#suggestions-discussion
1 messages · Page 670 of 1

SRSMG (Space Reaper Shark Machine Gun) 
i dont see why not
don't think they do
yeah
Increase brightness
i dont really see the point of that sugg


but I guess it can be hard to see them for some people?
Well the prov one to make her cocoon flame phase turn the bg gray was nice
oh yeah.
Helps people see the flames better
also on the subject of the babybells and sea minnows
i dont see really see any reason why not

Yeah
As of rn they just serve to enforce the sunken sea’s nature as a peaceful environment
We need sprites to begin with
Point
One for the item, and other for the cage
i see.
Critters are very demanding

Oof, read all the thing
That took more than it should've.
why did you post it twice?
that sucks
@cobalt ferry good idea\\\\\
No its not a good idea because it makes aquamarine staff post-EoW/BoC
instead of post-DS like all the other sunken sea weapons
Also amber staff is used for night’s ray
eh, amber can be pre-boss iirc, but yea amber staff is already used
Amber staff uses desert fossils
Ive gotten amber via silt before @smoky wagon
And also you know the reaver shark is a thing

reaver shark is progression breaking
Shouldn't have to require reaver shark compared to the rest of the items.
and what makes amber staff not pre-boss is desert fossils 
^
The tungstone axe is used for multiple weapons as well 
thats not as important as my other point
yea but the fossil.
Aquamarine stuff just ain't worth all that trouble.
Diamonds and rubies are both really irritating to use, since you need so many of them
you can find diamonds and rubies consistently through planetoids and crawlers underground
Still would be better than amber as a choice due to getting amber right away from starter bag.
When we change that, maybe.
🤔
guwa I barely found enough diamonds to get a crystalline pre-boss without using an extractinator
also it's not really that safe to go to space pre-boss
even with a full set of armor harpies are still an annoyance
@smoky wagon
I was giving an example of how hard it was to find diamonds
I found no diamond crawlers, then ofc they start spawning in large numbers after I have the crystalline
Yep thats the 2nd law of RNG
only get something when you dont need it
the 1st is You can never do it when some one is watching
3rd is that halfway through an online game you have to use the restroom
So 4th one is "People only call you during online matches"?
Yep
or something you have to have absolute focus on
Doing provi nohit
My stepdad calling me to tell me to check the mail: I'm about to end this man's whole career
5th is that this isnt supposed to go in #suggestions-discussion so we should stop
So what about balancing out Blood Samples and True Shadow Scales?
One way is to make Blood Samples only be dropped from Hive itself
Other way is to make True Shadow Scale drop from Dark Hearts (I think it is the right name).
Maybe 1 TSS from 1 heart with 50% chance.
Reasoning: While Hive Mind is a harder fight overall (very fast paced) (imo), you can't get TSS's to get better weapons for the fight.
@cobalt ferry yes it doesn't take diamonds but it take fossils that are post BoC or EoW
i think dank creepers could drop the hive mind materials
i suggested that awhile ago but it still is valid
ah yes there will be another way to get more from the easiest boss in the game
i get perf having it on the worm but the hive mind it too easy to add it
@smoky wagon I thought of that, but I think that too much of them spawn and even in phase 1 there are 4 spawns.
@bitter drift Try it on Death
ok high iq man
are we allowed to make general weapon suggestions
general yes
If its something like "add summon weapon to x tier"
post it here first
like add a weapon to (insert tier)
just don't change x to do y and essentially rework a weapon completely to the point where it's basically a new weapon 
ok
I said post it here first I guess that's fine
̶M̶a̶k̶e̶ ̶A̶p̶o̶t̶h̶e̶o̶s̶i̶s̶ ̶s̶h̶o̶o̶t̶ ̶D̶e̶v̶o̶u̶r̶e̶r̶ ̶o̶f̶ ̶T̶h̶o̶t̶'̶s̶ ̶h̶e̶a̶d̶s̶ ̶u̶s̶i̶n̶g̶ ̶l̶e̶f̶t̶ ̶c̶l̶i̶c̶k̶ ̶l̶i̶k̶e̶ ̶A̶p̶o̶t̶h̶ ̶t̶e̶s̶t̶
Fail
@signal prairie rogue expansion is already being planned out
i like this one 
I'll add stellar contempt to class setups then if it's not on there already
nvm, it already is
@ionic flicker add a name and when the emote would be used
@signal prairie more rogue options for Providence is already planned
smh doubting that I wouldn't update class setups
melee stellar contempt wasn't as hot
becauase I just added it
i tested it
termi sniped 😔
it was faster than ark
was it?
Alright, thanks for letting me know. I can delete the suggestion if need be.
Name:Cringe, When it should be used: do i really need to say that?
I¿Is that fine?
i'm sorry termi
in fact, I should add solstice claymore
you still should add when the emote would normally be used in a conversation @ionic flicker
Now?
that's good
the emote radiates with powerful energy. i like it
M̶a̶k̶e̶ ̶A̶p̶o̶t̶h̶e̶o̶s̶i̶s̶ ̶s̶h̶o̶o̶t̶ ̶D̶e̶v̶o̶u̶r̶e̶r̶ ̶o̶f̶ ̶T̶h̶o̶t̶'̶s̶ ̶h̶e̶a̶d̶s̶ ̶u̶s̶i̶n̶g̶ ̶l̶e̶f̶t̶ ̶c̶l̶i̶c̶k̶ ̶l̶i̶k̶e̶ ̶A̶p̶o̶t̶h̶ ̶t̶e̶s̶t̶
no
YES
It's a joke, you know?
Doge i think you posted the mourningstar sugg to early ngl
I might make my own “move mourningstar” suggestion after enough time
i might repost the daybreak buff too
at this point i wouldnt do it again, the more you post it the less people are likely to star it
i doubt that
but daybreak buff would be good
if people starred it in the first place they know its a legitimate change
well you do it then
besides it got drowned
It got crushed under so many messages
its at 75 atm
Also, how do you do this a̶k̶e̶ on a keyboard? I need to use external programs to modify the words
Or are you using mobile?
put “~~**” on the sides of your message

please move to #general-talk to discuss text stuff
you gotta do two ~s on each side
So if specific items are banned
Does that mean we might see more enemies
i doubt it
new enemies need sprites and coding too
maybe not coding all the time but still
Yes coding all the time
even if it's basically a copypaste of another existing enemy
I am liking how a lot of the new suggestions are aiming to make this mod feel more like... a mod
@signal prairie stellar contempt is a thing
I dont remember if birb has a rogue weapon
But theres something already
birb has weapons? 
Yes
Birb has no rogue weapon.
At the moment, anyway. Not sure what you dev types have planned.
there are definitely more options planned for providence
right now, it's just elemental disk and stellar contempt though
"Make the Solar Flare yoyo not emit explosions but instead fire projectiles like the Terrarian
Reason: Providence and Moon Lord are supposed to be counterparts, therefore the drops should be slightly similar: the terrarian fires orbs but the solar flare doesnt."
hows this
but why make them identical
making them each unique is better
and the verdant fires projectiles
making the same would create less variety
Also projectiles are the whole reason the Terrarian doesn't work for shit against Provi because of i-frame memes, the same would not help the Solar Flare at all--
Personally I prefer the Solar Flare creating explosions. It's neat.
ok
besides, ML and provi are kinda the opposite of each other anyway (moon and sun)
She's already got an indicator for when she charges tho
plus its a superboss
i dont see it??
superbosses are meant to be uber difficult
this one is IMPOSSIBLE tho
Her afterimages start splitting (or if you have those off, she changes color)
ohh thats what those were for
yeah
Well if she was impossible I don't think anyone would be able to nohit her
if she turns clear, it's a charge
but there's a bunch of people that did
are you using RoD
whats that
Rod of discord
wats tthat do
Her attacks are also telegraphed if you wish to remember
Mobile -> Hellblast -> Abyssal (short) -> 4 charges -> Abyssal (short) -> Hellblast -> Mobile -> 2 charges -> Mobile -> Hellblast -> Abyssal (long) -> Hellbast -> 2 charges -> Mobile -> Abyssal (long) -> 4 charges -> Mobile -> 2 charges -> Mobile -> 2 charges -> Repeat

teleports you to the mouse upon use
practice
practice and selling your sanity
And your soul
sounds like too hard boss
How many times have you tried to kill her
i cant KILL her cuz shes impossible!!
but I already said she's not
she is not impossible
cause people nohitted her
no she isn't 
ughh alright

just keep re-doing the fight and you'll eventually win
just because you cant beat her it doesnt mean everyone cant
get better gear if you're not doing that already
you'll memorize more attack
scal's fight is all about learning from every death
Trial and Error
the more you die, the more powerful you become
that sounds incredibly contradictory but it's gamer logic

We're only going to see Scal nerfs when she gets demoted to normal boss.
yes
unlike me
Vruhmento Mori
Brother Period in Time
Yes let's nerf scal because I cant beat it
but don't go "nerf this because it's hard and I can't beat it"
she's supposed to be hard because she's a superboss
Well tbh the suggestion isn’t good either way
I'm not though lul
I cant imagine how you would do on PoP ngl
bruh
No they're just explaining why your suggestion will never make it
Contribute for the wellbeing of all
Dont take it personally


In a way your suggestion will make it. Scal WILL get nerfs once she is no longer a superboss.
Why is this asked here
sleep schedule they can't lol

Seems like you're in the wrong channel catren
SHIT THIS IS
it is
ok this was a large moment of brain, sorry for the interruption
np
large moment of brain
interesting suggestion I must say
Technically Scal already IS nerfed. The boss rush variant is the only boss in BR that doesn't get increased stats
pretty sure she even has decreased health
She does yes
and a way bigger arena than death
uh i think the arena is too small
Just kill Scal in boss rush lul
im on revengeance-death difficulty
the arena is fine
arena size is important for bh5 movement probably
just dodge InfiniteHead
okay I'm sorry
RoD outside smh
im on revengeance-death difficulty
ez-est bh5
the boss is too hard
rev-death is death though
how i do that?
you just aren't used to the boss. try learning her patterns and you'll have a much easier time

do you call bosses that you beat first try "too easy"?
Also have R.O.D. if you don't already
Aight Arozzi, if I see you call SCal too hard/impossible again, you're getting a warn
lol no
Also take the helping stuff to #help-advice-read-pins
yup sorry chief
sorry
oh right this is #suggestions-discussion

Scal on Death is an extreme example of Trial and Error. If you keep trying, you will eventually succeed.
What'd I just say
@dusty stirrup can i delete the suggestion
serves no purpose if it doesn’t have reactions anyway
Sure
actually for now on any suggestions that have no reactions ill just delete
i thought that's how it's always done
no point in having them there if they have no stars
We wait a bit before deleting
So they can keep their suggestion for themselves for whatever reason if they wish to
Is suggesting some new stuff for the blood moon but not saying anything specific ok?
Because it seems like blood moon never gets any love
what were you thinking? new enemies, new drops, an overhaul?
Maybe just some new enemies and drops since the blood moon is xeroc's eye looking into this world
I’m pretty sure that’s what it is
i would like to see that, but i wouldnt go too specific, like dont list off specific enemies or their stats
resuggested, but this time with me not going off for a 4-day vacation right after 
I wasn’t even going to suggest enemies
Or at least specific ones
And also isn’t the frost and pumpkin moons getting unique things in the future
Same with darksun?
i would hope, but i dont think weve heard anything specific from devs
I think I remember something like that from the art server or something
from the art server i heard about event horizon, that was it though (post darksun tome that may or may not be added?)
Maybe we shouldn’t talk about this is suggestions discussion
eh fair
But I am still thinking of things for the blood moon
expansion to the blood moon would be 
ah shoot, here we go again
yes in the trailer
Because for some reason that’s exactly what I thought of when I heard of a boss
And I haven’t watched the trailer
still not gonna star that yata 
smh what if i said yharon was perfectly fine, didnt need any changes, and that defiled makes it even more fun
ACTUALLY ima add that one gif that shows polter pretty well
got rid of embed so it doesnt flood channel
If Polter gets a health buff, I'd recommend a reduction in DR temporarily during its clone phase tbh, until the clone or polter is killed.
Bruh
@small summit We have an art server
Oh
...
it got deleted so that the art server would be promoted
I cant find it thou
Ok ty
np
@queen delta good suggestion iirc
@earnest raptor literally just got fixed last update
Okay, deleted.
tooltip is now "Enemies killed by the spear explode into brimstone flames"
god termi, I'd say yes from a balancing standpoint but no from a fun standpoint 

:perhaps:
god terry’s nickname ❤
Honestly suggestions seems a lot better now
bc it is
Yeah that's because it is.
We can actually suggest changes to existing shit now and have it be noticed. 
Also mfw I just realized Vital Jelly can technically be obtained pre-boss.
That's not, however, to claim it isn't really weak for the average tier it's obtained compared to the High Fucking Jump Stone smh--
honestly as much as I love aero stone it does need a nerf
I usually used frog leg in pre-hm anyway
lmao frog leg is OP
i would suggest nerfing it in prehm or smth like that but apparently that would be scaling
i dont think there is much point to nerfing it
other than making boring bosses difficult for no real reason
It was pretty rare in vanilla iirc
frog leg isn’t craftable in vanilla anyway
Why
i have an idea to use calamitous essence to craft a "soul of calamitas" or something like that
maybe it could summon her brothers not gonna go into specifics tbh
isn’t calamitous essence kinda a grey area for suggestions?
isn’t that then a specific item suggestion?
i mean a boss summon item isnt a weapon or accessory
tbh I find that summoning the brothers seems unnecessary since you fight them like 2-6 times anyways
@void kelp i said i wouldnt go into specifics
also @zenith hazel how
its really used for only one item
so its kinda boring
ah
and shadowspec is reserved for devs pretty much
are we really rules lawyering about post sc suggestions
Post SC is for dev items atm, only that
Ah alright
Ok
just clarified with shoot projectile speed
Why tf did it send that again? 
Anyway, i feel like eldritch might obscure darksun ring that way
Darksun is a melee accessory tho isn’t it
https://calamitymod.gamepedia.com/Dark_Sun_Ring
Not the correct result? Use !wiki page darksun ring for a direct link or !wiki search darksun ring for a list of all hits.
The Dark Sun Ring is a craftable post-Moon Lord accessory which grants a wide array of benefits. It provides +1 life regeneration, 10 defense, a 12% increase to damage, 12% increased melee speed, +2 extra minion slots, +120% minion knockback, and 15% increased mining speed.
During the day, the Dark Sun Ring provides an additional +3 life regeneration for a total of +4. At night, it instead provides an extra 30 defense for a total of 40 defense.
Yeah its a general boost
Yea but isn’t only the melee stuff good
"Add in a post-Scal accessory, something like a Soul of Calamitas, that uses calamitous essence in its recipe
Reason: Post-SC has literally no accessories available, and calamitous essence is very underused."
Minion slots sound mighty fine tho
that one gives 12% more damage and +3/30 life regen/defence regardless of the class tho
i was planning on sort of a "buff obscure stats" kind of accesory
like projectile speed, mana reduction or swing speed, no accesory does that on a great way
I have a feeling in the distant future calamitous essence will make pre-yharim gear
Melee speed is not the best idea tho
maybe keep that in mind
why, it has a cap
Exactly because of that
If you have a good melee build you most probably will
Samurai badge 
o yeah forgot about that one
I think eldritch could be focused more on mage rather than general boosts imo
how about, it speeds up all projectiles
so melee projectiles, magic ones, ranged and rogue ones?
that could be an interesting idea but if that was the only change it wouldnt be that good
for most weapons atleast
you sure? take yharon fight , or any fight where the boss is all over the place
if the projectiles were fast you would hit MUCH more than if they were slower
yharon isnt too hard to hit with most weapons
Yharon is a large lad you shouldn’t miss him lol
He goes invincible sometimes but besides that
Question, !drvcx
First line, it says "reword"
You mean "rework"?
indeed 
a simple 30% less mana usage would do the trick
feel like thats more appropiate
@digital sparrow how did they even get confused ?
The naming kind-of implies that Calamity Mod (No Calamity Music) is a version of the mod which is the same as Calamity Mod (Music) except it doesn't contain music
but that's not technically true
because Calamity Mod (Music) only contains music
Downloading both looks like you're downloading two full Calamity Mods
Buff Vien Burster/Perfect Dark Currently there isn't much reason to use either of these due to their poor range and damage output, especially compared to something like Wind Blade or Air Spinner. Increasing both the velocity of the projectile and the damage would make these weapons actually worth the trouble.
can we make a petition to get rid of tomb crawlers? thanks
or whatever those underground desert worms were called
i like my trip to the sunken sea full of cnidrions, not worms too
Yes, full of Cnidrions flopping onto your face and cheesing you with the power of getting you stuck. 
that's kinda hot
no
Deleting vanilla enemies 
Vanilla enemies. 
They don’t have that much health I thought
(I have the vague memory of this change being reverted but I can't find anything like that, so it's probably still true)
meme emote suggestion gets 114 stars, actual decent suggestions not so many
Lifesteal Indicator
A small indicator which would relay stats regarding the calamity-imposed Lifesteal mechanics.
indicates the following:
maximum lifesteal before activating cooldown
numerical counter that adds up total lifesteal within a short timeframe
time before lifesteal cooldown ends
Could be indicated only with numbers that appear above the player's head, or an orb that fills up when you leech life that begins to drain over time or when the cooldown is initiated.
why? I hear a lot of people asking in the help and advice channel why their lifesteal items arent working, unaware of calamity's lifesteal nerfs. An indicator would not only help clear up confusion, but also give players more statistics that they can use to their advantage (when to stop using lifesteal, how long to wait before lifesteal can be used again, ect)
Hmmm how does this sound?
im not aware of how hard this would be to code, but i thought it would be a nice addition.
I feel like that would be pretty easy to code because all the numbers already exist internally
The only thing we'd have to do is display them
Good suggestion
okay, thank you
“add in indicators for DR, life regen, and minion slots that function similarly to the defense indicator
because there are so many armors, accessories, buffs, and debuffs that impact these stats, it can be hard to keep track of it all when in the middle of combat or just setting up your equipment”
I feel like that is just something that can be added to this
Not necessarily
Cus there’s a lot of stats that would be nice to see
Because the lifesteal cooldowns and time before lifesteal re-activates are constantly changing numbers
whereas those stats only change when you change your equipment or buffs
they're relatively static
i agree theyre should be indicators for those stats as well
Yea but you can’t see them even if they are static
and debuffs could effect those numbers
Yeah it wouldn't be hard to display those either
alright, ill post mine in suggestions
👍
Yeah I'd agree
Why would tomb crawler nerf be reverted smh
He just did a big af "no u" and we had to fix it
Or well afaik
Tomb crawlers are cool guys because Burnt Sienna.
But their hp used to be a big OOF
I do not think it was reversed tho.
I think everyone can agree that the underground desert worms are big 
Uhh i think Abyss wyrms are more 
Toggling health bar in configs may be a neat option, yeah.
You can toggle the healtbar with a set key afaik

rapidly unstars
Brain farts as per usual
I feel like those toggles would be more fit in the config than as keybinds
I don't think most people will ever be changing those setting mid-game
^
I think a suggestion to change it from keybind to config is good
Meme suggs are beaned iirc--
mmmm it’s not happening, he’s dead
Also Aureus is 10x fucking cooler anyway.
why
:astralgeldon:
because its bad
@opal barn meme sugg?
@queen schooner No, he's not getting back
why was he gone in first place?
To be replaced with Astrum Aureus.
because meme
An infinitely better boss.
because he was bad
mainly because a bigger slime as a boss didn't make sense in the first place
we already had king slime and slime gods

@magic verge feral claws don't boost knockback, but yes, they do give a slightly higher melee speed boost than eldritch
Doesnt increasing use time make it take longer?
Increase is making it longer
Do you mean decrease?
Lemme reword that
Use time 1 pog
make summon weapons take longer to summon
Why
Because yes
faster ballista staves 
Isn't it pain to do when you have 11 slots and SOME Polter spawns?
That suggestion is gonna buff summoner as a whole just for "QoL"
Which in some cases is gonna be just bad, like how termi said, with ballistas
sentry spam 
Pretty much
I would love that, wouldn't make summoner so annoying to use
why would it have to apply to sentries too?
is there anything wrong with applying this change to normal summons only?
Code perhaps
I think the ones that don’t have a delay in firing/deal contact damage might also be a bit op
Yeah
ah i see.
well, you could still have sentries and stuff have the same speed, I was mainly just thinking normal summons, summoning 12 elemental axes for provi every time you die is... meh
Thats one of the downside of summoner
what about having summons stay when you respawn..?
it could just blacklist certain weapons
that wouldn't work because you lose potion buffs etc
they’ll end up doing damage to the boss while you’re dead
like imp staff and ooa sentries
Minions die when you die, so no
huh
Its gonna cause bugs most probably
guess im blind then 
I wouldnt give a general use speed buff to all summons, but maybe some of them
the ones that don’t hitscan?
Hmm
I wouldnt give it to slimes or grounded summons for example
The ones that do contact dmg and fly, those doesnt matter too much
guy advertising 
@marsh gust

A mute? 
when there's this many mods online it's always greenname roulette

I just tag the first one that pops up
I was literally talking here already lmao
it's a mute because they were already warned
Oh i see

regardless, return to suggestion talk
just @ Moderators and see who shows up first
I think for sure the decreased delay should help w summons that are like
you cant tag mods
Anyway, as i was saying, grounded summons having less use time is a big nono
slow to summon but also don’t hitscan or deal immediate damage otherwise
That just makes it exploitable
"My summons cant fly? Well what if i just spam the shit out the staff so it doesnt matter if they dont"
i spam the shit out of the ballista to triple its fire rate 
^
so kinda like how you can use slime summon to fuck up worm bosses even as they’re flying
it fires within half a second of being summoned so i just abuse my mana until the enemy is no more
Just don't have it affect the sentries ig
Its not only sentries 
That's why i included (or most?)
wait a sec
knowing imp staff and sentries exist
emote suggestions dont go to the dev server do they? 
They go to the staff here, so no
ok.
I was playing multiplayer as a mage, and my mana over loader healing was going to the other player, I think that should be fixed
rip
is that a selfstar
whats wrong with that?
@young fog Pardon?
storm ruler, by the way
and also it scales
because the devs hate us
it's not just post-dog
afaik storm saber does not
yeah I think you got confused
Look on Dog's wiki page
Page fixed.
aight, sorry for confusion
wow alright my sassy remark got blocked
and then immediately invalidated
thank you god for saving my ass
off topic, you should prolly go to #general-talk
You hardly click the summon weapons that much, stop being lazy
^
If you suck at the game then you click on them alot
does omniswing not work on summons
Don’t think so
@strange galleon what about right clicking with summons to target an enemy?

Eehhhh..
Why would you make summoner even more op?
The only bad thing about summoner is time consuming spawning
And having to rely on AI
This is why i don’t do summoner specific playthroughs
Also no that’s because m e c h w o r m
I don't do these because i feel dumb not having to aim
Feels like cheating.
Theres a few summons like stardust dragon that flat out ignore some bosses for whatever reason
Worms
please

please do not call them "taints"
How is this exactly going to make the mod unique @wind canyon
Also afair there’s a mod that already adds corrupt/crim npcs
Corru and crim mod but calamity.
wowo
Im waiting for obligatory “improve summon ai” suggestion
I'm gonna get a patron item added that will fix the yhaRON summon issue
What yharon summon issue
Mechworm bad
Oh that
That's the issue
That suggestion is quite specific if i do say so myself
shucks go back to playing masodeath
which?
they’re specific but they’re not items
I wish there was a major post ml currup/Crim boss
You only really come back for souls or ichor
brain of cthulhu 2
Fabsol: 
The spine of Cthulhu
or perhaps manifestations of the tainted biomes
The Legs of Cthulhu
fear
i still wanna see left kidney of cthulhu
The intestines of Cthulhu
Anyways uhhhhhh
nostril of cthulhu
Do we need these npcs or
I don’t feel like they are necessary
We need more Evil content.
Otherwise these NPC do not make any sense.
like more lore of the corruption and crimson
We already got out lore for crim and corrupt don’t we
There's also the fact that a great deal of work would be needed to add them to the lore without making them feel tacked-on.
Corrupt is an infection spawned from a microbe and crim is cthulhu’s corpse
Legs of Cthulhu and hive megamind
- there’s already the flesh furniture set
the flesh furniture is the best furniture set tbh
Bruh you act like the evil biomes get it bad
Yes.
Bruh
But it got them nonetheless.
Jungle gets 6 bosses
Idk, hallow has providence, evils have some worm, 2 brains, and 3 worms.
Broh
They're both shafted in HM though.
SoL/SoN then gone.
I still feel that the hallow needs some more content
Hallow didn’t even get a boss in vanilla for two major updates
..It doesn't have a boss?
In vanilla it doesn’t
Both 1.2 and 1.3 happened and it’s still pretty much unchanged barring resprites
1.4 is coming tho.
I wish perforators and hive mind were in hm
^why?
Back to back evil bosses is just as weird as back to back astral
do we even need golf
And in calamity the two bosses it does get, profaned guardians and providence, are less hallowed biome bosses and more "bosses that can be fought in 2 places, one of them's the hallow"
Fighting Queen Bee in between kinda solves that problem
^
Well
@west prairie designed some Evil-themed HM content iirc.
That's how I follow progression anyway, even if it isn't the official way
anyway
Suggestion feels really off-tone and out of pace with calamity, also feels really.. self-inserty? idk but it's really odd.
Fighting Levi between aereus and dues solved astral problem
For now it does not make sense, I agree. Waiting for Evil content.
IDK maybe I sound stupid but I want hardmode evil bois
that could be a thing with both npcs
Why does it have to be 2 though
Uhh these 2 are designed for pre-hm, moving them to hm will require full rework so basically almost new boss.
^
Couldn’t it just be one npc and not 2
Making it 1 npc would make it require much less work, ye
I like purple-haired girls 
Though the suggestion still feels...a bit unnecessary
^
Why exactly does the mod need an evil biome npc?
Sure, it's adding more unique stuffs.
But, is there any other reason other than that?
Adding something just to make the mod feel more "unique" isn't exactly a good reason to make a suggestion.
well... it was worth the shot. but i could offer more ideas and try to stick up with both the lore and the gameplay. After all it just came up to my mind some time ago.
it’s always good to discuss it here first!
Maybe we should really think about hm evil stuff?
There's a bit of HM-tier stuff, namely Ichor/Cursed Flames
And the Dungeon weapons as well
Where the evil biomes die off is in the Post-ML part
Tbh I'd rather not, seeing as how the mod already jampacks content everywhere.
It'd just become oversaturated.
Jungle is laughing
I still stand by my thought of more blood moon stuff
The thing with blood moons is that they're just weak eclipses/moons.
We already have pumpkin moon 1 and 2, frost moon 1 and 2, solar eclipse 1 and 2, and a constant blood orb farm from the blood moon.
i was thinking of special effect of the blood moon when in evil biomes
Is there literally any mod that adds unique enemies to the moon events
i don't know, the only mod i use is calamity
but i'm aware that theres other mods like tremor, thorium, etc
Thorium adds to blood moon a lot, not sure if it does for pumpkin/frost tho
Thorium's blood moon is not 'a lot' it's 'only for early game healers and some annoying af enemies'
"and also to get the Confused Zombie so you don't have to nuke your world to find Viscount's chamber"

^
There's also the Bagpipe I guess, the Bard weapon that drops from Blood Zombies in Hardmode, but like.
Who wants to listen to the fucking Bagpipe. 
Anywho I suppose the point is that there isn't really much of a point to a blood moon.

nani
Yes, one of the Bard weapons is a bagpipe. And true to its tooltip, it unleashes the worst instrument-related sound in existence.

What about the vuvuzela
vuvuzela is plantera?
The group of Plantera drops, yeah.
I've. Never actually heard what they sound like.

It sounds horrible

I hate finding viscunts chamber
Seriously?
Sorry; I didn't see it. Which part of that did I take?
I didn't mean to steal any of your ideas. I just meant to complement yours and say that only summon weapons in hm should have autoswing
@hollow saffron
Some good reasoning here.
Funnily enough it's a "Don't"
is it?

I literally don't remember anything from the doc
"plague summon weapon"
(don't get me wrong, I'm 106% for this thing to be implemented)
I'll let the suggestion pass anyways I guess 

it's not specific enough to be a specific item
i really do not give two shits what form the weapon takes
but the fact that "super queen bee" leaves queen bee's niche empty is pretty glaring
It is not a specific item, but it checks out fully with the description of one of "banned" suggestion templates so I had to point that out
(not sure if banned is right word here)
perhaps discouraged is a better word?
Ye
Its more so just a "constantly suggested"
Doesnt matter if its suggested, its just suggested a lot
id assume it's planned to be fair
Maybe, i dont remember
it's not a priority if it is planned
Idea: Replace most of the crafting materials of the Silva Armor with Silva Crystals and change the crafting station used to make them to the Effulgent Manipulator.
Why?: The recipe would be significantly more cleaner and consistent compared to current one, also more 'lore-friendly' (i use it loosely here) uses for the Silva Crystal and the Effulgent Manipulator.
Take a look at the current Silva armor recipe
scary stuff...
you can cut it down to this
What is this manipulator again?

Oh i see nvm
it's the crafting station to make silva furniture
it also functions as a light source
Not sure if I want to make a crafting station only to use it for one armor set
statigel armor and weapons aren't made at a static refiner iirc so it'd be a bit inconsistent over crafting stations
but most aerospec stuff is made at a skymill so idk
Only 1% of players crafts them.
But you could easily take that as a waste of materials
I am sure.
Sky Mill is an exception since you can just find it in a floating island
oh thats true.
Statigel is dropped.
you're not able to find all of these lying around in the world
Gel is dropped.
Still i dont see much wrong with crafting armor at these stations..
but i guess thats why we have draedons forge 
I always have trouble finding hellforges
i've never had a problem with it; usually the first thing i do when i get to hell
sky mill is world gen dependent
so the crafting recipe is for that incredible offchance that none of your islands has said sky mill
(makes you wonder why red didn't place said sky mill in the island houses though)
Why is static refiner not used for statigel gear
i feel like some crafting stations are underutilized
thats what i said
but CDT said making crafting stations would be a waste of materials 
Static refiner literally drops from slime god
i wasn't talking about static refiner in specific
well the price of crafting stations could be lowered if it was an actual issue
but i dont think it really is
I'd love to see these crating stations have more use eventually
I highly approve of PBG dropping a summon weapon.
never played summoner and didnt even know qb has a summon armour but i also approved

Yeah it just makes bees stronger
such armor complexity
Vanilla quality content is a meme.
its not a "dont"
well
its just frequently suggested
very frequently suggested
also semi-recently requested, and not necessarily in suggestions



Mrrp is god
well, i tried again with this suggestion thing
you know
its not a bad idea to discuss the idea here first
but we'll see how this goes 
ye, i sorta screwed up
that and i'm too much of a dumbshit to actually discuss things instead of going right in
that’s valid but keep that in mind for next time!
okay, i'll try
but yeah, i sorta
never understood why the insignia was post-providence outside of it requiring the Badge of Bravery
@civic pond It hasn't been a week yet
oh my god i did it again
2 more days

(shall I delet or will you)
i knew i forgot something
(ok cool)
smitten
2 days it shall be then.
now my probably shitty suggestion gets to live a little longer
@knotty current :sproot:
what?
@maiden eagle shadowspec bars are reserved for dev-tier items, not patron items.
it is also against the rules to suggest a shadowspec item
please revise your suggestion or it will be deleted shortly
@maiden eagle I think there are planned items for this tier anyway.
(And it is in don't"s)
Well, I didn't know it was against the rules to suggest shadowspec items.
if you checked the pins you would know
they have suggestions rules
Wasn’t the reason summoner proficiency gets better bonuses than the others because summoner suffers
Like, in general
summoner needs the proficiency boost more than other classes, ye
overall though, whatever class you choose, it's a pretty nice boost
Tbh
Just add like 1 extra minion to hm helmets
And 2 to post ml
Then yeet extra minion slot proficiency
post-ml summoner is really good rn
Yeah like, everything pre provi dies to axes, then you get profaned artifact and cosmilamp and you slap all sentinels and polter, then you get mechworm which its decent on yharon but nuggets just destroy him and for scal you can just combine worm nuggets and immat and you will do just fine
It wasn't a buff proposal
It was a way to make summoner proficiency less disproportionately better than the other proficiencies by moving minion slots from it to armors
Well it kinda is a buff, if you get more slots normally and then give more stats via proficiency it kinda is a buff
But i see what u mean
Okay
I think I suggested this before, but I think it makes sense in that the boosts for other classes are disproportionately weak, even if the boosts for summoner are to make up for summoner’s weaknesses
yeah
melee size
true melee gang rise up
I'd say nerf summoner proficiency, but no one would like that 
would end up like your polter sugma 

Summoner boost helps everyone more than it helps summoner funnily enough. Max it out and you get a free Yharon Son for Yharon 2 and Scal.



