#suggestions-discussion
1 messages · Page 673 of 1
How would they only hit once?
I never said they can only hit one worm at a time.
Also they're worms.
Literally anything that pierces is like guaranteed to hit even one small worm a few times if used correctly.
Well sorry i misunderstood then
it's okay i honestly completely forgot deuces existed for a second hueh
so thank you for encouraging me to think of options for deus
in mi opinion, deus is pretty janky as a fight, it’s just astral mine spam and weird worm healthbar shenanigans which make him an odd experience
but that’s kind of a different subject
Tbh I do have my doubts in that pierce weapons have to be toned down that heavily just because they are melting worms
It is their specialization and they are weaker than non-pierce options in basic fights 99% of the time
Problem of deus specifically is that worms like to group up and give infinite pierces insane advantage
^
The picture would be completely different if you could only focus one worm at a time
Yeah, things will still shine, but the times will become quite big
alright listen to me, how about this, at first there is one worm, when you kill that worm, 2 more spawn, when you kill them, 4 more spawn 
Also, who in their mind would fight worms with non pierce
lel
Everyone since piercing is getting cucked
I want worm hydra
that would prevent my frames from being died
Like that's one of the greatest ideas I've heard for Deuces ever.

Unironically.
I agree tbh, but numbers probably need to be adjusted

it’s barely elaborated on but yeah it’s an interesting idea
Numbers'll have to be adjusted, of course. It'd have to be ironed out more, expanded upon.
So it's not just calamitas: astral snek boogaloo
bro time to become a dev??
broski???

3rd rework 
Smh

astrum deus the rework boss

but for real, that would eliminate a lot of balancing problems when the 8 worms won't be spawned at once
and lag
but it would require to balance all the shit around deus again
I’d imagine that would be annoying
It'd still eliminate a lot of the issues that currently cause piercing to have an outright absurd advantage against Deuces compared to non-piercing options.
Well it's not our fault that worm bosses are ass to balance
Actually, I'd like to remember that not every weapon has to be viable on an enemy, so making a fight mostly rely on pierce is not the worst decision as long as every class has an option(s)
Ech.
Because for example I don't really see much people who go to kill destroyer with clockwork or smth
twins vs heart rapier 
lel
Like. Piercing should still have a practical advantage against worm bosses, of course.
It's effectively the mechanic they're balanced around, hence why most worm bosses have an exorbiant amount of HP. 
Deuces is just...weird to balance because of how it works at the moment. 
Ig i'm just gonna polish the idea for a while and wait until the rogue update is done and submit it here
god damnit why do I have good ideas when I think i'm being sarcastic 

maybe add draedon?
Le idk
yes like marble or granite shrine also omg hi crabbar

Jungle Shrines already exist.
Well yeah
and yet not a single feral claws
I think he meant a jungle version of the shrine
Oh.
yes

Like cavern, crimson, etc
I mean, that could work?
it could
jungle mega shrine 
If one could find a way to give it meaningful loot and make it different from the existing Jungle Shrines.
yes
Well that's what is a problem here
But since jungle shrine already exists, it could be a temple shrine instead?
oooh good idea
Mushroom shrine intensifies p much?
oh good idea

Basically 
Because
If the Temple wasn't hardcoded chances are I'd totally be down to help rewrite Temple gen to actually make this a viable thing hueh--
on second thought dont answer that
because when they do bring up a topic here before posting, no one cares
And also to make the Temple more intriguing in general.
the temple is literally just spiky balls and a battery powered rock
Right now it's just kinda
"commit go in one direction"
and lizards
Okay but like it is.
YES
fuckgoback
Various paths could lead to treasure rooms or other intriguing areas.
its a labyrinth already
No, it's a single winding path that goes on for five years because nobody at Re-Logic thought to make it more interesting.
Make a Jungle shrine but make it look like any old jungle shrine 
yeah haha
Yes, Dungeon 2 Electric Boogaloo, it'd be the better than the current Temple--
I think the emote conveyed the sarcasm, no?
conveys anything you believe it does
:wat: conveys everything.
yes it was sarcasm
But does it convey a thermal death of current universe
Yes.
it can

We can't, do we need to tho
Convince Red and company to un-hardcode worldgen bullshit.
Then the real fun can start.
do we need to?

Not have the temple spawn and yeet Golem from the game 
Make traps indestructible or unable to be disarmed, bricks cant be mined or actuated until post-ML, flying snakes can go thru blocks, lihzahrds can shoot spiky balls at you, and fighting golem outside temple makes it enraged to the point where it spams attacks at you and is instakill
I want so badly to improve upon so many parts of worldgen but trying to edit anything worldgen-wise from the vanilla game is ass--
dont answer that either
so basically masomode temple
ye

true
i like loot
Do you like hmmmmmmm treasure rooms?
and make it bigger
Do you like hrmmmmm puzzles that reward you with powerful items?
yes
Yes.
give me a lizardman spear that shoots lizardmen that try to throw other spears that also throw lizardmen into a never ending cycles of lizardmen
Nu plz
na fuk that i'll go back to the shitty rock boss
bruh

It'd let me rework Golem too.
golem is a joke practically
Something I've wanted to do for a good while now.
Make golem a small draedon


yeah golem is too easy
Golem is way too easy for the point it's fought.
However, golem was meant to be fought in that tiny ass temple room
Golem would spawn all three mechs every single frame he is alive
Okay but like you can actuate Temple blocks post-Plantera in vanilla to begin with.
^
what about a jungle shrine with an autohammer in it?
fuck it, lets hoik the living hell out of the temple too
The devs shot themselves in the foot from the start. 
lol
Well uh autohammer is both sequence break and not unique item for a shrine
^
ok
also what does that have to do with the jungle
nvm than
Don't ask me what the new item is I'm busy coming up with revamped Temple bullshit okay bye--
just rework temple into laboratory
hmm 
Come watch my bullshit in the CCC doc if you dare.
It'll likely never be implemented in the near future because editing vanilla worldgen rn is
, but it'll be nice to think about and plan for the potentiality of worldgen becoming un-hardcoded.
google docs time
Make it an accessory that gives a 1% chance on any class weapon to fire a missle that does 10 times the damage of the weapon your using and make it deal true dsmage
Itd drop from golem
where can i access the doc thomas?
well the guardian is the golem isnt he?
golem head
@shut pollen So uh what is that supposed to do exactly
** E X I S T ** I guess
what?
the jungle shrine item
Then why did you put it in suggestions
so it ** E X I S T S **
Can you stop
Ok sorry
cuz theres no jungle shine
shrine
leve it up to the devs
But just saying to add a jungle shrine and not adding any reasoning isn't enough
I'll remove it
ok
because theres no jungle shrine and even granite biome has a shrine
is there any class that doesnt have a shrine acc?
Jungle already has shrines anyway
oh yeah
There's lots of them and have multiple type of items, but they're still shrines
forgot about that lol
do research before making a suggestion in case the mod already has a similar feature/item, that way you don't suggest something that already exists.
i mean, jungle shrines arent even from the mod lol
Is that supposed to be an excuse
i didnt make the sugg tho
you should have still done research likewise before making a comment.
where is this CCC doc
its a public doc idt you need his permission
well better safe then sorry i guess
my discord got a lag didnt want to load the chat up
Jesus tapdancing Christ
I thought I was overdoing it with my 25-page long unrealistic-suggestions doc
Then you drop in with the 170 pages

HOly fucking shit
Literally half a novel
have you thought of cosmilite-clad cnidrions
No but that's a wonderfully bad idea and I will certainly not add it.
Also I've thought of the Katanya.
Which is the best worst thing I've ever created.
@supple lodge I think that even using some of DM Dokuros "Interlude" themes could work for different phases of boss rush
@grand granite Its Noxus
has the idea of making sulphorous sand actually fall been suggested before? im pretty sure it has but i might as well ask
oooh boy
what happened
you saw nothing
done
might be problematic with the abyss entrance, but that would really smoothen the terrain over there
I mean, some gravel could always be added if need be
Here's a suggestion. Is it legal?
Have the abyss generate last, or at least after caves
Probably
but why?
^
Reason: to stop caves creating holes in the bottom of the abyss
I had a cave system drain my abyss into the underworld
cave generation is hardcoded though
Ah
Oh
is the order hardcoded tho
Alright
that's also a ☑
@supple lodge bro btw BR is really getting a theme, Dok confirmed it
And the upcoming boss is Draedon not Noxus, the dark boi is after Yharim who's after Draedon
doesthiscountasanitemsuggestion 
I think this one isnt a specific item suggestion
okay martian event does have useful stuff though
i don't disagree with the idea but that's a lie
I mean, any event is practically useless 3 tiers after the initial encounter (except those buffed like solar eclipse)
@ember coral being?
oh, like how the health and mana potions are placeable but dont actually do anything
just as a quality of life thing
Would be cool if they each have a small aoe effect around em
@ashen warren Oi, no meme suggestion, warned
Bruh
i'm keeping this
Smh spam
Please stop spamming
wow look the devourer of thots exists time to punish
Don't push it
@ashen warren what's so notable about the guardian?
yes, it was once called the devourer of thots
Mute it is 
it's gay
what a time to be alive
friendly reminder he also looked up suck sword, thot exterminator, and [REDACTED] on wikilookup
okay but why mention it?
we're lucky all we got was that
if he'd gotten a wikibot response for [EXPUNGED] it might've been a lot worse
also those prolly need cleaning out of the chat
@ashen warren but does that really make the fight, as you put it, memorable?
yes, it makes it challenging, but as it stands it seems kinda limited
although there's only really so much one can do with that limited mobility
then again, crab
@ashen warren doesn't this suggestion break the newest rule?
Its not a specific item
Just a minecart, a set of wings, or dashing accesory make fight basicly trivial, even on Deatmode.
yeahhhhh not really, that's like saying wings trivialize yharon because you can use them to dodge the attacks imo
RoD TrIvIaLiZeS aLl pOsT-wOf FiGhTs
its giving specific stats and thats a nono
Its specific items
not a specific item so it’s safe
With specific stats and utilites
Yata suggested specific changes to polter, this is fine
That's kinda strange then, imho it should include enemies, boss changes, and more
imo boss changes are fine since I’ve seen some good ones thatre understandable and not “nerf scal she’s too hard”
the dev server was filled with item suggestions, not enemy suggestions
that too!
it doesn't make sense to me but eh, oh well
@ashen warren why essence of chaos? he is fish
also, maybe replace providence with moon lord
so rogue has more than just the one viable weapon against provi
Because Amidias is related with Calamitas, and Essences of Chaos are related with Brimstone.
Calamitas uses brimstone attacks, so that kinda makes sense.
And maybe you are right, Moon Lord is better for Amidias to sell New stuff.
Ok, essence of sunlight can be sold as well.
Eleum is still sold by Permafrost, though.
Also by that logic that’s like saying “Yharim is related to Permafrost so he should sell Auric Ore”
Ok, those specific things are gone.
But more weapons and accessories can be better.
friendly reminder that the dev team has stuff planned for rogue
the rogue update is coming after all
this is big brain
hey can we get post-scal omniclass armour
@ashen warren
more superbosses, like 3 or 4
only xeroc and noxus will be superbosses
Bruh moment
@ashen warren there are already plans for the future. There will only be 2 superbosses.
1 or 2 years
they had planned like devourer of universe or
what was the other one
only 2? Scal is one of them
ohh. Didn't they have "planned bosses" on their wiki?
No
I swear to god they removed the page. I found it once and there was also a superboss something like "World Dragon Yharim" or something like that. Very similar to jungle dragon yharon
Which are removed
^
why? Maybe they thought that they were too similar to those 2 other bosses?
becuase it caused a lot of problems, many of the devs disliked them.
I still have hopes. They might change their mind at some point, some game developers do that. Or maybe (I doubt that) when 1.4 is released something might change and make it a bit easier to code
they aren't coming back
as I said. I still have hopes. And although there will be 2 new bosses that will be superbosses I would kind of like if they added more at some point and not just 2. Do you know what are these 2 bosses?
they will add Yharim that's good I guess and 2 new superbosses cool
Back to dou and the other future bosses even if the devs did like them they were uninspired pieces of trash that served almost no real purpose
wdym devs liked them, only fab really did and he changed his mind later
even IF

What
nyata how's the no hits btw
have devs tested if giving the forsaken saber projectiles piercing makes it too strong?
anticheese time 

is it gladiator rain
bruh i said i wouldnt reveal it
@queen delta reveal it
the calamity title music box is already craftable
if you want that, just use cheat sheet for one extra slot
but why do i need to download a seperate mod for something so simple?
plus, calamity adds a bunch of new music boxes
may as well
and plus, this accessory slot is ONLY for music boxes
yeah, coding additional accessory slots is apparently an absurdly difficult task
There’s a mod that adds a wings accessory slot tho
Yeah but iirc it was absolute aids to code
And even then it still has a few wonks here and there
wot
@terse panther you can use Fargo's mutant to get siren leviathan summons
I would love a way to get cosmilite undeground
same for luminite
but I think, in the case of both bosses, they should drop less bars of their respective ore
if any bars at all
yeah makes sense, although I feel like they should still drop some for people who would rather fight the boss than mine
DoG is easier to farm now, especially since the recent removal of his sentinels phase after the first kill
besides, most post-DoG weapons kill him pretty quickly anyway
^
unless you’re true memelee then your DPS is only boosted by 50% due to no post-DoG tm items aside from the lore
but that’s such an edge case I don’t think it deserves a change just for it
im biased with my suggestion admittedly, but smooth/rough block variants are a time honored tradition in calamity
it’s a good sugg
As cool as the new crystal blocks are, yeah that'd be good
oh yeah, i love the new crystal
practically untouchable
smooth is a v good look to have as an option tho
indeed
rune brick was an improvement too. this was always more suited as a wall ornament than a block texture
what do you guys think of making it so that respawns are disabled for multiplayer supreme calamitas in death/revengeance mode? im hesitant to put it in #suggestions-voting because i doubt many people would want it, but i think it would work quite well, since one of my favourite parts about the scal fight is that you only get to be hit 10/15 (or more) times, and the respawns make the fight feel a lot less satisfying
oh, i must be playing on an old version then. my bad lol
but i still think it takes something away from the fight, idk
AS best boss
Imagine unironically liking the scal hitcap
just 
@cold jasper yeah a REALLY old version
ye i came back to terraria after a long break lol and didnt think to update mods
yeah iirc the hitcap was removed near the start of march i wanna say
You'd have to make a new world
There is a mod that disables respawning in boss fights
And tbh, scal is designed a bit in mind with this in mind. Hence why bullet hells often cause cheap hits in mp

Wouldnt the items hide in lava too?
And well you dont wanna see people not finding their divine geodes then ranting about it 
You could have a providence platform instead I guess
That too
Yeah
Don’t see why it was so unnecessarily large in the first place
Idk either, spaghetti perhaps
big box for big moth UwU
provi is cute
Looks like it's going on providence's width / 2. So not spaghetti code
I reckon the box should just be made smaller if it can
Ah well then you can suggest a smaller box yeah
Idea: really leave a mark by making provi box indestructible, as a “grave” for her 
High IQ ngl
lole
and make it 250x250 
😩👋: Killing Providence for her precious loot
😌☝: Killing Providence for free Profaned Rock
"her precious loot" 
: Killing Providence for the healing pots
: Killing Providence this offtopic activity on this channel, smh
Yeah, that's enough offtopic
Tbh make provi drop profaned rock like dog does
ML is a joke after you get post-ml weapons.
At least on rev.
So farming him is not a problem.
still
u gotta wait a minute for him to spawn if u dont have any mods which add instant spawners
And about dog, you need to beat him around 3 times to get all the gear youll ever need until the end of a playtrough
Ya but dog is a fun fight
yeah i know
and it goes down fast with post dog weps
im just implying that theres no need for cosmilite ore
@viscid tiger you can also use cheatsheet to summon em in, it's just that i think the main mod should have a summon so you don't 'need' a different mod for it
Yeah, the only reason to farm Doggo might be his legendary drop, his mount, or maybe Bricks.
Bricks look nice
@timber hearth no boss suggestions
i got more content than you in the same amount of time 😤
fair
thank
@timber hearth read the suggestions "do's and dont's" before making a suggestion please.
boss suggestions aren't allowed, as progression is already fully planned out and the dev team isn't going to add any more
biome chests add 1 weapon for each class
Calamity makes both evil biome chests obtainable in the same world.
Both contain melee weapons. 
~~also just add more weapons for subclasses iirc
flawless plan with no problems whatsoever
(this is a joke--)~~
it's to prevent people getting shafted by upgrades and lategame options ig
Fair enough.
since melee and rogue are already barren as is at darksun tier
sounds like we need mmmmm more true melee swords
true melee is like kinda garbo for p2 though
then let's add two true melee swords
ah yes, abuse the heck out of rod and death rippers to true memee yharon to death and skip half the subphases

true may-may
Aren't biome chests dead because chestcode is horrid
chestcode is horrid, yes

And spawning a custom generated one will inevitably be riddled with bugs
Just like the astral chest
pre-boss HFSD hueh

abyss chest contains an item that gives you free chaos state wherever you go
lul wot
Ok I got a suggestion
suggestions go directly in #suggestions-voting ..?
Well I want feedback first
no you're supposed to discuss it in this channel first
it literally has discussion in the name
yes i thought it was for discussing things that were already in the suggestions channel
ye i understaand
In the locked chest at the bottom of the abyss,add a rod of discord to it.the reason behind it is some of us don't want to farm for RoD even with the defiled rune. Adding it to the chest allows for a slightly easier boss rush,allows you to summon the adult Eidolon wyrm, whenever you want.
No.
nah
RoD should NEVER be a pre-Hardmode tool.
Why can you get into the bottom of the abyss in pre hardmode?
Arctic Diving Gear.
Ocean Crest.
Siren's Heart.
Deep Diver, for that sweet dash.
Victide armor.
And having to deal with the fuckheads in the water?
Arnt Zen and zerg locked to hardmode?
Zen and Zerg are post-Skeletron because of Blood Orb memes.
And furthermore, you don't even really need those to get down there, you just need to hope and pray to RNJesus that a Colossal Squid doesn't show up and ruin your day. 
laughs in BoC lore
okay but like BoC lore can only be obtained in Crimson worlds, works exclusively in the Crimson, and overall is entirely too hard to set up for not much reward given you don't need RoD for any pre-Hardmode bosses--
If you need a RoD for anything prior to Cryogen you're doing something wrong.
Ok how about make it so the chest can't be open till hardmode?
There are already two ways to obtain the Rod of Discord, both of which are relatively trivial with the Defiled Rune and the Supreme Bait Tackle Box Fishing Station respectively.
Literally all you have to do is go fishing in the Underground Hallow for like 2-3 minutes.
the rest of the components are fairly easy to get
Yep.
I give up,it was a quick idea anyways
Rod pre boss would be broken in nohits
Just came back to suggestions and looked at my thing
hot damn lol
Well, the BoC lore is illegal in nohits iirc
Oh didn't know
Yeah it is, it was pretty much an instant ban the second we've heard of it 

calamitas is a literal eye rn
and even so
when refighting her for drops she will likely convert into an eye temporarily
should i make a suggestion that the Burden Breaker should be dropped from HM Skeletron instead of HM Dungeon Guardian?
That'd make at least somewhat realistically obtainable (considering you can spawn Skeletron in Hardmode even if you opened the Dungeon, and you don't have to fight Dungeon Guardian)
but I'm sure that wasn't the intention when they moved it...
why not just dungeon gaurdian in general
why is it locked behind hardmode when dungeon gaurdian is hard enough as is
Because pre hm burden breaker is a no no
And tbf the item did make exploring or moving around the world just trivial
on the counter argument, how would you farm DG in pre-hm anyway
you dont
you know how broken that would be if it was available pre-hm?
exactly
its "possible"
although very difficult and tiresome
but it was obtainable in hardmode in the first place
so i dont see any reason to change it anyways
And killing skeletron on HM is easy af
i dont understand how would it be op in pre hm
its not like you can use it during boss fights or something
tbh it compensates for the time wasted beating the dg
op doesn't necessarily relate to fighting power
and you arent going to do it until you have a fast firing weapon anyway
yeah i know
and think of it like this
lets assume someone manages to obtain breaker in prehm
now lets think about the pros
fast speed
- tradeoff for effort fighting DG
- obtainable much earlier, and is able to be obtained progression-wise
now lets look at the cons
extremely tedious to get
- from the point that you obtain breaker, it renders every other movement option useless since breaker entirely overpowers everything else
- basically eliminates any purpose of surface exploration within a minute
i thought it did that in hardmode too
you can see that the cons are a larger issue here
yes and thats why it was moved to be behind DG
just one thing confuses me
so its still obtainable but its not easy enough to be used commonly
if you enter the dungeon pre hardmode
does it really eliminate movement options if it is only used in travelling the surface
doesn't that mean you'd HAVE to make a new world..?
^
do you ever go below the surface for long periods of time after you pass early hardmode
i dont even go much below it in pre hm
exactly
You dont have to use minecarts or teleporters anymore
i use teleporters
yeah, teleporters? whats that i have this overpowered travel item
it just calls for poor balancing
teleporters are nice tho
And well, its a nice reward for the buffed DG
i mean burden breaker overall is optional
all it does is give more incentive to kill DG
bru
IQ infinity
only for 5 minutes tho
Basically, "break progression to not enter dungeon on pre hm = break any travelling methods"
or suffer additional pain and break any travelling methods
Wh
imo as of now its not worth not getting abyss weapons just for a OP movement method
Point is, before, it was like, why set up teleporters if i can just jump and hold right/left anywhere i can just by slapping in a few hallowed bars and shit
the manual wiring pain is less painy than fighting dg
Well thats what you gotta choose
honestly i think its fine the way it is
if anything calamity should add a dg spawner
Spend time making teleporters or spent effort doing HM DG
a DG spawner would be weird.
A DG spawner would break the entire porpuse of the deal
Just go to HM then cheese DG 4head
Not a lot of people care it is
tips for HM DG: 
jajaja funny dont get hit yata meme
the thing is
😬
Hoiks still exists and are still commonly used
calamity makes it so basically everything should be obtained within a world
hoik is effort
You can still get burden breaker in the same world
oh?
Dungeon stuff aint gonna dissapear on HM
oh
Cobalt shield is always useful
thats why i said almost
still i dont like the idea of skipping the dungeon just for some easy surface movement
so i'll just spend time making other transports
ech
Well, if it was very viable then we would end up in the same spot as before with the recipe
Burden
the trade off still isnt worth it
Viable to get that is
very viable weapon!=not so viable acc
I never got rid of burden when i got it back then, so if thats not viable/useful, idk what is
burden isnt as viable as abyss weapons tho
@cosmic bison I feel like you don't know how tmodloader and mods work
the id is the name of the tile itself right?
Then you should've said filename
Calamity is close sourced also
we would need lots of permission in order to put them on there
@dusty stirrup exact...
It's not the same thing tho
close source to not modify, i understand it. but create a cross content mode isnt a direct change in Calamity, no one will steal their original code
what
a cross content mod with the mod with the most items is just useless
and likely the devs of the cross content one wouldnt be able to make quality content like calam devs
vanities is an exception, but it doesnt need calamity to run
You can just.... Ask for permission, theres no need to put code info on a public place just to risk unwanted cross content
ik we can ask for perms, but still we don't want to put source material out there
@cosmic bison Try not to put two separate suggestions in one message
Makes it hard for people to know what they're starring (they may want one and not the other)
and also they would need to fall into a agreement that the one who asks perm wont give it to others and shit
wiki editors already have the source code though
Also, like proficiency's boost is not that big
in my case, i want create new classes for terraria. but create a new set and add lots of custom ores makes no sense for who play with vanilla content (considering post-moonlord content)
then make your own mod
Prof's boosts are like unnoticeable except summoners
@hollow shell right, i can fix this?
You should probably make your own mod first and work around with making a class first instead of going straight to make a calamity cross-mod right away
edit your suggestion to only include 1 idea
You should probably just make your own mod
You can cut that second half out and post it separately
then make a seperate suggestion with the second
i mean, i dont think theres is any calamity cross content mod anyway
Fargos smh
@lost agate i can talk with who, for ask permission and talk about it?
There's a few actually
@cosmic bison Shucks was refering to my comment about perms to put it on the wiki.
I alread did my Mod. But testing with Calamity, was too weak, and to balance, i want create some items that can only be crafted if Calamity was loaded (easy done), and using Calamity items; so, if the players wasnt playing with Calamity, this items will not be loaded. I want do this with Mods that lots of people like to play
Obviously, if this was not permitted by devs team, i will not do
why not go just your own way with your own mod?
also dont try doing addons to already existing mods unless its something like calamitys vanities
And by that i mean it isnt a content addon
nothings gonna be done for throwing bc its getting deleted in 1.4
yeah, that too
Idk if the files and variables will be removed. And, when a update remove content that people like, someone bring it back, creating some kind of Mod
TML is attempting to preserve Throwing after 1.4 comes out
why
Cool
also Throwing and Rogue compatiblilty changes slightly next update but I won't go into specifics
If this variables was removed, some mods that use then will receive error. I play Dont Starve Together, and when the GameDevs want remove some content, they keep the files for help Mod creators. I think Terraria Devs will make the same, as they accept TML without problem
It's a bit bold to assume that, considering how majorly different these dev teams are
Is a shoot on own foot, just change their original weapons/armors damage and bonus, and keep the files. Isnt any sacrifice do this. They can be different, but want the same thing in any way
And isnt impossible to happens

Yeah you shouldve reposted polter changes instead
I sent the polter changes already to the dev server Yata
i know but the more people repost it, the more pressure to change
when i keep doing more testing
do it faster you loser
@queen delta polter doesn't need changes just dont get hit
mhm
thats what i thouGht
@cosmic bison It is not possible to make an Item ID wiki page; Calamity's numeric item IDs depend on what other mods you have loaded.
We could have an "internal name" field on every item / npc / buff / etc. if we wanted, but I don't know if the effort is worth it.
@hearty yew i forgot to fix this, I was talking about the internal name
Add in custom reforges for Rogue
Reason: Right now rogue reforge prefixes are heavily based on ranged, making rogue feel like less of a unique standalone class.
Sounds good
Ok
i would try to refrain from rogue-specific suggestions
due to the fact that the rogue update is the next major update
Eh true
termi personally is aware of this 
Accretion Disk 
Mephetic Sprayer
PhantomFuckYou
Spatial Lance
DraedonsExoblade
I don't remember a lot of the REALLY weird ones
Items have internal names
Blight spewer

Ataxia is still internally called Cruptix iirc
What's the Accretion Disk iirc--
Ele disk
Likewise perennial bars are still internally called draedon bars
Icarus' Folly is one of the most confusing ones actually
ExtremeGravity is Icarus' Folly and ExtremeGrav is Extreme Gravity
...hold the fuck up a second--
yes

what
this is why we don't want them to do onto the wiki
the only ones we put on there are really interesting ones
i.e Bumblefuck
And it would be internal pain
it would take ages
Too many
is it possible to change them
you can always change somethings name
it would take alot of work but if one is that particularly terrible it might be worth it?
like that seem like it could easily lead to a mishap
DoG inflicting icarus's folly 
we just want cross content to go through Fabsol and not through the wiki
that's one reason why I don't want to put it on there
Changing file names is more work than changing what the game calls it
^
these names sound more like meme than anything else
it can be changed, it's just ass
you have to update the name anywhere it is mentioned
yep
Ye
goddamn astral orange projectile
No real need though
i mean if the coders are used to it so be it
Oh my god, what the hyperius


you guys did a mess in internal names o.o''
in notepad++, have a command to rename a text in all files inside a folder
Or just not do anything and it works perfectly fine
well, always have an easier option ¯_(ツ)_/¯
something involving brimstone elemental in the files is about her boobs
Have cute fishron gain its speed boost during rain.
First of all it kind of makes sense that it would, and would add small incentive to not use the torrential tear, and give this mount more use
alternatively, have the duke fishron lore item give the player the "wet" debuff
then you can maximize the effect without rain lag
That works too @civic pond
wait the wet debuff gives cute fishron the boost? @terse sundial
yes
you can steal that suggestion if you like, I don't care
eh
you kinda improved on it
:V
Have duke fishrons lore item inflict the "wet" debuff when using it.
This way the lore item can help maximize the effect of the shrimpy truffle and give more incentive to use the mount.
i see no problems with it
👍
Something I've noticed:
the only balance problem i see is that it would make some of the effects of the cute fishron mount obselete, such as giving the player a natural damage/speed bonus at all times (when on the mount) rather than at half health and below. there would also be no point to water boosters
Most of the suggestions that are genuinely good ideas are discussed at length in here first. 

I'm not talking about yours hueh--

hueh

the mount is already pretty bad in rev+
Have Calamitas spawn her 2nd brother (Catastrophe) at 50% of her HP and her Soul Seekers at 40% of her HP
Why? When Calamitas spawns her Soul Seekers, you'd usually try to target down the Seekers in order to make the fight somewhat easier. However, the problem with this is Calamitas sometimes get caught between your shots, meaning that enough damage would lead to her spawning Catastrophe while the Seekers are still alive, making the fight even more difficult because you'd have to deal with Catastrophe's charges and fireballs alongside the Life Seekers. Without a good AoE weapon, you'd usually have to deal with both him and the Seekers.
If Catastrophe spawns before the Seekers instead of after, it'd separate the 2 parts of the fight instead of combining both when you don't have a suitable weapon.
what mount
you can't dodge things that easily with it
o
any opinions?
stop typing and let me read 
i agree
especially with summoner where atleast one minion is targeting clone always
alright, I'll go for it then
Anyone know why my 102 star does not have a checmark?
Arent they supposed to get a green check at 90?
it will get a green check eventually when it gets sent to the dev server
Good time to remind that suggestions being sent to the dev server is still manually done at the moment, it'll be sent but it may not be right away if the people that send 'em are busy with other things at that time.
i didnt even know gilded proboscis didnt heal off of provi
it used to
it doesn't anymore because yes
you could probably snag quick heals during laser or spear phases
provi flies over your character frequently
also why tf does nebula armor even check for canghostheal 

rip nebula
for some reason i use vampire knives on provi and they work
i have to use proboscis on guardians though 
So. There's a lamia vanity set, but I was thinking it'd be cool if there was a lamia version of the Siren's Heart, and maybe ones of other monsters like a medusa. Thinking about the lamia because the regular enemy's more detailed than the vanity is, but more monters would be fun.
anyone other then me think that a config option to make it so DoG's sentinel phase still appears after his first kill is a good idea?
i feel like the dog fight needs the sentinels so you get to hear the full song XD
it cuts down time for the refights though, which makes grinding shorter
config would be cool though
bruh
- balance wise, that would completely change the fight
eow is also a pretty spaghetti mess under the hood
hes getting a few changes next update too, to make him more interesting to fight
destroyer i mean
lets not turn destroyer into that
i remember imagining what it would be like if destroyer had certain points in his armor that when killed split the destroyer (keeping a consistent health bar across all worms), i thought it would be a cool change for expert destroyer if relogic were ever going to overhaul him, but i dont think it fits here in calamity because calamity adds enough mechanics to him to make such a mechanic unnessecary
x8
don't think that's actually supposed to be taken seriously
@empty geyser Rare variants usually function differently than the original, or have significant differences in what they can do. Saying that it should do the same with only a slight sprite alteration is kinda pointless
Um
The wiki says it “usually has different sprite or functions differently”
Pretty sure
Then would it be better if I suggested that the sprites of the summons also changed?
No

Thats just reskins for no reason whatsoever
All the other RIVs have at least some functionality changes
if you included some real stat differences then maybe, but thats iffy because it could get too specific and become an "item" suggestion
So what would you suggest?
I mean, if we’re still discussing about it and not just putting a big fat no no to it, it’s still an open suggestion
i guess what i would do, if i had to suggest it, would just be to simply suggest a rare item variant of the heart of the elements (potentially the RIV name) unless even that is too specific
reasoning i guess would be "rare item variant accessories are interesting, and HotE has a lot of potential to have a rare version of it"




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