melee” have a very powerful on-hit effect that shouldn’t be slept on

civic pond
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thats true

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i didn't rely on banshee hooks projectiles for the devourer fight

sand umbra
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I mean, either way, true melee post-ML as an actual subclass of melee is...

...less than desirable given the design of the bosses you're up against.

civic pond
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boss prior to ML are much more reasonable in terms of movement

sand umbra
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Provi's got anti-heal flames which spawn at the center of her hitbox, all 3 Sentinels counter true melee to varying extents, DoG...probably works out well actually, Yharon is Yharon, and SCal is consistently too far away for virtually anything to work for most of the fight.

smoky wagon
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true melee post-ml is only good for sentinels and polter

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how on earth do the sentinels “counter” true melee

civic pond
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no its decent for devourer too.

sand umbra
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CV.

civic pond
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yeah dunno about CV

smoky wagon
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maybe CV but i was thinking of the other two more

sand umbra
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Storm Weaver refusing to charge at you for phase 1 unless you basically ask it to hit you regardless and are okay with chasing its tail.

civic pond
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true melee against SW is fine

sand umbra
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CV committing the big succ and flinging you around the Dungeon at the speed of light.

smoky wagon
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Outrunning p1 storm weaver is really easy

sand umbra
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Signus...actually, Signus might be fine. .3o

smoky wagon
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just dont get zapped

civic pond
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aint signus affected by knockback?

smoky wagon
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in the melee phase it is when at higher hp

sand umbra
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Oh yeah Signus shoots projectiles at you I guess.

civic pond
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eh

ashen warren
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who is this glitch out man and why is he suggesting a specific item

civic pond
sand umbra
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Which have every ability to hit you if you're anywhere near Signus when he starts 'em up.

smoky wagon
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projectiles doesn’t invalidate true melee

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like i said you should only use it with adrenaline

sand umbra
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Kinda like current Mirror Blade--

smoky wagon
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while you build adrenaline obviously you can use a normal melee

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mirror blade might as well be true melee because the shards are kinda weak

sand umbra
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That and it has one of the most unique on-hit effects ever, imo.

civic pond
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isn't normal melee supposed to be true melee

sand umbra
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No it's supposed to be projectiles.

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Nothing but projectiles.

civic pond
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dumb question

smoky wagon
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melee is whatever you want it to be

sand umbra
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More projectiles, more ass-kicking, more--
/Mage, Ranger, and Rogue show up
NO GET OUTTA HERE I'M NOT TALKIN' ABOUT YOU--

smoky wagon
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if you want to restrict yourself to using yoyos go ahead

civic pond
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I just dont understand why mirror blade is melee period

smoky wagon
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if you want to only use true melee go ahead

sand umbra
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iirc, Mirror Blade's getting a rework next update?

smoky wagon
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i dont understand why mirror blade should be changed

civic pond
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i mean i think its fine the way it is.

smoky wagon
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rework is fine but why would it be made into a new dmg type

civic pond
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I just found it to be a very odd weapon

smoky wagon
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its kind of like exoblade but the projectiles aren’t actually good

civic pond
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eh..?

sand umbra
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Yet it just bullies anything with remotely high contact damage if you use the true melee effect.

civic pond
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doesn't it have contact damage added to its base damage or something?

smoky wagon
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exoblade is good because of the fast swing speed in conjunction with a projectile each swing

civic pond
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thats what it was

smoky wagon
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so it melts at close range

civic pond
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thats what true melee does.

smoky wagon
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mirror blade is the same but the projectiles are too weak to be that useful

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Exoblade without projectiles would be alot weaker

civic pond
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well yeah

smoky wagon
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even at true melee range

polar grove
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interesting suggestion

karmic stone
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One thing im worried about is if it's possible to code it for every armor to have different colours, though

arctic notch
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Maybe have it as a dye?

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It would simplify the coding required for the armor sets quite a bit.

viscid smelt
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so I havent' been keeping up with suggestions, is there any suggestion or any plans to make rogue damage act like melee speed for rogue weapons that have melee variants?
Like Paladin's Hammer will scale with melee speed, but when used with rogue it's significantly more difficult to use because it d oesnt have that melee speed increase as a rogue variant (as far as I can tell??)

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is that even a possibility??

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or maybe you could just slap melee speed onto rogue armor or something hmm

civic pond
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I dont think so, but the rogue expansion is coming soon

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major update for that class

viscid smelt
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expansion? So should I not be making that suggestion then

civic pond
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yeah i'd refrain from rogue suggestions for now

ashen warren
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go ahead, it might not be planned

lost agate
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iirc some rogue variants are stronger than the melee variants so idk about that chief

civic pond
ashen warren
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just remember item suggestions are BanHammer

viscid smelt
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Well, I wouldn't doubt that there's some compensation but like

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idk true paladins hammer had good dps when I used it on my rogue playthrough but like

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it was god awful for bosses because of the range

civic pond
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depends on the boss

viscid smelt
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it was so difficult to pull off properly because the range is so short on rogue

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I would rather them have an increase of speed in some way than the extra dps

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especially for true paladins hammer. There's not really any other weapon varieties that have range, as the chaotic bar weapon doesnt have good dps against most enemies from my experience, and the other weapons of that tier are like brackish flask and sandstorm in a bottle, which are good butt have bad range

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So I'd like to still make the suggestion, I was just wondering if it would even be worth suggesting if rogue is getting any sort of mechanical overhauls or anything?? @lost agate

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or can you not reveal any of that info lmao

lost agate
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All i can say is, theres new mechanics coming on rogue update, as to be expected so not too sure if its worth suggesting, but sure go ahead

viscid smelt
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okay well I guess it can't do any harm to make the suggestion to see how many people would agree with it

smoky wagon
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Why increase the range when flame scythe exists

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Paladin’s hammer is meant to be a short range weapon

tired haven
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Because there are no long ranged weapons and scythe is still too close-combat

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well there is malachite alt fire but lole

smoky wagon
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flame scythe isn’t close combat at all

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for the tier’s bosses

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you never have to go out of your way to be in range

tired haven
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Fishron flies in anything, I agree
PBG also doesn't fly too much away
Staying that close to rav is a bit lol though

smoky wagon
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i dont think its that much of an issue

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If it is you can just use plaguenades

tired haven
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I do think the absolute lack of long-range weapons is an issue because it negates variety
Why get all the weapons on a tier when 1 does essentially the same thing as others

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Only for collection? Eeeh

smoky wagon
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well isn’t rogue getting expanded

tired haven
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Yes

smoky wagon
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And melee doesn’t have the same issue

tired haven
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That's why I hold on my own suggestion about velocity raising accessory

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No real point to post it since devs probably planned everything ahead

west prairie
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I would suggest that fishron get some sort of rogue content but his drop pool is huge enough already

radiant meadow
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TPH shines against deus

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It's not that good for fishron and pbg compared to scythe

raven sierra
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hey, does anyone know when "Interstellar Stomper" will be implemented for Aureus?

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The new song Dok made?

radiant meadow
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Not any time soon

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We are aware it exists

raven sierra
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wait, you are devs?

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Neat!

young fog
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also it would have been better to ask in #calamity-mod-talk if you weren't gonna make a suggestion about it

radiant meadow
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But it isn't getting implemented for the time being due to music file size restraints

raven sierra
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oh

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wait can't the file for "Cosmic Disgust" be swapped out or is it a bit more complex than that?

radiant meadow
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There's also the other 2 astral themes

raven sierra
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oh yeah

radiant meadow
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And uploading it in the first place can be a hassel

raven sierra
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Geez, I feel honored to be talking to a dev right now!

viscid smelt
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flame scythe has piss poor dps blobShrug @smoky wagon

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it got like 800 ~ 1300 dps when I used it

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tph got like 3000 ~ 4000

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the range flame scythe has doesnt justify giving up the dps that duststorm bottle or tph have

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it's just that if you dont use it and you use the others then you're gimped against aureus and ravager because the range is so low

radiant meadow
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Flame scythe and tph aren't good for ravager

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Better off using other rogue weapons

viscid smelt
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Yeah, I haven't fought ravager yet, I got tph right away and used it mostly for aureus, pbg, and levi

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it did okay against the siren but everything else it just ended up making me take a ton of damage and lose out on a lot of damage when I distance myself

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I like the weapon a lot but idk I'm better off just entirely dropping my rogue stuff for melee for this tier because tph range is just that low blobShrug

civic pond
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TPH is decent for ravager

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but getting that close is really uh

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risky

viscid smelt
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yeahp

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that's why I ask for the suggestion

radiant meadow
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It's like god for deus though

civic pond
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i mean you cant really achieve high damage without high risk

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thats the tradeoff

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also yes its extremely powerful for deus

viscid smelt
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okay well then anyone who does death mode that's not gotten the hollow rank shouldnt use tph because it's not worth the risk whatsoever :l

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on rogue*

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melee I imagine it's great

radiant meadow
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That's why there's other options

viscid smelt
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but I'm sorry I jsut can't justify tph being good against anything other than deus

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what other option should I be using

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because I dont know what else to use

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rogue doesnt have enough variety yet sad

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look forward to the rogue improvements in the future

radiant meadow
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Heavenfallen Stardisk is always good

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Or stellar knife

viscid smelt
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dont you need ancient manipulator for that

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we havent even beaten cultist yet lol

tired haven
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Mmm both should be post aureus

viscid smelt
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the options to me seem like sandstorm bottle and tph, and sandstorm bottle has lackluster dps against bosses past plant, and tph range is an issue for me

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which is again why I ask for the tph change. It doesnt have to be a buff necessarily, because if it had more range and less damage ten I think it'd still be pretty good

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because rn it has like 2.5x the damage sandstorm bottle does lmao

tired haven
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time for you to farm malashite ig

radiant meadow
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You don't need an ancient manipulator

zenith hazel
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TPH is amazing against deus though, especially if you have just the right movement

viscid smelt
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we've only killed PBG once, so that's going to be a rough time, but I mean you're not wrong

zenith hazel
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flying up and dropping down while the worms are trying to catch up with you is a great way to use TPH since most of the worms would be aligned

viscid smelt
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oh you dont need it for heavenfallen stardisk

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I didnt notice that mb

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I'll ahve to give that a try I guess??? The gimmick with it makes it seem kind of niche in usage to me but I can't rule it out without trying it

radiant meadow
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Nor do you need it for stellar knife

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Dps is good tho

viscid smelt
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you need it for the prismaline upgrade right

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okay well I guess I'll give those a try and see if they work. THat being said, these are options, and dont really remedy that I think tph is lackluster in its entirety. It'd be nice if weapons didnt fit one tiny niche, but with enough variety that's not a huge issue

zenith hazel
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again, TPH's downside is its short range but you can use that to your advantage

radiant meadow
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Rogue update is pretty close around the corner

zenith hazel
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if you position yourself well enough, TPH can get great dps against deus

viscid smelt
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again that's a single niche

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I havent gotten to deus yet either

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we havent even killed cultist

zenith hazel
radiant meadow
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Have you used melee tph?

viscid smelt
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No, I haven't, I'm playing a rogue playthrough. The suggestion was specified for Rogue TPH for a reason lmao. I imagine the issue I have with it isn't present if you have melee speed from melee

void kelp
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what if you just made it scale w throwing velocity of it already isn’t?

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*if

radiant meadow
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Seems weird for you to exclude it

viscid smelt
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again if melee speed is taken into its account then the range is likely far less of an issue

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rogue has no melee speed on any of its armor though

radiant meadow
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You seem to overestimate how much melee speed affects it imo
But I cannot blame you as you have not used it although assuming its fine feels off
It'd be weird to only buff 1 variant

viscid smelt
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I dont even want a buff lmao, I'd rather it be changed

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a damage nerf for a range increase to some degree

radiant meadow
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And for the record, both variants suck for fishron over flame scythe

viscid smelt
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I dont think just buffing its range would be fair, it'd be WAY WAY beter than EVERYTHING before it if it had no issue with range at all

radiant meadow
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You want to buff its range and nerf the damage
Still half buff

viscid smelt
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I just didnt specify because the length of whatever would be drawn back to keep it in check depends on how much the range is modified

radiant meadow
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Could make it as long as stellar contempt/galaxy smasher

hollow turret
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True paladins?

radiant meadow
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Still kinda short, but longer than current

left crest
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True paladins is good vs ML tho

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The hands and core are the perfect distance away

viscid smelt
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are you talking about rogue true hamnmer

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or melee

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also I cant find the astral chest in my dungeon? the dungeon was half cut by the abyss so it might not have generated trauma

left crest
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rogue

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then again I was using nurse cheese and chose true hammer because it passed through walls

worthy fiber
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@potent coyote Calamity Mod Extra Music

potent coyote
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oh thank you

faint needle
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if the last sugg would go into application then no giant clam finder

zenith hazel
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this is essentially a boss suggestion

ruby cobalt
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this is god

plucky matrix
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very god

placid moth
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Earlier stage than pre-hardmode ?

plucky matrix
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pre-pre-hardmode

placid moth
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did you mean : the age where all the light and dark gods still existed

plucky matrix
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xeroc pre-ks boss :pepega:

placid moth
zenith hazel
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@ Dom

young fog
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:pepega:

bitter topaz
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@atomic bolt said lore is getting scrapped and replaced

plucky matrix
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pensive

young fog
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😔

atomic bolt
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Alright, said suggestion is removed

quiet abyss
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What would be the point of that?
Just pressing the hotkey to turn the hp bar off is far more convenient than having to turn it off through configs.

opal barn
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@old sage ^

old sage
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Ok

old sage
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I meant for it to be alongside the hot key, because I always have to disable it every time I get in. I meant for it to be a config to make it off by default.

hollow shell
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I've said it before but I do think that it would be much more fitting as a config than a hotkey
I don't think anybody will choose to turn the healthbar on or off mid-game

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Pretty sure it's only a hotkey because that feature was added before we had a config

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Also I'm late but @mossy light could you add a reason to that

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@formal flax and @old sage too
just for completion's sake

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add reasons to your suggestions

opal barn
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@stark tangle don't suggest things for future bosses

stark tangle
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sorry

opal barn
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it's fine

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i'll just yeet it if you don't mind

stark tangle
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ok

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I just joined (since i didn't know calamity mod had a discord server) and i am not too familiar with the rules.

opal barn
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It's alright, the main things you should follow is obviously in the #rules channel and there are some additional things in the pins of this and #suggestions-voting channel

distant gyro
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done HDfailure

stark tangle
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Ok, thanks.

lament sand
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Just wanted to get some thoughts on this suggestion

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Make Ravager drop down on when on platforms

Right now it is really easy to just cheese Ravaged by spawning him on top of a platform to make it that the rock pillars get destroyed upon touching the ground and you overall have less to worry about dodging.
By making him drop through platforms ravager will always be below you removing this cheese strat.

terse sundial
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Ravager is meant to be fought on the ground, and I'm pretty sure this has been suggested before

ashen warren
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ravager enrages when you're below him with more frequent jumping/attacks

lost agate
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Wasnt it when youre below him?

hollow saffron
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smh just make it so you cant go above ravager

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also shouldnt ravager's enrage thing be the same as with crawltipedes

ashen warren
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ye i meant to say below, rip brain

smoky wagon
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ravager already reduces wing flight time

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it doesnt need to enrage when you are above it

radiant meadow
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Making ravager drop platforms limits playstyle imo
Forces you to fight him above

lament sand
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Fighting below him even when enraged imo is just too much easier that either some other change should be done or be forced to fight above him

smoky wagon
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How is lead core difficult to obtain

signal prairie
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^

smoky wagon
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Just use zerg during rain in sulphur sea and i get about 5 in 30 seconds

signal prairie
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I get like 3 in 10 seconds

zealous ridge
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without anything to tip you off to where the item drops (besides the tooltip, which is a big hint on its own) then it drops in a pretty specific situation, but it is still pretty easy to obtain i agree. i got mine by just passing by on my way to the abyss and having an irradiated slime drop it for me, so i cant say i had to impart too much effort to obtain it.

swift bison
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@lucid bane can't you just use defiled mode to obtain the lead core?

faint needle
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It still is a hassle to get regardless, but thanks for the tip

lucid bane
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Thank you.

swift bison
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welcome

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it's also a good way to obtain the rod of discord

worthy fiber
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Lead Core isn't affected by Defiled Rune

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smh

zenith hazel
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it’s not even that hard to farm lead core

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go to sulphurous sea, chug a zerg, kill every slime in your sight and you should have a lead core in like a minute

swift bison
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since when is lead core not affected by defiled?

worthy fiber
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Forever

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It's even a 10% drop

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Only certain items with a drop rate below 5% are affected

swift bison
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i thought it was 1% wut?

worthy fiber
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no.

swift bison
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huh

worthy fiber
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Well, maybe it was changed

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Nah, used to be 5%

empty geyser
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Don't make silva easier

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There's a reason for its rarity

left crest
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Lead core is easy

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Literally use torrential tear and zerg, and go to the sulphur sea

jovial spire
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and chaos candle

unique vector
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@orchid cobalt our stance on making rogue compatible with thrower in thorium rn is more on the no side atm

orchid cobalt
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understandable

proven tide
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☑?

queen delta
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astral furniture

sand umbra
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Astral furniture

open sphinx
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Astral furniture

ashen warren
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Astral furniture

balmy coyote
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Astral furniture

young fog
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astral furniture

smoky wagon
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fastral unrniture

worthy fiber
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mmhm

eager palm
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can u dont

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thanks guys

ashen warren
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ok
and yeah astral furniture is heavily suggested

hearty yew
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@unique vector @orchid cobalt what?

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did fab not post that on public changelogs yet

orchid cobalt
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post what?

sand umbra
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...well now I gotta know what's going on.

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The intrigue is too real.

hearty yew
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oh he didn't

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we ran into a severe bug with rogue while making the rogue update

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the solution was, ironically, to make rogue weapons compatible with throwing gear from vanilla and other mods

orchid cobalt
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wild

sand umbra
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o

hearty yew
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yep

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tml 0.11 changed damage formulas

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and uh

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rogue items get boosted by ranged gear

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try it yourself

sand umbra
hearty yew
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it's fucking weird and broken

orchid cobalt
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maybe the fact that im still on 0.10 is why they're seperate

tired haven
rustic ember
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Wow

hearty yew
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yes

queen delta
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so rogue IS bootleg ranger

hearty yew
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it's a 0.11 specific bug

orchid cobalt
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just like in the pre 103 days

#

1.3*

sand umbra
#

just more proof that Ranger is indeed easy mode xd

zealous ridge
#

oh yeah, i remember that being reported

tired haven
#

exactly

hearty yew
#

in any case

#

rogue has to pretend to be SOME class in order to fix it

#

so we picked throwing

#

cause any other choice would lead to it scaling with the wrong items

#

🤷

zealous ridge
#

any class except ranged?

sand umbra
#

¯_(ツ)_/¯

smoky wagon
#

rogue beenade meta?

#

this is truly epic

sand umbra
#

.

queen delta
#

hmm this makes me curious about how bard and healer class works

hearty yew
#

well, if I had set it to mage, then wearing mage armor would boost rogue damage

sand umbra
#

OSHIT

BEENADES ARE ROGUE BY TECHNICALITY NOW

smoky wagon
#

ninja armor also

zealous ridge
#

does that happen in throrium now? are bard and healer internally ranged?

hearty yew
#

Bard and healer are both magic class and they manually cut the mage damage out of them

zealous ridge
#

oooh

sand umbra
#

oh this is gonna be fun

#

this is gonna be so much fun

orchid cobalt
#

this is a revelation

#

wait

hearty yew
#

I dunno what happens in 0.11 thorium

#

Never played thorium

#

It's possible you could absolutely break radiant items w/ nebula armor

#

because they're "mage"

#

"""""mage"""""

orchid cobalt
#

bard healing through way of spectre armor laserXDDDDD

sand umbra
#

mage.

zealous ridge
#

interesting...

smoky wagon
#

the set bonuses for ninja armor and fossil armor are ridiculous

#

and they will apply to rogue

#

oh my

sand umbra
#

...

wait
does this mean the Face Melter is a Bard weapon by technicality as well then

zealous ridge
smoky wagon
#

fossil gives 20% throwing dmg and 15% crit

sand umbra
#

i'll consider it one either way because look me in the eye and tell me that's not a music weapon through and through--

orchid cobalt
#

magical harp

hearty yew
#

yeah we still have to nerf fossil

zenith hazel
#

fossil is a good set

hearty yew
#

ninja won't be terribly broken

#

it's not much better than victide rogue

#

and you don't get stealth on throwing armor sets so that's something to consider

sand umbra
#

Does this mean Ninja and Fossil armor will get stealth caps? 🤔

tired haven
#

If something ninja is more broken
Fossil is just +5% for stats compared to it

hearty yew
#

sniped.

sand umbra
#

fuakn

smoky wagon
#

ninja has 15% dmg and 10% crit

hearty yew
#

hm so it's like equivalent to a hardmode armor

smoky wagon
#

which early game is quite alot

hearty yew
#

it can be fixed dw

pliant bone
#

That's a big yikes

tired haven
#

Doesn't gladiator give like +25% stats too?

#

While also having stealth

sand umbra
#

No? o3o

smoky wagon
#

gladiator is 5% dmg and crit

tired haven
#

For some reason I remember 10% from set bonus alone

sand umbra
#

Correct.

zealous ridge
#

gladiator is 15% on wiki

sand umbra
#

It gives a total of +15% rogue damage.

hearty yew
#

wiki is not to be trusted

#

Sadly

zealous ridge
#

aw

hearty yew
#

unless you go to the wiki channel and ask someone to source check it

#

It's not guaranteed

zealous ridge
#

okay

smoky wagon
#

I didnt see the set bonus

sand umbra
#

Gladiator is also pre-boss a.k.a. earlier than Ninja, has a stealth cap, and got the drop rate of itself buffed to the fucking moon as of recent--

zealous ridge
#

obsidian can also be obtained pre boss but its more of a hassle considering you need a reaver shark

hearty yew
#

I'm honestly not concerned about the balance of rogue in early game.

#

Crystalline exists

#

so it kind of doesn't matter

#

also, bombs.

sand umbra
#

Seafoam Bomb exists too--

hearty yew
#

Not preboss

sand umbra
#

o ye

hearty yew
#

Also your strike through is infuriating.

sand umbra
#

Oh. Sorry.

hearty yew
#

I personally don't like it

smoky wagon
#

grenades are rogue now

hearty yew
#

Don't think I'm going to smite you though, I don't do that.

smoky wagon
#

so DS nohits will be even faster

hearty yew
#

Not true.

#

Rogue armors and accessories don't benefit throwing items

smoky wagon
#

oh

hearty yew
#

Throwing armors and accessories benefit rogue items. NOT the other way around.

smoky wagon
#

that makes more sense

sand umbra
#

...on the bright side.

#

White Dwarf rogue build, anyone?

smoky wagon
#

rogue now has four pre hardmode armors now

pliant bone
#

It just beats mage by 1 armor set

zealous ridge
#

alright quick balance change to make melee early hm a little more bearable i think

Give the Forsaken Saber's projectile piercing? the projectile is interesting but its velocity changing effect isnt too good when it immediately terminates upon contact with an enemy. giving it at least a few piercing hits would allow the Forsaken Saber to deal with crowd control and worm enemies, something that in my personal experience was hard for melee in early hardmode.

is this okay or is it wack

tired haven
#

You don't need reaver shark for obsidian btw

#

You can just bomb it

zealous ridge
#

do you just need bombs?

#

yeah okay

#

nice

hearty yew
#

I said this myself...

zealous ridge
#

yes you said bombs right

#

i think i missed it

void kelp
#

I’m looking through the suggestions from these past two weeks or so and holy cow the quality of suggestions have improved by quite a lot to the point where there’s actually suggestions being implemented

zealous ridge
#

well yeah, thats partially because a larger proportion of suggested additions are now QoL changes, which helps cut down on the weapon suggestions that probably wont be added 99 times out of 100

void kelp
#

it’s amazing ;w;

lofty blade
#

Specific weapon suggestions were banned so that's a reason as well

lost agate
#

I mean, we have suggestions that literally get implemented the moment they get to dev server

hearty yew
#

This is precisely why we did the ban

#

Also yes

#

Can confirm some suggestions get instantly implemented

#

Because I'm usually the guy who says "Consider it done"

void kelp
#

wait a second I was here for this why am I like, somehow so surprised at the whole development @A@

hearty yew
#

Not even that. Sometimes suggestions don't make it to the dev server

#

I read them here, say "that's a cool idea, delete your suggestion, it's done"

lofty blade
lost agate
#

Gotta go fast

void kelp
#

you mean like when you immediately went “aight I’m adding this”

hearty yew
#

yes

void kelp
#

or being like “oh that’s actually coming up ;)”

hearty yew
#

e.g. Ethereal Talisman can now have Mana flower disabled

hallow raven
#

So I couldn't really make a weapon suggestion?

hearty yew
#

By toggling visibility

#

Because someone had the idea and I said "um yes"

#

You cannot make specific item suggestions

#

You can however say "we need an item fitting X quality"

hallow raven
#

Example? Just so I know

hearty yew
#

For example "We need post Providence accessories because there's nothing other than badge of bravery between ML and Polterghast"

hallow raven
#

Personally I was gonna suggest a Spinfusor weapon as a reference to the Tribes 2 game if you ever heard of it

void kelp
#

specific item suggestions like that are thankfully prohibited

hearty yew
#

Or "We need better Darksun ranger options because there's only one: Onyxia"

#

Onyxia is extremely strong but not everyone wants to use an auto shotgun of course

sand umbra
#

Example of specific item sugg: "here is my weapon that I suggest that possesses XYZ stats and does XYZ thing"

Example of non-specific item sugg: "we need a thing here for XYZ reason" (typically due to a lack of options in whatever regard)

void kelp
#

and often specific item suggestions were like “why? because it’s cool/I want this reference/idk/I want my stuff in this mod”

hallow raven
#

Ah so Spinfusor would fall under that category

hearty yew
#

Yep.

#

Yep.

void kelp
#

hey, I’m glad you read the pins first

hallow raven
#

So if I said something like, "We could use another type of ammo for endgame tier that's higher than holy fire bullets" that would be non-specific right?

#

Just making sure I don't post anything stupid

lost agate
#

Yeah that should be good

#

Tho theres not much guns near endgame slobbyjoy

hallow raven
#

Although tbh we could use better bullets

#

But thanks for the clarity

sand umbra
#

To be entirely frank,

lunar geyser
#

endgame ranger is like you dont have many options but the options you do have are really good

sand umbra
#

in endgame there isn't really a massive variety of options in a lot of cases.

lost agate
#

Except auric melee harhar

lunar geyser
#

every class has a staple

sand umbra
#

Melee is the exception in this scenario, not the example--

#

Darksun Ranger be like "Onyxia

Onyxia"

void kelp
#

I’m hype for when some patron items get put in that aren’t post-darksun

hallow raven
#

So in honesty should we get a higher tier bullet then for guns post Yharon?

sand umbra
#

I'm hype for when more patron items get put in that aren't post-ML in any capacity

lost agate
#

Theres no guns post yharon iirc

sand umbra
#

There is no exo-gun.

hallow raven
#

Oh

sand umbra
#

Just Heavenly eLag and the Don'tGetHitliornus.

void kelp
#

honestly, if there were more reason to use guns another bullet type would be fine

hallow raven
#

Maybe we need more guns post Yharon then I guess?

lost agate
#

We need a concept for guns that isnt just vomiting more bullets thats what HDhurdur

sand umbra
void kelp
#

what about a gun that shoots anime references

lunar geyser
#

exoblade and ark of elements
voltaic climax and vivid clarity
yharon baby and cosmic immaterializer
celestus and ..... the reaper??

hallow raven
#

I have a few ideas but they would be considered item specific

smoky wagon
#

a gun that shoots bullets from the four corners of the screen

void kelp
#

well, you can always discuss here!

smoky wagon
lunar geyser
#

is the reaper like viable for SCAL?

lost agate
#

Nope

void kelp
#

nah, you have celestus

sand umbra
#

Rogue has Worm Deleter.

#

And SotC/Emp Knives I guess.

lost agate
#

Worm and frames deleter

sand umbra
void kelp
#

conspiracy: your computer is a worm

hallow raven
#

What about a sniper rifle? Or is that item specific?

sand umbra
#

Exo-AMR.

void kelp
#

being like “add an item that does x” is specific

hearty yew
#

"auric annihilator" iirc

sand umbra
#

I'd be like
absolutely down for a further AMR upgrade.

zealous ridge
#

are we still cool to post/discuss ideas for weapons in suggestions discussion, without posting them in suggestions

void kelp
#

but being like “add an item to fill this content gap”

hearty yew
#

well skull masher exists

#

yes

#

that is allowed

zealous ridge
#

nice

hearty yew
#

as long as you don't actually suggest it

zealous ridge
#

yeah thats cool

smoky wagon
#

exo-aether’s whisper

sand umbra
#

Okay but Skullmasher is bruh to farm for

...then again, so is Void Vortex so ¯_(ツ)_/¯

void kelp
#

wait but why would you discuss it

sand umbra
#

exo-aether’s whisper

zealous ridge
#

eh just to get discussion going for a weapon for a certain tier i guess

sand umbra
#

Aether's Whisper is a cool fucking weapon.

hallow raven
#

Just to get ideas going

smoky wagon
#

it would be a exo ranged gun and exo magic gun in one package

hallow raven
#

That arn really item specific

lost agate
#

Beeeeecause it can help with making a concept for weapons

smoky wagon
#

mage’s pre-scal options are limited if you dont get extremely lucky

sand umbra
#

Yeah.

void kelp
#

ohhh I see

sand umbra
#

SSV isn't exactly fantastic in some scenarios and Vivid Clarity is.

#

Well.

hallow raven
#

Here we try to help em out by talking about ideas

zealous ridge
#

vivid is cool though

sand umbra
#

Vivid Clarity is Vivid Clarity.

#

The highest IQ weapon there is. leaCheese

#

Just ahead of the Lead Wizard.

hallow raven
#

I need to get myself a Void Dragon

#

Atm i dont really have any suggestions that arnt item specific

#

Or are meant to just fill gaps

#

Arnt*

lost agate
#

On a side note, apart from infinity is there a RIV that you think could use an improvement?

sand umbra
#

🤔

smoky wagon
#

Evil smasher is forgettable

#

I forgot what it does

hallow raven
#

What's an RIV again?

sand umbra
#

The Dune Hopper could probably stand to be an AS drop as opposed to a SotD RIV, though that's just my two cents on the matter.

hallow raven
#

I had a brainfart on it

lost agate
#

Rare item variant

void kelp
#

grand dad could be less of a meme but that’s mostly since I want more true melee options that aren’t memes

sand umbra
#

grand dad could be less of a meme

#

no

void kelp
#

ur valid

sand umbra
#

do not take my yeeting stick

lost agate
#

Evil smasher is basically the upgrade of the weapon its based on

void kelp
#

some late true melee RIV for like, stellar striker would be sick tho

lost agate
#

It randomly boosts your stats per swing

hallow raven
#

Honestly I think The Bee could use an improvement. Didn't do much when I was at full hp.

smoky wagon
#

but the weapon it’s based on is also meh

hallow raven
#

I remember having the actual shield in Borderlands 2

lost agate
#

Bee is powerful af on slow weapons

#

Well yeah the base weapon aint too special

void kelp
#

a post-provi stellar striker RIV would honestly be super freaking sick purely bc true melee options are still lackluster

smoky wagon
#

true melee is early hardmode is lol

sand umbra
#

Doesn't The Bee provide like the fattest fucking boost to slow weapons lmao--

lost agate
#

Yeah

queen delta
#

The Bee + Scarlet Devil is a deadly combo

lunar geyser
#

its a BL2 reference based on its effect changing its effect would be blasphemy

hallow raven
#

Does it?

sand umbra
#

Scarlet 🐝

queen delta
#

The Bee is a special kind of damage-giving accessory

#

checkthewiki for more info

hallow raven
#

I thought it was weak imo but maybe I'm not using the right weapon

lunar geyser
#

git gud

hallow raven
#

I used it with the minigun

lunar geyser
#

dont get hit

zealous ridge
#

quasar is weird imo, similar to how the wind blade is wacky. the suck in effect is more annoying than anything and it loses its homing capability

sand umbra
#

...I remember being annoyed by one RIV in particular.

#

But I cannot remember which one it was or why.

lunar geyser
#

its better against bosses who cant take knockback

sand umbra
sleek wadi
#

So all but one

lunar geyser
#

and its based on the effect from BL2 so again to change its effect would be dumbo

sand umbra
#

Oh yeah.

#

The Regenator.

lunar geyser
#

borderlands effects work better in borderlands game tbh

sand umbra
#

16 life regen isn't particularly fantastic when you lose over half of what can only be assumed to be upwards of 400 HP simply for wearing the damn thing.

smoky wagon
#

Regenator is like Blood Pact but slightly not as bad

sand umbra
#

Regenator and Blood Pact make this very strangely effective synergy.

lunar geyser
#

but you get crit

smoky wagon
#

regenator might be good if calamity bosses didn’t ignore your iframes as they please

sand umbra
#

Blood Pact counteracts Regenator's HP loss, and Regenator's massive life regen boost kinda helps with recovering from potential crits.

smoky wagon
#

its just impractical

lunar geyser
#

they dont ignore your Iframes

sand umbra
#

Also life regen is capped at 18/s in Rev+ so there's that.

lost agate
#

True

lunar geyser
#

right?

smoky wagon
#

Could regenator maybe bypass the life regen cap

hallow raven
#

I wonder would an "energy shield" mechanic ever be possible?

smoky wagon
#

or be seperate

sand umbra
#

ech

hallow raven
#

Or would that be too OP?

sand umbra
#

If it were to bypass the cap, I'd say a nerf to the actual amount would be needed.

hallow raven
#

Or just plain stupid

lost agate
#

Ok so what im getting here is
Evil smasher- original is too forgettable for the rare one to be particularly special
Regenator- too limiting generally

sand umbra
#

Mhm.

smoky wagon
#

yes

lost agate
#

Ah i see, thanks for the input

void kelp
#

dune hopper: in a super weird position that could honestly be justifiably moved to AS instead of DS

sand umbra
#

That too.

lunar geyser
#

whas AS and DS?

sand umbra
#

The Dune Hopper is honestly kinda strange where it is and everything about it just screams AS drop.

void kelp
#

yeah

#

AS = aquatic scourge; DS = desert scourge

sand umbra
#

AS lacks a rogue drop as well, iirc, so.

lunar geyser
#

hmm

#

yeah it does but its an upgraded version of the DS version

sand umbra
#

So is everything that AS drops. CompleteFailure

#

All of AS' drops are straight upgrades to DS' drops.

lunar geyser
#

yeah but i guess the dune hopper made more sense for prehard mode since most times in hardmode you are flying in air and the effect doesnt come into play

sand umbra
#

Still.

#

The Dune Hopper just feels kinda awkwardly placed at the moment.

lunar geyser
#

ye

#

but i can see the reason

tropic portal
#

buff soma

sand umbra
#

Soma Prime is already fixed in the next update.

tropic portal
lunar geyser
#

are there any sources to see the old sprites to calamity i really like looking back on them?

lost agate
#

you know, sad part is that we never really nerfed soma

#

tmod just did big bad

tropic portal
#

wait you mean it was A L W A Y S B A D?

lost agate
#

No

#

This tmodloader update capped use time at 2, and since soma prime had a use time of 1 it basically halved the dps

tropic portal
#

oh, i see

zealous ridge
#

So you fix it by like doubling the amount of bullets fired per shot or something?

lost agate
#

We either buffed the dmg a lot or made a pseudo use time of 1

#

Aka we made it consume more ammo but it shoots several bullets at once

zealous ridge
#

okay I see

#

I wonder why tmod added a use time cap...

lost agate
#

Idek

tropic portal
#

i assumed it would be a p90 on steroids, which is why i was confused at low damage and tight bullet spread

lost agate
#

Soma prime was intended to shoot as fast as p90 yeah

#

And well, p90 also got affected

zealous ridge
#

P90 is pretty constant with its aim tbh

hallow raven
#

Doesn't minigun get its speed reduced too or?

#

Or does it not shoot fast enough

lost agate
#

I dont remember

zealous ridge
#

basically any weapon with a 1 use time probably got affected

lost agate
#

But im pretty sure all the ones with use times of 1 got fixed already

tropic portal
#

not sure about that, just used soma and only got around 55,000 dps

lost agate
#

Well, half the bullets can do a big difference

zealous ridge
#

In next update I think

tropic portal
#

oh ok

lost agate
#

Yeah the fix is next update

#

Anyway,this is a little offtopic at this point

tropic portal
#

yeah, sorry

lost agate
#

Dw

zealous ridge
#

byeah in any case, does anyone think the forsaken saber needs a buff or is it fine in its current state?

lost agate
#

Dunno havent tried it

zealous ridge
#

I was thinking about suggesting giving it’s projectile piercing. It’s the sword that fires a forbbidden blade that like changes velocity like the holy spears fired during the profaned guardians fight?

lost agate
#

Piercing may end up just messing with i frames

zealous ridge
#

mm yeah that’s probably fair

#

There aren’t many piercing options for melee I felt, destroyer and AS were very difficult on my melee play through (maybe just because I wasn’t using dao) but yeah

#

dao of pow is a good piercing melee weapon right?

lost agate
#

I dont remember

zealous ridge
#

idk it seems like a good option with such high base dmg

#

in that way it’s kind of a more consistent clam crusher with less range

#

but okay, yeah I frame shenanigans might mess with it, I understand

lost agate
#

A good piercing weapon for melee is a nice idea tho

#

Cuz yeah melee either has no piercing or is limited to like 2 pierces per shot

void kelp
#

or subshocker

zealous ridge
#

Eh post AS

void kelp
#

melee’s piercing options include:

  • what?
  • you have two
  • true melee I guess
lost agate
#

Pretty much

#

Maybe a weapon with lower dmg than usual but good piercing

#

Idk if forsaken blade could fit that

zealous ridge
#

Saber sort of has a stop and go projectile that lingers around at certain points, maybe a nerf to its projectile damage may be in order if it’s too strong

#

but the lingering I thought would synergize nicely with piercing

lost agate
#

Maybe yeah

void kelp
#

mechanically speaking, a melee weapon that incentivizes being at a certain distance to deal max dps would be interesting

sleek wadi
#

Don't melee weapons do that already? Get up close to increase DPS, but not so close that you take contact damage

zealous ridge
#

W/o projectiles, that’s a super risky strat

void kelp
#

I suppose— I was thinking more like “tipping” mechanics where the tip of the blade deals more damage

lost agate
#

Most stuff is big enough for that to not matter much

zealous ridge
#

oooh I remember sleepy octopod and how it kind of spun around before reaching full power at a certain point

#

if the ancient crusher/evil smasher kind of got that, that would be pretty epic ( kind of feels like a hammer swinging motion if that makes sense)

lunar geyser
#

the evil smasher is a reference to a gun to BL2 so that effect wouldnt make much sense

zealous ridge
#

oh it may still keep whatever makes it a reference to BL2

#

I think most of the rivs are references to BL

blazing dragon
#

The entire riv system is based off of BLs legendary guns

void kelp
#

yep

lost agate
#

@ashen warren @reef plover a reason would be appreciated

ashen warren
#

imagine you want to make bloodflare armor so you have to make blood core but you dont have enough phantoplasm (cuz you spent 100 to make necro) so you have to farm phantoplasm again which is waste of time

lost agate
#

Add that to the suggestion then

faint needle
#

Add a recipe to the yoyo glove and the any of the counterweights
Reason:as much as yoyo only is a meme, its very entertaining and sometimes even if you see the skeleton merchant the doesn't sell you the counterweight or the yoyo glove.

#

What do you guys think?

smoky wagon
#

Skeleton merchant always sells the glove

faint needle
#

No?

smoky wagon
#

In hardmode

faint needle
#

Wait

#

Glove is hardmode acc?

smoky wagon
#

Yes

faint needle
#

Oh

smoky wagon
#

also counterweights shouldn’t be too hard to get between the skeleton and traveling merchants

faint needle
#

Regardless, if you want a clean world you don't use caves too much after mid pre hm

opal barn
#

The yoyo glove and counterweights are easy enough to get, you almost always run into the skeleton merchant

faint needle
#

Heh

#

Guess I just have bad luck

manic pelican
#

Is it possible there could be a version of Calamity made where the vanilla stuff is unchanged and the new stuff has the numbers toned down to vanilla levels? Cataclysm doesn't work well with a lot of other mods due to how high the numbers get.

quiet abyss
#

That'd require a rebalance of every single weapons in calamity and a whole lot of dps testing.
Even if it could be done, it'd take a really long time, and would just delay calamity's development.

faint needle
#

Just do it yourself tbh.

#

Afaik calamity devs are open to givethe source to others for addons

smoky wagon
#

Source is only given to trusted people

#

unless something changed HDfailure

manic pelican
#

Ah well, guess I'll just wait until later and do a Calamity-only playthrough

zealous ridge
#

i think the reason this hasnt happened yet is because its really annoying spagetti code (referring to most recent suggestion)

#

forcing her to spawn may be an alternative but how would she spawn ? would she dropp from the desert scourge or something?

opal barn
#

the same way permafrost spawns

zealous ridge
#

yeah okay

#

lorewise thats a lil bit clunky but it could be made to work?

queen sail
#

Ehhh

#

Dryad doesn't spawn from KS though

#

Then again KS is also a joke

distant gyro
#

the same way steampunker spawn as well maybe

#

"dryad has awoken!" HDfailure

zealous ridge
queen delta
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I got an idea for a suggestion: Providence no longer gains any DR during holy ray phase, but she charges up the laser faster the more damage she takes while charging up the laser.

civic pond
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honestly the holy ray feels like another cocoon to me

void kelp
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I’d like that tbh

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would add another dimension to the fight

sand umbra
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Same.

lost agate
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That would just make it easier to hit

wind canyon
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?

lost agate
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And imagine using adren or the like just to get slapped by a laser cuz she entered laser phase and you were doing a lot of damage

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With no time to react whatsoever

sand umbra
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There could probably be some sort of tell that'd indicate "hey, if you wanna get more time to skedaddle from this laser, do not commit attack".

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Also there exists a tell to indicate she's about to hit that dab on you with the Holy Ray anyway.

lost agate
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What tell?

civic pond
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doesn't her movement change when she's about to fire

sand umbra
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Provi slows down considerably when she's about to fire.

civic pond
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that.

lost agate
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Oh you mean that tell that could end up being instantly skipped due to high dmg?

sand umbra
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The damage wouldn't have to nix the cooldown instantly tbf.

lost agate
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Imagine you activate adren, provi is at full speed, and then without slowdown, bam a laser

sand umbra
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e.g. no matter what, there'd always be like half a second to a second where she doesn't fire.

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The rest of the cooldown is then affected by the damage speedup.

lost agate
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Half a second is not enough to realize the slowdown

sand umbra
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A second, then?

zealous ridge
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perhaps a charging sound?

sand umbra
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That too.

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Sound is instantaneous and honestly perhaps a far better tell than "lol slow"

lost agate
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I just see it as overcomplicating laser just to pack in more dmg

sand umbra
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Would also help with understanding when Provi's about to fly off my screen because of Asphalt + Holy Ray phase in the first place--

zealous ridge
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thats true, it might mess with the general flow of the fight

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by making her take more damage during a certain phase

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it effectively would make the fight shorter, granted you capitalize on the lack of damage resistance.

lost agate
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But at the same time it would make it have cheap hits

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And the laser dmg is not low

sand umbra
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The other end of dealing with it would be to stop firing entirely or not commit Swordsplosion or smth idk and let the Ray charge up as normal, granting more time to react but less time to deal big numbers.

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I see it as being a risk-reward type of thing.

zealous ridge
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if youre already dealing big damage it can be hard to stop dealing big damage, you know?

lost agate
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I just see it as putting unnecesary worries on players

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And summoners just cry

sand umbra
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o

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that's right

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Elemental Axe and friends PonySweating

zealous ridge
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provis fight is deep enough as is, with all the unique projectiles to dodge and cocoon bullet hells and such, so I think the suggestion isnt needed

sand umbra
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why must i forget summoner exists half the time

lost agate
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Just imagine having to worry about crystal then donuts spawn AND worrying about not triggering a fast laser ALL AT ONCE

sand umbra
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donuts

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donuts are bruh

zealous ridge
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yeah it would kind of overwhelm the player, kind of like how catastrophe spawning during the life seeker phase messes up the fight and makes it harder than it should be

lost agate
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Imagine using any sort of homing and then you just unintentionally trigger a fast laser

sand umbra
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"oh man i'm dealing huge damage time to-"
<player> got massacred by Holy Ray.

lost agate
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And theres just no way for a normal player to tell doing dmg is harming them more than doing good

sand umbra
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ech

queen delta
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oh boy i forgot summoners existed for a second there darylSweating

lost agate
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Its not only about summoners

queen delta
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In that case, how about just lowering the DR from 90 to around 25-50?

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I read the whole convo btw

lost agate
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Problem still stands

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As it is rn its "oh shit she slowed down and i cant damage her, something is happening" and then bam laser, with that suggestion it would be "ok im doing good dmg, lets go-" dead

queen delta
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Yeah I read the convo

lost agate
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Some may even think provi is just lagging or smth

queen delta
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I'm thinking of just doing merely lowering DR to 25-50

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Not even touching the laser stuff

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err actually how about no additional DR? It's not like provi's gonna melt instantly cuz she became slower

civic pond
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swordsplosion says otherwise

queen delta
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swordsplosion melts provi anytime not counting cocoons

lost agate
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Elemental ray smh

civic pond
lost agate
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Or any form of stacking damage based on position

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Heck, try storm ruler

queen delta
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Aight, so 25%? cuz i still feel like 90% is too much for holy ray phase

lost agate
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Why do you even wanna lower it?

queen delta
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Because provi seems to have too much 90% times

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The cocoons are fine, but the holy ray having 90% DR is too much imo

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It just feels like an attack, compared to the cocoons which are more than that

cyan lagoon
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Idea: Rename Fabsol's Vodka to Cirrus' Vodka or Cirrus' Brew

Why?: A more appropriate name for such, I have no complaints about the creator name drop but I think the larger reason for this change would be to differenciate the name from the Fabsol item, which is a mount and not a consumable

lost agate
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Also a hint about it making cirrus spawn

cyan lagoon
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Should have a flavor text

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Something like "Keeping this close may attract special individuals."

dusty stirrup
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I approve of this

lost agate
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yeah its a good idea imo

reef plover
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I gave a reason for my suggestion abt the carnage

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I wasn’t online when you mentioned me, sorry

lost agate
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Dont worry

civic pond
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wh

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what does the devourer have to do with cosmolight

mystic grotto
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oh im dumb I kinda thought cosmolight bars

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I will be deleting all of this

civic pond
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yep ok

mystic grotto
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you fool

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I said nothing stupid in any way trust me everyone

tropic portal
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yeah i dont see anything dumb, so i will believe the minion

proven tide
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why

radiant meadow
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@strong jacinth the emote isn't getting added
someone already suggested it and it was denied

ashen warren
narrow saffron
pliant bone
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Have Calamitas' Brothers have their own healthbar rather than sharing the same healthbar as Calamitas

This doesn't seem to be that useful back when they had little health in exchange for them to be spawned like 3-5 times.
Now, their HPs are pretty beefy that it is 1/3 of phase 2 Calamitas' hp. It may be worth knowing then how much hp the bros have left in this case rather than them sharing the same healthbar as Calamitas.

zenith hazel
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I see that the bros have gotten to you that bad, huh?

pliant bone
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shush HDfailure

zenith hazel
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but yeah, I agree

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it's hard to estimate sometimes, leading to some risks having to be taken

queen delta
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Yeah I agree as well. Each brother feels like a real part of the fight, so them having their own health bar would be nice.

zenith hazel
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brothers should be a bit more fair imo

queen delta
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And I dunno if its calamity or the mod maker of yet another boss health bar that manages it, but in the case its calamity, the brothers should have smaller health bars (like mourning woods or pillars have)

pliant bone
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Afaik another boss health bar doesnt even count the bros' hps lol.

queen delta
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Yes but they should now since the brothers feel more like minibosses now rather than just an enemy

zenith hazel
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they're more threatening than clone herself tbh

teal ibex
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ngl ive wanted the separate healthbars since before the changes, even hecticSip

tawny tide
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i hate not being able to keep track of them properly

hollow saffron
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I have like 3 suggestions with over 90 stars at the moment

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none of which have recieved checks

worthy fiber
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Be patient 🙃

hollow saffron
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some of which have been around for almost a week

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lolk

proven tide
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feels like a buffed version of the revengeance fight

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... yes.

zenith hazel
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isn't that like... 80% of the bosses anyway?

tired haven
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Doesn't mean it should stay that way instead of evolving to original fights, but the hand clones sounds mhm

proven tide
#
Calamity Mod Wiki

Not to be confused with Death, which is the item that activates this gamemode.Death Mode is the second gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Revengeance Mode. It is activated by using the Death item, which can be crafted at any A...

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all of the bosses

tired haven
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You misread

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It means that bosses are plain buffed (instead of having unique features), not just harder

proven tide
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... yes?

tired haven
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Unless I'm imagining things for xul

hollow saffron
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hand clones??

proven tide
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every ai change is increased stats with the occasional mechanical difficulty increase (increased accel on grav switch)

hollow saffron
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head you meant?

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fetus have you fought providence in deathmode

tired haven
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Well, head, whatever
Clones do not fit to skeletron either way

hollow saffron
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ok sure lol

proven tide
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HP increased to 1,144,000. Switches between attack patterns more frequently and does not emit healing flames. The Healer Guardian heals much more health. Has a much more aggressive behavior.

hollow saffron
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that seems like an ai change

proven tide
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... all of them are ai changes

hollow saffron
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unique

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ai

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changes

proven tide
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i don't think you quite get it

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the ai changes don't change the fights, just toughen them

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by changes it's just buffs

hollow saffron
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can't a buff be unique tho

proven tide
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revengeance is the mode that reworks™ everything

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death just buffs revengeance

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take your provi example:

plucky matrix
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I mean rn skelly is a circle sim, if you can find a way to make him less of a circle sim I'll star that

hollow saffron
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fair

proven tide
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stat increase
stat (attack mode switch) increase
no heals (effectively a stat — damage — increase, but despite being mechanical change does not add anything to the fight)
stat increase
anger (stat increase)

tired haven
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It'd be hard because skulls are by definition circle sim

hollow saffron
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anger?

plucky matrix
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sadly

proven tide
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aggression increases

hollow saffron
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oh

zenith hazel
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4 arms hellyes

hollow saffron
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no

proven tide
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if you want to rework skele then revengeance is your man

zenith hazel
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oh wait prime still dies to circling

proven tide
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but trying to separate rev and death is kinda pointless when death exists only for extra difficulty for basically no reward

ashen warren
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skeletron should spew rings of bones while spinning, his hands should have a phase 2 where they also make bone rings and shoot skulls, also skeletron should be able to revive his hands with 50% life every 30 seconds, also skeletron should have a final DG phase with 50 life

proven tide
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revengeance is the New Layer Of Content™ and death is just UWU

zenith hazel
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this... seems familiar

proven tide
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terry shut up

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😤

tired haven
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That's still circle boogaloo HyperFailure

plucky matrix
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ffs terry

proven tide
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oh hey look who used my emoji

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tl;dr reason is gay change mode HyperEthanJudge

hollow saffron
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fargo that seems a bit too much for prehardmode

ashen warren
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actually bone rings force you to do n-shaped paths around skeletron instead of circle because muh bone rings block going under

proven tide
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just put a fucking box around the player too

worthy fiber
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Seems fine to me

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Undertale momentum

proven tide
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make the bones ignore immunity but deal 1 damage

hollow saffron
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i added this
Skeletron will gain a slight speed boost if the player is above him, in order to keep the player below the head at all times

placid moth
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Did what Terry say, is it in masomode

tired haven
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well that's for nohits
I just tanked this shit because going in ambient pattern would have killed me for sure

ashen warren
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also skeletron needs a theme that consists of three people repeatedly screaming SANS AAAAAAAA

hollow saffron
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basically if youre above the head it will rocket upward lol

tired haven
proven tide
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SANS *megalovania screech*

tired haven
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Just give him 2 bones that expand to the sides by like 50 blocks, so you simply cannot end up higher than him without taking dmg deepthonk
50% meme

proven tide
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thank you turqhole, very cool

hollow saffron
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imean you cant circle a boss if its always above you

proven tide
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just give him two arms that expand to 50x sprite size so they act as screen borders twenty tiles thick

tired haven
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It sounds like a challenge

hollow saffron
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skeletron yharon

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skeletron yharon

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besides that sounds more like you're limiting arena size

proven tide
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yharon is just fluffron

hollow saffron
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personally i like a long arena for skeletron

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not a vertical one

proven tide
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duke fluffron for president 2020

hollow saffron
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but that's just me 🤷

tired haven
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I'd make 50% meme bold next time k thanks

lost agate
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hands move while head is spinning
Stunlock
Stunlock

hollow saffron
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hands are easy to dodge anyway

lost agate
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No not really

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Its the fact theyre not constatly getting closer that makes them easier

proven tide
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while you're at it just make him ignore knockback immunity and resistance

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the farther his hand moves and the higher its velocity when it hits the more tiles you go

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if you dash away from his slap of justice you get fucking verboten across the floor

lost agate