#suggestions-discussion
1 messages · Page 632 of 1
i think the metronome would be a good drop from either Yharim or Xeroc considering they are the last progression and overall bosses in the game
it would be good if it was something to mess around with after finishing
also i think it should inflict the debuffs the projectile would usually inflict
so if you shot a cursed flame it would inflict cursed flame for example
also it could be really op if you shot a scal splitting projectile which would be quite funny
@silk oriole wrong channel, ask in #help-advice-read-pins
Sorry
Realized that late
What’s an effective weapon against perforators deathmode
Oh my gosh
Iirc post-SCal weapons are perfectly legal
They just can't have Shadowspec bars in their recipes
are they allowed even?
is there a cap on ranger/ rogue firing speed?
they're allowed, yes
they just can't have shadowspec bars in the recipe
the lowest fire/use speed possible is 1, i.e. attacking/using an item once every single tick
ok is there a way to lower that (in any way even one that isn't in game yet)
if you don't understand i'll put it this way.
is there a way to code a weapon to have a lower fire rate?
i mean, technically you could get higher bullets per second by firing several bullets per tick, but you can't fire any faster than once every tick
i understand what you meant
ah so shit
i had this idea of a post SCal ring (yes like the dark sun one) that removes this cap/make a ranger/ rouge weapon fire faster
it wouldn't be possible because making anything fire faster than sixty times a second would make it fire faster than the game itself
ya that wouldn't work on it
him XD
@frail mantle We already bumped up world height, think we're afraid to boost tickrate? 
pretty sure you cant boost tickrate
thats going beyond possibility
also if you upped tickrates it would affect everything
You could potentially have an item that calculates the use time on it's own and if it's less than 1 it adds X projectiles every Y frames to fire that many shots per second
ok so i have a 2nd idea
light moon ring a post scal accessory
what it does: +12% defense.
+3 life regen at night.
- melee knock back.
in the day the player will have a +10% damage boost.
every range projectile that was changed by the bow/gun shall have an explosion effect when it hit an enemy(25% chance).
this explosion shall have the effect of the bullet/arrow used (for an example an Ichor bullet used by the soma prime will make an Ichor explosion that spread Ichor).
this explosion also shall pass any barriers of the debuff (if the Ichor explosion hit the moon lord the moon lord WILL be Ichored).
made by: 1 calamitos essence, 20 cosmilite bars, 10 diamonds, 10 embers, 5 ruinous souls and 50 souls of night.
why?: right now there is no post SCal accessory (maybe simple but still a reason)
what do you think?
ML isn't immune to ichor in the first place tho
what would happen to ammo that already has an explosion, like Hellfire Arrows? would the explosion just be bigger?
- ok then is DoG immune to Ichor? if yes that will not matter to this explosion
- as i said this effect weapons that change their ammo like as i said the soma prime (if you use any bullet with it the only thing that will matter with it is the damage) so hell fire arrows will simply explode like they will actually do their effect
I see this suggestion and all I can think of are the possible issues when it comes to programming it
There is a way to access the number of loaded projectiles, but I don't know it
Some vanilla projectiles have friendly and hostile counterparts, so the projectile could damage the player
that doesn't change projectile number
I mean like how long the list of projectile ids is
like how many
idk
Hmm
Lemme see if I can figure this out
honestly i'm getting pissed that most of end game range weapons are changed projectiles
It's probably be best if this item exclusively fired vanilla projectiles to avoid several issues
?
I don't know how to explain it, but that would solve several issues
you mean like it would fire an Ichor bullet instead of exploding when the normal projectile hit
what
i mean it randomly selects a projectile
so i'm saying it only selects one of the 713 projectiles in vanilla terraria
and just those
no modded ones to avoid issues
ah that is not my suggestion 
{
Projectile projectile = Main.projectile[Projectile.NewProjectile(position.X, position.Y, speedX, speedY, Main.rand.Next(713) + 1, damage, knockBack, player.whoAmI)];
projectile.tileCollide = false;
projectile.friendly = true;
projectile.hostile = false;
projectile.penetrate += 3;
return false;
} ``` There is no way I know of to make the projectile inflict debuffs
the funny thing is that you know how to make a weapon that remove it ammo's effect but not how to bring it back
maybe a GlobalProjectile, where it sets a boolean whether the projectile was fired from that specific weapon
somehow
to do that you'd need a way to access the GlobalProjectile variables, there is a way but i don't know it
projectiles can inflict debuffs wdym
yeah but this is different
have you tried to look at any of the vanilla bullets?
Ichor cursed
i'm adding effects to pre-existing projectiles
this is a completely different matter
hmm
making modded projectiles inflict a debuff is laughably easy compared to this
you need literally 4 lines of code
why are all of the weapons post yharon range weapons have their own bullets
yeah
i don't like that
ranger class's gimmick is mixing and matching guns and ammo to do what you want it to do
so getting rid of that basically defeats the whole purpose
that doesn't matter post Yharon
if you do stuff where you modify the attributes of projectiles shot from the weapon, you can make some really cool stuff
like the ONLY post Yharon weapons to use Debuffing projectiles is the void dragon
i have a gun in my mod that makes all bullets fired from it pass through walls, but retain any other properties they have
that should be what more of these weapons are like imo
modifying the attributes of projectiles
the most funny thing about this comment of yours is that these other projectiles doesn't do anything most of the time
mhm
i forgot what it's called, but one of them just replaces all the bullets with high-velocity bullets
hmm
i'm going to look into this a bit more
soma prime? i think?
that brass beast from tf2 looking weapon XD
another good way they could work is like the vortex beater, occasionally firing out additional projectiles
that makes the gun more unique without compromising the ranger class gimmick
maybe instead of adding a thing to the projectile we just add another projectile
maybe a gun where projectiles fired from it bounce until they die, like all of them
that might cause issues with bullets that bounce by themselves though
like meteor
meteor is either pierce or bounce
yeah
one where bullets get +1 pierce would be both cool and extremely easy to program
it'd only take about 5 lines of code

{
Projectile projectile = Main.projectile[Projectile.NewProjectile(position.X, position.Y, speedX, speedY, type, damage, knockBack, player.whoAmI)];
projectile.penetrate += 1;
return false;
}``` 6 actually but still
looks like 8 but trust me it's 6
wait
i think that existing weapons should have this ability
what?
projectile.penetrate += false;
fixed?
lol
maybe one where it fires extremely quickly and does huge damage but bullet's timeLeft is reduced to a few frames
or a sniper weapon where it's boosted to a ridiculous number so you could hit a target from the other side of the map
maybe not actually
or a weapon where timeleft is adding/lowering damage
yeah
so the longer it lives the more damage it does
giving you an advantage if you're farther from the target
or maybe a more realistic shotgun where the projectiles do more damage the closer they are to the player
or the opposite
so a shot at point-blank would deal huge damage but from farther away it would do far less
what if there was a gun where all bullets fired could penetrate infinite enemies
or where all bullets could not penetrate enemies
there are so many possibilities here and i feel like calamity could really use this
ya but instead we have this shit
even at the most basic level of changing projectile attributes
ya
i'm gonna make a suggestion about this after i do some more research on the topic, like how to do more advanced stuff such as adding debuffs to projectiles
k
ok
id like to ask you guys what you think of an idea i have for a new rogue weapon before i post it, ill give you a rough outline on it so you can telll me anything that needs changing with it
k
so basically its a rogue javelin that is first made with sunken sea tier stuff so pretty early game, and it can be thrown with L-Click to make a small burst of water on impact, and if you R-Click you instead kind of release a flurry of powerful, high KB stabs that you go forward with. The weapon can upgrade at aerialite tier, with a sandgun, aerialite and rain clouds, which makes it drip water (in a similar way to the underworld pot) and explode into a slightly bigger dust cloud on collision, R-Click is more powerful and you go slightly further with it. Im thinking then it upgrades at slime god and drips gel, and instead of a flurry does one electrifying dash forward with R-Click. after that im not too sure but i think it would be upgraded at mabye mechs, astral, post fishron, post ML, Post DoG and mabye post yharon/scal depending on whether it works
note that i will post it more organised
not just a clump like this
my idea was to make a rogue weapon that didnt stray off from the nature of other ones but did have some variety, in this case a second attack that invloves moving the player
i think it would be cool to make rogue more mobile through weapons to make it unique
also while im at it
i would say that it's better to have an abyss tier for it
i have a lore book idea that has the ability to get expanded lores (like ones on the wiki) if you get certain items to amidias, permafrost and cirrus, which can be read if inserted into the book
k
no you can get it post skeletron to
isnt that just looted abyss stuff
like i see where the aerolite come from but better abyss
yeah im just worried about the gap size
also when do you get it?
post scourge to post skele
ya seems good
naaaa
seafaom bombs
anyway
i gtg but if anyone has feedback ping me so that i can jump back to see it
ya can you explain what right click does again (don't get it good enough)
basically
when you R-Click the spear kind of jabs a bunch in front of you
with high KB
and it boosts you forward
for the statigel tier it instead does a charge forward
like a normal dash+ spear
kinda
but the flurry is slower and less distance
the statigel dash is basically a dash
well
it IS a dash
ya i like this idea
k
and ill give weapon names, and a few more tier ideas aswell when i think of them
anyway thanks
well for tiers i can think of:
sunken sea -> abyss(post skeletron) -> mech boss -> abyss(post planterra) -> post fishron
and then post polterghast i guess..?
i think it's good at fishron shouldn't be going all the way
yeah
@fossil rivet There is a mod for the 4 pillars called improved pillars that should help with ur suggestion.
@ashen warren could i take your suggestion as a base for a suggestion of my own? (not completely the same but same idea mostly)
i will credit you of course
@elfin maple Include a summary of the suggestion in your message, if you can
Thank you 👍
Np
So, considering the number of emotes we can have here has at least tripled, are suggestions for new ones open?
They were already open, we've had empty slots
They're asking for one that just has the Calamity logo on it, nothing else
Idk what they have but I guess not that
🤷
ah fuck those are some cool mousepads
Providence II 
yass
golden gun is pretty viable post-ml, especially for polter and providence
^
lunic eye really isn't because most things are immune to marked post-ml iirc
Provi II is gonna be starring in Dokuro's Boss themes with Resprited boss section
I dont know how
Its better to make the canvas pixel perfect to the thing and use a 1 pixel brush so its smaller
I am on mobile and the app i have is pretty bad and can't do that
@icy zephyr next update smh
low effort high rart 
yes
@icy zephyr rogue class is still WIP and is definitely getting expanded on, im deleting that suggestion for now
@cyan lagoon in response to what you said i do not consider a wooden yoyo to be a starter weappon, thus i suggested making a more viable option that's relatively easy to get. plus the rest of the sets have yoyos, in pre hardmode
Your yoyo seems good tho
So, we have 4 suggested tiers of classless weapons that shoots projectiles now
i agree, chose a midpoint and stuck with it
What do you think?
hmm.... idk
- These types of suggestions are listed as don'ts
- Throwing is getting removed in 1.3.6. anyway
throwing’s getting removed
Also rogue is a very powerful class already why do you need even more damage boosts 
I'll be deleting the suggestion now as it holds no ground.
Yea, depending on when the update is even released and I think most mods will still include throwing because they build a proper class around it with weapons and armor
Throwing will probably stay in most mods while Rogue will stay unsupported unless more mods would pick up on it
Rogue is kinda made to be different though
Besides, it's best to play Calamity on its own for the fullest experience
Oh I love the class, 0 doubt about that, and as I said if you only play Calamity you will really like it, but once you include other mods the rogue class is in a huge disadvantage that no other class has
Throwing is getting removed next update
Do other mods even link/synergize their throwing codes
Rogue weapons like seafoam bomb say otherwise, plus it's getting a big expansion soon
@young fog and why is that a problem? Rogue class never existed in the first place, do you think every mod with throwing class items will just remove them or simply keep them?
TLDR thrower was changed to rogue, Fabbo's not gonna change back to throwing.
Well, if he doesnt want to change it, thats his decision then
Also most mods are simply gonna be lazy and wait for TML to manually maintain the throwing code.
Rogue class exists bc throwing is a waste iirc
@young fog which doesnt validate your point of throwing getting removed which literally only has consumables right now and what was it, 2-3 armor sets? I mean in the basic game. In the mods I use I have a proper throwing class equivalent to the ranged class in amounts of weapons/armors, they wont see a need to remove it
It will just be an additional class like Rogue is right now
well that's other mods 
a) please don’t ping me and b) that’s other mods, not the base game, which have no relevance to calamity
I mean, might as well merge bard class with mage by that logic
The only difference is that Rogue is literally what throwing is supposed to be, while Bard is a whole new class
rogue is it's entirely own class
Actually, that's another reason rogue was created
It can actually expand beyond just throwing items
Well throwing is very dead 
^
And left it rotting in the game
A new reason why Throwing isnt going back is because the Vanilla devs will delete the entire class and change it to Ranged.
hm
Even the spaghetti codes decide beenades are ranged weapons when the tooltip says throwing iirc 
That's already been said multiple times, yes.

If you look at the description of the rogue class, it is literally what throwing type weapons are supposed to be.
I really dont get the argument of saying "Throwing will be removed", of course it will be removed from the base game, it doesnt exist there. Noone uses it. But that doesnt mean that it couldnt be kept in modded as an independent class from the main game. I love playing with Calamity and the only thing that was a thing I still dont understand is why Rogue has to exist as independent class and couldnt just be an unoffical, existing, throwing class
Rogue allows for mechanics like stealth and others to come soon
You could prob wait for the Rogue expansion update too. That works.
Just wait, in time rogue will expand beyond the realms of throwing
If Rogue actually gets added to 1.3.6, then I just missed that and then I understand why it's not changed to throwing (even though I dont understand why it wasnt throwing in the first place)
Since rogue is a pretty vague word to describe a class anything could be added in the future 
i mean
throwing is kinda merged into ranged already
snowball cannon uwu
im dead
In the basic game yes, but most mods add to the throwing class while Calamity made a whole new class that could also just be throwing class, that was kinda my point ^^
snowballer
theres mods that add more snowball cannons
eh
but this is calamity we talkin about
Bard is magic class why won't thorium combine it with mage
eyes start bleeding
Bard is a supportive class, not a mage class..
It can easily be played as a mage
If you view it from another pov, the inspiration system is just reworked mana, the weapons are just magey with sound added to them, and they just give buffs
The whole Bard class has mechanics and features you have in no other class. If I saw those weapons without a class I wouldnt associate it with Mage.
But if you show me the Rogue weapons I would most of the times think of throwing weapons or at least something close to it
Rogue has stealth mechanic
bard and healer supports
And why couldnt you just add a stealth mechanic to throwing? I mean the overall name would probably be rather "Assassin" than Rogue
bard buffs and healer heals
i dont think stealth really fits a rogue tbh
nimble boi
also who would stand still in the middle of a boss fight
I mean, does stealth make sense to a class called throwing? 
but other mod talk
Also there's penumbra potions
but other mod talk
it doesnt exist boi
Maybe because Mage is an actual proper class that was already fully developed?
Rogue was addded because 1) Fab hates throwing code, 2) Rogue has more potential than just a sexually confused Ranged/Mele hybrid and 3) Throwing is getting oofed in the next vanilla update
@grizzled lintel imagine minimod
"I really dont get the argument of saying "Throwing will be removed", of course it will be removed from the base game, it doesnt exist there. Noone uses it. But that doesnt mean that it couldnt be kept in modded as an independent class from the main game. "
I stated that before
Bc calamity is unique(and weird)
As I said, there's another argument which is "rogue will be expanded upon and it could be anything" which you straight up kinda ignored
Every single mod that has throwing additions to it right now will most likely keep it because the base game losing it will literally change nothing except that you will have to make an own class out of it instead of adding it on top
And I just counteract it, because it will be most likely removed in modded as well and staying with soon removed content will slow down development

yes
They made olympian’s soul/essence rogue compatible
olympian work for rogue and throwing
They did make it compat with rogue
If you’re willing to put in the effort, you can get a nice accessory that boosts both throwing and rogue stats
Yknow

So people are really debating that mods will just drop throwing all together while some mods even support a class that is not even in the base game, wow
I mean there are mods that ahve a fully developed throwing class in them, with armor sets and weapons equal to any other class
Thorium and SoA: Just standing there
imagine tremor as an example
Also throwing is staying in tmodloader terraria
Qwerty bosses and items cough cough
So the whole argument of throwing getting removed is useless?
It’s getting removed in vanilla since not even the devs liked how underdeveloped it was
They have had no other choice so far, since the throwing deletion was announced too late
no
Vortex javelin
wh
Vortex javelin
xd
y say it twice
imagine they just make vortex grenades

Just replace daybreak damage type tbh
Vortex beenades 
and when u throw it it acts like sandstorm in a bottle
grenades that succ
oh
This is making me have severe 
i mean it succs so...y use it
revert the rogue changes
smh

as in a vortex that succs in things
quick suggest that
Well, still kinda sad that Rogue is so off chart ^^
I get the Bard argument, but then again I wouldnt play Thorium with a skill mod to improve stats since they have 2 additional classes that play on their own, while Rogue is for me a fancy word for throwing. In all fairness, Calamity has done a beautiful job implementing a proper throwing class that doesnt feel like none-existent crap, but my only point was cross-mod-playing, not if the class for playing calamity alone is bad
rogue isn't a rebrand of throwing, fab can, and is planning to, do a fuckton more stuff with it than he can do with throwing
I understand where people come from with that, but people need to realize that rogue =/= throwing and never will

if vortex beenades were a thing
o
siggest that shit boi
quasar plaguenades
it explodes into bees that explode
You gotta keep in mind that they haven’t really done much for rogue yet 
And there’s still the next update after this
wot
i think theres a big update planned for rogue
in the far future
is anyone watching the spoilers for 1.3.6
People seem to conveniently forget that that the rogue expansion is eventually gonna come
Dolphins
Isnt turn rogue to throwing in the suggestion donts?
perhaps people will finally stop seeing rogue as just throwing but better in the future
Yeah
yep, it is

same for throwing to rogue
kill it
Aka proof that “Suggestion Don’ts” never get read by people making suggestions for the first time
Imma just remove the stars
then why is everyone readint these
Oh it died
reading
I mean:
- Any suggestions about connecting the Rogue and Throwing classes in some way, via compatibility, replacement, etc.
Example: A config that converts all Rogue items into Throwing items.
Reason: Rogue is meant to be a class that stands as its own thing, and we’re not going to remove it nor make it compatible with throwing, even if the reason is to make it compatible with other mods. Also, Throwing will soon be removed from the vanilla game. Any suggestions about the Rogue class should be focused on making it more unique, not more similar to throwing.
lol @wooden leaf
to read the rules you have to read the pins 
uhh oh
isn't that a meme suggestion?
people will still brain anyway
I mean half half
you can't enforce something like that really
i was serious
yeah but some people don’t read either way lol
I understand, but it's something no one will want to spend time enforcing
tbh the channel should be renamed #suggestions-voting_read_pins so there's at least a small chance that people will read the pins
People who don't read rules just don't read rules and spill things
Well, it looks pretty... weird for a rule itself
Should be more kind of common sense
mhm
There would still be people who wont read pins but that helps I guess
i didnt know about it till recently
I'd be cool with the read pins rename for suggestions
i guess i'll commit suggest
I mean, an example of people being people is asking whether or not calamity lore will associate with vanilla oh god there were so many people asking those even though there were like 3 pins adressing this
there are?
putting read pins would probably clear some things up like help and advice, some people probably think pins just dont exist here
It’s probably because they see the official lore as supreme and dominant since it’s well
Official
calamity server but every channel has read_pins in it when
yes

yes

So they’d probably expect mods with lore to handle it in some way

most mods are on do not disturb
They just check the pins in calamity talk and see Fabsol talking how DoG is a giant dildo
just have a channel called read_pins that has a pin saying "good job, you read the pins!"
just looking at the latest suggestions, was there something that happened here?
I doubt anyone has read pins that far
why wouldn't you read pins smh
Also well, "revert rogue to throwing" happened
If you ever have a problem, just ping a mod regardless
people are stupid, making suggestions with no reason
It's their job to respond
@ Termi get online
"revert rogue to throwing"
no mods online sorry
Also for future reference
don't be afraid to ping even if we're on DnD
9/10 times we just don't want to hear the discord sound whenever we're pinged
@ ein
@terse sundial
yeah tahts exactly why i dont ping dnd people

But that doesn't mean that we don't respond?
which is too slow 😔
for some reason i dont actually hear the ping sound anymore

turn off sounds XD
yeah when there was a spammer in #general-talk it took over 5 minutes for a mod to come
i kind of like the ping sound but it just poofed
and i pinged multiple ones too because they kept spamming
well yes
but that was (kinda) bad
discord still flashes in the taskbar when youre pinged
no one likes that tho iirc but idk
i heard dnd
who the fuck would want rogue back to throwing
why would someone want that
or at the very least becoming classless or melee
Throwing damage is bad
rogue damage is good
Like don’t get me wrong I would understand a proposal to add a config option to convert rogue to throwing
But removing it completely
Completely stupid
Expanding inventory is not impossible but it will most likely be buggy as hell
Also, pretty sure a part of the lore items' balance is the space they take up
i think an inventory expansion could potentially lead to item deletion depending on how saves work for inventory
Yeah its just kind of annoying to have to put all your items in a chest to get all the loot from a boss
wait so lore items balance with inventory space?
what about a backpack or something?
tbf i think it would be better if you could have like so many active lores on you at once and others are inactive
they're balanced by their limited abilities and the fact that they use your inventory space instead of an accessory slot
What, like Money Trough?
Kinda yeah
That would be cool
But storing crafting materials instead
in bosses lores have hardly any drawbacks
You can put anything in a piggy bank
slime god
Playthrough I just did, I had a ton of lore items in the trough
and took em out when the situation called for it
its just you could have all positive lores on you at once for a boss with like no need to worry about inv space
as in non debuffing
Honestly I’m good rn on inventory space but I really think that a backpack in which could have materials available for crafting at any time would be pretty cool
or like stat reducing
Hmm
shit, maybe I should make an actual suggestion like that
When I get out of school probably
did any buffs get put in place to balance out lores?
mabye if you have too many lores on you you get debuffed or the lore effects are reduced if not
nohitting but you have every lore in your inv
If you have too many lores on at once, you've already got half an inventory :P

also i think there should be a way to get the expanded lores (the long ones that explain characters pasts) ingame for a lore book, by bringing certain items to amidias, permafrost and cirrus to put in the book (potentially because putting it on a tooltip would just obscure the whole screen) aswell as the regular lores, and as you unlock more lore the lore buffs on previous lores are slightly upgraded to still be viable
oh lore book sounds cool 
but im not too sure
I would like to have the full lores somewhere in-game
So it's not "all there in the manual"
tbf i havent done much with lores yet as i only have two in my new playthrough
my only idea is that the lore gets spewed out in the chat when you kill the boss for the first time
also i did suggest boss death animations here once but got mixed responses
the full lore i mean
hhhh No one will want to program an inventory expansion
Way too much spaghetti
yeah but then you only see the lore once
yeah it was either
-yeah that sounds epic or
-thats too hard to make/would take too long
yeah first defeat sounds good
it makes it feel like the player is actually going through a story
and as an extra the animation plays for the final appearance only so sentinels wont do it until the last stand
and guardians do it on provi
Good idea
it would make sense as well as i think the suggestion to remove the last stand after beating dog once was passed so it seems like you actually KILLED the sentinels
hm
yeah im thinking of like a first defeat having an animation, and if you kill the boss again it counts as farming
FIX EOW IN TERM
and Yharon, Draedon, SCal, and Yharim all have really big death animations as they are quite significant
mabhye dog and prov too
oh yeah
Imagine if there were cut scenes in terraria

yep
I thought I saw a demo video once that managed to do it just fine
going to put boss death animations in now
hm
demo video for what though
because i'm still questioning the stability of having cutscenes in a game that doesn't support it at all
it would require someone to manipulate redcode which is impossible and maybe illegal
A really basic cutscene
Nothing actually happened in it but it did the camera pan just fine
Doing it like that wouldn't account for randomly generated terrain
Not really a cut scene. But lets say for dog.Immobility debuff would be put on the player or something, and it would show an animation of like him spinning in a circle really fast and vanishing.... this sounds like a fruitless indulgence doesnt it?
Its an interesting idea, but that would take an immense amount of time to animate and code into the game by my guess.
yeah thats the only issue
not to mention that if, in the future, any of these characters get a resprite, the death animation will go with it, making it that much harder to accomplish
i was thinking this could be added after Yharim is doen if necessary when most bosses will probably have final or near final sprites
ah animations arent actually that hard
most of MLs death is using one sprite that just rotates
well multiple sprites but of single parts
the explosion is multiple images but thats it
most of it is done by code
new class suggestions are in the "don'ts" document
?
read pins
wat pins?

ohhhhhhhhh ok
i love the idea of renaming the channel to #suggestions-voting_read_pins because it’s necessary
The Post-Yharon Solar eclipse is fine balance-wise, I feel, but it seems to be lacking in unique enemies. Plus, the only creature you’re really looking out for during the event is Mothron, who drops the darksun fragments. Thus, I suggest a new darksun-themed enemy should be added to make this event a bit more interesting.
Corona Scarab
AI type: Alien Hornet (or something similar)
Stats: High health, immune to insta-kill from post-DoG damage accessories, High contact damage, immune to knockback.
Spawns semi-frequently, about same spawn rate as vampires
If left unattended, it will evolve into…
Corona Scarab Hatcher
AI Type: Baby Mothron (or something similar)
Stats: Very high health, immune to insta-kill from post-DoG damage accessories, High contact damage, immune to knockback, summons baby scarabs to orbit itself. These baby scarabs don’t do anything until three are spawned, at which point they will begin to fire darksun laser beams at the player.
Only evolves from Corona Scarab
Drops: Darksun fragment (1-3), Corona Septer
Corona Septer
Summon weapon that spawns a baby Corona scarab to assist you. They have a similar AI to the Retinamini and Spazmamini combined, switching between charging through enemies and standing back and firing lasers every few seconds.
This new enemy will gives players more to look out for during the Solar Eclipse, as well as grant summoners more options for Yharon’s second phase (as good as Yharon’s sons are, having more summons to play around with is always a good thing.)
ooh, its a bit long... but how does this look?
i like it
i think thats really good
darksun is a bit lacking
mabye it also gives a magic weapon like a darksun laser staff or something
Darksun has Alpha Ray and Voltaic
eh, i feel like mage is already getting enough magic weapons in darksun tier, with event horizon and such, but that is still interesting.
Oh and I guess the things from art, ye
@regal jetty describe what it does and how to obtain it
it summons the travelling merchant and is a thing that you get from using some frigid bars and souls of light
in it
that seems too cheap
@ashen warren you might wanna work more on that suggestion
i see that and all i think of is melee
Ok, Travelling Merchant summon
Y tho
tired of waiting to get things like the stopwatch etc
you can pretty much craft everything he sells
how to craft stopwatch?
!wiki vanilla
https://calamitymod.gamepedia.com/Vanilla_item_recipes
Not the correct result? Use !wiki page vanilla for a direct link or !wiki search vanilla for a list of all hits.
He has approximately a 30% chance to sell the watch, so its not that rare. If there is a crafting recipe for the watch, people will want recipes for everything and the traveling merchant will be fairly useless.
Yes its not that rare but the mufucka can decide to not reach your house for weeks
True
Alchemist npc allows you to craft summon potions for him, so there is always that too
i mean
he stops by my house like every other day
clentaminator with gren solution
you know the BEGONE EVIL! mod is a thing
@meager frigate Clentaminator?
@hollow shell I was thinking of something you could plop down and wait for it to do the work for you
Like one of those aura tower things from the Otherworld trailers?
The world evils are supposed to stress you out when they get close to important stuff
That's literally their entire purpose
If they aren't allowed to threaten your stuff by spreading into it, why even bother treating them any different from all the other biomes?
I get closer to a rant that would probably get me warned every time I see it
Suggestions that aim to make it so the spreading biomes don't get in their way or screw them over, but fail to realize that's the whole reason they exist to begin with
@meager frigate if you want to stop the Evil Biomes from getting into an important area Begone Evil is obviously an option
This is why the clentaminator exists
shrug
@bitter drift The issue with that is that it would be near impossible to code. The suggestion is interesting, but as a mod dev myself, that doesn't sound feasible at all without creating a list of which of the several hundred projectiles in vanilla and calamity alone would be a gargantuan task, creating a list that includes all the projectiles in every mod would be impossible. Creating something that would check every projectile to see if it could appear in each part of the game would also be near impossible, as you'd have to check every single Projectile.NewProjectile in every mod's code and find if whatever triggers it could happen at the part of the game.
@meager frigate It doesnt really fit into Calamity. Calamity itself is just an expansion mod. Cropping biomes and such would only really fit into edit mods like HERO's Mod or Cheat Sheet
Eh I could see something like that working in Calamity
The mod doesn't do anything with biome spread currently but it could add like
a Purification Bomb, sold by the Steampunker or crafted with a bunch of solution
or some action block which shoots out green solution and you can wire it to protec your base
Would indeed fit more in a QoL-based mod like Gadgets Galore or maybe Luiafk
but
it wouldn't be super out of place in Calamity
I'd be down for that
oh, i didn't know that, thanks for letting me know!
@mystic sandal Spoilers don't really work if you don't say what they're spoilers for 
copper shortsword memes
He's not wrong tho
Nowhere near enough rare variants of vanilla weapons
Could have a more interesting weapon than copper shortsword tho
Plus adding one that early on would be a nice introduction to the mechanic as a whole
Pretty sure copper shortsword was chosen for memes tho
Most likely
I'd love to see a space gun rare variant
Or if we're looking at pre-boss, a starfury or ice blade rare variant
Those could definitely be interesting choices
Rare Aqua Scepter?
Molten Scepter, inflicts on fire! debuff as well as dealing higher knockback and more damage
Ooo
Drops from... imps?
Sure
yeah, more vanilla variants sounds good, but copper shortsword is probably a bad idea
just think of all the people trying to meme it up
Imo I think the more underused weapons should be given rare variants over more popular ones
So, say, rare Demon Scythe
no way to make it interesting without making it disappointing or a meme
and then the "but muh tin shortsword XD" people
You can point it in any direction 

At the cost of a slightly slower base swing speed
The Rare Copper Shortsword suggestion already sounds like a meme to me.
i agree
i think a rare weapon for your first rare could be an iron sword
when it's rare, it gets upgraded to fire small bits of iron ore
Ayyy Wazzzup!
I'm back!
Rare Wand of Sparking?
You need 90 stars now
Wand of Lightning
Shoots little lightning bolts that can pierce enemies and still has very low mana cost
Yeah, that sounds good
Are there any suggestion trends?
Looks like rare vanilla items are picking up
Rare variant item suggestions are popular
We may have just started one 
Yep
Ahh
They also have different stats but yeah
I should just make a list for rare vanilla item variants that could work
making rare accessories
Oooh
Oh wait there are some of those
lmao
What about a sunken sea content buff?
There's like... 5 enemies and anywhere from not enough to not enough items in it.
it gets tons more stuff in hardmode
giant clam gets more attacks
new items can be dropped
an armor set
new enemies
ehh
I never got into it that much
Aww, none of my suggestions ever got in ;-;
If 166 stars can't get in, I don't know what can.
Very few suggestions get in lol
Mine got over 200 stars and it was nothing more than giving jellybean mount no fall damage
At that point, I kinda just stop bothering with suggestions
i'm pretty sure a suggestion being implemented is rarer than getting 10 rune wizard banners legitimately
It's more rarer than yharim's crystal drop chances before it became exclusive to yharon
Frozen Stone is a straight upgrade to Magma Stone
Frostburn deals 8 DPS while On Fire! deals 4
So shoelace turns terraria into Smash Brawl?
^
BAHAHAHAHAHAHA
how about a new suggestion: change #suggestions-voting to #suggestions-voting_read_pins


i guess it wouldnt make much difference cuz the people who make these suggestions wouldnt read pins even if the name tells em to
we should have a memes channel xd
why not lmao
then dont moderate it kappa
Bruh moment
if it doesn't get moderated, then like it'll basically be no rules
and at that point, you should go to another server
The best hell
Reminds me I've been taunted and insulted multiple times in a meme channel from another Discord, just because I told someone to stop swearing. So no, a meme channel is NOT going to happen here, seriously!
Never, have I liked jokers from the internet. Never have I liked those who taunt without questioning themselves how far things can go wrong.
I've met several of those people who don't have limits, who'd dare to ruin someone's mood. So no, no, no, no, no and no, there won't be any meme channel here!
bruh
What BRUH!?
ok damn chill
memes are like alcohol: alcohol is great if the people using it are responsible, now how many random people would you describe as responsible?
lmao
There will be no more meme/offtopic channels.
Still, calm tf down
if you go on the internet you're gonna find people who insult you lol
No shit, I've been on the internet for too long
then why are you so angry about it lmao
Yeah, getting attacked one way or another is kinda part of the deal
I have this name for a reason, I'd know
shouldn't you have been expecting it?
whatever you comment on something that is against others' opinion, you can be sure to get roasted if you're in the wrong website
even on Steam, there are a lot of douchebags I have met, even one who was a neo-nazi, racist, homophobic who said that my elder grandmother deserves to burn in hell. Seriously, I'm not joking. People are free to do whatever they want when they're in front of a screen.
memes channel
NO!
that's the problem, Steam's community is a cesspool. 4chan is more refined.
basically no matter what, anywhere you are online, you'll get offended by something, so why let yourself get angry over it
literally no reason
PSA, a Meme channel is forbidden on Calamity's Discord, it's even in their list of ignored suggestions on the pinned google.doc
So like Cannon said, it's forbidden
@icy cove did someone say eclipse summon staff
oh shit that looks cool
noice
did you just
okay, I really like the look of the staff paired with its theme
Zerg potion?
yeah, at the point where you're farming levi zerg in the ocean isn't dangerous at all
eventually you'll hear the music
it would fit the theme for a Darksun tier summon weapon
and yeah, zerg/battle potions help with Levi
¯_(ツ)_/¯
@inner geyser you have to wait a week before resuggesting
ono
@west prairie yoo that looks sick
Is that 48x48? That must have taken a while. If you want to, you can ask a mod to repost my suggestion with that sprite, cuz that looks way more 👌
did someone call me?
ok but what if you have many summoner weapons in your inventory?
Probably would work only for the staff you hold
If going for mix, you'd have to remember numbers anyway
is there any criticism? i need it to know if this suggestion is good
Does anyone else think that the Guide or Amidias should say something about most lore items giving bonuses? I trashed all of them until Queen Bee when I realised they buffed me. Getting more was pain
do they buff
wiki
I don't wiki everything for no reason
well i guess no one is like me....
I only use the wiki if there's a reason to, and there was no reason to
i think next update it will be in tooltip
It is in the tooltip
It's just not very noticeable
Like everyone just trashes it when they see it
I would retype the "unholdable" line
You can just type it to something like "It doesn't have autofire"
k
First, it's rich mahogany wood.
Second, AlchNPC allows you to buy dryad's blessing potions.
Third, passing 150 DPS and giving a buff is ridiculous. I am not sure how hard it is to code though.
What about those who don't have AlchemistNPC?
No buffs, I guess.
Not using alchnpc is the way to show superior ranking 

Guess I am inferior then
guess i'm superior then
wtf who trashes items without even reading their description
^
Imagine a flamethrower made of wood
Flamegeller
np new suggestion
i want to suggest 2 more flamethrowers 
also the PHM flamethrowers aren't pre boss like this one
hmm
Considering the difficulty of Hive Mind
you can get shadethrower even at the start of a new character/new world
but what if you are not on corruption 
git fuck
beat hive mind on a corruption island 
^
anyway a pre-boss flamethrower is cool though
i will have to use 10 grav pots
my point stands again
jokes aside its a cool idea ngl
another shiny gun to get apart from pump, minishark, and bow
i have 2 more
one if the crimson version of the shadethrower
and the other is a hard mode version combing both flamethrowers
flameable core
oh btw
Mahogany*
not Mongoly
idk how to type it never saw this word more then once 
lol
ya
never really looked at the name but also true
honestly who use wood that isn't normal wood
1st being boreal
WHAT you are drunk
lets shift this talk into #calamity-mod-talk shall we?
or talk about something ales
so as i said i have 2 more flame thrower ideas
the first one is the crimson version of the shadethrower
the 2nd one is a hard mode version combining both
what do you think about the 2nd flamethrower
both what though? so you're suggesting a crimson variant of the flamethrower and suggesting one from combining the two versions?
yes altix
then crimson has the edge because crimson would have one extra wepaon iirc
Having to grind from both Crimson and Corruption sounds pretty ech tbh
if crimson's shadethrower is added then the sniper gun from the perfs is crimson-exclusive
then how about we add a new corruption weapon that will cover that

Oh, yeah
Kinda defeats the point of having Crimson flamethrower accessibility if youre gonna combine them both later anyway
???
Like, the Crimson flamethrower is so you can get one in a Crimson world, so you dont need to fight Hive Mind on the Corruption island
yes
Having an item that combines them means that you still need to fight Hive Mind or Perfs on the island
^
when you are strong enough hand have the patinas(still suck at English) to find this island yes
Hm.
at that point where you are strong enough you probably have lunarian bow
and slime god weapons
ya but do you want to drink 111 grav pots to find the island
You only need Shield of Cthulhu and 2 potions
you're welcome
but still
That means you have to waste 111 grav potions to get a Crimson/Corruption flamethrower to then combine them
also for the extra hivemind weapons we will have a yo-yo
🤔
Let’s just make another suggestion that’s just copying off rhe one above you, but with a new weapon
2 pre-boss flamethrower suggestions bruh momentum
crimson variant for shadethrower is the sniper you get from Perf
^
so it would be useless after putting a Crimson shadethrower variant
but you have the mini shark the pumpler and other good guns for that part
sniper shot the WoF with meteorite bullets it's epic
shadethrower is not the most viable of weapons though, similar to eviscerator
^
wait NO what do you think?
crimson flamethrower ISN'T a crimson sniper
from you
i said the crimson variant for shadethrower as of now is the sniper
Shadethrower is also weak
"because you will hsve minishark/pumpler, and other good guns"
might as well add a corruption sniper then if you wanna do that 🤔
also I think a bit of variation is good, keeps the players to want to play both world evils (or find an evil island)
^^^^^
at least you have a good post perf guns
you don't have a good post perf flamethrower
shadethrower is a post-perf flamethrower though technically 
when it's so hard to get it at crimson
what thing is hard getting in crimson
I see what theyre sayin a bit
Ranged weapon type doesn't really matter until you get Shroomite or the Hardmode accessories like Magic Quiver
but you know what sure let's add a hivemind sniper with this perf flamethrower
adir do you like variety?
yes
then the corruption sniper is a bad idea
More variety versus more options

corruption and crimson in vanilla are totally different from each other
being weapons and armors
then how about i'll just think of a corruption gun for hivemind
i give up 
eeemmmm
Markie
you have the post slime god slime flamethrowers
Isnt that what we were trying to say
no i say that because what i put is at least have some originality
she just latterly
combined the slime god flamethrower and a normal flamethrower and putting it at pre boss
if a hive mind weapon's gonna be added then a perforators weapon also has to be added to balance them out
wait nvm, perforators have 8 drops whereas hive mind has 7
a hive mind yoyo works
does the perf drop 8 weapons
yeah
wow they really do
i guess i have to suggest one of my own as well to balance my suggestion

Bravioli what do you think of this suggestion?
ebon pike (melee spear)(post hivemind)
medium speed, high damage, fast melee speed, can make enemies it hit cry and may brake you enemy's armor
made by 50 ebon wood, 5 demonite bar, 6 true shadow scales at a demon alter
or get it as a drop from the hive mind
looks like an ebon wood stump with an demonite bar spike and with true shadow scales for handles
ok but why a spear of all things when you can hardly get close to skeletron?
becuz there is a crimson spear but not a corruption one but you do have a point
any other criticisms
tbh it'd be better if it wasn't just a Corruption sausage maker
like, if it was a bit more unique and special
k i'll think of something better
Do the Corruption & Crimson need identical weapon counterparts? 
They really don't. Take Aorta for example, it's a Crimson yoyo with no Corruption variants
not the right channel to ask, go to #help-advice-read-pins
I'M DONE is this original enough



