#suggestions-discussion
1 messages · Page 647 of 1
Melee can do perfectly fine without any yoyos
Yoyos didnt exist before 1.3 mind you
So i have a suggestion
not just for yoyos
@dry stag There’s exodium clusters
i find it hard to actively use yoyos much less rely on them
As well as unholy essences
and yeah, go ahead
Ok
I'm bad at making yoyos anyways
And effulgent feathers from birb
Birb is pre provi?
Ye
It used to be post dog pre yharon but now it’s pre provi
Been suggested a couple times
Oh an eidolon pet
Aw
oh this again
Nevermind then
yeah worm pets are a ways off with what we know of coding them.
Hm
Id assume just give it the ai of one of the celestial worm enemies (like the crawltipede for example) and just remove its hitbox so it doesnt hurt you
But hey idk how to program so what am i saying
would be nice if these things were that simple 
Huh
alright, i'm gonna brainstorm and polish the polter echo yoyo idea, maybe even sprite it later, bye
See ya
So pre provi post ml needs more weapons, right?
Quite a lot yes
Okay then. Give me a tier that does, and what materials are relevant to that tier, and I'll come up with a few ideas
but then imagine farming for ruinous soul instead of phantoplasm
@earnest raptor Image
could
have had more than 10 seconds of effort put into it
Idea is neat though
Like the yoyo is whirling around you really fast
Insanely fast.
so i suggested 2 chain suggestions a while ago.
they all didn't pass.
can you help with criticism on them all?
You guys ever think there's gonna be support for Fargo's masochist mode?
https://docs.google.com/document/d/1ofmCETV9m-Ac6STZE_5Q9f9qDb3Ze_1R-2FINZ-CFfw/edit?usp=sharing
https://docs.google.com/document/d/1Ac7p8dfuFv6NTu9emN8tNMYw6ah3fKLilOlI3MOXaDI/edit?usp=sharing
is there anyway i can change these to make it better
Hallow content placement: post moon lordreason: aside from the unholy Items (that the majority of items of that group can be acquired without going to the hallow so i count them as multi biome) the hallow have 1 new enemy, 2 new swords and 1 new accessory. now if you ask me...
pls a bit of criticism0
Changing The Recipe For Life Fruit
Life fruits are supposed to be rare lol
Usually u get your 500hp after finding golem temple
pls help
Wtf is that unicorn rogue weapon
Are u high haha
All theese items are just not practical imo.
And all theese rocket launchers are unnecessary
500 hp is intended before plantera
You better think of one good idea and try to make it as good as possible rather than just vomiting low quality ones
Terraria devs said so
Well in calamity plantera is a joke anyways lol
Wrong
I've played the mod since 1.0 release. I know how to dodge
And if u want 500 hp just use some weapon with block penetration and shoot in all directions
No weapons do that
Well i dont see a problem in 100 hp difference
Death Plant does 140 a hit
Just dodge it mate lol 4head
I've nohit death plant when he was easy
he aint easy now
And if u want life fruits just explore jungle
Have you gone through the jungle for 3 hours and not found a single life fruit
Its not devs fault that youre lazy and want to craft them
No
But i spent 5 hours trying to find golem temple and got to 500 hp
Within first hour
I've already found 3/4 of my jungle and my Temple
Well i think life fruits grow as u play
Also the craft youre suggested is strange, why does it require souls
If its a fruit

Cant you just beat Plant first, get Post-Plantera weapons that shred Plantera and farm it?
Or better yet, commit adrenaline before p2 starts
Or better yet, use butcher option of cheat sheet 
5 chloro bars is one life fruit right?
Assuming you only craft them all
You need 20 life fruits for its hp upgrade
5 for asgard's valor
20 for the further hp upgrades
So you saying, commit get 225 chloro bars or 1000+ chloro ores?
I'm not saying only use that recipe. its an easy recipe to farm while you look for life fruit and farm Chlorophyte for weapons and upgrades
You already use chloro for other stuff especially if you are melee/ranged/mage.
This would just make it hard to make more life fruits in general than looking for natural life fruits.
i mean honestly setting up jungle grass acuators are simple enough and tbey get the job done fine
Also, I doubt anyone would find p1 plantera to be hard.
If they are having trouble with it, it isnt their max hp the problem

@signal prairie you can craft life fruits from living shards and mud from abyss.
I'm talking about a pre-plantera recipe
I dont think you understand that for Life Fruits to be crafted pre-Plantera would take away the whole purpose of them spawning in the first place
also it'd remove the purpose of a post-plant recipe
^that too
I'm pretty sure you guys haven't had this problem... for every single playthrough
I never had it tbh
Especially in calamity where u have a big variety of weapons to kill plantera with
Without need for 100hp
if it happened in every single playthrough of yours it's probably just bad rng
After all you can reforge all your items to warding lol

And become the ultimate tank
tank
calamity
going from 400 to 500 hp is like getting 25% dr so it is a very big deal
and also 25 hp from blood orange
Not quite tbh
You don't restore these faster so it's more of 125hp buffer
The idea is there though
Surely helps in short fights but in endurance is negated
Which is what tank is about imho
Tank doesn't exist ngl
Well yes lol
I've survived a countless amounts of fights that I'd have otherwise lost if not for the extra hp
Extra HP is good for anything
Yeah, I just try to remind most of the time it's about dr and regen and not max hp
well except if you get one shot from anything
See: blood pact 
plaguebringer wings exist in the vanity mod
but it's the normal kind
which sucks ass
The idea is awesome but there is shroomite hoverboard
phantoplasm ez smh
@proud isle i mean neither do any mech/mech alts, except cryo cuz well thats what makes him special
Prime doesnt really change much, destroyer is always the same, twins only have a second phase but they do the same all the time and as just gets faster
Brimstone Elemental's projectiles move faster at lower health, but that's really it besides the Rev+ Brimlings
Which is about the same kind of changes the other bosses at that tier have
mhm
also maybe instead of saying "add something along the lines of this vague concept" say "add this thing that does this because of this reason"
god of ded memes
can i get help please?
do you remember my chain suggestions? (the hallow weapon suggestions and rocket launchers suggestions)
is there a way i can improve them?
(tried to ask that before but the only "criticism" i got was an A hole down playing me like i wasn't serious)
and if you agree should i get the docs here?
i can try to help
ok thank you
here they are
https://docs.google.com/document/d/1Ac7p8dfuFv6NTu9emN8tNMYw6ah3fKLilOlI3MOXaDI/edit?usp=sharing
https://docs.google.com/document/d/1ofmCETV9m-Ac6STZE_5Q9f9qDb3Ze_1R-2FINZ-CFfw/edit?usp=sharing
the PHM explosives rockets: made by 1 grenade and 1 Iron bar. does low damage for a rocket. pipe: made by 1 grenade and 1 tin bar. does low damage compared to a normal grenade. these ammos are to balance the weapons using them(these ammos don't destroy blocks) rocket launch...
for the PHM explosives one, maybe replace the Blood Orbs in the recipe for the Really Bloody Launcher with Vertebrae
tbh the only problem i can see with the documents is the formatting
it's a bit hard to understand in places
that is because i suck at English


There'a gonna be problems with that especially DespawningForNoReason++
adir, i can try reformatting your documents if you'd like
@sonic raft Revengeance used to be a permanent change. It was made togglable. I highly doubt it will change back to permanent.
true
Then you should still be able to craft the togglesbles on an altar
just so you can still turn it off
and you wouldnt get them with the starting bag
even tho I dont see whats the point of pussying out of the challenge
Killed playthroughs due to wrong mode pick
Though I'm not the one who would tell objective reasoning
@bitter drift theres a thingy messed up in the hallow suggestion
which part
fixed
i love reading other suggestions
story: in my mind when making the PHM explosive weapons I meant to make 3 line of explosive weapons but I didn't have a 3th weapon so I made just 2 (If I know what i'm talking about there is only grenade launchers and rocket launchers as explosive weapons, other weapons seen more like a rogue weapon then range like C4)
if someone can name me an explosive weapon that will fit ranger and isn't an RPG or grenade launcher then maybe i'll make the 3th line (it was originally made from platinum/gold and ended with piss sea stuff)
wrong channel, i think
wdym
i meant to type something in a different channel but accidentally posted it here
@stone grove Rod of Discord / Normality Relocator?
Yeah but maybe with some sort of leash attached, which can keep you in range of the boss? I dunno, it just feels hard to STAY in for bosses like Providence, Ceaseless Void and Fishron as a true melee character
sounds oddly specific and hard to code
It’s going to break multiplayer 
a grappling hook that can hit enemies
Chain Knife but a hook?


But wouldn't it be some kind of double-edged sword? If one was able to latch on Providence with a hook for example, Providence would keep trying to put distance upward and would result in her exiting the Hallow/Underworld
Oh yeah, SCal is very spastic when she shoot in horizontal lines and she charges very fast as well.
@rigid raptor proficiency didnt buff bosses in any way tho
no, but the lower the damage players output, the harder the boss
i mean, main reason why bard & healer cant reach endgame calamity is because their final items are not much post moon lord
+15% damage wouldnt change much
when i did a bard run, albeit hard at times, i didnt find it problematic
given, i only play mp
i had a bad time as bard, and that was before proficiances were implimented
it shouldn't be that hard to impliment, but i don't really know since i'm not a modder
What if I made a request to give the summoner auric armor a special permanent minion that works like the stardust armor's guardian
Interesting.
yeah, but that pales in comparison to the endgame calamity weapons
i don't mind bard being inneffective past moon lord, as it was only designed to go up to ragnarok. I would like better integration between cala and thor though, considering that they're the two most popular terraria mods
Yeah that would be great
I just finished a calamity/thorium playthru and I don't think I ever really used the thorium weapons, because especially with melee, calamity SIGNIFICANTLY buffs some weapons, like nights edge, Excalibur, etc
So I don't know if this is possible, but a) maybe bring some thorium weapons up to the level of calamity ones, and b) add specification of 'true melee' for some thorium weapons
Shouldn't this be on thorium discord instead
@rigid raptor that is how it works currently iirc
that is how it works rn
All non-summon weps applies the penalty except for classless weps
tools do not count
@brisk swan hmm that's gonna be a no from me
july 4 is a day every terraria player celebrates
27 million copies
take a guess how many of those are american
10 million.
not 27, that's how many
Huh, 27? That's like a small population.
12 million copies of Terraria have been sold in america
a minority
that's a lot, but it's not every player
So that's 12 million americans.
not 27 million terrarians.
i play terraria; i don't give a single shit about the united states; immediately you are wrong
I live in the US and i stopped giving a shit about it a few years ago. Regardless, this would be a cool weapon to have
So only very few people give a damn about 4th of july. I pretty much stopped giving a shit about it too after it became clear that i live in Easter Europe.
If there is a 4th of July item I want a damned Syrup Day Cannon for Canada too!
"every American citizen (and Terraria player)" wait did you just actually say all terrarians are american?
Perhaps the item could drop from profaned guardians? Just to give a reason to grind the boss
Have it be themed after the guardians then though
Maybe an riv of the energy sta— no wait
We already have profaned guardian summons
Because for other RIVs, the item that drops from them is different in how direct it is
:whenlifegetsatyou:
For example, radiant star is only obtainable after deus, but quasar is directly dropped from deus
Celebration and your proposed RIV would both directly drop from ML
You’re meant to obtain rivs at the exact tier you’re meant to obtain the regular version
But having ml drop an riv of something he already drops does sound a bit redundant
Swordsplosion comes from birb while the common variant is pre birb
But birb is post ml pre prov now
It’s in the same tier as guardians but stronger because it’s a fleshed out boss
So you can get aote during the same time you can fight birb
Hm
What if I suggest a Nebula Blaze RIV that drops from AD since he moved to pillars tier 
Gonna name it Star Platinum
@brisk swan no not every terraria player celebrate the 4th of July
from where i'm from there is an entire fucking different calendar that goes by the moon and we celebrate our independence day at an entirely different month
America sucks ass & doesn't deserve a weapon dedicated to it
it DOES YOU FREEK
the freest country in the world, the richest country in the world, the least racist country in the world. do you think we shouldn't praise it?
have you gone mad
least racist"
oh boy
adir do you know who donald trump is lmao
please dont bring politics into this adir
Are we about to get into politics?
also i'm not an American i know what i'm talking about much more then the average American that goes to college and learn gender studies and not history
and with that this conversation ends
canada is known as the "land of the free" and "one of the nicest countries" and it's a shit show here, to put that in perspective
nah, it's just stupid
Is canada at least better than the us @opaque grail
about the weapon, you cant even call it Independence Day either, because canada has Canada Day, and I imagine a lot of other countries do that too
tbh the weapon itself isn't that bad, it's just the reasoning behind the suggestion that needs some work
we already have celebration; it's probably called that because it's the only real universally understood, well... celebration.
Yeah, I can't think of a single universal celebration, aside from other synonymous words like party
i guess birthdays?
call it the Party Popper or something
just call it 3rd of july or smth to screw with everyone
yeah
5th would be better iirc
34th of june iirc
1st of august
I should rename my weapon that i suggestion Independence
Lmao, the Celebration is a joke with Calamity mod enabled.
celebration is a meme in general, even in Vanilla
@fast dew Fixed it, but next time the right channel to put it in is #wiki-basic
im deleting that since willow has taken care of it
@atomic bolt there's no need to repost, the suggestion got sent the first time
That's going to get way out of hand
no, there won't be a "big brain" emote
too demeaning
same reason the :ranger: emote was removed
I would rather not have people call someone stupid with an image
Thats like asking for a way to break the first rule
I want a way to spare Supreme Calamitas’s life at the end of her fight
If you’re wondering how I got to her I used another mod
That has been suggested a lot
so suggest it again
That still doesnt ensure it will get in
also if this idea is appearing cuz undertale then ech
well it's not like undertale made mercy
She deserves mercy
tbh i don't see the point in nerfing ore slimes
it's already well known that fab wants the mod to focus on bosses rather than tediously going around caves
Yes
Swap out The Obliterator in The Oracle recipe with Solar Flare
Reason: The Oracle’s aura effect stems from direct hits and Solar Flare fills in this trope quite nicely considering that it explodes on contact. The Obliterator does not as it is a projectile based yoyo and, while one could argue that the Daedalus/Reaver/Uelibloom tier yoyos also use projectiles, Daedalus and Reaver (along with Ataxia) weapons are also used in crafting endgame weapons and Verdant could be switched out for an eventual Darksun-tier yoyo.
obligatory obliterator bad meme 
@queen sail yes
If obshiterator isnt gonna get any major buffs, then might as well delete it cuz it does nearly nothing
rifter got more than me 
@queen sail the oracle is a patron item so you'll have to ask Arkhine about that one
Huh
still doesn't really mean you have to show it off every time tho
it comes off as egotistical/selfish in a sense, which isn't good
And plus, no one really cares tbh
@queen delta thats a mood
also, theres yoyo changes next update so who know what happens to obliterator
papyrus scarab + necromantic scroll seems kinda redundant ngl
@lean ether Could you add a reason why?
Also, is there a duration on the +5% damage after getting hit? Or does it stay increased for the rest of your life?
there are better things to do if ur going for ideal summoner
if u want max summons, maybe it's good
oh u mean as a recipe, yeah I agree
Sorry, the duration after being hit is 5 seconds. I'm doing this item with my friend, he likes to play as a summoner, the mod doesn't have so much items for summoner
statis’ blessing and its upgrades?
statis' blessing line is pretty powerful
Papyrus scarab + necromantic scroll because if we had to create another item for the recipe
2/4 soul artifacts?
and all 3 of them stack with each other
statis' blessing is available after killing plantera
actually 3 out of 4 if you consider eldritch a good summoner accessory
But statis blessing and upgrades are the only good summoner accessories
godly soul artifact and profaned soul artifact?
Profaned soul artifact cancels Mechworm
???
what
Godly is almost post-game and Profaned is still late
fungal clump is good for early on
yeah that happens
just resummon the mechworm after you get hit
^
dont forget HotE
the use time of the weapon was sped up specifically because of that
Godly Soul is a good, but don't have more items, it's just 5 that are really good
But resummon every time is not a good playstyle
there's also the Spirit Glyph, which is good early game
ranger has like 4 or 5 accessories iirc
well, the other option was for mechworm to be buggy af
Really? I don't play ranged
But the summoner accessories is just statis and upgrades (this a bad point, maybe new items instead of repetitive items), profanade/godly artifact
also Spirit Glyph
But using Spirit Glyph in endgame isn't a good ideia, is it?
it's still a nice accessory when you get it
that is 5 accessories out of 7 slots
and there's plenty of other universal accessories that could fill some of those slots instead
we're not really talking about endgame accessories, we're discussing which Calamity accessories Summoners have throughout the game
But gets repetitive using Statis accessories
i think what he meant is that would be good if we had more trinket options as summoners
then only use 1 statis' accessory?
you can pretty easily get away with only 1 of them
I'd say it's better to have more accessories and options than you need, rather than only having enough
More accessories for any class is good, as long as the effect is unique and stuff
You could rework Samson's Wrath a bit to, say, only grant the damage boosts (for a short time) after getting hit, and having no boost initially.
That'd be a bit unique
yeah that would be good
It's a good ideia, this could be an upgradable item and have more accessories
We will rework the item, doing it more unique and maybe more powerful as you progress in the game
scaling isn't really a good idea
okay, thank you very much for helping us in your item
hey guys what you think about this?
Samson's Wrath
+2 max minions
5% minion damage
Everytime you take 50 damage you gain 1 revenge stack. Each stack buffs your minion damage a little. (revenge stacks have 60 seconds duration) (maximum stack is 5) (5%,10%,15%,20%,25%)
Craft: 1x Papyrus Scarab; 1x Necromantic Scroll; 2x Thorn Potion at Hardmode anvil
we've been thinking about changing the craft materials
~and not exactly this damage we can change that too ~
I guess you must be the friend.
yeah
@opaque grail we did mention that we would think about a rework calmdown my dude
wut
:squint:
exactly
this is a text chat, fennec
well someone gave us the advice to first come here and ask for suggestions
and yeah it's recommended to post here first ^
Idk, that accesories sounds a lil strong imo
thats why we wanted to talk bout it here
as someone pointed out, having 2 of essentially the same item is also redundant
maybe we can change the scaling
Its like barely post plant i think
1 comes from the other, no need to have em both
it's at the same time you get statis' blessing
When would this accessory be most needed?
2 more axes would be cool and all if axes didn't eat all the i frames
Pre hardmode(?)
and we were already thinking about the scaling being a little big
probably mech tier
That, yes
We REALLY need a summoner buff pre mech
iirc, mechs are a sour spot for summoner (and levi)
Summoner has only the emblem pre plant
it's the worst place by a long shot
At least levi you can just circle and dodge while they do it
Mechs are timed too, so the low dmg is ACTUALLY self-damaging
So a nice summoner acc at mech tier would be nice
Preferrably not just some damage/minion slot boost though
yeah when we talked about it we wanted something different than just max minion or damage
Alright so
Souls of Night instead of the Papyrus & Scroll
to put it pre-Mech
but the armor sets already give some debuffs so we discarded that
effect should be reworked too a bit
maybe something else
there isn't really a lotta summon vanilla accessories pre-mech to go on
You can always do smth more than that
feels like the effect punishes the ONE thing summoner is skill reliant for; dodging.
Luxor gift for instance has a cool extra minion
@hollow shell yeah thats why we were having trouble about the crafting material
Tbf, summoner luxor gift is the weakest
true summoner isn't really supposed to get hit
The other luxor gifts have a lot more potential
luxor's gift is great for like magic
Summoners has only ever helped me when I needed light to find some enemies
Spirit glyph exist too
Ya can always have your suggestion be a hardmode upgrade of that available at mech tier
^
It didnt even have the damage to finish off the giant clam below like 200 hp
I wouldn’t say luxor gift summon is weakest shucks
by the time I respawned
Dmg scales with the summon that summoned it
An extra minion is far better than just a stat/slot boost after all
So a luxor gift spawned with say, immat can be interesting
Has anybody ever suggested HM shrine upgrades?
Not really afaik
luxor's gift honestly depends on the weapon it's used with
like photoviscerator is pretty garbo with luxor's
the electric bolts never hit anything unless you lead the flames so much that you don't hit scal
Not to mention that shrine items dont have a recipe nor guaranteed chance of existing
shrines are supposed to be guarantee but world gen sometimes messes up their spawning

Are the not generated after everything else?
Ah, I assumed it was assured as I kept getting shrines every world
Odd
Can't you set them to be the very last thing to be generated
I think Fab said he wasn't going to do that because working around with vanilla worldgen code is tough
oh I see, all I know is apparently 90% of terraria code is garbage
It is
like chest code isn't very nice I believe in that it prevents you from removing a chest with stuff in it
Judgment
Deals more damage the higher percentage of world that is not pure. Corruption, Crimson, and hallow will all increase the damage. At complete purity, it deals 450 damage, and at complete corruption it deals 800. The weapon is quite slow, though, so you have to watch for that.
Crafted from 3 Divine Geodes and 10 Unholy Essence or as a rare drop from Providence.
“Channel the stains of this world into power in your hand.
Point of this?
First off, that recipe seems a bit lackluster (the 2nd option sounds a bit odd too)
Second, you haven’t exactly stated what kind of weapon it is and how it’s going to attack. Is it going to just fire a projectile with no special effect or...?
And finally, I’m not entirely sure about making it complete purity and complete corruption/hallow
That’s a bit too much of a labor, and unless it is exceptionally overpowered players most likely won’t bother trying to optimize this weapon and choose another option instead
Personally I think it’d be better if its damage only scale at min/max at like, 50% purity and 20% corruption hallow/corruption
I can’t really see the point of this weapon here either
Unique weapon ideas are nice, but in order for them to work and fit in nicely their effects would have to be something that most average players (or atleast, some average players) can work around with
Having a weapon that can only reach its full potential through massive amount of labor is not an ideal idea
Ok
Add a summoner accessory which converts additional minion damage to instead be a proportional max minion boost. So, you would have an army of weak minions rather than a few strong ones.
A proportional minion damage decrease may also need to be applied to prevent it from being overpowered, however DPS with this accessory on should still be higher than without it.
It could be available at any point in the game, but the earlier the better, so that it has the most potential.
Why: Summoner could use more accessories especially earlier game. Granted, all classes could use more dedicated accessories, but summoner is indeed a class. This accessory would allow for some very interesting loadout possibilities and more options for going through a summoner playthrough.
(credit to Dreams? for helping come up with this idea)
Opinions?
Hmm, sounds interesting
it may also help with promoting summoners to not stick to one minion
It’d allow for some mixups too ye
otherwise I like it
Same
Alright
Shall post.
yaassss
so instead of like 13 axes bombarding providence, you have like 20 axes bombarding providence
but they're weaker and cuck each other with i frames 
so basically with it equipped, summoner emblem would boost minion slots rather than dmg, right?
Yeah
for a lot of minions, that don't ignore i frames I can see it hindering more than helping tbh
Could still be good for events and farming
I have an idea for the true melee suggestion
An accessory that allows an aimed dash at the cursor on right click while holding a true melee weapon.
Why: extra mobility against the very fast late game bosses
Opinions?
That sounds fun
dash slash sounds like a fun mechanic
i agree
perhaps true melee spears could also get something like this?
well, true melee spears are true melee weapons*
i know, it just isn't a swing so i wanted to specify
so a dash slash/stab (shortswords/spears) for true melee
Forceblade
A True Melee broadsword with a slow use time, but it deals hefty amounts of damage. Right-clicking on an enemy within a 10-tile radius that can be reached teleports your character to the location and deals 1.2x damage. However, you have a cool down between right-clicking. Using the right-click attack inflicts Chaos State for 5 seconds, just shorter than the cooldown. Also, you cannot attack enemies that are blocked by blocks with the right-click attack, and the teleportation and Chaos State will not happen.
I would rather have chaos state inflicted since you can effectively have 2 rods this way if the other option is picked
SCal is already hard enough as she is
Why are you suggesting to give her instant kill attacks?
"instant death ray"
no
yikes
my initial plan is that attack destroy all blocks except arena blocks
i inspired from a natural phenomenon in universe
My question is why
SCal’s fight is pretty much complete as it is after brothers rework and doesn’t need any more changes
If you're trolling I suggest you stop
If you're not trolling I suggest you get better ideas
^
i am serious
Alright, so
Instant death that bypasses revives is a no
and any form of enemy block destruction is a no
Her final bullet hell is already hard enough as it is
And replacing the final bh with nothing but random instant death rays aint a good idea either
Be serious here, this is suggestions channel
and i forgot to add,and this ordeal would happen after killing 75 times SCal
sorry i was just explaining what i basically saw it as
Make the player roll a physical D20 and send a picture to Fabsol and he decides whether or not the number you rolled lets you beat the fight
What would be the point of adding it, especially if it only happens after that many scal kills which almost never happens

because at that point battling True Calamitas is boring
^
makes farming SCal nearly impossible
For what, Apoth&Friends?
After you defeat scal once by then you’ll be able to craft some dev weapons to making killing scal faster
She’ll just still be a bit tough due to her bh phases
you know Armageddon mode exist right?
Also, Calamity yoyos don't work with the Yoyo Glove/Bag?
yes with one of the 2

you can go into a world get the yo-yo bag and play with any calamity yo-yo (there is a chance that it will work on the sunken sea yo-yo) and it won't work
i saw that while playing with the yinyo and simespark
ok but how are you sure it's not just you?
wdym
Does this happen with anybody else?
idk it's just happen to me and i though that was stupide
iirc Fab once said himself that having instakill attacks, unless it's something like punishing the player for trying to cheat or something that's prefaced with a very clear buildup, is usually bad design
giving an already hard boss a random chance to instakill you doesn't sound like good design
also in the crafting mod (the one that is basically a better guide) the only yo-yo from calamity that is counted as a yo-yo is the sunken sea yo-yo
the rest are counted as just melee weapons
hm
ok @ me when you are done
I looked in the source and yep Whirlpool has a line of code that appears to put it in a yoyo item set, a line that no other yoyo files have
It also has an entirely different useStyle value from the rest of them. I don't know if it appears to function any differently as a yoyo compared to the others, though
Pretty sure Whirlpool was programmed by somebody other than Fabsol (Phupper, probably?), which would explain why there's differences
you can just get into a game and using the whirlpool with the yo-yo bag
Iirc Turq programmed it
was either Turq or Phup
thanks for the info
Well, either way, it’s not Fabsol for sure
idk what idiocy it is, a yo-yo that isn't counted as a yo-yo
Reason why I thought it was so unlikely is because I'm sure somebody would've noticed by now
It's nowhere on the bugs doc and there's been several conversations talking about how Yoyo Bag is stupidly powerful
now that i think of it you are right
i almost destroyed the destroyer with 1 shimespark
what will happen with 2 
also do you think we should make more yo-yo accessory
because there is non (except the yoyo bag)
oh
the damage is too much to handle
how much]
a lot more then normal
if you are a god then you will probably won't get hit but who is
how do you type marsian again?
martian
ok
You CAN cheese her, you don't instantly die but there's chances that SCal will fire you projectiles from all across the map. I've tried it once and the projectiles are dead accurate if you stand still, some can also travel so fast that they just phase through you without dealing damages
I like the idea of yoyo string actually doing damage too a lot :o
but how does the string "move at a certain speed"?
well yeah but it can't really move very fast
ah wait i got the problem
i don't think that could be programmed anyways
the string is just a visual thing iirc
they'd need to make it an entity or smn
aren't platforms act the same more or less?
i don't think so lol
platforms are an actual block, and I'm [ guessing ] that the range of a yo-yo is simply a predefined number of blocks, the yoyo is the only real entity that follows your cursor and the string is simply a visual add-on that shows how far your yoyo has gone, I believe
things like the white string [ probably ] only increase the predefined range, not actually make the string longer, the string changes with the range
maybe so what can i replace it with

is the way the accessories act can be done? or is this imposable?
i'm not sure but it could be possible by creating a chain of projectiles between the yoyo projectile and the player
or a single projectile that cover the chain
usually with Calamity yoyos and yoyo bag on later end yoyos, I see 2 counterweights but the 2nd yoyo seems to hug the 1st yoyo rather than circle it like vanilla yoyos
here is another suggestion of mine
make calamity yo-yos count as yo-yos
right now they aren't meaning the yo-yo glove doesn't work on them.
the yoyo glove works, it just doesn't work as intended by vanilla
a 2nd yoyo comes out, it just doesn't circle like vanilla yoyos
it will increase your dps
good joke nothing comes out with the yo-yo glove
the second yoyo does come out, it just seems to stay on the same spot as the main one
Yoyo glove works with every calamity yoyo pretty sure?
Can you actually test instead of spitting out low-effort suggestions
“when at a certain speed”
yoyos have speed?
ok but would that be worth using over a yoyo bag?
use it with the yoyo bag smh
also i already suggested an accesory that makes the string deal damage
Give SCal a lot of negative defense and negative damage reduction at the end of the fight
Also remove the brimstone monsters once they get off screen at this point
making scal easier 
@bitter drift I just tested riptide, cnidarian, quagmire, verdant, lacerator, and oblivion
all of them summon 2 yoyos and 2 counterweights when used with yoyo bag
there's no point to your first yoyo suggestion as there's nothing to fix
in fact, it's pretty easy to tell with the oracle that it's working fine https://gyazo.com/42ea681cd3d8f34ffc968be9af4909e7
twice the counterweights, twice the yoyos, twice the orbs
i used the yingyo and the shimespark and it didn't work
Shimmerspark works 100%, Yingyo is hard to spot but it does work also
then why do i get only 1 yo-yo in both weapons
Because you’re not seeing it
Also about that yoyo speed accessory, no
Yoyos get fucky if you increase their speed
Also I don’t think anybody can make the string do anything
“if the yo-yo is fast enough (up to the dev to place speed) the string will also do damage,add a little more range to a yo-yo.”
An accessory that functions on increasing a yoyo’s speed won’t work
Because yoyos break if their speed is too high
if the yo-yo is fast enough
isn't the speed of the yo-yo changes depends on how you move it
or is it the same speed all the time?
the string also do damage
kill me.
can you imagine the tension in the string hurting someone
It’s just there to make it look like a yoyo
I DON'T INCREACE THE YO-YO'S SPEED
what do you mean by speed in the first place
Your accessory functions when a yoyo’s speed is high
yoyo speed = range
If your melee speed is too high, the yoyo breaks
that's why overclocking melee speed = broken yoyo in the first place
the more melee speed, the more range
why is everyone so bloody obsessed with yoyos now
Bc yoyo is shit
If it’s too high, the yoyo goes everywhere until it despawns
leave it, it's a subclass that's never meant to be touched

how do i explain it to you
i don't change any speed values in the yo-yos what i do is put: if a yo-yo move at a certain speed (that it can already move) it will do damage
sorry for the typo
And you’re still ignoring my point
How does a metal chain can act
I actually never had yoyos glitch out because its melee speed is too high
Has that ever happened ?
it has been fixed since
We have literally just told you that your accessory doesn’t work because it functions based on a yoyo’s speed
Only for calamity yoyos iirc
50% melee speed is now the melee speed cap
Yoyos do break if your melee speed is high as fuck
which prevents yoyos going broken
yea but there's literally a hardcap preventing you reaching said amount of melee speed
unless you use other mods to bypass it
I'd just scrap the entire string idea ngl
I'M NOT TALKING ABOUT CHANGING ANY SPEED VALUS I'M TALKING ABOUT PUTTING FROM THE SPEED THE YO-YOS ALREADY HAVE A LINE WHEN IT'S START TO DO SOMETHING
it's like saying is a weapon does X DPS it will start to do something
Maybe it just gives more range
We already know that you’re not adjusting the yoyo speed
probably, most likely not accepted
Your accessory functions in relation to the yoyo’s speed
Increasing a yoyo’s speed too much ends up breaking it
but you keep saying the same wrong thing
that’s why there’s a melee speed cap iirc
So your accessory wouldn’t work out in the end since high speed yoyos spasm out of existence
you also missed the point of "The player's melee speed bonus is hard-capped at 50%. Any amount exceeding the cap will not increase the player's melee speed bonus."

You also missed the point that other mod yoyos exist
And that this only applies to calamity
i'm not increasing/decreasing any stat
can someone please tell me what is the cap on the speed of the yo-yo?
Pretty sure I had a Terrarian spasm out on me
50% increase to a total of 150%
just to make it more simple for u
same as all melee weapons
i mean in kilometers per hour
huh?
@queen sail
- hardcap applies universally, so melee speed will always cap at +50% no matter the gear
- why are you putting other mods in here when all that really matters in a suggestion is calamity
- I think what adir meant in the first place is to create a new variable for the yoyo which affects its velocity; which is a no-no to code afaik and I already told that point
- ok
- idk what you are talking about?
- yes
I'm sorry, kilometers per hour?
yoyos may use sspeed/velocity but I'm not sure if it's used
yoyos have a deploy time but it's all the same except for certain Calamity yoyos
sorry, it wasn't directed at ya adir--
isn't your movement speed measured by KPH?
yoyos don't have a set movement speed
so they don't good
isn't in mph?
do the velocity of yoyo ever change?
ah sorry them mph
lemme see
velocity = how fast the yoyo is moving
range = how far the yoyo reaches; which is affected by melee speed
i think you are confusing it with another stat
velocity is a ranger/ rogue stat
i never saw it on a melee weapon
projectile speed can apply to the terra blade for instance
that'd complicate the problem
iirc
velocity applies to all projectiles
Iike yoyos
Yoyos have a fixed velocity, with some in calamity having higher than usual
I don't think projectile speed = faster movement yoyo though
then what does
yea that's what I thought
Melee speed only determines how far a yoyo travels
He's basically suggesting to make a new variable
how is stuff like the solar flare coded to be faster than other yoyos
good question
A new variable? That certainly is easy to make

when it reaches a certain speed the string start doing damage
but the speed stat doesn't increase or decrease in it's max it's just on how fast the yo-yo is currently moving
So the cursor speed?
Can definitely squeeze a new one in the world of redcode
like flinging your cursor around means the effect is activated
Not about movement speed, it's about melee speed
cursor speed is just your sensitivity smh 
redcode is weird
no the yo-yo is following the cursor but they both have their own speed
Melee speed has two properties in yoyos it would seem
it affects deploytime but not really
if you look at a yo-yo like the amazon and you move the cursor really fast it will take time for the amazon to get to your cursor again
Yes because the max speed for yoyos is slower than a cursor
That's just deploy time
no you can do it when it is already out
Im surprised redcode was able to pull that off
so let's say the excel taken to damage with the string is 135%
yoyos being forced to be balanced around the yoyo bag is awful ngl
it won't be like adding new speed to the yo-yo
i wish the yoyo bag could be removed and the yoyos could just be buffed
adding more accessories isnt the solution
Yoyo Bag isn't even balanced in the beginning
yea I think we can't really do anything too cool for yoyos because redcode 

if anything, I think a yoyo bag upgrade would be better
anything to make obliterator "viable"
Obshiterator seems to be a lost cause since apparently theres no major buffs planned for it
we dont need more accessories for a subclass
but wot you can upgrade it on?
yoyo bag shouldn't get upgraded
I doubt even a yoyo overhaul would make it strong enough
well damn
It's already broken to begin with
it's sad to
i love using yo-yos against bosses
And obliteratot will ascend past 10k dps 
Obliterator Buff may be likely at some point, but I believe it just to be better to have a new darksun yoyo or something
only time will tell though
The problem with obliterator is that even compared to the other DoG drops it is weak
not even great for buffed moons
maybe i should just delete this suggestion and make a dark sun yo-yo instead
many have been made before
Obliterator isnt great for literally everything
that isn't actually that connected to the dark sun wot do you think?
Ive seen a lot of darksun yoyos suggested
me to
Yours would just add to the void its being tossed into
Thomas 👀
Ping him?
maybe we can use the materials we get after DoG for a good yo-yo
let's forget about the dark sun
maybe the ultimate moon yo-yo
luminite bars + nightmare fuel + endothermic energy
but eh
"probably" blood orbs
no more exo melees
- Pre-Scal Spear
- Endgame Flail
no
Also Pre-Scal Gun
yes to that
exo gun is a no-no
pre-scal spear = infernal spear 
Yeah exo weps arent allowed for suggs
onyxia vs scal for true brain levels
im guessing someone will ask for exo gun
didnt someone ask for a darksun yoyo anyway
drat and ataraxia are excluded because they aren't exo but also same tier
should i delete the string suggestion?
technically drat counts
basically all new weapons in that tier are all donos
i'd just leave it Adir
Drat is a reward for some youtuber beating every boss with the blossom flux, right?
boss rush
Syg is a legend
this was after scaling was removed i think
I've beaten Providence with the Malachite before, stopped after that.
No one is a legend till they do defiled no bias
But yeah as soon as i noticed he was gonna fight provi for 52 minutes, i knew i was looking at something impressive
what places yo-yos need help in anyway?
20 million health VS a post-plant weapon
mechs, clone, ml, provi, yharon
Malachite vs Providence is surprisingly not that difficult, just time consuming
idt yoyos are good post-plant either
^^
I didn't, I just tried

Had to use axes like a lazy ass
is what u saying?
Yes
well, you put the effort in trying
Basically
tries early-hardmode summoner against Duke
fight lasts 8 minutes before finally dying
oh well this challenge was impossible anyways
ok but legendary summoner weapon when
never because every dev hates summon ai
just pay them money to put in a new summon
empyreus i tried
that's what I keep implying
why put in effort to make a new AI when you can reuse it?

quite epic
i mean this is a game where a sword made of cats is stronger than a sword that summons stars from the heavens to smite their foes so yeah
lol
overloaded blaster
also what do you think of this yo-yo suggestion (yes i'm throwing all i got)
crippling depression.
gotten by: killing a despair stone after killing the brimstone elemental. (7% chance)
what it does?: it have actions coming from more then one yo-yo: in resemblance to the god's gambit it drips down lava, but this lava is actually harming the enemy as well as burning them (gives the burning debuff) and like the chaotrix it explode, but unlike the Chaotrix it will explode when enemies are close to it and only if it touches block\platforms (resembling the AI of the enemy dropping it)
15%?
the name needs some work
that's far too likely
why?
maybe 5% or 1%
not you
also you need to add a reason why
if you have to ask me why that name is meh then im not sure what to say
also its too complicated
wot
THIS ISN'T THE NAME AT ALL


taking into account how much coding is required for something is important
for example
the inkthrower would be not as hard to implement as a new summon weapon
summon weapons require more code
the inkthrower would be not as hard to implement as a new summon weapon
isn't that a flamethrower?
yes
that's the point
take into account what type of weapon your suggestion is, how it works, and what's special about it
as a summon weapon
thing is though
this one is really just a combanation of other yo-yos
there's already a sprite for the calamari
and having the sprite stay stationary firing black bullets isn't hard to code at all
yeah there's really nothing like it in the game
and having unique suggestions is good
but make sure that it's not hard to code
i didn't wanted it to be just a combination of 2 yo-yos
@copper flame If you are suggesting your suggestion a 3rd time it may not be worth suggesting again.
why are you talking to the mod?
when it hits an enemy, it has a 10% chance to summon a miniature despair stone to roll into your enemies once before disappearing
the despair stone is already coded
just make the damage go on your side and it's done
plus sizing down the sprite a bit
i've literally never seen that suggestion
give you the doc?
i reposted it not to long ago
with some help from god of ded memes
it's relaly not like it
the unicorn isn't anything like the actual mob
it's just another projectile really
this one have chance ya
and the thing summoning it is a throwable not a yo-yo but there are a lot of similarities
@copper flame no need to resuggest, it was already sent
adir didn't you already suggest a sword called crippling depression
no
no i never heard of that weapon
is the tear jerker the sword of EoC?
idk the name
that's the teardrop cleaver
then what is the tear jerker
It was the MischiefProLion7500/JasonChris who suggested crippling depression
@bitter drift specifically what yoyos don't work?
as Merk said Shimmerspark and Yin-yo work correctly with yoyo bag
unless you can provide specific examples that we can replicate, I'm going to remove the suggestion as it doesn't provide anything
then why i never saw a 2nd yo-yo
because it likes to hide on top of the first one
if you look closely, when you hit an enemy, a 2nd yoyo comes out and then hugs the 1st one
unlike vanilla yoyos, Calamity yoyos with the yoyo glove do not have the 2nd yoyo circle the 1st one, instead both attempt to lock onto the cursor
ok
moreover, next time report bugs in #bugs-read-pins instead of #suggestions-voting
is the stardust dragon staff already used in a crafting recipe?
i don't think so
here what do you think now?
crippling depression.
gotten by: killing a despair stone after killing the brimstone elemental. (7% chance)
what it does?: when the yo-yo hits an enemy it will have a chance (up to the dev to decide the %) that a small despair stone will be summoned,
these despair stone will fly/bounce to one direction while exploding every half a second before disappearing after some time.

better?
yeah
also what do you guys think of this
Staff of the Frost Dragon
The Staff of the Frost Dragon is a post-Moon Lord upgrade to the Staff of the Frost Hydra that is craftable with a Stardust Dragon Staff, the Staff of the Frost Hydra, 5 Luminite Bars, and a Frost Core. When used, it summons a frozen Stardust Dragon that can charge into enemies and occasionally shoots the projectiles of the Staff of the Frost Hydra. It can grow in segments every time you summon it. But, if you right click, you can summon a stronger version of the Staff of the Frost Hydra, which shoots light blue stardust bolts similar to the Frost Hydra.
Why: I feel that the Staff of the Frost Hydra should get an upgrade as it's easily outclassed by other sentries available at the point it is.



