#suggestions-discussion
1 messages · Page 654 of 1
@hollow saffron i think "grey solution" would fit better
Do suggestions get sent to dev server at 90 or 100
I believe 90
Rip mine hasnt been sent yetis
yeah, it's manual
I know
Also 90 stars + green check doesn’t mean it gets implemented
Ik
There’s two checks

dark purple solution makes me think of purple, it seems too similar
violet?
Bc I'm lonely
Find friends then
The suggestion
can you go into more detail with that suggestion?
What would the mod benefit from having that suggestion added exactly?
Another weapon
more weapons aren't always good
Another weapon is not a good reason
especially when they're kinda generic
what
bruh
If you want a weapon in the mod, then go donate or something
If confusing = unique then yeah I agree with you
Can you at least provide more detail to the suggestions
it's incredibly vague right now
it's not unique if it's just "the reaper except a star"
Reaper Knife (Abyssal weapon)
Crafted from 3 Ectoplasm, 15 Depth Cells, 5 Lumenyl, 10 Voidstone, and 5 Reaper Teeth using a Hardmode Anvil.
Upon hitting an enemy it inflicts Crush Depth, Temporal Sadness, and Slow for 1.5 seconds each.
The spear shoots the star and it homes and acts like the galaxia but it hits multiple times
Like the reaper
meh
so, it's just "spear that shoots the reaper except it's now a star"
how df is that unique?
that doesn't make it unique
is my suggestion good
There are projectiles that do stuff like this, however
Look, I'm gonna delete the suggestion for now, please think more about your suggestions and put more effort into them
You didn't even put how you can get said spear in your suggestion
it's still just "this weapon except it's now a star and it's now fired by a spear"
^^
You keep ignoring the main question as to why the mod needs it
@ivory heart Sounds ok ig, but what would be the reason to add that
That's why I am not a fan of weapon suggestions
I feel that there needs to be more reason to fight Reaper Sharks honestly
tbh Rogue doesn't really need another post-Polter Abyss weapon
It’s a sword
You fight reaper sharks for, like,
oh
3 reasons
We have more reasons to fight reaper sharks next update
Valediction, The Reaper, and Onega Blue armor
and the RTN
Besides it's a miniboss
ok then
The mod is trying to be serious tho
I enjoy the concept, it just doesn't fit with Calamity
King Slime drops gel in Calamity
ah I see
^
in vanilla it doesn't
Bad vanilla
okay I see now
:ech:

plus slime god drops far more gel if you ever need it late pre hm
yea
Blast Staff (Magic weapon)
Crafted using 8 Grenades, 5 Explosive Powder, and 15 Mythril/Orichalcum bars at a Hardmode Anvil.
When used (using 17 mana), it summons 4 explosive flames from the middle of each side of the screen, which home in on the position of the cursor and go through walls. If a flame hits an enemy of after 10 seconds, the flames explode, dealing AoE damage for each flame. The flames also set enemies on fire and inflict Frostburn for 3 seconds.
frostburn debuff is a lil out of place unless there is frost involved
but otherwise I’m not opposed to a new mage weapon for early hm
@hollow saffron I agree, but DoG does indeed inflict Frostburn
You mean his weapons?
Not a bad idea, but doesn’t dog already have another debuff associated? Signuts toxins right?
The wiki doesnt say so
That’s whispering death
Now dog and signut inflict it too
yes
I feel that's a bit too overpowered
Maybe an accessory could give a small chance to inflict it
Locking it to one weapon seems like the best choice imo
Shred is the most powerful dot debuff in the mod, but only soma prime inflicts it
Fossil furniture
why
I support it tbh
This game isn't all about fighting
Maybe here isn't the place for it but still
If vanilla didnt make fossil furniture i dont see why we would specially when you barely use fossil for calamity things
Probably for squid’s reason
But furniture is a lot to sprite, and we already have 13 furniture sets
Fossil furniture sounds more like a vanilla thing , it would be odd for calamity to add a set in for it
I mean, if someone from our community is willing to sprite the whole set... the devs probably will add them in game
@raven lodge turn frame skip on, and set quality to "low" or "auto"
daone
everything is in low
i have done everything
and still lag in post providence bosses
specs
what is specs?
i have 4 gb ram and a intel core i5 pretty bad
what's the point of a new coin though?
what's wrong with just a stack of 999 plat coins?
It was suggested alot of times earlier
Piggy bank exists too
And yeah what the point
so you can store multiple stacks of plat coins
as a speedrunner i desire a higher stack of coins 👀
but that's all of like 8 people atm 👀
Wait there are 8 speedrunners now

I thought there was only 2
speedrunner, with 1000 platinum
imagine being a speedrunner with 1000 platinum
heck none of my endgame characters have 1000 platinum on them combined 
its called duping
it's also called Cheat Sheet 
That one is my favorite
i dont use either on my legit playthroughs tho
Yay my lore suggestion reached 100
Congrats sir
ok
insane
a dude told me that a lore book of sorts feature was in the works, to combine some of the keep in your inventory lore items, that actually a thing that will happen eventually ™ ?
Why Titanium of all things
Hell yeah Orichalcum Coin
Iridium coins could be cool as its one of the rarer precious metals
a new coin could also make the coin gun, or an upgrade to it, useful in later game
Doritos Blaster
Post-DoG ranged weapon
Upgrade to Candy Corn Rifle + Nail Gun
Uses bullets, but ignore their properties.
Rapidly shoots energetic triangle projectiles, that sticks to surfaces and explodes after a short delay. Exploding ignores immunity frames and releases additional 8-16 corn projectiles, that doesn't pierce, deal 50% damage of triangle and bounces within surfaces with high velocity.
Craft: Candy Corn Rifle + Nail Gun + 5 Cosmilite Bars @ Draedon's Forge
Reasons:
- Upgrade to aforementioned weapons.
- Reference to popular corn chips.
- More ranged guns in Post-DoG.
Good?
Yup.
How exactly does candy go to corn chips
I’m not really the best person to answer this but if you feel like posting it go for it
I have an idea in my mind for a weapon that acts like a nuke: does extraordinary damage at a large radius but ammo is practically impossible to come by and it has a very very slow use time + using it causes any blocks within its radius to become irradiated forms of themselves, meaning Irradiated Slimes spawn abundantly there and being there has a chance of giving you a random debuff for 5 seconds, every 10 or so seconds
how'szat?
I don’t think post-DoG guns are that bad
Iirc both the Minigun and SDFMG are pretty decent
do people have problems with togue post planterra i have an idea for a weapon there
not really
in post plantera rogue , you have ballistic poison bomb and duststorm in a bottle
ok i had a sawmill weapon idea
it will be really power but self harming
Is there a need for a pre hm magic weapon, maybe post skeletron?
Actually just tell me where a weapon for a specific class or subclass is needed and I'll try to come up with something
I'm.good at stuff like this
@earnest raptor drh's guide is severely outdated. There is already 3 guns available post doggo and all of them are viable, being Minigun, SDFMG, and Anti-Materiel Rifle (and Skullmasher as an RIV).
@earnest raptor Basing your balance reasoning off of another source rather than actually testing it for yourself is
Well

What?
maybe 5-7 years 
Its barely updated to when sunken sea was added, and even then it still needed some viability re checks
@dry stag no magic weapons pre-h are very strong and plentiful
that's a weird way of pronouncing early-hm
Even late pre hm has a lot of good weapons
yeah mage is a lot stronger in the latter half of hm
See part of me wants to say yes to the Enchanted Pearl being part of the SBTBFS.
But the other part of me doesn't like that because by the time you're fighting the Siren and Leviathan there's no real reason to go fishing.
I'd be cool with this if there were like. More fishing catches added by Calamity in later progression points and stuff.
But moving it to a point in progression where it is effectively pointless is just
no.
Those lifeforce potions are still looking hella fancy tho
And those need fishing
Not to mention resistance potion and what not
Nearly every buff potion in the base game is crafted with plants and fish.
I can count the number of buff potions that are actually unobtainable without crates or other methods pre-Hardmode on one hand.
And even then, you have the ability to abuse the everliving fuck out of Blood Orbs post-Skeletron.
Personally, I'd say that if it's to be moved at all, make it a post-Skeletron accessory or so requiring a specific item from, say, fishing in the Sulphurous Sea post-Skeletron, or Abyss Shadow Chests.
Iron and Golden Crates. 
master bait from ds
That requires fishing blindly
DS drops all three fishing potions.
DS doesnt drop master bait
oh wait nvm
DS doesn't drop bait l0le
Enchanted Nightcrawlers work beautifully prior to obtaining Master Bait though.
^
Hell, if you have the patience for the Angler, the SBTBFS is pre-boss.
The what ?
But nobody has the patience to do five million Angler quests so we'll just assume it's post-DS for the purpose of the expression. 
The Supreme Bait Tackle Box Fishing Station, described in-game very accurately as the ultimate fishing accessory.
+100 fishing skill, all effects of the Angler Tackle Bag, and Sonar Potion and Crate Potion effects.
just get imksushi den merchant sell master bait 
I'm not factoring in other mods for the purpose of the expression.
The point is that fishing post-Plantera is completely pointless as it is right now.
And before you say Floodtide lemme remind you that the Floodtide is craftable. 
The point is, if you're going to move an accessory or really anything at all, it should have a practical reason to be moved to that point in progression.
so what you're saying is make enchanted pearl useful but lock stbfs to like post skeletron or something
Basically.
make enchanted pearl useful by making it a phm accessory 

Honestly the Enchanted Pearl does need a buff or rework because it's far outclassed way earlier on as is.
I won't deny that in the slightest.
300 IQ play: make the Enchanted Pearl drop from the Siren Lure instead--
Another function for it should be added in my opinion
Such as increased spawn rate or something
Instead of remaining a vastly outclassed fishing accessory
The Chaos Candle kinda already does that and doesn't require sacrificing an accessory slot. ¯_(ツ)_/¯
yes I’m aware but sometimes you want even more spawn rate
Just zerg smh
which is the moments when I turn on battle cry, zerg and war pots, and chaos candle
There is a hardcap to how many enemies can exist nearby you at once. o3o
If zerg isn't enough for you, then nothing is enough
yah but just have celestus and destroy everything onscreen

I legitimately do this to get materials to make enchantments
@carmine stream pretty sure that already exists
It's called the Suspicious Looking Jelly Bean, it's a Rev+ Aureus drop post-ML.
Yes, I know about the jelly bean
i think you should have STBFS like at least early hardmode
so u can fish for hm ores and stuff
what's the point getting it post siren & leviathan
what do you even fish for at that point
That's what I already said. 
SBTBFS would be good to be locked behind Skeletron or so, and the Enchanted Pearl needs a buff/rework to begin with instead of being combined with another accessory.

I reworked the suggestion
@civic gust assuming you mean despawning in DoG fight referencing Storm Weaver, Storm Weaver will be fixed next update
I believed there is a planned hotfix before the actual rogue expansion update.
What does it mean when a suggestion hits 100 stars
90+ stars: eventually sent to dev server and then possibly not implemented anyway because the truth is it's not a guarantee at all it just means the suggestion's gathered a lot of momentum. 
Because at the end of the day, no matter how much traction it gains, a suggestion is still just that: a suggestion.
Also I like the reworked fishing accessory stuff.
Gives a better sense of progression while keeping the SBTBFS' most major use: skipping Altar-smashing entirely. 
Where would the new enchanted pearl be obtained

Abyss?
I was saying it should be crafted
I wanna say...post-DS or so?
Probably should add some sunken sea mats
Maybe like, with Sea Prisms and stuff.
Instead of bars
Navystone and Sea Prisms.
Does the fishing bag really need bones? It already requires master bait which is sold post skele
Master Bait is obtainable pre-boss.
Or you have to fish for a bunch of golden crates
Iron and Golden Crates.
It takes work either way
You can literally open 5 and get the Master Bait you need.
Golden Crates have a 2/3 chance of dropping bait, only drop Master Bait, and drop 3-7.
So realistically you're looking at like 4-5 Golden Crates average to get what's necessary.
Angler quests aren't even a ton of work to do ngl
That too.
I recently did a bunch of Angler quests and really they're only a pain the first time around because you have to set up an area.
I mean im still not sure what the point of making it post skele accomplishes
It just means the player has to sit around longer fishing before that
Giving a greater sense of progression or something along those lines while keeping the SBTBFS' one most major use intact.
“Major use”
The crate potion effect is the worst part of the item
I want potion ingredients not crates
Farming blood orbs in pre hardmode 
Gl getting a blood moon to spawn
¯_(ツ)_/¯
Use Reduced Grinding mod
yharon p1’s drops are considered darksun tier, right?
yea iirc
Okay, so that kinda makes my suggestion a meme
but anyways
Cool piggy suggestion, might open up opportunity for good infinite money farm
Star Shower Staff (Pre-Hardmode magic weapon)
Upon use, it uses 12 mana and summons 2-4 stars from the edges of the screen that home in on enemies. The damage is low, but with a Mana Flower and a lot of mana potions it can do some serious damage.
Crafted using 10 Fallen Stars, 1 Obsidian, 2 Iron/Lead Bars, and 5 Gold/Platinum Bars.
I think that weapons that attack from offscreen would do well in fights in open areas, particularly in earlier levels of the game. Using walls to block attacks is a smart move, but it also means you won’t be able to attack through those walls as well.
icicle staff is a thing
hellwing staff is kinda like that but not really
blood bath/shadowdrop staff are like that
i feel like thats enough falling from the sky magic weapons for pre hardmode
Wait did we unintentionally make a Baum Productions joke through a patreon item?
maybe
What
What do you guys think about having :squint: being added to this server
exactly

@livid coral piggy was a (kinda?) patreon creature and a baum reference at the same time. Both intentional afaik
Ahhh
Nebulash is post Aureus tho iirc
it is
Which is even more reason to nerf it, right?
Is it even that good?
I tried it against siren in my nohit, and it barely did much, even when she was standing still
Probably because it ignores immunity frames
Make demon piggy summon all the bosses in the game from every single mod
uh
@toxic pagoda dude melee needs flail options
isn't nebulash pillar tier
nope
yeah Idk if ppl know that yet
lemme add that to the suggestion so people know the truth
also who even uses the nebulash anyway
the true ark of the ancients exists ya know
true ark of the ancients got heavily nerfed
oh
really unrelated comparison btw
I beat fishy boi with nebulash before
comparing a sword (that shoots projectiles btw) to a flail is rather dumb
I beat fishy boi easily with true ark
normie
@cyan lagoon I compared dps
nebulash is better
before or after the nerf?
now that's a problem, now isn't it?
Yes it is
btw I tested nebulash vs solar eruption to confirm what I said in my suggestion
I've noticed that too
I personally think solar eruption needs a bit of a buff too
it was terrible for moon lord
nebulash is atleast ~100 higher dps than solar
terratomere ftw
it it was decent at best for astrum deus
also doesnt solar have a bit more reach or smth
solar eruption is great against moonlords core
^
if you want solar to be buffed youre just asking for something too op
terratomere is a lot easier to use
solar eruption is easy enough to use
that healing is helpful for ML
the projectiles don't heal
..yeah
or even 0
and now it only heals at true melee range
calamity devs pls notice that nebulash is literally better than solar eruption
but the dps is still way better than solar eruption as well as daybreak
daybreak is just flat out bad
well welcome to calamity weapons trump vanilla ones
but in all seriousness whoever sees this please star my suggestion or if you dont believe me test it yourself
I just dont believe in a weapon that you get way earlier than another being better than the weapon that you get later
it shouldn't and nebulash probably should get a nerf, but I still believe solar eruption needs a small buff of some sort and daybreak needs a really big one
I think solar needs to either be slightly faster or have slightly less immunity frames (like nebulash)
faster meaning there is less of a delay in which it isnt "flailed out"
tbh most of the vanilla pillar weapons (except phantasmeme) need a buff
maybe except for the Nebula Weapons and the Vortex Beater
Solar eruption really is good against Moonlords core though
the i frames thing is harder to manipulate on vanilla projectiles and weapons
if anything, phantasm needs like a fat nerf lol
Well I mean
Nebulash ignores inv frames so I see why
Also yes phantasm
Big meme

Cell Staff is also a meme in how bad it is iirc
lol
I mean maybe they could just buff solar eruption
but it depends on how good nebulash really is for when you get it
either way solar should be buffed
Daybreak compared to some flame debuffs is pretty bad iirc
I tested the suggestion from @toxic pagoda, and It definitely seems to be that nebulash has stronger damage output
the following video proves it:
wait I thought nebulash was crafted w solar eruption?
formerly a deus drop, moved to aureus drop.
mourningstar
ohh
Nebulash should get a decently significant nerf, and solar eruption should get a minor buff
I'll check out both nebulash and solar eruption against deus tomorrow
and blade of emnity
does anyone have the numbers on exact DPS comparison??
considering eruption is pillar tier it should be better 
yeah.
yes, solar eruption should be better
good job @ that guy for finding out that balance thing
i thought we already knew nebulash was better
i just think people forgot it moved
:wack:
I think because it moved from post-deus to post-aureus the nerf or rebalancing is necessary
but honestly on the note of solar eruption
I think daybreak needs a buff
and maybe have more weapons inflict it
@stone sable that’s why the DoG fight only has the sentinel phase once
and that’s the first time around, bc lore reasons
lore-wise, it’s his last stand and he’s summoning all of his guardians against you
I mean it's tedious but sentinels gotta sentinels
why do the sentinels get removed from the fight upon killing him then?
QoL improvement
on a side note, since all sentinels in the dog fight are automatically enraged unless you fight in their respective biomes, can we get lower hps
honestly I like the fact that they’re all enraged
especially ceaseless void's total hp; it just makes it tedious
if the fight needed to be nerfed for QoL, why not change the fight entirely?
imagine hitting the thing 400 times still
I’d be content w less HP but more aggression for sure
after you kill it once you probably gotta farm afterward
well, that’s a gameplay / story dissonance, fina
so its more of a pain anyways
why not have the story fit the gameplay or vice versa
story-wise the terrarian/player character only fights him once and it’s this dramatic fight where you had to hunt down all of the sentinels and fight him, then you get what seems to be a last stand
and suddenly he’s like “it’s not over yet!” and the Real Fight begins
but you typically need to fight him once or twice even in expert to get enough cosmolite, so the sentinel phase was removed in rematches to facilitate that
The sentinels make the "its not over yet!" seem like less of a "you haven't defeated me yet" and more of a "shoot my covers down now to release my real power"
also yeah I fought DoG before this isnt my first rodeo
yeah i like the sentinel last stand thing
ymmv, I suppose
but the sentinels have been designed to be part of the fight and so removing it makes as much sense to me as removing the guardians from the provi fight
Lihzahrd Shield Armor
Crafted from Lihzahrd Bricks, Solar Tablet Fragments, and Lihzahrd Power Cells.
Although the set provides no speed boost, it provides a high amount of defense and damage reduction. When attacked, though, you lose some defense for a short period of time.
Possible set bonuses (one or more may be used): Mild resistance to fire and lava, mild thorns effect, increased attack speed and crit chance when hit, attacks have a 25% chance to reduce enemy defense, immunity to knock back, attacks inflicting double knock back on enemies.
Even though this may not be viable because of the limited number of Lihzahrd Bricks generated in the world, Lihzahrd Shield Armor may be a viable post-Golem armor set for those that are willing to trade speed for defense.
kinda like an upgrade to the clam armor, rifter?
"it was made with sentinels in mind"https://youtu.be/uMFDP2Mehz8?t=303
Welcome to our brand new Calamity Death Mode Let's Play! New episodes released EVERY single day! Calamity is a Terraria mod which adds thousands of new enemi...
the way I see is that the first fight with the sentinels, you beat them up badly but not really kill them
doggo gets angery attacks you. Seemingly defeated, he calls his now weakened sentinels to his aid. While the player is distracted, doggo transitions to his final form to launch an all out assault leaving the player barely surviving the encounter.
Sentinels being removed from future fights is a more qol thing.
this is an older version of the fight where the sentinels never interfered
Is my suggestion good
fights can and will change over time
here its at 5:03
This is a year old
yeah ik
I have two ideas
i don't really get why it's needed though
that too
First it benefits all classes like you said, second it has different helmets for each class
is there a reason to use this over ataxia?
also beetle shell
also, if you punish speed, you have to add speed reduction like mollusk armor
if you don't do anything about it, you're not really sacrificing anything
although it's kinda dead due to defense, its idea is basically the same to beetle armor
"more defense"
I’m just going to let speed alone, no bonuses
Nebulash is only than better than solar eruption vs dummies
Solar eruption’s higher base dmg is better for deus and such
providing no speed bonuses doesn't do anything important
you can easily get loads of speed from potions and accessories
Ataxia set bonus for melee is decent
Instead of lowering total speed I can put a cap on how fast the player’s speed can usually go, after which speed increases will be less effective.
Not sure how beetles compare since i never tried beetle
I don't really see the need for a new armor in the first place tbh
beetle has better flat bonuses iirc
I still want to put defense way over speed in the case that it would be but also want to let people move around at a comfortable speed
beetleshell armor
Or I could lower speed and also reduce the length of Chaos State as a minor compensation
why would the armor affect rod in any way?
RoD is equal to teleportation
and lihzahrd scale armor = teleportation?
RoD-themed armor set would be better for post-ml
Teleportation ignores speed
?
it doesn't really line up
If you’re moving at 60mph and teleport 20 feet away, somebody who moves at 30mph and teleports 20 feet away will still have the same distance teleported.
I’ll lower speed then
tbf no speed boost is kinda like a speed down for that tier
since almost any armor set will give you at least some speed
what does a check mark mean?
Blue = you already suggested the same thing that had reached 90 stars
Green = sent to dev server
probs that its been implemented
Thanks
o
But how about
?
what if they react with 🏁 ?
Its implented
resprite lore items to be the respective boss map icon, but ghostly looking, Why? so you can tell which one is which at a glance
uh
I thought it'd be better then just shiny lights and woosh magic
hm
Just color changed and little particles coming off it
yes it'd take awhile but its not a complete overhaul
Also would a Desert scourge furniture be a good idea?
furniture isn't a major thing in the mod and I don't think anyone wants to take the time to sprite it
thats what i gather from this at least
I just really like building
"too much furniture already"
you literally suggested auric themed furniture the other day


Hey termi i wanted to do an untochable run any tips?

hierophant green

so it's a meme suggestion?
nop
i wanted to make a jojo reference since we already have the stellar knife
but with a reason other than"for the reference"
i think that references to things should come naturally, as in the the item is first created with the purpose of being a useful/interesting addition to the game, and then references come later, if the item is suitable
Hyperflame Cyclone (Post-Moon Lord ranged weapon)
Crafted from 15 Vortex Fragments, 3 Galactica Singularities, 5 Luminite Bars, 15 Hellstone, 30 Ice Blocks, 15 Cursed Flames, The First Shadowflame, 3 Astral Bars, 5 Charred Ore, and 5 Unholy Essence.
75% chance to not consume ammo.
Left-clicking fires 5 bullets at a time with a cool down equal to that of the Chain Gun. They have a 5% chance per bullet to inflict On Fire, Frostburn, Shadowflame, or Holy Flames, on top of debuffs inflicted by the bullet type itself. A bullet can only inflict at most one debuff.
Right-clicking fires a powerful bullet that inflicts On Fire, Frostburn, Cursed Inferno, Shadowflame, God Slayer Inferno, Brimstone Flames, and Holy Flames for 2 seconds each. This attack will consume 2 ammo regardless of ammo conservation and has a 5 second cool down.
I want this to be added because there should be a weapon that deals a variety of debuffs without requiring a lot of ammo by balancing the two types of ranged weapons. And of course right click attacks.
I did make this sprite by combining, altering, and recoloring parts of various vanilla guns: Vortex Beater, Onyx Blaster, Venus Magnum, Xenopopper, and Gatligator. This is my first custom-ish sprite, so I hope you like it!
why the first shadowflame
I like the idea a lot
The crafting materials are a bit odd tho
By the looks of the sprite itself it looks like maybe it should have some other ranged weapons as part of its crafting
it sounds like a magic gun to me
^^^
Sorry for replying so late but the crafting materials represent what debuffs it inflicts
I get that but instead of including it through hellstone just make it a molten bow or a hellwing bow
Or even better because On Fire! sucks just make it Brimstone Flames and require the Brimstone Fury
Make arena blocks unhammerable, why? So people can't set up hoiks to potentially escape and automate bits of the fight.
thoughts?
I personally dont use hoiks at all so it wouldn't affect me but I think people who want to use them should be able to
It’s scal
I get that but people who really dont have the skill to beat SCal who really want to will just find another way to cheat it anyways
who has time to hammer arena blocks during a bullet hell
^
I guess
like lmao if you can do that then it's like the ultimate flex
Who even does these exploits?
^
lmao fr take the time to set up a hoik in the middle of the hardest fight in the game just to flex
Like rope cheese on KS i understand but freaking hoiks on scal?
If you can show me someone who actually hoiks on scal i will consider it
You're comparing the first boss in the game to the last boss in a mod
I dont think KS and SCal are even comparable
Ok
Thats the point
leaving the box would be stupid
I get what you mean, not wanting people to cheese bosses and whatnot, but on SCal its unnecessary imo
and yeah he enrages anyways
he
did you just assume her gender
Did you just assume it’s wiggle gender?
welcome to another episode of:
sentences (if you can call them that) that kill brain cells
Lol sorry
I saw my chance
How bout this what if desert scourge if off screenfor to long to it will charge and unstuck itself, this way you can’t just dig a hole and get it stuck
Bad idea?
Theres really no point in paying attnetion to those things
yeah I agree, if you dont use those exploits then the change wouldn't even effect you
I get where you're coming from though with wanting bosses to be uncheeseable but ultimately it doesn't matter a whole lot
especially since scal enrages outside of the arena
mhmm and really he's the ultimate test of skill right now
If you want clout then you gotta have post SCal items
and for the most part he's uncheeseable sooo
he
especially since grenades are more effective than cheese
or literally anything that kills worms
Slime staff, jester arrows, burn/frostburn inflicting items, explosions, blood clouds, spears, etc
oh no
add laser walls
double the projectiles too
and up to 20 monster orbs
actually fuck it
100 monster orbs
just don't get hit tbh
It's Death Mode Supreme Calamitas so I think it's ok if she's hard
I do to but weaker classes (ranger specifically) are at a significant disadvantage compared to a mage
So, do Gale and/or Photovis and/or Drat need a buff?
ranger is fine except for probably photoviscerator
and the only thing good about mage is VV and crystal, both of which are extremely rare
Gale wouldn't need a buff, maybe Photo could use one
I agree
Also @queen delta Voltaic Climax alone is stronger than Gale, at least for the SCal fight
VV just makes it even easier
that doesnt sound right
It's at least much easier to use
ono
Gale is better then the Voltaic Climax 9/10 times
Bruh moment
@violet ledge Suggesting Thorium crossover content is a "Don't" in the pinned doc
It's been suggested since the #suggestions-voting channel was first created
I think for the dodging you have to do in the SCal fight as well as SCal's movement patterns VC is definitely easier to use than Gale
Yes, let us try and get past Calamity’s stereotypical pr as bad mod
Who cares about them?
Enough people play calamity for us to not have to worry about that
These people are just blindly hating and most likely will just hop on over to calamity as soon as they see a reason to
Calamity > All other content mods
Change My Mind
@queen delta there are a fuck ton more mage options than just those two
also let me remind people that scal is still a super boss, she will get her respective nerfs when the time comes
if anything its more of a skill/ranger issue
completely agree which is why Sors asked if ranger weapons pre-SCal need a buff
Drat's max potential damage should be noticeably higher than other options due to the difficulty and risk of getting it to max potential
(and also the fact that it's hard as shit to craft)
Is there an option to prevent movement of the rage/adrenline bars? because whenever I try to aim or shoot up I accidentally move those and its extremely annoying
try not binding a key to them
oh wait
no i don't think so
try not just thrusting your mouse up for aiming up
I think you can set their default positions using the config in a way that the bars wont bother you that much
@candid mantle How would adamantite railgun work then
maybe it could shoot a shotgun-esque railgun with the beams doing less damage in total and being shorter range, but doing more damage than the titanium railgun if all hit
is there an area that every class sucks in?
@candid mantle adamantite has the ion blaster or whatever its called
that is with titanium to
I haven't played calamity in like 4 months but as far as i can tell not really
ok i had an idea of a weapon that is more powerful then the weapons for that area but takes health when you attack
this was first connected to a sawblade made from hallowed bars and nails but then i realized yes rogue is good against every place
@regal jetty the fuck does engulfent mean
I think he means engulfment
@regal jetty Sigh
Definition of effulgent from Dictionary.com, the world’s leading online source for English definitions, pronunciations, word origins, idioms, Word of the Day, and more.
effulgent means shiny, it fits with the theme of the sprite
oh and the self-star
but rover
bu t r oo oo ver
it soumbs weerd
eff ulj ent howhardisthattosay
Oop
then i might just start to called it notza notzetzet because this sound like it came from another language
Yeah I think they should change it
is this a fucking meme suggestion?
doesn't seem like a meme
i don't really know why it should be added to Calamity though
patriotism
It’s not even quoted right

It's not a meme, it's a tribute
The Apollo 11 mission is supposed to mark the first time a man walked on the Moon
as nice as tributes are, does it not seem out of place that Armstrong be featured in a mod he was not associated with in any way? Just a thought
there are other connotations with having the American Flag in the mod
this is true
it's a nice tribute, but it doesn't fit with Calamity
Oh well...I guess I tried at least
But is it purposefully misquoted
“Mankind”
yes I believe it is man kind
I would like some further elaboration on the Yharon suggestion but I'm not sure how
they want the tornados wider apart and to increase yharon's box for enrage
Does Yharon still enrage vertically?
idk if it changed or not, afaik yes
Dunno but I’m pretty sure he’s guaranteed to enrage outside of the tornadoes
if you go above the certain height it does still enrage
If he does still enrage if you go too high then there definitely needs to be an indicator for that
Define “too high”
horizontal flarenado
I don't know where exactly is how high (because there's no indicator)
i put the height on the wiki but I can't remember the specific height
660 blocks up in Normal/Expert
555 blocks up in Rev/Death
Just like, a faint line of dust particles would work
Or a more clear indicator that he got angry
cuz last I played he still acts mostly the same except he does a lot more damage
I thought he became transparent and would always fastdash
i'll test it again
Yharon doesn't become transparent, the only difference is that all of his charges are replaced with fast charges that deal a lot of damage while he is enraged
Alright. Could be clearer, then.
Somebody who doesn't know about the height limit could be flying and just trying to avoid the fast dashes, thinking that it's just how the fight is.
the thing is thickening scal walls generally make bh phases easier
because the blocks will instantly blow up the bombs during bhs
but lag when generating the arena will be a problem
during the BH's certain projectiles explode upon contact with blocks instead of traveling a bit then exploding ^
I see the only problem being lag right now
Sounds like a cheese to that scal phase

So like why would the mod make that part just irrelevant tho
because if they don't instantly explode they'd be hell to handle
besides, the non-bh giant bomb is already made to be unexplodable upon block contact, I think that's enough 
Aka scal's bomb
tbf, I think making them not explode on block contact is better for later in the fight
Insanity Slapper
Crafted using 1 Slap Hand, 5 Essence of Chaos, 3 Ashes of Calamity, 8 Souls of Night, and 15 Souls of Fright.
The Insanity Slapper deals 75 damage, swings faster than the Fetid Baknhakgs, and halves enemy KR if it is more than 0%. It also deals an insane amount of knockback, almost twice as much as the Slap Hand. It has a small chance to inflict On Fire or Brimstone Flames.
Why: I feel like the Slap Hand is somewhat underrated, except to mess with others in PVP. The Insanity Slapper would bring the Slap Hand a decent amount of recognition while also being a viable weapon. Although the Grand Dad seems to do the same thing, it also has a chance to kill normal enemies, and is only obtainable post-Moon Lord.
Titan Arm
Make it so the Arid Artifact's tooltip tells you that you need to defeat Skeletron first to use It. Also make it so it doesn't get consumed if Skeletron has not been defeated yet.
put it in revengeance's tooltip instead
since that's what causes arid artifacts to not work pre-skelly in the first place
I 100% approve of that suggestion ^
I completely forgot sandstorms don't exist pre-skelly, but also arid artifact is usually obtained in hardmode
now i'm 50/50
Its a rare scenario but people like me generally make farming worlds so we dont incinerate the main world from resource harvesting.
I'd say 1. Make Revengeance's tooltip say "Disables sandstorms until Skeletron is defeated" and 2. Make Arid Artifacts not get consumed when used pre-skelly
@distant gyro Mind If I post that in Suggestions?
you can post that yea
Do I need to put "re-adding Astrageldon Slime in any form" in the Frequently Suggesteds?
it already is iirc
Nah I mean like
any kind of item tribute, and miniboss or enemy, any reference
Because god damn we get a lot of those
might be necessary
yes please destroy the fuckin reference suggestions there are too damn many
tbh i don't get why people want Astrageldon back
"memes"
please do Rover
same reason as they want lorde back
Aureus is way better designed and isn't just "KS but now shoots lasers"
if you absolutely want Astrageldon back in some form, download Calamity's Vanities
Done
thank you
thank
One question guys,to you think that yharim will come to the mod?
soon™
Eventually©
👍
@unborn sun astrageldon is not coming back to the mod in any form
suggestions involving it will not be accepted
Why do you want the slime tho
I Can't Believe it's Not Astrageldon Slime!
i more want the slime god rematch tbh
slime gods my favorite boss
Slime God rematch already exists
does it

Boss suggestions are banned anyway
I hear boss rematches are actually a grey area
Suggested a post-Yharon WoF rematch a while back and didn't get smited for it
Also that's the perfect way to bring back Astralgeldon without actually bringing it back holy shit--
thats what IM saying
it's not astrageldon though 
O
The most i would want to see is the old astral pallete being reused somehow
aureus is way better than astrageldon
its not about astrageldon either
Astral slime
Then why does the suggestion literally say astrageldon slime
It's not even really Astralgeldon
It's just a particularly big Astral Slime boss
So Astralgeldon 
yeah that
it doesnt have to be astrageldon
i just want an astral/hallow slime god counterpart
because it would be
real neato
and its kinda lame that you guys would immediately trash it just because it would kinda resemble it?
not gonna lie?
But the suggestion said astrageldon, not “an astral slime”
it's essentially re-adding astrageldon except no longer named astrageldon
now youre arguing semantics
So you want an astralgeldon slime but want to mask it as something else so that it’ll come back
well consider this
if astrageldon had never existed
and i suggested an "astral slime god counterpart"
Could still have Cosmic Disgust play if the Astral Slime God is the last one standing, just as an easter egg
But it did exist
would it STILL be vetord
You can’t just ignore that it existed
it's a hypothetical
probably
why so
no it wouldnt
Hypotheticals are bad by design
but you clearly put “astrageldon slime” in the sugg
also boss suggestion moment?
Ok, so fix that and we shouldn't have a problem
i already said it doesnt have to be astrageldon slime
your reasoning behind the suggestion seems to be "it would be cool"
do you want me to fucking edit it
Why dont you edit the suggestion itself
And again
Boss rematches are gray areas
i'm trying to look away from the Astrageldon part
Thats what you are supposed to do
so you agree with him that the sugg isnt very good
Kill it further by replacing the old theme Aureus still has with the new one.
Yea I'm trying to do the same but it doesn't escape the "boss sugg" and "no real reason but cool" problem

no, i just think that his reasoning is respectable

yours is not
I have to ask, what would be the purpose of a refight? the hivemind and perforators drop materials from hm evils, so what would be the point for fighting the slime god again?
But astrageldon callbacks have always been rejected by the devs themselves
Aureus makes more sense to me, lore-wise and aesthetic-wise.
How is my point invalid
it doesnt HAVE to be an ASTRAGELDON CALLBACK
boss rematches are safe, if only barely
jesus christ you are arguing semantics
It’s a slime that’s astral how is that not an astrageldon callback
again what would be the point for a refight?
I mean even if why would we need it
It could not be a callback
there are astral slimes that aren't Astrageldon, carry
Solutions
A boss astral slime seems very much like something they removed lol
Every Slime God would drop copious amounts of their biome's Solution
that could be something
A clentaminator boss lmao
It’s something but it’s not worth a refight
there i fucking edited it
either way, i think that adding something new that the Slime God rematch would drop is a good idea
will you shut up now

christ
if you get this defensive maybe you should put more thought into the suggestion or ask for feedback in here before posting
ok just ignore me then
will do cap
Is this what the toxic side of the community is like? I regret looking in here
Just gonna say
im sorry
Communities get like this
genuinely
No matter where you go you’re bound to find something like this
this isnt toxic
im just trying to say why the sugg wont get in
and they just get mad
because i didnt edit it?
Tha hell is happening
hell is happening
Idk man, Idk what's happening either
Astrageldon is happening
Oh boy
the “slight rewording” means the sugg no longer breaks the rules
Astral slime
it wasnt that hard
dafuq u mean, CrabBar
🦀
Can we all just chill already?
Sandstorms are disabled pre-Skele in Rev+?
yes
if you wanna tell me its shit then tell me its shit dont tell me i typed it wronf
why
But u did type it wrong
i did
😔
Because Sandstorms are pretty difficult that early on
i know
so typing astrageldon slime was an accident
Just gonna go into spectator mode, don’t mind me...
no, but it was already vetoed so i didn't see a point in editing it
Uh
to not say astrageldon slime
I didnt either, i said next time you can edit the sugg before it gets destarred
You do know the suggestion gets stars the moment you post it due to the bot right?
astral slime implies astrageldon
we already discussed this
No not really
not really?
its just two extra evil biome slimes
like how slime god is the two pre hardmode evils
Also, y'all going nuts over a miswording on a suggestion with no stars?
Im confused as to why
yeah thats what im saying
me too
thank you god
I mean even if we still don’t know why we would need a refight
Refights usually add something to intrigue the player into doing them
Can we all just drop the topic since it all was something it doesnt even matter anymore
Just add a reasoning to your suggestions next time
Try not to get so angry next time and we good
yea

