#suggestions-discussion
1 messages · Page 672 of 1
Its strange af
this mod is strange af lore and design wise
everything in calamity is strange af
I like most design
you have a yoyo that shoots godly orbs, a fish dragon thing, a mechanical plague bee, a fucking plant that can kill you, etc
Why does it have to be just flesh dudes
that’s terraria for you
Im talking about bones too!
Besides, we're talking about a golem here
Just flesh and bones would be more of a monster, a bestial thing
But this is a controlled robot
Golems are like literally any material controlled by human
And lore says C o r p s e s
No steel
The lore doesn't say Yharon has feathers, does it
:/
There's a sort of liberty in designing things
Always thought yharon had fur not feathers 
Remember when people said banning specific items would improve the quality of suggestions
We're somewhere
Yes?
it actually did tbh
Just become a patron smh
Speaking of which
@blazing dawn
I believe your suggestion would fall under the lines of a 'specific item suggestion', which are no longer allowed
I recommend removing the names of the armors, and giving reasons for most or all of the armor's effects,
or just replacing those specific functions with why evil biome armor upgrades should exist
I can at least say I'm reading all the suggestions now
i thought that its no specific weapon sugg
Nah, it's items
ah wow
It was originally weapons, but it was broadened to items
ah wow
I am still quite lost on what is not allowed to suggest.
specific items, keyes
so basically anything that’s like
named weapons, specific weapon mechanics, crafting recipes, sprites
god forbid, damage stats
I was one of the few good item suggestors and even I knew better than to try to give stats to items
That shit is something determined by testing
Not theory and conjecture
one of the few is subjective
That’s a fair point
there’s a lot of decent item suggestions but they’re also like,
extraneous content that drowned out a bunch of constructive suggestions
Nobody ever thought of content holes, just “this seems cool”
I have a feeling Patreon items will fill in that gap 
what do you mean, I feel like most patreon items rn are literally endgame stuff
Nah, incoming ones
apparently no one likes dragons breath
@void kelp probably because the logic goes smth like
“The more endgame the more op it is and the more super awesome cool effects it has”
We literally have 3 exo-tier swords
No one's cool enough to think of early-game content
Because early game has little/no cool weapon effects
imo prehardmode goes by too fast and its easy to gloss over it
That’s all people want, really
Early-game has little to no cool weapon effects
because nobody makes those cool weapon effects.
plaguenades 

not early enough apparently
For me early game is the hardest shit on the planet
Sometimes i drop my playthrough because of that
Mid- to late pre-Hardmode is sorely underappreciated in that department iirc--
stretchy crimasber
from my experiences everything gets too easy if you actually properly prepare for stuff although the majority of my experiences are normal mode
We need more cool/expansive pre-Hardmode content, tbh.
Including more worthwhile Dungeon loot hahaues--
buff blue moon 
already buffed
only to get overshadowed by shadow chest gear
hueh
It's a shame, really.
There isn't really much reason to visit the Dungeon pre-Hardmode aside from getting a Shadow Key. 
pistol for phoenix blaster
That, and getting mats for the Night's Edge-type weapons and such.
(e.g. Muramasa for Night's Edge, Magic Missile for Night's Ray.)
Oh yeah the Handgun is neat too I guess.
But like.
A lot of the weapons aren't really great on their own, and many of them only serve as materials for better stuff.
Now couple that with Abyss Chest weapons outclassing literally everything you can obtain there. 

prehardmode just sucks in general
its slow and boring compared to later in the game when weapons get cooler and your move speed isnt zero
Make Supreme Calamitas' "Bullet Hell" attacks spawn projectiles according to the center of arena, not the player position
Currently, due to projectiles being shot separately from each other, it is very easy to get trapped with a wall of hellblasts by moving in one direction. At the same time, it is quite severe possibility to cheese the encounter by moving fast/teleporting, so spawned projectiles cannot reach you before you enter safe area. The following suggestion should be able to fix both outcomes and make the fight overall more consistent.
The only downside I currently know is being unable to punish player when he goes out of the box. It is, however, easily counteracted by giving enraged scal the ability to spawn projectiles based on player's position again.
Are there any logical flaws I missed in this proposal?
Yeah
Where would projectiles spawn?
Basically taking what we have right now, but make the center point not the player but rather the place where eye of extinction was used, and increase the radius of projectiles spawning, so they will be out of the box initially
(I thought about 60 blocks away from walls)
Issue tho
People playing in normal mode or expert mode would have like a few seconds of "theres no bullets" cuz the arena is that big
Don’t advertise
?
Hmm, oh right, fair point
More like 5-6 seconds of nothing
Thats like 1/3 of the bh tho
And i wouldnt be surprised about projectiles despawning cuz they spawned too far
There is no way they would despawn unintentionally, other than projectile cap perhaps (and it would be very far regardless)
tbh the delay would definitely be helpful if you’re on lower difficulties
Issue being if its too helpful
Dont want bhs being a piece of cake
And who knows how that would do on MP
I actually wonder if it's viable strat to yeet your way around arena on lower difficulties so you never see projectiles near you rn
Also if smth it will be better in MP
Since rn bullethell appears on one aggro person
And others can get instahit by spawning projectiles
(which is also a reason I propose that change, albeit so minor I forgot about it initially)
Hmm
I like the intention i just dunno if its the best way to approach it
And i dont have any idea that would be better for now soooo
Yeah, I totally agree
The way it is rn is not the best, but I doubt mine is much better, so I posted it here first
It wouldnt be as bad if all arenas where in a range between rev-death sized arenas
Cuz normal/expert arenas are just massive
maybe the change should apply only w rev+ ?
That would only fix half the issue
projectiles telefragging everyone but the person being targeted, right
Also, ironically, you get the biggest arenas on the modes that dont have the best mobility
Yeah
Normal mode in that regard is very big meme
Tbh, do these difficulties need such big arenas at all? It actually sounds like a chore the more I think about it
Sepulcher hearts, go find mobile scal, etc.
Idk
Perhaps in the future we could make all the arenas have the same size and actually give scal new AI per difficulty
Me neither tbh, never fought expert- scal
And that sounds neat but hard work
But being a superboss idk if it would really be a priority rn
Or if its planned at all
Perhaps remove some things on normal, expert stays like current and rev+ gets new shit
that's kinda dumb tbh
The only downside I currently know is being unable to punish player when he goes out of the box. It is, however, easily counteracted by giving enraged scal the ability to spawn projectiles based on player's position again.
I don't like the idea of instantly killing the player for leaving the arena
Yharon exists
put a message in chat when it happens
But yeah
so they know
yharon doesn't instantly kill the player
he just gets super fast and contact dmg goes through the roof
Or maybe if they leave the arena inflict a debuff that kills you very fast
instantly killing the player is like death doggo head
Provi inflicts a debuff that fucking nukes you if you stray too far from her.
except it occurs the moment you leave the arena
Yharon's Arena Infernadoes basically insta-kill you on contact.
Death DoG head exists.
I mean, it's still realistically the instakill
Plus you can't surpass rainbow nadoes 99% of the time

except death dog head isn't super hard to avoid
and doggo doesn't like have a set arena
I think the current enrage mechanic is fine rather than butchering the player for leaving the arena
I already gave a better idea and it was ignored 
especially when the arena can be avoided with platforms or something
I still prefer scal's current mechanic over a holy inferno type debuff
Tbh enrage design is a bit finnicky because it usually frees the hands of boss design so they can do whatever the crap with daring player
And it always has to be worse than intentional fight
why does it matter when you shouldnt be leaving the arena in the first place
the purpose is to dissuade you from leaving so the means shouldn’t matter that much
ive always preferred bosses that have natural feeling but still un-counterable enrage mechanics
namely providence
but i wouldnt know where to start with scal
It has to be really punishing because bullet hells can kill you very quickly even in intended fight
infernadoes instagib
Perfectly homing high damage projectiles that outrun you
well now u know its a good time investment
90% of the dev roadmap is hidden for no reason
omegalul
it's all a mystery
no reason
lul
We already said we've had a crag redesign planned a few times tho?
There is no centralised source of that, but eh
hmmm yes i read every single message in the entire discord
mm
@ breadcrumbs shoot them then
i dont know about that
theyre not that common unless you have zerg or something on
and post ml you can usually kill them pretty quick
^
You literally just have to search "Crags revamp" to see they're getting redone at some point
yes ok
Zen pot mvp
i have like 1 martian probe in like 1/6 playthrough i do on terraria
Martian probes are too rare for me
I just end up getting a mod that has a manual spawn
Also are martian probes really that hard to kill post ml :ech:
dont they have like 600 hp
they don't have a lot of heatlh
By the time you’re at prov i’m sure you have weapons that can kill them in at least 2 hits
so it's fine to kill them quick enough
you usually kill them in 2-3 hits post ml
it's the most uncommon enemy with the nymph
wrong channel?
@left pendant RIVs are not meant to be able to be crafted further
even if their common counterpart is a material
bc theyre technically different items
deep diver would also fall under that
RIVs are meant to be unique and will not be used as crafting materials, this is intentional.
This is also why hide of astrum deus drops in normal mode
I'll remove my suggestion
question: is there currently any thought of the expert item for astrum deus being changed?
oh crap didn't realize nanotech takes raider and rogue
that's what happens when I play an old version :/
but still
rest of the suggestion applies
Nanotech is the post-DoG rogue accessory though.
well take a look at Statis' Belt of Curses
@autumn crystal nanotech will be reworked in a future update and I think there were already plans to make statis' belt of curses summoner only.
additionally, statis' clan took after signus which does some summoner stuff as it drops cosmilamp
nanotech will stay post doggo though
I know
I was simply suggesting nerfing nanotech to make for a completely different post doggo accessory for rogue
I'm looking forward to the prospect of more rogue accessories tbf--
and shrine items won't ever be used in recipes
no
:c
stop with this "bring back old stuff" bandwagon
the whole point of a new thing is to replace the old thing
it has been and always will be pointless
yeah, old is old for a reason
now let's ping terry to suggest removing adding in old features
There's a reason it was removed in the first place.
holy shit i can see
~~Bring back Crimsaber as a mid- to late pre-Hardmode weapon.
Checkmate.~~
Make it not use Ichor.
crimflail
smo things were removed rather than changse as theyu could be


remove calamity
martian invasion summoning item is frequently suggested iirc
Why does the Demonic Pitchfork take a Hardmode anvil again? 
probably because it's meant to be a hardmode weapon
@autumn crystal
Thank you! I personally love summoner, and main it. I really wish that the Belt of Curses was just Summoner.
I'm a summoner main too
Btw Martian invasion has a summon item.
I mean I get that but like.
It has no Hardmode ingredients. .3.
Everything needed for the Demonic Pitchfork can be obtained from the moment Skeletron is defeated.
of course it does 
you could say that for bloody worm scarf and amalgamated brain
i'll take it down then if true
MadameZ you are my summoning ally.
martian madness has a summoning item?
i've been outsmarted, i've been deceived, and i've been quite possibly bamboozled
Yeah. I dont remember what it's called, but it summons a saucer.
don't remember calamity having such a thing
Remove or rework Demonic Pitchfork Currently the weapon is so forgettable most people probably are unaware it exists and it is extremely similar to an existing vanilla weapon, the Unholy Trident. Literally any sort of change to make it have a unique reason to exist and be used (perhaps make it an upgrade to the Unholy Trident), or alternatively, remove it for feeling like a weapon that came out of the Tremor Mod.
this has bothered me for awhile
Xeno Staff?
Oh, yeah. Thanks Madame.
i meant to summon the event itself like the pirate map or GBS
I used demonic pitchfork before though

isn't xeno staff a summoner weapon, not an event summoner?
- why does it exist still
I forget, it was like a year ago
I misunderstood. Whoops
probably was good because I remember using it
Why do a lot of things exist still iirc.

Like the Valor hueh--
demonic pitchfork is a very important weapon yes, unholy trident isn't a thing
Idk anymore
maybe it could be an unholy trident upgrade but as a complete standalone weapon its 
unholy trident upgrade would be nice
didn't someone suggest that a long time ago?
Yeah, I have plenty of unholy tridents. Thank goodness for magic storage
That and unholy trident is better, I think. It has a bit higher base damage
probably because unholy trident requires you to kill a mech
demonic pitchfork does not
marnite rifle doesnt imply the gun damaging effect of it... hmm... marnite bayonet rifle? maybe?
oh does the gun dmg stuff like helstorm?
yeah
well, it shouldn't use spear regardless
I'll go with marnite bayonet rifle for now then I guess
I think you can remove rifle since bayonet already denotes a gun with sword attached
^
i mean the bayonet could just be referring to the knife
but in common usage, bayonet refers to the rifle as well
although technically you are correct in that bayonet refers to the attachment, the rifle itself is also referred to as a bayonet
true
Marnite Bayonet sounds better than 3 words imo anyways
👌 yeah bayonet rifle sounded clunky
yooo @jovial spire grats on the ethereal talisman change getting the flag
I still don't understand how are you supposed to gain mana automatically in endgame where you basically need to be shooting non stop
mana regenerates quickly if you have mana regen effects + don’t shoot for a bit
im new to calamity but using celestial cuffs will restore a lot of mana too if you get hit
cuz it registers mana return before armor
yeah but endgame you can't really afford to get hit
Doesn't change the fact that the armour that's literally designed to deal more damage gets beaten by the one that's made for survivability in terms of dps in some cases
I mean, if you're going to use scarlet devil your going for auric Tesla regardless
Because stealth
@queen delta How about changing Friendly Red Devil's damage type to summoner instead, as an addon to the i-frames thing
doesn't fix the problem with it eating iframes
Making it typeless would work too imo.
Just make it not piercing ♎
Huh
see, it already is "typeless"
You do know that if you dont make summons pierce they dissapear after hitting once right?
Unless you mean the projectile
obviously the projectile
how do you even get red shitstain to actually hit something by contacting
Idk
Hmm... if the Astral Aureus theme does get updated, should we still be able to listen to the old theme via a craftable music box? Same for the old biome theme, too, if that gets updated.
I don't know if that's been suggested yet. And it seems a waste to just get rid of such great music entirely
Iirc it’s been suggested
Isn’t astral meteor theme getting scrapped
do suggestions for the calamity mod music and calamity extra music mod go here?
- yes
- no
aight
We arent the ones who work on extra music mod
that goes to their server
Why was the music separated from the original mod in the first place???
main mod was too large
it'll probably get in as an extra music box or something, sorta like how Tale Of A Cruel World is just a music box currently
cosmic disgust music box won't happen
The YouTube video isn't getting deleted. The theme will still exist
the theme won't exist in the mod though once Interstellar Stomper is added (other than being a motif in Aureus' theme)
Yeah
If we kept all the songs just imagine the size of the music mod
Bigg
Wish there was just an alternative music mod that used all the outdated music
But alot of effort for content that they got rid of
i wish there was an option for getting rid of lyrics in yharon's and SCal's theme
why
i don't think they fit personally?
I like it
as much as ur all entitled to ur opinions, what fits and doesnt fit is a lot more up to the devs and artists in question
and if you dont happen to like it then dont use the music mod
i don't think the devs would add a second version of those songs just for the few people who don't like the lyrics
besides, roar of the jungle dragon lyrics are absolute gold 
yeah
I can see people getting confused when hearing lyrics after having no lyrics for all the other bosses
Well, pbg is a weird case 
You can hear voices but idk if i should really call them lyrics lol
yeah
Don't forget blood coagulant, slimd God theme, and ravager
do those have voices? i mean they have like chanting and such, but no real lyrics? thats also kind of in the gray area
@quiet lake I think you answered your own question on why people use demonshade over auric
DPS
i think his argument is that auric is more useful in more situations and thus demonshade should be buffed
really? glass cannon builds are always going to be risky. if you can't dodge well enough to make the damage worth it, than auric is usually the more consistent choice
i think in that way demonshade fills a good niche for boss rush, but rusty seems to think otherwise
im reffering to scarlet devil and stealth

actually how come demonshade doesn't have stealth..?
would something go wrong if it did?
As for now, demonshade is only balanced around melting BR with bad survability
And idk
do any of the all class armors grant stealth?
don’t think so
how many are there anyway
theres omega blue for dog where you shouldnt stay still at all
there's astral, xeroc (to a degree), omega blue, demonshade, and mollusk
xeroc is sort of a gray area, unless its just full rogue bonuses now
xeroc does grant stealth afaik
oh yeah xeroc is full rogue now, minus the weird all class setbonus effect
reroll that seems more like something for calamity vanities
Bumblebirb
.

bumblebirb pet sounds cool, but i agree it feels like something for vanities
hmm what is the status on suggesting changes to vanilla armors? are they allowed or not worth suggesting?
also the bumblebirb thing is on the frequently suggested suggestions so fuck
i mean
if vanilla armor changes were possible then i'd probably ask for summoner/rogue helmets already
i mean there are changes to vanilla armors in game already
for example, the obsidian and gladiator armors are turned into rogue armors in calamity
ye, and there's apparently buffs for hallowed armor
yeah that too
that was actually kind of what i was gonna suggest, namely a buff to the setbonuses of armors with otherwise underwhelming stats in that regard
to be honest i'd like more wild set bonuses for some of the armors (as in the original hard mode ore armors and hallowed)
yeah
that and summoner and rogue helmets
thats what id like to see, but i'm not sure on the status of suggesting those kinds of changes
Imo that’s a good suggestion since rn there’s no reason to be using some of those armors unless you want shadow dodge
it’s not a specific item suggestion if you ask for armor specific buffs + don’t go into detail
hmm
yeah
so i guess it wouldn't hurt to suggest
specific stuff is more like
im not giving like specific stats, just ideas? like i dont know, maybe hallowed armor melee set bonus allows true melee strikes to shoot light beams from the sky or something. would that be too specific?
“buff orichalcum armor by making orichalcum petals orbit around you”
hmm okay
so i guess just toss in the idea
i think just "buff early hardmode ore/hallowed armor set bonuses" is safer
yeah that’s a good suggestion imo!
should we also add in the rogue/summoner helm idea?
tells devs what you want without telling devs “make me this!”
I’d put it as a separate thing
thats more on the "new new content" side of things
maybe i'll do it after the set bonus idea
plus the rogue expansion will likely help that gap in armor progression for rogue
tbh there technically are already sidegrades for summoner/rogue in terms of armor
yeah, but it would be still nice to suggest, at least for summoner
since that only has daedalus and spider armor for early hardmode
and forbidden, though thats a hybrid armor set
yeah, true
to be honest, sometimes i forget the forbidden armor exists
i think i'll go ahead with suggesting the set bonus idea, if y'all don't mind
go ahead! buffs to vanilla armors should make them more viable aside from literally just using titanium
I need help writing a suggestion but I don't know English, can you guys help me?
did you make this? (just asking)
give us a draft, at least
yes
okay hmm
I would ask you to write it yourself then we proofread
I thought about writing something like
I know basic English but it scares me
would that item suggestion count as specific?
never hurts to try— if anyone makes fun of you for English mistakes, it’s on them and not on you
@glossy bough Bumblebirb pet is on the Suggestion Don'ts doc
It was a frequent suggestion, and is therefore advised against suggesting
(also try to be a bit more serious . _. )
You're right @void kelp
sorry
youd probably need a why. which means why should this be added?
I guess the image does explain the concept pretty well
but yeah you should add a reason why
ok
Rng with emblems ig
Flashbacks to wanting a warrior emblem and getting literally anything but that 20x in a row
it’s a good way to control RNG for sure
(I totally know the reason why and I will star this suggestion once posted
but it'd be best to have one in the suggestion for completion's sake)
i probably screwed the suggestion up because of my not great english, but there we go
hmm dracos, probably should add a why
@strong jacinth
(in #suggestions-voting)
If you want a post-ML or post-DoG hook, you gotta be less specific than that
yeah
(Don't give it a name)
((and yeah reason why is the most important part))
there we go
Can I just write is that a good way to control rng?
added a why
no puns

Boy.
h
I'mma delete both of those suggestions if you don't do it yourself
The second one could just be revised
but
I think Dracos is already doing that
deleted the second one
Alrighty.
I'll take a warn for the first one
I think I can explain a reason why it would be reasonable to add something like that but I still don't know how to write what I thinking :'V
i'm already here 
Aight cool
I think you’re on the right path, charsasd
Is this a good reason?
WoF is really hard to farm because you have to wait the guide spawn and get the summoning item by killing a uncommon enemy and is just a 12.5% / 25% drop chance to get the emblem you need. You still need to get a emblem but you could control the rng that way.
That's fine yeah
a few grammar nitpicks—
“you have to wait for the guide to spawn__,__ and get the summoning item” would be more grammatically correct
but otherwise readable and good!
The "and" there is fine imo
I think you need a comma after "uncommon enemy" though, and change the "is" after that into "it's"
And yeah I've seen far worse English, lol
Thanks for helping me, you really make me understand that it is not as difficult as I think
tbh I’d remove the first “and” bc it makes the second “and” seem more like a run-on sentence but that’s more of a pacing thing and nothing someone’s gonna worry about unless you’re being graded on it
:)))
English is a weird language but you’re getting the hang of it!
I think i got it
Add a way to craft the emblems dropped by WoF
Why?
WoF is really hard to farm because you have to wait for the guide to spawn, get the summoning item by killing an uncommon enemy, and it's just a 12.5% / 25% drop chance to get the emblem you need. You still need to get a emblem, but you could control the rng that way.
could be something like this:
(image)
That's good 👍
well I'll post it
you can craft the voodoo doll
Let me see
w leather + evil essence
Forgot about that
Still gotta wait on the Guide to respawn and gamble on the chance of getting the emblem you need to drop
so
Suggestion is still valid.
ok
hey would it be ok to suggest something as small as changing the iron bars in the spirit glyph to any iron bar instead of seperate recipes?
just get fargos mod that has the fleshy doll
@open sphinx It should already be craftable with both
Lead bars or Iron should work
i mean the fact that iron and lead have seperate recipes
It's a technical change
There's a designation called "Any Iron Bar" which counts as both Iron Bar and Lead Bar, in one recipe
whereas Feller has 2 recipes, one using Iron and one using Lead
That is
a pretty minor change
you gotta get that 300+ recipes advertisement somehow
is this a weird suggestion
ok
mods
@foggy wyvern Speak English please (google translate if you have to)
do your thing
also he said something like "such shit.Do you know how its like to be cheated"or something alond those lines
i never even knew that the spirit glyph existed
it looks pretty good
do buffs stack?
the 3 different buffs it gives you stack, yes
noice
with each other btw
they don't stack like how nebula boosters have 3 different levels each
tbh it seems like an interesting idea and should get an upgrade

i always felt like moon lord should have just dropped more luminite, at least enough for a whole lunar armor set
even in vanilla
lol
English please
@foggy wyvern don't meme in suggestions thanks
bruh
That's gonna be a warn
You did the same thing an hour or two ago
@unique vector Do the man
what was it
spanish memery
oh ok
You can talk about Calamity and stuff in the proper channels
Don't meme around though
ok bye I guess
bye me left server
once you leave you'll be banned
wait me translate
You can google translate yes
So I know SCal changes are usually pretty unpopular but I got a few to propose

Actually nvm
i was kidding

Nah I actually thought twice about it
my ideas were sepulcher being invincible but doesnt absorb projectiles
would just be there for shooting darts
and buffing soul seeker circle health a bit
Yes because they're nonconsumable
huh thats weird
You never need to stack em
ok, thanks
They were made nonconsumable because they require Aureus Cells, and having to farm two bosses when you only want to farm one is annoying
pain
Luminite spawns as ore once ML is defeated
Hm?
It's another one of these
I don't know if that's a suggestion proposal or a (incorrect) correction to the most recently posted suggestion
Whaat
wtf lmo
Yeah
Maybe add a recipe involving Exodium Cluster and Galatica Singularities?
Damn all the time ive been lied to
Did you just like never check
There's been one hundred and one proposals for making Luminite (and also Cosmilite) easier to obtain
amazing
Well moon lord is not even hard tbh
i wonder if it has something to do with how much fun the bosses are 
Yeah it's not hard but it's time-consuming
Like u can make a weapon out of luminite and become stronger
Also ive had 3 suggestions get in now 😎
applaud my supreme power petty mortals
With that terra sword that has homing wall-piercing shots u can cheese him
Ye i guess
They could add a new boss that drops luminite sure its a QOL big change
Or any craft
Boss is actually nonsence tbh
yes lets add an entire boss fight (one which will be held to calamity's very high standard) for ONE quality of life change
vrry good
a new boss that drops luminite sounds like a nightmare
Yea
Especially fitting it into mostly finished lore
Just farm moonlord smh people
And programming good AI, and balancing, and thinking of ways to make it unique
the last few bosses still on the road map are probably already programming nightmares
but theyre actually important
^
A new regular enemy that spawns in space would be a much
better
way to make an alt source of luminite
if it must be an enemy
Like an ore slime
But still makes luminite too easy to obtain even though its used to make powerful equipmemt
Maybe they could make ml drop abit more
but also dont want ot to be easier
I dont
thatd be fine
We can totally do that
Id perfer that to anything else
Just make ML drop like 20-40% more
Have him drop another ML's worth of Luminite every time you kill him
so the 2nd kill will drop twice as much Luminite as vanilla
5th kill drops five times as much
Farming gets increasing easier :P
Fair
Just making him drop twice as more would help
Rn u basically get enough luminite to make SOME end game vanilla equipment
But nothing to help calamity
Btw im gtg to my plane lol
cya
@hollow shell Maybe add a recipe involving Exodium Cluster and Galatica Singularities?
For Luminite
Probably no because
I thought Cluster grew in the planetoids after ML
they do
It does
so im not even sure why that recipe exists
Maybe one of each fragment and a bar of life for one luminite bar?
maybe 2 of each fragment since they're easy to farm
Well then you're just farming Ravager and one of the Astrums for Luminite instead of Moon Lord
But it is an alt source
so it'd be a bit better than nothin at all
tbf, ravager and astral duo aren't as annoying to farm
because for some reason, sigil still makes you wait a minute
Wait, those recipes wouldn't work cause then you'd have Lunar armor for ML
Hmmm
Got it, 3 of each Fragment, A Core of Calamity, and a Unholy Essence
ngl that's kinda expensive
Unholy to make Luminite is a bit odd but we don't have many options for early Post-ML crafting materials, so
Also it could just craft multiple ores/bars
Yeah, I was thinking that recipe creates 3 bars
idk, it's hard to find a balance between a good crafting recipe and yeeting moon lord with the shredder
infinity is annoying though because you have to wait 5 minutes between summoning bosses 

wait, you can just die from like lava or something in between to stop it early
If only the Grand Dad worked on ML only, it's make farming him fun
Anyway, 3 of each Fragment, A Core of Calamity, and a Phantoplasm at a Ancient Manipulator creates 3 bars of Luminite good?
would phantoplasm be better than unholy essence?
Aight thx termi
imo, a core of calamity seems a bit overkill
It's supposed to be an alt way of getting Luminite
killing moon lord a few times seems quicker than grinding for that recipe
You need like 20 celestial fragments for the sigil and you get like 20 or more bars per ML kill so ML would be more efficient i think
It'd basically be Ravager again.
What with ML being an efficient, though by no means easy, method of gathering something that can be obtained in an alternative manner.
Personally I'd absolutely prefer this, because imo even just one ML fight is one too many let alone like 5--
well ravager's drops can be individually grinded far more efficiently
I mean, PML weapons shred ML most of the time
Phantasm heuh
The original intention was to add a alternative way to grind Luminite, similar to ravager in terms of bars of life and cores
You have to wait a minute though which can be dumb
Oh yeah that too.
i think removing the minute wait has been suggested
It has
Without other mods in play you need to wait a minute every time you need to nuke ML for more Luminite to make your epic gamer gear.
and the whole, ML has a death animation and has so many absurd projectiles that you can’t just arma him either
Fucking True Eyesmmmmmmmmmmmmmm--
Question is
Whats faster, farming for some ML; or farming more celestial events or aureus/deus then get several cores of calamity and phantoplasm
The latter.
Just nuke Deuces a few times with the Last Prism or similar. 
Oh wait ML drops are bruh and you get like everything except what you're looking for on the first kill--
Generally though post-ML stuff annihilates Deuces Wild and in Expert or lower Astrum Aureus just kinda spontaneously dies once you summon him due to no stat buffs.
Cores of Calamity are rather easily obtainable if you feel like farming Eidolists or post-Plant Dungeon enemies (and by the time you reach ML, intentionally or otherwise, you probably already have) and Phantoplasm isn't too much of a pain.
it still is much longer
ML farming still feels longer than DoG farming
Ideally, in fact, you have a good wealth of stuff stocked up by the time you reach post-ML.
Ectoplasm in particular is necessary for a bunch of mid- to late-game stuff.
Which is precisely why you have a good number of 'em stocked up around ML or so. 
if essence of sunlight had dropped from a boss then maybe
Why does AS not drop Sunlight yet reeeeeeeee--
golem should
Actually yeah.
Golem.
Why do Golem and friends not drop Sunlight?
Lord knows the Lihzahrds can't shut up about the sun. 
Or their battery-powered rock idol but shush--
gonna suggest that real quick
@signal prairie that's like suggesting there be a way to craft cosmilite
yos
And with the removal of his Sentinels phase after the first kill, farming Cosmilite isn't too terribly bad.
DoG is the most fun calamity boss
ML is just painful to fight and even more painful to farm.
yeah
you can’t reliably Arma ML bc the TEoC are basically random in their projectile spam
most fun boss generally tbh
No more sentinels, no more free Super Healing Potions 
And you gotta kill him twice just for your Luminite-tier armor set, never mind whatever weapons you want.
can't reliably dog either because fuck you, laser walls UWU
or alternately just fucken dupe them
Just nuke Deuces over and over smh.
laser walls are fine w me
I mean a lot of post dog gear can just skip laser walls entirely
^
Bonus points if you're in Rev+ and get Adrenaline just as you hit 60%.
With most post-DoG weaponry and a well-timed Adrenaline you can just skip straight to 20% and give not a single fuck about DoG's laser wall spam.

You can't really
do that with ML.
nobody:
dog theme leitmotif: uwu uWU uWU UwU uwu U wu u wu u (uwu uwu uwuwu uwu u)

ML has bullshit projectiles out the ass, a hellishly punishing brand of teleport, and the inability to skip the most infuriating phase of the fight with post-ML gear unless you got some kingly dodges in phase 1.

please keep your uwus out of suggestion chat please 

oml
I'm mainly all for an alternate Luminite method just so that it's not a nightmare to gather it up.
or at least massively increase the luminite haul per kill
^
That was the other option I had in mind hueh.
Also potential idea if Redcode™ allows it: pulling a DoG in a sense and having the True Eyes be unsocketed from the start of the fight after the first kill, but they spawn 3 seconds after he does and have less hectic attack patterns. In other words, some method of making it possible to focus the Core from the beginning.
I suggested but I think it got flooded that dues drop luminite
Currently every enemy that spawns in Space can drop Essence of Sunlight except for Harpies
I wouldn't really call it
"hoping for the right enemies to spawn"
Unless you Zerg the place hard, you barely get enough for stuffs
Replace suggestion with "reduce spawnrate of harpies"
edited it
I don't know how possible that is for a mod to do though
yeah
I think it’d take way too much work since redcode is a mess
but I changed the last line to “hoping harpies don’t override other spawns”
That is better
But why?
I feel like sunlight is more harder to get than other essences tbh ngl imo
Wyverns, Sunskaters, and Cloud Elementals already drop a shit ton
why no terratic cultists to summon the earth lord 😤
terratic is actually a great freaking name
terra + erratic still gets the "insane culty-ness" across
it’s a pun,
I like that idea; cryogen - eleum, calamitas - chaos, ????? - sunlight
brimstone elemental drops essence of chaos as well
Oh, doubly so then
aquatic scourge doesn’t drop any essence which makes sense since its got no connection
@brazen inlet maybe clarify that suggestion just a little bit perhaps :/
if you hold infinity in your cursor and click, you're unable to do anything for the next five minutes unless you alt-f4
in layman's terms, that's pretty godawful
misclicking while reorganizing chests is 5 minutes down the drain, because if you alt-f4 you lose a chest's worth of items
also, it grinds servers to a halt
I don't care what they do with it. Just make it not an unusable item
30 seconds or even a minute would be fine, but five? seriously?
doesn’t its tooltip warn you?
It's kinda a meme
Why even have it on you?
because i was reorganizing chests
and misclicked
and whoopdeedoo
Fargosmod is a meme. That isn't an excuse to make the game unplayable.
This is underhaul levels of awful
ok but clarify it in your suggestion so others actually understand
done
Why did you even have it in your hotbar in the first place
Why didn’t you just sell it
I didn't have it in my hotbar. I had it in my cursor. Because i was moving it out of a chest and into a new one.
Well it's a bit too late for that now, don't you think?
It's been suggested before and I don't see any reason why fab wouldn't do it, and I'm sure he's seen something about it
Maybe some kind of config option to make it shorter?
To the luminite people: I never have a problem with luminite in either my easy or Revengance worlds. I have constant problems with fragments instead.
Yeah. @brazen inlet, Infinity should really only ever be used in boss battles, because it makes for an annoying 5 minutes if you aren't fighting
I mean, there's a reason the tooltip is, and I quote:This gun has this name for a reason Use caution before you pull the trigger
But it isn't infinite
hyperbole
Aight
What if
Brimstone crags closer to the centre of the world so its less tedious to have to go to them
Just a small qol change
Your issue really could have just been solved by shift clicking the item instead of manually placing it
As someone who handles luiafk structure generating items, it’s much safer to shift click instead of risking having an entire row of platforms spawn inside my base
i cant believe cosmic plushie is meta for demonshade
Thomas, you see, we tested weapons like several times with the global resistance
You wouldnt want to know how fast plaguenades did before the resist
VS deus i mean
Heck even after all the resists theres still some weapons that do a lot of dmg
hmm, you mean plaguenades were still overpowered against deus?
A long list of resistances
it's like 27 weapons
and projectiles
A global resist would be good for everything except Deus imo
If that’s the case, than why not just buff deus?
Because otherwise other weapons would be shit vs him
^
And the difference on dps was big
Alright. What are said weapons, and how do they perform against other bosses around the same point in progression?
How strong?
A minute kill i think, or less
if the big problem is that deus would be too easy with piercing and too hard without, than why not mechanics that balance out that aspect? just throwing out ideas, I’m sure you guys have tested this stuff a lot, but if it’s not possible to balance him in that way, then why so?
The resist is the mechanic
there really isn't much else to it
wait so deus has a natural pierce resistance?
The resist means nothing with piercing has a practical advantage unless its base damage is higher.
Dividing its damage by the number of times it pierces means that piercing means nothing strategy-wise.
or weapons in that tier have pierce nerfs?
It results in the same damage count as if the weapon were to hit only once with full damage.
So tell me how do you make weapons balanced on deus but not destroy ML?
By additively, multiplicatively, or otherwise nerfing a weapon's piercing damage in such a fashion that it still allows piercing to have some practical advantage against multi-segment or multi-part opponents, whiile also not making the weapon(s) in question overpowered as fuck against singular targets.
It's honestly probably less complicated than I make it sound.
That would end up nerfing the weapons VS ML anyway
Say, you wanna hit the 2 hands on the begining of the fight
...then don't give ML global pierce resist.
Lord knows you're rarely ever hitting more than one thing at once in the fight anyway.
Eye waves smh
Eye waves are Rev+.
excluding the groups of eye
And anyway, isnt deus resist just a global resist with added resists cuz some were still strong?
Is it?
Because if so I think that's less of a problem with piercing in general and moreso an issue with the weapons themselves.
does global pierce resist only apply to calamity and vanilla?
The magic weapon from siren and levi (dunno the name) was also hitting deus hard, and i never heard of anyone using that weapon or calling op to say its the weapon what is strong
That's not a piercing issue then.
The weapon pierces
that’s atlantis or sirens song?
Siren's Song.
Atlantis

!wiki atlantis
The Atlantis is a craftable Hardmode wand that can also be dropped by the Siren and Leviathan during Hardmode. It shoots tridents which pierce and travel through walls, in a distinct pattern consisting of one trident in a straight line, then two tridents connected in the shape of a V, heading outwards from the player in a straight line.
Its best modifier is Mythical.
I can see Atlantis being problematic
oh.
Yeah this one
...I thought you were talking about Siren's Song. o3o
The other magic weapon that Siren and Levi drop.
Oh wait atlantis is craftable lol
With an IOU hueh
Oh right
~~mfw today I realized that Siren and Levi drop two magic weapons.
I learned something today.~~
I think part of Deuces specifically being yikes with piercing is just how Deuces works.
both of which are pretty 
You have ten separate worm entities that can be hit simultaneously for massive damage if you keep them grouped up.
The DPS therefore is several times larger than what a non-piercing weapon would accomplish with the same task.
terratomere was basically shit against them for me
This is not an issue with piercing. It is simply a result of how the fight works.
Thats why the resistance exists
Or at least, not entirely an issue with piercing.
An additional measure could be taken for Deuces to keep piercing weapons in line, perhaps?
Like what?
For example, stopping piercing projectiles from hitting all the worms at once, if that's doable.
Then you end up with a non piercing weapon basically





