#suggestions-discussion
1 messages · Page 662 of 1

like why

that says something about the community
i think they banned those kind of posts but still
I’m all for a mourningstar change
Does Cosmocide sound like a melee ranged or Magic weapon
wait bumble did you get plaguenades into the mod?
cosmocide sounds like a ww2 weapon
you reccomeded them
cosmocide sounds like a fungicide upgrade
fungicide kinda cool
fungicide also sounds like a ww2 weapon
fungicide isnt that interesting
@civic pond You suggested that on the 21st originally, didn't you?
i kinda want a hyphae rod like weapon later in that game
dont you have to wait a week for reposts
doesn't one of Polter's drops act sorta like a Hyphae Rod
You do have to wait a week.
ping
yes but its a post-polter mage weapon
hyphae rod line confirmed 
uh
and phantasmal fury could be cosmilite tier
or darksun
so they arent all three ontop of eachother
yeah
@hollow shell should i just delete it for now then? i forgot 
yes delete it
Yes delet
the more people see something reposted the less they star it
you may repost on the 28th
Just gonna state that I really agree with cosmic. Jacking up the health values of everything is fine and all, but if that's all you do it's really just unnecessary padding. Especially given how much needs to be done to fully kit yourself. It could be a good opportunity to fill in with more creative enemy ideas and stuff, but right now it's probably the single most unfun part of the mod. For me anyways.
i agree, darksun tier has a similar problem. it's kind of boring and arbitrary that these are just events recycled. I'm an advocate for something more unique in this area, like entirely new events. that would be a large amount of work, though, so i doubt its the number one priority of the devs. the Rogue expansion is getting worked on and such, and work on draedon's update will come soon after. perhaps then we will get better moon events, just a thought
they are going to expand post-ml exploration eventually
im assuming the buffed vanilla events will be replaced with actual new content
darksun solar eclipse adds nearly no challenge
every enemy can be perma stalled with knockback
They just can suprise you at times
Hey, would it be a good idea to reword one of my suggestions?
'cause, i made one that got 90+ and idk the status of it, but with what there is now, it needs to be repurposed.
?
well there are 3 things that could have happened
it was either reviewed, rejected, or ignored
coughs and points at my suggestion


I'm actually not sure what i can and cannot say about sent suggestions
i think I have to keep quiet unless it was rejected by everyone
Probably would be a good idea to check with Fabsol on that one
There is only an extent to what I know
fair enough
I think he means that he doesn't want to unintentionally give out information that might be private
bunch of info is locked from testers
but yeah Dom's right
I've dealt with leaks before and 
Is it fine if i post the thing that was in the suggestion and what i could do with it here though?
Your suggestion won't be sent again akaik
No, i just mean the thing i made for it
Because at the time, there weren't many ranged weapons for darksun yharon, and i made one.
but now that there's stuff like Onyxia, and a couple other choices, i suppose it could be made into a RIV.
what was your suggestion?
the Riptide Reaper, darksun upgrade to the Flak Kraken
right click acted like a railgun, left click acted like a stronger flak kraken shot.
Read how it acts.
it's an upgrade of the Flak Kraken.
I also could make a post-ML Railgun, since i have one i can fix up in like an hour.
Of course, i also made the projectile that acted like the stronger flak kraken charge.
but, with stuff like Onyxia, i don't know if it's exactly needed or wanted anymore.
i personally feel darksun does need a few new ranger weapons, onyxia is the only one crafted with darksun fragments right now afaik
Then, should i go ahead and make the upgraded titanium railgun to fill the gap and then resuggest it?
what is
even supposed to convey
it conveys 



needed this one for a while
@maiden jungle that's basically my darksun suggestion, but for pumpkin moon and frost moon 
@pale bluff Do you really change modes that often to the point where even using a Money Trough is too much of a hassle?
^
Yea idk who changes modes that often lmao
I feel like I should mention that the suggestion about changing infinity's description reached 90 stars already
Blackhole Blaster
“Why go to space when you can bring space here?”
Crafted from 10 Vortex Fragments at an Ancient Manipulator.
Slow, but speeds up gradually over time at an exponential rate, capping off at 15 bullets per second.
Fires vortex rockets that home in on enemies and explode into 2-5 blackhole fragments.
Why: There is no vortex rocket launcher, despite it being a ranged weapon. I just noticed there is no vortex flamethrower, but such a weapon would seem strange to exist.
Makes sense.
The name is in part from the Blackhole Beater, the 1.3 trailer name for the Vortex Beater
vortex beater is a gun-rocket launcher hybrid
it's meant to fill both roles of a gun and rocket launcher
and there's already scorpio
and the empyrean to address your flamethrower needs
there's even charged dart blaster to fill your dart needs
I didn’t need darts
Darts are pretty much useless in pre-ML
scorpio already fills the rocket launcher niche pretty well
Vortex flame debuff
we need more flame debuffs

there's zero need for a vortex flamethrower
and you can stop with the flame memes
ok
I have one, or a lot
Solar Inferno, Nebula Blaze, Vortex Burn, Lunar Flare, Godly Inferno, Cryoburn, Toxin Burn, Bone Melt, Slimy Inferno
Slimy inferno?
Slime is fuel for fires
Well yeah but wouldn’t that just be on fire then?
there's no need for more flame debuffs
I actually have a lot of flame debuffs
But why
And those are all of them
ye, and all of them are unecessary
They will never be implemented
So I have an idea for a rogue accessory but before I fully develop it I need some feedback on the idea
It would make it so there is a chance for lightning to arc between the thrown weapons, making the attacks that missed deal some damage
thrown weapons could emit lightning sparks as they travel
idk if you could get them to arc between each other
Ok I’ll keep that in mind
If Ornate Shield would have any effect it should probably be regen or health related
considering The Regenerator
also
Formating is wack, if I can be honest
The idea is pretty good, but maybe swap the glass for forbidden fragments?
I’m on mobile so I don’t notice that
I’ll fix that in a bit
When I’m not on mobile
Well I went with glass because fulgurites are made of glass and are pretty fragile
Charged Fulgurite
Crafted with 25 glass, 10 essence of sunlight, and 4 stormlion mandibles. All your rogue weapons will trail sparks behind them and will shatter into 3-5 glass shards. Why? There aren’t a lot of rogue accessories and this could make for decent crowd control
is that better
Aren’t they only used in 2 things
But anything I should change about it
Nope that looks good
Ok
Cosmocide
Crafted from 18 Cosmilite Bars, 10 Exodium Clusters, 5 Astral Bars, 10 Meteorite Bars, 5 Luminite Bars, and a Fungicide at a Draedon’s Forge.
Shoots cosmic pellets that split into three cosmic fragments upon striking a block or enemy. These cosmic fragments will explode upon hitting a block or enemy.
Why: I actually came up with the name before I came up with the weapon, but the name stuck as I created this suggestion. So yes, mostly the name.
Criticism is accepted, as this suggestion-in-progress is subject to change.
Quick question
Why are there meteorite bars in the recipe
Is it because meteorites are from space
Same with astral bars
Yes
Ok
And yes
Maybe with my accessory there could be an upgrade later on which makes it have a chance to inflict electrified
After the Martian invasion
I actually have the idea for a second attack which fires five rockets (which are affected by the Shroomite Helmet), one for each crafting material used, minus the Fungicide.
Spread
Cosmilite: has a 25% chance to inflict GSI (God Slayer Inferno)
Exodium: slows the enemy
Meteorite: sets fire to the enemy
Astral: creates a damaging stardust field
Luminite: Leaves a laser trail
Keep in mind this is a fast gun
I feel like the astral ones should do something unique though
perhaps it can drop stardust?
The only Astral debuff is God Slayer Inferno
It will be nice to make ornate shield allowing dash. Now counter scarf are used from the beginning to post plantera
Rework of Biome Blade
Reason: that line of weapons are mostly useless in fight since biome debuffs, that Blade inflicts, are useless against biome bosses. And debuffs are not a so much useful.
Let's begin.
Instead of different debuffs, Biome Blade uses different projectiles in each biome.
Forest: Terra Blade's projectile, pierces 3 times.
Snow: Ice bolt projectile, that splits into smaller bolts after short traveling.
Corruption: Vile Split projectile that explodes into rotten cloud on hitting enemy or tile.
Crimson: Golden Shower's projectile, affected by gravity, pierces 3 times.
Desert: tornados of dust that damages all entities in area.
Hallow: True Excalibur's projectile, that leaves a trail of sparkles with small damage.
Marble: etherial spear that inflict Armor Crunch.
Granite: blast of energy that produces storm of sparks on critical hits.
Glowing Mushrooms: exploding spores of fungi that slowly descends and ignores blocks.
Underworld: fireball that bounces out of tiles and affected by gravity.
Ocean: slowly moving blast of water that pierces 4 times.
There is a pre-Boss blade from sunken sea (in HM) that outclasses every single-target weapon up to plantera and maybe a little bit further. If Biome blade will not compete with this, i will suggest a nerf.
Like was double or even x2.5 damage of projectile of other swords with projectile and overall dps.
@pale bluff hey, have you ever heard of multiplayer?
kachow, welcome to redcode hell
that's a hard ❕ from me
not to mention the reasoning is absolute shit
Yeah I suck at suggestions
there's not a way to clone yourself either so why not add that
there's no super saiyan although there is rage/adren and the nebula blaze, nebula arcanum, and the crystal/prism weapons, so uh
while we're at it, let's throw in mecha for more anime mechanics that don't exist so should because they don't

Also, by the time you reach post-ML, any event that doesn't get buffed post-DoG (hell, even the buffed seasonal moons, with endgame weaponry) is a joke anyway.
I suppose one could store all entities past velocities in a list and use those, but that isn't exactly efficienct or worth it from a computational standpoint imo
honestly can we banne item suggestions
^
@pale bluff ZA
WARUDO
also there should at least be a cooldown, or make it a revengeance-only item
And while you're at it, can we also add in a Requiem arrow to the game so my Stand [DIAMOND STAR] can become [DIAMOND STAR REQUIEM]?
you mean stardust guardian
suggestion out of ten
Can we get RIVs for summoner that are worms? Can we get a worm summon for all points in the game?
The true way to kill fabsol
im dumb, whats riv stand for
Rare item variant
bruh whats with all the timestop suggestions
ikr
The second one is kinda neat
i mean cool idea but M U L T I P L A Y E R
But I feel like after a billion revive mechanics it’s gonna be hard to die lol
timestop doesn't affect players, but the dmg reduction does apply to all players
That would prob be a tough thing to code but a cool idea
dont get me wrong i love the idea, but i doubt they would have time to make a singular item that would probably be hell to code, when they're working on the rogue expansion
I'm not rushing them to make it, it's just a neat concept i would love to see implemented at some time
i would love to see it too, im just worried its going to get lost in suggestions
tbh do we really need a jojo reference that is this overpowered
what would be better, punch ghost?
I would like to see a weapon that shoots mini grenades, when an enemy touches them they explode
isn't that basically the stardust set bonus?
i would like to see a summon weapon that summons zippers!
yeah but stardust is useless
oof
i want an accessory that allows the player to predict their enemie's next movements and allow them to erase time
that seams impossible
i would like to make an interdimensional travelling device accessory
yeah exactly
thats my point
just add love train lol, easy to code, no time shenanigans
just add tusk act 4
drags enemies back to the point where they were struck
even better? add a fishing line that reflects all damage enemies do back at them
i dont think the devs are going to rip things strait from other series. the most they will probably do is an item with a similar effect and tool tip
this isn't the world either, if it were it would be overpowered as fuck
yeah
time stop, skip, rewind, those are all op
only thing that might not work well for the player is made in heaven
did i mention d4c is op?
like, i can stop time whenever i want, deal a fuckton of dmg and i can do this every 30 seconds or something
if a timestop is added it needs a heavy cooldown
like for example jotaro can stop time but each time he does so it stops his heart
thats why he doesnt do much during the stopped time
evil's suggestion works well cus it activates on revive
like, for example, having the time stop negate all positive life regen while time is stopped
thats a good idea
the suggestion was post moonlord
oh i didnt notice the luminite
ancient timepiece is the most useless item ive ever seen suggested
Yea...
postmoonlord all non boss enemies are pushovers
Non boss enemies for most of the game tbh are pushovers
It would help with post dog moons and that’s about it
you couldnt even use it when theres a boss though
it wouldnt help with mothron or the bosses in moons
Yea but those are minibosses
I figure they don’t count
Like does dying to those on iron heart perma kill you
!wiki iron heart
The Iron Heart is an item placed in a newly spawned player's inventory. Upon being used in Expert Mode, it enables or disables several effects on every character in the current world:
Dying (by all means) while any boss is alive will cause the character to be killed forever in a manner identical to Hardcore mode, turning them into a ghost and deleting their file once they exit the world after dying.
Unlike Hardcore mode, however, the character will not be permanently killed if they die while a boss is not alive, such as by enemies or environmental hazards while exploring.
A secondary effect of Iron Heart is that the player's life hearts will become light gray in appearance, with black 'eyes' on either side of each. They remain with this appearance even after using Life Fruits or other permanent power-ups.Attempting to use this item while a boss is alive will result in instant permanent death. This item cannot be used if any boss has been killed in the world.
here
it would be
Because they want their TV show to be a reference
Might as well add the matrix effect in too
Jojo already is a reference
Also if they want time to stop they just have to use infinity with rubber mortar rounds
^
lol
But for real the time stopping thing is just kinda no
It’s definitely a pain to code and also just doesnt seem like it would be used
I can see it being used mainly in hardcore if at all
@harsh latch where's the why in that suggestion?
Ancient spear
made by: 1 Iron bar + 2 wood = 10 ancient spears
what it does: pierce 1 enemy, 70% chance to be dropped once used, good damage low speed.
description: spears of the ancient humans a primitive weapon of a primitive time
why should it be added: wolfram knives are a bit expensive when you are mining 90% of the pre boss era and somehow never see the day
also we got 3 options of weapons for DS one of them pierce 2 enemies and does low damage.
the other returns to you when you hit an enemy with it but still a low damage fast speed.
and the 3th one guess what it is, a low damage fast speed weapon that split into 3 daggers.
having a slower weapon with higher damage will give a larger verities of play styles.
what do you think?
Wulfrum isn’t that hard to get though
3 potions of weapons?
wolfram knives are a bit expensive when you are mining 90% of the pre boss era and somehow never see the day\
Go fishing
but i have to go mining
It’s not like the wulfrum enemies are hard to kill either
Spend one day not mining then
i have now 7 daggers
Hell you can get knives then go mining for crystalline
Literally this mod is based on grinding
and no shards
Bruh
Terraria itself is focused on grinding
Why do you think things like chlorophyte farms exist
I forgot those could grow
how do you get 80% of you items
I’m sayin pre hm
yes
yes but what 10 i need about 100 for game
and that is you don't use any Iron weapons
Most chests that contain bars have over 10
So find a couple chests and ur set
Or just fish which is faster than mining for 2 years
Or use dynamite
crap I messed bupt eh background
oof
>boring fight, really has nothing to it
>"add projectiles"
@signal prairie nurse now has price scaling in rev
A full heal will at least cost a platinum by dog
By that time, the player will have so much money that a platinum is nothing
It's your choice to use the nurse cheese, so it's also your choice to ruin the fun
I don't see why would the removal be needed
You can just fly away from the base, teleport back, heal and have enough time to get out to your arena before the boss comes back Hell, you can even rod to the nurse and heal since she clears debuffs From Teragat in #calamity-mod-talk
Nurse is a stupid npc in general
Not true
That was changed
It got reverted
oH
Now it's just price scaling
Ok
If you are playing in rev+ you shouldnt be relying on nurse cheese
Why
because its a difficulty above expert
You should be experienced enough to not need it
But rev has nearly every item
Something expert doesnt have
I want to be able to experience that too
Then learn to beat bosses without cheese
ML isnt that hard with a plain old skybridge start
I dont see why its a problem
Because people who need to rely on that should be playing expert
you are supposed to work for the new drops
ffs let people play how they want
if someone wants to play rev and nurse cheese, let them
dont gatekeep the mode
and this has strayed away from suggestions, i think you should move, please
Its like saying get rid of wingslot because its cheese
wingslot is cheese but ok 
I’m not sure how making a harder difficulty demand a greater level of skill out of a player is “gatekeeping”
This is a discussion about someone saying to add it back tho
but there is a suggestion about nurse cheese so this is relevant?
We could just move
but we are on topic so there isnt a point
Im moving
👋
Imo rev items are made so that rev+ is doable and so that there’s a reward for completing a harder difficulty, but that all goes out the window when you nurse cheese
If someone really wants to play with the items, you can either improve or use mods that let you add them to your inventory
Or they can just play the game how they'd like to play it because they're not nohitting and perhaps just wanna have fun or see how awesome later bosses are without having to deal with the nightmare that is Rev+ ML.
Nurse price scaling with progression is fine--
10 platinum per heal post-yharon 
yikes
bruh
nurse could graduate from medical school with that kind of coins
then nurse can finally call herself a doctor.
and scals bullethells
Yeah later bosses pretty much hard-counter nurse cheese anyway.
nurse cheese can somewhat work against yharon
Like ML, who teleports to you, Provi, who literally kills you with Holy Inferno, and DoG, who will fly at you at supersonic speeds to have you and your nurse for breakfast.
providing that she isn't trapped in a flarenado
Nurse cheese can work for Yharon if you catch her in the transition to phase 2.
I used to nurse cheese death yharon a lot ngl
Past that though the battle's way too hectic to reliably pull it off. 
but times have changed
You can have nurse teleport to you
Instead of other way around
So late game bosses still are nurse cheeseable
Provi anti-heal flames can one-shot a nurse in Death and two-shot her in Rev, try again. 
The point is, why complain about something you don't use anyway and don't want to use?
I like the Dm dokuro Npc idea
easier to cheese provi with coldheart anyway
Even getting a single heal in completely trivializes a fight
Not really.
So nurse dying doesn’t matter much

calamitas npc might already be a thing depending on what fab decides, hes mentioned the possibility of one in public
i can still use tps to get to my nurse to heal and then tp back into the fight
The Dream Catcher doesn't trivialize shit. 
besides, provi’s fight in non-death is already a nurse cheese in itself with all those healing flames 
Yes it's a Thorium thing I know shush.
just got to make sure it gets in
2-3 shot bosses
1 revive every 45s
1 healing potion every 45s
constant healing through vampire knives upgrades
So the mod tries to patch and generally most bosses are uncheesable so why leave this free win in
one nurse heal doesnt do much
Slimy Saddle.
It’s like saying stormbow doesn’t need a nerf cus people could just not use it
stormbow can be used in nohits
stormbow is a damn weapon
that is meant to be used as a weapon
nurse isnt a fucking weapon, its not meant to be used during fights like a weapon is
it’s a damn weapon alright
The Deadalus Stormbow is a weapon, NOT an NPC or chat button.
nurse is just backup
also
suggesting dev team works on a feature you arent even going to use
And an overpowered as FUCK one in vanilla, at that, being able to carry you to and kill the Moon Lord.
by the way
Not really.
It can tho
can i tell ya’ll to stop with the argument about nurse cheesing
I've already explained why nurse cheese gets at least semi-hardcountered by later boss fights. +3+
You can teleport to nurse at any point lol
sure pixl
why dont we just remove normal expert and revengeance since it can carry you to scal
this isnt a convo about whether the suggestion should be implemented anymore
so please move on
Alright how bout this then
That last suggestion is great
Lore items get really annoying cus there’s so many good ones that are nice to have but you have to dump ur inventory so often to keep em
thats called a trade off
Main issue would be it might need a different ui for toggling
its made like that for a reason
its a sekiro reference tho
Oh no, inventory management. My worst enemy. 
it doesnt take up inventory space in sekiro
doesnt mean it has to act exactly like sekiro memories
Ah I never played sekiro
You think I'm joking but I'm actually horrible at inventory management in any game I play lmao--
I’m fairly good at inventory management but there’s so many enemies that drop non stackable items
That it gets annoying
Looking at you jungle
Beats day mode but cant be good at inventory management
< kept every item needed for shadowspec and auric tesla in inventory
I usually just play with calamity and calamity music but yea I prob should use that
Just use magic storage
Storage isn’t the issue tho it’s just inventory space
well, if inventory space is the main issue, y not design a special item that you can consume to gain more inventory space?
It's supposed to clutter your inventory, that's how they're balanced out
^
a
Yea if they’re supposed to do that then that’s understandable
I wasn’t sure if they were just supposed to be interesting buffs from then on
Downsides are ways to balance tho
yeah like, maybe you get the chance to decide what lore items are better?
That is a balance though, because if they were toggleable or such you could get free strong buffs without any drawback, which would be broken
e.g. Yharon's lore wing flight time boost, DoG's 50% true melee damage or Cryogen's free dash without a need of a potential accessory slot
I mean you can still get em with not much of a drawback but yea essentially that
Forces you to have a decision to make
@regal jetty thats literally the most bland shit ive seen
^
making more text accidentaly typed enter
Whats the point? Suggestions need to have a reason
dude
@regal jetty Where do you get it? Why would you want this added?
Gotta elaborate more
you typed a suggestion with what the item does
theres no way you would want to write more than that
maybe a reason, but cosidering how not-much you wrote about the item itself it should be too much more
thats also bland as fuck
yeah
or why do they exist
or what does the astrum aureus/deus part mean in the second item
wait
also including more items into a sugg isnt good
Alien Essence
“Comes in 5 dimensions”
Used to craft Martian- and future- themed weapons and included in the Genesis and Alpha Ray recipe.
Why: The Martian Madness event is the source of three related weapons added by the Calamity Mod, but there seems to be something else missing. The tooltip states that the item comes in 5 dimensions, and from whatever technology the Martian invaders come from they certainly would achieve items that come from way over 4-dimensional space time.
summoner already has enough minion slots, the issue with it as a class is minions being unreliable
yeah
Rifter where would it come from and would it be making new weapons or existing ones?
oh and also rogue has no way to increase stealth capacity
and health is classless and all classes benefit from it
^
Maybe both @smoky wagon and it would be dropped by officers and grunts with a low chance, Scutlix gunners with a certain chance (1-2) and Martian Saucer dropping the most (5-7)
That works
@ivory heart its "comes in 17 dimensions"
ok
also something that is higherdimensional is far beyond our understanding
Much like the martians
remember you're viewing 17 spatial dimensions in a universe with max 10 dimensions in a 3 dimensional space on a 2 dimensional screen in your 1 dimensional brain
There are ways to visualize the 4th dimension
but 17th?
To visualize the 17th you'd need to visualize the 16th, and etc
yes
@regal jetty Summoner proficiency allows you to increase your max minion slots
to a maximum of +3
So that's already got you covered.
And, if those are put into the game too, a natural +6 minions without anything equipped is a bit extreme
@hollow shell do you think my suggestion is good enough to put in suggestions
7 max minions with nothing equipped is stronger than an entire vanilla end game summoner build
The event is the source of 4 (or 6) Calamity weapons iirc
Nano Purge (T1000), Genisis (Alpha Ray), Vortexpopper, and Effervescence
ok
ok
With that said
not sure if we need more Martian content
Also technically Charged Dart Blaster and Nanotech require Martian Conduit Plating, but those are also obtainable from Shockstorm Shuttles
I think you mean charged dart blaster
right, sorry
charged blaster cannon is the vanilla mega man reference
from Martians :P
I'll just stop making Suggestions
Since randoms shit on it and I get ❕ because of it, making me less inspired to make any more
the only good one I made was a Sage Shovel and that was it
❕ -Added automatically to suggestions, signifying that this suggestion hasn't been reviewed by a moderator yet. The suggestion's star is subject to removal if it breaks any rules or for other reasons. Once reviewed, this gets removed.
It doesn't mean it's a bad suggestion

I do not think Summoner should be buffed. I play with a friend as Rogue and after some point he became so much stronger damage wise on bosses and more relaxed while farming because like over 10 minion slots worm or axes are wtf.
A random called my Timepiece suggestion "shit" without any sort of criticism
then you shouldn't care about it if there's no real criticism
Clearly he's the most intelligent being alive and you should listen to him 

Those permanent minion slot upgrades would break everyone except summoner. You can already get an absolutely free Yharon Son by maxing summoner proficiency. Having 3 more investment-free slots means you can just slap on a bewitching table, summoning pot, and Dark Sun Ring to get an easy Cosmic Immat on every class
Yeah, I love getting critiqued when a person really states cons and props, but when smb says "shit" then kick his ass ignore him.
Sors and Altix are one reason I should make another Good suggestion, maybe based off another obscure or unusual weapon
not sure which obscure or unusual weapon
Wait we gave a bunch of critique of why we didn’t like ur suggestion
So did you just ignore that completely
So for the most part terraria items don’t do much unless they help with bosses cus non boss items are just pointless
Suggestions should ideally be more about what the game needs and not what's cool
Coolness is cool and all, but "There should be a way to stop time because iirc there isn't a way to stop time" isn't a good reason
Non boss combat items at least
By "kinda" you mean "one of the best"?
Also coding time stop is really tough
Maybe better explosives for demolition?
A lot of time is spent building great big arenas underground in Calamity.
What, like
a square explosive?
Either that, or Dynamite on steroids.
There's Mortar Rounds :P
@rapid pivot the good idea is getting explosives be same pickaxepower% as your best pickaxe using an accessory.
Those are post-ML.
A square explosion actually sounds amazingly useful
Sounds like a suggestion
Yeah
Rocket ⏹️
like, i remember building an underground jungle arena for plantera
and the dungeon arena
Speed run rocket%
and the WoF/brimmy arena
Dungeon arena?
Polter
For polter, or ceaseless.
It is post-ml.
And there aren't many mods that introduce square arenas makers either
Tedit 
It is a mod
But i really wonder if it is possible to make something to make explosives more useful. Bc they are fun. But the better question is where you will be fighting endgame bosses if you bomb your world for the whole playthrough
Idea:
Only make worm heads and/or tails vulnerable to DoTs
Worms only got 1 head and 1 tail
Worms and DoTs are a balance nightmare, it'd just be better to not have them be affected outright.
Offf i misread "vulnerable" as "unvulnerable".
But what is the point, it will not really give any damage output.
True but it's better than nothing
Why be immune to it when the damage is low anyway
^
Also this debuff immunity has made some weapons particularly useless. Biome Blade's main gimmick doesn't work on any of the bosses for example.
who actually legit uses the biome blade in early hardmode
and im talking pre-buff
biome blade is eh
It gets a buff tho.
I used it for some time.
madlad
Before getting a Sunken Sea sword.
Biome Blade USED to be really good, but then it got shoved to HM and was handed a base damage buff before calling it a day.
smh summons in prehardmode
herring staff
rot ball
bloodclot staff
uH
why not make it a skeletron drop instead
I like the idea of adding more stuff to the dungeon chests
Skeletron is a mothercucker to farm
Because it wouldn't really fit in Skeletron's loot pool
unless you want it to be guaranteed
ok @pale bluff
The dungeon chest items kinda stink and are basically just materials as of now
it might as well be guaranteed i guess?
This thing better spawn alongside dungeon items rather than in place of them.
skeletrons loot pool is funky 
I still like the idea of making dungeon chests not useless
then pull a thorium and allow terra weapons to be crafted
Angry Bones are actual skeletons, not Biomechanical ones tho
Why are you so against just placing it in the chest lol
Aren't there human-ish Summoner minions from OOA boss, dark mage?
Why’s it need it’s own enemy
Yeah it's fine if it gets put in a chest
So
not exactly mech
Yea exactly
so biomech wouldnt fit as well imo
That's not what he was arguing
What
uh
The original idea was to put it in the dungeon chests
And I think that works just fine
my reason being that the dungeon feels more undead then mechanicl
maybe add in biomechanical enemies post-Draedon
Not every item in the dungeon chest is undead lol
yeah i know
In fact none of them are iirc
hence, why put it in a chest
bruh
and have this weapon be useless like murasomething from Shrine in hell but from golden chests hmmm
Cus dungeon chest as of now is boring as shit?
because Summoners get the short end of the stick in the Dungeon
also carrygan have you heard of the bone welder or whatever that thing is that makes you able to craft bone furniture
better yet: put this summon in the chest and add a cursed skull summoner wespon
that drops from cursed skulls
Cursed skulls are pretty useless also yea
Why add 2 tho?
except for the nazar
Yea even the nazar is craftable right
why have 2 melee weapons in the dungeon
muramasa and ancient shiv
and blue moon
and valor
4*
rangers get handgun > pheonix blaster
Melee has a lot more ítems in general than every class
but yeah cursed skulls are useless
so why not have an actual weapon drop from them

I do not remember what is valor tbh.
dungeon yoyo
It’s a yo-yo
easily outclassed by the cascade but ok
Most yoyos are outclassed by other yoyos even when they are all obtainable at the same tiers
Cus vanilla yoyo progression is meme
Oh i see.
So 0.5 melee weapons in the dungeon.
half a weapon is obtainable in the dungeon
Blue Moon is outclassed by Sunfury, Muramasa and Ancient Shiv can directly be upgraded to Night's Edge/Stabber, and Valor is outclassed by Cascade
epic
Murasomething is .125 and flail is .375 (just because calamity adds none at this point, should be fixed imo).
wow
The Tooltip I made for the Summon Weapon is p ominous because who knows what creature was in that Dungeon before you
I have no idea about Lore
Or is it just random?
Name.Item.ClentaminatorUpgrade
Crafted from 1 Clentaminator, 5 Luminite Bars, 50 Pearlstone, 50 Ebonstone/Crimstone, 5 Souls of Light, 5 Souls of Night, 15 Pearlwood, 15 Ebonwood/Shadewood.
Changes:
50% chance to not consume solution — solution spray has a chance to split — solution spray has longer reach and wider spread — solution is used at double the rate, cancelling out the 50% chance to not consume solution
Why: the regular Clentaminator is a bit of a pain to use due to its inefficiency when trying to quickly convert an area. An upgrade would definitely fix this problem. Post-ML can be complicated, and for pre-Providence the upgraded Clentaminator, used with Blue Solution, can be used to quickly prepare an area for the Profaned Guardians and Providence.
Names please
Thoughts on my suggestion?
Exactly
@rapid pivot You can name yourself Sam or Sam(Something I dont remember) Then you can.
... yeah, because that's the reference
Still, It's is too Overpowered to have in pre-hardmode.
Anyways hows my Clentaminator upgrade suggestion bc I want feedback
i think they know what they're doing
Then don't use it? It's not like the game normally lets you use it that way.
You have to go out of your way and start a whole new character specifically with that in mind
im down for a celntaminator upgrade
You could also have someone who typically uses Sam as a name, but even then most of the time you have to actively look for it and you don't have to use it
I personally that Murasama is OP in the same way that the Halibut cannon is, and that's fine
Both are obtainable and usable in pre-hardmode, however mostly everyone won't obtain/be able to use them
I know that
But it's still possible
Wait, you can use Murasomething before Dragon?
If you name yourself Sam.
^
I think random Sam may feel disappointed if he uses this in pre-hm and gets pretty nice dps and shreks most of the bosses with it.
How would you accidentally name yourself Sam and accidentally stumble across the shrine
Real people are named Sam, and people often use their names for their characters
But you still have to actively look for the shrine
just because one person happens to do it lets say is no reason to change anything
the shrine isnt something you would find on accident though
its at the bottom of the underworld randomly at the edge of the map
Samuel Rodrigues is a very common name in my country so accidental murasama shenanigans are very likely
i doubt it

the likely part
If I personally found an extremely overpowered weapon at any tier, I'd just think "oh, neat" and not use it
I did not mean to fix it. It is just funny because it may happen and most likely happened already poor Sams
It may have happened to a couple of people at most
ok well murasama and halibut aren't getting changed and i forgot why this conversation happened
Suggestion to weaken the Murasama before Yharon was killed
Just in case anyone was named Sam
its the players choice to use murasama or not
@cerulean vault I do not use Rod because i think it is unfair to bosses, not even talking about breaking a progression 
Do not nerf them.
I think that there shoul be a suggestion thing like "dislike" or something to possibly prevent some of these.
honestly RoD isnt that helpful until post-ml for me
RoD certainly makes things easier, but it doesn't make things too easy, especially with the Rev nerf
And I don't see how this is pertinent to the conversation
@smoky wagon Im on Provi.
yeah i used it for provi deathray alot
unfair to bosses
though by then you have the normality relocator
i use rod because bosses are unfair to ME
...that has to be the strangest reason for not RoDding I've ever heard.

Even more fair
The bosses’s feelings are hurt if you use RoD
RoD stands for Rod of Discord
Well too bad if the bosses' feelings are hurt by me using RoD.
My feelings are hurt by Retinazer spawning in homing missiles to cheapshot me like a bitch. 
fuck the twins tbh
*fuck the Mechs
fuck draedon
Yeah, I am fucking stupid very fair person, you know. Bosses have feelings. They prepare patterns for you, but you just teleport? They give you a fair fight, but you refuse?
I mean Provi and Potatoes are not fair because projectiles are too hard to see but anyway.
BoC teleports too
Quite a few teleport
@humble pike did you know the murasama can only be swing post-yharon
whats potatoes
But thats only Sam
Still means it's possible
You can swing it if you are Sam or Samuel Rodrigues.
^
the range kills it anyway smh
The DPS is about 80000, Without armor or accesories.
Say it to true melee stabby boiz.
I mean range, not damage.
^
I'm fine with it since the situation you can use it when it's op is pretty rare/requires pre-planning, and you can just not use it
It is even banned in speedrunning
@humble pike STILL using this if you are Sam is only your choice, no one forces you to do that and chance to get that
- By accident
- Being Sam
- And not being honest with yourself enough to use this
Is pretty low, so I do not think nerf should happen.
Because you can 100% see that this is not okay if your other weapons do not get to 1k dps.
It was just my opinion, and my opinion alone, I just feel like it was a bit too OP,
"a bit" is not correct and i see your point but you really should have serious reasoning prove that you suggestion is worth it
I'd say his reasoning was good enough, it is OP if you can use it pre-Yharon
Though, considering how unlikely it is someone will end up in a situation where they can do that without trying, it's probably just not worth the effort to make this small change
Other things are more important right now
Same for LUL
Only thing with Lul is that it's explicitly obtainable only after SCal
Murasama is fine as it is.
^
^
You have to go out of your way and explicitly set up the conditions beforehand to use it pre-Yharon.
And nobody doing a normal run is gonna do that.
And if they do? Let them.
And question is "For what reason would you even do that?"
To have fun with the item?
Sometimes you just want to decimate everything
I think the only problem with Murasama is the bug regarding how using it with Luxor's Gift makes it overpowered without setting up the intended circumstances
But that still requires setup
Maybe I am just too boring as a person but I do enjoy being in the worst possible conditions while playing up to the point when it feels unfair.
oh boy a suggestion to nerf something you have to go out of your way to abuse

^^^^^
RIV for Sun God Staff.
Anubis
Opposes to the god of Sun, Ra.
Summons a Small Anubis above your head (Like Sun God Staff).
Takes up Centry slot.
Anubuf has a staff that shools dark purple (or maybe black) projectiles.
From that point things can be different.
-
If Anubis kill an enemy, it releases a Soul. If a player who holds the centry gets that soul, he will be healed for X or will get buffed.
-
If Anubis kills an enemy, it will resurrect as a mummy.
-
If the owner of the centry gets hit by the centry, the enemy will receive a debuff called "Anubis's tribunal"/"Anubis's court" for 8-10 seconds. While this debuff is active, Anubis will target the enemy and deal additional X00% of damage. If player gets hit by multiple enemies, Anubis attacks all of them.
First two refer to Anubis as a god of Death in Egyptian mythology.
Third one refers to Anubis as a one of Judges in Egyptian mythology.
Also, It can provide Danger sense and Hunter potion effects as Anubis can see the future.
Nonono, Sun God Staff.
o
Not Spirit one.
my bad both are shit though so this'd be hot
maybe better as an actual separate item rather than a RIV
I love the possibility to oppose a Sun God
And it might be too sexy for a usual weapon 
is that a monkey
Monkey?

anubis seems pretty powerful
Anubis will drop from Lamias with 2.5% chance, I think?
What part of the game is it?
What does "deal additional X00%" mean? how does X change?
What does RIV even mean?
@opaque grail rare item variant
Ah, okay
Oh, so it's for the Sun God Staff
tbh, even with so many stats saying X (which im guessing means undecided) it looks strong with all the added things, like hitting yourself, mummy armies
I know, I'm saying even without stats, it's the many unique things that seem strong
RIV's are typically meant to be stronger @novel pebble
Yes but not that strong
Also like these don't have 5 unique abilities
From what I seen, RIVs are usually just copies, but with stronger damage. Or change something small with the original weapon
Not make it stronger and give it 5 unique abilities
also its spelled "sentry" not "centry"
^ the best thing
My friend and I can't spawn Cryogen. Is this a bug or are we doing something wrong"?
i think that #help-advice-read-pins or #calamity-mod-talk would be a better place to ask
Changed x00% to %, centry to sentry.
@novel pebble @hollow saffron I find all of these interesting. Anubis will have 1 of these abilities(and maybe potions), the most effective and interesting, I wrote about that.
So OR mummies, OR debuff, OR soul thing. Obviously, combining all of these will be perfectly balanced, as all post-Scal things should be OP.
Oh my god how bad my grammar can even be, i feel so stupid.
@queen delta Fab already expressed that he won't add Spore Sac to the Amalgam.
Also, moving it to post-Prov ruins the fact that it's kinda a counterpart to CotBG.
However, I do agree the accessory needs a buff.
What buffs could the amalgam get to be at the same level as CotBG?
Cuz CotBG lasts well past SCal
And it seems like most of the usefulness from amalgam is from being submerged in liquid
And being post-DoG, theres really no reason to go for some liquid
hmmm
what makes cotbg good besides flesh totem effect and glass cannon boost?
flesh totem effect?
halves contact dmg every 20 s
oh that
and how could you make the amalgam good enough to mirror said effects in a unique way that makes it viable (not the same effects of course)
We could try to balance them out
Though I feel like saying nerf cotbg is...well...
:taxevasion:
Perhaps you get stat boosts for not being submerged in liquid?
just an idea, but maybe you could be temporarily surrounded in, like, a lava bubble that temporarily grants you the effects of being in water or lava after doing something like taking damage or something?
Like, if you get damage boost for being underwater, you could get crit chance boost for not being in water
They need ups and downs that counter each other
So the player can make their own choice over which one they want
And increased jump speed when in air, in comparison to increased movement speed
@zealous ridge like the amidias bubble buff or w/e its called?
yeah kind of like that?
maybe it could be built up over time or applied when you take damage
it would give the water and lava based effects their time in the spotlight without having the player be forced to make a water-based arena
I think the fungal clump could also get some buffs besides damage and range
make it faster tbh
yeah i agree, plus personally i feel the design of it is a bit strange, maybe it could become like an amalgam drone which heals you with orbs and like shoots lasers?
it's slow af and can never catch up to yharon
im kind of going for the weird ideas here but idk
I wish it was as fast as psa
that would be good
Like, perhaps, make it do classless damage instead of summon damage, increase the speed, and the orbs would also provide some damage boosts, defense boosts, and critical strike chance boosts, along with healing
orbs should go further too
making it do classless dmg would fuck up phm summoner
How so
it won't get summoner dmg boosts then
it doesnt have to be changed for the fungal clump itself in any case, although it would be a bit of an odd jump
the accessories summon the same minion
I think doing summon dmg is fine
afterall, it is a summon
and the summoner nerf was lessened again in the past update
Well, yes, but CotBG is equally beneficial to all classes, while amalgam is a bit leaned towards summoner
boosting its dmg might be preferable instead
the only summoner part is the fungal clump
(and ngl, it's useless for summoner anyways w/o buffs)
Perhaps there could be a new minion that is an upgrade to fungal clump that benefits all classes by healing, along with the 3 boosts said above?
notably one of the few effects that works outside of a liquid, which is why i think not many people use it
I don't like the idea of a minion doing typeless instead of summon dmg tbh
Just merely putting in the same minion for something thats many tiers ahead seems pretty lazy
"Marble biome shrine"
It exists, so it must be tested

Maybe if you do not mind, may I get constructive criticism and choosing effect on Anubis.
@ivory heart Errrrm... no? It is literally lul.
Same with murasomething from hell. It works only with name.
Ok
I like them in 2-3-1.
I just feel that the last one might be annoying to code
With it targeting enemies and all
So, if @ivory heart @radiant meadow @queen delta do not mind giving an opinion I wanna leave just one already.
Yeah maybe.
does anyone know if suggestions to change exo weapons are allowed?
you can post it here first
legit the only thing i have is that the oracle shouldnt have the lines of energy going out to the circle
i think it'd look nicer
@golden kayak make it drop only post mechs and make it a 0.5% drop chance for consistency
I feel like Lamia is quite a rare enemy, isn't it?
It least in my experience.
But fine.
Not for me
well, at most 1%
i'd say its more of a slightly uncommon enemy
for reference, tactical skeletons drop confernece call at 0.5%
angry dogs drop cryophobia at 1%
not the type of thing you'd usually spend forever trying to find them
(Moth)
riv drop chance rule of thumb:
0.5% for common enemies
1% for rarer enemies
2.5% for bosses
Ok, so 1%.
and 10% for that one rare enemy





