#suggestions-discussion
1 messages · Page 669 of 1
it hurts to send in those suggestions also knowing that they will be rejected or ignored
hmmm yes now we scroll for 2 seconds instead of 3 to see good suggestions
Uh, thats not the problem
But i have said it so many times already i dont think anyone is gonna bother understanding anymore
I recall suggestions never getting in and it being a meme.
Was it still the case?
Anyways i was possibly thinking that it would be nice if Ethreal Tailsman maybe had a sort of config like Elysian Aeigis to turn on and off the auto mana potions by making it shown and hidden respectivly
A change such as this sounds like it'd make it work out to higher suggestions added ratio.
As sometimes the forced auto mana potions can be inconvenient
or one my simply prefer to just regen their mana without having to keep even more track of their mana
how is drinking mana potions inconvenient
Mana sickness.
mana sickness
gottem
It was hard to implement item suggestions that were so specific, because we literally have an entire update worth of rogue shit, 50 patreon items and much more already planned
That and some suggestions just sounded like pure torture to coders
-20-40% magic damage
for 3-6 seconds iirc
There has literally been so few specific item suggestions that got in that i could potentially count then with my fingers
thats about 1/33333
im honestly wondering why they were allowed to begin with if there was no intention of including any
That's not the case.
They were gonna be added but nobody had good ideas or just painful ideas.
Or said ideas were already planned in some other way
It was basically a hit or miss and it was almost always a miss
to be fair, valk told me they were good ideas, the issue is -- yeah the weapon progression roadmap was laid out
ye, a lot of things are already planned out
whatever gap they could fill was planned to be filled
the way i see it, its an issue with people not knowing the mod roadmap and the devs not being able to leak a large chunk of that roadmap
why arent devs allowed to tell things?
preserve surprise and hype
bc the ban is in place people are still free to give ideas for us to implement within the mod, at the same time making sure people don’t suggest something overly complicated as well as something thats already planned
Why do you think they don't say much about Draedon and Yharim's fight?
We could potentially let people know what kind of things we dont have planned, but theres just so much already
yes its common in any developer scene to hide a good chunk of planned content to give players excitement
or the whole planned content
i could forsee item suggestions being reopened in a few years when the mod is "finished"
And anything that could be missing might be filled in by patreons already
Excitement can be a double edged sword though.
in the sense of all planned content being finished
We have like 50+ patreon items
basically
I doubt that'll happen anytime soon
also yes patron items are giving us a headache rn
give every boss bullethells in death 2
What are the ideas for the patron weps, if that's something that can be revealed?
One thing I'd say is, for known gaps in progression and stuff just have a roadmap saying what items will be added.
Makes suggestions to add something for those reasons not be something already planned.
For the mean time, you can help polish whats already ingame
We still have four bosses, including Post Draedon and post Yharim content. But that's not for months, maybe a year
We can't reveal patreon stuff because it's at the donor's integrity
Not names/mechanics.
Just like "there'll be a new rogue item at post-EoC" or smth.
I see.


Oh god the brick I love it

coded by yours truly ^


finally some good content
Make Ethreal Tailsman be able to disable auto mana potions by making it hidden
Why this should be added: In some cases auto mana potions can be inconvenient for some players as the mana sickness debuff decreases mana damage be a sizable amount (20-40% less damage) and the players who prefer to regenterate their mana naturally can play without having to keep even more constant tabs on their mana so they dont accidently get mana sickness. Putting this in would be a good fix for players like these.
I can also reveal my patreon/dev thing will be armor and it'll probably be added at Draedon content
ye thats good cfalc
can't wait to flood Termi's DMs asking for things I can do again 
kk
lol
just dont drop to 0 mana 4head
Also the armor will be... familiar, if you know me.
anyone can ask me about my donor item tbh
is dying to know what is it
what is it
what is it
Yeah they can
Will it be a pain in the ass to code? 
spear
It's at their integrity after all
basically
o
thspear
cool spear
lilac is it bear related?
Actually is it rogue
it better be true melee
ooh what does it do
Go on then
Also nah it's not Bear related
its meant to be a melee weapon
true melee gang rise up
:C
o
Fool
True memee spear???
blackhand that looks like a SotC upgrade
did you sprite that?
Ranged melee is god class
Rogue is god

Also a true melee spear that could reach Scal would be fan-fuckin'-tabulous
rogue is one of my favorite classes
and it will fire soul-edge-style projectiles which themselves make shadowflame hex doll style tendrils that arc towards enemies
oh yeah, this is sug discussion
its one of those "miss on purpose" weapons
to #calamity-mod-talk we go
OK. I'll begin working on it 
oh it is isnt it
smh
Would "True melee spear long enough to reach Scal" be vague enough to throw into suggestions?
melee already has 5 options for SCal
he said true melee
coldheart vs scal 
True melee, not normal melee. Currently True Melee can't kill Scal without some super dummy shenanigans, and I'm pretty sure those were patched out.
bonk is the only way
have the gladiator's locket's damage scale based on your progression in the game
several other accessories scale based on progress and i find it kinda odd that those dont
sounds good
Which accessories are you talking about?
Fungal Symbiote and Luxor's Gift are based on weapon damage, because they only activate on firing a weapon
whereas the Gladiator swords are passive minions
@plucky prairie
the elementals
I see.
Shit.
Progression scaling is a Suggestion Don't
because of the increased balancing load
m
that makes sense
i mean im just imagining something like it getting a set amount of damage added per boss slain and maybe an extra one upon entering hardmode
its pre-boss
So is luxor gift tbf
shield of cthulu is enough phm accesories that are good all game
And unstable prism too
iirc you can get all shrine stuff pre-boss
Yeah you can
although the abyss one is a bit hard to do
abyss is locked tho?
no its just really hard to get to
considering the darkness and strength of enemies
thats just the normal loot chests
nope its locked
Abyss chests should be locked.
a week ago i was getting terminus and frogot my shadow key and couldnt open it
@sand umbra please no
it's hard enough fighting the sentinels enough times to fuel the mages' weapons desire as is
if you add more i'm just gonna have to do more work

Changes to Supreme Calamitas
In general:
- Inner area are now 187x187 in all modes.
Expert: - Instead of firing hellblasts, SCal with moderate chance will perform new attack: she stops in place and throws several times a barrages of sphere projectiles that simular to Phantasmal Eyes, after last barrage she will continue moving.
- In phase 2 instead of fireballs SCal will shoot a long and extremely fast lasers with reduced firerate.
- Bullet hells have 16 seconds duration.
Revengeance: - At end of each bullet hell SCal will perform one of this attacks:
Spawns harmless big brimstone disks behind player that explode within short time. This attack longs a 8 seconds.
Shoots from sky a barrages from many brimstone spikes. 4 barrages will fired.
Spawns lasers from her body that sticks to random block from arena and will be harmless within few seconds. After that seconds lasers will materialize and become harmful. This lasers will stay within 7 seconds.
Spawns a white disk in random point of arena for each player. If players moves outside of this disks, after few seconds SCal will perform extremely deadly screen flash.
When SCal performs these attacks, she still invulnerable, at end she will become damageable.
Death:
- Lasers from Expert will be fired instead of fireballs in whole fight time.
- Supreme Cataclysm shoots Brimstone Spheres.
- Supreme Catastrophe shoots Brimstone Lasers in shotgun pattern.
- SCal dashes will be shorter but more aggressive.
Reason: currently, only change on SCal within different difficulty modes are stats: size of arena, HP, damage, speed. When other bosses gain a new attacks and other AI changes, that edits in SCal fights feels as uncreative way to increase difficulty. As result, SCal in different difficulties are almost same, nothing crucial changes, which contradict a bit with general idea of custom difficulty.
Byes mage has the most weapons out of sentinel tier
^

mage has a bunch of options, especially post Polterghast
I'm not counting post-Polterghast for the purpose of the expression--
...somewhat-relevant note:
rip Aether's Whisper lole
Uh why?
remove mana from mirrors blade tbh
I tested it recently.
...it's. Less than impressive, although perhaps I oughta go through it again, give it another test.
Its literally not nerfed
My suggestion is decent?
The fireballs from bloodflare are what were nerfed
If youre hitting stuff directly, yes you aint gonna get the best dmg anymore
creative difficulty in death
Hive mind
I feel like SCal suggestion is
a bit much
Rev hive mind is just sad tho
Like so far out of reasonability that it has 0 chance of getting in
Its missing like one attack imo
Maybe the enemy spawning one
Or the rain
Otherwise its just dash back and forth
I agree with making scal use more spell-like stuff since having her shoot fire bullets would be kinda weird when she gets human sprote.
SCal doesn't use Vivid Clarity.
What if the fire bullets are spells 
Worst boss fight, literally unplayable.
Frizz

92 - Death SCal now uses a variation of Vivid Clarity upon reaching 8% health. - Done ✅
can't you don't Thomas
93 - SCal no longer has brothers, long live true melee gang
true melee
seekers are still a problem


Added enemy attack
for that scal suggestion: I feel like that would make the fight a bit over the top, also I strongly dislike "with moderate chance", the fight is hard enough, no reason to throw rng in there
10x10 or bust
What the bruh is this.
Scal but painer.
And why is it burying my Mirror Blade fix--
lmfao

Edited.
y'know who needs a sentinel weapon
summoner and rogue, makes it 2 for every class last I thought about it.
summoner need a weapon like everywhere
Summoner has Cosmilamps.
Rogue has the Cosmic Kunai and there may very well be another Sentinel-tier rogue drop coming soon.
the suggestion has a little... too much content. it would change scal drastically, I don't think that's what devs, or anyone really want
you have one weapon you should be grateful
meanwhile melee and mage have like double everyone else

Aether's Whisper is bruh unless you use the 200 IQ strat of intentionally nuking the walls, and Dark Spark and the Dungeon staff upgrades are post-Polter.
bruh melee has more swords than any other class has weapons
^
lmao, not wrong
I've never used the Mistlestorm. Might test that out later.
The point I was making is that the Mirror Blade as it is right now is completely impractical.
o3o
calamity melee alone has 118 swords
pretty sure vanilla + clam melee has ~190 swords
nice
I mean, if tarragon melee armor still works the same then mirror blade can facetank polt.
If you, as a melee player, consist of a partially mage loadout. 
Mirror Blade requires mana to swing.
The mana upgrades and bonus mana from armor was enough last I checked.
mage coolest and strongest class, rogue most fun, summoner legit best, ranged is ♿, and melee exists
A melee player in a normal playthrough, practically speaking, never just conveniently carries around a large supply of mana potions.
You can't do it on expert but you can burn polt in rev+
I'm saying you don't need potions.
With a mana cost of 4 and a use time of merely 8, the Mirror Blade figuratively and quite literally sees limited use as it is.
is the reason you will struggle with romantic intimacy for the rest of your life
burned
Also last I checked there are several much less niche options that work just as well for Polter. 
I'm talking about trumelee polt.
Mirror Blade isn't true melee though. 
Tbh buff mirror blade base damage and remove the projectile.
It always fires a projectile regardless of whether you actually hit something.
it realistically should be trumeme
Okay, follow-up question:
Why?
I'm not saying it's inherently a bad idea. I'd just like to know your reasoning.
Cause it has no use outside of facetanking stunts.
It has a trumelee themed attack buff.
but shoots dumb mirrors.
And has a mana cost for some reason.

A mana cost that, if not met, makes the blade entirely unusable.
Seriously can someone explain to me why that even ended up there in the first place?
I agree that mirror blade has an identity crisis, but it's just as useful as most other trumelee weapons.
what's this about memeing on polter? 👀
omgosh it's hec
Yea last I played you could damage polt down to 75%, turn on tarragon armor and adrenaline, the shred him to death with mirror blade, holy collider, or stellar striker.
Or just shred to like 10%, at which point it's easy to finish.
The 75% contact DR is fun to mess with.
polter's gonna get memed on soon
Okay, suggestion deleted.
I've already memed polter multiple times
Did a test.
The Mirror Blade, with no potions or Mana Flower and with 350 max mana to start...
Can be swung consistently for about 10 seconds.
You could put it in a doc.
Adrenaline lasts 5 seconds.
Therefore it's long enough.

yea you use stuff other than trumeme to damage polt down and wait for adrenaline
Pure trumelee is dumdum.
I didn't even attack him
And dumb mirrors.
Like, I killed deathmode polter with just traps
I'm sure you did. Not really relevant though because I'm trying to explain why the Mirror Blade has the identity crisis of the century. 
polter's gonna get memed on soon I'm just saying
--;
yata teasing us
Just.
polter. is. fine.
Either way, I want the Mirror Blade to have more of a purpose. Even if it stays a smelly melee weapon instead of the chad mage weapon I'd like it to grow up to be.
Because right now, despite its potential strengths, its mana cost and low use time coupled with a melee user not often going for high-mana builds leaves it with...limited usability in sustained combat.
Rogue will be chad once its expansion releases next update 

I'm actually giddy about that update.
Agree on mirror blade, in most cases it lacks any use.
does mirror blade still do the thing where if you run out of mana you can’t swing it
Yes.
Which is precisely why its usability is so limited. It requires mana to swing.
Yet it is classed by damage type as a melee weapon --- a class that never inherently focuses on maxing out their mana.
oh man that is kinda silly
Maybe change the sprite so it's not a blade though, unless they pull an aegis blade and give it a secondary mana attack
it should be a melee weapon without magic cost
Either remove its mana cost or adjust its damage type to magic.
I'd prefer the later, because as a mage weapon it would actually be incredibly unique, but either way is acceptable.
I have very quickly grown a vendetta against melee and I don't know why, send help--
Tbh I hate "magic sord" but it could be neat.
The mana blades in thorium are just bad imo.
The Mirror Blade in general is incredibly unique.
And it's a shame that it sees such limited use.
mana sickness only affects magic dmg right?
Yea.
too bad mana flower takes up an accesory slot
Yeah, Mana Sickness is purely magic damage reduction.
might actually make mirror blade useable
But a melee player
- hardly ever goes around maxing their mana, and
b) rarely ever carries a large supply of mana potions or a Mana Flower.
There's also the fact that if you aren't playing mage you probably don't want to deal with mana.
^
Melee players don't wanna deal with mana or ammo, they just wanna get into the thick of things, kick ass, and chew gum.
And be all out of gum.
sounds 'bout right
make polterghast (or maybe ravager because that thing already drops tons of different materials) drop phantoplasm to add a better way of farming it because as is, it's fairly annoying to just sit in the dungeon and grind for a while in order to get enough to craft everything (even with the use of water/chaos candles and battle/zerg potions)
Polterghast does help phantoplasm farming.

It spawns the phantom spirits.
@languid badger specific item suggestions are not allowed

God that was satisfying.
Lol
holy shit this guy turned around and requested that an existing weapon be entirely redesigned until it's a reskin of his illegal OC item

Didn't even change the main body of the suggestion
true melee weapon, fast use speed, inflicts a "holy flames" debuff when dealing damage.
what a time to be alive
Yea that doesn't sound like a fun weapon.
ur not a fun weapon 😤
Time based mechanics are super annoying especially since cosmolight can't be used in a boss fight.
you're the worst weapon iirc 
how would you know how good a fetus is at commit death
what kind of shit do you get up to 
@languid badger you just changed the title of your suggestion and thought nobody would notice (seriously, you left the description the exact fucking same), so how about no
although i do appreciate the timescale concept
terry reacted to that suggestion lmao
You dare challenge his new item suggestion rework 
You don't need to suggest a new item when you can just replace an existing one 
Honestly who needs the Holy Collider, at this point it's basically his mod and he can do as he pleases
Gotta admit it was a 200 IQ moment for him tho
I'll stop flaming before I get warned tho
Reduce the afterimages
With the newest update came very cool afterimage effects for many weapons and bosses but some seem out of place or very excessive.
Examples
Supreme Calamitas’ darts
Exoblade projectiles
Subsuming Vortex
Celestus main projectile
Ideas?
It can absolutely trash poltrr, sentinels, and DoG
Personally only played a little bit today but if they're excessive and busy then I agree Yata
@ashen warren oh yeah and thank you for letting me shit on whitenames
I dont think there's any place for them in boss battles unless it's intended to make the projectiles harder to see (which it very well might be) but I don't think they belong in the SCal fight
bitch ur a whitename
The screen is busy enough in a bullet hell i dont think afterimages are a good idea
You right
I will go back to my hole
Need more examples of excessive or unnecessary afterimages
Time to summon every enemy and use every item.
oh fuc yea
that holy collider rework suggestion is trash
the reasoning is a bit weird
whats the point of making a weapon super powerful at a specific time of day and making it absolutely useless at night
just hurts it's overall usefulness
if you scroll up you'll see the point
well yeah it makes sense for it to be not as strong as other weapons because it’s true melee
or pay close attention to context in the message
true melee weapon, fast use speed, inflicts a "holy flames" debuff when dealing damage.
oof
that sly dog, they had us monologuing
monologging?
mono...
im having a stroke
the fact that it’s been never used
There are a few weapons in Calamity with the same "problem".
yeah like baleful harvester
deleted the holy collider suggestion
too specific and overall felt like it was trying to subtly change it into a new weapon
cheers
What about making Hermes Boots more expensive?
Because 70 cobweb is a joke.
Nowhere near to bottles, even Cloud.
nah tbh
Why?
boots are excruciatingly annoying to look for
if you don't get them from your first 3 chests, that is
It's supposed to be cheap to not make pre-hm be as slow as it is
Okay 
everyone: phm is slow, i prefer post-ml speed
fab: 👍
levi: phm is slow, i prefer post-ml speed
fab:ENGAGE CRIPPLING ITEM NERF
you actually get better mobility if you use angel treads and wings until the second set of tracers are available
smh
anywaybackontopic point is it is acknowledged that phm is slow and the usefulness of hermes is considered a convenience, not a rare boon, in balancing
so cheap boi is probably best left as is
I enjoy early game smh.
Not too much, but I do not suffer at least.
Because for some reason everyone hates early game.
I hate early game until after BoC or EoW
It's fine to like early-game
It's too slow
early-game is kinda sluggish
It's just weirdly different to HM
HM gives you like, a wild amount of control right off the bat
wing momentum
Give Sandstorm in a bottle, Bloon, Boots, horshoe and lava waders in starter bag because too sloOOOOOOOOOw
owo give only one of the above, randomised
many people enjoy it
i think you'll find that some enjoy it, a lot dislike it, and the majority just tolerate it
The ones who enjoy it play casual and aren't here to talk a bout it
Most of my friends like early game
'casual' doesn't mean 'inferior' or 'clueless' or 'inexperienced'
just players who aren't into particular specialised investments
i for one am a hardcore multiplayer monoclass runner
you go that class and i go this class and we gotta have qol mods
but casual players play to play
Casual is just the opposite of hardcore
is nerfing the lion fish by just a little bit a good idea?
depends on what kind of nerf you're looking at
it felt way too strong when i used it against slime god compared to the archer fish
Imo they are all good as they are
A bit strong
Lion fish is better against SG but worse against Wof, Archerfish is worse against SG but better against WoF
It's size SUCKS
The size helps with aiming though.
Uhh
Maybe?
"In addition to the above suggestion, give all NPCs different quotes when they're in a certain biome.
Why: It would really add to there character and show how the existence of a place really makes them change their mood.
Some examples of changes/additions to their dialogue would be:
-If an NPC is moved to a Calamity-exclusive biome(Sunken/Sulphurous Sea, Brimstone Crags, Astral Infection)
-If an NPC is moved to a biome after the defeat of a boss(Hallow/Underworld post-ML, Jungle post-Golem, Underground Tundra post-Cryogen)
Just thought that this would add to the personalities of the NPCs."
Is this a good suggestion or has this been added before
Don't think it has
Write them all by yourself 
And I should implemenmt them all by myself 
@near crown I actually did that already! She had 5 or 6 lines she would say if you talked to her while a boss was alive. Fab removed it though.
aww why?
"You are not even good enough to kill this piece of ...wyrm without my help? Pathetic."
Heal (Cost: 1plat20g).
"Look, my healing supplies have been disrupted and burned by this fire moth you summoned, I am gonna charge you extra high for this."
are sentries considered a subclass
Kinda
ok here's another question
Vanilla is weird with summoner
are sentries any easier to code than normal summons?
"Why should I heal you? I'm risking my life just to save yours."
Cost: 10p37g
sentries probably should be easier considering they don’t need movement coded
they either float in place or fall to the ground
the only real difficulty is making them shoot at enemies
but i think again there is pre-existing code for that
i mean tbf the energy staff is probably as simple as you get for a sentry
They're pretty cool
i still have no idea how to code homing stuff
i wouldnt really call them a subclass considering they can be freely used alongside regular summons
I think early-game could use a sentry, some way for the player to defend themselves without relying too much on minion AI
(as a pure summoner)
i agree with that.
The only reason why I would even use sentries is for OOA
sun spirit staff is kind of a sentry
sentries seem kind of useless during bosses ngl
And pair it with the armors
Sun Spirit takes up a minion slot though
sentry spam time
unless your arena is the entire map a sentry should be able to hit it alot
what a good suggestion
@mint steppe please be more specific
please dont make KS any more aggravating than it is rn
also didn't yata already suggest changes for KS fight in other modes?
it's an early game boss, and this shit gets to teleport
The teleports can be very bs at times
^
Not sure how to feel about KS
Kinda feels like I need everything I can get if I want to fight it
Even if it's the first boss
teleportation momentum
Is this guy not gonna defend his suggestion
if so i've never had it happen to me
Kinda yes
@mint steppe Add a reason why
Why should there be a new attack, besides him doing literally 100 damage
if you hit him
1.In battle start the slime rain OR 2.Throws a gel ball (balance to rope using players)
I do 
removing rope cheese is banned
or trying to counteract it
@mint steppe Did we not just say this was a bad idea
trying to stop players from using the rope cheese is banned
-.-
bro
Slime rain is bullshit
I agree
That being said I do have biome specific dialogue in the works for NPCs
Specifically those where you get unique items in biomes
Npc dialogue for mods goes super unappreciated
@mint steppe give a reason as to why it needs to be implemented
He kinda did
Those five words in parentheses
ehok
perhaps it would be better for it to be post-ml rather than post-golem
since you need to do a lot of shit in post-ml dungeon
Unless the eidolists don't spawn post-ml and i'm doing a big brain
But still clog up the inventory
but yes all the useless stuff they drop is inventory clutter especially whne they drop both the vanity set and the tablet
on top of the lumenyl and ectoplasm
only one of the four being present in the dungeon normally
@ashen warren mind explaining why?
Because it's really hard and pointless to do
Just like killing a Dungeon Guardian with vanilla stuff.(which you're rewarded for)
so why do it lol
Yes
does skeletron or skeletron prime award you any sort of bonus for killing the head before the limbs
no
so why should it apply to calamitas doppel when shes a normal boss
DG and adult eidolon wyrm are exceptions because they aren’t meant to be fought in the first place
I dunnno just a random idea I had
calamitas is a boss
theres no need for her to drop something special for killing her while bros are alive
DG drops a cool reward.
Calamitas is in a cool spot in progression, she openg up enough stuff.
That KS suggestions is in the donts smh
they looked better? wha
love these subjective suggestions
looked better
@ashen warren You mean when they looked the same?
Or did they get a resprite in the recent update I'm not aware about?
pretty sure they are referring to when they looked the same
@tribal zephyr please 
Yeah that's in the Suggestion Don'ts doc
Rogue is going to become more distinct as its own class, and will not be connected to throwing any more
Don’t fragment please
wha
rogue and throwing is essentially the same thing
like the only major difference is the cloak effect
big woop
And the devs are currently working on making them more distinct
throwing is getting killed in 1.4
that will change very soon ^
so just wait
and you should stick to rogue
Yeah but the Throwing stat is getting killed
and get ranged buffs from it
But throwing is just going to be moved into ranged in 1.4 so they would have to merge rogue with ranged
so its not getting killed off
Cant compare rogue to throwing if throwing doesnt exist anymore 
just making it more viable late game
It won't be a separate thing anymore
Rogue will remain its own class
till then can we atleast right click the weapons to switch them to throwing??
that would be dope
Rogue is it’s own class
Fargo already asked fab on this, executive no.
throwing will be gone soon, so it will just be a complete waste of time
And since when can melee be rigut clicked to ranger?
That’s also only with certain weapons
(are you talking about Thorium Thor's Hammer?)
executive no on a suggestion that would make the mod more compatible with other shit till journeys end comes in
Mage can also be ranged with aethers whisper
and this bitch said no to fargo allowing it to be right clicked to throwing
when
you throw
the weapons
Stop fragmenting
journeys end is a 2019 release so patching something 'until 1.4' seems like a waste of time
you're a waste of time
This conversation has already been had
I know you're new so you haven't heard it before, but this has already been discussed
Can he be warned or something
Not happening, I'm sorry Chancii
journeys end is set for end of 2019 2020
oh ok
Alright, that'll be a warn, I was gonna be nice and let ya off with a verbal, but with a slur like that AND fragmenting, enough's enough.
oh jeez a racial slur
rest in rip throwing
sending
messages
like
this
Sending several messages to break up a sentence when you only need to send one
yeah that
whats the problem with me typing like that?
Spam
it clogs the chat
it spams the chat quite a bit
Sure we could give an option to convert rogue to throwing, but why should we?
does it actually cause that much of a problem on this server
sometimes it does, yes
when multiple people fragment it can get bad
It’s annoying
spam can also be just taking several lines of chat to scroll through
StOp FrAgMeNtInG DuDe
you're arguing against a mod that knows the rules
InHaLitoR
wasnt something said about calamity not touching vanilla throwing stuff at all?
StOp
Clearly you’re just here to disrupt our peace
not at all
Why are you making this worse for yourself
i asked a simple question but im here to see you guys get pissed
it’s been said several times yeah
When it's done repeatedly, it gets annoying to read and continue a conversation with, hence why the rule exists. There are more forms of spam than just nonsensically flooding chat. If you're not going to contribute in a meaningful way here then you should probably quit while you're behind.
aaaaand that's a mute now probably
Then don’t be an ass
im not breaking any rules
I mean,, a lot of this stuff is explained in the suggestion don’ts doc, is it not?
i came in said my piece and you guys are buggin out

You came here to suggest something and when we told you why it won’t happen you start mocking us?
uh yeah, you are. you’re being disruptive, you said a racial slur, you’re insulting people
your opinion on me being a dick doesn't mean i broke a rule
im not insulting anyone
Yeah you are indeed mocking us
what the fuck???
When you told inhalator to stop fragmenting, with the oscillating text
thats a fragment right there
that's called mocking
?
if you took what i said as a fragment, then your message can count as a fragment aswell
Ok
Fragmenting messages, being a general nuisance, and derailing the conversation from suggestions to your behaviour. Definitely seems like you're intent on breaking rules, even with the warn. Keep it up and you'll get muted, it's that simple.
you guys derailed the conversationg wtf
i wanted to keep talking about the throwing
Your being told by multiple people to stop, let it go, etc. These people know what their doing and they've been here much longer than you have. Let. It. Go.
you guys went from that to STOP FRAGMENTING
idk dude you’re the one who walked in to suggest something that’s been on the “hey don’t suggest this” page for like, ever
There are pins you should read before posting anything
Clearly we can tell at this point he’s not going to stop
therefore i can speak on how it would benefit the mod
but you guys attacked me on fragmenting
I agree with yata
But it’s in the document of things that will never happen
ooor you read the reason why it wouldn’t be incorporated
add an indicator for life regen and minion slots (similar to the defense indicator)
oh saice that’s a good idea
Enough, you get a free mute. Now let's get back on topic. This has been derailed long enough.
add in a reason why
I do like that idea
Calamity is a great mod
An accessory similar to a tally counter or radar that displays those?
I recommend checking it out

considering the number of accessories and effects that change life regen and minion it can be difficult to keep track of
oh definitely; some mods add in a stat sheet and since calamity buffs regen and minion slots w consumables and proficiency and all, I think it’ll be nifty
the only decent part about chancii's suggestion is how there should be buffs that affect both rogue and throwing damage, but then again whats the point of throwing when rogue just outshines it in every way except beenades
they're supposed to be different classes
we shouldn't have any suggestions to throwing at all.
It's in the doc as a nono
its getting axed in 1.4 anyways
so all changes to it are meaningless
also rogue is literally the same as throwing but better 
Which means that beenades are gonna become ranged weapons
Aka more ranger bias as i see
oh well
oo and also a damage reduction indicator
:echsupreme:
aight imma suggest
don’t forget the reason !!
yea
Pretty much every boss is built for ranged
^
Ml true melee is borderline impossible unless you’re fast as shit
Or have a bigass spear
Also uhhhh
bruh
ML true melee works smh
If not for the fact that some flails are now true melee I’d be suggesting more true melee weapons
im glad flails are true melee now
they let you damage a boss without having to be point blank
^
👍
Grand guardian was viable for ml for a bit
GG isn't bad
is having more ranger accessories a good idea?
i doubt ranger needs anymore

well
I dont think elemental quiver effects guns does it..?
it does
but i feel like there should be alternatives to the amalgam and core of the bloodgod
ah i see.
I'm relatively baffled that there's no way to see your DR except with the use of outside mods
considering Calamity is pretty DR-heavy
I think summoners association has a summons one
It does
@hollow shell Yes they have been resprited not in the latest update but a few updates ago.
The Rage and Adrenaline bars haven't had that old texture since 2018...
a bit late on the suggestion, lol
The bars were changed like a year ago yea.
As I recall there wasn't much fuss over it.
just asking, but has there been suggestion about how the amalgam should have the feature to toggle the fungal clump similar to the charge of the asgard's valor+?
Searching "toggle amalgam in:suggestions" found nothing.
fair enough
Discord in general sucks ass, idk what your talking about sors
By the way, while we're on the topic of old suggestions
Tomorrow I'm going to move the bluecheck cut-off date forward
?
@hollow shell Yeah but still the new ones are kinda ugly
I was thinking January 1st but maybe it should be February or even March
bluecheck cutoff?
currently it's October 1st 2018 which is way too far back to be reasonable
whats that
im a little in the dark here, fill me in
Look at the legend in pins
ah i see.
It's the date that a suggestion has to be made after for suggestions to get bluechecked based off of it
so the expiration date of suggestions?
Like, if Inhalator posted that Amalgam suggestion, I'd get bluechecked cuz that shaggy pfp guy posted his after October 1st
So tomorrow
gonna move it forward
October 2018 was a long time ago
Dunno how far forward I should move it though
maybe around january-march?
infact, you were the one who suggested it a month ago
yeah that's why there's no need
if somebody else suggested it before, it'd be bluechecked
I'm doing this as a test, I want to say this now. If it does hit 90 stars don't send it in, this is a test to see if the suggestions channel still has a ton of people that look through it on a daily basis.
...?
so you wanted to know how many people check the suggestions channel?


It does
im in interestedish
Cant you just.... Wait until someone send a legit suggestion?
I'm deleting it and you can't stop me
I'm conducting an experiment here for a study I'm writing about this discord
oh boy
Idk if less people are looking at suggestions or if less people are interacting
You have several suggestions to pick from.
Yata suggestion literally has 100 stars
Thomas's from earlier today (technically) has 78
^
that says something
kinda sad our fishing suggestions aren’t hitting the threshold,, not enough people fish
i wish they did
let me repost it so it will get more votes due to my roles 
it's sad cause it's true
;((
cries in suggestion thats in like 50 stars rn
Well yes but its more of a "is it good for a lot of people too?"
im confused 
Confused on what?
tera's statement
oh
so people are more biased to star suggestions when someone has an important role..?

Probably
wtf how come my suggestion to make scal always one hit you didn’t get stars bro 😔
thats a natural thing tho
Though tbf I always take Yata’s boss suggests as valid
people are more likely to trust and respect people who have been recognized in one way
Considering he’s a tester for rev/death and masomeme
white names on discord are automatically assumed as meaningless commoners
i kinda ignored his KS changes tho
Or it's the fact that beating all bosses in Rev+ hitless usually qualifies you as more experienced lol
Silence commoner @queen sail
Shit


I remember when in suggestions at least I wasn't a commoner.
Folks actually thought I should have a ghetto cooldude which made me feel very wholesome.
also being skilled doesnt really mean your ideas are better thought out
but some people see it that way
usually you can tell if a suggestion is very well thought out
ye but pretty colors just makes people respect you ig

Some are obvious some aren’t
True but being skilled implies you have more experience and time with the mod
Which generally (not always) translates to better, more valid opinions
A suggestion could loom pretty well laid out and polished but it might have a few issues
There's no good way to pin down the bias's that exist in #suggestions-voting
no god please dont say that
<><><><>
no
Who even separates spaces like that
And what the hell does SDOMG even abbreviate to
but anything that needs 2 SDFMG's in a recipe..
Wait what

Maybe it stands for d o, dee oh, dio.
Omega bruh moment
okay no more hating on specific items, that's in the past now
Anywayssssss
Uhhhh
ok on a question about the latest suggestion
Should i repost that suggest to make sea minnows and baby ghost bells nettable








