#suggestions-discussion
1 messages · Page 642 of 1
i would much rather blame their inability to read the rules
again, they only have themselves to blame
Ye
ok
unpinned
Thank you sir
@ashen trout do you mind explaining what your suggestion does?
im editing it 1 sec it was an accident
i'd assume it lets you store masks
ah ye
it dont
can you clean it up a bit?
Oh come on, at the point you get Calamitous Essence you probably have enough mat to craft a bunch of EoD
point taken
In fact... that's why I made that suggestion lol, too many blighted lens in my chest, and they don't have any other things to do (beside selling them)
blighted sunglasses when
Photostaff
Crafted using 5 Lens, 3 Blighted Lens, 1 Black Lens, 5 Diamond, and a Torch.
Fires a thin laser that slowly drains your mana. Ignores invincibility frames, pierces, and burns enemies with intense heat and light.
so a hardmode last prism?
not exactly hmm
i was thinking of like, some sort of ray
specifically like when you focus light with a magnifying glass but also with the properties of coc and cr's inferno tower, where the longer the beam is hitting an enemy, the higher and higher it deals damage
so.... last prism
Focus light
some sort of ray
the longer the beam is hitting an enemy, the higher and higher it deals damage
Basically
@queen delta i dont think thats really a good reason, because ofc the attacks are always near your range, they either spawn based on your location or are homing projectiles
And idk if despawn distance is something that can be edited
well, scal doesnt despawn no matter the distance, yharon p1 cant either, but p2 can despawn if you're too far
although that's just forcing the boss to not despawn at all
you probably wouldn't want that with ravager
Then its either no despawn or that range of despawn
yeah
personally i wouldn't care if it didn't despawn i just don't want it to just jump and disappear during a battle
Which kinda screws with how ravager despawns
oh
He plummets down and despawns after a certain distance
right, it makes it easy to cheese
It makes him unable to despawn when you die rather
Either he starts falling non stop or he doenst despawn at all
maybe letting it despawn when you die but if you're alive it doesn't despawn? hm
Idk if that would screw with the ai
I mean, pbg doesnt have a forced despawn when you die because it screws with ai
So ravager could potentially be the same
o
has fab said anything about why ravager despawns so easily?
Because thats the normal despawn distance
so whats the difference between providence, which seems to not despawn no matter the distance, unless you're dead, and pbg, that despawns after some distance, but doesnt despawn on death?
Ravager isn’t the most mobile of bosses, even when it starts jumping twice as rapidly
For players who move around a lot, especially moving upwards, it’s why ravager feels like he despawns so easily
Its not that he doesnt despawn on death
I'm just saying it could be increased, not made infinite
His despawn distance seems too short imo
You sure thats something that can be done?
I dunno, but i might as well suggest it
And no, provi and pbg have two different despawn methods
but how are they made tho?
Provi basically enables despawning when you are dead, pbg only despawns if hes offscreen and you were a certain amount of time outside the jungle- LEMME FINISH LMAO
You can literally see when im typing
Teenagers these days have no patience to wait for someone to finish speaking/typing smh 
I aint an impatient teenager :c
That means you’re a teenager in adult’s body then 
...All jokes aside, back to the topic
@mystic sandal scal drops are dev items only
oh
except calamitous essence, which is a grey zone
ye and that would be a pain in the buttex to get
but you can make it worst and make it drop from calamitas
how about this item
you have to beat supreme calamitas without getting hit on deathmode with the iron heart and defiled rune
and it has a 0.1% drop rate
you also have to defeat her with the tin broadsword
Might as well skip it entirely
I'd rather play hard for the LUL than farming for that item
Cuz at least the LUL gives you godmode
The iron heart and defiled rune part already sounds too unreasonable
i was being sarcastic
ik
...In a channel where you shouldn’t be?
maybe you can make it a craftable item instead with shadowspec and some other stuff
Shadowspec is reserved for dev items tho
@spiral olive Maybe just give them the DoG treatment (Meaning their segments wont be able to be hurt until they leave the "bundle of segments")
I already said it in the other server, but I may as well include it here in case you didnt' see the first one
ye i saw, i still see it to be pointless since they're only tier one bosses, they should die pretty quickly
While yes, most tier 1 bosses can be melted, EoW and destroyer could still lag if you attack the bundle of segments, so it'd be best to let both get the DoG treatment.
Even with the DoG treatment, they can still be melted very quickly anyways
either way works ye
Just removing DR would only shorten the lag, and make the already easy bosses even more melt-able
the DoG treatment would remove most of the lag, as well as making it not too meltable, but still easy
Imagine something with 0 pick power but as fast as possible
For the sake of lumenyl, prism shards, and Crystal shards
Thats a good concept, but i wouldnt see it being any useful in game
What is this , Digging claws that mines nothing?? No please
selfstar™
doesn't that ruin the purpose of lore items?
they're supposed to clutter your inventory so you have to plan out which ones to use and which ones not to use
Imagine DS lore on jungle
while we're at it have accessories work in vanity slots
that suggestion has also been suggested a few times
the lore items in piggy bank I mean
a mod does that vanity accesory thing and it's busted
antisocial I think
also them cluttering your inventory is only a problem when exploring because when fighting bosses you're not going to be picking anything up
so it really wouldn't matter much in terms of balance if they worked from piggy bank
Lore items basically force you to manage your inventory 
but like few are useful in a few situations
honestly losing an inventory slot is too low a price to have such good buffs
Yeah lore items dont have enough of an impact for me to worry about them during nohits
I only use like the EoC lore for nohits
But yes they should be limited to inventory only
also, making a chest and filling it with lore items only and only using the ones you need is one way to manage through the inventory if you really have trouble
even if it gets filled, you still have piggy banks/safes to store items
also defender's forge but nobody does ooa xd
haha yes
Magic Storage practically eliminates any storage problem you'll ever have
imagine DS lore on jungle
Go to hell.
Too harsh?
Nah hes referencing the scal lore
oh right
after scal is literally just boss rush, fill up with 20 pots and you can still fit all the lore items in your inventory
woo nincity you got to 40
What scals lore item does?
insta kills you when you get hit
Nice one. Even better than Slime God's one.
Slime God lore is actually good tho
Bootleg Burder Breaker that works in boss fights
might throw it into my runs 
its not exactly that
if you've used frozen slime blocks before its the same
because if you're fighting wof with slime god lore you don't need to have your left hand on the keyboard at all
unless you want to jump to avoid lasers maybe, idk
no you should be able to outrun them unless wof is at like 10% hp then you'll die anyways
well yeah
isn't that just #bugs-read-pins ?
allowing lore to work from piggybank/safe/forge would cause huge balance issues
If you really want to talk about bugs you can do it in #calamity-mod-talk or #general-talk @split quiver
the less inv is a very small price for their op buffs
@golden kayak axe of purity shoots purification powder
it should act the same
@radiant meadow No, it doesn't work the same. I just tried to clean my Crimson desert and ... walls just refused to be normal again, so yeah.
does purification powder work?
Oh, it is not, sorry, will delete the suggestion. I feel stupid now.
Pretty sure the balance point of lore items is exactly cluttering your inventory
Sooooo
Oh my sugg got 90 stars
mfw a cultist-tier accessory renders most slimes useless 
It's only useful early-game because you don't have to worry about getting hurt by slimes
No reason to need its affects again post-Plantera
^ once I've gotten a decent weapon, say around BoC strength, slimes are nothing but kb (which is negated by obby shield anyways)
But then they get mega buffed on HM 
Yeah but its still not enough reason to make it expert+
Normal mode doesn't exist anyway 
@echo horizon can you add a why to your suggestion?
i'm not sure I follow, why SHOULD it? Amidias' Trident is p decent without its whirlpools and imo does not need a buff
but the fungal symbiote?
Weapons that don't fire projectiles
And should be considered true melee?
Amidais trident isn't considered true meme even when its projectiles are locked afaik
literally yesterday we campaigned for an amidias trident nerf and we got it
perhaps you should indicate that you are referring to the fungal symbiote
in your suggestion
or reword it to "Make the Amidias' Trident benefit from True melee buffs before defeating Skeletron"
Im romanian so I am not that good at english
What if this was my best suggestion
its not a very good suggestion
just because its a boss themed by mushrooms doesnt mean everything mushroom themed should be connected to it
I see your point
odd mushroom is sold by the princess because its an item that literally boosts your damage by a fuckton in expense of being able to telegraph attacks
having it early in the game makes little sense
in hardmode
how do u get non summoner weapons to deal less when holding a summon weapon
that means u gotta shoot, have a slow projectile, turn to summon weapon and then hit the opponent
having it drop by crabulon in hardmode also makes little sense
do you have to do anything for her to sell it
no?
k
Quick question, are we allowed to reiterate previous suggestions? I sent in a suggestion a while ago, it reached a high number of votes, but i do not know if anything came of it.
yeah if it was from a while ago
you can repost suggestions after a week
lol
Its border line a meme suggestion and people like it and thats saying something knowing this server
Imo a meme suggestion isn't by definition a bad suggestion
People may still like it regardless of whether they can take it seriously or not
well the man himself said it was a borderline meme one, and now im debating if i should remove it by what he said
@tranquil trench you should probably explain your suggestion a bit more
i.e. why the sfx should be changed
My bad I press enter not shift + enter
aight
I did do some editing on my suggestion
pretty sure that you should have just suggested the shroomite part entirely separate from the odd mushroom part
if u dont wanna respawn
some people would only want the shroomite one and not the odd mushroom
HC exists
fae i think they mean that you don't perma die
but you cant respawn during a boss if its multiplayer
ohhh
oh yeah thats cool
cuz the whole no respawning confused me
I like it if thats what he meant
isn't there a mod that does that?
Maybe? I havent gone mod searching in a while. And regardless, Calamity is a boss-centered mod, so it wouldnt be much of a stretch if a mechanic like it was implemented.
@royal juniper You suggested that before and it got sent in. Any reason why you suggested it again?
multiplayer testing is designed with respawning in mind
so bosses may need to be nerfed accordingly
ah yes, it's called "No Boss Fight Respawn"
a small qol mod already exists for it
Oh, i asked if we were allowed to re-post things, and i included that it got a lot of votes. My bad, i just didnt know what happened to it. I dont know how the managment and such works, so i did not know if it got declined or forgotten about or something.
And alright, ill look into it
If your suggestion has a green check on it, that means it got sent
you can repost something if it hasn't been sent already
and it's been over a week
ye, those are the criteria
(I don't know if that's written anywhere, actually. Even though its a solid rule)
I don't see it anywhere
should ping Morp to add it to suggestion rules 
@sinful violet add criteria for reposts in suggestion rules. (see like 3 messages above for criteria)
Ah
Ah, all I knew was the week part, not the sent in part.
its supposed to remove the slime rain after you defeat king slime
yes
@wooden dragon You should also list how it would function. People prolly won't remember it from 10 days ago
(and, if possible, make that image not so large)
Actually here I did it for you
(and flipped to to be facing the direction of Terraria guns)
ok thx
(You can just repost the suggestion with that image considering nobody's starred it yet)
(ye)
i did thx for helping me ^^
Saw that suggestion that, from what I can tell, wants to make Slime Rains stop happening after KS is killed
I don't see what a few Slimes are gonna do other than inconvenience you
If it's that big a deal just have a minion active to kill them for you
slimes knock you around if you haven't gotten a cobalt shield yet
Easy way to avoid them is to build the top layer of your arena first and work your way down
They can't jump down platforms afaik so they can't get to you
still not a big deal if they do catch you, just a few seconds lost in exchange for free gel/money, but whatever
Just making sure you know that getting in your way and annoying you is the whole reason enemies exist at all, right
Higher spawn rate of slimes, big deal
If you can't build your arena under those conditions, go do something else to help with your progression
Grind for materials or other weapons, go exploring, maybe even build a different arena underground somewhere
There isn't a set order you've gotta do things in
its not higher spawn rate
if im building an arena i have done everything else and i want to fight a boss
also you clearly do not understand slime rain
it ignores stuff like npc houses and zen potion
you cant avoid them
i dont even have acces to zen
That trick I mentioned before should fix it
Build the top of the arena first so they can't jump down at you
it doesnt work
How so?
they just go under
Shouldn't be able to do that afaik
Last I checked they can't jump down platforms, so unless they're placed so close together that they can jump up, which from what I've been told is bad arena design, you should be largely ok
but slime rain is anyways annoying
Still plenty of ways to work around it
Another of which is being patient and doing what you wanted to do when it ends
May not seem worth it but it's still free resources, surely you can wait a few minutes
it doesnt end soo fast
Longest I've seen is one in-game day
tbh the worst part of the slime rain is that it's not affected by things like Zen Pot
yea
draedon, yharim, goozma, and xeroc are all planned bosses
I'm aware that Yharim is already planned to be a boss, I just thought it would be intersting if Yharim's fight were to be like how i described it.
the latter two gonna be SUPERbosses
So Yharim isn't a superboss... How interesting
That would be near impossible to code
Yeah i know... Which kinda sucks
i'm not sure whether or not suggestions about how upcoming bosses could work are allowed
Scratch the near part, it is impossible
lol
also read the pins
suggestion DON'Ts says you DON'T suggest future content that isn't implemented
It's the little 📌 symbol on the top right of your screen
If you're on mobile, it's three dots
I love the way the Heavenfallen Stardisk attacks, it's a unique attack pattern that I've only ever seen in 1 other game, Roguelands.
The gauntlets in general shoot like that, but they go through walls (like most projectiles) and its random what position they start off in
Airsplitter
-Magic damage
-Fires 3 projectiles
-Projectiles will move to a random spot around you (same radius as stardisk) before shooting towards the mouse
-Pierces up to 2 times to a total of 3 hits (per shot)
-Goes through walls
-Possibly post-ML
-Cannot crit
I am not at all experienced enough to balance its damage or range or actual stats, so I just want to ask how something like this would be balanced
Well you're not supposed to give exact stats in suggestions
The concept is more important than the balance you give
Leave that to the testers, if it's to be implemented
is anyone thinking of new content for the hallow or just me? (if you can't tell i HATE the amount of attention this biome got from calamity AKA NON)
wot?
what is your new content?
oh not that
ah 😦
i was agreeing with sors about the balance thing
me too i also agree
should I suggest this idea or something like it?
oh no my compueter
(Also that weapon is kinda similar to Sky Fracture, ain't it?)
Sky fracture shoots 3 projectiles, the idea of this is that it shoots like random skydisks and goes through walls, like the original
funny how my computer is better then his and i can't keep a discord stream and a game open at the same timeXD
Well like
Sky Fracture also summons 3 projectiles at random positions around you that go towards the mouse
this is just that except it shows the projectiles move to their positions before firing, giving it more of a delay
Going through walls is indeed a difference though
lemme see what the sky fracture is like, ive only used it once years ago
i like the sky fracture
Oh yeah I remembered them summoning inside you
it's a cool weapon
sky fracture is good tbf
I like it
yeah
lemme see if I can find/record a gif of what the airsplitter shoots like in the original game
the calamity upgrade to it is good too...i think its from calamity
or was it vanilla 
i haven't used it in years
I dont remember a vanilla sky fracture upgrade
infernal rift and ultra liquidator are both calamity upgrades
don't you combine it with the golden shower at some point?
thats for the ultra liquidator yes
ok so i did craft this weapon for my mage playthrough
ugh I dont have my airsplitter to show what its like
Basically it can be seen as a mix of sky fracture and stardisk, it shoots out of you like stardisk and delays before firing, but it has 3 randomly placed projectiles like the fracture
- the other stuff I mentioned
NOT AGAIN
GODDAMMIT
@small talon I like ur suggestion
ty
Did i miss another bot?
yes
oh was it a bot u were pinging for?
oof
yeah
yeah I was confused, I only realized he pinged for bot cuz I had to as well
that's why i don't ping a mod in #suggestions-voting because it looks weird lol
Do you think airsplitter being a mix of the stardisk and sky fracture would make sense?
yeah it was another scamming link
y so many trolls
o i have an idea
hmm, i'm gonna record the bots that come by
there seems to be a bot that joins every day, and only one bot
im gonna test if it joins at a specific time so we can prepare for it
it's not only one bot
i know
is there anyone think of ideas for the hallow that isn't me?
like why does this biome get no attention from calamity?
yes, and this getting a bit off topic

It gets attention in the form of profaned stuff but I know you've discounted that
hell get the same content
well hallow is easier to farm
cuz it's above ground
like it's the only biome to not have a calamity boss of it's own (prov is multi biome)
(except the Jungle Temple or the Underground/Caverns, if you wanna count those
or Granite and Marble)
Hallow is the most major tho
just because profaned stuff is both underworld and hallow does not mean it should be discounted
at least hell have signus
signus is only like 3/4 of a boss tbh
just because one biome has a boss doesn't mean all should
and reminder that signus is more of a miniboss
dude
by your logic, granite biome should have a boss too right?
i think more post-ml content for new biomes will be a thing much later down the line
maybe some more profaned enemies
and give them some unqiue weapon drops
there are way too many biomes and other aspects that calamity has to prioritize on expanding atm
calamity give every biome a boss
granite and marble aren't fully biome but count as the underground
of course not everything will get equal attention
so is providence not a hallow boss?
😔 but it is fought in the hallow
because your logic is what we should base it upon right
does the abyss have a boss?
i dont think so, and its a calamity biome nonetheless
a bunch
list me an abyss boss
of mini bosses
they are just called mini bosses
so by that logic hell does not have a boss either
😔 hallow has the hallowed mimic
because signus is a miniboss
who was talking about signus
you were?
you talked about the abyss
and im comparing your mention of an abyss boss being a miniboss to signus
as an example
there are no abyss bosses
and i swear to god some of these "mini" bosses are harder they actual mini bosses
This is getting a bit heated for probably no reason, because boss suggestions aren't allowed
Just come up with some Hallow ideas and post em in #suggestions-voting
that would be best
ok
@loud steeple Use the Eye of Extinction somewhere else 
so where do you think a good place to spawn it is?
Anywhere that's open space
in the air
^ ^^
At this point in the game you should have most/all of the surface mapped out
even if not it's not hard to do so
just find the biggest open space that doesn't have planetoids nearby
it's more annoying having to clear out the stuff for devourer
plus at that stage you should have quite a speedy pickaxe so clearing large areas shouldnt be too big of an issue either
Sticky Dynamite also exists
Or even Mortar Rounds
Yeah, just use P90 with some Mortar Rounds and you can wipe out a planetoid in a few seconds
And while you’re at that, use P90 with mortar rounds for scal as well 
Hell has a boss, WoF
Brimstone too
Wtf do you mean scal i easy, are you playing on expert mode?
Providence/guardians too
that's the reason revengeance/death/defiled/armageddon exist
if you think the game is too easy just use them
thats the reason difficulty exists
@elfin nest you should really explain what you mean by that
SCal is just too easy
on what difficulty are you playing
additionally dps caps wouldn't necessarily make sense
Once you learn a boss it gets easier, thats always the case, you cant buff a boss to infinity just because the people who learned it think its easy, what would new players say?
try hardcore dad
you're literally restricting people from farming her if you add a dps cap
that could easily be taken out of context
additionally, difficulty is varying per person
true
also i kinda feel like the revengence box is slightly too big
size it down by 2 block LUL
ok
I understand when people suggest making scal tougher, because she gets pretty easy once you know what to do. But i also feel like buffing and buffing her wouldnt make sense, at some point it will be impossible for normal players
True
or put some self-imposed restrictions on yourself
like no potions
Also dps cap only makes the fight longer, not harder
shew ont even be a superboss
I've become better and what was once hard isn't anymore, pls fix devs
so i dont see any point in suggesting this
yeah
Yea, just wait for the next boss, that will be more of a challenge id imagine
I mean, SCal is meant to be a superboss
She is
she isnt
i remember making that mistake saying she isnt
"Not to be confused with her doppelganger.Supreme Calamitas is a post-Moon Lord superboss that can be fought anywhere and at any time of day. She is currently the most challenging enemy in the Calamity Mod and is notoriously difficult, especially on Revengeance Mode or Death Mode. The player should be very well equipped both physically and mentally before taking her on."
as stated by the wiki
shes a superboss
"Supreme Calamitas is a post-Moon Lord superboss"
true
Prob yea
with new bosses and items she eventually wont be a superboss any longer
imo superboss was mostly a term to describe her due to the fact that she used to have a hitcap
mhm
still want that hitcap back
now theres more and more people saying yharon is harder than scal
so 
anyway this isnt a convo for suggestions
yessir
yes
there's a difference between real and artificial difficulty
real difficulty forces you to put your skills to the test to surpass an obstacle
while artificial difficulty... well, doesn't
Let me say this
If people are saying scal is easier because her hitcap was removed, what do you think that says about scal’s fight?
what does making Scal harder accomplish
im pretty sure its still plenty difficult for the average playthrough
@elfin maple Wouldn't we just change from saying
to saying "check #suggestions-voting_rules"
If this suggestion was made as an attempt to get those people to understand the rules, it won't work.
You could have a watermark over the #suggestions-voting channel saying "Read pins" and they wouldn't do it anyways
ok
what i was thinking is that a channel would be more straightforward than pins
if you know what i mean
the same reason you'd always put the server rules in their own channel rather than pinning them in general
@maiden jungle you meant impossible right
no it is possible
Imagine tanking.
well then the point of the feature is working
its supposed to make tank builds unviable because they take little skill and are cheesy
idk what you need to do to actually take that little damage, but it must be insane
actually possibly in normal mode
Unless you are using external mods too
no sometimes in revengeance mode for some reason i get hit for less than 100 damage and she instantly kills me
doesnt happen often, but it happens enough to be annoying
What even is your gear
most likely due to triumph potion tbh
her contact damage is pretty abnormally low, especially during some of her last phases
not to mention CoTBG activating at the same time
yeah it’s not low, but the effects of triumph potion and CoTBG probably mitigate that when her hp is low
I somehow took 82 contact dmg on her last sepulcher phase and I didn’t even go full tank
the scal instakill is obnoxious, i dont think they should remove it entirely, just make it so it actually just prevents cheating and absurdly tanky builds, and not just people that use auric tesla, potion buffs and a few defensive accessories
It sounds like triumph potion should be adjusted for Scal
^
i'd just remove it unless a better detection can be made as i've died to it already while attempting scal too
Maybe make it anything less than 50 HP
@ashen warren whats the point of making onyx excavator mine up to hellstone only if hm ores are generated upon entering hm?
ur right xD
I mean a theme for sword shrines could be good considering it could be a nice reference to the Temple of Time from Zelda: Ocarina of Time but it feels kinda unnecessary for a place that you're gonna stay for like 10 seconds and leave
@lost agate yikes
Yeye im on it
@ashen warren Just git gud
Just dodge them
breaking news
death mode is slightly ridiculous
breaking news
mp is even more ridiculous
Death Yharon is like, one of the biggest if not the biggest challenges in the entire game
Is it wrong to say i struggled more with dm wall of flesh than i did with dm yharon
WoF is definitely hard without any good preparations
Even with a long bridge, you're still gonna have a hard time if you dont have room to jump
Jesus christ @lost agate
They don't stop coming
er @dusty stirrup
Oh wait I have delete perms in suggestions
@ashen warren is the bot this time
at least that's dealt with
My only frustrations with yharon is post scal with apoth i have to farm out yharon soul fragments for the uber accessories and the invuln periods just drag out the fight
Apoth isn't exactly
farming friendly
or I guess it's incredibly farming friendly because it freaking loves to make you farm
Flashback on getting that Cosmic Discharge
Apoth mod is farm hell and i love and hate it
Im considering making a suggestion where post yharon his subphase invuln periods are disabled so that way it’s faster to farm him out
Would pair well with DoG losing his sentinels after the first fight
There was a suggestion to have him spawn instantly into Phase 2 if you have his lore item in your inventory
I like that idea but just removing his subphase invuln periods would sorta be the idea met halfway where some people would say half the challenge is in phase 1 and skipping that phase would defeat some of the challenge of yharon
By removing the invulnerability periods, do you mean
making him able to take damage during the transitions
or that he doesn't stop to roar for transitions, he just goes straight into the next subphase with no indicator?
Cuz I could see the latter working
The former might make him too easy to kill
Aight
Inventory Management solves that.
@sinful violet
@sinful violet Nsfw bot
Jinx! 

@last pendant There's a mod called Recipe Browser that's pretty intuitive and fills every role you put out in your suggestion. You should give it a shot. It tells you all the crafting or craftable recipes, all the materials, etc. and you can even double click on items to go further down their crafting tree. For that reason, I don't think that a recipe book is too needed in Calamity though.
@brave birch Thank you for your help, much appreciated. The only question I have is is it a item, or do you need to make a hot key?
It's a hot key, then a UI appears, and there's a little box in the top left where you can place down a material and see what it's used for.
That’s what I don’t like... I highly thank you for the mod you told me about, but it feels like there is no challenge.
The thing is.
When you get something like that.
I feel it gets too over powered, when you start the game.
But.
With a item, I feel it would be more balanced.
Because I don’t want people to rely on the guide all the time, or not all the time.
It’s a game mechanic that needs to be important.
But thank you for the suggestion.
Well, ultimately, the item you've suggested can be made pre-boss theoretically. Imo, I consider crafting less of a challenge, but more of a thing you need to know about. But I guess I see where you're coming.
I guess you do have a point as well.
But.. I don’t want that crafting recipe exactly, maybe like a different one..? I haven’t played too much calamity mod to know that bosses, items, etc.
Overall, thank you for discussing this with me, I feel like it balances it out, kinda.
Did u call a recipe book op??
@last pendant Did you mean - Recipe Browser ?
What.
The guide's purpose is literally to summon a boss.
And serve as comic relief.
But, yes, I would love to be able to combine all the lore items.
Lets not combine the lore items
They serve as a way to give benefit, at the cost of taking up inventory space
Fair enough, I guess.
But the Mech's Lore are just too valuable to give up.
I gotta suck it up, I guess.
How is a recipe browser op
It isn't.
People can just google stuff anyways
Its a QoL mod, not a boss eraser
Boss Eraser ?
Cuz the wiki seems to contain everything
not again
lolnice
case in fucken point, ey
i rest my case 
we've still got ones in #suggestions-voting, #multiplayer-looking-to-play, and #help-advice-read-pins
thank you for pinging
e.z.
@ashen warren #suggestions-voting is not the place to suggest bug fixes
also, it's fixed next update. If it's on the bug document, then that means it's known.
@echo horizon like?
Glass furniture?
yea
Is that a thing?
yea
I feel like that is something Relogic themselves should fix and not Calamity
@radiant meadow i just thought that will be too op if Luxor’s Gift works with it :\
if you get it, then it's honestly player fault for abusing it at that point
alright then
@ashen warren not trying to be rude but can you format it please?
@ashen warren sir, please heed my advice
It's all over the place right now and can definitely made cleaner
the suggestion
for one thing, the recipe
12 presents at what exactly?
anvil? ancient manipulator? another present?
"i gave it a shot"
aren’t presents only dropped during christmas?
yes
isn't today christmas?
unless you have either luiafk or fargo's
so is the weapon a frost moon drop or a craftable item because there’s “12 christmas presents” in the suggestion?
unless he’s referring to 12 presents surrounding an enemy
It's a pretty effortless suggestion.
yeah the wording is so confusing
Why does it have so many lines
@queen delta Bumble isn't ment to be hard
Hes like slime king, profaned guardiens or desert scourge. There ment to be easy
Why are you tagging him
cuz im the one who suggested to make birb harder
Birb isn't like profaned guardians or king slime tho
Profaned guardians are just the gate to providence
Birb is sorta a gate to Yharon, but he drops weapons as well, and looks to be intended as an actual boss
So it needs a bit of a buff, as well as more strategy to it
The only thing profaned guardians need is something to make them worthwhile
Because tbh
You only really fight them once and then they’re forgotten
Because the nonconsumable profaned core just needs a bit of hallow/hell farming
Give them like
A RIV at least
maybe an RIV of the counter scarf
i swear to god thus has been suggested so many times XD
Exactly. Counter Scarf’s dash distance needs to be buffed. I feel like the Shield of Cthulhu is more useful in some cases
you know that you should switch from scarf to sheild post plant
in the time where u have no other options it's pretty balanced
ntl this is needed
it used to be twice as long

CS is still better than SoC even though its dash is shorter
I think it'd be pretty cool if you could upgrade the CS somehow
yea
i've thought about an Exo SoC and CS upgrade before, something like bonking when visibility is off and the CS dash when it's on, but i feel like it's just not really necessary
god of dead memes
i think of an tsunami in a bottle to upgrade it and u can change the direction you charge to even up and down
@obtuse glacier there is no "true" damage
true damage is typeless damage, cob
but why would you make them immune to it anyway?
they're kinda obsolete at that point
yharim isnt even in the game
to make rev less abusable?
its not abusable in the first place tbh, the added difficulty to everything makes up for it
No, that's also dumb. Having them need to be in inventory is one of the only things keeping them balanced
Also you didn't list any of the new changes or effects 
That'd be too much work to put into a sugmas!!!
I swear people ask for lore items to take up less space every fifth suggestion
very good suggestion
what's sugmas?
the corruption
The Corruption
should less space for lore items be in the no-no docs?
it should be added
people asking for it every 5th suggestion is a pretty good indicator its a good idea

if spammed suggestions were always good, astrageldon slime and legendary scaling would be back
@obtuse glacier @ashen warren uuuuuuuh, you two might want to work more on your suggestions
What's wrong about it?
Elaborate on the suggestions
as to what exactly you want and why
not just "add x thing"
also most of them are getting a change next update iirc
only a few are
oh
aren't the flame attacks gonna be replaced by Kunai attacks next update tho
I'm talking about the random fireballs that come from above during the fight
Its gone next update
Oh thank god
so no need for suggestion?
nop
So i guess ill revive my suggestion

I approve of getting it removed, it really doesn't fit in theme wise next update
Wait; then what does "stop emitting dust below half HP" mean
Signus emits purple particles as it moves around, those are now only going to show up <50% health as signus becomes more transparent and harder to spot now
and those particles do damage?
oh thank god
I don’t see a point in a brightspec bar
It does nothing other than just add more crafting
yah you got that fast
99% sure that SW moves faster the further the player is away, so it gets to the player faster on larger worlds
thats a tmodloader bug, calamity can't do anything
@queen delta is there any way to fix that?
no iirc
just leave modded items out of item frames and armor stands and you should be fine
Attack Combo Damage
The attack speed and power of weapons can go up or down depending on a hidden meter that increases every time you hit an enemy, and this meter can only go up once every half second. After three seconds of not hitting anything, the meter drops down at a rate of once every second. This meter power caps off at twenty without any accessories or armor.
Certain armor sets and accessories that boost attack speed and power can boost the max meter power, lower the cool down between meter increases, allow for more time without hitting anything before the meter power drains, and/or slow down the power drain.
god these things are coming every couple minutes now
Is it good though
Ye ig
ngl @ivory heart sounds like rogue stealth but for everything
its the opposite tho
uses p90 hurr durr
^
P90 only has the same problem as ranged weapons that fire less than once every half second
why that isn’t a good idea
For combo building
Though it is efficient
Slow firing weapons benefit the most building combos
maybe a specific weapon could have combos, but there are just too many high use time weapons to be excluded
who got the kill
^
@vital storm there is no point to that item
it only serves to be extra crafting materials
Additionally, Shadowspec is the name of a former dev
fuck I was slow on bot

😔
ha
Well, that was fun to write on mobile who's keyboard likes to shut off every few minutes.
I don't really think people are gonna like it much though, sadly. Ah well. At least it's out there.
Gonna keep a close eye on that suggestion.
I bet Fury would like it.
And other builders.
imo there really aren't enough crafting stations to make too much of a difference
it'd be a waste of exo material
I did say it was optional.
Combined crafting stations are always a good idea, especially when magic storage is installed. +1
@rancid laurel I think the negative heal is a feature.
If Providence's flames do regular damage, I can't have adrenaline anymore y'know
It's like that for one of the reasons mentioned in the suggestion
Why would it be a feature though?
It's to punish the player for bad positions
For the flat 150 damage maybe
To make the fight more challenging
Also so it allows them to get hit more
You can get hit multiple times for that reason
Because negative healing doesn’t trigger inv frames
This is intensional
I know it sounds kinda stupid but my first Provo fight I saw green numbers and got massacred because I didn't bother to see what those numbers are lol
Stay your distance and watch where they move
If you’re on rev a green one will appear every so often which actually heals you
On expert it does that too
I deleted it, the only reason I wrote that suggestion was because I thought it was unintentional
Holy Napalm Rockets ( I and II )
Post-ML ammo for launchers
An upgraded version of rockets III and IV, with a very slightly increased explosion, more damage, and inflicting Holy Inferno.
* Maybe lower defense of enemies by 15 points?
Recipe: Rocket III or IV + Unholy Essence
Why?: While it is simple somewhat, an additional ammo for one of the underappreciated subclass would maybe flesh out the Post-ML launchers a little bit
google bot link = steal ip when you click on it

thank you whoever did that
it's not a google link it's a link that uses the google doodle
damn i wish i had the raw alpha energy to ping a mod in suggestions chat
please keep topic to suggestions, not sex bots
@radiant meadow
hey guess what
where'd that suggestion go from the other day, about a perms channel?
damn
it went to #suggestions-voting
I killed it
thank uwu
why though
ok i rarely ever share ideas but
I don't understand why either
reverse of that one shotgun that speeds up, starts fast, low-damaging, and inaccurate but slows down, deals more damage, and all the bullets basically stack on top of each other
sound neat, but I'm not if it's purpose in-game
maybe the 1,732,219th exo gun suggestion
post-plantera sounds cool for it
martians could get a gun drop?
aren't RiVs supposed to be near the tier of the original weapon
The whole idea is it's a normal Butcher (weapon) that the Martians tried to recreate, but their confounding technology got it backwards
Rehctub
It seems that not all martian technology is superior in every way...
Rare item variant of the Butcher
Dropped from the Martian Saucer at an 11% chance
Fires fast, inaccurate shotgun spreads with low damage that slow down as the weapon is used, with the bullets getting closer together and the damage slowly rising. Velocity also slightly increases as the speed decreases.
Fires Nano Bullets if no special ammunition is used.
Why do I feel this should be added? To give Rangers (specifically gunslingers) a second reason to fight the Martians. Also, I love the Butcher as a concept- the more you focus, the more rewards you reap. Additionally, giving the player unique strategies of either committing to the long game of waiting on the gun to slow down or firing short, quick, low-damage bursts to deal reliable damage means this weapon can help with cleaning up some stragglers or finally putting that Lucky Coin to good use. Also, Nano Bullets are legitimately forgettable. Why not put them in just one thing?
edited version because discord broke
eh, ill just post it now
nope
It's 0.5% for normal enemy drops, 1% from rare enemies and mini-bosses, and 2.5% drop from Bosses
saucer's technically a boss right
yes and no
Actually the Eye of Magnus is the other exception.
At a fairly high 10% chance from Rune Wizards.
Its like that with any game with rarity tiers
what would be the purpose to have bootleg unnerfed halibut cannons
^
as advice, you should make suggestions that would help contribute to the content or flow of the mod and not because it would align with other game practices
when everyone talks about the halibut as stupidly broken and needing to be rarer but never mention the old .1% super-nuke yharim's crystal
<sad rock noises>
yharim's crystal is still solid for things like scal and br
ya
but the old tiny-chance-from-anything one was even more busted than the old halibut tbh
point stands, though: why
We have the reaper and you want something even stronger?
Oh goodness YES
Yeah yeah, it got delivered
Fun fact is that you missed the entire point of rare variants and it somehow still got to 90 stars
first we become provi with profaned soul now we become polter with this summon 
I like it tho

i'm mostly looking for ways to spice up how summoner plays, variety is the spice of life and all that
Always fun for unique weapon concepts
Cool unique idea, but not entirely sure about the process of coding it
coding it i imagine would be quite painful, though the ai would simply be following the player rather than going after enemies akin to most summons
if it had it's own ai too 
Coding summons are already a pain, and a summon that draws aggro from enemies is smth new that'd prolly be even more of a struggle to code.
Not to mention the fact that it also scales off of how many summon slots you have left when you use it, its cooldown penalty, and its boost towards the original variant of the item
could easily remove the scaling and have it be set
prolly set to smth like 2-3 slots would be epic
the boost towards the original variant is mostly because summons struggle to keep up with DoG in p2 especially, with profaned soul being pretty much the only summon that can do it consistently
That could work, though there's still a bit of a problem regarding coding the aggro
i mean star(dust) Platinumguardian draws aggro 
buut then again, that's vanilla stuff, and that stuff has the most obscene, random code
It’s also stationary which is kinda like wut
The most painful feature to code would be the recharge feature though
Stardust guardian can draw aggro but it's invincible
But this suggestion has a summon with "hp"
Maybe the cooldown could be changed so that when the player reaches a certain hp threshold, then the summon goes on cooldown
Sounds a bit odd, since it makes it sound like the player receiving damage hurts the summon itself 🤔
But it definitely sounds easier to code, ye
If it makes you take reduced damage too, it theoretically shouldn’t be going on cooldown too often
Seems to strike a decent balance
ye, i set it to 50%, having stuff at full hp and 90% would occur too frequently for the item to be useful, this strikes a good balance, and if you go below 50% it also makes the downside more lethal
I really like the idea of one minion buffing a different one actually
Plus phantoms are kinda the weakest of the 3 at DoG tier
even lamps are better ngl
Ye they are, they’re really quick
squids miss a fair bit due to having a projectile fired from them that dog can nyoom past but they still end up achieving more than phantoms iirc
If you can stick around doggo’s vulnerable areas then squids pack a hefty punch
The Talk of Green Guys
How does one screenshot a whole wall of text without needing to merge screenshots
What if their phone is just really long? 

Lol
just an attempt to get back on topic
Super rare variants?
@queen delta
How does one screenshot a whole wall of text without needing to merge screenshots
My Android 8 can create long screenshots.
Oh its an android thing?
Super rare variants?
No, God, please
Oh its an android thing?
Yep. On screenshoting system will ask about sharing, deleting and prolonging screenshot.
The rare variants are genuine
Most rare items have 1.5%-2% chance to drop.
Theyre powerful, but rare
Halibut cannon is so insanely rare and yet so powerful that its just a meme
RNGesus like to hate Terraria, so in reality farming these items commonly ways into huge black hole of time.
They're not cheap to craft because they're powerful 
^
Ark of Waders
"Join the dark side of Force, we have a cookies!"
Rare variant of Ark of the Ancients
On using: shoots a dark-colored big cookie, that doesn't affected by gravity and slows over time up to halting in one place. Once halted, cookie will start to shoot many dark bolts in random directions, that have a very small chance to wither away the target with granting to owner the Rage buff to 1 second.
Cookies disappear after 30 seconds of life, dark bolts - after 7 seconds.
However, if player hold this weapon, their defense cutted by half.
Obtaining: all Hardmode Evil Biome enemies after first Mechanical Boss with 2% chance.
Reasons:
- More dark weapons in general.
- More rare variants, that acts differently from their originals.
- Reference to popular Star Wars internet joke.
- Something, that encourages Evil Biome farming in mid-HM.
Good?
"dark-colored big cookie"?
i mean who doesnt like cookies
You became sith and obtain weapons, that use cookies as damage sources, isn't this awesome?
it might be a bit too memey
While a bit of silliness is fine, this one seems a bit too random and out of nowhere
Also is my suggestion fine or way too op/unnecessary?
its good
If it seems way too op, i can probably reduce it to like 1.5x
Another one 
yep
gonna talk to danny about that whole permissions channel thing
surely he'll listen to me 
Interesting concept, but the fact that you can only reflect projectiles every 10 seconds even if you don't miss sound a bit too much.
