#suggestions-discussion
1 messages · Page 649 of 1
Sniper scope op
Zoom is surprisingly useful during dog fight
Oh crap I’m forgetting about potions
Yeah wrath and rage insanely boost dps
If seadragon is nerfed then ranger seriously needs an actual gun for DoG
Otherwise leave the thing alone
whats wrong with that?
daemon's flame works fine for doggo
I usually fight polterghast after doggo coz I find him harder
is it too strong for polter
Dog isn’t that bad if you can learn his patterns and dodge his attacks the main problem is damage or you just get stuck in his laser wall phase for a thousand years
wasn't seadragon like nerfed a few times
Yeah
On polter?
Is it doggo tho
on polter
Mine last a lifetime and a heartattack irl
if your fight lasts 10 minutes why does it need to be nerfed idgi
😔
I thought 10 mins was short
Some people’s dog vids go for like 15 mins
lmfao true
yeah maybe if they use last prism or some shit
10 minute DoG is average for me, if we're talking the entire fight
this sounds a lot less like a substantiated proposition and more like a sudden assumption
seadragon is fine
Also I prioritise defence over damage output so less dps = longer fight
Boss: Rev Polterghast (No Adren/Rage used)
Accessories: Elysian Aegis, Absorber, Sniper Scope, Deific Amulet, Flesh Totem, Tarragon Wings, Angel Treads
Armor: Tarragon
Potions: Holy Wrath, Profaned Rage, Well Fed, Stims
Is everything reforged? Unreal, All Warding
Was ichor or any similar debuff used? Everglade Spray
Test number 1: Seadragon - Holy Fire Bullets
Time: Reached P3 in 0:53, 3:20 kill time
Test number 2: Storm Dragoon - Holy Fire Bullets
Time: Reached P3 in 0:54, 3:04 kill time
Test number 3: Claret Cannon - Acid Rounds
Time: Reached P3 in 0:56, 4:46 kill time
Conclusion: Claret Cannon bad for P3, everything is over 3 mins, the weapons fine
oh and storm dragoon was faster
dog should be ~8m iirc
Who tf using angel treads post providence
Around 6m rather
so 10m with defensive build isn't a problem at all
I do 
angel treads lets you use tarragon wings or what not
tracers garbo
Phase 2 lasts forever for me coz I keep getting stuck in laser wall phases and deal abysmal damage in between
I spend like 2m on p1, 2m sentinels, and 4-5m p2
I sometimes get hit by the most random laser in p1 so rip adrenaline
if you do abysmal damage with an undertiered weapon, then it doesn't need a nerf
Oh and also riperless
I never said seadragon needs a nerf I just said holy fire bullets
They dont
but it would seem they dont
holy fire bullets don't need a nerf either
holy fire is fine for me
they should be the strongest bullet
They deal like 40 damage, have massive aoe and inflict holy fire debuff
If they get nerf then hyperius and maybe acid rounds would end up being stronger

all pml guns are balanced using those
massive aoe
Wut
if anything there should be a new alternative
The explosion
Aint the explosion like really small?
it uses the solar eruption explosion
I like using luminite if I wanna pierce
it's pretty small
massive aoe is like scorpio or forbidden sun sized
holy fire bullet is far from it
Or chicken cannon
Anyway can we all agree that heavenly gale upgrade is garbage
no
Drataliornus or something
drataliornus is pretty good smh
Just dont get hit
i mean
drataliornus is good but I don't find it rewarding
its not bad its not good
It reaches far better dps if you use it well
That’s the problem
heavenly gale beats it in damage so many times
I can’t dodge for shit
Well thats on you
After lots of messing around with most ranger weapons for scal, i found gale to be better than drat for scal in general
I thought photoviscerator would melt the hearts since its a... flamethrower
But even gale did better than that
I could use rage to melt them but it’d be better to use gale without rage
moreover, the topic has been lead astray after determining nothing needed a nerf, best move to #calamity-mod-talk
Aight
ok thx
it is
wait, it is already fixed? or will come up in the next update?
ah ok thx 😃
More music creators for Calamity

... Can you elaborate?
not good suggestion
Uuuh...are you sure, chucken?
@willow elm and the reasoning for this is?
I legit wanna know it 

So, people who play on normal mode don't get to have the full experience. So, maybe doing that could actually make them play on expert mode.
Huh.
Huh.
Its a mod, Not the actual game.
My first run was normal
theres zero reason to force people to not play on normal mode
no
just no
forcing people into playing outside their comfort zone is bad design
Alrighty then.
yes
oh yes
I think I'd have to pay for that
no

And instead of being payed, I'd have to pay them
you get 10000000000 dollars a second
Yep.
Hmm.
Normal mode players already miss out on some items
No need to take an entire boss out
Especially scal
Isnt Expert designed around being Expert and Normal designed around being normal? It's quite literally 2 seperate final bosses in a way
w
Expert just happens to give more rewards for the extra challenge
its not 2 seperate final bosses
no calamity bosses get extra phases in expert if i remember correctly
I mean, I wouldnt say "it gives more rewards for the extra challenge" but more "extra loot to balance the extra difficulty"
Expert is essentially balanced around its own gear pool
While Normal isnt as serious and is balanced around the Normal gear pool
A sa small example, Shield of Cthulu would pretty much trivialize Normal 
i doubt it
Nothing in Normal moves fast enough to even bother using the dash, and with a dash that early it just removes all difficulty, on top of the bonus armor
And even then, you have the extra trinket slots in Expert, which is evne more proof that bosses are balanced around 6 trinket slots in Expert than the normal 5 in Normal
If you play Expert without that slot you're willingly gimping yourself, while on Normal the game is still the same difficulty all through
copper shortsword is the best
yeah
but this is the idea of excluding an entire boss
Ech meme suggestion

yeah wtf
Looking forward to your absence
smh
@willow elm no.


have a warn for that meme suggestion ig
Keep going... its only a matter of time
i'll never understand
Agreed tbh
i agree 

He seems on board with it

RIP
"Side effects may be unbearable will to spam on server with disability to do so"
Btw, i ask, are you a dumdum? if he doesnt reply within 30 seconds, thats a yes
He can't answer you
i know
o
big dumdum
anyway isn't that luxor's gift suggestion gonna be implemented already
ye
Luxor's gift hasn't been mentioned in #changelogs tho
where else are they mentioned?
I don't really talk much in this server so I don't get much news
the sprite is done by me btw
Thanks, and somehow I was expecting the same exact sentence
how would you obtain it though
Oh, I forgot to add how. I would have thought as a drop from Astrum Deus
Would the Mech mount have a larger hitbox than usual, or would it just be the same hitbox?
Blood Toxin
Debuff caused exclusively by the Plagebringer Goliath. Slow life and mana loss, decreased damage, and slower melee and pick speed.
“Your blood has been infected”
it's up to decide in fact
plague enemies already inflict a debuff tho
I'd say that a larger hitbox would be warranted for the melee buffs that you get, although that might make the item unusable in higher difficulties where getting hit is a big no-no.
It adds up quickly is you have both at the same time.
yes but why make Plague enemies inflict another debuff when they already inflict a debuff
To suffer?
Ok
I dunno, I didn't propose it.
Glass Shards (Consumable rogue weapon)
Made from 1 Glass (Creates 50) at an anvil.
Penetrates into enemies, dealing damage, much like the Bone Javelin.
Shatters into three more mini-Shards upon impact, which also penetrate
It can't deal very much damage, I'd imagine. Are we talking 7-11 damage per shard?
Keep in mind how early you can get glass.
Maybe 4-5 damage based on my new additions
And they may be viable as a weapon considering how they apply penetration and shatter both on hit
Hmm, good thinking.
Hey, has fabsol already entirely converted the vanilla throwing armors (i.e. ninja) into rogue armors? I started my rogue play-through in the previous update, so I don't know.
he hasn't, and he's not gonna
rogue is meant to be a separate class
also he hates throwing code, and throwing is getting oofed in Journey's End
Ah, I see. Well, it's not really a big deal, I was just curious. Thanks for the intel!
a couple were converted though
namely obsidian and gladiator
because they did nothing in vanilla
How come most suggestions recently have just been re-suggests instead of now ideas?
Like if they failed last time, what are the odds it gets 80 more stars than it did the first attempt
¯_(ツ)_/¯
i mean, i can understand it if they actually change it a bit to make it better
I fight to have at least one mech mount get the 90 stars, I fight to have at least one with the green check
I've made something around 5 suggestions of different mech mounts, none got the 90 stars
i've found that there are three things that get your suggestion a lot of stars
relatively simple yet still descriptive explanations, a good and/or relatable reasoning, and something to grab people's attention
your suggestion clearly being well thought-out helps a lot too, of course
But what are the flaws in my suggestions, if there are flaws?
i can't really find any with this one, really
i think so yea
oh well...
btw, this is the original sprite
https://gamepedia.cursecdn.com/intothebreach_gamepedia_en/2/2d/Squad-rift-walkers.png?version=a48dcf1f6347b459dcc5c66ee28ab7b6
Feasibility and reasonability are the two main factors as well.
To be bluntly honest, there's not much of a chance for this.
The mount isn't astral themed, if it's a deus drop, and it fits with very little else ingame.
Plague Bringer Goliath then?
it's not plague themed either
i won't beat around the bush, if this is a reference for reference sakes, i'd scrap it and put actual attention to the reason you put in the suggestion.
(well is it a reference for reference's sake?)
I've already made around 5 suggestions for mechs, and the mechs I've suggested were all different
the one you see is the second one to be for reference's sake
@potent rover please provide concrete evidence as to why your suggestion should be considered
instead of just going "this boss is hard for me please nerf/easy for me please buff"
if you provide examples of wonky/annoying mechanics, dps numbers, etc
it would help
alright
i'll put together a list.
the hive mind kinda just sits, and is therfore very easy to h and work down to the second phase without losing healt. same with the perf hive , which does not take much skill to hit, and drops a treasure bag once it has been killed, lkeaving the worms to be easily destroyed
i disagree with the perforator one
desert scourge's mini scourges can be easily killed after the main one is dead
its the exact same thing
the worms for perf are there to pose a threat, not to be mandatory to kill besides the 3rd one
in comparison, the eater's head reflection mechanic causes it to split into many small segments, each shooting cursed fireballs, which can kill the player in four hits. the brain quickly spawns creepers, which again overwhelm theplayer and make it hard to deal damage and win the fight.
the hive mind is meant to sit as its supposed to be easy... thats why there are two phases
you dont judge a boss's difficulty from one phase, especially when its technically a minor one
however, compared to the difficulty of the two bosses previous
any pierce weapon freaking murders the EoW
they are relatively easy
tbh i find perfs really hard
youre required to kill the largest perforator on that fight anyway
i'm in deathmode
BoC was already nerfed anyway
so you cant just ignore them all and outdps
this is deathmode exclusive
yes
and im telling you that its not the case
for most people
again, i have zero clue how you have issues with EoW
pierce weapons burn through it like butter
BoC is just a fucky boss in general
ill tell you how i have issues
by not using pierce weapons?
playing as ranger
theres also a thing called
with pierce weapons
not randomly shooting at the boss to make it split into a million parts
and shooting at the head to kill it off one at a time
certain classes struggle at certain points and vs certain bosses
thats the problem!
eow slightly counters ranged but hive mind doesnt
and not the boss
the heads take no damage from any projectiles!
so it's impossible to not split the boss
even piercing ones
so dont split it into a million different ones
split it into like two or three
well thats on you
and then they split
and not the boss
i just beat it anyway
in reality its the class if you want to go that far
these are my post fight observations
mage has zero issue with EoW
nor does it have with BoC if you play your cards right
EoW and BoC are way easier
i'm doing ranger as a wrap up to the mod
so why are you asking for boss changes if you clearly know its a class issue?
ik
excuse me
you're contradicting yourself
so why did you suggest boss changes
msfnr;kjsfkbfk;djlaegsdekrjq
so you decided your best method was to change bosses for EVERYONE else
ok
you dont suggest something to make your playthrough easier
i hope you make a more objective suggestion
because others had the same problems
i had assumed it was just me up until that point
im pretty sure that's not too much of an issue considering mage has a completely opposite effect
let me guess, they were all ranger?
in this case, yes.
so again
why suggest a boss change that affects every class instead of a change to the ranger class for that segment of the game
when its only a ranger class issue
you have a point
and not an issue with the bosses
im glad you realize that
when i said this before as well
go test out a few weapons, see their dps compared to other class weapons
see if any need buffs
i do have an idea
or if the class needs a new weapon
can i bounce it off you?
and in the future please don't fragment messages
sure i guess, just post it in this channel first
alright
this sort of falls into both categories though, as a class change and a boss change.
give the head not a perfect reflection as it currently has, but instead make ranged projectiles deal 50% of their initial damage to it, and be reflected, instead of the head taking no damage and just the projectile dissapearing into open air.
this way head shots are not wasted, and the mechanic is not deleted
alright
i will adjust any future suggestions i have to fit criteria around these
thanks for at least considering the idea
tbh I find EoW way easier than Hive Mind
On magic and sorcerer EoW is a joke
melee everything is super tough, hard to balance for that
havent played ranged yet
i think that bow amidias sells did pretty good against EOW when aimed right
Shellshooter?
yeah that
i dont blame you 
coral cannon 
waywasher 
bootleg waterbolt iirc
selfstar be like
i disagree
like pins said, dont worry about self stars
How are the sentinels in the dog fight a spoiler
if it's struckthrough the satirical nature shields me from criticism
they aren't really a spoiler
it's not the sentinels in the dog fight, it's the removing of them upon first dog defeat
^
in #changelogs ? yes
Would you rather I remove the spoiler tag?
I don’t even know why it’s there in the first place
sentinels being removed after first kill seems like a really good change
them being there in the fight is fine tho
But they are already dead, and they act the same as their initial fights
what if, they don't die and go into hiding when you "kill" them
Also yes it’s semiconfirmed that prov dies somewhat
Her death releases her energy to spawn uelibloom
Then again mrrp bs so
eh

@ morp vro why does provi create uelibloom bro

eBic
so why don't any other rare plants grow huh
i sold my uelibloom to the dye trader
gnameplayer elemental
Neither bosses are included in other bosses
might as well remove the guardians from the provi fight while we're at it
I knew
o
well i thought dat obvious provi's energy scatters around and boom u got an ore that bloomed
So, Fragile Greed ?
hmm
perhaps a item/potion like that should also have a negative affect to balance out its usefulness
reforge into unbreakable greed for best results
just use ceaseless hunger 
this new suggestion is kinda dope
i like that suggestion, i usually have problems when farming stuff in the ocean because ??? spawns and i accidently kill it
hmmm what do you think of this suggestion for help with phantome and ecto plasems and poltergeist.
restlessness (i would have taken revenge if not for the revengens difficulty)
make every PHM enemy in the dungeon to drop 2-5 ecto blood and summon a dungeon spirit when die.
dungeon spirits drop 1-4 ectoplasm (1 is 100% 2 is 75% 3 is 50% and 4 is 25)
both changes are both planterra
make post planterra enemies of the dungeon summon 1-2 phantoms when killed (1 is 90% 2 is 10%)
phantoms drop 2-4 phantom plasem
(2 is 60% 3 is 35% and 4 is 5%)
these 2 changes are post moon lord
how would you obtain the item
idk yet i was mai ly thinking of the down side that I'm still very hesitant to put yet
i think of it like the defile rune and revenges item type that is activate and deactivate
maybe a post planterra Item like these bars at an alter?
anyway I'll be gone now just wanted to sure these thots
All of the pre-hardmode items actually can be farmed in Hardmode (except vanilla Cascade but like why)
Mana Jelly specifically drops from Mirage Jellyfish for example
However, raising the chances to meet actual enemies sounds neat
shadowspec bars are reserved for developers
death mode exclusives also won’t be accepted
also you haven't really stated why you want it in the game
@regal jetty death exclusive and shadowspec bars aren't allowed
red sun is great too if you want a weapon a tier above
there's like a big number of endgame melee weapons already
illustrious knives exist too
7 shadowspec melee weapons already 
@radiant meadow can ya clean this up
@earnest raptor Astral Blade doesn't really need a buff. I tested it against Moon Lord and it was fine. It had higher dps than the grand guardian.
As for omniblade, it has over twice the base damage. I doubt Omniblade is better even with Whispering Death other than maybe size.
Comet Quasher is a lot smaller than Astral Blade and the comets are pretty slow. I doubt it'll perform better against Moon Lord than Astral Blade.
Astral Blade is bigger and faster than Blade of emnity, but blade of emnity has a long lasting debuff and more base damage. I wouldn't be surprised if blade of emnity got higher dps, but blade of emnity might be in need of a nerf rather than an astral blade buff
Interesting.
if u want a coin ring that doesn't take up an accessory slot just add urself an extra accessory slot and put it there
hmmm what do you think of this suggestion for help with phantome and ecto plasems and poltergeist.
restlessness (i would have taken revenge if not for the revengens difficulty)
1.make every PHM enemy in the dungeon to drop 2-5 ecto blood and summon a dungeon spirit when die.
2.dungeon spirits drop 1-4 ectoplasm (1 is 100% 2 is 75% 3 is 50% and 4 is 25)
both changes are both planterra
3.make post planterra enemies of the dungeon summon 1-2 phantoms when killed (1 is 90% 2 is 10%)
4.phantoms drop 2-4 phantom plasem
(2 is 60% 3 is 35% and 4 is 5%)
5. poltergeist can't spawn under this Item's effect
these 3 changes are post moon lord
made by: 2 perennial bars and 1 living shard at a demon alter
(pls text is there is a need for a debuff)
@echo horizon what's the point in adding those restrictions? it's not like it's going to stop people from bringing expert items to normal worlds
well to make it more fair
don't people always use revengens
not me
well then wot are you doing start use the item
anyway is there a problem with my suggestion?
is it a weapon?
ectoplasm and phantoplasm are already easy to farm
use a zerg potion and die to the 5 palidens throwing hammars at you when they just spawned
or how about get killed by an idalion and ninja skeleton that spawned as you got in
or the fun in dieing to a spawning poltergeist when farming phantomplasem
it's true it is not that hard to get lots of
but the endless dieing and the chance yo not get anything of a phantom is pissing me oof
your mode isn't going to stop polter from spawning
it's just gonna make him spawn faster
then to add that
and tbf, calamity already adds ectoblood to ease on ectoplasm farming
I don't think a mode dedicated to dungeon farming is really necessary
ye
then is there phantom blood
there's not really a need for phantom blood
or something to make phantomplasem framing easier and not getting you killed by more then 10 ways
you only really need to grind for phantoplasm in large quantities post doggo
or post prov for bloodflare gear
by then, you're stronger than when phantoplasm is first obtainable
you don't have to get phantom heart immediately, and the dungeon is supposed to be dangerous
both cost 100
you don't really need polter summon since he spawns naturally anyways
not saying to weaken the dungeon just make it a bit more predictable with more spawns of what you need
again, I don't think it's really necessary to add a mode item
and phantoplasm really isn't as hard to grind as you make it out to be
^
that happens to me way to much these
not survivable scenarios
phantom spirits drop 1-4 phantoplasm, roughly 2 on average
by the time you summon polterghast, you would have around 60 phantoplasm (killing 30 to summon polter)
that's over halfway to 100
you also get more while farming polter itself
when i farm for it i get about 10 up to death by a 10 snipers (happened again)
some don't drop it
and at least 5 phantom are better then 7 idalions
but ok i see i won't post it
maybe you need a better setup
make a polter/void arena and use it for farming
having actual dodging room makes the dungeon enemies easier
they are spawning when I'm making the arena 
zen potion
and that include poltet btw
or tranquility candle
Tranquility candle better
so ye just use tranq candle when you're building
(Phantoplasm*)?
yes
Why would Fusion Feeders drop gel?
I think he wants fusion feeders to drop shark fins
Yeah, should be corrected
Also it's not recommended to have two different suggestions in the same message
(the message kinda seems to get a bit off-track with the "why" becoming the premise for the next suggestion)
Looks alright, though they’ll probably do this when all the major kinks are out of the way.
but whyd the reactions get jibbed
Dunno
@echo horizon Okay, but like,
You can bring every Expert item into a normal world (even the 6th accessory slot as long as you don’t remove the accessory in said slot) without repercussions.
Also one item is already getting boosted only in rev mode.
That’s Affliction.
the first message is still wrong :<
It’s arguably more unfair to play Calamity with other content mods than Revengeance-only items to be functional in easier modes.
@mossy light put it in a doc
thx
yeah theres uh
nothing in that document
simple edit to the post or .txt file title in question
k
it's an empty file 
wait
awh cmon
it took me like 30m to write that suggestion and i just deleted it by accident

yes pls
1/2500 chance?
yeah
So basically this event would almost never see the light of day?
At 20 minutes per day, we're still at 2 full WEEKS of gameplay for the mean time to event. And that's for 1/1000!
See how rare eclipses are? Well they are only 1/25!
Why a txt and not a Google Doc?
mabey make it a 100 and then a thingy to summon it?
Yeah, I don't trust having to download something for a suggestion
Even 100 is ludicrously rare
The thing is, as rare as eclipse is, it can be summoned
if yours is 1/2500 and theres no way to summon it, then the devs arent going to waste their time on something like this that'll pretty much never see the light of day
If it can be summoned and it's naturally 1/100 it may as well be summoned only, like the PM/FM
The rarest natural event in vanilla is the eclipse
And the spawn chance for that is 1/25
That's frequent in comparison to 1/2500
I'm ngl, this sounds like a suggestion someone would make when 1.3 just released
@vital nymph Please say what the actual function of the weapon is and also give a reason why
It is a Staff that summons Calamitas (or more) to fight for you . I made that only for the very late-Providence , The Profaned Godess mode . If you have still a sheer luck , you can obtain it on Calamitas . It's kinda like an "Extra" Weapon .
are you saying a legendary summon weapon?
Yep .
ok good but what does it do?
:))))))))))
Summon Calamitas .
well that fucking sucks ass
In smaller , not "Big" , a friendly lil'Calamitas .
hmmmmm
Entropy's Vigil
He will shoot 3 Brimstone Lasers . If an NPC touches it , and doesn't die , he will have Brimstone Flames .
gae
you're basically describing what sounds like a worse Entropy's Vigil
Okay.
Do edit your suggestion to include that function
Ok .
If it's a summon weapon it should deal Summon damage, too
And also add the reason why as well
How does enemies hit your summons
And why does it deal magic damage
And why does it even exist, Entropy's vigil already a thing
...
We don’t need a “better” version of something that’s already viable
also Calamitas isn't a guy
EV is of the best summon weapons I’ve heard, actually
EV is indeed pretty good
@vital nymph I'm confused with the level of progression the weapon is at. You said it's dropped by SCal, indicating shadowspec-tier, but if you grind enough you could get it as early as Calamitas. It's also crafted with post-DoG items so you would get it far earlier than SCal if you really wanted it and were willing to use materials
It would be better if you removed the calamitas drop chance because something like that would be insanely OP for a long period of time
Maybe make it into a post-DoG upgrade for entropy's vigil because it's very similar but with loads more damage
has there been a thought of a summon with "modes"?
what sort of modes
like let's say a type specific mode
a place i can see a summon like this is in the start of hard mode with it having 3 modes one cryogen one brim one sulfurous
another place can be the SG or the mini bosses
the summon modes will be based on the bosses
yea but how would the modes work
would it periodically switch between modes, or would it have different summons summoned with right click and left click, etc
most likely right and left clicks
i've actually suggested two summons that do that iirc
can you show me?
one moment
https://docs.google.com/document/d/10qBqXapEbddV1HdipfVfcJQbu0qALhOu0UI6odSnshg/edit?usp=sharing
https://docs.google.com/document/d/1dtofI2mtU0cxZek1sFjS4sMnEVy_cl_NFDdMNHvxfVU/edit?usp=sharing
Core of the Hive Summon Weapon (Corruption variant of my Organ Manipulator suggestion from earlier) Left Click summons a stationary Hive Mind sentry that stays on the ground and summons Dank Creepers, Hive Blobs (that move to a position close to the sentry and soak up a bit ...
actually there is a 3th option
a bind that changes the modes
so i read the suggestions
they are good and they are what I'm asking but to some extant not it's entirety well that is probably the best I'm going to see from someone else on what i thought
my was more like 1 sentry the mode changes what the sentry does
going back to the cryo brimstone and sulfur example
1 sentry(thought was that it would look like a mechanical sentry tho can be other things) the sentry either shoot ice bullets, launches brimstone missiles, or expose sulfuric smoke
Was possibly going to suggest adding a flame effect when Rage/Adrenaline is used, to accentuate the effect as sometimes its hard to notice if you've used it intentionally (or otherwise). It'd also look really, really cool
Actually i'd be cool with that
I usually double take my buff bar to see if i activated it 
Doesn’t activating rippers already have an effect appearing on the player though?
If it did i don't remember
There should be fishing profishency

there is no way to tell if your suggestion has been seen or considered once its been sent over, right?
aside from the implemented flag of course
Y’all know what would be epic
Green checks?
If you get the Star emotes to greater than I believe its 90 now, then it's been sent to the Dev team but otherwise I'm not sure what you're asking
An upgraded optic staff that summons calamitas and her brothers
Oh does that exist
yes it do
lul
Drops from clone
Well damn I’m not a big summoner guy
im asking to know if there is a way to tell if they have decided not to implement it or if they are still looking over it
Well
There's a good chance if there's no checkered flag after maybe 5 days its probably not being implemented
ah
whelp
it was a complex enemy sooooo :\
also
you cant repost your own suggestion if it went through, correct?
I think it's discouraged, yes
oof
indefinitely or after a certain period of time
@fast dew
Yes?
There's a few yoyos very early in prehm
cnidarian and riptide are both yoyos of the tier you were looking for lol
But they’re all vanilla
Those aren't vanilla...
nope
Cnidrian...
it is pre hive mind, and you just talked about fighting the perforators, a boss on the same tier as hive mind
Perforators are way harder imo
do you want a post boss-youre-fighting weapon?
Also this is embarrassing
Wooden yo-yo is poop
First do real research please
calamity isnt meant to completely replace vanilla though
I know but I want to play modded as much as possible
The suggestion is deleted now anyway what does it matter
ill take that as indefinite...?
About the rage/adrenaline visuals thing, it's a cool concept.
Though im confused as how people not notice the sfx of activating Rage/Adrenaline.
Unless they have sound volume at the bare mininum
even then, the sound is louder than anything else
Rage and Adrenaline activation sfx is literally the moon lord scream
Not sure how you could not hear it
I mean rage/adrenaline activation makes a loud ass noise so unless you don’t play with sound idk how you can miss it
sometimes i play without sound 
b
I think revengeance and death mode king slime should get some kind of projectile to stop players cheesing it
yoyos are good already
@civic pond Actually 2 of my 3 suggestions that got implemented were sent like 1-2 weeks before that time
It's really about Fab paying attention to the sent suggestions
many suggestions are implemented but Fab doesn't say anything about it, he just does it
examples: elysian tracers craftable at an ancient manipulator (hey, that's your suggestion Yata), and making king slime drop gel
Astral furniture
~~Wonders if Prism Shards act as a Light Source for npcs now
~~
I thought king slime always dropped gel
he doesn't, but his slimes does
@low remnant i cannot encourage this enough
like
i cannot star this suggestion more than once
have you ever played a burnout game?
you know how the boost bar is literally made of fire and it burns away while you're using it?
the rage/adren bars should fucking do that
nah i'm not that evil
I do agree. I can't star that suggestion enough. It would be hella cool to see.
so thoughts?
Uhhhh
Astral Slime already exist lol
- We’re probably gonna get Astral Monolith furniture eventually
- Why? Spriting furniture is a pain in the ass
Also have a more direct homage to Astrageldon instead of just furniture
Nobody’s gonna look at a chair and think, “Huh, remember when that existed?”
We kinda have the Jelly Bean for that though
wait wat why am I being pinged? What do you mean 'you cannot star that', Ozzatron? Do you mean you want to star it more than once or the suggestion is illegal not creative enough?
It means ozz really likes it
Basically: give yourself a pat on the back for this idea
maybe an inflictor accessory?
you mean an accessory that lets your attacks inflict some sort of debuff?
@vital nymph you can't use shadowspec-
bars
yes
shadowspec bars are exclusively for dev items
^
oh wait then Cosmilite i guess
maybe replace it with Calamitous Essence
I already included the Calamitous Essences .
That's insane amounts of grinding
Because it is a very-late Yhraon weapon .
That's not gonna get in ?
idk
that recipe is Apotheosis and Friends levels of insane grinding
lol
also Death Mode exclusive items aren't allowed
"his"
Did you just star and exclamation your own suggestion
"His attack : He can"
b o i
no
My guy, Calamitas is a girl
consumes gender change potion
i think you should read the Suggestions Rules
and the english of a bobylev
haha yes inflict a debuff that only affects players

Vulnerability Hex's effects:
>It causes the player to lose 30 defense, 30% damage reduction, and 10% movement speed, as well as reducing their flight time by 75%, disabling all infinite flight, reducing their vision similarly to the Darkness debuff, disabling all life regen, and causing them to lose 16 health per second.
nice.
it's their second suggestion in the server
I swear if Dado comes up with a SCal sword, bow and gun...
Wait, he has two SCal staff suggestions ?
ye
I am utterly confused.
Yep , one which is the upgrade (Staff of Scal.)
in comparison, this was my first Calamity suggestion and my first message in this server lmao:
Friendly fish- crafted @ anvil with 8 victide bars and 10 goldfish. Accessory that gives +1 max minion and has a chance of summoning a goldfish that will momentarily direct enemies away from you
Very Cool.
Yep .
anyways, Dado, i think you should read the Suggestions Rules
Anyways sorry dado but your suggestion isn't very good
rip
yes, apotheosis and mechworm, 2 weapons that are very related to scal
also you have to farm like 4 SSVs for this 
wait I just can't read. ok Ozzatron thanks for the support
yep
@vital nymph deathmode drops will never be accepted
please revise or delete your suggestion. its contradictory that you have “deathmode drop” and then “obtainable expert+” right after; what’s the point of making it such a rare drop in deathmode when you can just craft it in literally any other mode? i dont get the vulnerability hex thing. does it apply to the player or to enemies when hit by the lasers? by NPCs for the brimstone flames, does that include town npcs? i also dont understand why you included so many different weapons that take forever to grind for. it feels like you put random stuff into its recipe. additionally, dont list specific stats because they will usually or almost always be altered if the weapon is accepted. just dont bother.
interesting but doesn't needler already have an upgrade?
spikes are also finite iirc
maybe, but still what gun would fit more the recipe?
nail gun
hey, you're right
maybe
I kinda forgot about it
Do you mean dungeon spikes as ammo?
yup
Those arent very easy to get a consistent supply of
can multiple nails create a buzz saw?
unless you force arms dealer to sell spikes, the ammo that you have is pretty limited
Afaik, the only reason AS doesnt have a trophy is that theres no sprite for it yet
^
Tho i think it would be ok to add a reason, as obvious it may be, for formality
Okay lemme think of a reason that doesn't sound jokey 😂 the only thing I can think of is "the completionist inside me is screaming"
lol
Maybe something like "it would be ok for consistency"
Now that I think about the fact that Death exclusive items are not accepted, what's the benefit of having Death Mode on besides 25% increased spawn rates and the tripled rage/adrenaline damages anyway? There should be more to it! There's no reward in playing Death Mode.
not even an increase in drop rates, not even increased gold drops, nothing but an increase in rage and adrenaline
The difficulty
and that's it?
And oh boy lemme tell you the step up in difficulty is quite something
KS rekt my ass in death mode
-"Death mode is harder"
-"But what's the benefit?"
-"It's just harder"
-"Don't you win more stuff or anything?"
-"It's just harder"
There doesnt always have to be a benefit
But it's pointless then!
Actually as cheesy as this sound, I think Death mode gives the best reward possible. A sense of accomplishment that you beat a stupidly difficult...difficulty, that makes even the weakest boss a challenge.
I love difficult games. Makes things so much more entertaining.
Okay, I get the same feeling when I beat the Flagship in the Normal mode of Faster Than Light, but that's also because it now shows that I've beaten the game in said difficulty
It wouldn't be very fun if you plow through everything with ease.
AS trophy will be added when someone makes it
But hey, what about Death Mode trophies?
Woo. Also I edited my suggestion to add in mask as well, since I noticed it also doesn't have a mask.
Same reason as stated
oh, so NOTHING should be Death Mode Exclusive, not even some kind of medal or anything that proves you've beaten X boss in Death Mode?
It's like when you're in a competitive box fight, when ou win, you get a medal that proves you've been victorious of a tough match.
The vanilla trophies are a proof that you've beaten X boss in any difficulty for example
...
You don't need a medal to prove it, you've already got the skill 
And really that's all you need for a challenge like deathmode
some things in Death Mode do actually have rewards
like?
Pets, that's about it
Levi pet
if you beat Death SCal, congratulations, you've got a pet that shows your skill
Okay, but that's for SCal only
if you beat Hardcore Death DoG, you now have a Chibii Doggo pet
or hardcore death dog
okay, it's the superboss of the mod, whatever
You don't really need a reward
look at Masochist Mode
Imagine always doing something just for the reward smh
Some maso bosses drop new items tho
😤
it's from fargo's
Fargo's mod
Ah
the only reward for beating the maso bosses is something that lets you survive most of the others
it's from fargo's soul mod
Lmao true
I'd argue that being able to use overbuffed adrenaline is the true reward of death mode
and Masomode is about ten thousand times harder than Death Mode
@tired haven but that's countered by the increased stats of the bosses
Not fully. With good perfomance you still kill them faster
higher difficulty modes often don't give u anything other than just the difficulty changes that you asked for by choosing them
Also phase skipping exists, and it can be game-changing
so why Expert mode give unique accessories? Why does Revengance give unique items? Etc...
Because they wanted to
Death Mode is there for people who like difficulty
revengeance is the mode that calamity is balanced for iirc
deathmode is for players that want more challenging stuff
and if you activate both....
I was curious to know if there was any rewards besides increased rage/adrenaline damages in Death Mode. All the other modes, even Armageddon and Defiled Rune grant better loot. Armageddon is literally the HARDEST mode and it gives the player 5-6 bags if he kills the boss without getting hit. Death Mode is hard, but not as much as Armageddon, and yet it gives nothing but increased rage/adrenaline boosts.
"nothing but a bonus that stacks on top of everything else and can't be gotten any other way"
it gives difficulty
And also yeah, difficulty
AND THAT'S IT? Just difficulty?
Is that a bad thing?
^
Uh
armageddon and defiled are usually turned on and off for farming
If it gave items people would feel forced to play on it
You know armageddon difficulty depends on what mode youre in right?
deathmode is for a full playthrough
If you only seek for reward then death mode might not be for you 
might
I've beaten the DoG in Armageddon+Revengance+Defiled Rune mode, multiple times even, and it was hard. I've beaten him like 3-4 times out of a dozen of deaths
I did not have Death Mode on
ok?
I did not use Death Mode because it was pointless to activate to me
So what?
"3/4 times out of a dozen of deaths"
that isn't hard 25% consistency is really good for first 12
@gloomy hazel Devil May Cry is known for how brutal it usually is. The hardest difficulty, Dante Must Die, rewards the player with Super Costumes, which provide infinite Devil Trigger. However, your score is reduced to 20% of its original amount, and there’s no other harder difficulty to use it on.
Doesn't mean it isn't pointless for everyone
like i've said twice now, the point of Death Mode is difficulty
As I said; Death Mode may not be for you if you seek rewards
did you use armageddon and defiled for the loot or for the challenge?
because defiled doesn't give you anything more from bosses
That is an example of such difficulty.
@frail mantle And that's it?
yes.
You get the super costumes...
@fickle spruce for the loot
And by the time you get it, you’ve pretty much proven that you’ve beaten the game at everything.
Imagine thinking only loot matters
^
Youre one greedy person
Actually, I was looking for the Legendary item DoG dropped
death is just an extra challenge
rev is the main difficulty here
you play death for the heck of it or you wanna push your skills to their limits
you could argue that the Rev exclusive items only exist to make playing Rev a bit easier
You want to just get more loot? Go play an idle game. I love those I'm not criticising them but they're the perfect game for when you just want to see numbers go up
they're not really rewards
Idle games are lame
I meant loot, but I meant the Cosmic Discharge. The rest of the loot, I sold it
Death’s entire existence is for people who want more than just Rev
Yo dude you've crossed a line leave idle games alone
Anyway, can we just drop this topic since we are basically going in circles?
alright
Uuuhg...

