#suggestions-discussion
1 messages · Page 653 of 1
You talking about Spooks?
nah i mean, ive been seeing some suggestions that were like
"add x item as a reference to x game"
and their reasoning was mainly "bc of referencing"
Also I can see the reason behind the Halibut suggestion in that
once you beat Moon Lord the gun gets its final boost and it slowly becomes non-viable again
and that upgrade is Post-Polter with a post Post-Yharon to keep it viable
however
the post-Yharon boost is scaling
"can we make an accessory that allows you to stop time"
for 5 seconds
"because za warudo"
However However
the no-scaling rule was made with full-game scaling in mind like the Legendaries so I dunno if a single boost is ok or not
i wouldnt have an issue with a single boost
profaned artifact gets boosts post dog and post yharon
I do approve of a rule that disallows a reference for the sake of reference being a valid reason
ty
ty
I would also like to make it necessary to have a reason why on your suggestion but I'm not sure how I'd go about doing that
I’d consider changing the name from the Halibut Cannon V2 to the Biscuit Cannon.
I don’t know why but I might
Halibut doesn't need an upgrade though
It gets sorta weak at yharon, so we gotta fix that 
@mystic geyser calamity and thorium are separate mds
I don't think this was unclear
@earnest raptor 15 seconds of Glacial State is just hell
You'd be lucky to ever survive getting hit by one of those
Just say something like "longer duration" and don't give any exact number
^
(also Destroyer is one of the most changed vanilla bosses in Revengeance)
rev destroyer removes the random spread of lasers of expert/normal destroyer
Also, homing lasers
The suggestion's purpose actually is/should be to try and make skybridge strat no longer work
pls no blue laser that freezes u in place
blue laser is pretty easy to dodge anyways so if u got hit by one, then shame
you cant hold left
does warmth cancel that effect
well if u get hit by it sometimes ur already as good as dead
warmth gives gstate immunity, yes
and it makes you take 30% less damage from the blue lasers
Ah, okay.
What do you think of a buff to gain in proficiency for non-summoner classes
Ah, okay.
Doesn't Destroyer gains the ability to fly if you are way too high up/far away
I think hes thinking about masomode destroyer
Masomeme is over the top so
Don’t think anyone can outdo whatever masomeme comes up with simply because Terry will make sure masomeme is ridiculous
Like, what he comes up for the bosses, I mean
o _o
bruh
@white copper ?
Sorry I didn’t mean to @shy raptoru, I must clicked your message and forget delete it before I send the message
....sorry I didn’t mean to do that too
Android Discord?
o
I was gonna say I know your pain cuz Android has a "tap on the user's name or pfp to automatically @ them" feature that you can't turn off
Don't know if iPhone has something similar
but if so
I know your pain :P
I had a good idea finally
Crabulon's an early boss
Shouldn't be DoG laser wall difficulty to avoid
Well yeah it's never happening on its own
You've got a big crab shooting mushrooms at you and also Crab Shrooms swooping in
but even then its free
its an additional factor
its super telegraphed as well assuming the player has even a super basic arena
honestly the majority of the crabulon fight is just the crab shrooms
scourge is easy to be cheesed tho
it is but like crab is so easy you don't really need to cheese it. It's probably much harder in a natural mushroom biome but i think its a fair assumption that anyone on rev will make their own one
I guess a lot of players nowadays do surface shroom biomes so it's free run, yes
which i can't really appreciate as challenged player
looks like im the only one that always fights him underground
its even easier with a platform of the right height tbh because he telegraphs the wall so hard
and otherwise he's mostly out of the way and you can ignore him and focus on the shrooms
because getting a heart attack is part of the fun of calamity!
Before i get feedback on the suggestion itself, hows the formatting?
Since its a very long wall of text, i want it to be at least appealing and readable for most people
I believe the formatting is decent
You probably want to post the suggestions here first though, to check that and everything else

I was afraid of using too much bold but i guess it makes the sugma stick out more
Starts charging at 75% health ?
Itll be good with the other change of leviathan giving you more distance before charging
Perhaps a decrease to Leviathan's massive healthpool in all difficulties might help too
300k in Death is just 
doubled defensive stats moment
Oh right levi is a sponge
Although i feel like his health is fine since some weapons can really melt him
Oh, and reducing Siren's horizontal speed when firing ice mists, water spears etc so that the player can actually fly over Siren.
But ill probably propose a 15-20% health nerf for levi
Cool.
@civic gust that'd have to be taken up with whoever donated for the item
Yeah, trying to suggest anything about donator items stumbles across the owner of it and their intentions
Unless that's game-defining fix like plaguenades
ok instead what if there was an upgrade to dark spark and it happened for that?
Yharim's Crystal has said effect
There are no upgrades to donator items so far
Also, isn't your suggestion more of a fix than new function?
And ^
"make the beam much brighter, making it almost entirely white."
ok bad idea then
it isn't even a bad idea though
it's just that anything to do with a patron items has to go through the respective donator as well
@queen delta siren clones already only shoot water clones and are a rev+ exclusive minion
I might've forgotten to update the revengeance mode page. I'll go do that now
@queen delta dodging levi's charges is easily doable if you use aureate boosters
unless siren fucks you, you always have a chance at positioning yourself far enough from levi to where her charges don't impact you as much
the problem is when it decides to wind up a charge while you are near it
which is undodgeable as you cant put enough distance between you and the boss
making it maybe backing up before charging in those scenarios could make it more fair
or it could start moving slowly but accelerate over time
you can put enough distance if siren wasn't up your ass is what i'm saying
@valid stone thats a boss checklist problem i belive?
Fab could totally put minibosses on the checklist
I just dont know if he can make them show up as minibosses
I'm sure it's possible tho
@radiant meadow I updated the suggestion, but il fact check wit you for my future suggestions from now on
@unique vector I dont really want a boss to become easy to dodge because you went with one specific wings
There should be some flexibility
well thats more of an issue with the wing nerf imo
wait wha
After Astrum Aureus
The problem I have with levi is that she's so damn tanky
oh? why is hadarian membrane post-aureus then
Pre-emptive farming :P
thonking moment
Do you think you could add a function for the wulfrum shards because all they are for presently is a set of armor and some equipment that's replaced quickly by better gear as the game progresses
whoops! that was meant for suggestions
wulfurm shards are easy-to-access early-game materials to help you get through the beginning easier
what would this function be?
so it kinda makes sense for them not to serve much purpose
I mean, their sole purpose is to replace several early game gears...
I'm not too sure myself, but I'm thinking something like an ingredient in a potion or something
from what I heard wulfrum is supposed to be a handicap material
it is?
hence why they’re pretty limited
so it's meant to be able to do only a little because it takes a little effort to obtain
in terms of viability I mean
oh, good point
which is also why victide is so rewarding
victide is a pain to farm pre-boss but you're set when you get it
I guess that’s why victory shards get their own potion
Why does victory shards drop from eoc? Or any boss that isn’t desert scourge?
@steep vine what function and reason
@idle yarrow they do drop from scourge...
and from aquatic scourge
they only drop from Cnidrions, DS, AS and the Eye
@young fog sorry I worded it wrong, but what I meant is can we remove them from all enemies except for cnidrions and Desert scourge?
why
Why would you need them from the eye?
By then you’ll have full victide stuff
So what’s the point of them dropping from the eye
some people fight the eye before DS
It just seems a little strange
imo it’s to allow for less limited progression
and the point of pre hm is that you can do everything in any order, it's before you go into the difficulty or the exact line of boses of HM
Also its used for a bullet type and 3 weapons
@gloomy stone please try and elaborate on this. Why are the vampire knives bad now? What could be done to buff them?
i cant steal hp
that was done with all lifesteal effects. A heal on hit cool down to prevent overuse for means of tanking
but, if you think vampire knives are made too weak by this nerf, suggest a change that could make them better
i'd rather have vampire knives not be too useful than have them literally be able to carry you from Plant to, like, Cultist
Make it heal more per hit to increase burst healing perhaps
but why would you want a crutch weapon brought back?
Vamp knives as an actual weapon with the slight upside of healing every once in a while seems fine to me and to a lot of people
I don't use it very much at all so I cant weigh in
The only reason they aren't op vs ML in vanilla is because his weak spots are all too small
It's an insane weapon in vanilla, comparable to post-ML items
And that moon bite debuff
sure, let's make a broken weapon in vanilla that made you nigh-unkillable, which got balanced in calamity for fairness, broken again because yes
Is my suggestion for the sprite fix any good?
wth
Dude I literally just said wrong place to ask
i used water candle and there is still no sharks
delet dat

that's not a suggestion
Delet that message in #suggestions-voting pls
Then why the fuck are you putting it in suggestions
vampire knives are good 
free occasional heals+good dmg
its just lifesteal has a cooldown
I remember, like
aka you cant be braindead
SotC being good but being completely overshadowed by the sole fact that vamp knives could lifesteal
During 1.2
actually vampire knives are useless in calamity mod
why?
cuz i cant steal life i cant even kill plantera with that
they aren't useless, they're just not overpowered
if you are trying to facetank brainlessly with them obviously it wont work
you have to not be bad
If you’re crutching yourself on vamp knives’ broken lifesteal in vanilla
Then I’m gonna be honest
You fucking suck

can you please shut the fuck up or i will fuck your mum and beat the shit out of you dont talk sshit to me
lol wth
wh
You realize how poor vanilla’s balance tends to be
I don’t really think the hostility is needed
i can agree that it was a harsh way to say "you shouldn't rely completely on vampire knives" but still
iirc you can use it from the start of hardmode until you meme on the vortex pillar and then meme on ML
And vamp knives in vanilla make even the celestial pillars somewhat trivial
yea
so I think the nerf is warranted
but i think it nerfed so much in calamity
the only thing that was nerfed was the lifesteal
not the dmg output
and its a global lifesteal nerf
It’s literally the same but lifesteal got nerfed
if you can use a weapon way longer than it's meant to be used and the weapon remains viable, it's op
There’s a cooldown until it heals you
And I’m looking back on the changes on the wiki, yeah
lifesteal is why vampire knives exist
Stormbow got nerfed hard
vampire knives damage actually got buffed
Also name a vanilla Biome Chest weapon that’s as good as Vamp Knives then
It outshined pretty much the others
lifesteal should not be the main mechanic of a weapon. It should be a side thing honestly, because having a no cost weapon heal you indefinitely is not fun to play with.
^
Scourge of the Corruptor was considered a good weapon but it got overshadowed by the fact that Vamp Knives could pretty much make you borderline invincible
It’s literally a lifestealing shotgun
Vamp knives are honestly still powerful, close range damage is pretty high and the limited, although still present lifesteal helps you stay in fights longer
^
New knives has you focus on recovering while dodging since the cooldown is in effect
it’s much more an act of balance now, knowing when to switch off for long range damage and when to switch for healing
which makes it fun to use
Old knives was pretty much a spammable tank weapon
1.2 knives were insane, literally just stand still inside of plantera
dead in 12 seconds
Hell I killed vanilla fishron just by spamming it
the only time Vamp Knives haven't carried my ass in Vanilla is when i fought Mobile Dickron
but that's probably because Mobile controls are lole
Mobile
can i kill ocram with vampire knives
maybe
removed boss
the closest thing I can think of that you’re wanting in calamity for regen would be using a true melee build
but that’s because the regen from true melee is countered by the fact that you have to be in the enemies’ faces
true meele is useless against bosses
true melee is not useless against bosses what
dude I’ve gotten all the way to yharon phase 2 in a true melee run. on death.
like literally anything else in the game, you just have to know what you’re doing.
I’ll pop over into another channel to discuss true melee since this is off-topic
grand gurdian is a great weapon actually
im hopping into #general-talk
😔
Isn't that how it works normally?
Nope
Melee speed however DOES make yoyos longer i think
then again i never tested with flails

idea: Armageddon disables things like Ninja Belt Dodge or Shadow Dodge to make nohitting easier
YES
Armageddon only triggers when you take damage rather than when you collide with a hitbox, so dodges are still useful.
as somebody who is not a nohitter but likes to use arma in playthroughs sometimes, i don't love the idea of forcing it to bypass dodges
yes please consider Armageddon with the fact that it isnt an end all be all nohit mode
if anything it would be a config at best
separate from arma
that being said, i think it should probably at least kill you for using rod during chaos state
but dodges should be fair game for arma, if you don't get hit you shouldn't die
edited
the despawning thing will be fixed next update @smoky wagon
Clarification, why do you think that walking out of the space layer doesn’t make sense in the context of the fight?
can there be a hotfix
I don't know 
instead of it waiting until the big rogue expansion
because it makes the game difficult to enjoy at all
even if it is fixed from despawning, it still enrages and travels at ridiculous speed
its really dumb
the suggestion is fine, just saying that the despawning issue will be fixed whether weaver is enraged or not next update
smh saying the suggestion is okay but not removing the exclamation reaction
:3
ill remove it when it gets removed from the game 
Here it is: mechanical bosses changes
Im a bit busy atm so i wont be able to reapond right away
I agree with everything accept the prime laser in death
suggestion: give me free rein to turn death mode into masomode 2
why nerf retinzaer lasers
that boss isnt even very hard
the only annoying part is random rockets
^
^
@queen delta you say all death exclusive changes are in parenthesis but it looks like you did not format it that way
havent fought skele prime enough to judge those changes
@hollow saffron why did you delete and then repost your suggestion?
because the one above was basically a chat wall
I feel like a burst attack for retinazers rockets would be cool, like how moonlords true eyes of Cthulhu do it
make retinazer shoot the rockets instead of them raining randomly
But increase the homing

you don't just repost because "someone else posted a text wall"
self star
Oops i fixed it
Didnt realize i was doing new format
Also nice, reposting just to get past a chat wall
How would Destroyer scaling speed affect the fight though
It's not like the Destroyer is trying to ram the player or something
Vetus I will murder you if you don't shut up about that
ks lore: 10% extra thowing damage
^
essentially useless 
@smoky wagon the twins isnt hard if you stick with good wings + frog leg + moab and is near impossible without
Thats not what im a fan of
And yeah i should probably change the probes thing...
@steel raptor What would you say? like "a denizen of the slime god"?
I updated it, as well as added a new change to dmode destroyer
Ping me for your feedback if you dont want it to end up lost in the chat
@hollow saffron it is Fabsol's decision to put what the lore says if it gets added.
Not mine.
all you need for twins is frost wings+frog leg
I still like the idea of giving players more options against em, without frogleg I literally just skipped them and got unidines retribution to beat them up easily
damn that's cool
what?
@steel raptor I know, but still. Whats the point.
Make the deathmode random spawn crabulon always spawn in the mushroom biome
Why this should be added: It's super annoying to have him spawn 150 or so block away from the mushroom biome, especially since 99 out of 100 times when you're in a mushroom biome, you're underground. It would be nice if this were fixed.
seems reasonable to me
what do you guys think because its happened to me twice now
you mean make him spawn above you?
like golem, ravager, and duke fishron in boss rush
yes, but I'm saying wouldn't it be better if he spawned above you
also congrats on dev

you do and don't wanna spawn crabby to spawn 150 blocks away in a a random direction?
but yeah I agree crabby should spawn nearby
I sorta cheesed crabby
yeah its super annoying
because it spawned so far away and started to climb up
so I magic mirrored to the surface and fought it there
why is my typing so bad today
Reason: It's very eyestrain-y and I always find myself having to either look at the words for half a minute trying to understand or just flat out copying it somewhere else to read normally
I know this is a very minor problem that can be resolved with just selecting the text, but it still would be a nice quality of life change```
Is this an ok suggestion to make?
I can just forward this to the wiki team
just put it in #wiki-basic
probably wants a paler red that's not so hard on the eyes
Seeing as the red is normally against a gray background, I'd say make it a little darker
Towards a blood-red or wine maybe?
make it calamitas red
change your wiki to dark theme
wiki is on dark theme on default
therefore making it better than the vanilla terraria wiki
think termi means the custom theme
but yeah, the color could potentially be a little bit darker, go ahead and forward this to wikibasic I would but i'm lazy
@idle yarrow Yes lol
good job termi
I like the Darker one and the lighter one tbh
The bottom one would probably work best, I just like darker color variants
use black then
you should be able to craft them back
auric furniture when™
ngl the only one that doesnt hurt my eyes in the current one
check source also, it is not there
I should try flexing my developer skills 
i'll remove it from the wiki ig
Dark sun tier has a few gaps in its current selection of weapons. Really only 1-3 new weapons are available per class, and honestly I think there should be more. I may be suggesting more weapons in the future (ranger is a bit lacking in darksun weapons), but for now I have a true melee weapon that could be used in second phase Yharon.
Corona Clasher (upgrade to stellar striker, replaces it in exoblade)
Melee weapon
Crafted with stellar striker, darksun fragments, and cores of sunlight
With a long range and high base damage, the Corona Clasher will offer heavy short range damage, alongside its main effect. It’s largest detriment is a lower-than-average speed, but the weapon can still deal great damage.
Effect: spawn waves of coronal mass from the sky to the cursor on hit, passing through walls and slowing down when contacting an enemy, similar to Rouge Slash.
this weapon would give players a true melee option potentially viable for yharon, opening up some unique gameplay opportunities.
drawing is simply a concept for what the sword would look like. Spriters are free to make their own.
how this look ?
fair point, but I believe mage is getting 4, right? For darksun? I know it’s not all implemented yet... but I thought I’d bring up the tier to a four weapon standard.
3 is a lot tho
yeah... I guess 3 is still nice. if I’m honest, ranger probably does need something more
but I just thought I’d post. Was an idea I’ve had for a little while.
yes they do, but I do think they are getting two more, in a next update?
summoner has none cause 
yeah that’s pretty junk
is it getting more as donator weapons?
darksun staff for summoner: summons a fucking eclipse to blind your foes
I’m not exactly sure , I just saw some sprites needed on the art server, and two of them were darksun
dev weapons?
@idle yarrow Your most recent suggestion is effectively a bug. I'll fix it tomorrow, though the update won't be out for a while.
I dont think calamity will ever do dev items iirc
@zealous ridge Event Horizon and Demon Sutra?
Thank you
dev items are a thing already
So much
yes those guys
ozz its not a bug its a feature, or the lack thereof
Actually helium flash is the darksun boi
Every wall should be uncraftable.
Along with event horizon
Yes. Darksun isn't dev tier. It's 2 tiers lower.
Stop taunting the guy with the ban hammer you git
Oh then
"just a dev"
why would anyone consider a dev below staff
you guys made all of this
Summit - Hardmode Yo-Yo
Crafted using 3 Aerialite Bars, 3 Essence of Eleum, and 1 Soul of Flight at a Hardmode Anvil
Inflicts Chilled in enemies, has a small (2.5% each) chance to inflict Frozen or Frostburn.
Why: Yo-yos were implemented in 1.3 as part of a collaboration with OneDrop, and adding a new yo-yo from them would keep the cycle going.
This is a cancelled suggestion
Whut
calamity doesnt have the rights to that
also 2.5% seems too low to make sense
we shouldn't add any one drop yoyos, we're not the ones with the licensing
plus, does early hard mode really need a yo-yo? There seem to be a lot of options
chic, helfire, and amarok
why not just make it a frigid bar yoyo with 100% glacial state
@opaque grail Devs are listed below mods/admins just so the "people in charge" Discord wise are more visible
I don't even remember what I was talking about
New suggestion
I'll fix the statigel wall thing
Oz can we please have the abyss ambient noises
Probably early tomorrow
Abyss ambient noises? If it reaches 90 stars I can assure you the devs will love it
Like no kidding I know they will like it
Minor sequence-breaks
30 Silver-Tungsten Ore with a furnace near lava - 10 Meteorite
30 Meteorite with a furnace near lava - 10 Hellstone
5 Hellstone Bars + a furnace with an anvil - 1 Hellforge
Will you guys have fun screaming into mics for several hours?
I mean if you can jump from pre-mech to Plantera why can’t we do this
If I can find out I’ll update the suggestion with demo audio
Or even crazier pre-mech to LC
it kind of trivializes needing to collect these materials from their actual sources
Like I understand where you’re coming from, but part of the difficulty is gathering these materials in their normal, dangerous environments
it almost seems a bit... easy?
Idk it just doesn’t seem as fun, is all
I’m sure some people would appreciate the ability to jump through ore tiers though
You can already get meteorite and hellstone pre boss so i dont see the point
Yeah that’s true
And I’d like to get raw Meteorite ore without having to go through a goblin invasion
Shadow orbs
You dont need the goblin invasion
Plus hellstone bars require a hellforge?
how did I miss that
@lost agate To get a Meteorite to spawn you need to smash a shadow orb, which if you’re at least 160 HP you will eventually get a goblin invasion
Actually, pre hm legit has the most sequence breaking in the game so i dont see the point
Still you dont need a goblin invasion for meteorite
Just bombs and a hammer
Shadow orbs both cause Meteorite and goblin invasion
Yeah
but you don’t need to kill goblins
You can mine it before goblins
It literally takes either explosives or a gold/plat pick, and that’s it
I don’t like goblin invasions is all I am going to say
Even if you beat a goblin invasion that comes from a shadow orb you will get another one
^
Or you just ignore it
@hollow saffron They disabled Reaver cheese until you beat EoW or BoC I think
No
reaver cheese?
update your mod
Reaver Shard cheese
It’s not really cheese anyways, it’s an intended mechanic
You don't need to farm hellstone bar for a molten pick
Just a decent rod and you're good
I don’t see the point in your suggestion
it's still a big sequence break whether you think it's cheese or not
Yes it is
you cannot deny that reaver shark is a sequence break
I especially do not get the hellforge part
Like, you have to go to hell anyways, why not just enter the buildings and grab one
hellforge is really easy to get if you visit hell like once
Literally
Go to hell
Check a building
Check another if theres no hellforge
Repeat until success
^
like 90% of all buildings in hell have a forge
Wasnt there a hellforge recipe in 1.1 or smth
Also meteorite you can get day 2
Maybe if you’re lucky, you could get it in the 2nd half of the first day
Just break a shadow orb and you have a 50/50 chance
Then again who’s gonna go into an evil biome on the first day
me lol
It’s not hard to wait for midnight
ranger players
Why does the dryad work that way?
yes.
Im assuming the two thing she doesnt sell are the hive mind/perf summons?
yes she does?
Because hive/perfs cysts exist where there wont be shadow orbs and hearts on the same world
she does sell those wdym
I think he means at the same time
Iirc she doesnt
like she can’t sell both
oh together
just zerg in the evil island for easy spawn
Also, you can craft it fairly easily
Just expand your evil island and a cyst will spawn
All you have to do is beat the boss, maybe so a few times
and boom, you get the summon item
Thats the issue, killing it the first time
But the crimsand and ore doesn’t spread pre hardmode
Does the dryad only sell these when the boss is defeated?
Yes
Then just use crimson seeds and grass
Then just use the evil biome like shock said
Yeah its called grinding
Not if you have dynamite
Who really wants to do that build a line of crimsand and wait
if u cant kill it the first time due to not having the right evvil biome, you wont be able to fight it even if she sells the item cuz u need the biome anywys
Evil islands
What @opaque grail
Just create a second world smh
And the islnd is hella small
iirc she doesn't sell bloody spine and worm food together
Some people don’t like doing that
oh well, there's no reason for both teratoma and bloody worm food anayways
she sells what you need
Not to mention, most hive and perf items are equal iirc
I just thought it was a nice qol thing
Shadowdrop staff is hella stronger than bloodbath imo
^
For people who want to beat all the bosses
who even uses bloodbath when hellwing staff exists
really all you’ll be getting out of it are some weapons unique to crimson and corruption, as well as grinding for ichor and cursed inferno
I mean, i killed hive mind on a crimson world and it only took like 20 minutes to prepare the arena
Then what if she didn’t sell the blood worm tooth/rotten brain
New suggestion: Moon Shard/Sun Shard
Drops from Zombies/Slimes with a 0.5% chance. The Moon Shard will only drop at night, and the Sun Shard will only drop during the day.
Cancels evil moons (Moon Shard) / Cancels eclipses (Sun Shard)
Non-consumable
Function: When used, it will cancel the Blood Moon, Pumpkin Moon, Frost Moon (Moon Shard) or the Solar Eclipse (Sun Shard)
Why: An early blood moon is not fun to go through, especially for players that don’t know how to guard their bases.
Ok ok I get it bad idea
But is it good
Pretty sure that should go in #suggestions-voting
Clown rifter was just getting thoughts
Ok
People do that often
he’s probably just asking for critique
Still why does she sell the brain/worm food
I mean, it’s a good idea
I think its a nice idea rifter if calam didnt already have day/night switching items
Wait does cosmilight cancel blood moon?
@ashen warren those exist?
yeah, anyways, the sun and moon shards dropping from those enemies specificallly is a little weird, and the sun shard is arbitrary because it’s only usable hard mode which has cosmolight
You can change the time with items iirc
Because as i said, theres no way to naturally spawning BoC/Eow on an evil island
That would cancel whatever event you habe
Whereas perf/hive cysts exist
shit i meant cosmolight
Ok
but I think the moon shard has some early game merit
Maybe if it was consumable
It’s hardmode exclusive
The shards i mean
Ok
well, In that case, I really don’t see the point. Pre hard mode time shifting consumables would be pretty cool, but in hard mode you have cosmolight which is nonconsumable
prehm time changine items would help a lot with skeletorn
How?
Shifting time to shorten time between attempts I’d assume
Ah ok
but yeah, a moon shard in pre hm would be pretty nice qol thing
I could also be used to get rid of an early eoc if your lucky enough
Masomode skelly does that well
I just want to not have to go through the torment that is the blood moon
Everytime you spawn skelly you will get a bloodied skull that resets the night and spawns an old man yeah
Can you guys stop so being brutal
What?
"Old man has awoken!"
What is maso mode
Brutal?
About the eye thing, couldn’t you just go underground?
It a mode from fargo’s soul mod
Yeah you could
Oh wow
But the moment you come back up he spawns
If your doing something like fishing it could get annoying
But thats pretty situational
Wdym brutal @idle yarrow
I’m personally just trying to help with critique. this is a place to discuss suggestions, which may mean some scrutiny, but don’t try to take it personally. I think most of us are trying to help you all make better suggestions
At least that’s what I think 
The dryad selling thing could be fixed in mutiple ways and we were just telling you that fester
As how the pin says "troubleshooting a suggestion isnt a personal attack"
Indeed
I could list like another 5 ways to fix it
By the way, is it cool to just post my thing in suggestions just to see reception? I’d like to see how well it does.
alright, sorry if that was a dumb question 
If people don’t like ot they’ll still tell you if you post it in here or submit it
oka y
Probably because they found holes in what you’re suggesting @idle yarrow
Ok
Sone of the people critiquing suggestions here are testers for the game and the mod
Oh
So they’d have some notion on what is fair and what isn’t
And what is sensical and what isn’t
yeah bruh, is there a problem with this?
Are you sure about that
No
I think he’s referring to the stellar striker upgrade posted in #suggestions-voting
she* and it was an sao joke
Wait it spawns waves of coronal mass on hit?
The concept art is good
Is that against true melee or no?
no
Nah
no not against true melee
Ah ok
so regarding what those 'waves of coronal mass' are like
Its basically what stellar striker doea but differently ig
It’s kinda like a sun stellar stiker, basically
Yeah im kind of confused on what coronal mass means
Why not just call them darksun waves
easy
eh, I thought it sounded n I. C e r
or even better, something something solar flare something
Darksun waves sounds kinda generic
I mean true
Another new (or already suggested) suggestion
Astral Armor - Crafted with Astral Bars, Stardust, and Fallen Stars
Possible Set Bonuses - Immunity to God Slayer Inferno, 10% reduced gravity, 5% increased crit chance in space, taking damage summons homing astral bombs.
Eclipse waves @zealous ridge
Search up astral armor on the wiki
Yeah theres literally an astral armor already
Oh
haha yes research help
It’s a cool idea, but already kinda exists

the astral armour is a multi-class armour that mainly focuses on the magic-summoner side of things
Astral Armor has been in the mod ever since the astral infection was the astral meteor
Probably a terrible idea - rare variants of an armor set
RIVs but it’s an armor set
Ok? do you have any possible ideas?
Rare Astral Armor
probably would need a lot of fleshing out and specification
like ancient shadow in vanilla?
but I see potential
I think it’s kinda like that?
Pretty much, except with big boosts @ashen warren
Ok, so any ideas for rare armors?
Right now if you use a sky minecart track slime god is painfully easy, you could beat him with a wooden bow, there needs to be some kind of penalty or attack that can negate this strat.
If you have both the normal and rare counterparts of an armor set, the set with 2 or 3 pieces as opposed to 1 or 0 would have the set bonus
Rare Astral Armor - Dropped from Astrum Deus after it has been defeated once already
Possible Set Bonuses - Immunity to God Slayer Inferno, 10% reduced gravity, 5% increased crit chance in space, taking damage summons homing astral bombs.
I refused my other suggestion for this but now it seems plausible
it would have to drop from astrum
Yeah
cause the normal is post deus
Or post deus at least
And deus is post cultist now, so for a post cultist armor it sounds really ech
It could drop from deus after it has been defeated once
Ok but still he’s post cultist
and this armor sounds a little disappointing for a post cultist armor imo
Ok, well what are your ideas then?
have you actually tried slime god with wooden bow?
Have you used the minecart strat?
no I have not
It completely negates all of his attacks
it does sound cheesy, perhaps slime god himself could have his speed scale with distance
He literally can not touch you
The only damage that’s possible is from the corrupt winged slimes
Wait I mean all three can not touch you
ebonian and crimulan can jump towards you iirc
Drops from the Giant Clam with a 10% chance for each piece
Rare Victide head pieces are just buffed variants of the original
Rare Victide Breastplate gives 7 defense and 15% DR
Rare Victide Leggings gives 5 defense and allows for swimming
Set bonus additions: increases breath meter, 15% increase to all damage in water, reduces abyssal detection range along with regular aggro
Yes
For my ideas anyway for Rare Armor
Just don’t cheese them then?
Sure the minecart cheese shouldn’t exist but that’s a good temporary solution
Temporary solution?
@ashen warren I got my ideas in for Rare Victide
Ok
@idle yarrow Slow down with the suggestions, there
that's 4 almost in a row
Ok
If u make ppl slow based on distance, the inconsistency would rly fuck up play
So I’ll be asleep until tomorrow gtg
if people are slowed, it needs to be at stages
Well sorry I meant the slime god
like half a screen away, 5%, 1 screen away 20%, 2 screens away 40%
Sorry
not a criticism, just imagining how it woul work, especially since debuffs only work by using seperate debuffs that would show up on ur hotbar
Is slime god restricted to crim/corrupt?
naw
I feel like it should be
both gods from the respective evil biomes spawn
that'd be too easy
doesn't fit too much with the theming of the fight either as it's a core of the 2 evil biomes' gods controlling them so it makes sense for both to be present
Ah ok
Yeah but when i did fight slime god i alwayd found myself farther away from them so a debuff or something like prov when you get to far away could work
Brimstone flames?
didn’t that debuff get axed from slime god
why would her spawner require Souls of Fright
that would require you to beat Prime to fight her, something that would remove some of the non-linearity of Early Hardmode
yea what
Sequnce wise let’s try to keep this mod super Metroid instead of Mario world
what do you mean
i mean brimmy has an easy to craft spawner, yes but not that hard smh
a bit harder not that hard
and not requiring you to kill sans prime
He means that the progression of Calamity Mod should be more flex and not limited.
In Super Metroid, you can access certain areas without the need of core items. But in Mario World, you have to complete an area to access the next area.
yea that makes sense
Well maybe the brimstone elemental could be spawned by both, i mean im mass producing spawners and the crimson has ate up 30% of my world now
Because i needed souls of night
And brimmy drops souls of fright
So...
I have 894 souls of fright with nothing to do with them
You want to make an alternative mech , a separate boss?? me no like
but why
ye why bother
Just sell the souls
That won’t really work
Afaik it’s not just the sulphurous sand blocks and sulphurous water that makes it sulphurous seas, its location is also determined by the world gen
If the world generates dungeon on the right and as such locates the suplhurpus sea on the right, you wont be able to recreate the biome on the left ocean no matter how many sulphurous sand blocks you have.
Unless that was changed
Maybe have the Artificial Sulphuric Sea be required to be on the Dungeon side of the world?
And have it require to have a certain amount of water in the biome? Say like 1500 - 2000 tiles filled with water?
What the fuck
@ashen warren if you're looking for gear recommendations, head on over to #help-advice-read-pins not in suggestions
ok thank you
every other solution is named after the color so I don't see why the sulphurous sea one would need to have a different name
mmmm
are they though
wait is it new?
The issue is that it's stupidly strong and has an absolutely massive radius at lower stages.
Also yes. Implemented in latest update.
if so it should definitely be changed to a constant thing
or otherwise telegraphed visually or something
It already is telegraphed visually, it's just that it happens right when the
does and results in the player (should they be unfortunate enough to be too close) getting yeeted either
- across the room, or
b) straight into Ceaseless for combos.
wild.
it's a giant purple circle™
it sucks, figuratively and literally

but yeah, the energies ambushing you outta nowhere is frustrating
I’ve lost way too many attempts because I couldn’t react in time
soul of fright for brimmy summon doesn't make any sense at all
doesn’t she drop souls of fright?
yeah
If the idea its making you kill prime first then it defeats the entire porpuse of her being an alt mech
yep
Heck it even makes her basically useless, what would she drop that you would want
Abaddon?
Gehenna. 
both
well you would unlock calamitas too
Brimmy's VoE material.
you already do that by killing prime tho
what if instead you could use the souls as alternate ingredients for the spawners?
wait you can just buy them that’s more practical
And even if brimmy has weapon drops, you could potentially already get charred ore so its basically overshadowed
And why just brimmy is the question
Personally I'm of the opinion post-Provi Brimmy and company should gain new weapon drops and such to encourage people to not just farm the shit out of Brimstone Crag enemies--
we already talked about this smh
Yes
¯_(ツ)_/¯
Meow
Anywho, 200 IQ play:
Make both the Mechanical Skull and the Charred Idol take Souls of Fright, thus forcing someone to break an Altar or play in Death Mode to spawn either of them. 

300 IQ play: make it require the souls from the previous boss
But the Wall of Flesh has like a 1% chance to drop a Soul of Night/Light in certain scenarios depending on where it died. 🤔
also i was making a meme and i should probably shut up now before i get dunked for off-topic or smth
How exactly do you decide which is the previous boss smh
boss checklist duh
So lets throw non linearity out the window yes
all the mech and mech alts are basically the same tier except for cryogen
Cryogen is Cryogen-tier.
Indeed.
What if the first “fight” with yharim is him pitting you against your clone who has way better shit then you
please try not to suggest things about planned content that hasn't even been mentioned or implemented yet
- Ceaseless should be less of a pain arena-wise, given it's currently on-par with Polter in that regard and poses much more of a threat than it used to now
Hmm, having to make an actual arena? Rough life 😔
Dont nerf void
I’ve noticed alot of these “nerf x boss” suggestions are less of actual need for balancing and more of “im struggling make it easier”
If you are struggling for a reason which you cannot control, like RNG, then its valid
Is it possible to edit Dungeon's code such that it will always generate a somewhat large room
I doubt it
I usually find a large interconnected area which doesnt need many unsafe walls to patch in
I just actuate tbh
Yeah i stick some acutated dungeon bricks in the middle also
If you just make a polter sufficient arena and use it for void the boss is completely fine
It actually needs preparation now
I’ve noticed alot of these “nerf x boss” suggestions are less of actual need for balancing and more of “im struggling make it easier”
Well if you're gonna put it like that I suppose none of the bosses need a nerf.

It's very hard to differentiate whether the player needs to get good, or that the boss is simply unfair
See you could make this argument for literally every boss balancing suggestion made recently.
Some bosses are valid to be nerfed because they are too difficult for their tier
like siren and levi, skeletron prime
ceaseless void is not one of them
The Rev+ Mechs in general--
I believe if majority of people talk about the same struggles they are too hard
Whether they are intentionally hard or artificially is another talk
I can admit that as someone who now just memes my playthroughs (i.e spams the fuck out of using other mods with calamity)
brimmy is like 50/50, some finds it easy, some finds it hard
Prime is just 

idk bout you guys but i found prime easy 
Brimmy's pretty easy compared to other bosses of her tier.
Skeleprime wasnt too hard for me but it was a very unfun fight
brimmy has a predictable pattern atleast, unlike skelebutt prime
She's got a reliable, set pattern that realistically can be dodged quite well.
Prime is just.
An absolute clusterfuck.
And if any Mech absolutely needs a nerf, it's him.
i know the pattern is predictable its just the bloom phase can be a meme if it gets in a bad position
Ah, that's true.
Also I’m glad Calamity actually buffed prime to actually be hard
Because, like,
He was as much of a joke as Destroyer in vanilla
Destroyer was a joke because the Daedalus FuckYouBow killed it in seconds.
Now destroyer freezes you if you stop moving ever

Daedalus FuckYouBow was a viable ML weapon
Speaking of artifical difficulty can we talk about DoG’s one shot head in death mode
Im not sure how feel like its anything but a shitty meme
So a boss flinging you across the room for being anywhere fucking near it, or forcing you to fight it in Space or risk a despawn, or forcing a snowstorm despite a wealth of mooks and projectiles, or freezing you near-instantly if you stop moving at all is completely fair,
but an important late-game boss giving no shits about your revives, defense, or health in a mode that already makes bosses extreme is bad?
making one mistake=insta death isnt fair
ceaseless void needs a proper arena, storm weaver is a broken fight currently, destroyer needs a rework
If you ask me, the Rev+ Mechs in general need a rework.
A proper arena, in my opinion, more often than not is the player's responsiblity.
They're infuriatingly difficult and overall just not fun to fight.
the random rocket rains during twins ruins an otherwise good fight
remove that shit but make the twins themselves more dangerous
