#suggestions-discussion

1 messages · Page 632 of 1

gusty geode
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Doesn't killing Astrum Areus immediately spawn another meteor if there isn't already a ton of Astral Ore in the world
Sounds reliable enough to me

civic pond
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kill anything

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meteor related to it

patent oar
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i think the metronome would be a good drop from either Yharim or Xeroc considering they are the last progression and overall bosses in the game

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it would be good if it was something to mess around with after finishing

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also i think it should inflict the debuffs the projectile would usually inflict

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so if you shot a cursed flame it would inflict cursed flame for example

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also it could be really op if you shot a scal splitting projectile which would be quite funny

radiant meadow
silk oriole
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Sorry

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Realized that late

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What’s an effective weapon against perforators deathmode

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Oh my gosh

civic pond
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another post SCal weapon

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good god

gusty geode
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Iirc post-SCal weapons are perfectly legal
They just can't have Shadowspec bars in their recipes

civic pond
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im not talking abou that

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i mean ANOTHER post SCal weapon

bitter drift
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are they allowed even?

civic pond
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they are

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i just see them a lot

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wack

bitter drift
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is there a cap on ranger/ rogue firing speed?

frail mantle
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they're allowed, yes

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they just can't have shadowspec bars in the recipe

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the lowest fire/use speed possible is 1, i.e. attacking/using an item once every single tick

bitter drift
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ok is there a way to lower that (in any way even one that isn't in game yet)

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if you don't understand i'll put it this way.
is there a way to code a weapon to have a lower fire rate?

frail mantle
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i mean, technically you could get higher bullets per second by firing several bullets per tick, but you can't fire any faster than once every tick

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i understand what you meant

bitter drift
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ah so shit
i had this idea of a post SCal ring (yes like the dark sun one) that removes this cap/make a ranger/ rouge weapon fire faster

frail mantle
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it wouldn't be possible because making anything fire faster than sixty times a second would make it fire faster than the game itself

civic pond
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p90 firerate is already terrifying

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there's a reason it has 4 base damage sweating

bitter drift
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ya that wouldn't work on it
him XD

steel elbow
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@frail mantle We already bumped up world height, think we're afraid to boost tickrate? henkhenk

patent oar
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pretty sure you cant boost tickrate

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thats going beyond possibility

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also if you upped tickrates it would affect everything

high oracle
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You could potentially have an item that calculates the use time on it's own and if it's less than 1 it adds X projectiles every Y frames to fire that many shots per second

bitter drift
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ok so i have a 2nd idea
light moon ring a post scal accessory
what it does: +12% defense.
+3 life regen at night.

  • melee knock back.
    in the day the player will have a +10% damage boost.
    every range projectile that was changed by the bow/gun shall have an explosion effect when it hit an enemy(25% chance).
    this explosion shall have the effect of the bullet/arrow used (for an example an Ichor bullet used by the soma prime will make an Ichor explosion that spread Ichor).
    this explosion also shall pass any barriers of the debuff (if the Ichor explosion hit the moon lord the moon lord WILL be Ichored).

made by: 1 calamitos essence, 20 cosmilite bars, 10 diamonds, 10 embers, 5 ruinous souls and 50 souls of night.
why?: right now there is no post SCal accessory (maybe simple but still a reason)
what do you think?

frail mantle
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ML isn't immune to ichor in the first place tho

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what would happen to ammo that already has an explosion, like Hellfire Arrows? would the explosion just be bigger?

bitter drift
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  1. ok then is DoG immune to Ichor? if yes that will not matter to this explosion
  2. as i said this effect weapons that change their ammo like as i said the soma prime (if you use any bullet with it the only thing that will matter with it is the damage) so hell fire arrows will simply explode like they will actually do their effect
elfin maple
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I see this suggestion and all I can think of are the possible issues when it comes to programming it

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There is a way to access the number of loaded projectiles, but I don't know it

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Some vanilla projectiles have friendly and hostile counterparts, so the projectile could damage the player

bitter drift
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that doesn't change projectile number

elfin maple
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I mean like how long the list of projectile ids is

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like how many

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idk

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Hmm

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Lemme see if I can figure this out

bitter drift
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honestly i'm getting pissed that most of end game range weapons are changed projectiles

elfin maple
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It's probably be best if this item exclusively fired vanilla projectiles to avoid several issues

bitter drift
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?

elfin maple
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I don't know how to explain it, but that would solve several issues

bitter drift
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you mean like it would fire an Ichor bullet instead of exploding when the normal projectile hit

elfin maple
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what

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i mean it randomly selects a projectile

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so i'm saying it only selects one of the 713 projectiles in vanilla terraria

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and just those

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no modded ones to avoid issues

bitter drift
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ah that is not my suggestion henkhenk

elfin maple
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ok

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so this is how this could be made

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uhh lemme get my code together

bitter drift
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maybe make it to do at the stage you are at?

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na that is dumb

elfin maple
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{
    Projectile projectile = Main.projectile[Projectile.NewProjectile(position.X, position.Y, speedX, speedY, Main.rand.Next(713) + 1, damage, knockBack, player.whoAmI)];
    projectile.tileCollide = false;
    projectile.friendly = true;
    projectile.hostile = false;
    projectile.penetrate += 3;
    return false; 
}  ``` There is no way I know of to make the projectile inflict debuffs
bitter drift
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the funny thing is that you know how to make a weapon that remove it ammo's effect but not how to bring it back

elfin maple
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maybe a GlobalProjectile, where it sets a boolean whether the projectile was fired from that specific weapon

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somehow

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to do that you'd need a way to access the GlobalProjectile variables, there is a way but i don't know it

terse sundial
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projectiles can inflict debuffs wdym

elfin maple
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yeah but this is different

bitter drift
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have you tried to look at any of the vanilla bullets?
Ichor cursed

elfin maple
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i'm adding effects to pre-existing projectiles

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this is a completely different matter

terse sundial
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hmm

elfin maple
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making modded projectiles inflict a debuff is laughably easy compared to this

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you need literally 4 lines of code

bitter drift
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why are all of the weapons post yharon range weapons have their own bullets

elfin maple
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yeah

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i don't like that

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ranger class's gimmick is mixing and matching guns and ammo to do what you want it to do

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so getting rid of that basically defeats the whole purpose

bitter drift
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that doesn't matter post Yharon

elfin maple
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if you do stuff where you modify the attributes of projectiles shot from the weapon, you can make some really cool stuff

bitter drift
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like the ONLY post Yharon weapons to use Debuffing projectiles is the void dragon

elfin maple
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i have a gun in my mod that makes all bullets fired from it pass through walls, but retain any other properties they have

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that should be what more of these weapons are like imo

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modifying the attributes of projectiles

bitter drift
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the most funny thing about this comment of yours is that these other projectiles doesn't do anything most of the time

elfin maple
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mhm

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i forgot what it's called, but one of them just replaces all the bullets with high-velocity bullets

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hmm

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i'm going to look into this a bit more

bitter drift
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soma prime? i think?

elfin maple
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yeah

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that

bitter drift
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that brass beast from tf2 looking weapon XD

elfin maple
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another good way they could work is like the vortex beater, occasionally firing out additional projectiles

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that makes the gun more unique without compromising the ranger class gimmick

bitter drift
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maybe instead of adding a thing to the projectile we just add another projectile

elfin maple
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maybe a gun where projectiles fired from it bounce until they die, like all of them

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that might cause issues with bullets that bounce by themselves though

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like meteor

bitter drift
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meteor is either pierce or bounce

elfin maple
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yeah

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one where bullets get +1 pierce would be both cool and extremely easy to program

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it'd only take about 5 lines of code

bitter drift
elfin maple
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{
    Projectile projectile = Main.projectile[Projectile.NewProjectile(position.X, position.Y, speedX, speedY, type, damage, knockBack, player.whoAmI)];
    projectile.penetrate += 1;
    return false; 
}``` 6 actually but still
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looks like 8 but trust me it's 6

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wait

bitter drift
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i think that existing weapons should have this ability

elfin maple
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wat

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no what have i done

bitter drift
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what?

elfin maple
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projectile.penetrate += false;

bitter drift
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fixed?

elfin maple
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how did i screw up so badly

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yeah

bitter drift
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lol

elfin maple
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maybe one where it fires extremely quickly and does huge damage but bullet's timeLeft is reduced to a few frames

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or a sniper weapon where it's boosted to a ridiculous number so you could hit a target from the other side of the map

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maybe not actually

bitter drift
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or a weapon where timeleft is adding/lowering damage

elfin maple
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yeah

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so the longer it lives the more damage it does

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giving you an advantage if you're farther from the target

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or maybe a more realistic shotgun where the projectiles do more damage the closer they are to the player

bitter drift
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or the opposite

elfin maple
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so a shot at point-blank would deal huge damage but from farther away it would do far less

bitter drift
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yes

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like i find it a use for pre boss

elfin maple
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what if there was a gun where all bullets fired could penetrate infinite enemies

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or where all bullets could not penetrate enemies

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there are so many possibilities here and i feel like calamity could really use this

bitter drift
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ya but instead we have this shit

elfin maple
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even at the most basic level of changing projectile attributes

bitter drift
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ya

elfin maple
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i'm gonna make a suggestion about this after i do some more research on the topic, like how to do more advanced stuff such as adding debuffs to projectiles

bitter drift
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k

elfin maple
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ok

patent oar
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id like to ask you guys what you think of an idea i have for a new rogue weapon before i post it, ill give you a rough outline on it so you can telll me anything that needs changing with it

bitter drift
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k

patent oar
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so basically its a rogue javelin that is first made with sunken sea tier stuff so pretty early game, and it can be thrown with L-Click to make a small burst of water on impact, and if you R-Click you instead kind of release a flurry of powerful, high KB stabs that you go forward with. The weapon can upgrade at aerialite tier, with a sandgun, aerialite and rain clouds, which makes it drip water (in a similar way to the underworld pot) and explode into a slightly bigger dust cloud on collision, R-Click is more powerful and you go slightly further with it. Im thinking then it upgrades at slime god and drips gel, and instead of a flurry does one electrifying dash forward with R-Click. after that im not too sure but i think it would be upgraded at mabye mechs, astral, post fishron, post ML, Post DoG and mabye post yharon/scal depending on whether it works

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note that i will post it more organised

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not just a clump like this

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my idea was to make a rogue weapon that didnt stray off from the nature of other ones but did have some variety, in this case a second attack that invloves moving the player

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i think it would be cool to make rogue more mobile through weapons to make it unique

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also while im at it

bitter drift
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i would say that it's better to have an abyss tier for it

patent oar
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i have a lore book idea that has the ability to get expanded lores (like ones on the wiki) if you get certain items to amidias, permafrost and cirrus, which can be read if inserted into the book

bitter drift
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k

patent oar
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isnt abyss tier inbetween astral and mechs?

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i forget about abyss tier

bitter drift
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no you can get it post skeletron to

patent oar
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isnt that just looted abyss stuff

bitter drift
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i'm not talking about the post planterra stuff

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i'm talking about abyssal gravel

patent oar
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oh i see

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i like the idea

bitter drift
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like i see where the aerolite come from but better abyss

patent oar
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yeah im just worried about the gap size

bitter drift
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also when do you get it?

patent oar
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post scourge to post skele

bitter drift
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ya seems good

patent oar
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quite a big gap

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but tbf

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other weapons need to fill the gap

bitter drift
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naaaa
seafaom bombs

patent oar
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anyway

bitter drift
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good night

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maybe soon

patent oar
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i gtg but if anyone has feedback ping me so that i can jump back to see it

bitter drift
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ya can you explain what right click does again (don't get it good enough)

patent oar
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basically

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when you R-Click the spear kind of jabs a bunch in front of you

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with high KB

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and it boosts you forward

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for the statigel tier it instead does a charge forward

bitter drift
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like a normal dash+ spear

patent oar
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kinda

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but the flurry is slower and less distance

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the statigel dash is basically a dash

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well

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it IS a dash

bitter drift
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ya i like this idea

patent oar
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anyway

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ill write it up soon hopefully

bitter drift
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k

patent oar
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and ill give weapon names, and a few more tier ideas aswell when i think of them

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anyway thanks

bitter drift
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well for tiers i can think of:
sunken sea -> abyss(post skeletron) -> mech boss -> abyss(post planterra) -> post fishron

civic pond
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and then post polterghast i guess..?

bitter drift
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i think it's good at fishron shouldn't be going all the way

civic pond
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yeah

manic kraken
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@fossil rivet There is a mod for the 4 pillars called improved pillars that should help with ur suggestion.

bitter drift
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@ashen warren could i take your suggestion as a base for a suggestion of my own? (not completely the same but same idea mostly)
i will credit you of course

hollow shell
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@elfin maple Include a summary of the suggestion in your message, if you can

elfin maple
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Ok

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I just made one

hollow shell
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Thank you 👍

elfin maple
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Np

gusty geode
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So, considering the number of emotes we can have here has at least tripled, are suggestions for new ones open?

hollow shell
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They were already open, we've had empty slots

gusty geode
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O

civic pond
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pretty sure mousepads are a thing already

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wack

gusty geode
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They're asking for one that just has the Calamity logo on it, nothing else
Idk what they have but I guess not that

civic pond
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🤷

proven tide
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here

civic pond
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ah fuck those are some cool mousepads

sudden quail
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Providence II OMG

proven tide
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yass

zenith hazel
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golden gun is pretty viable post-ml, especially for polter and providence

proven tide
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^

zenith hazel
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lunic eye really isn't because most things are immune to marked post-ml iirc

warm tinsel
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Provi II is gonna be starring in Dokuro's Boss themes with Resprited boss section

proven tide
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brain moment

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@icy cove can you shrink that image down a way?

icy cove
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I dont know how

patent oar
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Its better to make the canvas pixel perfect to the thing and use a 1 pixel brush so its smaller

icy cove
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I am on mobile and the app i have is pretty bad and can't do that

patent oar
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Oh

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Then you cant do much

worthy fiber
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@icy zephyr next update smh

proven tide
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low effort high rart HyperYharimJudge

placid moth
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yes

marsh gust
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@icy zephyr rogue class is still WIP and is definitely getting expanded on, im deleting that suggestion for now

ashen warren
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@cyan lagoon in response to what you said i do not consider a wooden yoyo to be a starter weappon, thus i suggested making a more viable option that's relatively easy to get. plus the rest of the sets have yoyos, in pre hardmode

warm tinsel
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Your yoyo seems good tho

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So, we have 4 suggested tiers of classless weapons that shoots projectiles now

ashen warren
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i agree, chose a midpoint and stuck with it

warm tinsel
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What do you think?

ashen warren
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hmm.... idk

warm tinsel
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Lemme know when you want

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Modified Moon's Madness' damage

ashen warren
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i actually haven't heard of that

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some sort of meld bar craft???

distant gyro
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  1. These types of suggestions are listed as don'ts
  2. Throwing is getting removed in 1.3.6. anyway
zenith hazel
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throwing’s getting removed

elder mist
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@civic ore ^

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That was the main reason rogue was changed from throwing.

distant gyro
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Also rogue is a very powerful class already why do you need even more damage boosts HDfailure

elder mist
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I'll be deleting the suggestion now as it holds no ground.

civic ore
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Yea, depending on when the update is even released and I think most mods will still include throwing because they build a proper class around it with weapons and armor

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Throwing will probably stay in most mods while Rogue will stay unsupported unless more mods would pick up on it

distant gyro
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Rogue is kinda made to be different though

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Besides, it's best to play Calamity on its own for the fullest experience

civic ore
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Oh I love the class, 0 doubt about that, and as I said if you only play Calamity you will really like it, but once you include other mods the rogue class is in a huge disadvantage that no other class has

young fog
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Throwing is getting removed next update

distant gyro
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Do other mods even link/synergize their throwing codes
Rogue weapons like seafoam bomb say otherwise, plus it's getting a big expansion soon

civic ore
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@young fog and why is that a problem? Rogue class never existed in the first place, do you think every mod with throwing class items will just remove them or simply keep them?

elder mist
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TLDR thrower was changed to rogue, Fabbo's not gonna change back to throwing.

civic ore
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Well, if he doesnt want to change it, thats his decision then

elder mist
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Also most mods are simply gonna be lazy and wait for TML to manually maintain the throwing code.

young fog
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Rogue class exists bc throwing is a waste iirc

civic ore
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@young fog which doesnt validate your point of throwing getting removed which literally only has consumables right now and what was it, 2-3 armor sets? I mean in the basic game. In the mods I use I have a proper throwing class equivalent to the ranged class in amounts of weapons/armors, they wont see a need to remove it

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It will just be an additional class like Rogue is right now

distant gyro
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well that's other mods HDfailure

young fog
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a) please don’t ping me and b) that’s other mods, not the base game, which have no relevance to calamity

distant gyro
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I mean, might as well merge bard class with mage by that logic

civic ore
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The only difference is that Rogue is literally what throwing is supposed to be, while Bard is a whole new class

frail mantle
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rogue is it's entirely own class

elder mist
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Actually, that's another reason rogue was created

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It can actually expand beyond just throwing items

frail mantle
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it'll get expanded upon eventually

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also iirc Fab hates throwing

elder mist
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He doesn't hate throwing the class

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He hates how relogic introduced it

distant gyro
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Well throwing is very dead HDfailure

frail mantle
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^

elder mist
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And left it rotting in the game

pliant bone
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A new reason why Throwing isnt going back is because the Vanilla devs will delete the entire class and change it to Ranged.

grizzled lintel
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hm

distant gyro
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Even the spaghetti codes decide beenades are ranged weapons when the tooltip says throwing iirc HyperFailure

elder mist
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That's already been said multiple times, yes.

zenith hazel
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throwing is getting thrown away

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pun intended

frail mantle
civic ore
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If you look at the description of the rogue class, it is literally what throwing type weapons are supposed to be.
I really dont get the argument of saying "Throwing will be removed", of course it will be removed from the base game, it doesnt exist there. Noone uses it. But that doesnt mean that it couldnt be kept in modded as an independent class from the main game. I love playing with Calamity and the only thing that was a thing I still dont understand is why Rogue has to exist as independent class and couldnt just be an unoffical, existing, throwing class

distant gyro
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Rogue allows for mechanics like stealth and others to come soon

pliant bone
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You could prob wait for the Rogue expansion update too. That works.

distant gyro
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Just wait, in time rogue will expand beyond the realms of throwing

civic ore
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If Rogue actually gets added to 1.3.6, then I just missed that and then I understand why it's not changed to throwing (even though I dont understand why it wasnt throwing in the first place)

distant gyro
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Since rogue is a pretty vague word to describe a class anything could be added in the future CompleteFailure

grizzled lintel
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i mean

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throwing is kinda merged into ranged already

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snowball cannon uwu

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im dead

civic ore
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In the basic game yes, but most mods add to the throwing class while Calamity made a whole new class that could also just be throwing class, that was kinda my point ^^

grizzled lintel
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snowballer

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theres mods that add more snowball cannons

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eh

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but this is calamity we talkin about

tired haven
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Bard is magic class why won't thorium combine it with mage
eyes start bleeding

civic ore
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Bard is a supportive class, not a mage class..

tired haven
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It is pretty much mage tho

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If we take your reasoning ofc

distant gyro
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It can easily be played as a mage

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If you view it from another pov, the inspiration system is just reworked mana, the weapons are just magey with sound added to them, and they just give buffs

civic ore
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The whole Bard class has mechanics and features you have in no other class. If I saw those weapons without a class I wouldnt associate it with Mage.
But if you show me the Rogue weapons I would most of the times think of throwing weapons or at least something close to it

tired haven
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Rogue has stealth mechanic

grizzled lintel
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bard and healer supports

civic ore
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And why couldnt you just add a stealth mechanic to throwing? I mean the overall name would probably be rather "Assassin" than Rogue

grizzled lintel
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bard buffs and healer heals

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i dont think stealth really fits a rogue tbh

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nimble boi

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also who would stand still in the middle of a boss fight

distant gyro
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I mean, does stealth make sense to a class called throwing? HDfailure

tired haven
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Because it was made that way
Why won't bard just add those buffs to more magic weps

grizzled lintel
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but other mod talk

distant gyro
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Also there's penumbra potions

grizzled lintel
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but other mod talk

wooden leaf
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it doesnt exist boi

civic ore
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Maybe because Mage is an actual proper class that was already fully developed?

grizzled lintel
frail mantle
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Rogue was addded because 1) Fab hates throwing code, 2) Rogue has more potential than just a sexually confused Ranged/Mele hybrid and 3) Throwing is getting oofed in the next vanilla update

tired haven
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And thrower is going to die so developing a dead horse is useless?

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Btw ^

pliant bone
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@grizzled lintel imagine minimod

civic ore
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"I really dont get the argument of saying "Throwing will be removed", of course it will be removed from the base game, it doesnt exist there. Noone uses it. But that doesnt mean that it couldnt be kept in modded as an independent class from the main game. "

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I stated that before

wooden leaf
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Bc calamity is unique(and weird)

distant gyro
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As I said, there's another argument which is "rogue will be expanded upon and it could be anything" which you straight up kinda ignored

civic ore
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Every single mod that has throwing additions to it right now will most likely keep it because the base game losing it will literally change nothing except that you will have to make an own class out of it instead of adding it on top

tired haven
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And I just counteract it, because it will be most likely removed in modded as well and staying with soon removed content will slow down development

queen sail
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You know

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Fargo’s soul mod exists

pliant bone
grizzled lintel
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they didnt add a soul for rogue

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xd

wooden leaf
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yes

queen sail
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They made olympian’s soul/essence rogue compatible

wooden leaf
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olympian work for rogue and throwing

distant gyro
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They did make it compat with rogue

queen sail
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If you’re willing to put in the effort, you can get a nice accessory that boosts both throwing and rogue stats

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Yknow

civic ore
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So people are really debating that mods will just drop throwing all together while some mods even support a class that is not even in the base game, wow

wooden leaf
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thorium cough cough

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tremor cough cough

civic ore
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I mean there are mods that ahve a fully developed throwing class in them, with armor sets and weapons equal to any other class

queen sail
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Thorium and SoA: Just standing there

pliant bone
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imagine tremor as an example

queen sail
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Also throwing is staying in tmodloader terraria

wooden leaf
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Qwerty bosses and items cough cough

civic ore
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So the whole argument of throwing getting removed is useless?

queen sail
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It’s getting removed in vanilla since not even the devs liked how underdeveloped it was

tired haven
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They have had no other choice so far, since the throwing deletion was announced too late

grizzled lintel
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does that mean

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new vortex ranged weapon owo

wooden leaf
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no

queen sail
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Vortex javelin

elder mist
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wh

queen sail
#

Vortex javelin

grizzled lintel
#

xd

wooden leaf
#

y say it twice

grizzled lintel
#

imagine they just make vortex grenades

elder mist
tired haven
#

Just replace daybreak damage type tbh

pliant bone
#

Vortex beenades HyperFailure

grizzled lintel
#

and when u throw it it acts like sandstorm in a bottle

zenith hazel
#

grenades that succ

grizzled lintel
#

oh

elder mist
#

This is making me have severe BrainDamage

grizzled lintel
#

litterally succ

#

it succ enemies in xd

wooden leaf
#

i mean it succs so...y use it

bitter topaz
#

revert the rogue changes
smh

terse sundial
zenith hazel
#

as in a vortex that succs in things

wooden leaf
#

quick suggest that

civic ore
#

Well, still kinda sad that Rogue is so off chart ^^
I get the Bard argument, but then again I wouldnt play Thorium with a skill mod to improve stats since they have 2 additional classes that play on their own, while Rogue is for me a fancy word for throwing. In all fairness, Calamity has done a beautiful job implementing a proper throwing class that doesnt feel like none-existent crap, but my only point was cross-mod-playing, not if the class for playing calamity alone is bad

bitter topaz
#

rogue isn't a rebrand of throwing, fab can, and is planning to, do a fuckton more stuff with it than he can do with throwing

terse sundial
#

I understand where people come from with that, but people need to realize that rogue =/= throwing and never will

elder mist
#

Rogue =/= and

#

@ merk

terse sundial
grizzled lintel
#

if vortex beenades were a thing

elder mist
#

o

wooden leaf
#

siggest that shit boi

zenith hazel
#

quasar plaguenades

grizzled lintel
#

it explodes into bees that explode

queen sail
#

You gotta keep in mind that they haven’t really done much for rogue yet slobbyjoy

#

And there’s still the next update after this

wooden leaf
#

wot

patent oar
#

i think theres a big update planned for rogue

wooden leaf
#

in the far future

grizzled lintel
#

is anyone watching the spoilers for 1.3.6

queen sail
#

People seem to conveniently forget that that the rogue expansion is eventually gonna come

fleet night
#

Dolphins

lost agate
#

Isnt turn rogue to throwing in the suggestion donts?

zenith hazel
#

perhaps people will finally stop seeing rogue as just throwing but better in the future

queen sail
#

Yeah

frail mantle
#

yep, it is

lost agate
patent oar
#

same for throwing to rogue

terse sundial
#

kill it

wooden leaf
#

some people doesnt read

#

boi

queen sail
#

Aka proof that “Suggestion Don’ts” never get read by people making suggestions for the first time

lost agate
#

Imma just remove the stars

grizzled lintel
#

then why is everyone readint these

lost agate
#

Oh it died

grizzled lintel
#

reading

elder mist
#

I just yoinked it since there's no reason for it to be there

#

Salüt

tired haven
#

I mean:

  • Any suggestions about connecting the Rogue and Throwing classes in some way, via compatibility, replacement, etc.
    Example: A config that converts all Rogue items into Throwing items.
    Reason: Rogue is meant to be a class that stands as its own thing, and we’re not going to remove it nor make it compatible with throwing, even if the reason is to make it compatible with other mods. Also, Throwing will soon be removed from the vanilla game. Any suggestions about the Rogue class should be focused on making it more unique, not more similar to throwing.
autumn lion
#

lol @wooden leaf

tired haven
#

So it should've been removed quite a while ago

#

just like throwing hahayes

frail mantle
#

to read the rules you have to read the pins deepthonk

distant gyro
#

uhh oh

terse sundial
#

isn't that a meme suggestion?

wooden leaf
#

its not a meme tho

distant gyro
#

people will still brain anyway

queen sail
#

I mean half half

terse sundial
#

you can't enforce something like that really

wooden leaf
#

i was serious

zenith hazel
#

yeah but some people don’t read either way lol

terse sundial
#

I understand, but it's something no one will want to spend time enforcing

frail mantle
#

tbh the channel should be renamed #suggestions-voting_read_pins so there's at least a small chance that people will read the pins

distant gyro
#

People who don't read rules just don't read rules and spill things

tired haven
#

Well, it looks pretty... weird for a rule itself

#

Should be more kind of common sense

terse sundial
#

mhm

pliant bone
#

There would still be people who wont read pins but that helps I guess

wooden leaf
#

i didnt know about it till recently

terse sundial
#

I'd be cool with the read pins rename for suggestions

frail mantle
#

i guess i'll commit suggest

distant gyro
#

I mean, an example of people being people is asking whether or not calamity lore will associate with vanilla oh god there were so many people asking those even though there were like 3 pins adressing this

wooden leaf
#

there are?

patent oar
#

putting read pins would probably clear some things up like help and advice, some people probably think pins just dont exist here

queen sail
#

It’s probably because they see the official lore as supreme and dominant since it’s well

#

Official

tired haven
#

calamity server but every channel has read_pins in it when

terse sundial
#

yes

tired haven
wooden leaf
#

yes

distant gyro
queen sail
#

So they’d probably expect mods with lore to handle it in some way

wooden leaf
queen sail
#

Despite uh

#

Vanilla lore being more like a sticker slapped onto a product

wooden leaf
#

most mods are on do not disturb

pliant bone
#

They just check the pins in calamity talk and see Fabsol talking how DoG is a giant dildo

patent oar
#

just have a channel called read_pins that has a pin saying "good job, you read the pins!"

frank stratus
#

just looking at the latest suggestions, was there something that happened here?

tired haven
#

I doubt anyone has read pins that far

frank stratus
#

why wouldn't you read pins smh

tired haven
#

Also well, "revert rogue to throwing" happened

terse sundial
#

If you ever have a problem, just ping a mod regardless

small talon
#

people are stupid, making suggestions with no reason

terse sundial
#

It's their job to respond

frank stratus
#

wh

#

oh god

terse sundial
#

@ Termi get online

frank stratus
#

daryl "revert rogue to throwing"

elder mist
#

What is a mod required for

eager palm
#

no mods online sorry

frank stratus
#

mods are required for

#

idk

elder mist
#

Also for future reference

#

don't be afraid to ping even if we're on DnD

#

9/10 times we just don't want to hear the discord sound whenever we're pinged

terse sundial
#

@ ein

elder mist
#

@terse sundial

frank stratus
#

yeah tahts exactly why i dont ping dnd people

terse sundial
frank stratus
#

because they cant hear the ping

#

and it takes them like 5 minutes to get here

elder mist
#

But that doesn't mean that we don't respond?

frank stratus
#

which is too slow 😔

patent oar
#

for some reason i dont actually hear the ping sound anymore

elder mist
wooden leaf
#

turn off sounds XD

frank stratus
#

yeah when there was a spammer in #general-talk it took over 5 minutes for a mod to come

patent oar
#

i kind of like the ping sound but it just poofed

elder mist
#

Okay... one-off situation

#

doesn't mean it applies always

frank stratus
#

and i pinged multiple ones too because they kept spamming

#

well yes

#

but that was (kinda) bad

patent oar
#

discord still flashes in the taskbar when youre pinged

frank stratus
#

no one likes that tho iirc but idk

young fog
#

i heard dnd

ashen warren
#

who the fuck would want rogue back to throwing

patent oar
#

isnt that just saying you want rogue stuff gone in 1.3.6

#

indirectly

ashen warren
#

why would someone want that

patent oar
#

or at the very least becoming classless or melee

ashen warren
#

Throwing damage is bad

patent oar
#

rogue damage is good

ashen warren
#

Like don’t get me wrong I would understand a proposal to add a config option to convert rogue to throwing

#

But removing it completely

#

Completely stupid

hollow shell
#

Expanding inventory is not impossible but it will most likely be buggy as hell

#

Also, pretty sure a part of the lore items' balance is the space they take up

patent oar
#

i think an inventory expansion could potentially lead to item deletion depending on how saves work for inventory

icy cove
#

Yeah its just kind of annoying to have to put all your items in a chest to get all the loot from a boss

patent oar
#

wait so lore items balance with inventory space?

ashen warren
#

what about a backpack or something?

patent oar
#

tbf i think it would be better if you could have like so many active lores on you at once and others are inactive

frank stratus
#

they're balanced by their limited abilities and the fact that they use your inventory space instead of an accessory slot

hollow shell
#

What, like Money Trough?

ashen warren
#

Kinda yeah

icy cove
#

That would be cool

frank stratus
#

money trough but it opens instantly

#

thats the true backpack

ashen warren
#

But storing crafting materials instead

patent oar
#

in bosses lores have hardly any drawbacks

hollow shell
#

You can put anything in a piggy bank

ashen warren
#

slime god

hollow shell
#

Playthrough I just did, I had a ton of lore items in the trough
and took em out when the situation called for it

patent oar
#

its just you could have all positive lores on you at once for a boss with like no need to worry about inv space

#

as in non debuffing

ashen warren
#

Honestly I’m good rn on inventory space but I really think that a backpack in which could have materials available for crafting at any time would be pretty cool

patent oar
#

or like stat reducing

ashen warren
#

Like for potions

#

No one wants dayblooms clogging up inventory space

hollow shell
#

Hmm

ashen warren
#

shit, maybe I should make an actual suggestion like that

#

When I get out of school probably

patent oar
#

did any buffs get put in place to balance out lores?

#

mabye if you have too many lores on you you get debuffed or the lore effects are reduced if not

frank stratus
#

nohitting but you have every lore in your inv

hollow shell
#

If you have too many lores on at once, you've already got half an inventory :P

frank stratus
patent oar
#

also i think there should be a way to get the expanded lores (the long ones that explain characters pasts) ingame for a lore book, by bringing certain items to amidias, permafrost and cirrus to put in the book (potentially because putting it on a tooltip would just obscure the whole screen) aswell as the regular lores, and as you unlock more lore the lore buffs on previous lores are slightly upgraded to still be viable

frank stratus
#

oh lore book sounds cool thonk

patent oar
#

but im not too sure

hollow shell
#

I would like to have the full lores somewhere in-game

#

So it's not "all there in the manual"

patent oar
#

tbf i havent done much with lores yet as i only have two in my new playthrough

frank stratus
#

my only idea is that the lore gets spewed out in the chat when you kill the boss for the first time

patent oar
#

also i did suggest boss death animations here once but got mixed responses

frank stratus
#

the full lore i mean

dusty stirrup
#

hhhh No one will want to program an inventory expansion

frank stratus
#

extensible inventory is buggy enough

dusty stirrup
#

Way too much spaghetti

patent oar
#

yeah but then you only see the lore once

frank stratus
#

death animations hmm

#

overhaul has death animations

patent oar
#

yeah it was either
-yeah that sounds epic or

#

-thats too hard to make/would take too long

frank stratus
#

its not hard to make but it will take a while for the sprites

#

*not hard to code

patent oar
#

yeah

#

i was thinking Post ML bosses only

#

and for the first defeat

frank stratus
#

yeah first defeat sounds good

#

it makes it feel like the player is actually going through a story

patent oar
#

and as an extra the animation plays for the final appearance only so sentinels wont do it until the last stand

#

and guardians do it on provi

west garden
#

Good idea

patent oar
#

it would make sense as well as i think the suggestion to remove the last stand after beating dog once was passed so it seems like you actually KILLED the sentinels

frank stratus
#

hm

#

yeah im thinking of like a first defeat having an animation, and if you kill the boss again it counts as farming

grizzled lintel
#

FIX EOW IN TERM

patent oar
#

and Yharon, Draedon, SCal, and Yharim all have really big death animations as they are quite significant

#

mabhye dog and prov too

frank stratus
#

yeah

#

but the vanilla bosses should be implemented into the lore as well

patent oar
#

oh yeah

west garden
#

Imagine if there were cut scenes in terraria

frank stratus
patent oar
#

boss spawn cutscenes

#

king slime just lands on a bunny and launches out slimes

frank stratus
#

🤔

#

cutscenes in terraria would be buggy as shit lol

patent oar
#

yep

gusty geode
#

I thought I saw a demo video once that managed to do it just fine

patent oar
#

going to put boss death animations in now

frank stratus
#

hm

#

demo video for what though

#

because i'm still questioning the stability of having cutscenes in a game that doesn't support it at all

#

it would require someone to manipulate redcode which is impossible and maybe illegal

gusty geode
#

A really basic cutscene
Nothing actually happened in it but it did the camera pan just fine

frank stratus
#

hm

#

well the cutscenes i were thinking of were actual videos over the screen

gusty geode
#

Doing it like that wouldn't account for randomly generated terrain

west garden
#

Not really a cut scene. But lets say for dog.Immobility debuff would be put on the player or something, and it would show an animation of like him spinning in a circle really fast and vanishing.... this sounds like a fruitless indulgence doesnt it?

frank stratus
#

🤔

#

that might work as a cutscene yeah

ashen warren
#

Its an interesting idea, but that would take an immense amount of time to animate and code into the game by my guess.

patent oar
#

yeah thats the only issue

ashen warren
#

not to mention that if, in the future, any of these characters get a resprite, the death animation will go with it, making it that much harder to accomplish

patent oar
#

i was thinking this could be added after Yharim is doen if necessary when most bosses will probably have final or near final sprites

#

ah animations arent actually that hard

#

most of MLs death is using one sprite that just rotates

#

well multiple sprites but of single parts

#

the explosion is multiple images but thats it

#

most of it is done by code

frail mantle
#

new class suggestions are in the "don'ts" document

ashen warren
#

?

placid girder
#

read pins

ashen warren
#

wat pins?

arctic tapir
ashen warren
#

ohhhhhhhhh ok

void kelp
#

i love the idea of renaming the channel to #suggestions-voting_read_pins because it’s necessary

zealous ridge
#

The Post-Yharon Solar eclipse is fine balance-wise, I feel, but it seems to be lacking in unique enemies. Plus, the only creature you’re really looking out for during the event is Mothron, who drops the darksun fragments. Thus, I suggest a new darksun-themed enemy should be added to make this event a bit more interesting.

Corona Scarab
AI type: Alien Hornet (or something similar)
Stats: High health, immune to insta-kill from post-DoG damage accessories, High contact damage, immune to knockback.
Spawns semi-frequently, about same spawn rate as vampires
If left unattended, it will evolve into…

Corona Scarab Hatcher
AI Type: Baby Mothron (or something similar)
Stats: Very high health, immune to insta-kill from post-DoG damage accessories, High contact damage, immune to knockback, summons baby scarabs to orbit itself. These baby scarabs don’t do anything until three are spawned, at which point they will begin to fire darksun laser beams at the player.
Only evolves from Corona Scarab

Drops: Darksun fragment (1-3), Corona Septer

Corona Septer
Summon weapon that spawns a baby Corona scarab to assist you. They have a similar AI to the Retinamini and Spazmamini combined, switching between charging through enemies and standing back and firing lasers every few seconds.

This new enemy will gives players more to look out for during the Solar Eclipse, as well as grant summoners more options for Yharon’s second phase (as good as Yharon’s sons are, having more summons to play around with is always a good thing.)

#

ooh, its a bit long... but how does this look?

patent oar
#

i like it

#

i think thats really good

#

darksun is a bit lacking

#

mabye it also gives a magic weapon like a darksun laser staff or something

radiant meadow
#

Darksun has Alpha Ray and Voltaic

zealous ridge
#

eh, i feel like mage is already getting enough magic weapons in darksun tier, with event horizon and such, but that is still interesting.

radiant meadow
#

Oh and I guess the things from art, ye

radiant meadow
#

@regal jetty describe what it does and how to obtain it

regal jetty
#

it summons the travelling merchant and is a thing that you get from using some frigid bars and souls of light

radiant meadow
#

Put that in your suggestion

#

Edit the message

bitter drift
#

in it

raw ferry
#

that seems too cheap

lost agate
#

@ashen warren you might wanna work more on that suggestion

bitter drift
#

i see that and all i think of is melee

gusty geode
#

Ok, Travelling Merchant summon
Y tho

regal jetty
#

tired of waiting to get things like the stopwatch etc

bitter drift
#

you can pretty much craft everything he sells

regal jetty
#

how to craft stopwatch?

lost agate
#

!wiki vanilla

red stormBOT
regal jetty
#

nope

#

not there

lost agate
#

Yep just checked

#

So if you wanna suggest something about it go ahead

icy cove
#

He has approximately a 30% chance to sell the watch, so its not that rare. If there is a crafting recipe for the watch, people will want recipes for everything and the traveling merchant will be fairly useless.

lost agate
#

Yes its not that rare but the mufucka can decide to not reach your house for weeks

icy cove
#

True

#

Alchemist npc allows you to craft summon potions for him, so there is always that too

frail mantle
#

i mean

ashen warren
#

he stops by my house like every other day

frail mantle
#

clentaminator with gren solution

civic pond
#

you know the BEGONE EVIL! mod is a thing

patent oar
#

also

#

vanilla hardcoded stuff is eugh to edit

hollow shell
#

@meager frigate Clentaminator?

meager frigate
#

@hollow shell I was thinking of something you could plop down and wait for it to do the work for you

hollow shell
#

Like one of those aura tower things from the Otherworld trailers?

gusty geode
#

The world evils are supposed to stress you out when they get close to important stuff
That's literally their entire purpose

#

If they aren't allowed to threaten your stuff by spreading into it, why even bother treating them any different from all the other biomes?

#

I get closer to a rant that would probably get me warned every time I see it
Suggestions that aim to make it so the spreading biomes don't get in their way or screw them over, but fail to realize that's the whole reason they exist to begin with

quick ice
#

@meager frigate if you want to stop the Evil Biomes from getting into an important area Begone Evil is obviously an option

split mesa
#

This is why the clentaminator exists

meager frigate
#

shrug

elfin maple
#

@bitter drift The issue with that is that it would be near impossible to code. The suggestion is interesting, but as a mod dev myself, that doesn't sound feasible at all without creating a list of which of the several hundred projectiles in vanilla and calamity alone would be a gargantuan task, creating a list that includes all the projectiles in every mod would be impossible. Creating something that would check every projectile to see if it could appear in each part of the game would also be near impossible, as you'd have to check every single Projectile.NewProjectile in every mod's code and find if whatever triggers it could happen at the part of the game.

fierce hedge
#

@meager frigate It doesnt really fit into Calamity. Calamity itself is just an expansion mod. Cropping biomes and such would only really fit into edit mods like HERO's Mod or Cheat Sheet

hollow shell
#

Eh I could see something like that working in Calamity
The mod doesn't do anything with biome spread currently but it could add like
a Purification Bomb, sold by the Steampunker or crafted with a bunch of solution
or some action block which shoots out green solution and you can wire it to protec your base

#

Would indeed fit more in a QoL-based mod like Gadgets Galore or maybe Luiafk
but
it wouldn't be super out of place in Calamity

gusty geode
#

I'd be down for that

radiant meadow
#

Fargo's mutant mod adds purity renewal

#

which is basically a purity bomb

queen sail
#

Supreme renewals

#

No more infection biomes at all

queen sail
#

@mystic sandal mage is getting more darksun tier weapons

#

3, actually

mystic sandal
#

oh, i didn't know that, thanks for letting me know!

hollow shell
#

@mystic sandal Spoilers don't really work if you don't say what they're spoilers for HyperEthanJudge

queen delta
#

copper shortsword memes

gusty geode
#

He's not wrong tho
Nowhere near enough rare variants of vanilla weapons

dusty stirrup
#

Could have a more interesting weapon than copper shortsword tho

gusty geode
#

Plus adding one that early on would be a nice introduction to the mechanic as a whole

queen delta
#

Pretty sure copper shortsword was chosen for memes tho

dusty stirrup
#

Most likely

queen delta
#

I'd love to see a space gun rare variant

#

Or if we're looking at pre-boss, a starfury or ice blade rare variant

fervent sky
#

Those could definitely be interesting choices

gusty geode
#

Rare Aqua Scepter?

queen delta
#

Molten Scepter, inflicts on fire! debuff as well as dealing higher knockback and more damage

fervent sky
#

Ooo

queen delta
#

Drops from... imps?

fervent sky
#

Sure

queen delta
#

You take credit for it

#

If you plan on using it

sinful violet
#

yeah, more vanilla variants sounds good, but copper shortsword is probably a bad idea

#

just think of all the people trying to meme it up

gusty geode
#

Imo I think the more underused weapons should be given rare variants over more popular ones
So, say, rare Demon Scythe

sinful violet
#

no way to make it interesting without making it disappointing or a meme

#

and then the "but muh tin shortsword XD" people

gusty geode
#

You can point it in any direction deepthonk

fervent sky
gusty geode
#

At the cost of a slightly slower base swing speed

bold spruce
#

The Rare Copper Shortsword suggestion already sounds like a meme to me.

ashen warren
#

i agree

mystic sandal
#

i think a rare weapon for your first rare could be an iron sword

#

when it's rare, it gets upgraded to fire small bits of iron ore

tropic yoke
#

Ayyy Wazzzup!
I'm back!

gusty geode
#

Rare Wand of Sparking?

tropic yoke
#

How's life goin'

#

Has anything changed with suggestions lately?

gusty geode
#

You need 90 stars now

tropic yoke
#

DAMN

#

That's a lot!

mystic sandal
#

Wand of Lightning
Shoots little lightning bolts that can pierce enemies and still has very low mana cost

gusty geode
#

Yeah, that sounds good

tropic yoke
#

Are there any suggestion trends?

fervent sky
#

Looks like rare vanilla items are picking up

icy cove
#

Rare variant item suggestions are popular

gusty geode
#

We may have just started one YES

tropic yoke
#

rare varient items?

#

Oh, the silly named ones?

icy cove
#

Yep

tropic yoke
#

Ahh

gusty geode
#

They also have different stats but yeah

fervent sky
#

I should just make a list for rare vanilla item variants that could work

mystic sandal
#

making rare accessories

tropic yoke
#

Oooh

#

Oh wait there are some of those

#

lmao

#

What about a sunken sea content buff?

#

There's like... 5 enemies and anywhere from not enough to not enough items in it.

mystic sandal
#

it gets tons more stuff in hardmode

#

giant clam gets more attacks

#

new items can be dropped

#

an armor set

#

new enemies

tropic yoke
#

ehh

#

I never got into it that much

#

Aww, none of my suggestions ever got in ;-;

#

If 166 stars can't get in, I don't know what can.

queen delta
#

Very few suggestions get in lol

#

Mine got over 200 stars and it was nothing more than giving jellybean mount no fall damage

#

At that point, I kinda just stop bothering with suggestions

mystic sandal
#

i'm pretty sure a suggestion being implemented is rarer than getting 10 rune wizard banners legitimately

queen delta
#

It's more rarer than yharim's crystal drop chances before it became exclusive to yharon

civic pond
#

same happened to my prehm flail idea

#

Rest in rip jetstream

sleek wadi
#

Frozen Stone is a straight upgrade to Magma Stone

#

Frostburn deals 8 DPS while On Fire! deals 4

dusty stirrup
#

So shoelace turns terraria into Smash Brawl?

raw ferry
#

^

bold spruce
#

BAHAHAHAHAHAHA

hollow shell
#

@gaunt gazelle See the Suggestion Don'ts document, pinned

#

Not allowed

queen delta
queen delta
bold spruce
queen delta
#

i guess it wouldnt make much difference cuz the people who make these suggestions wouldnt read pins even if the name tells em to

prisma jewel
#

we should have a memes channel xd

ashen warren
#

Bruh

#

Never

gaunt gazelle
#

why not lmao

queen delta
#

there used to be one iirc

#

it was painful for mods to moderate so they got rid of it

gaunt gazelle
#

then dont moderate it kappa

prisma jewel
#

oh wait

#

i just relised you arent allowed to suggest that

#

haha uh

ashen warren
#

Bruh moment

radiant meadow
#

if it doesn't get moderated, then like it'll basically be no rules

#

and at that point, you should go to another server

proven tide
#

this suggestion is brain

#

the meme chat was ultimate hell

ashen warren
#

The best hell

gloomy hazel
#

Reminds me I've been taunted and insulted multiple times in a meme channel from another Discord, just because I told someone to stop swearing. So no, a meme channel is NOT going to happen here, seriously!

#

Never, have I liked jokers from the internet. Never have I liked those who taunt without questioning themselves how far things can go wrong.

#

I've met several of those people who don't have limits, who'd dare to ruin someone's mood. So no, no, no, no, no and no, there won't be any meme channel here!

raw ferry
#

bruh

gloomy hazel
#

What BRUH!?

raw ferry
#

ok damn chill

formal prism
#

memes are like alcohol: alcohol is great if the people using it are responsible, now how many random people would you describe as responsible?

raw ferry
#

lmao

devout seal
#

There will be no more meme/offtopic channels.

gloomy hazel
#

If so, then good!

#

Just thinking about it makes me angry

gusty geode
#

Still, calm tf down

raw ferry
#

if you go on the internet you're gonna find people who insult you lol

gloomy hazel
#

No shit, I've been on the internet for too long

raw ferry
#

then why are you so angry about it lmao

gusty geode
#

Yeah, getting attacked one way or another is kinda part of the deal
I have this name for a reason, I'd know

raw ferry
#

shouldn't you have been expecting it?

gloomy hazel
#

whatever you comment on something that is against others' opinion, you can be sure to get roasted if you're in the wrong website

#

even on Steam, there are a lot of douchebags I have met, even one who was a neo-nazi, racist, homophobic who said that my elder grandmother deserves to burn in hell. Seriously, I'm not joking. People are free to do whatever they want when they're in front of a screen.

little raptor
#

memes channel

gloomy hazel
#

NO!

formal prism
#

that's the problem, Steam's community is a cesspool. 4chan is more refined.

raw ferry
#

basically no matter what, anywhere you are online, you'll get offended by something, so why let yourself get angry over it

#

literally no reason

formal prism
#

PSA, a Meme channel is forbidden on Calamity's Discord, it's even in their list of ignored suggestions on the pinned google.doc

raw ferry
#

yeah, because it doesn't contribute to conversation

#

it doesn't help anyone

gloomy hazel
#

So like Cannon said, it's forbidden

west prairie
raw ferry
#

oh shit that looks cool

elfin maple
#

noice

proven tide
#

did you just

gloomy hazel
#

okay, I really like the look of the staff paired with its theme

proven tide
#

SELF-STAR

#

@inner geyser

hollow shell
#

Zerg potion?

proven tide
#

also that lmao

#

afk in a box with a sentry or three set up

raw ferry
#

yeah, at the point where you're farming levi zerg in the ocean isn't dangerous at all

proven tide
#

eventually you'll hear the music

formal prism
#

it would fit the theme for a Darksun tier summon weapon
and yeah, zerg/battle potions help with Levi

proven tide
#

¯_(ツ)_/¯

radiant meadow
#

@inner geyser you have to wait a week before resuggesting

proven tide
#

ono

hollow shell
#

When was it posted originally?

#

Ah, Saturday

radiant meadow
#

last saturday

#

albeit without the "why"

icy cove
#

@west prairie yoo that looks sick

#

Is that 48x48? That must have taken a while. If you want to, you can ask a mod to repost my suggestion with that sprite, cuz that looks way more 👌

bitter drift
#

did someone call me?

still cliff
#

I hace an idea for a new item

#

The Belt

#

9999 melee dmg

#

That's all

zenith hazel
#

ok but what if you have many summoner weapons in your inventory?

tired haven
#

Probably would work only for the staff you hold

#

If going for mix, you'd have to remember numbers anyway

bitter drift
#

is there any criticism? i need it to know if this suggestion is good

sinful steeple
#

Does anyone else think that the Guide or Amidias should say something about most lore items giving bonuses? I trashed all of them until Queen Bee when I realised they buffed me. Getting more was pain

bitter drift
#

do they buff

wooden leaf
#

wiki

sinful steeple
#

I don't wiki everything for no reason

wooden leaf
#

well i guess no one is like me....

sinful steeple
#

I only use the wiki if there's a reason to, and there was no reason to

wooden leaf
#

i think next update it will be in tooltip

sinful steeple
#

It is in the tooltip

#

It's just not very noticeable

#

Like everyone just trashes it when they see it

sudden quail
#

I would retype the "unholdable" line

#

You can just type it to something like "It doesn't have autofire"

bitter drift
#

k

placid moth
#

First, it's rich mahogany wood.
Second, AlchNPC allows you to buy dryad's blessing potions.
Third, passing 150 DPS and giving a buff is ridiculous. I am not sure how hard it is to code though.

sudden quail
#

What about those who don't have AlchemistNPC?

placid moth
#

No buffs, I guess.

vocal fulcrum
#

Not using alchnpc is the way to show superior ranking mood

elfin swan
placid moth
#

Guess I am inferior then

elfin swan
#

guess i'm superior then

fickle spruce
#

wtf who trashes items without even reading their description

fierce hedge
#

^

radiant pawn
#

Imagine a flamethrower made of wood

fierce hedge
#

Flamegeller

radiant pawn
#

jokes aside, cool idea

#

but wasnt there a pre hm flamethrower already?

fierce hedge
#

Uhhh

#

Ye

hollow shell
#

Shadethrower

#

no Crimson equivalent

bitter drift
#

np new suggestion
i want to suggest 2 more flamethrowers daryl

radiant pawn
#

And it worked like the suggestion said

#

Oh wait Shadethrower is auto nvm

bitter drift
#

also the PHM flamethrowers aren't pre boss like this one

radiant pawn
#

hmm

#

Considering the difficulty of Hive Mind

#

you can get shadethrower even at the start of a new character/new world

bitter drift
#

but what if you are not on corruption daryl

radiant pawn
#

git fuckhenkhenk

bitter drift
#

well your point is invalid

#

now

distant gyro
#

beat hive mind on a corruption island HDfailure

radiant pawn
#

^

distant gyro
#

anyway a pre-boss flamethrower is cool though

bitter drift
#

i will have to use 10 grav pots

radiant pawn
#

my point stands againHyperFailure

#

jokes aside its a cool idea ngl

#

another shiny gun to get apart from pump, minishark, and bow

bitter drift
#

i have 2 more
one if the crimson version of the shadethrower
and the other is a hard mode version combing both flamethrowers

radiant pawn
#

flameable core

hollow shell
#

oh btw
Mahogany*
not Mongoly

bitter drift
#

idk how to type it never saw this word more then once pain

hollow shell
#

lol

bitter drift
#

ya

radiant pawn
#

What

#

Y' never used Mahogany?

bitter drift
#

never really looked at the name but also true

radiant pawn
#

lol

#

2nd best prehm wood

bitter drift
#

honestly who use wood that isn't normal wood

radiant pawn
#

1st being boreal

bitter drift
#

WHAT you are drunk

radiant pawn
bitter drift
#

or talk about something ales

radiant pawn
#

mods will get angery

#

or that

bitter drift
#

so as i said i have 2 more flame thrower ideas
the first one is the crimson version of the shadethrower
the 2nd one is a hard mode version combining both

#

what do you think about the 2nd flamethrower

distant gyro
#

both what though? so you're suggesting a crimson variant of the flamethrower and suggesting one from combining the two versions?

placid moth
#

you mean a night edge's version of flamethrower

#

or what

bitter drift
#

yes altix

distant gyro
#

then crimson has the edge because crimson would have one extra wepaon iirc

frail mantle
#

Having to grind from both Crimson and Corruption sounds pretty ech tbh

distant gyro
#

if crimson's shadethrower is added then the sniper gun from the perfs is crimson-exclusive

bitter drift
#

then how about we add a new corruption weapon that will cover that

distant gyro
hollow shell
#

Oh, yeah
Kinda defeats the point of having Crimson flamethrower accessibility if youre gonna combine them both later anyway

bitter drift
#

???

hollow shell
#

Like, the Crimson flamethrower is so you can get one in a Crimson world, so you dont need to fight Hive Mind on the Corruption island

bitter drift
#

yes

hollow shell
#

Having an item that combines them means that you still need to fight Hive Mind or Perfs on the island

radiant pawn
#

^

bitter drift
#

when you are strong enough hand have the patinas(still suck at English) to find this island yes

hollow shell
#

Hm.

radiant pawn
#

at that point where you are strong enough you probably have lunarian bow

#

and slime god weapons

bitter drift
#

ya but do you want to drink 111 grav pots to find the island

radiant pawn
#

You only need Shield of Cthulhu and 2 potions

#

you're welcome

#

but still

#

That means you have to waste 111 grav potions to get a Crimson/Corruption flamethrower to then combine them

bitter drift
#

also for the extra hivemind weapons we will have a yo-yo

distant gyro
#

🤔

queen delta
#

Let’s just make another suggestion that’s just copying off rhe one above you, but with a new weapon

radiant pawn
#

why a yoyo

#

you have aerialite yoyo after Perf/Hive Mind

distant gyro
#

2 pre-boss flamethrower suggestions bruh momentum

bitter drift
#

cuz there are still good guns at post hivemind

#

no this one is the post perforators

radiant pawn
#

crimson variant for shadethrower is the sniper you get from Perf

distant gyro
#

^

radiant pawn
#

so it would be useless after putting a Crimson shadethrower variant

bitter drift
#

but you have the mini shark the pumpler and other good guns for that part

radiant pawn
#

sniper shot the WoF with meteorite bullets it's epic

distant gyro
#

shadethrower is not the most viable of weapons though, similar to eviscerator

radiant pawn
#

^

bitter drift
#

wait NO what do you think?
crimson flamethrower ISN'T a crimson sniper

radiant pawn
#

what

#

you messed up stuff

bitter drift
#

from you

radiant pawn
#

i said the crimson variant for shadethrower as of now is the sniper

#

Shadethrower is also weak

#

"because you will hsve minishark/pumpler, and other good guns"

distant gyro
#

might as well add a corruption sniper then if you wanna do that 🤔
also I think a bit of variation is good, keeps the players to want to play both world evils (or find an evil island)

radiant pawn
#

^^^^^

bitter drift
#

at least you have a good post perf guns
you don't have a good post perf flamethrower

distant gyro
#

shadethrower is a post-perf flamethrower though technically HDfailure

bitter drift
#

when it's so hard to get it at crimson

radiant pawn
#

what thing is hard getting in crimson

hollow shell
#

I see what theyre sayin a bit
Ranged weapon type doesn't really matter until you get Shroomite or the Hardmode accessories like Magic Quiver

bitter drift
#

but you know what sure let's add a hivemind sniper with this perf flamethrower

radiant pawn
#

adir do you like variety?

bitter drift
#

yes

radiant pawn
#

then the corruption sniper is a bad idea

hollow shell
#

More variety versus more options
deepthonk

radiant pawn
#

corruption and crimson in vanilla are totally different from each other

#

being weapons and armors

bitter drift
#

then how about i'll just think of a corruption gun for hivemind

radiant pawn
#

i give up HDfailure

bitter drift
#

eeemmmm
Markie
you have the post slime god slime flamethrowers

radiant pawn
#

Isnt that what we were trying to say

bitter drift
#

no i say that because what i put is at least have some originality

radiant pawn
#

honestly flamethrowers are good where they mostly are: HM

#

we dont need pre hm ones

bitter drift
#

she just latterly
combined the slime god flamethrower and a normal flamethrower and putting it at pre boss

fierce hedge
#

Just noticed it

#

I removed my suggestion bc of the other weapon Idea

bitter drift
#

ok maybe try a hive mind weapon

#

(i need one for my other 2 suggestions)

zenith hazel
#

if a hive mind weapon's gonna be added then a perforators weapon also has to be added to balance them out

#

wait nvm, perforators have 8 drops whereas hive mind has 7

#

a hive mind yoyo works

bitter drift
#

does the perf drop 8 weapons

zenith hazel
#

yeah

bitter drift
#

wow they really do
i guess i have to suggest one of my own as well to balance my suggestion

#

thonk thonk thonk
Bravioli what do you think of this suggestion?
ebon pike (melee spear)(post hivemind)
medium speed, high damage, fast melee speed, can make enemies it hit cry and may brake you enemy's armor
made by 50 ebon wood, 5 demonite bar, 6 true shadow scales at a demon alter
or get it as a drop from the hive mind
looks like an ebon wood stump with an demonite bar spike and with true shadow scales for handles

zenith hazel
#

ok but why a spear of all things when you can hardly get close to skeletron?

bitter drift
#

becuz there is a crimson spear but not a corruption one but you do have a point

bitter drift
#

any other criticisms

frail mantle
#

tbh it'd be better if it wasn't just a Corruption sausage maker

#

like, if it was a bit more unique and special

bitter drift
#

k i'll think of something better

sudden quail
#

Do the Corruption & Crimson need identical weapon counterparts? thonk

terse sundial
#

They really don't. Take Aorta for example, it's a Crimson yoyo with no Corruption variants

sullen sedge
#

Hey

#

Like it makDr

#

Type adir savage

#

Tyoe

#

How you just did

zenith hazel
#

it's hard lol

#

amidias' trident renders it obsolete once skeletron dies

sullen sedge
#

What items for supreme calamitas

#

I use dark of cosmos

zenith hazel
bitter drift
#

I'M DONE is this original enough

zenith hazel
#

slow attack speed, fast melee speed. what

#

you mean use time?

bitter drift
#

how do i say it

#

it take a long time to attack/ attack again
but it's really fast in it's speed