#suggestions-discussion
1 messages · Page 630 of 1
it doesn't
Yes, but im saying we need more armors like omega blue
pretty sure its just +damage
You worms...
i just want more armors in general
isnt omega blue for Summoner, while also being for all classes?
Post ML armors tbh are fine where they are, as they feel like progressing.
Omega Blue (i really dont remember what tier it was i think post DoG) is fine where it is and how it is imo
Adding more armors would make it saturated
well having just helmet variants by itself doesn't give a lot of options..
Omega Blue is post-polter
what
which infinity gauntlet
Okay supreme calamitas literally shut up ur not funny
I think they're memeing
Infnity Gauntlet might be in next update, but it will have credit to this mod.
it won't
you use the infinity gauntlet on scal it spawns the lorde who kills you both
thanks
Second of all the gauntlet is a completely different mod
Third of all meme suggest bad
Hey can a mod delete scal’s suggestion it’s very presence annoys me lmao
And the reactions are gone anyway so it’s not gonna be doing anything
we must let democracy decide
99% sure this guy is just trolling
100% tbh
I am not trolling
If you post in #suggestions-voting , please post actual non-meme suggestions
having a boss as a pfp doesn't automatically make you a troll tho
there's a high correlation between the two
it does if it's scal
bruh i had fuckin Crabulon as my pfp and i'm not a troll
It's not counting as TROLL.
please keep discussion to suggestions
It makes people lying when you say that.
that suggestion, dear lord
I don't think he's gonna delete that meme suggestion
regardless, your suggestion as just a meme and shouldn't have been posted there, as termi pointed out
what the hell is this suggestion
dear god
There isn't an infinty gauntlet in calamity though.
please don't fragment
now im 100% sure this guy is just fucking around
won't someone think of the
orphans?
the guy doesn't think that his suggestion was a meme
well it sure is
It's nice to have a serious suggestion between all this trolling and memeing
i agree tbh
The pillars will be intrusive in the deus fight
Even with zen potion effect, the pillars itself do stuff
lets finally break the cultist-pillars-moon lord barrier!
Especially the solar worm
I forgot the name of it
also it'd make going to the dungeon less annoying since you won't have to fight the pillars everytime you go there
crawltipede
cant you just use a skybridge
pillars should spawn far enough below to not spawn mobs during the fight
but fighting in space is hell
Wait
but its a space worm
just being in space is annoying
let alone fighting a boss
Don't bosses disable mob spawning?
yes
only doing Thorium for now
i dont understnad
like how the solar pillar shoots fireballs, vortex pillar spawns vortexes, and stardust pillar literally spawns enemies
vortex will still spawn alien hornets through portals, stardust pillar can still spawn enmies
ye
hmm
nebula has those floating brain things
oh right vortex also spawns hornets
but the natural spawns will be disabled while deus is alive
@eager grove points for creativity
And solar pillar still shoots out the projectiles
Ultraconyx is going to get revived in the next update in the future, maybe?
who knows
i don't think nebula has any self spawning mechanics
nebula does not
regardless I'm not sure if the ultraconyx bosses (going off the version I played) need one
Thorium bosses are already a handful for the time being
a good amount of them are probably too strong for the buffs anyway
obviously ignoring the final post-ml bosses they're very unbalanced
@eager grove probably not
Ultraconyx has destroyed balance and the creator pretty much gave up on it
It’s like adding support for Spirit when it’s discontinued
@shy vapor isnt that more suited for a separate QoL mod?
^
also it's likely hardcoded stuff again
since this is altering vanilla stuff that really isn't strung up as well in the first place
ur right shucks
Astrum Deus is being moved?
#changelogs @gusty geode
@gloomy hazel You don't need to link to it.
But, if you want to, at least put < > on each side of the link so it doesn't have the big embed
Mmmh...okay then, I'll edit it.
You see? Halved health for health regeneration is a big no-no
50% fucking sucks
Thank you
I didn't know I had to add the <> to the link. I thought putting the embed would allow people to see the résumé of the accessory without having to check the link.
multiclass, mmm delicious
Jesus that's a set bonus
3 or 4 totally separate effects
on a scale of Yes to :ech: how bad is it
8
Yes
🤔
i tried to come up with something that wasn't Xeroc Armor ripoff that also benefits all classes
use regenator with blood pact for big meme combo 
I feel like it might be a bit overloaded
I've always been more of an advocate for focusing on one unique effect rather than piling on many at once and making it not really focused on anything
The Sponge is my enemy
That's just me though
hmm
So
maybe the life steal is a bit too much
smh blood pact is a waste of a slot
Buffed health regen + enemies can crit you?
Just use cheat sheet to give you more smh
Starcore needs a Post-Cultist item in it's crafting
Already being worked on, Ferox
doesn't that destroy non linearity?
Technically you still need to kill prime or brimmy to spawn doppel cal right
Since the eye of desolation needs souls of fright
Well, in general, calamity makes the gameplay less linear than vanilla
Like LC being able to be killed early hardmode, etc
It’s not completely nonlinear but most of it generally is
and plont killed pre mechs
Also i wonder if the masorev twins bug is ever gonna be addressed 
You have to fight them in expert if you’re doing masomode since enabling rev makes the fight pretty much impossible
Retinazer spins too fast when he does his phantasmal deathray
RoD
Rover have you seen how fast retinazer spins
No but I am curious
Ah.
Spinny boye
The fact that the laser goes thru blocks is just plain insane
can you get damaged by the laser?
a harmless laser in terraria 

i think he meant frigid
It's completely possible, especially when using water movement gear
cthulu's dash made that thing really easy to beat
honestly its only hard to kill in HM
e.e
cryogen is doable with amidias' trident ffs
statigel might even considered better than mollusk armor for superior mobility (double jump/increased jump height vs lowered mvt speed)
Golden Gun isn't a classless weapon already?
it's already classless tho
golden gun was always classless lmao
Yes, it is classless
Oh must be playing with an older version
No
my god you need to update
im checking wiki
hmm
Ill delete it then
no it wasn't
It wasn't changed
Huh

It litterally says *3 ranged damage
Maybe mod conflict i dunno
probably the work of a different mod?
send pic
Yes, it has to be another mod
^
Yeah, it's classless since it exists
Yup it is

sounds like the thorium stat boosting ring to me
It wasn't, and i dont have any other content mods besides calamity
maybe star fish could be an astral fishing drop
i would've made that a seperate suggestion tbh
you could say caught at night or caught in the Astral biome
i'll go ahead and do that actually

Unless starfish has another function besides being recipe for god slayer inferno
actually, i could make that a thing
keep them in the same suggestion if it's only an ingredient
you could make a doc of star fish related things if needed
@mortal oracle the rogue expansion will add more rogue weapons
also, lionfish is good against slime god
and there's plenty of rogue weapons rn to help with other bosses
and raiding abyss isnt that hard anyways
i have a vid that explains my strat behind abyss looting
OwO rogue expansion?
soon™
nah rogue doesnt need expansion
oh no
its got enough weapons iirc
yes it does
melee needs an expansion tho
for pre-hardmode at least
several rogue weapons will be removed in the rogue expansion
plz not the crystaline
Rogue variants of weapons like empyrean knives, etc?
they will die
That's weird
Melee has enough weapons so to kill rogue variants wouldnt make sense
at least, that's what I've been told was the plan
iirc weapons that have rogue and melee variants will only belong to either class
like the seashell boomerang
new rogue weapons will fill the gaps
JUST NOT THE CHAIN OF CELESTUS

celestus recipe will probably change to reflect these changes
that'll be a decision for Fab when the time comes
and the time is not now
I doubt crystalline and its upgrades will be touched since its already exclusively rogue and looks more rogue than melee
it might be another mod but the wizard does sell the truffle worm after being defeated
probably thorium or imksushi, idk
@mystic nacelle the truffle worm is sold by the seaking/amidias
i forgot he existed 
no need for another npc to sell it
I'mma just delete that suggestion since it's already in the game.
alright thanks for the heads up
didnt notice it
pretty much ignored his existence during hard mode
document's coming up for that suggestion
@dry vessel that's not going to happen especially with 2 pre moon lord bosses already being tied to the biome
oh cool
Why would you want to move it though
it would be like a harder hallow
just buff the hallow 
That’s
yeah i guess
i was thinking about how they are moving the astrum deus and though it would fit
as if killing the deus caused the meteor
killing deus doesn't cause a meteor though
AD ingame is a bunch of worms given power through cosmic god feces
Tbh
Also it’d lock the miracle fruit behind moon lord
ok ok
hallow is already buffed post ML tho
Also they’d probably need to change astral bars in the miracle fruit recipe to aureus cells
Which is
Weird now that i think about it
Actually, nvm, somehow metal bars make a fucking fruit
No
):

that's what i said
auric apple exists, it's called draconic elixir 
@dry vessel That'd be way too late for it to spawn lol
@smoky wagon uhhh..you know aureus drops fragments post ml right
yes im saying make it post deus
so you can farm them in the tier where they make good weapons
whew boi, buffed scal 
@smoky wagon So you want Deus (in the upcoming patch) to be the new trigger for the celestial fragments to drop from astral bosses?
I like that suggestion.
The only reasons one would farm the fragments Post-Moon Lord is to create more galactical singularities, and to make more sigils.
were you in rev or deathmode by any chance?
hard enough as it is
@civic laurel
cancelling life bonuses in auric tesla... hello...?
mp is meme in itself already, scal getting buffed would only make it worse
Boss Rush is a decent challenge if SCal is too easy. 
Personally, the... stories of Tmodloader Multiplayer have got to the point where i just see it as a joke.
Cancelling auric life bonuses during scal is an equivalent of resetting the adrenaline timer during scal
All your hard work taken away for one fight
Yeah no
Something you'd do with your friends while under a very very responsible use of alcohol.
Also multiplayer is a big meme
^
more bugs than Bethesda?
I'm interested in what people think of Guwahavel's proposal, to make the post-cultist version of Deus(yet to be patched) to be the trigger for lunar fragments to drop from the astral bosses.
We were on revengeance
and it was a joke when i summoned it
yet we still did it, and first try
Balancing around multiplayer is dumb
Calamity is practically intended to be a single player mod at this point
You're also playing on multiplayer? the answer to that question is also the answer to whether or not you should take the session seriously.
mp shouldn't really matter when it comes to discussion most of the time due to how broken it is
What about letting Scal disable/"corrupt" adrenaline and rage, so you cant use them, that would be more challenging in deathmode maybe
Classic final/superboss trope: cutting you off from what you rely on most
Ha, you thought I relied on those? I suck too much to rely on them!
But really thats a cool idea maybe...
Idk i feel like adrenalin and rage sometimes makes it too easy
it wasn the rage and adrenaline tho
Activate rage/adrenaline, basically skip a phase
Scal already disables all adrenaline upgrades
Besides, I believe the impact of rippers on her is far lower than other bosses because you will constantly bump in subphase borders unless if you have bad original dps
for the shop thing
maybe make it a config option
I can see why some would dislike it
but personally, the idea of getting rid of it... 
Unpopular opinion is correct; Most people hate having to spend time to get good reforges especially when they get royally screwed over by RNG.
Besides, what alternatives to getting money do you have in mind?
Wasting more time getting materials for the boss summons so you can just kill desert scourge again?
Yeah I can understand either side of the argument. The thing is if it's there it's hard not to use it. I agree with chipbeam, possibly make it a config option. I would quite appreciate that.
If you're playing multiplayer and want to have it so people don't use cheesy strats to get good reforges?
Yeah you're right there, but earlier bosses are super easy to kill and offer bucketloads of money in expert/revengeance/death
Just kinda personal preference tbh. I guess it doesn't matter a whole lot but what harm does a config option do.
I think a fair way of grinding is later in the game when you start getting non-consumable boss summons for actually difficult bosses, so then you have to at least put some effort into it.
it also blocks some things from other mods from being sold
and I'd rather use fargo's mod for buying summons tbh
@still cliff you already posted that yesterday. reposts aren't allowed in less than a week
is that a suggestion or...
Looks like missed channel
wait what does that mean, is that a comment to the previous suggestion? @candid magnet 
Yes
so shouldn't that be in #suggestions-discussion instead?
then it's not supposed to be there then?
naughty >:(
#suggestions-voting is only for suggestions
Probably but I didn't realize soz
respond to suggestions in this channel
I know
@dusky mason you could just not buy them
is this just for cosmetic purposes?
@worn salmon and waht would be the point of that, exactly?
so its harder to cheese the stardust pillar by repeatedly killing the star cell and its clones
@bitter topaz
zerg potion.
i think imma delete my idea after that^
aha
reality is often disappointing

@worn salmon is the meteorite really not enough?
not harder to get, the meteorite is still there, just random ore in the underground
What purpose will this serve? Ore from single meteor is more than enough for the rest of the game and is easier to get 99% of the time
imma stay away from suggestions for a while
i totally agree with an astral fish
astral cannon nerf?
its on par with tower tier weapons with the same gear
dps test on dummy
A pet like...?
@sweet herald no death mode exclusive items
also, chibii devourer pet exists already?
well i mean a pet with a effect
the pet is Terry's dedicated item so it isn't going to change
Also nonspecific suggestions aren’t really going to be supported
@sterile moon the handheld tank is a dedicated item so the dedicatee may not have wanted the extra attack
@last star lore items should drop for everyone in multiplayer
since the latest update anyways
Weird, i may have to double check this but either way there should be a second way of obtaining them due to accidental deletion etc
@radiant meadow
reword your suggestion to fit that view
Done
Adding boss summon for Giant Calm would be great idea.
a boss summon for the Giant Clam has already been suggested
it has yes
it has?
yea
yes it has
i know cause i was the one suggesting it 

Giant clam is a mini boss
@inner geyser Include a "why" in your suggestion
@eager grove Same here, for both
(that dialogue could be more creative...)
doesn't she already have a line for when you try to butcher her tho
no iirc
or, at least if you somehow do manage to butcher her
go to hell plays when you kill her too fast or something
how Scal can be butchered?
@gloomy hazel drill mount can't be crafted. the shadow dragon is crafted.
for example with the dark magic that is Quicksilvur's anti-anti-butcher mod
i think he means the DCU
oh 
but ye, gaze of crythamyr (shadow dragon) can be crafted
Should prolly use its full name then, Dovah
I forgot...is it the Containment Drill mount?
Drill Containment Unit
Drill containment Unit, got it
Also, I didn't knew there was a dragon as a mount, and that could be crafted
Mmh...I haven't seen the whole changelog of the mod.
Egg
This is not the place to randomly post
Scouter
Pre-Hardmode Upgrade to the Night Vision Helmet
Recipe: Night Vision Helmet, Glowsticks, Shine Potion, and 3 Night Owl Potions, Wire
When placed in your inventory, you will receive a massively amplified Night Owl potion effect. You will also emit light equivalent to a shine potion.
Why?: Sometimes it's nice not having to worry about placing torches every few blocks, as well as bringing a shine potion everywhere you go. It would also help anyone recording their gameplay, so the audience can see what is going on.
wrong channel
it's fine
they can suggest their suggestions here
people are allowed to post here first for feedback
^
It's literally pinned in this channel, twice

Anyways, does it look decent enough for an actual suggestion?
i like it
I think it looks fine
torches are gay so its ok
@eager grove please edit your suggestion rather than making a new post
that was strange yeah
That 'profaned ghost' suggestion sure is
uh
something
I don't know what it is, but it's definitely a something
Could be crafted with a miner's helmet instead of glowsticks and shine potion?
The profaned ghost is my favourite thing ever
star when 
Soon™
Frames of Mouroanrozan (Profaned and Ghost From)
I'm kind of unsettled
I mean, you don't need to show that, considering everything in Terraria is just pixelated
It will be pixelated soon
It will be mini images.
there's no need to spam the chat with several big images
it will be mini images yeah but at the moment its 5 giant images
i get that its an animation but uh
they all look pretty similar
we already can see the one posted in #suggestions-voting
Will someone make 5 of giant images look mini, pixelated?
there's no need
what even is going on here
chaos
Profaned of Ghost
profaned spook
(btw what the hecc does post-LC mean)
post Lunatic Cultist
I was making a sunken sea base and wanted to add a bathroom, but was disappointed by the lack of toilets
great suggestion yat
sink shit in sea
Yeah but it is dropped by Providence 🤔
its a funny suggestion but am also serious about it
sink shit in sea
then it should say post-moon lord lole
that is a good point
cactus toilet
cactus chairs are bad enough
why dont you take a seat? dont mind the thorns
lead toilet outside and it's freezing
ice toilet
there are toilets like that irl
what about iradiated toliets?
hmmm
you sit on them and rot
it doesnt have a flush it just rots things
holy shit auric furniture would be fancy af
dev furniture hahayes
Ok
wait really
@queen sail imagine having a sea minnow fishtank full of schooling sea minnows...

owo whats this
Perfect
The blood pact is fine
@carmine stream
What does everyone think of my suggestion?
what are piggies?
huh ok
It's a random "critter" spawn that has a thousand health and drops about 15 gold on death
Nerf that
Make it 5 gold or something
that makes sense and yeah i would nerf it a bit too
it drops 10 gold
Phantoplasm is annoying to farm
@fallow bough I think that's already been suggested a load
oh well i just got it and thought hey this might be a good idea
So
Does anyone else think the proficiency accessories would be better sold by the merchant rather than the goblin tinker
Nah, I think it's fine
Goblin Tinkerer's shop is always pretty bare, but a lot of mods add stuff to the Merchant's inventory
the items are techy as well, they fit better with the tinkerer
Can confirm about mods overstuffing the merchant’s inventory
I have enough mods that do so that the merchant pretty much has no sell space by the time hardmode hits
People already use ❕ for that
And the mods don’t like it being used for that purpose
There's a mod which ensures that the vendors always have space for the stuff
@ashen warren Do you mean the debuff?
Ye
That's Cursed Inferno
Ah
Either way, it'd keep it in line and make it a viable option
Rather then just let Bloody Edge be the obvious better choice
yeah
You should edit it to say "Cursed Inferno debuff" instead of "Cursed Flames"
cuz at first I thought you were suggesting a recipe change
Done and done
thank you
I mean yeah but
I honestly don’t know what the vanilla devs were thinking in making an equivalent to cursed flames
But like flask of ichor exists
Still, it needs a little buff, plus the whole Cursed Inferno thing
yeah that too
I agree with the suggestion but
That’s not really gonna help much when the debuffs suffer from vanilla balance issues
Did I just say "the whole cursed inferno thing" like that wasn't the entire suggestion
Nah
Whether it helps or not, Fab has made every other weapon more of a "equivalent" to one another then they were in vanilla
why not Night's Edge?
Nights Edge is buffed in Calamity
So is True Nights Edge, actually
Terra blade got locked behind plantera again like 1.2 right
Yeah, needs Living Shards
honestly
I think it'd be cool if night's edge required purified gel but is buffed / given a projectile
give melee another option for WoF and make night's edge less... bad for bosses
@ashen warren That's a bit much for just Cursed Inferno immunity
Honestly you could just suggest that the accessory makes you immune to it with no negative side effects and I think people would be okay with it
Taking up an accessory slot is cost enough
And I don't see how CI would be "quite annoying"
i talk from experience
There are three enemies in Vanilla that give the debuff
And one of them is a mech boss.
The only thing thats annoying is Brimstone flames and it has Abaddon
^
The other two are just enemies you find in underground corruption and underground corruption desert
Doesn't Asgard Valor do all that already
Nah
it does?
So it being locked post mechs really makes no sense
Neither does the cooldown stuff
for twins farming?
Suggest something that is balanced and everyone agrees on rather than suggesting from experience
it should work at a cost i think
Ok
Eh suggesting from experience is fair enough, imo
Everyone ain’t gonna have the same experience
i cant beleive people reacted on that THAT fast
Yeah, it's like that here.
I just say remove the cooldown stuff and revoking other immunities and you're fine
revoking??
Just make it another Blindfold or Pocket Mirror type item
And I suggest making it early-HM because post-Mechs it would be pretty useless
happy?
It's alright
Yeah that's fine
one more thing
Dude
Hm
?
An item that just gives a single DoT immunity could never be op
DoT?
Damage over Time
If it takes up an accessory slot and has no upgrades then I'd say it's balanced
If Cursed Inferno is giving you so much trouble that you wanna sacrifice a slot for it, then equip the item
Ok thanks for criticizing me XD
Have it be a part of the new and improved Ankh Charm recipe
heh no problem

Yeah it could be useful for Twins I guess but that's it, that's why I say just making it pre-mechs
@queen sail i guess
Though i wish there were more pre hardmode rogue armor and weapons
Those're coming, don't worry
Rogue is getting an update in the near future
And a suggestion like that would be vague
Feel free to suggest a specific armor or weapon tho
Yeah if you have anything specific in mind, those suggestions are always welcome
I really feel like there should be a temporary rule to the Suggestion don’ts list regarding adding more rogue items
Thanks guys
Unless it’s extremely specific
Im new to calamity discord if you havent already noticed
Since there’s literally an update (one of the next ones, in fact) that’s gonna address this
Doesn't even need to be extreme
as long as it isn't just "Add more rogue items" then it's good
Yeah don't worry
And yeah you're all good, Asher
yeah but not many people read the list anyway
Haven’t seen any “Yharim’s Army” suggestions recently though
Yharim's army?
cough cough nerfing Solstice Claymore cough cough
like old ones army?
some just straight up suggest for the sake of suggesting without reading stuff first
Like I said
Suggestions made for the hell of it have a 100% chance of not getting in

and some are so god damn subjective
then one of you guys put it in the suggestions channel (because as most people know, making me do that is worse that fighting calamitas with a copper bow)
suggestions made for the hell of it have a 0% chance of getting in, and all other suggestions have a roughly 1% chance of getting in 
@frail mantle daily reminder that supreme mana potion was 0 effort and still got in 
Now we wait for omega mana

that's gonna be so chaotic considering how much of a meme mp is
^
desyncs will probably be abundant
Especially for potatoes
I’m pretty sure the entirety of the programmers in all mods that exist in terraria will say that mp coding is even worse than regular vanilla code
i'm pretty sure that most programmers will say that coding MP is worse than coding the Mechworm
Dan worked hard to ensure SoA 1.1 had no mo issues by testing multiplayer consistently
Even then issues still pop up here and there
@ashen warren I can understand your liking for large terraria servers, but i cannot say the same could work wonders with modded servers. hosting a large-scale server for a mod is not a good idea, with how unstable MP is, the extensive server administration work that will have to be done, and to keep everything in check. The server will also be hard to initially set up in the first place
As for "get together and progress in the mod", it'd be better just asking for someone to join a playthrough that you have in #multiplayer-looking-to-play
this would be easier to do if it weren't for vanilla terraria's terrible code being copy-pasted into TML
well, you ask in #multiplayer-looking-to-play and someone can tag along
ok how does that work??
that channel exists for a reason
im a noob in discord
It’s nit that hard really
well, its simple. You list down your mods you have enabled, and then type them into your message. Also type in your steam username (for friend requests) so that people can join your world
Make sure to host via steam and enable friends joining
so theres nothing i can do that uses the I.P?
you can use IP, but people mainly use steam
cuz ONE of my friends (But he's 20 mins away from my home) have terraria in GOG version
in #multiplayer-looking-to-play channel, check the pinned message for a guide/format as to show how you can make your MP hookup post
thanks
@frosty kindle so is there a way to install terraria on steam with a gog installer?
The game is like 10$
...and he doesnt have 10$?
Rob a bank lmao
for as long as you have a stable connection, it should be fine.
What are they gonna do, jail you?
my internet is above average
just host with any method that doesn't involve steam.
ok
so um
if i select a new player and world and select host & play , i get the ip
so then i have to put the ip in #multiplayer-looking-to-play ??
minimod?
Doesn’t this belong in #multiplayer-looking-to-play or smth
ykw?
@ashen warren act like a mod without having proper authority
wow
I mean ravagers pillars should do something like that
Still
That’s basically terrycode
If you wanna have them spin and yeet, the devs are gonna have to work with terry
No i mean keep the patterns as they are but dont have the pillars sink through the floor
Then why did you include the gif
That actually makes it real hard in terms of immersion
Just say “Have the pillars break upon contact with blocks”
Also that pillar ain’t colliding with blocks or anything lmao
I included it because the explosion is really an impressive effect - a gif is worth a thousand words even if it's not exactly what i wanted
No, it's what i want
Imagine if the ravager pillars did that on impact with a block but while retaining the rest of their behavior
I only want the explosion lmao
When all you’re asking for is to just have them break on the ground
But with the effect!
Also the explosion really isn’t needed i’m ngl
If they only break then thats not impressive
The explosion in the gif is there because it explodes into damaging pillar fragments after
Hence why the explosion is big
Honestly revamping the pillars do seem nice
They feel really floaty in an unsatisfactory way
Just kind of sloooowly moving through the air with no amplifying downward velocity
Which feels both weird in an in-universe way and annoying in a gameplay way
The pillars are pillars of stone, they're like..
they're meant to be crags, thrown up by ravager jumping and crashing back down, forcing the terrain around it to go up, like a crater.
but, it just kinda..
lobbing them at you is a bit boring, honestly.
Honestly, Ravager can be insanely cheesable if the pillars gets destroyed on contact with a block or even worse, platforms
Do note that Ravager cant drop down on platforms
Dude the cross necklace is friggin easy to get
You just have to spend some time looking for one
Like 2 minutes
still an issue about RNG
you can get it randomly when you're looking for essences or you will be in pain looking for mimics for 2 hours (my situation)
the craft shouldn't be too cheap though
@near crown it's been discussed before. There won't be any sort of dislike reaction in suggestions
@vale scaffold wouldnt that flood the crags, and then prevents you from fighting the brinstone elemental?
Good point!
i would move thr crags to the jungle side
maybe this can be prevented by limiting the underworld abyss to half of the underworld (since it would be too long with 8000 blocks width anyways)
and ensuring that it spawns on the opposite side of the abyss
the crags are always on the left
the abyss can be on either the left or the right
Make it so Crags aren't always on the left, and are always on the Jungle side?
would'nt make sense for it to be separate
Why are they on the left anyway
maybe make it opposite to the abyss
also, making water evaporate in the underworld might be hardcoded vanilla
kinda like jungle to ice
i think it is
or if the abyss is triggered
maybe that would allow you to fight the elemental anywhere in Hell
the evaporation could be solved by having blocks that constantly produce water
the missing charred ore and brimstone crag can be mitigated by creating for example a Charred Slime
charred slime comeback 
oh there was a charred slime? 
i like your suggest
yes
charred
@vale scaffold and uh, how would the abyss stop generating at the middle of the underworld?
ooh
I pointed this out in the notes; from what I observe it seems like complicated world generation after the initial world generation has never been done
o
there seems to be only 3? forms of world alterations that happens post initial world generation:
– Hardmode (block replacement with pearl/ebonstones)
– Meteorites
– Random ore vein generation à la Demon Altars being broken
I'm completely unfamiliar with mod creation so I'm guessing a lot of things
I want to at least drop the Underworld Abyss idea before I forgot about it 
"an abyss has fallen"
and is triggered by the lower abyss blocks being broken. and the lower blocks could be made of blocks only the crystyl crusher could break, to prevent early creation
"the ocean depths are trembling"
imagine the actually abyss tiliting sideways, destroying anything in its path and landing sideways in the underworld
it's quite flexible; it's also doable by replacing the bottom of the abyss with a new block that is indestructible until supreme calamitas is defeated
"the ocean depths are cracking"
just like how sunken sea is not breakable until desert scourge is defeated
The rule discourages changes after posting so I might have made a mistake by posting it too early 
I keep coming up with new ideas for the Underworld Abyss
that's why you posti n here first

I take it that 90 star means that the suggestion has enough merit for it to deserve developer/staff attention
not necessarily that exactly 100% of the suggestions have to be implemented
so I'll dump my ideas into the google docs as I think of it
the main idea will be Underworld Abyss regardless
i think it would be cool if there was a gradual change to the abyss after each post ML boss
wall of water
90 stars means the suggestion has been sent in to the dev server to be considered
after prov "the ocean depths have been incinerated"
so you get different messages on each first kill and then eventually the final one could be like "the abyssal floor collapses..." and then it starts generating the underworld abyss and it finishes by saying "the underworld has been flooded!"
Not gonna lie, this abyss idea sounds absolutely amazing! Hope it gets the attention it deserves
the only thing i have an issue with is how to get underworld stuff if its all gone
I expounded on the possible solutions to this in the extended google docs mr oinky
Another idea to the underworld abyss that I thought of is the fishing spots
expanding on the idea of the wall being hard time limitation to Abyss L6 and L7
small air pockets can be added in the Underworld Abyss, serving as fishing spots
in Abyss L5 it is located near the very bottom of the world, limiting the fishing power
as it reaches L7, it gradually gets put higher to allow higher fishing power (since it has more water blocks beneath it)
since the wall spawns from L6 to L7, these fishing spots are very time limited, and rewards the player with underworld abyss exclusive items
the amount of suggestions implemented is closer to 1% than 100% ngl
and most of the ones that do are small qol changes
well it all depends on possibility, and whether it actually fits in i guess
like you cant say "add (insert large and litterally impossible to code suggestion here)" get 90 stars and have it implemented as it physically cant be implemented
however i think the underworld abyss could work, as long as a safe and non buggy method of generation is found
also mabye if the brimstone crag is submerged the enemies become abyssal forms and it provides a new source of charred ore through them
also mabye new worlds could generate a new dungeon in the underworld on the abyss side called a searing temple, which extinguishes and allows entry after the abyssal underworld is formed
otherwise you get the "searing" debuff which nearly instantly melts you
and you get the message "{player} was turned into ash."
You said it could be post SC...what kind of content are we thinking of?
wait
that would remove the risk of paying more money
armageddon has that thing where, if you die, you need to get the summon again, which will cost you
having armageddon non consumables would mean money farms are ridiculously op
yeah
i get that it would be good for nohits, but for normal playthroughs, not sure about it
yea but in Rev and up you basically get one platinum if you step outside your base
mabye if armageddon was lockable on world gen
the main reason I thought it should be post-sc is because it basically removes the underworld
yeah but there's a reason why you get that much money
but after giving it more thought, replacing half of the underworld sounds more reasonable, and therefore it doesn't necessarily have to be post-sc
Any opinions on my latest suggestion? Or any reason why this should not be the case?
I think it’s balanced as is, if you die, then that’s your fault. You buy another summon.
but...
the shrines ARE supposed to exist on every world
the person you have to blame would be relogic, for making the base worldgen code
Yeah you can look at your map with TEdit or something
which allows things to be generated outside of the world bounds
That’s how I found all my jungle shrines and got my beloved boomstick
^
Probably is
One of which is abyss shrine
Remember that large worlds have the highest chance due to total area
If you don’t have anything naturally generate, creating alternate worlds for farming isn’t illegal
Would be more fun if it was guaranteed on all worlds
I dont see a reason for that not being the case is my main point
i think making them guaranteed to spawn would be a bit difficult
Yeah. As long as it’s not a predetermined spot. I think it’s fine, you just gotta know it’s there and not give up looking for it
not sure tho
are you sure? because i'm pretty sure the main factor for not all shrines in the same world is because of the worldgen code
Chances are if that change is implemented it won’t be for a while and I’m trying to help you as of right now
To the person suggesting boss summons are to be infinite in supply in Armageddon, that is pretty hecking overpowered.
In terms of nohitting, it doesnt help in a slight bit.
It would be handy if Armageddon was something that you can't undo
But since it isn't it would be simply op
Why make it more op however
Yeah there's really no need due to how Arma works now
Making it infinite also makes it harder to count the attempts done on boss nohits.
The modified Wall of Flesh (or Abyssal Guardian?) should be coloured in a SCal way tho
I really love the idea of the Abyssal Underworld if it's possible to implement
Are there any plans on adding more shortswords progression?
We need to upgrade that guide on the wiki tho
Pre-Boss and Pre-Skeletron are waaaaayyy too big
shortswords progression 
We need midtiers like Pre-BoC and Pre-SG
oh, I don't know a solution to this, but I wasted several hours killing turtles to get Fabled Tortoise Shell (since it's listed in the wiki)
only to realise after a couple thousand turtle kills later
that it's not in our game because we did not update calamity mod
F
a proper versioning would be really nice but it's easier said than done
we have a midtier though, we have pre-hive mind/perfs
Wall of Flesh should be upgraded in the same vein as Astrum Aureus after defeating...
Plantera?
no, after defeating providence, or something after that
nvm
I've heard s. calamitas is going to be resprited with the human calamitas but, what about making another boss that is the human calamitas, unlocked after defeating s.c? I think the fight is going to be changed with the resprite, so why not make another fight all together?
No boss suggestions allowed
if they changed the scal fight to fit with the human sprite they could possibly add the original SCal as legacy bonus stuff
there would be no reason to fight it but it could just stay there depending on how much scal changes
@gloomy barn and those upgrades would be what? an example would be apreciated
maybe instead of saying "add something along the lines of this vague concept" say "add this thing that does this thing because of this reason"
Not even specific
I believe Yata had a cosmic shiv suggested as a patron item 

