#suggestions-discussion
1 messages · Page 644 of 1
imagine the size of that recipe 
fourteen to seventeen items 
So my suggestion was semi loved atleast
My question is why is it comic sans
sh
Neat suggestion.
I want a 3 page long picture that is nothing but biome materials to make biome blade
welp, time to start including essences and souls
snow, ice, boreal wood, ice essence, everything biome related lmao
also all 3 forms of evil/hallow ice
time for silt
Mfw im in the wrong channel
yeah im sorry but i cant delete it
at the time i forgot it counted as shitposting
:/
what isnt op?
Luxor's ignore some i frames
o ok
But it's really not that op and doesn't need a nerf
blood pact op
do you mean 2000? 20000 is out of calamitys reach
i combine it with a fargosoul item
i doubt thats clam only
mmm
you barely reach 1k hp without pact
well then you arent using it to your full potental
what did you use then?
the prism heart
if you were to use nothing but calamity, its is very hard to hit 2000 health, suggestions should not be given/taken because of another mods influence
prism heart?
prism heart is not calamity
using powerful health accsecories and yes it is
It isn't
!wiki prism heart
https://calamitymod.gamepedia.com/Prism_Shard
Not the correct result? Use !wiki page prism heart for a direct link or !wiki search prism heart for a list of all hits.
Prism Shards are Pre-Hardmode crafting materials that are naturally generated in the Sunken Sea biome and are also dropped by Blinded Anglers and Prism-Backs after the Desert Scourge is defeated. They are used to craft Sea Prisms, the Aquashard Shotgun, and pieces of the Eutrophic furniture set.
see
the wiki isnt updated
yes of course
screenshot?

its so updated they even get new info before everyone sometimes

makes sense
Attacks inflict the Crush Depths debuff. While in the Abyss, 15% increased max life. Lowers the darkness effect of the Abyss
that only boost hp when in abyss anyway
what the fuck is the prism heart
looking it up doesn't show anything at all
and i mean on google, not the wiki
stoopd™ suggestion, de-star
I`ll get that typo checked
ty ty ty
@proven tide brimstone slag needs a titanium/adamantine pickaxe to mine
So the biome blade should be made stronger if it were to require that
yeah
I'm aware, but you already need a mythril/orichalcum anvil, so it's not too much of a step up progression
half an hour of mining, likely less, and you're set
but the current biome blade is pretty weak but easy to get
making it alot more of a hassle to get while not buffing it seems odd
make it worth the time to collect the materials
well, the various new biome effects already add towards that, no?
The debuffs are slightly helpful at best
It shouldnt be the only thing the weapon has
tadah
Tbh, Biome blade is pretty much in a garbage place atm
Does anyone even use Biome Blade and True Biome Blade at all? You can include Omega Biome Blade as well.
Omega biome blade i use
The other two, no not really
A single projectile weapon seems kinda lacking with all the other fancy options
Like compare true biome blade to the behemoth that is true ark
I mean, even if you were to add ingredients, you'd only be able to add 3 at max.
The maximum number of unique crafting ingredients in a recipe is 14. o3o
Personally, I'd see Murky Paste, Sulphurous Sand, and Dungeon Brick being the three items that should be added.
Encompassing the Jungle, Sulphurous Sea, and Dungeon respectively.
Good suggestion, but could be formatted better
Replace Feller of Evergreens with Mythril/Orichalcum Axe in the Axe of Purity recipe.
Why? The Feller of Evergreens is already used to craft the Grax, so replacing the Feller of Evergreens with the Mythril/Orichalcum axe should fill in that void and leave the Feller of Evergreens to the Grax recipe.
true but its simple enough
You can just replace your suggestion with this
really?
pickaxe?
Oh mb lol
"Add more stuff to vanilla things" we need more high quality suggestions like this
so i suggested this 2 days agaon or something like that
https://docs.google.com/document/d/1ofmCETV9m-Ac6STZE_5Q9f9qDb3Ze_1R-2FINZ-CFfw/edit?usp=sharing
it didn't go so well
can i salvage anything from that?
Can you wait a while more before deciding to post a new google docs suggestion
Like, a couple days
no i'm not post a new doc
just wanting to know if there is anything salvageable from here
Is there any reason as to why there are no calamity hooks?
Are they hard to make or do they appear as pretty useöess?
Because im brewing myself a hook idea up and before i post it one day i would like to know the reason as to why therr are no hooks.
Probably because we have wings and shit in hardmode+
Plus, the only reason I can think of for having a new, better hook is for Defiled Soul nohitters.
Armageddon
Never mind I am stupid
Ah.
Thats good to know i guess
ok plus there good hooks already
Bat hook is already a huge help for us defiled nohitters
Unless the hook can reach and pull faster than bat hook, i dont really care for a clamity hook
Bat hook’s my favorite
Bat hook 100%
Okay then.
I dont need a hook to go circular motion lol
Do you get dq'd based on the type of hooks used
No
Ah, okay, cool.
So, Diamond > Dual > Bat/Spooky/Christmas
Oh, goodie bags.
Ye
Yatagarasu. I remember a GD demon level called Flight of the Yatagarasu. Though I don't play it anymore.
Anyways I like the ides of colorblind mode.
If the problem is only that the healing and damaging cocoon flames share the same recolored sprite, then they can just be given unique (but similar) resprites
that'd be nice
What other examples are there, where colorblind people may come into trouble?
It'd be better to come up with simpler solutions to any problem cases rather than adding a colorblind mode, which sounds like it'd be difficult to do
Destroyer lasers maybe
Beastial Pickaxe
You could also use the summoners association mod to show how many minions are available/currently summoned.
who tf doesnt count their max summons even
count hard for bran
Or maybe instead of adding a command to summon all minions, how about holding the left mouse boutton so it spawns them all on the second swing?
That makes it more simple to use
That'd be hard for people who wanna use different minions at the same tier
left click once, left click twice, 2 minions summoned
hold left click max slots summoned
@gaunt gazelle afaik there's already several of those in calamityconfigs
"ProficiencyEnabled", "ExpertPillarEnemyKillCountReduction", "ExpertDebuffDurationReduction", "ExpertChilledWaterRemoval" for instance
well, the first half is gone
at least
If that's what you refer to as "the levelling system"
worm scarf and stormbow etc are changed because they're too strong
Normal enemies having homing projectiles is a bit dumb
Also spectre slime would just fall through blocks
how would you make the spectre slime work
make it go through tiles in mid-jump but not otherwise?
but then it could never leave the jump state
there's probably a way
but i don't know it
@gaunt gazelle if a vanilla thing got adjusted, chances are it’s because of how wack vanilla’s balance is
You can get good fishing gear preboss and fish for a pickaxe that mines hellstone
Stormbow is a gold mine weapon in comparison to the corrupt/crimson mimic weapon drops
it is though
yeah
no it's not
its literally throwing
Hey i saw you in fargo’s server talkingn about this
more is planned for rogue in the future

yes it is
and pretty sure those rogue suggestions just get removed
oh my god not another one of these

thorium throwing class is a bigger change from throwing then rogue
into the dumpsterfire of mod notifs it goes
anyway, rogue isn't a throwing rebranding
it's intended to be entirely seperate
btw Rogue-Throwing conversion is on the Don'ts document iirc
and it's going to be heavily expanded upon in the future
Chances are that when 1.3.6 comes around and removes throwing, modders will still have access to throwing code
But otherwise, the change takes effect
and they will throw that away
So unless the modders actually input the code again, shurikens, bone javelins, throwing knives, etc
Will all be ranged
@elfin maple I would think that if the player was in the same room as it, it would work like a normal slime, but if the player was seperated by a wall, it would simply phase through the wall almost like the slime god does if you get too far
so, modified Biome Mimic ai?
hmm
Seems like someone forgot throwing is gonna die soon
it'll live on in our hearts

It will live, but as ranged weapons 
as if melee doesn’t have as much as ranged
it has way too many weapons in its arsenal
it should have been developed more instead of just dying in Hardmode in vanilla
♿
you forgot that mage exists 
Ranged but with an alternate ammo source 
Summoner
I’m pretty sure i remember someone saying that throwing is basically ranged but you throw shit

Clicking rehab tbh
Summoner is like okay here these bois will fight for you
Most of terraria tends to have weapons that eventually focus into “You do damage from a distance”
Meowmere is a generic projectile sword and star wrath is just an icicle staff without mana
Solar Eruption reaches half the length of ML’s metaphorical penis and daybreak is a bootleg throwing weapon
Because as your mobility increases so should the effective range of your weapons
Hell i’m pretty sure the only late hardmode vanilla sword that rewards actual melee is the horseman’s blade
Having short ranged weapons that reward taking risks is cool
lol
oh no
What if there was an enemy/boss that deflected projectiles
how do you not know about keybrand
it's a giant key
to be fail you'd kinda need to be melee class
||@elfin maple it’s a joke about how forgettable of a sword it is||
key to understanding that it's a bad weapon
oh
You probably already have a terra blade
i like the horseman's blade tho
Almost like the entire yoyo class
Yoyos
subclass, fine
More like
yono
the yoyo subclass is a thing that exists
no it doesn't
how do I Lacerator
terraria yoyos act more like what would happen if you tied a string to a buzzsaw
like
Or if a flail was good
Like doing a yoyo playthrough in vanilla and you’re at post plant
ok
what was the suggestion again, we just went to bashing classes
The game either recommends a yoyo you get from dungeon enemies that does a fair amount of damage
or moth
just use the Chik tbh
it's pretty good
The more i look at vanilla’s weapons and their placement
The more i see how kinda
Wack it is sometimes

this is getting a bit offtopic tbh
Tbh
what were we even talking about
Uhhhh
throwing class?
Ranger = ♿ ?
ye
to be fair i made one of the most powerful weapons possible in ranger class
it literally kills anything instantly
Hey the adrenaline suggestion got used
i don't think people pop many godslayer revives in a fight
^
depends how long it is
thing is its great during br
br lasts around 15 mins, thats around 20 revives you're getting
@elfin maple May wanna add "currently" in that first sentence
^
@ashen warren What do you mean?
More true melee weapons? Or do you want it expanded to non-true melee weapons?
ok
adding it to non true melee weapons would make it a bit silly wouldn't it 
like it already kinda makes true melee actually viable in the late game by itself I think
(Its whole point is to enhance true melee, make it more viable)
but
just edit your suggestion to clarify that's what you mean, and it'll be good
@bitter drift you mean light discs?
(instead of "Hallowed Disks")
@ashen warren dmg does scale with weapon, and it only works with true melee
or any melee weapon that doesnt shot projectiles
@maiden eagle being a modified Queen Bee, the Plaguebringer is female making grinding super-convenient ignores the point of grinding
Yes you want the strongest and optimal items
Make rare item easier to get
Grinding and farming is the entire point of Terraria
Why do you think rod is so rare in vanilla
In pre patch 1.2, it was outright broken
Despite how rare it was, they had to give it a debuff because you could traverse the entire world in under a minute by spamming it
If you want powerful shit, work for it
It’s that simple

omega henk brain chad iq
I love how a decent chunk of suggestions are either really bad, seems like they'd be in the list of banned suggestions, Or nerfs. Though a greater portion are actually good. Crabulon dropping Shroomite Bars post-Plantera is one I really love.
Oh, and another one that should not be suggested: Making Rare Item Variants/Legendary drops easier to get. People know they can kill a boss, use Defiled Rune, then open treasure bags for Legendary drops. But Rare Item Variants are rare for a reason.
Someone should suggest my suggestion elite idea for me 👀
a role designating trusted high iq suggestors
Just a thought

Not sure why the rare item variants are excluded from Defiled Rune, actually
Defiled Rune's whole god damn point is to make rare items drop more often at the cost of your wings and added crits, which is quite a challenge especially later
Ice rod providence is an ass-saver
@hollow shell is having definitive edition rune increase the drop rate of RIVs only by a percentage of what it usually increases the drop chance to sound okay?
Because while rivs are meant to be rare, so are legendary weapons
And they’re affected by definition symbol too
That'd be quite a subtle difference if it's going to raise to anything less than 5%
Well for boss rivs it’d probably be that
Current riv drop chance from bosses is 2.5%
Def rune would probably increase it to 5%
Which makes it as equally attainable as a legendary wep
I guess yeah
Makes sense
@spiral olive what would happen to your max hp if you fucked up silva revive when you get revived with potential yharon lore rework?
would it stay the same or become back at your true max?
raisse the 0.5% and 1% ones to something like 2.5%
and the 2.5% ones to 5%
would prevent a billion Carnages from dropping
only half a billion
hmmm i'd probably say going back to true max would be the most reasonable choice so you don't get cucked with like 300hp with no more revive
minimum is 400 hp now though lol
I know my most recent suggestion is similar to another recent one but it’s not the same, it’s more simple
PBG's lore reduces life regen
Yharon's lore sets your flight time to about 2 hours 15 minutes
PBG's lore multiplies your current flight time by 1.25
(unfortunately, Yharon's lore is processed after PBG's, so they don't stack)
That’s uh
I’m pretty sure 15 minutes is longer than the flight mastery soul
Which, to say the least, is pretty uh
:woah:

Im not suggesting completely new bosses btw.
Re-adding removed content is on the list of Suggestion Don'ts
in pins
Also, the Boss Rush exists now
It could be strange to have two versions of buffed Yharon, buffed Providence(?), buffed DoG, and buffed Cultist
Does re-working them count
In order for them to be re-worked, they would need to be re-added, so yes
Btw they wouldn't just do more damage and have more health but actually act differently and do different things if this WAS allowed
But its not
I doubt the devs would want to work on what were essentially refights
When they’re already trying to touch up gaydon
I would rather have them work on the actual bosses than the concept bosses
Yharim>Re-Worked Future Bosses
The future bosses were removed cuz they didnt quite fit in the game iirc
yea so if you could remove the suggestion please do so, since its in the donts already. it doesnt matter if you rework it or not, its still adding it back
No matter how different they made ancient doomsayer to LC, it would still feel the same
We can't just focus on the lore only
I deleted it
Most people that has ever played calamity dont care about lore
Lunatic Cultist isn't even that could of a boss ind the first place
yeah
I can see what you guys mean
Masomode Lunatic Cultist is an absolute pain in comparison to doomsayer
eat pillar, motherfucker
Permanent 5 cultists that clone his attacks + projectile spam + debuff spam = eat shit
Then again the other half of masomeme is debuff spam so 
This is true
@silk lantern it's been suggested before
Might've been checked
Doesn't need to be removed.
Oops
Bluecheck exists
What is that?
A reaction given to suggestions which have been sent in before
☑
Oh
Still valid.
If that suggestion also reaches the criteria for being sent in, then the original suggestion is marked as being highly suggested
Should I put it back? I already removed it
You can put it back yeah
heh
@sacred thorn Could you add a reason why?
(I woulda also asked you to add a reason to your last suggestion but I was too late when I saw it)
@ashen warren Should clarify you mean this server's icon
(Not sure why this is the second time that's been suggested. The speed seems fine to me)
@signal prairie i have tried destroyer, and i can ensure you its not that excessive yes they spawn a bit often but not to the point where you move for 2 seconds and another barrage spawns
I guess maybe slower flames = more menacing flames
I got 6 to spawn the moment I moved in one Direction
Thats one barrage yes
even when there is no barrage
Then how is it not a barrage if its 6 lasers?
They aint synced with the red and blue lasers if thats what you mean
So, im sticking to what i said, its not that excessive
I dashed one direction, to the left, with no Barrage going and I was swarmed with 6 lasers
Because they aint synced
I don't think you understand what I'm saying, I know that they aren't synced. What I'm saying is, you can't move 20 blocks in one direction before you get swarmed with homing lasers. Even with no barrage.
And im saying i have tried it and they dont spawn that ofteb
And the desync is what makes them appear when theres no so called barrage
I do agree they need a nerf but i see that info you gave as a bit excessive
Cuz i ensure you 20 blocks is like a second worth of running
Just be me and grab unicorn mount and keep running in one direction lol
Also i never knew moving horizontally makes green lasers come
does Unicorn outrun the lasers?
not outrun, but almost as fast as them
so just simply jumping and rodding will be enough to make em not touch you
Does the eidolon have a tooltip besides consumable?
it doesnt have something that says it summons the cultist is all i know
Alright ima make a suggestion then
Weapon : Jungle Ultistaff
Mechanics : Rapidly fires 7-8 plague fangs that have slight homing capabilities, pass through solid blocks and release a swarm of bees that deal ⅓ of the weapon’s damage. Inflicts Plague, Poisoned and Venom debuff for 10 seconds.
Recipe :
10 Solar Fragment
5 Luminite Bar
The Swarmer
Venom Staff
Plague Staff
Reason : A Mage counterpart to the Plague Keeper and a reason for keeping Plague Hive for Post ML bosses, as well as to increase variety for Providence and its three little chicken nuggets instead of simply just Genisis (Do people use Elemental Ray). I think it is also a waste of potential to lock Swarmer, Plague Hive and Staff to just hardmode when bees can be further amplified in Post ML.
Comments ?
A neat suggestion, but I'm not entirely sure what to think about the swarmer having an upgrade immediately after ML 🤔
Personally I'd make it require uelibloom instead of luminite to make it post-provi and remove solar frags from the recipe.
But this may be just me, since galactus blade exists and is an upgrade of the star wrath that's available on the same tier as star wrath 
tactical shotgun > conclave crossfire > conference call 
@icy cove no tooltip is intended to be given to the eidolon tablet.
It is meant to be a surprise item.
@maiden eagle plaguebringer is a female btw
I feel that mage has plenty of viable options Post-Providence, Dark Spark, Divine Retribution, Mistlepine etc.
Making an extra one would be rather redundant, because Mistlepine already has that rapid fire, high dps.
is there any criticism on my suggestion (light and darkness disks)
Post-Provi has already a ton of mage options.
theres no viable bee options post ML though
plague keeper though?
^
how does luxor's gift break with certain weapons?
Its supposedly absurdly strong with stuff like kunai
you get a big range boost but it isn't broken iirc
you get pitiful dps if you try doing it with mycoroot
I'm surprised people only want to nerf Luxor's and not unstable prism
It supposedly adds like 50% more dps which i doubt
Last playthrough I did, my friend had Luxor's and it nearly doubled his DPS with almost any weapon he used
O really?
Maybe its the fact it ignores some i frames 
And if it gets i frames then it will most probably become trash
i 99% wont post this but i thought it was cool
`Joycons
"1990 - 2019"
Shoots 2(or 1 of the 2) projectiles (1 blue 1 red)
Blue Projectile inflicts frost burn and has a small chance to freeze enemies
Red Projectile inflicts a burning effect and has a chance to make enemies explode into blood orbs
Why?
- Rip Etika
- This could be used as a mana weapon or a rogue weapon (rogue would throw either a red or blue joycon and magic would shoot 2 blue and red orbs)`
I was just gonna suggest adding his name to the list that can use the Murasama or some other locked weapon early, but a unique weapon for him would also work
I would be careful of suggesting stuff related to Etika so soon
it would be a sensitive subject
also, it would be crystal most likely, not murasama
Murasama is strictly reserved for "Sam" and "Samuel Rodrigues"
Even with Yharim's Crystal it'd be weird, because Etika never knew about Calamity or was a developer, which are the names allowed for the crystal
a dedicated weapon would be better, like Halibut Cannon
mhm
but as I said, it's best to wait on the subject
Would be an interesting rogue subclass for invasions
and those are just examples since events would apply to those for their best use
I wouldn't've mentioned this if I wasn't doing a Thorium playthrough with a friend going thrower
https://thoriummod.gamepedia.com/Obsidian_Striker
Lol
Now that I look at it, a previous suggestion of mine; the Exo Material Manipulator may not be too good of an idea? I mean, I got 80 stars, buuuut I am just, thinking over the idea, regardless of the stars it has and just think: Would walking a few extra tiles be that bad?
Yes, also, it helps with the massive scattering crafting tables
I had a "hall of crafting" before I used Magic Storage.
I kinda wonder what it means when a dev makes a suggestion.
it means dev's suggestion needs the majority to vote for their ideas too
Wait, the dev role is for other developers besides Calamity, right?
Okay, I think of a mount that could grant the role of a tank, literally. I might have to think hard to make it decent enough so it doesn't make it too impractical with movements, otherwhise it would be left aside very quickly.
wish me luck
Dev role is only for Calamity devs
I only use mounts for boss fights 
I just realized... I'm gonna have to make a short sword alternative for all the biome blades if I want to make a 'shiv of shivs'
no dont
Why not?
@silk lantern might like to clarify those mechanics a bit
I mean, I know what you mean, I came up with half of it, but
3-6 swings, perhaps?
YAA biome blade suggestion reached 90 stars OWO
@worn salmon that's been suggested a bunch
yours is the eleventh time 
lol
Feck I've only come up with crimson, corruption, hallow, jungle, forest, ice, underground/caverns, hell/dungeon, and ocean
You know what, this'll have to do
Cause I don't even know where to start with abyss, piss sea, or crags
Or infection
Well. Done with that part, I guess
Is the Shiv of Shivs supposed to be an exo weapon? If so, it's in the "Suggestion 'Don'ts'"
What's an exo weapon?
Anything that uses auric ore
Its supposed to be a short sword alternative to the ark of the cosmos
And the ark of the cosmos uses auric ore in it's recipe. Damn.
Why is exo weapon a don't?
Just curious
"These kinds of items/weapons take far too long to make and are generally not what the devs want to be doing with their time. It is more preferable to be concise and original with your suggestions, anyway."
Ah.
what would be peoples thoughts on an item to summon betsy without going through the event
Yes! That would be great!
Yeah I would like that
I would like a cultist summoning thing that doesn’t start the lunar event if there isn’t one yet
@dry stag There'll be a next level of shiv coming soon
Suspicious Controllers. I love it.
:hahayes: screw polter's clone ngl
@naive tide is that a joke suggestion?
No
what

it looks like a joke suggestion to me, please remove it. besides, golfing isnt even in the game yet
thank you 
Calamitas challenges you to a deadly game of golf! Accept?
Hmmm...... i kinda tempted to not like the meme pact rare variant
Not a meme in slightest. 😄
Just something to help with DoG on Death.
I guess it could help with DoG unless some guy happen to be troubling on the laser walls
not the rare variant but the actual item is an absolute meme
deific amulet + cross necklace grants 1.67 seconds of invincibility
also this item would be very overpowered against bosses post-providence, as you won't get hit a lot
isn't the ting with nearly all post-ML bosses that they can usually combo hit you though?
maybe not on the Sentinels, but Polter, DoG, Yharon and SCal all have a lot of projectiles coming to tear your asshole open at the same time
yeah but you won't get hit twice
and scal kills you in 2 hits anyway so not much of a difference
and with deific amulet + cross necklace the 1.7 seconds aren't much
it's just 1/3 of a second after the invincibility ends
yea that's true
on the note of my previous suggestion re performance: i got my hands on the 64bit terraria overhaul and the elemental blaster can still drop the game to under 1fps
terraria overhaul
what about it
overhaul as in overhaul mod??
the one that's modular and has huge renderer improvements that i was using exclusively, yes
blame that instead of here
er. it was doing that before toverhaul too
still overhaul breaks things
okay, so. the broken thing is still broken
@ashen warren That suggestion got sent in the last time you suggested it. No need to post it again
original's got a green check
i dont even.........
why would you need an 1 HP mode
oh no not this shit
great suggestion @earnest raptor it sounds to be nice for players who want a real challenge in calamity
@queen zealot 
@marsh gust help
meme suggestion cease
^
what
oof
LORDE died
the lorde is dead in calamity, and i hope it stays that way forever
arma but even more extreme
@eager palm free warn iirc
arma but even more cooler

@queen zealot no meme suggestions, read the rules

new suggestion
A rare variant of Arch Amaryllis that drops post plantera???
Are you also suggesting that it be nerfed to fit that tier?
i mean, the Thorn Blossom is a RIV of the Arch Amaryllis, which is post-Cultist
or is it like dropped after Cultist
Making it a riv of Gleaming Magnolia instead?
aren't RIVs meant to be dropped at around the same time as their counterparts?
Maybe dropped by Plantera after Cultist is dead
Or just make it a RIV of Magnolia yea
Yes, Prov
now it good
Really not a great suggestion, the tiering is more important than the aesthetic/theme
but it's valid
@hollow shell
Is that not Armageddon?
More extreme and non-cheesable.
is it really necessary, though
I feel like it's too similar to Arma to warrant its own mode
^ what prov said
It's just another insta-kill challenge, except now you can get fucked by thorns and dart traps
or fall damage if early game
True, could just cheat in SCal's lore
so the abyss affect affects custom maps
im thinking of suggesting that it be disabled on any world not generated with calamity
@hollow shell redesigned.
ping me if you would like to discuss that
It sounds like you're just making an additional mode with no reward for no apparent reason
(Counter Scarf isn't a passive dodge)
even if "for nohits", nohitting is a very small portion of the community
The Determination Breaker, Armageddon, and SCal's lore would all like a word with you--
black belt bypasses all 3
u w0t
regardless, I don't see the point to this
what is the worst part to be a summoner in
Progression-wise??? Prolly mechs
Pre boss if u dont start with slime staff
but calamity gives one so nope
isn't calamity gives you a slime staff
yeah mechs even in vanilla are a nightmare, even with sharknado staff they were so difficult
but i'm talking about calamity
after ML you got very strong stuff so u just gotta dodge
ok i'll see the mech summons
doesn’t mechs-tier have 2 armor sets, a good sentry and around 3 good summoner weapons?
depends if you consider spider staff good
Just for early-HM shenanigans since they're very easy to obtain
Also, armor looks cool
daedalus, spider, does forbidden count?, spider staff, ice chunk, deepsea staff
cryogenic, queen spider, ooa memes
oh, and optic staff I guess
Forbidden kinda counts??
Kinda
spiders are meh
It's a hybrid, too bad nobody uses it
yea sadly
it's really bad of an armor
I go for them, but ONLY if it's summoner only, there are better weapons like the ice dudes in calamity
the whole set of sentry summon and armour is just meh and easily outclassed
good design and ideas, but bad execution on forbidden armor
you underestimate the power of triple Cooper
forbidden as in the vanilla desert set? yeah I avoid that no matter what dmg im doing
quad pods too 
triple cooper best combo
Bad
it's really just a support for summoner
As in you can't do a fair sentries-only playthrough
Yeah they get even worse in rev, like in expert a long enough wall of lightning rods for t1 OOA is a free win vs the ground units, but in rev they do 1 dmg per hit, and they cant crit so they're just useless in every sense
although with Cryogenic and hive pod (maybe spikecrag), ooa armors can let you stack them which is quite powerful
of course, you have to beat ooa
thats why I never do it past the first t1 win
OOA is pain in general
but now that there's post ML content and t3 would be easy... and there are items that are useful in ANY stage, fuck ye
ooa has some nice loot, but it can be quite a slog to beat
like that item that gives you 5 seconds to parry
for bonus dmg
actually that dmg is insane
BoTI
do you really want to try and parry something post moon lord?
do you really think I do anything the traditional way
(also, aerial bane is pretty sick and gets a ton of damage against post golem bosses)
Sure you can shoot providence, OR you can charge at him, block him, and do like x5-x6 dmg
can you even block providence?
But like , parry a slime and babam
Ive never actually done OOA t2 OR t3 before
exactly ceas you can cheese it with a slime engine
or just a slime that fell into your hole
@strong jacinth Can you add a why to your suggestion?
yes
idk
Quality of life is like
making things more convenient or intuitive
it seems more like an additional challenge due to the damage taken cap
Nah you're looking at the cap in reverse
if it is the other way around, that just seems too easy to me
no catch to it at all
Well yeah it's an upgrade
so can i get you opinion on what do you think about this?
https://docs.google.com/document/d/1ElMod_E89rODT7PJ8CXt-LpSR8TwQFiOi4WQjI_hPS0/edit?usp=sharing
Definitely approve of SOlid Catalyzer. This makes Rogue work with dealing with SCal without accidentally double tapping into shit.
@wooden cedar The Dark Spark is intentionally held that way
All in all you're just another brick in the wall
@livid coral solid catalyzer doesn't disable dashes so you still double tap into shit
but there's zero chance of dodging incoming attack with black belt 
@ashen warren A new set of weapons unique to using this item? Or do you mean the boss only drops the weapon belonging to your class from its existing set of weapons?
Also, add a reason to your suggestion please
We've gotta put that in the rules somewhere
I didn't mean to put the very begining of my suggestion on there
Completely superfluous letting it activate Revengeance and Death like that
Just make it Rev-only like Defiled Rune
(also why would you ever want a mode that is dictated by luck to the point that it is your reason for suggesting it)
do we really need more modes?
@blazing fog Death-mode exclusive item suggestions are not allowed
and all 3 of those modes are never going to have exclusive items anyway iirc
srry then
DAD mode?
Defiled + Arma + Death
Defiled armageddon deathmode
So hell?
ye
its not hell unless you have maso on as well
Im think a mode dictated by luck and timing
Instead of skill
Using brain skills and luck
So you get rewarded more if you decide to fight a boss at a certain time
Well you don't get rewarded or punished for any reason if RNG is the dictator
It sounds pretty shit if you put it that way
Any mode that is based on random chance is pretty much always bad
Mindset of a kog employee p much as dan may attest to

Translations for Roar of the Jungle Dragon.
RotJDs in Albanian
Yes yes yes eidolon worm summon would be awesome!
or pet
but a summoner weapon would be cool too as a drop
from juveniles along soul edge and eidolic wail
worm summons are pretty :fear: to code
eidolon worm summons have been around since the damn of time

also worm summons 
dawn* i'm retard sorry
besides, mechs don’t drop weapons (except for destroyer’s SHPC)
I want to suggest an abyss boss
boss suggestions aren't allowed
miniboss suggestions are tho
^
(and the Abyss already has plenty of those)
Suggestion: Remove the affect of the abyss on worlds not genarated with calamity.
Why? When calamity is enabled and a custom map is used, at the edge of the world, the abyss crush affect will drain the players health, rendering them helpless to the edge of the map.
i can provide screenshots
Well that's the only way for Abyss enemies to spawn in such worlds
considering that side of the world as the Abyss even without the blocks present
Well, you are sure
But what if somebody wants Depth Cells and Lumenyl in a world generated without Calamity?
I see
I guess not
Unless other people have opinions
I think this has been suggested before
lemme check
i dont think so
Doesn't look like it
If it has, it wasn't sent in
any opinion on my suggestion?
idt there needs to be more than one new pre-calamitas summon
and i would rather have it be themed around something other than mechs considering optic staff exists
The summons themselves need a lot of polish, but I see your idea
A hallow armor tier of summon weapons would be nice
Optic staff kinda sucks
thanks i tried to put an RIV for it (also why has there been 0 RIVs of summon weapons)
ngl, don’t put “I’ve never played summoner against mechs” in there because that’s an immediate red flag 
also, why does rare retinazer inflict shadowflame?
Summoner against mechs are a huge 
can confirm too
i thought that was the stone mask
What if they added a summonable miniboss that would drop abyss items, so that if you have a vanilla world, you can get the resources
Why can't they just make the Abyss a buildable biome like almost all the others
Sulphur Sea, Astral Infection and even Brimstone Crags are all buildable, so it's obvious they know how to do it
So why haven't they?
How would the depth system work?
How would it determine which enemies to spawn, how hard you drown, and how dark it'd be?
Maybe base it off an Abyss Gravel:Voidstone ratio?
u forgot sunken sea
Only Gravel=Layer 1
More Gravel than Voidstone=Layer 2
More Voidstone than Gravel=Layer 3
Only Voidstone=Layer 4
But that'd make it pretty simple to create an artificial layer 3 or 4 where it is convenient for you, so you can beach/trap/kite minibosses and enemies
Abyss is supposed to be at least somewhat difficult to access
(also if you kept the air-drowning system then placing too much Voidstone or Abyss Gravel would cause the player to randomly start taking a ton of DoT. God forbid you do it near your spawn point)
Was gonna say something along the lines of "a small price to pay for salvation" in response to that first point but then again I've pulled the "it's supposed to be X" card a few times myself so I have nothing to stand on
Got nothing for the second one either

should the terrarian be buffed cause its doing dps thats close to the sniper rifle
new final boss lookin dummy thicc
hey Sylvia it’s time to Delete
my fkin discord is bugged, stupid mobile
finally
@earnest obsidian no meme suggestions please
thank
best suggestion gets taken down
oh he gone?
is the ✅ bot working?
@scenic kiln o ye he gone
there's like
idk actually, im not in the dev server
three in the last few days over 90
Green checks are not automatic
Only the initial star and grey exclamation are.
We're currently working on making deliveries automatic
(more specifically, Amber is)
ah nice
Vetus is fake news
The abyss layers could still be based on vertical height, and it would only have an effect on the side of the world.
Like if you were to place a bunch of voidstone in the middle of the world nothing would happen no matter how much you placed
But at the ends of the world it would create the abyss
>vetus is fake news
vetus is fake.
vetus sstinks
@earnest raptor already suggested multiple times
yes
@proven tide sorry I don't fight the weak
take this to gentalk 
What's wrong with suggestion?
No
minimodded for minimodding
it's been suggested several times already
has it really?
yes. it has
i think it's a rather neat idea
it's a good idea, yes, but it's not unique
if defeating the point of drop chance
^
@woeful swift it's already in the game
the proficiency system, which records your progress in each class and lets you level up to stronger and stronger class-specific buffs
it's literally just a fuckin rpg element
Next time it's better to ask right here or in #calamity-mod-talk before suggesting something like that
the proficiency system is already in the game
I love your Rotom-Frost pfp ngl
no
lmao
hi blanc
i believe it already does, if im not wrong
Why was it removed?
@steel raptor Edit your previous post instead of posting a new message
ok
because Fab was going to remove the mechanic
and then rod stuff happened and in the end, he stuck with +50% dmg
I assume he forgot to add it back
I see
fab is removing this mechanic?
no
He was going to
but was unable to find a better RoD balance mechanic
so he just stuck with +50% damage
also, the +50% dmg is only revengeance mode
is anything else gonna be added in #changelogs for the next update? I noticed fab had not added anything for a few days.
^
not all changes are documented in #changelogs
that also ^
unfortunately
mhm
major changes are listed there tho right?
most of the time yes
ok bc I requested a change in the SCal bg and projectile colors almost 3 weeks ago. Is it possible that it could still be implemented in the update after this one?
it had 140+ stars
it just doesn't have the flag yet
it's possible but just because a suggestion is sent does not mean it will be implemennted
^
happened with me
dont get ur hopes up too high
and it takes time to change things
and there are priorities
Hi @fickle spruce
Would having the tooltip only show up in Revengeance Mode be confusing?
Is there a way to do that? Alot of items say “only in rev+ ____”
So i assumed it wasnt possible
that's how it was before it got removed
kinda like how the Well Fed buff only says it increases life regeneration in Expert mode
devs haven't seen it as a priority
devs dum
devs got better things to focus on
i no like em
ok
thank you providab very cool

We have a lot of shit to deal with right now, unless you'd rather we not fix multiplayer then I'd suggest you sit down and shut your trap.
We'll get a counter when we have time to implement it
oop-- sorry mom :'(
i'll try to make something
first of all we have player.maxMinions which is just the max minion slots available
to find out how many of them are filled, i think you could go through all projectile slots, and add up all the minion slots taken up
it's a bit more complicated than that though
quite a bit actually
first mechworm summon spawns 3 things
{
int minionSlotsFilled = 0;
for (int p = 0; p <= 200; p++)
{
Projectile projectile = Main.projectile[p];
if (projectile.friendly && projectile.minion && projectile.owner == player.whoAmI && projectile.active)
{
minionSlotsFilled += (int)projectile.minionSlots;
}
}
Main.NewText(minionSlotsFilled + "/" + player.maxMinions + " Minion Slots Filled");
return true;
}```
If I'm correct, put this in an item and using the item will print how many minion slots you have filled compared to your maximum minion slots.
In fact I'm going to test it right now
Apparently projectile.minionSlots is a float
it does not work
ok
Urchin can go through blocks?
That sounds like something seriously unintended and probably vanilla's fault
Bacterial Deity
Warning: Do Not insert into washing machine
RIV of The God's Gambit
While in use, Abyssal Mines slowly appear around the Yoyo (possibly at a speed of around one Mine every two seconds). These linger in the air, disappearing after about five seconds if no enemy is nearby. If an enemy enters the "detection range" of the Mines, the mines will begin moving towards them. They start off moving at a medium speed, but gradually slow down the longer they travel, grinding to a halt after moving between 20-30 blocks. Once they stop, they do no longer home in on enemies, and disappear completely upon damaging an enemy. Hitting enemies with the Yoyo itself inflicts Distorted and/or Marked.
Dropped by the Slime God.
Reason for this suggestion: More Yoyo options for WoF. Also, there is no RIV of a Yoyo.
thoughts?
Yoyo dreadmine staff

rod of discord is easy with defiled rune
Bc of it's projectiles?
🤔
bruh
do you mean the death sickle
yes
that doesn't mean anything
brb
but they have projectiles
over half the swords have projectiles
i guess
you swing it, it's a sword 
^




