#suggestions-discussion
1 messages · Page 664 of 1
there’s a ton of boomerangs post-ml though

Tfw late post ml is almost only boomerangs for rogue
that is actually true, remember that eradicator exist
ele disk, molten amputator, celestus, valediction, etc
I don't think we've ever added a sugmas weapon (atleast not without having to change it quite a bit)
no, he means a true boomerang
yes
like the enchanted boomerang
wack
amputator
like in vanilla the terrarian
True boomerang post-ml
A boomerang is something you throw that comes back to you
@dim brook Can you put your entire suggestion in a single message please
the reaper for example is not a boomerang
so... celestus
also it can hit multiple times if you throw it behind the enemy
Not like it'll get added but heh
yes
so... molten amputator and ele disks
just a suggestion
Y never know
A bad suggestion
im not creative ok :/
or at least discuss the suggestion first here.
is there any reason why that one suggestion doesnt have the ⭐ react on it
dont go and post anything in suggestions without talking about it first
but i wanted to make a decent idea to help calamity
ngl, bloomerang sounds nice but there needs to be a reason
Its not decent tho
nobody ever checks pins anyways
it’s a good name but... why

A suggestion can get its stars removed if it doesnt follow the rules
@unique kindle no meme suggestions
rip
honestly i just wana see the Rock used for somthing. even just a dedicated trophy item.
soon
The rock will be useful later, just have patience
I haveth been toldeth the truth.
BuT IM noT AloWeD tO uSe ThE XboX mOm SaiD itS noT mY tUrN!
please stop meming
no more memes for now.
Why is blackhand defending this
@dim brook bro whats the point of it if it really does nothing
stop with the random caps and meming
it doesnt fit here
Stop with the minimod
ok
i think i hav an alright idea
ok
an underwater torch that u can place down normally unlike a glowstick?
Cursed/ichor torches
You shouldn't try to force a suggestion in
Gotta make one when you truly feel like the mod is missing something
You have as much knowledge as I have (seems like not so much) but you have more ambitions.
Do not help if in is not neсessary.
^
(English is hard from time to time)
I’m not defending bad suggestions just the concept of item suggestions
here's what they usually look like to me
Honestly the only reason I make mine so in-depth is because I try to ensure they make sense/are balanced-ish for the tier I'm suggesting them for--
"Edgy/cool pun name"
"ludicrous damage"
"usually post devourer just cause"
"sometimes have no (why) reason at all or, ADD WEAPON BECAUSE THERE ISN'T ONE YET"
"add low quality sprite for EXTRA stars."

Sounds about right.
Perfect.
Yeah a lot of suggestions are just very quickly patched-together suggestions.
if you wanna add a specific item at least discuss it here first
which they almost NEVER do
Or do what I do and spend 3 weeks putting it together in a doc first harharyes--
? 
tbf
a doc makes it less likely to get stars
because 90% of people are too lazy to click on it
and read the damn thing
True.
the bias is so clear its not even funny
Maybe that's why neither of the major weapon suggestions I've thrown out have gotten the momentum they need hahaues

I post docs because, at least for me, they're easier to work with than Discord's text formatting.
I only suggested one weapon that was a prehardmode whip flail
also a doc prevents walls of texts drowning out other suggs
That too.
which i think is underrated
Posting a doc means Wall of Text hasn't awoken!
Meaning people can stare at the suggs above/below mine that have less thought but have a sprite and are thus better.
👍
Or something.
most people are biased to star suggs with sprites because uh
oh cool a picture
it looks cool
Pictures! ^u^
...except that really shouldn't be the basis of what makes a sugg cool like. At all--
Personally I focus on what exactly a suggested item does, which I. Kinda think more people should do?
I don't really care how epic it looks if it's badly balanced/thought out. 

like ML harharyes--


I might re-suggest the Sunlight Streamline...eventually. Keywords being might and eventually.
did it ever get sent?
I. Don't believe it did?
...nop. 60 stars.

still pretty fast
Oh hey, one of my suggestions got 123, and a couple green checks
nothing else tho
i really hope doms suggestions get through 
Which ones?
About suggestion feedback on what happens to your sugg
I.. need to read it, then.
@devout seal people additionally checking your suggestion means nothing, its just triggerhappy people clicking or tapping on the reaction
1 green check = a million green checks
i know
Fargo got there and I still did not 
I'd be all for including more stringent restrictions on item suggestions
like, in terms of quality
we are still discussing the ban
i can meet them, so it's not a problem for me
we will let everyone know once we come to a solution
i think you're focusing too much on the people who lose out on this change, personally
Again, a "quality" restriction is hard to judge and enforce
Would lead to arguments
yes, there is a very very very small demographic of people who make meaningful, potent suggestions regarding weapons
and i do feel bad that this would ultimately marginalize them
the issue is both in determining what suggestions are good or bad on an objective basis and ensuring it's fairly enforced
but all other suggestions are getting swept away in some capacity despite that. this change improves the suggestions channel as a whole at the cost of that particular niche
id much rather not just outright ban an entire form of community involvement
Why not make a certain period where weapons can be suggested? Like, if they're needed.
if the entire form of community involvement is already 99% invalid, is that really such a huge blow?
@vocal grotto we were talking about that actually
^
not to say it will happen, but it's an idea
like if a wep is needed at X point you can suggest about that
you have to remember that this is a guideline for general suggestions. there may come a time where it could be adjusted like "hey, we need mage weapons for pbg, top suggestion gets adjusted slightly and added"
and yes, tier suggestions and weapon alterations are still totally fine most likely
it's a slap in the face to people who put work into suggestions to lump us in with the 13 year olds who just learned what mspaint was
i don't disagree
we're not failing to acknowledge that this change has negatives as well
most changes of social nature involve some amount of loss
its potentially an incredible amount of loss
and again, most of the bad suggestions DO NOT REACH THE DEV SERVER
but this is a very small group of people from what i've seen in the suggestions channel. it's so rare that meaningful weapon suggestions are made, even rarer that they go through, and even rarer still that they get implemented
blackhands, the problem does not stem from the dev server
the problem stems at the suggestions channel
that's where the issue is, it's overinflated and the creative space is limited
What about suggestions that are basically nigh impossible to implement?
which, again, is meant to be a proving ground where bad ideas go to die and good ones go to rise up
oh boy here we go again
Such as that one guy who suggested MC esque dimensions
hence the star system
the problem with the system as it is right now is that all ideas are competing for space.
^^^
if the suggestions channel was a true infinite space that did not have bias for more recent suggestions, i would agree with you wholeheartedly.
but the sad nature of the channel is that the quicker your suggestion gets pushed back, the less likely it is to get starred
weapon suggestions flood this space and push meaningful suggestions away faster. it's all competitive
Indeed
My thoughts is that if a suggestion is made, a person should be the one to implement a rough copy of the idea to be sent to the devs if it is accepted.
in a vacuum, the change is unnecessary, 100%
a possible solution is to have a "verified quality suggestor" role for those who have a history of well-thought-out additions
we've discussed that the role unintentionally promotes the opposite
we've brought up that role before
in that people who are not competent with suggestions would make suggestions to get the role, not to improve the mod
it wouldn't help much here
People trying to oversuggest shit so they get the role
yeah i was about to bring that up
i mean, you've seen how many people ask to get cool dude 

which is why if they suggest blatantly dumb shit three times they get a channel ban
Cool Dude should be a little bonus for your work/courtesy, not a goal.
like, obvious low effort stuff not just "meh we dont exactly need it"
i don't disagree that bans should be more implemented, even temporary ones
The worst suggestions are usually one-time offenders
in my experience
Tryin to think of people who have made a bunch of bad suggestions...
The issue, imo, is that people don't think about the "why" for their ideas, generally
but this still promotes a much more extreme workload to favor 1% or less of suggestions that i've seen
thats a consideration to take in yeah
in that we need to implement a role, more thoroughly critique individual suggestions and users, and handle a ban system
which is... a lot to save the rarely meaningful weapon suggestion
It goes beyond weapons if you ask me
i think its usually weapon suggestions though
perhaps, but weapons are like more than twice as inflated
my suggestion document suggested a ravager melee weapon and something somewhat similar got in
and i think accessory adjustments are meaningfully more common to be sent and even accepted
that's anecdotal, your experience is very much a fringe one in that you have the capacity to make competent weapon suggestions
such as the amalgam buff?
if everybody made weapon suggestions like you then we'd a: rarely have any and b: not have to worry about it
let's just make TheBlackHand a dev. Problem solved
LOL
You mean in my format/wording/reasoning?
heres a real galaxy brain idea im going to delete immediately after posting for obvious reasons:
smh we already ha- i mean, uhhh 

i mean
that definitely doesn't exist. gosh, why would we have that. 
had to cash in a lot of IQ points to come up with that but i think it might be crazy enough to work
unironically
someone already spilled the beans
Yeahhhh
I imagine after about a week there'd be a floodgate of people trying to get in
which is why you give it to people who you know can "keep they bitch ass mouths shut" as they say in the streets
that would work if it was something temporary like a weapon addition
but this would be a permanently, one time only, cannot be leaked system
that's a LOT of trust to have in people
regardless i just want a place where i can post quality ideas without "totally not under 13" people ruining things for everyone
that is a reasonable desire to have, but i think you have to count your losses sometimes
(aight so new server
Calamity Suggestions
creative outlet can stay and it doesn't affect the easier-to-implement suggestion flow in the main server)
(I'm serious, I'll make it)
or just make me a dev 
Maybe a system where you'd answer a series of questions if you want to get in
Like, on a form or something. Then, it would be reviewed by a group of people
thats too much work
that's a lot of a hassle to keep 1% of suggestions afloat
consider the workload
I wonder if i've made any good suggestions, tbh
you could pin a message to the channel saying "everyone below who makes bad weapon suggestions triple gay"
Riptide Reaper was cool but it didn't have much reason behind it
especially now that Onyxia exists
More darksun guns ig?
@devout seal As for me, I desidned 0 cool ones and suggested a nerf to Amidias' Trident. So nothing really.
And i've suggested just stuff that personally gripes me.
Like an upgrade to the Bazooka that's post-ml.
and a now useless darksun suggestion, as-well as renaming abyss gravel
and fixing PBG's dashes, so she's actually consistent, and has telegraphs instead of just suddenly 'nyoom, you've taken damage from her dash'
Early game flamethrower
Amidias trident nerf 
I've really only suggested things like changes to boss mechanics I disagree with or things I feel would help #suggestions-voting
We need another one imo tbh btw
soon
meanwhile im trying to fill content voids
I try to not suggest excessively. I understand that some really good ideas exist, and I'd hate to drown them further.
Still capable of killing ML
smh people never suggest shit where its needed
the corruption and crimson are fucking empty as shit post mechs
and we all know how i feel about the profaned guardians
@west prairie to be fair hallow would also be forgotten if fab didn’t add profaned enemies to it
yeah thats the point
Kirby, this thing is legit op, tornadoes should not pierce blocks OR enemies at least.
@golden kayak I have no idea what you are talking about
Oh the trident
I wanna fight this
I will not because this ^^^ is obvious
Looks like a cool surface miniboss
exactly what they are
oh boy sprites, the one way ticket to stars 
That's another thing
People tend to have a bias to almost any sprite, unless it is absolutely abhorrent
suggestions encouraged me to get into spriting so I could get stars, it is literally what created this spriter
Who suggested the sprite ban all the while ago?
I do not star sprited things even if I love them to balance that thing.
if sprites were banned i would not have gotten into art
Sure, but how many people fit that critera?
I doubt many got into art over the suggestions channel
i don't think sprites should be banned
Sequence, that's right
it's just human nature to like pretty pictures
and it shows some amount of effort, i suppose
Yeah that's why they should be banned
:P
Stars are biased towards sprites, when they're more or less completely useless
i think there's an extent to which we should reasonably hard counter human behavior
that one is probably a bit rough lol 
They’re biased towards sprites because it makes it look more “ready” imo
^
Hey you were on board with banning specific items
Guess what that would also come with?
sans new enemies and minibosses, sprites are only made for specific new items
^
thing is, usually they end up requiring a new sprite anyways, regardless of what you provide
Well, this doesn't feel like it was made with effort and a desire
that's true, most sprites are weapons

though accessories get them pretty often too
This one have not got 90 tho
this does look effortful tho
Much more than usual
That's pretty cool
you need to ban bad blood arrows
Butter goliath has Rogue weapon tho.
while not banning actually good stuff
yes for revengeance
and it's rare
But it has one
🤔
I do not want group punishment for the actions of children
i get it
Not like im against it but
but this group
But BlankHand
you are in a room full of children
is 99% children
can we require a drivers licence image for access to a weapons channel
... yes
you have chosen a path of suggesting good ideas in a daycare
and credit card number
the three digits on the back
and the expiration month and year
just blur out everything except the age and a sticky note with your discord name on it
I suppose there are some children who are mature enough to handle this stuff, but such cases are rare
to prove it was your photo
@west prairie Sadly, there are some 13-15 year olds who can really do some quality stuff.
...thats true
Lol im over 16 but I look like 12 so NO
Popo was like 13 when he became a dev lmao
But most people at age 13-16 are not good creators
Keyword: most
I suspect a lot of suggestions only exist because they want to see something of their work in a prestigious project-base (i.e. Calamity)
Haven't actually thought of it.
Okay another new idea
which I jokingly suggested a few hours ago but it could work
Specific items are banned from #suggestions-voting
but we make a new channel, like #new_item_suggestions or something
which is what it says on the tin
The star req is greatly increased in that channel
Simpler suggestions don't get drowned out
and the creative outlet still exists
Like 150 stars?
yeah
maybe
To add onto this, why not channels for specific suggestions, such as for items, balancing, or the server
ect.
Isn't that too complicated?
Yeah I think just asking for specific item in progression or of certain type is enough.
or maybe just a seperate one for weapons
Server suggestions could get their own channel considering they don't really have a specified method of delivery, unlike mod suggestions
but
yeah, too many channels
Like "make us pre-boss sword" works.
Yeah
A terrible suggestions but it works 
😔
Uhh i do not know about that.
I still think that its easier to pick like some people and allow only them to make this type of suggestions in DM to someone.
And simplify for garbage suggestors like myself
Flamethrower
still sounds complicated to me
New role that is given to only a few people is not that complicated.
^
we don't want that
no thats not it
suggestions doesn't need to be flooded
we discussed this before that a role like that would have a negative effect
^
Not really suggestions
We're more discussing potential solutions
but its better than doing literally nothing
i don't know what to do about this
Well, no matter what, sacrifices are going to be made
ok i just want to make sure of something
Ik about effect of the role and trying to obtain it
But just taking really best suggestors and making the role unobtainable (or just allow these 5 people to do that w/o role)
whats the goal here again?
Filter out the spew of specific item suggestions
ok.
Whether that be through banning or harsher restrictions or a new system of some sort, etc
we were discussing the idea of a server, but we don't have the staff for that nor the time
I'm for banning but BlackHand has arguments
banning?
Spew of Unneeded and boring and etc items?
Banning certain suggestions
Disallowing, rather.
ah i see.
disallowing specific wep/accessory suggestions
I dont think banning them all together is a good way to go about this..
And make sure it's abundantly clear to the suggestors what is illegal
Can we collectively agree to ban exo-weapon suggestions though--
They already are
Yes
kinda
who am i kidding

But the argument is
What about this 0.1% of cool items?
thomas im gonna go get that template i had
should include rivs also

smh I actually try with my RIVs that I never put in suggestions smh
Ok, question
Who makes and/or made good specific item suggestions
consistently
besides BlackHand
His are okay, yeah
Logical reasoning for the idea's existence, Balanced, and overall causes minimal conflicts
tbf one problem i wanna solve
I wanna believe my suggestions are good but I probably make them way too specific and/or confusing.
is bias towards suggestions with sprites
I'm a bad judge as to how good my suggestions are tbh
Increase star count needed if a sprite is present
That was a problem a long while ago when we had a wave of suggestion sprites
they're not as rampant anymore
thats fair.
(because DRONES left)
dunno who that was, but its probably for the best
My suggestions are worse then they may and should be imo.

See I'm a bad judge as to whether my suggs are good because I have a surprisingly high bias towards "my work sucks". I judge myself by very high standards--
Decent spriter, decent suggester, controversial figure
@vocal grotto I asked for that
Rov tbf at least the bike guy is gone
I do at the least try to think through them before posting them.
Yeah, I only suggest if I think it'll help the game
don't underestimate bike guy
^^
he went on hiatus for like two years to resuggest the bike
god
ok here's a thought (most likely a shitty one)
Oh, I actually made a meme mod for that lol
Replace minecarts with an MS Paint bike sprite
What if a suggestion HAS to be discussed here before being posted
I’ve been trying to keep my suggestions nowadays to just QoL

It was a fucking riot on the nohit server lol
But I digress
Well anyway.
I kinda stopped suggesting items after the Sunlight Streamline because I realized items don't normally get in.
Now I just point out issues with bosses and suggest ways to fix 'em instead. o3o
Same
And other QoL/balancing stuff that I think would help the mod improve to be even more outstanding than it already is.
I'm currently more focused on improving suggestions tbh
I noticed a ton of wonderful ideas get drowned, and it alarmed me
Besides, I have CCC to quench my insatiable hunger for more things to absolutely mutilate bossses with with hahaues--
I actually still try to suggest items for subclasses if they do not have a weapon for certain spot in progression. But there are not much.
ok
this is how i see most weapon suggestions
"Edgy/cool pun name"
"ludicrous damage"
"usually post devourer just cause"
"sometimes have no (why) reason at all or, ADD WEAPON BECAUSE THERE ISN'T ONE YET"
"add low quality sprite for EXTRA stars."

Still seems about right.
one of the reasons is also “reference lol”
ah yes
But occasionally, you'll find a truly impeccable weapon idea... after scrolling through around 300 mediocre ones at best
does the “don’t” doc have a “please stop suggesting things it’s because it’s popular” Blaise
**clause
bandwagons are kinda hard to stop
Well, I doubt those who make the bad suggestions actually read the doc
That's already banned
References because why not are a nono
If "All weapon suggestions" are "1" then "1-most" = interesting thing from one of the points of view that could be simplified most of the time.
That is why it should work.
yeah
most of the time its "add weapon because its not in game yet"
We have Za Warudo reference already btw
Oh yeah, the guy who suggested a fucking timestopping item.

"add this totally balanced but completely OP weapon because my uwu-sama senpai warframe ultra border brothers z reference doesn't exist yet o3o"
pay $50
I think that there should be more consideration as to how much work is needed to create the thing too
I'll take my leave now--
hahayes
Thomas u cool
I mean, stopping time sounds like a fucking nightmare to program
Added border 
You say that but realistically it's a matter of storing everything's past velocity in an array, holding those values and keeping their corresponding current values at 0 for XYZ seconds, and then re-applying those values when time resumes.
@vocal grotto who cares when you can just suggest it with sprite and it will hit 90?
Or at least on a fundamental level.
This is Terraria we're talking about
Fair enough.
Trying to do that would break everything
This is Terraria we're talking about, it's never as simple as it would be anywhere else. 
Every day I become more and more excited about the prospect of JE bringing a codebase overhaul--
to be fair, sometimes i just suggest stuff cause it would be cool
storm weaver? nimbus staff that also shoots lightning
is it necessary?
no, probably not
but it's just thematically appropriate and... well... neat!
Termi changed his name 👀
@hollow shell can you also add combining lore items to the doc?
it won't happen. it'd cause fat balance issues.
Yeah
I made him switch out his pokemon 
okay but I like Dustox iirc
@west prairie For the most part Anubis happened because of this type of thoughts.
Dustox is underappreciated, but I digress
He was beaten too hard in series.
you also called it an RIV when it clearly wasn't one 
I did some searching. How the fuck does Mr. Bicycle have over 100 stars?
both in technique and in general design
Prolly cuz it was funny
Honestly, I want to do an experiment
Make a suggestion without a sprite, wait about 2 weeks, post the same idea, but change the words around a bit, but with a sprite
See the star difference
^
Would have tried for flamethrower even 
Because nobody cares about this subclass tbh
some people do care
some tried making pre-boss flamethrowers
as you can tell, none proved to be fruitful so far, to say the least
Imagine trying to make subclasses good for the sake of making it good
looks at Thomas
what about helicopter mount guy
charged dart blaster is decent for deus iirc
that was an entire movement, not even some people wanting something
Blowpipe subclass 
decent as in outclassed by the empyrean, scorpio, and aerial bane
oh yeah i remember that

lurker
you pushed for an obliterator buff broh

I mainly just did the research.
And I was far from the only person concerned about it--
A lot of people got way more concerned about it than I did. Either that or memed the fuck out of it.
Which is pretty
but that's a topic for another place and time.
@zenith hazel Mine just didn't get even 2/3 of stars iirc despite that there are literally 0 options for that literally almost full playthrough possibility.
That is what i meant by "nobody cares".
i dont get whats wrong with subclasses being expanded a bit here and there
and also because drowned out maybe
Idk
I thought your sug was pretty good
i mean we have a LUDICROUS amount of swords

Swords are the only subclass melee needs because they're the only one that matters.
it had a clear idea and concept, it was simple enough

Swords?
fitting concept at that because desert - sun - flamethrower
You know what, you're right, Swords aren't a subclass.
true melee
it’s a hassle 
probably still can’t touch 90% of scal’s fight
Oh wait, some flails are true melee now
that makes me ecstatic
I maybe want to even make 2 of these
Like pre-boss for frostburn
And post-scourge for desert
Or vice versa
But that will not happen.
a pre-boss one that’s good enough to carry you till hive mind tbh
like some victide weapons
Just pre-boss one is fine, yeah
flails are true melee weapons that can hit at a REASONABLE RANGE and dont shoot projectiles with no mana cost
Flails are incredibly balanced.
And since we have rarely used Feather, this one will have these in recipe, makes sense to me.
You will see wip flel.
👏
Whip Flails are high IQ
yes
yes.
sniped

Flairon be like "lole"
Lmb macros for whips 👀
Hot take: Ball O' Fugu is high IQ.
but seriously whip flails do more damage close up and less damage far away
Back when Flairon was the melee meta in terraria
Higher than Flaoron smh
better than terrablade ngl
free ticket through 3/4 of hm
Bubble Gun is 
Razorblade Typhoon is good shit.
bubblegun hot
Siren has bubble gun between her ...
actually fishron probably has the best drop pool in the game progression wise
to me that is
everythings covered
even a mount
I'm still adding those to CCC, I might just rework the way they're obtained a little bit in light of the upcoming Duke rogue drop--
you know what i was thinking
go on
bruh
We already have blue and green fish tits smh
Dom-
I'll stop myself there
Also I want to agree with you on Fishron having the best drop pool in the game.
But like.
jungle...?
Who decided he'd only drop one weapon per kill/bag?
mm yes
redcode
I hate that mechanic with a burning fucking passion, you have no idea--
oh you’re going mage? would be a shame if I gave you... a flairon
😔
I have seen this topic assesed on the calamity mod main board
But, wouldn't it be great if Ark of the Cosmos got a buff/rework to make it able to spawn something like a explosion that ignores i-frames on true melee hits?
it doesn't really need that
true melee post-yharon? 
ark of the cosmos is more focused on the projectiles
powerful true melee hits are reserved for exoblade and ataraxia
I say that because it's kinda odd that as a melee weapon it's completely reliant on it's projectiles and most other melee weapons of the same tier (Exoblade, ataraxia, dragon pow, etc) have their own special effects on true melee strikes
Maybe it should stay that way so it's unique, distinct from the rest?
Ark is a wand
And isn't it getting a rework?
Not that I'm aware of
It honestly feels like one
The entire Biome Blade line feels like a series of spell tomes/wands tbh--
yup
ark line or biome blade line? 
Sacrifice it to the blood god
yes

I say Biome Blade line specifically because the Biome Blade's entire gimmick relies on projectiles
Ark is...less reliant on its projectiles, I believe.
none of the ark weapons have special true melee effects
thonk
but neither does anything in the biome blade line
Ark is useless on melee compared to ataraxia or Exomeme
So they're both reliant on projectiles, got it. 
Ark doesn't really need a buff
Ccc 
hahano
I'm tempted to turn the Biome Blade line into a series of spell tomes just because of how it works but at the same time I do feel like the Biome Blade and its line could work well as melee weapons if the concept didn't solely hinge on projectiles.
It could get true melee damage but not that much
Wait
No nvm
But i do agree a rework to most of the biome blade line would be interesting
Just. Something to make the Biome Blade and its upgrades not as reliant on projectiles.
I had an idea that would probably be stupidly complicated and not worth the effort, but I could simplify it, probably. 
biome blade is fine tbh for the first of the line
for the first yeah
although true and omega biome blades could use some spicing up
Ye
I'm tempted to turn the Biome Blade line into a series of spell tomes
I tried to imagine more tomes on sticks like the Tome of Infinite Wisdom, but I also remembered the Terra Battle Rod + Box of Countless Lures from Unusacies' Battle Rods
a pre-ML weapon shouldn't be viable for providence
Buff daybreak
As of now daybreak is considerably weak for its tier and is outdone by many other weapons. Its not very viable for crowd control, moonlord, or multiple targets at once. I suggest a plain damage buff to it to at least make it viable for its tier.
And fixed
Idk if RIV suggestions are even a thing... I mean it sounds cool but eh
mfw there's already an RIV called The Evolution--
oh shit yeah
if a "buff x item" bandwagon gets started because of this I'm blaming you doge
I swear to fuck if i get drowned out by a bandwagon..
didn't we just discuss preventing this
Vanilla balance is neat at all but it's just more work for us testers 
okbuddy
Also there was like a 10- to 15-minute conversation about this just now in cala talk--
its a minor buff anyways
I see
tbf daybreak is actually garbage

Finally
to try and distract people into wasting their solar fragments on daybreak instead of lahzar


@radiant meadow Btw what desicion was made on Fargo's suggestion?
a decision has not been made yet
we are still working things out
we will let people know here once we do figure it out

Conclusion: we now encourage weapon suggestions and discourage balance suggestions
The game was rigged from the start
i wish there were more random accessories that do neat effects (such as luxor's gift) that arent really limited by what stage in the game you are
but i cant think of any and it's not really great to force creativity
an equipment that you can power up to a certain point by feeding it fuel, and the fuels you can feed it generally last longer the more endgame you get
sounds nice
sounds kinda similar to the rage meter and adrenaline meter though
like the best fuel you can put into it makes it last for a minute and it only works during bossfights
although i could be misinterpreting it
I guess
but it doesnt fill up before you can use it
you can use it anytime but you can only put in ten pieces of fuel until it goes empty again
hmmm
the first fuels would be like demonite or something and it would allow it to work for a very small amount of time
also for something like that it'd probs be best to add yet another hotkey
ooh yay more hotkeys
and there are already plenty
just what I needed when I run multiple mods
yeah I guess that's not a very good idea
idk about you but I'd like an upgrade to the cell phone that does something
dunno what it would do though
hmmm
Alright, I was just thinking a while back:
What if there was an item, akin to armageddon or defiled rune, which made rage and adrenaline do bad things when full. So, perhaps after avoiding enough attacks adrenaline activates automatically when the mode is active, but it slows the player down/reduces damage. Rage on the other hand, would either drastically harm, maybe kill the player or greatly reduce damage/movement when maxed, and cause a debuff when it is high, rather than heart attack.
I don't have a solid reason why I have suggested this, aside from a new challenge, so any feedback as to whether or not this could possibly be enjoyed by anyone would be appreciated.
Nah there doesnt need to be punishment for holding back
Rage has less damage than adren but is hard to fill back up and doesnt go stale, and adren goes stale
Terry N. Muse would like to know your location
:echbegone:
Tbf rage kind of needs to be reworked imo
Give it different properties than adren so it isn’t just another damage boost
oh yeah punishment is a valid reason i guess
make every attack when rage is enabled permanently reduce any enemy's defense by a certain percentage
but that's helpful,..
the defense of an enemy can only be reduced like every half second though so people dont just get out shroomite digging claws or something
but rage has no dmg boost
so only adrenaline does boosted dmg
and it'll also make it so you have to time adrenaline right after rage
the whole point is to make rage and adrenaline angry
not useful
wdym angry
like harmful at you
why would you make things that are usually buffs harmful at you
as a challenge for people
oh I was talking as a rework in general
i think a rework is also a good idea tbh
the mode would make it so adrenaline is obtained by a hitcounter from bosses
or something idk
avoiding boss attacks should be rewarded
purposely forcing people to want to get hit is stupid
imo at least
imagine being a nohitter tho, you couldn't get hit so you'd have to suffer from success
lole
and rage would basically be a cap on how much damage you could take in a lifetime before you get killed/drastically damaged/debuffed
honestly i like the rage idea a lot more than making adrenaline all backwards like that
i'm thinking the bad adrenaline would be like exhaustion and the bad rage would be like crippling/critical injury
high blood pressure lmao
now the problem with this mode is it has no benefit for the player yet, and that's where i need help
franswal, what is this "one" weapon thats viable for provi?
has he never tried the coldheart icicle?
It is not rogue.
ah i see, in the beginning of his why he says only one viable weapon but he meant rogue
"Pre-reset items"? "Old gear"?
You'll need to elaborate on what exactly do those mean.
Also, you are aware that Draedon is planned to be fought before SCal, right?
@quiet abyss no I didn't know that, and where would you like me to elaborate?
What exactly do you mean by "pre-reset items"
As well as "old gear"
Those ain't terms for any kind of calamity items/gear afaik
so the idea I pose is basically that at some point in the game (probably post scal) the player can only progress to further content by resetting
this would reduce:
the dr and defense of armors, and remove certain set bonuses
the damage/crit of weapons, and lower lifesteal
the movespeed and flighttime of the player
reforge effectiveness of pre-reset items
player health and mana
Using this as a template, the mod could progress in a few ways; either a new game+ vibe, or bigger bosses not needing to be so crazy op
maybe it could also generate new terrain to replenish dwindling resources?
:ech:
Just play DAD
Oh cool we turning this mod into a clicking-esque style game
What is the point of this "resetting" system, may I ask?
Not only does this sound unnecssary and complex to make, it sounds hellish to balance
@queen delta NG+ is not from clickers.
there's still shit after scal
lots of it
Why even force players to reset their gear in order to proceed?
Forcing new game+ is a complete waste of time in a game like Terraria.
This is a sandbox game, not a full on rpg
sure, let's fight yharim with auric tesla that has no revives because why not?

@quiet abyss I genuinely cannot imagine a way to make more mechanically interesting bosses than scal with the power/speed the player has in the end game
it might allow devs to make more creative content?
I'll spreadsheet all item balance if it would persuade?
and "reset" is a pretty loaded term, I meant like a setback rather than complete obsolescence
Just because you cannot, doesn't mean we can't
This system just wont ever work out in terraria
SCal may be tough, but making bosses harder than her while still being fair is definitely possible.
the devs are trying to make the final 4 unique too
^
Yeah just add more projectiles 
as far as we know, draedon and co. won't be a full on bullet hell
the game already has mechanics post ML that try to nerf the player. this is a logical progression of this, and an ideal that I had to suggest
The other bosses will be unique in their own ways
Like what?
so much so that the game instas you in various situations, and already guts your move/flight speed
All i know of is summoner multiclass nerf
the only thing that probably even slightly resembles a hinderance post-ml is probably a nerfed flight time due to seraph tracers early on
but that has more benefits than downsides due to saving up an inventory slot
"Every fight"
Only one i can think of is DoG
you get pretty much 2 slots for free post-ml
That's not "nerfing" the player
if anything, the game is making you stronger to prepare for the asinine fights forward
boss acceleration matching the player's or exceeding it
Restricting players to fighting bosses in a certain way does not = nerfs
^
post-ml is an entirely different field due to the difficulty
They're restrictions, not nerfing players
you made the player too powerful and had to nerf them to make the game fair, I'm suggesting a blanketed version of this that actually makes it into a new progression stage
if provi didn't have the nerfed flight time, her cocoon phase would be cheesed pretty easily
yeah no shit

What? You do realize that the post-ml bosses without any gimmicks whatsoever still are fair game to players right?
restrictions give bosses a sense of fairness
Signus, Polterghast etc.
Signus doesn't have any gimmicks, and yet people still find him tough.
they're fair bosses, and fun bosses- you're looking at the wrong bits of my sentences
well polter isnt fair but
Perhaps I am, but the bosses that do have gimmicks don't do it "to make it fair"
They do it to challenge players
Restrictions, when used correctly can make the fight mroe intersting while also allowing certain fights to maintain their core aspects
power escalation is a problem all the same, and so is the max move speed
the player can move far too fast for bosses to be fair to players not abusing this, or else you get FTL projectiles hitting you from off screen
^this is a hypothetical
are you going to lock the player in with firenadoes for all the fights
or scal boxes?
Power escalation in terraria modding is only a problem if you're talking about playing with other content mods, which you shouldn't be doing in the first place.
If there's power escalation in a mod, but the mod is balanced around that power escalation, then why try to fix it when it's going to take a tremendous amount of effort and end up being unnecessary?
Calamity is aimed to be a mod that goes further than what vanilla offers and expands things in its own ways
^
If you’re ever playing with multiple content mods, just be aware that balancing goes oit the window
@gaunt tiger You can fight outside of these to get fair trade
Enrage for moving space.
It's why calamity has a high power level gap; It's to allow players to clearly notice their progress in power.
If there's not so much differences between each item tiers, then it wouldn't make as much of an impact as it does now.
I can understand why you don't like calamity's power gap, tbf
But forcing a "new game+" feature is not the right way to solve it.
It has some spikes sometimes tho, but it is fine ^
k but if the next boss enforces move/damage/defence penalties on the player, it had BETTER drop an item called "the velvet book" that does something stupid
pin this shit lol
...What even is the point of saying that?
That's not funny, and not contributing anything to our current discussion.
Anyways, I feel that this discussion would just go on and on and we all would just be going in circles discussing about it.
So we all should just drop it.
yes, that was my point- k as in I'll concede the point
You could've conceded in a better manner, but alright.
Just a reminder that no one liked ragnarok’s dps caps
am i weird for liking the idea of an unholy core armor set enough to sprite it
the point about daedalus being the rogue's only armor set until post plantera is v valid
How would a server change requesting that people in #multiplayer-looking-to-play specified their location and possibly difficulty/mods when posting be received?
Instead of just "anyone want to play"
We will get rogue update, I think, so no need for that.
But I would love to see your sprite tbh.
last time i used the palette it was... ok i guess
unholy cores are leaving so much on the table honestly
What is description for this emblem?
it was part of my throwing accessory binge -- made fireballs show up offscreen to attack enemies on rogue weapon hits
Hm, Brimstone Starfury?
I would love to see velocity upgrade for rogue's early game.
But even after thinking for some time I could not come up with design of such an accessory.
@civic gust hmmm
I never found Subphase 4 to have cheap snipes. If there's a subphase with telesniping problems, it's sub7 
the margin for error is really small and you can get telefragged really easily yeah
its not too much of an issue on regular revengeance playthroughs but i can only imagine how bad it is for nohits and all that
I find it to be the second easiest subphase to nohit in death mode, and the easiest of phase 1
sub4 yharon is easy/hard
Many nohitters also find sub4 to be easy





