#suggestions-discussion
1 messages · Page 652 of 1
I mean, its kinda hard to know when to position yourself when levi is offscreen
And the visual indicator is kind of hard to see
i do think a more intuitive system would be better, yeah
but i also feel like proactive design gets wicked bad reputation around here, despite it personally being much more interesting to me
I mean, it would be easier to concentrate on levi if you didnt have siren literally up your ass most of the time
ye i was implying that with the "i wouldnt defer to levi charges as unfair"
Imo, the moment siren dies, the difficulty of the fight drops a lot
ofc, its hard to balance levi and siren since you dont want them to be boring individually but they also need to be reasonable in tandem
I mean, by the time levi appears the siren gets new attacks for some reason
As if levi herself wasnt enough
And also, siren can get super fast
i personally believe siren needs a nerf -- or at least a bit of consistency tuning
she just has such a capacity to go off the rails
protip: never go down while the siren is alive
This is basically what you have
A small fast objective that sets traps everywhere and punishes you for being below her on an already limited area
And then you have some big af objective whose attacks are big and bulky but a lot slower
also yeah the levi charge is annoying af
I dont find it too annoying, siren annoys me more
Because of the charge when going down?
Oh
Be it the speed she gets, the constant minefield or the two damn sentries
The minefield and the sentried arent that bad for me
I just move in a circle shape to dodge
How do you circle the sentries if levi blocks the way?
Basically I go up on the left side of the ocean, then I go right and around levi, then fall down while dashing in one direction to avoid the siren, then go left and repeat.
I also place asphalt blocks on the ocean to move faster.
Well not everyone uses asphalt
I always use asphalt for DoG
Also, yes thats how you circle things but how do you circle levi when you legit cant because of the world border and what not?
I dont get to the world border
And i also found levi liking to spawn near that border
And if I get trapped I always have the rod of discord on me
Well the ocean is kind of small so seeing the world border is kinda common
What world size do you play on
Medium/large
I play on medium
rn im only focusing on bosses that desperately need a mechanic change
i got a few more in mind, but ill wait a few days to polish up those ideas
i already nohit masomeme LC
:echsupreme:
If you got any feedback, feel free to @ me
blind angerler a post golem grenade launcher.
gotten by: killing a chaotic puffer (8%) or can be crafted with: 20 chaotic bars, 5 grenades, 10 chaotic cores, and an archer fish.
what it does?: shoot a small white bright dot that can light up the abyss, when an enemy touch it, it will explode.
the bright dot will grow over time in size and power until it explode (take 20 seconds to explode).
in the first 5 seconds the dot grows in size and power (damage), after 10 seconds the dot will explode at a larger radius, after the 12th second it shall inflict brimstone flame and abyssal flames, and in second number 17 the explosion stays for 4 seconds and after the 20th second the dot will explode.
so i need some more help: i need to know if this weapon should be gotten by a crafting recipe or dropped by the chaotic puffer, also i want to know if you think this is balanced?
@bitter drift #suggestions-voting
Nah he’s good here
ok
You’re recommended to put suggestions here to discuss them before submitting them
ok
dont forget, people can post here for feedback first
geometry dash player
ok
Why am i getting masomode vibes from that LC suggestion
it may or may not have been slightly inspired from it
but i try to make it different from masomode
Imagine basing things on masomode
The moment you inspire something from maso skelly i will personally slap you
i feel like the clones contribute a good chunk of fun to the fight
oh im touching skelly soon
nO
but i dunno much about maso skelly so you're good

unless i decide to continue my masomode pt to that point
Whatever you do, dont refer to maso skelly
dont worry, there wont be a DG phase in my suggestion
Masomeme: Focuses on making bosses extremely difficult but also being fair at the very least
Also Masomeme: “Skeletron becomes DG at 50 HP because fuck you”
I'm thinking just have the hands be aggressive while skeletron is spinning, but he doesnt shoot homing skulls while spinning anymore

masomode
Fair bosses
U wot
theyre fair if you arent nub
Also, hands being agressive when skelly is spinning is just grounds for stunlocking
i'd rather skelly be fun than just circle menacingly cuz homing skulls
something more dynamic than skulls while spinning
may i please get the answers for the questions i asked?
(for those that don't know what they are they are: i need to know if this weapon should be gotten by a crafting recipe or dropped by the chaotic puffer, also i want to know if you think this is balanced?
fun is getting literally boned for not being TAS level skill
Stunlocks is certainly not dynamic
like i said, my ideas are still wip
spazmatism flame breathe in space
i figured rev and death are simple changes for a reason, so ill make my changes simple
fab doesnt have to implement all of my proposed changes
Fun is also dragging a long ass worm around on two skybridges and shooting its head for 5 minutes
tho i may bold some that are desperately needed
should i get rid of #4 on the LC suggestion? I dont think it would be that needed
kirby if u dont like that there are other strats for worm bosses
im kinda reluctant on destroyer cuz thats one of fab's favorite worm fsr
I would try something else but to be honest
It works simply out of the fact that the ground isn’t chaotic
ok i got rid of #4
- At 25% health, the main Lunatic Cultist starts shooting frost shards all over the place, like the Ice Queen, but shoots less, and does less damage. (Shoots at 50% instead of 25% in Deathmode)
but ill paste it here in case i change my mind and need to retrieve it back
I have a suggestion for bumblebirb weapons:
Avian Lance
70 rogue damage
Fast use speed(20)
4% critical strike chance
When used, the player throws a spear that can pierce up to 2 enemies. As it moves through the air, it leaves behind feathers that have slight homing towards enemies.
Why? Bumblebirb doesnt have any rogue weapons dropped from it.
Bumblebirb has less drops than the Sentinels
try to avoid stats in suggests, balancing is for the dev team
I’d make a reason better than just “drops need to match” imo
Bumblefuck summon has probably already been sent to dev team before
But rogue has enough viable options
I’d go for “Bumblebirb is a pre-providence boss, and these classes struggle in weapon option due to a limited array; adding in more specific weapons for blah blah would help”
elemental disk can lag me sometimes
It’s considered stronger than ranged at some points
maybe for the summon just summon a bumble birb
@void kelp ok
So does Celestus but hey what can we do
after a point all the cool weapons cause lag lol
celestus doesnt lag me
The only laggy exo weapons atm are memebow clusterfuck and suddenly a scythe
also i should think of at least 1 more deathmode exclusive mechanic since all i have is... eidolists spawn more frequently
eidolosts have new attacks
eh
Eidolists already shoot lightning orbs and ice spheres
oh
Ice Queen wouldn’t be a bitch to farm otherwise
how about an earth attack then
lc doesnt have a pattern to its attacks
actually it sorta does
it should attack randomly
LC is guaranteed to keep clones regardless, each one shoots different projectiles
I dunno
@queen delta what I mean is that in death mode it shouldnt
nah im not a fan of rng-based fights
providence deathmode
maybe have the LC use an lunar/earth attack yata
It’s best to provide something other than a base
have it spawn portals like the stardust pillar does
the portals would do damage
i added new mechanic
i just want it to be easy to code so fab is more likely to implement it
Should be a bit more than “he’s faster” tbh
cuz i'll take pretty much anything over lazy pathetic projectile rain
he moves faster
Saying that “he’s faster” means the fight’s pace is increased
Add something that gives the player trouble that doesn’t have to do with changing his stats
is post golem a place that is hard for ranger?
naw, pretty sure
not really @bitter drift
Ranger has enough options
^
It wouldn’t be the most memed class otherwise
well this is a grenade launcher
If ranger needs anything, it'd be more launchers and flamethrowers
But ranger is farm from struggling so
well luckily this is one
i changed it
They probably have an exo gun planned but it’s so low priority it’ll happen after Xeroc comes out
I'd actually suggest more ammo types over anything else if you want to give ranger content
Different types of rockets and gel would be a great start
get those damn rangers some vanquicher bullets

rocket 5
rocket v
sickness rockets
Aren’t vanquisher bullets on the don’ts though
@queen sail yes
now it destroys not only tiles but your fps too
henceforth strikethrough
still does post golem need a new grenade launcher (that counted as a rocket launcher)
uh
naw
ya good joke
only people who use rockets are nasa
tsunami is available at that point anyway
tsunami < greatbow of turmoil
yeah but is greatbow of turmoil in the guide?
is there a place ranger(more specific the rocket launchers) is lacking (that is anywhere post golem)?
Scal.
truth
That's literally the only place ranger struggles
don’t bring that gif up 
heavenly gale noises
i wont
he will
except SCal?
“probably” pre-DoG
ranger is rather weak pre-DoG^
not that gif
@queen delta seadragon
the other one 
ok then i guess i can put them at a post polter place
which other one
seadragon is lackluster
Seadragon is good if you dual wield two of them and disable dwbalance
seadragon used to be good ;A;

Ranger needs a buff then?
that one 
but last time i played ranged was before dog change
so idk if seadragon is still op now
seadragon was pre-polter tier so it got nerfed to fit polter
'o'
DoG gets a change pretty much every update at this point
but now thats all u have besides sulphurous acid cannon which no one else uses cuz its laggy
daemon’s flame is something
next dog change: touching the body inflicts god slayer inferno for 2 minutes
daemons flame is useless
tried it against dog
blind angerler a post polter grenade launcher.
gotten by: killing a chaotic puffer post poltergeist (8%) or can be crafted with: 20 chaotic bars, 5 ruinous souls, 10 chaotic cores, and an archer fish.
(need help with that what way should you get it in? crafting or enemy)
what it does?: shoot a small white bright dot that can light up the abyss, when an enemy touch it, it will explode.
the bright dot will grow over time in size and power until it explode (take 20 seconds to explode).
in the first 5 seconds the dot grows in size and power (damage), after 10 seconds the dot will explode at a larger radius, after the 12th second it shall inflict brimstone flame and abyssal flames, and in second number 17 the explosion stays for 4 seconds and after the 20th second the dot will explode.
(is this even balanced?)
what do you think now?
you asked that b4
chaotic puffer post-polter is like way too easy
then what should i put it on (puffer is the only chaotic enemy in the abyss)
compared to the shit you have to go through for the other 4 classes
except for probably mage
@bitter drift devil fish
that is even worst is it?
it need to be HARD to kill
adult eidolon wyrm
what does that have to do with chaotic?
are you saying that you want to make this weapon almost impossible to obtain?
no
referring to AEW
ah
he said it needed to be hard to kill
hard not imposable
leviathan beat the wyrm tho
y’all can argue with each other, I’m out, I’ve lost enough brain cells today nohitting
F
i guess i will change the recipe (is phantom plasm a good crafting mat for it?)
no
yes it should require phantoplasm
blind angerler a post golem grenade launcher.
gotten by: killing a chaotic puffer (8%) or can be crafted with: 20 luminite bars, 5 ruinous souls, 10 chaotic cores, 50 phantom plasm, and an archer fish.
what it does?: shoot a small white bright dot that can light up the abyss, when an enemy touch it, it will explode.
the bright dot will grow over time in size and power until it explode (take 20 seconds to explode).
in the first 5 seconds the dot grows in size and power (damage), after 10 seconds the dot will explode at a larger radius, after the 12th second it shall inflict brimstone flame and abyssal flames, and in second number 17 the explosion stays for 4 seconds and after the 20th second the dot will explode.
what way should i make it gotten by?
chaos cores are hell to get
wot
and by this time 99% of people have trashed the archerfish
I never have enough ectoplasm
also it seems overly complex
That recipe is either post-ML or post-Providence, I forgot if Providence unlocked Phantoplasm
ML unlocks phantoplasm
you are already coming to the dungeon for the phantom plasm
You need prov for blood cores
right now there is no good rocket launcher that is good for DOG (correct me if i'm wrong)
imagine using a rocket launcher for dog
Isn't blissful bombardier a good weapon for DoG or has that been nerfed, assuming its a ranged weapon at all
Bombardier was good, don’t know if it was nerfed lately
Bonbardier is probably good for cosmic guardians though
bombardier was yes. at a time
You also get Blind Angerler at post polter
Considering it uses ruinous souls
Also um
Not the most original name tbh
just saying (of Couse you will have a weapon post prov that is good for the cosmic guardians)
doesn’t polt already drop a bow?
this is a rocket launcher
How about we focus on giving rangers options in general instead of one specific thing
this doesn't help?
...
this was.... unexpected
lmao
Right now ranger has two pre dog launchers
not at all related to daemons flame
Bombardier and Handheld Tank
but are they good for DOG?
but for real tho, who uses launchers anyway
post-polterghast bow, special effects
Tank probably does good if a shot lands on the head
daemon's flame is already kinda in place of that
never heard of someone making a launcher playthrough
when does you aim 
@distant gyro i wanted a weapon that had something abyss related for rangers
only class without such an item
Because launchers don’t have enough weapons
tbh do flamethrower
ISN'T THIS AN ABYSS WEAPON
This is the same in vanilla
melee has soul edge, magic has eidolic wail, summoners calamaris lament, and rogue valediction and reaper
also there is already a flamethrower from the abyss coming
Flamethrower gets immunity frame shredding so it balances out
ranger has sulphuric acid cannon
who uses that lmao
Who even uses that
Make it a bubble gun upgrade at the very least?
Rn it’s an ingredient weapon for the omega blue enchant
there is an abyss flame thrower for DoG coming
the duke fishron weapon?
That’s all it’s worth
!wiki bubble gun
Effervescence is already a bubble gun upgrade
https://calamitymod.gamepedia.com/Effervescence
Not the correct result? Use !wiki page bubble gun for a direct link or !wiki search bubble gun for a list of all hits.
Not to be confused with the Vortexpopper, a ranged weapon also crafted with the Xenopopper.Effervescence is a craftable post-Moon Lord magic gun. It fires a spread of five purple bubbles that travel in a straight line before simultaneously erupting into five blue bubbles each; the blue bubbles travel in the same direction as the purple bubbles and linger before popping. The purple bubbles can pierce infinitely while the blue bubbles pop upon contacting an enemy; additionally, both types of bubbles will pop upon contact with tiles.
Its best modifier is Mythical.
Effervesence fucking sucks
lmao who uses it tho
which one?
you decide
Neptune’s Bounty maybe
so if there are enough rocket launchers for DoG
is there a place that doesn't have a good place for an rocket launcher?
@distant gyro i meant, ranged weapon
except that 
minigun or sdfmg
nowhere then
as I said
yeah maybe
should I change my suggestion then
Honestly if not a ranged wep, than nep’s bounty
Abyss becomes significant again post polter so
melee has terror blade and soul edge
Do that
i think theyre good
is there a place that is bad for rocket launcher that is not PHM
lmao lmao
the hive is pretty meh against cultist ngl
!wiki the hive
Not to be confused with the Hive, an enemy encountered in the Astral Infection.The Hive is a Hardmode launcher that has a chance to drop from The Plaguebringer Goliath. Every time it fires, it will shoot 1 of 4 types of rockets, each with varying effects.
Its best modifier is Unreal.
lmao who uses a launcher
the hive is post PBG
yea the pbg launcher
wait i miss read
it's decent on ravager but kinda bad on small targets like cultist
although it's good on the dragon
so it's back to post golem YAY
and the funny thing is that this weapon is the HARD COUNTER FOR LC
huh
like what is more dangers for LC then a bomb on your character
it's an inferior weapon though
wdym
especially because you have to aim and get close at the same time
tsunami is far better
yea that's also horrible for death mode
guess i have to finally drop this idea
ranger: exists
LC: oh you're approaching me?
lmao just use the astral blaster
talking about the rocket launchers
o
Astral Blaster is post LC
:begonethot:
We’re talking about ranger weps viable for lc
yeah because deus
damn it

Stellar cannon
Astral Bacteria Staff
Post-Astrum Deus Summoner weapon
Crafting: Stardust Cell Staff + 8 Astral Bars + 16 Stardust + 8 Stardust Fragments @ Ancient Manipulator
Alternative obtain method could be Astrum Deus drop
Summons Astral "Bacteria" that takes 2 summon slots. Acts quite similarly to Shellfish Staff, but the minions can fly quickly to attach to the enemy. They do not deal contact damage but apply "Astral Flu" Damage over Time (DoT) debuff. It is special: the more minions you have, the bigger damage will be dealt per minion (+20% buff per bacteria that touches enemy, starting from second one). For example, if 6 Bacterias touch enemy, each one adds double (1+0.2x5) DoT amount. Actual formula will look like (0.8 + 0.2 x n) x (D x n), where n stands for amount of bacterias and D stands for basic DoT damage.
Of course, this is just an example and final numbers and formula will be up to devs.
The purpose is giving summoner a celestial tier (pillars, deus) weapon option that will work especially great for pure summoners that have a lot of minion slots. Should be quite viable for Moon Lord (who is extremely painful to fight currently) and even some postML bosses, when Elemental Axes do not stack well.
How is that?
I plan on reducing the explanation of damage part but put the whole one here so the idea could be analyzed better
and hello crabby boi

Bacteria sounds better in my head but I'm not sure tbh, and yeah hello!
👀
👀
@civic gust nice idea
however i feel that the defensive stage should be nerfed a bit
it should shoot fireballs slower but give +5% DR
yeah thats actually a good idea
In case it will give DR, only a first one/minion buff should
To prevent stacking memes
true
Astral Virus Staff
Post-Astrum Deus Summoner weapon
Crafting: Stardust Cell Staff + 6 Astral Bars + 16 Stardust + 8 Stardust Fragments @ Ancient Manipulator
Alternative obtain method could be Astrum Deus drop
Summons Astral "Blob" that takes 2 summon slots. Acts quite similarly to Shellfish Staff, but the minions can fly quickly to attach to the enemy. They do not deal contact damage but apply "Astral Flu", Damage over Time (DoT) debuff. It is special: the more blobs attach to the enemy, the bigger damage each one will provide (+10% per blob, starting from second one).
For example: 1 Blob - 100% dmg
6 Blobs - 900% dmg (150% x 6)
11 Blobs - 2200% dmg (200% x 11)
Of course, this is just a prototype and final numbers and formula will be up to developers.
The purpose is giving summoner a celestial tier (pillars, deus) weapon option that will work especially great for pure summoners that have a lot of minion slots, and is specialised against single targets. Should be quite viable for Moon Lord (who is extremely painful to fight currently, due to other options lacking either damage or "intelligence") and even some postML bosses, in case Elemental Axes do not stack well.
A slight redo
wrong place..
no
ok
i like the idea but i don't like the placement
(i feel like it needed to be post astral the ass as well as needed the stardust pillar)
epic actual suggestions for more emojis
no reason to decline em anyway we have a million open spaces for em
Its a good idea, but being able to upgrade the cell staff almost immediately feels a litrle off to me..
why not make it an upgrade to the spider staff with a few modifications?
@tired haven
Because there are a lot weapons that are immediately upgraded, so why not add one more?
Besides, it's not pure upgrade, as the mechanics of weapon are drastically different, and you still need to beat a boss
And last but not least one is the fact that ML literally is a wall for summoner
wall of cthulhu
So the weapon tier is here... yeeup
fair enough...
the wall of cthulhu is the wall of flesh
Star dust dragon?
has the brains of a speck of dust...
The one weapon I referred to as lacking "intelligence", yeah
i know how it feels, man
It works on astrum deus however so can't complain
i havent actually tried new AD...
Wait mech worm is really bugged and stardust dragon isnt so shouldnt they use really similar code?
You can't just copy-paste it
Well obviously
no its becuz the devs tried to give mechworm something called "intelligence"...
Ig
Well mechworm definitely sees the enemy from further and is faster to reach it
The cost of that is being a bug fest 
It reaches the enemy so fast that it starts growing on the enemy
Breaks space-time matter and splits all over the place
makes sense with doggo's lore...
The bug is a feature
@ashen warren the thing is with the empowered weapon idea
is that it would make more sense to craft said stuff
but i like the idea of new drops
even if its just one per each boss
Hmm... That can be better. Should be crafted with Bloodstone, then.
there are already a ton of bloodstone weapons
not sure if adding more will be ideal
but go ahead
So, it's better to be drops rather than craftable.
Cloneamitas can have an empowered Animosity as a Revengeance exclusive drop.
Brimmy can have an empowered Seething Discharge as a normal drop after Providence.
As Brimmy already has a Revengeance exclusive drop after Providence, a mount.
Ravager cries in a corner as its been forgotten
He already has an accessory
And brimmy has a mount
But aside from that, she has no point to fight at all.
Same with ravager potentially
Ravager can still be farmed for Bars of Life and Bloodstone.
And the accessory.
Maybe a rare variant of Ravager's one drop can spice it up.
You can also farm brimmy for bloodstone so uuuuuh
But Brimmy is usually ignored after beating her in the supposed progression.
I find a quick mining session to work faster than laying a smackdown on ravager
Same with Cloneamitas
for getting bars of life
Uh not really
I always killed brimmy and clone for bloodstone
Theyre way easier than the absolute tank that is ravager
ravager is a lot more difficult than either brimmy or clone
and brimmy's mount is very useful
Well nevermind, let me express my drop ideas about these Trio:
- Brimmy drops a stronger version of Seething Discharge as a normal drop.
- Cloneamitas drops a stronger version of Animosity as a Revengeance exclusive drop.
- Ravager drops a rare variant of one of the two accessories that is dropped normally or one of its weapons.
Astral Furniture
Theme: Astral Infection
Ingredients: Astral Brick or Astral Monolith, Stardust, Fallen Stars (Candles, lamps, chandeliers, etc.)
I feel that the Astral Infection is mostly forgotten, and since I have already confirmed that NPCs can be housed in the Astral Infection, an Astral furniture set would help a lot to make the Astral Infection - and the game - feel more complete.
Also, builders may want to make themed houses, myself included, yet themed for bosses. Currently there is no way to make an Astral Infection themed house besides using Astral Brick and Astral Monolith in walls, both foreground and background, but the furniture is also an important part of a house.
Astral furniture has been suggested a lot
I think buffed calamitas needs some drop
Currently you can skip it while sticking with the other bosses
Theres no incentive to fight it
The real motive behind my suggestion is me wanting to build an Astrum Aureus house
: )
It can be added eventually.
You can try painting other furniture sets for now
Nothing feels Astral-y, even when painted
@smoky wagon About what you said, maybe a rare variant of Cloneamitas drop can be done.
Or maybe a drop from her brothers.
i think literally anything would work
Having a rare variant while the other drops are ensured is kinda eeeeeeeh
@lost agate That’s what we get for other rare drops
maybe a clonemitas RIV of the flame thrower that is good for the leviathan boss
But rare variants are the reason to farm some of the crazy bosses and they serve as trophies.
But brimmy and rav post provi drops are ensured
As they get outclassed eventually at some point.
They take a while to get outclassed
buff animosity and make it post provi maybe since currently animosity isnt very useful where it is
I said that a better version of Cloneamitas' rev drop can be an ensured drop.
thats my best idea currently
Would it be useful post provi tho?
probably not going to happen
Maybe useful for sentinels
maybe
claret cannon works fine for sentinels iirc
also, animosity might just need a buff to be more on par with crossfire and magna striker
How about a rare variant of Blood Pact which triples your Max HP, but makes you get critically hit for a %50 chance.
even for plantera
sounds bad
So blood pact but worse
^^
Ok, that's a terrible idea, I admit. But the empowered versions of Seething Discharge and Animosity as drops are still great.
Makes Ranger and Mage more viable.
But how would they be unique?
Empowered Animosity is a Revengeance exclusive drop.
RIVs cant just be the same weapon but stronger
Eeeeh
feels odd tbh
should we add a stronger version for all their weapon drops?
or just pick one
Pickin' one is better tbh
It would just feel like copy paste
also why does brimstone elemental need more new drops post-provi
it already has brimrose which is a good mount
A weapon can be great.
Ravager only gets one new drop post provi though
And so does brimmy
So that just leaves doppelcal
Ok, we need a drop for Cloneamitas post Providence.
Well technically bloodstone is post polter
idt having clone drop a single weapon would be a big issue, cloud elementals get a new weapon drop
I just told you theres 3 tiers of weapons
So we kinda dont
Theres a lot of weapons post provi
How about an accessory, then?
@unique vector dont they already have a sound effect when they shoot the water
i meant as a passive sfx
because unless they do shoot water you won't know they're there
smh
horse sounds
cronchy horse noises
brimmy drops brimrose post provi
but calamitas
Meowshiv
holy shit no
Right
how about the cat-a-dagger?
nyiv
nyan shiv 
heh, I dunno
neko knife
Nyanstabber tbh
Would my changes be good for ML or would it end up being even more annoying?
Nyan Shiv
I struggle with ML as is, but I am a fan of change #4
Not sure I understand #2
considering average practice with ai changes they almost always are more annoying
I'm mostly concerned about faster eyes
That seems to be a fix to the "just run away from ML"
But at the same time, if there is no alternative, it will easily ruin already ech fight
As for change #3, faster eyes seems to make up for change #1
I put #3 in cuz theyre easy to outrun
RIP, I kinda like the vulnerable eye mechanic
But ml teleports constantly if you run
How about instead, the true EoCs teleport if they get too far away?
They already do
They only do if ML teleports too
They teleport along with ML
Honestly the only issue i have is tacking 3 extra eyes
how about
As is, the ML is faster than true eyes, so by running to one side you make true eye attacks negated while still being able to damage core
maybe having a fourth and a fifth spawning at certain health intervals might be better
not make them have contact damage
it would make the fight get harder at the end instead of easier
i fucking hate contact damage from the true eyes
its so dumb considering they're invulnerable anyway
and brimlings dont do contact damage so why do True Eyes
I mean their bolt damage might as well be melee because it would hit you right after 99% of the time
if you're going to stick with that idea, make it so that they spawn in a more spread out fashion
Hold on, Brimlings don't do contact damage?
add "remove true eye contact damage"
That's news to me
yes they dont
And in deathmode, another spawns at 50% as well
instead of just "+1 true eye" in death mode
make it so that they fire their death beams more frequently
or something
their attack cycle is slightly faster
that could work
That works
@zealous badge do you want to have an angry mob chase after you
no i meant
i can farm a single boc and milk
a mob of angry people
oh yes
sounds like a plan
but as of now
boc can be milked for money
pretty easily
because that first suggestion for BoC
that right there sounds like a concept for Maso BoC
sounds like you'll have people tracking your location to murder you
i call this a complete win
almost everyone agrees although BoC might be easy, its a pain in the ass a fight
^
I updated my suggestion
mainly because its mechanics are absolute shit
also yata im gonna abuse you for this but
also suggest for true eyes to have a new sfx before they fire death lasers


though i might have another idea for his illusions
give illusions a name and a hp bar that cant be damaged so people cant just autopause
bc sometimes they're offscreen and in nohitting it makes me puke
Rev BoC is fine as it is
Rev and death BoC is pretty much exactly the same as expert
not really
as i said
i can milk boc for its drops
without killing it
for hours on end using the same boc
that's because of how it's designed in Vanilla
what boc is doing is equivelant of eow growing segments
we could have a non-replacable strong minions
but no
I feel like the true EoCs needing sfx for laser walls are kinda unneeded since my changes are meant to prevent running in one direcion
we gotta zerg rush the player
o ok fair
in expert mode, each creeper drops atleast 10 crimtane ore which when converted to bars can be sold for 1.20 gold
and that is the least
having BoC's illusions deal damage and have health would be like having 4 BoCs to bully you at once
Friendly reminder that early bosses do not have to be hard, especially if you were able to beat them once already
and the creepers are economy issue, yes, but what about fixing it in another manner?
but deal half the damage
friendly reminder that starcraft 2 and terrraria are very entirely different games
just because it works in starcraft 2 doesn't mean it will be balanced or work well in terraria
i really don't think BoC needs any sort of buffing
just give boc -100 defence and see how it goes
at best it needs an AI rework
Illusions shouldnt have any purpose other than to confuse the player
^
it fails at that even
My changes are more aimed at rebalancing it rather than buffing/nerfing it
But LC is mostly buffing so
well what about give boc illusions a name and hp bar when you hover over it
but they still take 0 damage
LC is line simulator unless you were an epic gamer like me and did an LC nohit without walking in a line
so you cant just press esc and check which is real
Yeah thats why LC really needed changing
the problem with LC is that his difficulty drastically increases if you do anything BUT walking in a line
doesn't BoC itself not display a health bar when you hover your cursor over it in Phase 2 in Expert tho
and hes extremely easy to cheese with ceilings
it does?
The projectile rain was one of the laziest mechanics ive ever seen to make a boss harder
Lunatic cultist illusions have like 10 ways to differentiate from original
Brain of cthulhu is quite similar in that, really
The only thing that may be done imho is reducing illusion transparency
only difference of boc is that
it just has color difference
while LC has color, eye, name and many more differences
i don't think BoC has a color difference
Its pretty easy to tell which one’s real even when BoC is extremely low
neither does LC
name difference exists
well i could be wrong
decoys are called ancient cultists
there is a line over the hood
and real one glows faintly
I gotta agree, the projectile rain seems like a lazy thing
the glow on the real one only becomes noticeable to the average player if its dark
or raining
yeah
^
“The decoy’s left pinky finger is 1 pixel smaller than the real one’s”
imo LC, BOC and WOF are pretty lame
wall of flesh is basically outrunning a wall while blindly firing
Ill focus on wof soon
why do people add reactions to the exclamation mark
no idea
isn't it just supposed to signify that the suggestion hasn't been reviewed yet
Basically a way of saying “no”
Inapproriate suggestion, in my glossary
^
Though I know a lot of people use it more as "i don't like it" and not that
We need a yes and a no
Like a star for the yes, and ❎ for no
is my idea stupid?
not stupid in theory
but not practical since we are nowhere near being able to do anything xeroc related besides armor
well i mean he'd sell you stuff like his summon and the summon for any possible bosses after him
Xeroc is going to be the last boss in the Calamity mod
Last superboss, not boss.
@maiden eagle brealor and statis are dead
Last boss will be Yharim.
@idle yarrow protip: dont suggest stuff for other stuff that doesnt exist
lol sorry
also having Xeroc as a town npc would be weird
Yeah, he is the creator and the controller of you and your world.
Canonically why would xeroc fart around your shitty npc town
xeroc at this point would take enough intrest to rarely visit your village
therefore he will sell stuff to you because he is basically a god
Not really tbh
i mean, imagine the actual creator of the universe walking up to you like "hey kid, wanna buy some fuckin torches?"
It's not very sound lore-wise
LOLO
@frail mantle LMAO
Xeroc is more like "I don't give a flying fuck about you" than anything else
Well who revives you after you piss yharim off?
Dies, revives self 
Ehh Its stupid i guess
I feel like xeroc would just give you some free candy that kills you instantly
What does it need money for
Ehhhh
maybe it can be like angler
where he'll make you do stupid shit to amuse him
zeroc wouldnt even be present visibly in the world
he would just be there
maybe once in a while hed drop you some gifts or smth
I mean what does he look like boss fight wise?
yes.
Devs can we get concept art for that?
No one knows what Xeroc will look like. It's a mystery to everyone
Aww
Well, there was an old sprite of Xeroc released. He looked like a Giant Purple Moth.
I thought it'd be good way to summon yharim rematch
@queen delta empty sockets firing stuff was removed
it was removed the same update eidolists were removed and ml got a shorter teleport distance
~~having a universal god as a town NPC
~~
can I date the moon lord pls
termi being blunt
also the accessory sounds way too op
okay I'm sorry if I missed something >:C
why don't you change it
then sign in?

Aight fine since i have nothing else to do
Do they shoot both eyes and bolts?
Or just eyes
wdym?
moonlord hands cycle between homing eyes, big hovering eyes, and bolts
upon dying they do nothing
empty sockets don't do anything
other than have low contact dmg to fuck up nohits 
Aight
tbh i'd love a world where the moonlord fight could reliably be close to the boss but even in vanilla that's just not the best way to fight it, there's too many angles for you to be decimated at
that being said some further running-away-strat nerfs would be good
the last changes to ml were a good step in the right direction though
ye definitely
thanks to that 1 person who personally despises me
what
suggestions are meant to be discussed in here, not a google form
also, it's best if you gave a brief description on what's inside the document
Tbh quest lines to bring back people you wouldn't normally be able to meet would be pretty cool
Also 1 suggestion with 2000 words seems weird, it's also hard to vote on a suggest if you have a tonne of them, in case someone likes some parts but not the others
I’d really appreciate if your message had a summary of what the suggestion was
@queen delta and how about the Moon Lord stand still while he use his laser beam? Because he moves and follow your movements while doing so, which means sometimes you can't dodge the laser at all unless you have the Rod of Discord or the Normality Relocator to get past behind its trajectory safely.
If the ML had to stand still while using his beam laser from his head, at least you can have a chance of dodging it by circling around the casting center of the beam. But when he moves (and I mean by following your movements), either you can't dodge it, either you need extremely well timed positioning to circle around his head.
no, you can dodge it
if you move early enough you can circle the entire thing
no need to make him still
additionally that would disrupt the flow of the fight
But why does Providence stand still when she use a laser beam then?
Oh okay, she moves slower, but it kind of proves my point with Providence
theres more at provi's plate than ML's
you have the crystal and a bunch of other stuff
theres far less to worry about with ML that is correct
and the way provi moves, would really make the ray bullshit if she didnt slow down or anything
Ml's already pretty slow and chill
its exactly why they added her being slower during laser use
I personally have very rarely managed to dodge the ML's laser beam. It swipes for two thirds of a circle in 2 seconds, the ML itself follows your movements which I think makes positioning harder around his body.
New NPC: Boss Hunter
Sells boss summon items in place of various town NPCs, leaving room for them to sell more items. This also reduces the hassle of guessing which NPC will sell which summon item.
This is more of a QoL change, as even if the houses of the NPCs that sell boss summons are close, a single NPC that sells all of the boss summons would make it easier for other players that make the mistake of placing NPCs far away from each other if they need to farm multiple bosses.
i mean when you predict when he shoots the laser it becomes far easier to deal with
sounds good rifter
I've never been able to predict where and in what clockwise direction he'd shoot the laser
he always shoots depending on which side you're on
if you're on the left side, he shoots the laser going towards you never from above
Boss Hunter would be helpful so people actually know that someone sells Truffle Worm 
same for right side
: )
No, it's craftable
It's the Truffle, I think I remember
It is
Amidias will sell it
It is indeed craftable
Hold on WHAT
But you can also get it from Amidias
otherwise it is craftable
but if theres an NPC that sells it
See this is exactly what I mean
that makes it a lot more efficient

wait why in the hell would amidias have a truffle worm
Posted
Because fishron was Amidias' pet
ah that makes sense
oh
Wait...I thought it was the Truffle who sold it...
i haven't read up on the lore in a while
ok
It could have been moved from the Truffle when Amidias was added
ye
Oh well...
Tamed by feeding fishron its favorite food, truffle worms
It makes no sense, considering the Sunken Sea and the Ocean are completely different bodies of water in different depths
They used to live higher up when the Desert was an ocean
and when it got evaporated, Duke fled to the other ocean and I guess Amidias hid in a clam
he let the clam eat him maybe idk
besides this is a #lore-discussion convo
@mystic geyser can you please elaborate on what that means?
Hm
calamity probably wouldn't add rev exclusive drops to Thorium bosses until it's finished
I feel like this is one of the cases where lore and gameplay shouldn’t mix. Amidias gets no new items ever afaik, other than the truffle worm
Amidias should get more items ye
Ok that’s fine but he also only gets one boss summon
post duke items would sound hot
Yeah that'd make sense
"oh, i see you've killed my pet... at least sell his parts to me."

The other sold boss summons at least make a little sense from a first impression, where the worms location is only lore based and otherwise seemingly random
It would make a lot more sense for the Truffle to sell the Truffle Worm if you didn't know that lore detail
Or the dryad/witch doctor
Yes yes
Yes
@harsh latch It is
isn't it a 10% drop chance tho?
No
might as well kill an AEW and find out
@ivory heart But Fargo’s :echthink:
Used to but not anymore
@mystic geyser All fab was allowed to do was boss stat adjustments
souka. Ok, I'll remove the suggestion then
Yeah, I think thorium/calamity cross content needs more than just a 90 star suggestion
I'm assuming it's a different situation
Modifying Thorium boss AI would involve much more in-depth (and invasive?) changes than having Thorium bosses drop new items
at its best calamity would buff thorium items to meet rev difficulty
doing anything in relation to AI alteration would be much more complicated and wouldn't be allowed by thorium devs probably
although it depends
Imagine the size of the mod if thorium and calamity fused into a single one though
It's a dream but a far away one
What if he just means things like stress pills from the bags
We'll find out once he elaborates.
I hope that's what he means because that's more doable and understandable
cuz it's just consistency
nothin new or special
Halibut Cannon V2 (Biscuit Cannon)
Shoots 12-18 bullets every 6 ticks. The bullets deal ~48/64 (Post-Yharon) damage each.
Crafted using a Halibut Cannon, 90 Voidstone, 25 Depth Cells, 5 Cloaking Glands, 25 Tenebris, 15 Reaper Teeth, 7 Chaotic Bars, and a Megalodon.
I’m not sure if this is even allowed but I’ll see anyway. If it’s not then at least I tried
i would give that a fat no
can we add a rule that says to not suggest for upgrades to reference/meme items purely because they are references/memes
Well that would already just fall under meme suggestion

