#suggestions-discussion
1 messages · Page 657 of 1
what so confusing about the PRM weapon being a consumable and HM weapon not being a consumable?
and yes if it subtracted health it would be better
no I just read it weird and assumed they were both consumable my mistake
i guess if i suggest it i shall make it clearer
i suggest you make a completely new weapon idea instead
that why i said IF
god the formatting for that SDOMG thing is killing me
ikr
Ifkr
Can someone pin a formatting instruction page
bold of you to assume they read the pins
also i dont think there's a "why" to that suggestion either

What is that formatting
slime god and the lunar event give me to much trouble some how at that stage
also this was the reason i started the suggestion on how it is(stronger then the other weapons at that stage stats wise) i always farm SG in hard mode for the cash
mine?
No
The one that's half a page
🤢
@ashen warren I felt that putting the reason beforehand would work better
wait mine?
No, not yours
Yours is alright, XultroniX
if a suggestion gets like 10 ❕ it gets removed or something
o
it doesn't have to be that specifically
no
ech
it's not a downvote thingy
forgot about that
This place needs it's own staff to function properly tbh
@signal prairie I said this earlier, but what are you aiming to fix?
God Slayer melee only reduces damage to 1, if you take less than 80 damage.
SCal kills you for anticheat if you take less than 100 damage.
anything that would be reduced would proc the anticheat anyways
so the god slayer set bonus activates the anti cheat?
because thats what im getting at
it does?
It only does that if you take less han 80 damage though
but if it reduces damage to 1 wouldn't that trigger it..?
Bruh
god slayerreduces dmg to 1 if you take less than 80 dmg
I said it only reduces damage to one if the damage you’re going to take is less than 80
this would proc scal's anti cheat
o ok 
i thought the 80 damage was referring to the anti cheat
the anticheat triggers at < 100 hp
The only time it’d really be a concern is re: soul of the masochist
Since squeaky toy has the same effect, but it’s rng instead of < 80 hp
Even then that’s crossmod content
:echsupreme:
I'mma just remove that suggestion for now
Increase time of adrenaline ?
the anticheap cap is revengeance only i think
The Anticheat is all modes
uhh
I would suggest leaving the rippers alone ngl
Was kind of thinking of requesting an increase to the Gelitic Blade pierce cap. Currently, Reveangance Wall of Flesh takes almost the entire underworld to kill it, due to lacking the adrenaline and rage damage boost. Hungries eat up all of the sword waves, making it comparatively very hard to kill it.
Wow, that must be anew change
it's been there forever
have you been living under a rock
@narrow spindle use amidias' trident
or the wiki, clearly
Swords only playthrough 
I consult the wiki only when I need to
I find the fight pretty fine as it is now
only thing that’s worth changing is probably bros’ speed
The Bros speed is a bit lacking
why are they locked in place lmao
it feels so rigid
only thind id change, but its been suggested b4
I could think of a really difficult brothers phase if I wanted to
no dont
listens in the background
ew lurker
Dom no~
Nah, I just came here like 15 seconds ago
while (dominic.DoesNotHaveInformation)
{
Brav.Silence();
}
No
_ _
Wtf? How
Programming magical crap 
I'm talking about how Braviolis message is blank completely
let’s probably keep on topic
Yeah

i don't really think SCal needs a rework tbh
Oh no
a new quote could be nice ngl
Merk is here
Only complaint I have with her is angled hellblasts, but that's just me
flee
I mean, if you want to suggest boss changes, now is the time to do so
special death mode quote probs
just program it myself

the bandwagon is slowly fading
supreme crabulon
no
how about no
Moving astrum to post ml was actually really cool tho, looking forward to that.
although, having multiple suggestions in one like that is ech
deus is post cultist wdym
post cultist
I think the extra dialogue is completely uneccessary
I would just pick two to three imo
the astral bosses are still hm
the rest of the suggestion looks fine but there's no reason for special deathmode dialogue
did someone say bandwagon 
The dialogue doesn't even sound like someone calamitas would say honestly
special deathmode dialogue: go to hell but she actually teleports you into lava

"Go to hell"
“you beat me in death mode” seems really self-aware
calamitas is awaret hat tis is a game
"How curious. I suppose I'll give you this as a token of your efforts."
^
yeah but that takes it to another level
thats better
yeah
It wouldn't
I mean, the entire idea if a bullet hell is that you can see the bullets coming to dodge them.
Someone made a bullet hell in Minecraft and it was pretty bad.
oof
because you can't see them coming?
"Take this, DIO! 20-meter Brimstone Splash!!!"
Ok but also, cosmolite clentaminator upgrade.
i think a new type of homing bullets that dont suck would be cool
since chloro is omega bad
Biome bomb 
but they suck
lol
biome bow
But dont those weapons encourage the player to be in a certain biome?
the biome gimmick isnt useful usually
eh I think the biome blades are good enough
they biome blade line is good standalone weapons
the biome blades are useless until you get to the ark of the cosmos tbh
i use the ark line more
especially once baby biome blade is buffed
yes
crafting material
Biome shank amiright fellas
but even still, true biome blade will carry you through 90% of hardmode once you get it
until you get the terraromere
galaxia is galaxia
i heard it was nerfed so it might not be the case anymore tho
true biome blade was buffed
a huge amount
like 50% base dmg increase
then terra shiv and true ark got nerfed so it has more breathing room in that progression stage
i wish the biome gimmick was actually useful
the problem is the debuffs inflicted dont affect the biome's bosses
wow that sucks
siren and levi are immune to crush depth
cryo cant be frozen obviously
brimstone elemental is immune to brimstone flames
armor crunch in purity isnt as useful with crumbling potion
maybe switch the debuffs around so that its the opposite debuff
Also basic biome blade's projectile is really sad.
I mean seriously whats the fucking point then
ech
and temporal sadness also
Or do what the corruption does and make it "counter" the current biome with a counterpart.
yeah the biome blade effects are kind of uninteresting, I mean I thought they would actually change the projectile’s properties but it’s just the same orb
It gets better at galaxia with extra projectiles but still
It does
Yeah I thought it did that at the least
But the single tiny orb it fires makes it pathetic compared to other early weapons when going for ranged fire.
No pierce on it makes it kinda sad
biome blade is getting a buff next update
Yeah, I hope it's a revamp more than a buff tho
there isn't any planned revamp
I think the revamp would fit the true biome blade better instead
since biome blade is first of the line
normal Biome Blade is crafted at the very beginning of Hardmode, it's fine if it's underwhelming considering it has like 4 upgrades
Yeah but going from useless to a main weapon is just a little odd.
^
the biome blade projectile should change based on biome, like it arcs when in sand biome but inflicts more dot, in ice it shoots a higher velocity ball of ice that slides on surfaces or something
exo-weapon level programming right there
speed and maneuverability
speed and maneuverability
@plush knot lmao you aren't in deathmode i presume, so you dont have to move off the ground
you can just stay on the ground and youll be ok
I don't think that's a Deathmode change
exactly
No I mean
"Revengeance and lower"
Isnt it only in death that he will chase you no matter what
he does enrage when fighting him on the ground
And in every other difficulty he just behaves like a crawltipede
Lmao dont fight him on the ground then
and every single time he keeps turning too quickly to the point that i cant use my RoD in time
i do
even the sky bridge doesnt help
is the sky bridge actually in space
yes
and are you going off of it, like flying above it
i keep trying to stay on the bridge but storm weaver just keeps turning too quickly
who uses RoD post-ml
nohitters

besides nohitters
why would you not use rod though
bravi lmao
people who struggle with laser walls and scal
omg why are laser walls so bad
laser walls
just use asphlat blocks ans jump
hell in the current state, signus is easier than storm weaver
easier said than done
sorry i cant hear you over my 2 fps
Xult I think you gotta realise you're in the minority here
signus is always easy
signus is way harder than SW

if you know what you're doing on SW, he's pretty easy
Sors it's called s a r c a s m
Remember when there were the tightly packed laser walls and rod gave you a debuff?
signus, on the other hand, can make you signut in a couple of seconds with those god damn mines and boomerangs
You're not very good at being sarcastic
this is a discord server
also it doesn't help for this serious conversation
remember when laser walls were actually uniform
and sors is it mandatory that I add a /s to everything
sors
Sup
when is it ok to resuggest something again?
after a week iirc
One week, if the original didn't reach 90
^
ok thanks
(also Xult just don't make sarcastic remarks when we're tryin to talk about balance or how a fight should go.
Doesn't help)
okay
SW's pretty fast to kill with certain classes ngl
I think SW is mainly just very fast circles/infinity symbols
that last suggest says speed and maneuverability so much its so hard to read
SW despawning is gonna be fixed next update iirc
storm weaver is annoying but you can always make a bigger arena
i struggled because i tried to make a quick one
i still beat it after like 10 tries
i was able to beat storm weaver on my first attempts but after signus, he just gone woke and became harder than scal herself
What you mean storm weaver got harder for you?
some how
SW in space is death due to slow falling speed.
Fight it lower for better results.
gravity normalizer
yeah that
storm weaver enrages outside of space so its not a good idea
I've been out of date for about 20 updates, didn't know that was a thing.
update your mod
^
I did, just started a playthrough.
Also the storm saber is really, really sad considering it's the aftershock's counterpart.
Haven't fought the new storm weaver, but enraged weaver has never been a problem. In fact, I find it easier because I'm not dealing with the low gravity
^
It'd help if it was a little more than just a projectile sword
@winged ice they buffed enraged storm weaver to the point that the only viable way to fight weaver is in space
Lore item time
or you can just... use the cobalt shield from pre-hm?
Strange that it has a summon related bonus that’s tied to dr , but I think the idea of more shields is hot
@lost vigil i can't tell if that's a meme suggestion.
either elaborate on what you mean, or delete the suggestion.
yes please, refrain from memeing in that channel.
@queen delta also shouldnt the clone be a bit less agressive
because 99% of the time im killed when it randomly charges at me
I find clone to be fine
yea polterclone has a charge spasm if you accidentally go to a non-dungeon area but that's all
It still does charge fast even if in dungeon but as long as hooks exist, they wouldnt be able to reach me
Maybe add the bouncing bolts despawning upon the start of p3 since they can linger for a long time and lead to cheap hits
tbh i hope the thing about making polter not enrage while in the caverns is gonna be implementes
p3 polter makes me 
p3 polter is 
I would’ve, but tbh, with bolts bouncing less, theres no need to despawn them
sees early-game flamethrower suggestion
ah shit, here we go again
Sorry if this is annoying. Never actually saw one 
Makes me a bit sad you still need to kill stuff to get it, but better than nothing
If you want early game flamethrowers, NEF mod is your best bet
The worst thing about this is that i pretty much HAVE to play on Corruption world to get mid-hm flamethrower. I really think Crimson should get it's counterpart.
@queen sail Ehh I use it, but it's nos-so-quality-content tbh.
well you can always make an artificial corruption biome
@tired haven I do not think they will just make one to have in Starter bag lol.
@smoky wagon Yeah Ik, or floating island.
i do that in my playthroughs because i like both of the biome’s bosses
well the floating island is inconvenient
Maybe it is better to change Desert Feathers to Mandibles of some sort?
Then a recipe like desert feathers, illegal gun parts, gold/platinum bars, victory shards would make more sense
it would fit the desert theme and force you to atleast have the arms dealer and have explored the underground desert a bit
The point of it is getting it early in the game.
but yeah, having it be desert-themed is a good start
But maybe you are right.
I think it should barely be possible to kill Hive mind with it so you get an upgrade.
You can't really get there if a weapon is so easily crafted.
A flamethrower that early should feel earned
victory shards fit
Especially if its supposed to be viable for some bosses
Aren't victory shards used too frequently in early recipes?
Feathers only have like 3 recipes? Or 2?
Desert feathers have 3 i think
But illegal gun parts 100% make sense.
so another use would be nice
@plush knot storm weaver despawning is planned to be fixed next update. Please be patient
sup Termi
Yeah that is what I thought fiest.
but yeah, it'll be fixed
He mentioned it
he did mention it despawning at the end iirc
oh
@zenith hazel Maybe Ra's breath? Or "breath" is overused lol.
Rage I suppose.
Or Blaze.
(Also I just realised the mod does not have any early snow biome weapons and has a ton of Desert-themed ones so maybe I will think about it).
I mean, things like spewer works too
Can't flamethrower inflict frostburn huh 🤔
or sprinkler 
I would not want to see what the sun god spews out
tbh frosted sprinkler
Maybe this one should be later than Ra's something and like this early flame curve will be smoothed.
Like shards from sunken sea + some snowy stuff and we get a nice blue-colored flamethrower.
Polterghast doesn't need changes he's perfectly fine you just need the right arena size and a reaction time that isn't 2 seconds
again with this discussion
Yes yata is just too stubborn to realize polter is fine or he has bad reaction time kappa
Make polter make his own arena so you do not have to build a 1km x 1km arena 👀
That's the thing, if you have a massive arena bullets go Mach 10 and then it's rng
If it's too small you have no space to dodge
That is bad thing imo. Why would you depend on arena THAT much huh?
Tell that plantera brimmy provi and others
I can tell you that surface arenas help against eow a lot
Ehh I do not feel like it is the best comparison.
@plucky matrix I can't even tell, have not played on death and on Rev these does not really require arenas (unless Prov in hell)
I can also say that dog is built for skybridges
If you wanna get really technical, polter doesn't require an arena either
He's exactly as arena dependant as say plantera: bad arena, horribly hard; good arena, decently easy
JUST FIGHT THEM ON SURFACE 
Broke: Fighting Plantera on the surface
Woke: Fighting Skeletron during the day
I wonder what is harder.
Bespoke: Fighting Fishron outside of the ocean
Soak: Fighting Leviathan out of the ocean
please take this channel seriously @zinc thunder
It still pains me that flamethrowers are getting more attention than Summoner
I won't deny there are flaws to the class
But how do we go about fixing them without destroying what the class is?
I know a while back I'd suggested the ability to set the kinds of enemies a particular minion type targeted
The one with the most health, the most common one, etc
That would at least partially alleviate the targeting issue, and at the same time add a layer of strategy to the class
What minions would be best for what job?
Accessory.Summoner.NoDebuffHold
Holding a non-summon weapon will no longer reduce summon damage. Summon damage increased by 3%
Tooltip: Non-summon weapons will no longer reduce damage
3% increased summon damage
Why: I use Summoner so that I can nail extra damage while using my own weapon of choice. An accessory like this might let other classes try out the Summoner class while letting them use their own weapons as well.
Eh?
I'm all for bringing back multi-classing
But it doesn't do much good for people who want to play pure summoner
(that tooltip is quite redundant considering you just described what it does)
Anyway
I feel like that adjustment to targeting, as well as more "support" minions; ones that buff the player or other minions as well as/instead of doing direct damage, would make Summoner a much more interesting and fun class
Yeah, I realize that
It doesn't have to happen now
But I'd still like to think it'll be addressed eventually
Even if it's in post-develeopment, when all the more important shit is taken care of and they have nothing else to do
i dont imagine there will be any new ones added anytime soon
except for patreon items maybe
Who knows
There are planned summons that will be added in the future
so yes, it'll be addressed eventually
it might not have as many weapons as melee, but it will have some future expansion
@strong jacinth why do you think Begone, Evil! exists
3 spreading biomes would be a butt fucking pain to deal with
mod developers intentionally made it not spread
thank god
thus it will never be implemented
@strong jacinth The excuse is that it'd be annoying as fuck
Since day 1 Fab said the infection wouldn't spread
Mostly everyone finds spreading biomes to be cancer
Having a corrupted jungle is already a massive pain in the ass
A config would be best, yeah
Some people do actually like spreading biomes
But if it's configurable then everyone gets their way
@cosmic musk bruh sw is fixed next update
what the F U C K
they havent specified if the enrage was removed
have they?
because it really should
I don't see Storm Weaver mentioned at all in the changelogs
Was it somewhere else that I missed?
Well I don't feel bad about not knowing then 😅
Storm Weaver despawning is fixed
glad to hear it's been adressed, awesome.
idk if the enrage is getting removed
so he might still move at supersonic speeds to yeet your ass
but the despawning should be fixed, yes
not exactly fair
ok in that case ill just delete the post :) ty for the info
I mean it's not exactly fair for Ceaseless to commit big succ while moving at mach 2 either yet that's basically a given because of how Sentinel enrages work currently. 
Fair enough.
the enrage doesnt matter
the only time its annoying is when the dark energies hide really far away and you cant hit them
Ah yes, Dark Energies.
Also known in the DoG fight as "can you come over here so I can fucking hit you and move on to SW please"--
I wouldn't mind if the Dark Energies moved a little faster so they actually keep up with CV
this wasn't an issue before but now you gotta dodge the succ
you just want a long range homing weapon
melee sadly lacks one thats good for that tier
soul edge is not long range
rip
I think that's out of its range
the souls boomerang back to you before they go off screen usually
AotE is your best bet but that thing will be _ S L O W _
which means you can stack a ton for signut phase
but its not good for sniping dark energies
i just spammed terror blade until i hit them
the souls linger for a few seconds so while signus spawns off screen you can build a bunch
then they all hit it for like half its health
pretty much

technically angled hellblasts have a consistent method of dodging, but it took me hundreds of attempts to discover it sooo probably worth changing still LOL
dominik that is a good idea
My suggestion is good?
agree with changing the BHs for scal
mentioned weapons are very boring and uneffective
ice stars


i find that to be true
@frail mantle effective, but as is, it's just projectile, like throwing knifes or rot balls.
It's ability to home are really sucks, so I consider them as one of that consumables.
Ice Stars are very good
not every weapon needs to be super interesting
True.
look at basically the entire Ranged class
But other Cryogen drops are a lot more interesting to use.
doesn't mean that every single one of the Cryo weapons need to be interesting/unique
besides, the Ice Stars already have a nice gimmick
there aren't that many other Rogue weapons that home in on enemies and pierce
Okay. I mean, that Ice Stars are just more powerful Titanium Shuriken, which kinda bothers me.
Yep, it's homes.
Cool.
But look at other weapons on that stage.
Ancient Ice Chunk is also pretty boring
But it's look amazing.
Yeah, gimme a secc
feel more like a donator wep
I'm pretty sure that Cosmic Rapier has passed the "overcomplicated" threshold
mentioned in the "Don'ts" doc
Yeah, I thought so. I'm changing them now
Okay
Of all the classes to give more options to SCal for...
Ya pick the one that has the most options
Oh there's more comin?
Yep, gotta sprite them and come up with the names, stats etc
I did
Plus, I'm proud of those sprites
Anyways, thoughts about the sugestion and the sprites?
i don't really think any of the classes really need more options for SCal
summon do need more option
I'mma suggest more options for all classes against Scal, I'm going to sprite them aswell
Summoners don't need more options though
they've got three, all of which are very good
what
I'm trying to expand more options for Scal because fighting her with the same weapons over and over again can get stale
Rogue has two, Ranged has three, Melee has three, Mage has three
All of which are strong but stale to use
I'm not tired of Calamity, just wanting to expand the options. Plus remember, Scal isnt the final boss of the mod
Do you mean that in a Yharon sort of way or a Yharim sort of way
I meant that as shes not the planned final boss
Aight
oops lol
bruh indeed
well, Murasama technically is a phm weapon so... 

No no, go on Termi, I like where this is going
I mean, you won't be able to use it anyway so 
downgrade for Luxor's spam 

Oh nu

i wish, but that aint happening ever
never ever
^

when you realize that would require a massive overhaul of traditional etrraria mechanics and would make the mod 10x bigger than normal terraria
pun intended
Dimensions are incredibly difficult to code. Though, someone's working on making dimensions easier to make. I think it was Dradon?
Oh, actually, I think... Pinkymod? Adds dimensions, though they're currently very unstable iirc
doesn't mage have like 3 viable weapons for scal anyway?
vivid clarity is no
yharims crystal is underpowered
subsuming vortex is good
voltaic climax doesnt do enough damage
the wand restricts vision
void vortex, SSV, crystal
void vortex is good
Only ssv is widely available tho
oh well
i was lucky enough to get the crystal on my second ever yharon kill but it turned out to be underpowered
It wasnt good for me
Vivid Clarity, Subsuming Vortex, Yharim's Crystal and i think Void Vortex are all viable against SCal
VC can be good but high IQ
Vivid clarity is uh
its void vertex boi
And then you have to think about accessibility
VC and SSV are the most accessible
YC is legendary and VV is rare af
crystal isn't a legendary
yharims crystal?
it's rare but not legendary
plus just use defiled 

!wiki yharims crystal
https://calamitymod.gamepedia.com/Yharim's_Crystal
Not the correct result? Use !wiki page yharims crystal for a direct link or !wiki search yharims crystal for a list of all hits.
Yharim's Crystal is a post-Moon Lord magic weapon that acts like the Last Prism. It fires several beams that converge into one as it charges, dealing massive damage. It is a rare drop and has a 1/100 chance to drop from Jungle Dragon, Yharon. Yharim's Crystal cannot deal any knockback.
Its best modifier is Demonic for damage output, or Mystic for mana conservation. It cannot get modifiers that affect knockback.
defiled doesnt' affect drop rates of crystal or void vortex
defiled doesn't work on crystal
imagine using defiled on postml bosses
nor any of the RIVs iirc
please don't use wiki bot commands in this channel
ok sorry
unless you're bringing it up to help someone other than yourself
Crystal isn’t a legendary lmao
Either way, for the bosses or for the enemies?
Well its still rare af
besides, crystal is still great against scal at the cost of "mobility"
RIVs not having increased drop rates in defiled is intentional I believe
^
should the enemies drop at 5% or stay as they are
Also dont legendary weapons already have a 1% drop chance
crystal also shreds sepulcher hearts
legendaries have a 1% drop chance, yes
scal out there with 70% DR tanking all your attacks as you run out of mana
Legendaries are affected by defiled
@hollow saffron
Oh, so do you want the Eye of Magnus's drop chance to lower to 5% from 10%? 
uH
lol
consider that quasar and void vortex have 2.5% drop chances
the general precedent is that bosses + armored digger drop rivs at 2.5%
rarer enemies and some minibosses drop rivs at 1%
common enemies drop it at 0.5%
yes
and rune wizard drops it at 10%
thats why i changed my submission title to boss-dropped RIVs
5% is quite a number
If anything I think the only drop that should get a raise is Cultist
^
Since Thorn Blossom grind is lol
because you're totally gonna fight dog or yharon 50 times to get a rare weapon
Farming Cultist is fuckingly hilarious.
or skeletron
i feel that some of the RIVs are just too hard to get given how hard it is to farm a ceretain boss
me getting the SHPC on my first destroyer kill and the cosmic discharge during my mage playthrough on the 5th try
skeletron and cultist might need raised drop rates since they're a pain to farm
but I don't think anything else really needs the boost
should I change my suggestion then to those bosses
Maybe.
but rivs aren't really meant to be farmed for in the first place
they're intended to be the "oh cool, new weapon I randomly found" type weapon
tbh thorn blossom 7.5%, clothier's wrath 5%
but i want the dune hopper
Summon -> Bomb with piercing damage -> Repeat 
dune hopper is easy with armageddon
so?

i did desert scourge armageddon post-EoW
my main weapon is the seafoam bomb
you could do it earlier with seafoam bomb
and i dislike using arma
thats all you need lol
🤔
because ive only really played on revengeance and the mini scourges feel a lot more agressive'
well then dont complain about low drop chances if you dont even use armaggedon on easy bosses
Dune Hopper with their rarity are simple not viable.
did you even see my submission

you are saying here you still want all the boss RiVs to be more common?
i know you editied the suggestion
I didnt say that here after I changed my suggestion.
🤔
Im just saying I'm still trying to get used to deathmode changes because this is my first deathmode playthrough
And the "but I want the dune hopper" comment was a joke
I dont need it since itll probs be useless anyway
Was it though 
^
Well it wasnt serious at the very least
Yea, sound like "it's a joke" was a method of getting away
remember what they said about sarcasm and jokes in #suggestions-discussion
they dont help
WELL IT WASNT SERIOUS, IS THAT OKAY FOR YOU
YES IT IS 
o k
WELL THEN M O V E O N 
Is RIV meant to be just collectible items, rather that something useful?
no they are meant to be useful
They are useful collectibles
RIVs are meant to reward players for dedicating time to grinding, or to those lucky enough to obtain them
Or just simply last resort weapons (applies to some)
think borderlands
So basically @unique vector it's a reward for farming
yes
yes, it was inspired by borderlands
basically you shouldn't rely on getting them to progress

but if you do get them well lucky you
i got two shpcs in my first two destroyer bags

madlad
I dislike the RIV suggestion also
The only Legendary I haven't gotten first try is Cosmic Discharge

for these two bosses raising the drop chance makes sense
if you get the RIV you want then good for you, but they aren't required to obtain
especially the cultist
look at how its higher for the rune wizard because they are hard to farm
what if someone wants to get all RIV's and legendaries to flex on others 
i actually want to do that for my rogue playthrough
that's your choice
we aren't going to shape the drop rate of them around one person
Not everyone will want to get all weapons for bragging rights
fargos mod is going to require all rivs
^
calamity isnt balanced*
but ye skelly and cultist are much harder to farm
killing an NPC or going through an entire event and another boss just to get a weapon
@gaunt gazelle Please do not make "Calamity is not balanced" jokes, you are hurting more people then you think you are
calamity balances around itself 
we try our best to make the mod balanced
because yeah any mod with a ton of postML blsses isnt going to be balanced compared to the base game
and if you want to talk unbalanced, look at fargo's soul mod or the sword of the universe mod
what does fargo's soul mod have to do with balance and RIV's again
What is blsses?
bosses
bosses i think
@civic pond someone was complaining that calamity isnt balances
blsses is supposed to be bosses, my bad
You didn't get a joke
thinks about new blss suggestion
whatever happened to no joking
Dont meme in here
^
And yes we are trying to balance stuff constantly
And well, for example wings were balanced to vanilla levels and some people didnt like that anyway soooooo
Yeah calamity tries to balance to more of a fun level than a vanilla level from what I’ve seen
i tried
pretty commonly suggested
oof
Kinda hard to fulfill everyone's expectations on balancing when some people think memebow is balanced and dont give a fuck about flails beong weak af
iirc a Plague summon weapon is on the Don'ts Doc
huh, i didn't know, since i only joined recently
duke and ravager have summon weapons tho
@lost agate memebow?
Yeah be sure to check that thing for general tips on what not to do
stormbow
oh
Daedalus stormbow
when its so balanced they are nerfing it in 1.4 
i saw it, there wasn't any mention of a plague minion, only biome, structure or minibiome
there is
is a plague minibiome being added anyway
whats this about flails
if its on there its probably one of the constantly suggesteds
Most flails suck thats what
so basically you can to see if there is still demand
flail playthrough
On vanilla at least


yeah, took another look, it isn't on there
Flails are good.
i could argue flails are balanced
It's on the frequently suggested section
though if it's so commonly suggested, it should maybe be added
but not now
lol
calamity mod flails are decently balanced
ah
But got inviable because of damn Yo-yos.
mourningstar is an exception
we aren't going to send 10 + plague summons
true melee weapon that does more damage the closer you are
i'll try to think of a better suggestion
waiting for a consumable auric rogue weapon while people are out here making plague suggestions
it's okay
celestus
yeah i cheked, guess i just didn't see it
consumable bad
like a dumbass

waiting for an auric spear
imagine making consumable weapons
Auric weapon suggs are banned
imagine making an entirely new damage class
I know Guwa
Thats why I didnt suggest it
i thought auric and exo were the same thing
they are
kinda just wanna see more summoner content in the mod, and having a hard mode hornet staff would have been neat
sorta
summons tend to be a bitch to code
I agree nuclear
tbh the worst part of the game for a Summoner is Early Hardmode
ancient ice chunk meta
ancient ice chunk 
the weapons for that tier mostly get sorta ech dps iirc
summons are either complete shit or overpowered as hell
unless you use OOA memes, that is
there is no in between
true
Summoner should be a glass cannon
OOA is wacc
all the summoner would have to do is dodge and let the summons do the work
But can focus on dodging
ew dragons
Stardust cell meta
stardust dragon left me to die
honestly I’d like to see more summoner mechanics, like idk a channelable summon weapon that calls minions to the cursor
Theres several ideas for summon weapons atm, its just that some arent totally fleshed out yet or no one is up to coding smth just yet
fair
Rogue needs stuff more than summoner
i would hold off on the summoner suggestions
i think about half of my suggestions are Summoner-related
mainly, vanilla bosses and vanilla crafting materials need rogue weapons
if anything rogue needs accessories
Well rogue is getting a brick 
duke fishron, plant, golem, chlorophyte, hellstone
good throwing weapon
to name a few

Rogue expansion its like really close so we shall see
summoner needs a spirit glyph upgrade 
but yeah I’m gonna hold off on suggesting until we get more content after all they’re just suggestions😎
smh im the one who made the brick

Its WIP ofc
sounds like the saw from the silksong trailer
The brick?
not the brick
Oh
saaaaawmill
That’s
whats with all the saw weapons i saw earlier
Uh

I’m ngl, that doesn’t really sound useful for scal
its high iq
properly setup arena
would that be considered auric suggestion?
either way it’s okay I guess, weird that it affects bosses before moon lord
it sounds like it'd only be useful for Invasions
ngl i feel like a weapon like that makes more sense for pre-hm
crowd control weapon
why post yharon
And is it rogue?
probably rogue
yes
@queen sail setup platforms on places where brimstone hearts and brothers spawn, watch as saw cuts SCal's minions
yeah what I thought
yeah but
so it travels on platforms?
That is the most roundabout ass way i’ve ever heard of getting rid of the hearts
it would work like those blaze wheels in the dungeon i assume
only thing i can think of
burning wheel has similar behavior
make it be some mid pre-hardmode weapon instead
Sounds kinda weird to have a saw run through platforms and not break them
It could be useful for the dungeon
would be nice if scal wasn't moving 90% of the time

besides, it's an auric weapon and it not always goes well with auric weapons
Also, the recipe its legit just shurikens with auric ore
Changed to post-Plant.
And well, what if u dont have titanium?
20 ectoplasm at a draedon's forge 
spinning axe 
Draedon's forge tho?
Ouch.
mmmmmm, tasty post plantera weapon craftable after DoG
Mythril Anvil, of course.
"this thing can be useful for scal"
seems legit
it seems probably too good for aureus and ravager
Depends on dmg
isn't Post-Plant the part of the game where Rogue weapons become more unique

HFSD, stellar knife, brackish, etc
^
true
but there are other options
but still, they're all pretty different in function
what if you drink the flask
well ballistic leaves poison clouds behind and brackish leaves poisonous seawater behind
but yeah, they're pretty different
@marble mirage ability to sandstorm fart without accessory
Ballistic bomb is better than sand bottle 🤔
ass shredded
Where the stars
imagine yeeting stars at enemies
@marble mirage created.
i was joking
astrum aureus and deus are planned to have their weapon pools expanded
yay
much like what happened to ravager
I do not have idea currently.
also, throwing clouds? that’s new
pocket sand but cooler
Providab is about to create yet another amazing suggestion 
tbh aureus should have actual drops
and aureus will have "actual drops" in the future

